User:Appelmonkey/Sandbox

Here is my sandbox, have fun.

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Appelmonkey's "SHINEY AND CHROME" Edges

Machete vs. Reaver Sword: The sword is longer, more versatile and can cause some nasty wounds. It might be less durable than the machete, but the edges it has over it is enough to give it the edge. Edge: Reavers

Crossbow Pistol vs. Dart Gun: The problem I have with the dart gun is that if you are hit you just need to pull it out as fast as you can and you're safe. Sure your fighting abilities might be impaired so what but you can still fight. The darts of the crossbow might not have a sedative effect but they pack more of a punch and when you pull it out you might do some damage to yourself. Edge: War Boys

Thunder Stick vs. Shuriken Launcher: The shuriken launcher is an alright weapon, however it lacks destructive capabilities, which is important since this battle will mostly revolve around vehicle combat, which the thunder stick is most suited for. If it gets a direct hit on say the motor or gas thank of the Land Stalker it's lights out for the Reavers. Edge: War Boys

Monkey Wrench vs. Reaver Axe: A blunt improvised weapon against a bladed tool meant for combat. Nuff said. Edge: Reavers

War Rig vs. Land Stalker: TBC

The Gist of Adventure
"Old man!" Jotaro yelled at Joseph as he shot through the air, he ran to Joseph's aid, but was interupted by a beam of energy cutting into his shoulder. The teenager groaned and turned to the source of the beam, an and saw Dexter standing there with his arm strenched out, and his open palm aimed at Jotaro. Next to him stood Anton, holding his shotgun, Daisy.

"Alright kid." Dexter said "Now that I have you attention how about a proposal?" Dexter grabbed cuff out of his pocket and held them up so Jotaro could see them. "We can make this easy on you, just put your hands on your back, we will put some cuffs on you and we will bring you to jail, alright?" Jotaro didn't respond, instead Star Platinum jumped out of while he charged towards the two.

Anton briefly glared disapprovingly at his fellow Dead Man as if to say "Did you really think that would work?" He then aimed and Daisy at Jotaro and shot him, Star Platinum quickly got before Jotaro, making the pellets bounce of it's body.

Jotaro kept charging at the two, clearly unaffected by the pellets shot at him. Anton pulled back the for-end of the gun and readied it for another shot, but it was too late, Jotaro was already in reach and just as Anton pulled back the trigger, Star Platinum punched the weapon out of his hands and followed it up with a uppercut to the chest.

Even with Ghastly's armored clothes, Anton still felt the impact as the air was forced out of his body and a few of his ribs breaking. Star Platinum followed it up with a jab to the side of the head, sending launching him into a wall.

Dexter cursed and aimed his palm at the teenager, and fired three blasts of energy. Star Platinum once again got in front of Jotaro and held his arms up in a protective stance. The energy cut right through Star Platinum's arms and into it's chest, Jotaro groaned in pain as the same injuries appeared on him.

TBC

"Old man!" Jotaro yelled at Joseph as he shot through the air, he was about to run to Joseph's aid, but was interrupted by a gun shot. Star Platinum quickly appeared and caught all of the shotgun pellets that would've hit him. Jotaro turned to the source of the pellets and glared at Anton, who has his shotgun aimed at him. Anton pulled back the for end, ejecting the empty shells and readying it for another shot. The teenager quickly dashed towards Anton and used Star Platinum to punch the shot gun out of his hands, just as he was about the pull the trigger.

Anton stumbled back and before he knew what happened Star Platinum released a volley of punches on him, repeating "ORA!" with each punch, the Stand pulled back his fist and with once punch to the chest, send him flying into a wall, knocking him out.

Before Jotaro could run to the aid of his allies

Fate Tourny
Servant= "Alot of leaders make the fatal mistake when it comes to those under their command, they view them as resources, things to be replaced like on replaces a candle when it has been burned out. I? I view my men as my children, and I mourn their loss as if they were just that."

