User blog:MrPacheco101/A Devil Rides In Kyoto: Jonah Hex & Himura Kenshin

Surprise! Thought I was going to do Ryu Hayabuse vs. Ra's Al Ghul huh? Well guess again muthaf-kas I ain't! Instead we're straying away from the modern times of guns and power phasers to the good ol' 19th century Old West with this All-Star cast....

Jonah Hex : Easily one of the most skilled bounty hunter in the world, Jonah Hex has made his name notorious in the Old West with his uncanny marksmanship and his own disfigured face.

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Himura Kenshin : Known as the legendary "Battoai The Man-Slayer" throughout Japan, Kenshin Himura has made a name for himself as the legendary assassin working for the revolution group Ishin Shishi during the end of the Edo period (See the Batkumatsu for more detail.). He now uses his sword to protect the innocent and to never kill again as retrobution for his crime.

Prologue
The year is 1868, legendary bounty hunter Jonah Hex finds himself leaving his home turf in the Old West and entering the Land of The Rising Sun. Where a bloody war between the Meiji government and the revolution group the Ishin Shishi has swept the nation. Hex finds himself hired by the Meiji goverment to hunt down a dangerous man working for the Ishin Shishi known to have slewed more than hundred men in one strike: The legendary assassin Himura Kenshin, better known as "Hitokiri Battousai The Man-Slayer".

Jonah Hex


Origin: All Star Western #10 1972

Timeline: 1866-1904

Region of Operation: 19th Century Old West, has been to other timelines as well.

Himura Kenshin


Origin: Rurouni Kenshin: Meiji Swordsman Romantic Story 1994

Timeline: 1864-unknown time of death.

Region of Operation: Kyoto & Tokyo.

Techniques
Since Kenshin is a practicioner of the Hiten Mitsurugi -ryu sword style with two different types of forms, there are numerous techniques that need to be accounted for in this fight to be; so I will be posting all of the techniques that Kenshin knows.

Regular
Ryūtsuisen (龍槌閃, Dragon Hammer Strike) From a position higher than one's opponent (usually initiated by a powerful jump), one uses the momentum of the fall to strengthen a two-handed sword swing that brings the blade down on the opponent's head or shoulder.

Ryūtsuisen ● Zan (龍槌閃・惨, Dragon Hammer ● Tragedy) Beginning in the same way as Ryūtsuisen, the user positions the sword as to initiate a downward stab to the head instead of a downward swing. Kenshin is first shown using this against Shigekura Jūbei.

Ryūkansen (龍巻閃, Dragon Spiral Strike) Most often used as a counterattack against a thrust or charge, one sidesteps a forward-moving opponent and moves past them. In doing so, one spins in a full circle, adding momentum and centrifugal force to the strength of the sword swing, which is then aimed at either the opponent's back or the back of the neck.

Ryūkansen ● Tsumuji (龍巻閃・旋, Dragon Spiral Strike: Whirl)One of the variations of Ryūkansen, Ryūkansen Tsumuji is a direct attack rather than a counter.

Ryūkansen ● Kogarashi (龍巻閃・凩, Dragon Spiral: Wintry Wind). An alternate version is

Ryūkansen ● Arashi (龍巻閃・嵐, Dragon Spiral Strike ● Storm)A variation of the normal Ryūkansen, this technique places the swordsman is in a full somersault while attacking.

Ryūshōsen (龍翔閃, Soaring Dragon Strike) The opposite of Ryūtsuisen, Ryūshōsen is a rising attack meant to strike the jaw from below. For additional power, one uses one's free arm to apply force to the back of the blade and utilizes a powerful upward jump during the attack.

Ryūtsuishōsen (龍槌翔閃, Dragon Hammer-Flight Strike), a combination of Ryūtsuisen and Ryūshōsen, Ryūtsuishōsen begins with the powerful jump and supported upswing of Ryūshōsen, giving the leap enough power to pass one's opponent in mid-air, and on the returning drop, Ryūtsuisen is performed. it is unknown if this move can be performed effectively without using a sakabatō, as the initial Ryūshōsen would already be fatal if landed correctly with a normal katana.

Ryūsōsen (龍巣閃, Dragon's Nest Strike) A massive flurry of strikes delivered to the opponent. The sheer speed of the slashes makes this technique difficult to counter. There is an alternate version called

Ryūsōsen ● Garami (龍巣閃・咬, Dragon's Nest Strike ● Strangle), which targets the foe's head.

Doryūsen (土龍閃, Earth Dragon Strike) A ranges attack, Doryūsen strikes an opponent outside of the user's range by striking the ground and sending earthen debris at said opponent with knockout force.

Kuzuryūsen (九頭龍閃, Nine-headed Dragon Strike) A dashing attack that uses Shinsoku (godspeed) to simultaneously strike all nine vital spots on the foe's body. It is undodgeable and nearly unblockable, and is taught as a prerequisite for the succession technique. It is also Hiko Seijuro XIII's signature move.

Hiten Mugen Zan (Flying Infinite Slash) An ancient and seemingly lost move used by the original Hiko Seijūrō, Hiten Mugen Zan is a shinsoku charge followed by a slash of unrivaled power.

