User:Wassboss/Sandbox

Mario


"It's-a me, Mario"

- Mario

Standard Moves
Neutral Attack: Jabs with one fist, his other fist, and then finishes with a forward kick.

Dash Attack: Slides forward and kicks with both feet.

Forward Tilt: Does a spinning kick.

Up Tilt: Performs a spinning uppercut.

Down Tilt: Sweeps with his legs.

Forward Smash: Thrusts his arm forward and produces a small blast of fire.

Up Smash: Performs a powerful headbutt skywards.

Down Smash: Performs a breakdance sweep

Neutral Aerial: Does a sex kick.

Forward Aerial: Punches forward which creates a meteor smash upon impact

Back Aerial: Spins and kicks backwards.

Up Aerial: Performs a somersault and kicks backwards.

Down Aerial: Spins with fists held out.

Throws: Mario grabs an opponent and does one of four throws; He spins his opponent and then tosses them forward. He spins them multiple times before throwing them in the opposite direction he is facing. He throws his opponent into the air with both hands. He slams his opponent into the floor.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Mario_(SSB4)#Moveset

Special Moves
Neutral Special: Fireball. Mario fires a bouncy ball of flames from his hand as a projectile. Does minimal damage and has very little knockback.

Side Special: Cape. Mario swings a cape which can reflect projectiles and turn enemies around. Does no damage.

Up Special: Super Jump Punch. Mario performs an upwards punch. Does minor damage but has a decent knockback.

Down Special: F.L.U.U.D. Mario uses his F.L.U.U.D to spray blasts of water to push an opponent back. Does no damage.

Final Smash: Mario Finale. Mario shoots a massive tornado of flames horizontally. Does massive pushback and can do major damage.

Sonic
"You're too slow"

- Sonic

Standard Moves
Neutral Attack: Two punches, followed by a kick.

Dash Attack: Curls into a ball and rolls a short distance for multi-hit damage.

Forward Tilt: A horse-kick that hits twice.

Up Tilt: Kicks up into the air twice.

Down Tilt: Sweeps his foot along the ground.

Forward Smash: Throws a powerful punch which can be aimed up or down.

Up Smash: Jumps and curls into a ball for multiple hits.

Down Smash: A split kick which can hit an opponent on either side.

Neutral Aerial: Curls into a ball.

Forward Aerial: Spins on a Horizontal Axis.

Back Aerial: A back kick with high knockback.

Up Aerial: Scissor kick.

Down Aerial: Downwards kick with meteor smash potential.

Throws: Sonic grabs an opponent and does one of four throws; He kicks the opponent into the air. He flips multiple times then lands. He throws the opponent into the air and they fall onto his spikes, doing damage. He puts them on the floor and spins on top of them.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Sonic_(SSB4)#Moveset

Special Moves
Neutral Special: Homing Attack. Sonic curls up into a ball and then lifts up into the air before launching himself at an opponent. Does a fair amount of damage and has minor knockback.

Side Special: Spin Dash. Sonic curls into a ball and after a short hop rolls towards the opponent. Can be charged for a further distance and can be used to inflict multiple hits. Does minor damage and knocks an opponent into the air.

Up Special: Spring Jump. Sonic pulls out a spring a uses it to propel himself into the air. Does no damage and can be jumped on by an opponent if it lands on the ground.

Down Special: Spin Charge. Virtually the same as the Spin Dash except without the hop at the beginning. Must be charged for longer distances and does same knockback and damage as the Spin Dash.

Final Smash: Super Sonic. Sonic transforms into Super Sonic and he gains the ability to fly around the stage at incredible speeds. He does damage on contact with an opponent and the faster he hits them the more damage he does.

X Factors
Strength: Mario=75/Sonic=70

Neither of these fighters are particularly strong but Mario seems to be the more powerful in game. His smash attacks are slightly more powerful and he's more of a direct fighter than Sonic who, as you'd expect, is more of a speedy hit-and-run character.

Speed: Mario=65/Sonic=89

This one needs little explanation. Sonic's entire character is based around his speed and it is no surprise that he is the fastest character in the game, at least in terms of running speed. Mario isn't particularly slow or particularly fast in both running speed and attack speed.

