User:Deathblade 100/Construction/Notes

This page holds notes of battles I may or may not do.

Luftwaffe:
Mid Range: Mauser C96 "Schnellfeuer"

Close Range: Luger P08

Explosive: Model 24 Stielhandgranate

Air plane: Stuka dive bomber

Air plane weapons: MG15 machine gun

Imperial Japanese Air Force:
Mid Range: Type 100 SMG

Close Range: Type 14 Nambu

Explosive: Type 91 grenade

Air plane: Kawasaki Ki 45 Two seater

Air plane weapons: Type 97 machine gun

IRA:
Long Range: Bren Light Machine Gun

Mid Range: AR-15

Close Range: Slingshot

Explosive: Nail Bomb

Medellin Cartel:
Long Range: M60 Machine Gun

Mid Range: Mini Uzi

Close Range: Machete

Explosive: Car Bomb

Kkangpae:
Long Range: Daewoo Precision Industries K1

Mid Range: IMI Uzi

Close Range: Jericho 941

Explosive: Pipe Bomb

Russian Mafia:
Long Range: AK-74

Mid Range: Skorpion vz. 61

Close Range: Makarov PM

Explosive: RGD-5 Grenade

Dutch's Group:
Long Range: M134 Minigun

Mid Range: M16A2

Close Range: Desert Eagle & Mossberg 500

Explosive: M18 Claymore & M203 Grenade Launcher

Members:
Alan "Dutch" Schaefer

Mac

Billy

Poncho

Dillon

Hawkins

Blain

Expendables:
Long Range: M2 Browning

Mid Range: M4A1

Close Range: Beretta 92FS & Benelli M4

Explosive: M67 Grenade & M79 Grenade Launcher

Members:
Barney Ross

Lee Christmas

Toll Road

Gunnar Jensen

Thorn

Billy "The Kid"

Hale Caesar

North Korean Army:
Long Range: Type 68 AKM

Mid Range: Type 68 Tokarev TT33

Close Range: AK Bayonet

Explosive: PMD Anti-Personnel Box Mine

Khmer Rouge:
Long Range: RPD Light Machine Gun

Mid Range: Tokarev TT33

Close Range: Cane Knife

Explosive: RGD-33 Chinese Stick Grenade

Amon Goeth:
Long Range: MP28

Mid Range: Luger P08

Explosive: Model 24 Stick Grenade

Claus von Stauffenberg:
Long Range: MP40

Mid Range: Walther PPK

Explosive: Briefcase Bomb

Musketeers:
Long Range: Flintlock Musket

Mid Range: Wheel-lock Pistol & Grenade

Close Range: Rapier & Main Gauche

Streltsy:
Long Range: Pishcal

Mid Range: Matchlock Pistol & Bardiche

Close Range: Sablia

Sun Tzu:
Long Range: Repeating Crossbow

Mid Range: Zhua

Close Range: Jian

Special: Huo Chien

Genghis Khan:
Long Range: Mongol Composite Bow

Mid Range: Jida Lance

Close Range: Turko-Mongol Sabre

Special: Iron-flanged Mace

Medellin Cartel:
Long Range: M60 Machine Gun

Mid Range: Mini-Uzi

Close Range: Glock 17

Melee: Machete

Explosive: Car Bomb

Yakuza:
Long Range: Howa Type 64

Mid Range: Sten Sub-Machine Gun

Close Range: Nambu Type 14

Melee: Sai & Nunchakus Combo

Explosive: Ceramic Grenade

Kommando Spezialkräfte:
Long Range: Heckler & Koch PSG1

Mid Range: Heckler & Koch G36C

Close Range: Heckler & Koch USP

Explosive: AG36 Grenade Launcher

Shayetet Matkal:
Long Range: IMI Galatz sniper rifle

Mid Range: IMI Micro Galil

Close Range: IMI Jericho 941

Explosive: Semtex

IRA:
Long Range: AR-15

Mid Range: MAC-10

Close Range: KA-BAR

Explosive: Nail Bomb

Gurkhas:
Long Range: Lee-Enfield No.4

Mid Range: Sten Submachine Gun

Close Range: Kukri

Explosive: Mills Bomb

Vampire:
Mid Range: Claws

Close Range: Fangs

Special: Super strength, Super speed and Roar

Chupacabra:
Mid Range: Claws

Close Range: Fangs

Special: Super Agility, Spines, Nauseating glance

The Cousins:
Long Range: Colt Gold Cup National Match

Close Range: Machete & Fire Axe

Explosive: C-4

Vaas Montenegro:
Long Range: Kimber Warrior

Close Range: Machete

Explosive: RPG-7

State Protection Group:
Long Range: Accuracy International Arctic Warfare

Mid Range: M4 Carbine

Close Range: Glock 17

Special: Flashbang

GSG-9:
Long Range: HK PSG1

Mid Range: HK G36C

Close Range: Remington 870

Special: Stingball Grenade

Somali Pirates:
Long Range: PKM Machine Gun

Mid Range: AK-47 & Uzi

Close Range: Grappling Hook

Explosive: RPG-7

Sicilian Mafia:
Long Range: Browning Automatic Rifle

Mid Range: AR-15 & MAC-10

Close Range: Stiletto

Explosive: Mk II Grenade

Malmedy:
Long Range: M1911

Mid Range: M1 Bayonet

Close Range: M3 Trench Knife

Zombie Survivors:
Long Range: Sawn-Off Shotgun

Mid Range: Crowbar

Close Range: Hunting Knife

Genovesan:
Long Range: Crossbow

Mid Range: Dagger

Close Range: Garrote

Poison: Aracoina

Faceless Men:
Long Range: Blowpipe

Mid Range: Throwing Knife

Close Range: Medieval Fixed Blade Stiletto

Poison: Wolfsbane

Joffrey:
Long Range: Westerossi Crossbow

Mid Range: Spear

Close Range: Widow's Wail & Longsword

Special: Westerossi Dagger

Kingsguard:
Jaime Lannister= Jaime Lannister, also called "The Kingslayer", is a major character in the first, second, third, fourth and fifth seasons. He is played by starring cast member Nikolaj Coster-Waldau and debuts in the series premiere. Ser Jaime Lannister is a knight of the Kingsguard, the son of Tywin Lannister, twin brother of Queen Cersei Lannister, and older brother of Tyrion Lannister.

After Joffrey assumes the Iron Throne, Jaime is promoted in absentia to Lord Commander of the Kingsguard. However, his army is routed by Robb Stark's forces during the Battle of the Whispering Wood and he is taken prisoner. Catelyn Stark later releases him with the promise that he will return her daughters Sansa and Arya to her. Escorted by Brienne of Tarth, they begin an arduous journey back to King's Landing, during which Jaime's sword hand is cut off by Locke.

Barristan Selmy=

Barristan Selmy is recurring character in the first, third, fourth and fifth seasons. He is played by guest star Ian McElhinney and debuts in "Lord Snow." Ser Barristan Selmy is a knight who is considered by many to be one of the best swordsmen in the whole of the Seven Kingdoms and is known as Barristan the Bold. He served in the Kingsguard with honor and distinction for almost forty years, before being abruptly dismissed by King Joffrey.

Insulted by his dismissal from the Kingsguard, Selmy makes his way across the Narrow Sea to Astapor and seeks out Daenerys Targaryen. After saving Daenerys from an assassination attempt, he pledges fealty to her and becomes one of her trusted advisors. He eventually became her closest advisor after the banishment of Jorah Mormont, before he was killed fighting the Sons of the Harpy.

Sandor Clegane= Sandor Clegane, also nicknamed The Hound, is a major character in the first, second, third and fourth seasons, and the brother of Gregor Clegane. He is played by starring cast member Rory McCann and debuts in the series premiere. Sandor has a characteristic face scar from his childhood, when his brother accused him of stealing from him and pushed his face into a fire. Since them, Sandor has had a hostile relationship with his brother, and a fear of fire. Known as the Hound for his savage nature and unquestioning obedience to his masters, Clegane served as the personal bodyguard of Joffrey Baratheon for many years, frequently chafing under Joffrey's sadistic whims yet always following orders. The Hound is taciturn, brutal, and frequently callous, but not completely without compassion. He joined the Kingsguard when Joffrey took the Iron Throne, but deserted his post during the Battle of the Blackwater.

Sandor favors a heavily riveted armor which may be a type of brigandine (metal plates riveted inside fabric) or scale armor, as well as his trademark helmet shaped like the head of a dog.

