User blog:Undead RVD/RED Team vs Dinosauriergruppe



Today, as I get back on the horse, we pit our favorite team of red-wearing mercenaries against alternate-history Nazis with Dinosaurs. They are Tough! They are Mean! They are pretty damn Crazy!

This it the Battle of the Killer Ridiculousness!

The RED Team, the Red-Wearing Mercenaries of the Reliable Excavation Demolition company, who constantly battle the BLU Company!

V.S.

The Dinosauriergruppe, the special team of Nazi soldiers and Dinosaurs, who work to bring the world under the Nazi-Dino Regine!

RED Team
Reliable Excavation Demolition is a holding corporation, allegedly specializing in "demolition operations". In reality, from behind a myriad of sub-fronts, it secretly controls half the world's governments, led by founder and CEO Redmond Mann. Beneath the convincing exterior of their bases of operations, computer racks, satellites, rockets, and missile installations can be found throughout these bases.

The Heavy=

The Heavy is a towering hulk of a man that hails from the USSR. He stands as one of the most dangerus of the RED team do to his high endurance, heavy weapons and great strength. He is very fond of his Minigun whom he nicknamed "Sasha".

Weapons:

Fists: Shotgun (Ithaca 37): Minigun (GE M134 Minigun): Sandvich:
 * The Fists are simply large, meaty hands wearing fingerless gloves and curled into deadly weapons.
 * Damage Type: Blunt Force
 * A sawed-off Ithaca 37 "Shotgun" is the sidearm of choice of the Heavy.
 * Rounds: 12 gauge buckshot
 * Effective Range: 40 meters
 * Rate of Fire: Pump-Action
 * Magazine: 6 round internal tube mag
 * The Minigun, known affectionately as "Sasha", is an enormous Gatling-style machine gun with a large rotating barrel, based on the GE M134 Minigun, complete with a large white underslung ammunition case and two handles.
 * Rounds: 7.62×51mm high-velocity, custom-tooled rounds
 * Effective Range: Likely 800 meters
 * Rate of Fire: Fully Automatic
 * Magazine: 200 round ammunition case
 * The Sandvich is a half sandwich that the Heavy uses to regenerate health.
 * Made with white bread, lettuce, tomatoes, Swiss cheese, and an indeterminate meat that is referred to both ham and bologna by the Heavy. Topped with a green pimento-stuffed olive, pinned by a toothpick.
 * Regenerates full health in 4 seconds

Special Edges:
 * Near-Superhuman Strength and Durability: The Heavy can take more bullets than any human can take. He can also kill a man with a single punch, displaying extraordinary strength. He is also strong enough to carry a 330.75 pounds Minigun with little problem.

The Scout=

Born and raised in Boston, Massachusetts, the Scout is a fast running scrapper with a baseball bat and a snarky 'in-your-face' attitude. He is very rude, and seems to think he can handle anything. He often acts a lot tougher than he can actually prove to be, though he's certainly not weak.

Weapons:

Bat: Pistol (Walther PPK): Scattergun:
 * The Bat is an aluminium baseball bat sporting a rubber tape grip, a faded green oval label, and a large dent on its side.
 * Damage Type: Blunt Force
 * The secondary weapon for the Engineer and Scout classes, the Pistol is based on the Walther PPK, with an impossibly big 12 round clip.
 * Rounds: .32 ACP
 * Effective Range: 50 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 12 round clip
 * The Scattergun is a short, double-barreled lever-action shotgun with a wooden handle.
 * Rounds: 12 gauge buck-shot
 * Effective Range: 25 meters
 * Rate of Fire: Lever Action
 * Magazine: 6 shell internal tube mag

Special Edges:
 * Super Fast: The Scout is the fastest mercenary on the battlefield. He can cut distances super fast and deal damage quickly.
 * Double Jump: The Scout has an unnatural ability to jump once and then jump again half-way in the air.
 * Hit-and-Run Fighter: The Scout is ideal for literal hit-and-run tactics for sapping away the enemies' health due to his ability to get in, do damage and dash away before even being targeted.

The Soldier=

The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense, and loyal to the United States Army, despite never being a member of the U.S. Army.

Weapons:

Shovel: Shotgun (Ithaca 37): Rocket Launcher:
 * The Shovel is a hand-held folding shovel, also known as an entrenching tool or spade, with a splintered handle.
 * Damage Type: Blunt Force or Hacking
 * A sawed-off Ithaca 37 "Shotgun" is the sidearm of choice of the Soldier
 * Rounds: 12 gauge buckshot
 * Effective Range: 40 meters
 * Rate of Fire: Pump-Action
 * Magazine: 6 shot internal tube mag
 * The Rocket Launcher is a typical rocket-propelling device with a protruding metal side and a wide exhaust port.
 * Rounds: Rocket-propelled grenade
 * Effective Range: 200 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 4 rockets internal tube

Special Edges:
 * Rocket Jump: The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can detonate a rocket at his feet and launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump.
 * WWII Experience: When rejected by the U.S. Army during WWII do to his mental instabilities, he was able to sneak into Germany, taught himself how to utilize a large array of weapons and slaughtered a very large number of Nazi soldiers single-handedly.
 * Loyalty: The Soldier has a deep patriotic loyalty to the RED Team.

