User:Dargoo Faust/Sandbox

This is the Sandbox for the user, Dargoo Faust.

WHO IS THE DEADLIEST?!

Semifinale: Heroes of Maple (Maplestory) vs The Gatewatch (MTG)
The Gatewatch


 * -| The Warrior=

Gideon Jura



"On every plane, there are those who run towards danger."

- Gideon Jura

Gideon Jura, born Kytheon Iora, is a hieromancer and planeswalker beholden to the multiplanar coalition known as the Gatewatch. His distinctive weapon, the sural, consists of multiple whip-like blades anchored to the exterior of an armguard. He traverses planes looking for conflict between the forces of good and evil, and has been fighting for most of his life after his spark ignited. From the Eldrazi of Zendikar to the guild feuds of Ravnica, you'll always see Gideon fighting on the side of good, like a stunning clone of He-Man.

Magic, Weapons, and Abilities


 * Gideon's Sural - To avoid confusion, Gideon's Sural is essentially an armguard with an Urumi attached to it. His version of the Sri Lankan-based weapon, however, is unnaturally more flexible, durable, and can extend and retract in length. Gideon wields the weapon with enough skill to casually tear apart Eldrazi drones and processors, as well as using it to constrain foes via its blades wrapping themselves around a foe. He can also use it as a channel for his Hieromancy; it is sometimes embued with a white glow that can nullify magical abilities.


 * Indestructibility - Gideon's innate ability allows him to focus energy on certain portions of his body to make them virtually invulnerable. This takes the appearance of a golden haze surrounding parts of his body, like a veil or mist. This power has allowed Gideon to tank hits from Gods and mountain-sized Eldrazi, and compliments his hands-on approach to battle. His ability protects him from physical damage only however. Magical fires and giant stone fists can't even give him a papercut, but he can still drown or suffocate. His ability has only been negated on three occasions, via counter-magic (Nicol Bolas), reality-warping (Kozelik), and power nullification (Amonkhet Gods).


 * Hieromancy - An art seemingly exclusive to the M:tG multiverse, the MTG Wiki defines a hieromancer as "white mages that use their power to enforce order or suppress the abilities of others". Hireomancy is like laws, if they had the literal capacity to keep you from doing things. Gideon's magic can form golden chains that can restrict movement and nullify magical abilities, however strong enough foes can break his hold via pure physical force or counter-magic.


 * -| The Glass Cannon=

Chandra Nalaar



"Spontaneous Combustion is a myth. If you burst into flame, someone wanted you to."

- Chandra Nalaar

Chandra is one of the rare pyromancers and magic users from the industrialized plane of Kaladesh. Opposed to the restricted and beurucratic nature of the politics of her homeplane, Chandra values freedom and self-expression, which is seen in her battle strategy - the lack thereof. If there's something she doesn't like, she burns it. If that doesn't work, she burns it more. Chandra joined the gatewatch in an effort to quell the threat of the Eldrazi and future interplanar threats to the multiverse. She is very much a loose cannon of the group, and hates coordination and often times makes thing more complicated for the heck of it.

Magic, Weapons, and Abilities


 * Pyromancy - Chandra's pyromancy is intrinsically tied to her emotional state. While tempered and calm, she can call smaller flames to warm her allies, but when enraged she can burn down entire castles and take down towering gearhulks. Outside of using flames to cause explosions and burn down buildings, Chandra can also focus her fire to achieve flight, Oberseved by Nicol Bolas, Chandra is very much a one-trick chick. All of her abilities stem from her pyromancy.


 * Summons - Chandra can summon a variety of fire-based elementals, from Phoenixes to walking golems of magma and fire. The largest extent of this ability was her spitfire, whose wingspan was several dozen meters of flame.


 * Heat Immunity - Chandra is immune to all forms of fire, heat, fire-based magic, regardless of status effects or enchantments the fires carry. She demonstrated this by leaving the Purifying Fire unharmed, which was a flame that could remove the planeswalker spark and all magical ability from the most powerful mages. She takes advantage of this by casually heating her fists and body to the temperature of lava, allowing her punches to melt metal and stone.


 * -| The Summoner=

Nissa Revane



"Why fight the world when you know who will win?"

- Nissa Revane


 * -| The Tactician=

Jace Beleren



"Brute force can sometimes kick down a door, but knowledge is a skeleton key."

- Jace Beleren

Heroes of Maple


 * -| The Warrior=

Aran



"You want to know who I am? Well I'll tell you, RIGHT HERE AND RIGHT NOW!"

