User:Redkite/Sandbox

With the season finale of the Walking Dead looming for continents across the world and season 3 of Falling Skies on the horizon, I, on my brand new computer :D, have decided to get into the post-apocalypse mood.

Last time, too of the most powerful combatants in the Star Wars universe met, and the evil Sith, Darth Malgus won. This time, too more warriors clash in a army vs. army battle.



''' Woodbury Army: A town turned military force, comprised of survivors of a zombie apocalypse, lead by a brutal and ruthless leader, the Governor. '''

 2nd Massachusetts Militia Regiment:  A large band of survivors of an alien invasion, made up of civillians and ex-services, lead by a wise and strong leader, Daniel Weaver.

WHO, IS, DEADLIEST?

To find out, our professional wiki members are analising history's most lethal warriors..

Using 21st century data, we'll see what happens when two warriors go head to head..

No rules,

No mercy,

It's a duel to the death, to find out who is..

 THE DEADLIEST WARRIOR!

Introduction
It's time for war as two post-apocalypse armies go to head to head in a battle where only one warrior will survive, but who has the better weapons, better x-factors, and the better leader? Let's meet the warriors!

Woodbury Army
When a brutal and unstoppable virus broke up accross the globe, reanimating the recently dead or whose bitten by the reanimated, the world was brought to it's knees and the human race faced near extinction - but from the ashes of an old world, new groups rose, one of which would be known as Woodbury. Woodbury is a small town in Georgia which is inhabitanted by a large group of survivors, comprised of fighters and civillians. Although the history behind the town in unknown, it is fairley secure from the outside world where the reanimated dead and other survivors live. When Woodbury came to realise that only an hour away a small group of survivors were inhabiting a prison, it was pressed that Woodbury attempt to attain the prison, but unsure, the Governor debated how to tackle the decision. However when one of the high ranking warriors at Woodbury, Merle Dixon, brought back two prison members then tortured them to learn of the prison and it's group, the prison members launched an attack on Woodbury too rescue their members, killing several Woodbury soldiers in the process. Enraged, the people pressed for a counter attack, and eventually, this would lead to Woodbury and the Prison being in a state of war.

Philip Blake (The Governor)
Philip, or as he is most commonly known as, the Governor, is the overall leader of Woodbury. Seen to the population of Woodbury as a strong, convincing character through his wording and talkative skills, the Governor keeps control with convincing speeches and noble actions to encourage the population. However under the leader's skin is a much darker, evil character. The Governor secretly kept his reanimated daughter in his house in Woodbury aswell as the heads of various reanimated people. The Governor loves to be in control and he will go out of his way to maintain strong, dominant leadership and will remove anyone whom threatens this.

His appearence is of a tall, white man, aged in 30's-40's. He has dark, short hair and due to an injury, lacks a right eye and wear an eye patch. Despite this, the Governor is a very good shot from fair distances and is a capable fighter, easily being able to draw his pistol faster than a National Guard Officer and beat down a equally physically fit combatant.

Merle Dixon
Merle was the second in command of the Woodbury Army before he was deemed a traitor and fled Woodbury with his brother. However, before he was considered a traitor, Merle developed a good friendship with the Governor and was considered a very effective fighter by the Governor, even without his right hand.

Merle was originally a member of a small group of survivors in Atlanta, however, after he and some of the survivors travelled into the city for supplies, they became trapped in a super store. Luckily Rick Grimes arrived and after Merle was abusive toward the other survivors, Rick Grimes handcuffed Merle to the piping system on the roof until he calmed down, but when the store was over run and T-Dog, one of the survivors, was sent to get Merle, he dropped the hand cuff key and was forced to leave Merle behind.

Although days later Daryl (Merle's brother), Rick and some other survivors would go back for Merle it would be too late and they discovered Merle had cut his hand off to escape. Merle's fate after this was unknown but after some time, the Governor met Merle and Merle would become a recognised member of the Woodbury community and a skilled fight among it's ranks due to Merle's national guard service, tough endurance and willing to do the hard jobs others would not.

