User blog comment:Wassboss/Early Halloween Special: RED Team vs The Infected (Left 4 Dead 2)/@comment-5465602-20191003004020

BeastMan14's "What A Hell of A Way to Die" Edges

Scout: Scout's one of the characters in this that suffers because his playstyle isn't really built for a scenario like this. Running ahead will only end with him getting swarmed, and he doesn't really have a speed edge on the common infected. What doesn't help is that he only really has one good weapon against the Infected, his scattergun, and once that's dry he's done for. Status: Dead

Soldier: On the flipside, Soldier has one of the best arsenals in the match, with his rocket launcher absolutely laying waste to the hordes and his shotgun making sure that anything that gets too close gets shredded. His gung-ho attitude and noisy weaponry also means he'll be a great lure for the horde, giving the team an easy way to annihilate huge swaths of infected. Status: Alive

Pyro: Pyro has the flamethrower, which is a great weapon against humans but not as great against the infected, who won't fear it and will be more likely to be drawn to it. Outside of that, the rest of their gear is very clunky in a situation like this, as they have one weapon that needs to reload and another that can take down a few foes at once. Pyro will go down in a blaze of fury, but they'll go down. Status: Dead

Demoman: Demoman might have the singular best arsenal in this, with a heavy emphasis on explosives that'll clear out huge swaths of enemies and a melee weapon that won't leave him totally exposed. Basically, anyone that tries to get anywhere near him will get easily shredded. Status: Alive

Heavy: Heavy seems like he'd be impractical, hence why he's one of the least played TF2 classes, but he's very useful to the team in this scenario. He'll draw the horde to himself, right into the path of the minigun, and he'll work as a meatshield for his comrades, who will be able to stay behind him and push forward while supporting him. Status: Alive

Engineer: Engy is tough because his survival hinges entirely upon whether he can survive the first half of the match, where the team will be constantly on the move. I think he can survive this bit narrowly because he'll be staying with the team and will be a vital source of ammo and health for the rare moments where the team isn't pushing forward, meaning they'll make a point to protect him. In the second half, he'll be a godsend, giving his team health and ammo, alongside laying down cover fire in vulnerable areas. Status: Alive

Medic: Medic, like Engineer, won't be super helpful in straight-up confrontations, but he'll be vital to keeping the team alive for most of this, something they'll be fully aware of. During the final stand, he'll be vital against Tanks, as he can ubercharge the team into attacking them head-on. Status: Alive

Sniper: This is rough for Sniper, because he would've been fairly useful during the second half of the fight, finding a good position and picking off specials from a distance, but since he'll have to be on the move, using his SMG, he won't be as useful to his team. Status: Dead

Spy: The Spy is weird here because he's effectively useless to his team but he's also got the right skillset to stay alive. By staying cloaked/disguised and only popping in at crucial moments, Spy will be able to stay alive. Slippery bastard. Status: Alive

So, with a score of 6/9, Red Team will pull through on this one. The first half will honestly be more of a challenge for them, as they have to stay on the move and dealing with threats coming from everywhere, but once they can set up a defensive position, it's an easy win against the horde.