User:Laquearius/Sandbox

= Hanuman vs. Sun Wukong =



Hanuman, the monkey god who served the avatar Rama in his war against Ravana...

Sun Wukong, the Monkey King who battled gods and demons in his famous westward journey...

Which superpowered simian is DEADLIEST?

Hanuman


"O Hanuman! Victory to you! You are the ocean of knowledge. O Kapeeshwar! Victory to you! Your fame is evident in all three regions of the universe."

- The Hanuman Chalisa, by Tulsidas

Hanuman was one of the vanara, a species of monkey-like people that inhabited the forests of India, the son of the vanara chief Kesari and his wife Anjana. Hanuman was a mischievous child, and he enjoyed using his many magical powers to play pranks on unsuspecting passersby. One day, a meditating sage become the victim of Hanuman's tricks, and the furious sage cursed Hanuman to forget his powers. Hanuman later found himself back among the tribes of his people. The hero Rama was meeting with the tribes at the time, seeking aid for his campaign against the demon Ravana, who had kidnapped Rama's wife. Hanuman was chosen to go with Rama, and one of Rama's companions was able to lift the curse and restore Hanuman's powers. Overwhelmed by gratitude, Hanuman become Rama's most loyal follower. Hanuman used his newly restored powers in the war against Ravana. When Rama finally overcame Ravana, he granted Hanuman immortality. Hanuman wished only to serve Rama forever, but Rama insisted. Hanuman spends the rest of eternity wandering the world, ensuring that the story of Rama is never forgotten.

Gada
 * -|Weapon=

The gada is a large, heavy-headed mace that is Hanuman's celestial weapon. It is indestructible and able to change size at Hanuman's whim.

Strength:
 * -|Abilities=

Flight: Hanuman has the capability of flight, thanks to his spiritual father Vayu, the god of the wind. He is remarkably fast in flight, being able to travel the distance between Sri Lanka and the Himalayas and back in only a few moments. Carrying massively heavy weights does not seem to impede his flight capabilites.

Durability: Hanuman has remarkable resistance to damage, and it increases further when he chants Rama's name. He has survived being struck by Indra's thunderbolt when he was young, and the only wound was a disfigured jaw. He also survived the Brahmaastra, one of the more powerful celestial weapons, and emerged without a scratch due to his chanting.

Size Changing: Hanuman is capable of changing his size at will. He can shrink to the size of a mouse to move about undetected, or can grow large enough to hold an entire mountain in the palm of his hand. He can also increase the weight of certain parts of his body without changing their size. In Mahabharata, he made his tail so heavy that even the superstrong Bhima could not lift it.

Panchamukha Form:

Immortality: As long as the story of Rama lives on, Hanuman will be a part of the world, and he can never be truly destroyed.

Sun Wukong


Sun Wukong, originally Shi Hou, was born as an ordinary monkey, albeit one that came from a rock. In his youth, he learned magic from a sage and acquired his signature Ruyi Jingu Bang from the dragon god Ao Guang. He became leader of the monkey tribes, and forged alliances with other animal tribes, which was cause for concern for the Jade Emperor, the ruler of Heaven. The Emperor invited Wukong to Heaven and granted him a title, but Wukong quickly realized his title held no real value. Enraged, he declared himself to be the "Great Sage, Equal of Heaven" and declared war on Heaven to prove it. He was temporarily captured and locked inside the furnace of Lao Zi for forty-nine days, but this only served to strengthen him. He broke free, and destroyed Heaven's remaining forces. He was finally captured by the Tagatha Buddha and imprisoned beneath a mountain. Five centuries later, he was released and given an opportunity to redeem himself by protecting a Buddhist monk on a westward journey. Upon the quest's completion, Wukong attained Buddhahood.

Ruyi Jingu Bang
 * -|Weapon=

A magical iron cudgel formerly belonging to the Dragon King of the Eastern Sea, the Ruyi Jingu Bang ("as-you-will gold-banded cudgel") is Sun Wukong's weapon for melee combat. It can change both its length and thickness at the will of the wielder.

