User blog:Wassboss/Super Smash Bros Tournament Reboot: Mario vs Sonic



To open up this tournement we have a battle between two of the fiercest rivals in video game history; Nintendo vs Sega, Red vs Blue. One is till going the strong the other has fallen by the wayside but in this battle the only thing that matters is who can best the other in combat:

Mario: The face of nintendo and one of the most iconic characters in all of video game history.

vs

Sonic: The fastest thing alive and poster boy for the glory years of sega.

Who's Deadliest, You Decide.

Mario


Standard Moves

Neutral Attack: Jabs with one fist, his other fist, and then finishes with a forward kick.

Dash Attack: Slides forward and kicks with both feet.

Forward Tilt: Does a spinning kick.

Up Tilt: Performs a spinning uppercut.

Down Tilt: Sweeps with his legs.

Forward Smash: Thrusts his arm forward and produces a small blast of fire.

Up Smash: Performs a powerful headbutt skywards.

Down Smash: Performs a breakdance sweep

Neutral Aerial: Does a sex kick.

Forward Aerial: Punches forward which creates a meteor smash upon impact

Back Aerial: Spins and kicks backwards.

Up Aerial: Performs a somersault and kicks backwards.

Down Aerial: Spins with fists held out.

Throws: Mario grabs an opponent and does one of four throws; He spins his opponent and then tosses them forward. He spins them multiple times before throwing them in the opposite direction he is facing. He throws his opponent into the air with both hands. He slams his opponent into the floor.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Mario_(SSB4)#Moveset

Special Moves

<p data-parsoid="{"dsr":[1256,1400,0,0]}">Neutral Special: Fireball. Mario fires a bouncy ball of flames from his hand as a projectile. Does minimal damage and has very little knockback.

<p data-parsoid="{"dsr":[1402,1512,0,0]}">Side Special: Cape. Mario swings a cape which can reflect projectiles and turn enemies around. Does no damage.

<p data-parsoid="{"dsr":[1514,1622,0,0]}">Up Special: Super Jump Punch. Mario performs an upwards punch. Does minor damage but has a decent knockback.

<p data-parsoid="{"dsr":[1624,1740,0,0]}">Down Special: F.L.U.U.D. Mario uses his F.L.U.U.D to spray blasts of water to push an opponent back. Does no damage.

Final Smash: Mario Finale. Mario shoots a massive tornado of flames horizontally. Does massive pushback and can do major damage.

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Standard Moves
<p data-parsoid="{"dsr":[1986,2035,0,0]}">Neutral Attack: Two punches, followed by a kick.

<p data-parsoid="{"dsr":[2037,2117,0,0]}">Dash Attack: Curls into a ball and rolls a short distance for multi-hit damage.

<p data-parsoid="{"dsr":[2119,2164,0,0]}">Forward Tilt: A horse-kick that hits twice.

<p data-parsoid="{"dsr":[2166,2204,0,0]}">Up Tilt: Kicks up into the air twice.

<p data-parsoid="{"dsr":[2206,2251,0,0]}">Down Tilt: Sweeps his foot along the ground.

<p data-parsoid="{"dsr":[2253,2323,0,0]}">Forward Smash: Throws a powerful punch which can be aimed up or down.

<p data-parsoid="{"dsr":[2325,2382,0,0]}">Up Smash: Jumps and curls into a ball for multiple hits.

<p data-parsoid="{"dsr":[2384,2451,0,0]}">Down Smash: A split kick which can hit an opponent on either side.

<p data-parsoid="{"dsr":[2453,2487,0,0]}">Neutral Aerial: Curls into a ball.

<p data-parsoid="{"dsr":[2489,2533,0,0]}">Forward Aerial: Spins on a Horizontal Axis.

<p data-parsoid="{"dsr":[2535,2581,0,0]}">Back Aerial: A back kick with high knockback.

<p data-parsoid="{"dsr":[2583,2608,0,0]}">Up Aerial: Scissor kick.

<p data-parsoid="{"dsr":[2610,2667,0,0]}">Down Aerial: Downwards kick with meteor smash potential.

<p data-parsoid="{"dsr":[2669,2936,0,0]}">Throws: Sonic grabs an opponent and does one of four throws; He kicks the opponent into the air. He flips multiple times then lands. He throws the opponent into the air and they fall onto his spikes, doing damage. He puts them on the floor and spins on top of them.

<p data-parsoid="{"dsr":[2938,2994,0,0]}">Link for more detailed stats and further standard moves:

<p data-parsoid="{"dsr":[2996,3039,0,0]}">http://www.ssbwiki.com/Sonic_(SSB4)#Moveset

Special Moves
<p data-parsoid="{"dsr":[3065,3250,0,0]}">Neutral Special: Homing Attack. Sonic curls up into a ball and then lifts up into the air before launching himself at an opponent. Does a fair amount of damage and has minor knockback.