The Engineer=

The Engineer is a soft-spoken, amiable Texan with an interest in all things mechanical. He specializes in constructing and maintaining Buildings that provide support to his team, rather than fighting at the front lines.

Weapons:

Wrench: Pistol (Walther PPK): Shotgun (Ithaca 37): Sentry Gun: Dispenser: Teleporter:
 * The Engineer's Wrench is similar in appearance to a monkey wrench.
 * Damage Type: Heavy Blunt Force
 * Also used to build and repair Buildings
 * The secondary weapon for the Engineer and Scout classes, the Pistol is based on the Walther PPK, with an impossibly big 12 round clip.
 * Rounds: .32 ACP
 * Effective Range: 50 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 12 round clip
 * A sawed-off Ithaca 37 "Shotgun" is a common sidearm of the Pyro.
 * Rounds: 12 gauge buckshot
 * Effective Range: 40 meters
 * Rate of Fire: Pump-Action
 * Magazine: 6 shot internal tube mag
 * The Sentry Gun, also known as the Sentry Mechanical Firing Device, Sentry, Turret, or simply abbreviated to SG, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. The gun itself is a tripodal device constructed of metal, team-colored paint, and a laser sight (when used with the Wrangler).
 * Weapons: High-Powered, Twin-mounted Gatling guns w/ Rocket Launcher
 * Rocket Launcher equipped when fully upgraded
 * Effective Range: Likely 500 meters
 * Rate of Fire: Automatic
 * Magazine: 200 rounds (Gatling guns), 20 rockets (rocket launcher)
 * The Dispenser, also known as the Dispense-O-Matic 9000 Provisions Dispenser, is a building that can be constructed by an Engineer using the Build Tool. The team-colored device is a sort of gas station pump with various supplies inside and a CRT screen with a gauge.
 * Provides ammo and health to allies
 * Teleporters, also known as Telemax Teleporters, are a type of building produced by the Telemax Corporation that can be constructed by an Engineer using the Build Tool. Two components make up a complete and functional teleporter set: the Teleporter Entrance and the Teleporter Exit. Both ends appear as devices painted team color that rotate quickly to form glowing, circular pads.
 * Teleports allies from one designated location to another

Special Edges:
 * Engineering Genius: All of the Engineer's machines were designed and built by the Engineer himself.
 * Loyalty: The Engineer is a very loyal member of the RED team, which is good as his gear is most effective when he is a good teammate.

The Demoman=

The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. A master of explosives, the Demoman strategically deals indirect and mid-range combat and massive splash damage. The Demoman uses his only good eye and the knowledge of his surrounding environment for well-timed detonations that send enemies skyward, often in many pieces.

Weapons:

Bottle: Ullapool Caber: Stickybomb Launcher: Grenade Launcher:
 * The Bottle is a brown glass bottle of scrumpy marked with 'XXX' on the label and a year suggesting it was made in 1808.
 * Damage Type: Blunt Force w/ Cutting from glass shards
 * The Ullapool Caber is a disproportioned World War-era German Model 24 Stielhandgranate "potato masher" grenade modified to explode on impact.
 * Damage Type: Explosive Force
 * The Stickybomb Launcher is a modified grenade launcher that fires grenades that stick to anything, with a large magazine and wide barrel.
 * Rounds: Sticky Grenade
 * Sticks to walls and enemies
 * Effective Range: 200 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 8 grenade internal drum-mag
 * The Grenade Launcher is a multiple-round, break-action grenade launcher with adjustable weapon sights, wooden stock and foregrip.
 * Rounds: Time Grenades
 * Explodes if impacting an enemy unit or after set interval after being fired
 * Effective Range: 350 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 6 round revolving cylinder

Special Edges:
 * Explosive Expert: The Demoman is an explosive expert, using careful precision and the environment to deal maximum damage.
 * Brutal: He is perfectly fine with blowing the crap out of people.

The Spy=

The Spy, hailing from an indeterminate region of France, is an enthusiast of sharp suits and even sharper knives. He relies on stealth and trickery to aid his team.