Meryn Trant= Meryn Trant is a recurring character in the first, second, third, fourth and fifth seasons. He was played by guest star Ian Beattie and debuted in "The Pointy End". Ser Meryn Trant was a knight of the Kingsguard under King Robert Baratheon and subsequently Kings Joffrey Baratheon and Tommen before being killed by Arya Stark. Loras Tyrell= TBC

Horace:
Long Range: Longbow

Mid Range: Great Axe

Close Range: Longsword

Special: Buckler

Retinue:
Gilan= Gilan is a member of the Araluen Ranger Corps in the Ranger's Apprentice series. Unlike many other Rangers, Gilan carries a sword because he was the son of a noble and received sword training from MacNiel, a famous Scotti swordsman. Later in the series, he kills one of Morgarath's lieutenants, goes into the Arridi desert and becomes the Ranger's Commandant after the previous one, Crowley, died of old age.

Will Treaty=

Will Treaty is the main character of the Ranger's Apprentice series. He is the apprentice of Halt and a good friend to Horace Altman. Although a reluctant recruit to the Rangers, Will is shown to have the skills and abilities to be part of the Rangers. Early on in his apprenticeship, Will and his mentor track down and destroy the fearsome Kalkara, beasts that under take assassinations. Later in the series, he gains an apprentice, Madelyn Altman.

Gundar Hardstriker=

Gundar Hardstriker first appears in book five, Sorcerer in the North, when he is about to raid Seacliff, the fief to which Will Treaty has been assigned. After a confrontation in which a member of his crew, Ulf Oakbender, advises Gundar against attacking Will, an agreement is reached where Gundar agrees to abandom raiding Seacliff and Will gives him the supplies needed to make the difficult crossing of The Stormwhite Sea. Gundar and his crew receive five bullocks and ten sheep, and a reasonable amount of grain. The Skandians are camped in Bitteroot Creek during their stay in Seacliff. Will later offers them John Buttle as a slave with the intent of selling him in Skandia. Gundar happily accepts the offer.

In book six, The Siege of Macindaw, Gundar and his crew are shipwrecked after travelling from Seacliff, and in the storm Gundar releases John Buttle of his chains so he has a chance of surviving the storm. Buttle then kills Ulf Oakbender and another Skandian, and escapes, leaving Gundar furious.

Gundar and his crew end up stranded in Norgate Fief, Gundar's ship, Wolfcloud, destroyed, and the crew living on the banks of the River Oosel. Gundar is depressed because he can't find a way out of the situation, with his ship wrecked and no way to get to Skandia.

Then, Will hears of them from one of Malcolm's spies and travels to meet them. At first, Gundar thinks that Will is a spirit, and is afraid. But when Will pushes back his cowl, Gundar recognizes him, with obvious delight. Gundar is delighted to see him and gladly accepts the job offer Will gives him and his men: sacking Castle Macindaw. Gundar plays an important part in the battle and kills Buttle by throwing an axe at him, just as Buttle is about to stab Horace.

Nils Ropehander= First introduced in The Siege of Macindaw, Nils Ropehander was a Skandian raider who was part of Gundar Hardstriker's crew. He, initially, did not like the idea of being commanded by Horace, whom he called "a boy who's still wet behind the ears". Horace fought him and broke his nose, gaining his respect in the process and Nils came to be Horace's most fervent supporter. Nils fought in the battle at Macindaw as well. In Book 10, The Emperor of Nihon-Ja, he participated in a battle against pirates. He almost went after the pirates single-handedly before being commanded to return to The Wolfwill by Gundar who sees Nils is getting carried away. In Book 11, The Lost Stories, Nils helps save Princess Cassandra's life, at her wedding, alongside Will Treaty, by knocking the remaining Genovesan Assassin out.

Sir Rodney= Sir Rodney first appears in The Ruins of Gorlan as a knight and battlemaster. His first appearance is at the Choosing Ceremony, which is a special occasion for Wards or war orphans to choose their careers. He appears participating in a boar hunt and later sets out with Baron Arald and Will to kill the two Kalkara after the latter arrives at Castle Redmont with urgent news. When they find the last one, (Halt had killed the first), they rush at it. Arald is incapacitated and Rodney is hypnotized after accidentally looking into its eyes. Will Treaty narrowly saves his life after lighting its highly flammable hair on fire with a flaming arrow and pushing it back into the bonfire Halt had lit previously. Sir Rodney is a brave and courageous man and very loyal to his friends and fellow knights. He is a man of action and battle yet he also is very shrewd as seen in the first book. When Will is concerned that he is getting all the praise after the boar hunt while Horace Altman, who played a key part in that conflict, got none. He does away with that fear after he finds that Sir Rodney is well aware that Horace was just as courageous as his friend.

Iraqi Republican Guard:
Long Range: RPK

Mid Range: Skorpion

Close Range: Browning Hi Power

Special: Iraqi Combat Knife

Explosive: RGD-5

Viet Cong:
Long Range: AK-47

Mid Range: MAT-49

Close Range: Tokarev TT33

Special: Punji Stakes

Explosive: POMz-2 Mine & F1 Grenade

Aztec Jaguar Warrior:
Long Range: Atlatl and Tlacochtli

Mid Range: Maquahuitl

Close Range: Tecpatl

Special: Tematlatl

Scottish Highlander:
Long Range: Ball and Chain

Mid Range: Claymore

Close Range: Dirk and Targe

Special: War Hammer

Diablo:
Long Range: Tail

Close Range: Claws

Spells:
Cold Touch

Firestorm

Fire Wall

Flame Circle

Bone Prison

Red Lightning Hose

Weakness:
Soulstone

Sauron:
Long Range: Throwing Axe

Close Range: Mace

Spells:
Pyrokinesis

Necromancy

Command over dark magic

Immortality

Weakness:
The One Ring

Waffen SS:
Long Range: Karabiner 98k

Mid Range: MP35

Close Range: Luger P08

Explosive: Schrapnellmine

Rats of Tobruk:
Long Range: Lee-Enfield

Mid Range: Thompson Submachine Gun

Close Range: Webley Revolver

Explosive: Mills Bomb

Winter:
Long Range: M41A Pulse Rifle MK 2

Mid Range: M37A2 Pump Action Shotgun

Close Range: M4A3 Service Pistol

Melee: Pistol Whip

Shepard:
Long Range: M8 Avenger

Mid Range: M23 Katana

Close Range: M3 Predator

Melee: Omniblade

Chicago Outfit:
Long Range: Thompson Submachine Gun

Mid Range: Sawn-off Shotgun

Close Range: Baseball Bat

Vehicle: Hudson Super 6

Leader: Al Capone

Second-in-Command: Frank Nitti

Barrow Gang:
Long Range: Browning Automatic Rifle

Mid Range: Browning Auto-5

Close Range: 1918 Trench Knife

Vehicle: Ford Model B V8

Leader: Clyde Barrow

Second-in-Command: Bonnie Parker

Vasily Chuikov:
Long Range: Mosin-Nagant

Mid Range: PPSh-41

Close Range: Tokarev TT33

Melee: NR-40

Explosive: F1 Grenade

Infantry: Soviet 62nd Army

Specialist: 8th Guards Army

Armour: T34

Hiroo Onoda:
Long Range: Arisaka Type 99

Mid Range: Type 100 Submachine Gun

Close Range: Type 14 Nambu

Melee: Shin Gunto

Explosive: Type 91 Grenade

Infantry: Imperial Japanese Army

Specialist: Banzai Chargers

Armour: Type 89 I-Go

Iraqi Republican Guard:
Long Range: RPK Light Machine Gun

Mid Range: RPG-7 and Browning Hi-Power

Close Range: Iraqi Combat Knife

Explosive: RGD-5 Grenade

Amazon Guard:
Long Range: PKM Machine Gun

Mid Range: AK-47 and FN Five seveN

Close Range: Bayonet

Explosive: F1 Grenade

Mafia:
Long Range: Thompson Submachine Gun

Mid Range: Sawed-off Shotgun

Close Range: Baseball Bat

Explosive: Molotov Cocktail

CIA:
Long Range: MAC-10

Mid Range: Briefcase Gun (Walther PPK)

Close Range: Garrote

Explosive: Exploding Cigar

Araluen Ranger Corps:
Long Range: Longbow

Mid Range: Strikers

Close Range: Saxe and Throwing Knives

Night's Watch:
Long Range: Longbow

Mid Range: Pike

Close Range: Longsword

Leaders:
Ranger Commandant= Gilan is a member of the Araluen Ranger Corps in the Ranger's Apprentice series. Unlike many other Rangers, Gilan carries a sword because he was the son of a noble and received sword training from MacNiel, a famous Scotti swordsman. Later in the series, he kills one of Morgarath's lieutenants, goes into the Arridi desert and becomes the Ranger's Commandant after the previous one, Crowley, died of old age.

