User:Appelmonkey/Sandbox

Here is my sandbox, have fun.

Unrelenting Force, Whirlwind Sprint, Call Dragon, Fire Breath, Storm Call, Drain Vitality (one word), Bend Will (one word), Cyclone, Dragon Aspect, Elemental Fury

Vote
Appelmonkey's "Stardust to the Golden Wind" Edges

Jotaro Kujo vs. Giorno Giovana: While both their Stands seem to match in speed, in terms of strength Golden Experience blown out of the fucking water. While it did manage to damage cars and other vehicles, it did so through a barrage of punch rather than pure physical strength. In terms of abilities, I am not sure how handy Gio's will be. Life shot will come in handy, but it only seems to work when it hits a human and not a Stand. He can heal, but due to the nature of how his healing works he can only heal puncture wounds, dismembered body parts and cuts, so it can't heal the damage dealt by Star Platinum, Hermit Purple, or Magician's Red. The whole animal damage reflection thing will only work once cause as soon as the Crusaders find out its a thing they will avoid hitting any animals or bugs. In the end, Star Platinum's simpler and yet stronger move set and Jotaro's tough physicality and quick wit will end being more effective than Giorno's abilities. Edge: Star Dustcrusaders

Jean Pierre Polnareff vs. Bruno Bucciarati: Both Sticky Fingers and Silver Chariot are pretty strong Stands in direct combat. SC is more straight forward, using incredibly fast attacks and a sword to keep Polnareff's enemies at a distance. Its armor gives it also a very strong defense. SF meanwhile is less conventional, but its zipper ability will allow Bucciarati to use some nifty surprise attacks and even dismantle a Stand user's body with a single hit. When it comes to supporting to the team, however, Sticky Finger has a clear edge. It can open up pathways in case the Gang-stars need to use the Joestar technique, and is even able to close up cuts and reattach lost limbs. Bucciarati also makes for a better Stand user, being the leader of the gang he is able to strategize more effectively than Polnareff and inspire his fellow teammates. Edge: Gang-stars

Joseph Joestar vs. Leone Abbacchio: Moody Blues is useless in combat and no ability that could be used to properly support the Gang-stars in a situation like this. Next. Edge: Stardust Crusaders

Noriaki Kakyoin vs. Guido Mista: Both are long-range Stands that can be used to scout the area, however, HG is superior in both aspects. First off while the Emerald Splash could be deflected if the Stand is strong and durable enough, none of the Stands of the Golden Gang-stars' Stands posses said aforementioned strength and speed to pull that off. Furthermore, HG's way of scouting doesn't draw any attention to itself or the user as opposed to the Pistols who need to be fired from a gun and while it is faster, they can't exactly decide where they go to. Pistols' ability to pass bullets from one to the other is a neat idea, but normal bullets can't exactly harm Stands. And while their passing of bullets makes it hard to predict their arc, speedsters like Silver Chariot and Star Platinum could catch them, Magician's Red can melt them, and The Fool can just absorb them. Mista is just simply out classed here. Edge: Stardust Crusaders

Edward Kenway (AC) vs Captain Jack Sparrow (PotC)


Edward Kenway: Privatier turned pirate turned assassin.

vs 

Captain Jack Sparrow: Piratelord of the Caribbean

Who is deadliest?

Edward Kenway


Edward Kenway was born in Wales and grew up in a farm in Briston and become quite the trubbel maker in his adolescence. When the War of the Spanish Succession broke out Edward jointed the British Navy as privatier, with the promis of gold, glory and adventeur.

But his time as privatier was short lived, he stayed in Jamaca for six months unti the Treaty of Utrecht was signed. Now that privatiers were no longer needed or tolerated  and Edward was forced to find a new job so, he became a pirate.

One night his ship was attacked by a passing vessel. With his captain dead Edward took the helm and did his best to keep his ship afloat, but with no avil. Now shipwreck Edward met an other survivor, an former assassin called Ducan Walpole.

