User blog comment:Dargoo Faust/Fate/Deadliest Fiction Tourney/@comment-2605:E000:2381:7C00:D965:6044:A3FB:C139-20180206073033

Servant
Various different kingdoms in the Philippines were in a crisis, due to the prominence of the Shri Visayan Empire, littered with political dominance, conquests, and wars. After years of bloodshed had depleted the male population, the women of the land took arms out of necessity, and took the place of warriors on the battlefield, developing a high art of guerilla and naval warfare to preserve their political state.
 * True Name: Urduja
 * Class: Saber
 * Master: Mercy-Noelle Reyes
 * Weapon: Kampilan
 * Catalyst: Elephant Tusk Gifted to Ibn Battuta
 * Bio:

Pangasian was notable among these kingdoms, and no ruler of the time was as legendary as the young and beautiful princess, Urduja. She had the reputation of a talented warrior without peer, and had absolute control of her land, ruling that no king would take the throne he could defeat her in one on one combat. No man would challenge her due to fearing shame and defeat, so Urduja's entire life was spent as a leader of her country. She personally led an elite battalion of female warriors dubbed the Kinalakian, dubbed the Philippine Amazons.

Urduja's legend originally came from letters from Ibn Battuta, a visitor from Moracco who refused Urduja's counsel due to the notion that the denizens of the Philippines islands were "savages". Determined to disprove this fact, the princess personally called the travelling merchant to her palace, chastising the man and presenting him with bountiful exotic spices and gifts, including two entire elephants.


 * Personality

Urduja is a woman of honor, vauling a good and fair fight overall. In her mind, to win without honor is to belittle the reputation of her people to the savages that travelers such as Ibn Batuta perceived them to be. Her status as a ruler and a warrior make her a formidable opponent in battle with her ability to think quickly on her feet in a fight as well as being able to strategize the best way to bring down opponents. She is also able to easily adapt to situations, an ability gained over the years with the Philippines undergoing multiple changes throughout local wars and being conquered by larger powers forcing the people to assimilate parts of their conqueror's culture in order to adapt. She holds no mercy for those who belittle others, and especially for those who put down her people, but for those who display honor and kindness to her will receive the same courtesy. Sometimes she will even go as far as to want to help them should they be heavily injured with food and protection until they have recovered enough to give her a fair fight another day.


 * Wish

After years of witnessing her people be trampled by other countries, she only wishes to grant the Philippines true freedom by giving them the power to stand as equals with the world's greatest powers. ​​​​​

Stats

 * Strength: B
 * Agility: B
 * Endurance: A-
 * Mana: D
 * Luck: B++

Class Skills


 * Magic Resistance (E) - Is one of the three magic resistance classes. Due to only hearing about magecraft from legends and never personally encountering it, Urduja only receives a slight decrease from the damage of magical attacks.


 * Riding (B-) - Urduja was trained in horse riding, as described by the Ibn Battua. While her legend never described her as such, this skill allows her to to ride horses with great skill, and other vehicles with the skill of a novice.

Personal Skills


 * Royal Hospitality - (EX) A skill that denotes one’s ability to host and serve guests. Determined to dispel the notion that her kin are “savages” Urduja has the highest rank in this, being able to conjure food, drink, mounts, and valuables, even being able to summon ships and elephants, focusing on making her master or any allies as comfortable as possible. This skill cannot be used during combat.


 * Eye of the Mind (False) (C) A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience.


 * Instinct (B) The ability to instantly identify “the best personal course of action” during combat. Because this Skill allows for the prediction of trajectory, it is possible to avoid attacks from firearms.


 * Military Tactics (C) Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.

Noble Phantasms


 * Queen with no Rivals: Fight for the Throne (A+) [Anti Unit/Anti Unit (Self)] If used while in combat, binds her opponent with a magical energy, forcing them to drop all but the most basic weapons, inhibiting skills, magic, and phantasms, leaving the servant only with their wits and physical stats. She initiates a duel with her opponent, until a party yields or a condition set by the opponent is met (first hit, first blood, knock out, etc.). If the enemy yields, the Phantasm dissipates, yet the opponent suffers a rank decrease of each skill, phantasm, and stat when facing Urduja. If Urduja herself loses the match fairly, she will refuse to kill the servant without the use of a command seal.