Ranger Commandant Weapons=

Long Range: Longbow

Mid Range: Longclaw (Valyrian Steel)

Close Range: Dirk

Special: Ghost (Direwolf)

Pol Pot:
Long Range: RPD Light Machine Gun

Mid Range: Tokarev TT33

Close Range: Cane Knife

Special: RGD-33 Grenade

Adolf Hitler:
Long Range: MG42

Mid Range: Walther PPK

Close Range: Trench Knife

Special: Flammenwerfer 41

Attila the Hun:
Long Range: Composite Bow

Mid Range: Scythian Axe

Close Range: Sword of Mars

Special: Lasso

Hannibal Barca:
Long Range: Sling

Mid Range: Soliferrum

Close Range: Falcata

Special: War Elephant

Diggers:
Long Range: Lee Enfield No.1 MK 3 & Vickers Machine Gun

Mid Range: Thompson Submachine Gun & Owen Submachine Gun

Close Range: Webley MK VI Revolver

Melee: Lee-Enfield Bayonet

Explosive: Mills Bomb

Anti-Tank: PIAT

Tank: M3 Stuart

Red Army:
Long Range: Mosin-Nagant M91/30 & Degtyaryov Machine Gun

Mid Range: PPSh-41 Submachine Gun & PPD-40 Submachine Gun

Close Range: Tokarev TT33 Pistol

Melee: NR-40 Combat Knife

Explosive: F1 Grenade

Anti-Tank: PTRS-41

Tank: T34

Persian Immortals:
Long Range: Persian Composite Bow

Mid Range: Spear

Close Range: Acinaces

Special: Sagaris, Chariot Scythe

Assyrian Warriors:
Long Range: Assyrian Composite Bow

Mid Range: Javelin

Close Range: Khopesh

Special: Spiked Shield, Iron Dagger

Free French Forces:
Long Range: MAS-36 Rifle

Mid Range: Sten SMG

Close Range: Modéle 1935 Pistol

Explosive: Molotov Cocktail

Special: Bazooka

Polish Home Guard:
Long Range: KbK Wz. 29 Rifle

Mid Range: PPSh-41

Close Range: Vis Pistol

Explosive: Model 24 Stick Grenade

Special: StG 44

Arya Stark:
Long Range: Westerossi Composite Bow

Mid Range: Needle (Braavosi Rapier)

Close Range: Dirk

Special: Poison & Shape shifting Masks

Madelyn Altman:
Long Range: Araluan Recurve Bow

Mid Range: Throwing Knife

Close Range: Saxe Knife

Special: Sling

Gurkhas:
Long Range: Bren Light Machine Gun

Mid Range: Lee-Enfield No.4

Close Range: Kukri

Rough Riders:
Long Range: Gatling Gun

Mid Range: Krag-Jorgenson Carbine

Close Range: Bowie Hunter

Stannis
Long Range: Longbow

Mid Range: Lochaber Axe

Close Range: Lightbringer

Special: Dagger

Assistants
Davos Seaworth= TBC

Weapons:

 * Longsword
 * Dagger

Sallador Saan= TBC

Weapons:

 * Arakh
 * Dagger

Melisandre= TBC

Abilities

 * Pyrokinesis
 * Shadow Summoning

King Arthur
Long Range: Crossbow

Mid Range: Pike

Close Range: Excalibur

Special: War Hammer

Assistants
Sir Galahad= TBC

Weapons

 * Longsword
 * Flail

Sir Percival= TBC

Weapons

 * Longsword
 * Dagger

Merlin= TBC

Abilities

 * Telekinesis
 * Premonition

Militia:
Long Range: Dragunov Sniper Rifle

Mid Range: FN FAL Battle Rifle & Mini Uzi

Close Range: Desert Eagle

Explosive: M79 Launcher

Opfor:
Long Range: RPD Light Machine Gun

Mid Range: AK-47 Assault Rifle & AKS-74U

Close Range: Beretta M9

Explosive: RPG-7

Dothraki:
Long Range: Dothraki Bow

Mid Range: Whip

Close Range: Arakh

Leader: Khal Drogo

Temujai:
Long Range: Temujai Recurve Bow

Mid Range: Lance

Close Range: Sabre

Leader: Shan Haz'Kam

Kig Yar:
Long Range: Focus Rifle

Mid Range: Needler

Close Range: Point Defence Gauntlet

Special: Plasma Grenade

Yautja:
Long Range: Plasma Caster

Mid Range: Spear Gun

Close Range: Wrist Blades

Special: Shuriken

US Army Rangers:
Long Range: SR-25 Sniper

Mid Range: M4 Carbine & Benelli M4

Special: Recon 1 Knife

Hand-2-Hand: SOCP

Explosive: M18A1 Claymore Mine

Spetsnaz GRU:
Long Range: Dragunov SVD

Mid Range: AK74 Carbine & Saiga 12

Special: Ballistic Knife

Hand-2-Hand: Systema

Explosive: RGD-5 Grenade

Shayetet 13:
Long Range: IMI Galil

Mid Range: Glock 17

Close Range: KA-BAR Knife

Explosive: Semtex

Kampfschwimmer:
Long Range: H&K G36K

Mid Range: H&K USP

Close Range: KM2000 Knife

Explosive: AG36 Grenade Launcher

MacRay Gang:
Long Range: Heckler & Koch HK416

Mid Range: Intratec Tec-9

Close Range: Beretta 92FS

Melee: Sledgehammer

Members
Doug MacRay= TBC

Jem Coughlin= TBC

Desmond "Dez" Elden= TBC

Albert "Gloansy" Magloan= TBC

Juárez Cartel:
Long Range: M4A1 Carbine

Mid Range: Heckler & Koch MP5K

Close Range: Jericho 941 R

Melee: Machete

Members:
Juan Bolsa= Juan Bolsa was a high-level member of the Juárez drug cartel which the Salamanca family belongs to. It is Bolsa who orders Tortuga's execution by Marco and Leonel Salamanca, and later places his head on a booby-trapped turtle for the DEA to find.

He is also the cartel's liaison with Gustavo Fring, and the one who arranges a meeting between Gus and the Salamanca Family (Marco, Leonel, and Hector) on the matter of Walter White.

Tuco Salamanca= A kingpin under employment of the Juarez Drug Cartel, Tuco Salamanca was feared for his insanity and tendancy to lash out for even the most minor of reasons. With family in the Cartel with his uncle being a former drug runner before his disability forcing him to retire and his cousins being hitmen under their employment the Salamanca name is written in blood in the Cartel. Tuco is first seen approached by Jesse Pinkman about a new product entering the market with great potentcy. Tuco loves the product but after Pinkman offers a price, Salamanca offers a bag of money but proceeds to pummel Pinkman with the bag of money. The attack left Pinkman in critical condition, forcing Pinkman's partner, only known as Heisenberg, to go to base. Coming with a bag of what Tuco believes is meth, Heisenberg blows up the base with the substance (with it being fulminated mercury) and gets his money from Salamanca.

The Cousins= Leonel and Marco Salamanca, most commonly known as "The Cousins" were twins working for the Juárez drug cartel as hitmen. The Cousins act as silent and efficient killers, executing without question. They went after Walter White for his role in the death of their cousin, Tuco Salamanca, but were later convinced to go after Hank Schrader who actually killed Tuco instead. When fighting Hank, he breaks Leonel's legs with his car, and after being shot by Marco, executes him with Leonel's gun when he leaves to go get his axe to kill Hank instead. Leonel survives the confrontation, but has had his legs amputated. Gus Fring later orders Mike Ehrmantraut to kill Leonel via fatal injection to prevent him from revealing information.

