User:Dargoo Faust/Sandbox

This is the Sandbox for the user, Dargoo Faust.

WHO IS THE DEADLIEST?!

{| class="wikitable mw-collapsible mw-collapsed" ! Dio Brando vs. Detlaff van der Eretin

Dio Brando
Dio Brando, later known as just DIO, is a major antagonist and overarching villain of the JoJo's Bizarre Adventure manga/anime. Dio was born the son of Dario Brando, an abusive alcoholic whom Dio despised for his poor treatment of both him and his mother. He would later be adopted by George Joestar, a wealthy nobleman whose life Dario had supposedly saved (when in actuality he was just attempting to rob what he believed to be a dead man's corpse), after his father's death. It was heard that he met Jonathan Joestar and mercilessly taunted and abused him at every opportunity in order to further his own agenda of becoming wealthy and powerful. This abuse abruptly ended after Jonathan finally stood up to Dio after he forced himself onto his girlfriend Erina.

Seven years down the line Dio attempted to poison his adopted father in order to gain the Joestar estate for himself, planning to kill Jonathan with a mysterious stone mask which he had been researching. Testing the mask on a random man he found that rather than killing him it instead turned him into a vampire who almost killed him, but he was saved by the sun rising and turning the man to dust. On his return to the Joestar mansion, he was confronted by Jonathan who had found out about his plot and had alerted the police who were ready and waiting to arrest him. Cornered and left with nothing to lose Dio wore and activated the stone mask using the blood of his adopted father, who jumped in to save Jonathan when Dio attempted to stab him. He was gunned down by the policemen but he survived due to his vampire powers and after fighting with Jonathan in the burning remains of the mansion he was impaled and presumably killed by fire. However, it was later revealed he survived and set about with his plan to rule the world.

Vampiric Powers

 * Superhuman Physiology
 * Regeneration - Dio has one of the best regenerative factors in the JJBA universe, and is able to heal from bullet wounds within seconds, as well as re-attach limbs cut off through the use of hamon. His greatest feat in this regard is putting himself back together after being cut entirely in half. Granted, if his brain is sufficiently damaged or he is decapitated, Dio generally won't be able to recover without assistance.
 * Minion Creation/Fusion - Dio will be bringing a host of Vampire minions with him for this round. As a vampire, he can create other vampires to serve his will, and even fuse them with other animals in order to create monstrosities. His minions are practically toned-down versions of himself, with inferior physique and lack his Freezing and Stingy Eyes.
 * Feeding - By inserting his fingers into the blood vessle of an enemy, Dio can rapidly absorb their blood, draining regular humans within seconds. This comes with the benefit of enhancing Dio's regenerative factor as well as giving him a vitality boost.
 * Space Ripper Stingy Eyes
 * Vaporization Freezing

Weaknesses

 * Arrogance
 * Brain Damage
 * Sunlight

Detlaff van der Eretin
Dettlaff van der Eretein is an enigmatic Higher Vampire and is the main antagonist of the Witcher 3's Blood and Wine expansion. He was first encountered when Geralt took on a contract to locate the infamous "Beast of Beauclair" that had killed a number of knights, however upon finding it the beast was charged by and warded off by a single strike from the Vampire. Geralt's long-standing friend Regis, who owed a debt of gratitude to Dettlaff for saving his life, noted that something seemed off about his freind. A thorough investigation of Geralt's part revealed Dettlaff to be a victim of blackmail who had killed the knights while his lover was kidnapped.

Geralt assisted Detlaff in rescuing his lover, however it was his lover in reality who had staged and fooled him, this revelation sending the vampire into a fit of rage, demanding answers under threat of staging a one-man war against the Dutchy. In order to temper his anger in an effort to save lives, Geralt and Regis either confront Dettlaff in a monumental battle or hand his lover to be killed by his own hands.

