No intro.
Contestants[]
“ | Ah, Kos... or some say, Kosm...Do you hear our prayers?
— Micolash, Host of the Nightmare
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” |
Micolash, Host of the Nightmare, was most likely a former student of Byrgenwerth, until he went insane after contacting the Great Ones by using the Mensis Cage.Other than that little is verified about his backstory. When the Hunter approached the school of Mensis, he appeared and fought the Hunter in a delusional state. He countered the Hunter's raw power with magical spells and his knowledge of the terrain. However, the Hunter proved to be too much of a challenge for him, as he ended up getting defeated. He is weak to fire and bolts.
Powers & Abilities[]
- Augur of Ebrietas:A magical attack that summons several large squid tentacles (they belong to Ebrietas, the daugher of Cosmos, which is a large monster that looks like Cthulhu) from a portal created near the caster. These large tentacles can strech tens of meters long and can be directed to grab, parry or disarm opponents.They can continue existing for many seconds before disappearing (usually after a powerful attack is launched). This attack cannot be spammed constantly and rest is needed between castings.
- A call beyond:An arcane-based AoE attack that channels magic above the caster's head, then detonates, sending shooting stars-like energy balls in all directions at short or mid range, dealing a considerable amount of damage.This attack cannot be spammed constantly and rest is needed between castings.
- Summoning:He can summon skeleton minions that carry bladed melee weapons to assist him. They pop up through portals on the ground. They can be summoned in a wide region around him, but he can only summon few per time (two to three minions) and summonings require a small break between each other. They are as strong as normal human skeletons. They are usually directed to ambush his enemies or act as distractions.
- Peak human condition:He is still a human, but the fact that he managed to hold his own against the Hunter (albeit with serious amount of help from magical powers and his knowledge of the terrain) deems him as a robust peak human at least.
Equipment[]
- Mensis cage:An iron cage that he wears as a helmet. This cage provides limited protection at the cost of scarificing certain area of vision and adding load to the neck. It is implied that prolonged time of wearing this cage induces insanity.
Traits[]
- Personality:Because of his connection to the Great Ones, Micolash is quite insane and potentially delusional. He assaulted the Hunter upon meeting him, and likely did the same to other trepassers. He is also unlikely to seek alliance or be perceived as an ally, due to he is literally full of himself, constantly chanting about the Great Ones. His demeanor in general is always suspicoius to the eyes of the beholders. He is more than willing to kill and very hostile to others, but tends to avoid direct combat and let others chase him around through provoking.
- Intelligence:Micolash is supposed to be highly intelligent, given his knowledge in magic and the nature of Bloodborne's world. He is also smart enough to not to engage the Hunter directly and instead attempted to bring him down through running around the terrain, setting up ambushes along the way. However, his ability to plan and make other sophisticated moves is shadowed by his deteriorating mental state.
- Training & experience:Micolash is obviously well-versed and skilled in using his magical powers and given his uniform he likely has received extensive training in magic as a potential former student of Byrgenwerth. None is known about his experience, but given his knowledge about the terrain of Mensis and the nature of Bloodborne's nightmarish world filled with dangerous creatures, it is likely that he has fought and defeated or survived a number of hostile creatures or trepassers prior to meeting the Hunter.
“ | Fucking diabolical.
— Billy Butcher
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” |
William J. "Billy" Butcher is the secondary antagonist of the controversial comic book series The Boys.A former C.I.A. operative turned vigilante, Billy Butcher, alongside other members of the Boys, embarked upon a crusade against supes (super-powered individuals) of his world. Billy himself is particularly dedicated to this mission, because his wife was raped by a member of the Seven (the Justice League of Billy's world). Billy managed to gain some succes over the supes, but in order to make it even, he alongside his team consumed Compound V (a drug that granted the supes their powers) to boost their own powers. With the help of their brutality, intellect and creativity, they took down many supes, including their world's version of Teen Titans and the Avengers. They engaged in a prolonged final battle against the Seven, leading to Billy confronting the Homelander (the leader of the Seven and man who he thought was responsible for raping his wife) at the White House, only to find out that the real culprit was Black Noir, another member of the Seven and a clone of Homelander. After a violent battle, Homelander was killed by Noir, and Billy took down Noir when Noir was weakened. Sadly, Billy lost faith after this battle and orchestrated a plot to wipe out all supes in his world, despite the fact that many were not evil. He killed most members of his own team that tried to stop him, only to be killed by Hughie, the final member of his team at the end.
