User:Battlefan237/Sandbox

Title Cards




Arkham Asylum Patients
"Sometimes... sometimes I think the Asylum is a head. We're inside a huge head that dreams us all into being. Perhaps it's your head, Batman. Arkham is a looking glass... and we are you."

- Arkham Patients to Batman Arkham Asylum Patients is a general term referring to villains incarcerated at the infamous Arkham Asylum for the criminally-insane. Most of the patients are members of Batman's rogue gallery. For the purpose of this battle, AA patients from Arkham games will be selected as warriors. Poster Boy= "The night is young Bats, and I still have a trick or two up my sleeve."

- Joker to Batman

The Joker is an insane, homicidal supervillain, and the arch nemesis of Batman. His white skin, green hair and blood red lips belied the chaotic nature that underlay his cartoonish appearance. The extremely intelligent self-styled "Clown Prince of Crime" had no superpowers beyond a capacity for incredible violence and a skill at creating deadly mayhem, and frequently concocted elaborate schemes to entrap his nemesis. He serves as the main antagonist of Arkham Origins and Arkham Asylum, is one of the main antagonists of Arkham City, is one of the prominent antagonists of Arkham Knight, and can be considered the central antagonist of the Arkham series overall.

Weapons & Abilities
"How can the world know fear--true dread--when it has you? A stalwart knight, ever ready to slay monsters. Fear isn't pure biology, Batman. It's more than instinct. True fear is the absence of hope. And hope is the spread wings of a Bat, shining on the clouds."
 * Taurus Raging Bull:A customized revolver used by the clown prince of crime,it only has one shot and can be used as a blunt weapon after running out of bullets.
 * Heckler & Koch USP:A semi-automatic handgun with unknown caliber and 12 - 13 round magazine.
 * Crowbar:The infamous weapon which the Joker used to beat Jason Todd to death.There's nothing special about it - just a normal crowbar.
 * Various small blades:Joker carries a small collection of blades,including several scapels and daggers.
 * Joy Buzzer:Joker's iconic joy buzzers which he wears on both of his palms. These are strong enough to kill a person with a shake of his hand.
 * Smilex:Smilex, also referred to as "Happy Gas" by the Joker, and "Joker Toxin" by others, is a nerve toxin that attacks the nervous system of its victims, causing a slow, painful death. When inhaled, it induces fits of laughter, then stretches its victims face into a Joker-like grin, shortly before death. The toxin is also very dense, keeping close to the floor or ground. This fortunately allows would-be victims to climb to a higher point of safety if they react quickly enough.There were many variations of Joker Gas, existing in both liquid and gaseous states, and it also affected animals such as cats, squirrels, and fish.The gas form is slightly denser than air, and it dissipates over time.For the purpose of this battle,Joker will have the gas kept inside the flower-shaped emitting device on his chest.He will also be packed with three small smilex canisters that can be used as landmines/gas grenades/blunt weapons.One last thing - Joker himself is immune to the gas.
 * Above-average physicality: Although not particularly strong, the Joker has shown considerable agility,durability and speed.He is able to keep up with Batman's speed on their rooftop battles and easily escape from heavily-guarded facilities with the help of his agile body.He is also ridiculously durable and strong,being able to survive falling from tall buildings,being burnt and being shot for multiple times.
 * Genius-level intellect and insane level of creativity:The Joker is,without a doubt,a super genius in terms of planning and psychological warfare.He is also known to be a creative and fast-thinking fighter who makes great use of improvised weapons,wacky gadgets and environment,which make it up for his lack of hand-to-hand skills and allow him to fight batman evenly and even dominate the caped crusader on several occasions.
 * H2H(basic):Although the Joker isn't particularly skilled in close quarter combat and usually gets his ass kicked by members of Bat family when he attempts to engage in such fights,the Joker still possesses basic H2H skills that allow him to easily overpower low-level thugs and civilians wiht ease.
 * -|Mad Doctor=

- Scarecrow

Weapons & Abilities
"Everything is meaningless. All that does matter is the mark."
 * Fingertip syringes:
 * Gas Mask:
 * Clawed Gloves:
 * Modified Trench Coat：
 * -|Serial Killer=

- Zsasz's motivation

A true sociopath, 'Victor Zsasz grew up in a life of ease, but nonetheless became a serial killer. Indiscriminate in his prey, body count was the only thing that mattered to Zsasz. He took pleasure in arranging the corpses of his victims in life-like poses before carving a mark for each of his victims into his own body. He saved a special spot for Batman. Above all else, Zsasz represented what Batman hated most – pure, unadulterated and remorseless evil.