Vampiric Powers

 * Superhuman Physicality
 * Regeneration - Dettlaff technically cannot be killed through conventional means; even if he is reduced to a puddle of blood he will still be able to regenerate over a long period of time. Aside from this he also has a quicker regeneration that can close up minor wounds in a pinch, albeit to a limited degree
 * Claws - In his regular combat form, Detlaff has a set of meter-long claws which are more durable than Witcher's Steel, using them in the same manner as swords.
 * Blood Magic - As a higher vampire, Detlaff can weaponize his own blood and transform into a bloody mist to avoid melee attacks, albeit temporarily. He can create pools of blood on the battlefield to latch onto and immobilize enemies while he presses an attack. One of his most potent attacks involve trapping his opponent in a sphere of his own flesh, attacking his enemies with endless blood manifestations of himself until the sphere is destroyed.
 * Teleportation - Detlaff can vanish and reappear in bloody clouds, typically using this ability to confuse enemies at a close range.
 * Higher Vampire Transformation

Weaknesses

 * Temper - Detlaff has little patience, and by the time of his battle with Geralt, was almost feral in his attacks. While he is normally cold and calculated, if he is enraged he puts little thought into his attacks.
 * Feeding - Detlaff can only be permanently killed by being completely exsanguinated by another vampire, although a truce among all High Vampires made this a near impossibility within the Witcher Universe. Most of Detlaff's attacks are also made of blood.


 * }

{| class="wikitable mw-collapsible mw-collapsed" ! General Tullius vs. Julius Caesar

General Tullius (Skyrim) vs. Julius Caesar (Real Life)
Fictional Roman posers vs. the real deal

I'd take this as a battle where Caesar ends up invading Solitude or Tullius ends up invading Rome, where essentially the two have an initial military conflict which puts one side on the defensive. Either that or I just do a normal group battle to confuse people less.

-

It's in the nature of history to inspire fiction, but can the song-sung warriors of fantasy stand up to the brutal reality of warfare? Rome was known for its genius on and off the battlefield, and its instruments of domination became the inspiration for countless fictional civilization. In the Elder Scrolls series, the Cyrodillic Empire fits into this same role of conqueror, playing as one of the two major factions vying for control of the province of Skyrim in the fourth era. However, can its commander on the northern front, General Tullius, stand up to one of history's greatest tacticians? Or will fiction's exaggerations become its downfall?

The Imperial Legion


 * -| The Leader=

General Tullius



"Battles are won by trained and disciplined men. Wars are won by talented and exceptional individuals."

- General Tullius

General Tullius is the commander of the Skyrim branch of the Imperial Army, presiding within Castle Dour of the official capital of Skyrim, Solitude. His background isn't elaborated much within the lore, however he has significant battle experience from the Great War between the Aldmeri Dominion and the Cyrodillic Empire, serving under Emperor Titus Mede II.

Tullius directly opposes and antagonizes the Stormcloaks under Ulfric Stormcloak, and while he agrees with their resentment of the White-Gold-Concordat and the Thalmor, he opposes the disunion of Skyrim and the Empire, claiming their separation would weaken the Empire to further domination from Aldmeri forces. Depending on the player's choice in the Civil War questline, Tullius either leads an opposing force into Stormcloak territory, eventually executing Ulfric, or is put on the defensive before he is defeated in Solitude at the hands of Nordic armies.

Weapon of Choice

Dwarven Sword of Consuming



Tullius's personal weapon is an enchanted ancient Dwarven sword, that drains the vitality of an opponent when struct against them and heals minor wounds and injuries of the wielder. Like most one-handed weapons in Skyrim, the blade is slightly longer than 2.5 feet, and the sword is made of ancient dwarven metal, a distinct alloy separate from bronze or steel. Assumingly, the metal is superior to steel, and although its exact weight is unknown, it is much heavier than steel.

Armor



General Tullius' Armor (Imperial Officer Armor)


 * -| The Weapons=


 * -| The Armor=

Imperial Armor and Imperial Light Armor

Caesar's Army


 * -| The Leader=

Julius Caesar



"I came, I saw, I conquered."

- Julius Caesar

bio

Weapon of Choice

Armor

Roman Breastplate and Leather Strapping -


 * -| The Weapons=


 * -| The Armor=


 * }

{| class="wikitable mw-collapsible mw-collapsed" !

Yū Otosaka (Charlotte) vs. Sylar (Heroes)
Abilities (God, there's a lot of them)

Sylar

Note: This is Season 1 Sylar, before he gains the Induced Radioactivity ability.