Agility/Aerial Mobility: Mario=83/Sonic=80

Mario is a surprisingly agile character both in the air and on the ground, his small stature enabling him to move quickly to dodge an opponent attacks. In the air he also shows great agility with acrobatic kicks. Sonic is naturally agile due to his speed, he'd be no use if he kept knocking into things. He uses a combination of acrobatic kicks and ball spins but he'd just not quite as agile as Mario in the air which is why he loses out.

Close Quarters Combat: Mario=84/Sonic=85

Another close call between the two but Sonic just narrowly edges it. Mario is a very skilled close quarters combatant but Sonic is exclusively close quarters combat orientated and therefore is slightly better at it than Mario if just because he focus's on it more. His speed also comes into factor here enabling him to back away from a fight if he's not doing very well.

Ranged Combat: Mario=50/Sonic=0

Mario has two ranged weapons; Fireballs and F.L.U.U.D but nether are very powerful or deadly and are mostly going to take on a distraction or chipping away damage role. Sonic has no ranged attacks at all.

Killer Instinct/Brutality: Mario=54/Sonic=40

Both of these guys are heroes so neither are going to be particularly bloodthirsty or brutal. What gives Mario the edge though is that he spends most of his time crushing the life out of the various members of Bowser's underlings whereas Sonic only really fights lifeless machines.

Yoshi
"Yoshi!!"

- Yoshi

Standard Moves
Neutral Attack: Kicks out with his left leg, then his right leg.

Dash Attack: Performs a dashing kick.

Forward Tilt: Spins and swipes at opponent with his tail.

Up Tilt: Crouches down and flicks his tail up into the air.

Down Tilt: Sweeps with his tail.

Forward Smash: Slams his head forward as a powerful headbutt.

Up Smash: Does a back-flip kick.

Down Smash: A double strike with his tail which sweeps from one side to the next.

Neutral Aerial: Does a sex kick.

Forward Aerial: Slams his head downwards and will meteor smash if hit properly.

Back Aerial: Swats rapidly with his tail.

Up Aerial: Does a flip and flicks his tail upwards.

Down Aerial: Rapidly peddles his feet while descending.

Throws: Yoshi swallows an opponent and does one of four throws: He spits them forwards or backwards depending on the type of throw. He spits them into the air. He spits them into the ground.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Yoshi_(SSB4)#Moveset

Special Moves
Neutral Special: Egg Lay. Yoshi extends his tongue and swallows an opponent. He them expels them out as an egg. Does minimal damage but traps an opponent for a few seconds.

Side Special: Egg Roll. Yoshi encloses himself inside of an egg and rolls around. Can score multiple hits for minimal damage. Does more damage the faster Yoshi is rolling.

Up Special: Egg Throw. Yoshi throws an egg which explodes on contact with an opponent. Does minimal damage with little to no knockback.

Down Special: Yoshi Bomb. Yoshi leaps into the air and does a ground pound onto the ground. Does high damage and has a very good knockback. It will also produce stars from either side which will do minimal splash damage. If done in mid-air Yoshi will just plummet straight down.

Final Smash: Super Dragon. Yoshi sprouts wings which enable him to fly all over the screen. He will shoot an continuous stream of fire which does heavy damage and he can also fire fireballs which also do heavy damage as well as having a decent knockback. Contact with Yoshi will also lead to minor damage.

Kirby
"Poyo"

- Kirby

Standard Moves
Neutral Attack: Two quick jabs followed by a flurry of punches.

Dash Attack: Spins on his hands and kicks with his feet.

Forward Tilt: Does a spinning kick forward, which can be angled upwards or downwards.

Up Tilt: Kicks out one leg vertically from behind.

Down Tilt: Performs a crouching low kick.

Forward Smash: Lunges forward and delivers a jump kick.

Up Smash: Back flips while doing an upwards kick.

Down Smash: Spins around rapidly with legs extended

Neutral Aerial: Does a spin in mid-air.

Forward Aerial: Does three quick spinning kicks.

Back Aerial: Kicks his leg behind him.

Up Aerial: Does a flip kick in mid-air.

Down Aerial: Kicks downwards while spinning his legs rapidly.

Throws: Kirby grabs an opponent and does one of four throws; Flips forwards and slams his opponent into the floor. Flips backwards and and slams an opponent head first into the ground. He launches into the air and comes down in an explosion. He throws the opponent on the floor and stomps of them several times.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Kirby_(SSB4)#Moveset

Special Moves:
Neutral Special: Inhale. Kirby sucks up his opponent. He can then do one of two things; He can spit them out as a star to do minor damage or he can copy their neutral special attack. In this case his neutral special will be the same as Yoshi's Egg Lay.

