Deadliest Fiction Wiki
Deadliest Fiction Wiki
Lubdan vs Phillip

It's Halloween...well, close enough, anyway! And what better way to stretch the spooky season than with a showdown between two masters of dark magic? While Halloween’s pumpkins may be rotting, the horrors in Flop Fest are just getting started. In tonight's spectral face-off, we've got a trickster with a taste for gold taking on an agent of the apocalypse himself! These two are here to prove that you can’t keep a good villain down…even if their movies couldn’t keep them on the big screen.

In the Left Corner: Lubdan, the wisecracking, murderous leprechaun whose thirst for gold and chaos is as boundless as his creepy little laugh. With an arsenal of devious spells and a mean streak as green as his hat, he’s got a score to settle with anyone who dares cross him.

And in the Right Corner: Warlock, the dark sorcerer with powers that could bring about the end of days. He’s ruthless, he’s relentless, and he’s just one spell away from total destruction…or so he’d like us to believe.

So pull up a seat, ignore the last few trick-or-treaters at your door, and let’s see who will reign supreme in this clash of cursed titans!

Leprechaun[]

Lubdan
Try as they will and try as they might, any who steals me gold, won't survive the night!
— Lubdan

In the depths of Irish folklore, there are whispers of magical sprites hidden in the forests, creatures with nimble fingers and a taste for gold. They are the leprechauns—mischief-makers and cobblers, weaving harmless tricks among the trees. But among them, there is one whose heart is blacker than a moonless night.

This is no ordinary leprechaun. He is Lubdan, a fiend who stole his first pot of gold from the grave of a cursed king and has left a trail of bodies ever since. His greed knows no bounds, and he’s more than willing to kill anyone foolish enough to stand between him and his treasure.

Beware, for this leprechaun doesn’t grant wishes—he grants nightmares, laughing as he claws his way back from the darkness time and again.

As long as a single piece of his gold remains, he’ll be back to reclaim it. So whether you're in the Hood or in the depths of outer space, the Leprechaun will find you in any place. Heed my warning and listen to what you’ve been told. Stay far away from this leprechaun’s gold.

  • Shillelagh: Lubdan’s prized weapon is his enchanted shillelagh, a traditional Irish walking stick crafted from blackthorn wood. It doubles as a brutal bludgeon, easily capable of breaking bones and knocking out foes. But this is no ordinary stick—it conceals a retractable blade for slashing and stabbing, and it can even transform into a freaking lightsaber! The shillelagh also acts as a homing device, guiding Lubdan directly to anyone foolish enough to steal his gold.
  • Bear Trap: Not one to shy away from creative violence, Lubdan sometimes plants bear traps to ensnare unsuspecting victims. Once it snaps shut, this deadly contraption leaves victims immobilized and at the mercy of whatever gruesome punishment Lubdan has in mind next.
  • Axe: When subtlety isn’t on the menu, Lubdan wields a heavy axe with surprising skill. This brutal weapon is ideal for hacking, slashing, and leaving a bloody mess in his wake. The Leprechaun shows no mercy when he’s swinging this beast around.
  • Drone: Mixing modern mischief with ancient magic, Lubdan has adapted to the times by adding a remote control drone to his arsenal. Using it to fly around when necessary. It can fly fast enough to keep up with a car.
  • Enchanted Sword: Finally, the Leprechaun keeps a razor-sharp, enchanted sword at the ready. Infused with dark magic, it’s strong enough to deflect projectiles and cut down any foe daring enough to get close.