Battojutsu
Sōryūsen (双龍閃, Twin Dragon Spark) Seemingly a simple Battōjutsu strike, Sōryūsen is the first of Hiten Mitsurugi-ryū's two-step Battōjutsu moves. After the first strike with the quickened sword, the user wields the empty sheath along the same path as a blunt weapon. After the sword strike lands, the sheath strike delivers a pulverizing blow capable of crushing bone and shattering wood, but if the sword strike misses, the sheath strike acts as powerful insurance, preventing an opponent's attack and delivering a crushing blow when it's least expected. This move is first seen being used by Kenshin against Udō Jin-e

Sōryūsen ● Ikazuchi (双龍閃・雷, Twin Dragon ● Lightning) An alternate form of Sōryūsen wherein the sword is wielded while still inside the sheath. The first strike is made with the sheathed sword and, once it makes contact, the sword is drawn using Battōjutsu for a second strike. While the original Sōryūsen is designed to make two strikes, Sōryūsen Ikazuchi appears designed with the assumption that the first strike will be blocked. This move is first seen being used by Hiko Seijūrō XIII against Himura Kenshin.

Hiryūsen (飛龍閃, Flying Dragon Strike) After assuming a Battōjutsu stance, one rotates one's body rapidly and then stops, aiming the sheath at one's target. The force shoots the sword out of the sheath like an arrow, allowing one to strike a target outside of one's zone. As a Battōjutsu move, it can be assumed that the sheath can then be used as a melee weapon in a second strike, but this is not seen. Hiryūsen is first seen being used by Kenshin against Isurugi Raijūta.

Ryūmeisen (龍鳴閃, Dragon Howl Strike) An unusual technique in which one uses the godspeed of Battōjutsu to sheathe the sword rather than to draw it in a practice known as Shinsoku Nōtōjutsu. The speed and force creates a miniature sonic boom that can be used to temporarily stun opponents with particularly sensitive or acute hearing by affecting their auditory nerves. This move is only seen once, used by Kenshin against Yukishiro Enishi. Due to Enishi's unusually sensitive nervous system, Ryūmeisen managed to affect his equilibrium as well.

Amakakeru Ryū no Hirameki (天翔龍閃, Heaven-Bridging Dragon Spark/Dragon Flight of Heaven) The secret ultimate technique of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a powerful Battōjutsu technique whose secret lies in mastering the Hiten Mitsurugi-ryū while also discovering both the significance and insignificance of one's life. Though its form is that of any other Battōjutsu strike, the Amakakeru Ryū no Hirameki differs in that - while a normal strike is performed by drawing the katana from its sheath on one side while stepping forward with the opposite foot - this strike adds yet another step mid-draw with the foot adjacent to the sheath. This endangers the user by possibly putting the adjacent leg into the free sword's path and draws one even closer to an opponent's sword than usual, but on the other hand, boosts both the power and the speed of the Battōjutsu swing. By realizing one's insignificance and risking life and limb to protect something else while, at the same time, taking one's own, fragile human life into consideration, the user is able to step into the small margin behind one's own drawn sword and in front of the sword of one's opponent without fail, delivering a godspeed blow of monstrous power. Additionally, like other Battōjutsu moves of Hiten Mitsurugi-ryū, Amakakeru Ryū no Hirameki is a two-step move and, if its secret should be anticipated and the strike itself blocked or dodged, the second step comes immediately into effect. The immense force of the enhanced draw cuts the air in front of it and creates a powerful vaccum in its wake as the deflected air rushes back into place. Any opponent to deflect or dodge the first swing will automatically be subject to this vaccuum and inexorably pulled closer to the user. Additionally, with the great amount of force being applied to the Amakakeru Ryū no Hirameki, a missed swing leads naturally into a spin akin to the Ryūkansen. The added momentum of the spin in addition to the pulling force of the vaccum on both side results in a second strike that greatly dwarfs the first in power. The Amakakeru Ryū no Hirameki is first seen being used by Kenshin against Hiko Seijūrō XIII and its second strike is first seen being used by Kenshin against Shishio Makoto. (Special Thanks to Rurouni Kenshin Wiki.)

Weapons Showcase




Personal Note
I know most of you are going to vote for Hex becuz "he has a gun and he can go pew pew." or "Kenshin has a sword, so that's an automatic lose.". Well you know what it ain't gonna be like that in this showdown my friend no sir-ey, if anyone votes for Hex soley becuz he has a gun will IMMEDIATELY get their votes REVOKED. Despite Hex having a gun, due to Kenshin being a practitioner of the "Heavenly" sword style, Kenshin is granted near-superhuman speed which he is able to and can DODGE bullets. Despite Hex being a very skilled marksman, he has been shown to miss his targets before and vice versa goes to Kenshin. If anything I really want you guys to take in these guys skills and their profiecency with their weapons when you guys vote in this match.

There will be no sneak attacks, no long range assassination, no assassinations period. Just a 1 on 1 showdown showcasing these guys skills in the battlefield.

Voting
Yeah there will be no half-ass voting in this match-up.

I want you guys to READ and WATCH what i put in this match-up. I want good, solid, UNBIASED, reasonable votes(3 or more sentences) in this match based on the information given and what you know before hand.