- Michiel


 * Heroic Spirit: Michiel de Ruyter
 * Class: Rider
 * Title: Supreme Admiral of the Dutch Navy
 * Weapon: Sabre
 * Alignment: Neutral Good
 * Catalyst: Wood of the Steering Wheel of De Zeven Provincien

Stats

 * Strenght C-
 * Endurance A+
 * Agility D
 * Mana D-
 * Luck A+

History
De Ruyter was born in 1607 in Vlissingen, Netherlands, as the son of beer porter Adriaen Michielszoon and Aagje Jansdochter. Michiel's first become a sailor when he was only 11 years old, but left the navy to fight under the command of Maurice of Nassau against the Spanish during the Eighty Year War. He soon returned to sea, however. Michiel would work various jobs, as a merchant, and as navigator. It wasn't until he became a pirate hunting privateer when he earned the nickname of De Ruyter, or The Raider, something he frequently did. He eventually married Anna van Gelder and decided the time had come to retire. He bought a house in Flushing, but his blissful family life did not last long.

During the First Anglo-Dutch War, Michiel was asked to join an expanding fleet as a subcommander, while he initially refused, Michiel soon accepted. This marked the start of his journey to greatness but also started the events that lead to his death.

Michiel fought in several naval battles, earning several victories against the English, but sadly didn't prevent the English from winning to war, nor the death of his longtime friend and mentor Maarten Tromp. After the war, Michiel was offered the position of Supreme Admiral but refused out of respect to his lost mentor and to those who had more seniority than him.

In peacetime, Michiel hunted pirates like he used to before the Anglo-Dutch War. He was even able to spend some time with his wife and children. For a while, things seemed to return like they used to be, but it wouldn't be long until Michiel once again had to take arms up against the English.

During the Second Anglo-Dutch War, he sailed to the New World in an attempt to retake the lost colonies but failed. Despite not achieving his main objective he was able to capture several British merchant ships and significantly weaken their hold over the New World. Upon his return, Michiel was treated as a hero by the Dutch people but was saddened by the death of his friend and Supreme Admiral, Jacob van Wassenaer Obdam. Out of respect for his fallen friend and having finally enough experience Michiel accepted the offer to become the next Supreme Admiral.

Now possessing full control of the navy Michiel began to use exploitive strategies, earning the Dutch Republic several victories, even giving the British their biggest naval defeat in history. Thanks to his cunning the small republic managed to defeat one of the world's biggest empires, but also made him popular with the Dutch people which in turn earned him the distrust of the government. Fearing (unjustly) that Michiel would try to stage a coup, the government sends Michiel pirate hunting in the Mediterranian where he was killed during a fight with French privateers.

Class Skills

 * Riding B+: Being the Supreme Admiral of the Dutch navy, and having worked on ships himself for a very long time, Michiel is an expert in piloting ships of any type, even modern ships that weren't around during his lifetime. However, he is not as equally skilled when it comes to piloting other vehicles, only possessing the skill any normal person would have.
 * Magic Resistance C: Because he was summoned under the Rider-class, Michiel has a defense against magic, but since he never possed any magic resistance during his lifetime, his magic resistance is low.

Personel Skills

 * Charisma B: A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. Michiel was really well liked and respect among those who served under him to the point they called him "grandfather" out of respect for his wisdom
 * Military Tactics A+: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. He was able to give the British their biggest naval defeated in history and was the main reason the Second and Tirth Anglo-Dutch War.
 * Instinct C+: The ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms. Because of his experience as a sailor, Michiel has a keen sense for when deciding when it's time to strike, exploiting weaknesses in someone's defenses, and attacking when the enemy is not able to defend.
 * Voyager of the Storm A+: The talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics. Being an experienced sailor, captain, and Supreme Admiral, Michiel's skill is only rivaled by other true Supreme Admirals

Noble Phantasms

 * De Zeven Provinciën: [Anti-Army] [A+] Michiel's flagship. Its dimensions are the same as an old ship of the line. It can sail through the ground as if it was water. Michiel has full control over the ship, being able to change its direction and fire its canons without the aid of the wind or a crew.
 * Fleet of Orange-Nassau: [Anti-Army] [EX] The trump card of the Supreme Admiral, it summons a Reality Marble that embodies Michiel's experience and skill as a sailor and the bond formed with the people under his command. The reality marble takes the form a vast sea with what resembles the coast of the Netherlands and Britain on either side of the reality marble. The opponent will be set on a raft on the side of the British Isles' while Michiel and his fleet is on the side of the Netherlands. There are 100 warships each filled with their own crew armed with swords, flintlock pistols, and muskets. Michiel himself, and his master will be on De Zeven Provinciën.

