User blog comment:JWarrior89/Season 3 Episode 5: The Arbiter vs Marcus Fenix/@comment-4661256-20120625233358

El Alamein's "I Get Pissed Off When You Spell My Name Wrong" Edges:

Energy Sword vs. Chainsaw Bayonet: Eh... the bayonet's good because it's an attachment on a rifle, so you have less bulk to carry around on the battlefield. It can go through armor too, but the thing is it's heavy and slow, because you have the size and weight of the gun going along with the chainsaw bayonet. The Energy Sword is much quicker and is just as lethal, with more precise and damning slashes allowing for easier kills. Edge: The Arbiter

Plasma Pistol vs. Snub Pistol: Are you kidding me? Are you kidding? Ha! The Plasma Pistol has enough ammo that the Arbiter will rarely, if ever, have to reload. The Snub Pistol can be accurate all it wants, but 12 damn shots and it's dry. The Plasma Pistol can hold 200 freaking shots. Edge: The Arbiter

Plasma Rifle vs. Mk 2 Lancer Assault Rifle: The Plasma Rifle holds more ammunition than the Mk 2 Lancer and it has select-fire capabilities (so you can go semi-auto or fully automatic, while the Lancer is stuck on full-auto). The Lancer does have a higher rate of fire, but this may be detrimental, as Fenix will burn through his ammo faster and have to reload more often while the Arbiter can take his shots as he pleases and not have to even touch his magazine. Edge: The Arbiter

Covenant Carbine vs. Longshot Sniper Rifle: Agh, the Covenant Carbine sucks! I don't care if it's semi-automatic and the Longshot is bolt-action, because look at the stats! The Longshot has a much higher damage potential and that bolt-action forces accuracy on the user, because a missed shot is potential death. The Arbiter, who can pull the trigger 18 times before a reload, might get a little careless, and as Lasmoore has pointed out, the Covenant Carbine will give off a trail of green gas (I thought it was light) right back to the shooter's location - kind of defeats the purpose of sniping from a stealthy location, doesn't it? Edge: Marcus Fenix

Plasma Grenade vs. Bolo Grenade: The Plasma Grenade is a sticky bomb, similar to Call of Duty's Semtex. Anyway, that means that the Arbiter can throw it and take off, knowing that Fenix can't pull it off of anything and throw it back. The Bolo Grenades take forever to set up, since you have to get momentum from swinging them around - Fenix can't decide it's a great tactical weapon because it'll be obvious if he tries to use it. The Arbiter can keep one up his sleeve and roll it down Marcus's shirt when he's on his knees (this is a figurative statement, don't try to dispute it. Obviously the Arbiter won't do that). Edge: The Arbiter

Arbiter Armor vs. COG Armor: Not really sure how to compare these two armor suits as far as damage resistance and mobility, because in both games they seem to do their jobs well enough. Scrolls down to Lasmoore's vote: "The very well-titled 'Arbiter Armor' is far more advanced and light-weight compared to the clunky COG armor" Your guess is as good as mine, I suppose... Edge: The Arbiter

Winner: The Arbiter

Well, this was a big shocker - just kidding not really. The Arbiter's got weapons where reloading is not even a worry. His weapons are straightforward and easy to use (cough cough Bolo Grenade) and the only shortcoming in the Covenant Carbine really won't damage him because it's still a decent, usable weapon. Fenix isn't a slouch when it comes to fighting, but the Arbiter outclasses him in the all-important training and even more vital combat experience. Terrain familiarity is a good boost, but as long as your weapons can kick ass, you can defend yourself, and the Arbiter is quite capable. Terrain familitarity didn't help the North Korean Special Operations Forces on Deadliest Warrior, and it won't help Fenix here. The Arbiter's superior weapons and armor, plus his greater experience as a warrior, gets him the victory.