User blog comment:Lasifer/War for the Galaxy: Space Pirates (Metroid) vs Covenant (Halo)/@comment-143604-20120505202638

Drayco90's Edgy Edges of Edginess


 * The Leader- The Covenant. Ridley is a terrifying foe indeed- and with his survivability, swift movements and terrorizing control of the skies, he will be no small boundary for the Covenant to cross, but I still have to give the edge to the Covies. The Prophet of Regret has access to his Cleansing Beam, which is a mini version of the Covenant strategy of glassing planets, and he can call this down right on top of Ridley's ass in moments- he won't even have time to react before the burning hot beam slams into him, and knocks him right out of the sky. Then, there's the religious factor- the Covenant are deeply loyal to the Great Journey, and believe the Prophets to be above all of them. They will have no second thoughts to Regret's orders, and their devotion to him will make it hard for Ridley to take out the Prophet, or to break the morale/spirit of the opposing army. The Arbiter on the other hand, is an absolute nightmare of a foe on the ground. His dual-swords and Rage can tear through whole squads of troops alone with ease, and his stealth and superior strength, even amongst the Covenant, makes him more than a match for any one foe in a straight up fight. Ripe'Moramee is also an excellent tactician- he may not care for the lives of his men, but he is willing to do the kinds of things that few others would as a result. He's a daring commander, and his armies and strategies are designed for the sole purpose of destroying enemy morale as he crushes their base and troops. In the end, I think the Covenant Leaders simply do what they're meant for better... lead.


 * The Big Boss- Space Pirates. The Hunters may have the numbers advantage, but this is easily a battle won by the Omega Pirate. The Hunters are much more vulnerable to damage- their armor and shields leave notable gaps, and their slow speeds keep them from being able to cover them fast enough, even in a pair. The Omega Pirate can easily spray them down with its advanced weaponry, devestating the worms inside the armor, and crushing them. The Omega Pirate also has a major edge with its invisibilty, which may make the Pirate vulnerable, but I highly doubt the Hunters will be able to figure out how to take advantage of it, and it sets up perfect ways for the Omega Pirate to ambush and destroy the Hunters from behind. The Energy Siphon will eat up the Hunter's primary cannon attack like the stream is just a bowel of ramen noodles, leaving them only with a shield for bashing, or the Fuel Rod-type cannon, which leaves them easily outmatched in this battle.


 * The Grunts- Covenant. The Unggoy get this over their Space Pirate foes for one reason, and one reason alone- diversity. While they're not as smart as the Pirates, they do have all the knowledge they need to fight, and to fight well. Their natural strength and endurance is incredibly high, and their default weapons sets will make life a nightmare for each Pirate. The Plasma Pistol will pop the bastards shields in a single shot, while the Plasma Grenade will serve as instant death to anything that it touches, and some heavy damage to everything around it and the Needler can turn a basic foe into an exploding pincusion in no time. Then we get to the Specialists. The Heavy Explosives Grunts with Fuel Rod Cannons will rain explosive hell on their foes, and make any Space Pirate who pokes out of his hole terrified and immedaitly regreting it...if it's still in one piece, while the Suicide Grunts don't just make the enemy die- they demoralize the enemy to a ludicrous degree, putting real horror in the enemy ranks. They don't need to have brains when the Unggoy are capable of doing massive damage both physical and mental like this.


 * Rest of the vote, coming soon.