User blog:Cfp3157/Indiana Jones vs. Chuck Greene



Two vastly different opponents meet on the battlefield, armed to the teeth with deadly weapons and creative tools. Indiana Jones, the adventure seeking archaelogist and the man behind the discovery of a variety of mythical, Biblical, and supernatural artifacts. Wielding his iconic whip and a wider variety of tools as well, Jones is prepared for almost anything. Chuck Greene, the motorcross superstar, self-made handyman, and reluctant zombie killer who must survive in the worst conditions to save his young daughter. With his hefty Paddlesaw in hand and his creative skills, Chuck is wielding a limitless arsenal with surprises for anyone. Who will win, a man who's prepared for anything and everything, or the reluctant warrior with an unbounded supply of tools? Only you can decide, for only one shall be crowned....

!!!

Indiana Jones


"You want to talk to God? Let's go see him together, I've got nothing better to do."

- Indiana Jones

Indiana Jones was a famous adventurer and treasure hunter during a majority of the 20th century. Indiana Jones, or Indy, has traveled across the world and fought in several conflicts, both human and supernatural. Indy has always been an avid adventurer and able to improvise on the spot. He's fought in several wars, from the Mexican revolution under general Pancho Villa to the First World War with T.E. Lawrence and on the fronts of Verdun. Even in his later years of adult life, Indy has seen conflict such as in Latin America. Indy is also a skilled spy and espionage agent, serving in Palestine during the First World War. Not just a soldier, Indy has discovered severl supernatural treasures such as the Ark of the Covenant, the Holy Grail and the Temple of Doom, the headquarters of a dangerous cult. His adventures have also led to the truue nature of Crystal Skulls, and reveal its alien roots.

Weapons

 * Iconic-Bullwhip-Indy's bullwhip is one of his most important tools in the arsenal. The bullwhip may lack true lethal ability, but it can sting like a b*tch and its tactical options far outceed that disadvantage. Indy has used his bullwhip to transverse across his environment with ease, swinging from ledge to ledge with it. He can use it's length to keep opponents away, and he can disarm men with firearms with a quich crack of his whip.
 * Fighting Style-Improvised Melee Skills-One thing that is very important to Indy is his sense of improvisation in a melee fight. When confronted with bigger and better trained foes, he uses whatever he can to win. Throwing sand into his face, kicking them, anything he can do to gain an advantage in a fight he will do it. Also, he is a somewhat skilled boxer and packs a powerful right hook.
 * Melee-Machete-A large blade capable of slicing through jungle brush and cutting men apart, this steel blade is a tool in Indy's arsenal that is certainly capable of doing immense damage.
 * Firearm-Smith & Wesson Hand Ejector 2-Indy's signiture revolver, he uses his revolver with surprising accuracy. It's light and quick, and holds a six-round cylinder that fires .45 Colt rounds. The barrel has been shortened to make draws a lot quicker.
 * Explosive-RPG-2-A shoulder-mounted rocket launcher, it launches a warhead about 100 meters far and deals large explosive damage.

Chuck Greene


"I know my way around a zombie or two."

- Chuck Greene

Chuck Greene was once just a famed motocross expert, until the Vegas Outbreak. His wife was transformed into a zombie during the chaos, and infected his daughter, Katie. Refusing to let his little girl fall to the infection, Chuck began to travel around the world, earning money any way he could to buy more Zombrex- a special medicine that could delay the infection for a day. Eventually, this lead Chuck to the gameshow Terror is Reality in Fortune City, where another zombie outbreak occurred. This time, Chuck was able to rescue his daughter and get her to the safe house to wait until the military could rescue them, but he was out of Zombrex- a fact he had to hide from security officer Raymond Sullivan. He also discovered that the television reports were framing him for the outbreak, forcing him to not only leave the Safe House to look for Zombrex, but to clear his name as well.

Weapons

 * Iconic-Paddlesaw-With Chuck's great creative mind, deadly and creative weapons are his thing. The Paddlesaw is no exception, capable of dealing heavy and last damage to whatever is in his path. However, the great hacking and sawing power of this mighty weapon is the rather large amount of noise it makes. The size of this weapon also prevents Chuck from using anything else without putting the Paddlsaw down first.
 * Fighting Style-Basic Unarmed Techniques-Chuck has received at least some form of training in basic hand-to-hand combat, with knowledge in grapples and sweeping kicks. He is strong enough to lift fat zombies into the air and throw them with some accuracy.
 * Melee-Literally anything he can get his hands on- One of Chuck's greatest abilities is to turn anything around him into a weaopn. From commonly though of wepaons like fire axes, baseball bats, and knives to some more silly but still lethal weapons like novelty cell phones, tennis rackets, and dil...women pleasureres.
 * Firearm-CZ75B-A metal handgun with a fifteen round capacity and shoots 9mm rounds. However, Chuck has no spare ammo for his handgun and will need to find another if he wants to keep fighting with it.
 * Explosive-BlamBow- A simple Cherokee hunting bow with a twist; It has dynamite. After a few seconds of travelling, the BlamBow's arrows will explode. The blast, while not travelling far, can deal massive damage and Chuck uses it to clear areas with ease. He will require the materials to create this weapon and will have ten arrows for each time he creates it.



X-Factors

 * Indiana Jones/X-Factor/Chuck Greene 


 * 70 Physical Strength 85

Indy is a relatively strong man and obviously in fit condition. He punches with great power for a man his age, but he's ultimately getting on in years. Chuck's young, fit, and lifts stupid heavy objects as weapons. Paddles, chainsaws, sledgehammers, cash registers, and whole crap ton more of items that normal men can't really lift with ease.


 * 90 Experience 80

Indy's seen it all, really. He's fought in wars, he's served as a spy, and he's found a boatload of treasure. Indy has spent almost all of his life when it's humanly possible fighting or doing something. Chuck's no new guy when it come sto fighting, with a wide variety of psychos to defeat, hordes of zombies in the way, and brought survivors alive, but it's not nearly on the level of Indy.


 * 75 Training 50 

As I've mentioned, Indy has served in World War I on the Belgian side, and he's been trained in basic trench warfare. His marksmanship is that of a soldier, and he knows how to use his training to his advantage. Chuck's been trained in the basics of marksmanship and hand-to-hand combat, but other than that it's been nothing professional.


 * 80 Creativity 85 

Indy's been shown to improvise, as he's not exactly a martial artist but basic boxing, and he can improvise on the spot. Hell, he once survived a nuke by hiding in a fridge! Chuck's skill at making stupid but effective weapons is over-the-top. Making an elecrtically charged sword is one thing, but making weapons out of wheelchairs, flashlights, and dild-er...'woman stimulators' shows just how creative this guy is.


 * 85 Intelligence 75

Indy's a professor in his spare time, so he's knowledgable in terms of historic societies and stuff like that. Chuck's never been shown to be a complete idiot, but he's got nothing to show for a genius level mind.