User:Undead RVD/User Warriors

These are warriors made for tournaments.

=Ancient Warriors=

Heavy Infantry: Die Söhne von Krieg "Sons of War"
The Sons of War is a medieval mercenary company of who have grown a legendary reputation. Each member was an orphan that were found, raised and trained to be the perfect heavy infantry. They were fed the proper food so they can grow to an immense height of 6'4", towering over many great warriors. They are loyal to one another and treat each other as brothers. Their tactics are based on the tactics of the ancient Greeks, Romans and Landsknecht, making them great in group vs group or army vs army combat. They are also perfect at besieging as they have powerful siege engines on their side. Their strong steel armor and sturdy weapons allow them to last in battle.

Their tactics fist start with a hail of Longbow arrows to take out a large chunk of the enemies. After that, they would blast out a stream of fire with their flamethrower-like Greek Fire Siphons. They then prepare their Melee weapons, with the first line using Katzbalger Swords and Steel Scutum-like Tower Shields, and all the lines behind them using Winged spears varying in length with the Tower Shield and a sword on their side.

When besieging, they use extremely powerful Trebuchets to unleash volleys of giant stones, steel balls or jars of Greek Fire, followed with a barrage of arrows. As they are devastating their enemies, they send in their Siege Towers to steel tops while they have a Battering Ram on the bottom

One never sees their face or even their eyes. This combined with their size and reputation make them one of the most terrifying warriors to exist.

Ancient Cavalry: Зимняя охранник or Zimnyaya okhrannik, "Winter's Guard"
The Winter's Guard are a group of elite knights who resides in Ussera (7th Seas equivalent to Russia). Made up of nomad families, the Winter's Guard live in the wilderness, constantly fighting and training since they were young. Masters of horseback combat, the Winter's Guard can use a two handed weapon while on Horseback. Unlike most "true" Knights, The Winter's Guard don't directly fight for the lords of Ussera. The lords can call for them but only if it is to protect the people. The Winter's Guard fight only in Ussera, though they have at times visited and fought in other countries.

In combat, they first shoot off their Composite bows at the enemies and then charge in with their Kontos Lance. If the Lance is broken or lost, they will pull out their Shashka Saber and slash at their foes. If they are on foot, they will use the Bear Spear to take down heavily armored enemies or mounts. They will also us the Pernach off horse against heavily armored enemies.

They are talented in head-on assaults, much like common knights but are also skilled in guerrilla warfare. They will set up simple but lethal ambushes and than ride off. They are also known for performing feign retreats, luring their enemies into effective traps and slaughter them.

=Fantasy Warriors=

Cavalry: Argan Rider
The Argan are a fierce race of nomads. The Males are deadly warriors, larger, stronger far more fierce than any man. Their women are very much like Elves, elegant and very attractive. Argan women are not as powerful but they still physically surpass the likes of humans and elves. The men live to be in the military, using their skills in combat and brutality to destroy their enemies. They are also trained in the ways of Magica, making powerful mages and sorcerers. Women are allowed in combat but they usually live in the world of nature, religion and politics, usually being druids, priestesses and political leaders.

Their primary leaders consist of the Soul Queen, a female leader who serves her people using her spiritual abilities and vast charisma, the War King, the leader of the Argan fighting force and serves to protect his people and combat their enemies, the Mage Lord, leader of the Argan mages, and The Lady Green, wise druid queen and the Argan protector of nature. They worship Cavala, Goddess of Lovers and Leaders, Hachiman, God of Battle, Gevlay, fist druid queen and first to become one with nature, and Agst, king of Magic. They worship these entities with much love and appreciation.

Their deadliest strengths come from their powerful mounts, powerful weapons and powerful build. They extensively use Argarak Steel, an extremely rare and extremely strong metal, to craft their weapons. Their deadliest tool, however, is the many creatures they are seen riding. Normal Riders are known to ride giant wolves, typically 7 feet tall and 12 meters long. The Grand Riders, the highest ranking and most experienced Agran warrior, are known to ride large adult Allosauruses, a beast that survived the change of time, ranging up to 9 feet tall and 20 feet long.

When in combat, Argan Riders ride out and fire out their Recurve Bows from a ways away. They then put their bows away and pull out their War Spears (3 spears at hand) and Dao Saber. They also use Pinga Throwing Knife for closer ranges and to scare the hell out of people. Their armor consists of a Argarak Steel Helmet, Chestplate and Lamalar. Their mounts are also deadly as the giant wolves and Allosaurses have claws and teeth strong enough to tear enemies apart and fast enough to run down fast foes.

