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Strolling confidently into the Battledome’s command center, Cfp approaches the main console, setting down a small brown bag and several cups of water. From a nearby desk, a low impressed whistle released from Annabeth Chase. “By the gods, that’s a beverage with no alcohol in it.” The user smirks, taking the first of many drinks that day. “No booze today, Annabeth. This one’s gonna take some focus.”

Cfp opens the bag and spills its contents, the relative silence breaking with the sound of clattering dice onto the table. He snaps his finger, and the dice reassemble into neat piles, with thirteen different colored twenty-sided dice close at hand. He picks one up, a brown die with orange engravings in it, and tosses it at Annabeth.

“Here, that’s Luke’s. You can roll for him.”

The demigod, startled, reluctantly sets the die down at her station. “That’s sick, even for you.”

The user laughs, shrugging as he snaps a bowl of popcorn into existence. “Hey, at least he’s getting off the streets now.” He pops a piece into his mouth, before cracking his knuckles and beginning to type out a message.

To whom it may concern, this letter is to provide an advance notice that…


Across the city of DFederal, various televisions in homes, bars, and offices light up, another royale beginning to occupy the citizens' attention.

Wiping sweat from his brow with a towel, Patroclus leads the rest of the patrons of Santa Lifta in a hearty cheer as the symbol of a greataxe appears onscreen, the shape of a man in full armor behind it. He presses a few buttons on the treadmill, before a stream of the battle replaces the Prince music video playing on the small screen. His workout partner, a somehow larger Norse man, gives a bellowing "Godspeed, rabbit!" when a complicated set of gears and a small shadow follow it up.

Five brothers sit at crammed on a couch, with the spectral sixth invisibly standing behind them. As a lute appears, a confident woman's silhouette at its rear, the Hargreeves siblings sit in tense silence – save for Klaus, who gives an irreverent salute as he takes the last swig of his drink. "I think she'll do great. It's about time one of us got a decent house to live in," he says, getting up for another. "Luther still snores."

The Iceberg Lounge bustles with activity, the excited but quiet ambience exploding as Sara Lance and the assembled Legends whoop when their teammate's shadow appeared. This is met by good-natured boos from Trevor Belmont and his intern, with Yuji somehow managing to cheer louder by himself than the half dozen adults when a drawn bow and arrow and the shape of his friend play.

In New Latveria, a scowling elf and his temporary, equally stoic partner listen to the live recording as Cfp lists the warriors. The latter quickly changes the channel as their target walked by, both to jolt his companion's attention and not to be caught "engaging in bloodsport" by the Wolf guards accompanying them.

Outside the bounds of the city and its native plane, the embodiment of darkness and shadow itself spared a momentary, unending glance to what was occurring, seeing the battle's beginning and end in a second. The Dark Powers then returned their attention to their guests, as a long-nosed man in a tuxedo, a man with greasy long grey hair in a jean jacket, and Leo continued making small talk.

In bright, bold letters – appropriately accompanied by Cfp's best attempt at a captivating voice – the Dungeons and Dragons Royale! First Edition! announced the newest battle for the city to see.

Players[]

Nothing says "anti-hero" like a raccoon who cusses like an Eagles fan
Nothing says "anti-hero" like a raccoon who cusses like an Eagles fan
I live for the simple things... like how much this is gonna hurt.
— Rocket Raccoon

An Earth raccoon bred in the High Evolutionary's lab, Rocket Raccoon was born with an exceptionally high intelligence and the ability to speak. Though initially just an experiment in the High Evolutionary's scientific quest to create the perfect species, Rocket's enhanced intelligence amused the High Evolutionary, who put him in the same quarters as fellow experiments Lyla, Teefs, and Floor, whom Rocket became friends with. Rocket's rapidly growing brain soon becameha a source of jealously from the High Evolutionary when Rocket perfected gene mutation. The High Evolutionary choose to destroy Rocket and his friends as "flawed specimen", and during Rocket's escape attempt he killed Lyla. The High Evolutionary's guards killed Teefs and Floor, leaving Rocket to be the sole escapee after maiming the High Evolutionary and fleeing in a stolen ship. Disillusioned by being experimented on and his friends dying, Rocket became a nihilistic mercenary and thief, eventually meeting the tree giant Groot, who became his sole friend in the galaxy. In 2014, Rocket and Groot encountered the thief Star-Lord and Thanos' daughter Gamora. Initially hoping to earn the bounty on Quill's head, all four individuals were arrested by the Nova Corps in the struggle and sent to the prison known as The Kyln.

Along with inmate Drax "The Destroyer", the ragtag group of scoundrels escape the Kyln, and become the adventuring team known as the Guardians of the Galaxy after stopping the Kree terrorist Ronan the Accuser from destroying the planet Xandar with the Power Stone. The Guardians become involved in multiple intergalactic incidents, from stopping Ego the Living Planet's intergalactic conquest to aiding the Avengers in defeating Thanos the Mad Titan, before Rocket was rediscovered by the High Evolutionary. Rocket is severely wounded by the High Evolutionary's newest creation, Adam Warlock, on their new home Knowhere, where he dreams of Lyla, Teefs, and Floor forgiving him. The rest of the Guardians save Rocket's life after learning his backstory, but Drax, Star-Lord's half-sister Mantis, and Gamora's sister Nebula are left stranded aboard the High Evolutionary's spacebound laboratory. Deciding to rescue his family, Rocket and the remaining Guardians storm the lab, with Rocket confronting the High Evolutionary as the laboratory crashes. Rocket decides to let the High Evolutionary live, and rescues all the animals remaining in the High Evolutionary's lab. Secure in his newfound family, Rocket becomes the new leader of the Guardians of the Galaxy.

In all fairness Your Honor, my client was in "goblin mode"
In all fairness Your Honor, my client was in "goblin mode"
You have priceless batteries and an Atomic Bomb in your bag. If anyone's gonna have tape, it's you!
— Star-Lord

Rocket uses an incredibly large arsenal that gives him multiple types of weapons for any situation.

Laser Cannon
Rocket's preferred weapon of choice, a comically large rifle that shoots both lethal regular lasers and ion pulses that can stun superhuman individuals like Gamora and Star-Lord. The rifle has a heat scope that lets Rocket shoot via his own sight or in infrared.
Collapsible Blaster Rifle
In a pinch, Rocket's backpack also holds a collapsible laser rifle, which he can deploy in seconds from its miniature form to rifle size. The laser blasts of this rifle are powerful enough to destroy's Ego's stone clones, though those are brittle enough for steel weapons like Gamora's sword or Drax's knives to destroy as well.
Dual Blaster Pistols
Rocket carries a pair of laser pistols on twin holsters on his leg holsters.
Bag of Tricks
Rocket has a shitload of miscellaneous gadgets and weapons he pulls out of his backpack. These include several small bombs that also function as lasers, propulsion mines he can manually trigger, dart traps, sticky bomb tasers, and conceivably whatever he could cobble together with parts in the field.
Translator Implant
Rocket has a translator installed so that he can understand every language he hears.
Aero-Rig
Rocket's jetpack is contained in a thick disc he wears on his chest, which can be expanded into a cuirass-like vest that can propel the user into the air like a jetpack.

The name's Rocket. Rocket Raccoon.
— Rocket Raccoon

Misc.

Superhuman Intelligence
Rocket's brain was modified and tinkered with in his creation, giving him an exceptional level of intelligence for engineering. Even as a child with very little formal study, Rocket was able to, at a glance, determine what the flaw in the High Evolutionary's gene splicing machine was, and he was able to fly a rocket ship in his escape instinctually. As an adult, he spends his time tinkering, and was able to craft ingenious devices in minutes just by cobbling together different parts on the fly. This intelligence carries over to strategy, able to cobble together an escape plan from the Raft in seconds after Groot started the escape before Rocket could finish his initial plan.
Raccoon Physiology
Rocket is a genetically modified raccoon, but he still has all the abilities of a raccoon. He has night vision, enhanced smell and hearing, and razor sharp claws and teeth that let him viciously tear into others. He's also a good climber, traveling through tree canopies or industrial crevices with quick speed and agility.
Heart of Gold
Despite his gruff, misanthropic personality, Rocket has a heart of gold buried beneath his attitude. Especially after joining the Guardians, Rocket has a soft spot for the innocent and the vulnerable, willing to help them when the chips are down, with plenty of complaining along the way. He doesn't extend this to anyone else, with even his found family of the Guardians often at the receiving end of his sarcastic and degrading comments.
Kleptomaniac
Rocket is a klepotomaniac, and operates under an incredibly selfish mindset. His creed is that if he wants something then he has a right to take it, whether or not someone else already has it. He has a borderline obsession with mechanical limbs, such as Bucky's metal arm.

X-Factors

Strength - 10
Rocket is surprisingly strong for a raccoon, capable of punching out an adult human he took by surprise and lugging around several comically large weapons into every fight. That being said, he's still a raccoon; his size alone limits what he can rely on his physical strength to do.
Dexterity - 18
Rocket's raccoon physicality makes him a shifty fighter, relying on his small size to use a combination of stealth and surprise to jump his enemies in a fight. He was able to effortlessly scurry around in trees during his ambush of the Ravagers, and his jetpack helps out his mobility to keep him in the air.
Constitution - 12
Rocket's a tough bastard, with the mental fortitude and stubborn grit to power through superficial injuries and keep up the fight. However, he's not a tank; he can get tossed around like a ragdoll if an opponent manages to catch him, and he was nearly killed from a single blast from Adam Warlock's energy beams.
Intelligence - 20
It nearly goes without saying, but Rocket's greatest asset is far and away his intelligence. He's not only an incredibly smart engineer and inventor, but his ability to come up with strategies on the fly and improvise a plan makes him the ideal candidate to lead the Guardians after Quill's retirement.
Wisdom - 14
Rocket's tactical intelligence might be impressive, but his emotional intelligence and stability is a little lacking. While he's perfectly capable of devising a strategy, he's not the best at understanding others or thinking rationally. He's ultimately a guy who goes to extreme measures to convince himself he doesn't have a moral compass, and that can impact his decision-making.
Charisma - 8
Rocket's a sarcastic, mean-spirited, selfish, bombastic mercenary with a chip on his shoulder, a short-fuse, and more trauma than fur. He's not good at dealing with people at all unless they're his friends, and relies on intimidation or deception to get what he wants socially, even though he's not really good at either.

LOCAL GREEK MAN TOO ANGRY TO DIE, MORE AT 11!
LOCAL GREEK MAN TOO ANGRY TO DIE, MORE AT 11!
Sing, Goddess, of the rage of Peleus' son Achilles, the accursed rage that brought great suffering to the Achaeans...
— The Iliad

Son of the king of Pthia Peleus and the nymph Thetis, Achilles was the prince of the highly trained and skilled Myrmidons, a crew of Greek hoplite warriors. Peleus entrusted his son to the care of Chiron, a centaur and legendary teacher of heroes. When Achilles grew up, Thetis confronted her son, offering him two choices: a quiet, happy, and long life with a good family, or a fierce and violent one full of glory that would end with him dying young. Achilles chose the latter. His destiny arrived shortly after as the Trojan war began with the abduction of Helen of Sparta, King Agamemnon called the Myrmidons to arms. Although Thetis tried to prevent him from leaving, Achilles sailed to the beaches of Troy to join the fight.

As the war dragged on into its tenth year, Agamemnon chooses to make a concubine belonging to Achilles, Briseus, his own. Achilles, insulted and infuriated, ordered his Myrmidons to stop fighting, and the Greeks lost much ground without them. Achilles' closest friend, Patroclus, decided to take Achilles' place and lead the Myrmidons into battle. He donned Achilles's armor and drove back the Trojans, but was killed by the Trojan champion Hector. When he learned what happened, Achilles flew into a rage. He slaughtered countless numbers of Trojans on his search for revenge, finally slaying Hector outside the gates of Troy. Achilles would meet his prophesied end shortly afterward, dying before Troy's fall in battle and sent to the Underworld for his great deeds.

AchillesVasePainting
And once the god had made that great and massive shield, he made Achilles a breastplate brighter than gleaming fire. He made him a sturdy helmet to fit the fighter’s temples; beautiful, burnished work, and raised its golden crest, and made him greaves of flexing, pliant tin.
— The Iliad

Achilles wields some of the finest weapons and armor of ancient Greek heroes, befitting his status as the pantheon's greatest martial warrior. His equipment includes:

Xiphos
A Mycanean short sword, double-edged and roughly two feet long capable of thrusting and potentially hacking. A sword at one time wielded by his father, Achilles' xiphos is otherwise a mundane bronze sword.
Spear of Achilles
A dory spear, a three meter long spear with a leaf-shaped blade and a butt spike. Achilles' spear was said to be so heavy that no other man could lift, while its length allowed him to pierce both armor and man with ease in his hand. It was also capable of being used as a javelin, one with which Achilles rarely missed.
Armor of Achilles
A divine set of armor forged by the god of smithing Hephaestus himself, Achilles' divine armor was invulnerable to mortal weapons and likely from the gods themselves. It consists of a massive aspis shield with intricate designs upon it, a breastplate, a well-fitted crested helmet, and greaves.

Achilles Divine Physicality
You – I hate you most of all the warlords, loved by the gods. Always dear to your heart, strife, yes, and battles, the bloody grind of war., What if you are a great soldier? That’s just a gift of god.
— Agamemnon
Thanks to his godly heritage, Achilles is far more physically powerful than any ordinary man. Even as a youth, he was wrestling wolves and lions while living and training with Chiron. In battle, he thrusts through armor and the men behind it effortlessly. Having a boulder chucked at him by Aeneas didn't slow him down, and he once stood his ground against a tidal wave sent by a god that was powerful enough to uproot trees. He's noted as the fastest of all Greeks, easily dodging spears and javelins in battle, cutting down men before they can react, and keeping up with Chiron at full sprint. In some translations, Achilles had to be stopped by the gods themselves from sacking Troy before its destined end.

My rage, my fury would drive me now to hack your flesh away and eat you raw – such agonies you have caused me.
— Achilles

Misc.

Rage of Achilles
Filled with an almost divine battle rage, Achilles' bloodlust and anger when incited was a marvel to behold on the battlefield. It took little to set him off on the battlefield, carving through thousands of Trojan soldiers and champions through sheer willpower that often took the intervention of the gods just to get him to relent. In spite of this, Achilles' rage was a honed one - he could express enough discipline not to fly into anger among his comrades, while his rage was focused enough to not impact his skill.
Master Combatant
Trained by Chiron and honed by years of experience, Achilles is a master of spear, sword, and hand-to-hand combat. The combination of his divine physicality and his hard-trained skill meant that no man had ever defeated him in martial combat, with the closest anyone getting being Hector landing a cut against his shield (not to be confused with his armor).
Prideful
While Achilles wasn't foolish, his anger often manifested itself as pride. When Achilles was insulted by Agamemnon taking his concubine, he refused to fight and was prepared to abandon the war entirely. Upon the death of his close companion Patroclus, Achilles dueled with Hector and insulted the gods by refusing the holy burial rites out of sheer spite. His entire motivation for getting into the Trojan War was to satisfy his desire for a glorious and early death, even when promised a long, peaceful life instead.
Glory Seeker
Like many Greek warriors of his time, Achilles sought glory in battle above all else, even at the cost of his own life or strategic value. Martial prowess and displays of it were virtue, and proving it was often Achilles' sole or primary motivation for any action he took.

X-Factors

Strength - 20
Achilles' strength was legendary, from lifting an unliftable spear to regularly killing fully armored soldiers with his bare hands. His godly physicality even stood up to the gods themselves, with a river god being unable to knock him down and Zeus dispatching gods to hold back his rage-filled hunt for Hector.
Dexterity - 20
In addition to his strength, Achilles was notoriously dexterous and fast, keeping pace with the centaur Chiron in races and dodging spears in the chaotic tide of combat with ease. He was a proficient spear-thrower as well, rarely missing, and slaying foes before they could even comprehend he was there.
Constitution - 18
While Achilles was ultimately mortal, he displayed an inhumane level of stamina and natural endurance powered by his rage. In addition to this natural hardiness, Achilles wears an indestructible set of armor that protects him from nearly any blow, meaning most blows would have difficulty getting to him in the first place.
Intelligence - 10
Achilles was raised by Chiron, who taught him basic Greek art such as poetry, music, and medicine, plus an ample respect and knowledge of the gods. That being said, Achilles could never be considered among the most intelligent or clever of the Greek heroes, relying on his martial skill and physical prowess to see him through his trials rather than a sharp wit.
Wisdom - 6
Achilles lacks discipline, prone to anger and pride that has saw him fail before. His vanity kept him from participating in much of the final days of the Trojan War, jeopardizing the entire campaign over a matter of individual pride. While he can occasionally show kindness to his fellow soldier, his heavy disdain for those he comprehends as even close to his level get nearly as much scorn as his explicit enemies, while his culturally engrained drive for battle as virtue limits his decision-making.
Charisma - 8
Achilles may be near-worshipped by the Greek soldiers on his side, that's less due to his natural charisma and more due to the reputation earned through the slaughter of the Trojan War. In a vacuum, Achilles' rage and pride makes him a figure heavily disliked by those such as Agamemnon that are unpersuaded by battle prowess.

Goes to show the writing quality of Umbrella Academy that she's the worst Hargreeves and still better written than 90% of Netflix women
Goes to show the writing quality of Umbrella Academy that she's the worst Hargreeves and still better written than 90% of Netflix women
When something seems too good to be true, it's usually anything but.
— Allison Hargreeves

One of 43 children miraculously born from a woman with no prior signs of pregnancy, Allison Hargreeves was adopted by inventor and secret alien Sir Reginald Hargreeves in an experiment to utilize the most unique powers to create a team of children superheroes. With her power to control others via vocal commands, Allison was dubbed Number 3, developing a childhood attraction to her adoptive brother Luther and friendship with her other brother Klaus. When she was still a child, Reginald forced her to her powers on her brother Viktor to believe that he had no powers, a secret she held into her adulthood. While the team of superheroes, known as the Umbrella Academy, was initially successful for a decade, the combined "Jennifer Incident" and Viktor's tell-all book eventually caused the family to disperse, with Allison becoming a celebrated actress and marrying a man named Patrick and having a daughter, Claire. When Claire was four, Allison used her powers to stop one of Claire's tantrums, which was witnessed by a horrified Patrick. Allison and Patrick divorce, with Patrick gaining sole custody of Claire, when Allison learns that Reginald has died.

Initially suspected to be suicide, Allison and the rest of the Hargreeves learn that Leonard Peabody, a former fan of the Academy that was publicly humiliated by Reginald, had murdered him. During their investigation, Viktor learned about Allison's role in his power suppression, causing him to slit her throat non-lethally in a rage. The family also learns from their time-traveling brother Five that Viktor, now reawakened to his powers, would cause the apocalypse by blowing up the moon. Failing to avert the apocalypse, the entire family teleports back in time, though are scattered, where Allison is teleported to Dallas in 1961, becoming part of the Civil Rights Movement and ensuring that the assassination of John F. Kennedy goes down properly instead of culminating in nuclear war. Five teleports them back to their time, only to find the timeline altered. With her daughter erased from the timeline, Allison has a mental breakdown, allying with this timeline's version of Sir Reginald to destroy and reset the world to get her daughter back. After realizing the effort would kill her siblings though, Allison decides to kill Reginald and reset it herself. In this timeline, the Hargreeves family is born without powers, with Allison reuniting with her daughter Claire and Raymond, a man she married during the 1960's.

Somehow has the scariest power in a roster that includes "sonic nukes", "Cthulu chest", and "summons dead people"
Somehow has the scariest power in a roster that includes "sonic nukes", "Cthulu chest", and "summons dead people"
I heard a rumor...
— Allison Hargreeves

Allison's power is called "rumoring", essentially a vocal command-based form of reality warping. When she speaks to an intended listener or listeners while using her powers, she can force them to do what she says in the way she intends. She can force the listener to undergo physical changes, such as rumoring Fei to become paralyzed by telling her she couldn't move, as well as emotional, such as forcing Luther to wanting to sleep with her. Her powers have a degree of powerful reality manipulation to them; when she told Viktor he was ordinary, Viktor's powers were suppressed and forgotten about for his entire childhood and into his adulthood, and were powerful enough that Viktor was not mentally capable of having self-respect beyond mere competence.

Individuals that get rumored don't seem to remember it without visible signs of it happening, as Viktor nor a racist cop know they were rumored with mere spoken commands. Allison's commands cannot be ignored, to the point that a man poured hot coffee onto his hand for several seconds to comply and Sloane's nose started bleeding when she could not give an answer that would comply with Allison's request.

Despite the inherent power of her abilities, Allison herself is not immune to such effects, as during her fight with Lila she had her powers used against her to "stop breathing" and nearly choked to death.

Destroy the world, kill Pogo, almost kill me, and for what? So we can all run around and clean up your mess? I'm sick of it. Every time I build a new life for myself, you end the world and take it from me!
— Allison Hargreeves
Misc.
Skilled Actress
Even without her rumoring powers, Allison was a skilled actress, capable of building a persona for herself during the 1960's and memorizing vast amounts of informations for roles.
Skilled Hand-to-Hand Combatant
Allison is a skilled martial artist, trained in hand-to-hand combat and maintaining a peak physical condition into her adulthood. She's able to defeat highly trained opponents like the Swedes, a trio of assassin siblings, and Cha-Cha, one of the best assassins of the Temps Commission. She is able to hold her own against Lila Pitts for a brief period of time, putting Lila in a headlock before Lila turns her powers against her.
Superficially Kind
If Allison isn't forced to choose between what she wants and the right thing, Allison is usually a kind, generous, and empathetic individual. She helps take care of her brother Klaus with little expectation of reward, and almost immediately joined the Civil Rights Movement when she arrived in Dallas. She is someone who wants to be a good person, even if her desires occasionally supplant that in dire circumstances.
Selfish
Thanks to the high manipulative abilities of her powers, Allison does not react well when she cannot get what she wants. At her worst, Allison was willing to betray all her siblings and kill an innocent man to get back to her daughter, and forced Luther to try to sleep with her after he admitted he was falling in love with someone else. She regularly used her powers on her daughter and get parts as an actress, abusing her powers to resolve relatively minor annoyances.
X-Factors
Strength - 12
Allison is just a normal human when it comes to her physical abilities, although she keeps herself in great physical shape, able to fight a trained assassin like Cha-Cha or Lila evenly. She was able to wield a pool cue effectively as a weapon and snap it over her knee without faltering.
Dexterity - 11
Allison is just a normal human when it comes to her physical abilities, although she keeps herself in great physical shape, able to fight a trained assassin like Cha-Cha or Lila evenly.
Constitution - 12
Allison is apparently a normal human in terms of durability, though she has survived through a lot of tough bouts, such as a drag-out brawl with Cha-Cha or living through having her throat slit by Viktor, though she had to heal like a normal human did for the latter.
Intelligence - 14
Though Allison received a fine education from Hargreeves, she's not nearly as smart or technical as her brother Five. She does have a lot of esoteric knowledge from her acting career, such as being able to identify how long a body has been dead due to her preparing for a police procedural show.
Wisdom - 12
Allison likes to appear to be one of the level-headed members of the family, and frankly when unchallenged she's able to keep a calm head and act with empathy towards others. However, Allison also has a record of pent-up anger and a selfish streak, and can act rashly when her back is up against the wall.
Charisma - 20
If there was ever one of these X-Factors to take past the maximum 20, it would be Allison's charismatic abilities. Thanks to her rumoring, she doesn't even need to rely on her charismatic personality or acting talent to convince someone; if she wants something done, she can simply make the listener do it.

It wouldn't be a Cfp Royale with a warrior that kind of doesn't fit their theme
It wouldn't be a Cfp Royale with a warrior that kind of doesn't fit their theme
My resolve will never falter!
— Sophitia Alexandria

The daughter of a baker in Athens, Sophitia Alexandria became a servant of the forge god Hephaestus when he bestowed her with exceptional skill and talent. With his blessing, Sophitia went on a quest to destroy the demonic sword Soul Edge. Finding its wielder Cervantes de Leon, Sophitia destroyed the sword at a terrible price. The shards of the weapon pierced her body, but she was saved from death by the ninja Taki. After she returned home and found love in the blacksmith Rothion, Sophitia was given another quest by Hephaestus. He gave Rothion a magical ore, and forged her a new pair of magical weapons, tasking her to free those who have become possessed by Soul Edge's evil.

With her new arms, Sophitia explored the lands in search of those corrupted by Soul Edge, often defeating possessed villagers and curing them of their malfestation. As she fought those corrupted by Soul Edge's influence, she heard of the Azure Knight, Nightmare, the newest wielder of Soul Edge. Traveling to Ostrheinsburg, she found Nightmare missing and encountered the knight Siegfried instead, who fought Sophitia believing she was attempting to claim Soul Edge for herself. Besting him in combat, she used her magic to cleanse Soul Edge's lingering influence over Siegfried, who changes his quest from protecting Soul Edge from others to finding a way to seal it away permanently. Though unsure if she was meant to, Sophitia felt that her quest had been completed, praying for Siegfried before returning to her homeland, marrying Rothion and returning to her family's bakery.

I love a girl who uses her wedding present to kick the shit out of me
I love a girl who uses her wedding present to kick the shit out of me
Amazing, it feels so light! It's even better than the battle gear I was bestowed with last time.
— Sophitia, shortly after beating the shit out of her husband
A sword forged by Sophitia's fiancé Rothion from a metal ore provided by Hephaestus, alongside a shield forged from the same ore and by the same smith. It's said that whoever wields these arms in Hephaestus' name would be favored by the god of war and the forge, and gifted with the swordsmanship and strength of a seasoned warrior. Sophitia uses the Athenian Style of combat, which means Sophitia handles her small shield with natural expertise, leaving few openings for her opponent to exploit, and blindingly-fast thrusts with her short sword are difficult to anticipate even for the most veteran of swordsmen.

Technically magic so fuck it Cleric Class is filled
Technically magic so fuck it Cleric Class is filled
O gods, empower me!
— Sophitia
Sophitia has a minor degree of electrokinesis. She mostly uses it to enhance her strikes with lightning sparks, as well as using her sword as a focal point for a bolt of lightning. These specific techniques are the only ways she can utilize her magic.

No need for forgiveness. I am here to save all from evil.
— Sophitia

Misc.

Devout
Above almost all else, Sophitia is a devout and faithful follower of her god, Hephaestus. She's willing to travel across the world twice over on a quest for Hephaestus, including on the days before her wedding, and accepts his orders without question.
Altruistic
So long as it doesn't impede her quest for Hephaestus, Sophitia is kind and generous, going out of her way to save those infected with malfestation rather than killing them and going on her way. She extends this kindness to former enemies, forgiving the malfested immediately after they are cured or letting Siegfried take up her quest.
Insightful
Sophitia is an insightful and emotionally intelligent woman, able to read the behaviors of strangers and act as a good judge of character. She was able to offer reassuring words to Kilik despite having never met him before, and knew she could trust Siegfried to continue her quest of guaranteeing Soul Edge's destruction.

X-Factors

Strength - 14
Sophitia is a tough and skilled swordsman, and can hold her own against large bruisers like Siegfried with ease. That being said, she doesn't rely on her raw strength to win her bouts, instead taking a different approach in her fighting style.
Dexterity - 16
Sophitia's usage of a small shield and short sword mean that she relies extensively on her dexterity in a fight, dodging and parrying in a bout instead of blocking. She is able to perform an Angel Step dash to close the space swiftly, and she delivers quick, precise strikes rather than sweeping blows.
Constitution - 14
Sophitia's armor and natural hardiness make her tough to put down, letting her take hits from malfested villagers, Siegfried, and Cervantes. She doesn't have a lot of other feats though, aside from the general sturdiness of being a fighting game character.
Intelligence - 10
Sophitia isn't dumb or foolish, but she's also a baker's daughter; she has no stated formal education or schooling, and most of what she knows was gained in the field or through divine knowledge. Despite this she's a capable investigator, tracking down Siegfried off of little more than rumors and her wits.
Wisdom - 16
Sophitia has a good eye for people, able to read intentions and personalities of those she meets upon meeting them.
Charisma - 10
Sophitia doesn't get a lot of chances to show off her charisma or persuasive abilities, though she's clearly likeable enough to get married. That being said, she's also stubborn and devout, two traits that have occasionally led her into fighting through a problem rather than talking it out (Like with Siegfried or her sister).

Like she's got animal powers but they come from gods? Bit of a coin flip tbh
Like she's got animal powers but they come from gods? Bit of a coin flip tbh
I choose to protect people from those who would prey upon them.
— Vixen

A member of the Zambesi tribe in Africa, Amaya Jiwe became the superhero Vixen after inheriting the Anansi Spirit Totem from her mother, using it to protect her village. During World War II, Amaya was recruited to join the Justice Society of America, where she began dating team leader Rex Tyler and encountered the time travelers known as the Legends. When Society leader Rex Tyler was murdered, a vengeful Amaya snuck onto the Waverider and attacked the Legends, convinced they were responsible for his death. After a brief fight, the Legends were able to prove that the Legion of Doom was responsible, and she joined the team to avenge Rex's death. She was able to avenge Tyler's death by defeating the Legion of Doom, and returned to her time period after a brief relationship with Nate Heywood.

After returning to 1942, Amaya felt her totem begin to corrupt her, and she became reluctant to use it due to the bestial nature starting to overcome her. She reluctantly rejoined the Legends after Sara reaches out to her for help with a time-displaced saber tooth tiger. Amaya reveals her totem's condition, but overcomes it with the help of new Legends recruit and best girlZari Tomaz. The Legends then learn the source of the anachronisms, Damien Darhk and Amaya's jilted granddaughter Kuasa, who seeks to destroy the timeline's integrity to summon the demon Mallus. The team seeks the rest of the spirit totems to help defeat Mallus, initially failing when Mallus possesses Darhk. The team retreats and tries again, this time succeeding by summoning a giant Beebo doll to beat Mallus in combat. With Mallus defeated and her totem's integrity restored, Amaya returns to 1942 for good, raising her granddaughters to become the superheroes Vixen in the modern day.

If you're watching this and think "damn I wish it were me", go get help
If you're watching this and think "damn I wish it were me", go get help
This totem harnesses the ashe, or the life force, of the animal kingdom. It was passed down to me from my mother and from hers before that.
— Vixen

A mystical item of the Zambesi people, inherited by Amaya from her grandmother and mother to help her in her goal to protect her tribe. The Spirit Totem allows its wielder to channel the abilities of animals found throughout nature. She usually does this by invoking the avatar of a given animal for a brief time, but she can maintain the constructs if she concentrates to give them tangible form in the physical world. The abilities she can use are varied and powerful, from simple physical enhancement like gaining the strength of a gorilla or agility of a tiger, to more unique abilities, such as turning invisible by channelling a chameleon or becoming immune to the elements by channelling a seal.

With the totem, she also has the ability to empathize with animals, communicating basic emotions and ideas to animals like getting a T-Rex to leave her alone, and create energy shields to protect herself or others.

Amaya cannot use the powers of the totem if she loses it.

Don’t deny the animal. But don’t let it control you either.
— Vixen
Misc.
Expert Martial Artist
Vixen is an incredibly accomplished martial artist and hand-to-hand combatant, regularly beating Nazis, samurai, and gangsters in a fistfight. Her skill allows her to compete evenly with Malcolm Merlyn and Sara Lance, both two master fighters trained by the League of Assassins, thanks in part to assistance and her spirit totem powers respectively. She is also a weapons master, displaying accuracy with knife throwing and firearms and expertly using bladed weapons like katanas and knives with ease.
Paragon
Vixen isn't just a good person, but a person who strives to lead by example and inspire goodness in others, and she expects her allies to either do the same or at least follow her morals. She will always try to do the right thing by helping innocents, protecting the weak, and defeating evil-doers, with the morality of the times, rule of law, or opinions of her allies never swaying her from this. She doesn't let this get in the way of sound strategy, as she's willing to be deceptive for the mission and make sacrifices for the greater good, but outside of these circumstances she believes in right-or-wrong and will act accordingly.
Protective
Despite her desire to be a good person, Vixen also has a bit of a vengeful streak in her, often forgoing the usual mercy she extends others when her loved ones have been hurt. She was willing to kill the Legends with no hesitation when she suspected they killed Rex Tyler, and once she learned of her village's future became much more vicious against those that attacked her village.
X-Factors:
Strength - 18
While Vixen's own physical condition is merely that of a peak human athlete, the Spirit Totem does her several favors in this regard. She can enhance her lifting and punching power to that of animals such as elephants, gorillas, and bears, making her one of the Legends' main bruisers thanks to her ability to slug it out with raw strength.
Dexterity - 14
Vixen's a trained acrobat and gymnast, and is skilled in stealth and infiltration, but once again her Spirit Totem is where she really shines in this respect. She can become as fast as a cheetah or dolphin depending on the terrain, or climb walls as a spider. Amaya's granddaughter also used the totem to fly, but Amaya herself has never seemed to use this power.
Constitution - 12
Vixen is ultimately a normal human underneath the Spirit Totem, and is only above the average thanks to some miscellaneous abilities that help her in esoteric situations like maintaining her body temperature or breathing underwater.
Intelligence - 12
Amaya isn't inquisitive in the academic sense, often leaving the intellectual thinking to Ray or Nate. Where her knowledge does lie, such as in military operations or the spiritual history of the totems, she is incredibly knowledgable, and is a natural explorer of the world. She is curious, just about people and customs rather than books and knowledge.
Wisdom - 16
Despite her professional personality, Amaya has an immense sense of empathy and intuition. She has a natural curiosity for both people and animals, and showed the self-awareness to admit her faults and when to restrain her sense of right and wrong for the sake of a mission.
Charisma - 12
Amaya can initially come off as stand-offish, with her firm moral compass and her sense of professionalism making her distrusted by the more chaotic and improvisational Legends. Once she gets to know her allies, she could relax, but getting to that point takes awhile. She's also, despite her heroic nature, a good actress and liar, effortlessly mixing into the various time periods the Legends travel.

