User:Undead RVD/Sandbox

This here is my list of future battles and tournaments.

=Ancient Battles= These are battles between warriors that existed long ago.

=Alexander Nevsky vs Julius Caesar=

Alexander Nevsky


Alexander Nevsky was the Prince of Novgorod and Grand Prince of Vladimir during some of the most trying times in the city's history. Commonly regarded as the key figure of medieval Rus', Alexander was the grandson of Vsevolod the Big Nest and rose to legendary status on account of his military victories over the German and Swedish invaders while accepting to pay tribute to the powerful Golden Horde.

Weapons
Close Range: Myech Sword
 * A long one handed sword, it could have been used one handed ore two handed.
 * Approximately 3 feet long blade.
 * Could slash or stab with ease.
 * Used on horseback or on foot

Mid Range: Rogatina Bear Spear
 * A medieval type of spear used in hunting for bears and other large animals but also worked fantastically on the battle field.
 * Massive 8 inch long Leif-Shaped spear head
 * Crosspiece underneath head to help keep target at bay
 * Thick 6 foot long staff.
 * Used on horseback or on foot.

Long Range: Luk Composite Bow
 * A bow used in both hunting and fighting
 * Bow was 3 feet long and made of hard wood and horn
 * Could launch foot long arrows far distances
 * Could be used on horseback or on foot

Armor (Alexander and Horsemen): Lameller, Helmet and Kiteshield
 * Alexander and his Horsemen would have used heavier body armor than just chainmail
 * Russian Lamellar is made using multiple steel plates laced over each other. They would also put chainmail underneath it and at areas the lamellar couldn't reach
 * Shishak Helmet were semi cone-shaped and made of Steel. Had a plate of cover part of the face
 * The Kiteshield had a length of 1.25 meters. Made of wood, bound with iron and had a semi-circular metal cover plate fastened over the center.

Armor (Foot-soldiers): Chainmail, Helmet and Kiteshield
 * The Footsoldiers relied more on their shields than their body armor
 * Chainmail is used to its simplicity and light weight
 * Shishak Helmet were semi cone-shaped and made of Steel. Had a plate of cover part of the face
 * The Kiteshield had a length of 1.25 meters. It was Made of wood, bound with iron and had a semi-circular metal cover plate fastened over the center.

Julius Caesar
Gaius Julius Caesar was a Roman general, statesman, Consul and notable author of Latin prose. He played a critical role in the events that led to the demise of the Roman Republic and the rise of the Roman Empire.

Weapons
Close Range: Crocea Mors (Gladius)
 * A short sword used purely one-handed. Crocea Mors was Caesar's personal Gladius.
 * 2 foot long blade
 * Can be used for slashing but was better for stabbing
 * Primarily used on foot

Mid Range: Hasta Spear
 * A long spear, simply said
 * 6 inch long iron spear head
 * Around 6 feet long staff
 * Used on or off horseback

Long Range: Pilum Javelin
 * Famous Roman war javelin
 * 4 foot long wooden staff with a 2 foot breakable shank
 * Range of 50-70 meters
 * Primarily used on foot

Armor (Caesar and Horseman): Lorica Squamata, Montefortino Helmet and Parma Shield
 * Caesar would have been given stronger armor than the ground troops.
 * The Lorica squamata was a type of scale armor that was made up of Iron and bronze scale plates
 * The Montefortino Helmet was conical shaped with a knob on the top. Was made of iron
 * The Parma Shield was 91 cm long, made of wood and bound by iron bands. Was used most by horseback units

Armor (Foot Soldiers): Lorica hamata, Coolus Helmet and Scutum Shield
 * Caesar's foot soldiers would have used weaker body armor but better shields
 * Lorica hamata was a type of chainmail, used do to its simplicity
 * The Coolus Helmet was like the Montefortino minus the knob
 * The Scutum Shield was 1.06 m long, made of thick wood and bound by iron bands. Was primarily used by legionaries.

X-Factors
Nevsky vs Caesar

94 Physicality 78 Caesar has age but not in a good way. He is not as large, as strong or as durable as Alexander Nevsky. Alexander is also younger and has less health problems. Overall, when it comes to the body, Nevsky is far superior.

88 Military Experience 96 Caesar's campaign in the North took much longer than Alexander's conflict with Swiss Pikemen and Teutonic Knights. For that, he gets the win in Military Experience.

94 Combat Experience 86 Combat Experience is different from Military Experience. Caesar did far less fighting and mainly stood behind and watched the conflicts. Alexander Nevsky did more fighting, even leading his men in the Battle of the Ice.

97 Brutality 84 Alexander was cruel to his foes but wasn't overt. He had morals. Caesar, on the other hand, was far crueler. He was perfectly fine with the death of innocent women and children and watching prisoners fight each other to the death.

95 Tactics 93 This one is hard. Caesar was able to conquer a massive amount of Northern territory for Rome and his army slaughtered many enemies. However, his enemies were far less advanced and were not as well trained, and even then, he lost a massive number of men. Alexander and his men, on the other hand, were fighting an uphill battle. His men were not as well trained or as well armed as the Teutonic Knights but were still able to grab victory. The Teutonic Knights were cocky and thought they would win. Caesar isn't much different from the Teutonic Knights. This is why Alexander wins this edge. His tactics and experience are much more applicable in this situation.

=Modern Battles= These are battles between warriors from the modern world

=Martin Q. Blank vs El Mariachi=

Martin Q. Blank


Martin Q. Blank is a former CIA agent turned professional hitman. After graduating from Grosse Pointe Highschool, he joined the US army. However, his time in the army was brief when he took a psychological testing and found that he was very well suited to work as an assassin for the CIA. He spent with the CIA for an undisclosed time but left and became a professional hitman.

Weapons
Short Range: Dual Glock 17s Mid Range: Desert Eagle Long Range: M40 rifle
 * Martin's most well known weapons is his Dual Glock 17s
 * Rounds: 9×19mm Parabellum
 * Magazine: two 17 round box mags (34 rounds)
 * Range: 50 meters
 * Martin has a Desert Eagle kept in his weapon case and uses it in the final shoot-out
 * Rounds: .50 AE
 * Magazine: 7 round Box mag
 * Range: 50 meters
 * Martin is seen using an unidentified sniper rifle. The weapon it is closest to in appearance is the M40 sniper rifle.
 * Damage: 7.62×51mm NATO
 * Magazine: 5 round internal magazine
 * Range: 900 meters
 * Scoped for sniping
 * Silencer for quiet assassination

Special Edges

 * CIA Training: Right after Martin left High-School, Martin joined the army. They had him take a test and his results sparked interest from the CIA. They trained him to be a very effective hitman and after quitting the CIA, he kept the skills he learned during his time in the CIA
 * Intelligince: Martin is a very intelligent individual. He is able to get rid of bodies, negotiate with people and hide his identity.
 * Marksmanship: Martin is a fantastic shot. He is able to use his weapons for maximum effect.
 * Cool Mind: Martin is able to keep his mind on the game and not let personal reasons to get in the way.

El Mariachi


An out-of-work musician, known simply as El Mariachi, travels through Mexico. He arrives in a small border town, hoping to find work in some of the local cantinas and clubs. Unfortunately for the man, local hoodlums mistake him for a recently-escaped convict who has been hunting down his former associates with a guitar case filled with weapons. As the story progresses, Mariachi falls in love with a woman who helps him hide from those who are trying to kill him, and eventually sees her die at the hands of those same men. He seeks revenge for all he has been put through and eventually gets it. At the same time, he finds a new love.

Weapons
Short Range: Duel Ruger KP90 Mid Range: Rossi Overland Sawed Off Shotgun Long Range: Scoped Wildey Magnum
 * El Mariachi packs matching Ruger KP90s as his main weapons.
 * Damage: .45 SCP
 * Magazine: 8 round Box Mag
 * Range: 50 meters
 * El Mariachi makes a good use from a Sawed off Shotgun
 * Damage: 12 Gauge Shotgun
 * Magazine: Two Shells
 * Range: 50 meters
 * El Mariachi uses a scoped Wildey Magnum handgun in an assassination attempt.
 * Damage: .475 Wildey Magnum
 * Magazine: 7 round box magazine
 * Range: 100 meters
 * Scoped for sniping

Special

 * Marksmanship: El Mariachi is a fantastic shot as he will fill a bar with dead bodies without wasting too many rounds.
 * Determination: El Mariachi is seeking vengeance. He will fight to stay alive long enough to kill the men he is after.
 * Brutality: El Mariachi cares little for his enemies die in gruesome ways.

X-Factors
Martin vs Mariachi

93 Training 69 Martin is a trained CIA agent. He was trained to kill with efficacy. Mariachi is a great shot but he doesn't have any training, at least any that can par with Martin's.

94 Accuracy 96 While Martin is a great shot, El Mariachi uses his guns even more than Martin. Martin finds room in Han-to-Hand combat and improvised combat. Mariachi finds more use of his gun.

82 Brutality 94 El Mariachi is a vengeful individual who will kill his with a great level of blood. Martin is very professional and only kills for pay. He is

97 Intelligence 91 El Mariachi is a person who puts his emotions first. He is on a quest for vengeance and will shoot at anyone who stands in his way. Martin is much more clear minded and knows how to cove himself up. He can dispose of bodies and never lets rage get in the way.

=Spike Spiegel vs Revy=

Spike Spiegel
Spike Spiegel is a bounty hunter on the spaceship named Bebop and travels space with Jet, Faye, Ed & Ein. Born and raised on Mars, he is 27 years-old and tall and thin in appearance. He has fluffy green hair and reddish-brown eyes, one of which is artificial and lighter than the other.

Spike has many talents and abilities, including very sharp eyesight, abnormally acute perception, and extraordinary luck. Spike makes use of sleight-of-hand techniques to win card games, pick pockets, and even to slip things onto other people unnoticed. He is well versed in weaponry (such as his personal Jericho 941 as well as other guns and explosives) and hand-to-hand combat skills. He follows Jeet Kune Do, the mindset developed by Bruce Lee, though he has a penchant for high kicks of French boxing.

Weapons
Hand-to-Hand Combat: Jeet Kune Do/French Boxing Handgun 1: Jericho 941 Handgun 2: Beretta 92FS
 * Spike has a mindset for Jeet Kune Do, making him think to move as little as possible but still have maximum effect and with extreme speed. However, Spike is not above graceful and incredibly powerful kicks commonly seen in French Kickboxing. He has been proven to take on groups of men Single Handedly.
 * Spike's most used firearm, the Jericho 941 is a powerful handgun made in Israel.
 * Rounds: .45 ACP
 * Magazine: 10 round box-mag
 * Range: 50 meters
 * Rate of Fire: Semi-Auto
 * Spike is also seen using a Beretta 92FS. He will have it as a backup gun.
 * Rounds: 9×19mm Parabellum
 * Magazine: 15 rounds
 * Range: 50 meters
 * Rate of Fire: Semi-Auto

Special Edges

 * Sharp-Eyesight: Spike has a very keen sense of sight and is capable of firing his gun with fantastic accuracy
 * Extraordinary Agility: Spike is a very agile person. He can climb areas with ease and perform difficult feats of acrobatics on the fly.
 * Slide of Hand: Spike is a master of Slide-of-Hands. He can pickpocket someone with ease, confuse enemies and hide items in a pinch.
 * Quick Wit: Spike is a fast thinker, capable of adapting and creating a plan as he goes.
 * Marksman: Spike is able to shoot weapons out of enemies hands or at least disable them. He doesn't usually aim to kill. He is a bounty hunter. Bounties are worth more alive than dead.
 * Escaping Death: Spike has been in several situations where he was on the verge of death and yet he survives.

Revy
Revy is a merciless and sadistic killer, without a conscience, who will kill anyone at the slightest provocation, even unarmed civilians (as seen in episode 6). Dutch once made reference to University of Texas shooter Charles Whitman in describing Revy after she slaughtered the crew of the Neo-Nazis' boat after a previous conversation with Rock brought up some unpleasant memories, resulting in an internal fit of rage - she even threatened Rock with death if he ever questions or tampers with her way of life. (In the anime, she was stopped by Dutch when she began her killing spree, after she shot one in the leg.) She is also a heavy smoker and drinker.

Her weapons of choice are a pair of modified Beretta M92's. However, Revy has been seen using a variety of other firearms. She is also quite skilled in hand to hand combat as seen when fighting Roberta and multiple other enemies through the series and manga.