Side Special: Hammer Flip. Kirby takes out a hammer and swings it in a forward arch. Can be charged up for a more powerful strike. Does high damage and high knockback.

Up Special: Final Cutter. Kirby leaps into the air with a sword in hand and falls straight down onto the ground. Does minor damage when rising and falling, although it can meteor smash when falling. When he lands, Kirby creates a shockwave which can do additional splash damage.

Down Special: Stone. Kirby turns into a heavy object which cannot be damaged. If used in the air, Kirby will plummet downwards, creating a shockwave when it hits the ground. Does high damage and has a decent knockback.

Final Smash: Ultra Sword. Kirby pulls out a giant sword and swings it, trapping any opponent hit by the swing. He then proceeds to slash at the trapped opponent several times before a powerful downwards blow which slams the opponent powerfully into the ground.

X Factors
Strength: Yoshi=77/Kirby=68

Yoshi is a surprisingly heavy character and thus can apply a fair bit of power behind his blows especially some of his smash attacks and special moves. Kirby in comparison is pretty weak in his standard attacks and his small stature and light weight don't lean themselves towards a powerful fighter. His rating is boosted slightly by some powerful special moves with Hammer Flip and Stone being the two prime examples.

Speed: Yoshi=80/Kirby=80

In terms of sprint speed, Yoshi is the faster of the two but his attack speed itself is pretty average. Kirby on the other hand, while much slower in terms of sprint speed, makes up for this with much quicker attack speeds with many of his standard moves being quick to use and repeat.

Agility/Aerial Mobility: Yoshi=84/Kirby=87

Kirby is a very small and very light character and this makes him more agile and quick in his movement speed. His multiple jumps also give him good control of most aerial battles and allows him to combo easily in the air. Yoshi is also quite quick on the ground and in the air and has a very powerful second jump which can launch him high into the air. However he's not quite as agile as Kirby due to his larger size and weight and even though his aerial capabilities are good, he's just putting himself into Kirby's element.

Close Quarters Combat: Yoshi=83/Kirby=83

Both of these fighters specialise in close quarters combat and it would therefore stand to reason that they would be skilled at it. Yoshi is the stronger of the two but Kirby has much quicker attack speeds and this is what keeps them level in this catagory.

Ranged Combat: Yoshi=30/Kirby=0

Yoshi only really has one ranged attack, Egg Throw, and it's not very powerful of particularly quick. Kirby has no ranged attacks at all.

Killer Instinct/Brutality: Yoshi=60/Kirby=60

As these two are heroes they are unlikely to be particularly brutal but they both consume and the make use of their enemies in combat. Yoshi eats enemies and then makes them into eggs for use in combat and Kirby eats them to take their powers and use it for his own gain.

Link
"HEYA!!!"

- Link

Standard Moves
Neutral Attack: A diagonal sword slash followed by a horizontal slash, with a lunging stab finisher

Dash Attack: Performs a leaping dash downwards slash.

Forward Tilt: An overhand sword swing.

Up Tilt: A half moon slice above his head.

Down Tilt: A swipe across the floor with his sword.

Forward Smash: A lunge forward with a sword swing in front of him.

Up Smash: Three half moon swings above his head.

Down Smash: A floor slash behind and in front of him.

Neutral Aerial: Thrusts his leg forward.

Forward Aerial: Swings his sword twice while spinning.

Back Aerial: A double kick behind.

Up Aerial: A thrust of his sword skywards.

Down Aerial: Plunges to the floor with his sword below him, can bounce off opponent for a second hit.

Throws: Link grabs an opponent and does one of four throws; He kicks them away. He turns his opponent the other way and kick them. Tosses the opponent in the air and slashes at them. He puts them on the ground and elbow drops them.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Link_(SSB4)#Moveset

Special Moves
Neutral Special: Heroes Bow. Link takes out his bow and fires an arrow. It be charged for a faster, more powerful and further travelling projectile. Minimal-Medium damage depending on charge and little knockback.

Side Special: Gale Boomerang. Link takes out his Boomerang and throws it, do damage as it flies away from him. As it comes back it drags any enemy in it's path towards Link. Can be aimed up or down. Inflicts minor damage.

