User blog comment:Appelmonkey/Junkrat and Roadhog vs. Demoman and Heavy/@comment-27334870-20171230052058

Dargoo Faust's [REDACTED] EDGES: "Everything's going all kablooey!"

Junkrat vs. Demoman

Demoman can decimate at a close range, but Junkrat's vertical mobility and traps can actually make that do more harm than help, meaning that the Demo is going to have to rely on his own mines and weapons. That said, his sticky outclasses Junkrat's mines, as he can spread them over a far greater area, albeit with a smaller explosive yeild. The key here is Junkrat's ability to maneuver around his enemy in unpredictable and unconventional ways, and that if Demo falls into a single trap he's done for, whereas Junkrat has consistantly shown that he can resist high level explosives such as his own weapos and the time where he blew up a building while on top of it.

Roadhog vs. Heavy

I'm giving this to heavy as he works well at long and close range, whereas Hog can only function at a very close range. That said, if Hog tries to hook and reel, I actually see Heavy using that to his advantage. With his experiance in wrestling and immense pain resistance, he should immediatly tackle Hog before he can blast him, and deal some serious damage with his fists of steel before Hog has to take a breather. At a long range, Hog is boned; Heavy's minigun outranges his hook and can still deal massive damage at that range, forcing Hog to keep on healing until he's caught twice.

X-Factors and Verdict

I'm giving this straight to Junkrat and Roadhog. For one, they function better as a team and exhibit considerably better durability, and their weapons have a higher explosive yeild. The main issue here is Heavy, who will really mess the two up at a range that they aren't comfortable at. However, I think that with Hog's sustainability and off hand tactics the two will eventually maneuver around him and make things go all explodey.

WINNER: JUNKRAT AND ROADHOG