Strength: While the Ruyi Jingu Bang weighs around 7,960 kilograms, Wukong is capable of wielding it with ease. His strikes when using the cudgel are powerful enough to shatter some weaker heavenly weapons, and break the bones of demons and gods. Even without the cudgel, he is capable of splitting a mountain in two with a single blow. It should be noted that Wukong was not strong enough to lift a vase said to contain the water of an entire sea, but this may have been a trick by Guanyin.
 * -|Abilities=

Durability: Wukong's body is nigh indestructible. It can take blows from all sorts of heavenly weapons, withstand the weight of three mountains, survive being locked inside a furnace, and regenerate any lost body parts.

72 Earthly Transformations: A magical technique taught to Wukong by a Taoist sage, the 72 Transformations allows the user to transform themselves (or any part of their body) into whatever they wish. Wukong can use it to take the form of his enemies to confuse their allies, make himself invisible, change in size, or change to a three-bodied form.

Shen Wai Shen Fa Technique: Wukong can remove any amount of the hundreds of thousands of hairs on his body and transform it into whatever he wishes. He usually uses it to create clones of himself to overwhelm his enemies, or create copies of his cudgel for use in his three-bodied form.

Wind Control: Wukong can summon powerful windstorms at will, which have a variety of uses. He can use them to force enemies back, or create storms of shrapnel to shred his foes apart.

Dharma God Protection: When the time came for Wukong to die, the minions of Yama arrived to take Wukong's soul to Hell. Freeing himself of his captors, he fought his way through Hell and discovered the Book of Life and Death, which he removed his name from. Thus, Wukong will never be fated to die and will always have the protection of the Dharma Gods. But, as Journey to the West clearly shows, no god is infallible.

Statistics
Brutality

Experience

Intelligence

Tenacity

Training

= The Knights of the Round Table vs. The Paladins of Charlemagne = 

The Knights of the Round Table, the loyal servants of King Arthur of Britain...

The Paladins of Charlemagne, the principal warriors of the Frankish Empire...

Which team of medieval legends is DEADLIEST?

The Knights of the Round Table

 * -|The Ruler =

King Arthur
King Arthur Pendragon is the king of Britain, and the leader of the Knights of the Round Table. The son of Uther Pendragon, Arthur was destined to be the king of all of Britain from the moment he drew a sword from a stone at the age of fifteen. Securing his right to rule under the threat of rival kings, he united England and defended his newly created kingdom from enemies both human and magical, and led his people in conquests that would span almost the entirety of Europe.

Equipment
Excalibur: Arthur's sword, Excalibur, is one of the most famous weapons in all of fiction. After Caliburn, the sword in the stone, shattered in a fight with King Pellinore, the Lady of the Lake had her faeries forge a new one. Excalibur is a blade of supernatural quality, magically durable and able to slice through armored men and horses with ease. When Excalibur is drawn from its sheath, it releases a burst of light that blinds Arthur's enemies.

Wigar and Goswhit: Arthur's armor is composed of Wigar, a mail shirt that protects his torso, arms, and thighs, and Goswhit, a steel helmet, topped with a carving of a dragon, that has attached cheek and nose guards.

Wynebgwrthucher: Wynebgwrthucher is Arthur's heater shield. It was empowered by Merlin's magic, making it strong enough to receive hits from Excalibur and be no worse for wear.

Scabbard of Excalibur: Excalibur's scabbard is also magical, enchanted to stop wounds from bleeding. No matter how severe Arthur's wounds are, he will not lose blood, preventing death from blood loss from being a possibility. Arthur considers it to be his most valuable possession.

Llamrei: Arthur has many different horse that he has used throughout his life, but his favored was a mare named Llamrei.


 * -|The Ace =

Equipment
Arondight: When Lancelot left his home of Avalon, his foster mother, the Lady of the Lake, gave him several gifts to protect him on his future quests. The first of these gifts was Arondight, a long and light blade, forged by the faeries of Avalon. As mentioned previously, items forged by Avalonian smiths possess durability much greater than that of their mundane counterparts.

Silver-White Lance: The Lady also gave Lancelot a weapon for fighting on horseback: a short, thick-shafted spear with a broad head.

Silver-White Armor: The Lady gave Lancelot a full set of armor in a brilliant silver-white color. It includes a mail hauberk that covers most of the torso, and a helmet with a movable full-face visor.

Three-Banded Shield: As Lancelot prepared to face off against the knights of Dolorous Guard, the Lady of the Lake sent one of her servants to Lancelot, bearing a magical gift forged in Avalon. It was a heater shield enchanted to quadruple Lancelot's already impressive strength, and Lancelot easily overcame the castle's knights.