Weapons
Hand-to-Hand combat: Street Fighting Handgun 1 & 2: Duel Beretta M92's
 * Revy is capable of taking on groups of enemies at once without any weapons. However, she likely uses street-fighting style and doesn't use that much technique.
 * Revy's weapons of choice are a pair of modifies Beretta M92. She is capable of using both guns at once.
 * Rounds: 9×19mm Parabellum
 * Magazine: 15 rounds
 * Range: 50 meters
 * Rate of Fire: Semi-Auto

Special Edges

 * Duel Wielding: Revy can use both her guns without any penalty.
 * Marksman: Revy is a crack shot, capable of blasting the brains out of people with ease.
 * Brutality: Revy is a very brutal woman. She is willing to blow the brains out of someone if they even look at them funny.
 * Agility: Revy is very agile. She can flip and fire her guns at the same time and preform great feats of gracefulness.

X-Factors
Spike vs Revy

98 Accuracy 98 While both are are very accurate, they are accurate in different ways. Revy is great at shooting a person's vitals. Spike, on the other hand, is very good at aiming for spots that will disarm or disable. Where Revy would aim for the head, Spike would shoot out the hand.

86 Brutality 99 Spike will beat a person to a pulp but he will make sure they are still breathing. Revy, on the other hand, takes glee in killing people. She will not give a rat's ass if a civilian dies in the possess.

98 Fighting Style 84 While Revy is a very good hand-to-hand fighter, Spike has her beat by a mile. His fighting style is based on Bruce Lee's Jeet Kune Do philosophy. He can make short but incredibly fast and devastating attacks. He also throws in a good deal of Kickboxing to add in graceful and very powerful kicks. Once the two get close enough.

92 Intelligence 75 Revy is primarily a fighter. She knows her guns and how to kill but that's pretty much it. Spike, on the other hand, is very intelligent. He is a skilled Space-Racer pilot, a master excape artist, capable of using his surrounding to his advantage, can confuse people in lighting speed, able to infiltrate a military building and make up a plan as he goes. Revy is an attack dog, skilled in fighting and killing. Spike is a hunter, skilled in taking down his prey with wits and skill.

=Lara Croft vs Nathan Drake=

Weapons
Melee: Ice Pick Handgun: Duel Heckler & Koch USP Match Shotgun: Ithaca 37 "Stakeout" Assault Rifle: Colt Model 727 Explosive: Sticky Grenades
 * The Ice Pick is a good improvised weapon do to its durability, damage and ability to parry well. (TR 2013)
 * Lara's signature guns are the duel H&K USP Matchs. She is ambidextrous so she can use both without any harm to her accuracy. (TR Legend and TR Underworld)
 * Rounds: .45 ACP
 * Magazine: 24 rounds (12 round Box Mag each)
 * Range: 50 meters
 * Rate of Fire: Semi-Auto
 * During her first adventures, she is seen using a Ithaca 37 "Stakeout" . (TR 2013)
 * Rounds: 12 Gauge Shotgun shells
 * Magazine: 8 shells
 * Range: 200 meters
 * Rate of Fire: Pump Action
 * Lara uses a Colt Model 727 assault rifle for long range combat. (TR Underworld)
 * Rounds: 5.56×45mm NATO
 * Magazine: 30 round Box Mag
 * Range: 500 meters
 * Rate of Fire: Automatic-950 RPM
 * Special Grenades that will stick to any surface it is thrown at and explode. (TR Underworld)

Weapons
Melee: Bare fists Handgun: Para 9 Shotgun: SAS-12 Assault Rifle: AK-47 Explosives: Mk-NDI
 * Nathan uses his bare hands in combat against people when up close.
 * One of Nathan's primary guns is the Para 9.
 * Rounds: 9x19mm
 * Magazine: 15 round Box Mag
 * Range: 50 meters
 * Rate of Fire: Semi-Auto
 * The SAS-12 is a Pump Action version of the well known SPAS-12
 * Rounds: 12 Gauge Shotgun shells
 * Magazine: 8 shells
 * Range: 200 meters
 * Rate of Fire: Pump Action
 * Nathan uses the AK-47 allot
 * Rounds: 7.62×39mm
 * Magazine: 30 round Box Mag
 * Range: 300 meters
 * Rate of Fire: Automatic-600 RPM
 * Nathan uses the basic Mk-NDI hand grenade. Plain and simple, but very powerful.

X-Factors
<p style="text-align:center;">Lara vs Drake

<p style="text-align:center;">95 Intelligence 83 Lara is an extraordinarily intelligent archeologist. She is also a gifted improvisor and a very fast learner. Drake is skilled with his guns and can appraise artifacts the best he can but he is not as knowledgeable or creative as Lara.

<p style="text-align:center;">92 Brutality 94 While Lara initially detests killing people, she eventually puts this behind her and will kill without worry. However, Drake is a little more incline and isn't phased by killing people.

<p style="text-align:center;">99 Agility 86 Drake is pretty agile himself but compared to the likes of Lara, Nathan comes off as an idiot. Lara can leap, swing and climb with amazing grace, allowing her to get to almost any location through parkor. She can also flip and dodge with almost inhuman skill.

<p style="text-align:center;">95 Strength 98 Both warriors are very strong but Drake is naturally stronger do to being a fully developed male. He can also overpower other strong individuals.

<p style="text-align:center;">95 Adapting 86 Drake is tough and had to deal with hardship but it is nothing to what Lara had to suffer. She was thrown into a world far harsher and darker than Drake's and had to adapt far faster. She can adapt to nearly any environment and reach locations faster than Drake.

<p style="text-align:center;">97 Experience 90 Drake has dealt with warlords and their militias but Lara faced more influential men and far better trained soldiers. She has also faced a larger variety of enemies, from savage animals to undead creatures to supernatural monsters. Drake isn't packing anything that will surprise Lara in any way.

=Mad Dog vs TBA=

Mad Dog
Tama's attack dog, Mad Dog is a deadly individual. During the police raid on Tama's apartment complex, Mad Dog and Tama's men began their ambush and slaughtered a massive number of the police squad. He takes a cop at point plank and takes him into an apartment. There, he disarms and fights the cop in hand to hand combat and brutalizes him. He is then told by Tama to take Andi, Tama's former right hand man, and torture him. He was then intervene by Rama, Andi's bother and member of the Police squad. Rama and Andi fight Tama in hand-to-hand combat but are initially losing the fight. Rama then gets his hands on a broken light filament, jabs it into Mad Dog but continues to get their asses beaten in till Mad Dog loses enough blood for the brothers to get the upper hand and kill him.

Mad Dog is capable of using a firearm but he prefers to use his bare hands to kill his enemies. He is proficient in Pencak Silat, a martial art that heavily relies on swift and unpredictable kicks.

Weapons
Hand-to-Hand:Pencak Silat Handgun: SIG Sauer P220
 * Mad Dog prefers to use his bare-hands and martial-arts prowess to kill his enemies over guns and knives. His skills rival that of some of the best martial artists, including Chuck Norris and Bruce Lee. He uses lightning-fast kicks, elbow strikes and knee strikes to shatter bones.
 * Mad Dog is seen using a SIG Sauer P220 for range combat.
 * Rounds: .45 ACP
 * Magazine: 8 round Box Mag
 * Range: 50 meters
 * Rate-of-Fire: Semi-Auto

=Sci-Fi Battles= These are the battles between warriors that use futuristic weaponry

=The Locust vs Super Mutants=

Weapons
Melee: Cleaver Shotgun: Gnasher Shotgun Rifle: Hammerburst II Machine Gun: Mulcher Explosive: Boomshot Special: Scorcher Flamethrower
 * The Butcher Cleaver was a tool that Butchers used to cut Rockworms meat and feed it to the Drones. They are also used as weapons by Butchers and Savage Therons.
 * Uses heavy blade to slice through flesh
 * The Gnasher Shotgun was a short-barreled, lever-action military shotgun that is commonly deployed by the Coalition of Ordered Governments' Gears.
 * Rounds: 12-Gauge Shotgun Shells
 * Magazine: 8 shell internal mag
 * Accuracy: Medium
 * Rate of Fire: Lever-Action
 * The Hammerburst II was the Locust standard-issue high-powered battle rifle. It possessed an automatic and a semi-automatic fire mode.
 * Rounds: 7.62×51mm (approximately)
 * Magazine: 20 round Box Mag
 * Accuracy: High
 * Rate of Fire: Automatic (250 rpm)
 * The Mulcher was a heavy, hand-cranked, rotary gatling gun developed by the Coalition of Ordered Governments. However, like most COG weapons, it soon found it's way into the hands of the Locust, more specifically, Grinders
 * Rounds: 5mm
 * Magazine: 500 Belt
 * Accuracy: Low-Medium
 * Rate of Fire: Crank (1200 rpm)
 * The Boomshot Grenade Launcher is a single-shot grenade launcher primarily used by Locust Boomers.
 * Rounds: Cluster Grenades
 * Magazine: 1 grenade
 * Accuracy: Medium
 * Rate of Fire: Singe Shot
 * The Scorcher was a lightweight, man-portable, dry chemical-fuel flamethrower. The Scorcher propels a stream of flame that damages and sets enemies on fire, dealing major damage over several seconds.
 * Rounds: Flame
 * Magazine: 350 ml canister
 * Accuracy: Low
 * Rate of Fire: Stream

Weapons
Melee: Supersledge Shotgun: Tri-beam Laser Rifle Rifle: Type 93 Chinese assault rifle Machine Gun: Minigun Explosive: Missile Launcher Special: Gatling Laser
 * The Supersledge has a slow swing speed, but makes up for this with high damage. With a well maintained super sledge, a user can kill most enemies with a single hit.
 * Uses heavy hammer head to do massive crushing damage
 * The tri-beam laser rifle has the appearance of a shortened laser rifle. It lacks the tube on the bottom length of the barrel, but has a new emitter aperture, wire assembly, and a darker color. The new emitter fires three laser beams with each shot.
 * Rounds: Three Micro-fusion Cell blasts
 * Magazine: 8 blast Battery
 * Accuracy: Medium-Long
 * Rate of Fire: Semi-Auto
 * The Type 93 Chinese assault rifle was designed and manufactured by a Chinese industrial conglomerate for the People's Liberation Army during the Resource Wars, for the purpose of equipping the Chinese infiltrators and American fifth-columnists.
 * Rounds: 5.56mm
 * Magazine: 24 round box magazine
 * Accuracy: High
 * Rate of Fire:480 rpm
 * A Rockwell CZ53 personal minigun is capable of firing 5mm ammunition at over 60,000 RPM.
 * Rounds: 5mm
 * Magazine: 240 round belt box
 * Accuracy: Medium-High
 * Rate of Rife: 60,000 rpm
 * A very common and very powerful big gun, the potential of the missile launcher is somewhat reduced by its long reload time and inability to kill anything stronger than a super mutant brute in a single shot.
 * Rounds: Missiles
 * Magazine: One Missile
 * Accuracy: Medium-High
 * Rate of Fire: Singe Shot
 * The Gatling laser is one of the most advanced energy weapons. It is similar to the minigun but fires lasers at a long range.
 * Rounds: Electron Charge Pack Blasts
 * Magazine: 240 blast Battery
 * Accuracy: High
 * Rate of Fire: Single Beam

=Final Echo Elite vs Clonial Mariens=

Final Echo
These guys are not the run-of-the-muck soldiers. These are the Confederate Soldiers that actually survived their time on Stygia during Operation Anarchy. One notable soldier is Trishka Novak. While the operation was a failure, it was due to the hyper mutations, like the Burnouts and Man-Eaters, which no-one calculated. Despite all this, though, those who survived had killed many enemies and proved themselves to be very deadly.

Weapons
Handgun: Screamer Revolver Shotgun: Boneduster Shotgun Rifle: Peacemaker Carbine (PMC) Explosive: Energy Leash Melee: Gravity Boots
 * A powerful and incredibly accurate Revolver
 * Primary: High-Power Magnum Rounds
 * Secondary: Explosive Flares
 * Magazine (Primary): 8 round Cylinder with 40 spare rounds
 * Magazine (Secondary): 1 Flare with 7 spare flares
 * Accuracy: High (Primary and Secondary)
 * Rate of Fire: Double Action (Primary), Single Shot (Secondary)
 * Reloaded with moon clip
 * Four barrel semi-auto shotgun
 * Primary: Four High-Pressure Shotgun Shells
 * Secondary: High-Power Explosive Shell
 * Magazine (Primary): 4 four-shell Internal Mag with 40 spare four shells
 * Magazine (Secondary): 8 explosive shells
 * Accuracy: Low (Primary and Secondary)
 * Rate of Fire: Semi-Auto (Primary), Pump Action (Secondary)
 * The Confederacies' signature weapon, a heavy-duty mufti-purpus assault rifle
 * Rounds: High-Power Pulse-Rifle Rounds
 * Secondary: Incinerary Energy Beam
 * Magazine (Primary): 60 round Box Mag with 600 spare rounds
 * Magazine (Secondary): 8 Energy beams
 * Accuracy: Mid to High (Primary and Secondary)
 * Rate of Fire: Automatic (Primary), Bolt Action (Secondary)
 * Personal energy stream that grabs people and objects and pull them in fast
 * Primary: Energy stream that pulls in people
 * Secondary: Thumper Explosion
 * Magazine (Primary): Unlimited
 * Magazine (Secondary): 8 Thumper Explosions
 * Accuracy: Mid to High (Primary and Secondary)
 * Rate of Fire: Use, recharge and reuse (Primary and Secondary)
 * Anyone hit is trapped in stasis (slow-mo time warp)
 * Special boots used to scale buildings at to 90 degree angles. Impact can send people flying and traped in stasis.