Kampfschwimmer:
Long Range: HK G36C

Mid Range: HK USP

Close Range: KM2000 Combat Knife

Explosive: AG36 Grenade Launcher

US Navy SEALs:
Long Range: M4 Colt Commando

Mid Range: Sig Sauer P226

Close Range: Navy Recon 1 Knife

Explosive: C4

Ku Klux Klan:
Long Range: M1 Carbine

Mid Range: Thompson Submachine Gun & M1911

Close Range: Baseball Bat

Explosive: Molotov Cocktail

Khmer Rouge:
Long Range: M16A1

Mid Range: PPS-43 & Tokarev TT33

Close Range: Cane Knife

Explosive: RGD-33 Grenade

Shaolin Monk:
Long Range: Wind and Fire Wheels

Mid Range: Whip Chain & Staff

Close Range: Twin Hooks

Special: Emei Piercers

Martial Art: Kung Fu

Rajput Warrior:
Long Range: Chakram

Mid Range: Aara & Tabar

Close Range: Khanda

Special: Katar

Martial Art: Gatka

Irish Republican Army:
Long Range: Heckler & Koch G3SG/1 Sniper Rifle

Mid Range: AR-15 Assault Rifle & LPO-50 Flamethrower

Close Range: Slingshot

Explosive Nail Bomb

French Foreign Legion:
Long Range: FR F2 Sniper Rifle

Mid Range: FAMAS Assault Rifle & Benelli M4 Shotgun

Close Range: KA-BAR Knife

Explosive: French F1 Grenade

Korean People's Army:
Long Range: Type 64 RPK Light Machine Gun

Mid Range: Type 68 AKM

Close Range: Bayonet

Explosive: Type 69 RPG and PMD Anti-Personal Box Mine

Taliban:
Long Range: PKM Machine Gun

Mid Range: AK-47 Assault Rifle

Close Range: Bayonet

Explosive: RPG-7 and PMN Mine

NotLD Survivors:
Long Range: Winchester Model 1894

Mid Range: Smith & Wesson Model 10

Close Range: Claw Hammer

Special: Molotov Cocktail

TWD Survivors:
Long Range: Winchester Model 70

Mid Range: Colt Python

Close Range: Hunting Knife

Special: Colt M1911

Ghetto Flops:
Long Range: Luger P08

Mid Range: Flop Clubs

Close Range: Gravity Knife

Special: Baton

Explosive: Molotov Cocktail

Auschwitz Rebels:
Long Range: Walther P38

Mid Range: Hatchet

Close Range: Improvised Knife

Special: Cudgel

Explosive: Improvised Grenade

Roman Legionaries:
Long Range: Arcus Bow

Mid Range: Hasta and Pilum

Close Range: Gladius

Siege: Scorpion

Trojan Soldiers:
Long Range: Toxotes Bow

Mid Range: Dory and Javelin

Close Range: Kopis

Siege: Fire Arrow

Azog:
Mid Range: Prosthetic Arm Blade

Close Range: Orc Mace

Special: White Warg

Armour: Bone and Metal Plate

Jon Snow:
Mid Range: Longclaw

Close Range: Dirk

Special: Ghost (Direwolf)

Armour: Chainmail

Aztec Eagle:
Long Range: Tlahuitolli Bow

Mid Range: Tepoztopilli and Maquahuital

Close Range: Tecpatl

Special: Aztec Axe

Maori:
Long Range: Toki Pau Tangata

Mid Range: Taiaha and Stingray Spear

Close Range: Mere

Special: Leiomano

Celt:
Long Range: Sling

Mid Range: Lancea

Close Range: Longsword

Special: Burda Club

Zulu:
Long Range: Iwisa

Mid Range: Iklwa

Close Range: Zulu Axe

Special: Spit of Poison

Tony Montana:
Long Range: M16 Rifle

Mid Range: Uzi and Browning Hi-Power

Close Range: Stilleto

Explosive: M203 Grenade Launcher

Tuco Salamanca:
Long Range: M4 Carbine

Mid Range: Heckler & Koch MP5K and Jericho 941 R

Close Range: Bowie Knife

Explosive: C4

Hannibal Barca:
Long Range: Soliferrum

Mid Range: Dory

Close Range: Falcata

Special: War Elephant

Shaka Zulu:
Long Range: Iwisa Club

Mid Range: Iklwa

Close Range: Zulu Axe

Special: Spit of Poison

Shaka Zulu:
Long Range: Iwisa Club

Mid Range: Iklwa

Close Range: Zulu Axe

Special: Zulu Knife and Spit of Poison

Gaius Marius:
Long Range: Pilum

Mid Range: Hasta

Close Range: Gladius

Special: Dolabra

Hellboy:
Good Samaritan

Big Baby

Right Hand of Doom

M79 Grenade Launcher

Abilities:
Regeneration

Superhuman Strength

Extreme Durability

Mephisto:
Lightning

Charged Bolt

Poison Nova

Frost Nova

Hellish Projectiles

Abilities:
Flight

Hatred Manipulation

Possesion

Agent Smith:
Long Range: Desert Eagle

Close Range: Martial Arts

Special: Superhuman Speed & Strength

Robocop:
Long Range: Beretta 93R (Auto 9)

Close Range: Hand Spike

Special: Calico 950A Submachine Gun (Detachable Weapons Arm)

Saddam Hussein:
Long Range: RPK Light Machine Gun

Mid Range: Browning Hi-Power

Close Range: Iraqi Combat Knife

Explosive: RGD-5 Grenade

Mao Zedong:
Long Range: ZB vz. 26 Light Machine Gun

Mid Range: Hanyang C96

Close Range: Butterfly Swords

Explosive: Type 54 Grenade

Stormtroopers:
Long Range: MP 18

Mid Range: Luger P08

Close Range: Trench Knife

Special: Discus Grenade

Waffen SS:
Long Range: MP 35

Mid Range: Walther P38

Close Range: SS Knife

Special: Model 24 Grenade

Connor and Murphy MacManus:
Long Range: Beretta 92FS (Suppressed)

Close Range: Hunting Knife

Special: Desert Eagle Mark XIX

The Cousins:
Long Range: Colt Gold Cup National Match

Close Range: Fire Axe and Machete

Special: C-4

Gladiator:
Long Range: Sling

Mid Range: Net & Trident

Close Range: Gladius, Sica

Special: Scissor, Cestus

Samurai:
Long Range: Yumi Bow

Mid Range: Naginata

Close Range: Katana

Special: Kanabo

Geth:
Long Range: Geth Plasma Rifle

Mid Range: Plasma Shotgun

Close Range: Arc Pistol

Special: Demolition Charges

Terminator:
Long Range: Phased Plasma Pulse Rifle

Mid Range: Uzi

Close Range: Colt M1911

Special: M79 Grenade Launcher Cybermen: Long Range: Energy Blaster

Mid Range: Cyber Wrist Blaster

Close Range: Electro Attack

Special: Cyber Bomb

Los Zetas Cartel:
Long Range: AR-15 Assault Rifle

Mid Range: Glock 17

Close Range: Garrote

Explosive: Dynamite

Triads:
Long Range: Type 56 Assaut Rifle

Mid Range: Type 54 Tokarev

Close Range: Butterfly Swords

Explosive: Car Bomb

Kkangpae:
Long Range: Daewoo K2 Assault Rifle

Mid Range: Heckler & Koch MP5

Close Range: Claw Hammer

Special: Steel Pipe

Explosive: Pipe Bomb

Irish Mob:
Long Range: CAR-15 Assault Rifle

Mid Range: MAC-10

Close Range: Baseball Bat

Special: Blackthorn Club

Explosive: Molotov Cocktail

The Vampire Twins:
Long Range: Browning Automatic Rifle

Mid Range: Colt Detective Special

Close Range: Battle Axe

Lizzie and Mika Samuels:
Long Range: M1 Carbine

Mid Range: Walther P22

Close Range: Knives

Imperial Japanese Army:
Long Range: Type 99 Arisaka Rifle

Mid Range: Type 100 Submachine Gun

Close Range: Type 14 Nambu

Melee: Shin Gunto

Explosive: Type 4 Grenade

Fascist Italian Army:
Long Range: Carcano 1941

Mid Range: Beretta M1918

Close Range: Glisenti Model 1910

Melee: Trench Knife

Explosive: Breda modello 1942

Ramsay Bolton:
Long Range: Composite Bow

Mid Range: Lochaber Axe

Close Range: Longsword

Special: Flaying Knife

Joffery Baratheon:
Long Range: Crossbow

Mid Range: Spear

Close Range: Widow's Wail

Special: Dagger

The Puppet:
Extreme speed

Fast movements

Causes hallucinations

Extremely agile

Slender Man:
Slenderwalking

Tentacles

Audio and Video Disruption

Pyrokinesis

Maori:
Mid Range (Primary): Taiaha

Mid Range (Secondary): Stingray Spear

Close Range: Mere Club

Special: Leiomano

Zulu:
Mid Range (Primary): Iklwa

Mid Range (Secondary): Iwisa

Close Range: Zulu Axe

Special: Spit of Poison

Somali Pirates:
Long Range: AK-47

Close Range: Colt Python

Special: RPG-7 Rocket Launcher

Explosive: Semtex

Waffen SS:
Long Range: StG 44

Close Range: Mauser C96

Special: Flammenwerfer 41

Explosive: Schrapnellmine 41

Thorn:
Mid Range (Primary): Bearded Axe

Mid Range (Secondary): Broadsword

Close Range: Club Hand

Jaime Lannister:
Mid Range: Longsword

Mid Range (Secondary): Oathkeeper

Close Range: Dagger

Tyrion:
Long Range: Crossbow

Mid Range: Longsword

Close Range: Double-bit axe

Special: Wildfire

Dain:
Long Range: Throwing Axe

Mid Range: Broadsword

Close Range: Warhammer

Special: War Pig Mount

Nightmare Freddy:
Mid Range: Claws

Close Range: Teeth

Special: Mini Freddys

Freddy Krueger:
Mid Range: Hellfire

Close Range: Spiked Glove

Special: Teleportation

Bass:
Long Range: Winchester Model 1876

Mid Range: Coach Gun

Close Range: Bowie Knife

Special: Colt Peacemakers

Jesse:
Long Range: Winchester Model 1873

Mid Range: Colt 1851 Navy

Close Range: Bowie Knife/ Pistol Whip

Special: Coach Gun

Tom:
Stats= Signature= Short Sword Other= Shield
 * Age: 12
 * Height: 5'6"
 * Weight: 150 LB
 * Length: 2 feet
 * Weight: 4 LB
 * Material: Enchanted Steel
 * Length: 2 feet diameter
 * Weight: 2 LB
 * Material: Wood
 * Tokens can be used to summon the Beasts of Avantia