Weapons:

Knife: Revolver: Disguise Kit: Invis Watch: Dead Ringer:
 * The Knife, also known as the Butterfly Knife or Balisong, is a foldable butterfly knife with a handle clip and clip-point blade.
 * Damage Type: Piercing or Cutting
 * The "Revolver" is a Colt Python with a six-inch barrel and ivory grips, the Spy's primary weapon.
 * Rounds: .357 Magnum
 * Effective Range: 50 meters
 * Rate of Fire: Double Action
 * Magazine: 6 round revolving cylinder
 * The Disguise Kit, also known as the Spytron 3000 Disguise Kit, is an ordinary cigarette case that, in addition to six normal cigarettes, contains hidden Spy tech.
 * Used to take identity of enemy units
 * The Invisibility Watch, also known as the Invis Watch, is a piece of advanced technology embodied in a digital watch with a partially wooden face and a silver segmented wristband.
 * Used to turn invisible
 * The Dead Ringer is a gold-plated pocket watch with an engraving of a hummingbird on its lid, and a circular Cloak display within.
 * Used to turn user invisible while leaving behind a fake corpse behind to fool enemies

Special Edges:
 * Master Spy: The Spy's unique set of gadgets and weapons make him perfect at going around unnoticed.
 * Back-Stab: The Spy is the master of literately stabbing people in the back and killing them instantly.

The Sniper=

Hailing from the Australian Outback, the Sniper is a tough and ready crack shot. The Sniper's main role on the battlefield is to pick off important enemy targets from afar using his Sniper Rifle and its ability to instantly kill a target with a headshot.

Weapons:

Kurki: SMG (MAT-49/M1A1 Thomson): Sniper Rifle (Remington 700): Jarate:
 * The Kukri is a large, curved knife based on a machete.
 * Damage Type: Cutting
 * The Submachine Gun, often abbreviated as SMG, is a Frankinstine gun of the MAT-49 and M1A1 Thomson submachine guns.
 * Rounds: 9×19mm Parabellum
 * Effective Range: 50-100 meters
 * Rate of Fire: Automatic
 * Magazine: 25 detachable magazine
 * The Sniper Rifle is a bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath, based on the Remington 700.
 * Rounds: .308 Winchester
 * Effective Range: 800 meters
 * Rate of Fire: Bolt Action
 * Magazine: 25 internal magazine
 * Jarate, the "Jar-based Karate", is a standard mason jar filled with urine that is capped with a screw-on lid.
 * Thrown at enemy targets to cover in urine and glass
 * Urine weakens up enemies and make them more vulnerable to damage

Special Edges:
 * Crack Shot: The Sniper is a very skilled... well, sniper. Can hit more targets than any other sniper.
 * Patient: The Sniper knows that being a sniper requires patients so he learns to be very patient from time to time.

The Pyro=

The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. As shown in Meet The Pyro, the Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland.

Weapons:

Fire Axe: Shotgun (Ithaca 37): Flare Gun Flame Thrower:
 * The Fire Axe is the melee weapon of choice for the Pyro. It is a stereotypical fireman's axe with a red axe head, silver edge, and a wooden handle.
 * Damage Type: Hacking (Axe head) or Piercing (Pick end)
 * A sawed-off Ithaca 37 "Shotgun" is a common sidearm of the Pyro.
 * Rounds: 12 gauge buckshot
 * Effective Range: 40 meters
 * Rate of Fire: Pump-Action
 * Magazine: 6 shot internal tube mag
 * When the Pyro wants a sidearm that fits his love of fire, he will use a flared-end, single-shot team-colored flare gun.
 * Rounds: Flares
 * Sets individuals on fire
 * Effective Range: 10 meters
 * Rate of Fire: Single Shot
 * Magazine: 1 shot
 * The Flamethrower is the weapon of choice of the Pyro. It is a long metal pole connected by a hose to a propane tank. The tank is attached to the pole via fastening bands. A continually lit pilot light can be seen at the nozzle. The trigger is made out of a team-colored gas pump handle.
 * Primary Fire: Flaming Gas
 * Sets individuals on fire
 * Secondary Fire: Compressed Air
 * Sends enemies flying backwards
 * Effective Range: 50 meters
 * Rate of Fire: Cone of Fire
 * Magazine: 200 ounces of gas

Special Edges:
 * Fire-Retardant: The Pyro's asbestos-lined suit makes him fire-retardant. This means fire does not do as much fire as it does to non-fire-retardant people.
 * Usefully Insanity: The Pyro's insanity makes him very deadly to his enemies but not to his allies. That's nice.

The Medic=

The Medic is a Teutonic man of medicine. While he may have a tenuous adherence to medical ethics, he is nonetheless the primary healing class of the team.

