Anything not in the reservation hub on my user page is not to be considered reserved.
- 1 Release the Cfp Cut: Kratos vs. Wonder Woman
- 2 Guys Being Dudes 2022: Harry Potter and Ron Weasley vs. Joker and Ryuji Sakamoto
- 3 Horseshoe Showdown: V vs. The Comedian
- 4 No Rich Sassy Magic GF, Why Live: Yukiko Amagi vs. Rin Tohsaka
- 5 The Power of Friendship: Vox Machina vs. The Warden's Party
- 6 DHRI: Albus Dumbledore vs. Iroh or Lin Beifong
Release the Cfp Cut: Kratos vs. Wonder Woman
The demigod son of Zeus, Kratos was a renowned Spartan general who became a favored warrior of Ares in his conquests. Kratos' skill as a commander was challenged by a barbarian king, who nearly slayed him in battle until his desperate cry to Ares for help. The god granted Kratos his blessing, allowing him to slay the barbarian king in battle and conquer in his name. In a blind rage, Kratos killed his wife and daughter in a hallucination caused by Ares, and vowed revenge. After a quest on behalf of Athena, Kratos killed Ares and took his place as god of war. When Zeus grew jealous of Kratos, the god killed Kratos, but the demigod came back from the dead and killed the Olympians in revenge. Leaving Greece behind, Kratos found himself in Midgard, where he married the giantess Faye and had a son, Atreus.
When Laufey died, Kratos and Atreus went on a quest to lay her ashes at the highest peak of the Nine Realms. On their quest, they encounter the insane god Baldur, who seeks to fight Kratos and kill Faye, unaware she is already dead. With the reluctant aid of Baldur's mother Freya, Kratos and Atreus eventually kill Baldur with a mistletoe arrow after he tries to kill Freya, eliciting her wrath at the duo. Kratos and Atreus finally find their way to Jotunheim, where they learn of Atreus' role as Loki in the jotunn's prophecies, before spreading Faye's ashes on a mountain.
- Leviathan Axe: Kratos's primary weapon is a one-handed battle axe with frost magic properties. Leviathan can be immediately recalled by Kratos after being thrown. Kratos encounters its original forgers, Sindri and Brok, who give it higher strength and the ability to freeze and slow down enemies.
- Guardian Shield: Kratos has a gauntlet that transforms into a circular shield for parrying blows and wide-ranged attacks. The shield can be used to block attacks, projectiles, and a well-timed block can parry enemies' attacks. The shield can be upgraded to perform powerful slams and area-of-effect attacks.
- Blades of Chaos: Two shortswords attached to chains wrapped to Kratos' arms. The blades, while weaker, offer wider and faster attacks than the Leviathan Axe to make up for it. They also channel the fire element, giving them the ability to burn enemies and sap their health.
Powers & Abilities:
- Godly Physicality: Even after having his divinity stripped, Kratos is an incredibly powerful fighter with a physicality far surpassing most humans and even demigods. His strength is his greatest physical factor, capable of swinging fully grown trees like clubs, smash boulders with his bare hands, break the neck of an adult troll without any difficulty, push the World Bridge (a feat only Jorgunamndr had been known to accomplish before), and effortlessly compete with gods like Zeus and Baldur in hand-to-hand combat. His agility and reflexes made him a skilled acrobat, while his durability allows him to survive countless wounds that would kill a mortal man such as stabbings, beatings, great falls, impalements, and divine magic. Any wound great enough to phase Kratos is also met with a powerful healing factor, which heals most injuries at a slow but steady pace.
- Weapons Master: Kratos is a highly trained weapons user, effortlessly utilizing multiple different types of weapons throughout his adventures and mastering them immediately. This ranges from traditional weapons such as bows and spears to more magical ones such as the Blades of Chaos and its clones, magical cesti, magic greatswords, and the limbs of various deities he's killed.
- Skilled Tactician: Kratos' reputation is in his insane strength, but he is also a skilled tactician in battle. He constantly encounters complex traps and puzzles that require careful thinking, and the magical beasts and foes he fights require him to adapt to new fighting styles. He is skilled at utilizing his environment to his advantage, and taking advantage of his opponents' personalities to turn a weakness into a strength.