Up Special: Spin Attack. Link swings his sword in a 360 spin. If used in the air Link will spin 5 times and allow him to gain vertical distance. If used on the ground then Link can charge it up for a more powerful spin. Airborne it does little damage but on the ground it does medium damage with a high knockback.

Down Special: Bomb. Link takes out a bomb and throws it and it will explode on contact with the opponent or another surface. Link can throw the bomb forward, upwards and downwards and can also place it on the ground, where it will have a six second fuse before explosion. The bomb can be picked up and used by an opponent or rarely even caught mid-air and thrown back. Does medium damage with little knockback.

Final Smash: Triforce Slash. Link locks onto an opponent and slashes them multiple times with the master sword, culminating with a final more powerful slash, which launches the opponent away.

Pit
"You're not ready yet"

- Pit

Standard Moves
Neutral Attack: A triple slash, ending in an uppercut.

Dash Attack: A sweeping slash downwards with his blades.

Forward Tilt: Uses his blades in a scissor slash.

Up Tilt: Kicks upwards twice with a slight pause in-between each kick.

Down Tilt: Swipes a blade across the floor.

Forward Smash: Slashes one of his blades inwards, before slashing again in a wide outwards slice.

Up Smash: A leaping triple slash to the sky.

Down Smash: Stabs the ground on either side of him with his blade.

Neutral Aerial: Use his bow as a buzz saw, can nullify weak projectiles.

Forward Aerial: Spins his bow horizontally in front of him.

Back Aerial: A reverse dual-bladed thrust.

Up Aerial: Spins his bow above his head like a helicopter blade.

Down Aerial: Pit swipes a blade below him which can meteor smash if done correctly.

Throws: Pit grabs an opponent and does one of four throws; Slashes away the opponent. He spins around and slams them on the ground behind him. Rolls on his back and handstand kicks his opponent. Pins his opponent on the floor and slams his bow down on their back.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Pit_(SSB4)#Moveset

Special Moves
Neutral Special: Palutena's Bow. Pit shoots an arrow with his bow. Can be charged for more damage and can be aimed to the sides and up while charging. He can also curve the arrow in any direction. Does minor damage with no knockback.

Side Special: Upperdash Arm. Pit brings out his Upperdash Arm and dash forward, delivering a powerful uppercut if he connects with an opponent. Does high damage with a decent knockback.

Up Special: Power of Flight. Pit soars high into the air with a powerful jump. Does no damage but can be aimed in any direction either to escape or close the distance between Pit and an opponent.

Down Special: Guardian Orbiters. Pit uses Guardian Orbiters which creates energy shields which protect his front and back. These shields can reflect projectiles back at an opponent and block melee attacks but can break with enough damage.

Final Smash: Three Sacred Treasures. Pit fires off a series of enchanted arrows in four barrages. The first fires off arrows in random direction, the second fly off in a speeding arch in front of him, the third fly straight forward and the final barrage has Pit fire arrows into the air causing pillars of lights to shine down and damage any opponents caught in their blast. In addition, Pit can fire three energy blasts which home in on a opponents current location.

X Factors
Strength: Link=79/Pit=70

Link is heavier and stronger than Pit and his attacks also do more damage and have a fairly decent knockback. Pit's attacks aren't weak per say but he doesn't have any particularly powerful moves except for Upperdash Arm.  

Speed: Link=60/Pit=76 

Link is not very fast in his attack speed with most of his moves focusing on power rather than speed and he also has one of the slowest dashing speeds in the game. Pit is just above average in his dashing speed but his real speed comes from his attacks which are quick to deliver and easy to combo into.

Agility/Aerial Mobility: Link=65/Pit=86

Aerial Combat is where Pit shines. His multiple jumps and quick attacks allow him to juggle and combo well in the air and even on the ground he is surprisingly quick and agile. Link by comparison is much more clumsy and less effective in the air and on the ground he doesn't show many feats of agility and the few that he does are mainly used to strengthen his powerful attacks.

Close Quarters Combat: Link=87/Pit=84

Both of these two are good in close range but Link takes the edge for a few reasons. For one he's got a longer reach that Pit, allowing him to land the first blow. Pit is a quick and nimble fighter but if he can't get close to Link then his close range capabilities are slightly hampered. Link higher strength levels also mean has to land fewer hits to do the same amount of damage as Pit and this will allow him to pick his strikes more carefully and not have to worry too much about being hit as the strike is unlikely to be very powerful.

