User blog comment:WanderingSkull/Shell Of The Dead: Koopa Troops vs. Zombies (PvZ)/@comment-422690-20140327204436

Standard:

I'm going to have to give this to the Koopa Troop. Unlike the standard zombies, they have intelligence. Granted, it's not that much, but it's there. There's also the fact that in the main series, they retreat into their shells when hit, rather than dying. (Hop on a koopa at some point, and wait for a while. It leaves its shell then continues walking around.) When it is in that shell, it is nearly impervious to harm, and if given a slight nudge can go flying with enough force to kill several people, and with enough speed to exist in nearly perpetual motion when between two walls. On top of that, they have explosive and emplaced fortifications, something that should not be underestimated.

Steel Power

Hammer Bros also take this. As mentioned, the bucket armor can be knocked off or dented - the Hammer Bros' shell can't. They can attack at range with those hammers, and if the zombies get close enough to attack they can either retreat inside their shell or just bash 'em until they die.

Burning Zerg Rush

Fire Bros win here. It's closer, since the football zombie has more armor, but the Fire Bro can start attacking from a much larger range, giving significantly more damage time before needing to withdraw/launch their shells.

Air vs Earth

Paratroopas win here. Why? Because the Digger Zombie can't reach him with his pickaxe, while the Paratroopa can divebomb him while he's digging, because his hat's visible, while he's surfacing, because he does that slowly, or while he's just plain old walking. The Digger Zombie, however, is going to be the first major obstacle the Koopa Troop faces, since the standard Koopas aren't going to be much help here.

Ranged Mobility

This one is a tie. The Zombies finally have some ranged weaponry here, but the Magikoopa's got range as well. Magikoopas also have superior mobility, but the Catapult Zombie has the better armor. This is around where the Koopa Troop will start facing difficulty, since there's finally an enemy that can attack from the same range they can.

Heavy Hitters

And the zombies give up what little headway they have here. Boom Boom outmatches the Gargantuar by a huge margin due to the sheer number of options he has to attack with, and with his natural durability combined with that Koopa shell. The Gargantuar gets a few points for the surprise minion attack, but it's not enough to outweigh the sheer damage Boom Boom can do.

Explosives

Bombshell Koopas win here, since unlike the jack-in-the-box zombeh, they can actually control the time and place of detonation.

Surprise

Koopeleons win. Imps are weaker versions of standard zombies, who are already outmatched by every single Koopa present. Koopeleons have a nice little surprise attack in the form of invisibility. The Imps may get behind Koopa lines, but they're not going to do any damage. The Koopeleons, on the other hand, can do hit-and-run attacks, wearing down the zombie horde.

Overall:

Overall, the Koopa Troop should take this without too much difficulty.