They are willing to die for their people and will never give up in till battle or death comes to them. They also use very nomadic combat tactics, as strait on assault is a waist of time and resources. They use hit and run

Stealth: The Dākurenjā "Dark Rangers"
In the land of Garweeze Wurld, a place not different to Middle Earth, the ancient and mysterious Dākurenjā reside. Made up of humans and elves, the Dark Rangers are a group of well trained Rangers who fight for Good and Freedom. Little is know of them. However, they are excellent spies and ambushers, attacking their enemies and taking them out with ease. Members are chosen based on heroic deeds and after completing several tasks, the will become a true Dākurenjā. Their training is hard and painful but it gives them a great vie of the world of combat and are hard for ANYONE to take down.

The Dākurenjā are armed with exotic weapons and wear strange black leather armor. Their main weapon it the Katana-Jian combo. Their Katana has a strange guard that is very much like a sai that can be used to catch and snap enemy weapons. They are also well versed in kick-based martial arts. They use the Chain Whip for fast and devastating strikes and to keep enemies at bay. They also make use of Katar Punching Daggers do to their armor-punching power and shear lethality. When distance is key, they will us their Recurve Bow to take out their enemies from a ways away. Their strangest tool, however, is their black-leather armor. It is unknown what it is truly made of but it was able to stop a longbow arrow with ease. Some say it was made from the very hide of a dragon. This means the Dark Rangers are deadly enough to slay a Dragon.

They primarily use guerrilla tactics to combat tactics. They will stalk down an evil individual and strike them down in one-on-one combat. When fighting a group, they will ambush them and wipe them out. However, they are very good with working with other sides of good. When pared with the likes of the Knights, the Dākurenjā can sneak up behind the enemy to cause some controlled discord while the knights strike down the first ranks.

They do, however, have their limits: They are protectors of the good. They will only combat warriors of evil. They will not harm innocents or unarmed fighters.

Weapons (Dākurenjā)
Close Range: Sai Katana Short Jian Combo Mid Range: Wushu Chain Whip Long Range: Recurve Bow Special: Katar Punching Dagger Armor: Dragonskin Leather Armor (pars with real dragon skin)
 * The Sai Katana is a long, super sharp katana with a unique sai-like cross-guard to catch blades and snap it in half. Also uses Jian sword sword for parrying and stabbing.
 * The Wushu Chain whip is a very fast chain weapon that can crack through skulls and break bones.
 * The Recurve Bow is the long rang weapon of choice of the Dākurenjā, as it has great power, range and usability in different situations.
 * Easy to carry and very good at punching through armor and flesh, the Katar Punching Daggers is a highly versatile weapon.
 * Made from the skin of a dragon, Dragonskin leather armor can withstand blows from the likes of cannons firing grapeshot.

X-Factors (Dākurenjā)
Weakness:
 * Peak Physical Condition, Intense Training, Expert Tracker and Stalker, Great Use of Environment, Trained in Horseback Combat, Experienced, Allies in the Wild (animals, druids, barbarians, etc.)
 * Ranger's Code of Honor:
 * Will not harm an innocent life
 * Will not fight an unarmed opponent
 * Will only slay evil people (murderers, rapists, pillagers, assassins, etc.)

=Modern Warriors=

Mobster: Joseph Tell
"When I'm free, I like to have a nice night with some good liqueur and gorgeous girls. When I am working, though, I become a cold, calculating killer. When I am working, I become someone else."

- Joseph, taking about the differences between his job life and his private life.

Joseph was part of a Russian family that was able to sneak out of the Soviet Union and moved to the US. Joseph grew up a brutal kid. He got in trouble for several fights. His first fight was when a bully tried to pick a fight with him but Joseph beat the bully nearly to a pulp. He got into several other fights after that. He drank a lot during his late teens and had sex on several occasions. He continued being an violent partying-loving kid in till he got ran into some asshole who was stealing some gems jewelry from the mafia. Joseph didn't know that the guy was stealing from the mafia or what he was stealing but Joseph kicked the thief's ass anyway and returned whatever he stole to the owners, hoping to get some kind of reward. However, this is where Joseph got into working with the Mob. He became a deadly hitman that was a concentrated killer during work with skills hard to match but became a heavy-drinking, sex-loving partying machine once a week. However, he adapted to the danger of the job and always has a plan encase someone wants to whack while he is partying.