Ranged Combat: Link=88/Pit=55

Link is a master of long range combat and brings three ranged weapons to the fight which he can use with great effect to chip away at and confuse Pit. Pit has Palutena's Bow but the arrows are weak and Link's shield will block most of the arrows and prevent him from doing much damage with it. Pit does lower Link's rating a bit though with his Orbiters which can reflect Link's projectiles back at him and should give him a chance to pull back if it's getting too crazy.  

Killer Instinct/Brutality: Link=60/Pit=60 

Both of these fighters are used to fighting against evil monsters and monstrous bosses and so are no strangers to fighting to kill and maim. However their rating is lowered because as heroes they are not going to be trying to kill each other in battle.

King Dedede
"There's a word for this here stuff, and it ain't "food""

- King Dedede

Standard Moves
Neutral Attack: A pair of hammer swings, finished with an uppercut swing

Dash Attack: Does a powerful tripping dive.

Forward Tilt: A spinning hammer poke.

Up Tilt: A hopping headbutt.

Down Tilt: Rolls forward.

Forward Smash: Winds up and brings down the hammer.

Up Smash: A vertical hammer swing.

Down Smash: A low spinning hammer spin.

Neutral Arial: Throws out his arms and legs.

Forward Ariel: Swings his hammer overhead.

Back Arial: Swings his hammer backwards underneath his body.

Up Arial: Upwards facing hammer spin.

Down Arial: A single downwards swing which can meteor smash airborne opponents.

Throws: King Dedede grabs an opponent and does one of four throws; He whacks his opponent away with his hammer either in front or behind himself depending on the throw. He throws his opponent into the air. He throws his opponent into the ground.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/King_Dedede_(SSB4)#Moveset

Special Moves
Neutral Special: Inhale. Dedede sucks up his opponent and spits them out, doing medium damage with a decent knockback away. Unlike Kirby's Inhale he cannot absorb the neutral special of his opponent.

Side Special: Gordo Throw. Dedede takes out a Gordo and throws it forwards. It bounces 3 times before disappearing and can be angled upwards and downwards from it's initial throw as well. Does medium to high damage with little knockback.

Up Special: Super Dedede Jump. Dedede launches himself high into the air with a powerful jump and plummets to the ground. Does heavy damage if he connects with an opponent and will do good knockback. Will bury opponents grounded when he lands and meteor smashes those who are airborne when he lands on them.

Down Special: Jet Hammer. King Dedede charges up his hammer and releases it for a powerful blow. The longer he charges it the more powerful it will be and if fully charged will do massive damage and have a powerful knockback. Does minor damage to himself over time if he holds a fully charged attack for long.

Final Smash: Dedede Burst. King Dedede inhales his opponent and slams them with three flaming hammer spins, finishing them off by throwing a bomb at the opponent.

Bowser
"Bwahaha!!!"

- Bowser

Standard Moves
Neutral Attack: Punches forward with one arm, the follows up with a punch with the other arm.

Dash Attack: A dashing jump kick.

Forward Tilt: Performs a backhand punch.

Up Tilt: Slashes the air above him.

Down Tilt: Crouches and punches both his arms across the floor quickly.

Forward Smash: Jumps forward and does a powerful drop kick.

Up Smash: Gets down on all fours and thrusts his shell into the air.

Down Smash: Spins around inside of his shell.

Neutral Arial: Performs an aerial cartwheel.

Forward Ariel: Slashes forward in a diagonal arc.

Back Arial: Does a reverse drop kick.

Up Arial: Swings his head upwards.

Down Arial: Retracts into his shell and propels himself downwards upside-down.

Throws: Bowser grabs an opponent and does one of four throws; Tosses them with his horns. He throws them behind himself. Throws his opponent up and spins inside of his shell so they land on his spikes. Puts them on the floor and body slams them.

Link for more detailed stats and further standard moves:

http://www.ssbwiki.com/Bowser_(SSB4)#Moveset

Special Moves
Neutral Special: Fire Breath. Bowser breathes fire out of his mouth in a continuous stream. Gradually gets weaker and loses range the long he uses it. Does minor damage with no knockback.

Side Special: Flying Slam. Bowser grabs his opponent and jumps into the air and slams into the ground, flipping so that his opponent is under him when he lands. Does high damage and high knockback.

Up Special: Whirling Fortress. Bowser enters his shell and spins rapidly which he can use to gain vertical and horizontal distance when airborne. Does medium damage with little knockback. Spins in place if done on the ground.

