User:Lasifer/Sandbox

Ave Traveler, welcome to sandbox. You may looking for my second sandbox.

Abraham Lincoln vs. Gabriel van Helsing
Hellstorm serves up an action-packed, "mono e mono" vampire hunter duel! Abraham Lincoln, before his presidency, a vampire killer hellbent on avenging his friends and family! Gabriel van Helsing, vigilante monster hunter dispatched by The Holy Order to kill Dracula! Both of these vampire slayers are resourceful, intelligent, and skilled, but only one of these cunning warriors will come out on top as... the deadliest warrior!

Beowulf vs. Achilles
Hellstorm brings you a vicious and bloodshedding battle between some of the strongest and most durable swordsmen in fiction! Beowulf, slayer of Grendel and his mother, and the king of Geatland and hero of Zealand, goes against Achilles, nearly invincible man and killer of thousands of Trojans! These two brawlers will do battle, but only one will come out victorious as, THE DEADLIEST WARRIOR!

Beowulf (represented by the Doctor)
Beowulf was an Anglo-Saxon hero who had the strength of 30 men in the grip of his hands. When the monster Grendel was terrorizing the kingdom of Hrothgar, Beowulf volunteered to kill the monster. While sleeping in the king's mead hall, Beowulf pretended to sleep, and when Grendal attacked, he took the monster by surprise, grabbing hold of one of Grendals arms. After a long struggle Beowulf ripped the beasts arm off at the shoulder, killing him. Grendal's mother took revenge, killing more of Hrothgar's men. Eventually working his way into her layer, Beowulf fought her but his weapons could not harm her. However in the hoard of Grendal's mother, Beowulf took The Sword of the Giant, the only weapon that could harm her, and cleaved Grendal's mother's head in half. Hrothgar rewarded Beowulf with many treasures including Nægling, claimed to be the worlds greatest sword. Beowulf eventually returned to his home land and eventually became the king. After many years of wise ruling, a slave stole a cup from a Dragon, which sent the Dragon into a murderous rage. Beowulf, again went to kill another monster. However at almost 100 years old, he knew that this would be his last battle. Commissioning, a solid iron shield to resist the Dragon's fire, and wielding his great sword Beowulf went to slay the Dragon. The final fight resulted in the death of both Beowulf and the Dragon, with his dying breath, he proclaimed his loyal friend Wiglaf his successor and left him the Dragon's treasure hoard.

X-Factors
Consider these following X-Factors when casting your vote:

Psychological Warfare

Which warrior is more mentally susceptible to the other's attacks?

Strategy

Which warrior can form a more solid game-plan beforehand, and which warrior is more adaptable to changing their plans if things go south?

Combat Experience

Which warrior has more experience fighting other combat-capable warriors?

Endurance

Which warrior can sustain physical damage for a longer amount of time before giving in?

Intelligence

Which warrior is more intelligent in the battle space? Which warrior will be able to figure out their foe and exploit their weaknesses first?

Creativity

Which warrior will be able to use the environment and any other X-Factors in the area to their advantage more successfully?

Weapon Use

Which warrior is more skilled in the usage of their weapons?

Brutality

Which warrior is more physically brutal in the battle space?

Battle
1-v-1

TBA.

Now... VOTE!!!!!
 * Votes with at least five complete and relevant sentences or votes with edges count as a full vote.
 * Votes with one sentence do not count.
 * All other votes count as a half vote.
 * Any well-reasoned counter-arguments that aren't subjected to a well-reasoned rebuttal can lower a vote by half a point or nullified completely.

Expert's Opinion
TBA.

The Joker Gang vs. The Governor's Woodbury Army
Hellstorm brings you a battle of the sick-and-twisted leaders and their groups in this brutal apocalyptic battle! The Joker Gang, lead by the infamous Joker who managed to bring Gotham City down to it's knees and show it's true colors! The Governor's Woodbury Army! The organized para-military soldiers lead by the brutal sick-and-twisted Governor! In this battle of brutality it's going to come down to the warrior's weapons, group, and skills to prove once and for all, who is, the deadliest warrior!

The Joker Gang (represented by the Doctor)
The Joker Gang was a group of criminals, in part a combination of small-time robbers and mentally-ill escapees of Arkham Asylum, who served under the Joker. Gallery here.

The Woodbury Army (represented by the Fury o' the Desert)
The Woodbury Army was a massive group of armed Woodbury citizens rounded together by The Governor in order to kill Rick Grimes' group for the Prison, and for his own personal vengeance against the group. Philip, better known as "The Governor", is a survivor of the undead apocalypse who is in command of the fortified town of Woodbury after the outbreak. Gallery here.