Personality
Michiel often values loyalty and kinship between himself and those under his command. While he holds the position as a Servant, Michiel prefers to work with rather than for his Master, this reflects in his habit of referring to people by name rather than by title. While he does view his Master as his equal, that doesn't stop him from giving advise, whether it be just about small daily things like how to talk to people about battle strategy. He is also very protective, often rushing headfirst into battle even if it means risking his own life. Despite being a skilled sailor, Michiel wishes nothing more to just settle down and have a quiet life with a wife children.

Relationship with Master
While begrudgingly fighting for Erwin at first, the young magus eventually grew on him and eventually viewed him as a part of his crew. He often finds himself giving advise to or counselling Erwin. Michiel cares a lot for his Servants well being, thinking that's it is his personal responsibility to make sure Erwin doesn't get hurt and can safely return home. Keeping with the same principals he had during life, Michiel prefers to refer Erwin by name instead of by "Master", this also extends to himself as well as other Masters, and Servants.
 * -|Master= "I smell, miles away from home and living on the street, and I seriouesly couldn't be happier."

- Erwin van der Zwaan


 * Name: Erwin van der Zwaan
 * Gender: Male
 * Nationality: Dutch
 * Age: 21

Bio
Born to the wealthy Van der Zwaan family, Erwin hoped to one day use his families' wealth to travel the world much like their ancestors did, sadly this didn't seem possible. Having gotten wealthy the Van der Zwaan family has gotten lazy and careful as well, much to Erwin's dismay who idolized his ancestors. In order to suppress what they saw as rebellious attitude, Erwin's parents frequently locked him up in his room and homeschooled him. This seemed to have the opposite effect as Erwin only grew more and more interested in the outside world as he began to hate his house, as well as his parents.

During his early teens, he mostly read books on history, magic, and various kinds of fiction. He also took his time mastering their family crest, being the only one in years to unlock all of the elemental familiars. When he became 18 years old Erwin finally escaped his overprotective parents and travelled the world as a vagabond, while most would be eager to return to the safe and comfortable surroundings a mansion would offer, Erwin finally felt happy in the open world, even if he only had his familiars for company.

The more he travelled the world the more he realized that one day he would run out of places to travel to. After getting word of the Holy Grail, Erwin summoned his Servant and joined the Holy Grail War, hoping that by winning the war he would not only be able to travel the world, but also other dimensions.

Personality
Despite living on the street Erwin is surprisingly jovial and happy. Often striking up conversations with random people he just met on the street. He rarely stays in one place for long as he intends to see as much of one town or city as possible before moving onto the next one. Despite his friendly attitude, he is very slow to trust other people (perhaps as a result of his upbringing).

Magics
Elemental Spirits: Like mentioned earlier, Erwin's ancestors were explorers, and one of the many treasures they found during their travels was an ancient Chinese crest which allowed them to summon and use the power of a Taoist elemental spirit, Erwin, having studied it for a very long time, is able to use all four spirits. When used as familiar the spirits actively seek out and attack anything that poses a threat to their master, if a spirit is killed Erwin needs to rest and recharge his mana in order to summon it again. Alternatively, Erwin could absorb the spirit and take its power for his own. Only one spirit (power) can be used at a time.
 * Fire Vermilion Bird: A pheasant-like bird with a five-coloured plumage and four wings which is perpetually covered in flames. It is able to spew fire as well as generate and manipulate by flapping its wings. It can also increase the temperature of a room by will or specifically an object by touch. It's immune to heat and fire. Erwin lovingly names it Big Bird.
 * Yellow Earth Dragon: A Chinese dragon entirely made out of yellow stone. Because of its stone body, it's often deployed as when Erwin is on the defence. It's able to create stone walls or create stone domes around itself for protection or it's enemy to trap and even crush them. It is also able to go through stone or brick. Lastly, the yellow dragon is able to add to its own mass by absorbing stone and brick around itself. When absorbed, Erwin's body becomes stone. Its nickname is Rockie.
 * Black Water Tortoise: A giant black tortoise the size of an adult grizzly bear. Though it is slow on land, his speed drastically increases while submerged in water. When submerged it can manipulate the waves and the current. While on land it can shoot water out of its mouth with enough force to cut through brick, though Erwin uses it rarely when he's not on water. Erwin named him Squirtle.
 * White Metal Tiger: A white tiger with steel claws and teeth. The tiger is able to manipulate the metal and steel around him to add to his own claws and teeth or create makeshift suits of armor. When using the tiger's powers, Erwin gains the same sharp claws and teeth. Erwin lovingly names him Simba.
 * Azure Wood Dragon: Another Chinese dragon made entirely out of azure coloured wood. While low in durability, the dragon constantly regrows lost parts. The dragon's main attack is to shoot needles of wood at its target or summon roots to constrict it targets. Because of his lack of destructive power, it's often deployed when Erwin needs to retreat. When absorbed, Erwin's body turns into wood. Its nickname is Woody.

