User blog:Leolab/Siege User Tourney sign-ups

So I'm taking a stab at making an ancient user tourney. This'll be a tad more complicated than most, so bear with me for a second.

First off, this is a Round-Robin Tourney. This means that everyone will be facing everyone else once (well, twice in this case).

Second, each user must put forth two entries: one for attack and one for defense. Guidelines for each are in another section below.

Third, points will be divided between attacking and defending. A win counts as 2 points, a tie as 1, and a loss as 0. After everyone has fought, there will be a final round between the attacker and defender with the highest points, and they are allowed to choose an upgraded arsenal.

Fourth, the siege will be in a square, stone fort with a tower at each corner and one in the center. It is on a hill, but has no other natural barriers. Castle is 100 m x 100 m x 125 m. Towers have a 10 m radius and are 150 m tall. The fighting is mostly close-quarters in small areas within the castle.

Fifth, the generals will not always fight. How the losing general dies depends on both the outcome of the battle and how much I like the user. ^_^.

Sixth, X-Factors will be decided en masse. There'll be one blog after entries are done.

Seventh, there are interceptable supply lines to both the attacker and the defender.

Eighth, and most importantly, BE DETAILED. For example, if you simply say "Morning Star", it will be assumed that the people having it are wielding a simple spiked ball.

Now that that's out of the way, we can get to:

General

 * Each User is present at the battle as a commander.
 * Provide four weapons for the commander: a ranged weapon, a polearm, a main-hand melee, and an off-hand melee. Armor is optional, but encouraged.
 * Provide a short bio - no more than 15 sentences, please.
 * Provide tactics, split into attack and defense.
 * State whether or not you will issue or accept single-combat challenges.
 * Since there will be a small element of story where all the generals interact, do add any personal quirks you want featured.
 * When adding siege weaponry, remember that they need a crew. Add in how many people are crewing each, or I'll assume that there is no one manning it.
 * If no leaders are given, the army has no leaders other than the general.
 * When naming units, do NOT use historical units; instead, give a general name. (i.e, rather than "Mongol Archers" use "Horseback Archers" or "Archers")
 * Unless stated otherwise, all weapons are steel.
 * These are ancient weaponry; no firearms of any kind, save cannons.

Attackers

 * The attacking army may have no more than 10,000 people.
 * You may provide up to 2 weapon sets per person; a specialized weapon and a secondary.
 * The attacking army may have no more that 10 Siege Weapons.
 * A Siege Weapon counts as the specialized weapon for its crew. If no crew is given, it is assumed that no one is operating it at all.
 * Must specify ammo for trebuchets, cannons, etc.
 * There are two win conditions:
 * Overrun castle
 * Starve enemy forces out

Defenders

 * The defending army may have no more than 7,500 people. This IS fair, due to the advantage of a defensive position.
 * You may provide up to 2 weapons per person; a specialized weapon and a secondary weapon.
 * The defending army may have no more than 12 countermeasures to Siege Weaponry.
 * A countermeasure counts as the specialized weapon for its crew. If no crew is given, it is assumed that no one is operating it at all.
 * Must specify ammo for cannons etc.
 * There are two win conditions:
 * Force attacker to surrender
 * Annihilate attacker

Tie
Ties can happen if one side meets the victory conditions but loses their general, or if both sides lose their general.

Disqualifications
Users can be disqualified for one of several reasons. Other users can and should point out if another user's entry meets any of the below, but I have the final say.

The below are grounds for disqualification, which are subject to additions:


 * 1) Stating that you never lost a battle.
 * 2) Tactics cop-outs, like "adapts to the enemy," etc.
 * 3) A Mary Sue (or Mary Tsu) bio.
 * 4) Non-earthling armies.
 * 5) Usage of one-of-a-kind weapons
 * 6) Exceeding people, siege weapon, or countermeasure limits