User blog:AgentXA564/Syndicate Agents (X-Files) vs. Cultists of the Old Ones (Cthulhu Mythos)

The agents of the syndicate: faceless goons serving a horrid agenda

vs.

The cultists of the old ones: mad worshipers of beings beyond our comprehension

WHO IS DEADLIEST?!?

Agents of the Syndicate
Note: Spoilers ahead for X-Files.

Biography: The syndicate is an international conspiracy designed to help an alien race take over the world. They are trying to create a slave race of alien human hybrids before they were massacred and their remaining members were eventually killed as well. These people are the faceless goons the syndicate sends in to do their dirty work. They never have names and are never missed when they are killed; however, they are highly trained and dangerous warriors.

Close Ranged Weapon: The Alien Stiletto. This alien weapon is highly sought after by the syndicate as it is accurate enough to hit a nickel sized spot on the skull and still tough enough to penatrate it. It has a small, thin, 6-inch long cylindrical device that when a button is pressed pushes an icepick-like blade out.

Medium Ranged Weapon: SIG-Sauer P228. Though used mostly by Dana Scully, the SIG-Sauer P228 is also used by agents of the syndicate. It has a 13 round capacity with 9mm rounds. It, like most of the syndicate's weapons, is very small and compact.



Long Ranged Weapon: M24 Sniper Rifle. This is the sniper-rifle of choice for many members of the syndicate, including the ciggarette smoking man himself. It uses 7.62mm rounds and one clip has a five-round capacity. It has an effective range of 800 meters and telescopic sights.



Assault Weapon: Heckler and Koch MP5. Syndicate agents use this deadly weapon for attacks where their goal is to get in, kill everyone, and get out quickly. It is an automatic weapon, uses 9mm rounds and has 15 round clips.



Cultists of the Old Ones
Biography: For millions of years, Great Cthulhu and the other Great Old Ones, ancient and powerful gods, slept in various places in Earth and space. They are destined to return when the sunken city of R'lyeh rises and Cthulhu awakens; however, they are not without help. They have hundreds of followers willing to go mad or die for them. These people are, like the agents of the syndicate, without remorse or mercy. What they lack in training they make up for in eldrich powers.

Close Ranged Weapon: Enchanted Sacrificial Dagger. This weapon appears to be a normal dagger; however, when someone is killed with it, the killer gains magical power. Other then that, it functions exactly like any other dagger. Note: the photo's daggers are celtic; however, they look the most like the enchanted sacrificial dagger.

Medium Ranged Weapon: The Smith and Wesson Revolver. The revolver is a favorite weapon among cultists. It may not be concealable, but it packs a powerful punch. These revolvers use .45 caliber ammunition and have 6 shots in them. They sacrifice extra ammunition for power and reliability.

Long Ranged Weapon: Despite lacking the training of the syndicate agents, the cultists strike them with a weapon very difficult to fight: a magic spell. These cultists have the spell Mind Blast. This spell causes its targe to go into a panic and lose sanity. It can be cast from a ways away and is quick to cast.

Assault Weapon: The cultists bring in the 12-gauge shotgun for their assault weapon. It is pump action and can hold five rounds; however, it, once again, sacrifices range for power. The twelve gauge rounds are a lot more powerful then 9mm rounds.

Notes on Battle
This is a fair fight. Though the Cultists aren't as well trained, they have magic. The purpose of this battle is to see if the magic the cultists have is enough to overcome the advantages the syndicate agents have, that and as a battle of quantity vs. strength with the weapon ammo. If anyone thinks this fight is unfair, then I will give the cultists more spells to even the fight out. There is only need to notify me if the cultists need more power.

The scenario is that five cultists are meeting outside the town of Kingsport to plan a festival. The Syndicate is worried about the Great Old Ones awakening and sends five of its agents to kill the cultists. The cultists are in a shack in the woods. The syndicate agents are planning to ambush the cultists; however, the cultists are expecting to be attacked. Voting ends Saturday the 27th.