User:Thundrtri/Sandbox2

This sandbox is meant for tournament battles, army VS army battles and collabs.

Comic book villains tourney

 * The Penguin VS The Kingpin (Collab with Las)
 * The Riddler VS Chameleon
 * Two-Face VS Jigsaw (Comics)
 * Deadshot VS Bullseye (Collab with Las)
 * Red Hood VS Red Skull (Comics)
 * Black Mask VS Hammerhead
 * Captain Cold VS Blizzard
 * TBA VS Green Goblin
 * Solomon Grundy VS Rhino (Comics)
 * Firefly VS Beetle
 * Sinestro VS Mandarin (Collab with Las)
 * Chemo VS Radioactive Man
 * Ra's Al Ghul VS Helmut Zemo
 * TBA VS Abomination
 * Great White Shark (Comics) VS Tombstone (Collab with Las)
 * Scarecrow (Comics) VS Hobgoblin
 * Bane (Comics) VS Kraven The Hunter
 * Ocean Master VS Attuma (Collab with Las)
 * Doomsday VS Terrax (Collab with Las)
 * Brainiac VS Apocalypse (Collab with Las)
 * Mad Hatter VS Puppet Master
 * Lex Luthor VS TBA
 * Bonus comedy match: The Condiment King VS The Eraser

The tiers
DC Villains Tier list (Non super-humans or tech based)


 * 1) Sinestro
 * 2) Lex Luthor
 * 3) Red Hood
 * 4) Ra’s Al Ghul
 * 5) Black Mask
 * 6) Two-Face
 * 7) The Riddler
 * 8) Deadshot
 * 9) Captain Cold
 * 10) Mad Hatter
 * 11) Firefly
 * 12) Scarecrow
 * 13) Penguin
 * 14) Great White Shark

DC Villains Tier list (Super humans)  Marvel Villains Tier list (Non super-humans or tech based)
 * 1) Brainiac
 * 2) Doomsday
 * 3) Ocean Master
 * 4) Solomon Grundy
 * 5) Chemo


 * 1) Mandarin
 * 2) Red Skull
 * 3) Helmut Zemo
 * 4) Kingpin
 * 5) Bullseye
 * 6) Tombstone
 * 7) Puppet Master
 * 8) Chameleon
 * 9) Kraven the Hunter
 * 10) Hammerhead
 * 11) Jigsaw
 * 12) Beetle

Marvel Villains Tier list (Super humans)


 * 1) Terrax
 * 2) Apocalypse
 * 3) Radioactive Man
 * 4) Green Goblin
 * 5) Abomination
 * 6) Attuma
 * 7) Blizzard
 * 8) Rhino

Bracket 1: Gangs

 * The Riddler VS Chameleon
 * The Penguin VS Kingpin (Collab with Las)
 * Black Mask VS Hammerhead
 * Two-Face VS Jigsaw (Comics)

MORE TO BE ANNOUNCED

The Penguin VS Kingpin (Collab with Las)


ADD INTRO HERE

The Riddler VS Chameleon


ADD INTRO HERE

The Riddler


Add bio here

Chameleon
Insert bio here

Black Mask VS Hammerhead


In the first match of the villain's tournament, two of comic book history's greatest mobsters enter the ring with great force. Black Mask, the mind controling, masked mobster who terrorized Gotham city...VERSUS...Hammerhead, the Russian born, admantium enhanced menace of Spider-Man. These two men and their gangs are armed to the teeth with their favorite firearms and blades. Two will enter the ring, but only one will emerge victorious as...THE DEADLIEST WARRIOR!!!





