User blog:El Alamein/Gabriel Rorke vs. General Shepherd



 Gabriel T. Rorke:  The brainwashed Federation commando who has made it his sole mission to systematically eliminate all members of his former unit: the Ghosts!

 General Shepherd:  The duplicitous leader of Task Force 141 who built up a mercenary army loyal only to him while manipulating the US military to further his own goals!

Gabriel T. Rorke
"Liberty must be restored. I am Gabriel Rorke, and I am here to show you the true meaning of justice."

- Gabriel Rorke



Gabriel T. Rorke was once a member of the elite team of special forces known as the Ghosts. During a mission to assassinate Venezuelan general Diego Almagro, the leader of the Federation of the Americas (known simply as the Federation), Rorke fought through the bursting of a dam that subsequently flooded the city. Rorke's team killed Almagro on board his helicopter, but the vehicle crashed. Elias Walker, one of Rorke's team mates, was forced to drop him in order to save the rest of the men on the helicopter. Rorke was captured by the Federation, tortured, and brainwashed. Rorke embarks on a campaign to terminate each of his former teammates one by one, picking them off while the United States fights a bitter war with the Federation. Rorke exacts revenge by killing Elias and later capturing Elias' son, Logan, and torturing and brainwashing him in an effort to turn Logan against the Ghosts.

Weapons
|-| Sniper Rifle=

 Lynx: 



The Lynx is a bullpup, semi-automatic sniper rifle that is deadly from the knee-up through center-mass. Federation snipers use this rifle against the Ghosts as they battle in Las Vegas.
 * 5-round detachable box magazine
 * Semi-automatic
 * Long range, large caliber (exact figures unknown because it's not a real weapon and Call of Duty doesn't specify range or round figures)
 * -| Assault Rifle=

 AK-12: 



The AK-12, based on the AK-47, is the primary weapon used by the Federation.
 * 30-round detachable magazine
 * 689 rounds/minute
 * Probably uses 5.45x39mm round (based on real AK-12)
 * Probably has 600 m effective range
 * -| Submachine Gun=

 Bizon: 



The Bizon is the primary submachine gun used by the Federation.
 * 36-round helical magazine
 * 937 rounds/minute
 * Probably uses 9x19mm Parabellum round (based on real Bizon SMG)
 * Probably has 200 m effective range
 * -| Handgun=

 M9A1: 



The M9A1 is a semi-automatic pistol used by many different factions (including the Federation) in-game.
 * Semi-automatic
 * 12-round magazine
 * Probably uses 9x19mm Parabellum round (based on real Beretta M9)
 * Probably has 50 m effective range

General Shepherd
"Five years ago, I lost 30,000 men in the blink of an eye, and the world just fuckin' watched. Tomorrow there will be no shortage of volunteers, no shortage of patriots."

- General Shepherd



General Shepherd was commander of the US armed forces during the Second Russian Civil War (the events of Call of Duty 4). After Vladimir Makarov detonated a nuclear bomb and the majority of the American forces were killed, Shepherd grew resentful and bitter. He established the special forces team Task Force 141 in an effort to re-establish his reputation as a military commander. He also sent Private Joseph Allen undercover with Makarov to perpetrate a massacre at Zakhaev International Airport in Russia. Allen is killed and his body discovered, which provokes the Russians into invading the United States. Shepherd gains access to nearly unlimited resources in the defense of the nation, and is launched to fame as a war hero. In an effort to cover up his political scheming (as the war was part of his plan to re-establish his prestige), he starts a manhunt for Makarov and gains access to his location. He betrays Task Force 141, killing several of its members, but this backfires when "Soap" MacTavish and John Price hunt him down and defeat his PMC forces before killing him.

Weapons
|-|Sniper Rifle=  WA2000: 



The WA2000 is a bullpup, semi-automatic sniper rifle that is used by Shadow Company snipers against Task Force 141.


 * 10-round detachable box magazine
 * Semi-automatic
 * Probably uses 7.62x51mm NATO round (based on real WA2000)
 * Probably has 700 m effective range


 * -| Assault Rifle=

 ACR: 



The Remington ACR is an assault rifle used by most of the "special forces" teams in Modern Warfare 2.


 * 30-round detachable magazine
 * 789 rounds/minute
 * Probably uses 5.56x45mm NATO round (based on real ACR)
 * Probably has 500 m effective range


 * -| Submachine Gun=

 UMP .45: 



The UMP .45 is commonly used by Shadow Company soldiers.


 * 32-round box magazine
 * 759 rounds/minute
 * Probably uses .45 ACP round (based on real H&K UMP)
 * Probably has 65 m effective range


 * -| Handgun=

 USP .45: 



The M9A1 is a semi-automatic pistol used by many different factions (including Shadow Company) in-game.


 * Semi-automatic
 * 12-round magazine
 * Probably uses .45 ACP round (based on real H&K USP)
 * Probably has 50 m effective range

X-Factors
|-| Training=

 Advantage: General Shepherd 

Rorke's Federation soldiers are decently trained, but they're standard infantry troops. General Shepherd's Shadow Company is a highly-trained PMC force that is highly organized and loyal to Shepherd. Shepherd bought his troops, so he can afford to make sure they're better trained than his opponents.


 * -| Combat Experience=

 Advantage: Tie 

Any marginal advantage either side would have here would pretty much be marginal. Rorke himself was a Ghost, but his troops also conducted large-scale operations against the United States and the Ghosts themselves. Shepherd, meanwhile, conducted both invasions and defensive operations against the OpFor in the Middle East and Russians attacking the US, respectively. The Shadow Company also hunted down Task Force 141 and fought with Vladimir Makarov's Russian forces, so they have that going for them.


 * -| Physicality=

 Advantage: Gabriel Rorke 

Rorke is significantly younger than Shepherd, better trained as an individual, and much more motivated. That being said, Shepherd is still quite physically capable, even holding his own against grizzled veteran John Price in a fist fight.


 * -| Fanaticism=

 Advantage: Gabriel Rorke 

Rorke is brainwashed and his troops are probably not too far behind him ideologically. Rorke is dedicated to destroying the Ghosts, while his men are committed in their war against the United States. Shepherd's mercenaries are highly loyal to him, but they're ultimately hired guns, which lowers their ranking here.

Battle
NOTE: A lot of the weapons say "probably" on the stats because these guns are based on Call of Duty, not real life (so there might be discrepancies with their real-life rates of fire/magazine sizes, but that's because the game does it differently). Whever the game didn't specify something like range or caliber, I used its real-world counterpart, but only when the game didn't actually provide information.

Will be 5-on-5 in an urban environment (Rorke and 4 Federation troops vs. Shepherd and 4 Shadow Company troops).

To be written

Expert's Opinion
To be determined