User blog comment:Cfp3157/Pokemon Starter Battle Royale! Round 1, the Flames of War!/@comment-5465602-20180401034136

BeastMan14's "Disco Inferno" Edges

Iconic: Typhlosion>Charizard>Blazkien>Infernape. Typhlosion's Lava Plume narrowly ekes it out over Flamethrower largely because of the AoE. While Charizard can only hit one target, Typhlosion could fairly easily clear the field, despite doing slightly less damage. Blaziken comes in a distant third with Blaze Kick because it deals much more damage than Infernape's Flame Wheel, which, in my mind, negates the small accuracy advantage Infernape has.

Melee: Blaziken>Charizard>Infernape>Typhlosion. Sky Uppercut barely comes out on top over Charizard's Slash because of the extra bit of damage behind each hit, making up for the accuracy issue. Mach Punch gets third because it's weighed down by the relatively small damage output from each hit, while Double-Edge gets dead last because it will end up hurting Typhlosion in the long run. The move would be useful in one-on-one, but in a situation where you have to deal wtih other attackers, it's a bad deal.

Ranged: Infernape>Typhlosion>Blaziken>Charizard. Heat Wave takes an edge because of the mixture of damage output and AoE, alongside the small chance of burning the targets and doing damage overtime. Sure, it won't hit as much as Swift will, but it will hit a lot harder than pretty much anything else anyone is packing. Swift is a close second, only falling short because of the lack of damage, and Fire Spin beats Dragon Rage for the same reasons.

Status: Blaziken>Infernape>Typhlosion>Charizard. While Infernape's ability to heal could certainly be useful, I have trouble imagining him not losing more than he'd gain by making himself a target with it. Mirror Move has the potential to imitate some really hard-hitting attacks and enable Blaziken to catch opponents off-guard, giving it an easy edge here. Smokescreen is third because of the advantages of making it harder for your opponents to hit you when you're the slowest attacker, and Scary Face is last, because I don't see the minor speed loss playing a big enough role to impact anyone here.

Rankings:


 * 4th: Infernape. Sorry, lil' chimp, but you're simply not hitting hard enough or bringing enough to the table to really come out on top here. All of Infernape's attacks save Heat Wave deal much lower levels of damage, and his status effect leaves him open to severe beatings in the chaos of a fight.


 * 3rd: Typhlosion. Typhlosion suffers at this point from being the slowest combatant, alongside lacking real heavy-hitting attacks. Sure, they're accurate, but neither really lays down an effective amount of hurt in comparison to the other's attacks, alongside the strongest attack hurting Typhlosion in turn.


 * 2nd: Blaziken. This hurts to say because Blaziken is my favorite, but when it comes down to the final two, Blaziken's lack of accuracy is really going to hurt in comparison to Charizard's hard-hitting attacks, and while Blaziken is faster, Charizard will be able to keep up enough to land some solid hits.


 * 1st: The OG fire starter, Charizard, has got the speed and power to come out on top, though he's gonna be beaten to shit by the end.