User:Redkite/Sandbox2

Last time, Deadpool out performed and slayed the infamous Snake Eyes in a tough battle to the death. This time, two warriors will meet, both super powered, two god like warriors in their respective universe will collide in a collaberation between Redkite and MrPacheco101, but only one will prevail!

Goku:

 Darkseid: The all powerful God of Apokolips and arch enemy of Superman, a savage, ruthless and brutal opponent willing to use all god like powers to obliterate any in his way!

WHO, IS, DEADLIEST?

To find out, our professional wiki members are analising history's most lethal warriors..

Using 21st century data, we'll see what happens when two warriors go head to head..

No rules,

No mercy,

It's a duel to the death, to find out who is..

 THE DEADLIEST WARRIOR!

Darkseid (By Redkite)


"I am many things Kal-El, you couldn't even begin to imagine half of them, but for now I shall take the role of executioner."

- Darkseid to Superman before attacking him

Breif Biography
The son to a mighty King and Queen, Prince Uxas (Darkseid), was second in line to the throne of Apokolips, a mighty and military forged planet. During his time as prince, Uxas plotted to seize power over the planet and become it's one ruler however, when his brother, Drax, attempted to claim the legendary Omega Force, a mighty aura granting immense power, Uxas murdered him and took the power for himself which transformed him into a stone, beast-like creature. With his look changed, Uxas took a new name: Darkseid. In time to come, Darkseid would rise to become the supreme ruler of Apokolips and his love would die in the process.

As the supreme ruler of Apokolips, Darkseid would lead the planet in a violent and destructive war against enemy planet, New Genesis, and the war between the planets would bring both to their knees and transform Apokolips into a industrial wasteland of military and industry centres.

As leader of Apokolips, Darkseid came to deem himself a god and his goal arose to be to eliminate all free will from the universe and reshape it into his own image. He sought to achieve his goal in various ways including through the mind powers of the people of Earth. Darkseid intended to probe the minds of every human in order to piece together a special equation to help in his goal however his attempt would be feuded countless times by the Kryptonian Superman and his allies whom would come to be his greatest enemy as they defended Earth. Darkseid  has battled and defeated Superman several times and taken on various other great heroes in the DC Universe, and in one incident, it took both the efforts of Superman and Supergirl is only temporarily defeat Darkseid.

Other Information
Origin: Forever People #1 1971

Timeline: Darkseid's rise to rule Apololips - Present

Region of Operation: Entire Universe, primarily Apokolips and Earth.

Weapons

 * Super Strength, Speed, Endurance, Stamina and Reactions - Darkseid posseses powers which are all on par with Superman and Doomsday whom are argueabley his only physical match. Darkseid posseses speed which has allowed him to catch Superman off guard and endurance allowing him take immense damage from combatants like Superman and still carry on. Darkseid is also know to have nano-second speed reactions.
 * Flight - Darkseid is capable of flying at his will. Although not his most favoured method of movement, he is still capabel of flight.
 * Telekinesis - Darkseid's mind and will is known to be so powerful that he can lift, raise and control objects varying from small objects to enormous boulders.
 * Teleportation - Darkseid's godly powers allow him to teleport himself or anyone to a chosen location by his will.
 * Omega Beam - Darkseid's legendary and feared attack is his Omega Beam, two immensley powerful beams that can be produced from his eyes at his will. They are capable of destroying enemies whom are not powerful enough to withstand the beams and can travel in a variety of directions, making it very hard to avoid them.
 * Energy Blasts - Darkseid is also capable of producing powerful energy beams from his hands which can inflict massive damage his enemies and the enviroment.
 * Enemy Shields - Darkseid's godly powers allow him to produce a very powerful and enduring energy shield capable of protecting him from attacks but simply raising his hand. This energy shield is capabel of enduring very powerful attacks, including a combined attack of various DC heroes attacks and Superman's heat vision.
 * Genius Level Intellect - Darkseid possess immense intelligence, specifically in combat and related aspects due his years of experience commanding Apokolips forces against New Genesis.

Black Adam
In 1200 BC, Ancient Wizard Shazam was growing older, and he sought a champion worthy to inherit his powers. The young prince Teth-Adam of Kahndaq impressed the wizard greatly due his fair behaviour and decency, however before Shazam could give Teh-Adam his powers, the wizard's daughter, Blaze, made a deal with the god Set that when Teth-Adam was to speak the word "Shazam" (Which would of in normal cases given him the wizard's powers) he was instead blessed with the power of six Egyptian gods: Shu, Heru, Amon, Zehuti, Aton and Mehen. Teth-Adam went on to serve Egypt for many years, but this duty drew him away from his wife and children in Kahndaq.