Weapons:

Bonesaw: Medi Gun: Syringe Gun:
 * The Bonesaw is a worn, large-toothed medical saw with a thick grey handle, similar to those that were once used during operations and amputations.
 * Damage Type: Sawing
 * The Medi Gun is a modified fire hose nozzle wrapped in tape and outfitted with a bottom handle and is connected to the Medic's backpack by a hose. It fires a glowing team-colored beam into the recipient, who will then appear to exude similar colored cross symbols.
 * Used to heal allies
 * Can "Overheal" allies
 * Also used to ÜberCharge allies
 * ÜberCharge makes allies utterly invincible for a limited time
 * The Syringe Gun is an oddly-shaped air-powered gun. Mounted on top of the weapon is a transparent cylindrical case filled with syringes, from which the projectiles it fires are apparently derived.
 * Rounds: Syringes
 * Effective Range: Roughly 100 meters
 * Rate of Fire: Automatic
 * Magazine: 40 shot detachable cylinder magazine

Special Edges:
 * Man of Medicine: The Medic use to be a legit medical doctor in till he lost his medical license do to his "questionable ethics".

Dinosauriergruppe
During World War II, Adolf Hitler found a way to resurrect dinosaurs for use in the war effort and has trampled through most of Europe and the Mediterranean.

The Dinosauriergruppe are the special team of dinosaur-Nazi soldiers. They are armed with the basic Nazi weapons as well as weapons made for certain dinosaur units.

Kurt Streicher=

A fanatical believer in the ideals of the fatherland and, like many of his comrades in the Dinosauriergruppe, was recruited from elite units of the Wehrmacht. Hptm. Kurt Streicher is the perfect assault soldier, equipped with a heavy-hitting Mauser K98 and an MP40 Sub-machine Gun. Streicher is also an accomplished painter.

Weapons:

Knife: MP40: K98 (Karabiner 98k): Model 24 grenade:
 * The knives used by the Dinosauriergruppe have double sided blades, more atone to daggers, and are good at stabbing.
 * Damage Type: Cutting or Stabbing
 * The MP 40 was a submachine gun developed in Nazi Germany
 * Rounds: 9×19mm Parabellum
 * Effective Range: 100 m
 * Rate of Fire: Automatic
 * Magazine: 32 round detachable magazine
 * The Karabiner 98 Kurz was a bolt action rifle chambered for the 7.92×57mm Mauser cartridge that was adopted as the standard service rifle in 1935 by the Nazi German Wehrmacht.
 * Rounds: 7.92×57mm Mauser
 * Effective Range: 500 m
 * Rate of Fire: Bolt Action
 * Magazine: 5 round internal magazine
 * The Model 24 Stielhandgranate was the standard hand grenade of the German Army from the end of World War I until the end of World War II.
 * Damage Type: Fragmentation Blast
 * Effective Blast Radius: Approximately 10 meter
 * Launch mechanism: Thrown

Special Edges:
 * Military Training: Streicher was a well-trained soldier in the Wehrmacht before joining the Dinosauriergruppe.

Karl Hissman= OLt. Karl Hissman is a solder, outdoorsman and fanatical Nazi. Hissman is known around Germany for his falconer skills which he made a slightly different use for when Hitler recreated dinosaurs. Hissman can call in a Pterosaur, which will make a suicide act by diving and blowing itself up with a 20MM mortar.

Weapons:

Knife: Luger Pistol: Mauser K98 w/ Scope: Model 24 grenade: Pterosaur:
 * The knives used by the Dinosauriergruppe have double sided blades, more atone to daggers, and are good at stabbing.
 * Damage Type: Cutting or Stabbing
 * The Luger pistol is a toggle-locked recoil-operated semi-automatic pistol.
 * Rounds: 9×19mm Parabellum
 * Effective Range: 50 m
 * Rate of Fire: Semi-Auto
 * Magazine: 8 round detachable magazine
 * The Karabiner 98 Kurz, also known as the Mauser K98, was a bolt action rifle chambered for the 7.92×57mm Mauser cartridge that was adopted as the standard service rifle in 1935 by the Nazi German Wehrmacht.
 * Rounds: 7.92×57mm Mauser
 * Effective Range: 500 m
 * Rate of Fire: Bolt Action
 * Magazine: 5 round internal magazine
 * Features scope for sniping purposes
 * The Model 24 Stielhandgranate was the standard hand grenade of the German Army from the end of World War I until the end of World War II.
 * Damage Type: Fragmentation Blast
 * Effective Blast Radius: Approximately 10 meter
 * Launch mechanism: Thrown
 * Hissman is able to call in a Pterosaur to suicide dive into enemies and explode.
 * Source of Explosion: Mortar tied to Back
 * Range: 100 meters
 * Can only be called down onto outdoor targets
 * Require recharge time after each use

Special Edges:
 * Skilled Marksman: Hissman has the best aim of the Dinosauriergruppe and is the designated sniper.
 * Skilled Falconer: Hissman is a highly skilled Falconer and will use this ability to guide Pterosaurs to perform airstrikes.
 * Military Training: Hissman was a well-trained soldier in the Wehrmacht before joining the Dinosauriergruppe.

