User blog comment:Cfp3157/Mewtwo vs. Cole MacGrath/@comment-27043000-20190309004920

Pygmy Hippo's "Alien Cat vs. Electric Baldi" Edges

Iconic:Psychic as has been mentioned by many other voters is simply more versatile than the Bolts which are purely offensive. Psychic can not only attack but also act as a mobility and defensive option with a variety of ways to stop an attacking opponent like stopping them in their tracks or making them float into the air. Edge:Mewtwo

Melee:The Amp is a weapon that can possibly be lost in combat but Psycho Cut is an ability that can only be removed through dismemberment. There's also the fact that this is the blunt vs. sharp comparison again but with more powerful attacks, still getting cut open is usually more dangerous due to blood loss than getting bludgeoned which can take several hits to kill if it doesn't hit the head or spine. Edge:Mewtwo

Close Range:Psystrike is basically just standing still and waiting for somebody to come into direct contact with your attack while Shockwave can be used while moving and has more versatility with additional damage potential and turning Mewtwo's floating trick against him. Edge:Cole

Mid Range:The Shock Grenades have the ability to act as electric plasma grenades or bombard an area along with just exploding while Shadow Ball is simply throwing an energy ball. Edge:Cole

Long Range:Swift has multiple strikes to make up for its lack of power and will almost always hit its target without another attack's help like the Electric Rocket. Edge:Mewtwo

Defensive Power:I have to agree with Tybalt and declare this even due to Polarity Wall being the better defense which will actually fully block damage and Barrier allowing its user to attack at the same time as defending. Edge:Even

Mobility Power:Teleport enables you to move wherever you can think of, Electric Tether requires you actually hit something to start moving towards it. Edge:Mewtwo

Support Power:Electricity Drain enables it's user to still be mobile while using it unlike Recover which brings back the same flaw that damned many other abilities already. Edge:Cole

Super Attack:The Ionic Powers are basically the nuke of this fight, extremely powerful but only one shot, while Mega Evolution is the standard power-up that increases physicality and makes it harder to hit or take down the user. Overall it's an instant win vs. a continuous help and I have to call this even. Edge:Even

Misc. Powers:TM Moves only have one ice attack unlike Cryokinesis but they're still the more versatile option with earth based attacks, a vampiric move, and weaponizing auras. Edge:Mewtwo

X-Factors:Mewtwo takes the edge in Brutality and Power but Cole MacGrath takes the edge in Experience and Intelligence. As has been said many times before, Brutality is pretty uselesd and it's obvious that Mewtwo had the efge in Powers from my previous edges while Experience is one of the greatest edges to have and it's a huge gap between Cole and his foe, being smarter also doesn't hurt. Edge:Cole

Final Verdict:I'm actually dissenting from the popular opinion and giving Cole MacGrath the edge as while he does lack versatility in powers, he's faced a huge variety of foes in his career and will be able to keep his cool throughout the fight while Mewtwo might start losing it and rely on instinct as the fight goes on. Cole also has a home field advantage that while Wass stated that it could backfire, fighting superpowered villains is his job and he's used to this even dealing with psychics before. MacGrath even has the possibility to one-shot Mewtwo if he's lucky and he can still keep up with the Pokémon's various powers well enough to achieve victory.

Winner:Cole MacGrath