Don't expect a written match.
Dawn Brigade[]
“ | I meant to tell you, now that you're one of us, you'll have to become a bandit.
— Laura
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The Dawn Brigade was formed in the country of Daein after the Mad King's War, where it failed to annex Crimea. With its king dead, queen and prince missing, most of its gernerals slain, and its army in tatters, the Bengion Empire swoops in after Crimea adbicates teh right of conquest to set up a puppet government. The puppet government was cartoonishly cruel to those it ruled, killing citizens on a whim should they not forcably conscript or imprison them. This leads to Micaiah forming the Dawn Brigade as a Robin Hood-like band of "virtuous theives" who stole from the occupiers to help the poor.
The Dawn Brigade grows at it evades its prursuers, and eventually enters the Desert of Death to seek out the missing queen, Almedha, and prince, Pelleas. They successfully find him and his strategist, the mad scientist war criminal Izuka, and he asks them to join him in restoring him to his throne. Deciding they want to assist in restoring the genocidally racist pseudo-darwinist regime, they agree to join up with him as part of the Daein Liberation Front.
Miciah is installed as the vice-commander of the Daein army, because reasons. She somehow successfully leads the Liberation Front, driving Bengion out and restoring Pelleas to his throne. The rightful king of Daein - who actually isn't the rightful heir and is just some fucking rando who looks like him - decides to sign a blood pact with Bengion, effectively making the country a vassal state once again, with its citizens held hostage under threat of magic murder.
Bengion and Daein have historically had disputes with the Laguz nations, countries populated by people who can shift into animal forms. These boil over into an open war, with the Laguz Alliance backed by Crimea and the Greil Mercenaries (alongside the actual rightful heir to Dein, Soren) attacking Bengion. The empire uses the Blood Pact to force Daein to assist them, and the rest of the Daein army is enthusiastic, gladly marching with the chance to continue the former king's genocidal ambitions. This is not a popular move within the Dawn Brigade, whose best fighters can defect, but the majority believe that loyalty to their country is the best substitute for morality.
Micaiah and the Dawn Brigade continue to function as a core strike team in Daein's armed forces, ordering and committing war crimes alongside Daen's strategist, the infamous war criminal Izuka. The fighting is then forced to a standstill when the Goddess of Order, Ashera, is resurrected and turns most of those living on the continent to stone. Those who remain join forces under Yune, the Goddess of Chaos, to oppose her. After their success, peace returns to the continent for... some reason.
“ | If that’s what it takes to be just, then I want nothing to do with justice. I’d rather be hated and feared like Mad King Ashnard.
— Micaiah
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Miciah is a bland Lord who can apparently do no wrong and is supposedly a tactical genius despite fucking up and getting bailed out all the time. As a Branded, she has an abnormally long lifespan, and took in the orphan Sothe and groomed him. She fought for Daein during its liberation, serving as a figurehead despite doing little of actual note. While she is de jure a simple member of the Dawn Brigade, she is their de facto leader. Unless the player deliberately interferes, she will marry Sothe after the war.
Miciah's class, Light Priestess, is capable of using both Light Magic to attack their enemies and Staves to heal their allies. It's not the most agile of classes, but has large amounts of magic power and is highly resistant to magical damage. Miciah will wield:
- Thani
- Miciah's signature Light Tome. It creates a large sphere of light above the opponent, which descends and explodes into a large pillar of light.
Her equipped skills are:
- Sacrifice
- Heals the target, but harms Micaiah proportionally to the healing done. Will not kill Micaiah outright.
- Shove
- Pushes another unit a short distance away
- Corona
- Deals triple damage, ignores enemy magic resistance, and halves the enemy's hit rate. (35% chance)
“ | But you boys are still young. Don't let go of your hopes and dreams. Not yet, anyway.
— Nolan
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Nolan is de jure the leader of the Dawn Brigade, and one of its founding members. Not much is known about his past, and his importance to the story fades rather quickly.
Nolan's class, the Reaver, is a powerful physical fighter that can wield axes or crossbows. Nolan's weapons are:
- Tarvos
- A powerful axe and a national treasure of Daein. Improves his defense moderately.
