Deadliest Fiction Wiki
Deadliest Fiction Wiki

So I'm taking a stab at making an ancient user tourney. This'll be a tad more complicated than most, so bear with me for a second.

First off, this is a Round-Robin Tourney. This means that everyone will be facing everyone else once (well, twice in this case).

Second, each user must put forth two entries: one for attack and one for defense. Guidelines for each are in another section below.

Third, points will be divided between attacking and defending. A win counts as 2 points, a tie as 1, and a loss as 0. After everyone has fought, there will be a final round between the attacker and defender with the highest points, and they are allowed to choose an upgraded arsenal.

Fourth, the siege will be in a square, stone fort with a tower at each corner and one in the center. It is on a hill, but has no other natural barriers. Castle is 100 m x 100 m x 125 m. Towers have a 10 m radius and are 150 m tall. The fighting is mostly close-quarters in small areas within the castle.

Fifth, the generals will not always fight. How the losing general dies depends on both the outcome of the battle and how much I like the user. ^_^.

Sixth, X-Factors will be decided en masse. There'll be one blog after entries are done.

Seventh, there are interceptable supply lines to both the attacker and the defender.

Eighth, and most importantly, BE DETAILED. For example, if you simply say "Morning Star", it will be assumed that the people having it are wielding a simple spiked ball.

Now that that's out of the way, we can get to:

Guidelines[]

General[]

  • Each User is present at the battle as a commander.
    • Provide four weapons for the commander: a ranged weapon, a polearm, a main-hand melee, and an off-hand melee. Armor is optional, but encouraged.
    • Provide a short bio - no more than 15 sentences, please.
    • Provide tactics, split into attack and defense.
    • State whether or not you will issue or accept single-combat challenges.
    • Since there will be a small element of story where all the generals interact, do add any personal quirks you want featured.
  • When adding siege weaponry, remember that they need a crew. Add in how many people are crewing each, or I'll assume that there is no one manning it.
  • If no leaders are given, the army has no leaders other than the general.
  • When naming units, do NOT use historical units; instead, give a general name. (i.e, rather than "Mongol Archers" use "Horseback Archers" or "Archers")
  • Unless stated otherwise, all weapons are steel.
  • These are ancient weaponry; no firearms of any kind, save cannons.
  • All generals are provided a kit, which includes:
    • A telescope / looking glass for his personal use and others for the commanders
    • Several maps of the area
    • Locations of friendly supply lines
    • Various support personnel: a quartermaster corps, cooking corps, medical corps, and religious services

Attackers[]

  • The attacking army may have no more than 10,000 people.
    • You may provide up to 2 weapon sets per person; a specialized weapon and a secondary.
  • The attacking army may have no more that 10 Siege Weapons.
    • A Siege Weapon counts as the specialized weapon for its crew. If no crew is given, it is assumed that no one is operating it at all.
    • Must specify ammo for trebuchets, cannons, etc.
  • There are two win conditions:
    • Overrun castle
    • force defender to surrender

Defenders[]

  • The defending army may have no more than 7,500 people. This IS fair, due to the advantage of a defensive position.
    • You may provide up to 2 weapons per person; a specialized weapon and a secondary weapon.
  • The defending army may have no more than 12 countermeasures to Siege Weaponry.
    • A countermeasure counts as the specialized weapon for its crew. If no crew is given, it is assumed that no one is operating it at all.
    • Must specify ammo for cannons etc.
  • There are three win conditions:
    • Force attacker to surrender
    • Annihilate attacker
    • Survive for 4 months

Tie[]

Ties can happen if one side meets the victory conditions but loses their general, or if both sides lose their general.

Disqualifications[]

Users can be disqualified for one of several reasons. Other users can and should point out if another user's entry meets any of the below, but I have the final say.

The below are grounds for disqualification, which are subject to additions:

  1. Stating that you never lost a battle.
  2. Tactics cop-outs, like "adapts to the enemy," etc.
  3. A Mary Sue (or Mary Tsu) bio.
  4. Non-earthling armies.
  5. Usage of one-of-a-kind weapons
  6. Exceeding people, siege weapon, or countermeasure limits

Picture of the setting - note that nothing is to scale.[]

View of the fort, a tent, and a trebuchet. Made in Maya 2013.