The Joker Gang

 * The Joker: Joker is depicted as a maniacal criminal mastermind who terrorizes Gotham City and whose goal is to plunge it into anarchy. The Joker has been described as a "psychopathic, mass murdering, schizophrenic clown with zero empathy." The Joker is a genius at planning and improvising criminal activities. He is incredibly intelligent and calculating, always staying one step ahead of everyone else, including Batman and the police. His unique worldview, as well as the complete mystery surrounding his identity also give him something of an edge. He is also shown to be a skilled, fearless, and unpredictable fighter, taking on mob henchmen and cops with ease, and showing how he can be lethal with many forms of weaponry.
 * Dopey is an alarm disabler, who allowed the rest of the buglars to break into the bank. His mask features a drooping nose with blue paint on the tip, and red paint around the eyes and mouth. A tuft of brown hair sprouts at the top of the mask.
 * Happy is a vault opener, His mask features a puckering face with blue paint around the mouth and eyes, and red paint on the nose and eyebrows, with a decent head of red hair sitting on the top of the mask.
 * Grumpy is one of the three bank robbers who broke into the bank. His mask features a grotesquely smiling face with a tuft of multicolored hair on the top and blue makeup around the eyes.
 * Chuckles the second of the bank robbers and was the only clown uninvolved with the betrayal. His mask features a face with bared teeth, blue paint around the eyes in a plus or cross pattern, and small blue eyebrows.
 * Thomas Schiff came under the "employment" of the Joker after being released from Arkham Asylum by Ra's Al Ghul. The Joker used Schiff as a calling card in his scheme to harm Rachel Dawes and Harvey Dent. He disguised himself as an Honor Guard during the funeral of Commissioner Loeb and was shot in the leg when he attempted to escape.

X-Factors
Consider these following X-Factors when casting your vote:

Psychological Warfare

Which warrior is more mentally susceptible to the other's attacks?

Strategy

Which warrior can form a more solid game-plan beforehand, and which warrior is more adaptable to changing their plans if things go south?

Combat Experience

Which warrior has more experience fighting other combat-capable warriors?

Endurance

Which warrior can sustain physical damage for a longer amount of time before giving in?

Intelligence

Which warrior is more intelligent in the battle space? Which warrior will be able to figure out their foe and exploit their weaknesses first?

Creativity

Which warrior will be able to use the environment and any other X-Factors in the area to their advantage more successfully?

Weapon Use

Which warrior is more skilled in the usage of their weapons?

Brutality

Which warrior is more physically brutal in the battle space?

Battle
10-v-10

The Joker Gang is looking for shelter during the Zombie Apocalypse when they come across Woodbury. Theybarge in killing citizens hoping to take over, but little do they know the Governor has a force of his own... Now... VOTE!!!!!
 * Votes with at least five complete and relevant sentences or votes with edges count as a full vote.
 * Votes with one sentence do not count.
 * All other votes count as a half vote.
 * Any well-reasoned counter-arguments that aren't subjected to a well-reasoned rebuttal can lower a vote by half a point or nullified completely.

Hellfury S4


We've managed to pull through and survive the Hellstorm, but Beelzebub's wrath has come back again, and has brewed up a Hellfury! The spirtual successor to Hellstorm is here, and bringing you more violence and carnage than ever before! 14 new fights are here, and only 14 warriors will come out victorious as ... THE DEADLIEST WARRIOR!
 * RED Team (Team Fortress 2) vs. General Grievous (Star Wars)
 * Duke Nukem (Self-titled) vs. Sam Stone (Serious Sam)
 * Anton Chigurh (No Country for Old Men) vs. Norman Stansfield (Leon: The Professional)
 * Jack Ryan (BioShock) vs. Booker DeWitt (BioShock Infinite)
 * Brotherhood of Steel (Fallout) vs. The Thing (John Carpenter's The Thing)
 * Handsome Jack (Borderlands 2) vs. The Didact (Halo 4)
 * Dimentio (Super Paper Mario) vs. Fawful (Mario & Luigi: Bowser's Inside Story)
 * Aurra Sing (Star Wars) vs. Mordecai (Borderlands)
 * Skynet (The Terminator) vs. A.I.M. (MCU) (Marvel Cinematic Universe)
 * Conker the Squirrel (Bad Fur Day) vs. Naughty Bear (Self-titled)
 * Travis Touchdown (No More Heroes) vs. Jack Cayman (MadWorld)
 * Isaac Clarke (Dead Space) vs. SHODAN (System Shock)
 * Fox McCloud (Star Fox) vs. Rocket Raccoon (Guardians of the Galaxy)
 * Giygas (EarthBound) vs. To be determined.

RED Team vs. General Grievous


Intro TBA.

RED Team
RED (Reliable Excavation Demolition), a subsidiary of TF Industries, allegedly specializes in "demolition operations". In reality, from behind a myriad of sub-fronts, it secretly controls half of the world's governments. RED is led by founder and CEO Redmond Mann. Beneath the convincing exterior of their bases of operations can be found computer racks, satellites, rockets, and missile installations.