Ring of Dispel: The Lady of Lake granted Lancelot a magical ring, which was capable of breaking enchantments and revealing illusions.

Berring: Berring is Lancelot's loyal horse, who is swift and daring, and has proven himself many times over.


 * -|The Second Fiddle =

Equipment
Galatine:

Lance:

Armor:

Shield of Judas Maccabee:

Stone of Giramphiel:

Gringalet: Sir Bedivere Sir Kay
 * -|The Wise One =
 * -|The Turncoat =

The Paladins of Charlemagne

 * -|The Ruler =

Emperor Charlemagne
Charles the Great or Charlemagne was the King of the Franks, King of the Lombards, and Holy Roman Emperor in the 8th and 9th centuries, who conquered numerous territories in central and western Europe, uniting them under the Holy Roman Empire, bringing about a period of unity that had not been seen since the fall of the Western Roman Empire. Charlemagne's great achievements led to him becoming a legendary figure, and many myths emerging that revolved around him and his followers. These myths depicted Charlemagne as the ideal European king, who was courageous, just, and pious, and always ready to defend Europe from the invading Saracens.

Equipment
Joyeuse: Joyeuse is Charlemagne's holy sword, which was forged to contain the head of the Lance of Longinus in its hilt, granting it magical powers. It is indestructible, and rapidly changes color, leaving a trail of rainbow light behind it when it is swung.

Lance:

Armor:

Tencendur:

Roland
 * -|The Ace =
 * -|The Second Fiddle =

Astolfo
Although usually overshadowed by his more famous companions, Astolfo is a major figure in many of the chansons de geste and one of Charlemagne's most loyal followers. His most famous accomplishment occurred when he quested through Africa, battling many supernatural threats, in a effort to save Roland when he had been driven mad.

Equipment
Carolingian Sword: Astolfo's blade is an ordinary double-edged steel Carolingian sword, the most common kind in the early Medieval period.

Golden Lance: Outwardly a typical winged lance, the Golden Lance is unique in the fact that even the slightest contact with the lance can send Astolfo's opponents flying backward, easily unhorsing anyone he strikes with it. It also possesses above-average durability.

Spellbook: Astolfo carries a magical book of spells, which he can use to break enchantments and deprive magical items of their powers.

Armor: Astolfo's armor is standard for that of a Frankish nobleman. It is composed of a mail hauberk, a cloth gambeson, a skull cap helmet, and a round wooden shield.

Magic Horn: Astolfo is in possession of a magical horn, that, when blown, results in a blast so terrifyingly loud that it causes most men and beasts to flee in terror.

Hippogriff: When setting out on important quests, Astolfo borrows the hippogriff of his companion Ruggiero. It is an odd beast, with the front half of an eagle and the rear half of a horse.

Oliver Fierabras
 * -|The Wise One =
 * -|The Turncoat =

= Gordon Freeman vs. Strelok = 

Gordon Freeman, the theoretical physicist turned resistance hero...

Strelok, the Stalker who saved the Zone from the threat of the C-Consciousness...

<p style="text-align:center;">Which of these fighters of otherworldly threats is DEADLIEST?

Gordon Freeman
Crowbar
 * -|Melee =

While the crowbar is intended to be used as a prying tool, it has remained the most iconic part of Gordon's arsenal throughout the Half-Life series. While he mostly uses it as a tool for clearing obstacles, he also makes effective use of it as a bashing weapon. It is composed of a carbon steel rod with one curved end for removing nails and one flattened end for levering. Despite it's weight, Gordon can swing the crowbar very fast, allow for many blows in rapid succession.

USP Match
 * -|Sidearm =

The USP Match is a semi-automatic handgun and the preferred sidearm of the Combine Overwatch. It's accurate and reliable, and is equipped with a large muzzle compensator to reduce crawl. It uses 9x19 mm Parabellum rounds and has a magazine size of eighteen.

Combine SPAS-12
 * -|Shotgun =

A modified version of the original SPAS-12, this shotgun is a double-barreled, pump-action shotgun that fires buckshot in cone-shaped patterns. It holds up to six shells, and must be reloaded manually. It can fire both barrels at once, or just one.

