User blog comment:Leolab/Lyn, Hector, and Eliwood (Fire Emblem: Rekka no Ken) v Corrin, Ryoma, and Xander (Fire Emblem Fates)/@comment-379205-20161120145246

OK, is this going to work based on "Game Logic" or "Cutscene Logic"? In the in-game fights the player has control over, characters are under the limitations of the combat system, i.e. only one of them can move and attack at once. On the other hand, at least in the last two games, during cutscenes, they seem to fight normally save for the character's superhuman strength- i.e. characters are moving, attacking and parrying at the same time, in something at least vaguely resembling a sword fight.

Also, while were at it, is the armor the characters are wearing going to have any effect- i.e. you'd think Corrin would have an easier time cutting through Lyn's qipao (I think that's the term) than Lyn would cutting Corrin's plate armor!