Zsasz proved more capable than regular Thugs who were employed by the super criminals, as he had no care for his own life. Zsasz possessed so little care that he was willing to kill a hostage if he got bored of waiting for his attacker to make a move. He served as a supporting antagonist in Batman: Arkham Asylum and the main antagonist of Gotham's Most Wanted Mission, Cold Call Killer.

Whenever Zsasz kills a target,he will carve a new scar on his own body to signify the count.Therefore his skin is covered with scars thanks to his year-long killing spree.

Weapons & Abilities
"Pyg make it all better. Pain is just the body's way of saying thank you!"
 * Various small blades & improvised weapons:In order to kill as many people as possible,Zsasz has employed a vast collection of methods and weapons to achieve his goal throughout his career.On most occasions he is seen with several daggers/knives of different sizes,while at times he also uses blunt weapons and improvised household items such as broken chairs to murder others.For the purpose of this battle,he'll be initially packed with two bladed weapons (similar to the one seen in the picture above) and a metal pipe.
 * H2H(expert):Zsasz is a formidable H2H fighter.Despite being a regular human and having no armor,he is able to keep up with armored Batman and fight him evenly.
 * Peak human physical condition:Zsasz possesses peak human agility,speed,durability and endurance.
 * Keen intellect:Although not a genius,Zsasz is smart enough to trick Batman into a mind game and come up with well-constructed riddles to lead Batman to his new crime scene.He is also an escape artist,being able to easily break out of cells at GCPD and Arkham Asylum.
 * -|Weirdo=

- Professor Pyg

Weapons & Abilities
"All that stands between you and us is fate. And if the coin decides your time is up... you die!"
 * Various bladed weapons:
 * Dollotrons:
 * Creepy noises:
 * -|The "duo"=

- Dent to Batman

Weapons & Abilities

 * Sphinx 3000:
 * Mk 2 hand grenade:

Mysterio
"I learned this a long time ago. Never listen to Mysterio. Not because he tends to go on and on (which is true)... He's got illusions, the gas, but the helmet gives his speech pattern some crazy mind-bending properties."

- Spider-Man on Mysterio Mysterio is a supervillain from Marvel Comics and a major foe of Spider-Man. Although several people have called themselves Mysterio, for the purpose of this battle, Quentin Beck, the most iconic Mysterio, will be used.

Originally a special effect expert on a downward spiral in life, Quentin realized that his expertise in special effects would make him a capable supervillain, therefore he donned the role of Mysterio and went to the Daily Bugle newspaper, announcing that he would bring the hated Spider-Man to his knees. The newspaper editor, J. Jonah Jameson, who hated Spider-Man with a passion, agreed wholeheartedly, and supported Beck's stunt. Mysterio soon battled Spider-Man, ultimately defeating and humiliating him through use of his many tricks and special effects. He was dubbed a hero before Spider-Man fought him again and exposed his real intentions, resulting in him being arrested, Spider-Man's name being cleared and Beck plotting revenge against the Web Slinger.

Since then, Beck became a core member of one of Spidey's main Rogues Gallery, battling the hero for countless times solo. Later he also became an OG of Doctor Octopus's infamous supervillain team, Sinister Six, which led to his occasional clashes with other Marvel heroes, such as Daredevil (Comics),Wolverine (comics) and Deadpool.

Quentin Beck does not possess superhuman abilities, but he is an expert designer of special effects devices and stage illusions, a master hypnotist and magician and an amateur chemist and roboticist. He has extensive knowledge of hand-to-hand combat techniques learned as a stuntman, allowing him to engage in combat with Spider-Man despite his foe's superior physical abilities and using his skills at misdirection as a further method of self-defense.[7]