While away, insane priest, Ahk-ton ravaged Kahndaq and killed Adam's family and Adam could not apprehend Ahk-ton for his crimes, so he entombed his family and returned to the court of Ramses. There he served as Egypt's champion alongside another great wizard, Nabu. Mighty-Adam was a success as a hero for Egypt, but his service kept him away from his wife, Shiruta, and his sons Gon and Hurut.

In later time, Adam's homeland was destroyed and his family killed by the evil priest Ahk-ton, and a disparaged Adam continued to serve in Rameses' court. Eventually he met three travellers from the future: Hawkgirl, Mr. Terrific, and Captain Marvel. Adam felt relieved that his legacy would continue through Marvel, and thought highly of his future counterpart. With the help of these visitors and the wizard Nabu, Adam was able to capture Ahk-ton, whom he killed as retribution for murdering Adam's family.

When Adam returned to Khandaq, he forcefully overthrew the government there and appointed himself ruler. The wizard Shazam saw this and believed Adam had been corrupted by Blaze, so he unleashed a powerful spell. He trapped Adam's soul and powers within a powerful scarab rendering Adam's de-powered body, now several hundred years old, into a withered corpse. Shazam then buried both the body and the scarab in the tomb of Ramses II, where he had planned for it to remain for all eternity. In death, the former hero was referred to as "Khem-Adam" ("Black Adam").

Years later Rameses II's tomb was excavated by the Batsons under the orders of the Sivana Federation. A colleague of the Batsons, Adam's descendant Theo, murdered the Batsons after finding the scarab. Suspecting something was odd, his sister, Sarah, had Mary Batson adopted by the Bromfields to keep her away from Theo. When Theo saw Billy Batson as Captain Marvel, he realized the power and said "Shazam" and "Black Adam." The two battled, with Shazam temporarily removing Adam's ability to speak. This was undone by the evil Blaze, and Adam was defeated temporarily. Adam would go on to act as an anti-hero then super villain and enemy to Captain Marvel, Superman, and the whole Justice League.

Powers/Abilities

 * Divine Empowerment - All of the powers granted by the collection of six by gods and figures of legend either directly or through Shazam.
 * Accelerated Healing
 * Clairvoyance - The ability to understand situations from many angles, including future and past consequences with superhuman clarity and accuracy.
 * Divine Grace - Innate luck and divine guidance that allows finesse in actions and dealings with others.
 * Photographic Memory
 * Energy Resistance|Magic Resistance to weaker forms of magic
 * Enhanced Intellect - Intellect and wisdom are heightened to superhuman levels. This also provides great or comprehensive knowledge in many areas, including:
 * Multilingualism/Language
 * Tactical Analysis/Tactics of War
 * Science/Mathematics
 * Flight - The ability to hover or soar at high speed through an act of sheer will.
 * Healing - The ability to concentrate and use transformative lightning to heal others or ones self instantly.
 * Indomitable Will - An incredible amount of willpower that allows perseverance in overwhelming odds and seemingly unbeatable situations.
 * Magical Electric Powers - Black Adam is capable of unleashing powerful electric charges from his hands or his chest.
 * Self-Sustenance - The ability to survive without sleep, food, water, or air.
 * Superhuman Speed - The ability to run or fly at incredible rates of speed.
 * Superhuman Reflexes
 * Superhuman Agility
 * Superhuman Stamina
 * Superhuman Strength - Black Adam possesses immense strength allowing him to effortlessly lift 100, 000 tons and take on Superman with ease.

Right - this is where things are going to get a little bit complicated, but don't worry you'll able to sort this.

Here are some points: 10, with these points, your going to open  one  power tree, just one, and from there, you can buy various powers. To open up a power tree, you'll need to buy powers from the specific tree.
 * Powers are your primary attack, they can vary from sticky grenades to flamethrower hands, to ice armour or summon mind warriors to fight for you.
 * You can only a open  one  power tree, so pick wisely.
 * There various powers to choose from, with them you unlock a power tree, we'll look at that in a second.

Each tree has a massive arsenal of unique powers to pick from, some powers will cost 1 point, they'll be weak but can be used again and again quickly, some powers will be more expensive and will cost 3 points, they'll be very powerful with a huge splash damage radius but take time to charge up each shot.

Let's meet the powers and their trees?