Colonial Marines
The United States Colonial Marines Corps (USCMC), commonly known as the Colonial Marines, are the successor to the United States Marine Corp. They are known for their “force-in-readiness”, who are all times ready to operate in environment far from home. The primary duty of the USCMC is to maintain the security of the United Americas signatories and colonies, and serves as the vanguard of any major problem. The USCMC has fought on more then two dozen planets.

Weapons
Pistol: Armat M4A3 Service Pistol Shotgun: Armat M37A22 Rifle: M41A Mark 2 Pulse Rifle Special: M240 Flamethrower Melee: Combat Knife
 * Stranded Issue Handgun
 * Primary: High Velocity .45 rounds
 * Secondary: none
 * Magazine: 8 round Box Mag and 40 spare rounds
 * Accuracy: Mid
 * Rate of Fire: Semi-Auto
 * Basic pump-action combat shotgun
 * Primary: 12 gauge shotgun shells
 * Secondary: Short-Range Explosive Shell
 * Magazine (Primary): 8 shells and 40 spare shells
 * Magazine (Secondary): 8 shells
 * Accuracy: Low to Mid
 * Rate of Fire: Pump Action (Primary and Secondary)
 * Revised version of the High-Power M41A Pulse Rifle
 * Primary: High-Velocity Pulse Rifle Rounds
 * Secondary: Underbarrel Grenade Launcher
 * Magazine (Primary): 40 round Box Mag with 400 spare rounds
 * Magazine (Secondary): 8 grenades
 * Accuracy: Mid to High (Primary), Low to Mid (Secondary)
 * Rate of Fire: Automatic (Primary), Pump Action (Secondary)
 * Military Grade flamethrower
 * Primary: Stream of Fire
 * Secondary: none
 * Magazine: 1 gallon canister
 * Accuracy: Close to Mid
 * Rate of Fire: Single Stream
 * Useful knife for close range combat. Can be used for slashing or stabbing.

X-Factors
<p style="text-align:center;">Final Echo Elite vs Colonial Marine

<p style="text-align:center;">98 Training 92 Both soldiers are extremely well trained and can use their weapons with major use. However, the thing that gives the Final Echo members the edge is what made up of their training: Operation Anarchy. This deadly project was used to pick out the best members to become Final Echo Elite material. The Colonial Marines' training was not as hardcore as Final Echo's

<p style="text-align:center;">97 Teamwork 97 Both soldiers use teamwork extensively. They can work together and give each other cover. Without them, they wouldn't be as successful as they are.

<p style="text-align:center;">99 Brutality 92 Final Echo had to be brutal and cruel to their enemies. They were trained to kill people in brutal and very creative ways in order to survive.

<p style="text-align:center;">94 Confidence 98 Both warriors are very confident and think they can win but the Colonial Marines win this edges do to thinking themselves to be the greatest damn badasses across the galaxy, eve finding joy in the adrenalin-pumping combat drops they commonly take.

<p style="text-align:center;">84 Intelligence 92 The Colonial Marines are not only skilled in killing people but also skilled in technology and tactics. The Final Echo Elite priorities in killing and survival but the Colonial Marines can hack into computers and locate people using technology. They can also use welding skills to break into locations and weld doors shut.

<p style="text-align:center;">99 Creativity 85 Final Echo members were trained to kill and survive in style. They would use their environment as a weapon and their weapons in very creative ways.

=Duke Nukem vs Grayson Hunt=

Duke Nukem

 * Melee: Mighty Boot and Throwing Knife
 * Handgun: Golden M1911
 * Shotgun: Gripped Mossenberg 500 Cruiser Shotgun
 * Machine Gun: Ripper Chaingun
 * Snipe Rifle: Rail Gun
 * Explosive: Devastator

Grayson Hunt

 * Melee: Gravity Boot and Energy Leash
 * Handgun: Screamer Revolver
 * Shotgun: Boneduster
 * Machine Gun: Peacemaker Carbine (PMC)
 * Sniper Rifle: Head-Hunter Rifle
 * Explosive: Bouncer

X-Factors
<p style="text-align: center;">Duke vs Grey

<p style="text-align: center;">70 Training 94

Duke has had training during his time in the US military. However, it can't compare to Gray's. Grayson was the leader of Dead Echo, a futuristic Special Operation squad that were trained to hunt down and kill their targets. His training has proven to be more than a match for Heavy Echo, who were suppose to be Dead Echo's successor.

<p style="text-align: center;">95 Experience 87

Duke has definitely gone through hell and back. He has fought off several different alien invasions. Grayson isn't inexperienced, though. He has been attacking the Confederacy, one of the most powerful forces in the future, for several years and became their #1 most wanted. However, Duke still beats him.

<p style="text-align: center;">69 Mentality 78

Duke is not the most serous man in the universe (MAJOR UNDERSTATEMENT). The only reason he fights off the alien invasions is for the women, fame and beer. Grayson isn't above that. He loves a gorgeous woman more than the next man and drinks excessively. However, he has been living a life driven by guilt and anger and his mission to kill Sarrano is to avenge himself for Sarrano's trickery and to avenge the lives Sarrano tricked them into killing. Grayson is able to get serous and tactical when the time requires it.

=Boba Fett vs Garrus Vakarian=

It is time for Two Fan Favorite warriors go toe to toe. They are smart. They are tactical. They are skilled. They are Deadly. We shall pit two of the most well known tacticians in Science Fiction History against each other to see who is the superior warrior!

It is the Battle of the Sci-Fi Fan-Favorite Tacticians

Boba Fett, the legendary Mandalorian bounty hunter, who hunted, combated and defeated many of the worst the Star Wars Universe could offer...

VS

Garrus Vakarian, the former C-Spec operative turned rebel, who fought a long side Shepard against the Reapers and many other threats...

Boba Fett
""There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the galaxy for you to run. Might as well give up now.""

- Boba Fett on his famous starship, Slave I.

Boba Fett was a Mandalorian warrior and bounty hunter. He was the clone son of Bounty Hunter Jango Fett and learned almost all he knew from his father and several books he was able to get his hands on. His father educated him how to fight, hunt and kill while his books allowed him to learn sciences and other knowledge of the mind. When he and his father went to Geonosis, his father was decapitated by Mace Windu. He then grew a deep hatred for Jedi and decided to avenge his father. Over the course of his life, he has hunted down, captured and killed hundreds of people, good many being dangerous force sensitives, pirate lords, masterminds and other deadly foes. He has even lead a Mandalorain Fighting Force to infiltrate the Yuuzhan Vong, a powerful alien race that almost brought the end of the New Galactic Republic, and eventually pushed them out of at least three planets under Vong control.

He has spent almost 66 years a bounty hunter and mercenary and yet he still has a great physical condition. While not as muscular as his father, he was able to hold a Trandoshan (known for their massive strength) at bay. He is also capable of hunting down enemies with or without any advanced technology and is a master hand-to-hand combatant. His best skills lay in his weapons and intelligence. He is able to use his guns at ranges they were not meant to go and plan, hunt and take down his targets without them knowing. He has also proven his skills as a tactician during Yuuzhan Vong War by leading the Mandalorians to the liberation of Ord Mantell, Tholatin, Gyndine and many other planets. He is well known to be able to process information at extreme levels and quickly find out who he is going up against, what they will do, and exactly how to counter them.

Weapons
Pistol: Dur-24 Wrist Laser Rifle: EE-3 Carbine Rifle Sniper: LD-1 target blaster rifle Powerhouse: DXR-6 disruptor rifle Explosive: Class-A thermal detonator Special: Z-6 Jetpack with Homing Missile Armor: Mandalorian Armor w/ Power Armor Liner
 * While not a real pistol, the Dur-24 is a powerful energy weapon that is kept in Boba's left Bracer
 * Accuracy: Medium
 * Round: Plasma Beam
 * Level of Damage: High
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Mag Size: Approximately 50 bolts
 * The EE-3 is Boba Fett's iconic carbine blaster, which surpass the E-11 in range, power and versatility
 * Accuracy: Very High
 * Rounds: Hight-Powered Plasma Bolt
 * Level of Damage: Very High
 * Rate of Fire: Semi-Auto or 3-Round Bursts
 * Recoil: Low
 * Mag Size: Approximately 100 bolts
 * Features a scope and stock for longer range shooting
 * The Merr-Sonn LD-1 target blaster rifle was technically a sporting blaster, but in actuality it is nearly as powerful as a military-grade blaster rifle
 * Accuracy: Very High
 * Rounds: Plasma Bolt
 * Level of Damage: High
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Mag Size: 50 bolts
 * The DXR-6, an illegal energy weapon, could disintegrate matter at the molecular level and rip apart living material with ease and speed. Boba added a scope to his for high-power sniping.
 * Accuracy: High
 * Rounds: Disintegration Blast
 * Level of Damage: Instant Kill
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Mag Size: 10 Blasts
 * The Class-A thermal detonator has a blast radius of twenty meters, making it the most powerful commercially manufactured detonator in the galaxy.
 * Accuracy: Mid
 * Proximity: 20 meter radius
 * Rounds: Thermal Blast
 * Level of Damage: Very High
 * Recoil: None
 * Rate of Fire: Thrown
 * Mag Size: 1
 * One of Boba Fett's most well known tools is his Z-6 Jetpack. It allows him to fly distances and fire a powerful homing missile off his back.
 * Accuracy: High (Homing)
 * Rounds: High Explosive War Head
 * Level of Damage: Very High
 * Recoil: Low
 * Rate of Fire: Single Shot
 * Mag Size: 1 Warhead
 * Boba Fett's iconic Mandalorian Armor is made of Mandalorian Iron, a metal regarded to be on of the strongest metals in the Star Wars Universe. It is backed with Power Armor Liner to absorb the kinetic energy from the attacks.
 * Can protect user from Lightsabers, metal projectiles, plasma blasts and explosives with great ease.
 * The Power Armor Liner has a micro energy field projector and two layers of thin ceramic plates, in order to disperse physical and blast impacts.

Special Edges

 * Experience: Boba Fett has been hunting and fighting for almost 66 years.
 * Peak Human Physicality: Despite his old age, he is physically superior to many other warriors. He is able to keep back Bossk, a Trandoshan bounty hunter who is stronger than almost any human.
 * Mandalorian Training: His father trained him a little in the ways of Mandalorians before his father's death. He was able to continue it later in his life.
 * Master Tactician and Strategist: Boba is a master strategist, tactician and hacker. He is also well known processing information at extreme levels and quickly finding out who he is going up against, what they will do, and exactly how to counter them.
 * Stealth: As a bounty hunter, Boba knows how to stay out of sight and stalk his target without them knowing.
 * Versatility: Boba is able to use a vast array of weapons. His skill with a lightsaber can par with many Jedi and can hit almost any target from a great distance with his blasters.
 * Adapting: Boba is able to use whatever he need to use to get his prey. He will even forgo his tech to hunt down a bounty that is able to detect his technology.
 * Jetpack: The fuel tank holds enough fuel for three 20-second blasts, 20 three-second blasts or one minute of continuous operation. Each three second blast moves Fett up to 100 meters horizontally or 7 meters vertically. Fett can reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters features gyro-stabilizers to apply counter-thrust for maneuvering and landing.
 * Helmet Gear: Boba Fett's helmet had several special freaturs other than being extremely strong and great at preventing head shots.
 * Boba Fett's Mandalorian helmet can record video and play it back on command, compensat automatically for low or high light conditions, pick up on minute sounds and amplifi them and could connect with the onboard computer of Slave I
 * Fett can control weapons, sensors, and his jet pack with verbal commands. His helmet's HUD (heads-up-display) features information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams can be controlled by eye movements and blinking. In addition, an advanced penetrating radar allows his HUD to provide information on nearby rooms, and can be used to scan the HoloNet and connect with databases, allowing him to perform tasks which would normally require a computer terminal, such as searching databases for individuals or even trading on the stock market and buying real estate, from anywhere that was accessible through the HoloNet. The macrobinocular viewplate can be magnified to allow Fett to see great distances, and is equipped with, among other things, an infrared scanner that could be magnified up to 50 times. The infrared scanner magnifies light up to 100 times or displays heat gradations.
 * The helmet's broad band antenna is capable of intercepting and unscrambling comlink and starship comm transmissions. Also, with assistance from his ships computer, jamming transmissions or sending fake transmissions, even while not in his ship. At the top of the antenna is a rangefinder capable of tracking up to 30 targets from a distance of 100 meters. The rangefinder feeds data to a display overlay inside the helmet showing range and movement for targets in a 360 degree radius. The overlay also links to Fett's weapons systems to display fire vector and range data. The rangefinder could be deployed horizontally or vertically.
 * The environmental filter system can filter out poisons and contaminants as well as provide Fett with a two hour reserve air tank.