Black Mask
Roman Sionis was born into one of the wealthiest and self absorbed families of Gotham. His mother and father cared far more about their well being and their appearance in the public eye than they did about their own son. Moments after birth, Roman was dropped on his head by one of the doctors. His parents couldn't have cared less about his well being. Yet they did care how the public would react to their son's injury. Later on in his life, he was attacked by a rabid racoon. His family  yet again covered up the incident and forbid Roman to speak of it. The Sionis family were also very vocal to their son about their hatred of their so called "friends", Thomas and Martha Wayne. They forced Roman to become friends with their son Bruce. Roman's hatred began to grow for his parents as he saw through the "masks" they wore for the public. After graduating from High School, Roman was an established and high ranking member of his father's cosmetics company. There, he fell in love with a secretary, Circe. His parents disapproved of the relationship and ordered it to be ended. Roman refused and in turn, burned down the family mansion. In the fire, both of his parents were killed. Roman went on to try and save his father's company by coming up with a line of face paint, which later failed. He then came out with a waterproof makeup. The product was never tested and rushed out into the public. However, the makeup proved to be a lethal poison, disfiguring or killing many women. His fiancee, Circe, broke up with him in front of the whole staff. The now succesful buisness titan and head of Wayne enterprises, Bruce Wayne attempted to help bail Roman out if Roman gave up his position and Wayne appointed his own board of directors to the comany. Roman agreed, but was utterly humiliated. He went back to his parents' grave site and carved out a chunk of his mother's coffin and made a mask from it. He now became the mobster, Black Mask.

Hammerhead
At a young age, a man known as the General helped  Hammerhead and his family escape the Soviet Union. Despite the fact that he lived in a Russian home in his youth, he spoke Italian for which his father belittle him for this fact. In school, he would often lie and say he was Italian. A bully discovered this fact and beat him with a hammer on the head, leaving painful scars across his forehead. He later became a junior-hitman, working for a mob boss. When his skull was shattered by blows to the head during his career, he underwent surgurey to replace his skull with a new, steel one. When he awoke, he became obsessed with a 1920's movie poster and adopted the the name "Hammerhead." He became obsessed with the 1920's era and began to dress, use weapons from and talk like people did in the 20's. He even forgot his own name and lost his mental stability. He became a well known mobster and underwent surguries to enhance physical attributes such as strength, speed and durability due to his new admantium laced bones and skull. He is an expert hand to hand combatant and criminal mastermind.

Ra's Al Ghul VS Helmut Zemo


TBA

Ra's Al Ghul and the League of Assassins


BIO TBA

Helmut Zemo and HYDRA


BIO TBA

The leader:
TBA

The field leader: Master Chief
John-117 is a SPARTAN-II that serves in the UNSC Special Naval Command. He was taken as a child and enrolled in the SPARTAN-II program. The program was meant for fighting problems with human rebels known as the Inserrectionists. However, when the extremely violent race known as the Covenant, the SPARTANs were re-designed to fight them. Many were killed, captured or destroyed, however, Master Chief survived and later discovered a Halo ring. With the help of Cortana, his Al companion, and friend Sergeant Avery Johnson, he destroyed the ring which held the power capable of destroying the galaxy. Chief later went on to fight and defeat advanced races such as the Flood and Forerunners as well as the returning Covenant forces.

The infantry: UNSC Marine CORPS
UNSC Marines are the primary infantry forces of the UNSC. They are equipped with the M25B body armor which covers them with a ballistic torso armor, knee and leg armor, padded shoulders and a helmet that covers their head, leaving their face open for greater vision. They are the fore runner of the UNSC forces cming in great numbers and equipped with the standard issue MA5D assault rifle. They are well trained at basic UNSC combat teqniques and are the bulk of the UNSC.

The special forces: ODST
Orbital Drop Shock Troopers are the elite Marine forces of the UNSC. They are deployed from drop pods that shoot from a ship or vehicle in the air allowing them to be deployed anywhere or anytime. This gives them a distinct advantage on the battlefield making them a deadly force to be reckoned with. They come sheathed in ODST battle armor that can block bullets. Their specialized helmets keeps them well protected when in combat. As masters of combat and warfare, they are extremely well trained.

The super-soldiers: Spartan IV
SPARTAN IVs are the elite 4th generation Super-Soldiers of the UNSC forces. They wield the best weapons and come encased in the MJOLNIR GEN2 armor which can take a huge beating from a vast array of different weapons. They have the best training in all of the UNSC infantry forces and wield the best equipment. They are indoctrinated into the SPARTAN program at a very young age making them come into the fight with great amounts of experience and knowledge of military tactics.