Only guy that went from school shooter vibes to gymbo after getting rejected by his crush
Only guy that went from school shooter vibes to gymbo after getting rejected by his crush
Ethan. Me. All the unclaimed. Don't let it...don't let it happen again.
— Luke Castellan

The son of the god of travel Hermes and the mortal May Castellan, Luke Castellan was raised by a mentally unstable mother. Running away from home as a young child, Luke eventually found two companions in Thalia, the daughter of Zeus, and Annabeth, daughter of Athena. The trio ventured across New England until they encountered the satyr Grover, and were taken to Camp Half-Blood at the cost of Thalia's life. Once at Camp Half-Blood, Luke proved himself popular, displaying a natural skill as a swordsman and leader, but witnessing the apathy of the gods to their mortal children turned into a grudge, which was exploited by the returning titan Kronos.

By the time Percy Jackson had arrived at Camp Half-Blood, Luke had changed sides to serve Kronos, who vowed to help him destroy Olympus. Attempting to trick the gods into a war with each other by stealing Zeus' lightning bolt, Luke's plan was thwarted by the young Percy and his friends Grover and Annabeth. Luke had revealed himself a traitor, and fled to Kronos' side as his mortal champion. For the next five years, Luke aided in the eventual rise of Kronos, culminating in serving as Kronos' physical host after taking on the Curse of Achilles. During the Battle of Manhatten, Kronos led the monster army against the forces of Camp Half-Blood. Luke and Kronos confronted Percy, Annabeth, and a resurrected Thalia on the top of Olympus. Just as Kronos was about to kill Annabeth, she reminded Luke of their promise to protect each other. Immediately regretting his decision, Luke killed himself in order for Kronos to be stopped once again.

Technically not a longsword but who needs historical accuracy anyway?
Technically not a longsword but who needs historical accuracy anyway?
Backbiter, Luke called it. An appropriate name. Now that it is reforged completely, it shall indeed bite back.
— Kronos
Backbiter is a blade forged from the remains of Kronos' scythe, given to Luke by Kronos as proof of his pact with Kronos. Backbiter is a double-edged longsword made of both tempered steel and Celestial Bronze, and thus capable of harming nonmagical mortals, demigods, monsters and even immortals with ease. Roughly four-feet long, Luke is a master swordsman with Backbiter, being one of the few characters and only mortal to ever defeat Percy Jackson while he was augmented by water. Backbiter also has the unique ability to open portals by slashing through the air, although Luke only seems to use this for long distance travel.

It's hard getting images for a book so I'll just say watch the Percy jackson and the Olympians television show on Disney+
It's hard getting images for a book so I'll just say watch the Percy jackson and the Olympians television show on Disney+
But Hermes was the god of communication, roadways, and commerce. Maybe that meant he had some power over the Internet. I could really use a divine Google hit right about now.
— Luke Castellan

As a son of Hermes, Luke possessed powers both typical of demigods and more eccentric abilities of the god of thieves. In addition to the superhuman strength, durability, and reflexes that allowed Luke to fight monsters like cyclopses without any training, Luke was notably fast even by demigod standards, with his greater speed and skill allowing him to defeat Percy Jackson even when the latter was augmented by water, and could even run on air.

Additionally, Luke is a master thief. In addition his natural talent for stealth, infiltration, and deception, he possessed a supernatural talent for thievery, stealing from the gods themselves thanks to his innate talent for stealing. He had the ability to learn the exact mechanism of any lock just by contact, and could open them just by concentrating on them for a few moments.

Good-bye, Percy. There is a new Golden Age coming. You won’t be part of it.
— Luke Castellan
Misc.
Will Power
Luke has an exceptionally strong will power and sense of self, able to take Atlas' place to hold up the sky, which drained both his physical and mental strength, and could duel with Thalia Grace, the daughter of Zeus who grew up with him and knows how he fights, to a standstill. His will power even let him take over his body from Kronos' possession, albeit briefly to strike his weak spot.
Committed
Luke is committed, above all else, to his cause, seeking to destroy the gods that refused to help their children and help make sure no other demigods were left abandoned by him. Though he has an incredible soft spot for his friends like Annabeth or Thalia, he will never hesitate in a decision if he thinks that it will help achieve his goals. He tries to limit collateral damage of mortals and his fellow demigods where he can, but not to the degree that he won't put his mission first.
Master Manipulator
Luke is an incredibly smart manipulator and strategist, acting as an undercover agent for Kronos in Camp Half-Blood for a year despite the presence of the god Dionysus and his lifelong mentor Chiron. Even after he was exposed, he was able to manipulate his fellow campers like Silena Beauregard into working for him through a mixture of charm and blackmail, and recruited dozens of demigods to Kronos' army, composed of various monsters just as likely to eat them as fight alongside them.
X-Factors
Strength - 16
Luke's a gifted swordsman and fighter, and has the physical strength to back that up. He was strong enough to fight cyclopses as a preteen.
Dexterity - 20
As a son of Hermes, Luke is naturally fast and agile, never even wearing armor thanks to his agility and reflexes. Even with Percy was augmented by water, Luke was a faster swordsman, forcing Percy on the backfoot throughout the duel thanks to his overwhelming speed.
Constitution - 16
Luke's a demigod, so he's naturally more hardy and resilient than a mortal human. He was able to survive falling down a cliff and walking far enough away not to get caught, and he could survive blasts of lightning from Thalia only winded.
Intelligence - 12
Luke relied on the intelligence of Annabeth throughout most of his life, but he wasn't an idiot. He had a working knowledge of Greek mythology as a matter of survivability, and as the son of Hermes he is supernaturally good with money.
Wisdom - 14
Luke's a solid strategist and tactician, with a good mind for reading people and his environment to twist them to his advantage. Though he's somewhat volatile due his intense hatred for the gods and deeply buried guilt at the costs of his mission, he always keeps a cool head even when his plans stop working.
Charisma - 18
Luke has a natural presence and charisma that makes him very good at manipulating other people. He is magically enhanced by his divine heritage to be a convincing actor and liar, bolstered by his ability to identify what people want and use it to get what he wants. He's both got the presence to be convincing and the intelligence to apply that charisma to his own goals.

If I can't get Yukiko with Yu I'll at least make sure it's not Rise
If I can't get Yukiko with Yu I'll at least make sure it's not Rise
I think this "power" of mine is what I wanted all along. The power to protect everyone...I understand now. I'm not supposed to use it to become more self-reliant...I'm supposed to use this power to protect people...Yukiko, my friends, my family, this town...and you.
— Chie Satonaka

A stubborn but passionate second-year student at Yasogami High, Chie Satonaka is a tomboy and best friend of her wealthy classmate ~~and best girl~~ Yukiko Amagi, meeting the local heiress when offering to help take care of the latter's dog as a child. Their second-year begins with meeting two transfer students from big cities, Yosuke Hanamura and Yu Narukami. As a means of bonding, the group minus Yukiko decide to learn more about the new urban legend Midnight Channel. The three soon discover the Midnight Channel is a portal to the TV World, with Chie entering upon learning that Yukiko fits the pattern of recent murder victims just as she disappears. Chie storms into the TV World, where she faces her Shadow Self, her most negative personality traits personified. Chie eventually comes to term with her Shadow, awakening to her Persona and becoming a founding member of the Investigation Team.

Over the course of the year, Chie helps the group discover the truth of the Inaba serial killer, with Chie often serving as the team's muscle. To further this role, Chie resolves to become stronger and begins a strict training regime she invites Yu to join. As the two grow closer, Chie comes to realize that the reason for her strength isn't just improving herself but protecting the ones she loves. Chie decides that upon graduation, she will join the police force, solidifying her friendship with Yu by giving him a training wristband.

looking cool Chie
looking cool Chie

Chie's got some stuff.

Glasses
A special pair of glasses created by Teddie, that let Chie see through magical fog and obscuring effects as if it were clear.
Stella Greaves
Magic boots made from the hides of Shadows and forged by local blacksmith Master Daidara. These boots increase Chie's already impressive Strength even further, making her physical attacks do more damage.

Getting max Chie is worth it for the samurai with the double lightsaber
Getting max Chie is worth it for the samurai with the double lightsaber
Don't miss this heavenly glory!
— Chie Satonaka

Chie's awakened Persona is Haraedo-no-Okami, inspired by the Shinto goddesses of purification. Chie's Persona places heavy emphasis on physical attacks, with a somewhat weak magical ability but high health and physical damage, as well as absorbing ice damage for healing and having an immunity to Light (radiant) damage.

Bufudyne
Heavy Ice damage to 1 foe. Costs stamina.
God's Hand
Severe Physical damage to 1 foe. Costs health.
Agneyastra
Heavy Physical damage to all foes 1x to 3x. Costs health.
Dragon Hustle
Increases all allies' Attack, Defense, and Hit/Evasion rate briefly. Costs stamina.
Power Charge
Chie's next Physical attack does 250% more damage. Costs stamina.
Evade Fire
Moderately increases Chie's ability to avoid Fire attacks. Passive.
Ice Boost
Slightly increases the strength of Chie's Ice attacks. Passive.
High Counter
Moderate chance that a physical attack is reflected back to the attacker. Passive.

There's parts of me that I'm not really proud of either. Horrible things that I'm really ashamed of. They don't matter! Listen! I will always be there for you! That's a promise! Cuz you're my friend!
— Chie Satonaka
Misc.
Extrovert
Chie is loud, energetic, and incredibly friendly, approaching Yu on his first day of school as if they'd known each other for years. She'll openly tease her friends and crack jokes during conversations, to the point of occasional foot-in-mouth syndrome.
Righteous
Chie has a fierce sense of justice and protectiveness, wanting to become a cop when she grows up and an unbreakable will to protect her friends from harm and pain. Her friendship with Yu is driven around this desire, spending the year practicing her kung fu to better protect those she cares for.
Emotionally Young
Chie is, at the end of the day, still a teenager. Even after developing a firmer sense of self by the end of the year, Chie's prone to letting her anger get the best of her in a lowkey situation or letting unexpressed jealousy lower her self-esteem over time.
X-Factors
Strength - 16
Despite her appearance as a wiry, acrobatic tomboy, Chie packs a significant punch, with her kung fu fighting style and Persona's enhanced strength allowing her to slug it out with Shadows as the team's main frontline fighter (except for Kanji, but no one uses Kanji).
Dexterity - 18
Even more than her martial strength, Chie incorporates acrobatics and flexibility into her fighting style extensively, and her agility additionally makes her hard to hit.
Constitution - 16
Chie's Persona relies heavily on drawing from Chie's endurance for its more powerful attacks, so fittingly Chie has a lot of health to rely on in a fight. She also knows how to preserve said magic thanks to the strength and speed of her attacks, and has a few magical abilities to either reflect physical attacks or evade fire attacks, her one weakness.
Intelligence - 8
Chie's not notably dumb as a student, but her fast-paced mind means she's not usually the one to make the same observations Yu, Yosuke, or Naoto do, often leaving the thinking to her friends unless something falls within her narrow range of interests.
Wisdom - 12
Despite her occasionally saying something insensitive or recklessly plowing through a conversation, Chie is also aware enough to recognize when people are feeling down around her and rectifying any mistakes she's caused. Her sense of justice and desire to protect can also occasionally cause her to overextend herself, putting herself in unnecessary harm if not tempered by her friends.
Charisma - 10
Chie's got a very strong personality, but that personality is one of friendliness, humor, and excitement, so it usually endears her to people that aren't assholes. She's not quite the slick talker like Yu, but overall is neither boring nor persuasive in any significant measure.

The original hater of gaming
The original hater of gaming
Vengeance will be mine!
— Scorpion

Raised into the Shirai Ryu, Scorpion began life as the renowned ninja Hanzo Hasashi, having brought his ways to Japan from China. One day, he was tasked by the sorcerer Quan Chi to steal the Map of the Elements. During this mission, he was killed by Sub-Zero, whom Quan Chi tasked to do the same thing. To make matters worse, the sorcerer killed his clan soon after as payment to Sub-Zero. Resurrected as a specter, Scorpion swore vengeance against his killer, believing him solely responsible for the Shirai Ryu’s demise, which he achieved in the Mortal Kombat tournament. During the second tournament, Scorpion received word that Sub-Zero was somehow alive, though he would swiftly discover that this assassin was Sub-Zero's younger brother who had taken the same codename. The two fought and Scorpion was defeated, though gained the opportunity to flee when Sub-Zero was ambushed by Lin Kuei cyborgs.

During the Netherrealm War, Scorpion continued to serve Quan Chi, though regained his humanity during the final stages and abandoned his master. Scorpion returned to Earthrealm where he became a staunch ally in its defense and rebuilt the Shirai Ryu. He would also reconcile with Sub-Zero, leading to an alliance between their respective clans. As members of this new alliance, Scorpion got to enact his revenge against Quan Chi after Sub-Zero revealed the truth of the Lin Kuei's dishonor to him. As he took Quan Chi's head, Scorpion was unable to prevent the sorcerer's summoning of the Elder God Shinnok. After Shinnok's defeat, Scorpion works with Sub-Zero to help stop the time traveler Kronika, who summons a past version of Scorpion to fight alongside her. Scorpion is killed when he is ambushed by D'Vorah, but gets a chance to tell his past self to let go of his revenge and anger, dying in his own arms.

Scorpion is why I think the coolness factor is the most important one in fictional weapons
Scorpion is why I think the coolness factor is the most important one in fictional weapons
GET OVER HERE!
— Scorpion

Scorpion is a weapons master, especially those that were used during his time as a ninja. His primary arsenal consists of:

Kunais
A pair of sharp knives attached to several feet long chains, the kunais are Scorpion's primary weapon. He often utilizes the kunais in a variety of ways, from swinging them around for mid range combat to grappel lines to straight up stabbing things. He can also ignite them on fire for extra damage.
Katana
Scorpion wields a custom katana designed for maximum carnage and blood spilling with a razor-blade tsuba, or hand guard, and a serrated blade. Scorpion is a practitioner of Mugai Ryu, a philosophy that is contradictory to his personality, that relies on swift but powerful sweeping attacks in mid-melee. He also carries a tanto, but rarely uses it in actual combat.

Is it still a divine smite if its evil fire on my sword?
Is it still a divine smite if its evil fire on my sword?
I am Scorpion. The fire to your ice.
— Scorpion
Scorpion's primary magical attack is his hellfire, which he can create and manipulate at will. He has used this for a variety of purposes, from igniting his equipment to throwing fireballs to breathing fire. Now that Scorpion is no longer a wraith, Scorpoin's hellfire powers rely on his own emotional pain, as he must relive his greatest shame or witness his allies suffering in order to use it. The longer he uses his hellfire, the more likely he is to descend back into his more violent wraith persona. While this comes with more powerful attacks, it also makes him more reckless and prone to anger. A factor of his hellfire is a complete immunity to fire.

Real talk teleportation is the only correct choice to "what superpower do you want?"
Real talk teleportation is the only correct choice to "what superpower do you want?"
You killed me two years ago to this day, but I have returned from the depths of the Netherrealm to avenge my death. I could kill you now… But unlike you, I have honor.
— Scorpion
Scorpion has the ability to teleport and can activate this ability by a mere thought, often used in the form of surprise or ambush attacks. His teleportation has become so powerful that he can now produce afterimages that act like solid duplicates, as well as afterimages to trick opponents. The range of the teleportation is short ranged, often just anywhere within his field of vision. Much like his hellfire, his powers become more potent the more angsty he feels.

Hanzo Hasashi is dead. I am Scorpion.
— Scorpion
Misc.
Vengeful
Scorpion is defined almost singularly by his desire for vengeance towards those who have wronged him. Although he has apprehended the murderers of his family by this point, this tendency to hold grudges is what fuels his most powerful attacks and can often blind him in the heat of the moment.
Stealth Expert
As a trained ninja, Scorpion is highly skilled in traditional stealth and infiltration. He was able to infiltrate the building of rival ninja clans multiple times, and he often uses subterfuge and tricks in combat.
X-Factors
Strength - 16
Scorpion's a fighting game character, and thus his strength is immediately apparent even if he's not known as a bruiser like Goro or Shao Kahn. His blows can still break normal steel weapons, concrete pillars, or simple wooden structures, as well as grapple with the previously mentioned bruisers respectably.
Dexterity - 20
Scorpion, as a ninja, is a naturally acrobatic and dexterous fighter, with his training as a ninja letting him use a nimble, precise fighting style and giving him stealth skills that make him a deadly foe if he catches someone unaware. This doesn't even take into account his teleportation, which makes moving around the battlefield a non-issue for Scorpion.
Constitution - 18
Though Scorpion is no longer undead and thus incapable of dying, he's still taken quite a few heavy hits over the years only to get back up with a vengeance. Magical blasts, superhuman blows, and mundane firearms have all gone against Scorpion, only for the former wraith to keep trucking through.
Intelligence - 10
Scorpion is a capable peacetime leader of the Shirai Ryu, but other than that he shows no significant amount nor lack of intelligence.
Wisdom - 10
Scorpion's matured a bit now that he's gotten his vengeance, but he's still quick to anger and unrelenting in his principles and bonds. He was willing to toss aside the reputation of the Shirai Ryu and its new alliances just to kill Quan Chi, and when he got the chance to do so he fought him rather than execute him just to satisfy his vengeance.
Charisma - 8
Scorpion is a loner and a stoic, rigid warrior, whose obsession with vengeance makes him a reluctant ally to any. He's able to lead the Shirai Ryu into a careful peace with their ancient rivals the Lin Kuei, but this is more due to Scorpion's position and history rather than his powers of persuasion.

Welcome back queen
Welcome back queen
What makes us obligated to meet such perfection or such absurd demands? Is your entire life a job? I don't give a damn about "men" this or "woman" that! You can keep that shit to yourselves! I love myself when I'm pretty and all dressed up! And I love myself when I'm being strong!
— Nobara Kugisaki

An aspiring sorcerer from the small village Morioka, Nobara Kugisaki joined the Tokyo Academy in part to potentially reunite with her childhood friend Saori, as well as pursue a career in modeling and live life in the big city. One of her first assignments has her meet Yuji Itadori and Megumi Fushiguro, working alongside the former to expel a cursed spirit in Roppongi. The trio then travel to a detention center in West Tokyo City, where they are all nearly killed by a special grade cursed spirit were it not for the intervention of Sukuna. Nobara and Megumi are led to believe that Itadori actually died, and meet the rest of the students of the Tokyo School in prepartion for the Kyoto Goodwill Event, a three-day event where the Tokyo and Kyoto schools compete and train.

While at the Goodwill Event, Nobara and the others learn that Itadori is alive, with her being shocked and forcing an apology out of him. Over the course of the event, Nobara develops a rivalry with Kyoto students Momo, a young girl with a flying broom, and Mai, the sister of her friend Maki Zenin. She defeats Momo but is knocked unconscious by Maki during the battle, being incapacitated during the attack by intruding special grade cursed spirits. Days later, she and her friends discover a cursed spirit inhabiting Yasohaci Bridge, where they are also ambushed by the brother spirts Eso and Kechizu. Although she is nearly killed, Nobara successfully works with Itadori to defeat the brothers, personally killing Kechizu as she develops her own Black Flash technique.

Obligatory "nailed it" joke here
Obligatory "nailed it" joke here
A straw doll?
— Child

Nobara uses the primary items for equipment:

Hammer
Nobara's primary weapon is a metal hammer decorated with a heart. She can use it as a melee weapon, hitting with enough force when combined with her cursed energy to harm demons and break stone. Her primary usage of the hammer is to launch her nails for projectiles, and to hammer nails into her straw doll targets.
Nails
Nobara's primary method of attack involve numerous nails as projectiles, utilizing her cursed energy to levitate the nails and launch them at incredible speeds. They are the primary instrument for infusing her cursed techniques.
Straw Doll
A straw doll, which she uses with her cursed techniques. When the straw doll is attached to a part of an object, she can use her cursed energy to carry over damage over to its origin similar to a voodoo doll. The item to create the link can be as small as a single thistle of a broom or as large as a cursed spirit's detached arm.

Definitely not evil
Definitely not evil
Too bad for you, though. That makes me the worst match for you! Let's play a game of chicken!
— Nobara Kugisaki

Nobara is a highly skilled sorcerer with large natural reserves of cursed energy, negative feelings converted into raw energy for Nobara to use with her attacks. Nobara's usage of her cursed energy is primarily done through her Straw Doll Technique, involving releasing cursed energy from her body and channeling it through construction nails. This includes using them as projectiles, which are powerful enough to penetrate stone and be launched several feet at a flying target, or through two very specific techniques.

Her Resonance technique involves her using her cursed energy to create a link between her straw doll and a severed part of the target, and hitting a nail into the straw doll to cause large black spikes to erupt from the victim's chest.

Her Hairpin technique causes nails previously launched and infused with cursed energy by Nobara to explode in a powerful wave of cursed energy.

There are only so many seats open in my life, and I don't want my heart to be swayed by anyone who's not sitting in one of them.
— Nobara Kugisaki
Misc.
Determined
When Nobara sets her mind to something, nothing short of death itself will stop her from trying to complete it. Her stubbornness has allowed her to power through incredibly dangerous and painful scenarios, beating a demon in a game of life-or-death chicken and taking on the more experienced Mai Zenin without hesitation.
Direct
Nobara is a very direct and confident person, often taking charge of a scenario and forging ahead regardless of the situation. This isn't to say she's reckless - her aggressive and boisterous nature hides an always level head - but she's more likely to charge into a scenario than spend too much time thinking in circles.
Expert Improviser
As expected of a jujutsu sorcerer, Nobara is a skilled improviser, regularly utilizing her powers and creativity to ensure she's able to defeat cursed spirits if they get away. Her creativity can be seen in her utilizing her cursed techniques to utilize her nails as both projectiles and traps, often thinking well ahead of her enemies in the moment.
Superhuman Physical Condition
Thanks to her sorcery and training by Maki and Panda, Nobara's physicality has been honed to a superhuman or near superhuman level.
X-Factors
Strength - 14
Nobara has the strength and athleticism to compete with cursed spirits, and she frequently uses her hammer in melee as well as for her ranged attacks. Even with a rubber toy mallet, she was able to dent Momo's face and nearly knock her unconscious with one blow.
Dexterity - 16
As she prefers to stay at mid range for a fight, Nobara possesses a notable amount of agility and speed. She's capable of using small nails in trees as footholds to parkour into the air, and she was able to land gracefully on her feet even after getting hit in the head with a flying broom.
Constitution - 18
Nobara is a sturdy and tenacious fighter, persevering against blows from cursed spirit that would kill a normal person. Her willingness and ability to fight to the last breath has let her survive numerous fights, notably turning a cursed spirit's technique against them by stabbing herself with nails multiple times and sharing the damage in a game of life or death chicken.
Intelligence - 14
While Nobara doesn't seem to have the analytical intelligence of her peer Fushiguro, she's still an effective jujutsu sorcerer with a working knowledge of cursed energy and magic. She's also fairly smart outside of that, able to read people well, but she's also liable to get into shenanigans with her friend Yuji.
Wisdom - 16
Despite her brash nature, Nobara possesses a calm mind that can execute thorough plans and improvise rapidly on the field with ease. She can read her opponents' personalities and weaknesses very quickly, and maintains an environmental and battlefield awareness that makes her a dangerous foe to take on in a direct fight.
Charisma - 10
Nobara's got the typical issues of an anime tomboy, in that she's fairly headstrong and direct to a fault. She's not a mean person necessarily, but her bluntness makes her liable to offend the thin-skinned easily and can make becoming friends and allies with her initially difficult, though once she gets attached to someone she's an incredibly loyal and dedicated ally.

It's not ideal that Evie is best AC girl mostly by default
It's not ideal that Evie is best AC girl mostly by default
Freeing future generations from a city ruled by Templars. You know, Jacob Frye, you might just be right.
— Evie Frye

The daughter of British Assassin Ethan Frye and elder twin sister to fellow Assassin Jacob Frye, Evie Frye took quickly to the teachings and ways of the Assassin Brotherhood after her mother's death. Unlike her more carefree and headstrong brother, Evie relished in following in her father's footsteps. After Ethan's death in 1868, the Frye twins developed a reputation for effectively but carelessly accomplishing their missions. Eventually, an opportunity to go to London and directly confront the Templars arose and, wanting to preserve and continue her father's legacy, Evie reluctantly agreed to accompany Jacob to London on a whim. When the twins arrived in the city, they were greeted by the city's Assassin leader, Henry Green. While Jacob set about assassinating key Templars and forming an allied street gang in the Rooks, Evie focused on learning about an artifact located in London known as the Shroud of Eden.

During her research, Evie assassinated Lucy Thorne, the right-hand woman and primary enforcer for Crawford Starrick, the Grand Master of the Templar Order. Soon after, Evie and Jacob discovered the location of the Shroud, working together to defeat Starrick after he acquired the Shroud, killing him after they manage to remove the Shroud from his neck. With the Shroud safe, Evie married Henry and moved to Green's home country India while Jacob rebuilt the London Assassins. For twenty years, Evie and Henry built up the Indian brotherhood, until old friend and London Chief Inspector Frederick Aberline contacted her about Jacob's disappearance. Evie returned to London, where she learned that one of Jacob's Assassin apprentices had turned on the order, killing Jacob's contacts as Jack the Ripper. She eventually catches Jack, saving her brother and killing Jack. She remained with the Assassins for the rest of her life, training recruits such as her grandneice Lydia.

You got a loicense fo that explosive, bruv
You got a loicense fo that explosive, bruv
For every mission, there is a right way and a wrong way. Barging thoughtlessly into combat is, more often than not, the latter.
— Evie Frye

Evie carries a wide variety of weapons on her person, somewhat discreet thanks to the laws around open weapon carry. In addition to the weapons she carries on her, she's a skilled knife fighter and brawler, able to use daggers and brass knuckles as well as her brother.

Hidden Blade
The iconic weapon of the Assassin Order, the Hidden Blade is a gauntlet that can produce a small, steel blade. The weapon is ideal for assassination and surprise, but its small blade means that it can easily snap if not used precisely. Evie carries a pair of Hidden Blades, one on each arm. Her Hidden Blade has also been modified with a rope launcher, which can shoot a rope with a grapple hook at a point Evie sees to make traversing the rooftops of London easier.
World's Greatest Cane-Sword
Evie's primary melee weapon is a walking stick which incorporates a small blade in its head, with the rest of the cane acting as the sheath hiding the blade. This cane sword was earned after Evie and Jacob became respected friends of bookie Robert Topping, with this sword being a red cane with a marble white hilt in the shape of a vulture.
Model 3 Revolver
A fancy silver revolver, basic in design. The revolver is double-action, with a six-round cylinder. Evie is a skilled markswoman, and carries 15 bullets on her at a given time.
Throwing Knives
Knives for throwing. Evie carries 28 on her person.
Smoke Bombs
A smoke bomb. She carries seven smoke bombs on her at a given time.
Voltaic Bombs
An early type of stun grenade built of Alexander Graham Bell, which creates a small burst of electricity in an area when thrown. Evie carries seven on her at a given time.
Lady Melyne's Gown
A white cloak suit worn by someone known as Lady Melyne, which lets Evie look fly as fuck and also increases her ammunition capacity.

If metagaming were a power
If metagaming were a power
Something only we can see...
— Evie Frye
Evie possesses the unique ability of Eagle Sense, an ability to tap into an extrasensory sixth sense of perception, which turns their entire vision a muted tones of black and white but allows them greater insight to the people and certain objects around them. The Sense lit up enemies in red, allies in green, potential third party threats in blue, and important targets or objects for Evie's objectives in gold. For example, Evie was able to use her Eagle Sense to reveal clues to a puzzle through Edward Kenway's old mansion that were only visible to those with Eagle Sense. She can only activate her Eagle Sense while stationary or moving at a walking pace.

A true master of stealth can blend into any environment. If I remain still, my enemies will have no idea I'm about to strike.
— Evie Frye
Misc.
Master Assassin
Having been raised in the Assassin Order her entire life, Evie is a master assassin and is proficient in all the skills such a job requires, such as stealth, infiltration, investigation, and combat.
Inquisitive
Evie possesses a natural curiosity and inquisitiveness, willing to learn new techniques and technology from her allies and allowing her perceptive curiosity to identify things in the field not immediately apparent as an option.
Cautious
Evie is a thorough and dedicated planner, and preferred to consider every possible avenue and risk before going through with her plan. Though she can improvise in the field when necessary, Evie's cautious and meticulous nature occasionally got the best of her due to a reluctance to act causing opportunities to slip by.
X-Factors
Strength - 12
As an Assassin, Evie has to remain in strong athletic condition to perform the free-running and fighting she performs. However, she doesn't embrace brute strength and brawn as a combat strategy, relying on her speed or stealth instead.
Dexterity - 20
Evie's an accomplished freerunner and assassin, which means relying on her dexterity is a requirement. She is a master of stealth, sleight of hand, and acrobatics, able to move across the London rooftops with ease even without her grapple hook.
Constitution - 12
Evie is ultimately a normal human, though she is one in peak physical condition. An unlucky stab or a particularly high fall will kill her just as it does anyone else.
Intelligence - 16
Evie is at her heart a strategist and a scholar, and thus possesses great intelligence and ability to learn. Though she relies on her allies for the more scientific creation, she's a skilled planner and is studied.
Wisdom - 14
Evie's intelligence applies to her strategic ability as well, able to quickly read an individual or craft a plan based on her perceptions. Her Eagle Sense in particular helps with this, identifying enemies, allies, and important items with just a glance.
Charisma - 12
Evie's a charming enough lady, but she doesn't possess the natural showmanship or presence of her brother, nor does she seek the limelight as an Assassin. She's a capable actress, able to deceive her way past basic guards, but prefers ultimately to work from the shadows then risk exposure.

Dragon Age's magic system is so weird
Dragon Age's magic system is so weird
I'm here to set things right. Also? To look dashing. That part's less difficult.
— Dorian Pavus

Born with a prodigious gift for magic even by the standards of Tevinter and the wealth of House Pavus' luxury, Dorian Pavus bounced from Circle to Circle in his youth until he wound up in Minrathous, where during a drunken stupor he was found by Magister Gereon Alexius. The magister was both impressed and amused by Dorian's intellect and wit, and took him on as a personal apprentice. The two developed a rapport as they research the possibility of time magic, and Dorian began to flourish as both a nobleman and a mage. However, when Alexius' son Felix was corrupted by the Darkspawn taint, Dorian left the Alexius estate as his mentor became obsessed with finding an impossible cure. Throwing himself into his youthful debauchery, Dorian was briefly held captive by his family in an attempt to get him to marry his betrothed, before wandering the Tevinter Imperium for two years as a political outcast and radical.

Eventually, Dorian makes his way to Ferelden, where he meets the Inquisitor and joins the Inquisition, seeking to aid them in closing the Breach and stopping the Venatori, a cult of Tevinter supremacists who seek to put the Elder One in power over the world. Dorian learns Alexius has since become a Venatori, and stops Alexius from using their research to remove the Inquisitor from history with time magic. After the Inquisitor closes the Breach, he and Dorian learn who the Elder One is, the ancient Darkspawn magister Corypheus. Dorian's father comes to Ferelden, begging his son's forgiveness for his behavior, and Dorian reluctantly begins the process of making amends. With Dorian's aid, the Inquisition eventually defeats Corypheus and the Venatori in Ferelden. Dorian becomes the official ambassador to the Inquisition from Tevinter for two years, before departing to take his father's place in government to push for reforms.

Like you have to be born with it. But it's also implied that being good at it requires formal study and not just training?
Like you have to be born with it. But it's also implied that being good at it requires formal study and not just training?
That staff's in pretty good shape, Dorian. Do you spend a lot of time polishing it?
— The Iron Bull
Wrath of Lovias Recreation
A staff created from a schematic lifted from the Wrath of Lovias staff, created to better suit Dorian's talents. The staff is made from dragon bone, shooting weak bolts of fire magic as its default attack. It also lets Dorian do more damage while flanking a target, and creates a layer of armor to protect Dorian to a certain limit every time he hits a creature with a basic bolt from the staff.
Refined Battlemage Mail
A set of light armor created from a schematic acquired in the Frostback Basin. The robe is created from royale sea silk, and gives the wearer a 15% chance of coming back to life with half health after being knocked unconscious.