Signature Equipment= Mysterio's helmet,aka The Fishbowl Helmet, is the villain's signature equipment.It is made of one-way plexiglas, meaning he can see out but no one can see in. The helmet also includes an air supply to protect him from his own gases and sonar to navigate within his mist cloak.However, the most iconic function of his helmet is illusion creation.By controlling a 3D hologram projector installed within the helmet,Mysterio is able to create various 3D visions to troll,distract or terrify his opponent.These illusions can also greatly enhance the psychological impact of his attacks.Some of the illusions are so real that you can't tell it apart from real objects.The toughness of his helmet varies from one issue to another, however, in majority of the issues,the helmet's endurance is akin to that of a glass helmet.Here is a list of common visions he utilizes to mess with enemies: Apart from his iconic helmet,his cloak suit contains a vast array of gadgets that help him battle Spider-Man.These gadgets include : In order to copy Spider-Man's powers,Mysterio has also created his own version of Spider-Man's webbing, most notably a gun that fires webbing.However,due to his lack of knowledge about the web's ingredients and lack of skills in using it,Mysterio seldom uses the device.In action,the webs from this gun are downgraded versions of Spider-Man's own webs,but they can still be useful at times.The major flaw of this weapon is that Mysterio is not skilled in using it, making it easy to miss the intended targets.It also possesses common flaws of a gun,such as the rounds being limited and the direction of the web being limited and predictable.
 * Fake dinosaur,giant spider,gorilla, and other animal monsters.
 * Fake rainstorm,sandstorm and snowstorm.
 * Fake large object.
 * Fake explosion.
 * Fake zombie.
 * Fake illusions of other Spider-man villains (Doctor Octopus,Kraven the Hunter,etc).
 * Fake Spider-man.
 * -|Other Gadgets & Abilities=Mysterio 003.jpg
 * Boots:The villain's boots contain magnetic coil springs which grant him with the ability to cling to walls and ceilings,as well as impressive leaps,making Mysterio an extraordinary jumper.They are also armed with nozzles which emit a constant stream of non-lethal smoke that shields his movements.
 * Gloves:Mysterio's gloves are equipped with nozzles that emit various lethal and non-lethal chemicals,including hallucinogenic gas which induces illusions,a gas with foul smell that cancels out Spider-Man's senses,knock-out gas that can cause 30-min paralysis,non-lethal gas which shields his movements as well as corrosive liquids.Due to most of the gases having their own color,Mysterio will constantly find himself cloaked in his own gases.Whenever this happens,Mysterio turns to his helmet sonar to detect objects nearby.Apart from chemicals,the gloves are also armed with electric devices which allow its user to stun his opponents by touching their bodies.These gloves may also enhance the villain's punches judging from their sizes.
 * Eye-shaped coils:The eye-shaped coils on Mysterio's shoulders can shoot out powerful laser beams.These beams are powerful enough to tear through stone walls.However,it is likely that the beam can only be emitted for few times,because Mysterio never spams it and cannot use it for an extended period of time,indicating limited supply and long recharge span.Therefore this function usually acts as a last-resort.Apart from lasers,these coils can also let out various light,including hypnotizing lights and sudden blinks of lights used to blind opponents temporarily.
 * Limited protection：Although not mentioned exclusively in comic,it is likely that Mysterio's suit (discounting the helmet due to its easy-to-break nature) provides him with limited protection against impacts,judging from its outlook.
 * Cloak:Although Mysterio's cloak usually acts as a mean of distraction in illusions,it also possesses a lethal function - Mysterio hides various weapons and gadgets,including his pistol,two smoke bombs,one acid bombs and several small blades, inside the cloak.
 * Pistol:Mysterio is at times seen with a pistol of unknown type.For the purpose of this battle,he'll be using the classic M1911.
 * Hypnotism:Mysterio possesses basic knowledge of hypnotism,thus allowing him to hypnotize his opponents.However,it requires the victim to pay attention to his device for an extended period of time.
 * H2H Combat:Although not a master of H2H combat,Mysterio received basic training in acrobats as well as H2H combat prior to his criminal career.
 * -|Backup=
 * -|Feats=
 * Messed with Spider-Man's minds and tricked him into seeing ridiculous things(which includes Aunt May dying,Doctor Octopus blowing up a building,Avengers dying,etc) for countless times.
 * Tricked James Bourne into fighting Spider-Man.
 * Tricked Mister Fantastic into seeing Doctor Octopus as a giant, octopus monster.
 * Hypnotized Wolverine into massacring all of X-men (this is from Old Man Logan, not from the main continuity).
 * Tricked Logan into attacking Neo-Hydra base.
 * Almost fooled Deadpool with his illusions,but eventually got his ass kicked royally.

Mad Hatter
"Oh frabjous day! Callooh! Callay! The Batman's here, it's time to play."

