User blog comment:Leolab/Shadowbringers Special: Adventurers (Final Fantasy XIV) v The Inquisition (Dragon Age: Inquisition)/@comment-5078776-20190511201250/@comment-5043545-20190525155922

This is just a series of rebuttals since I've been getting confused on some of the votes of the Inquisition and end up missing some major faults in the order and their ability to win the battle.
 * Cullen and Leliana are going to be pinned throughout the match, its going to be difficult for them to relay orders to any of their allies and even if they do manage to charge out of their respective positions, it will be hard to rally the other defenders as they'll likely be pinned or struggling in their positions against the Adventurers. That's even if Cullen chooses to give up his position which served him well to try and risk everything in one operation
 * Cullen trying to rush out with his remaining forces is a suicidal tactic, he's giving up his best position, has no real way to guarantee his allies with notice the conflict or be in any position to help him, he's left himself out wide in the open of the courtyard with dozens of Adventurers and his depleting forces, yes he may have some Templars, but how many are truly left after a bloody melee in his Tower. Him leaving the Tower also causes more problems when the Adventurers can revive party members and just straight up surround him or revive forces lost in the Tower, losing any real position to retreat.
 * As mentioned above, he's likely going to be taking a fair amount of causalities, he won't have have the forces to have a breakthrough operation against the forces of the ADV already well positioned in the courtyard.
 * If Cullen leads a charge, he runs the risk of dying throwing their forces further into disarray or destroying morale
 * Cullen as powerful he is and smart, he is a good man and leader to his men. Seeing a losing battle and seeing positions just get overwhelmed by fierce power and the rapid speed. Cullen has shown a willingness to surrender in the face of opposition if he realizes he's out of his league and can reason with the opponent, you see this in the Dragon Age II ending, where Hawke after beating his Lord Commander, was willing to lay down his arms along with the rest of the forces or back away from the danger
 * Limit Breaks: Really, this is a potential game changer that can absolutely destroy any real defense or cripple any offense of the Inquisition. To name a few the BLM and MCH, have Limit Breaks that destroy defensive structures like the tower and are absolutely going to instill massive amount of shock, awe and fear into the Inquisition, this is something they've never seen before and they have no way to counter. They don't understand the mechanics to it and don't know if they have any more.
 * In addition, Limit Breaks are likely going to be ended up used on areas where the most resistance or most difficulty in capturing areas is concerned, which means The Rookery and Cullen's Tower are the most likely targets for destruction meaning the Inqusition is going to see their leaders get destroyed in and would be enough to dishearten their forces
 * There's also the concern of the revival limit breaks and revival magic, the ADV can continuously replenish their forces or heal them, the Inquisition is super limited to their healing capabilities to just a few units and even their magic is nowhere near the potency of the ADV's in this battle. So while the Inquisition has more starting men, as their forces drain or deplete, they are only getting smaller while the Eorezeans can regain their reserves.

There's a couple more, but these are a few of the major problems that I keep seeing and that have bothered me in votes.