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SwarmWars.png

Is there anything worse than finding a massive swarm of bugs? Well, if you're in science fiction, you might say there is one thing worse than a swarm of bugs and that's a swarm of GIANT bugs. Today, I'm teaming up with MD33 and pitting three of these giant bug armies against each other.

The Arachnids- man-hunting insectoids, which wage an intergalactic war with mankind.

VS.

The Zerg Swarm- the bug-like hivemind, that fought a three-way conflict between the Terrans and the Protoss.

VS.

The Tyranids- the all-consuming hivemind, that aims to strip the universe of biomass.



WHO...IS...DEADLIEST?

To find out the history of war and modern science collide, as we test the weapons and tactics used by these instruments of war. We dissect their strengths and weaknesses and file them in for an all new battle to the death. It’s no rules, no safety, no mercy. It’s a duel to the death as we find out who is the Deadliest Warrior.

Zerg Faction Logo.jpg
We are the Swarm. Numberless...merciless.
— Zerg Queen

The Zerg are a race of innumerable, advanced insectoid aliens with the purpose of gaining genetic perfection. The infinite numbers of these unique aliens gave them the distinct name of the 'Swarm' due to the overwhelming amount of organisms they deploy in-battle to destroy their foes. The original Zerg were discovered on Zerus by the Xel'naga, Amon, who gifted them the Purity of Essence. This divided the race into two types, however: the altered Zerg Swarm and the original Primal Zerg who avoided Amon's doings. Since their creation, the Zerg has swarmed the galaxy over and over again under different leaderships, among them being the infamous Sarah Kerrigan, the Queen of Blades. Many has happened since the former human gained and regained control of the Swarm, but there is one thing that will never change of these exotic beings. They are the Swarm, and nothing will stop their advance.

Zergling

Zerglings.jpg

The most numerable of all of the Zerg's forces, the Zergling is the frontline cannon fodder of a Zerg Swarm and the simplest of the Swarm's warrior variants. Due to their mutations two Zerglings can hatch from one larvae, allowing for large forces to arise to consume the enemy in a short space of time. Around the size of a large dog, Zerglings possess razor-sharp claws and fangs with which they shred their luckless victims. Zerglings can also possess adrenal gland mutations to increase their movement and aggression.

  • Claws
    • Zerglings are equipped with a pair of sharp claws for close range combat.
  • Fangs
    • Zergling also have mouthfuls of razor sharp fangs for combat and feeding.

Ultralisk

UltraliskMarine SC2 Art1.jpg

One of the most devastating Zerg ground units encountered, Ultralisks are lumbering beasts capable of tossing aside Terran Viking battle suits and flattening Protoss force fields. Ultralisks are about as tall as four Terran Marines in CMC Power Armour and resilient enough that it can take fire from a C-14 Rifle until the barrel melts, and the Ultralisk will continue to advance.

  • Kaiser Blades
    • Ultralisks are equipped with scythe-like blades known as Kaiser Blades. These blades have a monomolecular edge with the capability of cutting through almost everything. Ultralisks are equiped with either two-four blades.
  • Size
    • The Ultralisk's size is a weapon. An enraged Ultralisk can muster the speed capable of flattening Protoss Force Field generators in seconds.

Hydralisk

Hydralisks starcarfth.jpg

The backbone of the Zerg Swarm, the Hydralisk fills the main role of ranged support in combat. Firing thirty centimetre long spines with enough speed to piece two centimetres of neosteel from ranges between 300 to 500 metres, the Hydralisk is a dangerous opponent for Terrans and Protoss alike.

  • Spines
    • Hydralisks fire barrages of thirty centimetre long spines at their targets at hypersonic speeds.
  • Jaws
    • Hydralisks possess a bite force of 5000 PSI, meaning it can effortlessy sheer through steel, flesh and bone.
  • Tri-blade Scythes
    • Hydralisks possess hardened bone blades on their forearms.

