User blog comment:Battlefan237/Battle to settle a debate between me and friends/@comment-36053634-20190605095836

Guitarcar’s “Hostile Mobs” edges

Melee:

Dao. No big debate here. The dao has a shorter range but that does not mean the big bat could exploit that weakness either.

If I know one thing on melee fights with weapons is that people will almost always hit you back instantly if you dont finish them in one blow. This is especially true with a club or a bat.

Even if the italian bully hits the Chinese Delinquent hard, there is a bigger chance the Chinese gangster would deliver a finishing blow afterwards. It a dao, what did you expect.

Major Edge: Sheng’s team

Pistols:

Both pistols hit hard with a .45 but the difference is that the Mauser could fire three more.

Both are shitty at penetrating common obstacles, even worse for the Colt’s sluggish round. However the Mauser would fare better with its rifle-ish parts.

So far both pistols are evenly matched but the Mauser takes this due to having three extra rounds and (Why did no one mention this yet) a stock that could offer more accuracy.

Edge: Sheng’s team

Explosive:

While both are practially the same thing, I have to give a slight edge to the frag.

If you look at actual footage of both grenades, the stick grenade takes longer to trigger (You literally have to twist a lid off) and due to the setting being a factory, Its shape would be more of a consequence rather than a bonus.

Slight edge: Capone’s team

Tbc