User blog comment:Alockwood1/Jericho Cross Versus John Marston (Undead Nightmare)/@comment-5232784-20150918015129

Their bodies ARE the weapons! Well, not JUST their bodies...

1. Melee

The Dark scepter has suerior range to the torch, and Jericho's butt/pistol whips come with either blades or hammer-like projections to add extra injuries. And since, being a vampire, hhe'll have more strength power his blows and with greater speed, and will be able to take more damage and dodge at greater speeds. Jericho has the advantage.

EDGE: JERICHO!!!

2. Pistols.

Jericho's pistols combined carry an ammo of 36 rounds, while Marston's have a combined ammo of 24. More ammo, more edge.

EDGE: Jericho

3.  The Big Guns

Rifle: Marston's rifle holds 22 rounds, while Jericho's holds only twelve. Marson wins here.

Sniper: Although Maron's Carcano has an extra round, if its anything like the Mannlicher Carcano, its...junk. Plus, Jericho's blood vision allows him to fee further than Marston, thus enabling him a superior shot. Jericho wins here

Shotgun: Jericho's shotgun has 10 more rounds. Thus, he wins.

Jericho has the lead in two out of three of the big guns. The sniper rifle here, combined with blood vision, will prove crucial

EDGE: Jericho

4. Special

Thrown: While Marston's boom bait is intriguing, it runs the risk of poentially attracting Marston, who is himself undead. Plus, his thrown weapons together lack the combined power of Jericho's. Jericho gets the edge

Special: The crossbow lacks the tech of the blunderbuss, but it has superior range and more punch. The explosive rifle only has one shot, while the rail rocket has three. Jericho wins again

Eye power: Dead eye is neat, as it slows time down for Marston, but Blod vision enables Jericho not only to spot hidden weapons and enemies (a problem for sniper opponents) but also greater range of sight. This enables Jericho a substantial advantage

EDGE: Jericho!

TBC