Garrus Vakarian
"Fighting a rogue Spectre with countless lives at stake and no regulations to get in the way? I'd say that beats C-Sec."

- Garrus Vakarian

Garrus Vakarian was a proud turian member of C-Sec, the police force operating on the Citadel, but the years of swimming in red tape had taken their toll on him, and by the time the rogue spectre Saren managed to get away, protected from investigation because of his status, the final straw was broken. Teaming up with Commander Shepard as a member of Shepard's Crew, Garrus traveled from Feros, to the Artimus Tao cluster, to Virmire, to Noveria and finally to Illos.

When the Commander and the original Normandy were killed by the Collectors, Garrus drifted around, and eventually found his way to Omega, a crime-ridden hell hole of a space station. Deciding to assemble a team to fight control of the station out of criminal hands, Garrus became an acclaimed hero- nicknamed "Archangel" by the common people, and earning him the intense hatred of the three dominant merc groups on Omega. Despite their relative success, Garrus was betrayed when one of his own, another turian named Sidonis, made a deal with the mercs that lured Garrus away and butchered his entire squad. Abandoned, betrayed and alone, Garrus holed up in an isolated building to make a final stand as the Mercenary forces of the Eclipse, Blue Suns and Blood Pack teamed up to take him down. He was here for days before Commander Shepard arrived. Overjoyed to meet again, the two were able to work together to weaken the Mercs and escape, but a gunship horribly scarred Garrus' face.

As a former C-Sec, Garrus is very well trained and was an excellent law-enforcer. Garrus' skill as a sniper and steady use of assault rifles makes a huge asset in battling the Geth, Krogan Warlords and even brainwashed Rachni. He is also a renowned tactician, capable of leading a squadron into Omega and cause large enough damage to get the attention of three major mercenary groups, though he inevitably failed in his mission.

Weapons
Pistol: M-77 Paladin Heavy Pistol Rifle: M-15 Vindicator Battle Rifle Sniper: M-92 Mantis Sniper Rifle Powerhouse: Concussive Shot Explosive: Proximity Mines Special: Overload Armor: Medium Agent Turian Armor
 * The Paladin is a reliable, durable weapon developed by law enforcement looking for a high-powered but easily concealed sidearm for undercover agents.
 * Accuracy: Medium-High
 * Round: Accelerated Bullets
 * Level of Damage: Medium
 * Recoil: High
 * Rate of Fire: Slow Semi-Auto
 * Mag Size: 4 rounds
 * A battle rifle that fires in three-round bursts. Favored by assassins and elite mercenaries, and deadly at any range.
 * Accuracy: Medium
 * Rounds: Accelerated Bullets
 * Level of Damage: Medium
 * Recoil: Low
 * Rate of Fire: Three-Round Burst
 * Mag Size: 24 rounds
 * The Mantis is a powerful sniper rifle that can kill most targets in one hit but its rate of fire is extremely slow.
 * Accuracy: Very High
 * Rounds: Accelerated Bullets
 * Level of Damage: Very High
 * Recoil: High
 * Rate of Fire: Single Shot
 * Mag Size: 1
 * When activated, the user's weapon fires a single high-powered round that damages a target and can stun it for a few seconds.
 * Accuracy: High
 * Rounds: Concussive Round
 * Level of Damage: Low (Short-term Stun)
 * Recoil: Low
 * Rate of Fire: Single Shot
 * Mag Size: 1
 * Sticky mine can fired but is only shot at the ground. It will detonate when an enemy steps within range.
 * Accuracy: Medium
 * Proximity: 3 meter radius
 * Rounds: Small Mine
 * Level of Damage: High
 * Recoil: Low
 * Rate of Fire: Single Shot
 * Mag Size: 1
 * Only activate if you step near it.
 * Overload is typically used to take down shields or synthetics, doing twice as much damage to shields as it does to synthetics. Can cause stun damage.
 * Accuracy: High
 * Rounds: Electronic Blast
 * Level of Damage: Low (Short-Term Stun)
 * Recoil: None
 * Rate of Fire: Single Shot
 * Mag Size: 1
 * Can Disable shields
 * Agent Armor is the standard armor issued for Turian C-Sec officers. It has a Kinetic Barrier generator to grant extra protection
 * Uses thick ceramic plating to protect non-flexible parts of the body to protect against metal projectiles
 * Kinetic Barriers can block projectiles and explosives but is vulnerable to intense heat and energy weapons

Special Edges

 * Advanced Training: As a Turian, Garrus was trained at the age of 15 to become a soldier. Garrus then was a trained C-Spec agent and still has that training. His skills nominated him to be a Spector but his father kept him from getting the training needed.
 * Marksmanship: Garrus's skills an d weapons make him a great long range fighter.
 * Tactician: Once going under the alias of Archangel, Garrus lead a squadron down to Omega and began his mission of bringing justice to the world.
 * Soldier Physicality: As a Turian Soldier, he has an incredible build, surpassing most humans.
 * Kuwashii Visor: Developed by Ariake Technologies, the Kuwashii Visor exchanges full protective coverage for visibility, unencumbered mobility, and increased accuracy.

X-Factors
<p style="text-align:center;">Boba Fett vs Garrus

<p style="text-align:center;">93 Training 97 While Boba was trained by his father at a FAR younger age, his training was not complete in till latter. Garrus, on the other hand, is a Turian, who are well known for their training. Add in his C-Sec training and Garrus wins in training.

<p style="text-align:center;">99 Armor 93 Garrus Kinetic Barriers and body armor will get him past many warriors but his armor won't help against Boba's energy weapons. It would take at most one shot to disable the Kinetic Barrier and another to got through his body armor. On the other side of the spectrum, Boba's armor will have a far better chance of lasting. Mandalorian Iron is fantastic at blocking projectiles, physical and blaster, and while it won't stop the force that is caused as perfectly, the power armor liner will stop it. The cloth part of his armor should not be underestimated as it is as strong as the rest. Boba's armor also provides a helmet for even more protection, making a head shot imposable. Overall, Boba's armor will last much longer than Garrus'.

<p style="text-align:center;">93 Physicality 97 Despite being amazingly fit for his age, Boba Fett doesn't rely on his physical capabilities as much as other bounty hunters. Garrus, as a Turian, would have a much greater physical build.

<p style="text-align:center;">90 Maneuverability 80 Turians are known for not being the fast or graceful. They always make it up with their training. Garrus would not have any exceptions. Boba Fett, on the other had, is fairly maneuverable. He can reach locations significantly faster and his Jetpack allows him to make impressive leaps.

<p style="text-align:center;">96 Accuracy 98 Both are fantastic shots but Garrus gets this edge do to his training. It grants him the ability to use his weapons with immense precision. Boba Fett is a crack shot himself but he Garrus just barely gets the edge do to his training

<p style="text-align:center;">99 Experience 84 While Garrus has faced a lot of enemies in 3 years, Boba has been in his business for 66 years, more than 22 times the amount of time. Even at his age, he is still going strong. He has fought Jedi, Sith and several other dangerous enemies.

<p style="text-align:center;">99 Intelligence/Tactics 92 The two are known for being tactical geniuses but this is where Boba wins by far. To explain, let's see what the two are known for:

Garrus created a Vigilante team on Omega, a large, crime infested city attached to a mining system on an asteroid. They take a big chunk out of crime and the three main mercenary groups stationed their. However, the mercenary groups started to work together and after getting their hands on one of Garrus' men to betray his team, they were able to wipe out Garrus' entire team and forced him into a dead end. He was rescued by Shepard, who infiltrated the mercenaries' ranks to secretly help Garrus, but was forced to leave his mission in failure.

Boba Fett and several other Mandalorians infiltrated the Yuuzhan Vong by pretending to be mercenaries working for them, secretly giving vital information to the Alliance and aid them with infromation. Boba Fett eventually broke the fake alliance with the Yuuzhan Vong and lead several Mandalorian warriors into war against this powerful military force. Despite the chances being ever so steep, Boba and the Manalorians were able to push the Yuuzhan Vong out of Ord Mantell, Tholatin, and Gyndine, aiding the Alliance astronomically.

Overall, Boba Fett wins this do to the fact that the military feats he has accomplished were far more massive and far more effective. Garrus was able to take a large chunk of crime from a mining city, only to fail. Boba drove a powerful military force out of three planets. Their is no real way Garrus can be superior.

Looking past their major accomplishments, Boba still comes up on top. Boba has fought force sensitives and taken them down.

Who and What: The Warriors and their Gear
Boba will be armed with: Garrus will bring in:
 * Dur-24 Wrist Laser with 2 spare reloads (100 spare rounds)
 * EE-3 Carbine Rifle with 3 spare reloads (300 spare rounds)
 * LD-1 target blaster rifle with 3 spare reloads (150 rounds)
 * DXR-6 disruptor rifle with 1 spare reloads (10 spare rounds)
 * 5 Class-A thermal detonators
 * Z-6 Jetpack with 2 Missiles
 * Mandalorian Armor w/ Power Armor Liner
 * M-77 Paladin with 4 spare reloads (16 spare rounds)
 * M-15 Vindicator with 6 spare reloads (144 spare rounds)
 * M-92 Mantis with 9 spare reloads/rounds
 * 6 Concussive Shots
 * 5 Proximity Mines (Max uses)
 * 3 Overloads
 * Medium Agent Turian Armor

Where and How: The Location and Rules
Based in an abandoned base on an unnamed planet. Garrus has only been on it for a short time and doesn't have a great idea of the Area. Boba Fett was able to find the planet and knows as much about is as Garrus.

Why: The Reason
Do to Garrus' vigilante attacks on a massive Mercenary company and their inability to find him, the company hires the legendary Boba Fett to capture Garrus. Garrus knows he has a bounty on him and decides to stay at a remote Base on an unnamed planet. However, he does not know that Boba has found him.

=Battle of the Space Commandos: Clone Commandos vs Turian Havoc Soldiers=

Clone Commando
Clone commandos, also known as Republic commandos and then Imperial commandos, were elite soldiers of the Grand Army of the Republic and later the Stormtrooper Corps. Often working in groups of four, clone commandos were assigned to carry out covert operations too delicate for regular clone troopers. Covert infiltration, sabotage, demolition and assassination were standard tasks for the clone commandos.

Weapons
Melee: Knuckle Plate Vibro Blade Handgun: DC-15s side arm blaster Rifle: DC-17m Interchangeable Weapon System (Blaster) Sniper: DC-17m Interchangeable Weapon System (Sniper) Special: DC-17m Interchangeable Weapon System (Anti-Armor) Armor:Kartan-class Commando Armor
 * The Knuckle Plate Vibro Blade was a retractable weapon inside a clone commando's armor glove that could be ejected from the gauntlet to be used in melee combat. The weapon was extremely lethal at close range and could punch through armor with ease.
 * DC-15s side arm was a heavy blaster pistol that fired charged plasma bolts. It lacked the power of the DC-15 rifles but it was still powerful and had a handy recharge system, requiring the user to never need to reload but do need to let it charge back up.
 * Rounds: High Power Plasma Bolt
 * Level of Damage: Mid to High
 * Ammo Capacity: 7 bolts before recharging is needed
 * Accuracy: Mid to High
 * Rate of Fire: Semi-Auto
 * Perhaps the most often used attachment, the blaster rifle attachment made the DC-17m a powerful, rapid-firing ion pulse assault rifle.
 * Rounds: High Power Plasma Bolt
 * Level of Damage: Mid to High
 * Ammo Capacity: 60 bolts
 * Accuracy: High
 * Rate of Fire: Automatic
 * The second attachment for the DC-17m allowed the blaster to convert into a long-range sniper rifle with electromagnetic targeting scope.
 * Rounds: Energy Laced Bolts
 * Level of Damage: Very High
 * Ammo Capacity: 5 bolts
 * Accuracy: Very High
 * Rate of Fire: Semi-Auto
 * A third configuration for the DC-17m was made possible by an attachment that transformed the rifle into an anti-armor grenade launcher.
 * Rounds: Anti-Armor Impact Grenade
 * Level of Damage: Very High
 * Ammo Capacity: 1
 * Accuracy: Mid to High
 * Rate of Fire: Single Shot
 * Kartan-class Commando Armor was more expensive and provided better protection than standard clone armor, due to being crafted from Durablast and the special composition and novel chemical properties of its armor plates, along with the inclusion of deflector shields.