- Aqqar
- A powerful crossbow that deals additional damage to flying units.
His equipped skills are:
- Shove
- Pushes another unit a short distance away
- Nihil
- Negates the skills of enemy units while combat
- Critical +5
- Grants its user a 5% bonus to their Critical rate.
- Colossus
- If the user's Con exceeds that of the enemy's Con, the user's Str is multiplied by 1.25. (36% chance to activate)
“ | This is our country... Why do we have to live in hiding, like prisoners on our own land?
— Edward
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A swordsman who does little of note. Has no concrete past, little presence in the present, and no real goals for the future.
Edward's class is Trueblade, a sword-using class that emphasizes evasion and critical hits. His weapon is:
- Caladbolg
- A powerful sword and a national treasure of Daein. Boosts Edward's luck.
His equipped skills are:
- Shove
- Pushes another unit a short distance away
- Wrath
- Increases critical rate when close to death
- Critical +20
- Grants its user a 20% bonus to their Critical rate.
- Astra
- Attacks five times before the opponent can react (20% chance)
“ | It doesn't matter how strong the two of us become. We can't change what's going on in Daein. Not by ourselves.
— Leonardo
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A bowman who does little of note. Has no concrete past, little presence in the present, and no real goals for the future.
Leonardo's class is Marksman, a skilled and sturdy bow-wielder. His weapon is:
- Lughnasadh
- A powerful bow that is effective against flying opponents. Gives Leonardo a bonus to speed.
His equipped skills are:
- Shove
- Pushes another unit a short distance away.
- Critical +15
- Increases critical chance by 15%
- Deadeye
- Triples damage and sends an enemy unit to sleep (20% chance)
- Cancel
- Prevents an enemy from striking back (34% chance)
“ | We must strive above all else to be honorable bandits. For the future of Daein.
— Laura
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A healer from an impoverished village who joins the Dawn Brigade to help get her village some much-needed medicine. Instead of, you know, actually using her healing staves to heal them. Fades in importance immediately.
Laura's class, Saint, is capable of using both Light Magic to attack their enemies and Staves to heal their allies. It's not the most agile of classes, but has large amounts of magic power and is highly resistant to magical damage. Laura will wield:
- Physic
- Allows Laura to heal allies from afar. Can also bonk enemies on the head for low damage.
Her equipped skills are:
- Shove
- Pushes another unit a short distance away
- Corona
- Deals triple damage, ignores enemy magic resistance, and halves the enemy's hit rate (30% chance)
“ | I'm afraid I must apologize for my poor choice in employers
— Aran
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A former traitor to Daein who joined the Bengion occupation forces because reasons. Decides to join the Dawn Brigade because that village healer pussy (Laura) got him acting unwise.
Aran's class, Sentinel, is a powerful class that wields a spear. And has a shield that sees little use. He wields:
- Wishblade
- An extremely powerful lance that boosts the wielder's luck
His equipped skills are
- Shove
- Pushes another unit a short distance away
- Critical +10
- Increases critical chance by 10%
- Impale
- Allows its user to inflict four times the original damage onto a foe. (17.5% chance)
“ | Sothe, sometimes, every other thing you say is like an ode to Ike
— Micaiah
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Sothe is separated from Miciah, his groomer, during the Mad King's War. A true Stockholming victim, he tries to find her again. He joins up with the Greil Mercenaries at the age of 14 and fought with them to stymie Ashnard's invasion of Crimea. Apparently thinking that this was a decent enough dynasty to restore, he assists Miciah in forming the Dawn Brigade to shake off Bengion's occupation and restore Daein's prince to his rightful throne.
Sothe's class is Whisper, an advanced thief that is skilled at lockpicking and theft. He will wield:
- Peshkatz
- A high-quality knife that can be used in melee or thrown.
Sothe's equipped skills are:
- Shove
- Pushes another unit a short distance away
- Steal
- Allows user to steal unequipped weapons and items if his/her Speed and Strength stats are greater than that of the enemy's Speed and selected item's Weight respectively.
