User blog comment:Greedy Bastard/Covenant Grunt Squad vs. Ewok Patrol/@comment-143604-20120715022516

Drayco90's Edgy Edges of Edgy Edgi-AMURICA!


 * Close Range- Even. Honestly, the Plasma Pistol is not that powerful of a weapon against straight organic targets- it's primary purpose (at least in-game) is to charge it up to deal with shielding, power armor and vehicles at a much faster rate, all things Ewoks do not utilize in combat. The Spear and Axe may not seem to be as powerful weaponry, but it's easy to underestimate the Ewoks- they've taken on and killed bigger, stronger, armor and gun wielding foes with these weapons before. I doubt the spear and axe will pierce the armor of the grunts, but the arms, legs and head are vulnerable, and a panicy Grunt won't stay fighting too long with a spear jutting from its eye. That said, a pistol, even one not really meant for this kind of fighting, is still superior in range and rate of fire- allowing them to deal damage to the Ewoks despite being at a disadvantage due to it's specilization.


 * Mid-Range- Grunts. The Needler is a more powerful weapon that fires accurate and deadly spikes that home in on nearby targets and can make them explode in a pink haze of pain and death- the Ewoks have no defense against such a tool, and while the Slingshot has more ammo and can be fired at longer ranges and can be used while sneaking or baiting into traps, it's not nearly as brutally effecient at killing as the Needler.


 * Long Range- Ewoks. The Bow and Arrow can be used discretely across great distances, and can be a damn accurate weapon- able to pierce body parts that are exposed by the armor or rupture the Methane tanks, causing the Grunt a slow and painful death. The Bow and Arrow is also notabaly superior to...nothing.


 * Grenadeish Range- Grunts. The Rocks aren't a very good weapon, serving more as a distraction or bait for traps. The plasma grenade is a deadly weapon that can cause chaos in the ranks of the Ewoks- attaching to anything to do major damage or one-hit kills.


 * Special- Ewoks. The traps are the biggest advantage the Ewoks have, as many of their weapons can be used to lure the overall pretty stupid Grunts into their deadly log traps- crushing them to death quite easily. The Fuel Rod Grenade will have a hard time nailing a good hit- it's a very slow and obvious projectile that can be dodged if it's seen coming, and in the forests of Endor, it seems more likely that the Fuel Rod Cannon would blast into a tree before hitting any intended target, making it a possible liability for the Grunts.


 * X-Factor- Ewoks. The Suicide Rush is a horrifying surprise tactic that can really terrify a foe- but it's more useful against structured military groups. A guerilla force spread out over a large area and mostly hidden in the forests keep the Grunts from being able to utilize this advantage, while Ewoks ability to wield Covie weapons will allow them to slaughter their foes in the same manner as the UNSC who often do the same- combined with their crippling normal weapons and trap/stealth tactics and they can probably make better use of a lot of Covenant weaponry than the actual Grunts can.


 * Deadliest Warrior- Oddly enough, I'm giving this to the Ewoks. They have better tactics, are fighting on their home turf and can counter most of the Grunt's tactics- allowing them to do major damage and trick their more stupid foes into deadly traps and can terrorize their numbers. If the Ewoks were able to make Stormtroopers scared of them in the battlefield because of their dangerous skill, the Grunts who are known for panicing in combat will be torn apart.