The other half of the world is just as secretly controlled by their rivals, BLU (Builders League United). Each corporation administers its half of the world with a multi-disciplined army of paper pushers. For any problem lacking an obvious bureaucratic solution, mercenaries are contracted to address the situation through a massive application of force. Conflicts between the two companies began as land disputes between their leaders, and have continued for about a century to the present day. RED and BLU share an intense rivalry, with nearly all encounters between the two quickly escalating into brutal and often fatal violence. Inter-company friendship is also strictly forbidden by contract.

Despite this, the RED Demoman and the BLU Soldier at one time became fast friends after meeting each other at a projectile weapons expo. Once this was brought to the attention of the Administrator, however, she pitted them against each other in a deadly competition that promised a mysterious new item to the winner, twisting their former friendship into a bloody war. RED favors a more rustic style of architecture than BLU. RED's dress code, however, is rather liberal, requiring that employees adopt a red motif for easy identification. This could also be for identification by Sentry Guns.

Offensive
Offensive classes (Scout, Soldier, and Pyro) are the main attack force of the team. Whether it's assaulting Control Points or grabbing the Intelligence, these classes focus on mobility. Scouts have the ability to capture points twice as fast as any other class and can get there with their top-tier speed and double jumps. Soldiers pack a punch with their devastating Rocket Launchers, and can attack from unexpected directions by rocket jumping. Pyros can wreak fiery havoc in enemy ranks with a well timed ambush or extinguish their own burning friends, and offer the highest speed/health ratio of all classes (barring buffs or nonstandard equipment). The Scout= The youngest of eight boys from the south side of Boston, the Scout learned early how to solve problems with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.

Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a mean attitude. He has a snarky 'in-your-face' attitude, is very rude, and seems to think he can handle anything. He often acts a lot tougher than he can actually prove to be, though he's certainly not weak.

He is the fastest mercenary on the battlefield, and his Double Jump leaves slower opponents struggling to keep up, as well as it helps him navigate the terrain and dodge oncoming projectiles. Carrying a Scattergun and a Pistol, the Scout is ideal for aggressive fighting and flanking, and is good at quick hit and run tactics for sapping away the enemies' health due to his ability to get in, hit, and dash away before even being noticed.

The Scout is an excellent choice for completing objectives quickly. He captures control points and pushes carts at the rate of 2 players. His speed makes him a natural for capping the Intelligence; his double jump allowing him to carry it along paths the enemies won't expect him to be on. The Soldier= Though he wanted desperately to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.

The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense, and a great starter class to get familiar with the game.

The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump. The Pyro= Only two things are known for sure about the mysterious Pyro: it sets things on fire and it doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe its occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to its asbestos-lined suit. Either way, it's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.

The Pyro is a mumbling pyromaniac of indeterminate origin who has a fervent fondness for all things fire related. As shown in Meet The Pyro, the Pyro appears to be insane and delusional, living in a fantasy world known as Pyroland. The Pyro specializes in fighting enemies at close range using a homemade Flame Thrower. Enemies set on fire suffer from afterburn and take additional damage over time, allowing the Pyro to excel at hit-and-run tactics. Due to the Flamethrower’s short range, the Pyro is weaker at longer ranges and relies heavily on ambushing and taking alternate routes to catch opponents off-guard.

Although categorized as an offensive class, the Pyro brings a few sources of utility to the battlefield. The Pyro’s compression blast, for example, can deflect enemy projectiles, extinguish burning teammates, and forcibly reposition any enemy, even one under the effects of an ÜberCharge. The Pyro wears an asbestos-lined suit that provides protection from any fire damage.

Defensive
Defensive classes (Demoman, Heavy, and Engineer) serve to inhibit enemy access and to hold enemies back from vital points on the map. Overall, the defensive group has the most firepower of all the groups. Demomen can safeguard areas with stickybombs that they can detonate when enemies come by. Heavies are great for mowing down incoming troops and pushing back forces. Heavies can also keep enemies in an area while whittling their health for teammates to finish off. Engineers can build Sentry Guns for effective area defense, as well as build Teleporters and Dispensers for logistical support of the team. The Demoman= A fierce temper, a fascination with all things explosive, and a terrible plan to kill the Loch Ness Monster cost the six year old Demoman his original set of adoptive parents. Later, at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's bomb-making skills improved dramatically. His disposition and total number of intact eyeballs, however, did not.

Word of his proficiency with explosives spread, and it was not long before Crypt Grammar received two visitors; the Demoman's real parents, who lovingly explained that all Demomen are abandoned at birth until their skills manifest themselves, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men. His unhappy childhood had ended, but his training had just begun.

The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint accuracy, the Demoman is a powerful, if unpredictable, asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is extremely proficient at melee combat, being one of the deadliest melee classes in the game as he has a variety of powerful melee unlocks in his arsenal.

The Demoman excels at swift disassembly; he can bounce his grenades at creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective at keeping opponents away from any carts, control points, or Intelligence that he deems off-limits.

The Heavy Weapons Guy= Like a hibernating bear, the Heavy appears to be a gentle giant. Also like a bear, confusing his deliberate, sleepy demeanor with gentleness will get you ripped limb from limb. Though he speaks simply and moves with an economy of energy that's often confused with napping, the Heavy isn't dumb; he's not your big friend and he generally wishes that you would just shut up before he has to make you shut up.