Elenna:
Stats= Signature= Short Bow Other= Dagger
 * Age: 12
 * Height: 5'5"
 * Weight: 140 LB
 * Range: 100 meters
 * Length: 3 feet
 * Weight: 2 LB
 * Length: 1.5 feet
 * Weight: 1 LB
 * Material: Steel

Taladon:
Stats= Signature= Golden Armour Other= Longsword
 * Age: 38
 * Height: 5'9"
 * Weight: 175 LB
 * Height: Various
 * Weight: Various
 * Material: Enchanted Gold
 * Note: Grants its wearer magical powers
 * Length: 3 feet
 * Weight: 2 LB
 * Material: Steel

Lief:
Stats= Signature= Longsword Other= Cloak Belt of Deltora
 * Age: 13
 * Height: 5'6"
 * Weight: 160 LB
 * Length: 3 feet
 * Weight: 2.5 LB
 * Material: Steel
 * Length: 5 feet length
 * Can turn user invisible
 * Material: Toran Cloth
 * Material: Silver
 * Contains the gems of the Seven tribes
 * Touch is dangerous to evil

Jasmine:
Stats= Signature= Dagger Other= Blister
 * Age: 13
 * Height: 5'5"
 * Weight: 150 LB
 * Length: 1.5 feet
 * Weight: 1 LB LB
 * Material: Steel
 * Range: 50 meters
 * Weight: 5 oz
 * Material: Metal, Ooze Toad venom

Barda:
Stats= Signature= Broadsword Other= Spear
 * Age: 40
 * Height: 5'9"
 * Weight: 170 LB
 * Length: 3 feet
 * Weight: 4 LB
 * Material: Steel
 * Length: 6 feet
 * Weight: 3 LB
 * Material: Wood, Steel

Diablo Heroes:
The Hunter= Amazon

The Amazon is a powerful woman warrior of the Askari, who belongs to nomadic bands who roam the plains near the South Sea. The wandering of these groups often brings them into conflict with other peoples, so the Amazon is accustomed to fighting to defend her own. This lifestyle has made her fiercely independent and able to weather severe hardship and travel. While her skill with the Bow rivals that of the Rogues, the Amazon is also adept in the use of Spears and Javelins, as well as in hand to hand combat. Amazon Weapons are items which only Amazons can equip. These are special Bows, Javelins and Spears. The Amazon is much sought after as a mercenary, in which type of service she will be loyal as long as her own ends are also served.

Abilities:


 * Javelin and Spear Skills


 * Bow and Crossbow Skills


 * Passive and Magic Skills

The Stealthy= Assassin

The Viz-jaq'taar Order, or Assassins, has its origins in the Mage Clan Wars. In the aftermath of the conflict, the Vizjerei foreswore the use of demonic magic. To this end, the Viz-jaq'taar were created, a secret order whose sole goal was to police the Mage Clans. The Order remains veiled in secrecy, and few people, even among the Mage Clans, know of its existence. However, the mere rumor of their existence has been enough to prevent many mages from falling into temptation. During the return of the Prime Evils, the Order's actions became more public. They dispatched one of their own to investigate, the assassin in question allying with a group of heroes who prevented the Prime Evils' schemes from coming into fruition.

Abilities:


 * Traps


 * Martial Arts


 * Shadow Disciplines

The Death Mage= Necromancer

Necromancers are Sorcerers whose spells deal with the raising of the dead and the summoning and control of various creatures for their purposes. None doubt the power of Necromancers, for it is the stuff of nightmares. The word "Necromancer" is actually an outsider's term for the Priests of Rathma, as per their ability to raise the dead. Necromancy is an ability possessed by the minions of the Burning Hells, but among mortals, it is only Necromancers that possess it. Yet Necromancers are pragmatists, and are above temptation. Their knowledge of the unknown allows them to face death without fear. Additionally, Necromancers possess the use of prime magic.

Abilities:


 * Curses


 * Summoning Spells


 * Poison and Bone Spells

The Brawler= Barbarian

The Barbarian, a member of any of several tribes on the fringes of civilization, rebuffs the influence of those he sees as soft and weak. Ceaseless clan warfare and the constant struggle to survive in the hostile wilderness are evident in the Barbarian's sturdy and powerful frame. Though perhaps lacking the sophistication of his civilized contemporaries, the Barbarian has an acute awareness of his surroundings. Because of his shamanistic belief in the animal powers with whom he identifies, the Barbarian is sometimes associated with stories of lycanthropy. In fact, he believes that he can improve his superb battle tactics by calling upon the totemic animal spirits to infuse him with supernormal strengths and abilities.

Abilities:


 * Warcries


 * Combat Skills


 * Combat Masteries

The Mage= Sorceress

Sorceresses are of the Zann Esu Clan. Athletic, affable, and self-assured, Sorceresses hardly seem like scholarly bibliophiles hidden away from civilization. They possess many of the same skills as the male members of the Mage Clans, but excel at the use of elemental magic. Like most mages, they consider melee combat vulgar, and use magic almost exclusively to fight their enemies.

Abilities:


 * Cold Spells


 * Fire Spells


 * Lightning Spells

The Nature Worshipper= Druid

The Druids shun the use of traditional magic, or Dubhdroiacht, as they call it. They instead practice a form of magic based in their close bond to nature. Through this intimate kinship with the world of Sanctuary, a druid has the power to command fire, earth, and the winds. He is a friend to the animals of the wilds and can call upon them to aid in his struggle. He can also use his heightened rapport with the animals to change the shape of his own body, drawing on the strengths and abilities of his woodland companions to better serve their cause. The most astounding druid ability is that of shapeshifting, allowing them to manipulate their flesh and form to take on the characteristics of the beasts they have sworn to protect.

Abilities:


 * Summoning Skills


 * Elemental Skills


 * Shape Shifting Skills

The Holy Man= Paladin

Paladins use holy magic as gifted by the High Heavens. They maintain strictly ordered lives, constantly upholding the cause of Virtue and Light. They must never succumb to worldly temptations lest they risk being deceived into following "false lights" - demons masquerading as Heavenly beings. Paladins may use their skills to increase their prowess with sword and shield, as well as cast blessing "auras on themselves and to any who join them. They are particularly skilled against the undead, as they know many holy incantations effective against these types of creatures.

Abilities:


 * Combat Skills


 * Defensive Auras


 * Offensive Auras

???:
The Hunter=

Abilities:







The Stealthy=

Abilities:







The Death Mage=

Abilities:







The Brawler=

Abilities:







The Mage=

Abilities:







The Nature Worshipper=

Abilities:







The Holy Man=

Abilities:







Massoud:
Long Range: AK-74

Mid Range: Skorpion vz 61

Close Range: Makarov PM

Explosive: RGD-5 Grenade

de Gaulle:
Long Range: FM 24/29

Mid Range: Sten Mk II

Close Range: Modéle 1935A

Explosive: Mills Bomb

Dalek Empire:
Stats= Primary= Drones Secondary= Vault Dalek Specialist= Assault Daleks Commander= Davros Commander-in-chief= Supreme Dalek
 * Origin: Doctor Who
 * Goals: Exterminate all life in the universe
 * Reign of Terror: Creation of Daleks- Present
 * Troop size: Millions
 * Fleet size: Millions
 * Standard Dalek Infantry
 * Numbers: 5000
 * Weapon: Gunstick, Manipulator Arm
 * Drones with 8 piece claw
 * Numbers: 5000
 * Weapon: Gunstick
 * Daleks equipped with flamethrowers
 * Numbers: 1000
 * Weapon: Gunstick, Flamethrower
 * Creator of the Dalek Empire and the race itself
 * Number: 1
 * Weapons: Bio-Electrical discharges
 * Commander of the fleet
 * Numbers: 1
 * Weapon: Gunstick

