User blog comment:Wassboss/Early Halloween Special: RED Team vs The Infected (Left 4 Dead 2)/@comment-35680048-20190920142558

Tybaltcapulet’s ”WHO TOUCHED MY GUN” Judgement: 

Scout: Scout’s dead no matter what in my opinion. He’ll be a great asset to absolutely wreck the Common infected, but against anything with superior durability, power or speed will body him like he’s nothing. His whole strategy is based off of getting as close to an enemy as possible, and something a Tank or Witch would take advantage of that super quickly. Scout is a hit and run type of guy, and lacks the defensive power to be able to keep himself alive.-1

Soldier: I believe that while Soldier is positively insane, and is very trigger happy, that he’ll probably survive. The Rocket Launcher is one of the greatest sources of damage that RED team has, and is quite versatile for one reason. Rocket jumping. Rocket jumping will allow the Soldier not only an escape but more angles to fire from. Add the Gunboats that reduce the damage Soldier takes significantly, and he can do this basically whenever he wants with virtually no consequence. And if things really get bad, Soldier still has his shotgun and shovel, and has a decent amount of health to be able to take some hits. +1

Pyro: Oh poor Pyro. His equipment is just about useless here. His flamethrower and flare gun aren’t going to do a lot to just about any of the undead here.The flamethrower lacks range, and the flare gun lacks enough power to be useful. His suit isn’t that useful either, because it won’t help against being crushed by a Tank or any physically amplified zombie. And once the two fire weapons run out of ammo, his melee is not much better. The Fire axe is pretty big and is probably very slow, leaving Pyro vulnerable to attack. So Pyro will most likely not survive this mission.-1

Demoman: Ah the Scottish cyclops. I believe Demo’s got what it takes to survive here.His grenade launcher is pretty powerful and can be utilized in a variety of ways, especially since the grenade can bounce and ricochet off surfaces, allowing him to maximize versatility. He also doesn’t necessarily need to fire accurately as it does have blast damage. Then there’s the Stickybomb launcher. This weapon is invaluable for defense, allowing Demo to be able to set very powerful traps and defend his allies, keeping them alive to help him out. Also like Soldier, Demo can use the bombs to escape and get new avenues to attack from. Then finally there’s his melee options which are also pretty great. His shield allows him protection from blows, his charge is pretty damn powerful, and his Eyelander sword is quite the powerhouse itself. Demoman’s got it all, offense,defense and enough versatility to get out of just about any situation. +1

Heavy: Oh come on I think we all knew Heavy was surviving from the get go. The insane firepower of the minigun is just way too much to ignore, and will rip through just about anything it touches. The minigun is the most outright powerful weapon that RED team has. And some may say, “what happens when Heavy runs out of minigun bullets?”. Well that’s very simple, he’ll use his shotgun, and punch the shit out of anything in his way. The guy wrestles 800 lb bears for christ sake. Punching for him is actually quite viable, being able to body Common infected, and most likely do major damage to the Special infected. And if you think that’s all it’s not, because you better believe the Medic’s gonna park right behind his Soviet ass like flies on a carcass. And with constant healing and Ubercharges up the wazoo, Heavy is almost unstoppable here.+1

Engineer: Engineer’s survival hinges upon his effective use of his buildings, as he isn’t blessed with a lot of firepower on his own. If he can do that, Engineer is almost untouchable. This means his teammates will really have to protect him while he builds his dispensers, sentries and teleporters. Honestly I see no problem with this, as they have been shown to be extremely adept at such TEAMwork, yes again the whole point of TF2 is teamwork so being able to protect the Engineer should be no problem here. With his allies protecting him and his buildings protecting them, Engineer should survive here.+1

Medic: Obviously as I discussed with Heavy, Medic will most likely survive. This again like Engineer hinges upon him staying with his teammates and his ability to keep them in the fight, which Medic is very good at doing. He is the main source of healing and will be able to keep himself alive and others who are necessary for survival. His Ubercharge too is a major powerhouse ability that allows anyone he uses it on to take as much damage as the infected can throw at them with no consequence, being able to circumvent some sticky situations. His vital position in the team is also known by all, and they will be quick to make sure that his healing and Ubers are available lest they go without being able to treat their injuries.+1

Sniper: Damn it Sniper, you’re just about fucked here. Look the Sniper rifle is super powerful, and Sniper is very experienced with it, but this just isn’t a battle he’s suited for. His rifle is suited for long range engagements where he can sit back and pick off enemies to his heart’s content. This isn’t that situation, it’s a high intensity close range affair with physically enhanced zombies that speed right towards anyone in their view. Yes he has his SMG and Kukri, but is that really gonna help him? Not really. His SMG isn’t that powerful and his Kukri isn’t much better leaving him quite exposed to just about all of the infected. Sorry mate, but this just isn’t your day.-1

Spy: Spy is hard to really judge. On the one hand, any Zombie(that isn’t the Witch or Tank) that gets backstabbed  is pretty much screwed. This is very useful for picking off potential threats to the rest of RED team. On the other hand, Spy health wise is very weak and is lacking in power, only having the revolver to accompany the knife in weapons. This means Spy has to be very careful  in order to keep himself alive. To me though, I think Spy can pull it off for long enough to get out alive. I’ve yet to talk about the disguise kit and Invisibility Watch, two items that I think deserve some serious credit. The invisibility watch will allow Spy to set up his backstabs and escape should he get into any serious trouble. And then there’s the disguise kit. At first one may think it doesn’t seem very useful against the undead, but like the invisibility watch it’s another, in my opinion better way to set up kills against the infected. If Meet the Spy has taught me anything it’s that Spy is an amazing actor. The way he played being Scout was flawless in every detail. His speech patterns, mannerisms, hell he even pretended not to know how to use his own knife to keep his cover. I think he can pretend to be a zombie and not be noticed, as the infected don’t even have human intelligence and could be fooled rather easily. Surviving this mission will be a challenge for Spy, but with his skill and finesse, I can see him getting out alive.+1

3/9 dead

6/9 alive 

Overall: To me, it's not too shocking that RED Team will succeed in this battle. They've faced a myriad of enemies, inlcuding other mercenaries, giant bread monsters, demons and most importantly they've dealt with the Mann vs Machine robots who have a lot of similar functioning units to the L4D Infected, except for the actual infection itself.Even if they didn't have the variety of opponents that they had, their higher intelligence combined with their execellent TEAMwork, would make up for it. The only advantage the Infected really have is their Strength and Stealth, which will be nice in the beginning for picking off the less suited mercs here, but once the rest regroup and get their bearings, they should be able to take down almost everything the Infected throw at them.RED team's got a variety of firepower to blast them away, a shit ton of utilities to keep each other alive, and are experienced mercs who are very used to working together. They will lose some in this battle, but they should be able to complete the mission.

(P.S if it seems weird that this was posted so quickly, it's because I wrote this up months ago. If there's anything that's changed in the sim or is inaccurate in my vote, please let me know.)