The Heavy is a towering hulk of a man that hails from the USSR. The Heavy is the largest and possibly most dangerous class in Team Fortress 2. Boasting the most default health and devastating firepower from his trusty Minigun, the Heavy is no pushover. The Heavy's Minigun can inflict heavy damage at a high rate of fire, allowing him to mow down most enemies in seconds.

The Engineer= This amiable, soft-spoken good ol' boy from tiny Bee Cave, Texas loves barbecues, guns, and higher education. Natural curiosity, ten years as a roughneck in the west Texas oilfields, and eleven hard science PhDs have trained him to design, build and repair a variety of deadly contraptions.

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines. The Engineer's various gadgets include the Sentry Gun, an automated turret that fires at any enemy in range, the Dispenser, a device that restores the health and ammo of nearby teammates, and Teleporters that quickly transport players from point A to point B.                Because the Engineer's ingenious devices are under constant threat from explosives, The Engineer must keep his gear under a watchful eye and under repair with his Wrench at all times. When the Engineer needs to get his hands dirty, his trio of generic yet capable weapons, along with the assistance of his helpful hardware, make him more than capable of holding his own in a fight. If need be, the Engineer can even pick up and haul constructed buildings to redeploy them in more favorable locations.

The Sentry Gun, also known as the Sentry Mechanical Firing Device, Sentry, Turret, or simply abbreviated to SG, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight. The Sentry Gun functions as an automated turret which fires at the closest enemy within its range and line of sight. Dealing constant as well as consistent damage with noticable knockback and an immunity to critical hits, a Sentry Gun is the cornerstone of a successful defensive setup. Though The Engineer must be on the lookout for such threats to ensure their Sentry Gun's survival.

Support
Support classes (Medic, Sniper, and Spy) cannot hold the fight on their own, but their specialized abilities can tip the balance in their team's favor. They offer the offensive and defensive classes an extra edge in battle and can help turn the tide of the game. Whether crippling the enemy advance from behind or keeping teammates healed, the support classes are always handy to have around. Medics offer a mobile means of healing for teammates, capable of overhealing them to 150% of their maximum health, and can provide a range of buffs such as invincibility, 100% critical hit rate, or 300% healing rate as well as immunity to movement impairing effects. Snipers can eliminate key targets from a distance and use Jarate to extinguish teammates on fire and increase the damage dealt to the enemy. Spies can infiltrate enemy lines undetected, disable buildings, and assassinate critical threats. The Medic= What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. Raised in Stuttgart, Germany during an era when the Hippocratic oath had been downgraded to an optional Hippocratic suggestion, the Medic considers healing a generally unintended side effect of satisfying his own morbid curiosity.

The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team. Although the Medic's Syringe Gun and Bonesaw aren't the greatest weapons for direct combat, he can typically still be found near the front lines, healing wounded teammates while trying to stay out of trouble.

When the Medic focuses his Medi Gun on a teammate, they will regain health points. Teammates who are already healthy will have their health buffed beyond the normal limit, up to 150%. Teammates who have not taken damage recently will be healed more rapidly, encouraging smart withdrawals when injured.

When healing, the Medic's unique ÜberCharge bar will gradually be filled, gaining charge faster if healing injured teammates. When the ÜberCharge bar is fully charged, the Medic's healing gun will begin to crackle with small jolts of electricity, indicating that he can now deploy a unique charge to benefit his patient and himself for eight seconds. A charge from the Medi Gun offers temporary invulnerability, a charge from the Kritzkrieg offers his patient guaranteed critical hits, and a charge from the Quick-Fix offers rapid healing and immunity to knock back.

Although the Medic cannot heal himself, he is capable of slowly regenerating health over time; the longer a Medic stays out of combat and avoids taking damage, the faster his health will recover. An injured Medic will begin regenerating health at a rate of 3 health per second, scaling up over the following ten seconds to a maximum of 6 health per second.

The Sniper= In his former life as a tracker of dangerous game in the unforgiving Australian outback, the Sniper would spend months by himself. Prolonged isolation taught him a valuable lesson: You don't have to rely on other people if you never miss.

The Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to headshot. He is effective at long range, but weaker at close range, where he is forced to use his Submachine Gun or his Kukri. As a result, the Sniper tends to perch on higher grounds or in hard-to-see places, where he can easily pin down enemies at chokepoints.

Although he is typically known for instantaneously killing enemies at a distance, the Sniper can use the Huntsman to get closer to the enemy. Additionally, the Sydney Sleeper, or the mysterious Jarate allow him to take on a support role by causing enemies to take increased damage.

The Spy= He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real).

