User blog comment:Lasifer/Fallout User Tourney: Arrow vs. Sabre/@comment-4661256-20120810211523

El Alamein's "I Have No Idea How to Play Fallout" Edges: 

 Melee: Deathclaw Gauntlet vs. Katana: The Katana is longer, made of a more resilient material, faster to attack with, and is more intimidating. The Deathclaw Gauntlet is simply too short-ranged to compete.

Edge: Jack Cobb

 Close Range: Colt M1911 vs. Ranger Sequoia: The ".45 Auto pistol" is semi-automatic, and it has a magazine as opposed to the revolver, which has an internal cylinder that requires a longer reload time. The Colt will likely have less recoil, but that's just a guess and not a deciding factor in this edge. The Colt can fire faster and reload faster, and it doesn't lose out in stopping power like a pistol normally would to a revolver, giving it an easy edge.

Edge: James

 Mid Range: Trail Carbine vs. Marksman Carbine Colt Model 933: The Marksman Carbine is easily the superior weapon - it has a 20-round magazine that can be reloaded all at once. The Trail Carbine has to be reloaded one round at a time into the internal tubular magazine, and it only carries 8 rounds at once. The Trail Carbine does have greater stopping power with its .44 Magnum round, but it's lever-action and that slows its fire rate - the Colt is semi-automatic. Easy edge for the Marksman Carbine!

Edge: Jack Cobb

 Long Range: Sniper Rifle vs. Sniper Rifle: So... it's the exact same gun, but I'm not going to call it even, because the warrior behind the weapon matters just as much as the weapon itself. Jack Cobb has greater perception, so if he can see James before James sees him, it means he can get down and fire the opening shots of the battle and potentially end the fight before it begins.

Edge: Jack Cobb

 Explosive Weapons: 25mm APW Grenade Launcher vs. MFC Clusters: Well, the Grenade Launcher can be fired from a distance and aimed for more accurate shots. The MFC Cluster bombs are okay, but they're kind of an awkward weapon to lug around and I'm not sure if I'd want to risk using an improvised explosive - it might go off when I'm holding it, after all.

Edge: James

 Armor: NCR Ranger Armor vs. Riot Gear: umm... well the Riot Gear offers explosive protection while the NCR Ranger armor only serves to disguise you as a member of the NCR... unless if I read that wrong... but I'd want my armor to do something to protect me, so Jack Cobb has an advantage here.

Edge: Jack Cobb

 Companion: Yao Guai vs. Night Stalker: I like the Yao Guai better because of their high perception and pouncing attacks, but the Night Stalker has a poisonous bite that could complicate things later on, and it too possesses pouncing abilities. I'm calling this one a draw - both animals are scary as heck and dangerous to the extreme.

Edge: Even

WINNER: JACK COBB 

Jack Cobb is seriously the better warrior - he's wearing actual armor that offers protection against explosive weapons (helping to lessen his disadvantage in this category), and he's bringing in the firepower to back everything up. He'll make out James and his pet before they know what's going on thanks to his perception, and the sniper rifle will help him to finish them off before they can fire back. At Mid Range his M4-variant is going to kick the snot out of the Trail Carbine and at Close Range the Katana will keep James at a distance. Jack Cobb simply dominates all the edges that are important in this fight - he's flat-out the deadlier warrior.