User blog:Appelmonkey/Collab with Wass: Joestar Group (JoJo's Bizare Adventure) vs. Dead Men (Skulduggery Pleasant)

Joestar Group (represented by me)
The Joestar group (name not official) is a group of Stand Users out to fight and stop the vampire DIO. Originally the group just exsited out of Joseph Joestar, Mohamed Avol, and Jotaro Kujo, but gained Jean Pierre Polnareff, Noriaki Kakyoin, and Iggy during their journy to Egypt. Joseph Joestar "Next you're gonna say..."
 * -|Leader =

- Joseph Joestar when he's going to troll his enemies.

50 years after his final battle with Cars and the Piller Men, Joseph Joestar got word from his daughter Holly that his grandson Jotaro Kujo refused to leave prison, even tho he was allowed to leave, do to an "evil spirit". After getting Jotaro out of jail, Joseph revealed that Jotaro's "evil spirit" was actauly a Stand, a manifestation of ones fighting spirit. Joseph would act like a leader to the rest of the group during their journy to Egypt.

Powers and Abilities Muhammed Avdol "Trying to predict the future in front of a fortune teller? Isn't that rather foolish?"
 * Ripple: The Ripple (also known as Zendo or Hamon in the east) is based on using the energy of the sun's rays through breathing and empowering the body with "ripples" of solar energy. While it can be used to destroy vampires and zombies, it can also affect non-living things. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. Ordinary humans can also be affected by Ripple attacks, giving them pins and needkes piercing their skin, similar in nature to symptoms experienced after prolonged exposure to the sun's rays. The biggest weakness to Ripple is improper or stopped breathing, as non-oxygenated blood can't create ripples, tho Joseph has bin trained to control his breathing. Joseph is able to use his Ripple in sevral techniques:
 * Ripple Hair Attack: Joseph grabs a handfull of hairs and hardens them with Ripple before throwing the hairs infront of him, creating a bullet proof barrier.
 * Overdrive: Sends a large puls of Ripple through an object.
 * Rebuff Overdrive: Joseph charges his elbow with Ripple and delivers a powerfull strike.
 * Zoom Punch: The attack involves a ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same ripple to dull the pain caused by the move.
 * Ripple Overdrive: Joseph channels the Ripple into his arm and does a powerful chop attack. This slowly transfers the ripple blast through the point hit, making it advance until blowing up. This attack is not capable of harming Joseph himself even if he directs it to himself, as the Ripple used is his own.
 * Hermit Purple: Hermit Purple manifests as multiple purple thorn-covered vines that spawn from Joseph's hands. Joseph can uses Hermit Purple to trap enemies or use it as a means of transporting himself between buildings, like a grappling hook or whip.
 * Psychic Photography: Apart from combat purposes, this versatile Stand can perform remarkable feats. It can produce psychic photographs by destroying a camera or another object. The photo will reveal the intended target as it is in that moment of time to show were the person is located. It also can produce live psychic videos on a television that will show the intended person and allows communication as well. The Stand can make the TV quickly change channels in a way to create an audible message of what Joseph wants to know. Hermit Purple also allows its user to read minds, but only with the use of a TV. It can also conjure real-time maps capable of tracking moving targets.
 * Ripple Transmission: Joseph has shown the ability to transmit the Ripple through Hermit Purple as an extension of his body. Wrapping himself in Hermit Purple in such a manner was able to prevent DIO from touching him.
 * Clever Tricks and Quik Wit: Joseph's favorite strategy is to psyche out his opponents. To do so, he notably predicts what his enemies will say next or more commonly provokes them to unnerve them and make them predictable in their rage. Joseph is proficient in analyzing the personalities of those he faces, and shamelessly exploit any character flaw in order to return whatever they will be doing next against them, most commonly their overconfidence. When he is cornered, Joseph can still rely on his particularly quick wits to come up with a viable solution in an instant. The most successful instance being Joseph using the Red Stone of Aja to amplify Ultimate Kars' Ripple Attack as to cause a volcanic eruption and send Kars into space. Joseph's tendency to use so many tricks stems from his particular mindset. He considers that in combat, every move is fair-play with the exception of involving civilians and being needlessly cruel. Thus he isn't bound by any code and doesn't hesitate to flee, or cheat if the ends justify the means, as seen against the D'Arby brothers.
 * Skilled Hand to Hand Combatant: Joseph has bin trained in hand-to-hand combat by Ripple master Lisa Lisa and was able to go toe to-toe with superhuman creaturs such as zombies, vampires, other Ripple users and even the Piller Men
 * -|Second in Command =

- Muhammad Avdol.