 * -| Main Power=

Intuitive Aptitude

Sylar's intuitive aptitude isn't a very clearly defined ability, however it is described as the ability to "understand how things work", which comes with a side effect of an unrelenting 'hunger' for more knowledge. Essentially, Sylar's ability acts as an extremely enhanced intelligence, to the point where he can understand how someone's powers work and effectively replicate them by looking at their brain or understand the intricate functions of a pocket watch by looking at the gears.


 * -| Offensive Powers=



Telekinesis

Sylar's main form of offensive power and the ability he primarily uses is his telekinesis, which allows him to move objects and apply force to objects using his mind. He uses this power to form a pinpoint telekinetic blade to cut through a victim's skull to properly extract the brain. As an offensive ability, Sylar has flipped an ambulance with his ability, killed a man with bottles, sent a shard of glass into Peter's skull, and stoped bullet fire, alongside many instances of him using it to throw people around and choke them to death.



Freezing/Ice Manipulation

Stolen from Molly Walker's father, Sylar can lower the temperature of objects in his immediate surrounding. He used this to freeze James Walker alive, shatter Hiro's sword by lowering its tempreture, and coat the environment around him in a solid layer of ice by freezing moisture in the air.


 * -| Other Powers=



Enhanced Hearing

Stolen from Dale Smither, Sylar has an inhuman hearing ability that allowed him to eavedrop on people across an entire plaza, recognize specific heartbeats and their location, and he claimed he could literally hear a pin drop from a mile away.

Painting the Future

Stolen from Isaac Mendez, Sylar can go into a trance where he paints a prophetic image of the future. While he hardly ever uses this in combat, he once used this ability on a pool of blood after a fight with Hiro Nakamura.

Shattering and Melting

While these in theory are devastating abilities, Sylar has never been shown to use them in combat, and it is unlikely he'll use them here. With Shattering, Sylar is able to shatter glass and glass-like objects from a distance, and with Melting, Sylar can destabilize the molecular structure of inorganic objects such as a toaster by touching them, causing them to liquefy.

Yū Otosaka

Note: This is Otosaka as of Episode 11 of the Anime. Before he goes on his journey that turns him into the reaper, but after he absorbs all of his friend's abilities.


 * -| Main Power=



Looting

Yū's main ability stems from his secondary power, which he initially believed to be his one and only power. By activating his ability on someone while they are in his line of sight, Otosaka can mentally control their actions by taking over their mind for only five seconds. The weakness of this ability is that his body is limp and completely helpless while he is controlling another's body.

His 'real' ability is Looting, or the ability to steal the powers of enhanced humans he possess for five seconds. Yū used this ability to absorb the powers of all of the Hoshinoumi Academy Student Counsel members, and would eventually embark on a journey around the world to absorb every single power in order to prevent more bloodshed.

''NOTE: Yu's power stealing ability shouldn't work on Sylar, although his secondary possession ability might do some work. I'm seeing this because Sylar's and Yu's powers work fundamentally differently and come from different sources.''


 * -| Offensive Powers=



Pyrokinesis

Looted from the Spirit of Misa Kurobane, Yu can produce fire from his hands, which was used by him to threaten others as well as to set a thug's clothes on fire, forcing him to roll on the ground. Yu don't demonstrate much else from the ability, and usually resorts to his telekinesis for direct attacks.

Telekinesis

Yu looted this ability off of the baseball player Arifumi Fukuyama, who used the ability to cheat pitches in the sport. Like Sylar, Yu can move objects and apply force to them with his mind. He was able to shield himself from a collapsing building, fling various large steel poles through a catwalk, and stop machine-gun fire with his ability.

Collapse

Yu looted this ability from his sister in order to save her from accidentally killing herself through using it. As seen from this, Collapse is a very dangerous ability that is tied to Yu's negative emotions such as panic or pain, which generates localized earthquakes that can flatten buildings he's in within seconds if he is in intense pain.


 * -| Other Powers=



Blitzing

A fairly dangerous and unreliable ability he looted from Jōjirō Takajō, Yu can move at incredibly fast speeds, so much so that the ability was initially mistaken for teleportation. The flaw of this is that Yu cannot fully stop himself while moving and can't really control when and where he lands, so it can result in severe injury if used wrongly.

