User blog:Wassboss/Super Smash Bros Tournament Reboot: Link vs Pit



For this match-up in the tournement we have the battle of the archers. Both of these guys are known for their archery skills and skill with a blade and these two heroes show great courage and skill to overcome the greatest of odds. But only one can be the victor here:

Link: The Hero of Time and the beloved protagonist of the Legend of Zelda Series

vs

Pit: The Captain of the royal bodyguards, tasked with defeated Medusa and saving Skyloft.

Who is Deadliest

Link
"HEYA!!!"

- Link

Standard Moves
Neutral Attack: A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher

Dash Attack: Performs a leaping dash downwards slash.

Forward Tilt: An overhand sword swing.

Up Tilt: A half moon slice above his head.

Down Tilt: A swipe across the floor with his sword.

Forward Smash: A lunge forward with a sword swing in front of him.

Up Smash: Three half moon swings above his head.

Down Smash: A floor slash behind and in front of him.

Neutral Aerial: Thrusts his leg forward.

Forward Aerial: Swings his sword twice while spinning.

Back Aerial: A double kick behind.

Up Aerial: A thrust of his sword skywards.

Down Aerial: Plunges to the floor with his sword below him, can bounce off opponent for a second hit.

Throws: Link grabs an opponent and does one of four throws; He kicks them away. He turns his opponent the other way and kick them. Tosses the opponent in the air and slashes at them. He puts them on the ground and elbow drops them.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Link_(SSB4)#Moveset

Special Moves
Neutral Special: Heroes Bow. Link takes out his bow and fires an arrow. It be charged for a faster, more powerful and further travelling projectile. Minimal-Medium damage depending on charge and little knockback.

Side Special: Gale Boomerang. Link takes out his Boomerang and throws it, do damage as it flies away from him. As it comes back it drags any enemy in it's path towards Link. Can be aimed up or down. Inflicts minor damage.

Up Special: Spin Attack. Link swings his sword in a 360 spin. If used in the air Link will spin 5 times and allow him to gain vertical distance. If used on the ground then Link can charge it up for a more powerful spin. Airborne it does little damage but on the ground it does medium damage with a high knockback.

Down Special: Bomb. Link takes out a bomb and throws it and it will explode on contact with the opponent or another surface. Link can throw the bomb forward, upwards and downwards and can also place it on the ground, where it will have a six second fuse before explosion. The bomb can be picked up and used by an opponent or rarely even caught mid-air and thrown back. Does medium damage with little knockback.

Final Smash: Triforce Slash. Link locks onto an opponent and slashes them multiple times with the master sword, culminating with a final more powerful slash, which launches the opponent away.

Pit
"You're not ready yet"

- Pit

Standard Moves
Neutral Attack: A triple slash, ending in an uppercut.

Dash Attack: A sweeping slash downwards with his blades.

Forward Tilt: Uses his blades in a scissor slash.

Up Tilt: Kicks upwards twice with a slight pause in-between each kick.

Down Tilt: Swipes a blade across the floor.

Forward Smash: Slashes one of his blades inwards, before slashing again in a wide outwards slice.

Up Smash: A leaping triple slash to the sky.

Down Smash: Stabs the ground on either side of him with his blade.

Neutral Aerial: Use his bow as a buzz saw, can nullify weak projectiles.

Forward Aerial: Spins his bow horizontally in front of him.

Back Aerial: A reverse dual-bladed thrust.

Up Aerial: Spins his bow above his head like a helicopter blade.

Down Aerial: Pit swipes a blade below him which can meteor smash if done correctly.

Throws: Pit grabs an opponent and does one of four throws; Slashes away the opponent. He spins around and slams them on the ground behind him. Rolls on his back and handstand kicks his opponent. Pins his opponent on the floor and slams his bow down on their back.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Pit_(SSB4)#Moveset

Special Moves
Neutral Special: Palutena's Bow. Pit shoots an arrow with his bow. Can be charged for more damage and can be aimed to the sides and up while charging. He can also curve the arrow in any direction. Does minor damage with no knockback.

