User blog:Alockwood1/Walking Dead Survivors Versus Perfection Nevada Citizens

In 1990, a horror-comedy movie staring Kevin Bacon, Fred Ward, and Micheal Gross appeared on TV screens, called Tremors. In it, the citizens of a small in-the-middle-of-nowhere town were forced to do battle with giant underground worms that they named Graboids. The citizens of Perfection Nevada were so well-liked that two sequels, one prequel, and a 13-episode TV series were made within the next 14 years. Over time, the Graboids themselves have changed, spawning Shriekers- heat-seeking creatures that resemble mutant ostriches, and later Assblasters- creatures that are named due to their unique ability to glide on thermals by lighting their own farts. Also, the Perfectionists have been forced to deal with creatures known as Mixmaster mutants- due to a chemical compound that mixes the D.N.A. of any nonhuman organism with each other, creating some very deadly foes.

Later, in 2003, a comic depicting a small-town police officer leading a group of survivors in the Zombie apocalypse was created. Later, as of 2010, a TV series on AMC was created. Just like in the comic, the Walking Dead Survivors are forced to fight the undead and hostile humans in order to survive in this New World.

What will happen when the citizens of Small-town Perfection, have an encounter with the Walking Dead Survivors? Who will stay, and who will go?

Perfection Nevada Citizens


The citizens of Perfection Nevada live in the middle of nowhere for a number of reasons. Some like the isolation, others are in hiding from the Mob- the Las Vegas branch, and others live there because their job is there. Until 1990, practically nothing went on. After that though, creatures began to show up on a regular bases, in the forms of Graboids, Shriekers, Assblasters, and Mixmaster Mutants. Since 911 tends to take a while to respond, the citizens, tourists, scientists, and even government agents often turn to one Burt Gummer, a local gun-enthusiastic, government-paranoid, survivalist, with something of a heart mixed with gold, silver, and lead, lots of lead. With this gun-nut leading the charge into battle, it would take an army to force these people to leave their homes- and even then, they'd fight every step of the way.

Walking Dead Survivors


Rick Grimes was a small-town police officer, until he ended up in a coma after being in a shootout with some dangerous criminals. Several months later, he woke up to a world where the dead were coming back to life- part way. Rick then set out to locate his family, and thankfully managed to do so. Currently, he leads a group of survivors, or is at least one of the main leaders, from within the West Georgia Correctional Facility, where fences tend to keep out the Walkers, and a Three Questions policy of "How many walkers have you killed? How many people have you killed? Why? (to the second question)" helps the group recruit more people, preferably those who haven't lost it or become murderous. This is because "People are the best defenses against walkers and other people."

Weapons
When it comes to weapons, both groups are well supplied with weapons from all categories- Firearms, Melee, and explosives. They have so many, it would take me a month just to list the handguns. Thus these guys shall have a small sample of their possible weapons.

Walking Dead Survivors
Rick and his Survivors are armed with:

Winchester Model 70- perfect for taking out the dead at a distance from the top of an RV. 3-5 rounds in the mag, .30-06 round.

Colt M4A1- This smaller version of the M16 is highly useful for clearing out cramped quarters. Holds 30 5.56mm rounds in its magazine.

Mossberg 590- Most every cop has a shotgun for urban fighting. Get hit with this, and you'll stay dead. Holds up to 8 rounds in the tube, with 1 in the chamber. 12 gauge.

Colt Python- Man wearing a cowboy-style hat has to have an iconic revolver. Powerful enough to blow holes clear through one's skull. 6-shot, .357 magnum bullet.

M67 Grenade- Not much use against zombies, but they are highly effective for making escapes. Blast radius- 45ft to injure, 15ft to kill.

Flash Bang- When you want to make yourself hard to see, the smoke will do that, and the other guy won't be able to hear you for a while.

Crossbow- Silent but deadly at delivering death from a distance.

Katana- Samurai and Ninjas liked to use versions of this weapon to kill their foes. Works good against the undead as well.

Machete- Rick loves to give splitting headaches with this.

Perfection Nevada Citizens
Burt and his Perfection neighbors fire back with:

Barrett M82- .50 caliber- this anti-tank gun is perfect for dealing with any subterranean threat, and many that are above the ground. Bolt action, and capable of holding up to 10 rounds in the mag, .50 caliber.

M16A2- The rapid firepower of this improved M16 is more than enough to deal with a herd of shriekers, especially with sustained firepower and reloading capabilities. Fires a 5.56mm round, and has a 30-round magazine.