Washing up next to Edward, Walpole offered to pay Edward for passage to Havana. Edward agreed upon condition of immediate payment, and advanced toward Walpole. Concerned, the Assassin drew his pistol, but it misfired due to wet gunpowder. Walpole fled, and Edward pursued him through the jungle, eventually dueling and killing him.

Upon looting Ducan's body Edward found a Governor Laureano de Torres y Ayala of Havana, detailing Walpole's intended defection to the Templar Order. Oblivious to the implications of the letter, Edward donned Walpole's Assassin robes but was forced to discard the broken Hidden Blade, and collected a crystalline rectangular prism which was to be delivered to Torres for payment.

After delivering the pirsm to a group of Templars, Edward learned of a place called The Observatory,

TBC

Anime Season, Epsiode 4 Horhor/Ghouls (Tokyo Ghoul) vs. Vampires
Ghouls: the humanoit creaturs who need to eat human flesh to survive.

vs.

Vampires: the blood sucking creeps of the night.

WHO IS DEADLIEST?

Ghouls


"We have to wear an mask that we never take off."

- Uta

Ghouls are an humanoid species from the anime and manga Tokyo Ghoul that need to eat humans in order to survive. Since human food tastes bad to Ghouls and can even be bad for their health, Ghouls are forced to eat human flesh, wich is why they are hunted by the anti-ghoul organisation the CCG. While some ghouls view humans are lesser beings and nothing more then cattle, other ghouls like humans and only eat already dead people.

Ghouls posses superhuman physical attributes and have an hard enough skin that weapons such as knifes aren't able to pierce their skin. When in combat their eyes turn black and their pupils red. They also wear masks to avoid being recognized by the CCG. Lastly ghouls also have something that is known as an Kagune wich is an predatory organ that varies with each ghoul.

Close Range-Theeth=

While the theeth of ghouls are similair to those of humans, ghouls can easily bite through the bullet proof skin of other ghouls all the way to the bone.
 * -|Mid Range-Hands=GhoulHand.png

Ghouls are strong enough to rip limbs off people and punch straight through humans and other ghouls.
 * -|Special-Kagune=Kagune.png

A kagune is a ghouls predatory organ and functions as their primary weapon. There are 4 types of kagune: Ukaku, Koukaku, Rinkaku and Bikaku. Ukaku users are usely faster and more agily then other ghouls, but lack endurance and stamina. They are also able crystalize their kagune and use them as claws or shoot crystals as projectyles, but are slower when their kagune is crystalized.

Koukaku-type kangune are more dense then other type of kagune, making them suited for defense. Generaly they can be shaped into shields and limited armor, but on the offinse can be shaped as drills, blades, hammers, ect. Since koukaku's are heavier then normal kagunes koukaku-type users aren't as fast or agily a the averge ghoul.

Rinkaku-type kagune's take the shape of (usely) 3 scaly tentacles. Rinkaku type users generaly have greater regenerative abilities then other ghouls, how ever rinkaku-type kagunes are less durible and are easier to be destroyed.

Bikaku kagunes are tail like kagunes and best suited for mid-range attacks. It has no big pros or cons, making it the most balanced kagunes.
 * -|Powers= Ghouls have greater strenght, speed, stamina, and agility then humans. Their skin is also durible enough to resist knifes, axes and even bullets tho other superhumanly strong crearurs could tear through it and they are weak at their eyes, ears and mouth. They also have superhuman sense tho those are nulified during the rain.

Vampires


"Blood to a vampire is like super fuel - and that's what gives the vampire that super power."

- Scott Bowen, Author of the Vampire Survival Guide

Vampires are a type of demonic undead creature that has superhuman traits and endurance. Their appearance is either humanlike, many times attractive, to being skinny, hunchback, discolored, pale, corpselike and with enlarged claws or teeth. Some vampires can switch between humanlike and demonlike at will, normally by retracting their fangs and claws, allowing them to blend in with human society while hunting. But most vampires cannot change the fact that they have no shadows or reflections. Many vampires can shapeshift, normally into a bat or bat-like creature to give them flight. Vampires also can control many types of black magic depending on the story, though a common ability is hypnotizing people with their eyesight or levitation.