So its Sorcerer mechanically but Wizard in practice. Whatever, Dorian's weird flavor bullshit is still soft metamagic
So its Sorcerer mechanically but Wizard in practice. Whatever, Dorian's weird flavor bullshit is still soft metamagic
Help for the mage, please!
— Dorian Pavus

Dorian is an accomplished mage, with a specialty in necromancy as taught in Tevinter. In addition to his necromancer spells, Dorian is specialized in hard-hitting single-target spells to overwhelm an opponent and instilling fear in them with his magic. Dorian knows the following spells:

  • Necromancer Tree:
    • Horror, with Terror active
    • Spirit Mark, with Wisps of the Fallen active
    • Walking Bomb, with Virulent active
    • Haste
    • Death Siphon
    • Blinding Terror
    • Power of the Dead
    • Simulacrum
  • Inferno Tree:
    • Flashfire, with Blazing Trails active
  • Storm Tree:
    • Chain Lightning
    • Energy Barrage, with Energy Bombardment active
    • Lightning Bolt
    • Stormbringer
    • Conductive Current
    • Gathering Storm
    • Static Charge
  • Spirit Tree:
    • Barrier, with Elegant Defense active
    • Dispel, with Transmute Magic active
    • Guardian Spirit
    • Peaceful Aura
  • Winter Tree:
    • Winter's Grasp
    • Fade Step
    • Mana Surge

Living a lie... it festers inside you, like poison. You have to fight for what's in your heart.
— Dorian Pavus

Misc.

Pampered
Dorian has lived a life of luxury and pampered wealth, even taking into account the year he spent with the Inquisition. Even as a Tevinter pariah and exile, Dorian's taste for luxury and the finer things in life are important to maintain, though he's insightful enough to at least recognize his privilege and need for it.
Kind
Despite the bluster and biting wit, Dorian is a genuinely good and kind person, approving of those that are charitable and righteous even if he himself pretends not to be at the surface level. He'll gladly kill an enemy in the heat of the battle, but whether it be his homophobic father or the Venatori Alexius, Dorian is always willing to offer a redemptive hand if he thinks there's a chance.
Candid
After his treatment at the hands of his father, Dorian refuses to engage in deception or disguise in a social situation ever again. This specifically applies to how he presents himself, though; he's willing to take part in the Inquisitor's infiltration plan for Redcliffe or subtle politics at the Winter Palace, but he will defiantly refuse to jeopardize his sense of self or his identity to do it. He'll gladly be an exile targeted by assassins for the rest of his life then live one more day pretending to be someone he's not and wears his convictions proudly on his sleeve.

X-Factors

Strength - 8
Lol. Dorian readily and freely admits he's got arms built like noodles and can barely carry himself through a day's hike.
Dexterity - 10
Dorian relies on magical wards and shields to avoid damage, and thus has no acrobatic or dexterous feats to speak of one way or the other.
Constitution - 12
Dorian is sturdy for a mage, having dealt with his fair share of demons, evil magisters, and monsters during his time with the Inquisition, though once again he relies significantly more on magical protection rather than his body's hardiness.
Intelligence - 18
Dorian is the definition of an inside kid, having spent his entire life either studying magic in libraries or experimenting with it to go beyond its known limits. He helped discover how to perform time magic, as well as manipulating the Fade to tweak his magic into unorthodox battle techniques.
Wisdom - 12
While Dorian's upbringing in the Magisterium means he's generally an insightful person when it comes to complex social encounters, it's actually the simpler, down to earth moments where his lack of social awareness shows itself. He tends not to realize how snobby he can sound until it's too late. His pampered existence in particular can alienate him from most people without a common interest or the same privileged background, such as elves or military veterans.
Charisma - 18
Dorian's personality is genuinely captivating, able to make friends in a tavern as easily as a ballroom or a battlefield thanks to his quick wit and friendly disposition. He tends to come off strong early and often, which can be offputting for particularly serious individuals, but beneath the surface he's both able and willing to adjust out of a genuine desire for connection.

Volo Profile
I'm Volo of the Ginkgo Guild, the go-to choice for any of your mercantile needs here in Hisui!
— Volo

A well-traveled member of the Ginkgo Guild of merchants, Volo is an archaeologist and adventurer obsessed with the ancient histories of the Hisui region. Allegedly a descendant of the ancient people of Sinnoh, Volo's studies in his youth taught him about the mythical creator Pokémon Arceus. Faced with the trials of life and dissatisfied with Arceus' silence, Volo instead reached out to Giratina, the ruler of the Distortion World. Using Giratina's power, Volo creates a space-time rift, failing to summon Arceus but instead a youth from the future. The rift rattles the Noble Pokémon that help guard the Hisui region, destabilizing their local environments and Hisui itself. Deciding to investigate the stranger that arrived in Hisui, Volo acts as a friendly merchant and mentor to the trainer, aiding them in their quest to pacify the Noble Pokémon.

The youth becomes a hero, who eventually pacifies the Pokémon but fails to close the rift, summoning Dialga and Palkia. Eager to see history unfold, Volo introduces the hero to Cogita, his old mentor on Hisuian mythology. He accompanies the hero to seek the Red Chain, assembling it and guiding them to the Temple of Sinnoh, where the hero manages to close the rift. Volo shuttles them off to collect the Plates, ancient stone tablets associated with Arceus. Once the hero collects them all, Volo meets them at the Celestica Ruins, where he reveals his true identity and his goals: using the Plates to summon and then subjugate Arceus, then using Arceus to destroy the universe and remake it in his image. Volo challenges the hero to a Pokémon duel, with Giratina even showing up to aid Volo, but neither the trainer nor Giratina prove a match, with Giratina abandoning Volo. The scholar laments his failures, before vowing to discover all of Hisui's secrets and conquer Arceus, regardless of how many centuries it takes.

I have to admit the adrenaline shot that I felt when he got a second phase ruled
I have to admit the adrenaline shot that I felt when he got a second phase ruled
Someday, I'll solve every riddle in the legends of Hisui's Pokémon. And on that day, I'll stand before Arceus at last...No, I will CONQUER it! No matter how many years, how many decades, how many centuries it takes me!
— Volo

Volo has a roster of six Pokémon that he uses in battle, held in Pokéballs. Despite his generally callous personality, he apparently treats his team well, as both Togekiss and Lucario require high friendships to evolve.

Each Pokémon can perform their moves normally, Agile Style, or Strong Style. Agile Style lets the Pokémon move faster in exchange for damage or length of time depending on the move. Strong Style increases the damage or duration of a move in exchange for slowing the Pokémon down. Both Agile and Strong Styles put a heavier strain on the Pokémon.

Volo's Pokémon fully recover if they spend a full eight hours resting without doing battle.

Spiritomb ArceusSpiritomb
The Forbidden Pokémon, a Ghost/Dark type Pokémon possessing a stone to make up its corporeal body. Spiritomb is immune to Psychic and bludgeoning, piercing, or slashing damage. Its moves are Shadow Ball (a ball of Ghostly necrotic energy that may reduce a target's defenses), Dark Pulse (a pulse of dark energy that always hits), Extrasensory (a mental Psychic attack that lowers speed), and Hypnosis (a move that makes a target drowsy, making it less likely to attack and increasing damage it takes).
Arcanine ArceusArcanine
The Legendary Pokémon, a Fire/Rock type Pokémon that is a large canine that relies on powerful physical attacks. Arcanine is weak to getting hit by rocks, water, and Ground/Earth based damages, but is resistant to Normal (non-magical physical attacks), Poison, Ice, and Fire attacks. Its moves are Raging Inferno (a powerful Fire attack that drives Arcanine into a frenzy until it misses an attack), Rock Slide (a bunch of rocks fall onto the target), and Crunch (a chomp that may reduce the target's defenses).
Lucario ArceusLucario
The Aura Pokémon, a Fighting/Steel type Pokémon that uses its martial abilities and mental aura to do battle. Lucario is weak to Fire type attacks, as well as Earth-based attacks, but resists Normal (non-magical physical) and Ice attacks. Its moves are Bullet Punch (Lucario strikes with an attack that incases his fist in steel briefly and boosts his speed), Close Combat (a flurry of blows that temporarily reduces Lucario's defenses), Bulk Up (a defensive move boosting his defenses and attack power), and Crunch (a chomp that may reduce the target's defenses).
Roserade ArceusRoserade
The Bouquet Pokémon, a Grass/Poison type Pokémon that uses its flowers to defend itself. Roserade is weak to Psychic, Fire, and Cold attacks, but is resistant to Electric attacks and cannot be poisoned. Its moves are Petal Dance (scattering magic petals that do significant damage that drives Roserade into a frenzy until it misses an attack), Poison Jab (a Poison attack that may poison the target), and Spikes (yeeting some spikes that do damage over a period of time: 12 seconds Agile Style, 18 seconds normal, and 24 seconds Strong Style).
Garchomp ArceusGarchomp
The Mach Pokémon, a Dragon/Ground type Pokémon that uses its incredible speed and power. Garchomp is incredibly weak to Ice-type attacks, but is immune to Electric attacks and resistant to Fire and Poison attacks. It can use its claws to use Slash or Dragon Claw (both have an increased critical hit rate), Iron Head (briefly incasing its head in iron before headbutting and lowering the target's speed), and Earth Power (creates small eruptions of earth beneath the target that may lower its defenses).
Togekiss ArceusTogekiss
The Jubilee Pokémon, a Fairy/Flying type Pokémon that has traveled with Volo the longest. Togekiss is weak to Electric, Poison, and Ice attacks, as well as metal weapon attacks. Togekiss can fly. Its moves are Calm Mind (a defensive move that increases Togekiss' offensive and defensive abilities), Air Slash (a slash of pure air that lowers the target's speed), Extrasensory (a mental Psychic attack that lowers speed), and Moonbeam (a blast of lunar magic that might lower the target's damage).

Of course, if I create a brand-new world, then the Hisui region that we currently exist in will be undone and returned to nothing. You, everyone you know, and all the Pokémon living here will vanish in an instant, as if you'd never been.
— Volo
Misc.
Scholar
Volo's thirst for knowledge and exploration is paramount to his being. He will jump at the chance to obtain new information, whether it be about strange beasts or ancient lore.
Manipulative
Volo has a dispassionate and analytical perspective of pretty much everyone around him, making him skilled at subtly and effectively manipulating others. He doesn't lie if he doesn't need to per se, but he'll gladly bend the truth if he feels it necessary and views everyone else as tools to use later.
Obsessed
Volo is a bit of a fanatic, diving entirely into his scholastic pursuits and eventually his goal to destroy and remake Hisui. His determination makes him willing to destroy the entire universe just for a chance to meet Arceus and reshape it to his liking.
X-Factors
Strength - 10
Volo is a normal human that goes on adventures, but relies on his Pokémon to do all of his fighting and exploring.
Dexterity - 10
Volo is a normal human and thus has no notable feats of dexterity, though he does possess Pokémon that can fly or leap great distances on their own.
Constitution - 10
Volo is a normal human and thus has no real notable feats of constitution, aside from his trips around the Hisui region and its varied biomes.
Intelligence - 16
Volo is a scholar and historian, and thus not only has a great amount of academic knowledge at his back but the ability to acquire more of it. He's spent his entire life pouring over mysteries and legends of Hisui, and using that knowledge to deduce even more information.
Wisdom - 14
Volo is a deceptively cunning individual, able to subtly and effectively manipulate the hero into going on quests for him. However, he also has a tendency to monologue as he gets closer to accomplishing his goals, and when he's fairly cocky, which results in getting agitated when his goals fail.
Charisma - 18
As Hisui's premier merchant and a secret cultist, Volo is very good at persuading others to listen to him and then lying to them to get what he wants. He's very good at hiding the fact that he's the one responsible for bringing the hero into the world, and can monologue with the best of them when the ruse is up.

Only useful spellcasting companion
Only useful spellcasting companion
Khajiit are not known as mages, so J'zargo has much to prove.
— J'Zargo

A khajiit apprentice at the College of Winterhold in Skyrim, J'Zargo is one of the school's three new apprentices, alongside Onmund and Brelyna Maryon. Unlike his fellow students, J'Zargo is disappointed and irritated at the slow pace of study in the school, criticizing their teacher Tolfdir for not utilizing a practical demonstration when the Dragonborn arrives at the hall. J'Zargo at first dismisses his newest peer, but participates in practicing the wards after a demonstration. Satisfied with their magical ability and training, Tolfdir finally relents and leads the students on an expedition into Saarthal, a Nordic ruin, where the Dragonborn becomes separated from the rest of the group. J'zargo and the other two students meet up with the Dragonborn after they discover the tomb of Jyrik Gaulderson.

Once they return to the College, J'Zargo admits he has grown impressed with the Dragonborn as a peer, clearly above the other two students and capable of competing with J'Zargo. To test his new peer and his own enchantment abilities, J'Zargo gives several scrolls of his modified Flame Cloak spell to the Dragonborn to test their effectiveness on the undead. The Dragonborn goes into the catacombs beneath the College to do so, learning that the scrolls are effective against the undead because they cause them to explode. Although disappointed by the unintended immediacy of the explosion, J'Zargo is still pleased with the results of the experiment. As thanks for the Dragonborn's help, J'Zargo chooses to accompany the adventurer on his travels when called upon, bringing his talent for destruction magic with him.

Spoiler Alert: They didn't work well.
Spoiler Alert: They didn't work well.
J'zargo is awaiting word on how well the scrolls work.
— J'Zargo

J'Zargo has the following magic items on him:

Flame Cloak Scrolls
For 30 seconds, opponents in melee range take fire damage. Targets on fire take extra damage. The scrolls are especially effective against the undead. Due to the potency of these scrolls, undead will explode and damage everyone nearby after dying, including J'Zargo. He carries ten on his person.
Elven Dagger
J'Zargo uses an elven dagger as his primary weapon, a single edged dagger forged from moonstone and enchanted to do frost damage that weakens the target's stamina.
Expert Robes of Destruction
J'Zargo wears Expert Robes of Destruction, which decrease the mana cost of his Destruction spells and increases his mana regeneration.
Nahkriin
A Dragon Priest mask that increases J'Zargo's base mana reserves, and decreases the cost of Restoration and Destruction spells.

J'Zargo and Dimitri pondering their orbs, five feet apart because they're not gay
J'Zargo and Dimitri pondering their orbs, five feet apart because they're not gay
Ah, this is good. But J'zargo will know them first. It is good to finally be around mages who may be able to keep up with J'zargo.
— J'Zargo

J'Zargo is a skilled practitioner of magic, constantly trying to improve himself and his talents. He is skilled enough to even come up with his own variation of the Flame Cloak spell.

The following spells are the ones that J'Zargo knows:

Heal Other
A restoration spell that heals the target a decent amount. It cannot heal undead creatures, atronachs (elementals), or machines.
Turn Undead
A restoration spell that causes undead creatures/characters up to level 13 (basic zombies) will flee for up to 30 seconds.
Steadfast Ward
A restoration spell that increases armor's effectiveness by creating a magical shield, and negates a small amount of incoming spell damage and effects. The ward does not protect the Dragonborn from physical damage.
Soul Trap
A conjuration spell that allows J'Zargo to capture the soul of a slain enemy into a soul gem. This will be useless for this fight, and is only included to avoid a VC.
Fury
An illusion spell that causes exceptionally weak foes to attack anything nearby for 30 seconds.
Flames
A destruction spell, the user projects a continuous stream of fire. Targets on fire become more susceptible to damage. The flame has a short range, but passes through enemies, so it's possible to hit several enemies at once.
Frostbite
A destruction spell, the user projects a continuous stream of frost. It slows enemies down and drains their stamina. The frost has a short range, but passes through enemies, so it's possible to hit several enemies at once.
Sparks
A destruction spell, the user shoots a continuous stream of electricity at a target. The sparks drain magical energy as well as health. The spark has a short range, but passes through enemies, so it's possible to hit several enemies at once.
Firebolt
A destruction spell, the user throws a fireball at a target. Targets on fire become more susceptible to damage.
Ice Spike
A destruction spell, the user throws a spike of ice at a target. Targets hit by the ice spike slow down and have their stamina drained.
Lightning Bolt
A destruction spell, the user throws a bolt of lightning at a target. Targets hit by the lightning bolt have their magical energy drained as well as health.
Magelight
An alteration spell, the user throws a small ball of light. When it makes contact with any solid object, people included, it stops and floats in mid-air, acting as a source of light for sixty seconds.
Paralyze
An alteration spell, the user throws a ball of magic that can paralyze any that fail to resist it for ten seconds. It is an expert level spell, so it tends to work on anyone that isn't already exceptionally powerful.

There is much for J'zargo to be sure of. There is skill in magic, there is charm, and there is a strong will. J'zargo will be succesful, of this there is no doubt.
— J'Zargo

Misc.

Arrogant
J'Zargo is an arrogant dick. He constantly boasts about his (slightly deserved) magical prowess, and puts down almost all of his fellow students at the College of Winterhold. Although he acknowledges the areas he needs to improve, he often flaunts his own talents, magical and otherwise.
Ambitious
J'Zargo is a competitive and ambitious wizard, willing to do anything within reason to advance his skill in magic and knowledge. He is willing to steal from his classmates and perform unethical experiments if it means he can improve his magical power.
Craves Knowledge
J'Zargo, despite the above mentioned traits, is also aware of his own limitations. Because of this, J'Zargo is constantly trying to learn and improve his magical ability.
Khajiit Physicality
As a khajiit, J'Zargo can see in the dark thanks to night vision, and has a pair of sharp claws that can be used in a pinch to defend himself.

X-Factors:

Strength - 11
J'Zargo is surprisingly fit for a wizard, in that he's just not out of shape. He's surprisingly proficient with heavy armor and weapons, though he still prefers using his magic over fighting in melee.
Dexterity - 12
J'Zargo is a little more dexterous than the average humanoid thanks to his khajiit physicality, though he's also not outstanding in this regard either.
Constitution - 14
Living in Skyrim forces J'Zargo to be a bit sturdier than the average khajitt, and he's tough enough to take blows from the various monsters that he fights alongside the Dragonborn like dragon's breath, blows from trolls, and magic spells, though not as long other followers of the Dragonborn built for such combat.
Intelligence - 18
J'Zargo's a talented and intelligent wizard, knowing many more spells than his fellow students and capable of creating his own variations of spells, something the rest of the wizards do not seem to have accomplished. His personality also benefits his intelligence, as he is constantly finding ways to either experiment with magic or learn more about the world around him.
Wisdom - 14
J'Zargo's humility doesn't often show in his personality, but his high opinion of himself doesn't keep him from acknowledging his shortcomings and potential for growth. He's deferential to his teachers and the Dragonborn for their greater knowledge over him, and has enough common sense to back away in a fight if something he can't beat gets too close.
Charisma - 8
J'Zargo's most famous trait is his dismissive arrogance of others, publicly showing his superiority complex and talent regardless of his opinion of others. He only respects those who have proven greater than him or those with the formality of social rank to wield over him; without those factors, the only opinion that matters is J'Zargo's, and he intends to give it even when not asked.

Big Bad Evil Guy[]

Welcome, to Barovia, have a look around, evilness is lurking in this valley that you've found...
Welcome, to Barovia, have a look around, evilness is lurking in this valley that you've found...
I am the Ancient, I am the Land. My beginnings are lost in the darkness of the past. I am not dead. Nor am I alive. I am undead, forever.
— Strahd Von Zarovich

The immortal and ancient dark lord of the small valley of Barovia, Strahd von Zarovich was once a simple prince and conqueror. After the death of his father, King Barov, Strahd continued in his father's footsteps, waging war against the Zarovich family enemies. Strahd eventually destroyed the last of these enemies in the mountain valley that became his domain, Barovia, settling there. Eventually, peacetime grew boring for Strahd, and thus began to scour his lands for wizards and artisans, both to impress his mother and satisfy his ego by building Ravenloft, a magnificent castle named after his mother. Though his brother Sergei, a warmer and kinder man not scarred by war like Strahd, arrived, Strahd's mother Ravenovia died while traveling.

Soon after his mother's death, Strahd learned about the villager Tatyana, a beautiful Barovian woman with noble lineage. Despite lavishing her with gifts and attention, Tatyana fell for Sergei instead. At first, Strahd's pride prevented him from acting, but when Sergei and Tatyana's wedding day arrived he was broken. He reached out to the Dark Powers, killing Sergei and drinking his blood. Horrified by Strahd, Tatyana flung herself from Ravenloft's balconies rather than marry him. Strahd's guards attempted to kill him for his violence, but his pact with the Dark Powers was honored, with Strahd returning as a true vampire and killing his treacherous guards. Dooming all of Barovia with his acts, Strahd learned that Ravenloft, Barovia, and all its inhabitants were sealed away in a demiplane, cursed forever to remain trapped by its deadly, ever present fog.

Powers & Abilities:

  • Shapechanger: So long as Strahd isn't in running water or sunlight, he can transform himself into a bat, wolf, or cloud of mist at will. He can also transform into a cloud of mist when he's rendered unconscious or killed (provided he isn't in running water or sunlight) to escape to his coffin where he reverts back to his vampire form, where he is paralyzed for one hour until his regeneration begins again.
  • Spider Climb: Strahd has the ability to climb on surfaces as if he were walking on flat ground.
  • Healing Factor: In the event Strahd manages to get hurt, he can regenerate from superficial wounds instantly and more severe wounds over seconds, so long as he isn't in running water or sunlight and he hasn't been damaged from holy magic or holy water.
  • Vampire Physicality: As a vampire, Strahd possesses superhuman strength, durability, and agility, in addition to a multitude of magical abilities and weaknesses. He is resistant to non-magical weapons and necrotic damage, and can see in total darkness up to 120 feet as if it were night vision. His fangs and claws are laced with his vampiric magic to enhance his already superhuman blows, with his fangs draining the very life from his victims to heal him. His vampiric gaze allows him to magically charm even the most strong-willed into being his friends and protector until 24 hours pass or they are hurt by Strahd or his allies. He also possesses some weaknesses of a vampire, such as sunlight sensitivity, a weakness to running water, and a stake through the heart that can render him paralyzed until removed.
  • Vampiric Charm: Utilizing his vampiric gaze and magic, Strahd can attempt to charm a single humanoid into believing he is their friend and protector. The range on Strahd's charm is 30 feet, and he can use it in his bat or wolf shape as well. Strahd's charm targets the humanoid's wisdom, and lasts 24 hours. If Strahd or an ally of his harms the creature, it can attempt to break free of the charm. He can charm as many individual humanoids as he wishes, and there is no limit to how many times he can try to charm the same creature.
  • Master Wizard: Strahd is an incredibly skilled mage, using the countless centuries trapped in Barovia to study the dark arts and arcane powers. His magic is incredibly difficult to resist, with a specialty on subterfuge and long term disorientation. His ability to manipulate the Weave requires rest and concentration, thus giving him a limited pool of magical resources. If a spell requires concentration, he can only maintain one at a time. As a Wizard, Strahd can prepare up to 14 non-cantrip spells 5th level or lower from this list when he awakens each day, though has the following spells prepared as a default:
  • Children of the Night: Once a day, Strahd can conjure several swarms of bats or rats at will, or several wolves if he is outside, which remain at his side for an hour under his command.
  • Lair: While in Ravenloft, Strahd can use his mastery of his castle to phase through walls, magically lock or unlock its windows and doors, summon a Specter to attack a creature and disappear right after, and force a creature's shadow to come to life as a Shadow and act under his command.
  • Expert Warrior: Even excusing his mastery of magic and his vampiric powers, Strahd is an exceptionally talented martial warrior. He's a master with the sword, and led his armies into victory after victory in his conquests. Including his various powers, Strahd has defeated hundreds of adventurers that have wandered into his land, with his centuries of experience allowing him to plan and overwhelm any threat in a pure martial contest.
  • Master Strategist: Strahd is a master manipulator and strategist, having spent his entire existence since becoming a vampire inviting or trapping adventurers into Barovia just for his own amusement. No one enters Barovia without his permission, and few leave without it. Even the most experienced and skilled vampire hunters like Van Richten are left at Strahd's mercurial mercy, playthings to amuse him. He controls the citizens of Barovia with an iron fist, and is often several steps ahead of any adventurer that comes into his domain due to his strategic brilliance, innate understanding of people, magical abilities, and clever, subtle usage of the citizens of Barovia. At least 100 adventurers over the course of Strahd's existence have fallen to his manipulations.

Minions[]

Rahadin
I have slain thousands of men. I will slaughter thousands more to preserve the von Zarovich legacy.
— Rahadin

The dusk elf chamberlain and right-hand of Strahd, Rahadin is the faithful servant of the vampire, having served the von Zarovich family for half a millennia. After being exiled for refusing to serve a weak and corrupt dusk elf prince, Rahadin aided Strahd's father Barov in conquering the kingdom. Pleased by Rahadin's betrayal, Barov appointed the elf an honorary member of the Zarovich family, and he has faithfully served Barov and then Strahd afterwards.

His loyalty to Strahd was tested when a former lover of Strahd, Patrina Velikovna, arrived, with Patrina hoping to seduce the recently ascended vampire lord. When the woman was stoned by her dusk elf family for consorting with Strahd, the vampire lord ordered Rahadin to enact his punishment. The elf did so on his own, killing the female elves to keep the remaining male elves from breeding. His loyalty in Strahd affirmed, Rahadin continues to serve Strahd forever.

Equipment:

  • Scimitar: Rahadin wields a scimitar, a curved blade with a light weight and ideal for slashing. He is an expert swordsman, carving his way past armor and attacking with notable speed.
  • Poisoned Darts: Rahadin carries multiple darts on his person, laced with poison.
  • Studded Leather Armor: Rahadin wears a set of studded leather armor, light enough to let him dodge most attacks and durable enough to protect against those that do manage to hit him.

Powers & Abilities:

  • Deathly Choir: Any creature within 10 feet of Rahadin not protected by the specific Mind Blank spell hears the screams of the thousands killed by Rahadin. Every six seconds, Rahadin can force the screams to overwhelm those that hear these screams, forcing them to take psychic damage from his mere presence. The deathly choir is so powerful that only Mind Blank can protect a creature, and even the reality warping of Wish cannot protect those near Rahadin.
  • Fey Ancestry: Rahadin is particularly resistant to being charmed, and cannot be put magically to sleep.
  • Innate Spellcasting:
    • Misty Step: Rahadin turns into mist and teleports to a spot within thirty feet of him that he can see. He can cast Misty Step or Phantom Steed three times a day.
    • Phantom Steed: Rahadin creates a horse-like conjuration that listens to his every word, existing for one hour before disappearing. The spell takes 1 minute to cast. Rahadin can cast Phantom Steed or Misty Step three times a day. Additionally, as a ritual spell, Rahadin can spend ten minutes casting the spell to use it for free.
    • Magic Weapon: Rahadin enchants his scimitar into a magical blade, making it more accurate and doing more damage. The spell lasts for one hour. Rahadin can cast Magic Weapon or Nondetection once a day. Magic Weapon requires Rahadin's concentration to maintain, which can be broken when he takes damage and fails to maintain his fortitude (which he is proficient in doing).
    • Nondetection: Rahadin touches a willing creature or object, making them unseeable through magical spying or divination magic for eight hours. Rahadin can cast Nondetection or Magic Weapon once a day.
  • Mask of the Wild: Rahadin is an expert at stealth and ambushing, capable turning near invisible even when only lightly obscured by foliage, heavy rain, falling snow, or other natural phenomena.
  • Expert Swordsman: Having served as a loyal enforcer for the Von Zarovich family for five hundred years and lived an unknown hundred before that, Rahadin is the most feared and skilled warrior in Strahd's employ, second only to the vampire himself in battle prowess and strategy. His superhuman speed and skill allows him to strike multiple times in seconds, and he rarely misses.
  • Superhuman Physical Condition: Thanks to his elven physicality, Rahadin has superhuman abilities, able to travel 35 feet in six seconds and swinging through plate armor with ease.
  • Expert Enforcer: Unlike the rest of Strahd's employ, Rahadin is as intelligent as he is vicious and skilled. He is a particularly charismatic individual, proficient in using his insight to deceive and intimidate with his mere presence. His perception is near perfect, able to make minute observations about his environment even when not paying attention to it.

Heart of Sorrow

Not a minion per se, but the Heart of Sorrow is a giant crystal heart located in the central high tower of Castle Ravenloft and suspended in the air at its peak. This large crystal heart is tied to Strahd's life force, and takes any damage for Strahd until he closes his link or the heart is destroyed. The heart regains all its life at the dawn, provided it still exists.

The heart itself is defended by its tower, which awakens when the uninvited enter it and attempts to kill them by shaking them off the stairs and to the bottom of the tower. The tower itself is 380 feet tall, with the heart being at the 190 foot mark. Furthermore, sentient halberds line the walls of the tower, which will try to kill any intruders in the tower as they ascend.

Monsters[]

At any given moment while exploring Castle Ravenloft, a cast member may encounter the following monsters:

Barovian Witch

The mad women and men of Barovia that have formed a pact with Strahd and the Dark Powers, these people have exchanged their servitude for magic and longevity. Trained by and allied with Baba Lysaga, the coven of witches within Strahd's castle prowl his halls when they're not conducting rituals in their tower. A Barovian witch is often accompanied by their familiar, usually a cat but also capable of shapechanging into a snake or toad that can assist them in battle. They possess darkvision, able to see 60 feet into total darkness as if it were dim light. Barovian Witches are weak spellcasters on their own, but when three or more join together they become significantly more powerful, gaining new spells and more difficult to resist spells.

When alone, a hag knows the following spells:

When in a coven (three or more hags together within 30 feet of one another), the hags use the following spells, with all hags sharing the spell slots but with more power and more difficult to resist:

Crawling Claw
Crawling claws are severed hands magically brought back to life by Strahd. They don't really do much aside from give a smack, but often congregate in hordes and are used to patrol various locations in Ravenloft. Notably, a crawling claw is immune to any attempts to invoke holy fear into it, unlike most other undead.

Basic Giant Spider
A big ass spider. Though they traditionally remain within the spires of Ravenloft, Giant Spiders have occasionally prowled the halls to find prey and set up large cocoons. In addition to its poisonous bite and ability to shoot a web at a creature within 60 feet, the giant spider's cocoons often have other monsters trapped in them, such as crawling claws or zombies.

Shadow D&D
An amorphous being of pure shadow and hatred, created by Strahd to patrol his halls and monitor his visitors. They often stick in their namesakes, perfectly blending in with natural shadows except to the particularly perceptive. Though they do not attack unless provoked or ordered to by Strahd, when they do so they use claws that can do necrotic damage and drain the strength of their foe. A creature that has their Strength drained completely is instantly killed. Otherwise, their strength returns when they rest for an hour or for eight hours. A Shadow is weak to radiant damage, but is resistant to acid, cold, fire, lightning, thunder, non-magical bludgeoning, piercing, and slashing damage, and is immune to necrotic and poison damage. A shadow cannot be exhausted, frightened, grappled, paralyzed, petrified, poisoned, knocked prone, or restrained.

Swarm of Bats
A shit ton of bats. They are loyal to Strahd and attack with a feeding frenzy, biting. These magical bats are resistant to bludgeoning, piercing, and slashing damage, and cannot be charmed, frightened, grappled, paralyzed, petrified, knocked prone, restrained, or stunned. The swarm possesses blind sight up to 60 feet, seeing anything on the same physical plane as it regardless of visibility.

Not creatures per se, but Strahd's house is decorated with fine armor, paintings, mirrors, and other set dressings for a castle. Naturally, some of these decorations are traps. Some are mechanical, such as a suit of armor flinging out its weapon or a vampire mannequin rigged to fly over individuals and scare them because Strahd is a dick. Some are magical, such as rugs that attempt to smother any non-undead that step on it or an illusion of Strahd that pretends to attack individuals, because Strahd is a dick.

Vampire Spawn

For every adventurer bold or unlucky enough to venture into Barovia, another of Strahd's spawn has been born. Strahd relishes in corrupting these adventurers, turning them into his bloodthirsty spawn to patrol his castle and wreak havoc in Barovia. The vampire spawn is not a true vampire, unable to resist Strahd's commands. Spawn possess the same weaknesses and resistances as Strahd, as well as many of his vampiric abilities such as climbing on walls and darkvision. They use their claws to slash or grapple targets, after which they feed on their blood with their bite, taking away vitality until the target rests for eight hours.

Strahd can turn a humanoid player into a vampire spawn. The process on how to do so is vague, but it is a possibility.

Because you can't have classic fantasy without some European racism in there
Because you can't have classic fantasy without some European racism in there

The Vistani are a culture of people that once rescued Strahd when he was mortal and a young man, endearing them to the vampire forever afterwards. Due to this, the Vistani are the only individuals allowed to leave Barovia, and in turn they occasionally bring adventurers into Barovia when Strahd gets bored. Some of these Vistani wander in Strahd's halls, pretending to be escapees who in reality will kill when Strahd makes his presence known or following the party if they manage to leave. They wield maces and light crossbows, and can curse a creature once a day with a curse, or the Evil Eye.

  • Curse: A Vistana looks at a creature within thirty feet and curses it. A Vistana curse is permanent and lasts even in death, unless the target is the recipient of a Remove Curse spell, a Greater Restoration spell, or a similar powerful anti-curse magic. When a curse ends, the Vistana takes psychic damage dependent on the severity of the curse. Resisting a curse requires relying on one's wisdom. Weaker curses include preventing a target from performing a task associated with fine motor skills such as tying rope or playing an instrument, a sinister but purely cosmetic change, or a nonmagical item disappearing. Stronger curses include imbuing the target with vulnerability to damage of the Vistana's choosing or granting disadvantage on using abilities or resisting effects reliant on a certain ability (the X-Factors). The strongest curses are rendering a magical item unusable by its current user or turning the target blind, deaf, or both.
  • Evil Eye: A Vistana can target a creature within ten feet by giving it a bad vibe look. Resisting the Evil Eye requires relying on one's wisdom. The Evil Eye can be used to charm an animal or a humanoid, or paralyze a humanoid for one minute. If the target succeeds, the Vistana is blinded for six seconds. A creature that resists a Vistana's Evil Eye is immune to the Evil Eye of all Vistani for 24 hours. The Evil Eye cannot be used against until the Vistana has rested for one hour or eight or more hours.