  • Telekinesis: The Leprechaun wields a wide array of magical abilities, but his mastery of telekinesis is by far the most lethal. With a mere flick of his finger, he can strangle his victims with a phone cord, crush their windpipes as if gripping them by hand, or “fire” deadly shots with nothing more than his finger-gun gesture. Lubdan has a knack for disarming enemies at a distance, yanking weapons out of their hands, or—in his cruelest trick yet—forcing them to turn their own guns against themselves and pull the trigger.
  • Mimicry: Lubdan’s vocal mimicry is flawless, allowing him to imitate any voice he hears. He delights in using this power to lure unsuspecting victims to their doom, often by speaking in the voice of a loved one who has already fallen to his magic. At his darkest, he’ll even mimic the voices of the deceased, taunting his enemies by animating their corpses while speaking in their own voices.
  • Illusions: With a wave of his hand, Lubdan can cast illusions so convincing that even the keenest eye is fooled. He’s created seductive visions like topless women who turn out to be deadly lawnmowers, or manipulated a television to deliver ominous “comedy skits” foreshadowing a victim’s death. No sight is too twisted when it comes to tricking his prey.
  • Shapeshifting: Lubdan can change his form at will, adopting any human appearance he chooses. He frequently uses this ability to play cruel tricks, like morphing into someone’s lover to manipulate them into handing over his prized gold.
  • Invisibility: Although leprechauns in his universe are said to turn invisible at will, Lubdan rarely uses this power. It may be that he simply prefers to be seen by his victims—after all, what’s the fun in terror if he can’t watch them squirm?
  • Teleportation: With a snap, Lubdan can teleport across short distances, using this ability to confuse his opponents, kidnap them back to his lair, or even step into mirrors to ambush them from unexpected places. While he seems to have a range limit, he’s been known to hitch rides or even drive for long-distance travel if necessary.
  • Were-Leprechaun Curse: Should a drop of his blood enter a victim’s open wound, they will slowly transform into a were-leprechaun, driven mad with a craving for potatoes, a lust for gold, and a taste for magic of their own. The curse is inescapable, gradually twisting them into a creature just as dark as Lubdan himself.
  • Regeneration: By far his most frightening power is his unyielding ability to heal from nearly any injury. Lubdan has been riddled with bullets, stabbed, decapitated, and even exploded beyond recognition—yet he regenerates, almost immediately, as if the damage were no more than an inconvenience. He’s lost limbs (occasionally by choice) and grown them back in seconds, been blown apart leaving only legs behind, and even survived explosions that leveled entire houses. Whether dismembered, incinerated, or obliterated, Lubdan’s regeneration ensures he’ll return—ready for more.
  • Other: Lubdan’s magical arsenal extends well beyond his most frequently used powers, covering a range of sinister abilities he wields with dark glee. He can conjure fire from thin air to scorch his enemies, channel electricity through metal objects to deliver a deadly shock, and even brainwash victims into becoming his loyal servants. For those foolish enough to cross him, he can transmute their very bodies into gold or summon the dead to rise and fight by his side. Lubdan’s defenses are just as deadly, with forcefields that fry anyone foolish enough to touch them. Additionally, he can conjure almost anything he desires at will. Need handcuffs to restrain an enemy? Done. A robot woman programmed to electrocute someone to death? Consider it done. Whether it’s dynamite, a romantic candle-lit dinner, or weapons for his allies, Lubdan’s twisted imagination knows no limits.

  • The Pot of Gold: You might wonder why the Leprechaun cares so much about his gold. After all, what need does he have for material wealth? It turns out his attachment goes far beyond mere greed—his pot of gold is the source of his magical powers. In fact, a single shilling can grant the holder a wish, with no rules, limits, or strings attached. One coin made Scott unbeatable at gambling, another transformed Loretta into a beauty, and yet another turned Fazio into a master magician. However, the gold itself holds a curse: witches who touch it are burned upon contact. But this pot of gold is both Lubdan’s greatest strength and his ultimate weakness. With even a single coin missing, he becomes noticeably weaker, and should his entire stock be stolen, he loses all his powers entirely. If his gold is ever destroyed, it would mean Lubdan’s death, his regeneration powerless to save him.
  • Iron: Iron is another painful vulnerability, burning Lubdan upon contact. Iron bars scald his hands if he tries to pull them apart, an iron necklace stuns him, and he’s helpless if surrounded by iron. Unlike most weapons, iron can bypass his regenerative abilities and is capable of killing him outright; when impaled by iron, Lubdan explodes in a burst of magical energy, unable to heal from the fatal blow.
  • Four-Leaf Clovers: Lubdan’s ultimate kryptonite is the Four-Leaf Clover. Just being in the same room as one fills him with terror. When placed atop a box he’s inside, it can imprison him until removed, and weapons infused with Four-Leaf Clovers are especially deadly. If he’s forced to ingest one or suffers repeated attacks from these infused weapons, his regenerative abilities fail, and he will die.
  • Yet, none of these methods have ever truly killed Lubdan for good. Even when his body was obliterated after the Four-Leaf Clover incident, his spirit lingered, bound to the well in which he met his fate, waiting for the day he would inevitably return. For as long as even a single piece of his gold exists, death itself cannot keep Lubdan from reclaiming what is his.