Equipment
Erwin usually carries a backpack filled with food, bottles of water, maps, various books about various kinds of subjects (mostly about history and geography), and various kinds of currency. He also carries a swiss army knife in his pocket, but other than that, that's all he has on him.

Strategy
Despite the fact that the purpose of the war is to kill enemy Magi and Servants, Erwin rarely looks to fight, preferring to keep his head low and hide while the others fight it out. When he does encounter an enemy he rarely involves himself in the fight, preferring to let Michiel and his familiars do the work, though he will involve himself in the fight when backed into a corner. Having in-depth knowledge of Paris' layout, he uses his knowledge to look for hideouts, he switches hideouts every 12 hours. When resting, he lets Michiel and one of his familiars patrol the area.

Physicall Appearance
1.85m with an average built, messy brown hair and beard, blue eyes, and is 23-years-old. He wears a dirty grey shirt and jacket, green pants, and brown sneakers. Since he's a vagabond all of his clothes are torn and dirty.

Edward Kenway (AC) vs Captain Jack Sparrow (PotC)


Edward Kenway: Privatier turned pirate turned assassin.

vs 

Captain Jack Sparrow: Piratelord of the Caribbean

Who is deadliest?

Edward Kenway


Edward Kenway was born in Wales and grew up in a farm in Briston and become quite the trubbel maker in his adolescence. When the War of the Spanish Succession broke out Edward jointed the British Navy as privatier, with the promis of gold, glory and adventeur.

But his time as privatier was short lived, he stayed in Jamaca for six months unti the Treaty of Utrecht was signed. Now that privatiers were no longer needed or tolerated  and Edward was forced to find a new job so, he became a pirate.

One night his ship was attacked by a passing vessel. With his captain dead Edward took the helm and did his best to keep his ship afloat, but with no avil. Now shipwreck Edward met an other survivor, an former assassin called Ducan Walpole.

Washing up next to Edward, Walpole offered to pay Edward for passage to Havana. Edward agreed upon condition of immediate payment, and advanced toward Walpole. Concerned, the Assassin drew his pistol, but it misfired due to wet gunpowder. Walpole fled, and Edward pursued him through the jungle, eventually dueling and killing him.

Upon looting Ducan's body Edward found a Governor Laureano de Torres y Ayala of Havana, detailing Walpole's intended defection to the Templar Order. Oblivious to the implications of the letter, Edward donned Walpole's Assassin robes but was forced to discard the broken Hidden Blade, and collected a crystalline rectangular prism which was to be delivered to Torres for payment.

After delivering the pirsm to a group of Templars, Edward learned of a place called The Observatory,

TBC

Chrom (FE) vs. King Arthur


Chrom: Exalt of Ylisse and leader of The Shepards

vs.

King Arthur: High King of Britain and leader of the Knights of the Round Table

Who is deadliest?

Chrom
 

"You honor me with your fealty. I will not falter again. We shall answer this outrage! The Mad King must be stopped!"

- Chrom

Chrom is the prince, later Exalt, of Ylisse and a descendant of the Hero-King, Marth, aswell the brother of Princces Lissa and Exalt Emmeryn. He is also the captain of Ylisse's vigilante force, the Shepherds, and wields the legendary sword Falchion. He leads his Shepherds force to protect the peace when the neighboring nation of Plegia begins acting suspiciously. He has a strong sense of justice and is a crucial member of his squad.

Main Weapon-Falchion= The Falchion is a divine two-handed long sword forged from the fang of the dragon goddess, Naga, upon her departure from her from the realm of the living. The sword is inbued with the power to kill dragons and to heal it's user. It also soulbinds with anyone it deems worthy, if a non-worthy person tries to use it, the sword will be dull and the person won't be able to use it's magical propeties. The Silver Lance is the most powerfull normal lance and are most effective when wielded by Paladins, but it's also rather heavy and not so durable. The Spear is a type lance that can be used for melee but is most effective in ranged combat. Like the Silver Lance it's also rather heavy, but alot more durable. Chrom's Great Lord Armor seems to be plate armor tha covers his legs, chest, shoulders and arms.
 * -|Mid Range-Silver Lance=Silver LanceAwakening.jpg
 * -|Long Range-Spear=SpearAwakening.jpg
 * -|Armor-Great Lord Armor & Shield of Seals=FE13 Great Lord (Chrom).png

The Shield of Seals (also known as the Fire Emblem) is a magic shield and counterpart of the Falchion. Just like the Flachion it was forged from the fang of Naga and was used for repeling Earth Dragons. It also has the abilety to open chests.