The Spy, originating from an indeterminate region of France, is a fan of sharp suits and even sharper knives, and relies on stealth and trickery to aid his team. Using a unique array of cloaking watches, he can render himself invisible or can even fake his own death, leaving unaware opponents off-guard. His Disguise Kit lets him take on the form of any class on either team, allowing him to blend in while behind enemy lines before stabbing his unsuspecting "teammates" in the back. In fact, a swift backstab with any of the Spy's knives will kill any foe in a single hit - provided they aren't under the effects of any type of invulnerability or immense damage reduction.

In addition to being able to swiftly assassinate key enemies, the Spy possesses the ability to disable and destroy constructed buildings with his Sapper. Once attached to an enemy building, the Sapper disables and slowly drains health from the building.

The Spy is able to enter an enemy teleporter and can use this to make his way to the enemy team, and blend in amongst them.

Whereas most classes can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well, allowing him to relay useful intelligence.

General Grievous


Grievous, born as Qymaen jai Sheelal, was the cyborg Supreme Commander of the Droid Army of the Confederacy of Independent Systems for most of the Clone Wars. Grievous was originally a Kaleesh from the planet Kalee, where he lived his early life. During the Kaleesh conflict against the Huk, Qymaen jai Sheelal quickly learned the art of war, specializing in a slugthrower rifle. Quickly amassing a great number of Huk kills, he became a demigod among his people. He eventually met the female Kaleesh Ronderu lij Kummar, a master with the sword. The two became very close before her death at the hands of the Huk. Heartbroken, Qymaen jai Sheelal renamed himself Grievous and turned all his anger and grief toward the Huk. Aided by his elite, he forced the Huk off Kalee and then swarmed their homeworld, conquering the Huk. The Huk turned to the Galactic Republic for help, and the Kaleesh were forced back to their own world by the Jedi and left to starve. Desperate to help his people, Grievous took a job as an enforcer with the InterGalactic Banking Clan. However, after learning that the Huk had attacked Kalee, he headed home to gain vengeance. After consulting with his ally, Confederate Head of State Count Dooku, IGBC Chairman San Hill arranged for a bomb to be placed on Grievous' shuttle, Martyr. The Kaleesh was critically injured, but lived, and Hill arranged for the final stage of his plan. Grievous was reconstructed as a cyborg and was presented to Dooku as a potential weapon to be used in the upcoming war that the count had planned against the Republic.

After being made Supreme Commander, Grievous proceeded to wreak havoc on the Republic for the three-year–span of the Clone Wars. The general was trained in the art of lightsaber combat by Dooku himself, who was also a Sith Lord. Grievous was a quick study and eventually came to be recognized as one of the most skilled duelists in the galaxy. Aided by his IG-100 MagnaGuards, Grievous killed many Jedi, and led the Confederacy to victory in many battles. Quickly gaining a reputation as a savage, merciless brute as well as a tactical genius, the cyborg struck fear into the hearts of many with his flagship, the ion cannon–armed Malevolence, as well as Operation Durge's Lance, a massive strike at the Core Worlds.

In 19 BBY, Grievous led the Confederate Navy in the Battle of Coruscant, an attack on the Republic's capital. Grievous killed several Jedi and took Supreme Chancellor Palpatine, leader of the Republic, hostage. However, before the general's flagship, Invisible Hand, could jump to hyperspace, the Republic Navy arrived, and the Chancellor was freed by Jedi Knights Obi-Wan Kenobi and Anakin Skywalker, the latter of whom was also successful in killing Dooku. Grievous fled to the Outer Rim world of Utapau and attempted to regain control of the war, though the Confederacy had been dealt a great blow with the loss of Dooku. Grievous was killed shortly after in the Battle of Utapau by Kenobi, and the Confederacy fell soon after. At some point after Grievous's death, his body was used to create the droid warrior N-K Necrosis, who considered himself to be the reincarnation of Grievous. However, the droid was killed shortly after his creation by several spacers.

Duke Nukem vs. Serious Sam


Intro TBA. Duke Nukem= "I'm Duke Nukem. And I'm coming to get the rest of you alien bastards!"

- Duke Nukem

Duke Nukem was your average womanizing, alcoholic, weapon toting United States citizen during the 90s. He spent most of his days throwing money at strippers and the bottle, but then the aliens attacked. At first Duke was indifferent, but then...they stole our chicks. Vowing to abort the entire alien species, Duke began to fight the invaders and the mutants they created- including the LARD (Pig versions of the LAPD), Alien footsoldiers and giant monsters. During this time he would show borderline super-human feats, such as ripping a giant monster's head off so he could defecate down it's neck, and killing aliens just as big as he was with nothing more than his "mighty boot". When he finally confronted and killed the Alien Queen, he had his ego inflated to obscene levels, and humanity didn't exactly try to squash this- building monuments to his greatness and declaring him a hero. But then the aliens returned. Fortunatly for the world, whenever invaders come knocking, the Duke is there to show them the door...and his foot. Weapons= Sam Stone= "Sam I Am!"
 * Melee- The Mighty Boot, Might Fists, and Shotgun Buttstroke
 * Pistol- Glock 17: 12 round magazine and fires 9mm PAK rounds
 * Pistol- M1911: 8 round magazine, fires .45 rounds, equipped with laser sight
 * Shotgun- Winchester 1300 Defender: 7 round tube, pistol grip
 * Assault Rifle- Ripper Chaingun: Full-auto, triple barreled 50 round machine gun
 * Sniper Rifle- Railgun: Powerful three-shot rifle
 * Explosive- RPG: One-shot, Tracker Rockets
 * Grenade- Pipebomb
 * Explosive Trap- Laser Tripmine