Remington 870- When you can't get an Assault Rifle, the blast from a 12-gauge shotgun is more than enough to make a shrieker think twice- that is if a dead shrieker could think. Capable of holding up to 8 shells.

Desert Eagle- Burt rarely runs out of ammo for his main guns. But there are times that he's glad to have this as a backup weapon- no shrieker comes back after getting hit by one of these. Holds between 7-9 .50 bullets.

Remote Controlled Car Bomb- It has been a proven fact that the best way to dispatch graboids is with explosives from a distance. This remote-control bomb-car (for lack of a better name) does three things- acts as decoy, delivers payload, and provides shrapnel that messes up the insides of any graboid, once swallowed. Payload can range from a stick of dynamite up to several pounds of plastic explosives.

Concussion Grenade- When the Perfectionists have to deal with El Blanco (A white graboid protected under Federal Law), they use this to scare him away, as graboids are highly sensitive to sound. Of course, anyone not wearing hearing protection will become temporarily deaf.

Elephant Gun- Whether it's an 8 gauge double shotgun, or a .375 H&H Mag double rifle, this thing brings down animals like hippos, elephants, and graboids, like sacks of potatoes. Word of warning; use these guns properly or you'll hurt yourself.

Pickax- This tool can break apart rocks and pierce the thick hide of a graboid. Of course, killing a graboid depends on the age/size. A 5-foot long baby will die after being hit by one, a 30-foot long adult will not- though it will cause the creature plenty of pain and discomfort.

Bowie Knife- Made famous by the man it's named after, Burt carries one of these around as a backup backup weapon. While it hasn't seen much combat use, this bad boy can cut through fire hose like butter, so that said hose can be used as a makeshift escape rope.

X-Factors
All them things that you can't put into a computer.

Creature Combat Experience
Rick and Survivors- Rick and those with him fight Walkers- the undead. These creatures can only die if their brain is seriously damaged. However, unless encountered in large numbers, these creatures are easily killed, and have been known to fall for simple traps, like walking into pits that aren't even covered with sticks or leaves.

Burt and Perfectionists- Burt and his neighbors fight an assortment of creatures, from tunneling graboids, to heat-seeing shriekers, to fart-lighting/gliding assblasters, to mixmaster mutants (and only the Devil knows what abilities those things have). Many of these creatures can even think up strategies, or tactics at the very least. These creatures have even taken out squads of Special-trained armed guards, ones that had enough firepower to win a small war.

Edge- Burt Gummer and Perfectionists. Fighting a creature that can use its brains, and come up with a plan, is much more difficult than one that doesn't use its brain.

Human Combat Experience
Rick and Survivors- Rick and those with him have faced other armed survivors, and have been forced into fighting them on several occasions. Thus, Rick and his friends have killed several Hostile Survivors, and have lost people to them. They even once turned the Prison into a trap, and forced the Woodbury Army into retreat.

Burt and Perfectionists- Due to Perfection being a tourist destination, Burt and his neighbors have rarely engaged in armed combat with other humans. However, they did once have to face some Las Vegas mobsters who were in town to kill El Blanco. Burt and several of his neighbors, and one government agent (from the Department of Land Management), engaged the mobsters in a gunfight, which, while it didn't kill any mobsters, attracted E.B., who showed up and ate the leader of the group. The surviving mobster ran away. Later on, the survivor came back with a friend, only to fare even worse- his "allies" were killed by the worm, and he was caught by a hitman, who presumably killed him.

Also, Burt has had to deal with non-violent human foes, such as a group of "Graboid Rights" activists who believed that Burt and his neighbors were causing harm to E.B. and a group of UFO-Nuts who thought that Burt was a "Government Agent sent to cover up the disappearances of several townsfolk" when in reality, he was there to kill the graboid causing the disappearances. Thankfully, both ended peacefully- Protesters found out that the Perfectionists weren't harming the creature- that it was their own for publicity, and the UFO-Nuts were eventually informed, by Tylor Reed, who had gone with Burt, that Burt as indeed a "Government Agent" but that he was one who was sent to "Kill an alien who'd been murdering those it captured", and the UFO-Nuts even joined them to help hunt down the "Alien" and save others who'd thought that they'd get their loved ones back.

Edge- Rick and his Survivors. However, you do have to admire Burt Gummer and his neighbors a bit- in spite of everything that's been done to him, and all that he's capable of, Burt's never killed another human. Of course, if someone did try to force him from his home, he's prepared to fight that war.