Dalek Fleet:
Light= Fighter Pod Armour= Dalek Tank Aerial Support= Dalek Saucer Command Ship= Dalek Flagship Battle Station= Crucible
 * Crew: 4
 * Armament: Dalek Energy Weapon
 * Number: 500
 * Crew: 6
 * Armament: Energy Cannon
 * Number: 200
 * Crew: 1000
 * Armaments: Dalek Enegy Weapon
 * Number: 300
 * Crew: 2000
 * Armament: Dalek Energy Weapons, Torpedoes
 * Number: 1
 * Crew: 5000
 * Armament: Reality Bomb
 * Number: 1

Galactic Empire:
Stats= Primary= Stormtroopers Secondary= Scout Troopers Specialist= Snow Troopers Commander= Darth Vader Commander-in-Chief= Darth Sidious
 * Origin: Star Wars
 * Goals: Eradicate the Rebellion
 * Reign of Terror: End of the Republic - Disbandment
 * Troop size: Millions
 * Fleet size: Millions
 * Standard Infantry
 * Numbers: 50,000
 * Weapon: E-11 Blaster Rifle
 * Lightly equipped Stormtroopers
 * Numbers: 50,000
 * Weapon: E-11 Sniper Rifle
 * Stormtroopers designed for warfare in the cold
 * Numbers: 50,000
 * Weapon: E-11 Blaster Rifle, E-Web Blaster
 * Commander of the fleet
 * Numbers: 1
 * Weapon: Lightsaber, Force
 * Leader of the Empire
 * Number: 1
 * Weapons: Force Lightning

Galactic Fleet:
Light= TIE Fighter Armour= AT-AT Aerial Support= Star Destroyer Command Ship= Executor Battle Station= Death Star
 * Crew: 1
 * Armament: Laser Cannons
 * Number: 500
 * Crew: 3
 * Armament: 2x Light laser cannons, 2x Medium laser cannons
 * Number: 200
 * Crew: 46,785
 * Armaments: Turbolasers
 * Number: 300
 * Crew: 2000
 * Armament: 5000x Turbolasers, Ion Cannons
 * Number: 1
 * Crew: 5000
 * Armament: Superlaser, Turbolasers
 * Number: 1

Cult of Skaro:
Stats= Info= The Cult of Skaro was an elite group of four Daleks. They were formed on orders of the Dalek Emperor to create a specialist unit to "think as the enemy thinks" in order to find new ways of exterminating their opponents. They were among some of the very few Daleks that possessed individual names. Unlike other members of their species, the Cult answered to no-one, not even the Emperor; though they still revered him. The Cult fought in the Last Great Time War and later escaped in a spherical vessel called a "Void Ship", which allowed them to travel between parallel dimensions.
 * Origin: Doctor Who
 * Armour: Metalert, Force Fields
 * Weapons: Gunstick

After arriving in 2007, the Cult emerged from the Void Ship in the Torchwood Tower in Canary Wharf, along with a vessel called the Genesis Ark. After emerging from the Void Ship, Dalek Sec dispatched Dalek Thay to investigate the surrounding locations. Upon being dispatched, Thay parleys with two Cybermen that were also dispatched to investigate the Daleks' activities. After denying a request for an alliance which lead to the extermination of the two Cybermen, the Cult later fought against the Torchwood personnel and the Cybermen in Canary Wharf, before Dalek Sec left the battlefield along with the Genesis Ark and released its cargo of millions of Daleks into the sky to exterminate everyone and everything on the ground.

When the Daleks and Cybermen were sucked into the Void, the Cult performed a Temporal Shift and escaped to 1930's Manhattan where they attempted to recreate their species. After creating a successful hybrid with Sec bonding with their human operative, the Cult later rebelled against Sec and hijacked the experiment. After locating the Doctor and his friends the Cult was eventually destroyed, when Sec put himself in front of Thay's Gunstick to save the Doctor and the hybrids revolted killing both Thay and Jast. Caan was later destroyed when he stayed aboard the Dalek flagship, the Crucible, as it exploded. Cannon Fodder= Pig Slaves Infantry= Dalek Human Hybrids Heavy= Dalek Drones Field Commanders= Dalek Thay Dalek Jast Second-in-Command= Dalek Caan Leader= Dalek Sec Aerial Support= Dalek Saucer
 * Humans with pig DNA
 * Number: 9000
 * Weapons: Teeth
 * Humans with Dalek DNA
 * Number: 7000
 * Weapons: Dalek enhanced Thompson Submachine Gun
 * Standard Dalek caste
 * Numbers: 20,000
 * Weapons: Gunstick, Manipulator arm
 * Former commandant of Station Alpha
 * Armour: Dalekanium/Metalert, Force Field
 * Weapon: Gunstick
 * Former leader of the Outer Rim Defensive Battalion
 * Armour: Dalekanium/Metalert, Force Field
 * Weapon: Gunstick
 * Former leader of the Thirteenth Assault Group
 * Armour: Dalekanium/Metalert, Force Field
 * Weapon: Gunstick
 * Former leader of the Seventh Incursion Squad
 * Armour: Metalert, Force Field
 * Weapon: Gunstick
 * Standard Dalek spaceship
 * Number: 10
 * Weapons: Energy Weapons

Reapers:
Stats= Info= The Reapers are an ancient race of alien synthetics that exist beyond recordable time and with motives that are beyond our comprehension. For millions of years, thousands of cycles, the Reapers have used their creations- the Mass Relays and the Citadel, to control the evolution of various races in the galaxy, allowing them to raise up to a certain point before suddenly wiping them out utterly and entirely. The last cycle was the Prothean Empire, a massive imperialistic culture that idolized warriors and fighting with a social darwnisitic viewpoint, which allowed them to hold out against the Reapers for a longer period of time and record more information for the next cycle, but in the end they were helpless as the Reapers destroyed every one of their colonies and cleaned their planets of the Prothean influence. In combat, the massive Reapers are capable of firing a "laser" of molten tungsten, superheated and fired at a fraction of the speed of light. Their most dangerous ability, however, is their ability to indoctrinate those around them for too long, turning them into mindless slaves at the worst, or even more dangerously, extremely similar to their original selves with Reaper motives, often unaware that they have even become indoctrinated until it is too late. Cannon Fodder= Husks Infantry= Geth Heavy= Destroyers Field Commander= Saren Arterius Second-in-Command= Sovereign Commander= Harbinger Aerial Support= Reapers
 * Origin: Mass Effect
 * Armour: Unknown
 * Weapons: Magnetohydrodynamic Cannon
 * Organic beings turned into mechanical zombies
 * Number: 9000
 * Weapons: Bare Hands
 * Robots created by the Quarians
 * Number: 7000
 * Weapons: Geth Pulse Rifles
 * Weakest form of Reaper
 * Number: 500
 * Weapons: Eye Laser
 * Former Spectre for the Citadel
 * Armour: Spectre armour
 * Weapons: HWMA Master Assault Rifle, Biotics
 * First Reaper seen in thousands of years
 * Armour: Reaper casing
 * Weapons: Magnetohydrodynamic Cannon
 * Reaper Commander
 * Armour: Reaper casing
 * Weapon: Magnetohydrodynamic Cannon
 * The species itself
 * Number: 3
 * Weapons: Magnetohydrodynamic Cannon, Crushing Tentacles

Bulgarian Mafia:
Long Range: AKS-74U

Mid Range: Browning Hi-Power

Close Range: Hunting Knife

Explosive: F1 Grenade

Kkangpae:
Long Range: Daewoo K1

Mid Range: Glock 17

Close Range: Claw Hammer

Explosive: Pipe Bomb

Welsh:
Primary Automatic= Sten Mk II Sidearm= Webley Mark VI Tank= Fox Three Primary Tank Armament= QF 2 pounder Secondary Armament= Besa Machine Gun
 * Range: 150 Meters
 * Rate of Fire: 550 rounds/minute
 * Round: 9x19mm Parabellum
 * Magazine: 32 rounds
 * Range: 45 meters
 * Round: .455 Webley
 * Magazine: 6 round cylinder
 * Type: Crusader
 * Height: 7'4"
 * Weight: 18.8 tons
 * Speed: 42 km/hour
 * Armour: 40mm
 * Range: 1000 meters
 * Rate of Fire: 22 rounds/minute
 * Round: 40mm
 * Range: 800 meters
 * Rate of Fire: 800 rounds/minute
 * Round: 7.92x57mm Mauser
 * Magazine: 225 round belt

