User blog comment:Drayco90/Drayco90's One Year Spectacular: Terran Dominion vs. UNSC/@comment-5138827-20120605234617

Alright Initial edges.

(Yes I copied format from the other guy :P) TBC....
 * Basic Infantry: I am going to mostly agree with the other guy in that this is a Terran edge. Their weapons are far superior; the assault rifle of the UNSC sucks at penetration. Their armor is superior, being mostly immune to small arms fire and whats more despite thier bulk Terran Mariness can actually be faster then regular marines. In close quarters the suit's strength would triumph against all but a few skilled foes, and whats more they have special ability called "stimpack" which, while damaging, allowes them to shoot and move nearly 50 percent faster for a limited time. However the UNSC marines are superior in one area and that is intelligence; most of the Dominion marines are resocialized, which while making them mostly immune to fear severly dampened their intelligence. Nevertheless a big Dominion edge. EDGE: Terran Dominion
 * Incendiary Infantry: Hmm the Hellbringer seems to have more intense flames but the firebat is packing more of it, and probably greater range. IT should be noted that neither unit is going to see much action due to range. In addition they can stimpack(which are better then stun grenades) and their armor is superior so.....EDGE:Terran Dominion
 * Heavy Infantry Unit: This edge is going to be suprisingly close. Sure the Marauder would win in a direct fight (and can stimpack) however the Cyclops is capable of one the spot healing of vehicles, which is going to boost the effectiveness of that category. Even though they are vulnerable while doing so. Still at least directly the marauder is superior so EDGE:Terran Dominion
 * Special Infantry: While the Reapers are more mobile and better against buildings the ODST are far better trained and may possess better armor (not sure, but in either case the armor advantage is slight). Here is the thing many people don't realize about the Reapers; they, like the firebats, are not intended to live long (lorewise). Both units are full of psychopaths who the Dominion never wants to let live to see freedom into the civilian sector; so they are delibarely sent into the most dangerous of battlefields to die. For this reason the Dominion commander will sacrifice them pretty quickely in the fight, while the ODST (though also sent into hotzones) at least have a commander that isn't (presumably) actively disdainful of their lives. For this reason  EDGE:UNSC
 * Hero Unit Infantry:Technically the Spectres hate the Dominion and all it stands for, so they must be in this fight solely to avenge Raynor or something (who I agree, should have beat master Chief).
 * The Spartans have augmentations that let them run faster, react faster, and posses much greater strength. They also have very brutal training and a powerful repuation, along with some great guns. Along with better armor then the ghosts (yes this is true; Ghost were meant for stealth and infiltration, not tanking blows). However they truly cannot compete here
 * Ghosts also possess great training and powerful sniper rifles that break through tank armor; so Spartan armor is no problem. They can also cloak which allows for infiltration, and they are difficult to pick up in lore with scanners. They can also read minds at will, are expert martial artists and can throw EMPS which destroy electronics (or energy shields) . The more powerful ghosts have telikinesis which they use to throw around their foes, destroy electronics, jam guns, "teek" bullets (meaning the bullet will follor the target) and in the most extreme cases MELT the minds of those who they are facing.
 * LEts do one further compariosn between the strongest of each class :Nova vs. Master Chief. Master Chief's exploits are well known, so won't go into too much detail there. Nova on the other hand is insanely powerful in lore. She can hold up 10 stories of buildings with her TK, psionically take over limbs and compel someone to shoot themselves, melt hundreds of brains at aonce (no exxageration!), psionically rip someone in half and in her most extreme feat holding up a psionic barreir that blocked managed to block the blows of 100s of ZERG while simultaneously charging a mind blast that destroyed he entire colony and everything in it.
 * This is a huge edge Ghosts ; sorry Spartan fans. EDGE: Terran Dominion
 * Ghosts also possess great training and powerful sniper rifles that break through tank armor; so Spartan armor is no problem. They can also cloak which allows for infiltration, and they are difficult to pick up in lore with scanners. They can also read minds at will, are expert martial artists and can throw EMPS which destroy electronics (or energy shields) . The more powerful ghosts have telikinesis which they use to throw around their foes, destroy electronics, jam guns, "teek" bullets (meaning the bullet will follor the target) and in the most extreme cases MELT the minds of those who they are facing.
 * LEts do one further compariosn between the strongest of each class :Nova vs. Master Chief. Master Chief's exploits are well known, so won't go into too much detail there. Nova on the other hand is insanely powerful in lore. She can hold up 10 stories of buildings with her TK, psionically take over limbs and compel someone to shoot themselves, melt hundreds of brains at aonce (no exxageration!), psionically rip someone in half and in her most extreme feat holding up a psionic barreir that blocked managed to block the blows of 100s of ZERG while simultaneously charging a mind blast that destroyed he entire colony and everything in it.
 * This is a huge edge Ghosts ; sorry Spartan fans. EDGE: Terran Dominion
 * This is a huge edge Ghosts ; sorry Spartan fans. EDGE: Terran Dominion
 * This is a huge edge Ghosts ; sorry Spartan fans. EDGE: Terran Dominion