Flight

Initially used by Saitō, Yu's flight is called 'floating on air', an ability which initially caused both the initial user as well as Yu a large amount of trouble controlling. By Episode 11, Yu had a better grasp on this power, although he doesn't tend to use it in combat.

Imperfect Invisibility

Looted from Nao Tomori, Yu can become invisible only to one person at a time, although smells and sounds are still created when he is invisible. He can turn this ability on an off at will, just like Nao.

Channeling/Spiritual Connection

Yu looted this ability from his fellow council member Yusa Nishimori, which allowed her to be possessed by the spirit of her dead sister and channel her abilities. Yu has never used this ability himself, however he undoubtedly has it.

Thoughtography

Yu looted this ability from Udō, which lets him change the contents of pictures he takes to whatever he is visualizing. There will be cameras near for Yu to use, but it isn't expected to help him much in combat.


 * }

{| class="wikitable mw-collapsible mw-collapsed" ! Saruhiko Fushimi vs. Kirei Kotomine

Manipulators pull the strings of battle from the comfort of their own lairs, but that doesn't mean they aren't ready to step into combat themselves. Instead, they are like pythons, who sting strongest when their enemies are at their weakest, and these pythons are of the deadliest when it comes to their venoms. Whether it be through attempting to orchestrate the destruction of the world for literal shits and giggles or fooling elaborate systems of gangs and police task forces to get the attention of a lost friend, these warriors will use patience and calculation as a deadly weapon to meet any goal.

Saruhiko Fushimi, knife-throwing officer of SCEPTER 4.

VS.

Kirei Kotomine, mud-slinging overseer of the fifth Holy Grail War.



SEASON 2 EPISODE _

ANIME SPECIAL (nah it's a normal battle)

WHO IS THE DEADLIEST?!

Saruhiko Fushimi
"The day you'll understand me will never come, so you'll have no choice but to keep on hating me."

- Saruhiko Fushimi Saruhiko Fushimi was born to two parents wholly incapable of parental affection. Abused by his father and neglected by his mother, Fushimi was shown no trace of affection until middle school, where he met Misaki Yata. His first friend saved him from his abusive relatives, and the two moved in together. After they pissed off by attempting to hack into their servers, the two boys were recruited by HOMRA. While Yata quickly grew close to the street gang, Fushimi never really fit in. Bitter and jealous that his only friend was growing distant, he ended up betraying the gang to join SCEPTER4, a rival Clan and a branch of Japan's law enforcement.

Fushimi clashed with his former Clansmen in his new role, where he found himself a place he never had in HOMRA. His skills and general capability drew him accolades, and most of all his Captain, Reisi Munakata, was the father-figure he never had. Further, Munakata treated Fushimi like a favorite son, mostly due to the fact that Fushimi would freely speak his mind.

After the Five Kings' Battle, Fushimi fakes a defection to, operating in secret to enable Reisi's assault on the clan. He performs his role exceedingly well, leading everyone - even his Clansmen at SCEPTER4 - to believe that he's turned his coat; he even manages to join the Clan's inner circle. During a pivotal moment, when offered to truly turn his back on SCEPTER4, he refuses. To his surprise, Yata had been told about his deception, and the two patch up their friendship, despite remaining on opposite sides of the law.

Weapon of Choice
Throwing Knifes and Pleidas

Saruhiko's main weapon is Pleidas, a sabre measuring around 3.5 feet long. While it is nothing out of the ordinary, Fushimi's auras allow him to charge the weapon with energy to make it preform superhuman feats and gain extraordinary abilities, such as firing projectile energy blasts with his blue aura, or applying an electrical shock with his green aura.

Fushimi is remarkably skilled in throwing knives, as well, being able to throw them like fire from a machine gun in barrages numbering in the dozen. While on their own they are nothing special, Fushimi regularly charges them with one of his auras, allowing their damage output to be large enough to harm other Aura users in and achieve superhuman feats.

