User blog comment:Cfp3157/Mewtwo vs. Cole MacGrath/@comment-11361577-20190306232749

Appelmonkey's "No Man Should Hold All That Power" Edges

Psychic vs. Bolts: While Cole can finetune his basic bolts for whatever he needs, Mewtwo's psychic powers are simply more versatile. They allow him to fly, and use telekinesis which could be used for offense and defense as well as disarming Cole. Edge: Mewtwo

Psycho Cut vs. Amp: While Cole's electric powers bring the Amp from an improvised to an actual weapon, it still looses to Psycho Cut. Mewtwo can easily use his psychic powers to pull the Amp out of Cole's hands and throw it away, Psycho Cut, being an ability, does not suffer from the same weakness. Psycho Cut also inflicts cutting damage which could cause Cole to bleed out. Edge: Mewtwo

Psystrike vs. Shockwave: An easy win for Cole as shockwave is essentially psystrike without extra steps. In order for Psystrike to work it needs to make physical contact with Cole, shockwave meanwhile works as long as Mewtwo is in the blast radius. Shockwave also has more variety of effects. Edge: Cole MacGrath

Shadowball vs. Shock Grenade: Like shockwave, shock grenades are more versatile in the ways that they can be used. Because they explode, Cole also doesn't need to care as much about accuracy. Edge: Cole MacGrath

Swift vs. Electric Rocket: While Swift is probably weaker than the Electric Rocket, it does launch more projectiles, so it would be much harder to dodge. It also doesn't rely on another power in order to seek out its target. Edge: Cole MacGrath

Barrier vs. Polarity Wall: TBC