Merle is a tall, white man, aged in his 30's. He has very short, light brown hair and lacks a right hand which he was forced to cut off. Merle however replaced his right hand which a special mount allowing his attach a knife or have it blunt to use as a fist. Merle is largely built and appears very strong but cares about himself more than anyone else.

Caesar Martinez
Caesar Martinez, or Martinez as he is most commonly know as, is viewed as one of the best fighters and most trusted allies of the Governor. His life before the zombie apocalypse is largely unknown other that he had a wife and a child(s), however, they were killed by walkers. Martinez is not the people person but his combat skill reflects on his reputation, making him the most likely candidate to take over Woodbury in the even that the Governor is killed and one that in the face of danger, the people turn too when the Governor is not present.

Martinez is a confident and experienced fighter, and enjoys combat. He is a quick fighter and uses cover effectively combat instead of charging blindly into fighting, suggesting that he may have had some form of training or experience prior to the zombie apocalypse.

Martinez appears to be aged in his late 20s or early 30s. He is lightly build and seems fairly agile from this build. He does not appear to have much strength compared to other members of Woodbury but was able to spar with Merle for a fair amount of time.

Shupert
Shupert, or Shump as he is refered by Martinez, is seen to many as Martinez's right hand man, and is well known guard of Woodbury. Although he does not interact that commonly with Woodbury and prefers to just get on with the job, he is a confident fighter and understands combat fairly better than most other guards at Woodbury. Shupert is also known to be a talented archer with a bow and arrow and is seen to use on occaisions where stealth is deemed necessary to kill zombies.

Shupert is presumabley of African-American decent and appears to be in his early or mid 30s. He is a largely built character however he is not fat. He appears to be fairly strong from his build and size of his arms.

2nd Massachusetts Militia Regiment
The 2nd Massachusetts Militia Regiment, or 2nd Mass as it is often referred too, is one of the last standing Militia regiments of the Massachusetts Militia defending Boston to alien invaders. A unknown time before hand, a massive alien force assaulted earth, launching powerful EMP waves to destroy phones, communications, and other electrical devices. Following this, the alien invaders wiped out countless military bases to minimize danger to either forces and wiped out whole cities suspected of possessing severe military dangers. After the destruction of all military resistance, the alien invaders, whom would be come to be known as 'Overlords' dispatched their own military forces to invade earth, wipe out all humanity above the age of teenager and capture teenagers to convert them into infantry for the aliens.

However, things did go as planned for the aliens with the invasion, for the amount of lossess the human race had suffered (80-90% of Human Population) sparked rage and a urge for revenge, and many civillians whom were fighting capable took up arms and formked Militia groups all accross the world, sharing one single goal of fighting back the alien invaders by any means necessary.

The 2nd Mass is one of these Militia groups, and they had originally been inhabiting a high school in Boston, boasting numbers of roughly 300, however, as the 2nd Mass progressed, it lost more and more fighters and people until it's number declined to about 160. The second Mass is made up primarily of two main leaders, Captain Daniel F. Weaver, the overall leader of the 2nd Mass, and his right hand man, Tom Mason. The 2nd Mass has had alot of fighting experience against the aliens and although suffered casualties, is well armed, well prepared and boasts fighters with ex-Army, National Guard and Police training.

Your life has been changed forever. You have somehow received amazing powers, and now, you must decide what you will do with them..

Hello everyone, it's Redkite here, and today, I bring you my next tournament:



Introduction
So you've got powers eh?

Well I suppose your a little bit stumped on what to do with them?

I am going to help you through this stage and guide to unlocking the hidden arsenal your powers are capable of unlocking so let's get started shall we?

Boundries
First of all there are a few rules, just for terms and conditions and things like that, nothing major, just stick by these guidelines and you'll be fine.
 * 1) Read the blog fully before making your character.
 * 2) As of now, I will have 12 on offer to be taken. 6 heroes and 6 villains, I will keep a track of the alligances for battle purposes so when the hero count runs out, you'll have to make a villain character.
 * 3) I would ask that all entrants try and vote on as many blog battles between the warriors as possible, as you will want them to do the same for you when it's your turn in the ring.
 * 4) The battles will be structured in a hero vs. villain layout however, same alligance warriors may have to battle eachother.
 * 5) I will try and write battles for each blog if possible.