Powers and Abilities
Having been part of multiple organizations such as HOMRA, Fushimi has the rare ability to manifest multiple auras, as well as being the only known person to be able to manifest three distinct auras.
 * Red Aura - His time in HOMRA allowed Fushimi to call upon a powerful red aura, which focuses on a high damage output by allowing him to control and project fire as well as enhance the damage output of his weapons, giving them a heated, burning strike. But calling upon large amounts of his energy, Saruhiko can summon explosions and large columns of flame.


 * Blue Aura - As a member of SCEPTER4, Fushimi can manifest a blue aura. This is typically used as a shield, which redirects or stops attacks, up to and including bullets. Most SCEPTER4 members use this as a domed shield around themselves and whatever they wish to protect; Fushimi, while capable of this, tends to manifest it around his hand, deflecting attacks at a point. Imbued into an object, it strengthens it and allows it to deflect supernatural powers. By throwing his knifes in front of him and charging them with a Blue Aura, they will merge together for form a force field barrier, strong enough to withstand a strong aura blast from even Mikoto. He can also charge his rapier with a blue aura to go all Legend of Zelda and fire blasts of energy out of it.


 * Green Aura - Saruhiko's Green Aura is by far the most perplexing, as while he can use it to add an electrical shock to his attacks, it's main usage comes in its abilities to let Fushimi to bend the rules of physics just a tiny bit. Other Green Aura users have demonstrated that the power can be used to walk up vertical walls, and even phasing through walls (note, however, this does not include attacks from his opponents).

Saruhiko in action



Kirei Kotomine
"Conflict is humanity's primal instinct. Eliminating it would mean eliminating humanity itself."

- Kirei Kotomine

Born to a lineage of priests, you'd think that Kirei would be remarkably less disturbed than he is. His entire life, Kotomine had seemingly attempted to capitalize on his possession of magical circuits, which allowed him to practice the rare arts of magecraft. However, Kirei had a remarkable lack of passion in his life, dropping each and every school of magic before reaching mastery, then moving to the next, as if he wasn't satisfied with them. After only mastering self fortification magic, Kirei would go on to be one of the most efficient executors of the church, who still only found a lackluster enjoyment of mercilessly slaughtering mages.

In an attempt to gain a normal sense of self, Kirei tried to have a family, and even married and had children, yet his inner depravity caused him to marry a woman doomed to die two years into their marriage, and couldn't help himself from enjoying his wife and daughter's despair. This struggle between an inner depraved mind and his intentions to be a good person would consume him with melancholy for years, until the Fourth Holy Grail War, where he was chosen to be the master of Assassin.

While the fourth grail war progressed, Kirei was manipulated by Gilgamesh into embracing his desires to inflict pain on others, and eventually killed his mentor in order to assume control of the Archer-class servant and attempt to gain the grail, despite only expressing interest in assisting the church beforehand. After a brutal confrontation with Kiritsugu Emiya at the end of the war, and suffering from a headfirst dive into the cursed sludge of the grail, he would live on under the guise of his priest persona, waiting until the next grail war in order to wish for the destruction of humanity, and achieve his goal of seeing what his image of true happiness is.

Weapon of Choice


Black Keys

Long, rapier like sword with blades that are over a meter (around 3 ft) with remarkably stout hilts, appearing to be more suited to thrusting attacks rather than slashing attacks. While appearing oddly balanced as a melee weapon, surprisingly the keys function as a thrown projectile in spite of their length and construction, with experts using them with the precision and speed of bullets.

Kirei wields them in a sort of 'fan formation' between each of his fingers, throwing up four keys in only .7 seconds, and single shots in nearly .3 seconds. While they can be used as a defensive melee weapon, Kirei prefers to rely on his Bajiquan when pressed to a close distance.


 * Black Keys can immobilize enemies if their shadow is pinned by one or more.
 * Black Keys negate regenerative magic and abilities, and can harm intangible spirits.

Powers and Abilities



 * Super Bajiquan - Bajiquan is a Chinese martial art that features explosive, short-range power and is famous for its elbow and shoulder strikes. Kirei is master in the art, however he surpasses the limits of his hand to hand skills by using it in tandem with magecraft. Kirei focuses on taking the fastest route possible to damage his opponent's internal organs, even to the point of making reckless and self destructive moves with the only goal being the death of his opponent. He was able to crush Kiritsugu's internal organs with a single punch even after reinforcement magic was applied. Through some wibbly wobbly magecraft-wimey tricks, Kirei is also able to "hear" attacks without seeing them, demonstrated when he was able to block consecutive hits and bullet fire from Kiritsugu with only one usable hand when the later had tripled his speed, while looking in the opposite direction.