Overwatch Standard Issue Pulse Rifle
 * -|Rifle =

The Pulse Rifle is a Combine-made take on modern assault rifles. It has a thirty round magazine, uses a manual reloading system, and fires a unique Combine-made round. It has a RPM of 652. It is decently accurate, but suffers from strong recoil. It is equipped with a alternate firing mode, which launches dark energy balls. The balls bounce off of solid surfaces, and instantly disintegrate any living being struck by it that is not sufficiently armored. Only three dark energy balls can be stored at a time.

Zero Point Energy Field Manipulator
 * -|Special =

Better known as the Gravity Gun, the Zero Point Energy Field Manipulator was originally a device created to handle hazardous materials, but its combat capabilities made it one of Gordon's premier weapons. It has two modes: it can fire a bolt of energy that hits with such force it sends objects flying, or it can pick up an object and launch it with similar force. The secondary mode can only pick up lighter objects that Gordon himself could carry, and it cannot affect organic matter, excluding wood.

Mark V Hazardous Environment Suit
 * -|Armor =

The HEV Suit was designed for use by Black Mesa personnel during excursions into Xen, a borderworld between dimensions. It is an electrically-powered armor that provides the user adequate protection from radiation, electrical discharges, and blunt-force trauma, without restricting movement. The suit is equipped with a flashlight, geiger counter, zoom function, sprint module, and morphine administrator.

Strelok
Hunting Knife PMm SPSA-14 AKM-74/2 M203 Grenade Launcher Gauss Rifle The product of the work of weapons researchers in the Zone, the Gauss rifle is a unique type of sniper rifle with pinpoint accuracy. Instead of using combustion, it launches slugs using electromagnets made up of Zone artifacts, propelling them at such a high speed that not even an exoskeleton can stop it. Despite its power, it has a very slow reload times and rate of fire, and is very heavy. It can hold ten slugs at a time.
 * -|Melee =
 * single-edged
 * 16 cm blade
 * 0.3 kg
 * -|Sidearm =
 * Muzzle Velocity: 315 m/s
 * Magazine Size: 8
 * Range: 50 m
 * Round: 9×18mm Makarov
 * -|Shotgun =
 * Ammo: 8
 * Range: 100 m
 * Round: 12x70 buckshot
 * can switch between semi-automatic and pump-action
 * -|Rifle =
 * Muzzle Velocity: 735 m/s
 * Ammo: 5.45x39mm
 * Range: 400 m
 * Round: 5.45x39mm
 * Rate of Fire: 600 RPM
 * Range: 350 m
 * Round: 40mm
 * single-shot
 * -|Special =

Exoskeleton
 * -|Armor =

The exoskeleton was originally an experimental project by the Ukrainian military that never quite made it into production due to design flaws. Regardless, the military made use of it during their hazardous expeditions into the Zone. It is made up of heavy kevlar plates, a radiation suit, a battery-powered frame, and synthetic muscles, which all work together to provide to user with heavy protection from bullets, explosions, and radiation, and increased physical strength.

X-Factors
<p style="text-align:center;">Experience

<p style="text-align:center;">Despite his successes, Gordon hasn't been fighting for very long at all. The Black Mesa Incident ended after two days, and his time serving with the Resistance only adds up to a few weeks at best. Strelok was among the first of the stalkers to enter the Zone, and since Shadow of Chernobyl takes place in 2012, he has been living and surviving in the zone for around six years. The Zone is an incredibly dangerous place to be, as it is filled with dangerous mutants and fanatics, bandits, and the Ukrainian military, who will willingly attack stalkers on sight.

<p style="text-align:center;">Both warrios have faced a wide variety of foes. Gordon has fought the aliens of Xen, the United States Marine Corps, and the Combine Overwatch, which adds up to many types of creatures and trained military forces with varying abilities. Strelok has combated the mutants of the Zone, bandits, Monolith, and the Ukrainian military. By the time their adventures end, Gordon and Strelok have killed entire armies' worth of these enemies all by themselves.

<p style="text-align:center;">Training

<p style="text-align:center;">Gordon had barely any experience with firearms before the Black Mesa Incident, excluding some minor target practice with an MP5 at the Black Mesa Hazard Course. His expertise with guns was built up entirely on the fly. Nothing is known about Strelok's life before entering the Zone, but the majority of stalkers were soldiers or mercenaries in their old lives, so it's reasonable to assume that Strelok falls into one of those categories.

Alexander the Great


"But how different is their cause from ours! They will be fighting for pay - and not much of at that; we, on the contrary, shall fight for Greece, and our hearts will be in it."

