User blog:Battlefan237/Collab:Arkham Asylum Patients (Me) vs. MMA Patients(Pygmy)

An asylum is a place designated to cure those in need.However,in most cases,they aren't.Today we have two of the most iconic fictional examples of asylums that don't cure,but instead let their patients rot.Arkham Asylum,the infamous island madhouse of Gotham where the city's broken souls find their most satisfying shelter.Mount Massive Asylum,Murkoff Corp.'s secret experiment chamber where patients are subjected to the worst forms of tortures in order to create the Walrider.When the insane inmates of these two asylums come into clashes,it's safe to say,there'll only be one side left,and naturally,the surviving side will be branded as the deadliest warriors.

Arkham Asylum Patients (Represented by User:Battlefan237)
"Sometimes... sometimes I think the Asylum is a head. We're inside a huge head that dreams us all into being. Perhaps it's your head, Batman. Arkham is a looking glass... and we are you."

- Arkham Patients to Batman Arkham Asylum Patients is a general term referring to villains incarcerated at the infamous Arkham Asylum for the criminally-insane. Most of the patients are members of Batman's rogue gallery. For the purpose of this battle, AA patients from Arkham games will be selected as warriors. Poster Boy= "The night is young Bats, and I still have a trick or two up my sleeve."

- Joker to Batman

The Joker is an insane, homicidal supervillain, and the arch nemesis of Batman. His white skin, green hair and blood red lips belied the chaotic nature that underlay his cartoonish appearance. The extremely intelligent self-styled "Clown Prince of Crime" had no superpowers beyond a capacity for incredible violence and a skill at creating deadly mayhem, and frequently concocted elaborate schemes to entrap his nemesis. He serves as the main antagonist of Arkham Origins and Arkham Asylum, is one of the main antagonists of Arkham City, is one of the prominent antagonists of Arkham Knight, and can be considered the central antagonist of the Arkham series overall.

Weapons & Abilities

 * Taurus Raging Bull:A customized revolver used by the clown prince of crime,it only has one shot and can be used as a blunt weapon after running out of bullets.
 * Heckler & Koch USP:A semi-automatic handgun with unknown caliber and 12 - 13 round magazine.
 * Crowbar:The infamous weapon which the Joker used to beat Jason Todd to death.There's nothing special about it - just a normal crowbar.
 * Various small blades:Joker carries a small collection of blades,including several scapels and daggers.
 * Joy Buzzer:Joker's iconic joy buzzers which he wears on both of his palms. These are strong enough to kill a person with a shake of his hand.
 * Smilex:Smilex, also referred to as "Happy Gas" by the Joker, and "Joker Toxin" by others, is a nerve toxin that attacks the nervous system of its victims, causing a slow, painful death. When inhaled, it induces fits of laughter, then stretches its victims face into a Joker-like grin, shortly before death. The toxin is also very dense, keeping close to the floor or ground. This fortunately allows would-be victims to climb to a higher point of safety if they react quickly enough.There were many variations of Joker Gas, existing in both liquid and gaseous states, and it also affected animals such as cats, squirrels, and fish.The gas form is slightly denser than air, and it dissipates over time.For the purpose of this battle,Joker will have the gas kept inside the flower-shaped emitting device on his chest.He will also be packed with three small smilex canisters that can be used as landmines/gas grenades/blunt weapons.One last thing - Joker himself is immune to the gas.
 * Above-average physicality: Although not particularly strong, the Joker has shown considerable agility,durability and speed.He is able to keep up with Batman's speed on their rooftop battles and easily escape from heavily-guarded facilities with the help of his agile body.He is also ridiculously durable and strong,being able to survive falling from tall buildings,being burnt and being shot for multiple times.
 * Genius-level intellect and insane level of creativity:The Joker is,without a doubt,a super genius in terms of planning and psychological warfare.He is also known to be a creative and fast-thinking fighter who makes great use of improvised weapons,wacky gadgets and environment,which make it up for his lack of hand-to-hand skills and allow him to fight batman evenly and even dominate the caped crusader on several occasions.
 * H2H(basic):Although the Joker isn't particularly skilled in close quarter combat and usually gets his ass kicked by members of Bat family when he attempts to engage in such fights,the Joker still possesses basic H2H skills that allow him to easily overpower low-level thugs and civilians wiht ease.