Turian Havoc Soldier
Turians adhere to a strict moral code: "The needs of the group outweigh that of the individual." Discipline is the foundation of turian society. A turian line never collapses; its troops fall back in order, setting ambushes as they go. You will only see a turian's back when they're dead.

Havoc soldiers are a part of the turian's lethal 26th Armiger Legion, a respected and feared frontline assault squad. On the battlefield, the 26th use propulsion packs built into their armor to launch lightning-quick airstrikes on unsuspecting foes.

Weapons
Melee: Omni-Blade Handgun: M-77 Paladin Rifle: Phaeston Sniper:Krysae Sniper Rifle Special: Havoc Strike Armor: 26th Armiger Legion Armor
 * The most common melee design is the "omni-blade," a disposable silicon-carbide weapon flash-forged by the tool's mini-fabricator. The transparent, nearly diamond-hard blade is created and suspended in a mass effect field safely away from the user's skin. Warning lights illuminate the field so the searing-hot blade only burns what it is intended to: the opponent.
 * The Paladin is a reliable, durable weapon developed by law enforcement looking for a high-powered but easily concealed sidearm for undercover agents.
 * Rounds: Accelerated Projectiles
 * Level of Damage: Mid
 * Ammo Capacity: 3
 * Accuracy: Mid to High
 * Rate of Fire: Semi-Auto
 * Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun.
 * Rounds: Accelerated Projectiles
 * Level of Damage: Low
 * Ammo Capacity: 50
 * Accuracy: Low
 * Rate of Fire: Automatic
 * This turian antimateriel rifle is modified to kill Reaper enemies.
 * Rounds: Explosive Projectiles
 * Level of Damage: Very High
 * Ammo Capacity: 3
 * Accuracy: Very High
 * Rate of Fire: Very Slow Semi-Auto
 * Use the propulsion jet to launch a devastating strike on multiple targets.
 * Capacity: 1 per Charge
 * 26th Armiger Legion Armor is stronger than most armor Humans. It uses thick ceramic plating to protect non-flexible parts of the body. Each set of armor, regardless of its weight, has a kinetic barrier generator

X-Factors
=Isaac Clarke vs Gordon Freeman=

Isaac Clarke


Isaac Clarke is the sole survivor of the Necromorph infection of the USG Ishimura and one of the few who survivors of the Necromorph infestation of Titan Station.

Isaac was part of a repair crew sent to the Ishimura to fix its engines. However, once in the ship, they were attacked by a group of undead organisms and Isaac was separated. He took any tool and weapon he could find and fought off the Necromorphs the best he could. He was able to repair the ship. He also found his girlfriend on a few occasions. He soon found the Marker that created the creatures and was able to send it back down to the planet and crashed the Ishimura on it. He was able to escape the explosion just on time in a shuttle but the realization that she has been dead the whole time took a massive tool on his mind.

Soon he was found and sent to an asylum on Titan Station. The station then was infested by the Necromorphs and Isaac was stuck on it. He was freed and seek to find the source. He soon meets Ellie Langford and she helped her find the Marker and deactivate it. He fights off Necromorphs and takes down the station's security, lead by the insane station director Hans Tiedemann. He finds he was used to create another Marker and soon takes revenge. He is able to kill Teidmann and fight off his hallucinations. He was waiting for death but was saved by Ellie who shows up just in time to save him.

The third time he encountered the Necromorphes was when a military group found him and had him join them in finding Ellie Langford and her crew, who have found the "Marker Homeworld". With this knowledge, they seek to destroy the evil of the marker once and for all. However, they get scattered on the Marker Moon and find they are trapped on the surface with thousands of Necrmorphs

Weapons
Close Range: Plasma Cutter Mid Range: Force Gun Long Range 1: Pulse Rifle Long Range 2: Seeker Rifle Special: Stasis Module and Kinesis Module Armor: Advanced Suit
 * The 211-V Plasma Cutter, also referred to as the "Plasma Cutter", is a hand-portable mineral cutter manufactured by Schofield Tools. It has enough power to slice limbs off with ease.
 * Damage: Plasma Blast
 * Magazine: 20 Plasma Energy Batteries
 * Accuracy: Medium-High
 * Rate of Fire: Semi-Auto
 * Angle of Blast can be adjusted
 * he Handheld Graviton Accelerator, commonly referred to as the Force Gun, is a short-range kinetic booster device. Its function is to provide blasting power beyond conventional explosive charges. Can also fire a Concentrated energy projection for longer ranges.
 * Damage: High-Power Kinetic Burst (Primary) or High Power Kinetic Beam (Secondary)
 * Magazine: 10 Force Energy Batteries
 * Accuracy: Low-Medium (Primary); Medium (Secondary)
 * Rate of Fire: Semi-Auto
 * The SWS Motorized Pulse Rifle is a military-grade, triple-barreled assault rifle with a rapid rate of fire and large magazine ammunition capacity. Fires Pulse rifle rounds and Impact Grenades.
 * Damage: Pulse-Powered Rifle rounds (Primary); Impact Grenades (Secondary)
 * Magazine: 175 Pulse Rounds or 7 grenades
 * Accuracy: Medium-High
 * Rate of Fire: Automatic (Primary); Single Shot (Secondary)
 * The Seeker Rifle is a powerful sniper rifle capable of delivering long-range fire. It can sever limbs if properly aimed and can pull off headshots, leaving Necromorphs swinging around blindly while you fire away. Its secondary function provides an enhanced zoom, thus allowing even greater precision and damage.
 * Damage: High Velocity Bullet
 * Magazine: 7 Seeker Shells
 * Accuracy: Very High
 * Rate of Fire: Semi-Auto
 * Features Scope for sniping
 * Stasis Module: The Stasis Module is a supplementary accoutrement to a RIG suit. The device is capable of producing a temporary time dilation, making objects move at an extremely slow rate for a period of time.
 * Damage: Slowed Down significantly
 * Accuracy: Medium-High
 * Kinesis Module: Telekinesis ("Kinesis"), is a small modular plug-in resembling a thick, six-vaned heat sink designed for use with the Stasis Module. Kinesis is used to suspend and handle objects both heavy and light via an artificial gravity field created by the module.
 * Smallish objects being held can be launched
 * Damage: Dependent on Object
 * Accuracy: Medium-High
 * The Advanced Suit is a state-of-the-art suit used by elite combat teams. Thrusters are located on the legs and clavicles and also includes a separating, folding helmet.
 * Light weight but provides tremendous protection
 * Helmet helps protect head
 * Allows for free movement

X-Factor

 * Engineer: Isaac is fluent in advanced technology and solving situations requiring engineering and Tech.
 * Hacker: Isaac is great at hacking computers and advanced tech. He is able to open doors with military grade locks, turn off security system and get locked vehicles working.
 * Puzzle Solver: Isaac is able to solve problems with incredible precision.
 * Experienced: While Isaac has the most experience in combating the unintelligent Necromorphes, he has combated intelligent humans with weapons and end up on top.
 * Creativity: Surviving doesn't just require advanced knowledge and being a good shot. Isaac is able to get around problems and create weapons on the go. He was able to get past a line of soldiers by sneaking into security room and turn off the systems that were keeping the Necromorphs at bay, letting in an army of the undead creatures to slaughter the soldiers.

Gordon Freeman
"The right man in the wrong place can make all the difference in the world."

- G-Man

Dr. Gordon Freeman is a theoretical physicist who is forced to defend himself and the human race against hostile aliens and other enemies following an experiment gone wrong. In the process, he becomes an almost legendary resistance hero, eventually becoming one of the leaders of an uprising against the alien invaders.

Weapons
Close Range: USP Match Mid Range: SPAS-12 Long Range 1: Overwatch Standard Issue Pulse Rifle Long Range 2: Resistance Crossbow Special: Gravity Gun Armor: HEV Suit
 * The USP Match, also known as the 9mm Pistol, is a semi-automatic handgun and the first firearm Gordon Freeman acquires.
 * Damage: 9mm Rounds
 * Magazine: 18 rounds
 * Accuracy: Low-Medium
 * Rate of Fire: Semi-Auto
 * The Combine SPAS-12 is a powerful pump-action shotgun that fires buckshot in a cone-shaped pattern. Can fire or two shells at a time.
 * Damage: 12 gauge Shotgun Shells (Primary); Two Shells (Secondary)
 * Magazine: 6 shell internal tube magazine
 * Accuracy: Low-Medium
 * Rate of Fire: Semi-Auto (Primary); Two-Shot Burst (Secondary)
 * The Overwatch Standard Issue Pulse Rifle (OSIPR), also known as the AR2, is a Dark Energy / pulse-powered assault rifle manufactured by the Combine.
 * Damage: Pulse-Powered Rifle Rounds (Primary); Dark Mater Blast (Secondary)
 * Mag Size: Three 30 round mags (PR) or 3 Orbs (Secondary)
 * Accuracy: Medium
 * Rate of Fire: Automatic (Primary); Singe Shot (Secondary)
 * The Resistance Crossbow is ruthlessly effective against distant, unsuspecting opponents, but is difficult to utilize in melee combat or against fast moving opponents due to its very slow reload and the low velocity of the shot.
 * Damage: Red-Hot Steel Rebar Bolt
 * Mag Size: One Bolt
 * Accuracy: Very High
 * Rate of Fire: Single Shot
 * Has scope for sniping
 * The Zero Point Energy Field Manipulator (ZPEFM), most commonly known as the Gravity Gun, is a tractor beam-type weapon that was originally designed for handling hazardous materials, but was primarily used for heavy lifting.
 * Smallish objects being picked up can be launched
 * Damage: Depends on Object
 * Accuracy: Low-Medium
 * The HEV Suit, or Hazardous Environment suit, often called the "hazard suit" for the sake of convenience, is a full-body hazardous materials suit developed at the Black Mesa Research Facility. It protects the user from radiation, energy discharges, and blunt-force trauma.
 * Protects the Body as long as the battery is charged
 * Head is left vulnerable
 * Strong but Cumbersome

Special Edges

 * Scientist: Gordon is a theoretical physicist, well versed in the field of quantum mechanics and relativity. However, his time at Black Mesa had him do little more than move boxes and press buttons
 * Experienced: Gordon was able to fight off both savage monsters and intelligent organisms wielding guns.

X-Factors
<p style="text-align:center;">Isaac vs Gordon

<p style="text-align:center;">87 Intelligence 97 While Isaac is a well versed engineer and is very creative, Gordon has a PH.D. in theoretical physics. Hard to beat someone who has a PH.D.

<p style="text-align:center;">96 Creativity 62 Gordon may be the smarter of the two but Isaac's intellect is far more applicable. He is able to craft powerful weapons on the run and use his enemies against each other. Sure, Gordon can use his Gravity Gun as a weapon, launching objects at enemies with massive force, but at the same time, Isaac can too. Overall, Isaac is far more creative and his wits are much more applicable.

<p style="text-align:center;">83 Sanity 94 Isaac is not the most stable chair at the table. He has suffered from hallucinations on a common bases. However, he is able to keep them under control and no longer suffers from them. Gordon never had to deal with this problem, though. For that, he gets the edge in Sanity

<p style="text-align:center;">97 Technology 86 Isaac is packing the more advanced weapons. Gordon has the HEV suit, the Gravity gun and the Pulse Rifle but that's it. The SPAS-12 and USP Match are 21st Century and the Crossbow is probably the least advanced weapon in the match. Isaac is packing weapons made in his time. They use advanced ammunition and his armor is capable of being used in space.

<p style="text-align:center;">90 Experience 93 While Both have had a long and very painful run, Gordon barley gets the win do to fighting more enemies that use firearms and the such.

<p style="text-align:center;">95 Accuracy 87 Gordon is not as accurate as Isaac. Gordon usually fires from the hip and his enemies don't require extraordinary accuracy to take down. Isaac aims significantly more than Gordon and has to fight enemies that require precision to take down. For that, Isaac gets the win here.

<p style="text-align:center;">97 Armor 95 While Gordon's HEV Suit is arguably stronger than Isaac's Advanced Suit, the HEV suit has two major flaws that make it lose this edge Those two reasons are why Isaac gets the edge here.
 * 1) 1-Head Protection: Gordon's head is left vulnerable, leaving it open for a head shot. If Isaac hits Gordon in the head, Gordon will go down. Isaac's armor provides a helmet as to protect his head from space and damage.
 * 2) 2-Batteries: For Gordon's armor to function, he needs his suit's batteries to be full. If his suit battery is depleted, his armor will provide little to no protection. Isaac's armor doesn't have this problem. His armor will always work.

