User:Undead RVD/User Warriors

This is a list of warriors I made for user tournaments. Music:
 * Artist: Vinter in Hollywood (Savant's earlier artist name)
 * Song: Lunchbreak
 * Link

=Ancient Warriors=

Heavy Infantry: Die Söhne von Krieg "Sons of War"
The Sons of War is a medieval mercenary company of who have grown a legendary reputation. Each member was an orphan that were found, raised and trained to be the perfect heavy infantry. They were fed the proper food so they can grow to an immense height of 6'4", towering over many great warriors. They are loyal to one another and treat each other as brothers. Their tactics are based on the tactics of the ancient Greeks, Romans and Landsknecht, making them great in group vs group or army vs army combat. They are also perfect at besieging as they have powerful siege engines on their side. Their strong steel armor and sturdy weapons allow them to last in battle.

Their tactics fist start with a hail of Longbow arrows to take out a large chunk of the enemies. After that, they would blast out a stream of fire with their flamethrower-like Greek Fire Siphons. They then prepare their Melee weapons, with the first line using Katzbalger Swords and Steel Scutum-like Tower Shields, and all the lines behind them using Winged spears varying in length with the Tower Shield and a sword on their side.

When besieging, they use extremely powerful Trebuchets to unleash volleys of giant stones, steel balls or jars of Greek Fire, followed with a barrage of arrows. As they are devastating their enemies, they send in their Siege Towers to steel tops while they have a Battering Ram on the bottom

One never sees their face or even their eyes. This combined with their size and reputation make them one of the most terrifying warriors to exist.

Ancient Cavalry: Зимняя охранник or Zimnyaya okhrannik, "Winter's Guard"
The Winter's Guard are a group of elite knights who resides in Ussera (7th Seas equivalent to Russia). Made up of nomad families, the Winter's Guard live in the wilderness, constantly fighting and training since they were young. Masters of horseback combat, the Winter's Guard can use a two handed weapon while on Horseback. Unlike most "true" Knights, The Winter's Guard don't directly fight for the lords of Ussera. The lords can call for them but only if it is to protect the people. The Winter's Guard fight only in Ussera, though they have at times visited and fought in other countries.

In combat, they first shoot off their Composite bows at the enemies and then charge in with their Kontos Lance. If the Lance is broken or lost, they will pull out their Shashka Saber and slash at their foes. If they are on foot, they will use the Bear Spear to take down heavily armored enemies or mounts. They will also us the Pernach off horse against heavily armored enemies.

They are talented in head-on assaults, much like common knights but are also skilled in guerrilla warfare. They will set up simple but lethal ambushes and than ride off. They are also known for performing feign retreats, luring their enemies into effective traps and slaughter them.

=Fantasy Warriors=

Cavalry: Argan Rider
The Argan are a fierce race of nomads. The Males are deadly warriors, larger, stronger far more fierce than any man. Their women are very much like Elves, elegant and very attractive. Argan women are not as powerful but they still physically surpass the likes of humans and elves. The men live to be in the military, using their skills in combat and brutality to destroy their enemies. They are also trained in the ways of Magica, making powerful mages and sorcerers. Women are allowed in combat but they usually live in the world of nature, religion and politics, usually being druids, priestesses and political leaders.

Their primary leaders consist of the Soul Queen, a female leader who serves her people using her spiritual abilities and vast charisma, the War King, the leader of the Argan fighting force and serves to protect his people and combat their enemies, the Mage Lord, leader of the Argan mages, and The Lady Green, wise druid queen and the Argan protector of nature. They worship Cavala, Goddess of Lovers and Leaders, Hachiman, God of Battle, Gevlay, fist druid queen and first to become one with nature, and Agst, king of Magic. They worship these entities with much love and appreciation.

Their deadliest strengths come from their powerful mounts, powerful weapons and powerful build. They extensively use Argarak Steel, an extremely rare and extremely strong metal, to craft their weapons. Their deadliest tool, however, is the many creatures they are seen riding. Normal Riders are known to ride giant wolves, typically 7 feet tall and 12 meters long. The Grand Riders, the highest ranking and most experienced Agran warrior, are known to ride large adult Allosauruses, a beast that survived the change of time, ranging up to 9 feet tall and 20 feet long.

When in combat, Argan Riders ride out and fire out their Recurve Bows from a ways away. They then put their bows away and pull out their War Spears (3 spears at hand) and Dao Saber. They also use Pinga Throwing Knife for closer ranges and to scare the hell out of people. Their armor consists of a Argarak Steel Helmet, Chestplate and Lamalar. Their mounts are also deadly as the giant wolves and Allosaurses have claws and teeth strong enough to tear enemies apart and fast enough to run down fast foes.

They are willing to die for their people and will never give up in till battle or death comes to them. They also use very nomadic combat tactics, as strait on assault is a waist of time and resources. They use hit and run

Stealth: The Dākurenjā "Dark Rangers"
In the land of Garweeze Wurld, a place not different to Middle Earth, the ancient and mysterious Dākurenjā reside. Made up of humans and elves, the Dark Rangers are a group of well trained Rangers who fight for Good and Freedom. Little is know of them. However, they are excellent spies and ambushers, attacking their enemies and taking them out with ease. Members are chosen based on heroic deeds and after completing several tasks, the will become a true Dākurenjā. Their training is hard and painful but it gives them a great vie of the world of combat and are hard for ANYONE to take down.