Close Range-Fangs=

Vampires have two large fangs that are easily able to pierce skin with, allowing them to drink blood. Their fangs are also able to pop out of their socket, allowing the vampire to take a much larger bite.
 * -|Mid Range-Claws=Vampire Claw.jpg

Vampires have claws as strong as steel and combined with their superhuman strenght they are able to easily rip humans apart.
 * -|Special-Bat Transformation=VampireBat.jpg

Vampires have the ability to turn into bats. This grands them the ability to fly, makes them a smaller target and allows them to get the jump on their victems.
 * -|Powers=Vampires have superhuman strenght, speed, and stamina. Vampires are also almost inmortal, and can only be killed when their brain and heart is destroyed or when they bleed out. Lastly vampires have superhuman senses and night vision.

X-Factors
Expiriance

Ghouls spend their entire life hunting humans, and fighting other ghouls and the CCG. But they only live aslong as humans do. Vampires can live way longer lifes, and fight their own kind and their hunters aswell, tho the typical vampire hunter isn't as though as a CCG officer.

Killer Instinct

Both warriors need to hunt and kill to survive, but generly have different ways of doing it. Most ghouls find and stalk their prey until they are alone and then attack. Vampires generaly hunt humans by seducing them and then drink their blood when they least expect it.

Intelligence

Ghouls aren't anything special in this department, they are generally just as smart as the averge person. Vampires on the other hand are depicted as smart and cunning, being able to outwit groups of vampire hunters and their prey.

Voting Rules
Votes must have proper spelling and arguments. They can be broken up into edges, but it's not required.

Undyne (Undertale) vs. Kyoko Sakura (Puelle Magi Madoka Magica)


Spears, one could say they are the oldest weapons made by man, next to the bow and arrow and club. And two day we are putting two magical female spear users against eachother. Undyne: The hotheaded Captain of the Royal Guard! vs. Kyoko Sakura: The brash foodloving magical girl! WHO IS DEADLIEST!?

Undyne


"I shall tell you the tragic story of our poeple. It all started long ago... No, you know what? SCREW IT! WHY SHOULD I TELL THAT STORY WHEN YOU'RE ABOUT TO DIE!?!"

- Undyne

Undyne was a hot-headed child, who constantly challenged others, and always tried to break limits. Just like the other monsters, she was eager to get back to the surface and supported king Asgore's campaign to free everyone by hunting down seven human souls. One day she challenged the monster king to a fight, which she lost. After the fight with Asgore, he offered to teach her how to beat him, which she accepted.

Years later she became a strong soldier and captain of the Asgore's Royal Guard, and she would train all of the newcomers. She holds an innate suspicion/hatred of humans due to this, who she views as an obstacle holding the monsters back from gaining their freedom. She is also extremely competitive, even arming and instructing her enemies in the heat of battle to have a fair fight (However, her temper is often a foil to this).

Spear=Undyne's main weapon are magical blue spears she can create out of thin air using magic. She is able to use the spears for slashing and thrusting, she can also make multiple spears rise from the ground, or shoot floating spears at her enemy.
 * -|Powers=Undyne the Undying.gif

Determination: While in the real world determination is just the inability to not give up, in the Undertale universe it is more than that. For Undyne it allows her to fight on even tho she should be dead (tho she will eventually melt, because monster bodies weren't meant to absorb large amount of determination) or even transform her into Undyne the Undying.

Undyne the Undying: Like I said above, when Undyne's determination reaches great heights (such as when fighting a foe that has to be stopped) she transforms into Undyne the Undying. In this form she becomes stronger, more durable, and her attacks become faster.

Superhuman strength: Undyne is so strong she can suplex a giant boulder just because she feels like it.

Green Attack: This attack turns her opponents green and makes them completely immobile tho they can still attack Undyne. When they are green, her opponent gains a barrier with which they have to block with that come from left, right, up, and down. There are also yellow arrows that switch side just before hitting the target (if they come from left they switch to the right, for example)

Kyoko Sakura


"Don't waste food. I will kill you."