Down Special: Bowser Bomb. Bowser leaps into the air and performs a ground pound. Does high damage and has a very good knockback. If done in mid-air Bowser will just plummet straight down.

Final Smash: Giga Bowser. Bowser transforms into Giga Bower, a larger and more powerful version of himself. All of his moves do massive damage and have a further reach and Bowser is immune to knockback, although he can still be damaged and all damage sustained in Giga form will carry over to Bowser when he turns back. The transformation lasts for about 10 seconds.

The Infected (Left for Dead and Nazi zombies) vs Zombies (Plants vs Zombies and House of the Dead)


Notes

Gassers are called gassers because they emit a poisonous nerve gas upon death.

The Hunters main way of attack is to jump on thier opponent and push them to the ground where they proceed to rip out parts of them.

Tank can also throw boulders from a distance.

Smokers grab people from a distance with his tounge and drags them back towards himself to attack at will.

Spiiters spit a acid at thier enemies and when killed leave behind a puddle of acid.

Cosmic Silverback is a zombie gorrila. He will not have his invincilbility.

The Charger attacks by running into his opponenets and grabbing one of them and smashing them into the nearest wall or slam them repeatedly into the floor.

Pole vaulting zombie has a pole which he can use to jump over enemies but once he loses it he beomes a regular zombie.

Randy is a small ninja like zombie with a mask who has sharp claws and insane agility.

Gargantuan uses a club which is either a telephone pole, a road sign or another zombie. He can also throw a midget zombies at enemies if he is down to half health.

Johnny can throw his axes or use them as a close range weapon.

Jack-in-the-box zombie sets off his bomb by walking around twisting the handle of his jack in the box till he explodes. The jack-in-the-box plays the tune to Pop goes to weasel while it is being activated.

Frogs and leeches jump up and bite people and the vultures and owls fly down from above and attack. The leeches and frogs are much bigger than normal ones.

Football Zombie is a regular zombie with a american football helmet and football kit which make him stronger and harder to kill.

Azteca is a strong zombie who either smacks his enemy with his fists or hits them with a piece of scaffolding.

The NZ and LFD2 gang will consist of;

10 normal zombies (5 nazi zombies, 5 green flu virus infected)

3 hunters and 4 gassers

2 tanks

2 spitters and 3 smokers

2 Napalm Zombies

5 hellhounds and 10 monkeys

2 chargers and 2 cosmic silverbacks

The PVZ and HOD gang will consist of;

10 normal zombies (5 PVZ zombies and 5 HOD zombies)

3 Pole Vaulting zombies and 4 randy's

2 gargantuans

2 Pea Shooter Zombies and 3 johnny's

2 jack-in-the-box zombies

7 leeches, 7 frogs, 6 owls and 5 vultures (Because they are the weakest and smallest of the zombies except maybe the monkey's)

2 football zombies and 2 Azteca's

150 zombies vs 5 vampires vs 3 werewolves vs The perfect zombie survivalist


Zombies: The Slow moving terror of mankind who can spread thier infectious diesese with a single bite.

vs

Werewolves: The deadly beasts of the night who mix brains and brawn into a terrifying concoction.

vs

The Perfect Zombie Survivalist: The human warrior who follows the advice of the Zombie survival guide.

vs

Vampires: Speedy nocturnal hunters who suck out the blood of thier unfortunate victems.

Who is deadliest.

{C}Note: Thier are only 150 zombies as the vampires and werewolves will be distarcted by each other and the Zombie Survivalist.

Note: The Perfect Zombie Survivalist will have Only 1 Clip for his Revolver and 50 Bullets for his hunting rifle.

Note: Vampires and Werewolves can be hurt by conventional weapons and can be killed just like a normal person.

Note: Zombies Can only be killed by destroying the brain.

Note: The perfect Zombie Survivalist is only called so because he has the weapons that any zombie survivalist should have (According to the zombie survival guide). While he will know to go for a headshot is is not the perfect zombie killer. X Factors 

Vampire

Strength: 84

Speed: 89

Intelligence: 93

Durability: 80

Endurance: 87

Brutality: 88

Average: 86.83

Werewolf

Strength: 89

Speed: 86

Intelligence: 74

Durability: 86

Endurance: 89

Brutality: 85

Average: 84.83

Zombie Survivalist

Strength: 76

Speed: 70

Intelligence: 100

Durability: 69

Endurance: 74

Brutality: 70

Average: 76.5

Zombie 

Strength: 76

Speed: 17

Intelligence: 9

Durability: 72

Endurance: 100

Brutality: 96

Average: 61.6

Vote for who you think would come First, Second, Thrid and Forth.