- Alexander the Great

Alexander III of Macedon was a King of Macedon in the 4th century BC who led extensive military campaigns in Africa and Asia, and established one of the ancient world's largest empires. Alexander was the son of Philip II, the man who had reformed Macedon's armies and established hegemony over the rest of Greece. As such, when Philip died, Alexander inherited a large kingdom and a powerful army. With this, he intended to take vengeance against the Persian Empire for its invasions of Greece. Alexander crushed the Persians with his great tactical skill, and added their lands to his own. His conquests took him through Egypt and India, until he died at the age of 32, his legendary reputation firmly established throughout the world.

Pezhetairoi: When Philip II became king of Macedon, he began numerous military reforms. The most notable of these was the introduction of the phalanx to Macedon’s armies, but this was no ordinary phalanx. The pezhetairoi (“foot companions”) used a type of two-handed spear called a sarissa, which was about five meters in length, much longer than the dory used by the rest of Greece. Since both hands would be occupied with wielding the sarissa, the foot companions used small Telamon shields, which were essentially miniature versions of the aspis that could be worn on the forearm. As for armour, since the length of the sarissa kept them a safe distance from enemy spears, they wore the linothorax, a type of linen chest armour, which was less protective than the typical musculata, but lighter, cheaper, and easier to make. They also wore conical Phrygian helmets. Hypaspists: The Macedonian phalanx required its soldiers to remain in a very rigid formation for it to be effective. Therefore, charging, fighting on uneven ground, or using loose formations was impractical. To fulfill these jobs, as well as protect the exposed flanks and rear of the phalanx, Philip created the hypaspists ("shield-bearers"). There were armed in a manner similar to a traditional Greek hoplite, with a shorter two-and-a-half meter dory spear, the large aspis shield, solid musculata armor, a Phrygian helmet, and a kopis sword. The hypaspists were made up of former pezhetairoi, who had distinguished themselves and were granted a place of honor. Agrianian Peltasts: The Agrianes were a Thracian tribe from what is Bulgaria in modern day. They were renowned for their expert javelin throwers, who made up a major part of Alexander’s light infantry. The Agrianian peltasts needed to be light on their feet, so they wore little armor, excluding a wicker shield and occasionally a Thracian helmet. They carried a large number of light javelins, and a kopis sword. They proved themselves during Alexander’s Balkan campaigns, in which they were used to pepper enemy hoplites with missiles, weakening them before they reached the Macedonian heavy infantry. Cretan Archers: For countless years before Alexander, Crete had been a major source of mercenary archers for the Greek city-states, who were unable to draw large numbers of archers from their populations. Cretans were renowned for their skill with the bow, and unlike archers from many other armies, were capable of fighting effectively in melee. They wielded a composite bow, and for when they were forced into melee, a small shield and either a kopis, xiphos, or an axe. Hetairoi: The cavalry of Macedon was something of an oddity in the ancient world. Without the invention of stirrups, and the uncommonness of saddles, Greek cavalry was mainly intended for scouting and skirmishes. Even during their days as an inconsequential backwater kingdom, Macedon was famed for their highly-skilled horsemen, who took an uncommonly active role in battle. Philip II continued this tradition, and formed the hetairoi (“companions”). They wielded a four meter spear called a xyston, which was held with two hands and was very thin and light, allowing for many thrusts in quick succession. The xyston was also double-headed, which allowed the hetairoi to keep fighting even after one end broke. If the second end broke as well, they carried a curved kopis sword for backup. Also unlike most Greek cavalry, the hetairoi were quite heavily armored, with a musculata and a brimmed Boeotian helmet. Prodromoi: For skirmishing and scouting duties in addition to shock tactics, Alexander employed the prodromoi (“runners-ahead”). They originated from Thrace, a country considered backwards and barbarous by the Greeks, but also known for their highly skilled light cavalry. They were also called the sarissophoroi (“sarissa-bearers”), because they wielded a type of spear significantly longer than the xyston of the hetairoi, but not as long as an actual sarissa, along with some javelins. They were unarmored except for a Boeotian helmet. After Alexander established his power base in Persia, they were largely supplanted by local troops. Horse Archers: Alexander saw the strengths of the armies he defeated, he implemented some of their troop types into his own army. Among these units were the horse archers used extensively by the Scythians and the Persians. These archers were meant to be as quick as possible, so they wore no armor except for the clothes on their back, and wielded the standard composite bow. They proved their effectiveness in Alexander's Indian campaigns, in which they were key in combating the Indian chariots at the Battle of Hydaspes.
 * -|Heavy Infantry=
 * -|Light Infantry=
 * -|Cavalry=

Scipio Africanus


"I am mindful of human weakness, and I reflect upon the might of fortune and know that everything that we do is exposed to a thousand chances."