"How can the world know fear--true dread--when it has you? A stalwart knight, ever ready to slay monsters. Fear isn't pure biology, Batman. It's more than instinct. True fear is the absence of hope. And hope is the spread wings of a Bat, shining on the clouds."
 * -|Mad Doctor=

- Scarecrow Taunted and bullied in his youth, Jonathan Crane vowed to overcome his fears through the study of psychology and biochemistry on phobias and the nature of fear. Kicked out of the university he taught at for experimenting on human subjects, Crane adopted the identity of the Scarecrow, and armed himself with a specialized fear-inducing gas that makes a person's deepest phobia become a frightening reality. Scarecrow's ongoing reign of terror makes him one of Batman's most recurring and psychologically dangerous foes.

When The Joker took over Arkham Island, Crane was released to cause as much death and chaos as possible. Using this to his advantage, the Scarecrow tried breaking the mind of Batman again and again, only to fail. When attempting to poison Gotham City's water with his toxin, Crane was brutally mauled by the mutated criminal, Killer Croc.

Seething with rage, Scarecrow exacted revenge on Batman and Gotham with his allies, the mysterious Arkham Knight and former assassin, Deathstroke. However, in the end, Crane's plan to break Batman's will failed, and he was forced to endure a dose of his own improved toxin. Reduced to a harmless shell, Scarecrow was left to suffer visions of bats.

He served as the tertiary antagonist of Batman: Arkham Asylum, and one of the main antagonists of Batman: Arkham Knight.

Weapons & Abilities

 * Fingertip syringes:Scarecrow wore a brace over his right hand with syringes that extended over his fingers, which allowed him to simultaneously attack and inject a victim with Fear Toxin if they didn't breath in his gas.
 * Gas Mask:Crane's mask was surgically grafted to his throat, as it didn't cover his mouth or nose.It serves as a protection against other poisonous gases (he is immune to his own fear gas).He also keeps a small amount of fear toxin inside the mask and will spits it towards his enemy when things get desperate.
 * Clawed Gloves:Scarecrow's gloves had claws that were latched to his wrist for combat.
 * Modified Trench Coat:Scarecrow wore a trench coat that was modified to hold multiple vials of Fear Toxin, which provided him with a larger supply.As seen in the picture above,he has five canisters of fear toxin installed on his chest and six small canisters of fear toxin taped on his shoulder and connected to his fingertip syringes.
 * Genius-level Intellect:In the Arkham games,Scarecrow is a super genius.He is even smarter and level-headed than the Joker,since the latter never united the villains,while Scarecrow actually united all the villains under his command and waged an all-out war to break Batman's mind,eventually leading to him successfully unmasking Batman and nearly killing the caped crusader.He is easily the smartest and the most calculating psychopath in this battle.
 * Stealth expert:Scarecrow is a master of stealth assault,which he had used for countless times against both Batman and GCPD officers.Rarely had he failed in such assaults.
 * Master of psychological warfare:Scarecrow himself is a psychologist who specializes in phobia and fear,allowing him to further augment the power of his fear toxin through deducing the mental state of his enemies from their behaviors and observing their reactions.
 * Giant form:In the eyes of fear toxin's victims,Scarecrow himself becomes a giant,monster-like being commanding a small army of skeletons in a twisted reality.However,individuals with strong will can overcome this through beating away all the skeletons.

Notable Weakness
"Everything is meaningless. All that does matter is the mark."
 * Weak body:Due to his not-so-pleasant exchange with Killer Croc,Scarecrow has been blinded in one eye and his right leg has been broken.Crane himself,despite being a fast attacker,is a very bad H2H fighter and it's safe to say he'll be utterly useless once he runs out of his gas.
 * -|Serial Killer=

- Zsasz's motivation

A true sociopath, 'Victor Zsasz grew up in a life of ease, but nonetheless became a serial killer. Indiscriminate in his prey, body count was the only thing that mattered to Zsasz. He took pleasure in arranging the corpses of his victims in life-like poses before carving a mark for each of his victims into his own body. He saved a special spot for Batman. Above all else, Zsasz represented what Batman hated most – pure, unadulterated and remorseless evil.

Zsasz proved more capable than regular Thugs who were employed by the super criminals, as he had no care for his own life. Zsasz possessed so little care that he was willing to kill a hostage if he got bored of waiting for his attacker to make a move. He served as a supporting antagonist in Batman: Arkham Asylum and the main antagonist of Gotham's Most Wanted Mission, Cold Call Killer.