King Arthur Pendragon
 

"Ready my knights for battle."

- King Arthur

King Arthur, the High King of Britain, may be the most famous mythological hero of all time. The son of King Uther Pendragon, Arthur grew up unaware of his heritage. All this changed when he alone proved able to free the Sword in the Stone, proving his right to the throne. Arthur ruled wisely and justly for many years, advised by the wizard Merlin and served by the Knights of the Round Table, including Lancelot, Galahad, Percival, and many others.

Main Weapon-Excalibur= Excalibur is a magical longsword made of magical steel and forged in Avalon. Arthur uses it to reflect light into the eyes of his enemies to blind them. The sword also allows it's wielder not to die from bloodloss and it hacks through plate armor with ease. The war hammer consists of a handle and a head. The handle may be of different lengths, the longest being roughly equivalent to the halberd, and the shortest about the same as a mace. Long war hammers were pole weapons (polearms) meant for use against riders, whereas short ones were used in closer quarters and from horseback. Later war hammers often had a spike on one side of the head, thus making it a more versatile weapon. The user could also use the back as a pick axe type weapon. (Note: for the sake of the battle, the war hammer is 1.5 meters (5 feet) long. The English longbow, also known as the Welsh longbow, is a well-known bow and arrow known for its use by British forces in the Hundred Years War at battles such as Crecy and Agincourt. The longbow was generally about five to six feet long, the length allowing for greater draw strength. The bow is described by a period source, Gaston III, count of Foix in 1380 as "of yew or boxwood, seventy inches [1.78 m] between the points of attachment for the cord". The bow was used in warfare in England from about 1280 to 1600. The weapon saw extensive use first by Welsh rebels against the English, and later British forces in various conflicts including the invasion of Scotland and later the Hundred Years War. Chainmail is made of several small steel rings, and is resistant to slashes and thrusts.
 * -|Mid Range-War Hammer=Warhammer.jpg
 * -|Long Range-Longbow=Longbow.jpg
 * -|Armor-Chainmail & Kite Shield=Chain Mail.jpg

The Kite Shield covers most of torso and is made of steel.

Anime Season, Epsiode 4 Horhor/Ghouls (Tokyo Ghoul) vs. Vampires
Ghouls: the humanoit creaturs who need to eat human flesh to survive.

<p style="text-align:center;">vs.

<p style="text-align:center;">Vampires: the blood sucking creeps of the night.

<p style="text-align:center;">WHO IS DEADLIEST?

Ghouls


"We have to wear an mask that we never take off."

- Uta

Ghouls are an humanoid species from the anime and manga Tokyo Ghoul that need to eat humans in order to survive. Since human food tastes bad to Ghouls and can even be bad for their health, Ghouls are forced to eat human flesh, wich is why they are hunted by the anti-ghoul organisation the CCG. While some ghouls view humans are lesser beings and nothing more then cattle, other ghouls like humans and only eat already dead people.

Ghouls posses superhuman physical attributes and have an hard enough skin that weapons such as knifes aren't able to pierce their skin. When in combat their eyes turn black and their pupils red. They also wear masks to avoid being recognized by the CCG. Lastly ghouls also have something that is known as an Kagune wich is an predatory organ that varies with each ghoul.

Close Range-Theeth=

While the theeth of ghouls are similair to those of humans, ghouls can easily bite through the bullet proof skin of other ghouls all the way to the bone.
 * -|Mid Range-Hands=GhoulHand.png

Ghouls are strong enough to rip limbs off people and punch straight through humans and other ghouls.
 * -|Special-Kagune=Kagune.png

A kagune is a ghouls predatory organ and functions as their primary weapon. There are 4 types of kagune: Ukaku, Koukaku, Rinkaku and Bikaku. Ukaku users are usely faster and more agily then other ghouls, but lack endurance and stamina. They are also able crystalize their kagune and use them as claws or shoot crystals as projectyles, but are slower when their kagune is crystalized.

