User blog:BattleGames1/Invasion of Stroggos Battle 1 - Strogg vs Mobile Infantry



Intro TBA

Strogg


The Strogg are cybernetic constructs of unclear origins that reproduce by taking biological components and fusing them with advanced technology in the brutal surgical process of stroggification that enslaves their minds and enhances their bodies for war.

The Strogg's need to harvest biological components for their own augmentation, and the flesh of slain enemies for the creation of stroyent, is their primary motivation, since it is necessary for their survival. This motivation led the Strogg to Earth, which they promptly invaded, slaughtering millions of humans just to harvest their corpses. This Strogg aggression led to humanity's long war with them that has continued unabated ever since.

Units
Guards= Put it simply, the cannon fodder of the Strogg. The guards are stroggified humans and come in three types each differentiated by the armour they wear and the weapon they carry.

The Light Guards are the weakest of the three guards, wearing light grey body and leg armour with orange shoulder plates and kneepads, and carrying a Strogg blaster. Even though they are the weakest of the lot, they may attack in packs or summon a little help from other Strogg units.

The Shotgun Guard is slightly stronger than the Light Guard, wearing dark grey body and leg armour. They are slightly low in health but otherwise pack a powerful Strogg Shotgun (action probably pump-action) that they can fire in quick succession and can be lethal (plus hard to dodge) as well as hunt in groups or call in for reinforcements.

The Machine Gun Guard is the strongest of the three Guard units, wearing black and gold body and leg armour, and carrying a Strogg Machine Gun (often firing 4 to 11 bullets a time out of say 100). They are very accurate with their shots (although they are dodgeable) and often like to close the gap between them and their target. Much like the other two guards, they will often fight in packs or call for reinforcements when necessary.

Tactics-wise, the Guards shout "Clear!" when they've spotted a target, and generally just charge straight at it, stopping to fire. They are very accurate with their shots and will fire deadly rounds at a moving enemy (although they are not as accurate when that target is still). Because the Guards are swift in their fighting, they can charge up on someone hiding behind cover. Another tactical thing the Guards can do is that when they die they will sometimes lean on one elbow and take a final blind shot wherever their feet are pointing. Enforcers= Enforcers are brutish cyborgs with machineguns attached to one of their arms. They serve as Sergeants in Stroggos's armies, directing the activities of the weaker Guards. These bullies have one objective in mind – to fill their target's body with as much lead in the least amount of time. The Enforcer's primary attack to do this job is its right-arm mounted Chaingun which delivers lead at a fast pace. The Enforcer is severely limited with its Chaingun by the good second it takes to aim and fire. The Enforcer will also use its Chaingun arm to hit their target if it gets too close for Chain Gun fire - and much like the Guard, they would sometimes run towards their target (at a speed similar to the guard) if their target is in range of either the club or the range of the gun. They can also take a beating, and are effective at ducking when shot at. Gunners= The Gunner is a humanoid Strogg that are large cyborg warriors with unmatched ferocity and hatred for humanity. For weapons, it is equipped with a Machine Gun replacing its right forearm and a Grenade Launcher replacing its left. It is said to be as powerful as the Iron Maiden and its body and leg armour is of a higher grade than the Enforcer's, and equal to the Berserker's. Tactics-wise, normally Gunners will move to attack but on some occassions they are instructed to stand their ground, in which case they never move (besides ducking). Berserkers= The Berserker is a fast humanoid Strogg that only uses melee attacks. It appears to have been created from captured humans, which is both visually apparent from the human torso and head with drastic cybernetic augmentations, and also based on the fact that a Berserker will utter the word 'Trespasser' on visual contact with the player; clearly a word from human language.