The light vehicle: Warthog
The Warthog is a light assault vehicle used for anti-personnel or assault purposes. It has a two man cab that can carry a driver and passenger who can fire small arms if he or she desires. The back is equipped with either a Magnum rotary gun turret or anti-personnel rocket battery. It is extremely light and fast making it one of the best UNSC vehicles for rapid assault.

Strengths: Fast and versatile due to two different types (Anti-personnel and minigun).

Weaknesses: No doors and realitvely weakly armored.

The tank: Scorpion
The UNSC M808 Scorpion is a heavy battle tank that operates of 4 treads allowing it to move on a variety of different terrains. It comes heavily armored and armed with heavy weapons. It's armor is extremely durable making it able to take multiple hits in combat. The Scorpions armaments includes: 1 M512 Smooth Bore High Velocity Cannon and 1 M247T Medium Machine Gun.

Strengths: Heavily armored and very powerful armaments.

Weaknesses: Slow.

The heavy tank: Grizzly
The M850 Grizzly is the primary heavy battle tank of the UNSC. It is very heavily armored and is used for anit-armor and infantry fighting. It only requires 2 operators. 1 gunner and 1 pilot. The armaments include: Dual M310 120mm Smooth-Bore high-velocity cannons and co-axially mounted 1 M247T Medium Machine gun.

Strengths: Well armed and armored.

Weaknesses: Relatively slow.

The Mech: Mantis
The Mantis is an armored fighting vehicle that walks on two mechanical legs. It is a walking exo-skeleton vehicle piloted by a lone driver. It walks at a relatively slow rate and is armed extremely well. It comes into battle armed with an M655 20mm HMG/AM and an M5920 35mm SGML/AM. It can also stomp on its opponents with it's long and powerful legs.

Strengths: Well armored, well armed and able to walk on a variety of terrains.

Weaknesses: Slow and easy to out maneuver.

The heavy vehicle: Mammoth
The Mammoth is an anti-aircraft and weapons platform designed for heavy combat. It is slow, but heavily armed and one of the most well armed land vehicles used by the UNSC forces. It features a MAC gun and two rocket launchers. Both of which are mounted and can deliver heavy firepower.

Strengths: Very heavily armed and well armored.

Weaknesses: Extremely slow.

The troop transport/Gunship: Pelican
The Pelican is a UNSC ship that comes in two variants. The Gunship mode and the transport mode. It is very versatile in both the troop carrying mode and the gunship mode capable of flying at fast speeds and maneuvering very well. The gunship model is armed with: 1 70mm autocannon, 2 lateral railgun turrets, 1 turret mounted cannon and Spartan Laser turret. The troop carrier model comes with: 2 70mm autocannons.

Strengths: Both models are very versatile. Gunship model is heavily armed. Troop model carries lots of troops.

Weaknesses: slow compared to the faster flying jets and ships.

The fighter: Broadsword
The Broadsword is a versatile strike fighter used to engage other fighters or other spacecraft and airships. It can fly at rapid speeds and is piloted by a single pilot. It's armaments include: 2 Autocannons and 2 Missile launchers. It is very agile and used primarily in dog fighting.

Strengths: Very fast and agile

Weaknesses: Lightly armed and armored

The cruiser: Halcyon Class Cruiser
The Halcyon Class Light Cruiser is a UNSC cruiser starship. The cruiser's lack of speed and hard to maintain and produce hull are primary concerns that contribute to it's short service life in the UNSC. It's armaments include: 1 Magnetic Accelerator cannon, 4 Shiva class nuclear missiles, 6 archer missile pods and 6 twin 50mm point defense guns.

Strengths: Big and powerful. Strong armaments and armor.

Weaknesses: Hard to maintain and very slow flight speeds.