Wight

Wights are intelligent undead humanoids, wandering Strahd's castle as armed and armored corpses. In addition to wielding a longsword and longbow, the Wight can perform a Life Drain attack that drains the target's innate health unless they have the constitution to resist. Their life force returns after resting for eight hours. A creature cannot fall unconscious if damaged by the Life Drain - it kills them outright and resurrects them as a zombie one day later under the control of the wight. The wight can have only twelve zombies under its control at a time.

The wight is resistance to necrotic damage and bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't from silvered weapons. The wight is immune to poison damage, and cannot be exhausted or poisoned. The wight can see in total darkness as if it were dim light up to 60 feet. Wights also possess sunlight sensitivity, where their attacks and ability to perceive via sight are at disadvantage while in sunlight.

Strahd Zombie
Called from the dead from Strahd's own necromancy and created with the bodies of Strahd's long dead soldiers, the zombie is a brutish but weak foe that prowls the roads of Barovia and the Svalich woods. Though they are sluggish in their movement and easy to break apart, they possess an unnatural speed when attacking, slashing with claws and biting. Strahd's magic makes his zombies particularly tenacious, as even though their limbs are easily removed they attack with the same ferocity. As zombies, they are immune to poison damage and being poisoned, and can see into darkness as if it were dim light for up to 60 feet.


The valley of Barovia is host to a number of other monsters, including the following:

Dire Wolf Token
A big ass wolf. While regular wolves also litter the forests of Barovia, Strahd also fills his lands with Dire Wolves, which are the size of a grizzly bear and just as vicious. Both Dire Wolves and regular wolves can act as scouts for Strahd, able to follow his precise commands with the discipline of trained war hounds.

Druid Halfling Male

Worshipers of Mother Night and Strahd, these wild druids loyally serve the master of Barovia and the hag Baba Lysaga. They utilize a corrupted druidic magic to twist the land to their whims and act as agents and mages in Strahd's arsenal.

In addition to every druid having some training in medicine, nature, and perception, every druid wields a quarterstaff and can cast spells.

Spells:

Ghost D&D

The soul of a once-living creature, both citizens of Barovia and the adventurers that have had the misfortune of entering Barovia, that haunt the lands in their afterlife. A ghost is resistance to acid, fire, lightning, thunder, and nonmagical bludgeoning, piercing, or slashing damage. A ghost is immune to cold, necrotic, and poison damage, as well as being charmed, exhausted, frightened, grappled, paralyzed, petrified, poisoned, prone, or restrained. Ghosts can also fly.

A ghost can perform a withering touch, with does necrotic damage to a creature within melee reach of it. Additionally, a ghost can freely move through other creatures and objects with slowed speed, but takes damage if it stops moving within a creature or object. A ghost can freely travel into the Ethereal Plane, a realm outside the physical realm, but can see into the Material Plane up to 60 feet.

A ghost can perform a Horrifying Visage, which strikes fear into every non-undead creature within 60 feet of it for one minute unless they've the wisdom to resist. If a creature fails to resist by a significant amount, it also ages 10 to 40 years. The creature can attempt to end the frightening every six seconds, and if they break the fear they are immune for the next 24 hours to further attempts by the ghost.

Finally, a ghost can attempt to possess a creature within five feet of it, unless it has the charisma to exist. The ghost possesses the creature until the creature is killed or knocked unconscious through damage, if the ghost willingly ends it, or if the ghost is turned through holy magic. If a creature resists or the ghost ends the possession, the creature is immune to getting possessed by that specific ghost for 24 hours.

Needle Blight
Easily mistaken for human at a distance, needle blights are cruel and malicious plants that grow conifer-like needles across their bodies in clumps. The Needle Blight attacks those it sees on sight with its claws or by yeeting needles. The Needle Blight is immune to being blinded or deafened.

Revenant

A revenant is a soul of a mortal that met a cruel and undeserving fate, clawing its way back to seek revenge. Unlike most of the undead in Barovia, the Revenants do not serve Strahd, only wandering the lands and attacking those who attack them. A revenant regenerates its wounds every six seconds unless it takes fire or radiant damage, which pauses the regeneration for six seconds. Revenants are immune to effects that frighten undead through holy magic. Revenants don't wield weapons, relying on their fists and a vengeful glare that can paralyze a creature for six seconds or until the revenant attacks.

Revenants are resistant to necrotic and psychic damage, and immune to poison damage. They are also immune to being charmed, exhausted, frightened, paralyzed, poisoned, or restrained, and they possess darkvision that allows them to see into total darkness as if it were dim light for sixty feet.

Scarecrow Token

Scarecrows are sentient straw constructs brought to life by Baba Lysaga. They wander the forests, killing anything they find. They possess razor sharp claws that can instill fear in those not wise enough to resist, and can target a creature within thirty feet of it to a similar effect. A creature frightened by Scarecrow's terrifying glare is also paralyzed for six seconds.

Scarecrows are vulnerable to fire damage, but resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks. Scarecrows are immune to poison damage, and cannot be charmed, exhausted, frightened, paralyzed, poisoned, or knocked unconscious. Scarecrows possess darkvision, which allows them to see into total darkness as if it were dim light for sixty feet.

Skeletal Rider
A skeleton on a skeleton horse. The skeleton is weak to bludgeoning and immune to poison, as well as being exhausted or poison. The skeleton also possesses darkvision, allowing it to see into total darkness as if it were dim light for sixty feet. A mounted skeleton wields a shortsword and a shortbow.

Swarm of Bats
A shit ton of bats. They are loyal to Strahd and attack with a feeding frenzy, biting. These magical bats cannot be charmed, frightened, grappled, paralyzed, petrified, knocked prone, restrained, or stunned. The swarm possesses blind sight up to 60 feet, seeing anything on the same physical plane as it regardless of visibility.

Because you can't have classic fantasy without some European racism in there
Because you can't have classic fantasy without some European racism in there

The Vistani are a culture of people that once rescued Strahd when he was mortal and a young man, endearing them to the vampire forever afterwards. Due to this, the Vistani are the only individuals allowed to leave Barovia, and in turn they occasionally bring adventurers into Barovia when Strahd gets bored. Most of the Vistani wander the roads and woods of Barovia, looking for easy marks to dupe, steal from, or pillage, though they can be convinced to act as guides for excessive prices. They wield scimitars and light crossbows, and can curse a creature once a day with a curse, or the Evil Eye.

  • Curse: A Vistana looks at a creature within thirty feet and curses it. A Vistana curse is permanent and lasts even in death, unless the target is the recipient of a Remove Curse spell, a Greater Restoration spell, or a similar powerful anti-curse magic. When a curse ends, the Vistana takes psychic damage dependent on the severity of the curse. Resisting a curse requires relying on one's wisdom. Weaker curses include preventing a target from performing a task associated with fine motor skills such as tying rope or playing an instrument, a sinister but purely cosmetic change, or a nonmagical item disappearing. Stronger curses include imbuing the target with vulnerability to damage of the Vistana's choosing or granting disadvantage on using abilities or resisting effects reliant on a certain ability (the X-Factors). The strongest curses are rendering a magical item unusable by its current user or turning the target blind, deaf, or both.
  • Evil Eye: A Vistana can target a creature within ten feet by giving it a bad vibe look. Resisting the Evil Eye requires relying on one's wisdom. The Evil Eye can be used to charm an animal or a humanoid, or paralyze a humanoid for one minute. If the target succeeds, the Vistana is blinded for six seconds. A creature that resists a Vistana's Evil Eye is immune to the Evil Eye of all Vistani for 24 hours. The Evil Eye cannot be used against until the Vistana has rested for one hour or eight or more hours.

Werewolf D&D
A werewolf. Though the werewolves of Barovia do not worship Strahd, they nevertheless attack whoever they see on sight for food or prisoners. They are proficient in stealth and perception, and are immune to bludgeoning, piercing, and slashing damage from nonmagical, non-silvered attacks. The werewolf can turn into a full wolf, a half-wolf half-man, or a normal humanoid. A creature bitten by a werewolf must rely on their constitution to resist being cursed with lycanthropy.

Will o Wisp
A little glowy ball that tries to bait creatures it finds into ambushes and traps.

Strahd Zombie
Called from the dead from Strahd's own necromancy and created with the bodies of Strahd's long dead soldiers, the zombie is a brutish but weak foe that prowls the roads of Barovia and the Svalich woods. Though they are sluggish in their movement and easy to break apart, they possess an unnatural speed when attacking, slashing with claws and biting. Strahd's magic makes his zombies particularly tenacious, as even though their limbs are easily removed they attack with the same ferocity. As zombies, they are immune to poison damage and being poisoned, and can see into darkness as if it were dim light for up to 60 feet.

The Setting[]

Strahd Map of Barovia

A treacherous valley filled with monsters, and surrounded by a magical fog that traps the warriors in this demiplane. Attempting to leave the fog will cause the warrior to die, as the fog is limitless and poisonous. Unlike the real module, the fog will also trap the warriors on the eastern side of the map, meaning the only places of note are the Village of Barovia and Castle Ravenloft.

Castle Ravenloft's northern, eastern, and southern side are protected by a large cliff with dense trees. The only entrance into the castle is the western drawbridge, which Strahd can control from anywhere within the Castle or its grounds. Castle Ravenloft can be neatly placed into several layers:

  • The walls of Ravenloft, which consist of the gate towers and front courtyard exterior of the castle
  • The Main Floor, where Strahd entertains his guests. It includes a banquet hall, a chapel, and various nooks and crannies that lead to hidden passageways.
  • The Court of the Count, where Strahd conducts and plans his evil shenanigans.
  • The Rooms of Weeping, the floor with Strahd's personal quarters.
  • The Spires of Ravenloft, the various parts of the castle that lead outside to ramparts and towers.
  • The Larders of Ill Omen, the servants floor.
  • The Dungeon and Catacombs, the dungeon and catacombs.

The Village of Barovia is a small settlement on the outskirts of Ravenloft, occupied by the depressed and frightened villagers that make up Strahd's occupants. Most of the houses of Barovia keep their doors locked and their voices silent, save the merchant who sells mundane adventuring gear and an inn that may host the unlucky travelers that arrive in Barovia.

The warriors will be randomly scattered throughout the Svalich Woods, with only Strahd knowing where each warrior begins. It is fair to assume that each player could exit the Svalich wood in 6 hours if uninterrupted and taking the ideal travel route.

Notes[]

  • Full votes require well-written edges with a minimum of three complete, well-written sentences total per ranking.
  • Votes with little to no reason, bias, or irrelevant information will not count at all.
  • All votes must contain proper grammar and spelling.
  • All votes must clearly express a winner/tie to ensure proper tallying of votes.
  • These requirements are abstract; I reserve the right to count or discount votes depending on their individual merit.
  • My rebuttal policy is as follows; an initial valid rebuttal will force a warrior's placement down by one, tying them with the warrior immediately below or above them. The first counter-argument, if adequate, will restore the warrior's placement to its spot in the original vote unless the vote's author places them somewhere else. Going forward from there, all rebuttals and counter-arguments will only affect a warrior's placement if I believe it does so adequately.
    • I reserve the right to be the sole judge of whether a rebuttal or counter-argument is adequate to effect a vote's value.
    • I will communicate a vote's status primarily through Discord, or through commenting if you do not use Discord. Any requests for non-Discord communications shall be made on my talk page, not in the comments.
    • Rebuttals will no longer be accepted on the final day of voting, unless the initial vote is completed one day before the deadline. Rebuttals for those votes are acceptable until the day after voting ends. Counter-arguments against these rebuttals will not be accepted after the official deadline unless that vote's status determines the winner.
    • If a rebuttal only expresses a disagreement and does not point out an explicitly wrong or erroneous aspect of the vote, it will not reduce a warrior's ranking. I reserve the right to determine whether such a rebuttal meets that threshold.
    • Arguing for a specific ranking will render a rebuttal invalid; regardless of where the comment states the warrior should be in the rebuttal, they will only fall or rise a single placement spot.
    • An example: John places Vixen in 5th and Chie Satonaka in 4th. James posts a rebuttal against Chie Satonaka. Chie Satonaka then ties for 5th with Vixen. John's reply can either put Chie back in 4th, or do some normal placement swapping.
  • Voting ends at 11:59 PM EST on September 29, 2024.

Each player has the goal of killing Strahd. There is no reward or punishment for teaming up with others, but only one may land the killing blow and win. Strahd cannot just be killed in battle, but must additionally be killed while resting in his coffin, located within Castle Ravenloft.

Strahd's goal is to be the last one standing. The only preparation Strahd has is knowing the initial location of each player and a five minute head start to their arrival.

The X-Factors listed are not to be taken as literal stat scores as utilized in the gameplay of Dungeons & Dragons. They are to be treated as regular X-Factors with approximate scores, simply on a 1-20 scale rather than a 1-100 scale.

Winner
If a Player, be the character that kills Strahd. If Strahd, be the last one standing. Strahd and a player can tie for winners if it is a mutual kill and there are no other players.
Second Place
Any players still alive once Strahd is killed that did not kill Strahd, or the last player eliminated if Strahd wins.
Strahd
If Strahd does not win, he places on the lowest available spot. Because the winner must be the one who kills Strahd, Strahd cannot tie with a player.
4th to Last
A warrior who dies will be take the lowest available ranking. A character becoming a vampire spawn shall be considered a death in rankings.

If Strahd wins and Rocket is the last to fall:

  1. Strahd Von Zarovich
  2. Rocket
  3. Et Cetera

If Rocket wins and Achilles, Allison, and Sophitia are still alive:

  1. Rocket
  2. Achilles, Allison, and Sophitia
  3. Strahd Von Zarovich
  4. Et cetera.

If Rocket and Strahd kill each other, and no one else is still alive

  1. Rocket and Strahd Von Zarovich
  2. No second place awarded.
  3. Et cetera.

If Rocket and Strahd kill each other, and Achilles, Allison, and Sophitia are still alive.

  1. Rocket
  2. Achilles, Allison, and Sophitia
  3. Strahd Von Zarovich
  4. Et cetera.

  • Rocket - Between Guardians of the Galaxy Volume II and Avengers: Infinity War
  • Achilles - The Illiad, after Achilles' withdrawal from the Trojan War
  • Allison Hargreeves - During the events of The Umbrella Academy Season 3, just before the final scene
  • Sophitia Alexandra - SoulCalibur VI, after the events of her Soul Chronicle
  • Vixen - DC's Legends of Tomorrow, after the events of Season 3
  • Luke Castellan - Percy Jackson and the Olympians, between the events of The Titan's Curse and The Battle of the Labyrinth
  • Chie Satonaka - Persona 4 Golden, between the winter ski trip and the True Ending
  • Scorpion - Between the events of Mortal Kombat X and Mortal Kombat 11
  • Nobara Kugisaki - MAPPA anime series, between the events of Season 1 and Season 2
  • Evie Frye - Assassin's Creed Syndicate, after the main story
  • Dorian Pavus - Dragon Age: Inquisition, after the events of Trespasser
  • Volo - Pokémon Legends: Arceus, after the events of the post-game story
  • J'Zargo - The Elder Scrolls: Skyrim
  • Strahd von Zarovich - The Curse of Strahd, Dungeons & Dragons 5th Edition (2014)

Battle[]

Session 1: Into the Woods[]

Agil Frontuva takes a deep breath, drawing back the string of his bow with the calm and experienced strength of a lifelong hunter. His quarry remains unaware of him, nibbling on what few pieces of green exist in this valley. The hunter gives a silent prayer of thanks to Mother Night, blessed not just with his mother’s soul upon her death but the keen elven eyes that let him see in the dark.

He exhales, slowly, then looses the arrow just as the first drops of rain patter onto his hooded frame. The stag turns its head towards the noise just as the arrow pierces his side, burying its head firmly in the stag’s heart. The beast takes a few feeble leaps away from Agil before collapsing, dying.

Ignoring the nagging chill of the rain, Agil approaches his prize, hunting knife drawn. The thundering sky bellows above him, yet he still kneels down, solemnly putting the beast out of its misery as he slices the blade across its throat. Finally, a flash of white light blinds Agil’s vision as lightning demands his gaze.

Blinking several times, Agil looks up in horror as he realizes his doom: Castle Ravenloft, which was before a constant but distant symbol of terror barely visible from his small cabin near Vallacki, loomed over him. “No, I’ve kept my distance. I always…” He says, half to himself and half to his gods above, gazing at the empty battlements.

And, a figure stands upon its ramparts, illuminating by the lightning under his very command. His cape billowing behind him, his eyes boring into Agil, his fanged mouth a sculpture of dispassionate justice. Yet even in night, the shadow cast by this figure seemed to surround Agil, darker and colder than any winter evening of his thirty-five years. The shade of his lord swallowed him, snuffing out the moon itself with his presence.

Another flash of lightning blinded Agil, and when his vision returned, the figure was gone. Agil got on his knees, tossing his bow aside and screaming over the thunder. “Please, my Lord. I am Vistana! I am one of your chosen people! I did not know!”

To answer his pleas for mercy, a husky voice whispered in his ear, “You have hunted upon your Lord’s land. The sentence is death.”

The pain was quick, instant, and fatal, as Agil felt a blade slice the back of his heel. He whimpered, cowering and falling to turn behind him, seeing nothing. Rising with a struggle, Agil grabbed his bow, limping towards the west. “Please forgive me my Lord! I did not know! I did not know!”

Agil ran, back to his patch of dirt, back to his cabin, back to his home; the sound of thunder and lightning at his side, and the howling of wolves from behind.


As he strolled his castle’s battlements, Strahd von Zarovich sighed in boredom. Though Strahd had not known the pleasure of taste in centuries nor the pains of hunger ever, he knew on an intellectual level that starvation could lead reasonable creatures to unreasonable actions.

But he was lord of these lands. If his subjects were to respect each other, they must respect him; and to respect him, Strahd must enforce his laws over all without mercy or anger. Agil’s mother had been a fine seamstress and his father a capable leatherworker from what his spies in Vallaki had reported. They were good and honest workers, and until this evening they had raised their son to be so too; but Strahd’s law was the law.

“A useless loss.” He thought to himself, peering once again into the haunted woods beneath him. Whispers breach his mind, disrupting the silence, and to focus, Strahd ceased the storm, the weather returning to an eerie, empty night.

“Have you brought more to me?” he mused, muttering a few ancient words to look through the eyes of his servants in the woods. “When will you learn the futility of these adventurers?” He settles upon a crow, plucking out meat of a discarded stag’s carcass, compelling her to take flight.

As the raven took to the sky, Strahd gazed over the vast darkness of Barovia. A glimpse of light from a campfire caught his attention, and the crow descends, settling onto a branch. Strahd watched with clinical curiosity at the assembly of Vistani crowding around the warm blaze, unaware that eyes of their lord were upon them.

“Did you hear about the new visitors that Arrigal is bringing? Enough for a whole caravan!” a younger woman says, eyes alit with mischief reflecting the dancing flames.

“Pfft, he says that every time. Every giorgio he brings, that’s another ghost for the march,” An older one says dismissively, tossing another log onto the pyre as he drinks from his wine bottle.

“Still, who knows? That many outsiders ought to be entertaining.” The third replies, picking at his nails. “At the very least, it’s more stories for the campfire.”

Strahd, resigned to his role in this game, merely sighed from atop his castle ramparts. He dismissed the crow, looking over the Svalich woods. “Very well, then. Let us see if they can succeed where others have always failed.” With that, he turned his back. The thunder, the lightning, the rain, and the howling of wolves began anew, a symphony of noise for the newest victims of Barovia.


The mists dispersing as suddenly as they had appeared, Amaya Jiwe stopped her careful, disciplined walk through the woods. Momentarily stunned by the rapid change, the veteran hero took a deep breath; years of training in the Zambesi plains and U.S. spec ops took over, and she observed her surroundings with a calm, intelligent eye.

The dark woods were briefly illuminated as the misty shape of a bat surrounds her, sounds undetectable from her human ears slowly filtering through to her. Off in the distance, the distinct sound of a crackling fire and the snarling of creatures caught her attention, as well as a voice ordering commands. With a temporary goal in place, she follows the sounds.

After a quick and quiet trek through the forest, Amaya breaks the tree line to see a dozen decomposing, shambling corpses in a clearing. Atop a fallen log, a youngish man gave her a nervous wave as a strange flying white creature hovered around him.

“Hello! I seem to have myself in a bind!” Volo yells, as his Togekiss breaks right and slashes its wing in a diagonal, a blast of air solidifying into a blade before it sliced the leg off an approaching zombie. As the leg fell to the side, the zombie hopped forward, with the missing limb soon following behind it.

The superheroine leapt into action, breaking into a sprint as a spectral rhino surrounded her. Amaya barges through the horde on the other side of Volo, tossing several zombies into the air as she charges. Arriving beside him, she skids to a stop, backhanding an approaching zombie to cave in what fragments of skin and bone it had left on its head.

With the stranger protecting his flank, Volo hollered another command, “Togekiss, Moonblast!” The flying Pokemon conjured a glowing pink ball, then launched it at another zombie, blowing a hole through its chest. The undead shambled forward, and Volo grimaced in annoyance as Togekiss hit it with another blast, taking it out at the legs.

Hitting an approaching zombie with a gorilla-powered palm strike to send it hurtling backwards, Amaya grimaced as the corpse stood back up, undeterred. She thought for a moment, searching for guidance from the ancestors or her memories. Her mind wandered to an argument Nate and Mick got into on the Waverider about movies. While she didn’t care whether the one in London or Pittsburgh was better, she did remember the rule they kept talking about.

“Aim for the head!” she yells back to Volo, quickly going up to a zombie and smashing its head with a double hammer fist. The zombie crumples, down for good, and Amaya gives a confident nod before making short work of the horde.

"Aha! Excellent deduction!" Volo replies, retrieving Togekiss and unleashing Lucario. The Aura Pokémon leaps into battle, a flurry of kicks and punches in Close Combat dispatching the remaining zombies. Sighing in relief, Volo laughs as Vixen turns to him. “Wow, talk about good timing!” He offered a hand, placing his other hand on the Pokéball on his hip to retrieve his Pokémon. “My name’s Volo! I’m a merchant with the Ginkgo Guild.”

She gives a soft smile that doesn’t reach her eyes, before she feels a tight grip wrapping around her ankle. Vixen looks down at a zombie who refused to die, its rotten teeth mere inches from biting her leg. However, the creature’s already slow speed turns glacial as ice surrounds it, before freezing solid entirely.

“Nasty things, zombies. Refuse to stay down, and they almost ruined your wonderful boots too,” a voice stated from the trees, before Dorian Pavus revealed himself to the two other adventurers. “Shall you do the honors, or shall I?”

Vixen, smirking, raises her foot and stomps, shattering the zombie into icy shards. “I can handle myself, stranger. Who are you?”

“Straight to the point. Normally I would expect a bit of gratitude for the person who just saved you from a rather nasty undead infection. But, given the circumstances, I’d wager some caution is appropriate.” The mage replies, stowing his staff and giving a slight bow. “Magister Dorian Pavus, of House Pavus, at your service.”

Amaya rolled her eyes, with Dorian’s smirk only growing at her annoyance. “Amaya. Just Amaya.” She looked between the two men, clearly judging each of them. Dorian’s smirk softened into a gentler smile.

“If I may be serious for a moment, I know we’re all supposed to be after the same thing. Or, rather, the same someone.”

“But that doesn’t mean we have to fight each other. Not now, anyway. If at all,” Amaya finished, nodding at Dorian. “There is safety in numbers…”

Interrupting the conversation, Volo raised a finger. “I do hate to interrupt the introductions, but perhaps we could walk and talk? I don’t think we’ll be alone much longer.”

The sound of howling wolves confirmed Volo’s suspicion, and the two others nodded in agreement. “You seem quite the frontierswoman, Amaya. Perhaps you ought to lead the way.”

As they turned their backs on him, Volo’s smile slipped into a thin frown. He’d hope the zombie that “slipped” his vision would’ve taken care of one competitor ahead of schedule, but it seemed he’d have to be more careful for this. Especially if the others proved as annoyingly friendly.

“Wait for me!” He’d say, voice raising in false anxiety as he gave his hefty backpack a jingle and kept pace with the others.


Rocket whispered a string of curses beneath his breath, ruining his attempt to move subtly through the woods. Lifting his injured foot from the root that had stubbed it, Rocket readjusted his grip on his blaster rifle and scratched his posterior. The sound of yelling caught his ear, replacing his annoyance with caution.

Reluctantly laying his rifle against a tree, Rocket scurried up, hopping from branch to branch to investigate. Unholstering one of his pistols, Rocket looked down at a large human covered in primitive metal armor, yelling louder than the three wolf-like people in front of him.

Achilles, catching the shaking of leaves above him, snarled back at the growling werewolves, retrieving his spear from their slain pack mate. "Your master sends dogs to fight me? By the gods, I will feed him the bones of you hounds for this insult."

A werewolf digs her claws into the ground, preparing to lunge, only for Achilles to leap through the air first. The monster can only raise her hackles in surprise before Achilles' spear finds its mark, impaling her through the heart. Her mate attempts to avenge her, swinging his claws across the shield on Achilles' arm, sparks flying. The demigod roars, swinging the shield into the werewolf's face, sending teeth, spit, and blood flying from his jaw as it collapses, unconscious and unlikely to wake again.

"Pathetic mongrels! Pups to the slaughter!" Achilles boasts, unfazed as the last werewolf leaps onto his exposed back. She snaps at Achilles' head, fangs cracking down upon his helmet as he attempted to shake her off. The warrior dropped his weapon and shield, grabbing the werewolf by the scruff of the neck. With his godly strength, he threw her onto the ground, ready to land the finishing blow, only for two blasts of light to emerge from the sky, taking his kill as they burned through her chest.

“Real impressive, pal,” Rocket said, making himself known as he cautiously lowered the now-smoking blaster pistol to his side. If this madman could take on these beasts by himself, he’d make a good meat shield for this job.

“A talking rodent? With a bow that shoots beams of Helios?” Achilles asked, yanking his spear from the werewolf’s body. “Yet another minion of this Strahd Von Zarovich, sent to vex me?”

“Hell no, I ain’t no one’s minion, human,” Rocket yelled back with an indignant shrug. “You call me ‘rodent’ one more time and it’ll be your turn to get two plugs to the back.”

“Watch your tongue, beast,” Achilles threatened, tensing his knees as he prepared to leap. “Still, if you do not work for my foe, then you are my competition. And I will not share this boon with any.”

Rocket laughed, jumping from the tree and holstering his pistol. “Cool it chrome dome. Don’t be tossin’ away a favor when you get one for free.”

As he observed the strange creature before him, Achilles’ glower eased. “I have heard the gods send their favor in animals. Who is your divine master, creature?”

“Uh…Kev Vin Bay Con.” Rocket offered, hoping that all that muscle didn’t reach his brain.

“Hmm…a local god, then. Very well – you shall aid me in my quest, rodent. What shall I call you?”

Smiling at his luck, Rocket strolled towards his abandoned rifle. “Rocket. We’re gonna have a lot of fun.”


In yet another corner of the woods, Luke Castellan looks solemnly into the small campfire he’d built. He’d already been making good time, falling into a familiar groove back as he wandered aimlessly, slaying the occasional werewolf or zombie. As much as he hated the bastard, Luke was thankful his deadbeat of a godly father was the god of travel and not something more useless like “metalwork” or “festive greeting cards”.

A rustle in the darkness interrupted his musing. He calmly stood, wrapping his hand around the grip of Backbiter as a young woman – maybe a year younger than himself at most – emerged, a hammer in one hand and three nails in the other.

“Stay still, stranger," Nobara demanded, cursed energy building within her. The blond teenager remained standing, his piercing blue eyes contrasting with his sickly pale skin. Even as he just looked at her, Nobara faltered as he seemed to look through her, causing her to involuntarily flinch before steadying herself.

"You haven't tried to kill me yet," Luke offered, Backbiter in hand but dangling loosely at his side. "Which means you and I can help each other. Sit down, relax. I won't hurt you."

The tense standstill was interrupted further still as another teenager entered the firelight. "Thank goodness! Finally, some friendly people!" Chie says with a grin, only to raise both her hands in surrender when they turn on her. A glowing blue tarot card appears in front of her, as the large, armored form of Haraedo-no-Okami appeared behind her.

After seconds that felt like minutes, all three teenagers begin to laugh, relaxing as they lay their weapons aside and power down. Chie smiled and took a seat by the fire, rubbing her hands together for warmth. "Jeez, ten minutes in the woods and we're all trying to hurt each other. That's crazy."

"You can't be too careful," Luke replied, sitting back down. After looking the other two over, Nobara sat as well.

"I bet I would've won, though."

"As if!"

The demigod watched the two other girls, a smile creeping on his face. Annabeth used to be just as excitable as this Chie, while Nobara's cool confidence reminded him of Thalia. Before he could keep wandering further down memory lane, Nobara snapped her fingers in his face.

"What's your name, dude? Are you even listening to us?"

"Luke. Luke Castellan," he said, seeming to satisfy Nobara as she left it alone.

"Now, have either you two had any luck finding food? I'm starving!"

Chie's grin fell into a sullen frown, the rumbling of her stomach answering for her. "I'd give up my left arm for a beef bowl or a grilled steak. Maybe even my copy of Trial of the Dragon."

"I set up some snares awhile ago, maybe they've-" Luke started as he stood up, only for Nobara to hush him.

"Trial of the Dragon?! I love that one," Nobara said, moving closer to Chie. "Have you seen it, Luke?"

The boy shook his head, an amused smile on his face, and the girls started to talk over each other, praising whatever this movie was. Shrugging, Luke sat back down, listening and talking with his new companions into the night.


Trekking through their woods, a clan of five mountain folk druids silently march. Their lord had told them of new adventurers in this valley, and the mountain folk did as Mother Night's champion commanded.

The lead druid, Podrick, held up a raised fist, bringing the clan to a halt, as a bat fluttered into view. He pointed his hand at the beast, muttering ancient druidic words, before speaking to the bat. "What have you seen?"

"A tall folk, but not like you. I can take you to her."

"You shall," the druid commands, and the bat flutters off. The clan begins to chant, moss-covered bark forming around their skin. Prepared for battle, they march, unaware of the crouching Evie Frye observing from the shadows.

"Best not get involved," she thinks to herself, stepping backwards and away from the druids. As she slinks away, the scent of fire and death overtakes her, forcing Evie to stop and cover her mouth to suppress a cough. Her vision shimmers into shades of blue, her Eagle Sense highlighting the last of the druids leaving in red.

She looks above her, where the scent seemed to come from, spotting a figure lit in green perched in the trees. "On the other hand…"

Unaware of the Assassin, Scorpion watches the druids process through the forest. He teleports down, quietly hiding behind a tree as they walk by. He loosened the chain of his kunai, preparing to launch his ambush should he be discovered, and watched as well.

"Up ahead, she rests." The bat says, now hanging from a branch on the very tree Scorpion hid behind. The druid nodded, pulling out a handful of plump grubs as the bat's rewards, leaving the creature to fly off with its feast.

"Ludvic, Vanesa, go ahead of us. Kill her quietly," the lead druid commands. "We shall wait here if she attempts to flee or fight. Glory to Lord Strahd."

The two druids nod, taking a few steps forward, only for a cloud of ash and brimstone to obscure them. Scorpion, his suspicion about these minions of his target confirmed, thrust his kunai into Vanesa's throat, letting go of the blade as the druid chokes on her dying breath. Scorpion spins and delivers a swift, fire-infused blow to Ludvic, stunning him, before grabbing him and violently snapping his neck

The druids panic, with a pair forming small balls of fire in their hands. Unimpressed, Scorpion pulls on the chain of his kunai, bringing the dagger back into his hand, before throwing it at a druid. The kunai strikes true, slamming into the druid's skull, before Scorpion teleports past Podrik and beside the other druid, drawing his katana and slicing open the druid's stomach in one smooth motion.

Podrick, the last man standing, loudly chanted as he brought his hand along his staff. The weapon glows in golden light, and he points it at Scorpion. "You will not find me as easy to best, outsider."

"Stay your hand, demon!" a voice calls out, and Scorpion instinctively teleports back several feet, narrowly avoiding a downward slash from Sophitia as she dashes into the fray. "I know not why you fight, but I will not let you kill in cold blood again!"

Scorpion teleports, swinging his katana, and Sophitia raised her shield, deflecting Scorpion's fiery blade. She stabs her short sword forward, missing the wraith as he teleports behind her, sweeping the leg and knocking Sophitia on the ground. He thrusts his katana down for the killing blow, but Sophitia rolls and deflects with her shield, sending the blade into the dirt.

She quickly rises as Scorpion abandons his weapon, the wraith delivering a sudden combo of kicks and punches. She jumps backwards from each blow, before dashing in when Scorpion misses an uppercut, slamming her shield into his chest. She follows up with several quick slashes, with Scorpion only narrowly dodging each. Sophitia finishes her combo with a downward slash, defiantly yelling "For the gods!" as her sword slams into Scorpion, who raises a pair of kunai to catch the blade. "You fight well, but none best the Shirai Ryu!"

The pair stay locked in, neither relenting, before a blast of concussive thunder shakes them both. The two fighters separate but hold their ground, turning to see the frustrated druid with his staff raised. He mutters another incantation, causing vines to sprout around the pair and entangle them.