- Aran

Aran is one of the six original Heroes who sealed away the Black Mage and is the sole Warrior of the group. However, the dark mage cast a powerful spell to spite the remaining heroes, imprisoning them in ice for centuries. Aran, the sole warrior of the group, found herself thawed out on the icy island of Rein, and discovered she had lost all of her power and memories from bygone eras. Eventually chancing upon rest of the heroes and gaining her lost power, Aran joined with many of her former comrades to fight against Damien, a commander of the Black Mage. Aran adopts a sort of 'big sister' personality towards her team. She is often jovial and fun-loving, but is quick to anger and jump into battle.


 * Polearm and Spirit Summoning - Aran's polearm actually bears more of a semblance to a medieval Halberd, albeit shorter and thicker than a typical weapon of the sort. Aran's polearm is actually inhabited by a sentient spirit, Maha, who granted Aran special enhancements to her attack power and skills as she regained his trust. Aran's weapon also summons the spirits of powerful beasts such as bears, who attack with the motions of her polearm and enhance her attack.


 * Ice Manipulation - Aran has the ability to manipulate ice more and more powerfully as she builds on her combo, from freezing opponents is place for a temporary amount of time to creating giant icy polearms she can drop on her enemies. At a high enough combo, Aran can summon entire blizzards to attack her opponents. This also grants her an immunity to ice-based attacks.


 * Combo - Aran's attack potency, abilities, and magic increase drastically the longer she stays in combat and is attacking her opponent. As previously mentioned, combo alllows her to summon more powerful beast spirits and enhance her ice powers. Another ability of combo is for Aran to regenerate her health the more she strikes her opponent, and create shields for herself and her allies. High enough combos allow her to use abilities like Judgement, which drops an enormous polearm on her foes.


 * -| The Glass Cannon=

Mercedes



"I don't care what the Black Mage throws at me next! I swear, I will keep this world safe!"

- Mercedes

Mercedes is the group's resident Archer, and is the eldest/only nonhuman member of the group, representing her kingdom of elves. She is the Queen of the Elves, ruling in a secluded town known as Elluel. She uses Dual Bowguns and Magic Arrows for weapons. Also frozen in ice as a result of a curse from the Black Mage, Mercedes was released with all of her abilities stripped away, having to work back up to her original level of skill, and work towards unfreezing her kingdom, who had also been cursed by the Black Mage. Eventually, she caught up witht the surviving members of the Heroes of Maple, and helped take down Damien.


 * Bowguns and Magic Arrows - Yes, they are called bowguns. No, they don't fire bullets. A better comparison to how Mercedes's weapons work is if you managed to load a bunch of magic missile spells into a revolver and began to fire them at a rapid speed. While Mercedes is a master markswoman, she focuses mainly on large area-of-effect attacks, dealing out as much damage as humanly possible. She has an theoretically infinite ammo pool, however her bows are derived from her mana, which is limited. She can fire a horizontal stream of arrows with abilities like Ishtar's Ring, and fires hails of arrows with abilities like Leap Tornado.


 * Elven Physiology - Mercedes might have very little in terms of defensive capabilities, however she makes up for it in terms of agility. Mercedes has a small healing factor, can climb ropes, ladders, and vines at ridiculously high rates, and has a natural resistance to curses and mind control.


 * Sylvidia - Mercedes has a mounted Pegasus/unicorn that she can ride on to achieve flight, although her attacks are limited while mounted to melee attacks from Sylvidia. Nonetheless, her mount can traverse both the ground and the sky at remarkable speeds.


 * -| The Summoner=

Evan



"We may be weak, but Mir and I have accomplished much simply by fighting for what believe in. To give it up in pursuit of power is a betrayal of everyone who's ever believed in me."

- Evan


 * -| The Tactician=

Phantom



"The scoundrel turned hero... it's a bit clichéd, isn't it?"

- Phantom

Finale: Wilder West
4 - Way Free for All battle. I want to have it between fantasy/sci-fi gunslingers who are secretly clones of Clint Eastwood. No nonfiction or actual wild west cowboys here.

Candidates
 * Jonah Hex
 * Jessie Mcree
 * Courier Six or any other Fallout protagonist (Pistol Loadout)
 * Erron Black
 * Roland Deschain
 * Revolver Ocelot
 * Gene Starwind

FOXHOUND vs. Cobra Unit (MGS)
The Matchups:

The Leader: Liquid Snake vs. The Joy (The Boss)

The Heavy: Vulcan Raven vs. The Fury

The Gunner: Revolver Ocelot vs. The Pain

The Psychic: Psycho Mantis vs. The Sorrow

The Sniper: Sniper Wolf vs. The End

The Recon: Decoy Octopus vs. The Fear

FOXHOUND


 * -| The Leader=

Liquid Snake

"We're losing our place in a world that no longer needs us. A world that now spurns our very existence. You should know that as well as I do. After I launch this weapon and get our billion dollars, we'll be able to bring chaos and honor back to this world gone soft."

