User blog comment:Redkite525/Wikian Battle, Nutterbutter12 vs. Thundrtri/@comment-143604-20121010195152

Drayco90's Edgy Edges of Edgines-AMERICA!


 * Close Range- Nutter. The Katana isn't all that great of a sword, certainly not as great as fiction has popularized it to be, but it is the more effective weapon here. Thundr's Dolabra isn't going to be as speedy to strike with, and it's going to have trouble completing it's purpose thanks to the Samurai armor, as Leo pointed out. While Nutter's armor hinders his mobility and use with the blade, he can still perform a wider variety of strikes and blows than Thundr, and can simply unleash a more effective attack.


 * Throwing- Thundr. Is Nutter literally tossing this Morningstar at people, because not only is that a good way to throw away that flail, it also totally seems like something Nutter would do. Either way, Thundr's throwing knives have far superior range, are easier to use, can still double as a melee weapon in a pinch but don't lose any long range functionality as a result, and can be quite effective for slowing down, crippling and disorienting a foe before moving in for a kill.


 * Targeted- Thundr. The Recurve Bow will take this without hesitation. The Crossbow is easier to use, but it's incredibly long reload time and the damage done to the wielder's mobility will make Nutter a far inferior long ranged combatant. The Recurve Bow may be a more skill-oriented weapon, but Thundr's much faster reload time, quieter attack allowing stealthy options and greater ability to move around the environment in the middle of a "sniper fight" will be all it takes to turn Nutter into a pincushion after he fires a single shot.


 * Special- Thundr. The Blunderbuss is a great weapon to bring against a non-firearm wielding foe...when it works right. Unfortunately for Nutter, those times are dwarved by the frequency with which it fails, ranging from simply not going anywhere near where you were pointing to more dangerous results. The poison tipped arrows won't have an effect as immediate, but it's much more reliable, carries a serious surprise factor that will keep Nutter from realizing either what it is or what it is doing to him until it's far too late, and it's a more finesse-based weapon, providing greater versatility and a wider array of options. Upgrade the suckers to Armor Piercing, and Nutter won't have a chance thanks to his slow, lumbering self.


 * Armor- Thundr. Thund is taking a huge risk with his armor here, but it's one that I feel is going to pay off in this battle. Nutter is weighing himself down a lot- his ranged weapons are both extremely heavy, and both require different types of ammunition which must also be lugged about. Due to this, he's going to be much slower in a melee battle and in reacting/moving to things- that makes him a target. Thundr doesn't have as much coverage or as strong materials, but his armor is light enough to allow him all the mobility he needs while covering what matters. Thund's ability to hit and move will be what seals the deal for him, while Nutter's armor is a large part of what causes his own downfall.


 * Strategy- Thundr. Nutter focuses on using ranged weapons- but his ranged weaponry doesn't measure up here, and leaves him vulnerable to Thundr's speedy strategy. Even more damning is that he simply continues to push the same tactic over and over until he can force it to work, while Thundr utilizes a more adaptable style culled from numerous sources, giving him an unpredictability and flexibility that will allow him to easily counter Nutter.


 * Deadliest Warrior- Thundrtri. Thund has the better ranged weaponry, the better tactics, the better mobility and will be able to counter Nutter with ease, locking in a strong win for him here.