- Rage of Sparta: Kratos can put himself into a battle frenzy if he is sufficiently angered, greatly boosting his strength, speed, and durability even further. He can seemingly only this trigger this ability at will in moments of pure rage, such as when Atreus is injured, requiring extended combat to fuel his rage otherwise. While in this frenzy, Kratos tends to abandon his weapons in favor of using his hands.
The daughter of Queen Hippolyta of the Amazons, Diana is the demigod princess of Themyscira. Growing up with the tales of gods and heroes, Diana learned to fight as all Amazons do, while secretly hoping for a chance to help mankind and be a hero. She got her chance during World War I when she met Steve Trevor, who accidentally landed in Themyscira while trying to escape the German Army. She and Steve leave the island, where she stops General Ludendorff from utilizing a new poisonous bomb, and kills both him and the god Ares, who had been manipulating Ludendorff behind the scenes. Steve dies stopping the attack, and Diana becomes Wonder Woman, brokenhearted but still believing in humanity's hope.
Working in the shadows, Wonder Woman encounters Maxwell Lord and the Wish Stone in 1984, temporarily bringing Steve back to life but sacrificing him to end the chaos caused by the Wish Stone. Although she gets everyone else to recant their wish as well, including Lord, she decides to move into solitude, interfering with humanity only occasionally. On one such occasion, she meets Batman and Superman, where she helps the duo fight the monstrosity Doomsday. When Superman dies and Steppenwolf begins his invasion of Earth, Wonder Woman co-founds the Justice League to prepare to fight the invasion. With a resurrected Superman, Wonder Woman and the other heroes repel Steppenwolf, saving Earth but preparing for his master Darkseid to invade.
- Lasso of Hestia: A magical lasso that serves as Wonder Woman's most reliable and effective weapon. The is indestructible, powerful enough that not even Superman or Steppenwolf could break its grip, and compels those in its embrace to tell the truth. The lasso is usually twenty-feet long, but can magically extend itself to go further when necessary.
- Sword of Athena: A magical replica of the God Killer sword, the Sword of Athena is an incredibly sharp and powerful blade. The blade is sharp enough to clean cut through foes as powerful as Doomsday, and could cut beings like Steppenwolf or Superman as well.
- Eagle Shield: A magical shield that Wonder Woman uses along with her shield. The shield is indestructible, capable of withstanding Doomsday or Superman's laser beams, Steppenwolf's axe, and other attacks without any sign of damage.
- Armor: Wonder Woman wears a set of armor that consists of a plate cuirass, a blue skirt, and accompanying combat boots. The armor offers resistance to traditional firearms and sharp objects. She also wears the tiara of Antiope, which is likewise bulletproof and can be used as an improvised throwing projectile, and the Bracelets of Submission, two magical bracelets that protect her arms and can create a seismic blast when brought together.
Powers & Ability:
- Godly Physicality: Wonder Woman is a demigod, stronger than even other Amazons. Her strength allows her to send massive beings like Doomsday or Steppenwolf staggering, while she can hold her own against Superman briefly. She is extremely fast, with her speed and reflexes allowing her to move across a room while deflecting gunfire to protect other people and sprinting to catch up with cars in moments. Her durability allows her to withstands powerful blows from beings like Steppenwolf and Doomsday unscathed, fall from great heights, and energy beams from Doomsday. Her invulnerability seems to be capable of being bypassed by piercing attacks, as she is wounded by gunfire, but even that is met with a powerful healing factor that heals wounds without scars in a matter of hours.
- Weapons Expert: Wonder Woman has been trained and excels in all forms of weaponry known to man. She is a skilled archer, and uses all of her weapons in a unique, fluid style that is capable of taking on any foe.
- Expert Hand-to-Hand Combatant: Wonder Woman is a highly skilled hand-to-hand combatant, easily taking on multiple Amazons and German soldiers even prior to her realizing her true power as a demigod. When depowered by the Wish Stone, Wonder Woman was still capable of competing with armed guards and Cheetah using her skills alone, while she was a skilled enough hand-to-hand fighter to compete with an enraged Superman. Her skill in hand-to-hand combat allows her to defeat much stronger opponents, such as Steppenwolf or Doomsday, only held back by her moral compass against other foes.