Appearance (Joseph)
Joseph has a light-brown beard and crazy-sh looking hair (also a light-brown). He is very tall and is lean yet muscular and weigh like he's made of lead. He dresses in a classy dark grey suit jacket and pants with a light grey shirt, black tie and a dark grey trench coat. He will sometimes have a dark grey fedora but prefers to let his hair show.

Personality (Joseph)
Joseph loves to party. He has a lot of energy and has a powerful charisma around him. When he is on the job, though, it is like he is a completely different person. He is silent and very calculated. He watches his target carefully and makes sure he gets the job done and he lives to get his pay. When neither fighting or partying, he is very laid back and likeable.

Weapons (Joseph)
Melee= Trench Knife Pistol= Mauser C96 w/ 9 OBI conversion kit Submachine Gun= PPSh-41 Rifle= Krag-Jørgensen Explosive= RG-42 Hand Grenade Vehicle= Alfa Romeo 6C 2500
 * Joseph found deadly use of the classic brass-knuckled Trench Knife. He can slice and dice like the switch blades he use to handle with as a teen (typically stolen from kids who tried to mug him) with a spiked brass-knuckle guard so he can swig a devastating hay maker like he did when he got into brawls when he was a kid.
 * Blade Length: 7.5 in
 * Blade Type: Double edge
 * Blade used primarily for slashing and stabbing
 * Brass-knuckle guard used for punching
 * Butt spike used for cracking skulls
 * This little German fiend came to him when his boss was about to get whacked by some German hitman. Joseph took the hitman's gun and shot the German several times in the face and kept the gun for himself.
 * Rounds: 9x19mm 9×19mm Parabellum
 * Muzzle Velocity: 425 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 150 meters
 * Magazine: 20 round detachable box magazine
 * This deadly Russian beast is one of Joseph's favorite gifts he got in a long time. It was secretly sent to him, along with a stalk pile of ammo, by his uncle who is still in the Soviet Union so that Joseph can slaughter more efficiently. With a large mag and great range, the PPSh-41 is one weapon he has to thank for many shoot outs and mass killings.
 * Rounds: 7.62×25mm Tokarev
 * Muzzle Velocity: 488 m/s
 * Fire Action: Automatic
 * Rate of Fire: 1000 rounds/min
 * Effective Range: 250 meters
 * Magazine: 71-round detachable drum magazine
 * The Krag-Jørgensen is Joseph's Norwegian-made monster and his weapon of choice for sniping. With a removable scope, Joseph has made himself quite deadly with this weapon from a great range.
 * Rounds: 6.5×55mm
 * Muzzle Velocity: 870 m/s
 * Fire Action: Bolt Action
 * Effective Range: 900 meters
 * Magazine: 5-round attached box magazine
 * Features removable scope for sniping
 * Another gift from his uncle was several crates of RG-42 hand grenades. His uncle had some major connections back in Russia. With great power and a nice blast radius, Joseph loves to wipe out whole rooms with these babies.
 * Explosion Type: Fragmentation
 * Blast Radius: 10 meters (death or injury)
 * Average Thrown Range: 35 meters
 * Detonation: 4 second fuse
 * The Alfa Romeo 6C 2500 is Joseph's car of choice. It is a fast, sleek car that packs a top speed of 120 miles per hour. When he is killing people and need to out run the cops, the Alfa Romeo 6C 2500 does the job.
 * Body Build: Lightweight steel w/steel ladder frame
 * Weight: 1874 lbs (0.85 tonne)
 * Top-Speed: 120 miles per hour

Strengths:

 * Adaptive: When working, Joseph becomes a highly tactical and highly calculating individual, constantly thinking and planning. This allows him to adapt to the situation as it happens and work out the plan as it goes.
 * Alertness: Whether working or partying, Joseph can notice things others usually miss and will adapt to those things.
 * Heightened Durability: Do to his life of getting into fights and taking punches, stab wounds and gun shots, Joseph has grown very durable and tolerant to pain. He can shrug off .45 caliber rounds and withstand a blow to the head from a baseball bat.

Weaknesses

 * No Formal Training: Joseph is a self-trained individual. He has gotten some minor training in firearms use but most of his skills stem from his own experiences.