Fire
With a roar of flames you master fire. You control flames and summon them to your hands to do your bidding, be this burning your enemies with a furosious flame thrower or summoning a fire wall to defend yourself. This is the power of Fire. Fire is good against Nature and Sorcery, but it is weak against Ice and Earth.
 * Basic Attack - [Comes free with the tree] Blasts a small fire balls from your hands at your enemy, dealing moderate damage.
 * Immolation - 1 Point: Instantly engulfs you in flames for 5 seconds, damaging nearby enemies and reflecting any attacks back at your enemies. 10 second cool down time.
 * Fireball - 1 Point: Blasts a searing hot fireball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Heat Beam - 1 Point: Produce a beam of heat to cast at your enemies, dealing moderate damage and stopping any enemies attacks if you hit them first. 7 second cool down time.
 * Flamethrower - 1 Point: Produce a mighty flamethrower from your hands for 5 seconds, dealing moderate damage and stopping any enemies attacks if you hit them first. 10 second cool down time.
 * Burning Rage - 1 Point: All your x-factors increase by 1 point for 5 seconds and any enemy with a mentality below 3 will be intimidated and stop attacking for 5 seconds. Only usable twice per battle.
 * Detonation - 2 Points: Cause the area around your enemy to explode in a firey bang, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. 15 second cool down time.
 * Backdraft - 2 Points: [Must be on the ground to work] Suck your enemy in with a wind then release them a firey explosion, sending your enemy back out tumbling while dealing improved damage. 25 second cool down time.
 * Lava Eruption - 2 Points: [Must be on the ground to work] Using your fire powers, drag searing hot lava up out of the ground to spew on your enemies, doing improved damage and knocking off 1 Defense point from your enemy's Defence X-factor for 10 seconds.
 * Firestomp - 3 Points: [Must be on the ground to work] Stomp the ground with your foot causing a massive crack toward your foe which spews out lava and fire, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. Only usable once per battle.
 * Burning Hurricane - 5 Points: With the fury of fire in your fingertips, use your hands to generate a mighty hurricane of fire around your foe, trapping them where they are, dealing good damage and preventing them from moving for the length of the attack. Only usable once per battle, takes 10 seconds to charge up, and is liable to be interupted.
 * Balefire - 5 Points: Your hands unleash a large powerful and very accurate barrage of pure fire at your enemy, dealing good damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable once per battle.

Ice
The freezing fury of ice is loyal to you. As master of ice, you can use it's powers to your will, should it be a ice armour you seek or a arsenal of sharp pikes to send your foes into chaos. This is the power of Ice. Ice is good against Fire and Mental but is weak against Electricty and Gadgets.
 * Basic Attack - [Comes free with the tree] Blasts a small ice shards at your enemy, dealing moderate damage.
 * Cold Snap - 1 Point: Your body's core temprature plummets, increasing your ice powers and as a result, enhancing all your X-factors by 1 point for 7 seconds. Only usable twice per battle.
 * Snow Ball - 1 Point: Casts a massive freezing cold snow ball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Freeze Wave - 1 Point: Blasts out a wave of subzero air around you, knocking your enemy to the floor and temporarily stopping them from attacking for 5 seconds after they get up. 10 second cool down time.
 * Ice Trap - 1 Point: [Must be on the ground to work] Shoots two freezing patchs of rock hard from your hands ice at your enemies feet, holding them still for 10 seconds and preventing them from attacking. 10 seconds cold down time.
 * Ice Patch - 1 Point: [Must be on the ground to work] The enviroment around you severly drops in temprature, enhancing 2 chosen X-factors by 1 point and producing ice patches around you and preventing your enemy from moving unless and making them fall over unless they have the same element tree as you for 10 seconds. Only usable three times per battle.
 * Glacier Flash - 2 Points: Launches an ice cold barrage of frozen shards at your enemy from your hands, dealing improved damage and knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * Ice Fists - 2 Points: Your arms are armoued with rock hard layers of sharp ice allowing you to pound your enemies with ease, enhancing your strength X-factor by 2 points for 10 seconds and dealing improved damage. 20 second cool down time.
 * Freezing Barrage - 2 Points: Unleashes a freezing wave of ice cold air on your enemy through your hands, freezing them completely still for 15 seconds and dealing improved damage. 30 second cool down time.
 * Shard Storm - 3 Points: Summon a barrage of frozen shards to smash down on your enemy, dealing improved damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable twice per battle, takes 5 seconds to cast, liable to be interrupted.
 * Elemental Armour - 5 Points: You are transformed into a large ice warrior armoured with rock hard ice, as a result, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.
 * Snow Demon - 5 Points: Through your ice powers, a demon made of snow is summoned to fight along your side for a minute, the demon is capable of inflicting improved damage. Only usable once per battle, takes 5 seconds to cast, liable to be interrupted.