<p data-parsoid="{"dsr":[3252,3486,0,0]}">Side Special: Spin Dash. Sonic curls into a ball and after a short hop rolls towards the opponent. Can be charged for a further distance and can be used to inflict multiple hits. Does minor damage and knocks an opponent into the air.

<p data-parsoid="{"dsr":[3488,3658,0,0]}">Up Special: Spring Jump. Sonic pulls out a spring a uses it to propel himself into the air. Does no damage and can be jumped on by an opponent if it lands on the ground.

<p data-parsoid="{"dsr":[3660,3854,0,0]}">Down Special: Spin Charge. Virtually the same as the Spin Dash except without the hop at the beginning. Must be charged for longer distances and does same knockback and damage as the Spin Dash.

<p data-parsoid="{"dsr":[3660,3854,0,0]}">Final Smash: Super Sonic. Sonic transforms into Super Sonic and he gains the ability to fly around the stage at incredible speeds. He does damage on contact with an opponent and the faster he hits them the more damage he does.

X Factors
<p data-parsoid="{"dsr":[4103,4136,0,0]}">Strength: Mario=75/Sonic=70

<p data-parsoid="{"dsr":[4138,4394,0,0]}">Neither of these fighters are particularly strong but Mario seems to be the more powerful in game. His smash attacks are slightly more powerful and he's more of a direct fighter than Sonic who, as you'd expect, is more of a speedy hit-and-run character.

<p data-parsoid="{"dsr":[4396,4426,0,0]}">Speed: Mario=65/Sonic=89

<p data-parsoid="{"dsr":[4428,4711,0,0]}">This one needs little explanation. Sonic's entire character is based around his speed and it is no surprise that he is the fastest character in the game, at least in terms of running speed. Mario isn't particularly slow or particularly fast in both running speed and attack speed.

<p data-parsoid="{"dsr":[4713,4761,0,0]}">Agility/Aerial Mobility: Mario=83/Sonic=80

<p data-parsoid="{"dsr":[4764,5205,0,0]}">Mario is a surprisingly agile character both in the air and on the ground, his small stature enabling him to move quickly to dodge an opponent attacks. In the air he also shows great agility with acrobatic kicks. Sonic is naturally agile due to his speed, he'd be no use if he kept knocking into things. He uses a combination of acrobatic kicks and ball spins but he'd just not quite as agile as Mario in the air which is why he loses out.

<p data-parsoid="{"dsr":[5207,5253,0,0]}">Close Quarters Combat: Mario=84/Sonic=85

<p data-parsoid="{"dsr":[5255,5630,0,0]}">Another close call between the two but Sonic just narrowly edges it. Mario is a very skilled close quarters combatant but Sonic is exclusively close quarters combat orientated and therefore is slightly better at it than Mario if just because he focus's on it more. His speed also comes into factor here enabling him to back away from a fight if he's not doing very well.

<p data-parsoid="{"dsr":[5632,5669,0,0]}">Ranged Combat: Mario=50/Sonic=0

<p data-parsoid="{"dsr":[5671,5876,0,0]}">Mario has two ranged weapons; Fireballs and F.L.U.U.D but nether are very powerful or deadly and are mostly going to take on a distraction or chipping away damage role. Sonic has no ranged attacks at all.

<p data-parsoid="{"dsr":[5878,5928,0,0]}">Killer Instinct/Brutality: Mario=54/Sonic=40

Both of these guys are heroes so neither are going to be particularly bloodthirsty or brutal. What gives Mario the edge though is that he spends most of his time crushing the life out of the various members of Bowser's underlings whereas Sonic only really fights lifeless machines.

Voting System/Notes
In order to counted as full votes must be at least 5 lines long or have been done in an edges format.

Anything less than 5 lines but which is competently argued and thought out will be counted as a half vote. I will inform anybody if their vote is considered a half vote and allow them to amend it to bring it up to a full point.

Irrelevent votes will not be counted at all.

<p style="margin-top:0.4em;margin-bottom:0.5em;">Remember this tourny is based on the fighters on how they are portrayed in the smash bros universe so take that into consideration when you vote.

Attacks will only be as damaging as they are in the smash universe regardless on how powerful they are in the universe they are from.

Remember the moves listed are not the only moves the characters are using in this fight, they are merely there to make it easier for people to give edges if they so wish to. I have given a brief description of each standard and special move but have also linked to each characters respective moveset list for more detailed analysis if you so wish.