Bio(GVA)
The Global Vigilante Army is an global underground para-military group that fight for the wellfare of the humanity. They are primarily made up of former military and are most commonly seen combating tyrants and crime lords. They understand when their presence is not needed and only help when the situation is out of the right hands and those in conflict are in dire need of the GVA's aid.

The Elite division is the GVA's elite soldiers, made up of former special forces and commando groups. They will commonly combine and share training and tactics to make a near-unstoppable fighting group.

Weapons(GVA)
Melee= KM2000 Tanto Knife Pistol= SIG Sauer P226 Shotgun= Saiga 12 Sub-Machine Gun= MP7 Assault Rifle= HK416 Sniper Rifle= Accuracy International AWM Grenade= M67 Armor= CV1 Body Armor and Ballistic Face Mask
 * The KM2000 is a modern German combat knife based on the Japanese Tantō.
 * Blade Length: 6.8 in
 * Blade Type: Single Edge
 * Used primarily for slashing and stabbing
 * The SIG Sauer P226 is a German/Swiss 9mm handgun that is a superior variant of the smaller SIG P220.
 * Rounds: 9x19mm
 * Muzzle Velocity: 381 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 50 meters
 * Magazine: 15 round box magazine
 * The Saiga-12 is a Russian semi-auto shotgun that is patterned after the Kalashnikov assault rifle series.
 * Rounds: 12 gauge shells
 * Muzzle Velocity: -
 * Fire Action: Semi-Auto
 * Effective Range: 50 meters (buckshot) or 100 meters (slug)
 * Magazine: 8 round box magazine
 * The MP7 is a German-made sub-machine gun/personal defense weapon that uses high-velocity armor-piercing rounds.
 * Rounds: HK 4.6×30mm
 * Muzzle Velocity: 735 m/s
 * Fire Action: Automatic
 * Rate of Fire: 950 rounds/min
 * Effective Range: 200 meters
 * Magazine: 30 round box magazine
 * The HK416 is a German-made assault rifle, serving as the basis of the M27 squad automatic weapon.
 * Rounds: 5.56×45mm NATO
 * Muzzle Velocity: 880 m/s
 * Fire Action: Automatic
 * Rate of Fire: 850 rounds/min
 * Effective Range: 550 meters
 * Magazine: 30 round box magazine
 * The Accuracy International AWM is a powerful British sniper rifle that is derived from the.
 * Rounds: .338 Lapua Magnum
 * Muzzle Velocity: 1,019 m/s
 * Fire Action: Bolt Action
 * Effective Range: 1,500 meters
 * Magazine: 5 round box magazine
 * The M67 hand grenade packs a punch while being very easy to throw a long distance.
 * Explosion Type: Fragmentation
 * Blast Radius: 5 meters (death), 15 meters (harm)
 * Average Thrown Range: 35 meters
 * Detonation: 4.5 second fuse
 * The CV1 is an ultralight covert bullet proof vest worn under clothing for max protection.
 * Protection Level: Level IIIA
 * Can stop .44 Magnum hollow point rounds
 * Ballistic Face Masks are not as protective as a helmet but they are lighter, easier to conceal and useful in hiding the user's identity.
 * Protection Level: Level IIIA
 * Can stop .44 Magnum hollow point rounds
 * Allows user to keep his/her identity a secret

Strengths

 * Elite Military Training: GVA Elites are among the most experienced and best trained soldiers in the GVA. Most Elites were former special forces and spec-ops from around the world and have toaght each other some things to make them more diverse.
 * Diversity: A team of GVA Elites is highly diverse, being made up of different special forces groups from around the world.

Weaknesses

 * Protect: The GVA's job is to help people in need. They will not harm innocents or take hostages.

Bio(Bogatyr)
Vadik Zolnerowich was a former Spetsnaz squad leader. He was highly respected considered a hero by Russians around. However, he found that his superiors were secretly guilty of Crimes against Humanity, having the blood of several innocents on their hands. Vadik was back-stabbed by them and taken out to the Russian wilderness by soldiers to be killed off without anyone else knowing. Then, to his fortune, a group of unknown soldiers came to Vadik's aid, killing his executioners and taking him to safety.

