User blog comment:Cfp3157/Indiana Jones vs. Chuck Greene/@comment-4803039-20131121154704

Affectos's Emotions: "What the hell is Indy after in New Vegas?"

Iconic: Great, starting the morning torn doesn't help. Sure, bull whip is faster and can disarm, but can't really kill on the fly. Paddlesaws are cumbersome and dangerous to the user, but tear through an ocean of blood. Okay, the faster lashing weapon. Edge: Bullwhip

Fighting Style: If I'm in a barfight, I want the guy who knows a bit more about throwing a fist than just the basics. Edge: Indy

Melee: Chuck has a access to more than just a machete. If Indy loses the machete, it's to the whip. If Chuck looses his weapon, he just grabs the closest trashcan. Unpredictablity will catch Indy off guard. Edge: Chuck

Firearm: It's a basis of technology. Pistol has the faster of fire. I don't think that the fact that Chuck has to scourage for ammo would affect the outcome. Edge: Chuck

Explosive: I may not have a physics class, but that much dynamite on the arrow will greatly decrease the range and areodynamics. RPG has the greater range and explosive radius despite not being lighter. Edge: Indy

Indy is taking most of the X-Factors here. In spite of his age (one of the few edges that Chuck has), Indy's seen a lot of strange stuff ranging from the Ark of the Covenent to the Crystal Skull & Dimensional beings. Couple in the fact that He's taken on dozens of Nazis, Russians, and Chinese thugs, and that's a lot more difficulty than zombies and psychopaths.

Overall Edge: Indy

Random weapon requests : Wheelchair, Tiki Torch, Novelty Poker Chip, Bingo Ball Cage, and Manniquen Male