- Kyoko Sakura to Sayaka Miki

Kyoko Sakura was born into a poor family, with he father being a priest, but because his preachings diverted from traditional doctrine only a few listened to him. One day Kyubey offered Kyoko a contract: become a magical girl and in turn she could wish for whatever she wanted, Kyoko took the offer and wished for her father to gain more followers. Her wish came true and as her dad gained more followers, she fought Witches behind the scenes as a Magical Girl. Her wish however dramatically backfired as her father one day discovered that his popularity was the doing of Kyoko's wish and started drinking, as his sanity declined. Eventually, Kyoko's father killed his family, but spared Kyoko, before killing himself. Now without a family or home Kyoko wandered the streets, still fighting Witches, but now for her own needs rather than that of others.

Spear=

TBC

RED Team
Speedy One=

"Grass grows, birds fly, sun shines, and brother, I hurt people."

- The Scout

The Scout, real name Jeremy, was the youngest of eight brothers coming from the south side of Boston the Scout learned how to solve problems with his fists. He often fought alongside his older siblings but with him being the shortest of the bunch, fights tended to end before he could join them in the fray. Determined to keep up, the Scout trained himself to run to the point that he was able to beat his brothers to the fight.

Weapons and Powers
Scattergun: A fictional double-barreled shotgun with lever action. The scattergun has a magazine size of 6 bullets. Due to the spread of the pellets, this gun is most effective at small- to mid-range.

Pistol: A fictional semi-automatic pistol that seems to take elements from the Makarov PM, Walther PPK, and Smith & Wesson 61 Escort. It fits 12 bullets inside of its magazine. While weak, the pistol has a longer range compared to the scattergun, has a fast rate of fire and reload speed.

'''Bonk! Atomic Punch:''' An energy drink that makes the Scout invulnerable to all damage when consumed. While under its effects the Scout is unable to attack.

Bat: Just a normal aluminum baseball bat. 1 m in length, 7 cm in diameter at the thickest part and weighing about 1 kg.

Physicality: Being as fast as he is, the Scout is a very hard target to hit for sentry and mercenary alike. He's also durable enough to take the blast of three RPG rockets and to be used as a melee weapon to beat up a yeti, though he ended up being heavily injured in both cases. He can also double jump.
 * -|Veteran=

"If fighting is sure to result in victory, then you must fight!"

- The Soldier quoting The Art of War

The Soldier wished to fight in World War 2 but was rejected by every branch of the American military. Determined to fight none the less, the Soldier bought a ticket to Poland where he thought himself how to use a variety of firearms and embarked on his Nazi killing spree. Upon hearing that the war had come to an end he returned home and became a mercenary.

Weapons and Abilities
Rocket Launcher: A modified RPG-7. Unlike its real life counterpart, the rocket launcher can carry four rockets inside of its tube. The rockets have a blast radius of 2.8 cm. The Soldier can use the rockets' explosions to launch himself across the map, though he naturally takes damage while doing so.

Shotgun: A sawed-off Ithaca 37. It fires 28 gauge bullets and has a magazine size of 6 rounds.

Gunboats: A pair of modified, metal-reinforced jump boots used by paratroopers which reducew the damage the Soldier takes from rocket jumping by 60%.

Shovel: An entreching tool the Soldier uses as an improvised weapon.

Physicality: The Soldier is strong enough to snap a guys neck and send him flying with a single punch, pick up a robot and use it as a weapon to beat another robot with, snap a bear's neck. Has the stamina to jog for 5 straight hours with breaking aa sweat. And is durable enough to survive having his spine broken.
 * -|Fire=

Flamethrower:

Shotgun: A sawed-off Ithaca 37. It fires 28 gauge bullets and has a magazine size of 6 rounds.

Thermal Thruster:

Fire Axe:


 * -|Medevil Guy=

"What makes me a good demoman? If I were a bad demoman, I wouldn't be sitting here, discussing it with ya, now would I!?"