Muhammed Avdol is a fortune teller by trade and a long time friend of Joseph Joestar. Initially he was brought in to help get Jotaro to leave the jail cell he had forcibly kept himself in and teach him about Stands he would later accompany Jotaro and Joseph on their quest to defeat DIO. Avdol acts as an advisor to the rest of the gang about Stands and their users and provides guidance on the various Stand users they encounter across their journey.

Powers and Abilities: Noriaki Kakyoin  "My name is Noriaki Kakyoin! For the vengeance of my friend Avdol and so that the sister of my friend, Polnareff, may be at peace, you will pay with your life!"
 * Magician's Red: Magician's Red takes the appearance of a humanoid with a bird-like head. Magician's Red allows Avdol to create and manipulate flames hot enough to melt metal within second. Avdol had Magician's Red since birth, and is very expirianced in using it.
 * Crossfire Hurricane: Magician's Red can fire a few salvos of the Crossfire Hurricane, a spectacular signature move that sends forth ankhs of flame from its mouth in a great storm.
 * Crossfire Hurricane Variation: Enables Avdol to be able to manipulate the direction/trajectory of his flame ankhs.
 * Crossfire Hurricane Special: One variation of the Crossfire Hurricane, which splits the ankhs to cover a wider area.
 * Red Bind: Magician's Red can use his flame to tie his opponent, like a rope. With this, Avdol is even capable of imprisoning his enemy's arms and legs to the wall, as well as his neck. By putting a flame too close to the opponent's face, it eventually burns the oxygen around him to the point of suffocating him.
 * Life Detector: Magician's Red can produce a "heat radar", a cruciform mass of psychic flame which flicker in response to enemy presence, indicating the location of his heat source based on a compass rose.
 * -|Ranged Attacker =

- Noriaki Kakyoin to J. Geil

Noriaki Kakyoin was on vacation with his family in Egypt when he first encountred DIO. DIO, having sensed Kakyoin's Stand powers, asked for a demonstration which led to them fighting. When Kakyoin lost, he was brainwashed into following DIO's will via buds from DIO's own cells and given the mission to kill Jotaro Kujo. During his attempt to kill Jotaro however, Kakyoin was defeated, and caputred by Jotaro. When Jotaro brought Kakyoin to Joseph and Avdol, they discovered the flesh bud and destroyed it, freeing Kakyoin. Now free of DIO's control Kakyoin joined the group and became a close friend of Jotaro and the others.

Powers and Abilities Jotaro Kujo "Yare yare daze."
 * Hierophant Green: Hierophant Green appears humanoid, but has robotic features and with yellow eyes, and has green-colored appendages textured similarly to that of a cantaloupe. The exterior features sport a cream-white or beige color.
 * Coiled Body: As Hierophant Green is not a physical manifestation, but instead just a group of connected membranes, it is able to stretch itself to cover long distances. This means that, if attacked, it can simply uncoil itself to avoid damage, without hurting Kakyoin himself. The unfurled strips can be used not only to scout the layout, as anything the Stand "hears" transmits back to the user, but also can weave out a net that detects the enemy's movements.
 * Tentacles: Hierophant Green can extend tentacles from its feet as a mean of detection, able to sense minimum vibration as well as distinguishing decoys. It can also form a Bound Field for area effect, as large as 20m radius.
 * Marionette Control: Hierophant Green's most unusual ability, by extending its coils and sliding them into a person, Kakyoin is able to control that person. Hierophant Green is also capable of sliding into a normal person's body, allowing Kakyoin complete control of the person. This serves to protect Hierophant Green from attacks, as very few people are willing to attack an innocent person. Additionally, he can completely destroy the controlled being's air passage as he emerges, as well as the host's internal organs. Becease of the rather brutal nature of this power, Kakyoin only uses it as a las resort.
 * Emerald Slpash: Hierophant Green's most powerful ability. It gathers energy into its body, causing it to glow bright green, before firing off a large amount of energy which takes the form of emeralds. The blast's range and shotgun-like dispersion, along with its incredible destructive power and high speed, make Hierophant Green an extremely capable combatant. Before the blast is fired, a green slime-like material covers Hierophant Green's hands, a byproduct of the large amount of energy the attack is giving off. Interestingly, it seems that though this blast is extremely powerful, it is extremely taxing on neither Kakyoin nor Hierophant Green.
 * -|The Stoic =