- Scipio Africanus

Publius Cornelius Scipio Africanus Major was a Roman general and politician famous for his actions in the Second Punic War against Carthage. Scipio enlisted in the Roman army in the first year of the war, and quickly gained famed, being known for his courage and patriotism. Scipio witness many of Rome's early tactical blunders, being one of the few survivors of the disastrous Battle of Cannae. He became a proconsul and led a campaign in Hispania against Hasdrubal Barca which was very successful, reclaiming the province for Rome. Scipio then began preparations for an invasion of Africa, planning to take the war straight to Carthage's own territory. Hannibal quit Italy to defend his homeland, and met Scipio's army in the Battle of Zama, which, to the surprise of many on both sides, ended in a decisive Roman victory. Carthage's military might was broken, and the war ended.

Hastati: The first line of the Polybian legion was made up of the hastati, the poorest and least experienced of the heavy infantry. Since Polybian-era soldiers had to purchase their own equipment, they could only afford the minimum. Their armor was a basic Montefortino helmet and a heart protector breastplate, which could be of varying design but was only large enough to cover the front and back of the torso, and the ovular scutum shield. They carried a gladius hispaniensis sword, two pila javelins. The pilum was unique from most javelins of the time by being weighted and having a wide, triangular head, which allowed it to easily punch through shields and armor. It should be noted that pila of this time would not have the ability to bend or twist on impact, as that was a feature added later during the Marian reforms. Principes: One line back from the hastati were the principes, who were fairly wealthy and experienced. They were armed almost exactly like the hastati, with the only difference being that they could afford better armor, such more protective helmets, and occasionally mail shirts called lorica hamata. Triarii: The final line was made up of triarii, the most experienced and wealthiest of all the infantry. Far unlike the first two lines, the triarii were armed like the hoplites of the Greek phalanx, wielding a two-meter hasta spear and large round clipeus shield. They could afford the best of Roman armor, and would wear lorca hamata and Etrusco-Corinthian helmets. Velites: The poorest of landed Roman citizens who had no money to afford the equipment of a heavy infantry would serves as velites, the skirmishers of the Roman army who served as a screening force. They carried a set of veruta, light javelins to pelt the enemy infantry with, and a gladius hispaniensis and a round parma shield for melee. Being at the front of the army gave a veles opportunities to win personal glory in combat with the enemy. Velites who has distinguished themselves in battle would often wear wolfskin headdresses as symbols of their valor. Cretan Archers: Even before the Marian reforms, Rome utilized auxiliary units for roles their standard troops could not perform. Crete had long been a major source of mercenary archers for many civilizations, and the Romans were no different. Cretans were renowned for their skill with the bow, and unlike archers from many other armies, were capable of fighting effectively in melee. They wielded a composite bow, the Roman type of which was asymmetrical, and for when they were forced into melee, a small shield and either a falcata or a gladius hispaniensis. Equites: The equites were the second-highest social class in Rome, of which service as cavalrymen was required. Because of their status, they are able to afford some of the best equipment out of all of Rome's soldiers. They wear scaled lorica squamata armor, a Boeotian helmet, and a parma shield. They fight from medium range with a hasta, and carry a gladius hispaniensis for backup. Equites Numidarum: One of the key factors in Scipio's victory at Zama was his alliance with the Kingdom of Numidia, a former ally of Carthage. Numidia was famous for their skilled horsemen, their reputation making them some of the most sought-after mercenaries in the Mediterranean world. They wore only light equipment to maximize their mobility, choosing to not even use saddles or bridles. Their weapons were a set of javelins, and a short sword for backup. Their only armour was a round shield.
 * -|Heavy Infantry =
 * -|Light Infantry =
 * -|Cavalry =