 * Tawalisi’s Might: Kinalakian Armada (C- ~ B-) [Anti Unit ~ Anti Army] Urduja was renowned for leading an elite group of warrior-women, dubbed the Kinalakian. She is able to summon the spirits of the warriors that fought beside her individually to aid her in battle, each weilding a C rank phantasm. Urduja can also summon the entire armada at once as a B - ranked anti-army phantasm, however this consumes all of herself and her master’s mana, and is a high-risk, high-reward gambit.

Master
Mercy was, at first, a kind and caring person. Born to a family of poor underdogs, she was never shown the good life. Between her four siblings, she was considered the runt of the litter, and was always being picked on for being incapable unlike her brothers and sister. However, eventually they realized she had extensive magical circuits, but the result was the opposite of the praise she so craved. Threatened, her siblings belittled her into believing that she could do nothing, causing her to question her own worth and resulting in a poor academic output and lack of self care. Her parents only made matters worse by forcing her to follow the path they arranged for her since they believed she would never be able to achieve what her siblings have done. Years of this treatment have worn her down, destroying the kind woman that could have been. However, when she reached adulthood, she learned that she was indeed gifted. In a fit of rage she swore to prove her family wrong, and practiced magic almost religiously.
 * Name: Mercy-Noelle Pagorn Reyes
 * Gender: Female
 * Nationality: Filipino
 * Alignment: Chaotic Neutral
 * Age: 23
 * Affinity: Illusion
 * Bio:

Once she was gifted with command seals, she entered the Holy Grail War and traveled with Urduja to France to grant her greatest wish, because even though she strides forward with a desire to prove her family wrong, the scars of their treatment have taken an effect on her personality, and she really only wishes to rid herself of the past that haunts her.

Wish
Mercy's wish is to go back in time and be born to a different family, erasing the memories of the cruel past she suffered.

Strategy
Mercy isn't afraid of using “dirty” tactics, she's fragile and can't hold her own in a fight. Used to trickery to escape situations, she uses magic to weaken opponents or support her servant. She forges alliances only to break them when it's no longer useful to her. All her life she was taught that she was lower than her older siblings, and would never be able to compare to them despite being naturally gifted in magic. In order to prove them wrong, she set out to win the Holy Grail and intends to destroy all those who stand in her way by any means necessary. Anice person on the surface, at her core she's only looking out for her goals and hers alone. However, despite her selfish nature, she can show hints of compassion if one is able to break past her walls, but in the end her desire to win will always overcome her sense of kindness.

Relationship with Servant
Urduja wants to prove her people are strong and capable while the master wants to prove to her family that she is capable of winning this war since they're one of the underdogs in the competition. Two really driven people who wish to prove themselves, but their methods are on two different ends of the spectrum. Her main conflicts with Urduja arise there, so they could have problems with how to kill or subdue other opponents and the Mercy isn't beyond forcing her servant to do her bidding. However, despite their differences, both have a sense of respect for the other as women who only want to prove to the world that they are more than the expectations set upon them. This respect makes Urduja the only one capable of convincing Mercy to show mercy, while Mercy is the only one who can make Urduja land the killing blow (before commanding her to by force anyway).

Abilities
Magecraft

Mercy's linage specialized in a special form of Mental Interference Magecraft, which utilizes a variety of enchanted optic illusions to damper the perception of other mages. She carries with her a sheaf of 12 papers with 3 of each type. When each is revealed, it releases its magic and becomes inert.


 * Checker Shadow Illusion: For 45 seconds, renders a mage without training in mental resistance unable to perceive large differences in luminescence. As a result, at appears that the entire world is cloaked in a shadowy darkness, as if it was nighttime.


 * Figure-Ground Illusion: For one minute, makes observers of the spell switch their perception of Mercy and another object (a lamp would look like Mercy crouched on a table, and Mercy would look like a lamp).


 * Kanizsa's Triangle: Makes sources of light blindingly bright for 30 seconds. During daytime in the outside, this effectively blinds unaware mages, however during the night they can allow Mercy herself to obtain a form of night vision.


 * Ponzo Illusion : Makes Mercy's size appear to be the same size despite distance if viewed, for 45 seconds. If seen from afar, Mercy will look nearly invisible up close, and if viewed from up close, makes Mercy look like a Giant in the distance. Usually used to intimidate or for stealth.

Physical Equipment

Mercy is unarmed, and she relies on Urduja for vehicles and food.