Entries
Okay, now that is out of the way, basically, what you need to do here is tell us a little bit about yourself..?
 * Name
 * Gender
 * Age
 * Nationality
 * Appearance
 * Allegiance (Hero or Villain)
 * Fighting Tactics (Optional)
 * Bio (Nothing too OP please, you are not son of Superman or smarter than Batman, etc, you do not have Iron Man armour and have beaten the Hulk, etc, that kill it. You can be as creative as you want, be as experienced as you like and so on but be warned, I may have to nag you about your bio abit, it happens?.)

Powers
Now.. things get a little more complicated here but don't worry, you can figure this. Here are some points: 10, with these points, your going to open  one  power tree, just one, and from there, you can buy various powers.
 * Powers are your primary attack, they can vary from sticky grenades to flamethrower hands, to ice armour or summon mind warriors to fight for you.
 * You can only a open one power tree, so pick wisely.
 * There various powers to choose from, with them you unlock a power tree, we'll look at that in a second.

Each power has a massive arsenal of specific powers to pick from, some powers will cost 1 point, they'll be weak but can be used again and again quickly, some powers will be more expensive and will cost 3 points, they'll be very powerful with a huge splash damage radius but take time to charge up each shot.

Let's meet the powers and their trees?

Fire
With a roar of flames you master fire. You control flames and summon them to your hands to do your bidding, be this burning your enemies with a furosious flame thrower or summoning a fire wall to defend yourself. This is the power of Fire. Fire is good against Nature and Sorcery, but it is weak against Ice and Earth.
 * Basic Attack - [Comes free with the tree] Blasts a small fire balls from your hands at your enemy, dealing moderate damage.
 * Immolation - 1 Point: Instantly engulfs you in flames for 5 seconds, damaging nearby enemies and reflecting any attacks back at your enemies. 10 second cool down time.
 * Fireball - 1 Point: Blasts a searing hot fireball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Heat Beam - 1 Point: Produce a beam of heat to cast at your enemies, dealing moderate damage and stopping any enemies attacks if you hit them first. 7 second cool down time.
 * Flamethrower - 1 Point: Produce a mighty flamethrower from your hands for 5 seconds, dealing moderate damage and stopping any enemies attacks if you hit them first. 10 second cool down time.
 * Burning Rage - 1 Point: All your x-factors increase by 1 point for 5 seconds and any enemy with a mentality below 3 will be intimidated and stop attacking for 5 seconds. Only usable twice per battle.
 * Detonation - 2 Points: Cause the area around your enemy to explode in a firey bang, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. 15 second cool down time.
 * Backdraft - 2 Points: [Must be on the ground to work] Suck your enemy in with a wind then release them a firey explosion, sending your enemy back out tumbling while dealing improved damage. 25 second cool down time.
 * Lava Eruption - 2 Points: [Must be on the ground to work] Using your fire powers, drag searing hot lava up out of the ground to spew on your enemies, doing improved damage and knocking off 1 Defense point from your enemy's Defence X-factor for 10 seconds.
 * Firestomp - 3 Points: [Must be on the ground to work] Stomp the ground with your foot causing a massive crack toward your foe which spews out lava and fire, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. Only usable once per battle.
 * Burning Hurricane - 5 Points: With the fury of fire in your fingertips, use your hands to generate a mighty hurricane of fire around your foe, trapping them where they are, dealing good damage and preventing them from moving for the length of the attack. Only usable once per battle, takes 10 seconds to charge up, and is liable to be interupted.
 * Balefire - 5 Points: Your hands unleash a large powerful and very accurate barrage of pure fire at your enemy, dealing good damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable once per battle.