Powers & Abilities[]
- Superhuman physical characteristics: Butcher's physical strength was augmented by Compound V. Hence, he was able to easily lift a grown man and knee him in the groin with enough force to hinder his performance. He crumbled a pistol in his bare hands, and one-shot the leader of Teenage Kix with a single headbutt. He held Shout Out overhead with one hand, and easily broke another man's arm. He knocked out another man by pushing his head against a brick wall. He can punch a hole through a computer monitor, and one-shot a Supe with his signature weapon, the crowbar. He brutally caved in another man's face with a headbutt, as well. He also flipped off Black Noir's scalp with his crowbar and crushed a woman with his bare hands.Heavy damage can still hurt him.He can be caught off guard, and he heals like a normal human once damaged.
- Expert hand-to-hand combatant: Butcher is an extremely skilled fighter. He is very strong in combat, physically and mentally.
Equipment[]
- Crowbar:Billy's signature weapon is a crowbar of normal characteristics.
- Dagger:Billy used a dagger to kill Jack from Jupyter (his world's weakened version of Martian Manhunter).
- Pickaxe:Billy at one point killed a supe by using a normal pickaxe to pierce his head.
- Beretta 92FS:A normal Beretta 92FS. Details are unspecified in the comics.Voters are free to make assumptions based on information of the weapon from wikipedia.For the purpose of this battle he will be packed with four to five available magazines.
- Serbu BFG-50A:Billy's sniper rifle of choice is a semi-automatic .50 caliber rifle with a red laser sight.Other details are unspecified in the comics.Voters are free to make assumptions based on information of the weapon from wikipedia.One available magazine for the purpose of this battle.
Traits[]
- Personality:Billy is determined to his goals. He has irrational hatred towards individuals with superpowers, but is practical enough to ally himself with such individuals when the situation calls for doing so. He is also more than willing to betray his allies when they stand in his way, especially when they are individuals with superpowers. Billy is also extremely brutal and violent towards his enemies.
- Intelligence:Billy is incredibly cunning, creative and manipulative, as he defeated many groups of individuals that are stronger than him in terms of raw powers through setting traps and the usage of tricks. He is particularly good at playing mind games with others and exploiting the weaknesses of powerful individuals through observation and analysis.
- Training & experience:Billy is well-trained in armed and unarmed combat.He has led his time to defeat his world's supes, including his world's version of Teen Titans, the Avengers and the Justice League (all are weakened versions of the original teams that consist of individuals powered by Compound V -- these individuals are physically impressive and possess similar powers as their originals, but are nowhere as experienced, intelligent, strong and skilled as the originals), with Billy himself taking down his world's Scarlet Witch, Vision, Martian Manhunter,Batman (Black Noir) and many others.
“ | Know that men call you liar! Know that men call you betrayer! Know that men call you defiler! Therefore, it is the duty of the angel Azrael to bring you punishment -- the punishment of death by fiery sword!
— Azrael
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” |
Jean-Paul Valley, better known as Azrael, is a vigilante who formerly operated out of Gotham City. Most of his extraordinary abilities come from severe amounts of subconscious training and conditioning he was put through during his youth, unaware that he was being controlled by a 500-year old devout religious sect called the Order of St. Dumas. Named after the Angel of Death, Jean-Paul Valley is actually descended from a long line of crimefighters using the Azrael suit and name. Although his psychological conditioning led him to become an often remorseless killer in the name of vengeance, his lengthy time spent with the Batman Family led him to distance himself from the extremist views of his ingrained teachings and to a more responsible and humane approach to justice. As Azrael, his main nemesis was Carleton LeHah, an evil man of wealth who believed himself to be serving the demon Biis, the Order of St. Dumas' sworn enemy. Valley served for awhile as the second Batman when Bruce Wayne's spine was crippled, although he would later be forced to relinquish the role. His career apparently ended when he was apparently killed being shot and falling off of a balcony at the hands of LeHah.
Powers & Abilities[]
- Expert hand-to-hand combatant:Azrael is a formidable combatant, comparable to Batman and other members of the Bat Family.
- Superhuman physical characteristics:Raised in a test tube and put through various DNA experimentation in his fetal state, Jean-Paul's physiology allows him enhanced strength, speed and reflexes and even durability.The System has increased all physical aspects of Azrael to above that of a normal human. Azrael is capable of lifting 600 pounds with one hand, and 1200 with two. His reflexes allowed him once to catch a thrown dagger at him with ease. Likewise, his speed and durability have been enhanced to beyond that of a normal human.His sight, hearing and other senses have also been enhanced to superhuman levels.
