User blog comment:El Alamein/Viet Cong vs. Waffen SS/@comment-5795750-20180805082729

BG1's "The Rematch of the Decade" Edges:

Long Range - Assault Rifles: So we got ourselves a copy of one of the greatest guns to ever exist vs the grandfather of all assault rifles... and in this instance I have to give it to the Type 56. Like its AK father, the Type 56 is a reliable and sturdy weapon, is easier to carry and fires deadlier ammunition than its German ancestor. The evolution of guns, yo. You take an old gun, figure out how to make it better and there you go

EDGE: Viet Cong (or NLF as they are officially known)

Long Range - Machine Guns: The MG42 is certainly a beast of a machine gun but there's a reason why the RPD is called a light machine gun as opposed to the general purpose machine gun that the MG42 is more commonly classed as. Furthermore as Appel pointed out, the MG42 is more suited to being used in a stationary pose as opposed to on the move meaning that in the case of trying to tail your enemies and using the gun you must have the strength or speed to carry such equipment which is impossible in the given terrain; also if you shoot the guy holding the belt of ammunition, then you've basically put the gunner at a disadvantage. Still, the ferocious firepower of the MG42 cannot be ignored.

EDGE: Even (slight lean towards NLF)

Medium Range: MP40 gets this hands down. Although the MAT looks smaller than the MP40, it is heavier and fires weaker rounds from a shorter range. Trust it to the French to try to make a gun for soldiers fighting in the harsh jungles of South-East Asia. Also, rate of fire is good as long as you can make it controllable too (a sentiment I shared when I voted on the Wick vs Payne battle) and the MP40 certainly has that degree of control

EDGE: SS

Close Range: Shame you didn't give the SS their Mauser but whatever. Both of these pistols have similar stats on the surface but the TT's higher muzzle velocity means it packs the deadlier bullets, capable of penetrating thick clothing and soft body armor I might add. Furthermore, the TT (being of Soviet breed) is also more durable than the Walther so that gives it the edge especially considering the terrain it was used on.

EDGE: NLF

Explosives - Grenades: German potato masher or French frags? Well, in all honesty its a tie here since the F1 packs shrapnel that adds to the lethality of the grenade but the Steilhandgranate is easier to control, can be thrown farther and has a larger explosive payload.

EDGE: Even

Explosives - Rocket Launchers: Although the Panzerschreck has the more explosive payload, there are major drawbacks to it. First is its weight precipitating the need of two people to make firing possible - pick off the guy holding the rocket though and the launcher becomes useless if not time-consuming to bring back to operation. Second, it was designed primarily as a tank destroyer; sure it can be used as an anti-personnel weapon but thats what the RPG is designed for... to be an all-rounder.

EDGE: NLF

X-Factors: Average of 70 for the Viet Cong/NLF; Average of 72.14 for the Waffen SS

EDGE: SS

Overall Winner: Although the SS are the better trained and better armed troops but as was the case in the BF1942 vs BF:V battle, the SS are simply outgunned and possibly outwitted by the true winners of this match - the Viet Cong. It is my firm belief that the NLF have the advantage where it matters the most - at long range and at a close distance with their weapons, as well as their ability to use guerilla warfare tactics at those distances. With greater manouevrability on the battlefield plus an ingenious way to use the surroundings to their advantage, it is possible for the guerillas to surprise and defeat the SS at their own game. Yes the fight may draw out even in the urban areas of Hue but once the jungle comes into play and the SS are forced to go in, it's game over. They may be fanatical but Herr Hitler and the Aryan gods they pray too won't be able to save them from defeat - heck they may even commit suicide instead of giving their enemy a chance at a satisfactory kill which certainly will work against them in the simulation.