Ice
The freezing fury of ice is loyal to you. As master of ice, you can use it's powers to your will, should it be a ice armour you seek or a arsenal of sharp pikes to send your foes into chaos. This is the power of Ice. Ice is good against Fire and Mental but is weak against Electricty and Gadgets.
 * Basic Attack - [Comes free with the tree] Blasts a small ice shards at your enemy, dealing moderate damage.
 * Cold Snap - 1 Point: Your body's core temprature plummets, increasing your ice powers and as a result, enhancing all your X-factors by 1 point for 7 seconds. Only usable twice per battle.
 * Snow Ball - 1 Point: Casts a massive freezing cold snow ball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Freeze Wave - 1 Point: Blasts out a wave of subzero air around you, knocking your enemy to the floor and temporarily stopping them from attacking for 5 seconds after they get up. 10 second cool down time.
 * Ice Trap - 1 Point: [Must be on the ground to work] Shoots two freezing patchs of rock hard from your hands ice at your enemies feet, holding them still for 10 seconds and preventing them from attacking. 10 seconds cold down time.
 * Ice Patch - 1 Point: [Must be on the ground to work] The enviroment around you severly drops in temprature, enhancing 2 chosen X-factors by 1 point and producing ice patches around you and preventing your enemy from moving unless and making them fall over unless they have the same element tree as you for 10 seconds. Only usable three times per battle.
 * Glacier Flash - 2 Points: Launches an ice cold barrage of frozen shards at your enemy from your hands, dealing improved damage and knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * Ice Fists - 2 Points: Your arms are armoued with rock hard layers of sharp ice allowing you to pound your enemies with ease, enhancing your strength X-factor by 2 points for 10 seconds and dealing improved damage. 20 second cool down time.
 * Freezing Barrage - 2 Points: Unleashes a freezing wave of ice cold air on your enemy through your hands, freezing them completely still for 15 seconds and dealing improved damage. 30 second cool down time.
 * Shard Storm - 3 Points: Summon a barrage of frozen shards to smash down on your enemy, dealing improved damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable twice per battle, takes 5 seconds to cast, liable to be interrupted.
 * Elemental Armour - 5 Points: You are transformed into a large ice warrior armoured with rock hard ice, as a result, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.
 * Snow Demon - 5 Points: Through your ice powers, a demon made of snow is summoned to fight along your side for a minute, the demon is capable of inflicting improved damage. Only usable once per battle, takes 5 seconds to cast, liable to be interrupted.

Mental
Power lies in your mind, unlock it. With mental powers, your thoughts are your deadliest weapon. Move objects at your will like cars and trucks or summon spirits loyal to you to fight your battles.
 * Basic Attack -  [Comes free with the tree] Blasts a small shot of purple aura at your enemy, dealing moderate damage.
 * Might of Will - 1 Point: Your enemy is stopped in his tracked and raised into the air, as he floats helplessly, surrounding objects will be sucked toward him at high speed, dealing moderate damage. 20 second cool down time.
 * Psychic Force - 1 Point: Concentrating your psychic powers, you blast two beams out of either palm's of your hands at your opponent, dealing moderate damage. 10 second cool down time.
 * Beast Within - 1 Point: Homing in your will, your unleash your inner power and temporarily enhance all your X-factor points by 1 point for 5 seconds. 20 second cool down time.
 * Flashbang - 1 Point: Using your psychic powers, you cast a small purple ball at your enemy, which when impacts, explodes producing a blinding light which temporarily blinds your enemy and lower's their Defence X-factor by 1 point for 5 seconds. 20 second cool down time.
 * Phantom Flames - 1 Point: Targetting your enemy and concentrating your will, you set your enemy on fire for 5 seconds, dealing moderate damage. 25 second cool down time.
 * Mind Wipe - 2 Points: Using the psychic powers, you cause your enemy to forget one of their powers at your choice for 1 minute. 1 minute cool down time.
 * Bolt Barrage - 2 Points: Bombards your enemies with a barrage of telekentic bolts, dealing improved damage. 30 second cool down time.
 * Pyschic Wall - 2 Points: Using your psychic will, you summon a great purple aura wall infront of you, protecting you from your enemies attacks while allowing you to attack them and should your enemy strike the wall, they will be knocked to the floor and dealt moderate damage. 35 second cool down time.
 * Shadows - 3 Points: Using your mind powers, you give the illusion to your enemies at you are invisible for 30 seconds, in this time your enemy's defense X-factor will be lowered by 1 point and when you attack, you inflict good damage. Only usable once per battle, takes 5 seconds to prepare, liable to be interrupted.
 * Poisoned Will - 5 Points: Using your pyschic will, you over power your enemy's mind and knock off 2 points from 2 chosen X-factors of your enemy for the rest of the battle. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.
 * Grand Levetation - 5 Points: Charing your strongest telekentic powers, you trap your enemies in a forceful control and raise them from the ground, preventing them from attacking, a barrage of powerful bolts then blast your enemy from all side inflicting good damage for 20 seconds. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.