- Accelerated healing:Although sustained harm and heavy impact can harm or kill him, he recovers considerably faster from normal damages such as cuts, bruises and bullet wounds.
- Stealth mastery:Having been trained by Batman, Azrael is a master of the art of the covert and probably the stealthiest combatant in the entire royale.
Equipment[]
- Azrael's armor: Azrael's suit was bullet and fire resistant, but can be damaged by sustained harm or heavy impact.
- Battle gauntlets:Azrael wears two battle gauntlets.Inside contain a pair of flaming blades, which are Azrael's main weapon.These two blades can not only light on fire, but be launched as well. Azrael wields these blades with extreme skill, and the blades are very versatile.Azrael's arm blades also have built in flamethrowers, and he can spray bursting hot flames in a wide spray, although according the designer Arnold, these flames are non-lethal and intended to incapacitate enemies instead of torching them.
- Flaming sword:Another common weapon of Azrael is a longsword that can be lit on fire. Azrael is a capable swordsman, capable of fighting individuals such as Bane and Deathstroke with the help of the sword.
Traits[]
- Personality: The Sacred Order of St. Dumas purposefully built an almost split-personality into Jean-Paul Valley. While the "normal" persona of Jean-Paul Valley was quite passive and mild mannered and had no seeming irregularities, the Azrael persona is much more ragingly violent, and believes itself to be the manifestation of an actual biblical angel of vengeance. Originally, he was only able to manifest his superhuman abilities while in the Azrael costume and mindset. Later in his career, although he was still plagued by inner demons, and often even hallucinations, he gained better control over his two conflicting personalities, including the ability to utilize Azrael's abilities while acting as Jean-Paul.Although his inner demons still sometimes emerge, resulting in him making unwise decisions. Although times in the Bat Family has calmed him down, he is still a lone wolf, rarely operating with others. In addition, although Azrael is not downright murderous, he is more than willing to severely injure his enemies, and has on multiple occasions come close to murdering someone, only to be stopped by Batman.
- Intelligence:Training from the Batman himself and the experience of dealing with Gotham City villains have greatly boosted his intelligence.He is a genius in his own right and a good detective according to Bruce Wayne. Although due to his mental instability and violent tendencies, he favors brute force instead of planning under certain circumstances.
- Training & experience:Azrael received extensive training in combat and investigation from the cult and the Bat Family. He is also very experienced and has fought a large variety of foes during his time as an agent of the cult and a vigilante in Gotham City, including every notable Batman villain. At one point he temporarily replaced Bruce Wayne as the Batman.
“ | I am war! I cannot die!
— Orlando
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” |
Born Bio of Thebes, Orlando is an immortal wanderer and warrior gifted with the ability of changing sex every few years. Daughter of the blind seer Tireasas, Orlando was gifted their father's curse of omnisexuality, and was sold into slavery, bringing them into a meeting with Ramses II, who found them fascinating. Orlando would embark on countless adventures before finding the city of Kor, where they bathed in the pool of Ayesha and gained immortality. Now immortal and changing sex regularly, Orlando went on countless journeys, from meeting Troglodytes on the moon to battling at Troy to a mutual affair with Romulus and Remus. The most notable of these adventures, at least to Orlando, was a relationship with Sinbad, which ended when he embarked on his eighth voyage and never returned.
Orlando was recruited by a young Prospero into the first iteration of the League of Extraordinary Gentlemen, fighting alongside the likes of Lemuel Gulliver and Marguerite Blakeney. After the disbanding of the original League, Orlando departed for Shangri-La, where they were eventually found by Mina Murray and Allan Quartermain, who recruited them into the League's fourth incarnation. Striking up a relationship with the two, Orlando helped them investigate the cult of Oliver Haddo and battled the pirate crew of Janni Nemo before leaving the group to fight in World War I.
Recruited back to the team in 1958, Orlando worked with a newly immortal Mina and Allan attempt to stop Haddo, who had survived into the modern day by transferring his mind into the bodies of his various disciples, from creating the Moonchild and bringing about the new Aeon. The investigation culminates in 1969, with them discovering Haddo's plan to possess rock star Terner Purple and take over Britain through the "hippie fascism" movement. The final fight is largely unsuccessful, as Mina has a bad drug trip and is forcibly taken to a mental aslyum while Allan and Orlando arrive to find Haddo's current body killed at the hands of hitman Jack Carter, though his spirit manages to jump into a magician named Tom at the concert. Without Mina's leadership, Orlando and Allan fall apart, with Allan relapsing into addiction and Orlando joining the army.