It's reveled that the soldiers are members of the Global Vigilante Army who want him to join them. In respect and in dedt to the GVA, Vadik joined the GVA and took the codename "Bogatyr", after the legendary hero archetypes of medieval East Slavic legends. Befriending a team of GVA elite soldiers, he eventually caught his back-stabbing superiors. He understood, though, that killing them would not satisfy him. He instead brought them to law and had them found for their crimes. From there on, Vadik has sworn to combat the evils that man has created for itself and protect the innocents when they can no longer protect themselves

Appearance(Bogatyr)
Vadik is a well built man, with untamed black hair, a short black beard and green eyes. He stands at 6'2 tall and 220 lbs. He has well built muscles and a thick bones. He commonly wears dark combat-grade clothing for flexibility. Over it he will wear Dragonskin body armor and a combat jacket to hide the armor. He will put on a winter runner mask with a Ballistic mask over it when he needs to cover his identity.

Weapons(Bogatyr)
Melee 1= SNIPER Combat Knife Melee 2= M48 Tactical Tomahawk Pistol= MP-443 Grach w/ Laser sight Pistol(Backup)= Makarov (PMM) Shotgun= KS-23M w/ Redring Holographic Sight Sub-Machine Gun= FN P90 w/ Built-in Reflex Sight Assault Rifle= AN-94 w/ Kobra Red-Dot Sight Machine Gun= Pecheneg Machine Gun Sniper Rifle= Accuracy International AX338 Anti-Material Rifle= Barrett XM500 Grenade= M67 Grenade Launcher= GP-34 Rocket Launcher= RPG-32 Hashim Armor= Dragon Skin and Ballistic face mask
 * A well-made, handcrafted combat knife, the SNIPER combat knife featuring a unique double-sided blade.
 * Blade Type: Double edge
 * Blade Length: 7.5 in
 * Used primarily for slashing and stabbing
 * The M48 Tactical Tomahawk is a combat-grade tomahawk. It features a razor sharp ax head and a razor sharp spike on the other side of the axe-head.
 * Axe-Head Type: Sharp axe head with spike blade
 * Axe-Blade Length: 3 7/8 in
 * Used for hacking with axe head and piercing with spike end
 * Can be thrown for ranged combat
 * The MP-443 Grach is a Russian handgun, built to fire overpressure rounds for armor piercing capabilities.
 * Rounds: 9x19mm 7N21 +P+
 * Muzzle Velocity: 450 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 50 meters
 * Magazine: 18 round box magazine
 * Laser sight helps with aiming
 * The PMM is the most modernized Makarov pistol, with a greater muzzle velocity and magazine capacity while holding onto its reliability and accuracy.
 * Rounds: 9x18mm Makarov
 * Muzzle Velocity: roughly 360 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 50 meters
 * Magazine: 12 round box magazine
 * A Russian pump-action shotgun that packs 6.27 gauge shells, the KS-23M is regarded as the most powerful combat shotgun around.
 * Rounds: 23x75mmR (6.27 Gauge)
 * Muzzle Velocity: -
 * Fire Action: Pump Action
 * Effective Range: 25 meters (buckshot) or 100 meters (slug)
 * Magazine: 3+1 tube magazine
 * Redring Holographic Sight helps with aiming
 * The FN P90 is a well known Belgian sub-machine gun, utilizing high-velocity armor-piercing rounds with a massive magazine.
 * Rounds: 5.45×39mm
 * Muzzle Velocity: 715 m/s
 * Fire Action: Automatic
 * Rate of Fire: 900 rounds/min
 * Effective Range: 200 meters
 * Magazine: 50 round box magazine
 * Built-in Reflex Sight helps with aiming
 * The AN-94 is a Russian assault rifle that features a powerful 2 round burst to pierce armor with ease.
 * Rounds: 5.45×39mm
 * Muzzle Velocity: 900 m/s
 * Fire Action: Automatic or 2-round burst
 * Rate of Fire: 600 rounds/min(full auto) or 1800 rounds/min(2-round burst)
 * Effective Range: 700 meters
 * Magazine: 30 round box magazine
 * Kobra Red-Dot Sight helps with aiming
 * The Pecheneg Machine Gun is an improvement of the PK machine gun.
 * Rounds: 7.62×54mmR
 * Muzzle Velocity: 825 m/s
 * Fire Action: Automatic
 * Rate of Fire: 600-800 rounds/min
 * Effective Range: 1,500 meters
 * Magazine: 250-round belt
 * The Accuracy International AX338 sniper rifle is an evolved version of the Accuracy International AWM.
 * Rounds: .338 Lapua Magnum
 * Muzzle Velocity: 1,019 m/s
 * Fire Action: Bolt Action
 * Effective Range: 1,500 meters
 * Magazine: 10 round box magazine
 * Scope has 10x zoom
 * The Barrett XM500 anti-material rifle packs immense power.
 * Rounds: .50 BMG
 * Muzzle Velocity: 853 m/s
 * Fire Action: Semi-Automatic
 * Effective Range: 1,800 meters
 * Magazine: 10 round box magazine
 * Scope has 10x zoom
 * The M67 hand grenade packs a punch while being very easy to throw a long distance.
 * Explosion Type: Fragmentation
 * Blast Radius: 5 meters (death), 15 meters (harm)
 * Average Thrown Range: 35 meters
 * Detonation: 4.5 second fuse
 * The GP-34 under-slung grenade launcher fires unique 40mm caseless grenades to deal great damage.
 * Rounds: 40mm caseless grenade
 * Muzzle Velocity: 76.5 m/s
 * Fire Action: Single Shot
 * Effective Range: Up to 400 meters
 * Magazine: 1 muzzle loaded grenade
 * Th RPG-32 Hashim is a powerful and very reliable RPG launcher.
 * Rounds: PG-32V tandem HEAT
 * Muzzle Velocity: 140 m/s
 * Fire Action: Single Shot
 * Effective Range: 700 meters
 * Magazine: 1 detachable tube
 * Dragon Skin body armor is amongst the best modern body armor around.
 * Protection Level: Level IV
 * Can stop .30-06 Springfield M2 armor-piercing rounds
 * Ballistic Face Masks are not as protective as a helmet but they are lighter, easier to conceal and useful in hiding the user's identity.
 * Protection Level: Level IIIA
 * Can stop .44 Magnum hollow point rounds
 * Allows user to keep his identity a secret

