User blog comment:Cfp3157/Indiana Jones vs. Chuck Greene/@comment-24189690-20131121055022

Sorry for no detailed votes, I feel reaaaally burned out after writing some others >.>

Iconic: Bullwhip, due to the ability to snatch another's weapon, the ability to be wielded with one hand, and since for the Paddlesaw Chuck really cant use another hand, the Paddlesaw has to be wielded with two hands..... but in that space of time, Indy can really just draw back and quickdraw his revolver... aim at Chuck while he panics to try and get his gun out and boom, no more Chuck. And, if we draw this into the dimension of reality, the chainsaws would run out of fuel and Chuck would be carrying a paddle with two heavy metal objects on the ends of it.Edge: Bullwhip

Melee: Literally everything. After doing a little bit of research on the Yucatan Casino, I found that at the entrance, there was a Machete. Just a machete, waiting to be picked up. Not only that, there are other things laying around just begging to be thrown at Indy, or used as side melee weapons. Edge: Chuck

Fighting Style: Indy has been fighting people for a long time, while Chuck has only been fighting psycopaths, while psycopaths are unpredictable in some ways, they don't play "dirty" the way Indy would, exploiting Chuck's weak points, eyes, joints, neck, head, it can be anything. Edge: Indy

Sidearms: Indy, Once again, in the casino, there is no ammo for the handgun, though, if Chuck can egt to a certain point, he can get a light machine gun.... but he'd have already been shot by Indy by then, who is shown to be extremely proficient with the revolver. Edge: Indy

Explosive: Blambow takes it here, due to its portability, 10 starting arrows when crafted, he has ten explosives waiting to be launched at Indy, while Indy has the RPG-2, which isn't exactly known for reloadability. Edge: Chuck

X Factors: Experience, training, and intelligence are all key factors that Indy has gained, and has gained over Chuck. While Chuck has better creativity and strength, creativity won't help him when he doesn't have the time to forge anything, or the speed to catch slippery Indy in the first place. Edge: Indy

Overall: I really wanted to vote for Chuck, I REALLY wanted to make a counterargument.... but in the end, the only thing he has going for him is his Blambow and his ability to use what he finds. In the case this isn't like the Yucatan Casino I researched, he wouldn't be able to get there quick enough to access the weapons. Not only that, but Indy is a clever opponent. Chuck has only had experience fighting against either cults or psycopaths, who, while human, and definitely able to use weapons, were still insane. In the end, Chuck really doesn't have what it takes to bring down Indiana Jones.

The Deadleist Warrior: Indiana Jones