 * Comamand Spells - While Kirei is already at superhuman levels in terms of strength and endurance, he pales in comparison to supernatural creatures such as Dead Apostles and Servants. Instead, he draws from his large reserve of Command Spells inherited from his father from previous grail wars to give him short bursts of increased strength, speed, and endurance. By channeling the energy of the spell through his circuits, Kirei is able to combat physically superior foes, and if he hypothetically used all of them, would be able to combat a servant (he is reluctant to do this, however, even when facing a servant). They can also be used to reinforce his Black Keys temporarily, giving them enough strength to block Kiritsugu's Origin Rounds at the expense of shattering several of them.

Kirei in Action



X-Factors
Experience Edge: Kirei Kotomine

Both Kirei and Saruhiko are experts at hunting down and combating individuals with supernatural capabilities, and have fought a wide variety of individuals with varying powers in their history. However, Kirei's age helps more than hurts, he spent a remarkably larger amount of time as an executioner and an assassin, whereas Fushimi is only 19, having spent only a number of years as a member of SCEPTER 4. That said, his general lack of experience doesn't show much when he is in combat, so this margin of difference isn't nearly as exaggerated as it should normally be.

Training Edge: Kirei Kotomine

Much like the case of experience yet to a lesser extent. Fushimi was given a near-military level of combat training, whereas the amount of talent and years of constant training it takes to be an executioner is nothing to be scoffed at. That said, the amount of time spent training comes into play again, as Kirei spent much of his younger years getting constant education in martial arts, magecraft, and combat, yet Fushimi should technically be relatively new to the concept. That said, Fushimi also has immense talent in his skills to the point that his perceived training is indistinguishable from that of a hardened professional, so this is a marginalized edge towards Kirei.

Tactics Edge: Saruhiko Fushimi

By far, Fushimi is one of the most intelligent brains behind any of the members of SCEPTER 4,, and HOMRA. His experience in deception and surgical persuasion is unrivaled in combat, at this is what ultimately gave him first place in Leo's 12-way tournament battle. Kirei is also a calculated villain, however his combat technique involves a high-risk, high reward system. Saruhiko, however, prefers to construct scenarios that favor him specifically.

Physicality Edge: Up in the air

Kirei exhibits a physicality that is so inconsistent, it's hard to even gauge as a single number. In terms of strength and durability, base Kirei would easily be manhandled by Fushimi and possibly instantly killed by his more potent aura uses. However, if he uses enough command spells to power up, the reverse is true: attacks from Kirei could compete with a servants who are leagues and bounds above Fushimi's level. On average, however they level out in these aspects, as Kotomine is rather reluctant to use most of his command spells, which number in about a dozen, give or take. Speed wise, Kirei has better reaction timing, yet lacks in pure movement speed, which Saruhiko takes an edge in due to the maneuverability his green aura provides him as well as a remarkable base speed.

Brutality Edge: Kirei Kotomine

Kirei's only source of happiness is from the suffering of others, literally. He has no issues with murder, torture, and intimidation tactics to further his goals, as long as he keeps an inconspicuous persona on a service level. Saruhiko can be out of sorts at times and is surely willing to kill, but Kirei's madness is a step above that.

Setting
Saruhiko and several other members of SCEPTER 4 have been conducting an investigation on a rogue colorless aura-user, who has been pinned for the recent disappearances of several notable members of HOMRA,, and each of the other clans. Fushimi has a personal stake in this investigation, however, as Misaki Yata is among the reported missing, and manages the personally track down the perpetrator for interrogation. While his research aids him in avoiding initial attacks from his enemy, it is ultimately the nature of their colorless aura that catches him by surprise - the ability to make objects the aura touches disappear into thin air. Before Fushimi can disengage, he is trapped in the aura, and blacks out.