The frigate: Charon Class Frigate
The Charon light class Frigate is a large Frigate designed for troop deployment and fleet escort. It is used for low orbital flight to support the land forces. Armaments include: MAC gun, 8 50mm point defense guns, Archer missile pods and 3 nuclear missiles.

Strengths: Well armed and armored

Weaknesses: Slow

The field commander: James Raynor
James "Jim" Raynor has always been a persistant warrior. When the Guild Wars began pressuring the Terran government, the Confederacy, Raynor signed up for the Confederate Marine Corps. During the course of the war, Jim was disgusted by the governments lack of care for Terran life, at one point was jailed for punching out a superior officer, and eventually he and his friends quit the Confederacy and became outlaws. When that fell through, James became the Marshall of Mar Sara, and eventually joined the Sons of Korhal, a rebellion group led by Arcturus Mengsk, after encounters with the alien monsters known as the Zerg and zealots called the Protoss. During his time with the rebels he met Sarah Kerrigan, an ex-Ghost and skilled sniper, and the two began to fall in love. However, Mengsk sent her on a suicide mission, and left her to the Zerg, causing Raynor to defect. The Sons of Korhal managed to defeat the Confederacy and became a new government- the Dominion. Raynor's Raiders, the troops that followed him when he defected, became friends of the Protoss and helped defeat the Zerg, before returning to the fight against Mengsk. While he was at first unaware that the Zerg had converted Kerrigan into the mighty Queen of Blades, he swore to battle her and Mengsk, and eventually managed to cure her back to a mostly human state.

The infantry: Terran Marines
Raynor's Marines are essentially the same as the regular Terran Marines. Most are former prisoners who were mentally reprogrammed and cognitively trained for combat and warfare. They come to battle dressed in Confederate Marine Core Powered Combat Suits/CMC powered Combat suits that enhance their strength, speed and stamina. They are the primary infantry unit of Raynor's Raiders and the Terran Dominion.

The special forces: Reapers
Reapers are Terran special forces equipped with jetpacks. They specialize in hit-and-run and close quarters combat. With their jetpacks, they are capable of flying at relatively fast rates and for long distances. They are clad in self contained body suits.

The Super Soldiers: Spectres
Spectres are special forces used by Raynor's Raiders and the Terran Dominion. They have psionic powers which are enhanced by terrazine. Most Spectres were elite Ghost operatives that were exposed to Terrazine. Spectres were created by Project Shadowblade. They are very well trained and operate in the toughest of conditions.

The light vehicle: Hellion
The Hellion is a light skirmish vehicle used for fast and light combat and skirmishes. It is built around a 4 wheel chassiss and features an Infernal Flamethrower turret mounted on the top. It's very fast and requires 1 pilot. They are able to operate on a large amount of terrain.

Strengths: Fast and versatile.

Weaknesses: Relatively ineffective primary armament against vehicles.

The tank: Siege Tank
Siege Tanks are heavily armored Terran tanks used for both armored support and long range artitllery. It can configure into two modes, the Assault Mode and the Siege Mode. In siege mode it can use the 180mm Shock Cannon. When in assault mode it uses 2 90mm plasma cannons.

Strengths: Well armored and can configure to two different modes.

Weaknesses: Relatively easy to out-maneuver.

The heavy tank: Diamondback
The Diamondback is an elite fighting hover tank used by Raynor's Raiders and the Terran Dominion. It is well armored and requires a lone pilot. They were prototypes in the Great War, but never developed beyond that stage. 4 years later, Raynor's men discovered several of these relics and reactivated them. It's only armament is a very strong rail gun.

Strengths: Able to fire it's rail gun while moving, fast, powerful.

Weaknesses: Slightly out dated and still in the prototype stages.

The Mech: Goliath
Goliaths are heavy combat mechs used by the Terran Dominion and Raynor's Raiders for troop support. It is propelled at relatively fast speeds using its two powerful legs that are capable of stomping it's foes. It comes to battle with a single pilot and its armaments are: Twin anti-armor 30mm smooth bore autocannons and Hellfire-AA Scatter missiles.

Strengths: Fast and heavily armed.

Weaknesses: Slightly weak armor.