Training: Spetsnaz

 * Vadik was a major Spetsnaz squad leader before joining the GVA. His training was very intense but effective, granting him intense human physicality and combat skills
 * Heightened Human Physicality: Do to his training in the Spetsnaz, Vadik obtained heightened human strength, agility, reflexes and endurance.
 * Extensive Combat Skills: His Spetsnaz training also gave him extensive combat skills, such as marksmanship, close-quarters-combat and evasion maneuvers.

Weapon Proficiency

 * Assault Rifles: Combining his marksmanship and evasive maneuverability, Vadik is very deadly with an assault rifle in both close quarters and ranged combat.

Other Strengths

 * Expert Leader: Vadik's leadership skills are incredible. His leadership expertise stems from his experience as both a Spetsnaz squad leader and his work with other special forces leaders, providing a very diverse and flexible point way to lead.
 * Expert Tactician/Strategist: Working in the GVA as a squad leader for several years has given him a very versatile and adapting mindset, allowing him to think tactically and strategically. He is capable of creating and changing plans as he goes.
 * Experienced: Having been a Spetsnaz soldier for 8 years and spending 8 years in the Global Vigilante Army, Vadik has over 16 years of combat experience under his belt.

Weakness

 * Loyal to the Team: Vadik is highly loyal to his team. He will go back and save fallen comrade unless there is no way to save him or they want to be left behind, for the sake of the team. He will also take a bullet for his team, wanting them to get out alive over himself.
 * Not Brutal: Despite being a former Spetsnaz soldier, Vadik is not entirely brutal. He will try to disable or incapacitate his opponents over killing them. He will only kill his enemies if their is no other way out, are trying to brutally kill his allies or just truly deserve it.

Spy/Assassin: "Herr Gespenst"
Little is known of Herr Gespenst, ("Mr. Phantom"). However,some people speculate he came from Germany. He serves no single organization but works as a mercenary for multiple different nations, companies and organizations that pay him well enough. He is cold and calculating, creating a dark reputation in the underground world. However, his mastery of stealth and disguises makes pinpointing him hard, forcing people to live in fear as they will never know if Herr Gespenst is behind them and ready to take them out. He is no idiot, though. He knows that money is no good when he is dead and will commonly drop missions if the situation looks bad for him. This is rare but they do exist.