Decades later, Orlando, treated as a war hero after committing a massacre in the Middle East, returns to England and is informed by Prospero that Haddo has created the Moonchild, and they must reform the League to stop them. With the help of MI5 director Emma Peel, Orlando rescues Mina, but is unable to convince Allan to come back. Mina and Orlando manage to track down the Moonchild, an insane boy wizard who snapped upon learning the truth of his existence and murdered his friends before decapitating Haddo and going into hiding, and battle him, but are largely incapable, with a last minute sacrifice from Allan merely slowing him down, until Orlando manages to summon God, who appears in the form of Mary Poppins, kills the Moonchild, and takes the still-alive Haddo to the Blazing World.
After burying and mourning Allan, Orlando bathes Emma in Ayesha's pool before it's destruction at the hands of the new M, James "Jimmy" Bond, who intends to kill the trio for repeatedly humiliating him over the years. During their chase, Mina is visited by Satin Astro and Mars Man, two superheroes who warn of a coming apocalypse. The team investigates the apocalypse and attempts to overthrow Bond, but discovers that the apocalypse is both inevitable and organized by Prospero, who leads a resurgence of magical creatures to conquer the world. Fleeing the ruined Earth in a spaceship, Orlando takes the name Sally Quasar and becomes a galactic adventurer and space pirate.
Powers & Abilities[]
- Superhuman physical characterisitics:After bathing himself in the same pool of liquid as Ayesha, Orlando gained superhuman abilities, most notably superhuman durability. He can survive almost anything that is thrown at him, even seemingly far more so than others who have bathed in the pool. He survived an explosion that leveled the Paris Opera House courtesy of Monsieur Zenith, and getting buried under the rubble soon after. He survived getting hit with a spell from Oliver Haddo's blasting rod, which can kill a person with one shot. He also survived hits from the Anti-Christ himself.
Equipment[]
- Excalibur: The legendary sword of legend, Orlando stole it from the Lady of the Lake following the death of King Arthur and renamed it "Durendal" during their time as Roland. The blade glows with a faint blue light when Orlando wields it, and it's powerful to cut through anything, even magical creatures such as the Antichrist and various deities during Ragnarok. It was even able to clash with the legendary Stormbringer, another powerful magical weapon.
Traits[]
- Personality:Orlando is a eccentric and foppish man/woman who enjoys and gravitates towards the thrill of combat and adventure. He is brutal,but not evil. He is willing to form allies with others when it is necessary, but will likely not adjust his simple tactics for the sole purpose of seeking allies.
- Intelligence:Orlando has shown feats of neither high intelligence or great stupidity.Despite his age, he tends to utilize basic tactics in combat such as charging into a fight directly, partly due to he enjoy engaging in combat.
- Training & experience:Orlando is well-trained in armed and unarmed combat, thanks to centuries of experience in which he not only participated in countless important conflicts in human history as a soldier, but also fought against supernatural foes such as the anti-christ. He is among the most experienced contestants in this battle.
“ | Yare yare dawa.
— Joylne Cujoh
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” |
If you do not know what a stand is, please google it on JoJo wiki.
Joylne Cujoh is the estranged daughter of Jotaro Kujo. Orignally, she was oblivious about her dad's past and perceived herself as a normal if not rebellious teenager. Later, after being framed for a DUI murder, Jolyne is sent to Green Dolphin Street Prison, where she investigates and battles DIO's most trusted disciple, Father Enrico Pucci. She quickly awakens her string-based Stand, Stone Free, during her time in jail and learns about her family history with the help of her father.
Aided by Jotaro and newly-formed allies, they battled through the prison against Pucci for the fate of the universe. (Details of Stone Ocean are omitted for the sake of spoilers, if you are interested in the whole story just google Joylne Cujoh)
Powers & Abilities[]
- Stone Free:Stone Free is a humanoid Stand of a height and build similar to Jolyne's.It enables Jolyne to unravel her body into string, typically beginning with her hands, and freely manipulate it.Stone Free's string is invisible to non-Stand Users. It is also sharp as it can slice through flesh if sufficient force is applied. On the other hand, the string is not particularly strong and may snap under enough strain, although Jolyne can create a stronger rope out of several strings. With enough precision, the string can pickpocket small objects that way. The string can contract and expand like muscles, allowing Stone Free to control the grip a string has.If Jolyne gathers the string and meshes it, she can concentrate her power and form Stone Free's humanoid appearance, who may fight in her stead, but Stone Free's range is shortened to around 2 meters. Stone Free, composed of strings, can naturally be unraveled too.Jolyne may unravel around 70% of her body harmlessly, as well as quickly rewind. It notably allows her to be supernaturally flexible and be able to hide in cramped spaces like someone's mouth. At harm to herself, Jolyne may also cut her string for a further variety of applications. Stone Free's maximum range, unraveled to 70%, is about 24 meters, as long as the string's length. For a list of specific ways to make use of this stand, please check this link: https://jojowiki.com/Stone_Free#Description
- Basic hand-to-hand combatant:Although she is not trained in unarmed combat, her experience as a delinquent has provided her with basic brawling skills to take down normal thugs or prison guards.