Defiler

Defiler.jpg

One of the rarer strains of the Zerg, Defilers are silverfish-like creatures that secrete carcinogenic toxins as virus-like biochemicals at the cost of large amounts of energy. The purpose of the Defilers are to support the rest of a Zerg assault. Due to the amount of energy expended in creating these biochemicals, Defilers may cannibalise other Zerg units to replenish themselves. Defilers have been recorded draining information out of Terran marines.

  • Dark Swarm
    • Defilers will release an area-of-affect biological cloud that will prevent friendly and enemy forces from taking ranged damage. This doesn't affect splash damage. Defilers will often use it to mask the movements of the Swarm or protect ranged forces
  • Plague
    • Defilers will cast a life-sapping spore cloud that will cause constant damage to enemy forces.
  • Consume
    • To replenish its energy, a Defiler will drain the life energy from allied Zerg units. As such, Defilers will typically have an escort of Zerglings for this reason.

Queen

Zerg Queen.jpg

A leadership strain of the Zerg, Queens are used by the Zerg Overmind as infiltration experts. Capable of implanting parasitic organisms into biological enemies, the Queen could function in the air or on the ground as well as infesting enemy command centres. The most infamous Zerg Queen was Sarah Kerrigan.

  • Parasite
    • The Queen can infest an enemy with a parasite. This would grant the Swarm an understanding of the surrounding environment of the parasite's host.
  • Ensnare
    • A Zerg Queen can spray a web-like substance to entangle and slowdown enemy forces. Enemies with cloaking fields can also be detected.
  • Broodlings
    • Zerg Queens have the diabolical ability to infect biological targets with two Broodlings. The Broodlings will kill the host and can survive for around 3 minutes.

  • Zerglings
    • 50,000
  • Ultralisks
    • 30
  • Hydralisks
    • 500
  • Defilers
    • 10
  • Queen
    • 5

  • Tyranid symbol.jpg
    An alien threat has risen from beyond the abyss, a swarm so vast that it blots out the stars. This horror fights neither for power nor territory, but rather to fee a hunger so insatiable that it will eventually devour the entire galaxy.
    — Inquisitor Kryptman

    One of the most horrifying race of xenos encountered by the Imperium of Man in the 41st Millennium are the hiveminded Tyranids. Unlike many of the other foes of Mankind, the Tyranids do not fight for honour, glory, or to reclaim lost empires. The only purpose of these terrifying xenos is to consume planets; stripping them of biomass and rendering them lifeless rocks. Unlike many of the other threats in the 41st Millennium, the Tyranids are extragalactic rather than native to the Milky Way galaxy and enter in great Hive Fleets comprising of vast bioships. The Adeptus Mechanicus of Mars speculates that Tyranid sightings occurred long before the creation of the Imperium. Three major Hive Fleets have been recorded entering the Milky Way galaxy: Leviathan, Behemoth, and Kraken. To date, no two Hive Fleets have come from the same direction leading to fears that the Milky Way may be surrounded by the ever consuming Tyranids.

    Tyranid Warrior.jpg

    Tyranid Warriors are the foot soldiers of the Tyranid Hive Mind. In their own way, they are disciplined and elite, and their lethality is undisputed. Warriors weigh 1.2 tons and they are 2.4 meters tall, which means they're as tall as regular Space Marines. In comparison to the Astartes, as well, they are just as strong as these tank-tearing super-soldiers, though their speed and toughness are slightly inferior to them. Nevertheless, Tyranid Warriors are versatile creatures deadly in both melee or ranged combat.

    Tyranid Warriors are so adaptable that the AdMech has documented over 212 variations of these creatures, wielding a myriad of different biomorphs and specializations. Some of these things also have wings, but ultimately, it comes down to the Hive Mind's decision. For this battle, they will be armed with Deathspitter symbiotes and venom cannons, which are heavy weapons used by Tyranid Warriors like a marine would with an M249. They have four arms, and the those two other free arms are going to be equipped with scything talons.