=Mixed Genre Battles= These are battles between warriors from the world of fiction.
 * What time they come from doesn't matter

=Rancor vs Olog-Hai=

Rancor
The Rancor is a massive semi-sentient Reptomammal (organisms with both reptilian and mammal qualities) native to Dathomir. It is found on several other planets but those from Dathomir are the strongest and smartest. They are extremely rare and to encounter one usually ends in death. They are powerful killing machines, used by the Witches of Dathomir to take down their foes. Adults can reach heights from a short 5 meters (15 feet) tall to great 10 meters (30 feet) to a titanic 19 meters (57 feet) tall. An adult rancor is capable of taking down an AT-ST using its claws and immense strength. The skin of a rancor is tough enough to deflect blaster bolts, making it near indestructible.

Weapons
Primary: Massive Claws Secondary: Bite
 * The claws of a rancor is a powerful weapon. A fully grown adult has the strength to destroy a AT-ST by itself.
 * The amount of force that does into the bite of a rancor would be enough to bite a chunk out of a tank.

Special Edges

 * Titanic size: Rancors can grow to gargantuan sizes. For this battle, the rancor will be around 9 meters tall (27 ft).
 * Ungodly Strength: The strength that resides in a rancor is massive.
 * Brutality: The kill of a rancor is a bloody mess, taring its prey to pieces.
 * Armored Hide: The hide of a Rancor is powerful enough to deflect blaster rounds. It can take a massive beating.

Olog-Hai
Toward the end of Middle Earth's third age, Sauron the Dark Lord sought to create a new race of Trolls, a race which could survive sunlight, have human intelligence, and wickedness rivaling that of the orcs. Taking some trolls, he bred the Olog-Hai, the ultimate shock troops of Mordor. These agile warriors, though intelligent, kept the bestial, savage natures of their less intelligent trolls ancestors

Weapons
Primary: Scimitar and Claws Secondary: Bite
 * The Olog-Hai have been seen to use the Scimitar in combat. When unarmed, the Olog-Hai will use its bare hands
 * Trolls can use their massive jaws to bite big chunks out of smaller creatures.

Special Edges

 * Large Size: Olog-Hai can reach great heights. The troll in this fight stands 15 feet tall.
 * Great Strength: The Olog-Hai is stronger than most trolls.
 * Brutality: Trolls kill anything that isn't them. They will smash it to a pulp.
 * Thick Hide and Armor: The Hide of a Cave-Troll is hard to pierce, even with an elven blade.
 * Intelligence: While not the smartest beasts, they are intelligent enough to use weapons.

X-Factors
<p style="text-align:center;">Rancor vs Olog-Hai

<p style="text-align:center;">120 Strength 108 Despite the Olog-Hai being stronger than most trolls, the rancor is far stronger. It is far larger and known to tear apart AT-STs without any weapons. Rancors are far larger.

<p style="text-align:center;">53 Speed 67 Both are slow as hell but the Olog-Hai is smaller and much more able to maneuver around.

<p style="text-align:center;">63 Intelligence 76 The Olog-Hai are known for being smarter than most trolls. They are said to have the intellect of a human, though it is likely a very primitive human. The common rancor usually have semi-sentient, much more animal like than the Olog-Hai. Their are some that are sentient, even intelligent, but this is really rare.

<p style="text-align:center;">99 Durability 90 Despite the Olog-Hai having armor to aid its toughness, it can't compete with the rancor's near indestructible hide. It can protect it from blaster bolts and other powerful weapons.

<p style="text-align:center;">100 Brutality 100 Both the rancors and Olog-Hai are fierce and destructive beasts, slaughtering its enemy without fear of repercussions.

<p style="text-align:center;">100 Fearlessness 100 Neither are willing to give up and will keep fighting. This is why they are such effective killing machines.

=The Telekinetic Killing Machines!: Jack (Subject Zero) vs Ermac=

<p style="text-align: center;">

They are masters of the telekineses, capable of destroying people with their mere thoughts! They are powerful! They are viscous! They were made to slaughter! They are the Telekinetic Killing Machines!

Jack, the "Psychotic Biotic", who seeks to bring vengeance upon Cerberus for the torment they've inflicted on her...

VS

Ermac, the "Soul-Bound Telekinetic", who was created by Shau Kahn to serve as his deadliest warrior....

WHO IS DEADLIEST

Jack (Subject Zero)
Kidnapped by Cerberus as a child, Subject Zero was implanted with powerful bionic implants to create a human weapon through a tortures process and hated by her peers do to her powers frequently killing them. As she grew, in both age and anger, here powers became more powerful. A riot induced by several other "biotic-enhanced" children rioted and Subject Zero escaped. She changed her name to Jack and lived a life of crime. She was alter on arrested and sent to prison. There, she was raped by several inmates and prison guards, further damaging her psyche. She then quickly killed them off. Time passed and she soon meets Shepard, who takes her in as an ally and eventually gained her loyalty.

Jack's Biotic abilities surpass many individuals, even the Asari, who are known for their biotic powers. She can fling individuals with ease and render them to pieces. She is unsympathetic, willing to tear her enemies apart. Her biggest weakness, however, is her state of mind. Her poor level of sanity will make her sloppy, likely to make her slip up.

Weapons
Primary: Biotics Secondary: Shields.
 * Jack was made by Cerberus to be a living biotic killing machine. She was enhanced with several different biotic implants to enhance her biotic abilities. Her primary moves are Pull, Shockwave and Warp
 * Pull: Jack can use her Biotic powers to pull them in closer. Does relatively little damage but leaves them open for a free attack.
 * Shockwave: Jack can send out a cascade of biotic energy to topple anyone in the blast's way.
 * Warp: Jack can create a rapidly shifting mass effect fields that tears anyone grabbed by it. Does tremendous damage but isn't an instant kill. Great when combined with Pull.
 * Enhancement: Jack has been seen using her biotic powers to enhance her strength to perform massive melee attacks but this is extremely rare and likely wasts a massive amount of helth.
 * While Jack doesn't wear body armor, she still has use of Kinetic Barriers. Perfect against bullets and other super-fast projectiles but relativly useless against telepathic/biotic attacks and melee attacks.

Special X-Factors
Strengths: Weaknesses
 * Training: Jack was trained to kill people with her Biotic powers at a young age.
 * Brutality: Jack will tear her enemies apart with enthusiasm, frequently yelling at her enemies to die.
 * Fearless: Jack is not afraid of death, willing to die to get what she wants done.
 * Peak Speed and Agility: While not extremely strong or durable, Jack is fast and very agile, more so than many warriors
 * Weak Psyche: Jack has an incredibly weak state of mind. Her entire life was filled with trauma, suffering and hardship. Her psyche will cause her to make more mistakes and screw up her openings.

Ermac


Combining the souls of several great warriors he had faced, Shau Kahn created a powerful and fighting force we would come to call Ermac. He served his Shau Kahn for several years in till his met his demise. He wandered aimlessly for several years till he met Kenshi, who helped him escape Kahn's control and in exchanged, Ermac taught Kensi further in the way of telekinesis.

Ermac is not one person, but an entire collection of warriors brought together in physical form through magic, courtesy of Shao Kahn and thus, refers to himself as a group instead of a singular. Because of this, Ermac possesses powers related to the souls, mostly used in the form of telekinesis, which allows him to manipulate every aspect of living and non-living objects with his mind. In addition, he is able to manipulate soul energy because of his composition, which he uses in the form of both levitation and firing projectile attacks. Ermac's skills and powers are capable of defeating the likes of Shao Kahn and other powerful forces.
 * For this battle, this will be a combination of the original and new time lines.

Weapons
Primary: Soul-Telekineses Secondary: Other Soul-Powers
 * Ermac's physical state allows him to use a form of telekinesis, capable of lifting people and objects without actually touching them. Ermac has many uses for this power. Here is a list of common uses:
 * Force Lift: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground, allowing him to follow up with a combo. He can modify it so he can slam them down several more times. He can slam them down enough time times to splatter them into a bloody mess.
 * Levitation: Ermac uses his telekinesis to propel himself into the air. He can then follow up with slamming down onto the ground with enough force to topple anyone standing or shatter the spine of anyone underneath him, drop kick his opponent, teleport or blast out a Force-Ball
 * Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast. He can modify it so he can flip his opponent upside down and smash them on their face with tremendous force, enough to shatter their skull and neck.
 * Dismemberment: Ermac can use his telekinetic powers to tear an individual to pieces. Unlike the biotic Warp, this use of Ermac's powers will kill or at least permanently cripple any opponent for good. One of his most well known uses of this skill is when he tore off Jax' arms off.
 * Ermac can also use his powers to create strong projectiles, enhance his strength, teleport and even shrink people down in size.
 * Force Ball: Ermac can consintrate his soul energy to fire out a fast green blast at his opponent. Can be used while in the air and the blast can be enhanced to increase its size and damage.
 * Force Port: In a bright flash, Ermac can vanish and reappear behind his opponent, typically followed with some powerful melee attacks. He can teleport several times in a row without any problems.
 * Power-Enhancement: Ermac can use his powers to enhance his own speed and strength to throw out powerful melee attacks.
 * Shrinking: Ermac shrinks his opponent with his powers, usually followed up with a simple stomp to squash his enemy like a bug.

Special X-Factors
Strengths: Weaknesses:
 * Training: Ermac's was fighting since he was technically 2 and can outmatch many warriors.
 * Martial-Arts Expert: Ermac is as deadly with his body as he is with his powers. He can concentrate his strength and speed for powerful bone-breaking strikes and create deadly combos of strikes.
 * Enhanced Physicality: Ermac is very strong and very durable. He can take a beating and give one out. He can also use his powers to enhance is physical capabilities.
 * Fearless: Ermac does not fear death. He will fight to the death, never worrying about personal gain.
 * Stable Mind: Ermac is an incredibly stable minded person. He thinks carefully and never acts rashly. At the same time, he never lets ambitions get in his way.
 * Anti-Magic: Becouse Ermac's souls are bound together by magic, anything that absorbs or destroys magic will severly weaken him.

X-Factors
<p style="text-align:center;">Jack vs Ermac

<p style="text-align:center;">87 Combat Prowess 99 Both are very powerful and capable warriors but when it comes down to it, Jack still uses guns extensively. Ermac doesn't need guns. He can kill using his powers and his martial arts abilities alone. He is also a master of creating powerful combos of both unarmed combat and powers to maximize damage.

<p style="text-align:center;">85 Versatility 97 Jack has some decent uses of her powers but are much more limited to maneuvers. Her moves consist primarily of moving her targets or warping them. Ermac's powers are far more versatile and unpridictable, from basic telekinetic throws and slams to fast teleportation attacks to even shrinking people down to squashing size.

<p style="text-align:center;">87 Physicality 98 Ermac's beats Jack in the subject of Physicality. Jack makes most of her use from her powers and the guns she carries. She doesn't need to make herself extremely strong. Ermac relies on his body almost as much as he relies on his powers. He goes into melee combat quite frequently. Now, both are able to enhance tehir strength using their powers. However, Jack rarely uses her powers in this form and Ermac has been proven to use this power far more frequently and easily uses it more effectivly.

<p style="text-align:center;">94 Stamina 99 Both have far more stamina than the typical biotic user and never tire as easily. However, where Jack tires signifigantly more than Jack, Ermac never tires. His spirit-bound state grants him ni-unlimited energy and stamina and stay in a fight far longer than any biotic, even longer than Jack or Wrex.

<p style="text-align:center;">99 Brutality 90 Ermac is willing to kill his opponent but he isn't inherently brutal. He doesn't care if they are dead, just that they are out of the way for good. Jack, on the other hand, is far more likely to make sure her enemy is dead.

<p style="text-align:center;">100 Fearlessness 100 Neither are afraid of dying, more than willing to go into a near suicidal situation. Neither will give up and both will keep on fighting to the death.

<p style="text-align:center;">65 Mental Health 98 This is where they differ the most. Jack has an indescribably damaged psyche, being very unstable and unsafe. She is much more likely to make mistakes and leave herself open for capitalization. Ermac, on the other hand, is incredibly stable. The souls that make up his body may conflict with each other but Ermac is able to keep them under control.

<p style="text-align:center;">92 Experience 96 This is close. Jack has been fighting since she was a child and fought a wide variety of enemies. However, Ermac never really had a childhood (He was fighting since he was technically 2) and has faced supernatural enemies. The piece that gives Ermac the win is the experience he carries in the souls that makes up his being. He is made up of thousands of souls, all of which were warriors that stood up against Shau Kahn, and all that experience they hold is also in him.

Who and What: The Warriors and Their Gear
The Battle will be a one-on-one fight between Jack and Ermac. Their will be no guns and melee weapons. This fight will between these two warriors' powers and combat skills.

Where and When: The Location
The battle will take place in a large circular arena on an undisclosed planet. Their is no cover and no traps, nothing to give either warrior any special advantage.