- Sam Stone

Not much is known about Sam's early life. Some stories describe him as being very charitable - helping blind people across the street, shopping for elderly people and repairing broken toys for children. Others claim that he stole apples from his neighbor's yard, painted bomb logos on fresh facades and even freed animals from the Zoo. However, there are some things that are known for certain. As far as anyone can remember, and even in the earliest known pictures of him, Sam is always seen wearing blue jeans, red sneakers and a white shirt with the Serious Bomb logo on it; He has always had a passion for cooking; He was the vocalist for the songs of the dance duo - "Villi Manilli", consisting of Groovy Gregory and Dancing Denzell, whom Sam described as "the coolest people [he] had ever met"; And he had always dreamed of being a lone hero that will save the planet.

Sam's only known family includes his sister - Serious Sammy, and his long-lost twin brother - Mental Mate. Sam's parents had lost Mate in the mall, when they were just babies. Mate was then adopted by TV producer Maaron Telling. Sam and Mate had never known of each other, growing up. However, sharing Sam's passion for cooking, Mate had started up his own cooking show, which is how Sam first discovered Mate. They eventually met up, and became inseparable, trying to catch up on their lost childhood. Sam also had a girlfriend, named Yollanda Youth who he met at a Zagreb Night Club, which Sam frequently visited. The two started a relationship, which was the subject of much media attention.

Eventually Sam joined the military and was eventually promoted to the rank of Captain. While in the Military, at some point he was implanted with His NETRICSA unit, NETRICSA being a standard-issue device for all soldiers. Weapons=
 * Melee- Sledgehammer
 * Pistol- TBA.

Corvo Attano vs. Connor Kenway
TBA.

Norman Stansfield
Norman Stansfield= Norman Stansfield is a corrupt Drug Enforcement Administration (DEA) agent who employs a holder to store cocaine in his residence. When Stansfield learns that the holder has been stealing some of the drugs for himself, he and his henchmen gun down the man's entire family, with the exception of 12-year old Mathilda, who is able to find refuge with neighbor, and professional hitman, Léon. As the film progresses, Mathilda implores Léon to teach her his trade in order to kill Stansfield and avenge the murder of her younger brother.

Stansfield wears a beige suit. He has been described as a psychopath, and as having an unhinged, unpredictable personality; he has also been cited for his charm, however. He is a classical music purist, who likens his killings to the works of Beethoven. Throughout the film, he takes an unidentified drug in capsule form, which causes exaggerated physical contortions and heavy breathing, and apparent feelings of blissfulness. Weaponry= TBA. Exhibition= TBA.

Anton Chigurh
Anton Chigurh=

Anton Chigurh is a hitman notorious because of his lack of mercy and acknowledgement of human emotion. He enjoys unconventional weapons like a Captive bolt pistol, a tool used stun animals prior to slaughter, and a sound-suppressed shotgun. During the early 1980s, Chigurh was hired to extract a satchel of drugs, but discovered the drugs were already taken by a hunter named Llewelyn Moss. Desiring money, the hitman tracks down the hunter, but Moss does not go down without a fight. Moss, who is also being chased by Mexican gangsters, leads Chigurh into a trap filled with angry, drug-desiring Mexicans. However, his mastery in killing allows him to tear apart the Mexican gangsters and eventually a bounty hunter. Weaponry= =Close Range= For killing and lockpicking among many other uses, Anton Chigurh is armed and dangerous with his signature Captive Bolt Pistol, stealthy and quick killing, but impractical and noticeable. =Handgun= TBA. Exhibition=

Dimentio vs. Fawful
TBA.

Ash Williams vs. Buffy Summers
Hellfury brings you a fist full of Boomstick in this weeks battle of the hunters of the undead! Ashley J. Williams, the infamous time-traveling slayer of Deadites and Hero from the Sky! TBA.

Biography


TBA.

Buffy Summers
TBA.

Biography
TBA.

X-Factors
Ash - Buffy

100- Experience -100

75- Strength -85

77- Speed -87



Brotherhood of Steel vs. The Thing
TBA.

Travis Touchdown vs. Jack Cayman
Hellfury brings you the most over-produced, bloody-gorey fight of the ages in this battle of the brutal competitors! Travis Touchdown! The otaku turned UAA assassin after buying a beam katana in an online auction and climbing the ranks of the brutal UAA! VERSUS! Jack Cayman! Former marine, police officer, and rogue agent turned three-time champ of the extremely brutal MadWorld tournament! WHO...IS...DEADLIEST!?!?!

