User blog comment:Wassboss/Primids vs Koopa Troop/@comment-4661256-20120715202731

El Alamein's "Do a Barrel Roll" Edges:

Close Range: Beam Sword vs. Fire Flower: The Fire Flower is messy. It's a spraying weapon and because you just wave it around in a Drayco-esque fashion, there is potential for injuring your teammates. The Beam Sword is a true close range weapon that requires substance behind the style, but the Primids can bring both. You can disarm foes with the Beam Sword and finish up with a decapitation or an impalement. Plus, it won't run out of ammo, like the Fire Flower will (if you're talking about the Smash Bros. version). Edge: Primids

Mid Range: Boomerangs vs. Throwing Hammers: Both are deadly projectile weapons - the only advantage I could give one over the other is that the Boomerang does come back to the thrower, but the Koopas carry multiple throwing hammers, so it's not that big of a factor. Edge: Even

Long Range: Super Scope vs. Bullet Bill Cannon: Bullet Bills can be destroyed mid-flight, or redirected back to the Koopas. The Super Scope's projectiles are unidirectional, and the only way you can avoid them is to flat-out dodge them. I'm giving the Super Scope the edge because of its greater portability (it's smaller than the Bullet Bill Cannon) and because it can't bounce back and kill the user. Edge: Primids

Special Weapons: Fire Breath vs. Bob-Ombs: The FIre Breath is like the Fire Flower - it's a messy spraying weapon and a teammate could easily get caught up in the blaze. The Bob-Omb has the same potential for a TK (team kill) but then again so does any weapon these guys use, if they screw up badly enough. The Bob-Ombs have a nifty little fuse to give the Koopas time to get out of the way, and the little bombitas can possibly take out multiple Primids. Edge: Koopas

Winner: Primids

Sure, the Koopas are "smarter" but they're still airheads. In a competition between warriors who would just as likely kill a teammate by mistake, the Primids have more foolproof weapons and this lessens that chance of a fratricidal blunder. The deciding factor was really the Bullet Bill's potential to kill the Koopas, because if the Primids hit the Bullet in mid-air it'll just turn around and go back to the guy who shot it. Oh, and the Primids are more dangerous in numbers, and in a squad battle, this will only help them out.