Koukaku-type kangune are more dense then other type of kagune, making them suited for defense. Generaly they can be shaped into shields and limited armor, but on the offinse can be shaped as drills, blades, hammers, ect. Since koukaku's are heavier then normal kagunes koukaku-type users aren't as fast or agily a the averge ghoul.

Rinkaku-type kagune's take the shape of (usely) 3 scaly tentacles. Rinkaku type users generaly have greater regenerative abilities then other ghouls, how ever rinkaku-type kagunes are less durible and are easier to be destroyed.

Bikaku kagunes are tail like kagunes and best suited for mid-range attacks. It has no big pros or cons, making it the most balanced kagunes.
 * -|Powers= Ghouls have greater strenght, speed, stamina, and agility then humans. Their skin is also durible enough to resist knifes, axes and even bullets tho other superhumanly strong crearurs could tear through it and they are weak at their eyes, ears and mouth. They also have superhuman sense tho those are nulified during the rain.

Vampires


"Blood to a vampire is like super fuel - and that's what gives the vampire that super power."

- Scott Bowen, Author of the Vampire Survival Guide

Vampires are a type of demonic undead creature that has superhuman traits and endurance. Their appearance is either humanlike, many times attractive, to being skinny, hunchback, discolored, pale, corpselike and with enlarged claws or teeth. Some vampires can switch between humanlike and demonlike at will, normally by retracting their fangs and claws, allowing them to blend in with human society while hunting. But most vampires cannot change the fact that they have no shadows or reflections. Many vampires can shapeshift, normally into a bat or bat-like creature to give them flight. Vampires also can control many types of black magic depending on the story, though a common ability is hypnotizing people with their eyesight or levitation.

Close Range-Fangs=

Vampires have two large fangs that are easily able to pierce skin with, allowing them to drink blood. Their fangs are also able to pop out of their socket, allowing the vampire to take a much larger bite.
 * -|Mid Range-Claws=Vampire Claw.jpg

Vampires have claws as strong as steel and combined with their superhuman strenght they are able to easily rip humans apart.
 * -|Special-Bat Transformation=VampireBat.jpg

Vampires have the ability to turn into bats. This grands them the ability to fly, makes them a smaller target and allows them to get the jump on their victems.
 * -|Powers=Vampires have superhuman strenght, speed, and stamina. Vampires are also almost inmortal, and can only be killed when their brain and heart is destroyed or when they bleed out. Lastly vampires have superhuman senses and night vision.

X-Factors
<p style="text-align:center;">Expiriance

<p style="text-align:center;">Ghouls spend their entire life hunting humans, and fighting other ghouls and the CCG. But they only live aslong as humans do. Vampires can live way longer lifes, and fight their own kind and their hunters aswell, tho the typical vampire hunter isn't as though as a CCG officer.

<p style="text-align:center;">Killer Instinct

<p style="text-align:center;">Both warriors need to hunt and kill to survive, but generly have different ways of doing it. Most ghouls find and stalk their prey until they are alone and then attack. Vampires generaly hunt humans by seducing them and then drink their blood when they least expect it.

<p style="text-align:center;">Intelligence

<p style="text-align:center;">Ghouls aren't anything special in this department, they are generally just as smart as the averge person. Vampires on the other hand are depicted as smart and cunning, being able to outwit groups of vampire hunters and their prey.

Voting Rules
Votes must have proper spelling and arguments. They can be broken up into edges, but it's not required.

Undyne (Undertale) vs. Kyoko Sakura (Puelle Magi Madoka Magica)


Spears, one could say they are the oldest weapons made by man, next to the bow and arrow and club. And two day we are putting two magical female spear users against eachother. Undyne: The hotheaded Captain of the Royal Guard! vs. Kyoko Sakura: The brash foodloving magical girl! WHO IS DEADLIEST!?

Undyne


"I shall tell you the tragic story of our poeple. It all started long ago... No, you know what? SCREW IT! WHY SHOULD I TELL THAT STORY WHEN YOU'RE ABOUT TO DIE!?!"

- Undyne

Undyne was a hot-headed child, who constantly challenged others, and always tried to break limits. Just like the other monsters, she was eager to get back to the surface and supported king Asgore's campaign to free everyone by hunting down seven human souls. One day she challenged the monster king to a fight, which she lost. After the fight with Asgore, he offered to teach her how to beat him, which she accepted.