- Divine Empowerment: Wonder Woman has divine powers, which manifest as an ability to create a massive shockwave when she brings the Bracelets of Submission together. The shockwave is capable of sending Steppenwolf and Doomsday flying from its power, and obliterating normal humans at its full extent. Wonder Woman is capable of controlling how powerful the blast is, from nonlethal against her fellow Amazons to the aforementioned obliteration. She can also use it to bang her bracelet with her shield, making a smaller but still powerful shockwave. Finally, her divine empowerment allows her to control existing lightning, which she has used to reflect lightning bolts back at Ares or use her lasso to fling herself through the air on lightning bolts.
- Flight: Wonder Woman can fly, which she often uses to help move quickly around the battlefield rather than actual transportation flight.
X-Factor - Kratos / Wonder Woman
Experience - 100 / 75
Physicality - 150 / 180
Training - 100 / 100
Creativity - 80 / 75Discipline - 75 / 90
Guys Being Dudes 2022: Harry Potter and Ron Weasley vs. Joker and Ryuji Sakamoto
Horseshoe Showdown: V vs. The Comedian
It's a clash between anarchy and revolution versus authoritarian control as these two deadly creations of Alan Moore do battle! V, the British revolutionary who singlehandedly destroyed the Norsefire Regime in a quest for revenge and liberty! The Comedian, the ruthless g-man whose operated on both sides of the law to enact violence on whoever threatened America's might. No quarter will be given, no idea sacrificed, and only one man gets to walk away from the battlefield. When the dust settles, only one can be...
THE DEADLIEST WARRIOR!!!
A mysterious and masked anarchist, V is a rebel operating in the fascist Norsefire regime of what was once England. Although little of his backstory is known, he is believed to have been a former inmate of Larkhill Resettlement Camp, where he was tortured and experiment upon along with others that the Norsefire regime deemed unworthy. All such patients died, with exception to "the man in room 5", V. He developed enhanced physical and mental abilities from the experiment, and planned his escape with homemade explosives over the course of several years.
Once he has escaped, V begins a campaign of revenge and anarchy across the Norsefire regime. On the fourth anniversary of his escape from Larkhill, V rescues Evey Hammond from a group of police officers attempting to rape her. As his campaign against those who ran Larkhill continued, V tortures Evey to test her fortitude. She refuses to "testify" against V, leading V to take her on as an accomplice in the final stages of his plan. V targets the government's surveillance buildings, where he is fatally wounded. He dies in Evey's arms, who lays his body on a train strapped with explosives that blows up the Number 10 and then takes up his mantle as the new V.
- Knives: V's primary weapons are several steel double-edged knives, which he wields with expert skill and precision. He carries his knives in his boots and on a bandolier-like strap under his costume, giving him at least half a dozen blades to utilize.
- Bulletproof Vest: Although V possesses enhanced durability, he still wears a vest beneath his costume in order to protect himself. It's a standard bulletproof vest, offering decent protection against a couple shots from small arms but breaks easily under sustained fire.
Powers & Abilities:
- Enhanced Physiology: As a result of the experiments performed on him, V's physical and mental abilities have been augmented just past human capabilities. His speed and agility have been increased to the point that he could cross a room before multiple soldiers could reload their firearms and kill them just as quickly, while his strength allows him to break a grown man's neck in his bare hands. Additionally, V's durability allows him to survive for much longer with otherwise fatal wounds, killing a dozen men despite having been shot several times. His greatest enhancement is his mind, which allows him to absorb and process information at much higher rates than a normal human possibly could.
- Master Strategist: Thanks to his enhanced mental capabilities, V is a master strategist and planner. His attacks always do the maximum amount of damage he requires and he is capable of forming and executing plans with no resources and minimal time. For five years he has been outthinking and outwitting an entire regime that has been trying to catch him, and almost singlehandedly dismantled it over that period of time.
- Skilled Hand-to-Hand Combatant: V is a skilled hand-to-hand fighter, capable of outfighting multiple trained police officers at once unarmed.
- Master Knifefighter: V is incredibly skilled and lethal with his knives, capable of carving his way through a dozen men without hesitation. He is just as skilled a marksman with his knives, throwing them across crowded rooms with pinpoint accuracy.
- Expert Guerilla: V has all of the required skills to be a highly efficient and dangerous guerilla fighter. This includes a mastery of stealth that allows him to avoid capture from a fascist police state, the skills to psychologically manipulate others via his charisma or through torture, and to assemble powerful explosive devices with minimal resources.
- Weapons Expert: Although V has a preference for his knives, he has been shown to be skilled with a variety of weapons including swords and firearms.
Born Edward Blake in New York City, The Comedian began his career as a costumed adventurer in the 1930's. He made a name for himself by thwarting the efforts of various New York crime families. By the time he had joined the Minutemen, Blake had eliminated almost all of the organized crime in New York's harbor districts. As a member of the Minutemen, the Comedian earned a reputation for stealing money from crime scenes and viciously beating his targets. Blake was expelled from the Minutemen, but found his true calling afterwards as an agent for the government. He participated in World War II and the Vietnam War, committing various atrocities in the name of the United States.
By the late 1960's, The Comedian had joined another group of costumed superheroes, the Crimefighters. Unlike with the Minutemen, the Comedian shot down the idea right away. He continued his service as a g-man, where he was hired to kill Bobby Kennedy, Bob Woodward, and Carl Bernstein to ensure the successful reelection of Richard Nixon. While on mission killing Marxist revolutionaries in South America, the Comedian discovered the activities of Adrian Veidt, his old comrade Ozymandias. Distraught at Veidt's plan to kill millions to unite humanity under a single cause, the Comedian attempted to warn his old nemesis Moloch the Mystic of the plan. Veidt arrived at the Comedian's apartment later that week, throwing him out the window to his death. He is briefly brought back to life by Doctor Manhattan and brought to Prime Earth, where he attempts to kill Ozymandias for revenge. He ambushes Veidt, but the latter escapes and the Comedian fights his way through minor supervillains to reach him. The Comedian nearly gets his revenge until Lex Luthor sends him back to his home dimension during his freefall to death.
- Colt M1911:Although the Comedian used multiple firearms in his life, his constant companion was a Colt M1911. The M1911 carries seven round of .45 ACP ammunition in a box magazine. It is semi-automatic.
- Ithaca 37: The Comedian will be equipped with an Ithaca 37 shotgun. It is a pump action shotgun that utilizes a tubular magazine to hold 7 shells, either 12 gauge or less lethal rubber shells. He will have both in this match.
- M79 Grenade Launcher: The Comedian will be given an M79 grenade launcher. It holds a single projectile, either smoke or explosives, and can fire up to 350 meters far. He will have both in this match.
- Comedian Armor: The Comedian wears a set of armor that consists of thick leather and patriotic shoulder pads, as well as some kind of protective cuirass to protect his upper body.
- Peak Human Physical Condition: The Comedian is in excellent shape for his age, capable of landing gracefully on his feet from a several feet fall, hitting concrete walls without visible harm, and keeping up with skilled fighters multiple years his junior.
- Expert Assassin: The Comedian was one of the deadliest and most efficient assassins of his time, taking out high priority and public targets and disappearing without a trace. His skills in stealth, infiltration, weapons, tactics, and espionage all allowed him to be a ruthlessly effective operator for the U.S. government for decades, all while maintaining the facade of a well-loved costumed hero.
- Skilled Hand-to-Hand Combatant: The Comedian is a skilled hand-to-hand combatant, relying on his large and brutish appearance to deceive opponents into underestimating him. Despite his apparently thuggish style of fighting, he was a skilled and careful fighter that could effortlessly dispatch other fighters with a well-placed blow rather than brute force. His skill allowed him to defeat a skilled fighter like Ozymandias early in the latter's career, while even a suicidal and depressed Blake could stand up against him at a later time on even footing.
- Expert Marksman: The Comedian was a highly skilled marksman, proficient in all types of long range weapons. While he always carries his pistol, he is also skilled with long guns like sniper rifles or thrown weapons like knives.
X-Factors - V / The Comedian
Experience - 75 / 85
V's been operating as a guerilla fighter and revolutionary for close to five years, maintaining a low profile while causing havoc and destruction across the Norsefire regime. In those struggles he's tangled with police officers that outsupplied him and outnumbered him, effortlessly defeating them and surviving every encounter until his final fight. The Comedian's life has been filled with conflict, from a young upstart vigilante to working on two different superhero teams, and operating as a government hitman for nearly two decades. That entire time has been spent by the Comedian either fighting or...frolicing, ensuring that there's rarely been a moment of calm for the vigilante.
Physicality - 110 / 95
V's body has undergone multiple enhancements during his stay at Larkhill, to the point where he's faster, stronger, and smarter than the average human. This is maintained by his physical training regime and intense lifestyle, ensuring his enhanced condition remains in tact and at its peak. The Comedian is a powerful man, but he's ultimately just a normal man. While is strength and speed borders superhuman, he is well into middle age and past his physical prime.
Training - 35 / 80
V's mysterious background ensures that there is little knowledge of what kind of training he possesses. He clearly possesses refined skill with his weaponry, and what is known about his time in Larkhill is the time he spent reading and learning from books. Although he's intelligent, he is ultimately self-taught and has had no known formal training of any kind. The Comedian has been trained by the best that the United States military had to offer, enhancing the skills he learned through experience and teaching him a wide variety of different specializations to make him a better assassin.
Stealth - 90 / 80
V's guerilla campaign requires him to be skilled in stealth, and his exploits show his skill in the subject. He flawlessly infiltrates highly secured compounds and disappears from them without a trace, and only allows himself to get caught when he desires to. The Comedian is a trained assassin and infiltrator, making him a ruthless operator when required. He's also a bombastic and hyper-aggressive person, forgoing it when not necessary and allowing his temper to get the better of him on occasion.
- Full votes require well-written edges OR a detailed explanation of at least ten sentences.
- Half-votes are the previously mentioned requirements sans the "well-written".
- Votes with little to no reason, bias, or irrelevant information will not count at all.
- All votes must contain proper grammar and spelling.
- All votes must clearly express a winner/tie to ensure proper tallying of votes.
- These requirements are abstract; I reserve the right to count or discount votes depending on their individual merit.
- My rebuttal policy is as follows; the initial rebuttal will reduce a vote to half, and a particularly outstanding rebuttal will reduce it to nothing. The first counter-argument, if adequate, will raise the vote back to full value. Going forward from there, all rebuttals and counter-arguments will only affect a vote if I believe it does so adequately.
- Voting closes TBA.
- The respective timeframes are:
- V - Prior to the events of V for Vendetta
- The Comedian - During the events of Doomsday Clock.
V has taken up a new crusade - the cruel and callous influence of Ice-T Puppy Incorporated in DFederal. Frustrated by the inconvenience, Cfp has dispatched the Comedian to deal with V. The Comedian has tracked down V's whereabouts and ambushed him. Trapping V in the sewers below DFederal, the two assassins must navigate through the underground maze to hunt and defeat the other.
No Rich Sassy Magic GF, Why Live: Yukiko Amagi vs. Rin Tohsaka
Powers & Abilities:
The Power of Friendship: Vox Machina vs. The Warden's Party
- The Retort:
- The Bad News:
- Ring of Lightning Resistance:
- Amulet of the Shield:
- Singing Dawn Longsword:
- Hand Cone of Clarity:
- Wand of Magic Missiles:
- Wand of Fireballs:
- Studded Leather Armor:
- Longbow of the Sky Sentinel:
- Bloodseeking Longbow:
- Ring of Protection:
- Bracers of Archery:
- Studded Leather Armor:
- Keen Dagger:
- Life Steal Dagger:
- Flametongue Dagger:
- Dagger of Venom:
- Belt of Returning:
- Acid Resistant Leather Armor:
- Boots of Haste:
- Clarota's Helmet:
- Cloak of Displacement:
- Simon the Snake Belt:
- Craven Edge:
- Firebrand Warhammer
- Lightning Javelin:
- Chain of Returning:
- Belt of Dwarven Kind:
- Bracers of Ogre Strength:
The Warden's Party
- Reaper's Vestments:
- The Libertarian's Cowl:
- Polar Gauntlets:
- Imperial Weavers:
- Maric's Blade:
- Duncan's Shield:
- Effort Armor:
- Marjolaine's Recurve:
- Battledress of the Provocateur:
- The Long Sight:
- Gloves of Guile:
- Bard's Dancing Shoes:
- Biteback Axe:
- Axe of the Grey:
- The Felon's Coat:
- Conspirator's Foil:
- Antivan Leather Boots:
- Red Jenny Seekers:
- Legion of the Dead Armor:
- Staff of the Magister Lord:
- First Enchanter's Robes:
- First Enchanter's Cowl:
- Silk Weave Gloves:
- Magus War Boots:
- Pure Bitch Braid:
- Warpaint of the Waking Sea:
- War Dog Talents:
- Growl Tree: Full Tree
- Fortitude Tree: Full Tree