Whenever Zsasz kills a target,he will carve a new scar on his own body to signify the count.Therefore his skin is covered with scars thanks to his year-long killing spree.

Weapons & Abilities
"Pyg make it all better. Pain is just the body's way of saying thank you!"
 * Various small blades & improvised weapons:In order to kill as many people as possible,Zsasz has employed a vast collection of methods and weapons to achieve his goal throughout his career.On most occasions he is seen with several daggers/knives of different sizes,while at times he also uses blunt weapons and improvised household items such as broken chairs to murder others.For the purpose of this battle,he'll be initially packed with two bladed weapons (similar to the one seen in the picture above) and a metal pipe.
 * H2H(expert):Zsasz is a formidable H2H fighter.Despite being a regular human and having no armor,he is able to keep up with armored Batman and fight him evenly.
 * Peak human physical condition:Zsasz possesses peak human agility,speed,durability and endurance.
 * Keen intellect:Although not a genius,Zsasz is smart enough to trick Batman into a mind game and come up with well-constructed riddles to lead Batman to his new crime scene.He is also an escape artist,being able to easily break out of cells at GCPD and Arkham Asylum.
 * -|Weirdo=

- Professor Pyg

Lazlo Valentin was a gifted scientist who suffered a schizophrenic breakdown, which caused him to develop an utterly deranged new persona named Professor Pyg. Pyg formed the Circus of Strange, began to tour the country, started kidnapping people, leaving a string of mysterious missing persons cases in his wake. An obsessive perfectionist, Pyg used identity-destroying drugs and invasive surgery on his victims to create a genderless lobotomized human known as Dollotrons.

Unlike other villains who could potentially be rehabilitated (albeit with great difficulty), Pyg's insanity appears to be far worse than that of the other villains Batman has fought and as such, there does not appear to be any particular hope of him regaining his sanity.

Weapons & Abilities

 * Dual cleavers :Pyg iconically wields two cleavers (customized cleavers that had been sharpened to operate on human bodies). He uses them with great skills which allow him to outfight swat team officers and battle against Batman evenly.
 * Dollotrons:Dollotrons were the final result of Lazlo Valentin aka Professor Pyg "perfecting" a person, using identity-destroying chemicals and surgical treatments in a brutal process that left his victims irreparably scarred, physically and mentally. Dollotrons are victims lobotomized into essentially organic robots unable to think or feel anything. This makes them highly resistant to pain and only complete unconsciousness was enough to prevent them from mindlessly attacking their target.They possess above-average physicality,but they act in a slow manner and can be defeated with brute force or impacts on brain.For the purpose of this battle there will be three dollotrons present.
 * Throwing knives:Pyg carries around a considerable number of small blades,such as daggers,scalpels,and cleavers,inside his doctor uniform.When under attack,Pyg throws them at his opponent with great accuracy.
 * H2H(expert):Pyg is a master of close quarter combat and expert brawler thanks to his muscle and melee skills.He is able to battle against Batman evenly in close quarter fights and has been shown to be able to defeat SWAT team officers with ease.
 * Genius-level intellect:Pyg is a genius in chemistry,biology and anatomy.He knows where to cut in order to cause the worst pain.He is also a master planner and creative fighter.
 * Pig mask:Professor pig wears a pig face mask,which offers him limited protection against head injury and protection against various poisonous gases.

Notable weakness
"All that stands between you and us is fate. And if the coin decides your time is up... you die!"
 * Mental Illness:Pyg is so psychotic and crazy that even the Joker,the poster boy of psychpathy,admits that Pyg's insanity is above him.Although he has worked with fellow inmates in several prison breaks and schemes,Pyg generally goes solo because his obsession with "perfection" always leads him into conflicts with others,especially Two-face,who he deems imperfect and wishes to operate on.Pyg's insanity also at times leads to irrational behaviors,such as singing opera in the middle of a fight or dancing uncontrollably when he thinks he gets the upper hand.
 * -|The "duo"=

- Dent to Batman

District Attorney Harvey "Harv" Dent was one of Batman's strongest allies in Gotham City, until Carmine Falcone threw acid in Dent's face, and hideously scarred him. The wounds fractured Dent's psyche, and he was reborn as Two-Face: a schizoid criminal mastermind, obsessed with duality. His former good-luck charm, a "two-headed" trick silver dollar, was damaged on one side from the attack, and Dent had seized on it as a reflection of his half-scarred visage.

