User blog comment:Monkey Doctor 33/Special Battle 3: Ork Kommandoz (Warhammer 40K) vs Scout Troopers (Star Wars)/@comment-162.236.252.246-20170104011254

GT25's Edges for two warriors from Science Fiction

Short Range: This is pretty easy. While I wasn't sure about the adamantium armor, the Blaster Pistol only has two shots unless reloaded.

Edge: Slugga

Medium Range: This one is a bit difficult for me. The Shoota is able to penetrate the armor of the space marines and the E-11 Blaster is actually accurate with the recoil being the given reason why they don't hit anything (most of the time if the beginning of "A New Hope" is concerned). While they both can't seem to hit anything, I would lean more towards the E-11 Blaster as plot-armor is the only reason why the users can't hit anything while the Shoota is actually unable to be accurate.

Edge: E-11 Blaster

Long Range: No contest. The E-11s Sniper Rifle is what made the Scout Troopers the fearsome warriors in their universe and, with only six shots, they have been trained to make every shot count.

Edge: E-11s Sniper Rifle

Explosive 1: This one is a tough one. The Stikkbomb can be thrown and as an improvised melee weapon, but the Baradium Thermal Detonator can be used to set a trap and needs a key code for the weapon to be used. Honestly, these two have their own advantages that declaring which one is betters seems questionable.

Edge: Tie

Explosive 2: This one is similar to the Long Range edge. The Missile Launcher has twice the capacity of the Rokkit Launcha and can be used to take down starfighters.

Edge: Missile Launcher

Melee: Despite how durable the Choppa is, the moment I saw the words "jagged" and "barbed" was the moment it lost all hope of claiming the edge. While it is superior than the Vibroblade, the Vibroblade has something that brings the Choppa down for me: if these guys are bringing bladed weapons that have jagged and barbed edges, they are going to get stuck very easily. There is a reason why most historical blades have a straight edge, and I'm siding with the weapon that has learned the reason why.

Edge: Vibroblade

Transportation: This one is a no-brainer. The speeder bikes have a more reliable weapon on them and their speed is so great they've disappeared before you even have the chance to shoot it. Combine this with the warbike's inferior stability and you have the greater transport.

Edge: 74-Z Speeder Bike

X-Factors: Okay, so the average for the Ork Kommandos (I know it's spelled with a 'z', but I'm not going to) is 83 and the average for the Scout Troopers is 84. I've never done this part and I have to say, while the Orks have a majority of the edges, I believe that the Scout Trooper's training could be a huge factor in the simulation. Unfortunately, given how close these two are in X-Factors in terms of average and training against experience and stealth, I can't give an honest edge.

Edge: Tie

Final Verdict: While some of the edges I gave for weapons may be questionable, it is for good reasons. For medium range, there is in-universe explanations as to why the E-11 Blaster is so hard to aim with and yet we've seen Stormtroopers hit their target when characters aren't protected by plot armor. The reason why I gave the close range edge to the Vibroblade is because I've realized that a blade with serrated edges that are either jagged or barbed are completely useless in a fight as they will get stuck by bone, muscle, or clothing. However, I feel that the Scout Troopers take the win here, as they have the superior weaponry and their training in the Imperial Academy would allow them to get the upper hand against the Ork Commandos. In fact, the Orks may have even lower chances as their Warbikes are useless when compared to the 74-Z Speeder Bikes. Three of those suckers flying around and a trooper wielding a E-11s Sniper Rifle mean that the Orks will probably lose half of their team before they destroy the speeder bikes and kill the sniper. Simply put, they are going into a fight that they've lost before it even began.

Winner: Scout Troopers