Mental
Power lies in your mind, unlock it. With mental powers, your thoughts are your deadliest weapon. Move objects at your will like cars and trucks or summon spirits loyal to you to fight your battles.
 * Basic Attack -  [Comes free with the tree] Blasts a small shot of purple aura at your enemy, dealing moderate damage.
 * Might of Will - 1 Point: Your enemy is stopped in his tracked and raised into the air, as he floats helplessly, surrounding objects will be sucked toward him at high speed, dealing moderate damage. 20 second cool down time.
 * Psychic Force - 1 Point: Concentrating your psychic powers, you blast two beams out of either palm's of your hands at your opponent, dealing moderate damage. 10 second cool down time.
 * Beast Within - 1 Point: Homing in your will, your unleash your inner power and temporarily enhance all your X-factor points by 1 point for 5 seconds. 20 second cool down time.
 * Flashbang - 1 Point: Using your psychic powers, you cast a small purple ball at your enemy, which when impacts, explodes producing a blinding light which temporarily blinds your enemy and lower's their Defence X-factor by 1 point for 5 seconds. 20 second cool down time.
 * Phantom Flames - 1 Point: Targetting your enemy and concentrating your will, you set your enemy on fire for 5 seconds, dealing moderate damage. 25 second cool down time.
 * Mind Wipe - 2 Points: Using the psychic powers, you cause your enemy to forget one of their powers at your choice for 1 minute. 1 minute cool down time.
 * Bolt Barrage - 2 Points: Bombards your enemies with a barrage of telekentic bolts, dealing improved damage. 30 second cool down time.
 * Pyschic Wall - 2 Points: Using your psychic will, you summon a great purple aura wall infront of you, protecting you from your enemies attacks while allowing you to attack them and should your enemy strike the wall, they will be knocked to the floor and dealt moderate damage. 35 second cool down time.
 * Shadows - 3 Points: Using your mind powers, you give the illusion to your enemies at you are invisible for 30 seconds, in this time your enemy's defense X-factor will be lowered by 1 point and when you attack, you inflict good damage. Only usable once per battle, takes 5 seconds to prepare, liable to be interrupted.
 * Poisoned Will - 5 Points: Using your pyschic will, you over power your enemy's mind and knock off 2 points from 2 chosen X-factors of your enemy for the rest of the battle. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.
 * Grand Levetation - 5 Points: Charing your strongest telekentic powers, you trap your enemies in a forceful control and raise them from the ground, preventing them from attacking, a barrage of powerful bolts then blast your enemy from all side inflicting good damage for 20 seconds. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.

Earth
The ground you walk on is yours to command. Your special power unlocks you control of the ground with your hands, you can raise mighty rock structures and pull a great boulder out of the ground to plummel your enemies. This is the power of Earth.
 * Basic Attack -  [Comes free with the tree] Blasts a small rock from the ground at your enemy, dealing moderate damage.
 * Earthen Grip - 1 Point: Grabs your enemy with a hand made of Earth to stun and trap them for 5 seconds. 10 second cool down time.
 * Entrapment - 1 Point: Raises the ground around your enemy, trapping them and applying pressure on them, dealing moderate damage. 20 second cool down time.
 * Rock Shards - 1 Point: Summons several hard rock shards from the ground and bombards them at your enemy, dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Rock Armour - 1 Point: Your body is armoued with a studry layer of rock allowing, enhancing your defence X-factor by 1 point for 10 seconds. 20 second cool down time.
 * Earth First - 1 Point: Your preferable fist is armoued with a hard layer of rock allowing you to pound your enemies with improved ease, enhancing your strength X-factor by 1 point for 10 seconds and dealing moderate damage. 15 second cool down time.
 * Shelter - 2 Points:
 * Ground Shift - 2 Points:
 * Earthern Might - 2 Points:
 * Tornado - 3 Points:
 * Avalanche - 5 Points:
 * Rock Golem - 5 Points:

Electricity
With a spik' and a spark', you command the electrical currents of your enviroment. You are capable of summoning electricty with your hands to shock your foe with powerful blasts or control metal objects. This is the power of Electricity.
 * Basic Attack -  [Comes free with the tree] Blasts a small electrical charge from your fingertips at your enemy, dealing moderate damage.

Nature
Plants are no longer underestimated. Unleash their powers and their maximum potential as you summon roots to embed your foes in the ground or summon a mighty wall to block your foes attacks. This is the power of Nature.