- Jotaro Kujo

After beating up 4 armed yakuza thugs thanks to what Jotaro thought to be an evil spirit, Jotaro turned himself in to the police and rufuse to leave his cell, even tho he was allowed to leave. His mother, Holy, soon called her father Joseph to work out the situation. After getting Jotaro out of his cell, Joseph explained that Jotaro's evil spirit was in reality a Stand, a manifestation of once's fighting spirit, and that it was activated by DIO, an old enemy of the Joestar bloodline. Deciding that DIO has to be stopped, Jotaro joined Joseph and Avdol on their journy to stop DIO once and for all.

Powers and Abilities Iggy "I guess I don't have the heart to abandon a kid who likes dogs!"
 * Star Platinum: Star Platinum takes the apearance of a man with black wavy hair and has the same build as Jotaro and has purple skin.
 * Superhuman Strenght: Star Platinum possesses immense strength, being able to throw a Jeep carrying four men and a girl out of the path of an 18-wheeler with one hand, later pulling the same Jeep out of a canyon with only a car as a counter-weight, and destroy large artificial diamonds within seconds.
 * Superhuman Speed: Star Platinum can catch a bullet fired at point-blank range, and throw thousands of powerful punches within seconds.
 * Self-Preservation: Star Platinum possesses the awareness and reaction speed to protect Jotaro in many instances that he himself seems unaware; halting a bullet he experimentally shoots at his own head; protecting him while frozen by DIO's Time Stop; and reviving him from near-death by directly pumping his heart.
 * Enhanced Eyesight: Star Platinum utilizes eagle-like eyesight throughout Stardust Crusaders. At some point, Jotaro, with Star Platinum's eyes, could see across a desert for four kilometers, as well as identify meaningful details, such as a specific type of fly in high-resolution images. It can also follow a card shuffle performed by a professional gambler, subsequently recounting the entire new order of the deck.
 * Star Finger: Star Platinum can suddenly and forcefully extend his middle and index fingers to a length of one or two meters, allowing it to perform sneak attacks and stab opponents from afar.
 * Intelligence: Jotaro is remarkably calm under pressure, and aware of his environment and capabilities; combining to make him a very reliable fighter.
 * Thoughness: While most of the time Jotaro let's Star Platinum do all the work, he isn't afraid to get his own hand dirty. He is strong enough to knock a grown man off his feet with one punc, and can witsand alot of punishment.
 * -|Miserable Bastard =

- Iggy's inner monologue on why he saved a child from Pet Shop

A pure breed with a certificate, Iggy was originally bought by a rich man when he was a puppy. As he grew older, he began to believe humans as stupid and decided to leave home. He was eventually found by Muhammad Avdol in the street slums of New York acting as the king of the stray dogs. Only Avdol was able to come close to him, as ordinary dog catchers were attacked by his Stand. Iggy was eventualy brought to the group by the Speedwagon Foundation becease Joseph thought he would make a valuable assest in fighting DIO.

Powers and Abilities Jean Pierre Polnareff "The "Chariot" symbolizes invasion and victory."
 * The Fool: The Fool takes the appearance of dog-like creature, combined with something like a car chassis, with thick wheels for hind legs, and muscular, pawed front legs. Its head and face comprises an Aztec-like mask with eight or nine feathers sticking from its head.
 * Sandbody: An unorthodox Stand, The Fool is truly the epitome of "the simplest way is the best way". Though mainly a pile of dirt or sand, The Fool is remarkably powerful. As the Fool is only bound to the sand it manipulates, it cannot be harmed in any way (attacking it would just mean attacking a pile of dirt), and as such, Iggy can not be harmed by attacking it.
 * Shape Shifting: A very basic power, The Fool is able to take the shape of anything it wants, from living people to just objects that are useful to Iggy. This ability also allows basic copying of the object's abilities - if it is in the shape of a glider, for example, it can glide for short distances. In addition to objects, Iggy can also cause The Fool to take the form of anyone it chooses. This skill momentarily fooled Vanilla Ice by taking the form of DIO.
 * Superhuman Strenght: Despite The Fool's basic composition, it is still incredibly strong - at least stronger than Polnareff's Silver Chariot. It was able to slice Vanilla Ice's hand apart and smash him down a hall with enough force to shatter a wall and the majority of his bones, and later to lift Polnareff into the air even as The Fool was falling apart from Iggy dying.
 * Superhuman Speed: The Fool is remarkably quick, possibly because of its composition, being able to move itself at speeds that most people cannot follow.
 * Dogs Senses: Being a dog, Iggy has a great sens of smell and hearing.
 * Human Intelligence: Juding from Iggy's inner monolouge during his fight with Pet Shop, Iggy has human itelligence, possibly due to being a Stand User.
 * -|Ladies Man =