Side Special: Upperdash Arm. Pit brings out his Upperdash Arm and dash forward, delivering a powerful uppercut if he connects with an opponent. Does high damage with a decent knockback.

Up Special: Power of Flight. Pit soars high into the air with a powerful jump. Does no damage but can be aimed in any direction either to escape or close the distance between Pit and an opponent.

Down Special: Guardian Orbiters. Pit uses Guardian Orbiters which creates energy shields which protect his front and back. These shields can reflect projectiles back at an opponent and block melee attacks but can break with enough damage.

Final Smash: Three Sacred Treasures. Pit fires off a series of enchanted arrows in four barrages. The first fires off arrows in random direction, the second fly off in a speeding arch in front of him, the third fly straight forward and the final barrage has Pit fire arrows into the air causing pillars of lights to shine down and damage any opponents caught in their blast. In addition, Pit can fire three energy blasts which home in on a opponents current location.

X Factors
Strength: Link=79/Pit=70

Link is heavier and stronger than Pit and his attacks also do more damage and have a fairly decent knockback. Pit's attacks aren't weak per say but he doesn't have any particularly powerful moves except for Upperdash Arm.  

Speed: Link=60/Pit=76 

Link is not very fast in his attack speed with most of his moves focusing on power rather than speed and he also has one of the slowest dashing speeds in the game. Pit is just above average in his dashing speed but his real speed comes from his attacks which are quick to deliver and easy to combo into.

Agility/Aerial Mobility: Link=65/Pit=86

Aerial Combat is where Pit shines. His multiple jumps and quick attacks allow him to juggle and combo well in the air and even on the ground he is surprisingly quick and agile. Link by comparison is much more clumsy and less effective in the air and on the ground he doesn't show many feats of agility and the few that he does are mainly used to strengthen his powerful attacks.

Close Quarters Combat: Link=87/Pit=84

Both of these two are good in close range but Link takes the edge for a few reasons. For one he's got a longer reach that Pit, allowing him to land the first blow. Pit is a quick and nimble fighter but if he can't get close to Link then his close range capabilities are slightly hampered. Link higher strength levels also mean has to land fewer hits to do the same amount of damage as Pit and this will allow him to pick his strikes more carefully and not have to worry too much about being hit as the strike is unlikely to be very powerful.

Ranged Combat: Link=88/Pit=60

Link is a master of long range combat and brings three ranged weapons to the fight which he can use with great effect to chip away at and confuse Pit. Pit has Palutena's Bow but the arrows are weak and Link's shield will block most of the arrows and prevent him from doing much damage with it. Pit does lower Link's rating a bit though with his Orbiters which can reflect Link's projectiles back at him and should give him a chance to pull back if it's getting too crazy.  

Killer Instinct/Brutality: Link=60/Pit=60 

Both of these fighters are used to fighting against evil monsters and monstrous bosses and so are no strangers to fighting to kill and maim. However their rating is lowered because as heroes they are not going to be trying to kill each other in battle.

Voting System/Notes
In order to counted as full votes must be at least 5 lines long or have been done in an edges format.

Anything less than 5 lines but which is competently argued and thought out will be counted as a half vote. I will inform anybody if their vote is considered a half vote and allow them to amend it to bring it up to a full point.

Irrelevant votes will not be counted at all.

Remember this tourny is based on the fighters on how they are portrayed in the smash bros universe so take that into consideration when you vote.

Attacks will only be as damaging as they are in the smash universe regardless on how powerful they are in the universe they are from.

Remember the moves listed are not the only moves the characters are using in this fight, they are merely there to make it easier for people to give edges if they so wish to. I have given a brief description of each standard and special move but have also linked to each characters respective move-set list for more detailed analysis if you so wish.