    • Deathspitter: Complicated like the lives of us, humans, the Deathspitter is a living weapon which fires corrosive maggot creatures that explode upon hitting the target, showering them with lethal fluids capable of searing flesh and armor. These things are stronger than mere concrete-breaking lasguns but are more or less as strong and long-ranged as a Bolter (discounting the skill of the Marine behind it). Do you reload these things? Well, the maggot-bullets inside have to be bred in seconds before being fired, so...
    • Venom Cannon: A heavy weapon stronger than the Deathspitter, but with less range. It fires corrosive crystals that are projected from the biomorph with high velocity. Should the target survive the crystals' impact, they will still shred him/her/it apart and get killed by the corrosive poison from the crystal. It's also good against vehicles, but that's because the crystals tear apart tank armor and kill the crew inside, not make the entire thing go boom.
    • Scything Talons: Although they're not power weapons, Tyranid scything talons are as good as or better than those mono-molecular little knives the Astartes use. They are made of Tyranid chitin, which is durable enough by itself to resist small-arms fire. Warriors can swing their talons quite quickly, slaughtering hordes of foolish enemies around them should they not swarm them.

    Tyranid Carnifex.jpg

    Carnifexes are the Tyranids' equivalent to Space Marine Dreadnoughts and main battle tanks in general. Should the Hive Mind needs something to break through static enemy lines, fortresses, or whack apart a bunch of heavy vehicles, then the Carnifex is the go-to 'Nid for such. They are so durable that Bolters do almost no damage to them and most of them died only because their weak points (yeah, let's see if those bugs can see 'em; we don't even know where they are!) were shot by lascannons (which are powerful enough to obliterate Space Marines in one shot. No, I kid you not; Wrath of Magnus displayed so), melta, and plasma weapons (sun guns, anyone?). They're strong enough to make the ground shudder the moment they run and they are strong enough to overturn Rhinos and Leman Russ Tanks, which put their strength level at around 30-60 tons. These eight-ton beasts also have a bunch of sub-species, but we will be utilizing the generic Carnifex type here, which possesses talons and claws. Remember, those things they have can tear through anything short of super-heavy tanks. Oh, they weigh eight to nine tons and are 4.5 meters tall, by the way.

    • Scything Talons: Although they're not power weapons, Tyranid scything talons are as good as or better than those mono-molecular little knives the Astartes use. They are made of Tyranid chitin, which is durable enough by itself to resist small-arms fire.

    Tyranid Hive Guard.jpg

    The Hive Guard can perhaps be considered as the Tyranids' long range expert. They're some of the rarer Tyranids, but no matter where or when the Hive Mind demands their presence, the enemy never survives the Hive Guard's onslaught. Their durability is compared to that of a Land Raider (a freakin' tank!) and their accuracy to veteran Devastator Marines (no matter the classification, Space Marines are capable of pulling out shots with their Bolters as far as at least a kilometer away). How do they fight, then? That big gun they lug around is called the Impaler Cannon. It shoots giant spikes twice the height of a man and they're guided by little shard beasts. What does that mean? No matter where the target is, the Hive Guard has a 99% chance of hitting the target, because that spike basically homes on the target. It doesn't matter if they can't directly spot the target, because a small psychic ability of theirs allows them to see through the eyes of other Tyranids. When the Impaler Cannon's projectile connects, expect power armor to be broken to pieces, transport vehicles getting fragmented, and pass through/around cover. Who cares if they're slow? They're supposed to be put in the back. They kind of suck at melee due to their over-specialization, but know that these guys are as strong as Astartes (Strength 4, baby!)

    • Impaler Cannon
      • An Impaler Cannon is a form of Tyranid biomorph that fires man-sized, homing, armour-piercing spikes at their targets.

    Tyrant Guard.jpg

    The Tyrant Guard is a sturdy Tyranid lifeform much more durable than its size may imply compared to the likes of Carnifexes. Tyrant Guards are among the most durable Tyranids there are, discounting their bio-titans. They are only half-sentient, so they rely on the Hive Mind's coordination through nearby synapse organisms, which include Hive Tyrants. They act as the Tyrants' bodyguard, and when they fail their duty as their protectors, they will fall into a state of semi-blind rage. 'Semi', because its rampage is the byproduct of their instincts engineered by the Hive Mind.