The Dākurenjā are armed with exotic weapons and wear strange black leather armor. Their main weapon it the Katana-Jian combo. Their Katana has a strange guard that is very much like a sai that can be used to catch and snap enemy weapons. They are also well versed in kick-based martial arts. They use the Chain Whip for fast and devastating strikes and to keep enemies at bay. They also make use of Katar Punching Daggers do to their armor-punching power and shear lethality. When distance is key, they will us their Recurve Bow to take out their enemies from a ways away. Their strangest tool, however, is their black-leather armor. It is unknown what it is truly made of but it was able to stop a longbow arrow with ease. Some say it was made from the very hide of a dragon. This means the Dark Rangers are deadly enough to slay a Dragon.

They primarily use guerrilla tactics to combat tactics. They will stalk down an evil individual and strike them down in one-on-one combat. When fighting a group, they will ambush them and wipe them out. However, they are very good with working with other sides of good. When pared with the likes of the Knights, the Dākurenjā can sneak up behind the enemy to cause some controlled discord while the knights strike down the first ranks.

They do, however, have their limits: They are protectors of the good. They will only combat warriors of evil. They will not harm innocents or unarmed fighters.

Close Range: Sai Katana Short Jian Combo Mid Range: Wushu Chain Whip Long: Recurve Bow Special: Katar Punching Dagger Armor: Dragonskin Leather Armor (pars with real dragon skin)
 * The Sai Katana is a long, super sharp katana with a unique sai-like cross-guard to catch blades and snap it in half. Also uses Jian sword sword for parrying and stabbing.
 * The Wushu Chain whip is a very fast chain weapon that can crack through skulls and break bones.
 * The Recurve Bow is the long rang weapon of choice of the Dākurenjā, as it has great power, range and usability in different situations.
 * Easy to carry and very good at punching through armor and flesh, the Katar Punching Daggers is a highly versatile weapon.
 * Made from the skin of a dragon, Dragonskin leather armor can withstand blows from the likes of cannons firing grapeshot.

X-Factors: Weakness:
 * Peak Physical Condition, Intense Training, Expert Tracker and Stalker, Great Use of Environment, Trained in Horseback Combat, Experienced, Allies in the Wild (animals, druids, barbarians, etc.)
 * Ranger's Code of Honor:
 * Will not harm an innocent life
 * Will not fight an unarmed opponent
 * Will only slay evil people (murderers, rapists, pillagers, assassins, etc.)

=Modern Warriors=

Modern Military: Vadik Zolnerowich and the Global Vigilante Army
The Global Vigilante Army is an global underground para-military group that fight for the wellfare of all mankind. They are made up of former military and are most commonly seen combating tyrants and crime lords. The Commando division is the GVA's elite soldiers, made up of former special forces and commando groups. They will commonly combine and share training and tactics to make a near-unstoppable fighting group.

Vadik Zolnerowich was a former Spetsnaz soldier. After being back stabbed by his general and nearly murdered, Vadik was found and healed by members of the Global Vigilante Army. In respect and in dedt to the GVA, Vadik joined the GVA and took the codename "Bogatyr", after the legendary hero archetypes of medieval East Slavic legends. Joining and befriending a team of GVA commandos, he eventually caught his back-stabbing general and killed him. It did not satisfy him but this is for the best. Now he seeks to lead his team in protecting the world from tyrants, terrorists and other cruel people of the world.

Appearance: Vadik is a well built man, with untamed black hair, a short black beard and green eyes. He stands at 6'2 tall and 220 lbs. He has well built muscles and a thick bones.

Weapons
Melee: M48 Tactical Tomahawk
 * Combat-grade tomahawk, featuring a razor sharp ax head and a razor sharp spike on the other side of the axe-head
 * Can be used as a melee weapon or as a throwing weapon

Pistol: MP-443 Grach w/ Laser sight
 * Russian handgun, built to fire overpressure rounds for armor piercing capabilities
 * Rounds: 9x19mm 7N21 +P+
 * Muzzle Velocity: 465 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 50 meters
 * Magazine: 20 round box magazine

Shotgun: KS-23M w/ Redring Holographic Sight
 * Russian shotgun, regarded as the most powerful combat shotgun around
 * Rounds: 23x75mmR (6.27 Gauge)
 * Muzzle Velocity: -
 * Fire Action: Pump Action
 * Effective Range: 25 meters (buckshot) or 100 meters (slug)
 * Magazine: 3+1 tube magazine

Assault Rifle: AN-94 w/ Kobra Red-Dot Sight
 * Russian assault rifle, featuring a powerful armor-piercing 2-round burst fire
 * Rounds: 5.45×39mm
 * Muzzle Velocity: 900 m/s
 * Fire Action: Automatic or 2-round burst
 * Rate of Fire: 600 rounds/min(full auto) or 1800 rounds/min(2-round burst)
 * Effective Range: 700 meters
 * Magazine: 30 round box magazine