- Liquid Snake



Bio

 Weapon of Choice ~ FAMAS G1 

Not one for flashy names and gimmicky weapons (Well, not counting the obvious Metal Gear), Liquid Snake uses a FAMAS G1 Assault Rifle, which he is seen using in his initial battle with Solid Snake.


 * Ammunition - 5.56×45mm
 * Cartridge - 30 Round Box Magazine
 * Rate of Fire - 1000 RPM
 * Effective Range - 450 Meters

 Special Abilities/Equipment 


 * Superior Soldier Genes - Liquid Snake inherited all of Naked Snake's dominant soldier genes, putting him at a stark advantage than the other clones from a young age. Even at the age of 11, he was able to keep up with trained CQC users (albeit poorly). The genes make him inherently talented in all forms of combat, and combined with military-grade training, Liquid became a legend among soldiers. Notable, though, is that Liquid technically never used CQC, despite combating CQC users on occasion.
 * Superhuman Durability - Of all the aspects that Big Boss's genes enhanced Liquid, his durability by far exceeds human levels. He was able to survive the explosion of a Metal Gear, withstood freezing temperatures, survived a fall of over 40 feet (which he claimed would have killed Solid Snake)... the list goes on. He was only ever killed by the FOXDIE virus.

 Weaknesses 


 * Arrogance/Overconfidence - Even though he carried Big Boss's "superior genes", Liquid was always one to brag about it - and go too far to prove it. Especially during the Shadow Moses Incident, Liquid's downfall came from his overbearing confidence that just having superior genes made him invincible. This fact makes him much more reckless, quick to anger, and unprofessional than his counterpart, Solid Snake.


 * -| The Heavy=

Vulcan Raven

"Ravens aren't scavengers like most people think. They're simply returning to the natural world that, which is no longer needed. Sometimes they even attack wounded foxes."

- Vulcan Raven



Bio

 Weapon of Choice ~ M61A1 Vulcan Cannon 

Vulcan Raven utilizes his outstanding strength to utilize a one-of-a-kind modified M61 Vulcan, changed to be held by a single soldier, ammo tank and all. The gun is extremely heavy, but manageable with Vulcan's peak human strength; a gun usually used in fighter jets now in the hands of a FOXHOUND member. It has six barrels which fire at an astronomically high rate. It's hydraulics and electrics take several seconds to begin revolving and become ready to fire.


 * Ammunition - 	20 mm (0.787 in)
 * Cartridge - Unknown number of rounds. Ammo is stored in a large barrel carried by Raven on his back; no reload
 * Rate of Fire - 6,000 rounds per minute
 * Effective Range - 609.6 meters (2000 feet) (On aircraft, unknown on ground)

 Special Abilities/Equipment 


 * Peak human endurance and strength

 Weaknesses 


 * Extremely Slow Speed
 * Ammo Drum Weak Point


 * -| The Gunner=

Revolver Ocelot

"We need tension...conflict. The world today has become too soft. We're living in an age where true feelings are suppressed. So we're going to shake things up a bit. We'll create a world dripping with tension... ...a world filled with greed and suspicion, bravery and cowardice."

- Revolver Ocelot



Bio

Weapon of Choice ~ Colt Single Action Army

Special Abilities/Equipment

Weaknesses


 * -| The Sniper=

Sniper Wolf

"I was born on a battlefield. Raised on a battlefield. Gunfire, sirens and screams... They were my lullabies."

- Sniper Wolf, to Solid Snake



Bio

Weapon of Choice ~ Heckler & Koch PSG1

Special Abilities/Equipment

Weaknesses


 * -| The Psychic=

Psycho Mantis

"From the moment we're thrown into this world, we're fated to bring each other nothing but pain and misery."

- Psycho Mantis



Bio

Weapon of Choice - Fire and Lighting Balls

Special Abilities/Equipment

Weaknesses


 * -| The Recon=

Decoy Octopus

"Decoy Octopus’s disguise field craft was so exceptional he even transfused the blood of his subjects and fooled Solid Snake himself."

