User blog comment:Cfp3157/Mewtwo vs. Cole MacGrath/@comment-3189283-20190307104322

Let’s see shall we Offensive Powers

Looking at the base powers and I have to give the edge to Mewtwo’s Psychic powers because of their versatility. Electric Bolts are okay but the ability to levitate yourself around and throw people and objects around the place is much more useful in a battle. Looking at it’s other offensive powers I also have to give the edge to Mewtwo as his abilities just seem to be a better version of what Cole is bringing. Psycho Cut is a more damaging version of Shockwave and Swift is a more effective version of Electric Rocket, which requires Colt to actually hit his opponent with a bolt before it becomes a homing missile whereas Mewtwo’s does this automatically. The only area he really takes an advantage in is at mid range with his shock grenades having more versatility than the rather simplistic Shadow Ball. This isn’t really enough to make up for the superiority of Mewtwo’s other offence powers though.

Edge: Mewtwo

Defensive Powers

The main defensive power of these two are very similar but I have to give the edge to Cole’s Polarity Wall because it actually blocks damage rather than just reducing the damage like Barrier. Mewtwo takes the advantage in mobility as teleporting gives you greater mobility than an electric grappling hook and even without that its psychic powers allow it to fly around the place anyway. Healing seems basically even so it really comes down to which is better; being able to tank more attacks from your opponent or being able to dodge attacks better. Personally, I’m going to call it even.

Edge: Even

Other Powers

The two super attacks both are bringing are vastly different in their usage. Cole’s Ionic powers give him one devastatingly powerful attack to use whereas Mewtwo’s Mega Evolution increases its own physical stats to a much higher level. For me it’s a wash between the two, Cole’s Ionic powers could potentially decide the match for him, but he only has one guaranteed and has to hope he can find other Ionic charges in order to use them again. Mewtwo’s Mega Evolution is more of a passive ability than anything which is good for increasing it’s power level but doesn’t give it any more potent abilities or anything. Aside for that all that’s left to discuss is the miscellaneous abilities and for me Mewtwo takes the advantage. Cole’s ice powers are certainly useful but Mewtwo has its own ice-based attack in Ice Beam as well as other attacks such as Earthquake and Aura Sphere. Furthermore, Drain Punch could be used to drain Cole of his Ionic meter which would make using his Ionic powers even more difficult.

Edge: Mewtwo

Final Verdict

This is actually a much tougher decision than my edges would suggest. In terms of actual abilities, I would say the pair are roughly even in defensive capacity but Mewtwo is bringing a much more varied and effective set of offensive powers. Cole’s own Electrokenisis is nothing to be scoffed at and he does have some very powerful abilities, but they all follow a similar theme and his most damaging ones, his Ionic Powers, will be difficult to come by apart from the initial charge he has at the beginning. That being said Cole is a much more experienced warrior, he’s faced off against other super powered warriors and come out on top, whereas Mewtwo lacks any experience against an opponent as strong as they are. This coupled with it essentially being an animal means that as the fight drags on it might not be able to adapt as well as Cole will. That being said though I can’t overlook the massive power advantage Mewtwo has on the offensive and with the fight taking place in New Marias Cole will have his attention distracted by trying to protect any civilians that might be in the immediate vicinity. Overall, I think Mewtwo will be able to overpower Cole with it’s superior offensive options but not without a long and bitter fight.

Mewtwo: 2,600

Cole MacGrath: 2,400