"Now that you have exhausted each other, I shall bring you both to-" the druid taunts, before a cloud of smoke obscures them all. The coughing of the druid is quickly silenced as the warriors hear a quiet click of a blade unsheathing. The smoke and vines dissipate, revealing Evie, one hand wrapped tightly around the druid’s mouth and the other pressed against his neck. Evie removes her hand, sheathing her Hidden Blade as blood flows freely from the fatal wound. She lays the dying druid down, pulling down her hood and looking at the surprised warriors. "Are you done fighting, now, so that we may make proper introductions?"

Sophitia sheathes her sword first, a small smile of embarrassment on her face. "My apologies, sir. I did not realize what fight I had been walking into."

"Save your apologies, girl. Any servant of this Strahd is my enemy, and any ally in that fight shall be protected."

"I'm glad that's settled," Evie stated, already bending down to search the pockets of these travelers. Though she didn't expect anything as helpful as a correspondence or journal, she at least hoped to find out more about where she was and the people she'd be dealing with.

"You would loot the dead?" Sophitia asks, to which Evie shrugs as she discovers her prize. She jingles a small sack in her hand, the clink of gold apparent. "They're not going to use it." Scorpion grimaced, but silently joined as well, collecting some coin himself, a pouch of berries, and bundle of salted meats.

"We should move and find shelter," Sophitia offers, looking at the corpses and offering a silent prayer to Hades. Her less scrupulous companions stand and nod, with Evie standing and activating her Eagle Sense.

"I can handle that." She offered, following the glowing trail highlighting the path ahead by her Eagle Vision. "I'm Evie Frye, by the way. A pleasure, and not just given the circumstances."

"Sophitia Alexandra, servant of Hephaestus and wife to Rothion."

"I am Hanzo Hasashi, of the Shirai Ryu. I can see the symbols on your robes, Evie. What order claims you?"

"'Servant of Hephaestus'?" Evie asked, avoiding the question. "I've seen some queer things lately, but gods of antiquity? I'm surprised there are any who still worship them."

Scorpion remains silent, awaiting more, while Sophitia briefly catches the distraction. Deciding it would be better not to push for now, she continues. "Why would I not? Hephaestus has been graceful with me; a fine husband and good health for me and my loved ones. Do you not worship them?"

In spite of herself, Evie smiled and looked back at Sophitia. Given the clinking of Sophitia's armor, stealthy traveling was unlikely. It was best to get to know her new companions while she had the chance. Besides, she could use the conversation.


Allison Hargreeves suppresses a groan of frustration, taking one awkward step after another as she follows a cliff's face. Her boots barely kept her feet drier than damp in this wilderness, let alone help her climb a mountain for a better view. The pitch black darkness didn't help either, she thought as she tripped over a rock she hadn't seen. Landing clumsily on the ground, she finally yells out her frustration and slams her fists into the dirt. "Stupid! If I find out Viktor or Five had something to do with this…"

"It seems J'Zargo has found a companion," a purring voice says from nowhere, before a bright orb of white light illuminates the woods and reveals the Khajit, leaning on the cliff face that Allison had been moving her hand along for support. Allison immediately scoots back in surprise, ordering "Back off, furball!" J'Zargo, to his confusion, immediately walks backwards and hits his head on the stone wall.

"What magic do you use to control one as wise and intelligent as J'Zargo?" he asks, each hand crackling with elemental magic. Allison, seeing the attacks, brings one foot up before launching herself at J'Zargo, whose spells go wide as she tackles them both back to the ground. She puts him in a chokehold, but lets go as J'Zargo reaches back with his claws, slashing at her forearms.

"Enough! I heard a rumor you calmed the hell down!"

J'Zargo goes limp in her grip, allowing her to resume the chokehold. "I think we got off on the wrong foot, J'Zargo. Why don't you help me out?" The Khajit's eyes glaze over, before a friendly smile appears on his face.

"J'Zargo agrees. It is better to work together for survival, he thinks."

Allison lets go, offering a hand up. "There we go. I'm Allison."

The wizard brushes himself off as he takes her helping hand. "J'Zargo. This one was going to explore an abandoned cabin he found, but J'Zargo heard your scream, so J'Zargo came to see if you were friend or foe."

The actress laughs, putting a friendly hand on his shoulder. A talking cat man should be stranger, but after Pogo and Christopher, Allison couldn’t really be surprised by much anymore. "Well, I'm definitely a friend. No harm in checking it out."

J'Zargo waves his hand, creating another orb of light, and leads the way. Just as J'Zargo described, a dilapidated cabin emerged from the woods. Though the door had fallen down and mushrooms grew upon its paneled walls, the roof seemed fine, and that was enough for now. Before either could step inside, the sound of gentle crying catches their ear. The two look at each other, before J'Zargo's fists begin to crackle with lightning. He steps forward as Allison looks for a weapon, spotting a hefty tree branch that had fallen down. "Careful, Allison. This one will lead the way to protect you."

She rolls her eyes as she bends down, grabbing her improvised club. Out of the corner of her eye, a splotch of red catches her attention. Dismissing it, she follows J'Zargo inside, catching up to him as he stares at a small, hunched over shape. Even in the darkness, Allison recognizes the crying of a small child. Judging from her height, she couldn't be older than five or six, just like Claire.

Her instincts taking over, Allison drops the chair leg. "Shush, shush," Allison coos, going up to the girl. "J'Zargo, go start a fire. She's shaking like a leaf," she orders, looking back as she bent over. Seeing the khajit still standing with his magic ready, Allison glared. "Goddammit, help her."

Placing a hand on her knee, Allison reached out to the child's shoulder. "Why don't you tell me where your parents are?" She asks, going to place her hand on the girl's shoulder. Allison gasps as her hand phases through the child, who turns to look at her would-be savior.

She faces Allison, a smile on her bruised face matching the long, deep cut across her spectral throat. Drops of ghostly blood solidify as the young, dead girl reaches out, wrapping around Allison in a hug. She gasped as the child grabbed her, any warmth from her coat and pants freezing away in the child's grip. "Please don't tell my ma and pa that I let you in." She begs, staining Allison's shirt with more blood from her crimson tears. "I'm not supposed to let strangers in. Even the nice ones like the last man that came in."

"Of course not sweetie," Allison said through chattering teeth, looking at J'Zargo for help, only to see him absent-mindedly spraying flame into a long-abandoned fireplace. She tried to pull herself away from the ghost, but the little girl held on tightly, far stronger than one her size or age should be.

"You're not going to hurt me, right? The last man said he wasn't going to hurt me, but then he did. He said my pa was mean to him, so he had to be mean to me."

"J'Zargo, help m-" Allison starts, before the ghost grabs her throat. Despite the intangibility, the girl's grip was as cold and solid as ice. "You said you weren't going to hurt me. I can tell you're lying. And ma says you shouldn't talk if you're going to lie."

The ghost tightens her grip, and Allison's skin begins to dry up as the withering touch of the ghost drains her. She tries to swat at the ghost, her hands vainly phasing through the intangible body. Allison's struggles end as the ghost flares with blue energy, extracting the last of her life, tossing the corpse aside.

J'Zargo's mind returns to him, and he quickly turns the Flames back at the ghost, who merely walks forward through the magical fire. "Why does this not work? Undead should always fall to J'Zargo's magic!" The ghost does not respond, instead floating briefly into the air. She lets out a screech, blood from her throat flowing like a river as it cascades towards J'Zargo. Steeling himself despite the fear gripping him, J'Zargo creates a Ward in front of him, blocking the blood, and tosses a ball of holy light at the ghost. She screams again, this time out of fear, and she phases through the wall.

He turns to flee as well, sprinting out the door. Fearsome as J'Zargo was, some undead even he could not face alone. He stops as a piercing pain slams into his shoulder, forcing him to stop as he steps outside. Looking at the wound, several needles and thorns protrude from the wound. The trees surrounding him turn into people, their wooden arms glowing with a dim green energy.

The needle blights wordlessly prepare another volley, launching a hail of thorns and wood at the khajit, who hastily raises another ward. "Do not think J'Zargo will fall so easily!" He forms a spike of ice in one hand and fire ball in his other, dispatching two needle blights in quick order before more emerge.

"Mister, why are you being mean to the trees?" a small voice asks, forcing J'Zargo to turn around, spotting the girl again. She reaches out with her hand, hoping to destroy him as she did Allison. J'Zargo backs up, pulling out a scroll, and casts his Flame Cloak spell. The incantation finishes just as she grabs his wrist, causing both caster and target to explode in a blast of fire.

Knocked to the ground, J'Zargo weakly groans, looking up to see pieces of ethereal dust where the ghostly girl once stood. "J'Zargo has done it again, excellent." He boasts just as the remaining needle brights surround him. The wooden monster raises its arm, allowing J'Zargo only a moment of realization before it swings, sharpened claws quickly digging into his throat and silencing the khajit forever.

Content with their work, the remaining monsters disperse, seeking out others to destroy. A few moments later, a pair of large dire wolves emerge, sniffing at the body of J'Zargo. One ignores it, entering the cabin, while the other grabs J'Zargo's leg. After waiting briefly for its companion to return with Allison's body, the pair trot away with their prizes. The master would be pleased.

Session 2: Welcome to Barovia[]

The constant, pitter patter of rain filled the silence as Luke and his companions walked on a poorly tended dirt road. He shivered, and looked enviously at Nobara's long-sleeved jacket. While his jeans kept his legs reasonably dry, his t-shirt had become thoroughly soaked by now.

"How are you not freezing, Chie?" Luke asked, breathing what little his warmth his breath could create onto his hands.

"One of the benefits of my Persona. It won't help if it starts to snow or anything, but a little rain is fine for me." She answered cheerily, either unaware of or ignoring her companions' obvious discomfort.

"I've been meaning to ask about that. Both of you, actually." Nobara started, the raised tone of her voice revealing the hanger she had warned her companions about. "I mean, I kind of get yours, Chie. Inner self, out in the real world. But why the card?"

Chie shrugged. "Beats me. My buddy Yu made a card appear in his hand and I sorta…did what he did, I guess. How do your powers work, since you're asking?"

"Jujutsu sorcery. Basically, I channel negative emotions into energy. Then I put that energy into nails, and take out any monster that looks at me wrong." The sorcerer then turned to Luke, who had remained quiet.

"What about you, Luke? We've fought a couple monsters now, and all I ever see you do is swing that sword of yours."

"Yeah."

Chie spoke up. "Are you, like, super strong? Like 'smash through a wall with a hiya!' strong?"

"I mean, I'm stronger than most guys my age thanks to being a demigod. But not that strong."

"What about fly?"

"In a plane, but I don't think any of those are around. Besides, I don't think Zeus would take kindly to me flying in his domain."

The two girls slow down, looking at Luke with curiosity and concern. "No way. You're just some guy?!" This time, Luke stopped, turned, and smirked, before he kept going.

"Hold on mister! You don't get to act all cool and mysterious like that! You're gonna at least tell us about yourself." Chie gently grabbed Luke's shoulder, stopping him. "You must have some really powerful friends if-"

Luke promptly spun around, grabbing Chie's wrist as he turned around with a glare. Chie instinctually recoiled and Nobara's hand drifted to her hammer.

"Enough."

Catching Chie fall back in surprise and hurt, Luke sighs and softens his frown. "I'm sorry. It's just…friends are a touchy subject. I'm not in the mood to talk about them." He'd learned by now not to go down that particular spiral of angst too far, but he had a feeling Chie wouldn't back off if he didn't give her a bone to chew on.

"Oh, I'm sorry Luke. There I go, putting my foot in my mouth again." Chie apologized, walking back beside Luke. "Well, once we get out of this, maybe we can be friends. I think you'd get along with all my friends, especially Kanji-kun."

"Sheesh, yeah. No need to get all dramatic, Luke," Nobara said dismissively, though not harshly. "I've already got one knucklehead and one grump for friends. I don't need more."

The three laugh as the fog seems to break, revealing an end to the dirt road. A small town, lights barely flickering between haunting, sagging buildings awaited them. A solitary bat flies over them, breaking their stunned silence.

"That's super creepy." Chie states, pulling out her glasses and placing them on her face.

"Probably a trap." Nobara states, readjusting her tool belt to place her nail pouch closer.

"Try definitely. You couldn't get more Wicker Man if you tried." Luke agreed, taking his hands out of his pockets and placing one on Backbiter's. "Shall we?"


Achilles scanned the empty, silent village of Barovia, the eerie quiet sitting poorly with his thirst for battle. How great could this Strahd be, to leave his subjects abandoned and alone, with neither banner on their walls nor soldiers on their streets.

"Can you quit standing so stills? You're makin' me uncomfortable, Achilles." Rocket grumbled, his blaster rifle held up as he stepped onto the cobbled path.

Moving the barrel of his blaster from rooftop to rooftop, the muted sound of shuffling feet hit Rocket's keen ears. He spins, turning his blaster down a dark alley, where a lone figure emerges from the dark void. The shadows desperately hugged the stranger's silhouette and Rocket felt the air go from chilly to blisteringly cold.

As he opened his traveling cloak, revealing a fine red shirt with finer gold embroidery lacing together his family crest, Strahd Von Zarovich gave a polite bow of the head.

"At ease, Achilles, son of Peleus, and the one known as Rocket. I am Count Strahd Von Zarovich, son of Barov Von Zarovich, and liege lord of Barovia. I welcome you with the hospitality befitting every honored guest of my lands."

Amazed at his luck once again, Rocket raised the barrel of his rifle as Achilles to planted his spear in front of him. "I do not request such rights from my enemies, lord of Barovia. I am here to kill you, and will not be swayed from doing so."

Unfazed by the declaration, Strahd stepped forward. "I do not deny your purpose, and though I clearly do not wish to die, I would not insult you by flattering you into peace. But," he said, brandishing a simple but fine rapier and laying it upon the ground before the demigod, "As lord of this land, it is my duty to offer it to you all the same."

"C'mon, let me blast this blowhard and get us the hell outta here," Rocket insisted, moving past the spear and aiming. Strahd frowned, waving his hand, and Rocket yelped as the blaster started to burn his paws. Achilles pulled his spear from the ground and stepped forward to fight, but a single, solitary clap of thunder broke the tension. The demigod looked to the sky in fury, met with deafening silence.

"It would not be right by the gods," Achilles stated bitterly, stowing his spear beneath his shield. "Ease yourself, Rocket. We shall respectfully accept the lord's hospitality, before we slay him as honorable men." Strahd grinned, turning his back to the two and approaching the door of a house.

"Hey, if you wanna give up on the prize, that's on you," Rocket says with a shrug, drawing a laser pistol. Achilles grabbed the raccoon by the scruff of the neck and firmly yanked the pistol from his grip. He tosses it to the ground and steps on it, bending the barrel into the ground. "Do not forget yourself, servant of Kev Vin Bay Con. As you serve your god, you so serve me. And we will honor our host's offer."

"Alright, you win. Now put me down, this is humiliating."

Strahd firmly raps his knuckles on the door twice. "Please, open your doors, for your lord and his guests seek shelter on this cold night," Strahd proudly declares, with a middle-aged woman granting his request as she flings her door open. "What is your name, young lady?"

"I am Mary Lahovary, my lord. You are welcome," she stuttered out, bowing deeply as she hustles back inside. Behind her, a younger woman with soft blue eyes and brown hair in a bun rises from her seat, going into a low curtsy. Her mouth opens in surprise, before an impatient cough from her mother gets her attention. “Gertruda, my lord.”

Achilles and Rocket reluctantly follow into the dark house, filled with a single table, chair, bed, and unlit fireplace. With his night vision, Rocket saw the threadbare blanket and smelled the stench of rotten potatoes. A pang of pity crossed his mind, but he shoved that down as he laid his no longer smoldering rifle against the doorframe.

Visibly nervous, Gertruda shuffles away to light a candle, but Strahd raises his hand first. Her meager fireplace bursts into a bright, vibrant flame, filling the room with light and warmth. "Please forgive me my lord. Trade from Vallaki and Krezhk has been slow, and the ground is not as kind as His Grace."

Strahd disrupts her pleading, merely retrieving a sack from his belt. "The 'Blood of the Vine' is still open, correct?" Mary nods, and he drops the sack on the table, where it lands with a heavy thud and the clinking of many coins. Rocket's eyes flash with greed, quickly looking over Strahd's appearance for any more goodies, as the lord speaks. "Fetch us two bottles of the red dragon crush, a bottle of the champagne du le chomp, and whatever meal is being served. Keep what gold is unspent."

Practically crying with gratitude, Mary takes the money and runs from her home, leaving the four alone. Strahd waves his hand, levitating the table and moving it aside. He sat on the ground, crossing his legs, and gestured for the two warriors to do the same. "There are not enough chairs, but many years ago I learned to eat as they do in Zakhara. We shall do so as well, as equals."

Achilles placed his weapons to the side, sitting as Strahd did. Rocket glances over to the young girl, watching her as she remains still. Seeming to finally notice her presence, Strahd beckons Gertruda to do the same. “Sit, girl. A woman of your beauty and grace should not be made to stand in her own home.”

Rocket swallows a nervous breath while Gertruda does so. He didn’t like this, not at all, and as he reluctantly sat down, he reached into his pocket and started to tinker as quietly as he could.


Dorian twirls his staff, drawing the ambient magic in the air into the head of his staff, before slamming it down. A circle of lightning conjures around him, before wildly coursing through the ground. A revenant, his sword raised to strike Vixen's back while she dispatched another undead warrior, goes still, paralyzed by the lightning. The bolt arcs to the other monster, who similarly locks up as Vixen lands the final punch.

"You got us into this mess, Volo! Be a dear and clean it up, please." The mage yells, creating a magical barrier over the scholar and his animal companion. Arcanine growls in Dorian's direction on her master's behalf, before slamming her paws into the ground. Chunks of stone and earth rip out of the dirt road, sliding into a trio of revenants and putting them to a temporary rest.

"Wow, what a fight! This sure is exciting," Volo says, smiling gleefully at his two companions. Dorian rolls his eyes as Vixen walks beside him, ignoring the hapless scholar. Volo frowns, pretending to fiddle with his Pokéball as he eavesdrops.

"I don’t suppose we could leave him behind? We can’t go five minutes without the clanging of those pots and pans of his waking up every loose patch dirt around us."

Though she’s tempted to agree, Amaya looks back at Volo. Her stoic frown loosens as he affectionally pets his large Pokémon. The Arcanine barks with pride and Volo makes a show of it, burying his face into Arcanine's mane. "Not yet. Judging by the tracks on the road now and that light in the distance, I’d say we’re about to hit a town."

Dorian rolls his eyes, ready to make a witty counterargument, before Volo puts his hands on each of their shoulders. He steps beside them – more like pushes them apart, Amaya notes to herself – and breaks into the conversation. "That’s great news, Amaya! I’ll have Togekiss scout ahead."

Before either could stop him, the Fairy Pokémon flies above and past them. Satisfied he’d put a stop to any plans to ditch him, Volo innocently peers down at Amaya’s chest. “I must admit, I’m fascinated by that necklace of yours, Amaya. Where did you get it? And Dorian, that staff of yours is intriguing! Is it the source of your abilities?”

"It’s a relic of my family-"
"My dear Volo, the magic is entirely-"

Letting the pair stumble over their explanations, Volo listened with genuine curiosity as his distraction worked yet again. He didn’t love how talkative these two were, and he could tell Amaya particularly was starting to study him more closely.

“Amaya, you were right yet again. We’ve finally found a village.” Volo exclaims when Barovia came into view. As they walked through the gate and onto its streets, Togekiss returned to the group. She circled around them twice, both Volo and Amaya understanding her requests to follow, before flying away.

The trio follows, walking for one minute and arriving a decrepit, hollow tavern. Above the door, a simple sign dangles, with the name "Blood ofn the Vine" etched on it. The paint may've once been a vibrant red or purple, Dorian theorized, though now it was a faint, chipped brown.

"Lovely little spot," the mage muses, observing a human woman rapidly pushing through the door. "At least there's a chance to put up our feet and warm our bellies." He confidently strides in, followed by the other two.

A fireplace flickered with light, barely enough to keep the room illuminated and providing what could only technically be described as warmth. In addition to the woman who had entered before them, Vixen noticed the others present in this poorly kept tavern: three teenagers, each in modern, earthly clothes; a trio of adult humans, two with hoods over their heads while their armored companion gave a friendly wave; and the woman from before, talking with a human man cleaning glasses behind the bar. All except the bartender quickly turn to the new arrivals.

"Cheery place." Dorian quipped, breaking the tension as Luke and Nobara smirked at their table. Satisfied nobody would try to kill him yet, Dorian walks up to the bar. The woman quickly slinks away, Dorian raising an eyebrow but dismissing the oddity. "Evening, my good man. Tell me, is it only swill on tap or do you have a decent vintage available to those with means?"

The bartender stares at Dorian blankly. "One copper for a glass. One silver for a pitcher."

"Of…?"

Nobara scoffs, waving a hand dismissively as she drinks from her cup of water. "I wouldn't bother with that guy. He doesn't say anything except what's on the menu." She gestures to a nearby table, and Luke stands up to drag it over. "You can buy the first pitcher."

Meeting only cautious, analytical glares from Scorpion's table, Dorian shrugs, placing a gold coin on the counter. "I'll take two pitchers of your finest. Keep them coming; I'll be starting a tab."

As one group of adventurers joins another, a woman with flowing black hair emerges from a side room within the tavern, carrying two pitchers, while a similar-looking woman follows with several cups. "Welcome to our humble inn, travelers. I am Mirabel, and this is my sister Alenka," the former says, placing the drinking set down. "If you need anything, please let Arik know."

As Volo takes a seat, he feels a hand in his pocket. He subtly turns, spotting a winking Alenka as the two return to wherever they hid away before. Strange, he thinks to himself, before pulling out a small, pen-sized scroll. With his companions distracted by introductions, he reads it, eyes widening.

"Volo of Hisui, servant of Giratina, you are invited to meet my chamberlain Rahadin outside. Sincerely, Count Strahd von Zarovich."


"Are you sure we shouldn't join them? The more allies we have, the better our odds," Sophitia asks her companions, who remain stoically quiet as they watch the lively table of other adventurers.

"More does not always mean safer, Sophitia. I have traveled with you both, and you have proven both honorable and effective," Scorpion replies, taking notice of the teenage boy. He recognized the intensity hiding beneath the boy's neutral surface, even as he seemed to speak candidly with the others. "We do not need to be burdened by others."

"Hanzo's right, though I think he's got his eye on the wrong mark," Evie perks up, briefly nodding at Volo. She filters her Eagle Vision on, seeing him outlined in yellow while her companions were shades of green and the other partons were blue. "Sophitia, you're a good judge of character. Keep them distracted while we tail him," she orders, already rising with Scorpion as Volo walks out. Sophitia nods, bringing their pitcher in her hand as she goes to introduce herself.

As the two step outside, Evie's Eagle Vision flickers again, spotting Volo's yellow footsteps in the ground. Evie points them out to Scorpion, starting to follow, before the footprints disappear and a new set illuminate with her Eagle Sense. "What's this…" she mutters, following the tracks to see the peasant woman from before turning a corner.

"What is wrong, Frye?"

"Don't know. Volo went that way," she states, pointing to an alley beside the inn. "Something important is happening here, so it's best we split up."

Though tempted to question her further, Scorpion nods as Evie raises her wrist. The grappling line shoots to the roof, propelling Evie upwards, while Scorpion slips into the shadows.

Finding the wandering scholar wasn’t difficult, with each footstep and tingle of trinkets in his backpack revealing his path. Scorpion stuck to the ground, teleporting from shadow to shadow as they passed house after house. He briefly considered a higher vantage point, but the heavy footsteps of a purple, dragon-like creature jumping above him from house to house rewarded his caution.

Before Scorpion could consider how to take out Volo's guardian Pokémon quietly, a voice broke out in the darkness. "Volo, I assume? I am Rahadin."

As the Garchomp dashes from its current perch to another rooftop, Scorpion slinked ahead, attempting to catch up with his target. He hides behind a stack of barrels, catching sight of Volo speaking with a thin, tall elven man, with a pair of scimitars by his side. A glance at the sparse building and its creaking, ancient sign read "Bildrath's Mercantile". He strains, able to catch the end of the figure's sentence.

"…and the woman's power is in her necklace, then?"

"That's what I've been able to gather. I think Amaya and Dorian intend to ally themselves with the children."

The figure pauses, as if listening to a hidden speaker, before continuing. "Very good, Volo. Do not interfere with this alliance. Learn what you can."

"And when I get them to the castle gates?"

"I will be waiting, with a proper retinue. After that, my lord will reward you handsomely for your service. Perhaps even a chance to leave his domain for the Distortion World?"

Volo's smile revealed his intent. Scorpion leaps into action, teleporting between the two men with his katana swinging towards Volo's neck. The scholar screams, raising his hand in a feeble attempt to block the blade, only for the sound of steel hitting steel to save him. Rahadin emerges from mist with one scimitar blocking the blade. He lazily pushes forward, using his other hand to draw his second blade.

The elf swings at Scorpion's side, forcing the wraith to teleport back. Rahadin closes the distance, a whirlwind of steel lashing out Scorpion. Though his blade blocks and parries, Scorpion winced as one slash goes through his defense, nicking his bicep. He teleports behind Rahadin, sword sheathed and fists wreathed in hellfire, but a large figure slams into Scorpion. Garchomp’s claws, glowing with blue and red energy, slash into Scorpion, with the wraith coughing up blood as he is flung into a house.

Scorpion rises quickly, facing down Garchomp and Volo. Rahadin, sheathing his swords, whistles. A spectral horse conjures itself by his side and the elf gracefully lifts himself into the saddle. "Deal with this one, Volo, before you rejoin the others. Strahd is watching."

"With pleasure," Volo replies as Rahadin gallops away, tapping the seals on his pokéballs. Lucario and Arcanine charge towards Scorpion as Roserade and Spiritomb join Volo by his side. Togekiss, soaring above the area, dives into the alley, making the first move as she forms a blade of air. Scorpion ducks and teleports onto a rooftop, then above the startled Togekiss. As she turns to face him, Scorpion falls, burying his katana in the beast's chest and teleporting back to the level ground.

Scorpion looks over at Volo, momentarily stunned when his dead companion crashes in front of him. The ninja silently takes a battle stance as Volo, tears of rage in his eyes, yells to his other Pokémon. "Don't just stand there! Kill him!"

Roserade unleashes a tornado of petals at Scorpion, who replies with a blast of fire that burnt through the flowers and torches the Rose Pokémon into kindling. Spiritomb twirls and elongates its spectral form, striking at Scorpion's mind while the other Pokémon charge.

Lucario encases his fist in steel and delivers a blow to the briefly stunned Scorpion as Garchomp slashes. The ninja takes both blows before Arcanine traps Scorpion's arm in his maw. The Legendary beast drags Scorpion away, who retorts with a kick of hellfire that strikes Lucario. Yelling in pain, the beast falls in agony, steel spike on its chest melting and forcing it to the ground with an unceremonious clunk. Scorpion teleports out of Arcanine's grip, stepping beside Garchomp and teleporting back to Volo.

The trainer steps back, beginning to run as Spiritomb moves to protect his owner. Scorpion grabs the stone base of Spiritomb's body, purifying it with another surge of hellfire, before tossing the dead rock at the leaping Arcanine and knocking it out mid-air.

"Help me! He's trying to kill-" Volo yells into the streets, only to stop as Scorpion's kunai pierces Volo's back. The wraith drags Volo back, a line of blood covering the cobblestone. Scorpion heard the footsteps of Volo's remaining beast and spins. He throws a pair of kunai at Garchomp, who swiftly ducks below them.

Volo's last Pokémon sails forward, claw glowing, while Scorpion flicks his wrist. The chains of the kunai twirls around, wrapping around Garchomp's neck and choking the dragon. The wraith pulls Garchomp towards him, lets go of the chain, and punches, burning a hole through Garchomp's chest. The stunned Pokémon collapses, leaving Scorpion alone.

As Volo stares up into the empty, dark sky, his vision fading in and out, he merely smiles. "It doesn't matter. I'll be in the embrace of Giratina soon," he says, coughing as Scorpion reappears in his field of vision.

Scorpion nods in satisfaction, drawing another kunai. "A quick death is the only mercy left for you."

Volo nods, muttering "I've done my part," as Scorpion buries the kunai into his heart. As he breathes his last, gasps behind him force Scorpion to turn around. The rest of the adventurers look at the dead Volo and Scorpion's bloody dagger in shock, including Sophitia.

"We heard fighting from inside. Hanzo, what did you do?" Sophitia asks, looking nervously as Dorian, Chie, and Vixen begin to glow with their magic.

The wraith frowns, nodding solemnly at Sophitia, before teleporting out of sight, alone in the night again.


"Alright Evie, you're not in London anymore. Just stick the landing like you're back in Crawley." The Assassin takes a few steps back, before leaping from one house with solid brick onto wet, loose thatch. She thrusts her Hidden Blade into the roof, clinging on, before pulling herself up. Steadying her grip, she crawls forward, careful to keep quiet as she peers over the other side.

Though her mark had already returned to her house, Evie could hear faint whispers within. She slides down the other side of the roof, gripping its edge before gently and quietly landing on the ground. She continues along the wall, hiding beneath a window, and peeks inside.

"Your daughter has kept us wonderful company, Mary. She'll go from beautiful to ravishing any day now," Strahd says with a smile on his face, a baked potato and slice of bread untouched on his plate. Across from him, the woman and her teenage daughter nod enthusiastically.

"Of course, Count Von Zarovich! Gertruda is…flowering into quite the woman!" Evie puts a hand to her mouth to hide her gasp of surprise, ducking to ensure she remains undetected. Her target was three feet and a pane of glass away from her, and she knew she'd need to be more careful.

"Your hospitality is appreciated, Count Strahd. But the time to break fast and act as fellows has ended," a different voice, male and with an accent resembling Greek, Evie noted. "We ought not fight in the home of your subjects."

Evie looks back in, spotting with confusion now as the final figure inside made itself known – a walking raccoon, a strange gun in his hands. Stranger yet, it spoke. "'bout friggin' time. Been waitin' to blast this asshole into the sky for the last thirty minutes."

The vampire merely raises a hand, looking Achilles directly in the eye. "You are too hasty, Achilles. There are others to be dealt with, so this may truly be a battle between you and I." Strahd turned, looking into Evie's eyes. "Like the woman eavesdropping on us. Take care of the beast while I deal with her."

Evie hastily falls back, drawing her revolver and a smoke bomb as Strahd turns into mist. The women inside scream as the charmed Achilles grabs Rocket, wrapping his hands around the raccoon's throat. "What! Ya! Doin'! Asshole!" Rocket yells between gasps, reaching into his pocket. He tosses small discs onto Achilles' breastplate with one hand, the other pulling out a small metal rod with a button. Rocket presses the detonator and the small discs crackle with electricity, tasing Achilles. The demigod convulses briefly, throwing Rocket through the front door as he tears at the small devices.

As Rocket picks himself up, Evie runs by him. She falters for a moment, muttering "Bloody hell…" as she picks him up. The thief mutters a thanks as he draws his second, unbroken laser pistol. The pair raise their guns at Achilles, who hunkers behind his shield at a barrage of laser beams and bullets. The hairs on Evie's neck stand as mist coalesces around her, surrounding the Assassin. She turns around, swinging her Hidden Blade, but Strahd catches her wrist as he reforms. He flexes, breaking the blade from the gauntlet and shattering Evie's wrist beneath it.

Evie tries to step backwards, but Strahd moves faster, slashing her face with his claws. She screams as the claws tear her eye from its socket and nose from her face. He puts her into a headlock and exposes her neck, tracing a thin line along her skin and drawing blood. "I apologize for the rushed introduction. In another time, you may have proven yourself a worthy bride," Strahd laments, whistling to get Rocket's attention. "Run along little creature." He orders, before burying his fangs into Evie's neck.

Rocket pulls out a small grenade from his bag, closing his eyes he pulls the pin on his flashbang. The bright flash fazes neither Achilles nor Strahd, only throwing off the former's aim as his spear plants itself beside Rocket. Not waiting to get caught again, Rocket flees, firing blind shots behind him as he runs away. Achilles roars, retrieving his spear and pursuing.

Strahd tosses the drained corpse of Evie aside, retrieving a handkerchief from his pocket and wiping his mouth clean. Towards the town square, he heard the sounds of screaming and combat, and smiled.

Session 3: The Silent Night[]

Amaya runs over to Volo's corpse, desperately putting pressure on the wound on the scholar's chest. "It's no use, Amaya. He's moved on," Dorian mutters between chanting beneath his breath. Volo's body glows with green energy and wisps of smoke begin to rise around them.

"Fortunately, the Veil between our world and the Fade is quite thin here. A bit of twisting here, a flare of mana there… aha!" Dorian finishes muttering an incantation and an opaque, spectral image arises from the body.

"What ungodly magic…" Sophitia grimaces, drawing her sword and pointing it at Dorian.

"Oh fantastic, a philistine."

Nobara quickly took Sophitia's side, hammer in hand and glowing with cursed energy. "I never met any good person bringing people back from the dead. Especially idiots with nice hair and that use big words."

"You like my hair?"

"It's alright."

