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As snow and storms swept down from the north, living space and resources were swallowed by the encroaching ice and a frantic battle for survival began across the globe. Small-scale conflicts bloomed into major confrontations, as desperate nations united to form new superpowers—the European-led EU forces and Russo-Asian PAC army.
— Excerpt from Battlefield 2142 Game Guide

In the icy future of 2142 AD, the European Union is one of the two remaining dominant powers on Earth, sharing the position with their adversaries, the Pan-Asian Coalition. Consisting of the military powers of the old European Union's members and their allies, the Union fights a grueling battle against the PAC in an effort to secure the last remaining habitable land on Earth. Despite their severely outdated technology, the EU's endurance and ability to hold off their enemy's relentless assaults grant them the ultimate victory in the war for Earth.

On the battlefield, the European Union's soldiers utilize advanced weapons not too dissimilar from those used by the world's armed forces in the 21st Century. They also make use of utility items, such as active camouflage tech, EMP mines, decoy devices, sentry drones, and a number of grenades. When heavy firepower is required, the European Union falls back to their wide array of vehicles to devastate the enemy, including the usage of the massive L5 Riesing walker, which bristles with mighty weapons capable of destroying enemy forces with ease.

Battle vs. COG Army, Colonial Marines, and German Army (MachineGames) (by Monkey Doctor 33)[]

19th of October, 20XX

The world has seen it, the world has felt it, and the world has suffered from it. The world was once a beautiful place, one whose inhabitants were happy with all the things that existed in life. They've built a civilization similar to ours with a few minor adjustments and advancements. Their cities were once gleaming settlements of glory, tall buildings reflecting their greatness. Monuments were erected to celebrate the peace that was once present on their world.

Once. Now, they have disappeared off the face of this world and their cities were suddenly left in ruins All because of it. Something strange and alien, a destructive object, a cursed weapon no worlds are intended to possess. Wrecked pavements and aged buildings are all that remain in one of their cities. Silence plagues the city. But today, the long silence will at last be broken.

-

Kilometres away from the city's outskirts, two dark helicopters are on their way to the city. Within the vehicles lay twenty soldiers, all armed to the teeth and equipped with thick armor plates. Some of them bring weapons they refer to as regular guns, and one of them brings a curious device that lacks any barrels or magazines let alone bullets. The soldier holding the weapon examines it. "Carmine, you know how to handle that thing?" A Gear sitting next to him asks the soldier.

"Relax! All you gotta do is point and shoot, then let the dawn split!" Carmine replies.

"Damn son, when the fuck did you get so corny?" Another Gear asks.

"Oh, shut up! It's as if they're gonna expect an orbital laser striking right into their asses!" Carmine holsters the Hammer of Dawn to his back, right next to his Gnasher. 

"Intel said the Locust might be crawlin' around that city so you better keep your eyes up, Private." A higher-ranking Gear sitting in the corner of the Raven states with a tone of authority.

"Really? Well I honestly didn't get the briefing, but how could the Locust be in a city that literally popped up a few days ago?" Carmine asks with curiosity, inviting the same expression from his squadmates.

"Hate to break it to you, but he has a point. That city appeared on radar a week after Fenix killed Myrrah and it's three hours away from Azura. That ain't suspicious for ya? And for the record, recon ain't got nothin' on that place." Another faceless Gear interjects. He is armed with the first Lancer model and is sharpening his bayonet as he speaks.

"Hmph. Just make sure you hit the right target, Gears. And fuck whoever's in that city. COG said we gon' retrieve something precious, and we gonna get that thing. Don't let anyone else touch it aside from us." The corner Gear said.

"Not gonna be a problem." Carmine responds while getting his Mark 2 Lancer up, ready to fight.

Shortly afterwards, the King Ravens settle down on the outskirts, deploying the battle-hardened Gears. They briefly check their surroundings to see if there are any other hostiles in the area. Seeing that it's clear, the Gears proceed to enter the city without knowing the presence of other factions in the city.

-

"Is it done, Hans?" A soldier in black armor asks his comrade, who's seen handling some type of gun emplacement with difficulty.

"I, I am not sure if it's a good idea to do this." The operator turns around to look at his squadmate, other similar soldiers also visible in the background as they are seen taking orders from what seems to be the squad leader. Two soldiers, one armed with a shotgun and the other with a white assault rifle, are ordered to stay in the floor. The former is tasked in making sure no one enters the floor and beat their long-range supports who happen to be the operator and sniper soldier.

"What? Of course it's a good idea! You can't lug this thing around on the ground! You'll be a sitting duck." The operator's asked by his friend, armed with a generic assault rifle.

"What if somebody threw in an explosive here? This is literally the third floor of this little building! And..." The operator's complaints are immediately show down by the shotgun soldier.

"That's the reason he and I are here, fool. No one will get through me so shut up and do your job. It's as if anybody's gonna survive the gewehr." His attempts of reasoning failed, and truly the only reason he's saying this is because he's afraid of enclosed spaces. He believes that he'll fare better outside since he can also take down more targets with that gun. But on the other hand he has to worry about flanks. Either way, he forcibly complies.

They are soldiers of the New Reich, the Fatherland's best soldiers and the Führer's favorites. They arrived in the city relatively recently but they've managed to quickly set-up shop and organize themselves. While Hans and the two soldiers may not see much action, they still play their parts. After setting up the MG-60, Hans takes a look at its power level and finds himself disappointed that it's not at full capacity. Somebody didn't get the memo.

"Scheiße! Why didn't they charge this thing the first place?!" Hans curses out in anger right after the other soldiers exit the building. This prompts the sniper soldier to turn at him and respond.

In a laid-back tone he says, "Ja, just wait for it. It still works, right?"

"We're not the Russians, Heinrich. This thing won't do much good with only 75% charge. O, alright it's 77 now."

With a disappointing sigh, Hans replies monotonously, "Fine."

Right before Hans can continue his words, the shotgun soldier turns to them with an ominous sigh.

"You two, did you hear that?"

"What?" Hans' response is answered by the soldier gesturing him (and the other one) to shut up and listen. As they listen, they realize something dangerous and look at each other. What did they listen?

"I don't know about you but that's definitely the sound of a bloated, drunk American!" The shotgun soldier says while cocking his shotgun.

"Those Resistance bastards are here? TERROR BILLY IS HERE?!" Hans overreacts, nearly panicking until the sniper soldier slaps him back to existence.

"Shut up you amateur! Whoever's bringing along that drunkard must be hostiles. Tell the others to remain on high alert. We're not alone in this city." With a confident look, the soldier proceeds to arm his rifle, ready to engage.

-

"Country roads, take me home... to the place I belong...!" John Denver's hit song is lewdly performed by a colonial marine with an M56 Smartgun. The smell of alcohol is prevalent in his breathe and he clearly doesn't look sober. Nobody really knows why he's put in the team, but a task is a task and he can't exactly be expelled. Besides, who else slings the Smartgun better than Lieutenant Henry 'Scraps' Williams.

"Oh for God's sake, shut the hell up Scraps! This ain't the bar anymore, and I reckon the bugs can hear ya!" Corporal James "Hands" Henriksen attempts to return Scraps to reality, shaking him round and round after saving him from a fall.

TBC

Winner: Colonial Marines

Expert's Opinion[]

TBW

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