User blog:Leolab/User Siege Tourney, Round 8 of 91: Utter Noob (Celina) v Cfp3157 (Tian/Christian)



Celina Lucyna: Rome's renowned lady general

Attacking

Tian Sheng/Christian Kenway: The assassing general from the East

Prologue
Celina entered the library with Christian Kenway. Lloyd had been absent from their previous meeting, in which they were divided about whether or not to confront their hosts directly. Celina wanted to advise a more cautious course of action, while Kenway wanted to initiate a confrontation.

"Well hello there! I've left Nicholas in my room. He won't stop his gibberish about the bees," Austontio says, popping out of Jove knew where. Celina cringed inwardly. Austonio was a wild card - he didn't take a side in the meeting.

The three navigated the labyrinth of bookshelves, using the symbols they'd agreed upon to wind their way through the maze to Lloyd.

"How does he find his way in here, anyway?" Kenway asks.

"I don't think he does," Celina replies, "He relies on his host to guide him."

They pass a through doorway and see Lloyd reading at a table.

"I'd just burn it all! It'd be much easier to navigate then. And the fire would look nice." Austonio says, "Maybe the fire would kill off the bees tormenting Nicholas."

"Will you shut up about your fucking cat, Austonio?" Lloyd says. "And if you try to burn any of this, I will eviscerate you. Since we can't die here, you would go even crazier from the pain."

"Anyway," Celina says, "we need a tiebreaker on the issue of..."

"We're just going to sit and wait. We don't know enough about them to make a move. And you two are up next, right? Go. And piss off, Austonio."

Slightly disconcerted by his abrupt dismissal, the three leave.

Attacker
Symbol =


 * -| General =

Will not accept 1 on 1 combat requests

Weapons

Main hand-Gladius

Off hand-Scutum

Polearm-Pilum

Ranged-Arcuballista

Armor-Plate armor with steel armet helmet


 * -| Army =

Tactics

Attack-Tesudo formation(when low on archers)/catapault bombardments/archer strikes

All have Steel kettle helmet, curiass, leg greaves and arm greaves

10,000 Attacking

4,750 infantry armed with a scutum and a gladius

250 officers armed with a targe with spike and a scottish war hammer

2,750 cavilry armed with kopia lance and nadziak war hammer

250 cavilry officers armed with kopia lance and Szabla

2,000 Crossbowman armed with Polish crossbow with bayonet and gladius.

Defender
Symbol =


 * -| General =

Weapons:

Long Range: English Longbow

Polearm: Xyston Spear

Main Weapon: Gladius

Off-Hand: Spartan Shield Made of Steel

Armor: Iron Nasal Nelmet, Leather Chest Guard, Plated Mail, Knights Gauntlets.

Not only will he accept duals and deliver them, but he is also willing to make temporary alliances.


 * -| Army =

1. Scorpion Ballistas: Armed with large steel bolts and explosive bolts. Crew: 2 men. Number of Scorpions: 4

2. Catapults: Armed with both stones, barrels of gun powder, and rotten meat. Crew: Four men, one horse. Num bers: 4

3. Barricades: Long stakes planted outside the fortress. LIMITS use of cavalry and siege weaponry. Coated in oil. 1 set= 15 spikes at a 10 yard distance from each other. Crew: None required. Sets: 4

4. Archers: Armor: Leather Lamellar. Weapons: Longbow (Primary) and War Hammer. They shoot primitive explosive arrows at the barrels of gunpowder. Advantage: Fire en masse at enemy, higher vantage point. Disadvantage: Less protected than snipers, poor melee skills. Number: 2,000

5. Crossbow Snipers: Armor: None. Weapons: Steel Crossbow w/ Steel bolts and flaming bolts (Primary) and Dirk Dagger (Secondary). They shoot the flaming bolts at the barricades, further limiting their use. Advantage: Completely protected inside castle walls. Disadvantage: If anyone manages to make it over the walls, they will get slaughtered. Number: 2,000

6. soldati Elite: Look above at soldati Elite for arms and armor. Stationed on and inside the ramparts. Numbers: 1,946 (not counting the bodyguards for the captains.)

7. Foot Soldiers: If gate is breached, these men hold off the attackers until the townspeople flee. Look at foot soldiers for arms and armor. Numbers: 1,476

Captains:

General Abdu Shalim: A companion I met at Masyaf, Abdu is a former Hashashin and my closest friend and ally. He is second-in-command of the army. Scimitar (Primary) and Throwing Knives (Secondary) Mount: Horse. Armor: Riveted Chainmail and Boss Shield

General Fernando da Madrid: An Italian noble, he became as mercenary for the fun of it. He met the me at pub when he was hired to capture a client of his. Now he is in command of the light cavalry. Espada Ropera (Primary) and Pistol Crossbow (Secondary). Mount: Horse. Armor: Steel Cuirass and Kite Shield.

General Cornelius the Young: A man of Roman descent, he is a master swordsman and skilled leader. He is by far the strongest of all of my generals. He leads the foot soldiers. Longsword (Primary) and Gladius (Secondary). Mount: None. Armor: Lorica Segementa, Scutum Shield

General Rahmann Zhao: A man from Arabia, he served in Saladin's army and met me on the battlefield. He fought incredibly well. Though he still lost, I granted him command my chariots. Weapons: Jida Lance (Primary) and Javelins (Secondary) Armor: Plated Mail. Mount: Scythed Chariot

Strategy:

Studied various tacticul geniuses like Genghis Khan, Trajan, Sun Tzu, and Alexander the Great. Very patient. Can utilize cavalry and infantry well.

Main Strategy:

Defending: Hold Firm and Raid (Sends small parties out for food, water, and possbly psycological warfare.)

Other tactics:

He leads his men in a daily prayer before every battle, so they all have high morale.

He has developed a sort of code system involving bonfires and the size of the flames.

He has developed a close relationship with all of his captains.

X-Factors
These X-Factors are created by taking averages from the X-Factor evaluation blog, rounded to the nearest number. I did not choose them. There is no bias.

Victory Conditions
Attacker=
 * Overrun castle
 * Force defender to surrender
 * Win Single Combat
 * -| Defender=
 * Force attacker to surrender
 * Annihilate attacker
 * Survive for 4 months
 * Win Single Combat
 * -|Tie=
 * One side meets the victory conditions but loses their general
 * Both sides lose their general.