User blog comment:BattleGames1/Invasion of Stroggos Battle 1 - Strogg vs Mobile Infantry/@comment-4552610-20130813214215

Weapons
Blunt: While hand-to-hand combat is very useful, it won't help against the larger, more durable Stogg units. The hammers and clubs, however, will be just perfect against the very human MI.
 * EDGE: Stogg

Blade: The combat knife is fast but it's reahc damage is nothing compared to that of the slower but vastly more powerful and greater reaching Spike, Claws, Bladed Wings and Clamps.
 * EDGE: Stogg

Pistol: Both weapons are desperate-times weapons, only being used when all other guns are out. I say even, as neither will help allot in major combat.
 * EDGE: Even

LR1: Well, the Morita MK I Bullpup has greater range than the shorter range Shotgun.
 * EDGE: Mobile Infantry

LR2: The Stogg machine gun is fast but the Morita MK I Rifle hits harder and from a greater range.
 * EDGE: Mobile Infantry

LR3: The chaingun outmatches the Morita MK II in power and fire rate but the Morita MK II is more accurate and precise. I say even.
 * EDGE: Even

LR4: The Rocket launcher likely has more power but it is too slow and inaccurate to compare to the faster and more precise

Explosives: The Grenade Launcher has a greater rate of fire, range and accuracy than the hand-thrown MX90 Hand Grenade.
 * EDGE: Stogg

Powerhouse 1: The E-Pulse fires big blasts of.... whatever it is it fires but it is notably slow, bulky and inaccurate. The Railgun can be identafied AND is faster, more accurate and not stupid-big like more of the MI's weapons.
 * EDGE: Stogg

Powerhouse 2: The Nuke has power but it is impractical compare to the BFG10K, which is more accurate and safer to the user's team.
 * EDGE: Stogg

X-Factors
Psychological Warfare: The Stogg are scarier and are scared of nothing. The MI are not use to fighting human-like enemies and will likely be freaked out by the Stogg's horrific human-like appearance.
 * EDGE: Stogg

Strategy: While the Stogg's main strategy is charge-charge-charge, MI's main tactic is run in, shoot and run away. They are not that tactical as they rely on numbers more than most good-guy forces.
 * EDGE: Even

Combat Experience: Most MI units live for a short time. Same goes for the Stogg's units.
 * EDGE: Even

Endurance: The Stogg are cyborgs that are stronger and tougher than humans. The MI have bulky, unreliable armor, which is easily outperformed by the Stogg's cyborg toughness.
 * EDGE: Stogg

Intelligence: The Stogg are essentially mindless monsters. The MI, while are no where near genius, are smarter than the mindless Stogg units.
 * EDGE: MI

Creativity: Same point as above.
 * EDGE: MI

Weapon Use: Neither of them are particularly accurate but the Stogg units have the benefit of having their weapons integrated into them, forcing them to use their guns extensively.
 * EDGE: Stogg

Brutality: Easy win for the Stogg. The MI are brutal to their bug enemies but not as brutal as the Stogg, who are brutal to EVERYTHING it fights.
 * EDGE: Stogg

Stages
Stage 1: The MI should be able to take on the dumber Stogg Guards and Flyers. Stage 2: This one is harder for the MI. The Enforcers and Beserkers will take allot of hits and will inevitably overpower the MI. Stage 3: The Gunners' machine gun and grenade launcher will be too much for the MI. Stage 4: The Iron Madins and Gladiators are too tough and too damaging for the MI to take on. The Tank boss will kill off allot of the MI too. Stage 5: I say even. The MI can hold their ground but the Icaruses have the whole sky and can avoid most of the hits. Stage 6: The Tanks and Tank Commander are vastly more powerful than anything the MI have seen yet in this siege. They will take any hit and whip out more. Stage 7: The Makron will prove the deadliest foe in the MI's siege. It will slaughter any remaining Mobile Infantry unit here.
 * WIN: MI
 * EDGE: Stogg
 * EDGE: Stogg
 * EDGE: Stogg
 * EDGE: Even
 * EDGE: Stogg
 * EDGE: Stogg

Overall:
This one should be a pretty easy win for the Stogg. The Mobile Infantry of the movies are amongst the weakest damn forces in the history of science fiction. The Stogg are tougher with more versatile units and have the home-advantage. They are also vastly more destructive and have the advantage of intimidation over the Mobile Infantry. Overall, the Stogg is going to tear the Mobile Infantry apart... then turn them into more Stogg units.

THE WINNER: THE STOGG!!!