User blog comment:Thundrtri/The galaxy's last breath will be drawn: Covenant VS CIS Droid Army/@comment-5465602-20130324185728

BeastMan14's "What the hell is with you guys making me give big votes?" Edges

Leader 1: I personally don't belove Dooku is a particularly strong Sith Lord. He has good Lightsaber skills, but he seriously underused his major advantage of the force. Meanwhile, the Prophet may have agility issues due to his chair, but he packs a metric fuckton of weapons and is usually backed up by heavy Covenant forces. Edge: Covenant

Leader 2: A rather easy win for Grevious. He's faster, packs better weapons, and is smarter. Ripa was a lot dumber and more honor driven than Thel Vadam, with highlights including using only his swords, not using shields, and generally not having any eye for tactics. Grevious is a better commander, and warrior. Edge: CIS

The Bosses: The Hunters. They're bigger, more durable, and have weapons that could tear through the Droideka's shields. Droideka's only have an edge in greater numbers. Edge: Covenant

The Expendables: An edge to the Droids. They're slow, fragile, and not very good with tactics, but they are generally less of these traits than the grunts, who are the biggest jokes this side of anything when it comes to standard troops. Edge: CIS

The Commandos: I give a slight edge to the Sanghelli. They're skilled, equally stealthy, and can also function as leaders in a tactical situation. Edge: Covenant

The Flyers: Yanm'e. For one, they're generally bred to fly, not given rocket packs and sent into the sky. As seen by Battlefront, the rocket packs, while sleek and mannuverable, don't last long and force the user to go back down to the ground for periods of time. When one force has to walk around for a bit, leaving them open to being fired upon by another faster force, they're not as good a flight warrior. Edge: Covenant

The Special Forces: Kig-Yar aren't particularly fearsome, relying more on numbers and their shields (which don't hold up under heavy fire). Marine droids, when it comes to the B1 model, are much better in a standup battle, designed to be the best, and usually succeeding in missions due to their firepower and tactics, which wins it here. Edge: CIS

The Brutes: The Super Battle Droids should not impress anyone due to their general weakness and singleminded tactics that consist of "March forward, hoping we hit someone". Brutes are also dumb, but they pack far stronger guns, durability, and speed. Easy win. Edge: Covenant

Tanks: The Wraith has a disadvantage in the fact that its major weapon requires adjusting and decent range over its target in order to have a chance at hitting. The AAT has no such issue, and is generally difficult to take down as well, making up for its lack of speed. Edge: CIS

Light Support: What the hell is with the Covenant relying on mortars? Anyway, the Revenant loses big time, with weapons far weaker, a requirement of a pilot riding, and less armor when compare to its scary opponent the Hailfire. Edge: CIS

Light Vehicle: The Ghost takes this easily. The STAP is weakly equipped, alongside lacking armor and its speed can be an issue, due to going too fast might make you crash into something. And with the STAP's lack of armor, crashing is a bad thing. Edge: Covenant

Walker: Both have the same weaknesses, but the Spider has a slight edge due to its ability to shoot its weapons faster. Still, a small edge. Edge: CIS

Heavy Support: Scarabs are huge, packing incredibly powerful weaponry, alongside being damn near impossible to take down besides a heavy attack on the legs or an assault on the top of the Scarab with troops. One requires lots of effort, the other is a waste of forces. The MTT is slow, and generally weak when it comes to weapons. Edge: Covenant

Fighter 1: I call a slight edge to the Covenant. The Seraph and the Tri-fighters each have pretty much the same weaknesses and strengths, with the Tri's having a minor advantage due to their lack of pilots. Meanwhile, Vulture droids are great fighters, but they're big and unwieldy in takeoff, meaning they could be easier to hit. Edge: Covenant

Gunship: The Droid gunship is painfully slow, leaving it open to mass attack from a squadron of banshees. Not only this, but its main gun fires even slower meaning they could miss the Banshee over and over until the gun overheated, forcing them to use their limited supply of torpedoes. Edge: Covenant

Battleship: The CCS has several advantages over the Lucrehulk. The Lucrehulk is slow, despite a metric crap ton of weapons and support. The CCS also doesn't have a clear weak point, meaning the droid armor would have to waste forces attacking all over the ship. The Lucrehulk has a very clear weak point in its bridge, which could be destroyed under heavy fire, killing droid leadership that resides there. Oh, and a minor thing, but doesn't destroying it shut the whole droid army down?!? That's a hell of a risk, leaving your cruiser in a position where it could get destroyed and shut down your entire offensive. Edge: Covenant

Overall Winner: Its close, but Covenant. They've got the better, more tactically minded leaders, alongside better infantry and forces for a space battle. Covenant forces have another advantage in that they can think and adapt faster than droids can to a situation, with tactics that don't entirely consistent of "March forward, fire your gun, try to kill something, repeat until successful" alongside being in a better story. (Trollface)