Travis Touchdown
Travis Touchdown=

A 27-year-old American assassin and stereotypical otaku – Travis' motel room decorated with professional wrestling and anime collectibles – living in near poverty in the motel "NO MORE HEROES" of Santa Destroy, California accompanied by his kitten Jeane. He appears to have interest in lucha libre and Japanese pro wrestling icons, as well as a moe driven anime series called Pure White Lover Bizarre Jelly; his apartment is filled with such mentioned merchandise.

After winning a beam katana in an online auction, Travis becomes a hitman. When he runs out of money to buy video games he accepts a job to kill Helter-Skelter, also known as "the Drifter," which earns him rank eleven by the United Assassins Association, a governing body of assassins. Realizing that he has now made himself a target for aspiring assassins, he sets out to secure himself as number one in the UAA. Weaponry and Skills= Exhibition= TBA.

Jack Cayman
Jack Cayman=

Jack is the star of MadWorld, the man with the chainsaw on his arm, the cigarette in his mouth, and the biggest swagger to hit Jefferson Island in years. Jack arrives on the scene in Varrigan City without a sponsor, a reputation, and with no obvious reason for being there, aside from the hundred-million-dollar prize that’s up for grabs.

Of course, that’s what he wants them to think. The people in the studio, the folks watching at home, even Agent XIII…none of them knows about the voice in his ear, Amala. Nor does she know about the voices in his head. Jack’s mysterious past and his motivation for entering the DeathWatch Games is revealed in due time—but only to those who live to hear the tale. Weaponry and Skills= TBA. Exhibition= TBA.

X-Factors
Travis - X-Factor - Jack

80 - STRENGTH - 90

Jack's weaponry and fighting style relys on his brute strength, He can pick up an armored man and heavy machinery without difficulty. Travis relys more on his skill with his Beam Katanas and wraslin' moves, he can pick up a man and slam him, but not as quick and easily as Cayman can.

75-INTELLIGENCE-80

Travis has never been potrayed as extremely intelligent, he's rushed into battles without much thought and has been tricked numerous times. Jack has never been potrayed as extremely intelligence, but his knowledge shows more than Travis'.





Punisher vs. Joker
Hellfury brings you true rage and anger in this non-stop, bloody action-packed comic book battle! Throwing two brutal and violent characters into a deathmatch will only end in a death! Who will survive!? Will it be...The Punisher! A Vietnam war veteran turned brutal, criminal-hunting vigilante who punishes the guilty and brings a one-man war on terror! Or will the victor be...The Joker! The arch-nemesis of the dark knight, terrorist, torturer, and slayer of thousands molded into a ruthless and sadistic killer clown! WHO...IS...DEADLIEST!?!?!

The Joker


The Joker, who's true name is unknown, is the homicidal arch-enemy of the Batman. His alias' and background constantly change, though one thing from his multiple origins remains the same each time, the Joker is known to have been forced to swim through a vat of chemicals which turned his skin white, his hair green, and left his face permanently locked in a double Glasgow Grin. Completely unpredictable with no regard for human life, the Joker finds murder and mayhem funny, and is perhaps the most dangerous man on New Earth with a body count stretching into the thousands, all centered around his obsession with destroying the Dark Knight.

Weaponry
The Joker boasts a large array of both practical and impractical weaponry ranging from a traditional handgun to explosive cigars. In this fight The Joker and his goons will be armed with...

Jack Ryan vs. Booker Dewitt


Hellfury brings you a fierce firefight of bullets, electricity, fire, and much much more in this franchise fight! Booker DeWitt! The disgraced Pinkerton agent turned private investigator, exploring Columbia and rescuing Elizabeth to earn some cash! VERSUS! Jack Ryan! The unlucky plane crash survivor turned man fighting for his life in a living hell!

 WHO...IS...DEADLIEST!?!?!

Booker DeWitt


Booker DeWitt is a former Pinkerton agent, disgarced do to the use of his extreme methods on the job. As a member of the Pinkerton Agency, DeWitt had been tasked with breaking up union strike efforts. At one point he was also an Indian fighter, and was present at the battle of Wounded Knee. Following his discharge, he became a private investigator. When he was contacted by a man who offered DeWitt a mission that would help pay off his gambling debts. The client gave DeWitt information about the location of Columbia and commissioned him to find and rescue Elizabeth, a young woman who was held captive within the city, to bring her back to New York. Upon his arrival in Columbia, DeWitt hears explosions and gunfire in the distance, revealing the civil turmoil in the city. In Columbia, Booker gains access to extraordinary abilities in the form of Vigors.

Weaponry
Booker comes across a wide variety of unique firearms to get the job done while in Columbia, some such as...

Vigors
To rival Jack's Plasmids, Booker brings in the amazing superhuman Vigors!

