User blog comment:Drayco90/Crash Bandicoot vs. Mario: Console Wars Preview Battle/@comment-11048590-20130204003841

THE DOCTOR'S DIAGNOSIS OF 'OL SCHOOL GAMIN'


 *  Fire Flower vs. Fruit Bazooka- Mario. The Fruit Bazooka can back a punch and even stun a foe but, let's face it, It's firing fruit that Mario can burn to a crisp with his Fire Flower. The Fire Flower will deal more damage, burn Crash's fruit, and even stun him.


 * Hammer vs. Spin- Mario. Crash's Tornado Spin will be able to knock Mario on his behind and stun him for awhile, maybe even knock him back, but I don't see it doing much. Mario's Hammer can do all that and more, squash Crash, knock him back, send him flying, you name it.


 * Ground Pound vs. Body Slam- Crash. The Ground Ound can do minimal damage to Crash and even stun him for awhile if he's in the short radius of the Pound, Crash's body slam has a longer radius and packs more power behind it.


 * Breakdance Kick vs. Slide- Even. The Slide is more versatile with range but can be inaccurate, the Breakdance kick can stun a foe, and even knock him back a bit, but has a very short range, making it even for me.


 * Mushroom vs. Mask- Mario. Both of power-ups increase the stats of the users greatly, though the Mask makes Crash invincible for about a minute, and the Mushroom lasts until Mario takes significant damage, if the Plumber can avoid Crash's attacks, he can make the Mushroom work to it's full potential.


 * Bob-omb vs. TNT Crate- Mario. The Bob-omb can blow up on Mario at any second when the fuse goes out, but the Bob-omb is relatively light and can be thrown farther, unlike the Crate. Both pack punches but the Bob-omb's range and light weight get Mario the edge.


 * Shells vs. Bombs- Mario. The Bombs are kind of slow when set out, but they still pack a punch with an explosion. The Shells can slide, bounce off of walls and other areas at a very fast pace for for strategy. Both of these weapons have their ups and downs, such as possibly damaging the user, and can be used for a tactical advantage, but Mario's experience and intelligence should allow him to use the Shells to their full potential.


 * Wing Cap vs. Jet Pack- Mario. The Wing Cap's extremely light weight, speed, and easy movement easily get it the edge over the clunky, heavy weight Jet Pack that needs fuel to keep it up in the air, even then it'll take awhile to get Crash up off the ground, not to mention it has less range and versatility in movement. No contest for the Cap.


 * FLUDD vs. Crash Dash- Even. Both are extremely different when it comes to overall power, but the FLUDD is more versatile. FLUDD can make Crash slip and fall, stun him, and even blind him for a bit with some water.

'DEADLIEST PLAYER- MARIO, THE PLUMBER IN RED! 'I think Crash will make for a difficult opponent against Mario, but the Plumber's significant edges with his power-ups and weapons will make him a fierce opponent on the battlefield. Mario has been in space and saved the Universe, twice, faced ghosts and undead ghouls multiple times, saved an entire Kingdom over 9,000 bloody times, and even kart races with his pals. Mario's Experience, Intellect, Power-Ups, and Weaponry should allow him to carry a win in this fight of the mascots.