    Warlock[]

    Warlock (1989)
    I AM HE OF EMPTY CRIB AND STILLBORN FOAL! I AM HE WHOSE COMING THE STARS HAVE FORETOLD! I AM HE WITH HEART FORGED BY BLACKEST COAL! I AM HE WHO MAKESTH WHOLE THE GLORIOUS GOAL OF SATAN'S UNBORN SOUL! I KNOW THEE! I KNOW THY NAME! I KNOW THE WORD THAT CAN UNDO ALL YOU HAVE WROUGHT! YAY, I KNOW THEE!
    — The Warlock

    Through the mists of ancient time, there were those who stood watch over the dark forces that sought to consume the world. They were known as the Druids, mystics whose powers were summoned only once every millennium when the sun and moon aligned. In that sacred moment, they wielded the magic of the runestones to prevent the birth of the Antichrist, warding off evil so that mankind might live in peace.

    But their victory was short-lived. Falsely branded as practitioners of dark magic, the Druids were hunted down, slaughtered by those who believed their craft to be Satanic. The sacred runestones were scattered, their magic silenced, and for centuries, the world lay unprotected. So when Satan’s dark will once again called for his son to walk the earth, there was no one left to stop him.

    And thus, Phillip Covington was born—the One Begotten Son, a being of pure darkness with a single purpose: the complete and utter annihilation of everything touched by God’s light. Heaven’s fury trembles before him, for where the Warlock walks, no soul is safe, and no hope endures.

    Dagger of the Holy Grail: The Warlock wields an ancient and cursed dagger forged from none other than the Holy Grail itself. This blade, once tied to divine purpose, has been twisted by dark forces and is now a relic of unspeakable evil. With its unholy edge, the dagger is said to pierce both flesh and soul, making any wound inflicted a lasting curse. The blade carries the sanctity of the Grail but is warped by its bearer’s intent, granting it the power to bypass supernatural defenses, weaken divine beings, and strike fear into anyone who glimpses its dark gleam.

    In order to bring about the prophesied end of the world as we know it, Phillip would need an extrordinary amount of power. Thankfully (or unfortunately depending on your perspective), thanks to his connection to Lucifer himself, Phillip is a natural in witchcraft and is the most powerful Warlock to ever exist.

    • Telekinesis: The Warlock wields telekinesis with terrifying precision and force. He can toss people aside like playthings, rip structures apart, and even use your own weapon against you. His powers are versatile, allowing him to drive vehicles remotely, lift and hurl cars, and even manipulate vines and wires to restrain his enemies. Not only is his telekinesis precise, but its also incredibly powerful, allowing him to blow holes in people with finger guns and even blast the walls and roof off of a small building with a simple flick of his wrist.
    • Energy Manipulation: The Warlock can unleash beams of fiery orange energy from his hands, enough to knock foes back, stun them, or even choke them by forcefully channeling it down their throats. His energy manipulation can also take the form of crackling bolts of lightning, delivering lethal strikes.
    • Thousand-Year Hex: By stealing an item with personal significance to his target, the Warlock can inflict a curse that ages them 20 years with each passing day. The curse is irreversible without the stolen item, making it a slow and torturous death sentence.
    • Flight: After consuming a potion brewed from the fat of an unbaptized child, the Warlock gained the ability to fly, soaring through the air at up to 100 mph. This allows him to traverse distances quickly and launch airborne attacks.
    • Pyrokinesis: The Warlock can ignite objects and people with a mere snap of his fingers or a breath, setting them ablaze with an unholy fire.
    • Sonic Scream: The Warlock can emit a high pitch screech so loud, it can shatter glass, mess with electrical systems, rupture eardrums, and even cause a brain aneurysm to those standing too close.
    • Freeze Spell: A simple gesture from the Warlock is enough to freeze a person in place, leaving them as still as a statue until a specific incantation breaks the spell.
    • Eye of the Beholder: A single glance into the Warlock's eyes can burst the blood vessels in your own, causing unbearable pain and profuse bleeding. If left untreated by magic, this wound is fatal.
    • Transmutation: The Warlock has mastery over flesh and bone, twisting his enemies into grotesque forms, sealing their mouths, transforming them into abstract art, or even turning their entire bodies into glass before shattering them into oblivion.
    • Teleportation: The Warlock can vanish and reappear at will, closing in on his targets instantly or escaping danger with ease.
    • Mirror World: By stepping into mirrors, the Warlock gains access to an eerie reflection of reality. He can trap his enemies within, leaving them lost in an endless void, forever separated from the real world.
    • Barrier: Conjuring an invisible wall of energy, the Warlock is able to defend himself from physical attacks and spells alike, warding off would-be attackers with ease.
    • Mind Reading and Manipulation: By grabbing onto someone's head, he can brainwash them into his willing slaves that will do his bidding even at the cost of their own lives. He can also telepathically probe deep into a person's mind, learning their memories, emotional problems, and even their deepest darkest secrets (He does NOT need to touch his victim to read their mind, just brainwash them).
    • Transformation: The Warlock can shapeshift into a bat, granting him stealth and mobility, or assume the form of a towering, ten-foot demonic figure with enhanced strength, durability, and fire-breathing abilities.
    • Resurrection: As the son of Satan, the Warlock has a unique form of rebirth. When a woman of witch’s blood dons the Rune Stone of Birth during a total eclipse, she will give birth to the Warlock, who will rapidly age and regain his former memories and powers.