Wolfgang von Graff= Veterinarian, combat medic, soldier; there are few that can tend to the wounds of both soldiers and dinosaurs on the front lines, but HptFw. Wolfgang von Graff is one of them.

Weapons:

Knife: Luger Pistol: MG44 (StG 44): Health kits: Healing:
 * The knives used by the Dinosauriergruppe have double sided blades, more atone to daggers, and are good at stabbing.
 * Damage Type: Cutting or Stabbing
 * The Luger pistol is a toggle-locked recoil-operated semi-automatic pistol.
 * Rounds: 9×19mm Parabellum
 * Effective Range: 50 m
 * Rate of Fire: Semi-Auto
 * Magazine: 8 round detachable magazine
 * The StG 44 was an early assault rifle developed in Nazi Germany during World War II that was the first of its kind to see major deployment.
 * Rounds: 7.92×33mm Kurz
 * Effective Range: 300 m
 * Rate of Fire: Automatic
 * Magazine: 30 round detachable magazine
 * Graff will throw in Health kits to provide health to those in the middle of battle.
 * Graff is able to use a special area healing ability to heal multiple allies.

Special Edges:
 * Skilled Medic/Veterinarian: Graff is able to heal both human allies and dinosaur allies.

Velociraptor=

A carnivorous, dromaeosaurid dinosaur of the late cretaceous, velociraptors hunted the scrubby desert hills and sand dunes of the gobi desert, hunting roaming herds of protoceratops. Fast, agile, with incredible leaping ability, but it's lack of armor and thin skin make it vulnerable to enemy fire.

Weapons:

Claws: Bite:
 * The Velociraptor utilizes its claws extensively in combat.
 * Damage Type: Clawing
 * The Velociraptor will also bite targets at vulnerable areas.
 * Damage Type: Cutting-Bite

Special Edges:
 * Fast and Agile: The Velociraptor is very fast and incredibly agile. It needs to be to compensate for its small, weak builds.
 * Pounce: Using its incredible speed and agility, the Velociraptor will commonly pounce onto any plausible target.

Dematosuchus=

Large, herbivorous aetosaur, an order of extinct reptiles that competed with the early dinosaurs for dominance of the late triassic world. Once the Nazis resurrected it, they promptly outfitted it with a 20mm anti-aircraft gun into the 6-7 inch thick, keratinous armor that runs the length of its back. The heavy armament and armor makes the Desmatosuchus something like a walking tank.

Weapons:

Head Butt: Tail: 20mm anti-aircraft gun:
 * The thick, armored skull of the Desmatosuchus makes headbutting a very deadly thing.
 * Damage Type: Blunt Force
 * The thick and highly powerful tail of the Demastosuchus also functions as a weapon
 * Damage Type: Blunt Force
 * Strapped to its back, the Dematosuchus' 20mm cannon is very deadly.
 * Rounds: 20mm Anti-Aircraft gun
 * Effective Range: around 800 meters
 * Modifications likely hampered its effective range
 * Rate of Fire: Semi-Automatic
 * Magazine: 50 round belt

Special Edges:
 * Natural Armor: The Dematosuchus' hide and thick bones can withstand immense damage and is nearly bullet-proof.
 * Incredible Strength: The Dematosuchus' build also makes it incredibly strong and can carry much weight.

Dilophosaurus=

A vicious, theropod dinosaur from the early jurassic, the Dilophosaurus is one of the earliest known theropod dinosaurs. In addition to his claw attack, the Dilophosaurus can sprint at his enemy and use a head butt to knock them down.

Weapons:

Claws: Bite: Head Butt: Launch Goats:
 * Dilophosaurus utilizes its large claws extensively in combat.
 * Damage Type: Clawing
 * Dilophosaurus will also bite targets with its great jaws.
 * Damage Type: Cutting-Bite
 * Dilophosaurus will also use its head as a weapon to knock enemies over.
 * Damage Type: Blunt Force
 * Dilophosaurus has the unique ability to launch goats from its mouth as a deadly projectile. Will substitute a dead person in-place of goat
 * Damage Type: Blunt Force
 * Effective Range: Around 50 meters
 * Rate of Fire: One Goat at a time
 * Magazine: One goat at a time

Special Edges:
 * Incredible Strength: Dilophosaurus is a large and very aggressive dinosaur and its strength matches it. It easily overpower a human with its brute strength.
 * Natural Armor: Dilophosaurus' build also makes it an incredibly durable creature, taking more punishment than humans.