- Polnareff on the Tarot Card his Stand represents Polnareff was born with his Stand, though does not realize it until some time later. His mother died when he was still young, leaving him a very lonely kid. This aggravated when, three years before events of Part 3, his sister was ambushed, raped, and murdered by J. Geil, sparking Polnareff's desire for revenge. Subsequently, Polnareff trains constantly with his Stand to avenge his sister and kill J. Geil. His Stand powers attracted DIO, who lured him with Jonathan's Stand and brainwashed him afterward. After his fight with Avdol, his DIO's flesh bud was removed and joined the group in their quest to fight DIO and get revange for his sister.

Powers and Abilities
 * Silver Chariot: looks like a thin, robotic humanoid clad in medieval armor, armed with a rapier. It has an extremely thin waist, consisting of little more than a cable about as wide as the Stand's head. Chariot's sword can be unequipped for tasks that require two hands.
 * Rapier: Silver Chariot uses a rapier that can be used for slashing and thrusting. The blade is strong enough to cut through stone.
 * Shooting Sword: Silver Chariot's only ranged ability. This launches his sword with great force and precision, capable of reflecting off objects and striking with enough force to pierce a human body. The major drawback of doing this is that Silver Chariot can only materialize one sword, so Polnareff must retrieve the weapon before even being able to attack again.
 * Superhuman Speed: Silver Chariot is an incredibly quick Stand, as it is able to appear in multiple places at once, due to moving at a speed faster than the human eye can comprehend. Attacking one image would be useless, as Silver Chariot would have moved long before the attack even reaches it (Silver Chariot can only achieve this speed when it is not wearing it's armor). Its speed is great enough that it is able to skewer coins and balls of fire in an alternating pattern, deflect bullets shot at point--blank range, and even match Star Platinum and its barrage of punches.
 * Precision: Silver Chariot's speed is perhaps only matched by its precision. It is capable of seeing, and slicing through, a bullet, is able to strategically break several items in a hotel room in order to make up for its weakness, and is able to skewer several coins and balls of fire in an instant.
 * Armor: Perhaps Silver Chariot's oddest ability is that it is clad in a heavy suit of armor. This armor lowers its speed, but also prevents it from being injured, as Polnareff does not receive the same injuries that the armor does. The armor is shown to be capable of withstanding extreme heat without melting. This ability's trade-off seems to be Polnareff's inability to see through Silver Chariot's eyes. The armor can be equiped and removed at will.

Dead Men (represented by Wass)
The Dead Men were an elite group on the side of Sanctuary during the war. They were named The Dead Men as they were renowned for going on Suicide Missions but always managing to come back alive. The Group has gone had several members over the years but the number of Dead Men has always remained at 7 with new members replacing those who had been injured or ironically enough killed. The current members are; Skulduggery Pleasant "I want you all to know, that we are the first line of defence. In fact, we’re practically the only line of defence. If we fail, there won’t be a whole lot else anyone else will be able to do. What I’m trying to say is that failure at the point isn't really the smart move to make. We are not to fail, do I make myself absolutely clear? Failure is bad, it won’t help us the short term and certainly won’t do us any favours in the long run, and I think I’ve lost track of this speech, and I’m not too sure where it’s headed. But I know where it started and that’s what you've got to keep in mind. Has anyone seen my hat?"
 * -|Leader=

- Skulduggery Pleasant's Inspiring Speech

Skulduggery Pleasant is an Elemental and a living skeleton. Originally a normal human sorcerer, Skulduggery was originally killed at the hands of Neferain Serpine who lured him into a trap by murdering his wife and children. However Skulduggery was later revived through unknown means but with his skin and flesh gone leaving behind only a skeleton. After the war he became a detective for the Irish Sanctuary and which would lead to him meeting his future partner Valkyrie Cain.