=The Cyber Ninjas!: Cyrax and Sector vs Cerberus Phantoms= Time to pit the Original Cyborg Ninjas of Mortal Combat against the Futuristic Cyber Assassins of Mass Effect! They are fast! They are brutal! They are beyond human capability! It is time for the The Battle of the Cyber Ninjas!

Cyrax and Sector, the Lin Kuei’s elite cyborg ninjas, who would kill without any questions...

VS

Kai Leng, The elite assassin of Cerberus, who would slay anyone Cerberus found a threat...

WHO IS DEADLIEST?!

Cyrax and Sektor
The Lin Kuei wanted to make their ninjas more effective and overall deadlier. They decide to turn to science and created a project to turn all of their best warriors into cybernetic killing machines. Their two most successful cyborg-ninjas were LK-4D4 and LK-9T9, best known as Cyrax and Sektor. They were once humans with souls but after their transformation, they became utterly obedient and will almost never give up.

Cyrax
Cyrax was reluctant to being transformed but was forced into the process. He was a gifted ninja before becoming a cyborg, relying on old-fashion ninja weapons. As a cybernetic ninja, Cyrax is well-equipped, both in martial arts involving ninjutsu and weaponry. Cyrax houses a number of weapons in his chest cavity designed for both incapacitating and destroying targets. Of the main cyborg ninjas, Cyrax is most associated with bombardment, his arsenal full of timed explosives with a seemingly unlimited supply. He also has access to an 'energy net' capable of incapacitating his targets completely. In addition, his armor is heat-resistant, as he was able to completely submerge himself in molten rock without severely damaging himself in the process. He also containes a buzzsaw-like appendage in both his chest and his hand, used for mid-range combat. Cyrax is also able to relocate himself across short distances by separating all of his limbs and head as his torso would transport to a different area where all of the discarded limbs would rejoin.

Weapons and Powers
Melee: Ninjisu and Pulse Blade Powers: Cybernetics
 * Before becoming a Cyborg Ninja, Cyrax was deadly at a Close Quarters combat
 * Ninjisu Before he was cybernized, Cyrax was a gifted ninja, capable of using ninjisu to kill people with speed. As a ninja, he is capable of both stealth and hand-to-hand combat skills with deadly skill.
 * Pulse Blade: The Pulse Blade functions much like the Lightsaber, though not as long or as powerful. It can still slice through most things and is extremely fast.
 * Cyrax’s powers come from his cybernetic implants, from firing out bombs and buzzsaws to blasting out energy nets and a distinct form of teleporting.
 * Bomb: His most Iconic weapon. Cyrax drops a bomb from his chest compartment in front of him, which explodes after a couple of seconds. He can shoot the bomb either far or near. Cyrax can enhance his bomb by throwing a bomb with three spears and a slight rocket propulsion, that pierces the opponent and then explodes.
 * Net: Cyrax fires a green energy net from his chest which ensnares the opponent temporarily. The net can also be enhanced to absorb and deteriorate the energy off of anyone unfortunate enough to get ensnared. His most powerful variation by far is a net that can slice an individual into tiny pieces.
 * Teleport: Cyrax vanishes and reappears behind the opponent. Cyrax can drop a bomb right where he teleported from, granting the user a nasty surprise.
 * Buzzsaw: Cyrax opens his chest compartment and a giant sawblade emerges. He can release it and use it as a projectile. He can also activate a slaw blade in his hand and use it to slice through flesh with ease.

Special Edges
Strengths: Weakness:
 * Enhanced Physicality: As a Cyber Ninja, Cyrax is stronger and more durable than in his human form. He is also slower to bleed out as he does not need blood. His speed and agility surpass most humans.
 * Stealth: As a Ninja, Cyrax is a master of stealth and can infiltrate locations with ease. His enhanced speed and agility grants him the ability to sneak behind people with ease. His teleportation system grants him the ability to sneak in and out of locations
 * Determination: Because he have no free will, Cyrax also lacks Fear. He will fight to the death without begging. They will only take the chance to survive if they are given the chance.
 * Creativity: The large number of weapons and attacks Cyrax carries with him grants him many potential combos

Sektor
As a "cybernetic organism", Sektor possesses enhanced strength and stamina, as well as great on-board weaponry. As with the case of Sektor, he appears to specialize in long range combat, his chest cavity loaded with rockets and heat seeking missiles. Unlike the other cyborgs, Sektor embraced his new machine body and decided to upgrade it rather than remove it. Due to his upgrades, he possesses a jet propulsion system on each of his joints and new armor plating. He also now has two pulse blades to verse his foes in close quarter combat if needed to. He also possesses the ability to turn invisible.

Weapons and Powers
Melee: Ninjisu and Pulse Blade Powers: Cybernetics
 * Sektor was deadly at a Close Quarters combat
 * Ninjisu: Just like Cyrax, before he was cybernized, Sektor was a gifted ninja, capable of using ninjisu to kill people with speed. He is capable of both stealth and hand-to-hand combat skills with deadly skill.
 * Pulse Blades: Sektor carries with him two Pulse Blades or close quarter combat
 * Sektor, just like all his fellow cyborg ninjas, is chalk full of cyborg implants. He carries with him missiles, a teleportation device, pulse blasters and flamethrowers.
 * Missiles: Sektor fires a missile at his opponent from his chest. He can fire it strait forward or fire it into the air and have it crash down on them. He can also fire two missiles in a burst fire fashion, miniture missiles that can be fired 4 at a time and very strong homing missiles.
 * Flame-Thrower: Sektor fires flames at the opponent with his arm implanted flamethrower. He can enhance it so he ca fire even hotter flames.
 * Teleportation: Sektor can teleport through binary portals from many different locations. He usually follows it up with and uppercut and sometimes even follow with a heavy strike back to the ground.
 * Force Palm: Sektor has pulse thrusters on his palms and feet, granting him the ability to fly. He can use one of his palm pulse-thruster to produce a strong palm strike which stuns his foe briefly. Powerful enough to break through defenses.
 * "Scarecrow": Sektor has with him a special device that he can launch onto his opponent's chest. He can then enter a code to his arm and the device separates, tearing apart the arms, legs, torso, and head of the opponent.
 * Invisibility: While not his most used tool, Sektor has a cloaking system that grants him invisibility and can avoid detection.

Special Edges
Weakness:
 * Enhanced Physicality: Sektor's cyber implants grants him enhanced strength, durability, speed and agility. He also lacks the need for natural blood, making bleeding out is harder.
 * Stealth: Sektor is a talented ninja and a master of stealth and can infiltrate locations with ease. His enhanced speed and agility grants him the ability to sneak behind people with ease. His ability to turn invisible also helps him allot.
 * Determination: Sector fears nothing. He will never surrender or plea for mercy.
 * Creativity: The large number of weapons and attacks Sektor's carries with him grants him many potential combos
 * Ambition: Sektor seeks to become powerful and lead the Lin Kuei.

Kai Leng and Cerberus Phantom
One of Cerberus' deadliest warriors are their Phantoms, cyberneticly enhanced assassins. They rely on speed and agility to slay their targets, being described as a "ninja on speed". One of Cerberus' top assassins is Kai Leng.

Kai Leng
Kai Leng is an assassin working for the human-survivalist organization Cerberus. Leng was formerly a lieutenant and N7 marine in the Systems Alliance known for having anti-alien attitudes. He is described as being Earth-born with features that show his dominant Chinese heritage.

Kai Leng is amongst the forces that Cerberus sends against Commander Shepard. Like Cerberus Phantoms, he is equipped with a palm device that projects a kinetic barrier, a projectile weapon in his right gauntlet, a tactical cloak and a sword for close-range combat.

Weapons and Powers
Melee: Monomolecular Sword Powers: Cybernetic Enhancements
 * Phantoms are almost exclusively melee fighters.
 * Monomolecular Blade: Kai Leng is known for killing people with a monomolecular blade. However, the blade can be broken
 * Hai Leng has several cybernetic enhancements, making him an immense threat.
 * Kinetic Barrier: In his left palm, Kai Leng can activate a Kinetic Barrier to protect himself. He needs to considerate on using it and not move. He can't move without his barrier weakening.
 * Palm Blaster: Kai Leng has a miniature blaster in his right palm. It is dangerus but not as deadly as his Monomolecular blade.
 * Electric Slash: Kai Leng can unleash a wave of electrical energy from his sword to stun and damage all enemies in a cone.

Special Edges
Strengths: Weaknesses:
 * Enhanced Speed and Agility: Kai Leng is faster than the average human combatant and can out maneuver many.
 * Stealth: Like many Phantoms, Kai is very stealthy, though not as stealthy.
 * Determination: He is very determined. He will not give up easily.
 * N7 Training: Kai was a N7 lieutenant before he became a Cerberus assassin

Cerberus Phantom
Phantoms are agile Cerberus agents with a wide array of offensive and defensive capabilities, including particular specialization in evasive maneuvers and firing from cover. Although intelligence on their implants still evades the Alliance, phantoms are known to be able to create a personal barrier for greater protection.

Monomolecular blades and biotic shielding allow phantoms to engage in close-quarters combat, and phantoms can briefly cloak in order to recover from injuries. Because of this ability, the Alliance recommends personal confirmation of a phantom's death.

Weapons and Powers
Melee: Monomolecular Blade Powers: Cyber Enhancements
 * Phantoms are almost exclusively melee fighters, making use of their Monomolecular blades to slash and stab.
 * Monomolecular Blade: Phantoms are armed with monomolecular blades that they use to deliver lethal strikes. One well aimed stab can kill but it hes one major flaw: The blade is fairly breakable.
 * Cerberus Phantoms are granted with Cybernetic Enhancements
 * Biotic Barrier: In their left palm, Phantoms can activate a Biotic Barrier to protect them from. While in use, the phantom stays in one place but becomes resistant to high-speed projectiles.
 * Palm Blaster: Phantoms also possess a powerful semi-automatic projectile-based weapon in their right palm. However, they rarely use it as they prefer melee combat.
 * Tactical Cloak: Phantoms have the ability to turn invisible for a very short time, used only to get out of combat.

Special Edges
Strengths: Weakness:
 * Enhanced Speed and Agility: Phantoms have enhanced speed and agility.
 * Stealth: Phantoms use their speed, agility and invisibility to infiltrate relatively secure areas.
 * Predictable: Phantoms don't have that many special attacks. They rely on their simple weapons and advantages. It is easy to adapt to fighting them.
 * Simple Mind: They are extremely simple minded, not relying on creativity and only on basic orders.

X-Factors
<p style="text-align:center;">(Cyrax-Sektor) C-Ninjas vs Phantoms (Leng-Phantom)

<p style="text-align:center;">(89-89) 89 Training 86 (94-78) Cyrax and Sektor were trained to be deadly assassins since they were young children. Now, Leng was a former N7 lieutenant, granting him the edge in training. However, his fellow Phantom is nowhere near as well trained as any of them.

<p style="text-align:center;">(95-96) 95 Killer Instinct 95 (95-96) Both duos are willing to kill their target or severely cripple them.

<p style="text-align:center;">(98-98) 98 Fearlessness 94 (98-90) While Kai is hard to scare off, Kai is much more about surviving his missions and Phantoms are more incline to disappear when they are at a bad point. Cyrax and Sektor only survive when their enemies grant them life. They will otherwise stay in the fight.

<p style="text-align:center;">(92-91) 92 Speed/Agility 94 (95-94) Cyrax and Sektor are very fast themselves but Cerberus' Phantoms are much more known for moving crazy fast and with amazing grace, with Kai Leng even faster. They have been called "ninjas on speed".

<p style="text-align:center;">(94-96) 95 Strength/Durability 90 (91-89) Phantoms are not known for being really strong or really tough. Cyrax and Sektor, on the other hand, have greater physicality. They have metal plates, enhanced nerves and reinforced bodies that grants them enhanced strength and durability.

<p style="text-align:center;">(98-96) 97 Versatility 90 (93-87) Leng and his fellow Phantoms have a very single-hit mentality, thinking only about simple attacks. The Cyborg Ninjas are, on the other hand, hold a very versatile arsenal, all great at taking enemies down the way they need them to be taken down.

Who and What: The Warriors and their Gear
Cyrax and Sektor will be fighting together. Cyrax will have his unlimited supply of bombs, nets and buzzsaws. Cyrax will be armed with his Pulse Blade. Sektor will have his never-ending supply of missiles and flamethrower fuel. He will also have his duel Pulse Blades.

Kai Leng will be joined by one Cerberus Phantom. Kai Leng will have his pulse blaster in his right palm, his Kinetic Barrier projector in his left palm and his Monomolecular Blade. His fellow Phantom will have a palm blaster in its right palm, a Biotic Barrier projector in its left palm and a Monomolecular Blade.

When and Where: The Time and Place
The Battle will take place in a building belonging to the Lin Kuei. The time is presumably modern.