Wardaddy:
Primary Automatic= StG-44 Sidearm= Smith and Wesson M1917 Tank= Fury Primary Tank Armament= 75mm M3 Secondary Armament= M1919 Browning Machine Gun M2 Browning
 * Range: 300 meters
 * Rate of Fire: 600 rounds/minute
 * Round: 7.92x33mm kurz
 * Magazine: 30 rounds
 * Range: 50 meters
 * Round: .45 ACP
 * Magazine: 6 round cylinder
 * Type: M4 Sherman
 * Height: 9'
 * Weight: 66,800 LB
 * Speed: 48 km/hour
 * Armour: 93mm
 * Range: 2000 meters
 * Rate of Fire: 10 rounds/minute
 * Round: 40mm
 * Range: 1400 meters
 * Rate of Fire: 600 rounds/minute
 * Round: .30-06 Springfield
 * Magazine: 4,750 rounds
 * Range: 1800 meters
 * Rate of Fire: 600 rounds/minute
 * Round: .50 BMG
 * Magazine: 300 round belt

Welsh:
Primary Automatic= Sten Mk II Sidearm= Webley Mark VI Tank= Fox Three Primary Tank Armament= QF 2 pounder Secondary Armament= Besa Machine Gun
 * Range: 150 Meters
 * Rate of Fire: 550 rounds/minute
 * Round: 9x19mm Parabellum
 * Magazine: 32 rounds
 * Range: 45 meters
 * Round: .455 Webley
 * Magazine: 6 round cylinder
 * Type: Crusader
 * Height: 7'4"
 * Weight: 18.8 tons
 * Speed: 42 km/hour
 * Armour: 40mm
 * Range: 1000 meters
 * Rate of Fire: 22 rounds/minute
 * Round: 40mm
 * Range: 800 meters
 * Rate of Fire: 800 rounds/minute
 * Round: 7.92x57mm Mauser
 * Magazine: 225 round belt

Wittmann:
Primary Automatic= MP40 Sidearm= Walther P38 Tank= Tiger 007 Primary Tank Armament= 88mm Flak Secondary Armament= MG 34
 * Range: 100 Meters
 * Rate of Fire: 500 rounds/minute
 * Round: 9x19mm Parabellum
 * Magazine: 32 rounds
 * Range: 50 meters
 * Round: 9x19mm Parabellum
 * Magazine: 8 round box
 * Type: Tiger 1
 * Height: 9'10"
 * Weight: 60 tons
 * Speed: 45.4 km/hour
 * Armour: 120mm
 * Range: 1000 meters
 * Rate of Fire: 20 rounds/minute
 * Round: 88mm
 * Range: 900 meters
 * Rate of Fire: 800 rounds/minute
 * Round: 7.92x57mm Mauser
 * Magazine: 4,500

Wardaddy:
Primary Automatic= StG-44 Sidearm= Smith and Wesson M1917 Tank= Fury Primary Tank Armament= 75mm M3 Secondary Armament= M1919 Browning Machine Gun M2 Browning
 * Range: 300 meters
 * Rate of Fire: 600 rounds/minute
 * Round: 7.92x33mm kurz
 * Magazine: 30 rounds
 * Range: 50 meters
 * Round: .45 ACP
 * Magazine: 6 round cylinder
 * Type: M4 Sherman
 * Height: 9'
 * Weight: 66,800 LB
 * Speed: 48 km/hour
 * Armour: 93mm
 * Range: 2000 meters
 * Rate of Fire: 10 rounds/minute
 * Round: 40mm
 * Range: 1400 meters
 * Rate of Fire: 600 rounds/minute
 * Round: .30-06 Springfield
 * Magazine: 4,750 rounds
 * Range: 1800 meters
 * Rate of Fire: 600 rounds/minute
 * Round: .50 BMG
 * Magazine: 300 round belt

Wittmann:
Primary Automatic= MP40 Sidearm= Walther P38 Tank= Tiger 007 Primary Tank Armament= 88mm Flak Secondary Armament= MG 34
 * Range: 100 Meters
 * Rate of Fire: 500 rounds/minute
 * Round: 9x19mm Parabellum
 * Magazine: 32 rounds
 * Range: 50 meters
 * Round: 9x19mm Parabellum
 * Magazine: 8 round box
 * Type: Tiger 1
 * Height: 9'10"
 * Weight: 60 tons
 * Speed: 45.4 km/hour
 * Armour: 120mm
 * Range: 1000 meters
 * Rate of Fire: 20 rounds/minute
 * Round: 88mm
 * Range: 900 meters
 * Rate of Fire: 800 rounds/minute
 * Round: 7.92x57mm Mauser
 * Magazine: 4,500

Weyland-Yutani:
Long Range: M41A Pulse Rifle and NsG-23 Rifle

Mid Range: M39 Submachine Gun

Close Range: 88 Mod 4 Combat Pistol

Explosive: M40 HEDP Grenade

Machine Gun: M56 Smartgun

Combat Suit: Exosuit

Air Support: Cheyenne Dropship

Spaceship: USCSS Patna

Foot Soldiers: Weyland-Yutani PMCs

Specialists: Weyland-Yutani Commandos

RDA:
Long Range: RDA Assault Rifle and Standard Issue Rifle

Mid Range: CARB Submachine Gun

Close Range: RDA Handgun

Explosive: RDA Grenade

Machine Gun: M60 Machine Gun

Combat Suit: AMP Suit

Air Support: Scorpion Gunship

Spaceship: Valkyrie

Foot Soldiers: RDA Infantry

Specialists: Security Operations

Malthael:
Twin Sickles

Black Soulstone

Flight

Flesh-decaying fog

Ability to rip souls from their body

Witch King:
Nazgul Sword

Flail

Fell Beast

Black Breath

Dark Sorcery

Afrika Korps:
Long Range (Machine Gun): MG42

Long Range (Rifle): Karabiner 98k

Mid Range: MP40

Close Range: Walther P38

Melee: Karabiner 98k Bayonet

Explosive: Schiessebecher

Special Naval Landing Force:
Long Range (Machine Gun): Type 99 LMG

Long Range (Rifle): Type 99 Arisaka

Mid Range: MP34

Close Range: Type 1 Hamada

Melee: Type 30 Bayonet

Explosive: Type 2 Rifle Grenade

Blackshirts:
Long Range: Carcano

Mid Range: Berretta MAB

Close Range: Beretta M1935

Melee: Blackshirt Dagger

Special: Beretta M1934

Bolsheviks:
Long Range: Mosin-Nagant

Mid Range: Federov Avtomat

Close Range: Nagant M1897

Melee: Kindjhal

Galahad:
Tokarev TT-33 w/ under-barrel shotgun

Kingsmen Umbrella

Boot Knife

Lighter Grenade

Bulletproof Suit

John Reese:
Glock 19

HK G36C

Krav Maga/ Wing Chun combo

M79 Grenade Launcher

Barrett M107

Gestapo:
Long Range: StG 44

Mid Range: Walther P38

Close Range: Dress Dagger

Special: Karabiner 98k

Volkspolizei:
Long Range: AK-47

Mid Range: Luger P08

Close Range: AK Bayonet

Special: Gewehr 43

Winston:
Long Range: Lewis Gun

Mid Range: Short Magazine Lee-Enfield

Close Range: Mauser C96

Hitler:
Long Range: MG 08

Mid Range: Gewehr 98

Close Range: Luger P08

Okhrana:
Long Range: Mosin Nagant

Mid Range: Mauser C96

Close Range: Nagant M1895

Melee: Kindjal

Volkspolizei:
Long Range: Gewehr 43

Mid Range: MP 40

Close Range: Luger P08

Melee: Bayonet

Heydrich:
Long Range: Karabiner 98k

Mid Range: MP40

Close Range: Walther P38

Goeth:
Long Range: Steyr Mannlicher-Schoenauer Sporter

Mid Range: MP28/II

Close Range: Luger P08

Kohl:
Welrod

Needles

Poisons

Use of human pressure points

Sherlock:
Sig Sauer P226R

Riding Crop

Multi-Tool

Baritsu

Reese:
Sig Sauer P226 (Suppressed)

Automatic Glock 17

Krav Maga/Wing Chun combo

The Machine

Holmes:
Sig Sauer P226R

Glock 17

Baritsu

Skilled at deduction

Randall:
Long Range: M1A1 Thompson

Close Range: M1917 Revolver

Explosive: Mk2 Grenade

Reznov:
Long Range: PPSh-41

Close Range: Tokarev TT-33

Explosive: RGD-33 Grenade

TMNT:
The Leader= Leonardo Leonardo is the de facto leader of the group and the most "spiritual" of the four. He has a very close bond with Splinter, and has a strong sense of honor, ethics, and Bushidō. Leonardo's twin swords are slung across his back. Episodes that deal with the Shredder and honor usually also focus on Leonardo, and he is often the Turtle who "saves the day". Leonardo is a more sensitive, self-doubting character than in previous incarnations. Raphael often quarrels with him and resents his leadership, sarcastically calling Leonardo "Fearless Leader", although the two are shown to be very close at times. Though Leonardo's relationships with his other brothers Michelangelo and Donatello are not as volatile, both have made comments alluding to the high standards the former has set, and his tendency to make them look bad. Despite this, his brothers view him as a pillar of strength and are at a loss when he is injured or absent. One of Leonardo's most prominent qualities is his determination to believe the best in people, even potential enemies.