    Regardless of their battlefield duties, the Tyrant Guard possesses insane strength and endurance, as each of these things are more than capable in tearing apart Space Marines and shrugging off multiple barrages of heavy artillery. They are the ultimate meat-shields, so the Hive Mind gifted them with carapaces durable enough to tank heavy plasma weapons, power weapons (lightsabers, duh!), rocket-shooting firearms, krak grenades made to crack bunkers made of futuristic conrete, and even tank-grade weapons, which, yes, are quite enough to hurt them, but these guys won't budge against anything thrown at them. Their attacks include swiping/crushing their opponents with their sheer mass/strength and kicking asses left and right with their rending claws and scything talons. Compare the claws with those of the Genestealers. Genestealers are small-sized Tyranids with claws that can cut through Terminator Armor despite their apparent size. Now, you know how devastating the Tyrant Guard's attacks are.

    They're not too dissimilar to the Carnifexes, but they're more specialized in defense rather than crushing enemy armor. Not that it prevents them from killing enemies within range. Oh, and they're blind too.

    • Scything Talons: Although they're not power weapons, Tyranid scything talons are as good as or better than those mono-molecular little knives the Astartes use. They are made of Tyranid chitin, which is durable enough by itself to resist small-arms fire.

    Hive Tyrant.jpg

    The Hive Tyrant is the Tyranids' prime synapse creature in the battlefield. It enforces the Hive Mind's will upon other lesser Tyranid creatures while also kicking asses left and right, both in melee and ranged combat. It is completely self-aware, possessing impossible tactical genius and the ability to learn from past mistakes. It weighs six tons, stands at 6.1 meters, and has strength great enough to break ceramite and ferrocrete, both powerful materials built for Power Armor and the future's bunkers.

    There will be four Hive Tyrants in this battle, all of them armed with the same bio-morphs, which are:

    • Bonesword: The Bonesword is a mighty close combat weapon wielded by the Hive Tyrant that crackles with psychic energy so potent it becomes the equivalent of a Lightsaber. A single Bonesword is actually a living being with a brain located deep in its hilt. Due to its simple sentience, it can gradually grow the sword's length and repair any battle damage, making it thoroughly unbreakable. Each Hive Tyrant will have one Bonesword.
    • Lash Whip: Accompanying the Bonesword is the Lash Whip: a living whip of three tentacles that can attack nearby opponents on their own. The Whip is known to move very fast, so dodging against these things won't work well. Upon contact, the Lash Whip slices apart the target with its bony hooks. It can be used to snare targets, too, if they don't die by the initial strike. It can be cut off, as well, logically, seeing how its not a power weapon.
    • Heavy Venom Cannon: The Tyranid Warriors' Venom Cannon up-sized by eleven times. Difference is, the Heavy Venom Cannon fires its payload at supersonic speed and it hits so hard the projectile caves in tanks upon impact. After crashing the target, the projectile leaves a lethal electric field that persists for a while.

    Of course, the Hive Tyrant also has psychic powers provided by the Hive Mind. For this battle, the Tyrants are able to use all of the psychic powers, but not at the same time. If the tabletop can be interpreted, then it means that the Hive Tyrant can use two psychic powers at the same time, but not indefinitely like a machine gun.

    • Paroxysm: Triggers every single nerve and pain receptors within the enemy's body, crippling them and overtaking their senses with nothing but agonizing pain. Ineffective against beings with high pain tolerance or toughness.
    • Psychic Scream: The Hive Tyrant unleashes a horrifying scream which outright disables the weak-willed. Even those with strong minds find themselves distracted, afraid, and even driven to insanity by this ability. Is it effective against fellow bug-like organisms? Well, do the Zerg and Arachnids know fear? No? Then that's the answer.
    • Leech Essence: Feed upon the enemy's life force to regenerate the user's own flesh. Seems like this power revolves around draining the enemy's life force, seeing how there's no rule for the Hive Tyrant biting the opponent and healing itself.
    • Warp Blast: The Hive Tyrant focuses the Hive Mind's energy and unleashes it as a powerful explosion of Warp energy.
    • The Horror: Emit a psychic aura that invades the minds of enemies with a terrifying sentience so alien all they can do to respond to it is by screaming in terror and panic.
    • Smite: The most common psychic ability in 40K. The user unleashes a stream of bioelectric lightning from his/her fingertips. In the opening of Dawn of War II, an Eldar Farseer unleashing Smite was able to kill two random Space Marines with this before getting eviscerated by a tougher Astartes. The Hive Tyrant should be able to replicate such power.