&nbsp

Daleks vs Predators


Daleks: The Ruthless alien race who are determined to exterminate all non-dalek life forms.

vs

Predators: The Alien tribal race who fight off hordes of xenomorphs with primitive weaponry.

Who is deadliest

Note: This will be a 5 on 7 battle (5 daleks vs 7 predators).

Sycorax vs Slitheen


Sycorax: The fearsome tribal alien race who are said too have survived till the end of the universe.

vs

Slitheen: The aliens from the planet Raxicolacofallapatoria who use thier keen sense of smell to find their victims.

Who is deadliest

Note: This will be a 5 on 5 battle.

Thel 'Vadam vs Six-Six


Six-Six: The Bounty hunter who uses his jet pack and rockets to bomabard his opponents.

vs

Thel 'Vadam: The former arbiter who left the covenent to join the humans.

Who is deadliest.

Note: This will be a one on one Battle.

Note: The energy blasters are pistols which fire out a small ball of plasma at the opponent. Because of its low stopping power six-six will be equipted with two of these pistols.

Note: The energy Blade and energy Chainsaw are assumed to also be made of plasma.

Note: The Energy Grenade emmits a small blast of energy with a radius of about 5 metres.

Tequila Zombie Guy vs Nikolai Belinski


Tequila Zombie Guy: The mexican who fights off zombies all while drinking Tequila

vs

Nikiolai Belinski: The russian soldier who can't live without his vodka.

Who is deadliest

Note: The Tequila Fire Shot is where he drinks a bottle of Tequila, flicks on his lighter and blows into it sending a massive ball of fire at the opponent.

Note: The Tequila Zombie Guy's explosive weapon is just a guitar that can fire off four rockets at once.

Harald Hardrada vs William Wallace


Harald Hardrada: The Mighty viking king who fought to be the king of england.

vs

William Wallace: The scottish nobel who fought for his countries indepedance.

Who is deadliest

Note: This will be a 5 on 5 battle (Harald and 4 vikings vs Wallace and 4 Highlanders).

Eastern Fighters vs Western Warriors


Note: I count east as anything east of where europe boarders russia and the middle east (e.g. asia ,russia, australia) and west as anything west of where russia boaders europe (e.g. americas, europe, africa)

Note: Charcters from video games will be counted as being part of the country thier company is in if they are not given a nationality. Note: There will be 2 of each generic warrior classes (two saxons and two zulu's, two maori and two rajput), The anicent leader will have one man with him (Genghis a mongol and alexander a macedonian), The dictators guards will consist of two men ( two republican guard, two ss troopers), the special forces will consist of 3 men ( three korean's, three ukrainians), the terrorist orginisation will have two warriors (two IRA, two tigers of tamil) and for the rest of the fighters it's just them on thier own and there will also be only one prehistoric creature (hyenadon and short faced bear respectivly)

Perry the Platypus vs Mario


Perry the Platypus: The Semi-Aqautic Egg laying mammel of action

vs

Mario: The plumber who constanly saves the princess from the evil bowser.

Who is deadliest.

Emile-A239 vs Cyber Squad


Emile-A239: The knife loving spartan, whose bravado stayed strong till the very end.

vs

Cyber Squad: The one of the cybermen squadrens, who want to upgarde everything in the universe.

Who is deadliest

Note: This will be Emile vs 5 Cybermen

Gannondorf vs Bowser (Rematch)


Gannondorf: The king of the Gerudo, who tries constantly to obtain the rest of the trinforce.

vs

Bowser: The vicious king of the koopa's, who tries constantly to take over the mushroom kingdom

Who is deadliest

Note: Gannondorf can be killed by normal means for this matchup.

Assassins (Assassins Creed) vs Ninja


Assassin: The secretive warriors of the assassins brotherhood.

vs

Ninja: Fuedal Japan's silent bringers of death.

Who is deadliest

Note: This will be 5 on 5.

The Infected vs TF2 Team


The Infected: Left 4 Dead's killer zombies who use speed, skill and teamwork to hunt down thier prey.

vs

TF2 Team: The team of mercinaries who depend on thier teamwork to overcome adversary.