Why: The Reason
Kai was sent by the Illusive Man to hunt down a major leader of the Lin Kuei and assassinate him. Kai and three Phantoms go to earth and find the temple the Lin Kuei leader is staying at. As they take out the surprisingly easy guards and are in the large room the leader supposedly is, only to find that this was a ruse, two of his Phantoms have been killed and are attacked by two cybernetic ninjas.

Sektor and Cyrax were sent by the Lin Kuei to assassinate a major member of Human- Extremest Para-Military force. They infiltrate a temple he is supposedly hiding at, making quick work of the guards and killing two strange assassins. They find the room their target is said to be and find Kai. They are convinced this is their target and they attack.

=Tournament Plans= Here are some ideas for Tournaments that I (possibly with someone else) could make

=Good vs Evil: Fantasy Army Tournament=

In this tourney, people will create their own armies and battle. Their will be two sides: Good and Evil. The Good armies will battle the Evil armies and see who wins. The Set up goes like this:

The World
The battles will take place in a fantasy world, filled with magic and supernatural creatures. There are several different races, from the most real humans to the to the viscous orcs. Their are also several beasts from fantasy and mythos like trolls, dragons, werewolves and undead monsters.

The forces that lay in this world can be at each user's arsenal but only to an extent. Powerful demons and strong gods will not care for the affairs of humanity and their wars. The most powerful creatures one can harness is of massive but ignorant beasts

Leader Creation
Each user must have a leader. They should be creative yet realistic. They don't rely on magic or supernatural powers but their tactical talents experience.

Bio
Each Leader should have a bio, giving us a feel for their character and how they work. Their background should have enough information on why they are going what they are doing. Having a bio also gives you warrior a reputation. It can aid their intimidation or influence.

A Good leader may have had a good life till his enemies took away his peace of mind, wanting to destroy evil before they can destroy anymore. He is harsh towards his enemies but kind to those who oppose his enemies.

An Evil leader may be an ambitious man, once living as a prince, now seeking the conquest of the world to fill his unsatisfiable hunger for power. He will devastate his enemies, from destroying them to tormenting them.

Gear
The Leaders are given four personal weapons
 * Melee: A weapon used in close up combat
 * Reach: A hand-held weapon that grants the user allot of reach but not true range
 * Range: A weapon that grants the user expendable ranged attacks
 * Special: A weapon of the user's choosing
 * Armor/Shield: Armor and shields are very useful tools, granting the user much needed defense
 * Usually Leader stuff: Each warrior will have what a general would need to make their plans, lead their armies and other stuff.

You should point out whether your Leader is willing to fight in the fight. They might relish combat, willing to fight in the battle. However, they might not want to fight. He may be too old and unfit to fight or just cowardly.

Tactics
Each leader needs a basic tactic, a base to use for his more complicated plans. He may prefer a basic "Zerg Rush" Tactic, just rush in and devastate them. He may want to sabotage his enemies before the battle, weakening them before hand. She may choose to set up an ambush, attack them when they are not ready. Choose what you usually do for your battles, what your basic tactic is.

Fighting Force
You are given 6 fighting forces of your choice 20 points to spend to raise the abilities of your troops.

Infantry
The basic fighting force. They battle on foot and have the most numbers. They don't have any magical properties and are commonly made up of humans, elves and other human-like races. They come with basic military training, basic weapons and basic armor. You get 2,000 troops.

They have one Melee weapon, one Reach weapon, one Ranged weapon and three things of armor (Body armor, Helmet and Shield)
 * Primary Melee: A sword, hand axe, war pick or mace/flail
 * Reach: A two handed sword, two handed battle axe, spear or polearm
 * Ranged: A bow, sling, throwing axe (3 max) or throwing spears (2 spear max)
 * Armor:
 * Body: Chainmail, Scale armor, Brigantine, light Lamallar
 * Helmet: Chainmail hood, skullcap helm
 * Shield: Wooden buckler, wooden circular shield, leather or wooden tower shield/Scutum, wooden kiteshield

Things to boost troops:
 * Advanced Training (2): They are better trained than most forces, capable of using their weapons and skills with immense capability.
 * Heavy Armor (2): Stronger armor to make the troops harder to kill.
 * Body: Plate Armor w/ Chainmail Backing, Heavy Lamallar
 * Helmet: Semi-inclosed helm, heavy inclosed helm
 * (Examples: [Barbute], [Great Helm], [Kabuto])
 * Shield: Steel Circular, Steel Kiteshield, Steel Tower Shield
 * Strange Material (3): Your men have weapons and armor made from a metal or some other material stronger than iron or steel.
 * Die Hard (2): These men will die for you. They have the utter most loyalty and respect to your leader and will never surrender or betray you unless you say so.
 * Allot (3): You have allot of men. You get 4,000 warriors to choose from.
 * Inhuman Race (2): They are physically superior to humans. Infantry is made up of Uruk-Hai, strong undead and other stronger races.

Things to get extra points:
 * Expendable (+1): Your men are made up of weak warriors. Goblins, weak undead and other weak monsters are choices.
 * Forgo (+1 per armor): Your men carry less armor on them. They may forgo body armor or shields.
 * Slow (+2): Your men are not made for speed. They move slowly, whether it is do to being careful, heavily armored or just not known for being fast.
 * Specialist (+1): Your men are specialized in one weapon and one weapon only. This may look like a strength, but once they are in combat out of their element, they are weaker than most troops. An archer is a master at range but are quickly killed when fighting an up close beserker. A pikeman can fight off people with their polearms but ranged fighters and close up swordsmen are fatal. You must forgo the two weapon types your soldiers don't use and instead carry a small melee weapon, such as a dagger or light club.
 * Unadaptive: Your men are easy to pull out of their zone. If they are
 * Unadvanced (+2): They are not with the world in technology. Your infantry use weak leather or wicker armor and either wooden, stone, bronze or early iron weapons.
 * Unreliable (+1): You can't count on your men. They are likely to run.
 * Untrained (+2): Your men are not well trained. Whether they be savages, berserkers or simple folk, they are not professional fighters.

Cavalry
The second most important fighting force. Cavalry are typically better trained than infantry and given stronger gear. However, they are limited to the terrain and can't be used as the primary fighting force. You can have 1,000 soldiers

There are two types of cavalry, Light cavalry and Heavy cavalry. Light cavalry can carry a melee, reach and range weapon but have light armor while Heavy cavalry lack a ranged weapon but have heavy armor for free.

Light Cavalry have one Melee weapon, one Reach weapon, one Ranged weapon and three things of armor (Body, Helmet and Shield)
 * Primary Melee: A sword, horseman axe, horseman pick or horseman mace/flail
 * Reach: One-use spears (3 spear max) or extra-long spear
 * Ranged: A bow, sling, throwing axe (3 max) or throwing spear spears (2 max)
 * Armor:
 * Body: Chainmail, Scale armor, Brigantine, light Lamallar
 * Helmet: Chainmail hood, skullcap helm
 * Shield: Wooden buckler, wooden circular shield

Heavy Cavalry have two Melee weapons, one Reach weapon and three things of armor (Body, Helmet and Shield)
 * Melee: a sword, horseman's axe, horseman's pick or horseman's mace/ flail
 * Reach: a lance/ heavy spear, extra-long sword or expendable spear (break upon use; can carry 3)
 * Armor:
 * Body: Plate Armor w/ Chainmail Backing, Heavy Lamallar
 * Helmet: Semi-inclosed helm, heavy inclosed helm
 * (Examples: [Barbute], [Great Helm], [Kabuto])
 * Shield: Steel circular, steel kiteshield

Things to boost troops:
 * Advanced Training (2): They are better trained than most forces, capable of using their weapons and skills with immense capability.
 * Mix (2): Your cavalry units are a combination of Light cavalry and heavy cavalry. They carry one Melee weapon, one Reach weapo, and one Ranged weapon, like Light cavalry, but wears Heavy armor like Heavy cavalry
 * Strange Material (3): Your men have weapons and armor made from a metal or some other material stronger than iron or steel.
 * Strange Steed (3): your cavalry don't ride normal horses. Their mounts can be undead horses, Giant wolves/Wargs, Bears or even medium size dinosaurs, the biggest allowed is the Allosaurus.
 * Die Hard (2): These men will die for you. They have the utter most loyalty and respect to your leader and will never surrender or betray you unless you say so.
 * Allot (3): You have allot of men. You get 2,000 warriors to choose from.
 * Inhuman Race (2): They are physically superior to humans. Infantry is made up of Uruk-Hai, strong undead and other stronger races.

Things to get extra points:
 * Expendable (+1): Your men are made up of weak warriors. Goblins, weak undead and other weaker races are choices.
 * Forgo (+1 per armor): Your men carry less armor on them. They may forgo body armor or shields.
 * Specialist (+1): Your men are specialized in one weapon and one weapon only. This may look like a strength, but once they are in combat out of their element, they are weaker than most troops. An horseback archer can be taken down by a tough pikeman. A horseback swordsman is vulnerable to a knight with a nice, strong lance
 * Unadvanced (+2): They are not with the world in technology. Your cavalry use weak leather or wicker armor and either wooden, stone, bronze or early iron weapons.
 * Unreliable (+1): You can't count on your men. They are likely to run.
 * Untrained (+2): Your men are not well trained. Whether they be savages, berserkers or simple folk, they are not professional fighters.

Elite
Elite are different from basic units. They have a far smaller number but their skills are vastly greater, making one at par with 5 soldiers. They are the commandos of the types, sneaking into enemy lines and devastate them or setting up ambushes. They might be supernatural Ninjas, unnatural Warrior Monks or fantastic Rangers. They should be used for what they are trained for. They get the Advanced Training boost and Strange Material boost but you must use two fighting forces spots.

They have one Melee weapon, one Reach weapon, one Ranged weapon and three things of armor (Body armor, Helmet and Shield), all having unnatural elements Examples of unnatural materials:
 * Primary Melee: An unnaturally strong sword, hand axe, war pick or mace/flail or strange close-range weapon (Katar punching dagger, sickle, numchucs, etc.)
 * Reach: An unnaturally strong two handed sword, two handed battle axe, spear, polearm or strange mid-range weapons (chain-whip, scythe, double sided spear, etc.)
 * Ranged: An unnaturally strong bow, sling, throwing axe (3 max), throwing spears (2 spear max) or strange long range weapon (Chakram throwing disk, Kuni throwing knives, poison darts, etc.)
 * Armor:
 * Body: Unnaturally strong leather or chainmail, unnaturally light Lamallar
 * Helmet: Unnaturally strong leather or chainmail hood, unnaturally light enclosed helmet
 * Shield: Steel buckler
 * Leather made from Dragon Hide
 * Super-strong wood
 * Super-strong metal
 * Unnatural Smiting technique

Things to boost troops:
 * Horsemanship (2): Your elite warriors can ride on horseback fairly well, good enough to fight on horseback
 * Die Hard (2): These men will die for you. They have the utter most loyalty and respect to your leader and will never surrender or betray you unless you say so.
 * Inhuman Race (2): They are physically superior to humans. Infantry is made up of Uruk-Hai, strong undead and other stronger races.

Things to get extra points:
 * Forgo (+1 per armor): Your men carry less armor on them. They may forgo body armor or shields.
 * Specialist (+1): Your men are specialized in one weapon and one weapon only. This may look like a strength, but once they are in combat out of their element, they are weaker than most troops.
 * Unadvanced (+2): They are not with the world in technology. Your cavalry use weak leather or wicker armor and either wooden, stone, bronze or early iron weapons.

Beasts (Light)
Nature is a good place to get warriors. You can use small to large-human size animals and monsters to aid you. They are dumber than your infantry but far more vicious.

The type of monster effects your edges. The "Light Beasts" are the basic attack animals. They are small and weak but come in a whopping 2,500 units. The "Greater Beasts" are the bigger of the two. They are larger and far stronger but only comes with 1,000 units. Use them well. Things to boost troops:
 * Light beasts: large Canine (Attack Dog, wolf, etc), medium size Cat (Cougar, Panther, etc) or any other creature of that size area.
 * Greater beasts: Warg, Bear, Big Cat (Tiger, Lion, etc.) or any other monster of that size.
 * Supernatural (4): these are the unnatural monsters. They do not come from nature and are even harder to kill. These include the likes of Werewolves and Werebears, unintelligent undead (zombies) and plant monsters.
 * Elite (2): These animals were raised to be killing machines. They are loyal to you and won't abandon or attack you.

Siege Engines
Each leader is given three siege engines to battle with. The five types that be chosen from is Combat, Besieging, Infiltration, Beast (Heavy) and Psychological.

Combat
the Combat siege engines are the basic big ranged weapons, from the basic Scorpion crossbow and heavier Ballista to the basic catapult and the more advanced Trebechet. Combat Engines come in several forms.