User blog:Codgod13/Masterchief vs Nicholas Raine

Masterchief, the incredibely powerful super soldier who single-handedly destroyed an entire armada, and is one of the most famous video-game characters of all time, vs Nicholas Raine, the marine who went cryo through apocalypse and brought the tyrannical authority to its knees! Each of these competitors bring an admin from the wiki dedicated to them to support them in this squad-on-squad battle between Doomguy's greatest successors to answer one question! WHO... IS... DEADLIEST!?

(The battle will take place in the city of Wellspring and its outskirts.)

Masterchief
Masterchief's team will be him and 9 other SPARTAN's, and 2 warthogs.

Admin Argument
Yeah... still waiting on that.

Nicholas Raine
Raine will be with 9 other ark survivors and 2 cuprinos.

Admin Argument
An experienced Marine, Nicholas Raine has the military training necessary, and proved to be capable of fighting different enemy types, including some quite unusual enemies. He is victorious over the trained Authority soldiers equipped with the hi-tech armors and weaponry, heavily armored minigunners, human-operated turret nests and automated sentry bots / turrets, and different mutants (including Large mutants armed with heavy cannons, heavily armored 60 feet tall Giant mutants, and packs of fast and deadly Authority mutants that wear hi-tech armor, wield integrated pulse guns and have unpredictable movement trajectories).

His armor has different bonuses, from 5% discount in local stores to better damage caused by engineering items like bomb cars and greater overall protection, or all the three bonuses if he's wearing the Crimson Elite. When properly reinforced with the plates made of previously unknown feltrite, the heavy armor is capable of taking great deal of punishment.

Nicholas can create RC bomb cars (small remote controlled cars that carry enough explosives to dispatch a pack of enemies at once). His personal arsenal include rather common guns that can be transformed into something totally different when using upgrades and/or different ammunition types. A few examples: ​Thank you Kryon78. That was awesome.
 * While being the most common gun in the Wasteland, the multi-barreled revolver called the Settler pistolcan use heavy-hitting fatboy rounds and heaviest fat momma rounds that can go through multiple enemies, as well as the killburst rounds. (Described as "bullets within bullets", the killbursts turn the Settler pistol into a fully automatic weapon that unload the magazine very quickly, allowing to send all the bullets into a single target — or even a specified target's body part, especially when used in close quarters or with Monocular sight.)
 * Beside the rather common steel-tipped bolts that are good against the armor, the Striker crossbow can deliver explosive dynamite bolts, electro bolts that don't have to hit the target to stun it for a few seconds (and deal massive damage when they do hit a target) and unique mind control bolts that allow Raine to control a target for a limited time… and yes, the target always explodes after that.
 * The combat shotgun does it good with the usual buckshots, but it does it even better with the heavy pop rockets which are half a slug and half an explosive rocket. It also uses the pulse slugs effective against shields and hi-tech armor, as well as against the more common targets since its 12 ga. "slug" part is also quite effective.
 * The Authority pulse cannon is using pulse rounds as a standard ammo type. Effective against any target, they are unloaded rather quickly, that's why you need the pulse rifle's big magazine. The second ammo type is the BFG (Big Fucking Gun) rounds that earned the name: they deal incredibly massive splash damage against any target (including vehicles.)

X Factors
Chief/X Factor/Raine

0/Terrain Knowledge/94

100/Physicality/85

100/training/91

Codgod13's prestiged edges
Close Range: The settler pistol carries a 12 round magazine of standard rounds, which have just flat out pathetic stopping power. It can carry much more powerful fat boys or fat mammas, but halves it's magazine capacity. The Magnum has good stopping power and a sturdy 8 round magazine. EDGE: Masterchief.

Mid Range 1: The M90 carries a twelve round magazine, more than the combat shotgun. However, the combat shotgun is semi-automatic, compared to the pump action M90. On top of that, the combat shotgun can fire massively more powerful pop rockets. However, the most effective ammo type will be the pulse shot. As the Mjiolner armor is directly wired to John's brain, the pulse shot's EMP will effectively disable the armor from its SPARTAN wearer, and keep in mind, they weigh half a ton. EDGE: Nicholas Raine.

Mid Range 2: On appearance, the MA5C appears much more high-tech, compared to the settler rifle, apparently just an updated AK. However, the settler assault rifle carries more rounds, at 40 compared to the MA5C's 32. Not to mention the current AK-47 has more than double the range of the MA5C. Cherry on the top, feltrite rounds give extra-armor piercing power. EDGE: Nicholas Raine.

Long range 1: The battle rifle is undoubtedly more precise, as battle rifles are, in general, more precise than machine guns. It only has 4 less rounds per mag than the authority machine gun, and the AMG has quite high recoil. EDGE: Masterchief.

Long Range 2: Two powerful rifles with incredibely long ranges and deal a lot of damage. However, having played rage and seen Halo 3 gameplay, from my knowledge the range of Raine's rifle is longer, being able to shoot thousands of yards, and does carry one more round in the magazine. EDGE: Nicholas Raine.

Long Range 3: A plasma rifle... against a crossbow. EDGE: Masterchief.

Special: The energy sword looks awesome, but when you think about the handle design is kind of impractical for humans to use. Not to mention the Wingsticks have a longer range and smart targeting. EDGE: Nicholas Raine.

Vehicle: Both great vehicles, but only one is designed for war usage. However, the other can carry two miniguns as opposed to one, and rocket launchers, and drop mines. Also, it only needs one person to do all these, while the warthog needs a gunner. Jsut to mention, the warthog also offers less protection with an open roof. EDGE: Nicholas Raine.

Explosive: Both grenades are basically a standard grenade. So it comes down to the special weapons. While the bomb car is useful in going behind enemy lines, it can be disabled before reaching the enemy. I dare you to try and shoot a rocket out of the air. EDGE: Masterchief.

Endgame: The spartan laser is awesome, also having the ability to be a 1-shot, 1-kill on basically anything. The authority pulse cannon is handheld and heavy, but with standard ammo, makes the laser look like a joke in terms of magazine capacity. Also, the laser has a pathetic rate of fire, so if you miss, your screwed. And the BFG ammo, while has the same problem with 1 round in a mag, it has massive splash damage. Overall, I give my edge to the more versatile weapon. EDGE: Nicholas Raine.

Special ability: Masterchief and his spartans are ridiculously stronger, faster, and more durable than Raine and his Ark Survivors. However, something that heals you and even brings you back to life when dead is something the spartans will not expect after shooting their enemy through the heart. EDGE: Nicholas Raine.

Armor: The crimson elite is like a bullet sponge. It absorbs everything. However, its coverage is very limited, especcially when compared to Masterchief's Mjiolner, with almost no weak points. Also, the Mark VI links directly to a Spartan's brain, so actions are controlled by thought before movement. EDGE: Masterchief.

OVERALL: Nicholas Raine. Masterchief's armor is a big advantage, but overall Raine has the better vehicle and the better ability, and of course his armor disabling pulse shots. But most of all, he is a survivor. No matter how hard you try to stomp Raine out, he just comes coming back with an even bigger gun.

Please vote as you can see I put a lot of work into this.