- Jervis Tetch aka the Mad Hatter Unlike most Batman villains, Jervis Tetch aka the Mad Hatter has a loving family and happy childhood.However, due to an unspecified illness, his height stopped growing before he enters adolescence, resulting in him losing his childhood sweetheart Alice's heart. Desperate to regain her heart, Jervis recklessly took a height-growing medicine which was still in experiment. As you might've expected, the medicine didn't cure his illness and instead created illusions in his mind, leading to his downward spiral in life and eventual mental breakdown. Donning the name "Mad Hatter", he committed a series of small heists and got arrested easily. After being released he attempted to reform and reciprocate with Alice. However, at this time Alice had already become a distraught middle-aged woman on the verge of her own mental breakdown and victim of domestic violence. This led to Jervis losing his faith in humanity and society. After murdering Alice to end her pain, the villain took on a more serious and darker approach to crime, working his way up to the core of Batman's rogue gallery.

Prior to his breakdown, Jervis, being a genius student, developed the mind-control technology in university, which he would continue to exploit and develop in his future crimes. This also helped him gain status in DC's villain community and led to him being recruited by several big names, most notably the Batman who Laughs and Deadshot (representing Secret Six) to play major parts in their schemes.

Signature Equipment= Mind-Control Hat is Mad Hatter's most iconic weapon.By wearing the hat, the psychopath can hack into the minds of others around him.Once hacked, the victim will follow Hatter's command without hesitation.This attack can affect a large group of people at the same time.His hat also emits a powerful wave to block other psychic and mind control attacks, as well as project hallucinogenic illusions and detect people around him. The Hatter also carries several backup hats in case his hat gets knocked off.The hat can also be thrown towards enemies.The moment it latches unto someone's head, it is near impossible to pull out by normal force,while strong impacts can indeed knock off the hat. It is strong enough to even affect peak-physical humans and superhumans,Killer Croc,Clayface,Man-Bat and Poison Ivy have all fallen victim to the hat.Having a strong will won't help either, since Batman himself has fallen victim to its control for countless times.However,once Hatter's hat is knocked off,it's safe to say that he can no longer hack other people's minds.Common illusions the Hatter tends to utilize are listed below : Deever Tweed and his cousin Dumpson, bonding over their shared interest of the fictional characters Tweedledum and Tweedledee, decided to become professional criminals and adopted the names as their super villain aliases.Naturally they got recruited into Mad Hatter's Wonderland Gang and since then have been acting as Tetch's top henchmen and most loyal subordinates.
 * Giant bug,giant maggot,giant cat and other animal monsters.
 * Alice In Wonderland-themed horror show, such as blood-sucking hares,mutated Red Queen and poker guards,mutated egg-like character,mutated rabbit etc.
 * Illusions dragged from the victim's memory : Although Hatter cannot read the victim's memories (he hijack minds, but he can't read them),the illusion of horror he projects to his victims usually comes in patterns formed from the victim's memories.For example,in New 52 Batman:Dark Knight Vol 2, Batman sees the mutated zombies of his parents,mutated Alfred and Catwoman,as well as giant dancing maggots with costumes and facial appearances similar to Joker (DC Comics),Penguin,Two-Face and Riddler.
 * -|Other Gadgets & Abilities=Theteapartymadhatter.jpg
 * Toxic Immunity:Due to his long period exposure to various toxic chemicals,Mad Hatter has developed immunity towards various of them.Example being that Mad Hatter,alongside Scarecrow and Poison Ivy,was not infected by Joker gas which had already been sprayed across the city during Batman:Endgame.
 * Nigh-indomitable Will:Mad Hatter has a reasonably strong will,despite his wacky appearance.He was able to completely ignore Doctor Psycho,one of DC's greatest psychic,'s mental attacks during their fight in Secret Six Vol 1. However,as evidenced in recent comics,Mad Hatter was seen driving around Bane-occupied Gotham in a police car with Doctor Phosphorus,which strongly indicated that the Hatter was also put under Psycho Pirate (whose psychic power is certainly above Doctor Psycho)'s mind control spell.Thus,Mad Hatter's mind isn't indomitable - it's just hard to dominate.
 * Tea:Mad Hatter is addicted to drinking tea.However,it's not normal tea we're talking about.The tea Hatter consumes on a regular basis is another of his deadly creation,which enhances his strength,speed,reflexes,agility as well as durability,allowing him to punch Batman into coma with one single strike.Bear in mind that,although the effect of the tea accumulates as Hatter consumes more,the tea has a deadly by-product - illusions.When drinking too much tea,Hatter becomes extremely unstable and will experience illusions that mess with his own brain.Therefore,Hatter usually keeps track of the amount of tea he drinks and avoids drinking too much.In addition,he usually walks into a fight without drinking and only drinks when he finds it hard to beat his opponent.
 * Gas gun: Jervis uses a specialized gun that fires sprays of gas or smoke, to either escape or poison his enemies.
 * Various improvised weapons:Mad Hatter makes use of a vast array of improvised weapons to assist him in actual combat.These include an iron pole,a switchblade,a kitchen knife,several daggers,an ax,a tire iron,an iron and a customized revolver (likely modeled after S&W M36).
 * H2H Combat:Hatter possesses basic H2H skills.He is also able to snap an adult's neck with bare hands and no assistance from his gadgets.
 * Hypnotism:Mad Hatter is a highly capable hypnotist.He is able to hypnotize others into killing themselves with a single sentence and a brief moment of eye contact.
 * -|Backup=