Stygimoloch=

A malevolent looking pachycephalosaurid dinosaur with a tough, skull-dome covered in horns. Stygimoloch lived in the late cretaceous alongside Tyrannosaurus Rex and Triceratops in the hell creek area of western U.S. The Nazis strapped a MG34 onto the Stygimoloch's back as they quickly realized it's above-averaged intelligence (for a dinosaur) made it capable of wielding a gun.

Weapons:

MG34 Head Butt:
 * The Maschinengewehr 34 is a German recoil-operated air-cooled machine gun that was first tested in 1929 and used by Nazi Germany in WWII.
 * Rounds: 7.92×57mm Mauser
 * Effective Range: 800 m
 * Rate of Fire: Automatic
 * Magazine: 300 round belt
 * Stygimoloch's head is perfect for deadly headbutts.
 * Damage Type: Blunt Force

Special Edges:
 * Incredible Strength: Stygimoloch's thick bones and build makes it an incredibly strong unit.
 * Armored Hide: The Stygimoloch's hide and thick bones makes for good protection.
 * Ramming Speed: Stygimoloch is capable of going on a fast sprint to ram people with its hard head.

Compsognathus=

The Compsognathus is a dinosaur class for the Axis. It is a small dinosaur which uses its claws to attack Allies, but also has a harness fitted with a stick grenade which it can detonate as a last resort.

Claws: Grenade on Back
 * Compsognathus utilizes its tiny claws extensively in combat.
 * Damage Type: Clawing
 * Compsognathus will utilize a grenade on its back for suicide attacks.
 * Explosion Type: Fragmentation Grenade
 * Blast Radius: Around 10 meters
 * Detonation: Wire activated

Special Edges:
 * Fast and Agile: Because of its small size and great energy, Compsognathus is very fast and agile, making for a tough target.

Microraptor=

The Microraptor is a dinosaur class for the Axis. It is a small dinosaur which can fly over the battlefield and land onto virtually any wall, or roof. It uses this method to quickly eliminate targets before they can react.

Weapon:

Claws: Venom:
 * The Microraptor utilizes its tiny claws extensively in combat.
 * Damage Type: Clawing
 * The Microraptor will also utilize a venomous spit to harm and even blind targets.
 * Rounds: Venomous Spit
 * Will blind target if it hits eyes
 * Effective Range: 5 meters
 * Rate of Fire: Single spit at a time
 * Needs time to build up spit after each spit

Special Edges:
 * Fast and Agile: Because of its small size and great energy, the Microraptor is very fast and agile, making for a tough target.
 * Flight: Thanks to its bird-like wings, the Microraptor is able to fly from place to place.

X-Factors
RED Team vs Dinosauriergruppe Assault Units= Soldier vs Streicher

85 Strength 80 The two are fairly high in strength but the Soldier is a tad bit bigger and, likely, stronger.

90 Endurance 80 Streicher is a tough individual but the Soldier is known for shooting a rocket underneath himself to launch himself into the air. The fact he only takes minor damage from this means he can likely last longer in a gun fight than Streicher.

70 Agility 75 Streicher is less bulky than the soldier, meaning he would have greater agility and flexibility.

75 Speed 75 Neither have note-worthy speed so they even out.

80 Intelligence 75 The Soldier has carefully studied the works of Sun Tzu's Art of War and had self-taught himself how to load and fire a variety of weapons. Streicher is an accomplished painter but it doesn't beat the Soldier.

70 Training 75 While Streicher has only basic military training, it is better than the Soldier's. The Soldier was self trained and lacks the discipline that real soldiers have.

90 Loyalty 90 Both are fanatics for their countries and are willing to die for them.

Harassment Units= Scout vs Velociraptor

75 Strength 75 Both are small individuals but can still pack a good punch (or clawing).

70 Endurance 70 Neither are large or durable fighters. They can be taken down faster than other units.

85 Agility 90 Both are highly agile but the Velociraptor is much more agile do to its superior build.

90 Speed 95 I would say that both are equal in speed as they can easily outrun most runners. However, the Velocity is naturally the faster creature

75 Intelligence 65 The Velociraptor is believed to be smarter than most dinosaurs but it is still a wild animal. At the same time, the Scout can be pretty stupid at times but is still at human standards of intellect. Of the two, the Scout wins by simply NOT being a dinosaur.

65 Training 30 The Scout lacks any formal training but he has the Velociraptor beat. At the most, the raptor has attack-dog level training.

75 Loyalty 60 While the Scout is only a mercenary and fights for pay, the Velociraptor will follow instinct over command, meaning it will be more incline to flee.

Sniper Units= Sniper vs Hissman

75 Strength 75 Neither warriors prioritize in up-close combat so neither need to have intense strength

75 Endurance 75 Like stated above, neither need to be intensely strong or durable, putting them at an average level.

80 Agility 80 Agility is relatively key in being a good sniper and the two even out in this area.

80 Speed 80 While fast movement speed in not necessary to be a good sniper, fast reflexes is good to have. Again, though, the two are fairly even.

