User blog:Wassboss/Super Smash Bros Tournament Reboot: King Dedede vs Bowser



We find outselves faced with a real royale rumble in this match-up with the King of the Koopa's facing off against the King of Dreamland. Both of these rulers are known for their foul temper and great strength, but only one of these behemoth's can come out on top when these two kings butt heads;

King Dedede: The self proclaimed King of Dream Land, known for his gluttony and petty grudes.

vs

Bowser: The King of the Koopa's, obsessed with kidnapping the princess and beating a certain italian plumber

Who is Deadliest

King Dedede
"There's a word for this here stuff, and it ain't "food""

- King Dedede

Standard Moves
Neutral Attack: A pair of hammer swings, finished with an uppercut swing

Dash Attack: Does a powerful tripping dive.

Forward Tilt: A spinning hammer poke.

Up Tilt: A hopping headbutt.

Down Tilt: Rolls forward.

Forward Smash: Winds up and brings down the hammer.

Up Smash: A vertical hammer swing.

Down Smash: A low spinning hammer spin.

Neutral Aerial: Throws out his arms and legs.

Forward Aeriel: Swings his hammer overhead.

Back Aerial: Swings his hammer backwards underneath his body.

Up Aerial: Upwards facing hammer spin.

Down Aerial: A single downwards swing which can meteor smash airborne opponents.

Throws: King Dedede grabs an opponent and does one of four throws; He whacks his opponent away with his hammer either in front or behind himself depending on the throw. He throws his opponent into the air. He throws his opponent into the ground.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/King_Dedede_(SSB4)#Moveset

Special Moves
Neutral Special: Inhale. Dedede sucks up his opponent and spits them out, doing medium damage with a decent knockback away. Unlike Kirby's Inhale he cannot absorb the neutral special of his opponent.

Side Special: Gordo Throw. Dedede takes out a Gordo and throws it forwards. It bounces 3 times before disappearing and can be angled upwards and downwards from it's initial throw as well. Does medium to high damage with little knockback.

Up Special: Super Dedede Jump. Dedede launches himself high into the air with a powerful jump and plummets to the ground. Does heavy damage if he connects with an opponent and will do good knockback. Will bury opponents grounded when he lands and meteor smashes those who are airborne when he lands on them.

Down Special: Jet Hammer. King Dedede charges up his hammer and releases it for a powerful blow. The longer he charges it the more powerful it will be and if fully charged will do massive damage and have a powerful knockback. Does minor damage to himself over time if he holds a fully charged attack for long.

Final Smash: Dedede Burst. King Dedede inhales his opponent and slams them with three flaming hammer spins, finishing them off by throwing a bomb at the opponent.

Bowser
"Bwahaha!!!"

- Bowser

Standard Moves
Neutral Attack: Punches forward with one arm, the follows up with a punch with the other arm.

Dash Attack: A dashing jump kick.

Forward Tilt: Performs a backhand punch.

Up Tilt: Slashes the air above him.

Down Tilt: Crouches and punches both his arms across the floor quickly.

Forward Smash: Jumps forward and does a powerful drop kick.

Up Smash: Gets down on all fours and thrusts his shell into the air.

Down Smash: Spins around inside of his shell.

Neutral Aerial: Performs an aerial cartwheel.

Forward Aerial: Slashes forward in a diagonal arc.

Back Aerial: Does a reverse drop kick.

Up Aerial: Swings his head upwards.

Down Aerial: Retracts into his shell and propels himself downwards upside-down.

Throws: Bowser grabs an opponent and does one of four throws; Tosses them with his horns. He throws them behind himself. Throws his opponent up and spins inside of his shell so they land on his spikes. Puts them on the floor and body slams them.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Bowser_(SSB4)#Moveset

Special Moves
Neutral Special: Fire Breath. Bowser breathes fire out of his mouth in a continuous stream. Gradually gets weaker and loses range the long he uses it. Does minor damage with no knockback.

Side Special: Flying Slam. Bowser grabs his opponent and jumps into the air and slams into the ground, flipping so that his opponent is under him when he lands. Does high damage and high knockback.

Up Special: Whirling Fortress. Bowser enters his shell and spins rapidly which he can use to gain vertical and horizontal distance when airborne. Does medium damage with little knockback. Spins in place if done on the ground.

Down Special: Bowser Bomb. Bowser leaps into the air and performs a ground pound. Does high damage and has a very good knockback. If done in mid-air Bowser will just plummet straight down.

Final Smash: Giga Bowser. Bowser transforms into Giga Bower, a larger and more powerful version of himself. All of his moves do massive damage and have a further reach and Bowser is immune to knockback, although he can still be damaged and all damage sustained in Giga form will carry over to Bowser when he turns back. The transformation lasts for about 10 seconds.

X Factors
Strength: King Dedede=92/Bowser=94

Along with Donkey Kong, Bowser and King Dedede are the largest and heaviest fighters in the roster and as such both wield a massive amount of strength and power with their attacks. Bowser wins out here though as he is the largest and heaviest character in the game and his attacks are that bit more powerful than Dedede's. Much of Dedede's strength comes from his hammer whereas Bowser's is more natural.  

'''Speed: King Dedede=45/Bowser=45. '''

Due to their huge size neither of these fighters are very fast in attack speed or dashing speed. Bowser is much quicker in dashing speed but Dedede's attacks are quicker so I'm calling it even.

Agility/Aerial Mobility:King Dedede= 67/Bowser=50

King Dedede may not be the most agile fighter on the ground but in the air his multiple jumps allow him to juggle opponents well. Bowser is more agile than in previous games but he's still pretty lethargic on the ground and clumsy in the air.

Close Quarters Combat: King Dedede=87/Bowser=88 

As previously mentioned both of these characters are immensely strong and thus are very proficient and skilled close range fighters, their huge statures allowing them to dish out and take lots of damage. Bowser takes the edge here, once again because he is simply the more powerful and more durable of the two and when it comes to trading powerful blows he's going to come out of it in better shape.

Ranged Combat: King Dedede=47/Bowser=25

Neither of these fighters ranged options are particularly good however Dedede's Gordo Throw has a further range and does more damage making it more viable as a distraction/damage chipping projectile. Bowser's Fire Breath has a very short range and it also not very powerful even at it's most damaging.  

Killer Instinct/Brutality: King Dedede=69/Bowser=80



Both of these guys are tyrannical kings in there respective universes and thus are more inclined towards brutality that other more heroic fighters. However King Dedede is more anti-villain than straight up evil and is unlikely to try and kill his opponent whereas Bowser is straight up evil and is more than willing to exact brutal punishments upon his opponents and even his allies if they fail him.

Voting System/ Notes
In order to counted as full votes must be at least 5 lines long or have been done in an edges format.

Anything less than 5 lines but which is competently argued and thought out will be counted as a half vote. I will inform anybody if their vote is considered a half vote and allow them to amend it to bring it up to a full point.

Irrelevant votes will not be counted at all.

Remember this tourny is based on the fighters on how they are portrayed in the smash bros universe so take that into consideration when you vote.

Attacks will only be as damaging as they are in the smash universe regardless on how powerful they are in the universe they are from.

Remember the moves listed are not the only moves the characters are using in this fight, they are merely there to make it easier for people to give edges if they so wish to. I have given a brief description of each standard and special move but have also linked to each characters respective move-set list for more detailed analysis if you so wish.