User blog:Ak47pwnerr/Sarah Kerrigan vs. Darth Vader



Darth Vader: The powerful Sith Lord, formerly known as Anakin Skywalker, who enforced the will of Emperor Palpatine...

VS!



Sarah Kerrigan! The Queen of the Zerg Swarm and Psionic powerhouse who cruelly brought her sector to its knees!

WHO IS DEADLIEST!

DARTH VADER:

MELEE:

Vader carried the lightsaber, a powerful blade capable of cutting through most items. He was master of his own modified Shien Djo form.

Jedi did have some unarmed combat moves, though they were only really meant to be used in conjunction with the lightsaber. These attacks could be augmented with the force by the user, i.e. a kick would send someone flying back. Some of the more aggressive Jedi (like Anakin) would have used their hands to physically grab their opponents, such as when Anakin grabbed his former master by the Throat on Mustafar. Hilt smashes and disarming techniques were also common, as well punches.

POWERS:

Telekinesis:

Jedi were masters of Telekinesis, and were able to go far beyond the standard levitation of objects. A Jedi could, if he chooses to, pull his opponent into something (like his lightsaber) or simply just pull him to the ground. This variant was used mostly to off-balance their opponent or to get them into the Jedi's lightsaber.

Should the Jedi lose his light-saber in combat he could use the Force to pull it to him.

Another variant, the Force Push, could be used to fling the enemy back, into walls or even off cliffs. When combined with a punch it would enable a force user to strike with the force of a pile driver, with lethal applications. Very useful at keeping someone away.

Next There is force throw, which could be used to hurl people or objects into other objects or people. This is very similar to what one would normally think of as "Telekinesis".

By far the most powerful of Vader's abilities, as well as the most frequently used, the Force Choke is almost synonymous with Vader. This insidious power grips the target by the throat, throttling them and within seconds either crushing the windpipe or causing a black out from lack of air as Vader demonstrated on basically everyone.

Very similar to Force Choke, the main difference between the two was that choke was used to strangle its victim, as it seems the usual method was to use the Force to crush the throat or windpipe of its victim, whereas Grip was used to literally grab someone with the Force. More powerful users were quite capable of lifting the intended target off the ground and moving them through the air. Also, the user was not limited to merely strangling their prey, but could crush organs or bones, or even the entire body. During the Clone Wars Mace Windu used this power to crush one of General Grevious's lungs, and Darth Vader was known to have used this on any officer that displeased him. At the height of his power he was able crush small vehicles on the Battlefeild with ease.

Precognition:

Vader does seem to possess limited pre-cognition, though it isn't as good as his master Palpatine's. This allows him to predict many but not all of opponent's strikes before they happen.

Metnal Attacks:

He has shown the ability to torture people with implaneted images, as well as erase types of memories.

Defense:

This man did a much better description of Darth Vader's armor then I ever could:

http://deadliestfiction.wikia.com/wiki/User_blog%3AYggdrasil_Magical_Tree/Darth_Vader_VS_Aliens

Force protection utilizes the force to actually absorb the energy of a powerful strike, such as that emanating from a blaster or even light saber, and dissipate it.However the more powerful the strike, the harder it is to do this.

In addition to that, he has his lightsaber to stop projectiles.

Additional Traits:

Expert Duelist, taking on many of the best Jedi of his age and winning (sometime completely outnumbered).

Can enhance speed, agility and strength with the force (though not as much as his pre-Mustafar version could).

Able to use regeneration in the  way of force heal, which is minor regeneration when the user is out of battle.

Dun Moch: A Sith technique, it involves probing the mind of the opponent then using the info for psychological warfare to erode their will. Experienced practicioners can work on experienced force users who are capable of blocking their mind out from probes.

Accomplished Battlefield commander.

Trained by the Jedi (see wiki page for full details)

VS!

Sarah Kerrigan!

MELEE:BONE WINGS/CLAWS

These powerful dual sets of wings (six blades in total) are what gave the Queen of Blades her moniker. Roughly the length of her own body, these deadly six blades can function as spears, piercing through even the suits of space marines and the shielding of Protoss with ease. Once inside she has used the wings to literally rip an opponent in half, and demonstrated a degree of finesse. She can even use them to block and parry energetic psi-blades, and in fact in the novels her wings are resistant to them (but not Zeratul's warp blade).

For closer quarters still, she possesses seven inch nails and lethal martial arts. In two notable incidences she has used her claws to tear through power armor, and her legs to break a neck with a single kick. Spikes that still out of most of her body can be used as combat weapons too. Finally she also possesses acid spit, though she hasn’t used this deliberately in combat before.

POWERS:

Powers:

Mind Attacks:

As the only class 12 psionic on a scale of 1-10, Kerrigan possesses powers far beyond that of even the highest Terran Ghost. She can utterly thrash and destroy the brain of a target in a move known as thePsychic Attack, which she is able to do on even those with some mental resistance, like her childhood tormentor Major Rumn. It seems that this attack can also be used for incapitation, given that a young Kerrigan destroyed much of her father’s brain but did not kill him and Nova stated that she could shut down brains without killing the target, though admittedly this would probably require more concentration then normal killing. Finally she has also demonstrated the ability to force a foe to relive bad memories, feel pain, and see and feel unpleasant things with her mind.