- Decoy Octopus's Versus Battle Description



Bio

Weapon of Choice ~ Beretta 92

Special Abilities/Equipment

Weaknesses

Cobra Unit


 * -| The Leader=

The Joy (The Boss)

"Isn't it beautiful? It's almost tragic. When life ends, it gives off a final lingering aroma. Light is but a farewell gift from the darkness to those on their way to die. I've been waiting, Snake, for a long time. Waiting for your birth, your growth, and the finality of today."

- The Boss, to Naked Snake



Bio

 Weapon of Choice ~ "Patriot" (Modified M16A1 w/Beta C-Mag) 

The Patriot is the Boss's signature weapon, modified from an XM16E1 Carbine. Its main alterations are a shortened barrel and removed stock, designed to create a carbine that combine the quick handling of a handgun with the force of a rifle. Even with the strong recoil contrasted against the light weight, The Boss wields this weapon with deadly accuracy as a testament to her skill as a marksman. It is also modified to contain a 100 round Beta C-Mag as it's primary magazine.


 * Ammunition - 5.56x45mm
 * Cartridge - 100 Round C-Mag
 * Rate of Fire - 700-950 RPM
 * Effective Range - 550 meters (601 yards)

 Special Abilities/Equipment 


 * CQC Mastery - The Boss, alongside Naked Snake, developed the trademark CQC stance and combat form resembling Judo and various martial arts. While incredibly complex, CQC focuses on a smooth transition from armed to unarmed combat (firearms included), and specializes in detaining and disarming opponents for interrogation. The art was so revolutionary for its time, Naked Snake was able to use it to defeat Revolver Ocelot in his prime on numerous occasions, and it proved invaluable in his eventual takedown of the Cobra Unit.
 * Superhuman Physicality - The Boss should be comparable to Naked Snake, having trained him and matched him in combat, despite the latter's superhuman capabilities. She was also able to, with effort, lift nearly 700 pounds when she carried the Davy Crockett launcher and shells.
 * Master Marksman - Already stated in her weapon, The Boss is a master marksman, trained specially for her custom weapon. It often seems like she completely ignores recoil and the tense of combat, maintaining a focuses and calm approach to ranged combat.

 Weaknesses 


 * Overbearing Loyalty - It's hard to find many flaws with The Boss, who was able to keep up with the likes of Naked Snake in his prime. However, her ultimate downfall came at the hands of her loyalty to her country, turning a blind eye to its corruption. She even willingly took part in the assassination of the Cobra Unit during Operation: Snake Eater, and sacrificed her reputation. This isn't going to matter much in battle, but it's her largest leadership flaw.


 * -| The Heavy=

The Fury

"I came back from space, and as I returned, I had one vision... the world set ablaze! And do you know what I saw? Fury! A great and terrible fury at being alive! Now you will feel the scorching heat of that horrible blackness!"

- The Fury, to Naked Snake



Bio

 Weapon of Choice ~ Modified Flammenwerfer 41 

The Fury utilizes a vast destructive force in his flamethrower, which has been modified to utilize a mixture of UDMH and nitrogen tetroxide that continues to burn long after it has been ignited, akin to Napalm.


 * Ammunition - Specialized UDMH/nitrogen tetroxide mixture
 * Cartridge - Two tanks located on back; no reload
 * Rate of Fire - Continuous Stream in bursts of 10 seconds
 * Effective Range - 32 meters (105 feet)

 Special Abilities/Equipment 


 * Fireproof Suit
 * Jetpack

 Weaknesses 


 * Insanity


 * -| The Gunner=

The Pain

"I am the Pain! I shall send you to a world of anguish beyond your imagination! Let's get started!"

- The Pain



Bio

Weapon of Choice ~ M1928A1 Thompson (with BEEEES)

Special Abilities/Equipment

Weaknesses


 * -| The Sniper=

The End

"The time has come for a younger generation to rise. I've been wandering... for more than a century... and now my journey comes to a close. What a splendid way... to end it all. I have no regrets... I can return to the forest at last."

- The End



Bio

Weapon of Choice ~ Modified Mosin Nagant Tranquilizer Sniper Rifle

Special Abilities/Equipment

Weaknesses


 * -| The Psychic=

The Sorrow

"This world is one of sadness. Battle brings death. Death brings sorrow. The living may not hear them. Their voices may fall upon deaf ears. But make no mistake - the dead... are not silent."

- The Sorrow



Bio

Weapon of Choice ~ M1911A1 Pistol

Special Abilities/Equipment

Weaknesses


 * -| The Recon=

The Fear

"Come into my web... it is time for you to see the fear."

- The Fear, to Naked Snake



Bio

Weapon of Choice ~ Big and Little Joe Dual Crossbows

Special Abilities/Equipment

Weaknesses