Years later she became a strong soldier and captain of the Asgore's Royal Guard, and she would train all of the newcomers. She holds an innate suspicion/hatred of humans due to this, who she views as an obstacle holding the monsters back from gaining their freedom. She is also extremely competitive, even arming and instructing her enemies in the heat of battle to have a fair fight (However, her temper is often a foil to this).

Spear=Undyne's main weapon are magical blue spears she can create out of thin air using magic. She is able to use the spears for slashing and thrusting, she can also make multiple spears rise from the ground, or shoot floating spears at her enemy.
 * -|Powers=Undyne the Undying.gif

Determination: While in the real world determination is just the inability to not give up, in the Undertale universe it is more than that. For Undyne it allows her to fight on even tho she should be dead (tho she will eventually melt, because monster bodies weren't meant to absorb large amount of determination) or even transform her into Undyne the Undying.

Undyne the Undying: Like I said above, when Undyne's determination reaches great heights (such as when fighting a foe that has to be stopped) she transforms into Undyne the Undying. In this form she becomes stronger, more durable, and her attacks become faster.

Superhuman strength: Undyne is so strong she can suplex a giant boulder just because she feels like it.

Green Attack: This attack turns her opponents green and makes them completely immobile tho they can still attack Undyne. When they are green, her opponent gains a barrier with which they have to block with that come from left, right, up, and down. There are also yellow arrows that switch side just before hitting the target (if they come from left they switch to the right, for example)

Kyoko Sakura


"Don't waste food. I will kill you."

- Kyoko Sakura to Sayaka Miki

Kyoko Sakura was born into a poor family, with he father being a priest, but because his preachings diverted from traditional doctrine only a few listened to him. One day Kyubey offered Kyoko a contract: become a magical girl and in turn she could wish for whatever she wanted, Kyoko took the offer and wished for her father to gain more followers. Her wish came true and as her dad gained more followers, she fought Witches behind the scenes as a Magical Girl. Her wish however dramatically backfired as her father one day discovered that his popularity was the doing of Kyoko's wish and started drinking, as his sanity declined. Eventually, Kyoko's father killed his family, but spared Kyoko, before killing himself. Now without a family or home Kyoko wandered the streets, still fighting Witches, but now for her own needs rather than that of others.

Spear=

TBC

Knights vs Samurai


Honor to your family, honor to your god. To give your life for the principle of honor and follow a code bound by it has long been romanticized by writers, poets, and even some historians. But one finds that even those who lived by a strict code of honor lived less than ideal lives.

Samurai: The legendary soldiers from feudal Japan who disposed of their opponents with brutal efficiency.

vs.

Knights: The iconic pious armored horsemen from Medevil Europe who defended the Christian lands from foreign invaders at any cost.

WHO IS DEADLIEST!?

Samurai


"[Ogami Itto] is a fucking samurai. They're mystical as shit."

- MrPacheco101

The samurai started in the Heian Period as armed supporters of local lords but swiftly became a military nobility after the Gempei War which established Minamoto no Yoritomo as the shogun (military dictator) of Japan. The samurai continued to play an important role, acting as the main fighting force of the local lords, as well as maintaining law and order. As the Japanese army began to westernize during the Meji restoration the samurai class was abolished.

Dagger=

A tanto is a steel dagger of designed for slashing and stabbing. In this battle, the samurai will carry double-edged tanto of 30 cm in length and 0.4 kg in weight.
 * -|Small Sword=

The katana is a curved single edged steel sword with a circular or squared guard commonly used as a sidearm used for slashing. For this battle, the katana will be 73 cm in length and 1.3 kg in weight. To use the sword, samurai had to use two hands to wield it. The sword and its sheath are designed so it could be drawn quickly.
 * -|Big Sword=

An odachi, or nodachi, is a curved single-edged steel sword with a circular or squared guard. Because of their large size, they were often carried on the user's back which made them slow to draw and thus viewed as impractical by some. In this battle, the odachi will be 130 cm in length and 2 kg in weight.
 * -|Polearm=

A naginata is a wooden or metal pole with a curved steel single-edged blade on the end. For this battle the blade will be 45 cm and the shaft 150 cm. The samurai on horseback and on foot will both be carrying a naginata.
 * -|Club=

Kanabo is a large two-handed wooden war clubs with iron studs on the striking part. It's roughly the size of 1.2 m and weighs around 6 kg. The shape could be similar to a baseball bat, with a thick heavy end tapering towards a slender handle with a pommel, or they could be straight all the way from the handle to the end.
 * -|Armour=

For this battle, the samurai will be wearing tosei-gusoku type armour which uses steel plate cuirass and gauntlets instead of individual scales. The curras has leather flauds. The arms are protected by leather. They wear a metal plate helmet along with an iron mask covering the mouth cheeks and nose.