Earth
The ground you walk on is yours to command. Your special power unlocks you control of the ground with your hands, you can raise mighty rock structures and pull a great boulder out of the ground to plummel your enemies. This is the power of Earth.
 * Basic Attack -  [Comes free with the tree] Blasts a small rock from the ground at your enemy, dealing moderate damage.
 * Earthen Grip - 1 Point: Grabs your enemy with a hand made of Earth to stun and trap them for 5 seconds. 10 second cool down time.
 * Entrapment - 1 Point: Raises the ground around your enemy, trapping them and applying pressure on them, dealing moderate damage. 20 second cool down time.
 * Rock Shards - 1 Point: Summons several hard rock shards from the ground and bombards them at your enemy, dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Rock Armour - 1 Point: Your body is armoued with a studry layer of rock allowing, enhancing your defence X-factor by 1 point for 10 seconds. 20 second cool down time.
 * Earth First - 1 Point: Your preferable fist is armoued with a hard layer of rock allowing you to pound your enemies with improved ease, enhancing your strength X-factor by 1 point for 10 seconds and dealing moderate damage. 15 second cool down time.
 * Shelter - 2 Points:
 * Ground Shift - 2 Points:
 * Earthern Might - 2 Points:
 * Tornado - 3 Points:
 * Avalanche - 5 Points:
 * Rock Golem - 5 Points:

Electricity
With a spik' and a spark', you command the electrical currents of your enviroment. You are capable of summoning electricty with your hands to shock your foe with powerful blasts or control metal objects. This is the power of Electricity.
 * Basic Attack -  [Comes free with the tree] Blasts a small electrical charge from your fingertips at your enemy, dealing moderate damage.

Nature
Plants are no longer underestimated. Unleash their powers and their maximum potential as you summon roots to embed your foes in the ground or summon a mighty wall to block your foes attacks. This is the power of Nature.

Sorcery
Unleashed the magical powers you are capable of and crush your enemies as you shapeshift into beasts or summon a mystical lock and entrap your enemies. This is the power of Sorcery. Sorcery is good against Electricity and Gadgets but is weak against Fire and Earth. ​
 * Basic Attack -  [Comes free with the tree] Blasts a small  dark, purple-ish magical blast at your opponent, dealing moderate damage.
 * Enchantment - 1 Point: You cast a spell which enhances your magical attacks and X-Factors by 1 point for 7 seconds. Only usable twice per battle.
 * Energy Blast - 1 Point: Your hands engulf in green energy, allowing you to throw 4 energy balls at your opponent, dealing moderate damage. 15 second cool down time.
 * Energy Beam- 1 Point: Your hands engulf in purple energy, and a beam of energy is produced from your palms to blast at your enemy, dealing moderate damage and  knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * Cyclone- 1 Point: You place a green energy cyclone on the ground, if stepped on by you or an opponent, it moderatley damages you and launches you in the air. 20 second cool down time.
 * Mystic Rage - 1 Point: You concentrate your dark energy and touch the ground with your palm, as a result, the environment enhances your All your X-factors by 1 point for 5 seconds and a dark energy emerges from the ground trapping your enemy for 5 seconds. 25 cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Teleport- 2 Points: You quickly teleport anywhere in the area upon your choice. 30 second cool down time, only usable 5 times per battle.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Telekinesis- 2 Points: Homing on your mystic powers, you are able to control any object in the area and move it with your powers for 5 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Paralysis- 2 Points: Concentrating on your enemy, you snap your fingers and your enemy is stunned and unable to attack for 7 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Energy Grab- 3 Points: A rope made of energy launches from your hand and wraps around the enemy, allowing you to throw then in the air, into objects or bring them toward you. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Undead Army- 5 Points: You summon 6 undead ancient warriors to attack your opponent, all dealing moderate damage with X-factors 1/4 of yours. Only usable once per fight
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Shape Shift- 5 Points: You morph into a large goliath-like beast, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.