  • Salt and Saltwater: Salt burns the Warlock’s flesh on contact, inflicting agonizing pain. Even more lethal is injecting saltwater directly into his veins, which causes his body to dissolve within moments.
  • Consecrated Ground: The Warlock cannot set foot on consecrated ground without perishing, making churches, graveyards, and other holy sites deadly obstacles for him.
  • Blessed Talismans: A blessed talisman is a potent deterrent, capable of warding the Warlock away and keeping him at bay, especially in close proximity.
  • Holy Weapons: Should a holy weapon pierce the Warlock, it will inflict lethal damage, killing him in a horrific display that nullifies his regenerative abilities.
  • Blessed Nails in His Prints: Hammering blessed nails into any print he leaves behind — whether a footprint, handprint, or even a head impression — causes him extreme, near-unbearable pain.
  • Binding Chains: If his thumbs and big toes are bound together, the Warlock is effectively depowered, unable to access his magic until he breaks free.
  • Ego and Arrogance: As the son of Pride itself and one of the most fearsome evils in existence, the Warlock possesses an ego that borders on reckless. His arrogance often leads him to make critical mistakes, such as leaving enemies alive just to witness his apocalyptic plans or being goaded into physical confrontations devoid of magic or other advantages.

  • X-Factors[]

    Physicality

    Though he stands at just 3'6", don’t let his size fool you—the Leprechaun is a lethal force even without his magic. Lubdan is strong enough to lift a full-grown man over his head, tear a human body apart like tissue paper, rip car doors clean off their hinges, and shatter boulders his own size with bare hands. He’s fast, too; quick enough to intercept a crossbow bolt mid-flight with his sword at point-blank range.

    While his durability might be no better than the average person, his pain tolerance is anything but ordinary. Lubdan can have his limbs severed, be blown in half, even decapitated—and he’ll still laugh as if it were all just a game. This is one leprechaun who doesn’t go down easily.

    Being the son of Satan endows the Warlock with incredible physical power beyond mortal imagination, even without invoking magic. With effortless strength, he can toss grown men like ragdolls, tear doors off their hinges, scalp a victim with a single pull of her hair, and push massive boulders aside one-handed. The Warlock’s speed is equally terrifying — he’s quick enough to dodge a thrown spear and once stopped three bullets mid-flight with a flick of his telekinesis.

    Even worse, the Warlock is nearly impossible to kill. He has endured stabbings, impalements, explosions, and point-blank shotgun blasts, yet his body regenerates almost instantly, as though death itself fears him. Flames, lightning, and even melting flesh cannot deter him; his monstrous will drives him forward, and even as his body is melting away from being stabbed with a holy dagger, he endures, clawing ever closer to his foe, relentless to the last breath.

    Personality

    Lubdan is a classic trickster, gleefully weaving humor and horror into his kills. Though vicious and deadly, he has a streak of dark humor that adds a twisted charm to his personality. Lubdan delights in playing pranks and using illusions to confuse and frighten his victims, often taunting them before going in for the kill. But he’s not entirely unreasonable — if his gold is returned to him in full, he’s been known to let victims go, even striking up an odd rapport with a few. Beneath his cruelty is an undeniable playfulness, a tendency to savor the chase, and a strange code of honor centered on his beloved gold.

    The Warlock, on the other hand, is the very embodiment of malevolent purpose. He operates with ruthless efficiency and chilling apathy, wasting no time on those he deems unworthy of his wrath. Cold and calculating, he’s driven by a singular mission: to unmake all of creation. Where Lubdan might toy with his prey, the Warlock’s approach is direct and brutal, showing no mercy or remorse. He’s a master manipulator who will deceive, murder, and torment to achieve his ends, always aiming to inflict the most damage possible with the least resistance. A creature of pure evil, he has no interest in games — only in utter annihilation.

    Scenario[]

    The battle takes place in the forest where Lubdan keeps his pot of gold. There are no random holy weapons for Lubdan to stumble across and there are no four leaf clovers for the Warlock to pick. Weather or not either combatant can figure out the others weaknesses is up to the voters.