80 Intelligence 80 The two are very smart men. Hissman is a well-renown falconer and marksman, showing diversity, but the Sniper has a clearer idea on the "art" of sniping, knowing that patience, precision, efficacy and having a plan at all times is important. It is a case of multi-skilled vs mastery of one skill.

65 Training 75 Hissman wins do to having military training. The Sniper likely has extensive training as a hunter but is isn't comparable to a soldier.

75 Loyalty 90 Hissman is a loyal soldier of the 3rd Reich and easily surpasses the Sniper, who is only a mercenary.

90 Marksmanship 85 Marksmanship is the most important thing a sniper must have and the Sniper has the superiority. Hissman is very accurate but the Sniper prioritizes on sniping while Hissman doesn't as much.

Explosives Units= Demo-Man vs Compsognathus

85 Strength 30 The Demoman is a pretty strong individual. The Compsognathus is a tiny little thing with little strength. It's not that hard to explain.

85 Endurance 20 Same as above: The Demoman is a tough, brawny individual, which is good when you are working with explosives. The Compsognathus is tiny and weak.

75 Agility 95 This is where the Demoman's larger, stronger build comes to bite him in the ass. The Compsognathus is vastly more agile and flexible than the Demoman.

75 Speed 95 Once again, the Demoman's size makes him slower than the smaller and swifter Compsognathus.

80 Intelligence 30 The Demoman has immense knowledge of Explosives and few can beat him in that area. On the other side of the spectrum, the Compsognathus is very dumb animal, not fully knowing that activating the grenade on its back will kill it as well.

70 Training 30 The Demoman's skills with explosives shows some kind of training. This would imply that he is able to match a lesser soldier in training, though his discipline could be better. It doesn't matter, though, as he is facing a dinosaur with, at most, attack-dog level training.

75 Loyalty 60 The Demoman is a mercenary, meaning he won't have immense loyalty for RED. However, the Compsognathus is an animal and will be more incline to flee,

Destroyer Units= The Pyro vs Dilophosaurus

85 Strength 95 The Pyro is a damn strong individual but the Dilophosaurus is significantly stronger than the Pyro do to its great size and muscular build.

85 Endurance 90 The Pyro is a tough individual but the Dilophosaurus' great size, bones and natural armor makes it the tougher of the two, though only barely.

75 Agility 75 Neither are known for their graceful movement so the two stand at average.

75 Speed 80 The Pyro is only at average human speed but the Dilophosaurus long but lean build allows it to take long, swift steps, surpassing the Pyro.

80 Intelligence 30 While the Pyro is only at average intelligence, save for some engineering know how, he beats the Dilophosaurus as it is an animal that lacks human intellect.

65 Training 30 The Pyro's history is sketchy but it is safe to assume that he has never been in the military do to his insanity. What training

80 Loyalty 60 The Pyro, despite his insanity, is a fairly loyal individual. He is less likely to flee than most of the RED team. Dilophosaurus is some-what loyal to the Nazis, but when things get bad, it will follow its animal instincts and flee.

100 Brutality 85 Between the two destroyer units, Brutality is key. Here, the Pyro wins by far. The Dilophosaurus is vicious as all hell but the Pyro kills people and cause destruction with immense passion, surpassing any and all in shear brutality.

Support Units= The Engineer vs Stygimoloch

75 Strength 95 The Engineer is only at average strength while Stygimoloch packs more strength than most humans.

75 Endurance 95 Like above, the Engineer is only a average durability while Stygimoloch's body is incredibly durable, with thick bones and a thick hide.

75 Agility 70 The Stygimoloch is not a naturally graceful creature, as its heavy build does not allow for great flexibility. While only at average, the Engineer wins.

75 Speed 70 While it can sprint quickly, the Stygimoloch's normal speed is likely under that of a humans, meaning the Engineer wins in speed.

95 Intelligence 60 While the Stygimoloch is stated to be smart compare to dinosaurs, it fails to meet the engineering genius that is the Engineer. All of his creations were designed by him, crafted by him and used by him.

65 Training 50 While the Engineer is a well trained engineer, he doesn't that great of military training. The Stygimolach is smarter than most of the dinosaurs so it can likely get better training but still not as good as a human.

80 Loyalty 30 Like many dinosaurs in the fight, the Stygimoloch does not have the loyalty of its soldier teammates. The Engineer is able to get along with most of the RED team, making him more loyal to the team.