Length of Combat/Training
Rick and Survivors- Rick and those with him have been fighting since Day 0 of the outbreak. At first, they were somewhat weak, longing for the Old World, as it were. Now, at a year and a half into the outbreak, the group is strong, due to constant fighting/training with the undead, and more people joining to replace those that they lost fighting the undead and hostile survivors. Training consists of firearms and melee weaponry to use against the undead. Most of the time, they stay within 100 miles of the Prison, to-and-back.

Burt and Perfectionists- Burt and his neighbors have been fighting gaboids and their ilk on-and-off from 1990 to at least 2004, with most of the action being seen between 2003 and 2004, though El Blanco has been around since the 2001 incursion. For the most part, Burt and his neighbors stay local- Perfection Nevada, but they've fought in several locations, like Mexico, Argentina, New Mexico, and even Arizonian- most any place that graboids and their ilk appear at. Of course, once the incident is over, the group is able to meet up at Chang's Market, and pop the top on a cold one, and watch whatever's on the television- until E.B. decides to pay a visit, forcing them to turn off the television, along with every other electronic device.

Edge This is a close one- I'd have to call it a tie. First up, Rick and those with him are constantly fighting, and very rarely do they get any good rest. Thus, they have to be tough every moment of every day. At the same time, Burt and his neighbors are able to relax and unwind after each incident. However, they are able to put that time to good use- preparing for the next time that the creatures show up.

Mental Health
Rick and Survivors- Rick and those with him have gone through various hardships, losing people. There was even a point when Rick was seeing visions of his late wife and hearing voices on a deactivated phone. Since then though, things did get better, until the flu came. Thankfully, the medicine arrived in time to save the rest.

Burt and Perfectionists- To be honest, Rick was not the sanest individual, having spent preparing for the better part of his life to survive WW3. Even now he's still as paranoid as ever, if not a little more so, having found out about a certain Top Secret that likes having its creations running through the valley. As for the others, they tend be as relaxed as an Alaskan town that gets polar bears wandering through town on a daily bases- they know that living with El Blanco is dangerous, but they take precautions to ensure their safety.

Edge- Burt and Perfectionists. While one might question the sanity of a paranoid survivalists, along with those who live alongside a man-eating creature, theirs hasn't fluctuated as much as that belonging to Rick and his Survivors, which goes up and down all the time. Must be some sort of herb that Jodie Chang puts in the coffee she brews (lol).

Brutality
How brutal are these guys to their foes?

Creature Brutality
Rick and Survivors- Rick and his survivors tend to put down walkers like most put down skunks and possums- cold and efficient. Of course, some have been known to be really savage to the creatures, just utterly destroying them.

Burt and Perfectionists- Due to the high-powered nature of their weapons, Burt and his neighbors tend to utterly destroy their graboid-type foes. Most of them kill the creatures with smiles on their faces, especially Burt.

Edge- Burt and Perfectionists- They'd blow the creatures up for fun if they could.

Human Brutality
Rick and Survivors- At the end of any battle, Rick and those with him put a bullet, or a knife, through the heads of the dead and dying, on either side- friend or foe. Of course, this is done for practical reasons to keep the dead from coming back as a walker.

Burt and Perfectionists- As mentioned before, Burt and his neighbors have never killed another human. Then again, they've little need to. They live in a desert forty miles from the next nearest town, and the temperature range from extreme heat to extreme cold, and throw in the giant man-eating worm- the landscape would probably do the job for them.

Edge- Rick gets this by a good margin, as he'll actually kill people, even late/former friends. Of course, after a 40 mile trek through the desert, with the heat, and cold, and the local wildlife trying to eat you, death might be pleasant by comparison.

Humanity
Rick and Survivors- In the beginning, Rick and the others were willing to help people in trouble. After Lori's death though, there was a time that Rick didn't feel like helping people, though others, like Daryl were. After Andrea's death, Rick became open once again to helping others, and allowed the Woodbury residents sanctuary at the Prison, along with others.

Burt and Perfectionists- In a small town that survives on the tourist trade, death is not good for business. Thus, Burt regularly patrols the valley, both to monitor changes in the local wildlife, and to prevent lost fools from ending up as lunch. After all, there are some fates that he wouldn't wish upon anyone- even those trying to kill him- especially ever since his own experience inside of a graboid. He'll even help those trying to toss him out of their town, such as with a certain group of UFO-Nuts.

Edge- This is close, but Burt and his neighbors have the edge here. Even at his very worst, Burt has always been willing to help people in need, even going far out of his way, down to Argentina, to help folks out. He has but one request, don't call him a Fed, even when he's "temporarily" on the Federal Payroll- GS-7- in order to combat the creatures outside of Perfection.