Machine Gun: Pecheneg Machine Gun
 * Russian general-purpose machine gun, an improvement of the PK machine gun
 * Rounds: 7.62×54mmR
 * Muzzle Velocity: 825 m/s
 * Fire Action: Automatic
 * Rate of Fire: 600-800 rounds/min
 * Effective Range: 1,500 meters
 * Magazine: 250-round belt

Sniper Rifle: Barrett XM500
 * American anti-material rifle, seen as the successor of the Barrett M82
 * Rounds: .50 BMG
 * Muzzle Velocity: 853 m/s
 * Fire Action: Semi-Automatic
 * Effective Range: 1,800 meters
 * Magazine: 10 round box magazine

Explosive: RPG-32 Hashim
 * Russian RPG launcher, featuring immense power and reliability
 * Rounds: PG-32V tandem HEAT
 * Muzzle Velocity: 140 m/s
 * Fire Action: Single Shot
 * Effective Range: 700 meters
 * Magazine: 1 detachable tube

Armor: Dragon Skin body armor w/ Ballistic face mask
 * Dragon Skin Body Armor (Level IV)
 * Can stop .30-06 Springfield M2 armor-piercing rounds
 * Ballistic Face Mask (Level IIIA)
 * Can stop .44 Magnum rounds

Special Edges
Training: Spetsnaz
 * Peak Strength and Durability
 * Peak Stamina
 * Immense Pain Tolerance
 * Adaptability

Unique Strengths:
 * Expert Covert Fighter: As a former Spetsnaz leader and a prominent GVA Commando leader, Vadik knows how to work covertly and stay out of sight in till discretion in no longer needed.
 * Expert Leader: Do to his training and experience from being a Spetsnaz commando leader and a prominent leader of the GVA, Vadik has leadership skills beyond most people.
 * Expert Tactician/Strategist: Do to his time with other former elite soldiers from around the world, Vadik had grown a more versatile mind and this helps him in both his strategic and tactical skills, as he can think outside the box and figure out which is the best way to fight.

Weaknesses:
 * Very Loyal to Team: Will take a bullet for them and will never leave unless they just can't be saved

=Future/Sci-Fi Warriors=

Description
With the power to control, manipulate and ravage the flow of time and space, ZURVAN is a deadly foe to any that rely on time.

Zurvan is a time-space manipulation Warframe. He is highly effective at messing with his enemies' sense of security. Warping time and space around himself and his allies, Zurvan can make himself an pain to land a hit on while slaughtering enemies when they feel safe.

Appearance: Zurvan is a tall and lean but well built warframe with a dark purple and black. Has a a large crest on his head. Has several bluish-white lights on his face, chest, shoulder area and back.

Stats
Zurvan has high power do to his ability to manipulate time and space to grant him more energy. However, his armor is slightly lighter than average.
 * Health: 100.0
 * Power: 150.0
 * Armor: 65.0
 * Shield Capacity: 100.0
 * Sprint Speed: 1.0
 * Stamina: 8.0

Powers
Basic Power: Instant Medium Power: Warp Greater Power: Reflect Master Power: Stop
 * Warps time and space so that his charged melee attack instantly hits a target from a distance.
 * Effect: Performs a melee attack that hits a distant enemy instantly
 * Damage: Charged Melee damage x1.0 / 1.3 / 1.6 / 2.0
 * Damage (w/ Gram): 200 / 260 / 320 / 400
 * Adds Serrated Blade damage
 * Modifiable with a Power Strength mod
 * Range: 15 / 20 / 22 / 25 meters
 * Modifiable with a Power Range mod
 * Energy Cost: 25
 * Warps time and space so that he disappears and reappears behind his target, allowing for an free stealth attack.
 * Effect: Teleports behind target and performs stealth attack
 * Damage: Melee Stealth Attack
 * Not Modifiable
 * Range: 25 / 45 / 45 / 50 meters
 * Modifiable with a Power Range mod
 * Energy Cost: 50
 * Crates a field of refracted time and space that reduces damage and reflects reduced damage and
 * Effect: Casts field around self that reflects enemy attacks
 * Damage Reduction/Reflected: 30% / 50% / 70% / 90%
 * Melee attacks bounce attackers prone
 * Special effects are reflected back at attacker
 * Modifiable with a Power Strength mod
 * Duration: 7 / 10 / 12 / 15 seconds
 * Modifiable with a Power Duration mod
 * Energy Cost: 75
 * Stops time around himself and his fellow Warframes, freezing all enemies in time for easy killing.
 * Effect: For limited time, all enemy units are frozen in time and allies get a damage multiplier
 * Area of Effect: Entire ship/planet
 * Duration: 10 / 14 / 17 / 20 seconds
 * Modified with a Power Duration mod
 * Damage Multiplier: 1.3 / 1.5 / 1.7 / 2.0
 * Modified with a Power Strength mod
 * Allies are not noticed so useful in stealth
 * Energy Cost: 100

Weapons

 * Melee: Gram
 * Sidearm: Twins Vipers
 * Primary: Burston
 * Sentinel: Dethcube