User blog:Marcus Forelli/Harry Dresden vs John Constantine

Harry Dresden, the American Magical Thug from Chicago...

vs

John Constantine, the Blonde British Magician stationed in London...

TWO MODERN DAY WIZARDS, TWO POWERFUL OCCULT DETECTIVES... THERE CAN ONLY BE ONE...

''WHO... IS... DEADLIEST?!''

Harry Dresden
Origin: The Dresden Files

Harry Dresden is a wizard working in the streets of Chicago who deals with the supernatural what-not cases. Known as a magical "thug" for lacking fine control of his power, nonetheless he is considers as one of the strongest living wizards. His skills includes ‘quick and dirty’ magic, aka "kaboom magic", aka "battle magic", where he earns his title. He is highly respected in his turf, and has garnered friends along the way. Dresden has the traits of the common hard-boiled detective. He is fearless in battle, and isn't shy in cheating his ways to victory.

Magic
He originally favored fire and wind spells in battle, but has since evolved towards fire and kinetic force, and has recently started using earth, lightning, and water. Magic in its simplest form is the energy produced by life. As a practitioner, Dresden has unusual physical characteristics. The first is great longevity: the lifespan of a White Council wizard is measured in centuries. The second is an extraordinary ability to recover from injury. Practitioners don't just heal faster than ordinary people, they heal better. A practitioner's body can recover from injuries that an ordinary mortal's body never could. Furthermore, the recovery is so complete that there sometimes is no evidence that the injury ever occured. As one of the most powerful younger wizards of the White Council, Harry has a large repertoire of magical powers. His skills at evocation, or ‘quick and dirty’ magic, aka "kaboom magic", aka "battle magic". Elements are of his control, and uses different elements for different purposes. He favors blasts of fire and force, sometimes using wind, and also has some skill with earth (usually manipulating gravity), water, and lightning magic. For his personal spells, he uses pseudo-Latin; for this he also draws on various other foreign languages, including Spanish and Italian.
 * Spells

to see a full list of Harry's spells, click here . Soulfire uses part of the human soul to enhance the user's magic. The soul regenerates over time and through acts which are "good for the soul", but will kill the user if it is completely drained. Hellfire is a demonic magical power boost to fire and destructive spells. Despite being similar to Hellfire in enhancing magic, there is a key difference: Hellfire gives power to the means; Soulfire gives power to the intention. If Dresden uses a spell meant to send a wave of force and knock someone down, Hellfire has made Dresden's wave of force stronger. On the other hand, Soulfire made a silvery hand that Dresden could control, with the same power of the original spell but given direction like a hand (rather than the simple 'push' that it gave before). Used to double up the power of all of his magic, somehow similar to chi projection from Tibetan monks. They assist wizards that are unable to summon enough will to control the magic. Foci also powers the person's strength and physicality. Harry is adept at summoning the undead. Once he managed to resurrect a full T-Rex to aid him in battle. Magic of energy and movement. It gives the wielder the ability to move objects at will, adding a slight telekinesis, and energy projection.
 * Soulfire and Hellfire
 * Magical Foci
 * Necromancy
 * Kinetomancy

Magical Items
One of the most inherently violent of the wizard's tools, the blasting rod is used to quickly and efficiently focus one's will into a spell. Its powers are described as being that of a powerful magnum. Weapon he use to channel his magical spells. Often times used to blast fire and wind magic. He also uses it as a close quarter weapon. Using focus, Harry can use the bracelet to channel force fields to protect his whole body from attacks. It can block magical attacks and firearms. Rings which are enchanted to store a small fraction of kinetic energy into them at all times. Harry first owned only one copper ring, and and later had rings made of silver for each of his fingers. They are described as simple bands with a number of runes inscribed on the interior. As of Small Favor, he had upgraded these rings from single bands to three bands stacked on top of each other, with each band capable of holding the same amount of energy as one of the previous rings. Leather duster charged and strengthened by Harry to be able to ward off even military grade gunfire; the duster also stops combat energy-based magic fairly effectively, while being waterproof and stain proof. Sword that can be used to channel earth based magic and for close quarter battles.
 * Blasting rod
 * Staff
 * Shield Bracelet
 * Rings
 * Duster
 * Cane Sword

Non Magical Weapons
Harry carries a Smith and Wesson .38 Chief's Special revolver, upgraded to a unknown .357 revolver, and his most recent firearm is a Smith and Wesson Model 29 .44 Magnum revolver.

John Constantine
Origin: The Swamp Thing and Hellblazer

John Constantine is an English magician who has a penchant for getting himself into trouble. Working as an occult detective, mage, and con man, John protected his beloved England from demons, supernatural creatures, superhumans, gods, Heaven and Hell, and even aliens. His family has been somewhat connected to the occult, and many of their knowledge has been passed down, recently to him and his neice Gemma. John is a cynical bastard, cool and calm in battle, and often saying he only cares for himself and himself only, but is much a compassionate person who wants to do something good in his life. He is a player of games, a natural born chessmaster, and can manipulate the most powerful to his whim.