Weapons(Gespenst)
Melee= SS Triton OTF Pistol= Nagant M1895 Sub-Machine Gun= Magpul FMG-9 Explosive= C4 Charges
 * The SS Triton OTF is an automatic OTF knife. Is similar to the switchblade but the blade that opens and closes through a hole in one end of the handle.
 * Blade Length: 3.6 in
 * Blade Type: Double Sided
 * Used for stabbing with some slashing
 * Retractable into handle for keeping in a pocket
 * The Nagant M1895 is an old, Russian-made revolver that can be used with a silencer.
 * Rounds: 7.62×38mmR
 * Muzzle Velocity: 327 m/s
 * Fire Action: Double Action
 * Effective Range: 46 meters
 * Magazine: 7 round cylinder
 * The Magpul FMG-9 is a folding sub-machine gun built to look like a small box when folded up.
 * Rounds: 9×19mm Parabellum
 * Muzzle Velocity: roughly 400 m/s
 * Fire Action: Automatic
 * Rate of Fire: 1200 rounds/min
 * Effective Range: roughly 100 meters
 * Magazine: 33 round box magazine
 * C-4 or Composition C-4 is a common variety of the plastic explosive known as Composition C.
 * Explosion Type: Concussive Blast
 * Blast Radius: Dependent on amount of C4
 * Detonation: Remote detonated

Strengths

 * Master of Disguise: Herr Gespenst prefers to blend in the crowed and to be overlooked and underestimated. To do this, he will utilize a variety of effective disguises and highly concealable weapons.
 * Precise: Herr Gespenst makes sure his mission is done, his enemies are safely out of the way (permanently), and he gts his pay.
 * Experience: Herr Gespenst has worked with several different intelligence agencies and took some tips and tricks from them. He likely started off in the Bundesnachrichtendienst but has worked in missions ran by the likes of the CIA, KGB and M16. He has also worked for private enterprise. The types of jobs he has done include:
 * Government/Military espionage
 * Corporate espionage
 * Assassination of several political/military figures
 * Theft of 5 billion dollars of advance technology and information

Weaknesses

 * Life-over-Pay: While he works very hard for his money, Herr Gespenst prefers to be alive than getting paid. If things go bad, he will forgo the contract and retreat.

Survivor: Bran
Little is known about Bran other than he is an individual who was preparing for the end of society before it ever happened. Bran takes his name from the old Gaelic name Bran, which means "raven". While he is hard to get along with do to his obscure mindset, he is incredibly smart and wise, making him a very useful ally to those who want to work with him.

In combat, Bran prefers power and accuracy with low weight and compactness. His weapons show this preference quite cleanly.

Weapons(Bran)
Melee= Gerber Kick Axe Pistol= Tanfoglio Force Shotgun= MTs-255 Rifle= Grendel SRT
 * The Gerber Kick Axe is a unique folding axe that has a strong but lightweight Metal Bodied frame and a sharp axe-head.
 * Axe-Head Type: Sharp Axe head
 * Axe-Blade Length: roughly 3 inches
 * Used for hacking and cutting
 * Weight: Unknown (possibly 1.5 lbs)
 * The Tanfoglio Force is an Italian 10mm pistol that packs an equal balance of power, accuracy and magazine capacity.
 * Rounds: 10mm Auto
 * Muzzle Velocity: 405 m/s
 * Fire Action: Semi-Auto
 * Effective Range: 70 meters
 * Magazine: 11 round box-mag
 * Weight: less-than 2 lbs
 * The MTs-255 is a Russian shotgun that utilizes a revolving cylinder, granting it an enhanced rate of fire and accuracy over normal shotguns.
 * Rounds: 12 Gauge
 * Muzzle Velocity: -
 * Fire Action: Double Action (Semi-Auto)
 * Effective Range: 50 meters
 * Magazine: 5 revolving cylinder
 * Weight: Unknown
 * The Grendel SRT is a unique bolt action rifle that has a folding butt stock for easier carrying.
 * Rounds: 7.62x51 mm NATO
 * Muzzle Velocity: 868 m/s
 * Fire Action: Bolt Action
 * Effective Range: 800 meters
 * Magazine: 10 round internal magazine
 * Weight: 6.6 lbs

Strengths

 * Prepared: Bran has been prepared for the end of days to come. This grants him a greater
 * Heightened Agility and Speed: Knowing that being fast and agile is highly important

Weaknesses
=Future/Sci-Fi Warriors=

Description(Zurvan)
With the power to control, manipulate and ravage the flow of time and space, ZURVAN is a deadly foe to any that rely on time.

Zurvan is a time-space manipulation Warframe. He is highly effective at messing with his enemies' sense of security. Warping time and space around himself and his allies, Zurvan can make himself an pain to land a hit on while slaughtering enemies when they feel safe.