- Demoman

Thanks to his love for explosions which started at a young age, a six-year-old	Tavish Finnegan DeGroot, later known as the Demoman, lost his original set of adoptive parents, along with his left eye. Growing up at the Crypt Grammar School for Orphans near Ullapool in the Scottish Highlands, the boy's skills with explosives continued to develop, as did the myth around him.

Eventually, his stories reached the ears of none other than his original parents, who brought him back home. They lovingly explained that the reason he was abandoned at birth was so his demolition skills could develop on their own, a long-standing, cruel, and wholly unnecessary tradition among the Highland Demolition Men.

Grenade Launcher: an M79 grenade launcher modified to have a revolving chamber. It shoots pill-shaped bombs similar to 40 mm grenades. It can carry a maximum of 4 grenades in its chamber and has a muzzle velocity of 39m/s.

Stickybomb Launcher: again, speaks for itself doesn't it? It launches spiked bombs that can be deployed on any surface. It has a magazine size of 24 bombs and 8 bombs can be deployed at a time. He can use it to lay traps or launch himself across the battlefield.

Chargin' Targe: an iron-plated wood shield with a big iron spike in the middle. It can be used for defense and to ram enemies with the spike. This targe seems to be smaller than a normal targe and is worn around his arm and used along with the other weapons in his arsenal.

Eyelander: a 1.40 meter, 2.8 kg, double-edged, steel claymore.
 * -|Big Boy=

"Cry some more!"

- Heavy

Mikhail "Misha", better know as the Heavy, is a large bear of a man hailing from the Soviet Union. Much is unknown about the Heavy's past, though in the game Night at the Inventory the Heavy mentions being trained in a military base for children, and by the fact that he uses his fists as a melee weapon suggests that he was a boxer (or was at least trained in boxing).

Minigun: The Heavy's personal minigun which he lovingly names Shasha. It weighs 150 kg, fires costume tooled cartridges and has a has a rate of fire of 10.000 rounds per minute. It has a magazine of 200 bullets.

Shotgun: A sawed-off Ithaca 37. It fires 28 gauge bullets and has a magazine of 6 rounds.

Sandvich: A sandwich that somehow heals those who consume it. While eating it the Heavy cannot move, alternatively, he can give it to his allies to heal them instead.

Superhuman Strength: The Heavy is strong enough to kill a Soviet super bear capable of bending steel with his bare hands, send a man flying so hard the impact shatters a concrete wall, and temporarily hold open a giant blast door as its closing.
 * -|Mechinic=



"Hey look, buddy. I'm an engineer that means I solve problems."

- Engineer

Shotgun: A sawed-off Ithaca 37. It fires 28 gauge bullets and has a magazine size of 6 rounds.

Pistol: A fictional semi-automatic pistol that seems to take elements from the Makarov PM, Walther PPK, and Smith & Wesson 61 Escort. It fits 12 bullets inside of its magazine. While weak, the pistol has a longer range compared to the scattergun, has a fast rate of fire and reload speed.

Wrench:

Constructs: The Engineer is able to build three types of constructs: the Sentry Gun, the Dispencer, and the Teleporters. All of these buildings can be upgraded by being hit by the wrench. Building and upgrading costs scrap, which can be gained from ammo packs and the weapons of fallen enemies. The constructs can be picked up and moved to a new location if needed. The Engineer can destroy them from a distance using the Destruction PDA.
 * Sentry Gun:
 * Dispencer:
 * Teleporters:
 * -|Healer=



"Let's go practise medicene."

- Medic

Crusader's Crossbow:

Medi Gun:

Übersaw:
 * -|Marksman=



"Boom, headshot."

- Sniper

Sniper Rifle:

Sub Machinegun:

Jarate:

Cozy Camper:

Kurki:

Richter Belmont


"Die, monster! You don't belong in this world!"