Between the the Fourth and Fifth Holy Grail War, Kotomine Kirei has returned to Fuyuki City to supervise the potential emergence of the Fifth Grail War, under claims of "powerful magi appearing out of thin air". While conformation from the Einsberns and other magus families all but make this an impossibility, the strangeness of the situation attracts Kirei, who sets up a base in the city's church to investigate these strange magi, several of which were reported to commit acts similar to True Magic. While most cases lead to dead ends, a case of a mysterious cloaked man with glasses hunting down magecraft experts visiting the city and assaulting the Matou mansion give him the lead he needs to find his prey's base of operations. Interested in discovering the meaning behind these appearances, he hunts down his opponent, who consequently notices something amiss, to an abandoned mansion in the city outskirts...

In reality, Fushimi had already hacked into the databases of this new and unfamiliar world. Looking for a method to return to his own universe, he happens across sensitive information on the Grail Wars from the Matou residence, and reads about an interesting character by the name of Kotomine Kirei. Intentionally leaving a trail of clues for his pursuer to follow, he intents to confront this man either by guile or force. Naturally, Kirei's attitude makes force the go-to.

Voting Rules
Well-thought out votes, preferably with an edges format, are counted as 1 vote. Votes that are unstructured, poorly written, or otherwise count as 1/2 vote. Votes that are extremely short or lack any rhyme or reason whatsoever don't count at all.

Battle
TBD

Expert's Opinion
TBD


 * }

{| class="wikitable mw-collapsible mw-collapsed" ! Mid Season Special: Jojo's Bizzare Adventure
 * When warriors get into a stringy situation, it helps to loosen the knot. The tangle of battle is defined by the loose ends frayed with conflict, and ultimately it'll be those out of the loop that are left on the floor defeated. Laced with confidence, lacking fear, which one of these bizarre adventurers shall emerge victorious?
 * When warriors get into a stringy situation, it helps to loosen the knot. The tangle of battle is defined by the loose ends frayed with conflict, and ultimately it'll be those out of the loop that are left on the floor defeated. Laced with confidence, lacking fear, which one of these bizarre adventurers shall emerge victorious?

Noriaki Kakyoin, stardust crusader and milf hunter.

VS.

Jolyne Kujoh, protagonist of Stone Ocean and Emporio's babysitter.



MID SEASON SPECIAL

WHO IS THE DEADLIEST?!

Noriaki Kakyoin
"JoJo's mother, Ms. Holly, is a woman capable of calming the hearts of others. People feel at ease around her. This may sound awkward... but if I were to fall in love, I'd like it to be with someone like her. I would give my all for her. And I would want to always see her warm, happy smile."

- Kakyoin ( ͡° ͜ʖ ͡°)



Heirophant Green


Kakyoin's Stand, Heirophant Green, takes the appearance of a robotic humanoid that can coil half of its body into a snake-like appendage, and is the very first "long ranged" stand in the series, priding itself on being able to take out foes at a distance. However, this boost in range means that it fares poorly in close combat.

Notable Techniques

 * Coiled Body - 
 * Marionette Control -
 * Emerald Splash -

Kakyoin in action



Jolyne Cujoh
"American style. French style. Japanese style. Italian. Specifically Naples style. The world's fingers for fuck off."

- Jolyne flips off a dude in four languages



Notable Techniques

 * String Decomposition -

Jolyne in Action




 * }

Tournament for the Far-Off Future - Battles Across Fiction
Random idea. Will likely never implement it or do so in a very long time. Might as well start somewhere?

16 → 8 → 4 → 2 → A Winner.

2 Novel Warriors.

2 Anime/Manga Warriors.

Kiritsugu Emiya (Fate/Zero)

2 Video Game Warriors.

Emily Kaldwin (Dishonored 2)

2 Movie Warriors.

Blade (Marvel; Movies)

2 Comic Book Warriors.

2 TV Show/Cartoon Warriors.

Dean Winchester (Supernatural) <- Might remove.

2 Internet/Webcomic Warriors.

Richard Spender (Paranatural) (Might replace with Shadehawk)

Dr. Alto Clef (SCP: Secure, Contain, Protect)

2 Visual Novel Warriors.

Lili Guenther (Princess Waltz)