Despite having no ranged attacks, the Berserker has a decent amount of health, making it hard to one-shot kill it. It is also often strategically positioned behind doors and around corners to scare the living daylights out of the player. This is not merely a scare tactic, however, as just a moment of hesitation brought on by surprise is all that is required for the Berserker to land devastating blows on their target, inflicting massive damage very quickly. It is at its most dangerous in claustrophobic, small or narrow rooms where the target's room for maneuver is severely restricted and avoiding its melee attacks is that much more difficult. The Berserker is also a very fast Strogg unit being able to close the distance between it and its target in the space of a few seconds; when it runs, it runs erratically meaning long-ranged attacks will be quite difficult.

With regards to their melee weapons, these lumbering monstrosities are equipped with a huge swinging spike hammer on one of their arms that can do quite a bit of damage as much as their hammer on the other hand. Gladiators= Gladiators are very dangerous foes. When a Gladiator is created, a human torso is mounted atop a set of powerful mechanical legs, and a railgun is attached to one of its shoulders. These monsters can be easy or really hard, depending on whether or not others are around. The Gladiator is fast moving and possesses armor above that of the Gunner, Iron Maiden and Berserker but below that of a Tank.

The Gladiator can fire the Railgun with pin-point accuracy, dealing high (lethal) amounts of damage to its target; the clamp/cleaver hand is about as deadly as the Railgun when a Gladiator strikes its target up close. Iron Maidens= These abominations are what happens to female human Marines when they are captured. Wielding arm-mounted Rocket Launchers and augmented to levels of near superhuman durability, they can quickly blow you to pieces. If a target gets too close to the Maiden, they are hacked to death by the Maiden's sharp claws. Tactics-wise, the Maidens simply gasp, alerting other Strogg warriors to the presence of an enemy before they carefully aim and fire their rocket launchers. Technicians= An almost completely robotic brute, controlled by a brain that floats around inside it’s metal body in a red preserving fluid. This creature moves about by hovering on four jets that sit under its body and is equipped with three weapons: a shocking prod, a flesh-ripping claw, and a laser blaster. Their main function is the repair and maintenance of the Stroggos military compounds, but they can definitely go on the offensive if they spot a target. Like the Iron Maiden, they possess superhuman durability; unlike other Strogg units, the Technician is somewhat slow despite its flight capabilities. Flyers= A small two-winged monster, comprised of a controlling brain and a cyborg body that allows it to levitate. These small, hovering machines can prove to be quite a nuisance, tending to ambush their targets from above. Flyers navigate well and have a melee as well as projectile attack. Their melee weapon comprises of the blades on their wings and their projectile weapon comprises of two blasters mounted on the wings and modified for rapid-fire action. Icaruses= The Icarus is a humanoid Strogg with a jetpack built into its upper back, with twin Blasters mounted onto its shoulders. Whilst it is only ever seen in flight, it does have legs, which is suggestive of a need to land on a regular basis, probably to refuel, rearm and take in some Stroyent.

Icarus are essentially Flyers, but with much higher durability levels and without a melee attack save for their feet. With its durable shell, swift maneuverability, and insatiable appetite for destruction, the Icarus is an aerial nightmare. Tanks and Tank Commander= The Tank is a large, heavily armed and armored behemoth. Due to its array of armaments and heavy armor plating, it is slow and cumbersome, but no less deadly. Despite its name, it doesn't look like a traditional Human-operated tank. However, just like a Human tank, it is highly resistant to small arms fire, and carries a powerful arsenal of weapons rivaled only by the Tank Commander. They are big and scary and have powerful weapons - the Tank's right arm is a Machine Gun (less scary than the Gunners or the Enforcers), the Tank's left arm is a Light Blaster that fires three blasts in a row (i.e. three-round burst action) and their most powerful attack is a shoulder mounted Rocket Launcher which seems to launch an unending (so it seems) barrage of devastating rockets at its targets.

The Tank Commander is a heavily armed and armored behemoth of almost identical design to the standard Tank, with black and red armor and a golden Commander's insignia on its chest plate denoting its rank. Like the Tank, its movement speed is drastically cut by the weight of its armor and armaments but it possess a higher durability than it. Tank Guardian= A Tank Guardian (or Tank Boss) essentially a giant Tank torso mounted on a caterpillar tank tread base, hence the trademark "squeaking tread" sound they make while rolling about, and their faster speed than a normal tank. Because of its adaptive mechanics, the Guardian possess armor that outclasses even the Tank Commander making it extremely durable.