- Richter Belmont to Dracula

Since the eleventh century, it has been the Belmont clan's duty to protect the world from the creatures of the night, and the Dark Lord himself, Dracula. Dracula is fated to be resurrected every century, and in 1792 he was revived by a cult led by a wizard named Shaft. As the current bearer of the Belmont clan's weapon, the Vampire Killer, and the title of Vampire Hunter, Richter Belmont entered Dracula's castle, defeated his army of demons and undead, and destroyed the Count himself. Five years later, Richter was mesmerized by Shaft, who manipulated him into personally resurrecting Dracula, now believing that he would make his own glory eternal by making his battle with Dracula last forever. Richter was freed from his delusions by Alucard, Dracula's son, who then went on to destroy Dracula once again. Ashamed of his actions while under mind control, Richter passed the Vampire Killer on to the Morris family, and then disappeared. He would be the last Belmont known to history for over two hundred years.

Vampire Killer: The legendary weapon of the Belmont family, the Vampire Killer has taken many different forms throughout its existence, but in Richter's possession it takes the form of a chain whip with a spiked ball on the end. The whip was specifically designed to destroy beings of an undead or demonic nature, but its still effective against mundane enemies, and in Richter's hands it hits with enough force to smash stone walls. It's also an effective tool for destroying projectiles, including ones that are magical in nature.
 * -|Equipment=

Throwing Knives: The simplest of all of Richter's "sub-weapons", as they are known, are his throwing knives. Richter can throw them with such accuracy and skill that they don't even spin in flight, and always land pointy end-first, like darts. He can even throw up to three of them at a time, with no loss of accuracy.

Throwing Axes: Unlike most throwing axes in reality, the axes used by the Belmonts are heavy with large blades. This limits their range, but they hit much harder than any normal axe.

Battle Crosses: Outwardly appearing to be ordinary crucifixes, the battle crosses have been imbued with holy power that turns them into effective throwing weapons. The crosses spin rapidly in flight, hitting targets multiple times before returning to the thrower like a boomerang.

Superhuman Physicality: Probably due to some unexplained magic crap, Richter, like all of his ancestors, possesses superhuman strength, speed, durability, and stamina. He can leap about a dozen feet in the air, is fast enough to leave afterimages, and is very agile and acrobatic. He's tough enough to survive blows and stabs from giant monsters and magic attacks from demons, and is strong enough to kill a zombie with a single kick. Speaking of kicks, Richter is also an accomplished martial artist, with his fighting style focusing on kicks. As for stamina, on his first outing against Dracula, he fought against the army of demons and undead nonstop until he slew the Count himself.
 * -|Abilities=

Item Crashes: What makes Richter stand out in the long line of Belmont vampire hunters is his magic spells, or "item crashes". Each of these spells combine whatever weapon Richter is currently wielding with magic to amplify its effect to a much greater scale. Each of these spells draw from Richter's mana pool that naturally regenerates over time. These item crashes include:
 * Flame Whip: If Richter is wielding the Vampire Killer, the whip increases in length and becomes wreathed in fire, lasting for only one powerful, long-range attack.
 * Thousand Blades: If Richter is wielding a knife, he summons dozens of knives and throws them with super speed at whatever is in front of him.
 * Axe Spiral: If Richter is wielding an axe, he levitates into the air and summons dozens of axes that fly out in a spiral pattern away from him.
 * Grand Cross: If Richter is wielding a battle cross, he levitates into the air and summons a gigantic cross behind him, followed by numerous larger versions of the battle cross that shoot up out of the ground skyward.

Joseph Joestar


"You're next line is going to be..."

- Joseph right before trolling his opponent

The grandson of the noble Jonathan Joestar and the son of British fighter pilot George Joestar II it was only natural that Joseph himself would be a man of equal greatness and talent. Though he awakened his Ripple powers when he was young, his adventure didn't truely start after the disappearance of close family friend Robert E.O. Speedwagon and the turning of Straitzo, a former companion of his grandfather. Tracking Speedwagon down to a hidden Nazi research facility in Mexico, Joseph discovered the terrible secret the Germans held there, a hostile humanoid creature called a Pillar Man which the Germans dubbed Santana. Just before sacrificing himself Rudol von Stroheim warned Joseph that there were more Pillar Men like Santana told instructed him to find Ripple master Lisa Lisa. After defeating Santana, Joseph followed Stroheim's instructions and trained under Lisa Lisa, who later turned out to be Joseph's late mother Elizabeth, alongside Caesar Zeppeli. With the aid of his allies and a ressurect cyborg Stroheim, Joseph managed to defeat the Pillar Men and settled down with Suzie Q, Lisa Lisa's maid who he got to know during his training.