Gadgets
Incredible intelligence has unlocked a massive technical arsenal is at your finger tips. Be it deploying ant-sized rockets from your bag to destroy your foes or unleashing technological whips to trap and shock your foes. This is the power of Gadgets.

Weapons
So now you've sorted powers, I'm gonna' give you another way to attack. If you just thought ripping apart your foes with mystical, burning hot, ice cold powers, then your wrong. You can also bring melee weapons to this battle, they vary from your fists to pointy objects but if you want them, there are a few boundries.. Now, here are 3 Points. With these points, you can pick several attacks to use again your foe in combat. Good luck!
 * You may only pick  one  weapon.
 * Once you've chosen your weapon, you will open the weapon tree and have a choice of attacks to pick from.
 * You may give your weapon a name or even a story liked to your bio, it's up to you.
 * As long as your weapon sticks to the boundries, most weapons can vary on which type there are: e.g. Dual Wield can be two swords, or two daggers, or two katannas, or two hammers, etc..

Bow
Archers wield their bows with shocking speed, precision, and power. Combat with a bow is an improvised flurry of ranged attacks with arrows or bludgeoning attacks with the bow itself when the fighting gets in close. Archers are very unpredictable and can use their trick shots to take most enemies by surprise from any distance.
 * This weapon is only a bow and arrow and cannot vary in it's type.

Brawling
Brawlers are powerful fighters that sacrifice technique for brute strength. Brawlers hold nothing back as they batter their opponents with punches that could knock a normal person down the block.

Dual Wield
Characters that dual wield melee weapons make every movement a potential attack. Dual-wielding characters spin, flip, and unleash a flurry of blinding strikes in a series of timed attacks that keep opponents reeling. They are excellent at fighting multiple opponents and can easily keep a group of enemies at bay.

Hand Blast
Wielders of amazing abilities, hand blasters hurl their power at their foes with a thrust of their arms or a wave of their hands. Their ranged attacks are chained together with grace and power to keep their enemies at bay, and they excel at charging up their attacks to put even more strength into each blast.

Martial Arts
Martial arts fighters strike with speed and fury. They dart in close, strike from all angles, and string together combinations of punches and kicks. Martial artists are the most defensive fighting style, as they can dodge and block while executing various counterattacks.

One Handed
Masters of one-handed combat wield their weapons with a mix of precision and strength. They execute quick, strong swings to create openings, before unleashing powerful assaults.

Staff
Wielders of the staff whirl their weapons with blinding speed and force. They strike at their foes with combinations of sweeping arcs, spins, and twirling motions. They are masters of keeping the battlefield under control with stunning efficiency.

Two Handed
Colossal attacks are the usual fare for two-handed weapon masters. Two-handed weapon fighters use mass and reach to their advantage as they swing, slam, and smash their weapons in a series of slow but powerful attacks.

Last time, Deadpool out performed and slayed the infamous Snake Eyes in a tough battle to the death. This time, two warriors will meet, both super powered, two god like warriors in their respective universe will collide in a collaberation between Redkite and MrPacheco101, but only one will prevail!

Goku:

 Darkseid: The all powerful God of Apokolips and arch enemy of Superman, a savage, ruthless and brutal opponent willing to use all god like powers to obliterate any in his way!

