User blog comment:Goddess of Despair/Blood Gulch squads vs zombies and robots(risk factions)/@comment-24180428-20121128012301/@comment-5465602-20121128014737

Why no Church? He could fit in here since its 18 vs 9.

But other than that its time for...

BeastMan14's "I helped you make this idea!" Edges

Short Range: The shotgun and energy sword have extremely close range, but zombie barf only affects ulnar more humans, cats, yetis, and Robots. The gulch squads are heavily armored and will be annoyed by this. Edge: Blood Gulch

Mid-Range: Due to the large ammo amount in the battle and assault rifles, Blood Gulch should get this. Butttt..... The robots lasers utterly deep fry their enemy, making this an even. Edge: Even

Long Range: Church never hits anything with the sniper rifle, but this is made up by Tucker, Tex, and Wash, who are all great shots. The robots weapon, while deadly, sucks accuracy wise and the zombies are using a mid-60's weapon on Mjolinor armor. Edge: Blood Gulch

Explosive: The rocket launcher lacks lots of ammo, but makes up for it with the fact that it can't be dodged easily, compared to a grenade.

Special: While Blood Gulchs weapons are great, they all require close range, where robots weapons are deadliest and Zombies can overwhelm their targets. The fire grenade may not kill, but in Mjolinor armor, it's gonna hurt. Edge: Risk Factions

Deadliest Warrior? The Blood Gulch Squads. Their weapons and armor are far better and so is their teamwork. At best I predict 1 or 2 deaths for their team. (Most likely to die? Griff, he's to expendable by Sarge standards to make it out alive,)