User blog comment:Sith Venator/Grand Army of the Republic vs Covenant Empire/@comment-889585-20110930024430

Sith-venator Wavingstrider's Long @$$ Edges!


 * For Pistol while the DC-15s and DC-17 complete eachother's weaknesses the Plasma Pistol and Needler just make a better combination. The Plasma Pistol can disable shields and vehicles while the Needler tracks and then expodes on targets causing massive damage. EDGE: Covenant


 * For Close Range the Energy Sword, Gravity Hammer, and Mauler are all great melee weapons but besides the Mauler ,which probably only has a range of 20 meters, lack the range and power of the DC-15S Blaster, Flachete Launcher, and the shotgun. That lack in range means they will have to risk themselves getting out of cover more often, and when your opponent is sending down a volley of plasma fire down the battlefield you do not want that even if you are 8 feet tall and have energy shields. EDGE: GAR


 * For Mid Range this is a very close one as each weapon has it's advantages. The Spiker has a lot of stopping power and that killer bayonet. The Plasma Rifle has that battery full of plasma that has a decent area of effect to it. The Carbine fires radioactive slugs and is a fast reload while the Needle Rifle is just an upsized Needler without the tracking, but it has a lot more stopping power and standard clone armor probably couldn't take 3 shots from it. But the GAR fires back fiercly with the T-21, think of the B.A.R. but Star Wars haha, the WESTAR has a grenade launcher attached, the DC-19 can actually fire invisible and silent plasma making it invalueble on special ops missions when you want to be sneaky. Not to mention the DC-15A Blaster Rifle, that when put on the highest setting has a range of over 10 Kilometers and the stopping power of an Anti-material rifle, but at the flip of a switch goes back to a rapid fire close quarters killer. For me the DC-15A alone wins the edge for the GAR. EDGE: GAR


 * For Long Range the Focus Rifle is probably the weakest out of the 4 in this category, being a continoues shot weapon it lacks the stopping power a sniper rifle should have, in it's defence though it is much better at CQB than it's cousin the Beam Rifle, who has a 10 shot battery and a range of 1,500 meters. The GAR fires back with the DC-15X, an even more accurate version of the DC-15A! 10 Kilometers, anti-material, make your choice. In addition to that long range killer we have the DC-17m, the sniper system that can change to a normal blaster and even into a rifle grenade! That versitility and range once again beats the Covenant's weapons. EDGE: GAR


 * For Grenades the Thermal Detonater may not stick to targets, but it's blast radius is f***ing huge! It can level a palace in no time, and this weapon is standard issue. You dig it? EDGE: GAR


 * For Knives the vibroblade is a good weapon, it really hurts your opponent due to the vibrations, but it's not made out of plasma like the Energy Dagger. The Energy Dagger will act like a little energy sword, cutting up targets and maybe even their weapons before they can react. EDGE: Covenant


 * For Missile Launchers although the Plasma Launcher does not have to reload it does have to be charged up while the PLX-1 can be free fired instantly. If you have to wait to fire your anti-vehicle weapon, you might die. EDGE: GAR


 * For Machine Guns both the Type-42 and Type-52 are lightweight and barrage the area with damaging plasma. The Z-6 and Quad is more accurate, but they lack the stopping power of those giant plasma bolts. Accuracy vs Stopping Power, it's enough for a tie. EDGE: Tie


 * For Special the flamethrower is the first to lose, it's just doesn't have the range or the explosive power. The EMP Launcher is a good weapon, will be great against shielded targets like Sangheili and Jiralhanae, but less effective against the standard infantry like Unggoy. The LJ-50 Concussion Rifle however is quite powerful, reminds me of a recoiless rifle a wii bit, so it's the strongest weapon the GAR has in this category, but it's known for it's small ammo capacity. The Brute Shot, Covenant Concussion Rifle, and Fuel Rod Gun however are all very powerful and have large ammo capacities. In addition the Brute Shot has that deadly pizza cutter, turning it into a melee weapon if need be. EDGE: Covenant


 * For Armor Phase-II Clone trooper armor beats the Unggoy combat harness every day of the week as does the ARC trooper armor and Katarn armor. The Sangheili Combat Harness and Jiralhane Power Armor however is a different story, they are well shielded and provided decent protection from both slugs and plasma, the draw back for the Jiralhanae Power Armor is that when it's shields are depleted the armor falls apart leaving the Brute, well naked. So it's really down to Katarn vs Sangheili Combat Harness, in which i give the edge to the Covenant. EDGE: Covenant


 * For Scout Vehicles the Ghost and Brute Chopper make a great pair, the Ghost is much more manuverable and the Chopper packs dual 35mm cannons. The light laser cannons on the Speeder Bikes are no match for that, but the bikes do have the advantage of being able to repluse more in the air, but they are very flimsy and offer no protection at all. EDGE: Covenant