Healer Units= The Medic vs Graff

75 Strength 75 Both of them have similar builds, which is only average.

75 Endurance 75 Again, both of them have similar builds, which is only average.

75 Agility 75 Just like the one above, the Medic and Graff are the same in agility.

75 Speed 75 For the forth time, the two warriors are only average physically and this includes speed.

90 Intelligence 85 The only thing that differs the two is in intellect. Graff is both a capable doctor and veterinarian, being helpful to both sides but the Medic's stepping out of legal bounds allows him to be more accurate medically and was able to create a unique gun that heals allies with a beam of healing. Of the two, Graff is smart but not as smart as the Medic.

65 Training 75 The Medic is a mercenary medic and cannot compete in training with a military medic Graff.

80 Loyalty 80 The Medic has found himself an important individual in the RED team. Add in the fact he gets along with most of the RED team and his loyalty fits. Graff is just as loyal, too. He is important to the team and gets along with the dinosaurs fairly well.

Surprise Units= The Spy vs Microraptor

75 Strength 20 While the Spy my not be super strong, it doesn't take much to beat the tiny Microraptor in strength.

75 Endurance 20 Again, the Spy is bigger and tougher than the Microraptor but that isn't surprising.

80 Agility 95 While the Spy is more agile than the average human, the Microraptor's small size and lean build makes it a very flexible and nimble creature, past what any human can be.

80 Speed 95 Like above, the Spy is a faster than most folks but the Microraptor's small, fast build makes it a lightning fast critter.

80 Intelligence 30 The Spy is notable for being smarter than the majority of the RED team. The Microraptor is is only at animal level. You do the math.

80 Training 30 While the Spy remains mysterious, the posibility of training from some kind of intelligence agency is pretty likely. The Microraptor, however, only has animal level training.

75 Loyalty 60 The Spy knows he is being paid and will not spend a lot of energy into loyalty. However, the Microraptor is an animal above all, making it more incline to follow instinct over orders.

95 Stealth 90 The Microraptor's small size and ability of flight makes spotting it very hard. However, the Spy has it beat: He can turn invisible from time-to-time and can make himself look like the enemy to fool them while sabotaging them at the same time. While this is close, the Spy wins in stealth.

Heavy Units= Heavy vs Desmatosuchus

95 Strength 100 The Heavy is the strongest damn member of Red team, towering over them all with his massive height and thick muscles. However, the Desmatosuchus is bigger and stronger do to its strong bones and muscles.

95 Endurance 100 Just like in strength, the Heavy is incredibly durable and can withstand much damage. Unfortunately for him, though, the Desmatosuchus' thick, armor like hide makes it very hard to hurt with conventional weapons.

65 Agility 20 As hulking warriors, the Heavy and the Desmatosuchus are anything but agile. the Desmatosuchus is worse off, though.

65 Speed 20 Both are vary slow but the Desmatosuchus is the slowest of the two as it is so heavy and its limbs are so short.

70 Intelligence 20 While many say that the Heavy is a very dumb individual, he isn't a complete idiot. He has great knowledge of his weaponry. The Desmatosuchus' brain is incredibly small and not as developed as a humans.

70 Training 30 It remains unknown whether the Heavy was part of the Red Army before becoming a mercenary. He

80 Loyalty 60 The Heavy has good loyalty to the RED Team. He gets along with them fairly well and his skills complement and help his allies. He can get annoyed pretty easily by those who speak too much. The Desmatosuchus is an animal and while it will fight for the Nazis as long as they take care of it, it will be more incline to flee when the s**t hits the fan.

Who and What: The Units
There will be 1 of each unit of the RED Team and 1 of each unit of the Dinosauriergruppe.
 * Assault Unit: The Soldier vs Kurt Streicher
 * Harassment Unit: The Scout vs Velociraptor
 * Sniper Unit: The Sniper vs Karl Hissman
 * Explosive Unit: The Demo-Man vs Compsognathus
 * Destroyer Unit: The Pyro vs Dilophosaurus
 * Support Unit: The Engineer vs Stygimoloch
 * Healer Units: The Medic vs Wolfgang von Graff
 * Surprise Unit: The Spy vs Microraptor
 * Heavy Unit: The Heavy vs Desmatosuchus

RED Team:



Dinosauriergruppe:



Where: The Location
The battle will take place in a small city on the border of France and Germany. The place looks like a combination of different TF2 and Dino D-Day maps. Both sides are equally failure of the battle field so a Home-Field advantage will not exist.

Why: The Reason
The RED and BLU companies are fighting over a small but valuable city. The RED team is ready to begin fighting with the BLU team but things go strange. The town is "split" in half by a warp in time and space, creating a unidentifiable portal an alternate reality: back to 1945, in a reality where the Nazis had successfully breed dinosaurs for the war efforts.

In the alternate reality, the Dinosauriergruppe are brought in to combat the Allied Forces that are coming in. Unknown to the Germans, though, the city has been "split" in half by a warp in time and space, connecting to the TF2 Universe.

The Battle
 To Be Written....