Equipment[]
N/A
Traits[]
- Personality:Joylne is quick-witted and practical. She will ally herself with others if necessary and remain loyal to her allies as long as they are staying loyal to her. She is not a cold-blooded murderer but is willing to use lethal force against people who threaten her or her allies.
- Intelligence:Joylne has the intelligence and creativity of a typical JoJo protagonist. She is quick-witted and proficient in using her stand in creative ways to counter enemies who possess longer range, higher raw power or more busted stand functions.
- Training & experience:Joylne is self-taught in using her stand, but just like every JoJo protagonist she is a master in using it. In terms of experience, she has only fought roughly a dozen of enemy stand users and Enrico Pucci himself.
“ | Having the intellect, strength, power of comprehension, and the psychic power I was born with, I was supposed to be the being standing at the top.
— Fubuki
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” |
Fubuki is a human hero at the hero association.She is the B-Class Rank 1 professional hero of the Hero Association. She is an esper, the younger sister of Tatsumaki, and the leader of the Blizzard Group, a B-Class hero faction. She and her sister are known as the Psychic Sisters. Fubuki is currently trying to recruit Saitama into her group. She's also a self-declared member of the Saitama Group. She has a heart of justice and participated in the war against the monster association.
Powers & Abilities[]
- Psychic powers:Fubuki possesses psychic powers. She has displayed the ability to block a powerful attack from a Dragon-level Mysterious Being, although she was visibly exhausted afterward and claimed not to be able to do it again. Moreover, she is able to sense when her sister is nearby or using large amounts of psychic power. Furthermore, Fubuki's versatility also lies in her vast array of abilities to provide support for her fellow heroes in combat situations.Fubuki can erect psychic barriers to protect herself or allies. Her barriers were proven strong enough to protect Bang and Bomb from Overgrown Rover's energy blasts, albeit with difficulty, as Fubuki bleeds from her eyes after using the technique.Fubuki's psychokinesis is strong enough for her to levitate in mid-air, or even fly at quick bursts when needed.In addition, Fubuki can use her psychokinesis for restoring organic materials, as she demonstrated by essentially healing the organic portions of Genos' overheating body. She is also able to draw upon someone's strength in order to heal a person's injuries, as shown when she drew upon Bomb's strength to partially recover Tanktop Master via the use of her telekinesis. She has two signature moves: Hellstorm - involves her surrounding the target with a strong tornado, drawing in rocks and nearby small objects to inflict damage along with the wind. Binding - An ability used to immobilise enemies. Fubuki has attempted to use the move on Tatsumaki to prevent her from returning to fight and she cannot continue the restraint when her focus is broken.
Equipment[]
N/A
Traits[]
- Personality:Fubuki can come off as arrogant at times, but her encounter with Saitama has reshaped her personality for the better. She is in general a nice and upstanding person, willing to make allies with others when necessary and staying loyal to her allies. She is not a brutal person, but is more than willing to use lethal force against monsters or individuals she perceive as a threat to her or her allies.
- Intelligence:Fairly average. Fubuki has shown neither feats of great intellect nor feats of great stupidity.
- Training & experience:Fubuki is likely self-taught in using her abilities, but she is very skilled in it. Fubuki's career as a hero consists solely of her fighting various villains ranging from normal criminals to monsters from the monster association.
“ | Anything I wanted was mine! I shall make a name for myself once more! And the streets will again be filled with songs of praise!
— Miyamoto Musashi
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” |
Miyamoto Musashi is a legendary Samurai and combatant, widely regarded as the strongest warrior ever lived in Baki's universe. His life remained largely the same as his real life counterpart. However, centuries after his death, a fanboy of him named Tokugawa hired scientist to produce a clone of him using his bones. The clone's body replicated Musashi's body in his prime years. Tokugawa also ordered a psychic to transplant the soul of Musashi into the clone's mind, literally resurrecting the warrior.
