User blog comment:Cfp3157/Season 3 Episode 2: Shadow Company vs League of Shadows/@comment-24.6.166.58-20130404003111

Pistols: The League of Shadows's Beretta 92FS is really light, allowing for a lot of mobility, and the 15-round clip means that they won't have to worry about running dry anytime soon. However, the Desert Eagle fires a much more powerful round, and the bullet flies faster, has more range, and can ensure an instant kill. Small entry, large exit. Even if it is heavier, has more recoil, and less rounds in the clip, the power and accuracy more than makes up for those shortcomings. Edge:  Shadow Company

Shotguns: This is tough, actually. While the M1014 is more modern, has more rounds, and is semi-automatic, the Sawed-Off Shotgun can reload faster, due to only needing two rounds. In addition, both shotguns have a similar amount of power. And because it's made of wood and has few rounds, it'll be lighter, allowing speed. And speed allows you to get up close, which is where a shotgun would devastate. Edge: League of Shadows

Submachine Guns: The Vector is much more powerful, and recoil is directed away from the shooter. The Uzi is held in one hand, so the high rate of fire makes it uncontrollable. On top of that, the Vector is lighter, which, as with all other weapons, is a big benefit. Edge: Shadow Company

Assault Rifles: The ACR has good ergonomics, decent, manageable recoil, a higher rate of fire, and clear sights. Still, the G36C is more suited to close range, and is lighter. It's a carbine, and since the fight is in the sewers, close range is what you need. And the recoil is sightly less noticable. Not really significant, but it might help in a firefight. Edge: League of Shadows

Explosives: The edge is blatant here. Shadow Company's grenades have a bigger blast radius. This means that there's a higher chance of the LofS being hit by shrapnel, or being torn apart by kinetic energy. The League's grenade will do less damage overall. Edge: Shadow Company.

My voted winner: Shadow Company. Better equipment, which is a definite game changer. I must disagree on the part about training, though. Remember the part in DKR when Catwoman says that the League of Shadows are not your average brawlers? They have martial arts training, and although some members are mere criminals, they were able to devise plans and tactics. In a hand-to-hand fight, Shadow Company won't win. Still, better weapons.