A cough from Luke broke up the banter, with Dorian gesturing vaguely towards the spirit. "If it makes you feel better, I didn't bring him back. I simply grabbed a little fragment of him before he took the long nap and bound it to a spirit. The spirit follows its killer, so that-"

Blasts of fire and bullets disrupt the relative peace of the group, turning their heads as Rocket flies towards them. He skids to a stop mid-air and he gestures wildly behind him. "Listen up jerkwads, either get ready or get lost because one pissed off hunk of metal is making his way here."

On cue, a yell of rage echoed through the village of Barovia as the lone figure of Achilles stomped down the street. The clouds above release drops of rain, which turns into a downpour, as the demigod roars through the weather, louder than the thunder. "None of you are worthy to win this bout! Come, test your strength of arms against the greatest warrior of history, Achilles!"

Sophitia, Chie, and Amaya instinctually head towards the front, the former more gleefully. "Achilles? As in the Achilles? I am Sophitia, champion of Hephaestus!" She exclaims, none noticing the scowl appearing on Luke's face. "I accept your challenge!"

The baker's daughter sprints forward, sword crackling with electricity, while the terror of Troy charges, long spear aimed at Sophitia's heart. As the two meet, Sophitia dashes forward, flicking her sword to deflect Achilles' spear and strike her shield into his. Her excitement gives way to concern as the aspis, backed by Achilles' strength, slams into her. A sweep of his spear knocks her off her feet. He raises the butt spike, preparing to skewer her and move on to his next foe.

"HIIIIYAH!"

Chie jumps into the fight, kicking the spear off its mark. Achilles attempts to slam his aspis into the teenager, but a glass shield conjures into existence and reflects the attack at Achilles. Though unsure where or how, a powerful blunt force batters Achilles' chest, though the demigod holds firm. He pulls his spear out of the ground and backs up, getting space as Chie picks Sophitia up. "Amaya, you're up!"

The demigod turns as Vixen charges, a spectral elephant shimmering around her. She builds up speed as the weight of the animal takes over, daring Achilles to face the rush of an elephant or get out of the way. "You fool! I have fought gods and monsters. Beasts of this world are nothing!" Achilles taunts, grinning as he thrusts his spear into the dirt.

Vixen's eyebrows rise in shock, unable to slow down, as Achilles steps to the side and raises his arm, clotheslining the hero. The spectral elephants shatters as Amaya grasps her throat desperately, struggling to breath. He retrieves his spear from the dirt and stabs downward, stopped by a turquoise barrier forming around the stunned Vixen's form. Dorian twirls his staff as a bolt of lightning spontaneously strikes Achilles, paralyzing him long enough for Vixen to crawl backwards and stand back up.

"Hey, meathead! Over here!" Nobara yells as she launches three nails infused with cursed energy at him, each digging just enough to stick into Achilles' helmet. He spins and throws his spear at the young girl, only for Luke to cover for his friend by knocking it aside. "Cutting it close, Luke," Nobara teases, the demigod only chuckling as he advances towards Achilles.

"Surrender, Achilles. We can still work together." Vixen demands.

The demigod glares at those surrounding him – the young boy and three of the girls surrounding him in a square, while the red-headed girl and the sorcerer cowered behind them. The raccoon hovered above, aiming its strange fiery crossbow at him. Achilles smiled.

"Finally. A fight worthy of my talents."

The air hangs with intensity, everyone waiting for someone to make the first move. A clap of thunder breaks the standstill. Achilles dash towards Sophitia to his north, avoiding the large explosion of icy crystals and fire created by Chie and Dorian. She jolts into action, backstepping to avoid a thrust from his xiphos and countering with an overhead slash. He quickly raises his sword to parry while lifting his shield to block a flanking blow from Luke.

Achilles, both arms raised, spins to face Luke, the edge of his shield catching the back of Sophitia's head while he turns. Achilles swings in a downward thrust at Luke's neck. The boy steps back, nimbly avoiding Achilles' attack while using the longer length of his sword to thrust past it, aiming for the neck gap in the man's armor. Achilles twirls his sword to parry while readjusting his stance, pivoting away from Sophitia and outside the square, leaving just as Chie's Persona swings its red curved blade where he just stood.

He kicks up, flinging mud and stones at his two opponents, distracting them as he turns. Achilles presses into the ground then leaps, barreling towards Dorian and Nobara. The former casts Fade Step, narrowly avoiding the decapitating blow, while Nobara steps to the side.

She places her feet on Achilles' shield, using it as a springboard to jump away, launching a nail at Achilles to buy space. He ignores the small hardware tool hitting his shoulder as he grabs his thrown spear, swinging its haft into Nobara's chest. She grunts in pain but goes with the blow, flipping mid-air and sliding into a crouch. Nobara pulls out a straw doll and nods to Vixen.

Luke catches up to Achilles first, swinging Backbiter at Achilles' spear. He feints a step forward, waiting for Achilles to push him back with the shield as he did with Sophitia. He takes the bait, shield barreling towards where he'd thought Luke would be. With the shield extended, Luke quickly dashes around, striking at Achilles' elbow. The warrior moves his arm, clumsily blocking the blow with his gauntlet, and turns to face Luke. "You fight well, boy. As if trained by Chiron himself."

The boy smirks as he parries a spear thrust and ducks beneath a follow-up swing of the haft, quickly darting under Achilles' spear to land another glancing blow off his arm. "Thanks. And I was." Achilles' grimace turns into a snarling grin.

Several small projectiles slam into his back as Rocket shoots him, bullets clanging harmlessly off the cuirass. "Contemptible rodent," Achilles grumbles, before throwing his spear at Rocket. He pivots in the air, and the spear glances the jetpack's thruster instead of impaling Rocket. "You freaking dirtbag!" he yells as he crashes onto a nearby roof. He holsters his pistol and takes a canister off his back, which deploys into another rifle. He continues taking potshots at Achilles, though most land harmlessly in the mud or against the unbreakable shield.

Chie launches herself at Achilles, her Persona forming a giant fist as she casts God's Hand. The spell descends towards Achilles' shield, forcing him to break his clash with Luke to protect himself. He looks past his shield as Dorian and Nobara begin a barrage of attacks, cursed nails and bolts of fire pummeling away at the shield. "Futile! This is a weapon of your beloved god, Sophitia! It shall not break!"

"That's what I'm counting on," Vixen moves in as the flurry of projectiles stop, the form of a gorilla appearing over her. Vixen grabs Achilles' shield, attempting to wrestle it away from his grip. As she does so, Nobara slams another nail into the arm of her straw doll, and black spikes of cursed energy pulse from Achilles' arm. He screams but only grows angrier, his torn up arm still strong enough to begin shoving Vixen inch by hard-fought inch towards a wall to pin her.

Luke and Sophitia go on Achilles' flank, forcing him to stop pushing Vixen and defend himself with his sword. While he parries Sophitia's slash aimed for his neck, Luke's sweep at his knee strikes true, slashing the back of his leg open. He kneels down briefly, but with just enough exposure as Chie eagerly sprints forward. "Here's our chance! Let's do it!"

She jumps into the air and kicks Achilles in the head, knocking the helmet off. Luke dashes in, slashing across Achilles' arm, cutting the shield's straps. Vixen grabs the shield and throws it aside, before landing a gorilla-powered haymaker on Achilles. Sophitia whispers a prayer, before her shield becomes cloaked in lightning and she uppercuts their foe into the air. Sophitia throws her sword, burying it to the hilt in Achilles' chest before it explodes in a final bolt of lightning.

As the Greek falls to the ground, body bleeding, bruised, and singed, the remaining combatants unsteadily look at each other. Dorian glances back to Volo's own body, the ghost long since departed. "Well, there goes that bloody lead."

Rocket climbs down from his perch, despondently collapsing his blaster. "I was looking forward to putting one between his eyes." The animal turns and unzips his pants, relieving himself on the corpse. "At least I get to do this." Eliciting laughs from the children and a groan from Amaya, the group returns to the tavern, tired but victorious.


That evening, as she retires to her room, Sophitia doffs her armor, trading it for a simple pair of pants and tunic provided by the inn's owner. Amaya, her roommate for the evening, had made her mistrust of Sophitia apparent during dinner. I cannot blame her. I had vouched for Hanzo and Evie, and they found him over the body of their friend. Evie is still missing. Sophitia walks over to the foot of her bed and pours herself a glass of water.

"Sophitia."

She covers her mouth to keep from spitting her drink out, before swallowing without facing him. "Hanzo, why did you run?"

"Because I had killed a traitor, and they would not believe me if I told them it was so." Scorpion removed his hood, wiping drops of rain from his rugged face. "You spoke with them; do you think they would have trusted me so easily? With my blade still wet from that man's blood?"

She briefly thought on it; while Dorian and Luke might have been willing to listen, she knew he was right about the others. "Even so, you talk of honor. The virtuous thing to do now is return, explain yourself." She takes another sip from the glass, coughing as it goes down.

Scorpion shook his head. "There is a greater injustice than that to my character. Evie is dead." Sophitia finally looks up at him, muttering a mere "Oh gods…" as she takes in the news. The night felt colder somehow, though she felt heat begin to radiate from Scorpion.

"What Von Zarovich has done to this valley is unforgivable." Scorpion explains, smoke starting to rise from his shoulders. Sophitia's hand instinctively went to her blade, though she dared not strike yet. Something about this was different than the malfestation she had been sent to dispatch years ago.

"Hanzo, together we can-"

"No, Sophitia. This alliance has reached its conclusion." He promptly stands, smoke dissipating. "I am better suited to go alone. I will be quicker and quieter. You can join me or stay with them: I do not judge."

After a brief cough, her silence answers his question. "Very well, Sophitia. I wish you luck, and that one of us will destroy this evil."

She stands with him, bringing him into a hug. "I don't know why you think this is your burden to bear alone, Hanzo. I won't stop you, but know you have an ally and friend in this valley."

He awkwardly hugs her back, before teleporting out of the room. Left alone, Sophitia coughs again as her head begins to ache. She grabs the foot of her bed, coughing and face turning blue. Her vision goes blurry, but she glances at the pitcher, realization striking. "I have…to warn…the…" Sophitia stammers out, reaching for the door before falling, unconscious.

After a few minutes, the door to her room opens and Rahadin walks in. He removed a handkerchief from his pocket and cleaned up the spilt water. As he stood over the incapacitated Sophitia, he weighed his choices. On one hand, he knew that his master was still in a toying mood. However, this woman had proven insightful from what he overheard from the room next door, and such a good judge of character would need to be dealt with.

"He won't begrudge the loss of one pawn," he determines, hand going towards his scimitar. Recalling the strange throwing daggers his hellish foe had used in the fight against the scholar, Rahadin drew a pair of darts. He stabs both into the back of Sophitia's head, ties a rope around each, and drags her body towards the window. Rahadin retrieves the darts and admires his handiwork. "And that's one more disposed of." Rahadin picks up the pitcher and cup, leaving the scene otherwise untainted for the others to discover.


Despite the gloomy atmosphere and damp, cold seats, Luke felt a familiar joy as he watched the others celebrate their victory. Bickering between Rocket, Dorian, and Nobara was enough noise to fill the otherwise empty space, while Amaya and Chie were discussing something else in the corner. It looked fairly serious, so Luke simply enjoyed his drink and let his mind wander. Just like camp… He briefly thought, but he suppressed those memories a bit further for now.

"Talk about a party!" Percy Jackson said, taking a seat by Luke. The older demigod nodded to his friend, clanking his cup against his.

"Shame you weren't there, Percy. Could've used your help with the rain."

"I'm gladdened that you all were able to defeat the barbarian all the same," Percy eloquently states. "He could have been quite the hassle later on. A martial challenge, perhaps, but certainly the least interesting one"

Luke nods, then frowns. Something was off. He stopped listening to Percy, focusing on the others for the first time in awhile.

"Womp womp womp womp, womp womp womp womp!" Rocket said through a mouth of sharper, glistening teeth, followed by distant, echoing laughter. Luke looked around, spotting a blazing fire and fine meats and fruits not there before. Large, amorphous blobs of shadows resembling people walked throughout the place.

He turned to Percy, who had turned into the smiling and fawning face of Annabeth Chase. "Please Luke, say something. I do not wish for this to be a one-sided conversation." The demigod sprang out of his chair and drew his sword, as the mirage of the Blood on the Vine tavern dissipated, leaving a hazy and dark bedroom in its place.

Luke blinked in confusion as he saw Dorian in his bed, fast asleep. "Don't seem too surprised, Luke Castellan. Dream messengers are hardly an uncommon method of communication with your Greek gods."

Luke turned to the voice behind him, seeing a finely dressed man sitting at the foot of a bed, in which Luke himself sat sleeping. Strahd smiles as he folds one leg over the other, placing his elbow upon his knee and resting his head on his fist. "I do not believe we have had the pleasure. I am Strahd Von Zarovich."

Sighing in relief, Luke sheathed his sword and frowned. "Whatever you're here to offer, I'm not interested. You're just another monster who likes the sound of his own voice."

The vampire tsked, wagging his finger with its long, sharp claw. "Has your father not taught you manners?" He smiled wider, exposing a pair of long, blood-covered fangs. "No wonder he found you unworthy."

Luke lunged, arms reaching out to choke Strahd, but the vampire turns to mist and reforms standing beside the sleeping Luke's head. "Normally, I would kill a man for daring to attempt to strike me unprovoked," Strahd explains, remaining lax as Luke draws Backbiter and swings. "But my father was a cruel and selfish man as well, not unlike your own." He lazily raises his claw, flicking Backbiter to the side as he strolls away, showing his back to Luke.

"Being beholden to powers greater than you, forced to dance and jump at their whim." Strahd turns his head, both to look directly at Luke and to duck beneath another swing in a graceful bow. "Aren't you tired of it, Luke?"

The demigod finally stops attacking, uneasily looking the vampire over. Strahd's smile widens. "Finally, you're willing to hear me out. That's all I want you to do." He looks into Luke's eyes, gauging how receptive the boy truly was. "Whatever has sent you all to me is beyond even my power. They trapped me here centuries ago, just as they trap you here. Different powers, the same disdain for people like us, Luke. "

Luke unknowingly and barely nodded, and Strahd's friendly smile turns smug for the briefest second. He's mine, Strahd thinks, before continuing aloud. "You don't have to listen to them. You are your own man, Luke Castellan. We need not be foes."

"Really? We're all here to kill you, and you're just willing to let bygones be bygones?"

Strahd shrugged. "I have no desire to kill you at this time. In fact, I find you and several of your companions quite interesting."

Luke scoffed. "Of course you find us interesting. We've putting your cronies down left and right alone, and now we're together."

"And together, you have impressed me so. I'm sure you'll make your way to Castle Ravenloft in time. When you do, I will be waiting for you as a friend."

"I wasn't born yesterday. This is clearly a trap."

"Only if you come with ill intent. Besides, you shall be…I believe the commoner expression is "on my home turf"? I have no need for such deceptions nor would I debase myself with such methods." Strahd watches, Luke's unease apparent. "Additionally, should my hospitality be unconvincing, I think you are about to learn the risks of not dealing with me sooner."

The haze, once silent and still, begins to shake erratically and dissipate, faint voices echoing from the darkness beyond. Strahd closes his cloak as he feels Luke begin to awaken. "I fear our conversation will have to be cut short, Luke. When you enter my hallowed halls, simply suggest splitting up. I will spare those who remain with you if you do so."

The young man merely glowers silently, but Strahd could tell – he was tempted, considering. That is all he needs. "Farewell, Luke. Sweet dreams."


Luke wakes up with a start, to the sound of screaming. Dorian rises up, hands crackling with lightning, as Chie busts down their door. "Amaya just found Sophitia murdered!"

They spring out of bed and follow her, where Vixen, Nobara, and Rocket look down at Sophitia's body. "I should've gone to bed with her," Amaya says bitterly. "I should've known that bastard wouldn't leave her alone."

"But why would this Hanzo guy kill his friend?" Chie asks nervously. "I mean, Volo I kind of get. He didn't know him. But Sophitia? They've been traveling together for days."

Nobara scoffs. "There's two logical explanations. First, he's eliminating the competition for whatever this prize is. Which isn't very smart, considering how out of our depth we all are. Second...he ain't trying to win."

The meaning of Nobara's second point permeates in the group; if one alleged outsider was actually meant to sabotage the rest, there could be a second among them. "Let's not jump to conclusions just yet. I'll ask her what she says, at least," Dorian says, smirking at everyone's confusion. "What, like it's hard?"

Letting the necromancer step forward, Dorian begins casting a spell, before Sophitia's body rises and her eyes go green.

"That's a neat trick, Dorian. Makes my skin crawl, but neat."

"Thank you, my dear Rocket. Even if she can't appreciate my talents in death, I'm glad someone here does."

The ghost of Sophitia rises, staring blankly at the ceiling. Dorian clears his throat, before asking, "Did your former companion kill you?" At her silence, Dorian shrugs. "It isn't always perfect. Do you know how you died?"

"…Poison…Drink…"

Dorian and the others look over the room. Amaya kneels down, touching a spot on the wood, feeling a splotch of damp wood. She brings it to the others' attention, before standing. "So clearly we can't stay here."

As the others agree, Luke thinks back to his dream. He recognized the divisive play that Strahd was going for, and judging by Amaya's glares at everyone else in the group it was working. He glanced over at Chie and Nobara, the former giving him a tepid thumbs up in encouragement. I've got to protect them, at least. Maybe Strahd can help me do that.

Session 4: Castle Ravenloft[]

Strahd opens his eyes, another dreamless sleep coming to a merciful end. He contemplated lying in slumber for longer, enjoying the quiet darkness of his coffin. The scuttle of feet and exhausted, laborious panting broke that notion. Even the Lord of Barovia had duties to attend to.

The lid of his coffin unseals, dust shaking off as he floats out of its soft, velvet interior. As he had done every morning for the last two centuries, he simply raised his arms upward, allowing a pair of bats to lower his shirt upon his body. He lowered his arms, allowing the bats to place his cloak on his neck. Slightly annoyed by the slow process, Strahd opened his eyes, the bats receding to the darkness in a chittering panic.

"Master! Master! Your breakfast!"

Strahd groaned inwardly as his servant approached – hunched and heaving, earning the name of "mongrelfolk" that his kind had been dubbed by the commoners. The mongrel, with its scaled face and matted dog fir, the stout Cyrus bowed deeply and presented a silver tray on his furry hand with a single goblet upon it. "Master has told me that guests will be arriving today. Cyrus has brought the good vintage to celebrate! The rashemaar, from Baldur's Gate! Cyrus has-"

The vampire swiped the goblet from the tray, forcing Cyrus to flinch as his master's hand swung swiftly in front of his face. Strahd took a single, tentative sip from the glass. "This is…sufficient." Strahd commented, already regretting the compliment as the beast visibly quivered in joy.

"Enough, Cyrus. Is Rahadin awake?"

The mongrelfolk snarled, muttering some curse under his breath. "Master's steward is up. He plays with the mutt in the dungeons now. Cyrus heard the mutt sings quite beautifully, now that the mutt's kin and its pups have joined the fun. One pup still blind, Cyrus heard!"

Ignoring the ramblings of his servant, Strahd walked through his catacombs. He found himself beside his brother's tomb, reading the words Sergei von Zarovich – Beloved Brother. His walk slows, the vampire feeling the centuries weigh on him as he observes the chiseled, beautiful statue of his young brother. A low, primal snarl escaped his lips, causing Cyrus to yelp and skitter away from his master.

"What is wrong, Master? Did Cyrus do wrong?"

"Not yet," Strahd scolded, turning on his heel with great speed, as if to shove the grief off of him. "Cyrus, go to the spawn pen." He ordered, straightening his back and striding confidently towards his study. "Release them, throughout the castle. Tell Escher to stay in his quarters."

Cyrus begins to laugh, a howling cackle that echoes through the catacombs. "Yes, Master! Yes! The heroes die tonight! My Master wins once again!" The mongrelfolk totters off, jumping and skipping with insane glee.

For his part, Strahd approaches a brazier, taking a stone and tossing it into the white flame. He disappears in a flash of red smoke. He teleports back into his office, where a large scrying pool sat undisturbed for the day. He looks up pensively, admiring the massive painting of his beloved Tatyana hanging over the roaring hearth.

"Soon, my beloved. You will be returned to me, and you shall be given the chance to love me as I love you." His purpose renewed, Strahd removed a strand of blond hair and placed it in the water. Muttering the incantation under his breath, Strahd cast a scrying spell, taking his vision away from his castle and out into his valley. "Show me…yes, there he is. There is my heir."


"Wake up, Luke. It's your watch." The demigod rose swiftly, hand shifting ever so slightly towards Backbiter until he spotted his newer companion. Vixen catches the move, her neutral frown dipping into a slight scowl. "They say suspicion haunts the guilty mind, Mr. Castellan."

"My name is Luke." He stands up, meeting her gaze with his own. "If you can book us a room at a Motel 6, I'll sleep easier. Until then, I'd rather be too cautious than dead."

The superhero huffs and walks away, going to rest for the evening. Left in the quiet, Luke unsheathed his sword and began silently practicing. As he settled into stances and maneuvers ingrained into him, Luke's mind began to wander over the past few days. He didn't like how big their campsite had gotten. When it was just him and the girls, the walking had been monsters and banter. Sure, having to break up conversations with the odd werewolf or skeleton wasn't great, but he got along with them.

Snap.

Luke swiftly spun around, Backbiter raised in a defensive stance. As Chie walks up to him, eyes closed as she yawns, he hastily lowers it. Either unaware of or more likely ignoring the hostile action, Chie stretched her legs. "I can't sleep. Mind if I stay up with you for a bit?"

He shrugged, continuing to swing his sword at imaginary opponents. She watches for a bit, then asks, "You look distracted. What's up?"

The demigod doesn't reply at first, concentrating on his drills. Feeling her looking at him, Luke stops. "It's…weird. We went from being attacked every five minutes to wolves not even howling at the moon. Something's off."

She laughs. "You're complaining about not getting attacked? Sheesh, learn to lighten up Luke."

"I probably should be grateful. Hard to be, when you've got Amaya constantly looking at us like we've got hands in the cookie jar."

"Do you blame her? Sophitia was killed-"

"By Hanzo. Or so she says, anyway."

"And what do you think? That she's lying?" Luke's silence answers her question, getting her to gasp in shock. "No way. Nuh uh. Luke, that's crazy talk."

It probably is, Luke thought to himself, but he pushed that out of his mind for now. "I'm not saying she did it or anything. I'm just saying, she's the one who found her body. And you heard what Sophitia's ghost said. She was poisoned, not stabbed or anything."

"That doesn't mean Amaya did it."

Luke shrugged. "Just because she didn't do it means we should trust her. After all, she trusted that Volo guy, who left in the middle of dinner for who knows where."

"Yeah, a guy who that Hanzo guy killed! We all saw it," Chie said, her voice raising slightly. Luke glanced at the others, who laid still, save a flash of auburn hair emerging from a sleeping bag.

"Could you two shut up already? I need my beauty sleep," Nobara grumbled, burying her face deeper into her bag.

"What do you think, Nobara?" Luke asks, doing his best to maintain a nonchalant tone. Judging by Nobara's annoyed groan and Chie's inattention, he'd done so.

"I don't really care guys. On one hand, yeah, that wraith killed a guy. But Sophitia trusted him, despite him being bad news. I'm surprised you didn't see it with those glasses, Chie – I could feel that cursed energy coming off of him like a barbecue."

Chie grinned, gesturing out with open hands in triumph. "If Nobara trusts Amaya, so should we."

"I doubt they had an easier time getting to that village than we did," Luke counters, satisfied as Nobara nods in agreement. "But Sophitia still trusted him. Enough to talk him up to us at dinner before the fighting began. And who do you think is a better judge of character? A servant of the gods," Luke said, hoping that the sarcasm in his head didn't show itself in his voice, "or a trained soldier like Amaya?"

He hated having to coerce his friend like this, but if he was going to get them to trust him more he'd have to press now. "We should be careful, is all. Just keep an eye on her."

Nobara shrugged and climbed back into her bedroll. Chie, though, stood uncertainly by her friend. "I don't know Luke. It might be better if we just trust them all the same."

Luke smiles sadly, putting a reassuring hand on her shoulder. "I hope I'm wrong too, Chie. But we're the only ones we can trust."


Silently making his way through the Svalich Wood, Scorpion's solitary voyage had been uneventful so far. It seemed that the beasts of this wood, once unrelenting and numerous, had grown complacent. He did not mind this change, save for the knowledge that they likely only did so at the command of a higher power.

That higher power made itself known as the woods went from quiet to noiseless. The only sound remaining was the fluttering of wings as a single bat emerged from the canopy. Scorpion subtly slid a kunai down his arm, preparing for battle, as the bat shift. Its wings spread out further into a cape, as its body grew and changed to a fine red shirt.

"Strahd Von Zarovich."

The vampire smiled, bowing his head slightly. "Hanzo Hasashi."

"You risk much showing your face so openly, tyrant."

"And you risk as much traveling alone, Hanzo. You underestimate me, a crucial mistake."

"If you make such a claim," Scorpion says, holding out his hand to a combative stance, "Then prove it so in combat."

Strahd laughed, dismissively waving his hand. Scorpion felt his body seize up as Strahd cast Hold Monster. Paralyzed, Scorpion fought with his will as the vampire closed the gap, drawing his sword and stabbing the wraith. "Where is your rage, Scorpion?" Strahd taunts, retrieving the blade and ending concentration.

Scorpion roared as he lit himself on fire, flaming fists swinging at Strahd. The vampire moved faster, blocking the first punch and deflecting the second. Scorpion jumped and kicked, which Strahd caught. He threw the wraith at a tree, rubbing his hands together in vicious glee.

"I am disappointed, wraith!" Strahd dashes forward as Scorpion drags himself up, punching a stunned Scorpion. His hand glows with green magic as he casts Blight, though Scorpion's flames burn brighter, most of the necrotic magic burning away. With an opening, Scorpion draws his katana, slashing at Strahd's chest.

Strahd's eyes flair as he casts Shield, the sword bouncing harmlessly off the magical ward. His eyes blaze as he backs away, giving Scorpion the chance to throw a fireball at him. Strahd raises his cloak, dispersing the blast and hissing in annoyance as the mantle burns away. He tosses it aside and raises his sword again, smiling and glowing with yellow energy as he casts Haste.

The vampire lunges, slashing in a diagonal as Scorpion throws his kunai at Strahd, who knocks it aside and continues rushing forward. He leaps and stabs down, forcing Scorpion to step away. Strahd drags his sword upward, flinging dirt and loose stone at Scorpion. He then runs around distracted Scorpion, who teleports blindly to avoid the decapitating blow.

For the first time in many years, fear creeps into Scorpion's mind as he continues to teleport. Every time he reemerges from smoke, Strahd is there to meet him, fangs flashing and sword swinging. Fear quickly turns to anger, flames beginning to burn through his mask.

"Enough!" Scorpion stops teleporting, allowing Strahd's sword to sink into his shoulder as he combusts, hellfire spewing in a blast around him, forcing Strahd to relent. Lethargic, the vampire stops as Scorpion gathers himself, before ripping off his mask and exhaling a line of flame at Strahd. The blast collides, sending Strahd sprawling to the ground for the first time.

And Strahd laughs, standing back up, as Scorpion cools down, gathering his strength for another push. "Indeed, enough. This has been enlightening, Hanzo." The vampire waves his hand again, and a matching hand of soil and earth rises from the ground, restraining Scorpion in an earthen grasp.

"You are good, Hanzo. But not good enough." Strahd taunts, dusting himself off. "I would continue this bout, but I have other guests to attend to. Please, make your way to my castle promptly. I want to pick this up again soon."

Strahd shifts once again into a bat, leaving the humiliated Scorpion alone in the woods once again.


The group of adventurers travels in silence up a winding dirt road, flanked by massive trees. The sky, overcast and still, shrouds them in dim light. As Amaya led the way, every instinct of herself, her ancestors, and the animal spirits within her necklace told her to flee. She'd been through worse, she told herself, and besides, this Strahd was just a vampire. Not even the strangest monster she'd faced in her long life.

As her confidence renewed, she walks along the path's bend, only to see a towering, gargantuan cloud of thick, cold fog swirling before her. Several yards ahead, two ancient watchtowers stood vigil over a portcullis and drawbridge, leading into the misty unknown.

"Well, that ain't ominous at all," Rocket says sarcastically, looking through his scope through the mist. "I can't even pick anything up with my thermal scope in there. This is a trap if I ever heard one."

"Most likely. Be careful," Vixen says, nodding to Dorian. The mage taps his staff on the ground, casting a barrier over their group. "Luke, how about you and the girls take the one on the left? Me, Dorian, and Rocket will go right."

The boy nods, and the children split off to check each tower. Amaya walks onto a cold stone floor into darkness. She channels a wolf, listening intently for occupants or traps, to be met with silence. "Give me a light, Rocket." The mercenary pulls out a small pill-shaped object, twisting its cap to turn it on. Bright fluorescent light swarms into the tower, eagerly swallowing the darkness to reveal a flagstone floor before them and a hollow tower stretching high above them. The room was empty, save for a lever attached to various mechanisms and gears.

"I'd guess that's how you lower the bridge." Dorian approached, giving it a strong pull, though the lever remained firmly stuck. "Get outta the way Earthling," Rocket taunts, climbing up the gears and sitting on top of the lever. "Not that you got any muscles to be using, but let me show why all them books still don't give you brains." The raccoon begins to hop on the lever and prepares to catch himself as it falls. Instead, the lever remain still, and Rocket slips off.

"Looks like genetically modified rodents shouldn't throw stones from glass burrows. You're stronger than the two of us together, Amaya. Why don't you give it a try?"

Amaya attempts to pull the lever down, finding failure as well. She channels a gorilla and an elephant, trying in vain to push the lever down. "I…can't seem to get it either. Magic, you think?"

"Likely so. Step back then, Amaya. I might be able to dispel it." Dorian waited for her to walk away, before muttering an incantation. A gush of wind fills the room as an invisible force slams over the lever. Satisfied with his work, Dorian walks over and pulls the lever, noticing it was stuck but not locked.

"Well, two towers likely means two levers. I'll go over to the children and fix it too." Rocket tosses a small earpiece to the mage. "I got one too – when you want us to pull the lever, give us a holler." Dorian walks out from the tower, leaving Vixen and Rocket alone. The latter leans against the wall, looking Amaya up and down with a smirk.

"Is there something wrong, Rocket?"

"Oh, nothin' wrong. You just remind me of someone is all. Real uptight type, no fun but knock ya halfway across the galaxy if she wanted."

She smiles softly, crossing her arms and raising an eyebrow. "I'm going to take that as a compliment. When my teammates first met me, I think Mick called me an uptight jackboot pig? Something like that." Amaya would say ruefully, getting Rocket to laugh at her.

"Sound like a bunch of assholes, and that's comin' from me. Why you stick with 'em?"

"For the same reason you stay with your friends, I guess. I've met your type too – crass, mean-spirited, greedy…"

"Is there a compliment in there?"

"…And a good person." She'd smile softly at Rocket, who kicks a loose rock and looks down in embarrassment.

The small device would beep, as Dorian's voice would speak from the communicator. "Alright, the magic has been dispelled here. On the count of three…"

After a few moments, the adventurers regroup as the portcullis slowly lifts and the drawbridge slowly lowers. Beneath the rhythmic clanks of the moving machines, falling rocks echo before the group. Vixen is the first to spot the pale, emaciated hand reaching over the edge. Long, crooked nails bury into the stone, before another claw clamps down on the ledge. Pulling itself up, a gaunt elf climbs over the ledge. Wearing tattered clothes, the vampire spawn leers at Amaya, its fangs buried deep within its own lower lip and covered with the smallest flicks of blood.

It sniffs the air, its lips curling in delight, and it charges, claws raised to tear out Amaya's throat. Nobara acts first, retrieving and launching a nail into the spawn's neck. The creature falls forward with a screech, a symphony of matching screeches filling the air.

"We need to move, now!" Vixen yells, sprinting to the ledge. Beneath her, the fog dissipates, revealing dozens of vampires climbing up. Rocket quickly takes her side, pulling out his laser rifle and firing into the horde. On the other side of the bridge, Dorian releases a flurry of spells as Nobara knocks nails down.

Barking and howling overcomes the screeches, as Vixen turns to see packs of wolves sprinting around the very road they'd just traveled. "Luke! Chie!" She yells, channeling a rhino to meet them as Luke and Chie leap into action behind her. The young girl leaps into the air, her Persona forming behind her and swinging its halberd into the ground. Chunks of stone and dirt rise into the air then bombard the pack as Chie casts Agneyastra. She wipes a drop of blood from her nose as several wolves fall, while Luke and Amaya take over the rest.

"Get off me ya rotten freak!" Rocket drops his rifle as a pair of vampires climb up to him, slashing at his chest. He falls backwards, drawing his pistol to shoot one in the face. The bullets weakly slam into the spawn, the undead monster unfazed as it buried its fangs into Rocket's shoulder.

Luke, retrieving Backbiter from the body of another wolf, turned as Rocket yelled in pain. Now could be his chance – no one else could reach Rocket in time, and the spawn already had him in its grip. Nobody would blame him if Rocket died.

And yet, Luke charged, quickly crossing the distance and plunging his blade into the spawn's chest. It released Rocket, who pulled out a syringe and jammed it into his shoulder. The spawn swung desperately at Luke, who easily stepped back. He decapitated the spawn in a fluid cut, continuing the swing to strike another spawn attempting to take advantage of the distracted Luke.