Appearance: Zurvan is a tall and well built warframe with a dark purple and black coloration. Has a large crest on his head. Has a few bluish-white lights on his face-crest, chest, forarms and back. Also has a few moving pieces similar to clockworks.

Stats(Zurvan)
Zurvan has high power do to his ability to manipulate time and space to grant him more energy. However, his armor is slightly lighter than average.
 * Health: 100.0
 * Power: 150.0
 * Armor: 50.0
 * Shield Capacity: 100.0
 * Sprint Speed: 1.0
 * Stamina: 8.0

Powers(Zurvan)
Basic Power= Instant-Strike Medium Power= Ripple Greater Power= Reflect Master Power= Stop
 * Warps time and space so that he can hit a target with an charged melee attack that instantly hits from a distance.
 * Effect: Performs a melee attack that hits a distant enemy instantly
 * Damage: Charged Melee damage x100% / 130% / 160% / 200%
 * Damage (w/ Gram): 200 / 260 / 320 / 400
 * Adds Serrated Blade damage to total damage
 * Modifiable with a Power Strength mod
 * Range: 15 / 20 / 22 / 25 meters
 * Modifiable with a Power Range mod
 * Hits target instantaneously-No precise aiming needed
 * Energy Cost: 25
 * Produces a wave of rippling time and space that warps individuals back while taking off much health.
 * Effect: Warps enemies away from self while dealing damage and staggering them
 * Area of Effect: 8 / 10 / 13 / 15 meter radius
 * Modified with a Power Range mod
 * Warps targets back 5 / 7 / 10 / 15 meters while dealing 100 / 125 / 150 / 200 damage
 * Ignores Armor
 * Modifiable with a Power Strength mod
 * Has travel time
 * Energy Cost: 50
 * Zurvan creates a field of refracted time and space that reduces damage and reflects reduced damage back at the attackers
 * Effect: Casts a field around self that reflects enemy attacks
 * Damage Reduction/Reflected: 30% / 50% / 70% / 90%
 * Melee attacks bounce attackers prone
 * Special effects are reflected back at attacker
 * Modifiable with a Power Strength mod
 * Duration: 7 / 10 / 12 / 15 seconds
 * Modifiable with a Power Duration mod
 * Energy Cost: 75
 * Zurvan stops time around himself and his fellow Warframes, freezing all enemies in time for easy killing.
 * Effect: For limited time, all enemy units are trapped in time and allies get a damage multiplier
 * Area of Effect: Entire ship/planet
 * Duration: 15 / 18 / 22 / 25 seconds
 * Modified with a Power Duration mod
 * Damage Multiplier: 1.3 / 1.5 / 1.7 / 2.0
 * Modified with a Power Strength mod
 * Enemies are not alerted when under effect so is perfect for stealth
 * Energy Cost: 100

Weapons(Zurvan)
Melee: Gram Sidearm: Twin Vipers Primary: Burston Sentinel: Dethcube
 * The heavy two-handed sword known as GRAM requires great strength to wield, but is notorious for its splitting power. Can hit multiple targets with each strike.
 * Damage Type: Plasma Blade
 * Damage: 40
 * Charge Damage: 200
 * Can hit 3 targets in one swing
 * A VIPER pistol equipped in each hand.
 * Accuracy: Medium
 * Not as good as with one gun
 * Rounds: Super-Accelerated Bullets
 * Damage: 16.0
 * Recoil: Low
 * Fire Action: Automatic
 * Rate of Fire: 864 rounds/min each, 1500 rounds/min together
 * Magazine: 14 rounds (each) 28 rounds (together)
 * Reload Time: 2.0 seconds
 * The BURSTON fires 3-round bursts, which provides a balance between the lethality of automatic rifles and the accuracy of semi-automatic rifles.
 * Accuracy: High
 * Round: Super-Accelerated Bullets
 * Damage: 30.0 (individual bullet) 90.0 (burst)
 * Recoil: Low-Medium
 * Fire Action: 3 round burst
 * Magazine: 45 rounds
 * Reload Time: 2.0 seconds
 * With "Swift Deth" and "Vaporize" as default precepts, DETHCUBE acts exactly as advertised, as a badass cube of "deth". Comes loaded with Deth Machine Rifle weapon.
 * Deth Machine Rifle: A powerful automatic gun inside the Dethcube.
 * Swift Deth: Sentinel will attack first visible enemy in range.
 * Vaporize: Sentinel will deal high damage to target that gets too close.