Entrants[]

Name Attacker Points Defender Points
LeoLab 17 17
Cfp3157 12 12
Beastman14 3 7
Redkite 14 15
Swg66 13 16
Drayco90 9 7
Utter Noob 9 6
MilitaryBrat 4 6
ShaolinTiger86 2 2
MasterofAwesomeness 0 1

Remaining Fights[]

Given in order.

Attacker Defender
Swg66 Cfp3157
Swg66 Beastman14

My Entry[]

This can be used as a guide; please attempt to be as detailed or more so as this.

General:

  • Name: Lloyd Kumar
  • Weapons:
    • Long Range: Composite Recurve Bow with poisoned armor-piercing arrows
    • Polearm: Halberd (axe head opposite a slotted dismounting hook; shaft ends in a pike).
    • Main-hand: Talwar
    • Off-hand: short axe (2 ft handle)
  • Armor: Riveted Plated Mail
  • Bio: An Indian noble, Lloyd is well-versed in both the theory and practice of generalship, as well as the difference between strategy and tactics. Trained from a early age in both armed combat and in leadership, he has shown a mastery of both throughout his career. After leading several successful campaigns in his native land, he tried his luck as a mercenary general, taking the name Lloyd Kumar to make himself more approachable to his western subordinates while keeping his Indian heritage. He has faced many different opponents in battle, and his losses are few and far between. Throughout his travels, he showed a knack for and specialized in Siege Warfare, using unorthodox and unfair tactics to his advantage. Rather than settling down in any one country, Lloyd continues life as a general-for-hire, and has risen to prominence as one of the premier strategic minds in war. Rather than switching sides for coin, he only takes bids prior to his involvement in a war, pledging his loyalty to one side; this, along with his fame, has mostly nullified the mistrust most soldiers have for mercenaries. He is currently writing a book about his strategies, to be published upon his death.
  • Single Combat: Will issue challenges when losing or if confident of a win. Will not accept if enemy is nearly routed, but is likely to otherwise.
  • Quirks: I know my quirks. I don't have to put them here, since they're only for story purposes.


Attacking

Siege Weaponry:

  • All units are armored with riveted plated mail and a barbute
  • 3 15 inch Cannons with standard iron ball shot.
    • 3 people per canon; secondary is a short axe and a tower shield
  • 1 Mining Team
    • 20 people per team; secondary is a Falcata-style shortsword and a dagger.
  • 1 Trebuchet launching clusters of rocks, jars of Greek Fire, and pieces of dead bodies
    • 10 people on the Trebuchet, secondary is a Kilij and kite shield
  • 3 Ladder Teams
    • 15 people per team, secondary is a short axe and an Aspis shield
  • 1 Battering Ram; wood log with metal tip. Has wooden siding to protect from arrows. Thin sheets of metal are put on the siding to resist fire.
    • 16 people on the ram; secondary weapon is an Aspis shield and a short spear
  • 1 Belfry; metal-plated wood
    • 25 people pushing the Belfry, secondary for 12 is a Zweihander, secondary for 12 is a Khanda, secondary for 1 (leader) is a Kilij.
  • 1 overall commander for siege weaponry wearing Riveted Plated Mail and a Barbute
    • Specialized weapon: European-style Bastard Sword and Buckler
    • Secondary Weapon: Kilij and Buckler

Supply Lines: Organized into two sections: attacking the defender's supply lines and defending my own. There is one overall commander for both. Command in the field is given on a rotating basis based on seniority.

  • Attack defender's:
    • 219 Heavy Cavalry wearing full plate armor with barbute
      • Specialized Weapon: Kontos Spear
      • Secondary Weapon: Tabarzin
      • Horse armor: Plate
    • 218 Light Cavalry wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) over plate bracers and greaves with barbute
      • Specialized Weapon: Talwar
      • Secondary Weapon: Composite Recurve Shortbow
      • Horse Armor: Riveted Plated Mail
  • Defend my own:
    • 218 Heavy Cavalry wearing full plate armor & Barbute
      • Specialized Weapon: Kontos Spear
      • Secondary Weapon: Tabarzin
      • Horse armor: Plate
    • 219 Light Cavalry wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) under plate bracers and greaves & barbute
      • Specialized Weapon: Talwar
      • Secondary Weapon: Composite Recurve Shortbow
      • Horse Armor: Riveted Plated Mail
  • Commander:
    • Full plate armor
      • Specialized Weapon: Poleaxe
      • Secondary Weapon: Mace
      • Horse armor: Plate