MagicEdit
John is adept at everything occult, and has learned occult magic from his travels. He has vast arcane knowledge, and uses this knowledge for his advantage. He can cast curses, summon demon, and conjure magic. Aside from sorcery, Constantine has also exhibited considerable mastery in "stage magic skills"—hypnosis, sleight of hand, pick pocketing, and escapology. John can conjure curses to his enemies. Ranging from the comedic harmlessness, to that can kill. His curses are powerful enough to affect superhumans, demons, and other powerful wizards. John is adept at necromancy. Being able to summon spirits of the dead or zombies to fight with him in battles. He can summon his own army of the dead and can also conjure soulstorms (a full-pledged storm or tornado made out of flying ghouls) to attack his opponents. One of Constantine's personal magic. He can summon demons of all sorts, from the low-ranking demons to the most powerful ones. He can even create his own demons, once creating a powerful demon in his own image. Aside from demons, John can also summon powerful golems, and a swarm of flies to attack his enemies. Constantine uses sigils to hide from him and his friends from enemies. A place he contains with sigils becomes invisible to the opponents senses and radars, and can stop them from tracking him. His sigils are powerful enough to hide him from Satan, and to hide one of his friends from both heaven and hell. Constantine uses circles to protect him from both magical and non-magical attacks. These circles are powerful enough to protect him from the Enchantress, Satan, and even Superman. He also uses it to trap his opponents, immobilize them, or send them away into another realm. Constantine can cast illusions for many purposes. Often times using them to fool his opponents. Combine with his knowledge of the mind, he can use illusions to scare his opponents into catatonic state. He uses them to fight his enemies as well. The magic of the human mind. John uses it to get into the conscience of his enemies, either mindwiping them, hypnotizing, or putting fake or tampered memories in them. Constantine uses fire to battle his enemies, often coming from his lighter. Fires used can be normal flames or hellfire. John can travel from different realms of the universe, from Heaven, Hell, Purgatory, Faerie World, though only in the DC universe. He can send his enemies to these realms, and trap them there. One of Constantine's signature magic, John uses it to turn the tide of his battles. It is composed of a slight reality warping, using sychronicity and the fate to aid him. Examples of it includes changing the weather to his favor, meeting the right kinds of ally, avoiding harm, winning poker games, and slowing down his enemies.
 * Curse
 * Necromancy
 * Evocation
 * Sigil warding
 * Magical circles
 * Illusion casting
 * Occlumency
 * Pyrokinesis
 * Realm travel
 * Sychronicity Wave Travelling

Magical items
John has a lot of items in his disposal, though only a few are the most recognizable. Nicknamed the "Devil's Trenchcoat", it has gained sentience for years being used by John. It contains powerful demonic powers that can kill. It is durable enough to survive many magical battles and has always protected John. A living sentient House. The House of Mystery exists as a location in the DC Universe simultaneously in Kentucky[citation needed] and in The Dreaming. The origins of the House of Mystery are unknown. In fact, very little is known about the House of Mystery in general. John uses the House to travel different realms with ease. It also contains John's personal army of demons, and protects him in battle. It can however be destroyed by powerful magical attacks, but regenerates soon afterwards. Anyone who enters the House is put into John's control.
 * Trenchcoat
 * House of Mystery

John got this after a transfusion from the god-turned demon Nergal. It has healing properties that regenerates John's wounds. It also has defensive mechanism in a form of a corrosive properties.
 * Demon Blood

Known as The Sword That Ends All Creation, and once held by John and kept by him. It has the power to kill anyone by touch, and extinguish all creations in the universe.
 * The Sword

Non-Magical items
John is adept in using anything he gets his hands on into weapons, like wine bottles and chairs. Because of the gun law in Britain, John owns no firearms and hates using them. But he had some exceptions. Most prominent weapon he used is a 9 gauge pump action shotgun.

X-factors
Harry Dresden / John Constantine

75 - Physicality - 80

Both are in their prime and in great conditions. Both can has extraordinary ability to recover from injury. John scores higher since after his body being regenerated completely by Satan.

85 - Fighting prowess - 65

Both are great close-quarter combatants, and are known to fight multiple enemies simultaneously. John has fough demons and supernatural creatures with his fists, but Harry scores higher becuase of his knowledge of Foci and martial arts.

60 - Speed and Agility - 63

Both are normal humans and has normal human speed, though sometimes both uses magic to power each other's speed. But Constantine scores slightly higher because of his escapology knowledge and better physicality.

85 - Arcane Knowledge and Experience- 90

Dresden has his share of magical adventres, but the edge goes to John because of his ancestry has always been connected to the occult, and his knowldge of multiple kinds of magic from different countries.

90 - Offensive Magic - 70

Both can dish out spells and curses, but Dresden isn't named a "magical thug" for nothing. He has better offensive spells and can dish out the most attacks that gives him the edge

70 - Deffensive Magic - 85

If Harry takes up the Offensive factor, John takes the deffensive one. Constantine with his sigils, circles, demon blood, and House of Mystery, gives him the edge.

75 - Intelligence - 90

Brains sometimes beats brawn, and both are smart intellectual combatants. But John has scammed, outwit, and conned many of the most powerful beings, including Batman, Satan, and even God. So he takes up the edge.