Sorcery
Unleashed the magical powers you are capable of and crush your enemies as you shapeshift into beasts or summon a mystical lock and entrap your enemies. This is the power of Sorcery. Sorcery is good against Electricity and Gadgets but is weak against Fire and Earth. ​
 * Basic Attack -  [Comes free with the tree] Blasts a small  dark, purple-ish magical blast at your opponent, dealing moderate damage.
 * Enchantment - 1 Point: You cast a spell which enhances your magical attacks and X-Factors by 1 point for 7 seconds. Only usable twice per battle.
 * Energy Blast - 1 Point: Your hands engulf in green energy, allowing you to throw 4 energy balls at your opponent, dealing moderate damage. 15 second cool down time.
 * Energy Beam- 1 Point: Your hands engulf in purple energy, and a beam of energy is produced from your palms to blast at your enemy, dealing moderate damage and  knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * Cyclone- 1 Point: You place a green energy cyclone on the ground, if stepped on by you or an opponent, it moderatley damages you and launches you in the air. 20 second cool down time.
 * Mystic Rage - 1 Point: You concentrate your dark energy and touch the ground with your palm, as a result, the environment enhances your All your X-factors by 1 point for 5 seconds and a dark energy emerges from the ground trapping your enemy for 5 seconds. 25 cool down time.
 * Teleport- 2 Points: You quickly teleport anywhere in the area upon your choice. 30 second cool down time, only usable 5 times per battle.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Telekinesis- 2 Points: Homing on your mystic powers, you are able to control any object in the area and move it with your powers for 5 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Paralysis- 2 Points: Concentrating on your enemy, you snap your fingers and your enemy is stunned and unable to attack for 7 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Energy Grab- 3 Points: A rope made of energy launches from your hand and wraps around the enemy, allowing you to throw then in the air, into objects or bring them toward you. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Undead Army- 5 Points: You summon 6 undead ancient warriors to attack your opponent, all dealing moderate damage with X-factors 1/4 of yours. Only usable once per fight
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Shape Shift- 5 Points: You morph into a large goliath-like beast, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.

Gadgets
Incredible intelligence has unlocked a massive technical arsenal is at your finger tips. Be it deploying ant-sized rockets from your bag to destroy your foes or unleashing technological whips to trap and shock your foes. This is the power of Gadgets.

Weapons
Right, now you've sorted your powers, you going to have an alternate form of attack to use if you didn't think ripping apart your foes with mystical, burning hot, ice cold powers was enough. You can also bring melee weapons to this battle, they vary from your fists to pointy objects but if you want them, there are a few boundries.. Now, here are 3 Points. With these points, you can pick several attacks to use again your foe in combat. Good luck!
 * You may only pick  one  weapon.
 * Once you've chosen your weapon, you will open the weapon tree and have a choice of attacks to pick from.
 * You may give your weapon a name or even a story liked to your bio, it's up to you.
 * As long as your weapon sticks to the boundries, most weapons can vary on which type there are: e.g. Dual Wield can be two swords, or two daggers, or two katannas, or two hammers, etc..

Bow
Archers wield their bows with shocking speed, precision, and power. Combat with a bow is an improvised flurry of ranged attacks with arrows or bludgeoning attacks with the bow itself when the fighting gets in close. Archers are very unpredictable and can use their trick shots to take most enemies by surprise from any distance.

Brawling
Brawlers are powerful fighters that sacrifice technique for brute strength. Brawlers hold nothing back as they batter their opponents with punches that could knock a normal person down the block.

Dual Wield
Characters that dual wield melee weapons make every movement a potential attack. Dual-wielding characters spin, flip, and unleash a flurry of blinding strikes in a series of timed attacks that keep opponents reeling. They are excellent at fighting multiple opponents and can easily keep a group of enemies at bay.

Hand Blast
Wielders of amazing abilities, hand blasters hurl their power at their foes with a thrust of their arms or a wave of their hands. Their ranged attacks are chained together with grace and power to keep their enemies at bay, and they excel at charging up their attacks to put even more strength into each blast.

Martial Arts
Martial arts fighters strike with speed and fury. They dart in close, strike from all angles, and string together combinations of punches and kicks. Martial artists are the most defensive fighting style, as they can dodge and block while executing various counterattacks.

One Handed
Masters of one-handed combat wield their weapons with a mix of precision and strength. They execute quick, strong swings to create openings, before unleashing powerful assaults.

Staff
Wielders of the staff whirl their weapons with blinding speed and force. They strike at their foes with combinations of sweeping arcs, spins, and twirling motions. They are masters of keeping the battlefield under control with stunning efficiency.

Two Handed
Colossal attacks are the usual fare for two-handed weapon masters. Two-handed weapon fighters use mass and reach to their advantage as they swing, slam, and smash their weapons in a series of slow but powerful attacks.