Equipment:


 * Handgun: Skulduggery carries two Smith & Wesson revolvers with a six round magazine.


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.

Powers and Abilities
 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.
 * Skilled Elemental Magic User:  Skulduggery is an elemental, meaning his magic focuses on control of the elements (Big shock I know). The elements and some of their uses are listed below;


 * Fire: The flashiest and most used of the four elements. Elemental sorcerers create fire by generating friction, usually the snapping of fingers, and use it for various purposes. These include from creating fireballs, creating barriers of fire, expelling fire in a flamethrower type stream and fireballs can be focused into more concentrated flames which can be used to cut and carve.


 * Air: Air magic is the most versatile and, at times, the most powerful of the four elements. Air magic is the easiest to learn with most sorcerers learning this first. Uses of Air magic includes pushing and pulling towards or away from the sorcerer, squeezing and crushing objects, holding a person in place, creating a powerful wall of air to block an attacker, flight, creation of whirlwinds, reading disturbances in the air, depriving people of air, containing an explosion within a sphere of air and can be used to buff up a users punching power by encasing their fists with a layer of air.


 * Earth: Earth magic was at first, and for a very long time, thought to be last resort defensive magic. However it has since been shown to have some offensive prowess as well. The main use of earth magic is to turn the user into an unbreakable stone statue but the length of this transformation is unpredictable and could last any length of time, from a couple of years to several centuries. Other uses include collapsing the ground underneath and opponents feet and can be used as a means of travelling through walls.


 * Water: Water is the most rarely used out of the four elements . When the user is submerged in water, water manipulation can be used in a similar way to air manipulation. Uses of Water magic includes walking on water, enhancing swimming ability, firing a stream of water as a projectile, creating a wall of water, manipulating water vapour in the air to create small rainstorms and the manipulation of ice or snow.


 * Skilled Hand to Hand Combatant:  Skulduggery is an extremely skilled unarmed fighter and regularly bests some of the toughest mages in hand to hand combat and can fight multiple skilled opponents at once and has shown himself able to beat other members of the Dead Men without much trouble.


 * Skilled Marksman:  Skulduggery is a master marksman and is able to consistently get lethal shots and head shots when in combat even when under fire and can even wield both at once without a decrease in accuracy once managing to head shot someone despite having being literally pulled apart.


 * Superhuman Durability and Endurance:  Skulduggery's skeleton has is held together by magic and this means that having limbs ripped off during combat can be easily reattached and even with all his bones forcibly separated from each other he is still able to survive and rebuild himself (hell he's has spent the last 20 or so years with someone else's skull on his head). Due to his lack of muscles he also has unlimited stamina which allows him to outlast virtually any human in any feat of endurance allowing him to fight without ever tiring.

Ghastly Bespoke "Fashion. It's life or death."
 * Skilled Detective: After the War, Skulduggery went into detective work for the sanctuary and has honed his skills to become their top and most effective enforcer. Skulduggery can scan rooms almost instantly when walking into them and can digest and recall complex schematics and maps with only a glance. Skulduggery is also skilled at reading faces and is so effective at such that it almost seems like he is reading a person's mind.
 * -|Second in Command=

- Ghastly on his line of work.

Ghastly Bespoke is a tailor by trade and a close friend of Skulduggery. When his mother was pregnant with him she was jinxed and as a result he was born with scars that covered his entire head, making integration into normal society almost impossible. As a child, Ghastly told his friends that his mother was a tailor and his father was the boxer - but it was the other way round, with his mother being a famous boxer with a 23 consecutive win streak while his father enjoyed sowing making adjustments to hemlines and all that.

Equipment:


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.


 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.

Powers and Abilities
 * Skilled Elemental Magic User:  Ghastly is an elemental, meaning his magic focuses on control of the elements . The elements and some of their uses are listed below;
 * Fire: The flashiest and most used of the four elements. Elemental sorcerers create fire by generating friction, usually the snapping of fingers, and use it for various purposes. These include creating fireballs, creating barriers of fire, expelling fire in a flamethrower type stream and fireballs can be focused into more concentrated flames which can be used to cut and carve.