Musashi would then go on to challenge and defeat many of the best martial artists in the modern day, including Retsu Kaioh, Shibukawa and severl other individuals. He also fought the strongest man on earth, Yujiro Hanma, evenly. As time went on, however, Musashi's behaviors became harder for the modern world to bear, as he went around instigating conflicts randomly and started a killing spree when surrounded by the police. At the end of the day, the psychic had to release the soul from the clone's body and let the warrior rest in peace once and for all.
Powers & Abilities[]
- Superhuman physical characteristics:Despite functionally being a human, Musashi, like other Baki main characters, is effectively a superhuman. He possesses superhuman strength, endurance and durability to take on and defeat individuals such as Baki, Hanayama and Retsu, as well as fighting Yujiro Hanma evenly. He can also perform feats such as killing eight police officers with a single swift slash of his sword, taking down six people with one strike in seconds, dodging bullets and slicing a revolver alongside the revolver's user into two parts the moment the user is about to open fire.
- Master martial artist:In addition to being an expert swordsman, Musashi is also a formidable martial artists.He could easily kill a normal human with a single punch. He is so skilled that he can accurately predict the physical movements of others solely through reading their aura, expression and body movement.
Equipment[]
- Katana:A normal-sized katana made with hardened material that can cut through police vehicles, riot shields, walls and other similar materials easily, as well as skins of individuals such as Retsu, Baki and Hanayama.
Traits[]
- Personality:Musashi is utterly obsessed with proving his superiority and skills through combat. He can be reasoned with, but is brutal to opponents who try to kill him. He views himself as the best fighter in the world and likely does not form allies with others. He respects people who possess impressive combat skills or determination and will likely respond them with more serious tactics than people with lower level of skills.
- Intelligence:Musashi is highly intelligent in terms of using his weapons and martial art skills. However, in other aspects he is fairly average and stubborn.
- Training & experience:Musashi is extensively trained in unarmed combat and swordsmanship. He has fought in a lot of battles and against many famed warriors in his original life. He fought and defeated many of the world's greatest martial artists during his time as a clone, as well as massacred an large squad of heavily armed modern day police officers. In addition, he fought Yujiro Hanma, a man who could start an earthquake with a punch, evenly. Note that despite he only fought human martial artists, these martial artists in Baki's world are significantly stronger and more durable than real humans, comparable to superhumans in Marvel or DC universe, with many of them capable of taking on armed groups or performing feats like punching through thick walls, stopping a fast-moving car or climbing tall buildings with bare hands.
“ | I did not find my own sun, not in Anor Londo, nor in Twilight Blighttown. Where else might my sun be? Lost Izalith, or the Tomb of the Gravelord...? But I cannot give up. I became Undead to pursue this! But when I peer at the Sun up above, it occurs to me... What if I am seen as a laughing stock, as a blind fool without reason? Well, I suppose they wouldn't be far off! Hah hah hah!
— Solaire of Astora
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” |
An unwavering and loyal Warrior of Sunlight, Solaire of Astora is a noble knight determined to find his very own sun. To this end, he willfully became Undead and set out on his quest, where he befriended the Chosen Undead at the Undead Parish, striking up a friendship with a fellow warrior and aiding them in several difficult battles. Solaire's journey takes him across much of the land, where he repeatedly runs into the Chosen Undead and fights alongside them, developing a deep respect for them as a comrade.
The Undead returns the favor in time, killing a Sunlight Maggot before it can drive Solaire insane, though his apparent failure to find his sun leaves him deeply depressed and questioning his purpose in life. Despite this, Solaire persists forward and ultimately comes to the aid of the Undead in their final battle with Gwyn, Lord of Cinder, and then links the First Flame, continuing the age of Fire and becoming the very sun he had been so eagerly seeking.
Powers & Abilities[]
- Superhuman physical characteristics:He can survive being hit point-blank with gargoyle fire breath, be chewed up and spit out by the Gaping Dragon, skewered by Dragon Slayer Ornstein, and crushed by Executioner Smough and still come out able to fight, while his one-handed sword strikes are as damaging as that of even the strongest Undead.
- Lighting spear:A long-range attack in which Solaire hurls a large bolt of lightning directly at enemies, dealing lightning damage. It is highly effective against magical enemies, fire-wielders, and dragons, but can only be cast 10 times before it is empty. It can be replenished by resting at a bonfire.
- Great heal:Great Heal restores a high amount of health to it's caster, though the casting process leaves them open to damage for several seconds, making using it in combat a risky proposition. It can be used 3 times before it is empty, but can similarly be replenished at a bonfire.
Equipment[]
- Sunlight straight sword & shield:A sword and a shield of normal size carried by the warrior.The shield offers improved protection against fire damage, alongside slightly decreasing the risk of poison, toxic, bleed, and curse damage, while the sword performs the functions of a normal longsword.
- Sunlight talisman:A talisman that allows him to cast the two special powers mentioned in the previous section (the lighting speer and the great heal).
- Armor of the sun:A piece of chest armor similarly decorated by Solaire, the Armor of the Sun offers solid defenses all around, but specifically against Bleed damage. It is reinforced by an Iron set in the form of his helm, leggings, and bracelets, which offer similar resistances.
- Orange charred ring:A special ring enchanted by a witch, the Orange Charred Ring reduces damage specifically from lava by setting the wielder's soles on fire, making their kicks and falls on top of enemies do extra fire damage.
Traits[]
- Personality:Solaire is a nice person with a lot of eccentricities. He is stubborn when it comes to his quest for the sun, and is at times full of himself, constantly talking about his personal quest. However, he can be allied with through communication, and once he perceives someone as a friend or ally, he will try his best to assist him in combat.
- Intelligence:As mentioned in the previous section, although he is a nice person, he is very eccentric and highly focused on his personal quest for the sun. He has a tendency to utilize basic tactics in combat and likely does not make sophisticated plans.
- Training & experience:While info on his training is scarce, he is a highly capable weapon user. In terms of experience, little is known about Solaire's life before he became Undead, but he stands out as one of the only Undead other than the Chosen to survive the perilous world around them. He's fought his way through a world of traps and dangerous enemies, and alongside the Chosen Undead he's battled enormous, vicious beasts, the legendary warriors Ornstein and Smough, and even a literal god in the form of Gwyn. With nothing but his standard gear, he's gone against impossible odds and prevailed.
“ | ASCP-076-2 has nothing but contempt for human beings and will kill them on sight. No communication is to be attempted with the subject.
— SCP-076 files
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” |
SCP-076-2, also known as Subject Able, is an anomalous humanoid from Middle Eastern origin that is contained by the SCP Foundation. SCP-076-2 is posses superhuman physicality and the ability to manifest bladed weapons. This, combined with his bloodlust and his ability to reappear in SCP-076-1 (a black coffin) when killed has earned him the Keter object class, which is only given to the biggest threats known by the Foundation.
Much of SCP-076-2's early history is unknown. In the 1800s SCP-078-1 was discovered by British archeologists in Mongolia. All members of the expedition were subsequently killed on the return voyage home by an unknown cause. SCP-076 was later discovered by one of the societies that merged into the Global Occult Coalition (GOC). A few years after its retrieval, SCP-076 activated and escaped.
After a three year long manhunt, the SCP Foundation finally managed to contain SCP-076-2 and brought him into custody. Deciding to weaponize SCP-076-2, the Foundation created Mobile Task Force (MTF) Omega-7, nicknamed Pandora's Box, a Mobile Task Force made up out of Foundation operatives hand picked by SCP-076-2 himself and other humanoid anomalies that were willing to cooperate.
SCP-076-2 became restless in between missions, however, and during one violent episode deactivated the explosive collar meant to control him and went on a rampage, slaughtering multiple Foundation personnel. Desperate to prevent SCP-076-2 from escaping the site staff detonated the on-site nuclear warhead, destroying the base and killing everything within, including SCP-076-2, though SCP-076-1 remained intact. After this incident, MTF Omega-7 was dissolved.
Powers & Abilities[]
- Blade generation:SCP-076 is capable of manifesting a variety of edged weapons at will. These weapons include a pair of short swords, a two-handed claymore, a large mace on a six-foot shaft, a large battle axe, several oversized chakrams, and even a pair of giant mechanical scissors. Many of these weapons have an almost microscopic, rotating, serrated edge which causes a chainsaw-like effect, easily cutting through even the flesh of SCP-682.
- Superhuman physical characteristics:076 is able to rip through a reinforced steel security door over the course of four minutes of sustained assault.He is also able to clear over 64 m of distance in under three seconds, and swat handgun and assault-rifle caliber bullets out of the air with a length of steel rebar.In terms of durability, 076 can take multiple .50 caliber BMG rounds to the head and survive for several minutes to continue killing, despite severe damage to the cerebellum and survive for over one hour deprived of oxygen before finally asphyxiating. Though his durability has it's limited as he has been killed multiple time by sustained fire from multiple heavy-caliber machine guns, crushed under a 13.6 metric tonne piece of elevator equipment, and cremation through the use of a Thermate-TH3 grenade placed directly inside his chest cavity. (Thanks appel, for this bit of info)
- Master hand-to-hand combatant:Able is a master in close quarter combat. He is capable of taking on heavily armed groups or other anomalies (including monstrous beings) with melee weapons.
Equipment[]
- Bladed weapons:See previous section.
Traits[]
- Personality:Able is a sociopath who is obsessed with killing and combat.He has absolutely no mercy towards others. Although he has allied himself with others to seek more challenges, he backstabbed them multiple times.
- Intelligence:Able has shown feats of neither great intelligence nor great stupidity. He is just a murderous guy who is obsessed with combat.
- Training & experience:SCP-076's past before being recovered is largely a mystery, what is known is that he was buried for ages and possible has been around since the Sumerian Empire and he is a formidable combatant. During his time with the SCP Foundation, he was the cause of multiple containment breaches killing many guards before being killed himself. He also led a task force called Omega-7 which dealt with acquisition and containment of anomalies, he even fought SCP-682 alongside the task force, but it ultimately got disbanded.
“ | Oh, my stars and garters!
— Hank McCoy
|
” |
Hank McCoy is a mutant and superhero.Born with a physique, strength, and muscular structure greatly resembling an ape, Hank was known as Beast. Later, becoming a biophysicist at the Brand Corporation, Hank drank a serum he created and further mutated himself into a blue-furred creature with fangs and claws. After spending many years as an Avenger, Beast joined the Defenders and, later with the founding members of the X-Men, X-Factor. Hank has always found himself returning to the X-Men, until longtime friend and leader, Cyclops, began to make decisions that Hank believed were questionable and he quit to join S.W.O.R.D. and the Secret Avengers. After the disagreement between Cyclops and Wolverine, Beast returned to the School for Gifted Youngsters, renamed the Jean Grey School for Higher Learning, as vice principal. When the Terrigen Mist was loose and killing mutants, as part of a truce between the Inhumans, he worked with them in hopes of finding a cure. On the mutant nation of Krakoa, Hank serves as the head of the intelligence wing of X-Force, considered the country's equivalent to the C.I.A.
Powers & Abilities[]
- Claws & fangs:Beast sports retractable, 3" razor-sharp claws at the tip of each finger and toe. Their natural edges, coupled with his strength, are sufficient to rend most conventional materials including flesh, wood, stone, and even metal effortlessly and enable him to climb up vertical surfaces by wedging his fingers and toes into the smallest of cracks.
- Superhuman physical characteristics:His mutation gives him superhuman strength, speed, reflexes, agility, flexibility, dexterity, coordination, balance, and endurance. Hank is equally dexterous with all four limbs; able to perform tasks with his feet or hands with equal ease.His strength and dexterity allow him to climb vertical surfaces with just his hands and/or feet, jump great distances and survive falls that would kill any ordinary person. He also possesses enhanced senses and can track people for great distances over open terrain and his feet are sensitive enough to detect electronic signals (from bombs, listening devices, etc.) through solid walls and floors.He can lift up to one ton and heal faster than a normal human (but he cannot heal from serious wounds such as losing a limb).
Equipment[]
N/A
Traits[]
- Personality:As of Krakoa era, Beast's personality is a shadow of his former joyful, upstanding mindset. Beast is highly loyal to the nation of Krakoa, and displays arrogance when communicating with humans as well as mutants who he deem as not intelligent. Although he does not reject forming allies, he prefers solving problems on his own and only reluctantly requesting for help when he finds his capability inadequate.
- Intelligence:Beast is a genius in various fields of science and one of the best scientists in Marvel Universe. Despite his feral appearance, Beast always thinks before taking action and rarely goes berserk.
- Training & experience:Beast has received some training in combat, although not as much as professional fighters. Beast is highly experienced - as a member of X-men, X-factor and various other teams, he has been through a lot of adventures and active in every major X-men events.
Scenario[]
Ten contestants are randomly scattered around the arena. Each has been informed that they have to either kill or incapacitate all opponents to obtain something or someone they really want. A counter in the sky displays the number of contestants left.
The arena is a forested area, at the center of which sits a small, unoccupied village and a lake. The edge of the area has been blocked by unbreakable force field.
Canon :
- Micolash - several days prior to encountering the Hunter
- Butcher - right after the battle at White House
- Azrael - a few days before his death
- Orlando - right after Century
- Joylne - right before final battle with Pucci
- Fubuki - right after anime season 2
- Musashi - right before his soul gets retrieved from the clone body
- Solaire - after events of the game
- 076 - after the task force gets disbanded
- Hank - prior to Immortal X-men