User blog comment:Leolab/Shadowbringers Special: Adventurers (Final Fantasy XIV) v The Inquisition (Dragon Age: Inquisition)/@comment-35680048-20190501223451

Tybaltcapulet's " *sees Leo making a battle with many tabbers* Ah shit here we go again" Edges:

Tanks( Paladins,Warriors, and Dark Knights vs Heavy Soldiers) : In order to make sure i'm not completely clueless with two series' that I'm unfamiliar with, i'm just going to go with Skully's idea so I can actually organize the classes here. Honestly for variety of classes  alone I could probably go with the Adventurers on this one, but obviously there's more to it than that. The Heavy Soldiers aren't nearly as good as any of the Tanks of the Adventurers in terms of actually taking damage, which makes me highly question their effectiveness in actually fufilling their role as a tank. The Paladins has a wide variety of attacks, and spells to block/reduce damage, heal teammates and provide barriers after healing. Then we have the Warriors that can sustain themselves for insane periods of time with their self-healing and powerful attacks to utterly devestate the Heavy soldiers, who really won't be able to much other than increase their attack power to try to counter, though I doubt they'll have much success. This is even more evident when we bring in the final tank class, the Dark Knight. Now the Dark Knight is just the cherry on top of this shit sundae because even if you do "kill" them, they can always come back as undead. And this is after the Heavy Soldiers having to go through the very powerful attacks such as Bloodspiller or Quietus and defensive spells such as The Blackest Night or Shadow Wall. This is all boosted by powers that increase damage dealt and the like. Overall, the Heavy Soldiers are outmatched completely by the Adventurers due to the sheer amount of versatility in their powers, and how synergized these tanks are.Edge: Adventurers

Regular Soldiers/DPS( Monk, Samurai, Dragoon and Ninja vs Standard Soldiers): Oh this is a pretty big stomp for the Adventurers once again. I mean the Standard have more methods to protect themselves, but against the insane power that the Adventurers bring to the table, I really doubt it'll help much. The Monks have their ki and chakra related abilities to boost themselves, a variety of elemental attack, movement buffs and other very useful abilities. The Samurai makes the defensive abilities of the Soldiers practically useless due to their insane damage ouput, and if they do get wounded, they can instantly restore HP, putting them right back into the fight. As for the Dragoon and Ninja, the Dragoon also has a variety of powerful attacks, with the added upredictability of jump attacks, and the Ninja can utilize stealth to bamboozle the enemy and get in some sneaky blows. The Soldiers really seem to be nothing more than Heavy Soldiers with extra defense. That's great and all, but again the synergy of this group allows them to attack and defend themselves and teammates much more reliably and overpower the superior numbers of the Standard Soldiers.Edge: Adventurers.

TBC