- Guard
- When activated, this skill allows the user to take damage for an adjacent ally, provided that they share at least a C support level. (Sothe and Miciah will have an A-level support)
- Bane
- Reduces an enemy unit's HP to 1; Does not work on boss-type units. (19% chance)
Adventurers (Dragalia Lost)[]
“ | Some were brought there by respect. Others by friendship. Others by bonds. But there is one thing they all share; one thing which binds them equally.../They share an ideal—the prince's ideal. They all wish to form a country where everyone can live in happiness.
— United By One Vision, Stage 2 & 3
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The Adventurers of Dragalia Lost are the collective forces of the Halidom under the command of, or assisting, Prince Euden. The group begins to gather after Euden's father is possessed by The Other, an entity made entirely of hate and malice, and kidnaps Euden's sister, Zethia. The Kingdom of Alberia is reorganized into the Dyrenell Empire, which starts to expand. The main face of resistance is Euden, who has reclaimed the ancestral castle of the kingdom's founder. The Adventurers are initially a rag-tag group of misfits that trickle into the Halidom, drawn principally by the charisma of Euden himself or members of his inner circle.
Their resistance against the Dyrenell Empire is successful, killing the Other and eventually setting up a quasi-oligarchical rule with all eight royal siblings. Euden, faced with yet another kidnapping of Zethia, heads north to face her abductors. The Adventurers follow him, facing numerous foes such as Agito along the way. They manage to stop the revival of Satan, only to immediately face the Progenitor, a being that can control causality.Each member of the team can shapeshift into a dragon utilizing Dragon Gauge, which is filled up during combat. Each shapeshift costs 50% of the gauge. They release a shockwave upon transformation, and cannot be killed. Instead of damaging the user, attacks instead deplete a dragon gauge, which further goes down over time. Shapeshifting lasts about 10 seconds normally, but will last 12 seconds thanks to Euden's Shapeshifitng Boost VIII.
“ | I'll show you the power of the bonds I've forged!
— Euden
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Euden is the seventh prince of the Alberian royal family. Or, more accurately, the soul of the seventh prince of the Alberian royal family inhabiting a homunculus created from the flesh of the Other, a being pretty much made of evil. He's highly devoted to his people, and will do near anything to make sure they're safe, so long as it doesn't also endanger his sister.
This version of Euden is a Light adventurer, and has grown into his role as the ruler of New Alberia.
Euden's main weapon is a sword, and all his strikes are infused with light mana. His abilities are as follows:
- Rising Circlet
- Deals light damage to surrounding enemies and leaves behind a square-shaped zone that increases the strength of those inside by 20% lasting 10 seconds. Takes 20 strikes to charge.
- Exalted Glory
- Deals light damage to enemies directly ahead, inflicts paralysis, boosts the entire team's strength and defense, grants all teammates a shield, and grants Euden a strength amp. Can be used once every 31.25 seconds.
- Paralysis
- Lasts 13 seconds, does slight damage and interrupts actions every 3.9 seconds
- Shield
- Nullifies the next attack under 30% of Euden's maximum health. If the next attack is more than that, the shield fails and the protected unit takes full damage.
- Buffs
- Increases the strength of teammates by 15% and their defense by 20%. Both effects last for 15 seconds.
- Strength Amp
- Increases:
- Euden's strength by 3% for 60 seconds if he DOES NOT have any Strength Amps active (Self Amp 1, Euden only)
- Euden's strength by 5% for 60 second is he has ONE Self Strength Amp active (Self Amp 2, Euden only)
- The entire team's strength by 20% for 30 seconds if he has TWO Self Strength Amps active (Team Amp 1, Everyone)
- The entire team's strength by 40% for 30 seconds if he has ONE Team Strength Amp active (Team Amp 2, Everyone)
- The entire team's strength by 60% for 60 seconds if he has TWO Team Strength Amps active (Team Amp 3, Everyone)
- Shapeshifting Boost VIII
- Deals 10% more damage than normal in dragon form, extends shapeshift time by 20%. Applies both to the whole team.