Its primary ranged weapon is a chaingun on its right arm that fires a long stream of accurate bullet fire, much similar to the Makron although the Tank Boss only has one. It is very useful at pinning a target behind cover and can be damaging if the target is caught in the spray for a period of time.

For engaging enemies at a longer distance, the Guardian has a shoulder mounted rocket launcher which fires three rockets one after the other. Whilst easy to dodge, getting hit by this attack will surely be lethal and kill a target if not devastate his/her armour or life. Makron= The Makron is the supreme leader of the Strogg, chosen from the warlords based on strength and power. The Makron resides in the northern area of Cerberon in the Palace City from where the leader commands the planet. The Makron serves as the link for all the Stroggs and his death would be catastrophic for the forces as they are left confused and in turmoil.

The Makron is the apex specimen of the Stroggification process as he is just an organic brain sitting in robotic battle suit. The Makron will always go into battle piloting the Jorg exoskeleton until it succumbs to damage, at which point the Makron will dismount it and attack the player on his own.

In his Jorg exoskeleton, Makron wields dual high-powered chainguns. Both in and out of the Jorg exoskeleton, the Makron will often fire his arm-mounted BFG10k - this, unlike the regular BFG10k, has been modified so that it has no charge-up time and it can operate in a semi-automatic/burst-fire action. Outside the exoskeleton, the Makron's main weapons also include a Light Blaster that fires 20 shots in a fanning motion, and a Rail Gun mounted on his head which works like the Gladiator's railgun except there is no cool-down time meaning the Makron can rapidly fire the weapon without it overheating.

Mobile Infantry
TBA

Compare weapons as such:
 * Blunt weapons (the hammer of the Berserker, the shocking prod of the Technician, the feet of the Icarus and the chaingun club of the Enforcer) vs Savate
 * Bladed Protrusions (the spike of the Berserker, the claws of the Technician and Iron Maiden, the bladed wings of the Flyer and the clamp of the Gladiator) vs All-Metal Combat Knife
 * Strogg Blaster (used by the Light Guards, Flyers, Icaruses, Technicians, Tanks, Tank Commander and Makron w/o the Jorg exoskeleton) vs Railgun Blaster
 * Strogg Shotgun (used by Shotgun Guards and Berserkers) vs Morita MK I Carbine
 * Strogg Machine Gun (used by Machine Gun Guards, Tanks and Tank Commander) vs Morita MK I Rifle
 * Chaingun (used by Enforcers, Gunners, Tank Boss and the Makron w/ the Jorg exoskeleton) vs Morita MK II ASR
 * Grenade Launcher (used by Gunners) vs MX90 Hand Grenade
 * Rocket Launcher (used by Iron Maidens, Tanks, Tank Commanders and Tank Boss) vs Morita MK I Sniper Rifle
 * Railgun (used by Gladiator and Makron w/o the Jorg exoskeleton) vs Flamethrower
 * BFG10k (used by Makron) vs MK55 Tactical Nuclear Launcher

Stages - 100 Mobile Infantry vs 252 Strogg
 * Stage 1 - Installation - 60 Guards, 20 Flyers
 * Stage 2 - Detention Centre - 25 Enforcers, 25 Bersekers
 * Stage 3 - Processing Factory - 20 Gunners, 20 Technicians
 * Stage 4 - The Reactor - Tank Boss
 * Stage 5 - Launch Command - 20 Iron Maidens, 20 Gladiators, 20 Icaruses
 * Stage 6 - Palace - 10 Tanks, 10 Tank Commanders
 * Stage 7 - Final Showdown - Makron
 * Objectives - Set Up CommLink, Shut Down Processing Factory, Shut Down Power Plant, Assassinate Makron