Jack Ryan


Jack arrives in Rapture in a Bathysphere taken from the nearby lighthouse after a plane crash. He explores the city with the help of Atlas, who speaks to him through a short wave radio. Atlas guides Jack to his family's location in a bathysphere, before it is blown up by Andrew Ryan. Atlas guides Jack to Ryan's location to kill him, and after doing so Atlas reveals himself as Frank Fontaine, a thought to be killed Gangster. Before Ryan's death it is revealed that Jack is the illegitimate son of Andrew Ryan. Jack was to be Fontaine's back up plan if he was ever forced into a bad position by Ryan during the increasing hostility leading up to Rapture's Civil War. Jack was "born" and raised by scientists in rapture. Jack finally locates and kills Atlas, escaping Rapture.

Weaponry
Jack comes across a variety of weapons in Rapture to help him survive the living hellhole of a city, such as...

Plasmids
Jack brings in the genetic-modifying Plasmids to counter Booker's Vigors!

X-Factors
<p style="text-align:center;">Booker/Jack

<p style="text-align:center;">75-STRENGTH-100

<p style="text-align:center;">Booker has above an average physique and above average human strength due to his training and combat experience, Jack had a "gross musculature of a fit, 19 year old." at the age of one due to chemicals like Lot 111, Jack's altered strength and splicing make him superhuman, getting him the edge.

<p style="text-align:center;">80-DURABILITY-90

<p style="text-align:center;">Both can withstand the elements and a hellstorm of bullets and pressure, though Jack's splicing and enhanced strength make him a bit more durable than his opponent.

<p style="text-align:center;">80-INTELLIGENCE-65

<p style="text-align:center;">Jack, under Fontaine's control, cannot think for himself and always obeys the phrase "Would You Kindly?". He doesn't put in much thought and strategy in combat when facing Splicers and Big Daddies, though he is shown to be smart enough to jack complicated machinery and use it to his advantage. Booker, on the other hand, puts more thought and strategy in combat and can think for himself.

<p style="text-align:center;">80-TRAINING-30

<p style="text-align:center;">Booker was a former Indian Fighter, Pinkerton agent, and solider in the 7th Calvary Regiment, getting him training easily, bar none. Jack was made to be a sleeper agent and tool for Fontaine, having no real training.

<p style="text-align:center;">85-EXPERIENCE-55

<p style="text-align:center;">Booker has experience working for the Pinkerton Agency, serving in the United States Army, and as a Private Investigator, and was present and fought in The Battle of Wounded Knee. Jack has no real combat experience aside from his time in Rapture.

<p style="text-align:center;">70-CREATIVITY-85

<p style="text-align:center;">Booker can be creative in combat with his Vigors and Elizabeth's Tears, though relies mostly on his firearms for basic combat. Jack relies on the creative combos of his plasmids, weaponry, and hacking to survive in Rapture.

<p style="text-align:center;">80-BRUTALITY/KILLER INSTINCT-90

<p style="text-align:center;">Booker was disgraced from the Pinkerton Agency do to his extreme methods and brutality on the job, and doesn't hesitate to kill an attacking foe in anyway possible, though he will avoid a fight if the option is there. Jack was literally born to kill and relies on his killer instinct and brutality to intimidate foes, and won't hesitate to kill a splicer or harvest a Little Sister to survive.

WikiBound: A Deadliest Fiction Event


Users create a team of four children between the age of 12 and 16 (Dogs, Cats, Monkies, and Birds are also acceptable companions) each with their own unique backstory, personality, and abilities.

PSI
PSI/PK= PSI (Psionics) or PK (Psychokinesis) refers to the psychic powers that appear throughout the Mother series. These abilities vary between their users, both protagonist characters and foes alike. PSI becomes stronger throughout the games, and the power level is designated by the Greek letters Alpha (α), Beta (β), Gamma (γ), Pi (π), Sigma (Σ) and Omega (Ω). Also, PSI abilities can be disambiguate'd into three different categories: Offensive, Recovery, and Assist. Offensive= Recovery= Assist=

Weapons
Weapons= Each character in a party can select five items all together from each category to bring with them on their journey. Melee Weapons= -The Survival Knife, Pocket Knife, Switchblade, and Katana may only be used by non-PK users. Ranged Weapons= -The Air Gun, Stun Gun, and Flamethrower may only be used by non-PK users. Explosive Weapons= -The Bottle Rocket and Pencil Rocket may only be used by non-PK users. Other Tools=

X-Factors
X-Factors will be decided through the use of X-Points. Each character in a team has a total of 100 X-Points to start off with, and gain more by advancing in the tournament. Characters spend these points in the categories of...
 * Speed- Affects a character's speed on foot, their mobility, and speed with weaponry and PSI.
 * Strength- Affects a character's power with weaponry and physical strength.
 * Intelligence- Affects a character's battle strategy and weapon/PSI use.

Leveling-Up
If your team manages to win a match against another team and advance in the tournament, your team members will level up. Each team member will gain two new weapon/equipment slots and 30 X-Points, which they can put into the their X-Factor categories, Speed, Strength, and Intelligence to power up for the next round.