Crossbowmen:

  • Organized into divisions of 500 men, further divided into squads with 10 crossbowmen and 10 loaders. All members are capable crossbowmen and can fill in if others are hurt.
  • 500 Crossbowmen wearing Riveted plated mail & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Axe and Buckler
  • 500 Loaders wearing Riveted plated mail & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Axe and Buckler
  • 25 Squad Commanders wearing Laminar Armor & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Spatha and Buckler
  • 2 Division Commanders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) over Riveted Chainmail & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Dual 45-cm Khanda-style shortswords
  • 1 Crossbow Commander wearing Riveted Plated Chainmail:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Khanjar and Buckler

Shock Troops

  • Organized into divisions of 500 men, further divided into squads with 20 men each.
  • 2000 Shock Troops wearing full plate armor & Armet
    • Specialized weapon: Poleaxe (axe-head, pike point, dismounting hook)
    • Secondary weapon: Dual short warhammers (hammer, hook)
  • 100 Squad Leaders wearing full plate over chainmail and an Armet
    • Specialized Weapon: Leucerne Hammer (hammer, pike point, hook)
    • Secondary weapon: Dual short axes (axehead, hook)
  • 4 Division Leaders wearing Laminar and an Armet
    • Specialized Weapon: Short Spear and Aspis
    • Secondary Weapon: Shortsword and Aspis
  • 1 Overall Leader wearing plate armor over Riveted plated chainmail with a Bascinet (he's a big guy)
    • Special: Leucerne Hammer (hammer, pike point, hook)
    • Secondary: warhammer and plated, spiked targe.

Infantry

  • Organized into brigades of 2500 men, then into divisions of 500, then squads of 20.
  • 5000 Infantrymen wearing riveted plated mail & Barbute
    • Specialized weapon: short spear & buckler
    • Secondary Weapon: axe and buckler
  • 250 squad leaders wearing laminar over leather & Barbute
    • Specialized weapon: short Axe and spiked, plated Targe
    • Secondary weapon: Swordbreaker and spiked, plated targe
  • 10 division leaders wearing lamellar over chainmail
    • Specialized weapon: Swordbreaker and buckler
    • Secondary Weapon: Broadsword and Buckler
  • 2 brigade leaders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) over leather & Barbute
    • Specialized Weapon: Broadsword and Dagger
    • Secondary Weapon: Kopis and Dagger
  • 1 overall leader wearing a metal breastplate over plated chainmail and Barbute
    • Specialized weapon: Kopis & plated targe
    • Secondary weapon: short spear & plated targe

Reserve

  • Organized into squads of 20 men each
  • 60 Reserve Members wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) & Barbute
    • Specialized weapon: Kilij and Buckler
    • Secondary Weapon: Swordbreaker and buckler
  • 3 squad leaders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) & Bascinet
    • Specialized weapon: Swordbreaker & Buckler
    • Secondary weapon: Axe and Buckler
  • 1 Leader wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) with Burgonet

Support

  • 536 people producing necessary materials for siege engines
    • Secondary weapon: Pata and buckler
  • 2 High Marshals wearing Brigandine over Chihal'Ta Hazar Masha (Coat of 10,000 Nails) w/ halfhelm
    • Specialized weapon: dual Pata-style shortswords
    • Secondary Weapon: Dual Katars
  • 10 General's Guard wearing full plate over leather w/ close helm
    • Specialized weapon: Longsword and Kite Shield
    • Secondary Weapon: Pata and Kite Shield
  • 1 General's Guard Captain wearing full plate over leather w/ Kachi kabuto
    • Specialized weapon: Longsword and Tower Shield
    • Secondary Weapon: Pata and tower Shield

Strategy

  • Intercept enemy supply lines & protect own
  • Harass defenders on walls with crossbowmen
  • Launch any enemy dead or post-interrogation POWs over in trebuchets
  • When dead or living are unavaliable, launch Greek Fire in and bombard walls with canon and trebuchet fire while trying to batter down doors or get ladders & belfry in, though the belfry is often used as a decoy.
  • Shock Troops are used in critical junctures, but are also used as diversions.
  • Infantry is used after entrance is made in walls, via ladders, or by the belfry.
  • General's Guard protects the general, High Marshals are given command during large periods of activity.
  • Leads from a few ranks behind the front.
  • Reserve is put in where needed.
  • Focused solely on capturing. Doesn't care if all enemy fighters are killed or none are.
  • Stringent anti-infiltration measures
  • All orders are written in code. Redundant messengers are used to ensure order reaches the officers.

Defending

Siege Countermeasures

  • All units wear riveted plated mail.
  • 4 Scorpion Ballistae firing steel bolts, Greek Fire jar tipped bolts, disease jar tipped bolts, or heads impaled on wooden stakes
    • 4 men per Ballista
    • Secondary weapons: Pata-style Shortsword and Jamadhar-style Katar.
  • 4 Greek Fire throwing teams (in jars)
    • 3 men per team
    • Secondary weapons:Pata-style Shortsword and Jamadhar-style Katar.
  • 2 15-inch Canons firing Grapeshot, iron balls, Canister Shot, or bits of scrap metal.
    • 4 people per cannon
    • Secondary weapons: Aspis and Xyston
  • 2 Farming units
    • 30 people per unit
    • Secondary weapons: Pata-style Shortsword and Jamadhar-style Katar.

Infantry

  • Organized into brigades of 2500 men, then into divisions of 500, then squads of 20.
  • 5000 Infantrymen wearing riveted plated mail & Barbute
    • Specialized weapon: short spear & buckler
    • Secondary Weapon: axe and buckler
  • 250 squad leaders wearing laminar over leather & Barbute
    • Specialized weapon: short Axe and spiked, plated Targe
    • Secondary weapon: Swordbreaker and spiked, plated targe
  • 10 division leaders wearing lamellar over chainmail
    • Specialized weapon: Swordbreaker and buckler
    • Secondary Weapon: Broadsword and Buckler
  • 2 brigade leaders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) over leather & Barbute
    • Specialized Weapon: Broadsword and Dagger
    • Secondary Weapon: Kopis and Dagger
  • 1 overall leader wearing a metal breastplate over plated chainmail and Barbute
    • Specialized weapon: Kopis & plated targe
    • Secondary weapon: short spear & plated targe


Support

  • 4 Wall Marshals wearing full Karuta armour with Zunari Kabuto
    • Specialized weapon: Wakizashi (carries four or five)
    • Secondary Weapon: Kozuka
  • Reserve; Organized into divisions of 500 men, further divided into squads with 20 men each.
    • 1000 Reserve Members wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) & Barbute
      • Specialized weapon: Kilij and Buckler
      • Secondary Weapon: Swordbreaker and buckler
    • 50 squad leaders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) & Bascinet
      • Specialized weapon: Swordbreaker & Buckler
      • Secondary weapon: Axe and Buckler
    • 2 Division Leaders wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) with Burgonet
      • Specialized Weapon: Axe and Buckler
      • Secondary Weapon: Rapier and Buckler
    • 1 Overall Leader wearing Chihal'Ta Hazar Masha (Coat of 10,000 Nails) with ornate Burgonet
      • Specialized Weapon: Rapier and Khanjar
      • Secondary Weapon: Kilij and Khanjar
  • 869 workers making materials for coutermeasures
    • Secondary weapon: Pata and Buckler

Crossbowmen

  • Organized into squads of 20 men each, 10 men and 10 loaders.
  • 100 Crossbowmen wearing Riveted plated mail & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Axe and Buckler
  • 100 Loaders wearing Riveted plated mail & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Axe and Buckler
  • 10 Squad Commanders wearing Laminar Armor & Barbute:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Spatha and Bucklerww
  • 1 Crossbow Commander wearing Riveted Plated Chainmail:
    • Specialized Weapon: Arbalest Crossbow
    • Secondary Weapon: Khanjar and Buckler

Tactics

  • Harrass attackers with Crossbow Volleys
  • Attempt precision attacks on command center(s) with Scorpion
  • Use Greek Fire arrows at night to throw camps into chaos
    • Try to target cooks, supplies, medical tents, etc.
  • When POWs or enemy dead are captured, send heads back on bolts after interrogation interspersed with diseased bolts
  • Wall Marshals are given command of each wall
  • Have Greek Fire jar throwers hit battering rams, belfries, enemies, etc.
  • Canons are used during massed attacks
  • Also used during breakthroughs to make halls a killing field
  • Stringent anti-infiltration measures.
  • All orders are written in code. Redundant messengers are used to ensure order reaches the officers.