Grabbing the dazed Rocket by the scruff of his neck, Luke yelled to the others, "Group up! Dorian, buy us time!" He slashes into the air with Backbiter, a tear in space opening a portal into mist and fog. Before Rocket could question him, Luke tossed him in. Seeing the plan, Dorian touches the tip of his staff to the cliff face, a wall of fire forming a barrier. Amaya and Nobara quickly jump into the portal, while Chie sprinted to Luke.

"Luke, get going!"

"I need to stay on this side to keep it open. Go ahead, I'm right behind you!"

Chie nods, jumping into the portal, leaving Luke and Dorian alone. The demigod glances over his shoulder just as Dorian looks at him. He frowns, intent clear, turning his back to Dorian as he steps into the portal. "You little shit…"

As he steps halfway through, he hesitates, looking back at a furious Dorian, giving Dorian just enough time to finish casting Winter's Grasp. Luke's remorse turns to surprise as he freezes halfway through his own portal. Twirling his staff, Dorian dispels the magic, the portal rapidly shutting, bisecting Luke down the middle.

"The nerve of that boy, trying to abandon me," Dorian mutters, reinforcing the barrier as more wolves and spawn surround him. He glances over the drawbridge, at least low enough now to begin walking on. The mage shimmers into a misty form, breaking into a sprint when he reforms. As the bridge continues to lower, he sees the fog retract to reveal a grand courtyard. The frozen other half of Luke revealed itself first, a grisly display as the others gasp in horror or sorrow. The fog recedes further, with everyone looking at Dorian with new suspicion. Oh, bother. That's going to be difficult to explain. The mage sighs in disappointment but continues to run, preparing to jump away from the horde of monsters behind him.

Then the drawbridge stops. Dorian skids to a halt, barely keeping himself from tripping over the still suspended edge. He turns, coming face to face with dozens of spawn. He briefly turns, a painful smirk on his face as he ignites his hands in lightning.

"Don't get too upset, darlings!" Dorian yells, flinging spells at the rapidly approaching horde. "Just give the bastard a special hello from me!" Nails and bullets slam into them from behind him, but the numbers overwhelm too quickly as a spawn tackles Dorian. The monster sinks its fangs into Dorian's neck, shattering the magical barrier. The momentum of another pair of spawn tackle him over the edge, falling hundreds of feet below in their desperate hunger.

Vixen runs over to the ledge, yelling "Dorian!" as she vainly reaches out to catch her friend. Thunder is her only answer, reverberating through the void of a fall before her. Lighting flashes through the sky and rain pelts the group. The remaining spawn look down on Amaya from the suspended drawbridge, silent, glaring, and still.

Nobara looks around, the first to get over the shock of their two dead companions. The courtyard before them, once shadowed in fog and mist, had become brightly lit. Above them, a once fabulous stain glass window illuminated the area with the light within. Behind them, two massive wooden doors swung open, torches leaping with light to beckon the adventurers enter. A long, dark shadow of a man filled the light, as a man exited the castle.

Holding a parasol in one hand and with a young, blond-haired man in purple clothes on his elbow, Strahd Von Zarovich gives a taunting smile to the adventurers. "Welcome, travelers, to Castle Ravenloft. Congratulations on your finding your way here. As the lord of this land and your gracious host, it would be my humble request that you join me for dinner."

Session 5: Dinner with the Count[]

Chie felt the rage build up in her, already shifting her feet and taking a fighting pose. "The nerve of this guy…" she mutters, wiping tears. This jerk had gotten her friend killed and was hurting all those people in that village, and no dinner was gonna fix that. "Screw your manners! I'm gonna kick your butt!"

Strahd sighs, shooing away his companion as Chie leaped at him, a kick aimed at his chest. He calmly lifted a hand to knock aside Chie's attack, stepping slightly to the side as she crashes beside him. Stubborn and quick, she gracefully lands on one foot while lashing out with a high kick using the other. The vampire leans back and catches her foot.

He dangles her by the heel, asking "Are you done, child?", and as her Persona shimmers into existence, he mutters an annoyed, "Very well." He throws Chie behind him into the castle, before opening his parasol to block several cursed nails. "Escher, darling, please go inside and let Rahadin know I'll be in shortly."

He closes the umbrella to spot Vixen charging, the spectral form of a panther dissipating as she leaps. She grabs him by the collar of his shirt to throw him into the ravine. Vixen makes the mistake of glaring into Strahd's eyes. The pupils, black and soulless, flicker with a faint pink glow, as she feels her body loosen against her shrinking will. "Calm down, Ms. Jiwe. Now." He orders, straightening his shirt after she limply lets him go.

The two teenage girls look at each other confused as Amaya relaxes. "Strahd has a point. We just lost two of our friends; maybe we need to take things slowly and mourn them." Strahd nods, casually raising a magical shield as Rocket fires a volley of lasers from his blaster. The vampire narrows his eyes at the blasts of light, a slip in composure that only Nobara catches. He turns and approaches Chie, calmly ordering "Amaya, please be a dear and kill the raccoon. We know his type; he's going to betray you all so he can keep this alleged prize for himself."

Amaya grimly nods but Nobara quickly intercepts, swinging her rubber mallet as she gets in Amaya's space. "Rocket, get out of here! Something about lasers freaks him out." Vixen aims a paw strike at Nobara's chest, the spirit of a grizzly bear roaring behind her. Nobara cross her arms and buries her heels in the ground, skidding several yards but still standing. Glancing over her shoulder, she sighs in relief as Rocket scampers away, disappearing into the greater courtyard.

Nobara retrieves four nails, knocking them at Vixen's knees and feet to try to pin her down. The superhero raises a spectral shield, blocking the projectiles, but stops her advance. The sorcerer glances behind Amaya in dread as Chie and her Persona strike Strahd with shards of ice, tearing at his fine clothes but drawing no blood. "I'm definitely hitting him! Why is…is…" Chie grunts, before going slack. Her Persona, its glaive inches from taking Strahd's head, disappears.

The vampire turns to Nobara, fangs glistening in the moonlight with a wicked grin. "Now now, Kugisaki-chan," Strahd charms, his words laced with magic. "Don't be as frustratingly stubborn as Chie. I just want to have you all for dinner. And if you don't submit," Strahd says, striding behind the entranced tomboy. He coyly begins to tap his claws along her shoulder, grazing her neck as he walks behind her. Chie shrugs her shoulder, matching Strahd's playful energy as she lightly brushes him off. "What's on the menu? I ain't had a good meal in days. C'mon, Kugisaki-chan."

Nobara fumes, the charm not sticking, as she watches Strahd laugh innocently and remove his hand from Chie's person. "You needn't worry, Chie. My chefs are the best in any of the realms." The vampire smugly crosses his arms as Nobara angrily stows her hammer. "As long as everyone's on their best behavior, we're going to have a meal worth dying for."


Rocket sprints through the courtyard of Ravenloft, the sound of fluttering wings close behind him. A swarm of bats descends upon him, their tiny fangs picking away at his skin. He stops, standing up on two legs as he lashes out with his claws, scrapping at the beasts around him. "Friggin' flying rats! Get the hell offa me!"

The bats ignore him, continuing to bite at the raccoon, before a blast of fire scatters them. Rocket grumbles at his singed fur and turns, only to be greeted by a cloud of brimstone and smog. "Oh sh-"

Scorpion grabs Rocket and teleports him away, reappearing on the castle walls. He keeps the squirming creature in his hands as Rocket yells and tries in vain to reach for his pistol. "Calm yourself, tanuki. This fortress crawls with enemies."

"And? Yer one of 'em, pal."

The wraith growls, lowering Rocket to the ground but arms still locked in place. "You have been deceived. My sole mission is to kill Strahd to free us and this land from his tyranny."

"Oh yeah? And I'm just gonna take yer word for it, earthling?"

"Trust me or do not."

Scorpion release the raccoon, who hastily draws a pistol and backs away. He grunts, undeterred, and begins to walk further down the ramparts. Rocket thought for a moment. Screw it, he figured, not like he had any other options anymore. "So, what's the plan? Or you one of them silent and stupid types?"

The ninja doesn't respond, simply crouching and gesturing for Rocket to do the same. The silence is broken by a soft chittering, and Rocket turns in its direction to see five large spiders crawling along the wall. He aimed his blaster rifle, hoping to get the drop on the creatures, but Scorpion's hand grabbed the barrel. "Whaddya mean? It'll be fish in a barrel."

"And loud. It will draw the attention of others." Scorpion warns, before pointing at the broken window that stood over the doors of Ravenloft. "If you want to free your friends, we must get closer and be unnoticed." Reluctantly, Rocket nods, following Scorpion as they got closer.

Scorpion teleports them inside, where a great room of chilly, brooding darkness envelops them. Scorpion’s hand flickers with flame, revealing nothing but cobwebs and a large wooden throne atop a marble dais. The wraith moves silently within the shadows, Rocket quietly keeping his pistol trained in every nook he could barely see.

The pair open a set of large wooden doors, the hallways of Castle Ravenloft greeting them. Around the corner, a light thu-thump, thu-thump pricks Rocket's ears. "Aye, smokey, you hear that?" After Scorpion briefly listens and shakes his head, the mercenary points vaguely down a hallway. "Might be somethin' over there. Let's check it out. Unless you gotta destinations in mind?"

Taking his new companion's silence as acceptance, Rocket leads the way, following the sound to reveal a grand spiraling staircase. He mischievously grins at the stoic Scorpion. "Hope you can climb as good as you fight, pal. Gonna be a bit of a hike from here."


Strahd walks his guests through his entry, finding himself proud for the first time in centuries. While he had hoped more would have survived to this point, the adversaries that made it this far were quite talented and engaging. Getting rid of the raccoon, or at least his laser rifle, would be essential, but he was confident that the rodent would be caught shortly. Besides, it had been ages since he'd gotten to play host to adventurers; such opportunities ought to be savored.

"Talk about nice décor," Chie mutters, looking admiringly at one of the four stone dragon statues that flanked their arrival.

"Thank you, Chie. They were a gift from a colleague many years ago," Strahd states, smiling innocently as he turns to give a tour. "Traditionally, such pleasantries are handled by my steward, Rahadin. But I find you are all special guests." He opens the door to the proper entry, revealing a great hall filled with lit torches and gargoyles in frightening poses above them. Amaya takes a moment to admire a fresco, depicting an armored knight bravely charging against a horde of shadowy foes.

"Quite the scene, isn't it Amaya?" Strahd asks, allowing himself a moment of nostalgia. "A great if gruesome day; my first foray into this valley when it was held by more wicked beings."

"Unfortunate, then. Still, I'm not exactly a stranger to having to get my hands dirty against a greater foe," she responds, nodding in solidarity with the former soldier. Strahd's false grin grows sincere as Nobara visibly holds back a gagging motion. His relishing in their current defeat is interrupted as Escher reappears, a vapid grin on the man's face.

"Strahd, my beloved, shall we?"

"You haven't introduced us yet, Strahd. Who is your…boyfriend?"

The human man dramatically rolls his eyes and groans, embarrassing himself with his antics. "I am far more than Lord Zarovich's 'boyfriend'. I am his closest companion, his paramour, his lov-"

"This is Escher. My date."

Nobara watches as Escher pivots immediately, laughing insincerely to disguise clear pain and fear. "Oh darling, you tease! Someone's in a mood." Escher deflects, quickly removing his arm from an unamused Strahd. "Anywho, if you'll follow me…"

Escher leads them to the dining room, where three enormous crystal chandeliers brilliantly flood the chamber with light. For the first time in nearly a week, the three adventurers find themselves in a bright room, covering their eyes in primitive instinct. Before them a long, heavy table covered with a fine white satin cloth greets them, adorned with delectable foods. At the head of the table, standing behind his master's chair and in front of an organ taking up the entire wall, Rahadin bows his head in greeting.

"Holy moly! Guys, this is awesome!" Chie says, practically sprinting to a seat. The dusk elf sneers at the mannerless child, prepared to speak up, but a firm glance from Strahd holds his tongue. The others take their seats, and Rahadin claps. An unseen servant begins to play the organ as the food is served.

"So, where to begin?" Strahd asks, folding his hands and viewing his guests, plate untouched. Between forkfuls of boar and spoonfuls of baked apple, Chie gave a simple thumbs up. Amaya, maintaining some decorum, answers, as Nobara stubbornly keeps her plate empty.

"I'll start. As you know, my name is Amaya Jiwe, of the Zambesi tribe."

"I assume that tribe is where your necklace came from, then?"

"Indeed it is. My Spirit Totem is a gift from my ancestors, to protect the Zambesi people."

"May I see it, Amaya? I have seen and briefly wielded its sister, the Death Totem."

Vixen reluctantly looks at her necklace but, trusting her close friend, removes the totem from her neck. She hands it to him, nervously glancing as the vampire admires it. An elbow from a shocked Nobara catches her attention. "Amaya, are you crazy? I can't believe you just gave that away!"

"Don't fret, Nobara. I shall return it," Strahd says reassuringly, putting it in his breast pocket. "Eventually. It wouldn't be sporting to keep it from you for too long, after all." The teenager looks at the woman across from her, who merely shrugs uncomfortably.

"What's wrong with you two? Don't you remember why we're here?"

Strahd leaned forward, raising his hand. "Indeed, I have been wondering that myself. Tell me – what do my people yearn for? Barovia is a prosperous and bountiful land, but no man is perfect." The count smirked. "I do come close, though."

Chie shrugged, wiping her chin with a napkin. "I don't know Count. I gotta admit, the village could use some help. It's super foggy and dark all the time from what we heard, so maybe some street light?"

Escher laughs dismissively, putting down his own wine glass. "Please, those peasants couldn't tell flint from steel. Better let the pissants wallow in their own filth than-"

"Shut up, Escher." Strahd commands, a sideways glance at the man silencing him instantly. The vampire laughs, stroking Escher's cheek and lowering them to the man's chin, which he forcefully grips. "Forgive my consort," The vampire says, looking back to his guests. "He is stupid, arrogant, and talks too much. I grow more bored with him by the day, if I am to be honest. He does not have the intelligence to match his faux eloquence. I've met more interesting stable hands."

"How dare you talk to him like that?!" Nobara yells, standing up. She reaches down for her hammer, only to find her tool belt removed and a dagger prodding her in the spine. Rahadin snarls a "Sit, girl." as he jabs her once, causing Chie and Amaya to stand up.

"At ease, Rahadin. Nobara would not strike me," The vampire brags, finally releasing Escher from his grip. "All that being said, he's still pretty. And he knows his place and that I would never hurt him. Right, darling?"

The man smiles, a confident smirk emerging on his face that doesn't reach his eye. "Of course, beloved. He teases me so, but that just makes…other parts of our relationship more exciting."

Strahd leans forward, soaking in the discomfort of everyone else at the table. He turns to Chie, who fiddles with a piece of meat on her plate. "Chie, I believe you are still in schooling, yes? Tell me, what's your favorite subject?"


As he and the small animal companion ascended yet another spiral of stone stairs, Scorpion grunted in annoyance. "This is pointless. I will not delay my quest to defeat this monster further. Join me, or wander at your own peril."

Rocket ignores the wraith's ultimatum, the beating only growing louder as he continued to walk. "Cool yer jets pal. I know there's something here, I just-"

The black chasm of the tower breaks away above them. A reddish light flares high overhead, briefly blinding the two adventurers, before returning to a dull, pulsing red glow. As the spiral narrows, the truly massive height of the tower finally becomes apparent.

"Told ya there'd be something up here." Rocket taunts, though a sudden tremor around the pair stops him from bragging further. The tower awakens, seeming to bend and twist around them for intruding into its space. Scorpion slips off the edge, but teleports back onto the stone with a thud. Rocket soon lands beside him with slightly more grace as he rolls onto all fours.

"Are you hurt, tanuki?" Scorpion asks, looking down at the groaning Guardian, who replies with an annoyed "Feelin' peachy."

The sound of metal singing through the air catches Scorpion's attention, and the wraith turns to see an arsenal of swords, halberds, and axes flying toward him. He quickly teleports further back up the spiral, the edged weapons burying their various heads into the stone where he once lay.

Familiar snarling and screeching reveals several ascending vampire spawn below. Rocket begins firing his laser rifle indiscriminately as he runs, for once thankful to be smaller than everyone around him as the halberds and swords fail to notice him.

Scorpion teleports beside Rocket, hastily lifting him into the air as a spear embeds itself where he was. He coats his foot in flame and kicks down, breaking the haft in half, before drawing his katana and parrying a flying dagger aimed for his heart. Rocket continues climbing, stowing his blaster and sprinting on his hands and feet.

He makes it towards the last bend, sitting in awe at the massive crystal heart before him. Aside from what appeared to be a chunk of frozen ice sticking to it and a couple dents - he could probably buff those out - the large gem looked as expensive as it did foreboding. "Oh boy…finally, a real treasure. An honest to goodness treasure…" The tower shudders once again, tossing the distracted Rocket over the ledge.

Scorpion shoots another fireball at a floating axe, looking up to see a screaming Rocket falling past him. Grimacing in annoyance, Scorpion dives to save his ally. The wraith catches Rocket mid-air and teleports them down their descent, absorbing each fall for Rocket as they fall.

When they finally land with a crash and thump, Rocket rolls over and groans in pain. He stands up, looking at the unconscious Scorpion beside him and hearing the sound of the approaching enemies from above. "Shit…shit," Rocket mutters, slapping Scorpion to wake him up. This fails. "Sorry, pal," Rocket mutters, putting a small tracker in Scorpion's mask and then scampering deeper into the castle, leaving the wraith to his fate.


Strahd claps his hands, conjuring more unseen servants to carry away the plates of his guests. Chie looks enviously at Strahd's untouched dinner, but a full stomach and manners told her not to say anything. The young girl stretches, yawning and looking at Strahd. "So…uh…what happens now?"

"Coffee? Or brandy, for you Ms. Jiwe?" their host offers, another floating tray with various post-dinner libations emerging from seemingly nowhere. "In Barovia, dinner is never the end of the evening."

"I'm afraid I have to decline, Lord Zarovich," Amaya answers, looking across the table at Nobara, who had been suspiciously quiet since her last outburst. "Are you alright, Nobara?"

"She's fine, Amaya. A mild paralytic; relatively painless, aside from the occasional spinal cramps due to the administration method."

Rahadin chuckles, unsheathing the dagger from earlier. "She was reluctant to eat, which would have been far less painful."

Chie and Amaya gasp, shocked at Strahd's betrayal. "Jeez, no wonder Nobara didn't like you."

The dusk elf and Escher glance at Strahd, who nonchalantly wipes a smudge from his goblet. "No need to be concerned. Our guests and my new friends may disagree with my methods, perhaps strongly; but they can't hurt me."

In her mind, Amaya feels competing urges, her rage at Strahd's treatment of the others and bestial instincts to protect her pack and friends, constantly submerged by a strange tranquility. "It's time to stop beating around the bush, Strahd." She manages to state, triumph hard to hide as Strahd stops fiddling with his drink.

"Regardless of how we feel about each other," Chie says, a similar bravado starting to return to her, "the rest of us need to figure out a way out of here. We were all told we had to…y'know…kill you for that. But I don't wanna do that. Can you help us, Strahd?"

The vampire pouts. "Why so eager to leave? Have I not been a hospitable host to you?"

"It's not that, Strahd. But we have lives to get back to. I have my village to protect, Nobara and Chie have their friends."

Before he can answer, the door to the dining room opens. A lithe human woman, wearing a maid's uniform over her pale skin, gracefully bows before speaking. "The spawn have apprehended the wraith, my Lord. The raccoon still wanders your halls, unfortunately. I believe the steward's talents may be required."

"Thank you, Helga. Your work is noted." Strahd sighs, standing and stretching his arms. "You two-" he says, gesturing to Amaya and Chie, "Rahadin will lead you all to your cells. Please carry your companion."

Chie scoffs, crossing her arms. "You’re kidding, right? I'm so not sleeping in some spooky, musty old dungeon."

He turns with a snarl, all pretenses of politeness gone. "I am not kidding, you foolish child. The only one of you even close to being worthy of replacing me was that blond boy, and he was too weak to finish betraying even one of you. Now, do as you are commanded and get. To. The. Dungeons."

Compelled by his vampiric charm, Chie and Amaya walk towards the paralyzed Nobara, picking her up from her chair. The vampire takes a calming breath, approaching the organ. "Leave me," Strahd barks to Escher and Rahadin, the former slinking from the dining room and the latter with a twisted grin and humble bow. Left alone, Strahd sits upon the bench. He presses down on keys in trepidation, which creak from age and non-use. Then, inspiration strikes, and he plays.

The somber silence of the castle is replaced with the thunderous music, filling the halls with despair and magnificence. The ecstasy of his victories overwhelms him, pounding away at the keys in rapture. Then, just as suddenly as the euphoria had struck him, Strahd stops playing. He turns to an empty dining hall, no joyful audience to revel in his victories and no great foes to curse him.

Once again, as he is cursed to be every night, Strahd Von Zarovich is alone.

Session 6: Flee, Mortals![]

Scampering up yet another flight of stairs, Rocket wonders aloud when exactly his luck is gonna turn around. "Should've stuck with my gut and put a blaster hole right in that royal prick's mug. Now I gotta crawl around like a filthy animal. Can't trust anyone but me." Rocket glances up at the fallen ceiling above him as he climbs the last stair. Overcast clouds linger in the air before a bolt of lighting illuminates the alcove above him. Ten stone faces, locked in visages of horror and sorrow, reveal themselves to the thief, who shudders at the grotesque statues. "Ew. I'd hate to be stuck with that ugly a mug."

He moves over to the shadows as another set of footprints catch his ears. Rocket hides behind a statue as two individuals walk by, an elf with a pair of scimitars on his belt and a woman in a simple grey dress and golden headpiece. The thief considers drawing his pistol, but the tail end of a conversation was worth waiting for and snooping on.

"…was quite whiny today. I think the man is beginning to wear on the Master's patience."

"Unfortunate. I had hoped Escher would last longer than his last lover. I've only just molded Anastrasya into something halfway useful. Getting that fop something to do is going to be impossible if I'm scouting for another plaything."

"I don't envy you, Ludmilla. But you're in luck. There's another girl that's caught his eye, in Barovia…"

The two continue their conversation further down the hallway, passing a wooden door. Once he felt sure he was alone, Rocket went and opened it. Inside, was some sort of library. with a blazing hearth and large painting of a redhaired woman hung prominently above it. Two large chairs sat beside the fireplace, and slouched in one was Strahd Von Zarovich.

"Good evening, Rocket. Sit."

The raccoon immediately pulls out his blaster rifle and fires. The vampire sighs as he raises a scroll, which fizzles and turns into an arcane shield to block the blasts. He pulls out another, and Rocket yelps as his blaster instantly heats up. "It was not a request." Strahd orders, gesturing to the seat as Rocket drops his weapon and blows on his paws. Reluctantly, Rocket does so, awkwardly lifting himself up into the chair.

"Whatever you're offerin', it ain't worth the prize of me putting you down and getting' out of this damn valley."

Strahd snaps his fingers. The wall behind the fireplace slides up into the wall and the flames die to embers. Behind the fireplace, a massive chest sits opened, overflowing with platinum and gold coins. Rocket's jaw drop before a greedy smile crosses his face. "You do get pretty close, though."

"Then allow me to sweeten the bargain. I am the lord of this land, and contrary to whatever information you received upon your arrival, you may only leave if I will it."

Rocket gets out of his chair and approaches the treasure. He carefully feels the chest's surface, finding no mechanisms for traps or surprises. "What's the catch? Want me to kill the others for ya? This gold got some type a curse or charm on it?"

"No catch. The other adventurers are all currently in my dungeons, awaiting their fate for challenging me so openly and brazenly. But you, Rocket...you are a creature like myself. Shrewd, intelligent, practical. You may take as much coin as you can carry and leave. Alone."

Rocket, in-between shoving handfuls of coin into his bag, looks over his shoulder. "And what about the others?"

Strahd smiles and rises from his chair. "As I said, you leave alone. Take the door you came in, leave my castle, and go into the mists. You'll find yourself back from whence you came. Choose to stay, on the other hand…" Strahd says, his smile deepening at the visible conflict playing out on Rocket's face. "And you may join the others."

Picking up a small stone, he briefly lights the fire once again. "Take as much time as you need. I trust you'll make the right decision," Strahd states, tossing the stone into the flame and disappearing in a cloud of red smoke, leaving Rocket to his choice.


Drip. Drip. Drip.

One cold drop too many manages to wake Vixen, whose first instinct is fear as she opens her eyes to total darkness. She reaches for her totem, though cold iron manacles keep her hands from moving. More concerningly, a familiar weight that should have been draped around her neck was missing – her totem, gone.

In the darkness, a voice, gruff and unfamiliar, calls out. "Finally, you are awake. I am Hanzo Hasashi, of the Shirai Ryu. Together, we must-"

"Don't try to act innocent, Hanzo. I saw you kill Volo, and know what else you did."

"I do not deny that I killed the so-called merchant. He meant to betray you to Strahd. But I will not accept blame for whatever accusation remains unsaid. I have kept to myself because I knew you would not trust me."

Amaya scoffs, struggling to keep from fruitlessly lashing out from her chains. "You speak as if you have honor and nobility, but you killed Sophitia. Poisoned her, like some type of cowardly assassin."

The wraith snarls, eyebrows furrowing and small licks of flames forming around his limbs. "I did not kill Sophitia. She was a virtuous and noble woman. I had crossed blades with her days before, where she proved my equal in battle with a kinder heart." Scorpion inhales slowly, calming his rage. "Were it not for her guidance, I may have used such tactics to eliminate you. But I did not, because she told me that a greater evil like Strahd would require allies."

Amaya rolls her eyes. "So you're saying you could've used your ninja skills to kill me or one of my friends, but you didn't use them on the person that actually did die? Not exactly a great start to making friends."

"Ugh, I will tell you as I told the tanuki. Believe or do not – her death was not my doing. My word as headmaster of the Shirai Ryu will have to be enough."

"I don't know that clan."

Scorpion thinks for a moment, before making a greater offer. "I swear on the souls of my wife Harumi and my son Satoshi."

She softens at the invocation, muttering a reflexive but sincere, "My condolences," to Scorpion. He nods in gratitude, even if the gesture was unseen in the darkness of their cell. "I sense in you a burden I am familiar with. The burden of leadership, and the weight of sins committed in the name of duty. I once devoted myself to vengeance, to killing those who slaughtered my clan and family."

"And how did it feel?"

"It did not end the pain or bring my loved ones back. It was justice, but not peace."

The two sit in momentary silence, Vixen thinking over the words and Scorpion giving up his futile attempts to teleport out of or burn through his restraints.


Awkwardly pulling a small wagon with several sacks of gold behind him, Rocket grimaces as he arrives at his newest foe: stairs. While contemplating how to proceed, a creeping fog rises up the steps, beckoning the thief to escape for safety. Behind him, Rocket hears whistling and the distinct sound of steel on stone.

The elf from before strides into the hall, sharpening the kind of knife that Rocket was familiar with from the High Evolutionary's lab. A chorus of screams and cries pierced into Rocket's mind, forcing him to keel over as Rahadin seems to notice his presence for the first time.

"Oh, rodent. I see you have accepted my lord's offer." The elf taunts, sheathing the blade. "I would say I was disappointed-"

"Sorry to let you down. Oh wait, no I'm not."

"But I would expect nothing more of a rat like you." Rahadin explains, letting the pain of another song keep Rocket from standing. "My lord told me you were a thief, so I knew to expect you to run. There is some utility in cowardice, I suppose."

His rage bubbling up, Rocket's hand drifts towards his blaster, so Rahadin ends the song. "Nevertheless, I will not act against my master's word. He only wished that I express his mild disappointment but sincere gratitude for your whisking away." A cruel sneer of a smile stretches across Rahadin's face. "If you ever wish to return to the valley as a guest, Castle Ravenloft shall welcome you to its doors. Now, I shall leave you and tend to the lord's other guests." Rahadin pauses, bringing a contemplative finger to his chin. "I'll take your counsel – the cries of children are much sweeter, but I do love breaking heroes like Ms. Jiwe. Who shall I handle first?"

A glowering silence from Rocket elicits only a chuckle from Rahadin. "Very well. They shall all suffer in due time regardless." The elf walks away, whistling again, leaving Rocket alone. Whisps of smoke trickle towards Rocket, beckoning him away from the valley. He looks into the fog, hefting his cart of gold into his hands, before taking one last glance behind him.

The mist recedes, as Rocket drops the cart in its place. "Screw it. I'll show that pale freak what kind of thief I am."


In a different cell in the dungeons, Chie continued to struggle against the chains around her wrists. Her efforts to summon her Persona had been fruitless so far, and without it she couldn't even break through the rusty iron. Across from her, Nobara stirs awake, her initial drowsiness broken as Chie bursts into an apology.

"Kugisaki-chan, I'm so sorry. I don't know how he got to me."

The older student grunts, attempting to shrug, though her arms already being raised by the manacles made it more of shoulder bump. "That's vampires for ya. Don't feel too bad about it – even Jiwe fell for it."

"Still, I had thought after all this time, I'd gotten strong enough to protect my friends." Chie sighs in disappointment. "But stupid me, right? Even with my Persona, it didn't matter. Now we're stuck in this stupid dungeon with no way out."

"Will you quit whining?" Nobara barks, catching Chie off-guard. "You can punt wolves into the stratosphere and you can summon a ghost that freezes monsters to death. You're nice without being a pushover and you have good taste in movies."

"I don't see how that last part's-"

"My point is, dummy, it doesn't matter if you screw up. Just use that dumb, thick head of yours and don't quit on me now."

Chie tears up a little, blinking rapidly and smiling. "Gee, you sure know how to…" she starts, before distant and soft sound of shaking stone behind their cell door. "Wait, do you hear that?"


As he descends into Ravenloft's dungeons, Rocket carefully peeks into the first room before him. Aside from a pair of golden statues and a brazier, little caught his attention except the door before him. Seeing the coast was clear, the expert thief sneaks through a set of red velvet curtains and onto a balcony. He shuddered looking below into a room filled with still, black water and large chains.

"Ain't no way these idiots are worth getting my fur dirty," he grimaces, before quietly climbing down. He looks through the darkness, spotting another hallway leading out of the room. The water ripples as he moves through. Several zombies rise from the water, their slime-gray arms clawing towards Rocket. He merely says "ugh, gross", before unholstering his blaster pistol and easily shooting the undead monsters.

"So much for the quiet way," he mutters as another pair of vampire spawn arrive. They dive toward him as Rocket takes a deep breath and submerges. They land with a splash beside him, but he nimbly swims around their flailing bodies. He turns and tosses his taser into the water, flipping the switch just as he climbs out. The vampires jolt and shake as the blast of electricity burns them.

Rocket looks around his environment; a hallway filled with arched doorways with locked iron doors. Seemingly alone, he walks and steps onto a submerged elevated plate. A slight weight shifts under his feet, only giving him moments to react before the magical trap activates. In a flash of blue energy, Rocket gets teleported in a cell. He screams and whips his pistol around, pointing the barrel at a shocked and similarly screaming Chie.

"Holy crap, Rocket! You're here to save us!"

"I knew he would find his way here eventually."

"Don't get all warm and tingly. If it were up to me I'd'have left ya hours ago. Thing is, you're all still pretty useful to me for taking down that Strahd fella. That's all." Rocket takes out a small disc, searing off Chie's manacles with a laser. She lands on her feet, giving a triumphant elbow pump as Rocket frees Nobara.

"Do you know where the others are, Rocket?"

"Somewhere in here, probably. You all ready for a fight?"

After a few minutes, the trio locates Vixen and Scorpion. The former gives Rocket a soft smile, remarking "Not so bad for a thief," as the latter's arm alights with hellfire, illuminating the dungeon. "So, hero, what's the move from here?"

"Well, I don't have my amulet, so I'm left to fighting hand-to-hand until I can find a weapon. It seems Chie and Hanzo are fine, but what about you Nobara?"

The younger woman looks around, picking up some rocks. "It won't be too pretty, but I should be able to imbue my cursed energy into these."

"And I'm startin' to get a little low on the gear department. Not that you asked me, even after saving all yer behinds."

Amaya nods, gesturing to the door on the other side of the dungeon. "Hanzo and Rocket, you two should take the lead. You two probably know the castle best and how to get out of here. Chie, you stay behind to cover our backs. I'll protect Nobara in the middle. Good?"

The group agrees and step out of the dungeons. Opening a door, they find a massive room filled with crypts. The castle rumbles, and the stone doors of the buried dead shudder out of place. Dozens of undead, an array of skeletal warriors, ghostly specters, and vampiric spawn emerge, as the screams of the damned burst into the minds of the adventurers.

"Oh, wonderful," Rahadin taunts, emerging from the shadows with a pair of scimitars drawn. "I was worried that you all had given up. Finally, my master has given me permission to strike. Do try not to disappoint me."

As the adventurers prepare to fight, Rahadin dashes forward, aiming one scimitar at Vixen's neck while using the other to parry the scythe of Chie's Persona. The superhero steps backward, avoiding the slash and giving Scorpion space to summon his kunai, tossing them at the elf. Rahadin turns into mist and teleports away, reemerging behind the horde of the undead. He sheathes a scimitar and unclasps a trio of darts from his belt, disappearing into the shadow as he gives a simple order: "Attack."