Two-Face flipped it to decide the fates of his victims. Despite Batman's efforts to reform his former ally, Dent was consumed by his fixation on chance, and his crimes were designed to prove out his diametric philosophy. In other words, his crimes usually revolved around the number two; for example, he would rob the Second National Bank on Febuary 22nd.

Two-Face served as a minor antagonist in Batman: Arkham City, the main antagonist of Catwoman's Storyline, a supporting antagonist in Batman: Arkham Knight and the main antagonist of A Flip of a Coin DLC.

Weapons & Abilities
16 round magazine.Two-face is a master of using them thanks to his training and experience.
 * Dual Sphinx 3000:Harvey uses two Sphinx 3000s.They're .45 ACP semi automatic handgun with
 * H2H(Expert):Two-face is easily the best fighter in team arkham,since not only has he received formal combat training from both police force and Batman (in the comic he was also trained by Deathstroke),but also he has been shown to be fight expert combatants such as Batman and Catwoman evenly on several occasions.
 * Peak human physical condition:Like the Joker,Two-face is in peak human condition and has demonstrated peak human speed,endurance,durability,agility,reflexes and will.
 * High intellect:Two-face is very intelligent thanks to his expertise in law,firearm and making plans.He is also a charismatic leader,efficient tactician and creative fighter,being able to secure his place alongside Joker & Penguin as the big three of Arkham City.He was also the victor of the gang war between him,Joker & Penguin due to Batman's impact on Joker & Penguin's faction and Two-face's own masterful tactics.

Notable Weakness

 * Obsession with coin toss:Two-Face does things according to chance and therefore relies heavily on his coin to make decisions whenever he has to pull the trigger to kill someone, making the coin his Achilles' heel. Batman has managed to incapacitate Two-Face on his coin such as by making him lose it or stopping him from seeing the result.When he loses his coin,Two-face will become extremely agitated and irrational.

MMA Patients (Represented by User:Pygmy Hippo 2)
"I'm already beat all to hell, picking broken glass out of my scalp, couple cracked ribs. Nearly killed by a deformed giant, looks like somebody tried to fuck-start his head with a cheese grater. He throws me through a wall, knocks me unconscious."-Miles Upsur's Introduction to Mount Massive Asylum

The Mount Massive Asylum Patients are the collection of antagonists from the original Outlast game and it's DLC, Whistleblower. They are all Variants who have been put through the Morphogenic Engine. For the purposes of this battle, both Outlast and Whistleblower villains will be used.

Poster Boy= "Little pig, little pig. No more escape."

Chris Walker is one of the most iconic antagonists in modern survival horror games and one of the few "human" virtual psychos. His torn-up appearance from his own actions shows him as a relentless brute but hides the fact that he's a cunning killer as well. The "big fucking guy" has a habit of collecting his victim’s heads after he rips them off with his superhuman strength and went on multiple tours in Afghanistan as a military policeman. All in all, he may not be the main antagonist of Outlast's Mount Massive Asylum but he's still it's face.

Weapons and Abilities

-Chains:These steel chains around his arms and legs could be used for a limited defense against attacks.

-Snare Traps:There are several of these wire traps ready to be set up to incapacitate victims by hanging them upside down by their legs.

-Iron Pole:This is basically a giant spear that was used to impale Stephenson who was wearing Kevlar and then planted like a flagpole.

-Dead Bodies:Chris can pick up any dead bodies lying around and thrown them from a couple feet away with enough force to break a security room door.

-Superhuman Physicality:Chris is easily the strongest of the Variants, being able to send people flying with backhands or lift people by the neck with a single hand and rip their torsos off or throw them through thin walls. He can knock down metal doors or break reinforced glass in a couple blows and can keep up with a jogger in chases, even getting over obstacles with ease. Walker is also very resistant to pain as he tore his own nose and forehead skin off and punches himself twice after every throw. He was only knocked out after being shot through the mouth and hit by a car and can take long falls that shake the ground with no damage. Chris even took a beating from the Walrider, getting slammed many times against the wall and floor, and was only killed after it entered his body and shoved him through an air vent.

-Surprising Intelligence:Despite looking like a complete brute, Chris is surprisingly smart, being hinted to know how the Walrider works and who could be a potential host, even acting sympathetic to Miles at times. He has also snuck up on the protagonists three different times and presumably took out the PMC squad with stealth. In his old job as a security guard, he even fit in well enough that the Pauls only caught him after he murdered the doctor at his facility and smashed the security cameras. It should be stated that he is still mentally unstable and tends to focus on a single target when he chooses one along with liking to cause additional damage to victims before a torso rip.