  • Tyranid Warriors
    • 60
  • Carnifexes
    • 6
  • Hive Guards
    • 12
  • Hive Tyrant
    • 4

  • Starship Troopers Arachnids.jpg
    Today we're gonna pay a visit to Bug City.We're lookin' for a bug o one's ever seen before.Some kind of smart bug.And it probably knows we're comin'
    — Johnny Rico

    As the United Citizen Federation expanded its territory across the Galaxy, it came into contact with the Arachnid Species covering an area of it. The Federation initially considered the Arachnids to be a less advanced civilization. However, to avoid conflict, the region of space the Arachnids had colonized was Quarantined to prevent any humans settling within it. Despite this unofficial colonies were created, on Arachnid planets often ending in the Arachnid attacks of these poorly defended colonies leading to massacres such as at Port Joe Smith. In response to these intrusions into Arachnid colonies, the Arachnids launched an Meteor Attack on Buenos Aires

    Warrior Bug

    200px-warrior.jpg

    The most commonly seen variant of the Arachnid armies, the Warrior Bug is a melee-oriented infantry unit around 2 metres tall. Covered with a dense carapace, the Warrior can cover significant distance on its six legs. Highly-aggressive, the Warrior is armed with two bladed forearms which can effortlessly dismember armoured and unarmoured flesh targets.

    • Slashing Arms
      • The forearms of its first pair of legs culminate in a set of curved blades.

    Tanker Bug

    Tanker Bug.png

    When the Arachnids need to bring the heat to the battlefield, they deploy the Tanker. Tankers are large beetle-like living battle tanks with the added ability to spray a corrosive, flammable fluid at enemy. They are highly resilient to gunfire and have been seen to burrow to ambush their enemy.

    • Flammable Fluid
      • The Tanker sprays a flammable fluid from a nozzle on its head similar to a flamethrower.

    Plasma Bug

    Plasma bug.jpg

    Plasma Bugs are the Arachnids' equivalent to artillery. Firing bolts of bio-plasma far enough to impact ships of the Mobile Infantry as they come into orbit, Plasma Bugs are a big threat to the enemies of the Arachnids.

    • Plasma blast
      • The Plasma Bug fires a blast of plasma from its abdomen.

    Hopper

    Hopper.jpg

    Hoppers are a winged variant of the Warrior Bug. Fast moving but lightly armoured, Hoppers are able to wreak havoc on ground forces via hit and run tactics.

    • Claws
      • Like Warrior Bugs, Hoppers have sharp claws which they use to aim at the victims head in their dive-bombing attacks or to mutilate and maim their victims.
    • Tail
      • Hoppers will use a spike on their tail to impale victims as they fly past.

    Brain Bug

    Brain Bug.jpg

    A large and mostly immobile Bug, the Brain Bug acts as a leader of an Arachnid colony. Carried by Chariot Bugs, the sole purposes of a Brain Bug are to lead the colony and to extract information from captured opponents.

    • Proboscis
      • The Brain Bug uses a folding proboscis to piece the skulls of its victims and extract information from them.

  • Warrior Bugs
    • 6000
  • Tanker Bugs
    • 4
  • Plasma Bugs
    • 2
  • Hopper
    • 10
  • Brain Bug
    • 1

  • X-Factors

    X-Factor Arachnids Zerg Tyranids
    Aggression 75 75 90
    Intelligence 60 80 80
    Brutality 90 85 100
    Experience 70 80 100
    Total 295 320 370

    Notes

    Battle will be army vs army and set on a semi-arid world

    The Tyranids in this battle will be from a single hiveship from a splinter Hive Fleet.

    Note: Zerglings, Defilers and Hydralisks can burrow to regenerate from some damage.

    Voting ends on the 4th of June.

    Votes must be at least one paragraph in length and must have proper punctuation and grammar.

    Please no bias or arguments.