 * Air: Air magic is the most versatile and, at times, the most powerful of the four elements. Air magic is the easiest to learn with most sorcerers learning this first. Uses of Air magic includes pushing and pulling towards or away from the sorcerer, squeezing and crushing objects, holding a person in place, creating a powerful wall of air to block an attacker, flight, creation of whirlwinds, reading disturbances in the air, depriving people of air, containing an explosion within a sphere of air and can be used to buff up a users punching power by encasing their fists with a layer of air.


 * Earth: Earth magic was at first, and for a very long time, thought to be last resort defensive magic. However it has since been shown to have some offensive prowess as well. The main use of earth magic is to turn the user into an unbreakable stone statue but the length of this transformation is unpredictable and could last any length of time, from a couple of years to several centuries. Other uses include collapsing the ground underneath and opponents feet and can be used as a means of travelling through walls.

* ''Note: I have crossed out the abilities which Ghastly himself is not powerful enough to use. I was going to just remove them but this way it makes it easier to tell the difference without having to painstakingly remember all of the powers.''
 * Water: Water is the most rarely used out of the four elements . When the user is submerged in water, water manipulation can be used in a similar way to air manipulation. Uses of Water magic includes walking on water, enhancing swimming ability, firing a stream of water as a projectile, creating a wall of water, manipulating water vapour in the air to create small rainstorms and the manipulation of ice or snow.


 * Skilled Hand to Hand Combatant: Trained from an early age by his boxer mother, Ghastly is one of the most powerful hand to hand fighters in the skulduggery pleasant universe. He can fight multiple skilled mages at once, once being able to take down six sorcerers single-handedly. He was also the only member of the main cast able to fight on par with the assassin Tesseract, a mage who defeated four exceptionally skilled mages (which included Skulduggery, Valkyrie and Ravel) single-handedly.

Dexter Vex "Yay, we're walking into another ambush. I love it when we do things like that."
 * Superhuman Strength and Durability: Ghastly is a stocky man and as such as displayed feats that a are above the standard capabilities of a normal person. He can knock a person out with a single punch, choke hold someone into unconsciousness in a matter of seconds,carry a full grown person without struggle. Ghastly is also incredibly resilient, able to survive a bomb blast at close range and punch a steel mask without injury.
 * -|Ranged Attacker=

- Dexter Vex.

Dexter Vex is likely the youngest of the Dead Men and is just as well known for his chiselled abs and dashing good looks as he is for his combat ability. While most of his comrades settled down after the war he continues to live the life of an adventurer, fighting evil wherever he can find it.

Equipment:


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.


 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.

Powers and Abilities
 * Energy-Throwing: Dexter's chosen magical discipline is Energy Throwing which as the name suggests involves firing a powerful blast of energy from the users hands. The power of these can vary from causing a nasty burn to being able to cut through even the toughest of materials and can even be used to slice through and kill Wraiths, beings who are tough enough to shrug off sword blows and bullets with ease.

Anton Shudder "And when I let it out there are times when I just can't control it. And it's a sight to behold. Terrifying. Ferocious. Merciless. Tell us what we need to know or I shall release it, and believe you me it your will garner its full attention."
 * Skilled Hand to Hand Combatant and Swordsman: Dexter is an exceptionally skilled hand to hand combatant and has shown himself capable of holding his own against other powerful mages and taking on multiple opponents single-handedly, including a 600 year old vampire without the use of magic even after being shot in the leg. Dexter is also a skilled swordsman able to fight and defeat other trained swordsman even when outnumbered.
 * -|The Stoic=

- Anton Shudder

Anton Shudder is the owner and proprietor of the Midnight Hotel, named as a such because it changes destination every 12 hours. Dissatisfied with the various sanctuaries around the world and how powerful and bureaucratic they had become the Midnight Hotel was set up as a place for where people could stay as a form of sanctuary. There is only one rule, that no violence must be used against a guest with Anton fighting on behalf of the attacked person if the rule is broken.

Equipment:


 * Daisy: Anton Shudder carries a Winchester Model 1897 shotgun with a 5 round magazine which he affectionately calls 'Daisy'.


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.


 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.