While both men possesses no special powers,they are skilled brawlers thanks to their brawling experience and intimidating size.At times,the brothers seem to possess superhuman strength - during Batman:Dark Knight Vol 2 they were shown to be able to easily toss around cars.

Apart from the brothers,Mad Hatter will have 8 mind-controlled goons available.They're random people whose mind have been hijacked by the hatter.They're armed with various firearms.For the purpose of this battle,they'll be packed with firearms shown in Batman:Dark Knight Vol 2 - M1911,M16 rifles,pipe bombs,S&W M36 revolvers and RPG-7 (these weapons will be evenly distributed among them).
 * -|Feats=
 * Mind-controlled Batman for countless times - either to torment the caped crusader or to let the Batman do some dirty work for him.
 * Drugged and kidnapped Barbara Gordon.
 * Captured and murdered Batman/Bruce Wayne's future wife Natalia by throwing her onto Bat signal.
 * Mind-controlled several other powerful villains on several different occasions (Killer Croc,Poison Ivy and Man-Bat) to act as his bodyguard.
 * Defeated Doctor Psycho in a mind battle.
 * Single-handily defeated Black Mask（another mind-control expert) and the False Face Cult under Mask's command.
 * Single-handily defeated Doom Patrol during his time in Secret Six.

Physical & Mental Health
In terms of physical health,it's almost even with Mysterio gaining a slight edge.While both villains mostly rely on tricks and illusions,when things get dirty,both of them can put up decent fights against their enemies.However,Mysterio is larger in size and stronger.On the other hand,while Mad Hatter is a quick fighter,his addiction to his inventions,especially the tea, as well as his previous addiction to drugs,grant him with a debuff in physical health.

Mental health-wise,it's a landslide victory for Mysterio. Despite the fact that he is extremely egotistic,Mysterio is sane and has no mental health issues.On the other hand, Mad Hatter, being a core member of Batman's rogue gallery, is plagued by mental disease like the Joker and the Riddler. His pathological obsession with Alice in Wonderland has already reshaped his personality, forcing him to adopt a bizarre speech pattern akin to that of the Mad Hatter in the book.In addition, he is also a pedophile and notorious sadist who will go to extreme to torment/torture his opponents with the worst ways possible. However unlike Riddler and Two-Face, Tetch's mental illness doesn't lead to him making irrational decisions such as compulsorily leaving clues or making decisions based on a coin. In actual combat, Tetch is more focused and fast-thinking than anyone - but that's before his hat gets knocked off. Every time he loses his hat,he goes into panic and will do anything to get it back.

Intelligence & Creativity
Both men are geniuses in their own ways. Mysterio's genius comes in the form of mind games and deception - he made his debut as a con-man, and with his special effects, he has conned the mightiest of all heroes. However, Mad Hatter wins this edge because of the fact that while he is just as skilled as Mysterio in the art of deception and planning (he has also conned DC's smartest hero -Batman for multiple times, and planned out grand schemes), he dominates Mysterio in terms of technology knowledge. Mysterio is a special effect expert who made his gadgets from existing devices, but Tetch developed all of his gadgets and their mechanism by himself. In other words, Mysterio is a good user of gadget and master planner, while Tetch is an actual scientist with groundbreaking inventions and master planner.