Knights


"Thou shalt be everywhere and always the champion of the Right and the Good against Injustice and Evil."

- Leon Gautier's 10th Commandment of Chivalry

Knights were noble armoured horse and swordsmen thought first to be used by the Frankish King and Holy Roman Emperor Charlemagne. As a reward for their service, knights were often given plots of land and fiefs to work for them. During the Crusades and the popularization of Chivalry, they slowly solidified themselves as protectors of the Catholic faith. With the development of black powder and standing armies, the armoured swordsmen slowly became obsolete, though the title and some knightly orders are still around in Europe.

Dagger= Rondel Dagger



A rondel dagger or roundel dagger was a type of stiff-bladed dagger in Europe in the late Middle Ages. The blade was made out of steel and about 30 cm long with a wooden handgrip and circular guard. While they had an edge, the rondel daggers were designed to be used for stabbing.
 * -|Small Sword=Arming Sword



The arming sword, also called knightly sword and knightly arming sword, was the sword most commonly used in Medieval Europe. The sword is had a double-edged straight blade and a crossguard. For this battle, the arming sword will be 75 cm in length, 1.1 kg.
 * -|Big Sword=Longsword



The longsword is, in essence, a longer two-handed version of the arming sword. It has a steel double-edged blade and a crossguard. It is 110 cm long and weighs 1.1 kg.
 * -|Polearm=Halberd



A halberd is basically a weapon that is both axe, pike, and hook into one. The axe and pike part are meant for hacking and thrusting respectively, while the hook is meant to demount horsemen. It's about 183 cm long an weighs 2.28 kg. Only the knights on foot will have the halberds.

Heavy Lance



The knights on horseback will carry the heavy lance instead of the halberd. The lance will be about 300 cm long (couldn't really find any weight for the heavy lance). To use the lance, knights simply had to charge towards their target while aiming at the spot they wanted to hit.
 * -|Club= Mace



A mace is a blunt weapon, a type of club or virge that uses a heavy head on the end of a handle to deliver powerful blows. For this battle the mace consists of a strong, heavy, metal shaft, and a head made of steel. The average mace weights 1.1 kg and is 90 cm long.
 * -|Armour= Plate Armour



A full suit of plate armour would have consisted of a helmet, a bevor, pauldrons with guard braces to cover the armpits, couters, vambraces, gauntlets, a cuirass (back and breastplate) with a fauld, tassets and a culet, a mail skirt, cuisses, poleyns, greaves, and sabatons. The very fullest sets, known as garnitures, more often made for jousting than war, included pieces of exchange, alternate pieces suiting different purposes, so that the suit could be modified for a range of different uses, for example fighting on foot or on horseback.

X-Factors
<p style="text-align:center;">Training

<p style="text-align:center;">Samurai training started very young, at age 3 they began basic fencing, at age 5 or 7 they would've gotten a mamorigatana, this would also be the age where they got more serious training from their fathers or other male relatives. They would be thought archery, swordsmanship, how to ride a horse, and martial arts such as judo or karate. Between the ages of 12 and 16 a samurai would first enter the battlefield.

<p style="text-align:center;">The knights a boy was the son of a knight they would be sent to a castle and raised by a foster parent. On their 7th birthday, the lad would become a page. He would learn basic skills, hunting, and maintenance of equipment. At age 14 they would become a squire and would be thought how to ride on horseback, swordsmanship, archery, boxing, and would fight alongside a knight up until their 21st birthday when they could finally earn their knighthood.

<p style="text-align:center;">Brutality

<p style="text-align:center;">Samurai were mostly loyal to their lord (or daimyo) and it was considered dishonourable to ignore the commands of one's daimyo. This meant that they often did horrible things in their name such as when Oda Nobunaga razed the Enryaku-ji temple where he ordered his men to kill every man, woman, and child or the Japanese invasion of Korea in 1592 where thousands of Koreans were slaughtered thousands of peasants.