 * For Heavy Scout Vehicles the Spectre and Revenant, like the Ghost and Chopper, make a great pair, the Revenant has that slower but more powerfull light-plasma mortor while the Spectre has the mounted plasma cannon. While the Spectre and Revenant easily beat out the Swamp Speeder the AT-RT is a different story, the AT-RT has been proven to be just as flexible as a speeder on the battlefield, and with double the firepower. The AT-RT has a mortor also in addition to it's Laser Cannon. It is very close but the AT-RT wins the edge over the innacurate Revenant and the vulnerable Spectre. EDGE: GAR


 * For Artillery the SPHA-T easily wins out in firepower, but because it is so massive it is imobile leaving it a huge target. Though the Locust is small and even weak compared to the Covenant Wraith but it's far faster and can handle a fight with other vehicles and infantry better that the SPHA-T. EDGE: Covenant


 * For Air Support the Banshee is a great vehicle, twin plasma cannons and a fuel rod cannon that can track vehicles. It is the symbol of air superiority of the Covenant, but not compared to the LAAT/i. The Republic Gunship flys at incredibly faster speeds, packs more protection, can serve as a troop transport, and unlike the Banshee sports bubble turrets and missile to deal with attack in front, to the side, from the rear, or on the ground all at the same time. The LAAT/i is the Blackhawk/Apache hybrid of the GAR. EDGE: GAR


 * For Tanks the Wraith is very reliable, it can fire a good distance since normally it doubles as artillery with the Locust, though it has several weaknesses, the backside and cockpit are both easily damaged from infantry weapons let alone weapons from other vehicles. The Plasma Cannon it sports tries to make up for this but with the post 2549 models the plasma cannon must be mounted from the front by a gunner as opposed to being controlled by the pilot. Overall the Wraith is a danger to light vehicles and infantry, but not to tanks such as the Scorpion. The AT-TE may be slower, maybe, but unlike the Wraith packs more firepower, armor, and can even serve as a troop transport. The Wraith has that Plasma Mortor, well the AT-TE has a mass driver, the mass drivers were a pain in the Covenant's @$$ during the Human-Covenant war because they were very effective both on the ground and in space. The Wraith has a plasma cannon, the AT-TE has six anti-personal laser cannons, four in the front and two in the back. Overall the AT-TE is just a better tank. EDGE: GAR


 * For Heavy Tanks the Scarab outclasses the mighty AT-AT, but it's close. One would think that the Scarab's Focus Cannon, anti-aircraft turrets, and various stationary plasma cannons would make it an easy win, but sadly it is not. The Scarab's legs are extremely vulnerable, probably because of the locomotion that have to perform compared to the AT-AT's. It only takes one Scorpion or Hornet to take down a Scarab's legs. The AT-AT could easily take down the Scarab with it's heavy laser cannons, but the focus cannon can take down the AT-AT even easier. EDGE: Covenant


 * For Starfighters both are shieldless and manueverable, lacking the heavier weapons of other fighters. EDGE: Tie


 * For Heavy Starfighters it's another close call but i have to give it to the Seraph due to it's point lasers, built to deal with other starfighters that is a huge edge over the ARC-170 that only spots laser cannons and proton torpedos. EDGE: Covenant


 * For Frigates the Covenant Corvette spots 6 full-sized plasma turrets and 8 anti-single ship plasma turrets compared to the Acclamtor-II's 12 Quad turbolaser cannons ,24 Point-defense laser cannons, 4 Turbolaser batteries, and 2 Heavy proton torpedo launchers. Since both are shielded I have to go with the Acclamto, it's carrying 42 weapons compared to the Covenant Corvette's 14. EDGE: GAR

■Medium dual turbolaser cannons (2) ■Turbolaser cannons (unknown number; may be a modification) ■Point-defense laser cannons (52) ■Tractor beam projectors (6) ■Heavy proton torpedo tubes (4) In additions it has shields and sometimes sports a SPHA-T in the hanger to act as a special weapon for enemy ships that get to close for the Navy's comfort. The CCS-Class Battlecruiser fights back with ■Several pulse laser turrets ■Several plasma torpedo turrets ■Two energy projectors (Aka the specific weapons that Glass) It like the Venator-class Star Destroyer sports a shield. Given the lack of information on the CCS-class Battlecruiser I can only assume it roughly has as many weapons as the Venator. And with both equipped with shields and a special weapon it's another tie. EDGE: Tie
 * For Capital Ships the Venator-class Star Destroyer (does the name sound familar? haha) is armed with ■DBY-827 heavy dual turbolaser turrets (8)

OVERALL WINNER: Grand Army of the Republic-This is a very tough match for the Clone troopers, but they can beat the Covenant. With rifles that hit 10 kilometers out, knives that vibrate, grenades that level buildings, and tanks equipped with magnetic accelerators they win home the gold for their brothers and the Galactic Republic. 2,800-2,200