Telekinesis:

''' Kerrigan has also demonstrated a mastery of telekinesis, and is credited with such stunts as stopping bullets mid-air and sending them back at the people that fired them, throwing someone around the battlefield and into objects, control people’s limbs against their will, throwing objects, disable guns from the inside and remotely, a version of "force choke", telekinetically guide bullets while they are in motion and low scale levitation/brief flight. "Teeks" in Starcraft can also fire their guns remotely, physically rip apart a Hydralisk, destroy machines with relative ease and cause them to blow up and improve acrobatics. Kerrigan is the most impressive Teek in her universe with her biggest feat being able to telekinetically implode a Battlecruiser. Finally according to the Novel "Nova" 'Tensile strength is also not a factor in telekinetic attacks, meaning Kerrigan’s telekinesis will do as much damage to steel as wood.

Psionic/Razor Storm:

By far her most powerful move in a battle is the Psionic Storm. The Psionic Storm summons a huge maelstrom of Psionic energy capable of frying brains, damaging vehicles, incinerating the landscape, and even changing the environment itself. In the novels it is wide enough to cover half a valley. Kerrigan learned this move from the Protoss, and later adapted it to her own specialized move, the Razor storm. Though lacking the same radius as the Psionic Storm, it summons a storm of energy barbs that tear apart armored units as fast as it does with those with unarmored.

Psionic Blast:

The psionic Blast is Kerrigan’s most used move. Basically when using it she summons a vast amount of energy and launching it at the target in a ball-like form. When it reaches the target it explodes, and functions pretty much like a regular explosion would. She can utilize this power even when completely out of her energy bar in game, and is one of her hardest moves to dodge.

Ensnare:

Ensnare is a move in which Sarah Lobs a sticky green slime that halves opponents attack, agility, and speed for those caught in the sudden storm. While only minor in fatality, these can be used to slow down a quick enemy with unerring accuracy or allow the Queen of Blade to make quick work of armored opponents. In the novel "Queen of Blades" she also used these for a spiderman like pulling action.

Digging:

Kerrigan possesses the ability to dig underground in barely a few seconds time called Burrow. Further digging still, she can use Deep Tunnel to move around underground and ambush enemies. Burrowing is more stealthy but leaves Kerrigan vulnerable to attack if one should find her, though while tunneling so deep underground she is practically immune to conventional attacks from the surface (pretty much requiring the opponent to go down there and find and kill her himself). Zerg have adapted themselves to "swin" through the ground, so she does not really leave tunnels for others to follow.


 * HOTS ABILITIES ONLY*

This category only counts if in Heart of the Swarm it turns out she is "reinfested" or the matchmaker justs wants a combined version of Kerrigan.

BROODLING NEST:

In Heart of the Swarm she has gained the ability to place a broodling nest on the ground that will periodically pump out hordes of broodlings. These creatures possess large pincers and claws capable of rendering flesh apart, and are under her telepathic control at all times.

Pulse/Corrosive Spores:

Corrosive Spores covers an area roughly a few meters wide, targets in range are coated in a green pus that eats away at their armor, making it easier for attacks to get through whatever protects them. r. There is also Pulse, a move which does slight damage to a foe and stuns them temporarily.

PSIONIC SHADOW:

But by far one of her most powerful moves is Psionic Shadow, which creates up to four clones of her at once. While possessing the same amount of health as the original Kerrigan, they have their attack halved and are incapable of using any of her advanced psionic abilities. Serve as doppelgangers and support, as well as a distraction for the enemy.

DEFENSE:

DEFENSE: Kerrigan doesn’t carry much for armor, instead relying on her regeneration and extreme durability, as well as some agility thrown in. However what she does have is both light and semi durable. Her hardened skin, while not preventing attacks altogether, does reduce them a little bit. In addition she has a light Zerg carapace, which is shown to be effective against small arms fire. For further defense she can dig underground to avoid surface attacks or utilize telekinesis to slow down or negate attacks.

Additional traits:

Is a superb duelsit, with a notable feat in that she took on Jim Raynor, Zeratul, and Tassadar all at once and beat them-while she wasn't taking the fight too seriously.

Can enhance speed, Agility and strength with psionics;already strong enough to physically tear a marine in half (while he was wearing armor!).

Finally for when attacks do connect she possesses Wolverine like regeneration, being able to regenerate a wound from a specifically designed Zerg killing blade in thirty seconds.

Sarah Kerrigan in her infested form can cloak if she so chooses to.

Brilliant Tactican: It was through her that the Zerg came to dominate the Korhal Sector, even defeating all of her enemies simultaneously at one point.

Psychological Warfare: Another good point for her, she brilliantly manipulated her enemies to fight each other and frequently taunts her foes.

Ghost Training: Ghosts are almost solely trained for stealth, and can assassinate high profile targets without leaving a trace.They are also highly trained in martial arts.

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