The horde closes in, though the first wave of the rushing vampire spawn are reduced to ashes when Scorpion removes his mask and breathes a wave of fire. Another wave are quickly repelled as Chie's Persona casts Agneyastra, chunks of the ceiling crushing a dozen skeletons into piles of bones. Rocket holsters his pistol and scurries beneath the legs of the shambling zombies, chuckling as they slowly bend down to attempt to grapple him. He climbs up a crypt and looks around, spotting a set of ascending stairs through the darkness. He pulls out his last flare and chucks it at the stairs, lighting a beacon for his allies to rally to.

"Everybody, get movin'! Yer gonna get surrounded just-" Rocket yells, before throwing himself to the ground as darts fly above him. Rahadin leaps up to the crypt with Rocket, aiming a scimitar for the raccoon's heart. A thrown dagger manages to deflect the blade before it kills Rocket, while Nobara tosses a stone at Rahadin's chest. The rock flares with cursed energy as it slams into Rahadin's chest, sending him reeling off the crypt. The elf scowls and rolls into the shadow, disappearing into the darkness once again.

Fighting their way through the crowd of monsters, the adventurers reach and trek up the spiral stairs. As they round the first bend, a swarm of bats descends upon them from above, biting and scratching at them. Even with a few fireballs and blasts of ice, the swarm swallows the adventurers, bringing their escape to a halt. "Scatter into the hallway!" Vixen yells, swatting a bat aside as she stumbles out of the flying mammals' ambush. She surveys her surroundings, spotting a door opening. Alit by green fire dancing from a cauldron behind her, a hideous woman in tattered grey robes and covered in boils cackles. She raises a bony finger, preparing to cast a spell at the shocked Amaya. Nobara intercepts by chucking a rock at her, the cursed energy singeing her face and knocking the witch unconscious.

Another melody of screams pierces the minds of the adventurers, forcing Rocket to his knees while the rest shake from the pain. They look at the opposite end of the hall, where Rahadin emerges from a pair of double doors. "Going somewhere, meat?" He taunts, tossing more darts as he sprints to his prey. Rocket tosses a cluster of metal rings onto the ground, which form into a net that expands to cover the hallway. It crackles with electricity, forcing Rahadin to stop to keep from getting shocked.

"Move it before he breaks through, people." Rocket warns as Rahadin slashes at the net. Though the metal wires hold firm, Rahadin chants beneath his breath to cast Magic Weapon. The animal goes on all fours up the stairs, leading the group up the steps before them and another set after that. The second set traps the party in a small, dirt-caked bedroom filled with broken furniture. Looking around, Nobara spots an indent in the dust behind a broken mirror. "A secret door, over here." She moves and opens the mirror, revealing a ladder.

The party climbs, which takes them to a larger spiral staircase. "Wait a minute – Hanzo, don't this look like…" Rocket mutters as the tower begins to shake again. "Hold firm, my companions. This tower shall try to sway you to your death if you do not move swiftly and surely." Hanzo warns, reaching out to grab a teetering Vixen and pulling her to safety. The party ascends, wrapping around four times until they arrive beneath a massive crystal heart. Nobara and Chie stop in temporary awe when a wall of force surrounds the artifact. A clap of thunder beckons the entire group to look to their left, where a bolt of lightning blinds but illuminates, revealing a short hallway that leads out to a balcony overlooking the entire valley of Barovia.

With his back to them, Strahd von Zarovich sighs. He turns to face them, longsword in one hand and Amaya's necklace in the other. "I commend you for your efforts so far. You have been an excellent distraction, and I genuinely appreciate the entertainment you have all provided so far." He tosses the necklace to Amaya as the group warily approaches. "I am an honorable man, Ms. Jiwe. I would not force you to fight at your weakest."

"I have no use for the honor of a monster," she retorts, though she picks up the necklace all the same. "But I won't turn down the mistakes of pride."

"It is my pride that lets all of you still breath. Have I not been a gracious host, in letting you regain your strength through rest in the dungeon? For giving Rocket the chance to escape with a hefty sum of gold?" Strahd states, placing the tip of his sword into the ground and laying his hands upon its pommel. "I am the master of Ravenloft, and it is my pride that gives the mercy of an honorable death."

"Rahadin, do arm our guests as well. They have earned that dignity," the vampire orders as Rahadin arrives up another set of stairs. The elf tosses Nobara's tool belt and Scorprion's swords to their owners, before taking his master's side.

"Unfortunately, as is always the case, it must come to an end."

"Oh shut up, Strahd. Let's get this over with." Chie says as she starts to bounce on the heels of her feet. Nobara wraps her tool belt around her waist and unholsters her hammer, while Scorpion unsheathes his own katana and Rocket begins sorting through what remained in his bag of gear. Vixen places her totem upon her neck, breathing a sigh of relief as she feels the familiar strength of her ancestors behind her.

Strahd chuckles, hefting his longsword in hand and pointing its tip at Chie. "Very well then. You have been judged, and I find you all guilty. Of the crimes of attempted regicide, attempted murder, destruction of royal property, and trespass. The sentence is death."

The winds around him swirl, his cape billowing behind him and shrouding the entire balcony in shadow. The adventurers that remained hold firm, unafraid and unbroken.

"Let us begin."

Session 7: The Curse of Strahd[]

Nobara takes initiative, moving first in combat. She reaches for her belt, retrieving a nail and throwing it into the air. She spikes it with her hammer, aiming for Strahd's heart glowing with cursed energy. The vampire raises his cloak, blocking it, but Nobara ignores this as she sprints forward, successfully catching Rahadin by surprise as she slams the hammer's head into his chest. She takes advantage of the elf's shock to springboard off him, narrowly avoiding a retaliatory slash from Strahd's longsword to gain space.

Despite the calm and relaxed look on his face, Strahd pursues with staggering speed, a lethal thrust aimed at Nobara's heart. She barely parries with her hammer, able to deflect the attack to slash her shoulder instead. The sword flares with black energy, and Nobara winces as necrotic magic burns in the cut. Strahd follows up by slamming the pommel into Nobara's face. A welt fused with more undead magic rapidly forms over Nobara's left eye. Satisfied, he walks away and faces the remaining adventurers approaching him.

Vixen, already running to meet him, roars as a spectral gorilla forms around her. The bestial spirit dissipates as Vixen slams both her fists into Strahd's shoulders. He moves, choosing to lean into one blow as he avoids the other. The superhero hears Strahd involuntarily grunt, a pained smirk on his face. She hears another sound behind her and turns as the heart flares behind the wall of force. A large bruise forms on its surface, matching her blow. "He's holding a shield over the heart! When it's down, target that!"

The vampire growls, validating Vixen's instinct, and backhands her. She nearly collapses as his clawed hands slam her across the face, her jaw aching and nose bleeding. Vixen sways unsteadily as she strikes a boxer's guard to protect herself further.

"You need an attack?" Chie says excitedly, leaping forward with a kick. "I got an attack for you!" She sends a trio of kicks at Strahd; the first he easily avoids by stepping back, but winces as the second forces him to raise his arms in defense to block the kick. As the third kick attempts to sweep him off his feet, he snarls out "Insolent child!" as his concentration finally falters, the wall of force disappearing.

With legendary speed, Strahd sprints past Chie. He moves as if he were a blur, before slowing as he takes his place behind Rocket. Panicking as the shadow of the vampire surrounds him, the raccoon disengages and runs. He skids over beside Nobara as he aims his blaster at the crystal heart. Facing a glaring and now unamused Strahd, Rocket takes a breath and steadies his aim, waiting for opportunity or a better shot.

Using another burst of movement, Strahd closes on Scorpion, ready to face the wraith head on.

Scorpion meets his challenge, drawing a flaming katana aimed at Strahd's chest. The blow connects, flames licking away at Strahd's shirt, though the vampire remains unhurt. Behind him, the heart catches fire as the hellfire burns away at the artifact in Strahd's stead. Scorpion follows up with a flaming fist, which Strahd manages to parry with a strike of his own. Scorpion teleports behind Strahd, moving towards the heart as the tower shakes in protest.

The final warrior to move, Rahadin steps into the center of the balcony. Nobara, Rocket, and Chie hear the deathly choir at full volume, the sounds of death and torture echoing through their heads. The three adventurers buckle, unable to resist the pain as the psychic magic tears through their minds. Taking advantage of their pain, Rahadin gives each of them a slash with his scimitars; while Chie's Persona forms a spontaneous glass shield that deflects the damage back to a surprised Rahadin, Nobara resorts to deflecting the blow aimed for her neck into her already wounded shoulder while Rocket rolls, each taking a deep cut.

Before they can continue, Strahd shifts downwards through the floor, briefly disappearing. For the briefest moment, a pit forms in Strahd's stomach as he looks down upon the valley below. This brush with mortality went away as he clung to the bottom of the stone balcony with ease.

A confused Nobara shrugs and sprints back to the tower. She grunts in pain as Rahadin pursues with a glancing blow to her back, before launching a pair of nails at the heart. Each connects, and the heart shrivels into a husk of itself, though remains intact. "Oh come on!" She spins and turns, prepared to continue the fight on the balcony.

Unbeknownst to those above him, Strahd adjusts his stance, now standing upside. He could feel the heart strain to sustain itself, so he dismisses the tether between them. While he doubted that his prey knew of its properties and suspected they would destroy it regardless, Strahd knew better than to treat a setback as a guarantee. He moves along the ceiling, climbing along the railing to hide his presence and wait for the time to strike.

Without the vampire to target, Vixen switches her focus to Rahadin. He defensively raises his scimitars as Vixen charges, a spectral kangaroo standing around her. The elf raises a quizzical eyebrow as Vixen leaps up and over Rahadin. She invokes the spirit of the bear as she strikes in the back of the head. She grabs him in a literal bear hug, grappling Ravenloft's steward in place.

Trusting his steward to hold a little bit longer, Strahd climbs up the railing and peeks over, biding his time.

Chie, hoping to take advantage of Rahadin's predicament, gives an excited "Take this! GALACTIC PUNT!" The teen girl charges forward and delivers a mighty kick to Rahadin's chin. The blow forces Rahadin from Vixen's grip as he sails into the air. Her Persona follows up by swinging its scythe, sending a shocked Rahadin over the railing. An equally surprised Strahd watches as Rahadin falls past him, forcing the vampire to wave his hand. Feathers form around Rahadin, who nods gratefully as what was once a lethal descent turns into an agonizingly slow one instead.

Things move agonizingly slow as Rocket, Scorpion, and Nobara wait for their foe to return, preparing weapons and magic. Strahd vaults over the edge, casting a magical shield that blocks Nobara's nails and Scorpion's fire, though a laser blast pierces through. As the light energy slams into his shoulder, Strahd roars as his regeneration slows. Ignoring the pain for now, Strahd mutters an incantation beneath his breath. His shape begins to split apart, with three figures mirroring his image taking their place beside him as he marches towards his foes.

Vixen moves to intercept, a spectral bat forming around her. "Impressive intuition, Ms. Jiwe," Strahd taunts as she locates the true vampire amidst the illusions. She throws a haymaker at him, which he catches with his own fist, before trying to follow up with a kick accented by the neighing of horse. She connects, forcing Strahd to painfully grunt as he feels his ribs bruise. The superhero grinned as she watched the arrogance slip from the vampire's face.

Strahd retaliates swiftly, slashing with his longsword at Vixen. She manages to raise a misty shield in time, her totem protecting her from a blade aimed for her neck.

"Come on Haraedo-no-Okami! Let's power up!" Chie yells triumphantly, as golden dragons surround her allies and bolster their physical abilities. She moves forward, delivering a swift but weak kick to Strahd's side. One of his illusory clones intercepts the blow, disappearing with the attack and causing Chie to stumble off-balance when her kick flies through thin air.

"Do not think I have forgotten you, child." Strahd states, taking advantage of Chie's momentary confusion as he thrusts his sword where the mirror image once stood. The blade strikes true, with Chie letting out a painful gasp as he casually stabs the longsword into her heart. Relishing in another foe vanquished and the shock of his adversaries, Strahd swiftly withdraws the blade and flicks it through the air, splashing blood onto Vixen's face as Chie falls to the ground.

While Nobara and Vixen temporarily reel from their companion's sudden and crude death, Rocket simply yells and fires, another flurry of laser blasts to strike at Strahd. The lasers blast apart another clone, leaving Strahd with a single shimmering duplicate and a bloodthirsty grin. The vampire casually approaches the thief, blood dripping off his blade. "Do you regret denying my offer, rodent? Shall you beg for mercy?"

"Do not yield, tanuki! We must prevail!" Scorpion yells, his form shimmering with hellfire and smoke. "They will not die in vain!" He teleports between Rocket and Strahd, breathing a massive blast of fire. The vampire effortlessly lifts his cape and shifts in place, dodging the brunt of the flames even as the heat blisters his pale skin.

Barovia thunders and rages as its master does battle, who commands its shadows to take shape. Beneath his paws, Rocket's shadow rises, tearing at his back with dark tendrils. Necrotic energy drains his strength, with Rocket staggering as his blaster and pack grow heavier.

Spotting the new, lingering threat, Nobara turns and pounds nails at the shadow monster, which barely damages it. "Don't let that ghost thing get Rocket! The cursed energy isn't working on it as much." She faces Strahd with a wild look of anger and prideful glee, daring him to approach. Rocket's shadowy foe lashes out again, though this time he manages to avoid it by rolling from its grasp.

Rather than move, Strahd lowers his sword and looks at Scorpion. "Aid me, Hanzo, and I can bring back your family." The wraith falters, temporarily swayed by persuasion if not magic, but the flames only burn brighter as the charm attempt fails. "I have heard the tainted offers of necromancers before, and never again will I fall for them!" Strahd grimaces, analyzing which of the others would make for potential allies.

Vixen goes to grapple Strahd again, the bear forming around her growling. The vampire nimbly shakes off the superhero, keeping her from acquiring a grip by sidestepping. She responds with a sideways chop, which Strahd catches within his claws.

Strahd responds by yanking her towards him, using his other fist to slam the pommel of his blade on her knee. She screams as the blow shatters her bone beneath, leaving her feebly hobbling backwards as he dismissively releases her.

Rocket abandons his pack on the ground. He takes aim at his own shadow, taking two quick laser shots that reduce the shadowy monster to ash and dust. He reloads and looks briefly through his pack, finding little to help the fight anymore.

"Is this the best you can muster?" Strahd asks aloud, ignoring the pair of fireballs Scorpion throws at him. The vampire raises his hand, absorbing the elements and lighting his sword in flame. The wraith teleports in Strahd's face, unrelenting in his pursuit.

The count moves past Scorpion, dashing past the others to close in on Rocket. He brings his now-flaming sword back, preparing to strike down the thief.

Nobara pursues Strahd, hammer glowing with cursed energy as she takes two swings at the vampire. Both connect as Strahd turns and raises his forearm to protect his head. He could feel his bones break, and to his own disgust, the wounds were beginning to tire him. Nobara smirks. "What's the matter, tough guy? We're only just getting started."

"You have no idea how right you are, Ms. Kugisaki." Strahd retorts, twirling his claws. From Chie's corpse, a ghostly specter emerges taking her visage. The specter grabs onto Nobara, draining her life force before disappearing as quickly as it was conjured. "I grow tired of this farce, fools. My foul servants, to me!" He yells, strolling into the spiral tower, daring the adventurers to follow him, wounds starting to heal once again.

Vixen, already wounded but stubborn to the end, channels the eagle. As the bird spirit forms around her, she gives a knowing glance to Rocket and Scorpion. "Make sure the bastard stays down." She lifts off into the air and soars towards Strahd, hands outstretched to shove him down the tower's height. He nimbly avoids her attempt and makes a grab for her necklace, missing by inches as she awkwardly lands across the gap from him. As she wobbles on the steps, screaming in agony as she lands on her wounded leg, the sound of howling wolves ascends the staircase, signaling the arrival of reinforcements.

Strahd swiftly follows, leaving the remaining adventurers behind as he makes his way towards the superhero. However, a cloud of smoke arrives to greet him as Scorpion teleports in his way, katana flaring with fire. The first slash carves through Strahd's chest, burning more of his clothes and searing the flesh beneath. A second slash glides towards the vampire's neck, but Strahd parries it with his own sword.

Rocket trudges along, initially taking a shot at Strahd that goes wide and burns a mark in the tower's wall. However, hearing the approaching wolves, Rocket looks over the ledge and fires, thinning the arriving pack. He briefly looks to check on Amaya, wincing as Strahd lashes out with his arm and brings Vixen into a headlock.

The wolves arrive just as Nobara takes her place next to Rocket. She takes one last nail and, taking careful aim at the distracted Strahd, hits it towards him. The vampire turns in enough time to raise his hand to block the nail, which embeds itself into his palm. Nobara triumphantly pulls out a straw doll, stepping backwards to avoid Strahd's attention.

As the wolves arrive, Strahd mutters an incantation and throws conjured pink dust into Vixen's eyes. Weakened and tired from her fighting, Vixen falls into a magical slumber. "Hmph. Do you see the futility of resistance now, you three would-be heroes?" He beckons, allowing the sleeping Vixen to fall from his grip and into the hungry maws of his wolves. As the first beast tears out her throat, Vixen awakens screaming in pain as another tears at her leg. She channels her amulet, begging for peace, only to feel the empty darkness of Strahd's hold over these beasts awaiting her in the final moments. Satisfied, he walks off of and then under the staircase, descending the tower with the safety of cover.

Beneath his mask, Scorpion smiles as he teleports directly beneath Strahd. The vampire gives an impressed raise of the eyebrow as Scorpion throws his kunai at him, each dagger connecting with Strahd's shoulders. Hanzo drags Strahd off the roof, knocking him prone on the steps before him. Strahd swiftly stands and continues backing away with a defensive stance.

Rocket continues shooting at wolves, leaving the count to his companion. Two more wolves fall to laser blasts, leaving a single creature to protect its master.

Nobara looks down on Strahd, detecting the hint of desperation masked by his intimidating aura. She snaps her finger and triggers her hairpin technique, as the nail placed in Strahd's hand explodes in cursed energy. "Been keeping that one in the pocket just for you, Strahd!" She taunts as he recoils in pain, though she was disappointed to see the vampire's magical nature keeping his hand bruised and bleeding rather than truly destroyed.

Strahd glares and points a finger at Nobara, muttering another incantation. "Yo, kid! Out of the way!" Rocket yells, instinctually leaping up to take the blighted spell for her. A wave of necrotic magic leaves Strahd's hand, slamming into Rocket. Rocket's body shrivels up, fur going grey and blood drying up within his body. Nobara catches Rocket as he falls, looking into the empty eyes of a dead man. "And then there were two." Strahd remarks, sheathing his sword. "Surrender."

Scorpion responds with a flurry of punches and kicks, flames alit with the rage of the Netherrealm. Each blow connects, bruising and burning Strahd as he teleports around the vampire from various angles. To his surprise, Strahd stumbles, fazed for the first time as Scorpion burns away at his health with hit after critical hit. Strahd moves past Scorpion, too fast for the wraith to hit.

The sorcerer picks up Rocket's blaster, giving it a heft. She takes the briefest moment to consider trying a shot on the fleeing Strahd, but knew herself better than that. Instead, she takes a step back and leaps towards him. Nobara's ankles protest in sharp spikes of pain as she awkwardly lands on her back in front of Strahd. At point blank range, Nobara lifts Rocket's blaster and fires, kneecapping Strahd with a laser that burns with light.

"You foolish child! After I have killed your friends and allies, still you try!" Strahd roared, kicking Nobara in the ribs. They break with the blow, and Nobara could feel bruising of some of the bone piercing the organs they were meant to protect. She meekly tries to block her face as Strahd stomps down. Her arm breaks enough of the impact to keep Nobara barely alive, even as she felt the stone beneath her head indent ever so slightly. "Do you not see the futility? Why do you fight, girl!"

As Strahd prepares the coup de grace, Scorpion appears over Nobara in a cloud of smoke. He tosses his kunai at Strahd, feinting another attempt to grapple the vampire. Strahd leans back casually, expecting to avoid the blow, as Scorpion teleports behind him, katana outstretched. The surprised Strahd throws himself backwards into the blade, impaling himself upon it. The blade surges with hellfire, burning away at the last fragment of Strahd's life.

With their foe barely clinging to survival, Nobara takes one last nail and shoves it into Strahd's foot. She triggers another hairpin. The combination of cursed energy and hellfire burn away at Strahd's body. The vampire turns to mist, defeated in battle but not dead.

As the cloud of Strahd floats away towards his coffin, Scorpion offers a hand to Nobara. She shrugs it away, holstering her hammer and Rocket's gun. "I don't know where his coffin is, but I know that that isn't the last we've seen of him. I'll just slow you down; go finish this up, Hasashi-san."

Stoically nodding, Scorpion quickly descends down the tower. Skeletons and spawn attempt to stop him in vain, with his sword and hellfire carving a path through Ravenloft with ease. He teleports floor by floor, leading back to the catacombs and dungeons. Through the mausoleums and bodies of the undead minions that remain, Scorpion arrives at the tomb of Strahd. Teleporting his way to the coffin, Scorpion tears off the lid, revealing the paralyzed and dying Strahd before him. Unable to move, Strahd can only watch in silent horror as Scorpion draws his katana a final time. This was impossible, inconceivable. He was Strahd von Zarovich, he could not die. He was Ancient, the Land, and he could not die.

Until Scorpion, a specter of vengeance for his family, the innocents of Barovia, and his allies, plunged his katana into Strahd's heart. The vampire screams in agonizing pain as his body burns away to the very cell. In moments, Strahd von Zarovich was no more, leaving behind ash and bone. With victory at hand, Scorpion humbly sheathes his blade, teleporting into smoke and disappearing into the night.

Expert's Opinion[]

  • 14th Place: Allison Hargreeves, 22 points. Allison had one of the most powerful and useful powers in the entire royale, but it was a power incredibly reliant on there being people around her to use it. Unfortunately, the nature of the royale started Allison alone in the woods, where without anyone to Rumor she was just a skilled actress with some martial arts training.
  • 13th Place: J'Zargo, 23 points. J'Zargo's magic and adventuring experience ensured that he could defend himself against most minor threats with ease. However, his lack of social skills ensured that he had nobody to watch his back, and his curiosity ensured that he stuck his nose in challenges or fights that he couldn't win on his own.
  • 12th Place: Volo, 40 points. Volo's Pokemon were versatile and effective monsters to defend him, while his social abilities and intelligence let him set-up the seeds for some long-term plans and schemes. However, he was ultimately just a man, and getting past his Pokemon to attack him was not a challenge for the more intelligent minions of Strahd or the more insightful cast members that saw past his hapless merchant persona.
  • 11th Place: Evie Frye, 41 points. Thanks to her stealthy abilities, tactical intelligence, and social charm, Evie could have thrived in a longer, less pressing campaign. Her Eagle Vision especially would have helped to spot treasures, discern friend from foe, and identify key areas. However, she was hurt most of all by her lack of magical weaponry in a valley where most monsters she faced were at least resistant to her entire arsenal. Combine that with a lack of superhuman physical abilities, and Evie couldn't keep up.
  • 10th Place: Achilles, 47 points. Achilles would have been an absolute monster and the runaway winner in a more direct, combat focused royale. His armor protected from any attempt at a physical attack, while his demigod physicality ensured he could dish out as much pain as he could take from the occasional magical attack. Unfortunately, he was also the perfect target for manipulation by Strahd, taking him from a decisive winner to an only semi-challenging miniboss.
  • 9th Place: Sophitia Alexandra, 60 points. Sophitia had a lot of variation in how voters thought she would do. Some pointed out that she was a skilled combatant with enough magical abilities and equipment for her to be able to rely on those alone to make it far; others were not as convinced that a sword, a shield, and some lightning would help her once the fights started to get more dynamic. This ended up putting Sophitia in the middle tier of contenders; strong enough to make it to Ravenloft, but not to make it too far in.
  • 8th Place: Luke Castellan, 63 points. Much like some of the preceding warriors, Luke could have performed better if given more time to develop alliances and plans. His fighting skill alone would have ensured he could fight every monster or minion aside from Strahd himself easily, while his penchant for manipulation and sympathetic motives combine for key alliance building. However, what ultimately dragged Luke down is that he possessed several key emotional weaknesses that a master manipulator like Strahd could take advantage of, either forcing him to fight alone after betraying his party or agonizing about that choice long enough for Strahd to plant the knife instead.
  • 7th Place: Dorian Pavus, 65 points. In a recurring theme, Dorian's magic ensured that he could hold his own in a fight against most minions at this point. He's an experienced adventurer with a smart head on his shoulders, and he's also a naturally gifted people person who attracts all kinds to becoming his allies. It's at this point where the little weaknesses made the difference, and in Dorian's case it was a lack of mobility and durability that made him susceptible to crumpling against foes that could get past the initial barrage and shatter this glass cannon.
  • 6th Place: Chie Satonaka, 76 points. Chie is a character that had decent odds of dying or surviving the fight that depended exactly on how the final confrontation with Strahd went. In her case, the fact that she relied on getting close to the extremely skilled vampire and her best attacks drained her health meant she was at a constant risk of overextending herself in a fight. Unfortunately for her, Strahd's speed, durability, and magic ensured that her already small margin of error in that strategy was practically nonexistent.
  • 5th Place: Vixen, 83 points. Vixen's totem gives her deceptively simple powers, but with her experience and the help of allies, those simple powers helped her power through the threats within Ravenloft easily. Where she fell was a combination of having to rely on her totem - something the notably cunning, stealthy, and underhanded Strahd could acquire - and having to serve as the primary tank of her allies. Her heroic nature meant she was engaging with Strahd head-on while her allies tried to chip away at him, and unfortunately she just fell before the vampire did.
  • 4th Place: Rocket Raccoon, 88 points. After an initial lag out of the gate, Rocket proved himself an incredibly important component of the adventurers' victory over Strahd. His blasters and gadgets ensured that, even despite their nonmagical nature, Rocket was doing lots of damage to Strahd in the fight that he couldn't resist. This did put a target on Rocket's back, making him the last of the adventurers to fall to Strahd in the end.
  • 3rd Place: Strahd von Zarovich, 107 points. The big bad evil guy himself and the star of the show, Strahd von Zarovich was predictably an incredibly dangerous foe and villain for the party to fight. His total control of the valley of Barovia let him pick away at the weaker cast members early, while his many minions and ability to magically surveil the stronger cast members made sure that he was thoroughly prepared to fight those that remained with every advantage. It helped that he had many advantages; he was a master warrior with centuries of combat experienced, a mage with potent magical abilities that could batter away at any foe, and a vampire with superhuman physical attributes that break men's bones with a flick of the wrist. While the number of adventurers meant the deck was ultimately stacked against him, Strahd proved worthy of his title by taking as many down with him as he could.
  • 2nd Place: Nobara Kugisaki, 114 points. Nobara possessed the right mixture of abilities and traits - experience hunting monsters, vaguely superhuman physical condition, and a mixture of ranged and close-up combat options - to survive the entire campaign. The only reason she didn't secure the kill against Strahd was her lack of mobility options and her cursed energy not doing enough damage on its own to kill the vampire.
  • WINNER: Scorpion, 118 points. Scorpion possessed all the right traits to win the royale. While he wasn't a social butterfly by any means, his stoic and honorable attitude kept him from making enemies and let him make an occasional ally. His hellfire, stealth, and mastery of physical combat also let Scorpion be a constant, persistent threat in battle against Strahd and many of his allies. Most importantly, though, Scorpion's teleportation gave him a huge asset, giving the wraith the mobility and the unpredictability to actually keep up with the notoriously mobile Strahd. All these traits combined - plus enough cast members to keep the focus off of him when he needed it - ensured that the dice were in Scorpion's favor for this campaign.

To see the original battle, weapons, and votes, click here.

Epilogue[]

In DFederal's Middle District zoo, Volo questioned every choice in his life while eating caramel corn. "This does not seem befitting such a great and noble entity," he mutters as Giratina lazily lounges in its exhibit. A pair of goats walk by it, bleating incessantly at the deity. Volo sighs in disappointment as Giratina yawns, shooing the goats back to their pen with a light tap.

"I know it's probably not what you expected, Volo," Cynthia replies, taking a sip from her soda. "But I don't think it's all that bad. Even ancient beings of otherworldly power could use a friend."

The merchant scoffs and turns away. "I find it difficult to believe that one so sentimental would be my offspring."

"Descendant, not offspring. You're a bit too far back in the family lineage. My grandma didn't even know about you, and she knows everything."

The two distant family members continue to walk, passing visitors, staff, and more animal warriors. "What's troubling you, Volo?"

"I suppose I just don't know what to do now. I spent years of my life researching Giratina and ways to bring its world into our own. And not only did it reject me in my past, but it rejects me here and now." His voice rose with anger, and he pointed a defiant finger at Giratina. "And it rejects its very godhood! I have never been so slighted."

Cynthia gives him a sympathetic pat on the shoulder as he hunches over. While he puffs angrily at the ground, she nervously shoos away the approaching guard. "There's no reason to be so upset. I bet there's plenty of things for you to do. Why, this city is full of secrets!"

Volo looks at his descendant, a glimmer of hope on his face. "Really? What more is there to learn?"

She loops his arm into hers, leading the pair out of the zoo. "I want to introduce you to a friend of mine from work. I'm sure you and Merrill can get into all sorts of fun together."


In a New Latveria park, Evie Frye reads her newspaper in silence. She cared little about the election results for a city she did not choose to live in – save for the Italian Assassin who somehow managed to win in the Upper District on the Popular Progress line.

"You're a little conspicuous for the kind of work we do, Miss Frye."

Evie glanced up from her light reading as an improbably large man sat beside her, his black shirt barely constraining the muscles beneath. She smirks, spotting the picnic basket that managed to look more like a lunch pail in his grip. Jack Reacher opens the basket, revealing a loaf of bread, three different kinds of lunch meat, a Tupperware full of fruit salad, and two thermoses.

"You Yanks sure do love to eat, don't you?"

"I'm a growing boy, Evie." Jack says, handing her the Tupperware and a fork. "I know you're an old fashion girl. At least a century older fashion. Don't you know it's not polite to judge people for what they eat anymore?"

She only coyly raises an eyebrow, scanning the park with her Eagle Vision. "Looks like we'll be eating lunch alone today, dear."

He nods, assembling himself a sandwich as he continues the conversation. "Glad to hear that. Is your uncle going to be joining us any time soon?"

Evie shrugged, eating a piece of watermelon. "He sends his best, but no. If you're worried about that spat that he and your uncle got into at the election party, don't be. I've vouched for your character and he knows that you didn't have much knowledge about a spat between old men. He just wants to make sure that next time you go bargain hunting, you let him know and give him a good deal."

The Assassin looked at her companion, who stoically nodded as he put seven slices of turkey and ham on a slice of bread. "He also wanted me to let you know that he's going to pass on Rabbit in a Snowstorm." Reacher nods. "I think I can do that. We done here?"

"No, darling, we're on a date. You must at least stay long enough to make it look convincing."

The chief of the special detectives side-eyes the Assassin, who innocently shrugs and continues eating in quiet relaxation. He shakes his head and smiles. "Might as well, then."


Within his new mansion in the One Percenter District, Strahd von Zarovich lounged in a fine armchair. A goblet of blood in one hand and a cell phone in the other, Strahd scrolled mindlessly through his social media. Mindless commentary on the election results; awful music ranging from repetitive pop to infuriatingly loud rock; ads for the film and television adaptations of the Users' half-baked games and in-jokes.

Strahd von Zarovich was, even more than when he was trapped in Barovia, truly and ruthlessly bored.

His doorbell rang, breaking through the lightless void that was his living room. The vampire stood and, after dropping the shade over his front porch that protected him from the sun, opened the door. Before him, a mostly naked man – save for the loincloth, winged sandals on his face, and a blue satchel with a "DFPS" logo stitched upon it – greeted him. "Good afternoon, Mr. von Zarovich." Perseus asked, looking over a clipboard.

"Perseus, slayer of Medusa. To what do I owe the pleasure?"

"Not a pleasure this time, Mr. von Zarovich." The demigod says, apologetically handing him a bundle of papers. "This is another cease and desist letter from Ms. Romanoff. You know that DFPD's probation office has you under magical surveillance."

"I am aware. But you do not understand, Ms. Romanoff is clearly the-"

"Bup bup bup, Strahd. If you keep Scrying on Ms. Romanoff and Sending to her, she's going to press charges."

Strahd took the papers and glared at Perseus, who gave a nod and began to flutter in the air. After briefly considering killing him, Strahd closed the door and opened the shutter, allowing Perseus to fly back onto his route.

Tossing the legal documents onto a growing pile of similar papers on his dining table, Strahd sighed in existential boredom. How he wished to return to Barovia. He may not have been free and did not have his beloved Tatyana, but there was some joy in the power of it. Before he could return to doomscrolling in his den, an unfamiliar chest on the table caught his eye.

He walks over to it, picking up a card on top of it. Read and accept. – Cfp. Strahd rolls his eyes as he saw the note's author, before opening the chest. Inside, five small portraits sat; a green-skinned man with oily hair and yellow horns; an androgynous individual with a woman's features and a boy's hair; a tiefling with red eyes and pale flesh; a human with short-cut black hair; and a half-elf with a wispy moustache.

As Strahd studied these individuals, a familiar chill went down his spine. At the periphery of his sight, mist slowly crept around his feet and on the floor. The vampire, for the first time in many years in DFederal, laughed. The mists grew deeper and colder, swallowing him entirely, as the sound of rushing wind filled his empty home. The lights and candles went dark. When light returned, Strahd von Zarovich was gone – off to a familiar place, to play his role in a different story for different heroes.