- (Light) Shapeshift = HP Regen VI
- Teammates attuned to Light regenerate health for 20 seconds upon shapeshifting.
- Dragonlight's Resolve III
- Reduces dragon gauge depletion over time by 40% and increases attack speed when shapeshifted by 10%.
- Sacred Shield III
- Euden cannot be afflicted by poison or curses, and anything that would have inflicted poison or curse instead increases his strength by 15% for 10 seconds. The strength increase will only occur once every 15 seconds, and will not stack with itself.
- Draconic Charge III
- Fills 50% of the user's Dragon Gauge when their health drops below 40% once per engagement. The match is itself a single engagement.
“ | The girl longed for what she saw in stories, a gallant lady knight dancing a waltz with her beloved prince. Even now that she has become a knight herself, that dream still beats within her breast.
— A Knight's Dream
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Elisanne, also known as Elly, starts the game as a Paladyn (yes, with a y) of the Illian Church. Initially mistaking Euden for his sister's manservant, she rapidly becomes his most loyal subject and falls in love with him. She is promoted to Grand Paladyn, the leader of the Church's Paladyns, and struggles to reconcile her duty to the Church with her duty and love for her liege. She resolves this by resigning her post at the Church, vowing to follow and protect Euden. She is his most powerful combat asset, and is typically able to turn the tide of a battle by herself.
This version of Elisanne is a water adventurer.
Elisanne's main weapon is a lance (more like a spear but w/e) and all her strikes are infused with water mana. Her abilities are as follows:
- Brave Bastion
- Does a five-hit combo that deals water damage to enemies directly ahead, and increases the entire team's strength by 25% for 15 seconds. Takes 17 strikes to charge.
- Hallowed Waters
- Deals water damage to the target and surrounding enemies. Also moves Elly to the target's location. Takes 22 strikes to charge.
- HP +15%
- Increases the entire team's base health by 15%
- HP 60% = Strength +3%
- Increases the strength of any team member whose health is above 60% by 3%.
- Buff Skill Time +35%
- Extends the time of buffs Elisanne outputs by 35%.
- Potent Burn Res +100%
- Elisanne cannot be burned. If she is is hit by an attack that would have inflicted burn, her strength is increased by 15% for 10 seconds. The strength increase will only activate once every 15 seconds, and will not stack with itself.
“ | Ranzal rule number one: ain't no bad day what can't be cured by some good food.
— Ranzal
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Ranzal is a mercenary, who joins up with Euden early on in his adventures. He becomes one of the prince's closest friends and allies, acting as general muscle and a battlefield commander. Ranzal is also the wayward heir to the city-state of St. Loiter, and uses this to gain an alliance for Euden. He remains by his bro's side throughout his adventure.
This version of Ranzal is a wind adventurer.
Ranzal's main weapon is an axe and all his strikes are infused with wind mana. His abilities are as follows:
- Tornado Bash
- Deals 4 hits of wind damage to surrounding enemies and draws them toward the user for half a second, dispels one buff from each foe struck, and inflicts poison. Can be used every 10 strikes.
- Poison
- Deals a small amount of damage every 2.9 seconds for 15 seconds.
- Storm Wall
- If Ranzal's HP is greater than or equal to 85% of his max HP, grants the entire team a "Life Shield" that nullifies damage equal to the his HP at the time of using this skill minus 80% of the user's max HP. Can be used every 24 strikes.
- Life Shield
- Absorbs damage equal to the opponent's HP. Does not shield gate.
- Defense +15%
- Increases the entire team's defense by 15%.
- HP 60% = Strength +3%
- Increases the strength of any team member whose health is above 60% by 3%.
- Slayer's Flurry Strength I
- Increases Ranzal's strength by 6% for every 5 enemies defeated, up to five times per quest, and increases strength by 8% when Ranzal has reached a 15-hit combo.
- Potent Bog Rez +100%
- Ranzal cannot be inflicted with Bog. If he is hit by an attack that would have inflicted bog, his strength is increased by 15% for 10 seconds. The strength increase will only activate once every 15 seconds, and will not stack with itself.