Powers and Abilities
 * Gist: A gist is a manifestation of a user's hate, anger and determination which effectively powers up and corrupts their soul. When used the Gist takes on the form of the user but with a much more animalistic appearance, with claws hands, sharp teeth and longer hair. A gist is easily powerful enough to rip through and kill dozens of opponents at a time but can only be unleashed for a minute at the longest otherwise the user would be reduced to a being trapped within the Gist as opposed to the other way around. As it is basically a ghost the Gist itself cannot be harmed only distracted and the only way to stop it is to attack the user themselves. Using a Gist also leaves the user extremely fatigued afterwards and unable to defend themselves until the regain their composure so is often used as a last resort or to take care of many enemies in a short period of time.


 * Skilled Hand to Hand Combatant and Swordsman: As his Gist can only be used sparingly Anton has to rely heavily on his hand to hand skills to finish off an opponent and as such is a exceptionally skilled unarmed combatant. Anton has can fight on par with some of the best fighters in the skullduggery pleasant universe and was easily able to outmaneuver and kill Baron Vengeous, another powerful mage. He can also take on multiple opponent on at once as showcased where he fought against 23 mages singlehandedly and was coming out on top until cornered. Anton is also a skilled swordsman and is able to fight against a beat multiple opponents at once.

Saracen Rue "I know things."
 * Superhuman Strength and Durability: As the biggest and most heavily built of the Dead Men, Anton can perform superhuman feats of strength such as carrying a full grown man with ease and killing someone with a single punch to the throat. He is also incredibly durable and was able to fight through being stabbed wounds, severely burned and being hit with an energy blast.
 * -|Miserable Bastard=

- Saracen Rue on his mysterious power.

Another former Dead Man, Saracen is a notorious womaniser and ladies man, even being able to seduce enemy combatants. The only people who know what his actual magical power is are himself and Ravel and he takes great pleasure in the annoyance his vagueness causes over his friends. After the war Saracen was the only Dead Man to officially retire and as such became slightly overweight and "soft".

Equipment:


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.


 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.

Powers and Abilities Erskine Ravel "If I’m a hypocrite I haven't noticed. I've never cared much for introspection. I've done my best to leave that to the bleakest of poets and the most self-pitying of vampires."
 * Mysterious Sixth Sense: While his power has never been officially revealed, Saracen has himself stated that he "knows things". While this vagueness makes it impossible to say what magical discipline he follows the abilities he has shown makes it obvious that he has some sort of sixth sense. This manifests itself in several forms including detecting the position of guards (including where they were and how well armed they are), know when he was being spied on, detect the presence of assassins and other sorcerers and even know about events that haven’t happened yet (although this may have been a joke). He has also shown a proficiency in symbol magic, specifically how to create and disable protective barriers although this may just be due to his sixth sense.
 * Skilled Hand to Hand Combatant and Swordsman:Just like his teammates Saracen is a skilled hand to hand combatant and can take on and defeat skilled sorcerers and multiple opponents once, his claim to fame being that he once took on a battalion of Mevolent’s troops alongside Anton Shudder. He is also a skilled swordsman and was able to fight against and disable a wraith (which he would have killed had it actually been killable).
 * -|Ladies Man=

- Erskine Ravel

Erskine Ravel was one of the original four members of the Dead Men before they became an official unit. After the war with Mevolent he spent his time travelling the world with Corrival Deuce, the general in charge of the Dead Men, on diplomacy missions to convince sorcerers to further curtail magic usage.

Equipment:


 * Sword: All of the dead men carry a sword with them into combat. While the exact specifications are not known for the sake of comparison it is assumed that it is roughly 2 feet long. The blade is incredibly sharp, able to lop off limbs and heads with ease.


 * Gauntlet: Originally mages went into battle with a sword and shield but this was impractical as it left them with no free hand to use their magic and thus they created an arm length gauntlet, reaching from the shoulder all the way down to the wrist. This Gauntlet is able to block Cleaver Blades, which are made from an incredibly sharp material able to slice through skin and bone.


 * Armoured Clothes: Crafted by Ghastly Bespoke, the Dead Men all wear full body armour. Made out of strong leather like material, it helps cushion the damage from punches and kicks and can stop strikes from sword, scythes and even protect against bullets. The armour covers all over the wearers body, with steel toed boots and a hood and is light enough not to restrict the users movement.

Powers and Abilities
 * Skilled Elemental Magic User:  Erskine is an elemental, meaning his magic focuses on control of the elements . The elements and some of their uses are listed below;
 * Fire: The flashiest and most used of the four elements. Elemental sorcerers create fire by generating friction, usually the snapping of fingers, and use it for various purposes. These include creating fireballs, creating barriers of fire, expelling fire in a flamethrower type stream and fireballs can be focused into more concentrated flames which can be used to cut and carve.


