User blog comment:Deathblade 100/Halloween Special: Diablo (Diablo) vs Sauron (LoTR)/@comment-2600:1700:F7B1:4D20:1113:2C6F:4924:3FDE-20171127005501

GT25's Edges

Due to the structure of this, I'll be doing something a bit different than I normal would be.

Diablo vs. Sauron (Powers/X-Factors): Okay, this is rather strange, so I'll look at them in the order that they are listed. So, the edges for their powers are as follows:

- Teleportation vs. Reality Warping: Yeah, this is no contest. While Diablo can teleport around to get an advantage in battle, Sauron can literally warp the world around him through sheer will. I wouldn't be surprised if Sauron's warping of reality can interfere with Diablo's teleportation. Edge: Sauron

- Red Lightning Hose vs. Umbrakinesis: I'll call this one a draw. Yeah, Diablo's attack is essentially a ray attack, but Sauron can unleash a barrage of energy blasts at an opponent. Either way, it only matters if one is able to hit the other before they use their energy attack. Edge: Draw

- Flame Circle vs. Pyrokinesis: Okay, Sauron takes this one easily. Diablo's attack is composed of the very thing Sauron has control over. Using the Flame Circle isn't just useless, it's suicidal. Edge: Sauron

- Bone Prison vs. Telekinesis: Same thing as the previous one. Diablo's attack can be nullified as the Bone Prison could just be ripped apart by Sauron's TK and used as projectiles. Edge: Sauron

- Armageddon vs. Necromancy: Okay, I think Diablo finally has an edge. As much as Necromancy is useful in bringing back the dead of both armies to fight for you, it pales to meteors raining down and destroying the enemy army. Edge: Diablo

- Cold Touch vs. Illusion Casting: So, Diablo is able to slow his opponent down should it hit while Sauron is able to cast illusions to fool his foes. While the Cold Touch could slow Sauron upon being hit, Diablo could be fooled by the illusions long enough for the effect to wear off. Edge: Sauron

- Fire Wall vs. Incredible Strength: Just looking at these two powers on their own, then Diablo takes it. While Sauron's strength could allow him to throw Diablo around, the Fire Wall would easily keep him out of range to use it. Edge: Diablo

- X-Factors: While Diablo is able to use fear as a weapon against his foes, Sauron is a master of deception and disguising himself. Sauron's army could be effected by Diablo's fear control, but his telepathy could easily keep Sauron safe from this control and his immortality is extremely useful for this battle. Considering that the Ring must be destroyed in Mount Doom, it means that if Sauron can still win if his physical form is destroyed. Edge: Sauron

Servants/Warriors: Okay, starting from the commanders down to the regular 'soldier', I'd give the edge to the Witch-King as he has a mount (which I can't find for King Leoric) and can't be killed "from the hand of man", making it harder to kill him. On to their lieutenants, I'll agree with Janemba901 as, weapons aside, the Hell Knights are visually more protected while the Nazgul have magic on their side. For their first special force, the Finger Mage gets it since, while the Warg Rider has an advantage with their Wargs, the mages could easily take them down with magic.

For second special warriors, I'd give it to the Megademons as they're two feet taller than the Olog-hai and are capable of flight along with having claws to attack others. For the final special warriors, I'd call it for the Cave Trolls as they're taller and stronger and the Oblivion Knights are undead (which is a bad thing for Diablo, but I'll talk about it later). Finally, for the warriors of both armies, I'm giving it to the orcs. While both have several types, the Fallen are outclassed by the more powerful orcs and their weapons while the Hounds are doomed against the Warg Riders and the Shamans are actually useless in this fight. The Lunatics are pretty useful, but it doesn't make up for the other Fallen. So, as a whole, I'll call this section a draw since both have units that are superior and others that are even.


 * Note: The reason why I believe the Oblivion Knights and the Fallen Shamans would bring the army down is due to Sauron's necromancy. The Oblivion Knights are undead, so controlling them would be relatively ease. The Shamans use necromancy, but it is possible for Sauron to overtake the undead they summon and turn them against the Shamans. So, not exactly the best thing against an army whose leader can use necromancy.

Overall: Before I get into the verdict, I'd say that it's best for the battle to take place in an open plains. Yes, the other two provide an advantage for one of the combatants and their army, but that's exactly why I chose the open plains. Either side has an advantage and makes this an even contest on neutral ground, which is how I always assume a battle does down.

Now, in terms of the actual battle, I do believe that Sauron and the Army of Mordor have the best chance of winning. Yes, Diablo and his demons are very powerful, but Sauron can change the course of the battle simply by using his abilities more than Diablo can. Diablo can make the Army of Mordor fear him and his army, but Sauron can turn the Oblivion Knights against him with his Necromancy and simply revive the dead of Diablo's forces to serve him as undead to strengthen his army. In addition, his abilities in a one-on-one battle actually impact the fight and give him a massive advantage against Diablo.

Diablo can teleport, launch a blast of lightning, and summon forth meteors, but Sauron can turn three of his own powers against him with his telekinesis and pyrokinesis abilities. Finally, it comes down to a single factor that Sauron has the Diablo seems to lack. Diablo is immensely powerful, but Sauron is basically immortal and can still win the match as long as the Ring isn't in the fires of Mount Doom. So, with no actual way of killing Sauron entirely, Diablo and his forces are going to be decimated with Sauron leading his army.