User blog:123chaseyoung/Delsin Rowe vs The Agency



A new year comes a new season for your old pal 123chaseyoung as he delivers true sandbox-style mayhem to its finest. Today on Deadliest WArrior, we will be pitting two polar-opposite console-exclusive, open world heroes to the test. One is an anarchist turned vigilante, while the other, an organization hellbent on world domination and dystopia.

Who is deadliest???

Delsin Rowe
Delsin Rowe is the central protagonist of InFamous: Second Son and the "successor" to Cole MacGrath. Delsin is the second playable protagonist in the inFamous series, following Cole, and preceding Abigail Walker. After living what could be considered a normal life as a grafitti artist and a local delinquint of the Akomish Reservation, Delsin discovers that he is a Conduit after touching a Department of Unified Protection (or D.U.P. for short) captive named Hank. This action activates Delsin's respective powers, and he quickly begins to realize that he has the unique ability to absorb any other Conduit's powers after touching them. With his new-found arsenal, he travels with his older brother to Seattle in order to dismantle the D.U.P.'s operations, and acquire its director's power of Concrete so he can heal his fellow Akomish members.

Powers and Abilities

 * Smoke Manipulation: Delsin's initial powers seem to be based on smoke and ember, having taken it from Hank, the Conduit he helped survive. He suddenly gains the capacity to shoot smoke out of his hands, or even turn into smoke and travel quickly around the city through the use of air ducts. He can also deploy smoke grenades, which, after explosion, cover affected enemies in smoke and incapacitate them. Delsin can use the chain on his arm as a whip, seemingly imbuing it with burning ash. Additionally, he can make use of a smoke dash ability for heightened motion and produce lateral propulsion for a short while via Smoke Thrusters. His smoke dash can also be used offensively, as he dashes through an enemy and rematerializes behind them, choke-slamming them to the ground in the process. He can use his special Smoke Karma Bomb abilty called Orbital Drop: Delsin dematerializes into three balls of smoke which propell upwards. Upon reaching a specific height, Delsin rematerializes and rapidly falls down, exploding into smoke and embers upon contact with the surface.
 * Neon Manipulation: He can discharge Neon stream lasers from his hands, which also blow up upon contact to deal more damage to enemies than the smoke projectile as well as simulate a light dash. Delsin's chain can also be covered in neon and made rigid, allowing it to be used like in sword-like fashion. He also has neon grenades which suspend enemies in air for a short amount of time. He also has some kind of propulsion ability honed by a force field situated at the lower legs similar to Cole's Static Thrusters and Delsin's own Smoke Thrusters. With Neon power active, Delsin can use his special Neon Karma Bomb called Radiant Sweep: in which he concentrates neon energy into himself and then bursts, shooting beams in all directions, producing a massive explosion.
 * Video Manipulation: When using Video, Delsin can shoot out a stream of pixelated projectiles in a rapid fire motion. Also gaining the ability to transform himself into faint pixels, becoming invisible to enemies for a certain time period. When using melee attacks, Delsin doesn’t seem to use his chain. Instead, depending on his karma, he creates a digital sword (good) or claws (evil) to hack and slash. Furthermore, when dashing he can create wings for himself to fly over obstacles and directly up walls. Delsin can also mark and summon three Bloodthirsty Blades. When the blades are summoned, they then seek out the target that has been marked. With Video power active, Delsin can use his special Video Karma Bomb called Hellfire Swarm: in which he summons both angels and demons, from the game Heaven’s Hellfire, to swoop down and carpet bombing enemies.
 * Concrete Manipulation: What also makes concrete separate itself from the other powers is that while using it, Delsin automatically takes less damage from enemy fire. While using the power he can shoot out a shrapnel of concrete in a burst fire manner. Delsin can also fire off slabs of concrete, very similar to one of Augustine's attacks and those used by the weaponless DUP soldiers. Delsin can smash his hand on the ground, creating a miniature tremor that knocks enemies back?. When dashing Delsin is covered in concrete wearing it like armor, making himself a living boulder. Delsin can also travel around using concrete thrusters, similar to Cole’s Static Thrusters, where stones are surrounded under him.
 * Enhanced Physicality: Delsin has shown superhuman strength, agility and durability. Delsin is able to heal quickly from gunshot and other wounds. As long as he isn't damaged too much he'll recover.

Weaknesses

 * Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it.
 * For this same reason, he can't use multiple powers at once. He must actively search for power sources around the city to switch his powers.

The Agency
The Agency is an organization that, in addition to outfitting and supporting Peacekeepers, has used advanced Crackdown2-preorder-armor surgical technology to create supersoldiers known as 'Agents'. It is believed that the Agency was suffering in the fight against crime, until the Agents came along, created using the disgraced work of Dr. Balthazar Czernenko. The Agents became The Agency's final, desperate attempt to win back Pacific City.

The Agents have The Agency's best equipment at hand in their fight against crime in Pacific City. The Agents are genetically modified human beings Agents with super-human capabilities because of extensive genetic enhancements. Their abilities include; superhuman agility and strength, super-human reaction, superhuman aiming and a mental link with agency computers to allow them to locate threats and other objectives clearer. All in all Agents are the best fighters on the planet as there is no viable way to improve them more. Crackdown 2 sees the creation of a new type of Agent, presumably not as advanced as the first batch of Agents, but never the less a force to be reckoned with. These new Agents are now protected by a more advanced suit, which evolves along with the Agent, providing the Agent with heightened body protection and full facial protection.

Weaknesses

 * Can still be killed by conventional means if continuously attacked

X-Factors
Physicality

Delsin Rowe: 70

Agency: 95

Delsin Rowe maybe fast and agile as seen when he's in the rooftops doing parkour, or is strong enough while fighting a large group of enemies. But his physicality is nowhere near the Agents, who are strong enough to lift tanks, powerful enough to knock out large monstrous freaks. While Delsin does have the advantage in terms of speed, he's basically outmatched in strength and power.

Training

Delsin Rowe: 75

Agency: 90

Delsin Rowe is mostly self-taught, besides some small training from his friends and other conduits. The Agents on the other hand were trained and bred to be the best. They are more disciplined and were taught in various military and tactical strategies the Agency has to offer.

Destructive Capability

Delsin Rowe: 100

Agents: 70

Most of the destructive power that the Agents have comes from their guns, grenades, missile launchers and vehicles. With time, these can help them lay waist to an entire city. But their weapons are no match against the power of Delsin Rowe, who is regarded to be one of the most versatile conduits around. He's powerful enough to destroy a building or an island with one power slam alone.