-Judo and Military Police Training:Chris, as mentioned earlier, went on multiple tours of Afghanistan as a military policeman and learned judo from his training. Even in his career as a killer, he's brought down other veterans, other Variants, Murkoff security guards, and even a PMC squad.

-Enhanced Senses:Chris has enhanced senses including night-vision, hearing and sense of smell that enables him to track his targets throughout an entire asylum.

-Possible Resistance to Mind Hax:It could be argued that Chris' mental instability wasn't worsened by the Morphogenic Engine and that it just gave him a purpose which means that other mind hax might not work effectively on him. Either way, he has the standard high resistance to drugs that Variants have with one taking enough tranquilizers to sedate an elephant and keep going.

"Hey, you're that little shit priest's guy aren't you? His...witness or whatever. You must be exhausted. Let's take a break, huh, buddy? The old two martini lunch, have a little confab. Blah, blah, blah, blah..."
 * -|Mad Doctor=

Richard Trager was originally the head of Murkoff's corporate department until the Pauls showed up. After unsuccessfully trying to drug the Paul sister and aborting he and his assistant's baby with a pair of scissors, actually a phantom pregnancy, he was sent to Mount Massive Asylum and put through the Morphogenic Engine. Luckily he was friends with Jeremy Blaire, one of the higher-ups at the asylum, he presumably let him be a "surgeon" which is more accurately defined as deranged torturer. His days of torturing other Variants would end after he made the fatal mistake of going after Miles Upshur.

Weapons and Abilities

-"Medical" Shears:A massive pair of scissors that probably aren't recommended by doctors used for stabbing through torsos and cutting off fingers or heads.

-Serrated Meat Cleaver:Another one of his "medical" tools that is an all-metal serrated meat cleaver used for hacking parts off patients.

-Various "Medical" Tools:Rick has many other "medical" tools including an all-metal knife, pliers, and other horrific objects.

-Wheelchair:Fairly ridiculous to carry this around but once a patient is strapped in, it's unlikely they'll get out unless they use their own blood to squeeze their hands out.

-Superhuman Physicality:Rick, like all Variants, is much stronger than he looks, being able to incapacitate a normal human with a couple punches and being able to stab through and break down wooden doors. He can keep up with chases with a jogger and go over obstacles with ease like his fellows. Despite his lanky build, it took being crushed between an elevator and the floor to kill him and he has the same high tolerance to drugs as other Variants.

-Great Intelligence:Rick is an expert at the corporate aspects of business and appears to have good knowledge of anatomy or at least what parts to go for first in torture. He's largely self-taught in that field but made his own process for torture which is fingers first, genitals next, and finally the tongue and binds his patients before operating on them. He's also one of the most rational Variants despite being somewhat unstable and can trick his victims into thinking he's a potential savior only to beat them up, the moment they come out of his dumbwaiter.

Notable Weakness

-Questionable Fighting Skill:While his victims are other Variants, it's questionable how good he is at fighting as his preferred method is trickery and incapacitating victims and he was apprehended easily by the Pauls.

"When I was a boy my mother often said to me: "Get married, son, and see how happy you will be." I have looked all over, but no girlie can I find, who seems to be just like the little girl I have in mind; I will have to look around until the right one I have found. "
 * -|The Serial Killer=

Eddie Gluskin was sexually abused by his father and uncle as a child which led to him becoming a serial killer of women as an adult and getting sent to Mount Massive Asylum. He clearly wasn't mentally well before as he believed his dead victims were still alive and that he grew up in "Leave It To Beaver" and Murkoff's Morphogenic Engine didn't help matters. He began to see men as women and after escaping into the Vocational Ward, started searching for a wife and mutilated and killed other Variants before he found Waylon Park, the man who put him through the Morphogenic Engine.

Weapons and Abilities

-Knife:His signature weapon is an all-metal knife that can cut through flesh with ease and stab through groins.

-Sleeping Gas:It's not exactly clear how this works but it appears to emit from his hand and knocks out a victim for six hours with a single use.

-Table Saw:One of his most horrific tools is a table with a saw at the bottom and rope bonds on the sides attached to wood for cutting through skulls and making a man into a 'woman'.