- Enhanced Last Defense I
- Increases defense by 70% for 15 seconds and permanently increases defense by 10% for the rest of the engagement when his health drops below 30% once per engagement. The match is itself a single engagement.
Ranzal's dragon is Midgardsormr, the Greatwrym of Wind. As such, all his standard attacks while shapeshifted are infused with water mana.
- Tornado Tail
- Deals 3 hits of wind damage to surrounding enemies.
- (Wind) HP & Strength +15%
- Increases Ranzal's strength and hp by 15% if he is attuned to light (he is)
“ | Bells jingle as the Halidom's guardian shares the tale of the Founder King, and of the kind prince and his allies who work to protect his kingdom. This servant of both heroes continues to bring hope to the world.
— Testament of Eternity
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Regular
Cleo is the former retainer of the hero-king Alberius, founder of Alberia. She still guards and maintains his castle, later known as the Halidom, and enters the service of Euden. She is notable for her skill at housework and her ability to aid her allies with her healing magic, and has attracted admirers. She still pines after her former master, however, and occasionally projects him onto Euden.
The base version of Cleo is a shadow adventurer.
Cleo uses a staff, which fires projectiles of shadow mana. Her other abilities are as follows:
- Elder Cure
- Restores HP to all allies, removes the paralysis affliction, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack with itself. Can be used every 21 strikes.
- Ancient Aegis
- Increases the entire team's defense by 25% for 15 seconds, and grants them HP regeneration. Can be used every 28 strikes.
- Regeneration
- Heals HP every 2.9 seconds for 15 seconds.
- Recovery Potency +20%
- Increases the potency of the whole team's recovery skills by 20%.
- Dragon's Claws III
- For each member of the team, each shapeshift increases strength for the remainder of the engagement up to three times. The first shapeshift increases strength by 8%, the second shapeshift boosts this increase to 17%, and the third shapeshift boosts this increase to 32%. The match is itself a single engagement.
- Magical Reduction
- Fully fills Cleo's skill gauges at the start of the engagement. Using Elder Cure grants her the "Dispel Strike" effect. The match is itself a single engagement.
- Dispel Strike
- When this effect is active, the Cleo's next force strike (a charged attack) will dispel one enemy buff. This effect cannot stack, and will be consumed on use.
- Potent Paralysis Res +100%
- Cleo cannot be paralyzed. If she is is hit by an attack that would have inflicted paralysis, her strength is increased by 15% for 10 seconds. The strength increase will only activate once every 15 seconds, and will not stack with itself.
- HP 70% = Defense +15%
- Increases Cleo's defense by 15% when her HP is greater than or equal to 70% of its maximum.
Cleo's dragon is Zodiark, the Greatwrym of Shadow. As such, all her standard attacks while shapeshifted are infused with shadow mana.
- Accursed Venom
- Deals 1 hit of 1176% shadow damage to enemies directly ahead and inflicts poison
- Poison
- Deals shadow damage every 2.9 seconds for 15 seconds
- (Shadow) Strength +20%
- Increases Cleo's HP by 20% if she's attuned to shadow (she is).
Canons & Voting[]
The warriors are taken from the following points in their timelines:
- Dawn Brigade: Fire Emblem Radiant Dawn, just prior to Endgame.
- Adventurers: Just prior to Chapter 26 of the Main Campaign
Voting guidelines are as follows:
- Please have at least couple paragraphs as to who you think will win and why
- Edges will naturally make it this long and are easier to read
- Evaluating the warriors used based on a different canon or different point in their timeline as given will invalidate a vote
- I have the final say on whether or not a vote counts
- Contact me via Discord if you think I made a mistake with vote counts
- Only votes on this blog will count.
- Rebuttals can reduce a vote by a half point or more.
- Counter-arguments can restore the vote to full
- Rebuttals will not be accepted less than 48 hours before the close of voting, save for the following:
- Should a vote be made less than 48 hours before the close of voting, rebuttals will be accepted up to 48 hours after the close of voting, and the voter waives the right to defend their vote to restore it.
- )