John Hawkwood
White Company Men-at-Arms: Most of the White Company is made up of men-at-arms, who can serve as both cavalry and infantry. They wield long, solid lances that are strong enough to be used as pikes, and longswords and maces for secondary weapons. Typically, Company infantry would dismount before engaging, and slowly march towards the enemy with their lances raised. This offered protection from cavalry attacks, and kept the archers defended. Once the enemy was broken, the soldiers’ squires would bring their horses, and they could mount again and give chase. The horses could also be used for retreat if things went badly, or even a cavalry charge, if deemed necessary. Full plate armor had not yet been invented in Hawkwood's time, so his men wore the best alternative: heavy mail, pieces of plate on the joints and shins, and a kettle helmet. White Company Longbowmen: Hawkwood had served the English army as a longbowman, so he knew firsthand the devastating effect that the longbow could have on medieval armies. The longbow had a range of over three-hundred meters, and could pierce all but the thickest of armors at close ranges. Longbowman, compared to archers of other ages, were relatively well-equipped, wearing a kettle hat and either a mail shirt or a gambeson for armor. They also carried a melee weapon, usually a longsword. In battle, Hawkwood's archers would set up a defensive position behind the safety of the men-at-arms, in manner similar to the pike and shot tactics of later centuries.
 * -|Cavalry/Heavy Infantry=
 * -|Light Infantry=

William Wallace
Scottish Knights: Like almost all of high medieval Europe, the primary cavalry unit of Scotland was the knight. Knights were members of the Scottish nobility, who would levy the troops under their rule when their king called them to fight. The knights, being as wealthy as they were, were able to afford horses and heavy armor, so they served as shock cavalry on the battlefield. They wore heavy mail, with some pieces of plate armor on the shins and joints. Often a knight's horse would be armored as well. They used heavy lances and arming swords. Schiltron Pikemen: The Scottish were using pikemen long before it become the dominant type of heavy infantry in Europe. This tradition of tightly packed spearmen was part of Scottish warfare since the days of the Celtic Picts. During the Scottish Wars of Independence, the Scots became famous for their use of pikemen in schiltrons (“shield-troop”), which could be in a variety of formations. The pikemen in front of the formation would kneel and fix the butts of their pikes into the ground, while the ones behind would lower their spears over the heads of the men in front. This dense forest of pikes was nigh impenetrable to cavalry, and provided good protection against projectiles as well. They would often strengthen their defenses even further by fencing off their position with sharpened stakes. Besides the four-meter-long pike, the pikemen were equipped with a hemispherical cervelliere helmet, a small shield, a quilted gambeson, and a battle axe. Ettrick Archers
 * -|Cavalry=
 * -|Heavy Infantry=
 * -|Light Infantry=

Solid Snake
 Beretta M9: When Snake wants to avoid killing, he uses a modified M9, outfitted with tranquilizer rounds, a suppressor, a laser sight, and a three-dot iron sight. It must be cocked after each shot. The anesthetic takes a few seconds to take effect, but it is powerful enough to keep an elephant sedated for hours, but it somehow doesn't instantly kill human targets. That's not how tranquilizers work, Kojima.
 * -|Equipment=

USP9: When lethal force is required, Snake uses the USP9 that he procured during the Tanker Incident. It is a semi-automatic pistol equipped with an under-barrel flashlight and a laser sight.

M4 Carbine: During the Big Shell Incident, Snake utilized the M4, the weapon of the Navy SEALs. A compact form of the M16 rifle, the M4 is a gas-operated carbine with two firing modes: semi-automatic and three-round burst.

Sneaking Suit: Snake’s sneaking suit is a form-fitting outfit made of high-strength aramid fibers. It is designed to minimize the noise the wearer makes, and exerts pressure on the wearer when they are wounded to help stop bleeding. It’s not completely bulletproof, but its composition does offer some ballistic resistance.

Nanomachines: Snake has been injected with nanomachines, tiny artificial particles that are constantly replenishing his adrenaline, nutrients, sugars, and other important bodily chemicals to keep him in his best condition. They are powered by body heat, but can be lost through serious bleeding. Son.

Soliton Radar System: Through use of electromagnetic waves, Soliton Radar gives Snake a general image of the layout of the immediate area, and can detect the locations of enemies. It is detailed enough to the point of identifying the direction enemies are facing. It has a weak signal, and can become jammed if Snake enters a confined space or if an alarm has been triggered. CQB: 
 * -|Abilities=

Marksmanship: 

Stealth: