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Homura vs Kurumi

Homura Akemi[]

HomuraAkemiTransparent

Originally a meek and physically weak girl, Homura Akemi became a Magical Girl who after witnessing the death of her friend Madoka Kaname by making a wish with Kuyube to relive her first meeting with Modaka after her death in the battle against the Witch Walpurgisnacht.

Despite her attempts to save Madoka's life, Homura failed each time, and was forced to witness her death or her fall into despair and her subsequent transformation into a Witch before traveling back in time to the point where she first met her. Over time, this drive to save Madoka's life turned into an obsession and she started to become emotionally numb and hardened with each loop.

Equipment[]

  • Soul Gem: As a Magical Girl, Homura's soul is stored inside of a Soul Gem. This makes her able to ignore injuries (even fatal ones), be incapable of feeling pain, and recover from wounds more quickly (though she has by no means a healing factor). However, if her soul gem is destroyed, she dies instantly, and if she runs out of magic or falls into despair, she becomes a witch. If the gem is more than 100 meters away from her body, the connection will be broken and Homura's body will effectively be a corpse until her soul gem comes back into contact with her. After transforming, Homura's soul gem is located on the back of her left hand.
  • Shield: A small round shield with an hourglass within that she wears around her wrist. Obviously it can be used for defense but also has several other functions.
    • Timestop: By stopping the flow of the sand in the hourglass, Homura is able to stop time. Objects and people that make physical contact with Homura are able to move with her once the time is stopped. Bullets shot by Homura move through the air for a few seconds before being frozen as well. Once the sand flows again, so will time.
    • Time Travel: Once all the sand has flown from one side of the time to the other, a process which takes a month, Homura is able to travel a month back in time.
    • Hammerspace: Homura is able to store an unlimited amount of weapons and ammunition stolen from the JSDF, USFJ, and various criminal organizations inside of her shield. A full list of her arsenal is seen below.

Beretta 92FS

  • Cartridge: 9×19mm Parabellum
  • Muzzle velocity: 381 m/s
  • Effective range: 50 m
  • Magazine: 32-round detachable box magazine

Desert Eagle Mark XIX

  • Cartridge: .50 Action Express
  • Action: gas-operated, rotating bolt
  • Muzzle velocity: 470 m/s
  • Magazine: 7-round detachable stick magazine

Glock 19

  • Cartridge: 9×19mm Parabellum
  • Action: short recoil, locked breech, tilting barrel
  • Effective range: 50 m
  • Magazine: 50-round detachable drum magazine

Heckler & Koch P7M13

  • Cartridge: 9×19mm Parabellum
  • Action: gas-delayed blowback
  • Muzzle velocity: 351 m/s
  • Magazine: 13-round box magazine

Beretta Px4 Storm

  • Cartridge: 9×19mm Parabellum
  • Action: short recoil, locked-breech, rotating barrel lock
  • Effective range: 50 m
  • Magazine: 20 rounds

Walther P5

  • Cartridge: 9×21mm IMI
  • Action: short recoil operated, locked breech
  • Muzzle velocity: 360 m/s
  • Magazine: 8-round detachable box magazine

MP40

  • Cartridge: 9×19mm Parabellum
  • Action: straight blowback, open bolt
  • Rate of fire: 500–550 rpm
  • Muzzle velocity: 400 m/s
  • Effective range: 100-200 m
  • Maximum range: 250 m
  • Magazine: 32-round detachable box magazine

Sa. Vz.61 Skorpion

  • Cartridge: .32 ACP
  • Action: blowback, closed bolt
  • Rate of fire: 850 rpm
  • Muzzle velocity: 320 m/s
  • Effective range: 50-150 m
  • Magazine: 20-round curved magazine

Heckler & Koch MP7A1

  • Cartridge: HK 4.6×30mm
  • Action: gas-operated, short stroke piston, rotating bolt
  • Rate of fire: 950 rpm
  • Muzzle velocity: 735 m/s
  • Effective range: 200 m
  • Magazine: 40-round detachable box magazine

Remington 870

Remington Model 870

  • Cartridge: 28 gauge
  • Action: pump-action
  • Magazine: 7+1-round internal tube magazine

Howa Type 89

  • Cartridge: 5.56x45mm NATO
  • Action: gas-operated
  • Rate of fire: 750 rpm
  • Muzzle velocity: 920 m/s
  • Effective range: 500 m
  • Magazine: 30-rounds detachable STANAG magazine

DSA SA58 Pistol

  • Cartridge: 7.62x51mm NATO
  • Magazne: 20 rounds
  • Despite the name, it's actaully an assault rifle with a short barrel, not a pistol

M249 LMG

  • Cartridge: 5.56x45mm NATO
  • Action: gas-operated long-stroke piston, open bolt
  • Rate of fire: 50 rpm (sustained fire), 100 rpm (rapid fire), 650-850 rpm (cyclic fire)
  • Muzzle velocity: 915 m/s
  • Effective range: 700 m
  • Magazine: 200-round M27 link in an ammunition box

MG 42

  • Cartridge: 7.92×57mm Mauser
  • Action: recoil-operated, roller-locked
  • Rate of fire: 1,200 rpm
  • Muzzle velocity: 740 m/s
  • Effective range: 200–2,000 m
  • Magazine: 50-round belt drum

M26 Grenade

  • Type: frag grenade
  • Weight: 450 g
  • Filling: Composition B

M84 Stun Grenade

  • Type: flashbang
  • Weight: 240 g
  • Filling: magnesium/ammonium nitrate pyrotechnic mix

Pipe Bomb

  • Type: IED
  • Created by Homura herself using instructions from the internet

C-4

  • Type: high-yield chemical explosive
  • Filling: RDX
  • Remotely detonated

AT4

  • Type: anti-tank weapon
  • Cartridge: 440 g HEAT round filled with octal
  • Muzzle velocity: 290 m/s
  • Effective range: 300 m
  • Maximum range: 500 m

RPG-7

  • Type: rocket-propelled grenade
  • Cartridge: 85 mm grenade
  • Muzzle velocity: 300 m/s
  • Effective range: 330 m
  • Maximum range: 700 m

M224 Mortar

  • Type: mortar
  • Caliber: 60 mm bomb
  • Rate of fire: 30 rpm
  • Effective range: 76-3,490 m

Type 88 Surface-to-Ship Missile

  • Type: anti-ship cruise missile
  • Operational range: 180 km
  • Flight altitude: 5-6 m
  • Speed: Mach 1.5
  • Guide system: inertial guidance and terminal active radar homing
  • Platform is activated through Homura's telekinesis

Abilities[]

  • Strength: Homura is strong enough to block a strike from wraith Kyouko, the real Kyouko, and Mami, all of whom were able to break concrete with a single strike, and leap large distances.
  • Durability: Homura tanks the explosion from a shockwave that destroys the building under her, take magic blasts from wraith Kyoko, and survived having a building thrown at her.
  • Speed: She is fast enough to react to wraith Charlotte who in turn is able to blitz Mami who is able to intercept individual SMG rounds, and keep up with a truck while occasionally using her time stop.
  • Energy blasts: Homura is able to fire energy blasts which are strong enough to break the concrete and turn Kuybey's body into a fine paste.
  • Telekenisis: Homura posses a weak form of telekinesis which she can use to animate objects (though she needs to touch said object to do that) and create a shockwave strong enough to break glass.

Kurumi Tokasaki[]

Kurumi render

Kurumi Tokasaki is a rather psychotic Spirit with the desire to travel back in time to kill the first Spirit, thus preventing her species from existing and wreaking havoc on the human world. Despite her noble goal, Kurumi is a rather sadistic individual, taking much joy in killing the victim she is forced to devour to refuel her time and Spirit energy.

One day, Kurumi learned from a mysterious individual about Shido Itsuka, a high-school boy with an abundant amount of Spirit energy from sealing away the power of other Spirits who could give her plenty of energy to travel back in time and still have enough energy left to fight the First Spirit. Though she at first tried to devour Shido, she later fell in love with him cause Date A Live is a harem anime.

Equipment[]

  • Flintlock Carbine and Pistol: Kurumi's main weapons. Though they appear as normal flintlock firearms, they are, in fact, magical in nature and act as semi-automatic firearms and never need to reload. The pistol is powerful enough to blow a hole into a man's chest.

Abilities[]

  • Time Bullets: Kurumi is able to use special time bullets by invoking her Angle (a powerful artifact unique to a Spirit) which takes the form of a giant floating clock. In order to select the bullet she wishes to use, Kurumi has to position her carbine and pistol as if they were the arms of said clock and point the pistol at whichever number she wants to use. Using these magic bullets costs some of Kurumi's own 'time' (read life force), forcing her to restock by consuming other people.
    • First Bullet Aleph: Accelerates external time on its target. Kurumi frequently uses this bullet to increase her own speed in battle. It only seems to work once and speeds her up to the point she can't be seen by the human eye.
    • Second Bullet Bet: Slows its target down. Often used an alternative to the seventh bullet if she doesn't want to spend too much time.
    • Third Bullet Gimmel: Speeds up an internal time to cause the target to age.
    • Fourth Bullet Dalet: Rewinds time on a target. Kurumi uses this bullet on herself to heal wounds.
    • Fith Bullet Hei: Allows Kurumi to see glimpses of the future. Overuse of this bullet causes strain on her mind.
    • Sixth Bullet Vav: Sends the consciousness of its target into the body of a past version of themselves. The target's mind can only be sent back a few days.
    • Seventh Bullet Zayin: Temporarily freezes the target in time.
    • Eight Bullet Het: Creates a temporal clone of the target. More about that below.
    • Ninth Bullet Tet: Allows Kurumi to share her senses with someone in a different time or dimension.
    • Tenth Bullet Yud: Allows Kurumi to see glimpses the past of the target.
    • Eleventh Bullet Yud Aleph: Sends its target into the future. The distance of time traveled forward is exponentially proportional to the amount of time and Reiryoku (spirit energy) spent. After the effects of the bullet wears off, users are sent back to their original time period.
    • Twelfth Bullet Yud Bet: Same as Yud Aleph, but sends its target into the past.
  • Spacequakes: A bend between space and time that manifests as an explosion. Usually caused by an accident when a spirit enters the human world, Kurumi can manifest spacequakes at will. The spacequakes she manifests are large enough to destroy entire city blocks. Kurumi, being a spirit is unaffected by spacequakes.
  • Shadow Manipulation: Kurumi can use some form of teleportation by entering shadows, though this more often used as a form of retreat. She can also manipulate the world within her own shadow, which exists out of two layers. The first layer is a storage space where she can safely deposit and summon her clones at any given moment. The second layer is a digestive stomach where she breaks down victims to absorb their time, though she can't see into this part of her shadow.
    • City of Devouring of Time: An ability related to her shadow manipulation. In order to target a large crowd, she can summon a red barrier that serves a similar function, which she calls the City of Devouring Time. While it is normally used to replenish time, it can also be used to directly regain Reiryoku. Humans caught within the City of Devouring of Time instantly pass out, though spirits are able to resist this. The exact range of the City is unknown, though Kurumi was able to cover an entire town.
  • Clones: As mentioned before, Kurumi is able to create clones with Het and store them inside of her shadow. These clones are an exact copy of Kurumi and have their own firearms, summon spacequakes, and even call upon the City of Devouring of Time but cannot use the time bullets. When stored in her shadow their hands can reach out to restrain Kurumi's victims. Since these clones are past versions of herself, they can lack the present Kurumi's brutal nature, though she won't hesitate to kill her clones should they disobey her.
  • Flight: Being a Spirit, Kurumi can fly.
  • Durability: Being a Spirit, Kurumi is highly resistant to to conventional firearms. Toukha, another Spirit, could easily shrug off fire from a chaingun.

X-Factors[]

Experience

Homura has lived in countless of timelines trying to prevent Madoka from becoming a Magical Girl and in the end dying. During these timelines, Homura was forced to fight fellow Magical Girls and beasts Witches. Though Witches might be fundamentally the same, no one Witch is the same, each possessing their own abilities, minions, and trippy pocket dimension. The most notable Witch she fought was Walpurgisnacht, a witch that was powerful enough to telekinetically pick up entire buildings and tank bombardments from Homura's vast arsenal, though all of her battles against Walpurgisnacht always ended in Madoka dying or becoming a Magical Girl and in turn a Witch.

Spirits have excited in the human world for 30 years at the start of Date A Live, so Kurumi has been around for a little shorter than that. During that time 10,000 people (not including spacequake victims), though most of these were helpless victims. She also fought the Anti Spirit Team (a highly advanced branch of the Japanese Self-Defense Forces) who are specially trained to fight spirits, raided Deus Ex Machina Industries (a company that supplies the AST with their high tech weapons), and briefly clashed with Kotori Itsuka, a fellow Spirit.

Brutality

Homura is willing to use lethal force against those who stand in the way of her saving Madoka, she is shown to have a merciful side like when she chose to shoot Mami's kneecaps instead of destroying her Soul Gem.

Kurumi frequently kills defenseless humans, though this is because she is forced to devour their time in order to survive and does seem to prefer to target people who can be considered despicable, such as rapists and animal abusers. Still, doesn't stop her from toying with them and taking in what seems to be an almost sexual joy in their deaths. She also doesn't mind killing her thinking, feeling, clones should they disobey her.

Tactics

During her battle with Walpurgisnacht Homura has shown to make clever use of traps. Forcing the Witch into a corner before activating some remote explosives in the hopes of bringing it down. She also has show outside the box thinking during her fight with Mami, shooting herself in the head to make Mami panic and cause the bullet she fired to break the ribbon they were connected to.

Kurumi mostly seems to rely on brute force to achieve victory, overwhelming her enemies with her time bullets and the sheer number of clones.

Mental Health

Having lived through countless of timelines constantly failing to save her best friend while seeing her other friends die while fighting nightmare creatures obviously has taken its toll on Homura. But despite her obsession over saving Madoka, even against Madoka's own will, Homura is still capable of thinking straight and remaining calm in stressful situations.

Kurumi obviously isn't all there. She enjoys killing and harming other people, and disposes of her temporal clones as easily as one would any a defunct tool. As seen in her fight against Kotori, she also panics and breaks down when she thinks she is on the losing side.

Notes[]

  • The battle will take place in a city with plenty of people Kurumi can draw time from.
  • Because Magical Girls differ from normal human beings, Homura will have some resistance to the City of Devouring of Time, but won't be immune.