 * Air: Air magic is the most versatile and, at times, the most powerful of the four elements. Air magic is the easiest to learn with most sorcerers learning this first. Uses of Air magic includes pushing and pulling towards or away from the sorcerer, squeezing and crushing objects, holding a person in place, creating a powerful wall of air to block an attacker, flight, creation of whirlwinds, reading disturbances in the air, depriving people of air, containing an explosion within a sphere of air and can be used to buff up a users punching power by encasing their fists with a layer of air.


 * Earth: Earth magic was at first, and for a very long time, thought to be last resort defensive magic. However it has since been shown to have some offensive prowess as well. The main use of earth magic is to turn the user into an unbreakable stone statue but the length of this transformation is unpredictable and could last any length of time, from a couple of years to several centuries. Other uses include collapsing the ground underneath and opponents feet and can be used as a means of travelling through walls.

* ''Note: I have crossed out the abilities which Erskine himself is not powerful enough to use. I was going to just remove them but this way it makes it easier to tell the difference without having to painstakingly remember all of the powers.''
 * Water: Water is the most rarely used out of the four elements . When the user is submerged in water, water manipulation can be used in a similar way to air manipulation. Uses of Water magic includes walking on water, enhancing swimming ability, firing a stream of water as a projectile, creating a wall of water, manipulating water vapour in the air to create small rainstorms and the manipulation of ice or snow.
 * Skilled Hand to Hand Combatant: As with all of the Dead Men, Ravel is a skilled hand to hand combatant and can fight against skilled sorcerers and multiple opponent at once including once managing to subdue four sorcerers despite being handcuffed and even held his own against Skulduggery (although he was defeated by him in the end).

X Factors
Training

While Dead Men are all skilled magic users and hand to hand combatants it is never really explained if any of this is due to any official training or if their skills are self taught or honed through combat. However it is assumed that they received at least some training even if it just in the basics. Joseph has received high level training from Lisa Lisa in both hand to hand and ripple usage and Polnareff started training after his sisters death 3 years prior to meeting up with the group but the others have no mention of any official training and it is presumed that their abilities are purely self taught.

Experience 

Each of the Dead Men are over 250 years old and having been fighting in the war for well over a century and a half at the very least and in that time have faced a variety of sorcerers, vampire and other weird and wonderful creatures. The individual members of the Joestar group have faced stand users, vampires and zombies but over a much shorter time period (for the majority less than 50 days) and while their opponents are no doubt incredibly powerful they've got nothing on the well over a millennium of combined experience that the Dead Men have.

Leadership

While the Dead Men were under the overall command of Corrival Deuce during the war, it was Skulduggery who took overall operation command and has lead to the Dead Men on supposed suicide missions on countless occasions and brought them back alive with his sharp mind able to keep them one step ahead of danger. Joseph has mellowed considerably over the years and is a commanding and wise leader and spearheads the quest to stop DIO, setting up transport and coming up with most of the plans.

Brutality 

As a unit in the war the Dead Men would regularly fight and kill their opponents in battle but despite this most of them aren't really that brutal and will happily leave their opponent unconscious as long as they are out of the fight. The two notable exceptions are Skulduggery (who can let his anger get the better of him when pushed) and Anton (whose Gist is remorseless to any enemy, although he himself is likely the least violent of the group). The Joestar Group are also more than willing to kill an enemy combatant, especially if one of their own is badly injured or the enemy is particularly evil and even when they don't kill their opponent they are usually left severely crippled. Iggy, Polnareff and Jotaro in particular seem to have the least qualms with laying down a brutal beat down on anyone who crosses them.

Teamwork 

The Dead Men have been working together for at a minimum of a century and a half and over that time have forged an unwavering loyalty and willingness to die for their companions. They were famed for going on Suicide Missions and coming back alive and they work almost as one, with full confidence the person they are fighting besides will get the job done. The Joestar Group shares a similar level of commitment and loyalty but unlike the Dead Men they have only been active as a group for just over a month and while they have gone through a lot they also spend more time fighting in pairs or as individuals than as a full group. Moreover Iggy doesn't really care about the cause nor the people and he joined much later into the journey than the others and this makes him an unreliable ally.

Voting Rules
The rules will be the usel stuff.