Time went by Joseph became rich real estate magnate and fathered two children, Holy and Josuke, the latter being the result of an affair with Tomoko Higashikata, a woman he met during a business trip. He was once again forced into action when DIO returned and awakened the Stands inside the Joestar bloodline, alongside his grandson Jotaro and a handful of allied Stand users, Joseph embarked on yet another quest to stop the Joestar family's ancient enemy.

Equipment=

Clackers: In order to come up with a special attack, Joseph invented a fighting style that involved infusing the Ripple into a pair of normal clackers. Once infused with Ripple, the clackers become lethal weapons. Because of their shape and aerodynamic design, someone who is trained in the Clackers' use is able to easily maneuver them around their body, even having the ability to make them seemingly disappear by hiding them behind their back. Physicality: By being built as a brick shithouse and through his mastery of Ripple, Joseph is very athletic. He's strong enough to send a man flying with a single punch and breakstone with a Ripple charged chop. Durable enough to take blows that would knock out or fatally injure a normal human.
 * -|Powers=

Ripple: A special kind of energy similar to that of sunlight. Joseph is able to charge Ripple through special breathing techniques and can channel the energy in several ways, either by enhancing his blows or charging objects with it to turn even the softest materials into weapons as hard as iron. It even allows the user to walk on water and expel poisons from their body. Being a force of nature, Ripple is best channeled through orginic material such as plants and other organic material. Ripple has its weakness however, if the user can't breathe they can no longer recharge their energy and a significant amount of blood loss prevents the channeling of Ripple energy. Being a trained user in the art of Ripple, Joseph can channel it in several special techniques.
 * Ripple Hair Attack: Joseph grabs a handful of hair and charges it with Ripple before throwing it in front of him, turning the strands of hair into an incredibly though barrier that can even block bullets.
 * Overdirve: A standard Ripple attack that sends a powerful pulse through an object.
 * Rebuff Overdrive: Joseph charges Ripple into his elbows and delivers a powerful strike. This was used during Joseph's fight with Wamuu to retaliate his falling attack.
 * Zoom Punch: Similar to his grandfather's move, Joseph uses the Ripple to dislocate his shoulder and arm to strike opponents at a longer range.
 * Ripple Overdrive: Joseph channels a large amount of the Ripple into his whole arm and delivers a powerful chopping attack. This slowly transfers the Ripple blast through the point hit, making it advance until blowing up when Joseph had touched.
 * Ripple Beat: Joseph charges his hand with Ripple and strikes his opponent with a chop. This attack is not capable of harming Joseph himself even if he directs it to himself, as the Ripple used is his own.
 * Clacker Volley: Joseph chucks his Ripple charged clackers into his opponent's direction. This can be done a number of ways, but to produce the best and most surprising effect, he can hide them behind his back. From there, Joseph can slingshot them from behind his back at the enemy in all directions.
 * Clacker Boomerang: Joseph throws two pairs of Ripple charged clackers into a solid surface behind the opponent. This is in order to fool them into assuming he missed. One is thrown into the partition, causing one side of it to be lodged in place. The other side grabs onto the second pair of clackers, and essentially flings them back towards the opponent from behind, much like how a boomerang works.


 * Quick Wit: For all his mastery of Ripple and athletic physique, Joseph's greatest asset is his incredibly quick. He is able to come up with complex strategies in a matter of seconds, often using the environment, or the character traits and abilities of his enemies against them. In order to lure his enemies in a false sense of security, Joseph tends to act goofy before executing whatever trick he had hidden up his sleeve. Another favorite of his is predicting his opponent's next line to momentarily surprise them. Should things go south, Joseph will use his most powerful technique and fucking leg it, giving himself more time to think of a new plan of attack or change the location of the battle to one that would better suit him.