<p style="margin-top:1em;margin-bottom:1em;line-height:20px;font-size:12pt;color:red;text-align:center;">WHO, IS, DEADLIEST?

<p style="line-height:20px;text-align:center;">To find out, our professional wiki members are analising history's most lethal warriors..

<p style="line-height:20px;text-align:center;">Using 21st century data, we'll see what happens when two warriors go head to head..

<p style="line-height:20px;text-align:center;">No rules,

<p style="line-height:20px;text-align:center;">No mercy,

<p style="line-height:20px;text-align:center;">It's a duel to the death, to find out who is..

<p style="line-height:20px;text-align:center;"> THE DEADLIEST WARRIOR!

Darkseid (By Redkite)


"I am many things Kal-El, you couldn't even begin to imagine half of them, but for now I shall take the role of executioner."

- Darkseid to Superman before attacking him

Breif Biography
The son to a mighty King and Queen, Prince Uxas (Darkseid), was second in line to the throne of Apokolips, a mighty and military forged planet. During his time as prince, Uxas plotted to seize power over the planet and become it's one ruler however, when his brother, Drax, attempted to claim the legendary Omega Force, a mighty aura granting immense power, Uxas murdered him and took the power for himself which transformed him into a stone, beast-like creature. With his look changed, Uxas took a new name: Darkseid. In time to come, Darkseid would rise to become the supreme ruler of Apokolips and his love would die in the process.

As the supreme ruler of Apokolips, Darkseid would lead the planet in a violent and destructive war against enemy planet, New Genesis, and the war between the planets would bring both to their knees and transform Apokolips into a industrial wasteland of military and industry centres.

As leader of Apokolips, Darkseid came to deem himself a god and his goal arose to be to eliminate all free will from the universe and reshape it into his own image. He sought to achieve his goal in various ways including through the mind powers of the people of Earth. Darkseid intended to probe the minds of every human in order to piece together a special equation to help in his goal however his attempt would be feuded countless times by the Kryptonian Superman and his allies whom would come to be his greatest enemy as they defended Earth. Darkseid  has battled and defeated Superman several times and taken on various other great heroes in the DC Universe, and in one incident, it took both the efforts of Superman and Supergirl is only temporarily defeat Darkseid.

Other Information
Origin: Forever People #1 1971

Timeline: Darkseid's rise to rule Apololips - Present

Region of Operation: Entire Universe, primarily Apokolips and Earth.

Weapons

 * Super Strength, Speed, Endurance, Stamina and Reactions - Darkseid posseses powers which are all on par with Superman and Doomsday whom are argueabley his only physical match. Darkseid posseses speed which has allowed him to catch Superman off guard and endurance allowing him take immense damage from combatants like Superman and still carry on. Darkseid is also know to have nano-second speed reactions.
 * Flight - Darkseid is capable of flying at his will. Although not his most favoured method of movement, he is still capabel of flight.
 * Telekinesis - Darkseid's mind and will is known to be so powerful that he can lift, raise and control objects varying from small objects to enormous boulders.
 * Teleportation - Darkseid's godly powers allow him to teleport himself or anyone to a chosen location by his will.
 * Omega Beam - Darkseid's legendary and feared attack is his Omega Beam, two immensley powerful beams that can be produced from his eyes at his will. They are capable of destroying enemies whom are not powerful enough to withstand the beams and can travel in a variety of directions, making it very hard to avoid them.
 * Energy Blasts - Darkseid is also capable of producing powerful energy beams from his hands which can inflict massive damage his enemies and the enviroment.
 * Enemy Shields - Darkseid's godly powers allow him to produce a very powerful and enduring energy shield capable of protecting him from attacks but simply raising his hand. This energy shield is capabel of enduring very powerful attacks, including a combined attack of various DC heroes attacks and Superman's heat vision.
 * Genius Level Intellect - Darkseid possess immense intelligence, specifically in combat and related aspects due his years of experience commanding Apokolips forces against New Genesis.