Weapon The Hothead= Raphael Raphael is the hot headed, quick-to-fight member of the turtles. He is quick to shoot down anything his brothers planned, and is impartial to running into a fight head-on. He usually plays the tough guy, but on more than one occasion could be seen showing how he really felt about his brothers. He is generally the most likely to experience extremes of emotion, and is usually depicted as being aggressive, sullen, maddened, and rebellious. He often argues with Leonardo and Michelangelo, although he is depicted as being very close with both at times. His relationship with Donatello consists of poking fun at his intellect or annoyance at his long-winded explanations, more or less thinking of him as something of a dork, yet still his brother. His best friend is generally regarded as Casey Jones. In all incarnations of the turtles except for the 1987 cartoon, Raphael appears to live in the shadow of Leonardo and resents his brother's social position in the group. He is shown to be a skilled motorcyclist.
 * Dual Ninjato

Weapon The Brains= Donatello Donatello is the most knowledgeable of the four turtles, often speaking in so called "technobabble" with a natural aptitude for science and technology. As in his other incarnations, he is intelligent, good with his hands, and very introspective, frequently becoming pensive over things he doesn't understand.
 * Dual Sai

He typically has a very close, however platonic, relationship with April. He also displays closeness with Michelangelo akin to that seen in the original movie. Even more pacifistic than his other incarnations, Donatello shows a greater interest in technology than his ninjutsu training. Even so, Donatello will defend his brothers at any cost, and he frequently assists the team in many ways through the technology he develops, mostly vehicles and communication devices. In this animation, Donatello is generally well liked by all of his brothers, never engaging in major confrontations with them. In fact, Donatello was the one to reunite his brothers against the Shredder in the episode "Same As It Never Was", having been sent to an alternate future where the team fell apart after he vanished.

Weapon The Joker= Michelangelo Michelangelo is the more fun-loving than his brothers. Known as 'Mikey' to his brothers, his personality is more akin to the Mirage comics than the 1987 show. Still the comic relief, he often makes statements that spoof pop culture, although he uses less surfer slang than in the 1987 cartoon. His trademark nunchucks are once again his primary weapons, but he has used other weapons such as grappling hooks and those of his brothers. He is slightly more immature than in the 1987 series-particularly apparent by a high-pitched scream. Unlike other incarnations, he was often more reluctant to fight and he likes to tease and annoy his older brothers, especially Raphael, for whom Michelangelo is the foil. In fact, a running gag is that whenever Michelangelo says or does something excessively outrageous and stupid, usually involving a catch-phrase from the 1987 show, one of his brothers (usually Raphael) will slap him on the head. Other characters such as Master Splinter and the Ancient One have picked up on this habit but usually whenever he disobeys. Although not shown as particularly focused on ninjutsu, preferring to spend his time reading comics or watching movies, he is quite an effective fighter and in the Season 2 finale, he became the Battle Nexus Champion, considered the best fighter in the multiverse. Although his victory was due in part to some very lucky breaks, Michelangelo later won a rematch against the last finalist and earned a medal of honor for his behavior during the battle.
 * Bo Staff

Weapon
 * Dual Nunchaku

Ninjas:
The Leader= Cole Cole is the Elemental Master and Ninja of Earth, who was chosen to protect the Green Ninja along with three other allies. In the first season, Cole was recruited by Sensei Wu to train to become a ninja alongside Jay and Zane. The trio's first test was to attack Kai who would soon become the fourth ninja - much to their disagreement. Yet the four became close friends and fought together against the Serpentine and other adversaries.

Cole later helped to fight against the Stone Army, a legion of indestructible warriors led by Garmadon and The Overlord. After Lloyd defeated the Overlord and his father was turned back to normal, peace resumed in Ninjago until Pythor returned, aiding the Overlord in becoming the Golden Master and commanding the Nindroid army. The ninja clashed with the robots, and in the end the Overlord was destroyed, but Zane's life was seemingly taken in the process - sending Cole and the other ninja off into other occupations, as they were saddened by the loss of their friend. Cole became a lumberjack, so that no one would recognize him as being a ninja.

Weapon The Hothead= Kai Kai and his younger sister Nya continued to work as a blacksmith comparison to their deceased father. Upon greeting a customer who is revealed to be a sensei requests for a ninja though Kai declines the offer which sets the old man off. Unbeknownst to the two blacksmiths, the Skulkin enters Ninjago to abduct Nya as ordered by their master Garmadon. The villains succeed in their quest; as a result to recover Nya, Kai becomes a ninja with the help of Wu and eventually learns Spinjitzu and discovers his three other teammates, with whom he embarks on many adventures with as they battle the Serpentine and other adversaries.
 * Scythe of Quakes

Kai later helped to fight against the Stone Army, a legion of indestructible warriors led by Garmadon and The Overlord. After Lloyd defeated the Overlord and his father was turned back to normal, peace resumed in Ninjago until Pythor returned, aiding the Overlord in becoming the Golden Master and commanding the Nindroid army. The ninja clashed with the robots, and in the end the Overlord was destroyed, but Zane's life was seemingly taken in the process - sending Kai, Cole and Jay off into other occupations, as they were saddened by the loss of their friend.

Weapon The Brains= Zane Initially without a purpose following the death of his father, Zane was recruited by Sensei Wu when he was found trying to hold his breath underwater. He trained to become a Ninja alongside Cole and Jay. The trio's first test was to attack Kai, who would soon become the fourth ninja - much to their disagreement. Yet the four became close friends and fought together in many battles against the Serpentine and other adversaries. Zane was also the first ninja to unlock his True Potential, learning the origins of his past in the process.
 * Sword of Fire

Zane later helped to fight against the Stone Army, a legion of indestructible warriors led by Lord Garmadon and The Overlord. During their quest to stop the Final Battle from happening, Zane was reunited with his father and creator, Dr. Julien. After Lloyd defeated the Overlord and his father was turned back to normal, peace resumed in Ninjago until Pythor returned, aiding the Overlord in becoming the Golden Master and commanding the Nindroid army. The Ninja clashed with the robots until a climactic battle ensued at Borg Tower. There, Zane sacrificed himself to destroy the Overlord once and for all, which resulted in both of them being killed in the process. This sent Kai, Jay, and Cole off to look for new occupations, as they were saddened by the loss of their friend. Unbeknownst to them, Zane had rebuilt himself in a new, titanium body, yet he was captured by Ronin as hired by Chen to manipulate the Ninja into the Tournament of Elements.

Weapon The Joker= Jay Jay was recruited by Sensei Wu to train to become a ninja alongside Cole and Zane. The trio's first test was to attack Kai who would soon become the fourth ninja - much to their disagreement. Yet the four became close friends and fought together in many battles against the Serpentine and other adversaries. Jay was also the first ninja to master Spinjitzu and the second to unlock his True Potential.
 * Shuriken of Ice

Jay later helped to fight against the Stone Army, a legion of indestructible warriors led by Garmadon and The Overlord. After Lloyd defeated the Overlord and his father was turned back to normal, peace resumed in Ninjago until Pythor returned, aiding the Overlord in becoming the Golden Master and commanding the Nindroid army. The Ninja clashed with the robots, and in the end the Overlord was destroyed, but Zane's life was seemingly taken in the process - sending Jay and the other Ninja off into other occupations, as they were saddened by the loss of their friend. Jay became the host of a game show.

Weapon
 * Nunchaku of Lightning

Gregor Clegane:
Primary: Greatsword

Secondary: Brute Strength

Armour: Heavy Plate Armour

Horace Altman:
Primary: Longsword

Secondary: Buckler

Armour: Chainmail

Michael:
Flaming Sword

Flight

Healing

Horus:
Harpoon

Shapechanging

Omniscient

Asriel:
Fire Magic

Chaos Buster

Chaos Sabre

Shocker Breaker

Hyper Goner

Hyperdeath Mode

Diablo:
Firestorm

Cold Touch

Bone Prison

Red Lighting Hose

Flame Circle

Fire Wall