-Noose:Eddie's other favorite tool appears to be a common noose that is usually attached to a contraption but can be used without it to hang victims by the neck.

-Superhuman Physicality:Eddie is one of the strongest Variants who can lift a man by the neck with a single hand, step on a skull with enough force to kill someone, and drag a locker for quite a long distance with someone inside. He normally only powerwalks but can run remarkably fast if someone angers him and can get over obstacles with ease. Gluskin was only killed by getting a iron pole from his contraption stabbed through his side and still lived long enough to give Waylon his last words before the wires pulled him up to the ceiling.

-Intellect:Eddie is surprisingly smart for such a disturbed man as while his mental state has deteriorated even worse through the Morphogenic Engine, he can tell if someone is hiding in a locker and track them throughout the Vocational Ward. He usually goes for the groin or head when attacking and doesn't go for additional blows.

-Basic Hand-to-Hand Skills:Eddie appears to be somewhat skilled at melee combat as he regularly overpowers other Variants and can catch someone off guard and rapidly punch them before they can even react.

Notable Weakness

Mental Instability:On the flip side, Eddie is clearly the most mentally unstable of the group, not even seeing reality as it should be and is bipolar, flipping from loving his current obsession to wanting them dead a couple moments later. He is prone to burst of anger if attacked or his obsession repeatedly escapes him.

"The meat is mine."
 * -|Weirdo=

Frank Antoniono Manera's past is unknown other than he smoked tobacco and marijuana but it's clear that he's a cannibalistic maniac who will only eat humans and wields an electric buzzsaw. He is the first Variant that Waylon Park encounters in Whistleblower and hunts him down for the first half of the DLC. Really there's not much else to say about this creepy guy.

Weapons and Abilities

-Handheld Electric Saw:This buzzsaw can easily tear through skulls and flesh but it has to be revved up before use.

-Teeth:The only other weapon that Frank has on him is his sharp teeth which can tear out a man's organs from his flesh.

-Microwave:One of his environmental weapons that he used to blow up a corpse's head.

-Furnace:Perhaps not the most practical weapon, but with how many furnaces Mount Massive Asylum has to incinerate bodies, these can cook a victim alive for a meal on the rack that is pushed in if they don't break the brick wall to escape.

-Superhuman Physicality:Despite his lanky build, Frank can kill people in two swings of his buzzsaw and break down wooden doors. He can chase after people and get over obstacles with ease along with presumably killing an entire cafeteria filled with other Variants and Murkoff security guards with ease. It's not known how tough he is but other Variants are hard to kill and have high drug resistances.

-Enhanced Senses:Frank's senses of sight, hearing, and smell enable him to track his victims through multiple areas and see in the dark.

Notable Weakness

Cannibalistic Tendencies:Frank is a cannibal who believes that he loves his victim’s bodies and will sometimes just focus on devouring their carcass after he kills them. Granted, it's not hard for him to move onto a different obsession and the process will start all over again.

"His tongue and his liver. Yours. Mine."
 * -|The Literal Duo=

The Twins, real name unknown, are two of Father Martin's followers who sometimes go against his will but usually follow it. Their past isn't known but it appears that their reason for not wearing any clothes is due to winding up on the skins team in a game of basketball with a severed head. They are the only high ranking members of Martin's cult shown and appear to extremely skilled hunters who can kill victims with ease. After all, the Father needs red paint...

Weapons and Abilities

-Machetes:A pair of infamous horror weapons that can stab through torsos and cut off heads with some decent length.

-Meat Cleaver:One of the Twins has this blade that is only good for hacking but just as sharp.

-Variants:Father Martin's followers include regular Variants as well with superhuman physicality and various degress of mental instability and disfigurements that can still form effective hunting groups and kill Murkoff security guards. They are armed with a variety of weapons including 2×4s with nails, batons, and meat cleavers but will use their bare hands as weapons as well. For the purposes of this battle, there will be three Variants each armed with one of the previously mentioned weapons.

-Superhuman Physicality:While they haven't had to rely on brute force, The Twins are still Variants who can break down wooden doors and strangle people to death or smash their heads against reinforced glass with enough force to crack it. While they normally walk, all Variants can run fast enough to keep up with a jogger and go over obstacles with ease. It also regularly takes large falls, decapitation, or stabs to vitals to kill Variants but they can still be suffocated by large amounts of cleaning gas despite their high drug resistance.