Thread:Cfp3157/@comment-11361577-20190310174720

So whatever reason wikia wont let me post my vote, even after refreshing or a day of waiting so I am gonna post my full vote here.

Appelmonkey's "No Man Should Hold All That Power" Edges

Psychic vs. Bolts: While Cole can finetune his basic bolts for whatever he needs, Mewtwo's psychic powers are simply more versatile. They allow him to fly, and use telekinesis which could be used for offense and defense as well as disarming Cole. Edge: Mewtwo

Psycho Cut vs. Amp: While Cole's electric powers bring the Amp from an improvised to an actual weapon, it still looses to Psycho Cut. Mewtwo can easily use his psychic powers to pull the Amp out of Cole's hands and throw it away, Psycho Cut, being an ability, does not suffer from the same weakness. Psycho Cut also inflicts cutting damage which could cause Cole to bleed out. Edge: Mewtwo

Psystrike vs. Shockwave: An easy win for Cole as shockwave is essentially psystrike without extra steps. In order for Psystrike to work it needs to make physical contact with Cole, shockwave meanwhile works as long as Mewtwo is in the blast radius. Shockwave also has more variety of effects. Edge: Cole MacGrath

Shadowball vs. Shock Grenade: Like shockwave, shock grenades are more versatile in the ways that they can be used. Because they explode, Cole also doesn't need to care as much about accuracy. Edge: Cole MacGrath

Swift vs. Electric Rocket: While Swift is probably weaker than the Electric Rocket, it does launch more projectiles, so it would be much harder to dodge. It also doesn't rely on another power in order to seek out its target. Edge: Cole MacGrath

Barrier vs. Polarity Wall: Both do the same thing, but what gives barrier the edge here is that it can be used alongside other powers, meaning that Mewtwo can go on the offense and defense at the same time. Polarity Wall meanwhile requires Cole's full attention, meaning that he doesn't have the same luxuries as Mewtwo when it comes to defensive power. Edge: Mewtwo

Teleport vs. Electric Tether: Teleport easily gets this, if only because its simpler to use. It is also less predictable than electric tether which requires Cole to shoot too shoot a strand of electricity. Edge: Mewtwo

Recover vs. Electricity Drain: This one is very easy to call. Recover requires Mewtwo to take a pause, electricity drain can be done on the fly. Edge: Cole Macgrath

Mega Evolution Y vs. Ionic Powers: I kinda went back and forth on this one. While Cole has only one guaranteed ionic charge, the ionic powers are more destructive than anything Mewtwo can use. On the other hand, Mewtwo's Mega Evolution is guaranteed to work, but doesn't do a whole lot other than boosting Mewtwo's stats. In the end I gotta give it to the Mega Evolution because it gives more of a long term advantage to Mewtwo. Edge: Mewtwo

TM Moves vs. Cyrokenisis: I don't see Cole's cryokinetic powers do anything special for him. It's not like ice is more effective on Mewtwo or gives Cole more new ways to attack them. On top of that, Mewtwo has an ice attack of his own and other more varied attacks. Edge: Mewtwo Deadliest Freak of Nature: Mewtwo! This one was pretty close. While Mewtwo is certainly more powerful than Cole, Cole is more experienced in taking on powerful opponents. In the end, it was the variation in abilities and greater intellect that gave Mewtwo the win. Granted, Mewtwo does fall back onto his basic animal instincts when pushed too far, but when he is calm he is smarter than a normal human. So I think that Mewtwo will be able to out-think Cole in at least the early to mid stages of the fight. Like I said, this will be close and I can easily see Cole winning this one, but I my opinion its more likely Mewtwo will come out on top. 