When it comes to creativity,Mad Hatter once again takes the crown. Both villains are textbook examples of originality and their crimes have both exceeded the imagination of their own universe's mightiest heroes,therefore it's hard for us to judge who is better purely through looking at the process of their crimes.However, by comparing a major element of both warriors - illusions, a conclusion can be gained - the illusions Mysterio created, while versatile, are mostly exaggerations of earthly phenomenons and powers of existing heroes & villains, while Mad Hatter's illusions are usually other-worldly, insane but twisted scenery beyond the imagination of the finest heroes. And each time Mad Hatter's illusions develops on its previous basis, boosting its creativity and ingenuity. In addition, Mad Hatter is always the one that thinks out of the box, without his creativity and fast-thinking, the secret six wouldn't have survived, and the Arkham inmates would have lost even earlier in their war against Bane.

Experience
Both men are very experienced, rendering it even. For Mysterio, as an OG of Sinister Six, he has been fighting Spider-Man for a long,long time, even longer than Green Goblin (Mysterio appeared literally one issue before Green Goblin). He has worked with almost every major Spider-Man villain,once became a Symbiote,fought X-men,fought Avengers,fought Mister Fantastic,died and got resurrected, gained and lost godly power, defeated Kingpin and destroyed a Hydra base with Wolverine's "help". For Mad Hatter, he has been fighting Batman for decades, fought Justice League while working for Talia Al Ghul and Black Mask, joined Secret Six (during which he took down Doom Patrol and Doctor Psycho), fought and almost defeated Secret Six (after Secret Six betrayed him), led the arkham inmates against Bane during Arkham War, gained godly power from the card given to him by Batman who Laughs, and murdered Bruce Wayne's dearest lady - something the Joker still struggled to do.

Brutality
This category is as pointless as usual,since both men are more than willing to kill when it comes to villain duels. However,Mad Hatter is obviously more brutal - think about it, this guy rapes and tortures children, randomly murders innocent people under his control and once he sends all of his mind-controlled captives(hundreds or even thousands of people) to commit suicide by jumping into Gotham harbor.

Donald Trumpman
"I am going to build a great, great wall on the DF border and let DBFW pay for it !"

- RealDonaldTrumpman on his Tweeter page

Donald J Trumpman is a badass. Due to the sheer high level of his badassness, no words can be applied to describe him in terms of being a badass. Little is known about his past.The only known thing is that he used to be a human (probably an alternate-universe incarnation of the person who is now serving as the 45th President of USA) and after mysteriously gaining the following listed powers and equipment, he went on travelling across the universe, challenging skilled fighters and magicians across the known space, emerging as the victor in all of his previous fights.He looks exactly the same as Donald Trump of our world and shares similar personality/speech pattern/etc. with the president, but nevertheless they are two different people.

Standard Equipment=
 * Gordon Ramsay's kitchen knife:Previously owned by the British demigod Gordon Ramsay. A normal looking kitchen knife that cuts through all sort of armors and bodies. Although incredibly powerful, this weapon's form is akin to an ordinary kitchen knife.


 * The One-shot Pistol: A pistol (nerf gun) that takes the form of a normal M1911. As the name suggests, the pistol only has 1 round. However, the round is packed with the magical ability to automatically lock a target, bypass any physical/mythical/magical/etc defenses and plunge into the target's body, continuing to causing internal explosions until the target is dead. Trumpman regards this pistol as a final resort. When fired, the pistol will become the husk of a normal pistol, therefore can still function as a blunt weapon.
 * The Big Ass Blade:A big bladed weapon that is magical in nature. The blade, made of hardened uber-Battlefanium (A very powerful material), is blessed by the church of Wass, granting its additional damage to magical individuals. The blade of this weapon can transform to the blade of whatever bladed weapon Trumpman wants, ranging from Katana, Dao and other ancient swords to Chainsaw and Deathstroke's cutlass. However, this blade must have existed before and shouldn't be larger than Trumpman himself.
 * ABGIERHUISDAFO Armor:He wears ABGIERHUISDAFO Armor to protect him. This armor, with outlook similar to Iron Man armor and developed by some of the greatest scientists and magicians across the universe, grants him with the ability to reverse incoming magical attacks into normal bullets (the number of which depends on the power of the attacks). With this procedure done, the armor acts like a hardened bullet-proof vest, withstanding massive damage. However, like all the strong armors, the vest has a limitation --- huge number of bullets will destroy it.
 * -|Acceptable Powers & Abilities=


 * -|Hax and other random abilities=


 * -|Superform=