User blog comment:Leolab/Apocalypse Special! War (Darksiders) vs Death (Darksiders II)/@comment-143604-20121222003731

Drayco90's Last Second Edgey Edges of Edg-AMERICA!


 * Main- Death. The Chaoseater is a powerful weapon that packs a lot of power and can do massive damage, and is much faster than one might assume by looking at it, but it pales in comparison to the versatility, speed and killing potential of his brother's Harvester. The Scythe can be used in traditional, dual wielded and buzzsaw like forms that can tear through War's defenses in a speedy and offensive onslaught.


 * Secondary (Two-Handed)- Death. Like Leo said, Death is a much more experienced Scythe wielder, and ultimately War's Scythe is only an imitation of the skills and power of his big bro. Death can easily counter it, and even then the greatest advantage to using War's scythe is that it is a fast and combo-heavy weapon that can deal a lot of hits with decent area of effect, and Death's greater speed and agility with his faste weapon will nullify that advantage with ease.


 * Gauntlet- War. The Tremor Gauntlet is a freaking behemoth of power in terms of what it can deal out, and it's charged strikes allow War to continue to build up a strike even when he's being hit with a weaker melee weapon like I'd imagine Death's claws would be to him (comparatively, at least). If Death gets himself in a combo, something that is sure to happen with those claws, the Tremor Gauntlet can be difficult to avoid and could deal gamechanging damage, and if Death is buzzing about, the area of effect ground pound could be the ticket for bringing his brother down for a few strikes of War's own.


 * Firearm- War. War's edge here is marginal- his weapon has a faster rate of fire and just keeps going, while Death needs to reload, even if he does have infinite ammo. Ultimately, like Dante's famous firearms, these guns may as well be firing BB rounds and confetti, because the minimal damage and hitstun caused by their shots make them nearly useless.


 * Items- War. Death and War both bring the same basic items in the form of the Not-Portal Gun and the Not-Hookshot, but War's Not-Shuriken adds an additional layer of versatility to his arsenal- another ranged weapon, something that can light explosives, something that can home in on multiple selected targets, and a weapon that keeps spinning like a buzzsaw once it lands- it may not do great damage, but it will help and can create an opening for War to attack.


 * Mount- War because Fire-Horse.


 * Wrath Powers- Death. War's own Wrath powers are mostly unused (I'm in the same boat as you Leo, and I'm sure we're not in the minority), while in Darksiders II, it's completely viable to use almost nothing but Wrath. Death has a greater arsenal of more varied and dangerous abilities, while War's mostly going to use his weapons and maybe mix it up with a Blade Geyeser or Stoneskin here or there.


 * Super Mode- Death. War's super mode is a powerful and useful power up in a pinch situation, but War's ability to use it is significantly less than Death's- it doesn't last long, and when he goes all-in with it, that's basically it for the fight. Death uses it in much more conventional ways constantly, in addition to the "all-in" without sacficing those conveniences. Plus, War's moves in his super mode are slow and highly telegraphed, as powerful as they are. A foe as speedy as Death should be able to dodge them if he keeps on his toes.


 * Deadliest Warrior- Death. Last time Death and War had a spat, it cost War an arm- and while both of these Horsemen were depowered on Earth, it's still clear that Death continues to outclass his brother in nearly every way. He's faster, he's got a lot of better weapons and while War has greater defensive abilties and more raw power, the speed and versatility of Death, plus his viable Wrath powers, will allow him to overcome his brother yet again. I only hope that Darksiders II proves to be as much an improvement on the fantastic first as Death is an improvement over War here.