User blog:Wassboss/Round 1: Shiek vs Zero Suit Samus







The world of smash has been disturbed. With Tabuu defeated and the shadow bugs gone, the smashers thought that they would be safe from attack.

But they were wrong.

A new enemy, stronger, faster, smarter and more deadly that anything the smashers have ever faced before. The smashers tried to fight off the invading army but were overwhelmed and captured, knowing not of what awaits them. There opponents were not like others, they did not want to rule the world of smash, they instead wanted fighters for their favourite pasttime, Gladitorial combat. The fighters of the world of smash were forced into combat training, feed high protein diets and fitted with electronic tags, to make sure that they would fight if forced into the arena. Some, such as Meta Knight, Gannondorf and Wolf, took well to the training and began to enjoy it, reveling in the day they were able to prove themselves in the arena. Some smashers, such as Ike, Mario and Marth, did not enjoy what they were being forced into doing, but knowing they could not escape, had little choice but to continue training, hoping they would survive.

Some however would not take this lightly. Link, Pit, Falco, all tried to escape and fight off their guards but were swiftly overpowered and executed. Princess Zelda too tried to escape and almost managed too but was caught in her sheik form, a mere 12 feet from the door that would have granted her her freedom. Instead of executing her however her guards saw how much her fighting ability incresed when in sheik form and offered not to execute her, so long as she staying in shiek form, which she unwillingly agreed to, seeing it better to live in danger that die at the hands of these savage rulers. Simulary Samus Aran also tried to escape and was also caught, having her armour removed and destroyed before being sent back to her imprisimont cell.

For some however they were not so lucky. Olimar for example was unable to keep up with the strict training regime imposed by his captors and died days after his first training session. The pokemon trainer suffered an unexpected and tragic death, after he was accidently killed by a guard, thinking he was trying to escape. This turned his pokemon from tame and controllable to wild a vicious in a matter of seconds, forcing Charizard to be relocated to a different cell, as his captors feared he would kill his fellow pokemon, now that their leader was dead.

The days slowly passed on by untill finally the day of the first battle arrived. The invaders prepared the arena for combat and the crowd slowly began to flood into the huge collesium. The fighters waited in their respective training rooms, ready for the inevitable, ethier they would die or be forced to kill those that were their allies mere weeks ago.

Let the battles begin.

Shiek =

Name: Sheik

Origin: Legend of Zelda: Ocarina of Time

Position on Tier List: 25

Close range: Up Tilt
Sheik raises her right leg above her head and slams it down on an opponent. Does low damage and knockback and is a good combo ender.

Mid range: Chain
Sheik pulls out a metal whip and swings it around. It can be whipped in all directions even behind sheik. It does low damage when hit with the middle of the chain but if hit with the end it gives an electric shock which may stun an opponent for a brief moment.

Long range: Needle Storm
Sheik throws a difficult to see needle at an opponent. It can be charged up to a total of 5 needles and the trajectory changes depending on weather sheik is airborne or not (If she is in the air then they travel at a 45 degree angle downwards and if she is on the ground they travel in directly in front of her). They have low knock back and damage.

Special: Vanish
Sheik throws a deku nut and dissapears and is able to reappear at a different point, effectivly making this a teleporting move. If used next to an opponent it will do damage and it has a medium knockback.

Finisher: Light Arrow
Sheik draws a large bow and notches an arrow. A light arrow is then fired, doing massive damage and knockback. The arrow can only be fired in a straight line but if an opponent it hit by the original attack then they are unable to dodge the attack.


 * -| Zero Suit Samus =

Name: Zero Suit Samus

Origin: Metroid

Position on Tier List: 9th

Close Range: Dash Attack
Zero Suit Samus launches herself forward with her leg extended, colliding with an opponent. Does little damage and is low damage but can be chained into other attacks well.

Mid Range: Plasma Whip
Zero Suit Samus shoots her plasma whip forward a considerable distance. When the tip connects with an opponent it causes high knockback and does a medium level of damage.

Long range: Paralyzer
Samus fires a projectile which, if it hits the opponent it will stun them for a couple of seconds, allowing samus to follow up with another attack. Does minor damage and has no knockback whatsoever.

Special: Forward Smash
Samus lashes out with her whip in a slash. Does medium damage and has a low knockback. Hits behind samus as well as the in front of her although the damage from a behind strike is significantly lowered.

Finisher: Power Suit Samus
Samus radiates an electrical type enegry around herself, dragging nearby opponents into her. Does high damage but has a very short range.