Black Adam
In 1200 BC, Ancient Wizard Shazam was growing older, and he sought a champion worthy to inherit his powers. The young prince Teth-Adam of Kahndaq impressed the wizard greatly due his fair behaviour and decency, however before Shazam could give Teh-Adam his powers, the wizard's daughter, Blaze, made a deal with the god Set that when Teth-Adam was to speak the word "Shazam" (Which would of in normal cases given him the wizard's powers) he was instead blessed with the power of six Egyptian gods: Shu, Heru, Amon, Zehuti, Aton and Mehen. Teth-Adam went on to serve Egypt for many years, but this duty drew him away from his wife and children in Kahndaq.

While away, insane priest, Ahk-ton ravaged Kahndaq and killed Adam's family and Adam could not apprehend Ahk-ton for his crimes, so he entombed his family and returned to the court of Ramses. There he served as Egypt's champion alongside another great wizard, Nabu. Mighty-Adam was a success as a hero for Egypt, but his service kept him away from his wife, Shiruta, and his sons Gon and Hurut.

In later time, Adam's homeland was destroyed and his family killed by the evil priest Ahk-ton, and a disparaged Adam continued to serve in Rameses' court. Eventually he met three travellers from the future: Hawkgirl, Mr. Terrific, and Captain Marvel. Adam felt relieved that his legacy would continue through Marvel, and thought highly of his future counterpart. With the help of these visitors and the wizard Nabu, Adam was able to capture Ahk-ton, whom he killed as retribution for murdering Adam's family.

When Adam returned to Khandaq, he forcefully overthrew the government there and appointed himself ruler. The wizard Shazam saw this and believed Adam had been corrupted by Blaze, so he unleashed a powerful spell. He trapped Adam's soul and powers within a powerful scarab rendering Adam's de-powered body, now several hundred years old, into a withered corpse. Shazam then buried both the body and the scarab in the tomb of Ramses II, where he had planned for it to remain for all eternity. In death, the former hero was referred to as "Khem-Adam" ("Black Adam").

Years later Rameses II's tomb was excavated by the Batsons under the orders of the Sivana Federation. A colleague of the Batsons, Adam's descendant Theo, murdered the Batsons after finding the scarab. Suspecting something was odd, his sister, Sarah, had Mary Batson adopted by the Bromfields to keep her away from Theo. When Theo saw Billy Batson as Captain Marvel, he realized the power and said "Shazam" and "Black Adam." The two battled, with Shazam temporarily removing Adam's ability to speak. This was undone by the evil Blaze, and Adam was defeated temporarily. Adam would go on to act as an anti-hero then super villain and enemy to Captain Marvel, Superman, and the whole Justice League.

Powers/Abilities

 * Divine Empowerment - All of the powers granted by the collection of six by gods and figures of legend either directly or through Shazam.
 * Accelerated Healing
 * Clairvoyance - The ability to understand situations from many angles, including future and past consequences with superhuman clarity and accuracy.
 * Divine Grace - Innate luck and divine guidance that allows finesse in actions and dealings with others.
 * Photographic Memory
 * Energy Resistance|Magic Resistance to weaker forms of magic
 * Enhanced Intellect - Intellect and wisdom are heightened to superhuman levels. This also provides great or comprehensive knowledge in many areas, including:
 * Multilingualism/Language
 * Tactical Analysis/Tactics of War
 * Science/Mathematics
 * Flight - The ability to hover or soar at high speed through an act of sheer will.
 * Healing - The ability to concentrate and use transformative lightning to heal others or ones self instantly.
 * Indomitable Will - An incredible amount of willpower that allows perseverance in overwhelming odds and seemingly unbeatable situations.
 * Magical Electric Powers - Black Adam is capable of unleashing powerful electric charges from his hands or his chest.
 * Self-Sustenance - The ability to survive without sleep, food, water, or air.
 * Superhuman Speed - The ability to run or fly at incredible rates of speed.
 * Superhuman Reflexes
 * Superhuman Agility
 * Superhuman Stamina
 * Superhuman Strength - Black Adam possesses immense strength allowing him to effortlessly lift 100, 000 tons and take on Superman with ease.