Board Thread:Warrior's Pub/@comment-211.26.90.202-20130602133504/@comment-211.26.90.202-20130603011305

Yeah... got to agree with the guy above competant covenant are not to be trifled with

The reason why the US marines outclass the covenant is mainly due to the incompetance and stupidity the covenant shows

And you said how it takes two bolters to take down a spartan is hard to believe since in universe a spartan could survive being hit by a couple of brute shots which are most likely several times stronger than a bolt round (a bolter is 75 caliber while the brute shot are the size of the fists of a spartan)

Now in my opnion:

For the guard i would choose the ambandoned hiveworld and use grunts as cannon fodder while i deploy jackal snipers to pick off the leaders. I then deploy elites and brutes to flank them from the city blocks while i have the hunters to fill as both light terminators and anti-vehicle. I would then deploy wraiths as artilery and than position locusts to snipe lemun russ tanks. For the air i would use the banshees as distraction while deploying several vampires to fill as anti-air for IG fighter planes

For the orks i will choose the jungle, it would be slightly similar but replace the grunts with more brutes and hunters

Lastly i choose the grunts homeworld for the tau. Now i am not sure whether the weathering from planet could kill the tau or covenant. Anyway when fighting the tau i would deploy lots of jackal snipers, these snipers are defended by elites, this elites are spec-ops trained and i would position some of them to track and snipe off the ethereal. furthermore to deal with the vespids i would deploy drones to counter attack (weaker yes, but less numerous no). For close combat the brutes would easily take care of the kroots and krootox In order to deal with their mechs and tanks i would bombard their position with wraiths, harrass them with locusts and finish them off with hunters