Who is deadliest

Note: The tank will only appear once the entire infected team has been killed and will have half it's normal health.

Note: The medic will not have his medigun.

Note: The Engineer will not be able to build despensers or teleporters but he can build a quick build turret.

Note: The witch will only attack one member of team and if she kills someone she will leave the battle and not return.

Note: The boomer and the spitter have a recharge time of 10 seconds between attacks. The boomer will attract 15 common infected per puke.

Note: Jockey victims will have 10 seconds to have the jockey pulled off them before the die (of an STD from the head humping)

Note: The spy will have his cloaking device but not his Disguse Kit.

Note: Boomer Bile will only affect the vision of an opponent for 3 seconds.

There will be;

40 common infected (more will come when boomer vomits on opponent)

1 Charger

2 Jockey's

2 Boomer (with a higher health than normal)

1 Tank

1 Witch

3 Spitters

2 Smokers

2 Hunters

LRA vs IRA


The LRA: The brutal terrorist orginisation which uses children as soldiers

vs

The IRA: The irish rebels who fought to free thier country from the british empire.

Who is deadliest

Note: The LRA fighters will all be above the age of 18.

Note: This will be to be a 5 on 5.

Para Commandos vs Parabat


Para Commandos: The largest and most important special forces unit of the indian army.

vs

Parabat: South Africa's parachuting speical forces soldiers.

Who is deadliest

Note: This will be a 5 on 5

The AMS vs The ARC


The AMS: The zombie fighting group of agents who fight tirelessly against the evil goldman and his army of undead minions.

vs

The ARC: A team of zoology experts and scientists who protect the world from the mysterious anomalies and the creatures that come through them.

Who is deadliest

Note: This will be a 7 on 7.

Left 4 Dead Zombies vs Halo Zombies


Left 4 Dead Zombies: The bloodthirsty green flue virus infected who will stop at nothing to hunt down thier prey.

vs

Halo Zombies: Former Soldiers turned zombies who use stealth, speed and numbers to overwhelm opponents.

Who is deadliest

Note: This will be 15 Halo Zombies vs 90 Common Infected, 4 Hunters, 3 Spitters, 2 Smokers and a Charger.

Induvidual Squads
G, Isaac Washington and Bill

Skullduggery Pleasent, Stephen Hart and Solid Snake

Jun, Emile and General Grievous

Bowser, Meta Knight and Wolf O Donnel

Viktor Reznoz, Connor Kenway and Rex Matheson

The Pyro, The Sniper and Nick

Ike, Link and Supreme Dalek

Tesseract, Monroe and Chase Young

Wassboss

The Spy vs James Bond


The Spy: The Ski Mask wearing assassin who is known for his sharp suits and even sharper knives.

vs

James Bond: England's finest and most famous secret agent who is prepared to do anything for his country.

Who is deadliest

Note: The spy will not have his disguse kit.

Note: This will be a 4 on 4 (Bond and 3 secret service agents vs The Spy and 3 simular looking spies). The two leaders (Bond and the Spy) will have two handguns; The main weapon and the secondary. The henchmen will be equipted with ethier handgun 1 or handgun 2. Only the leaders will have melee weapons and thier respective watches.

Darth Vader vs Skullduggery Pleasent


Darth Vader: The powerful sith lord formaly known as Anikin Skywalker.

vs

Skullduggery Pleasent: The wise cracking and sarcastic skeleton detective.

Who is deadliest

Note Skullduggery Pleasent is assumed to have one revolver with one clip already loaded and another clip on hand (12 bullets overall).

Note: This is set during the events of the Death Bringer for skullduggery and during A New Hope for Vader.

Nick Cutter vs Nick Burkhardt


Nick Cutter: The ARC's head scientist who searched for his lost wife helen for over 8 years.

vs

Nick Burkhardt: The detective from portland determined to keep peace between the human race and wesen.

Who is deadliest.

Note: The Doppelarmbrust is a crossbow with a special posion on the end.

Link vs Pit


Link: The couragus saviour of Hyrule who posseses the triforce of courage.

vs

Pit: The savior of skyworld who fought agianst and beat the mighty medusa

Who is Deadliest

Abraham Lincoln (Vampire Hunter) vs Connor Kenway


Abraham Lincoln: The vampire hunting 16th president of the united states, famed for his legendary height.

vs

Connor Kenway: The Native American Assassin, determinted to get revenge on those who killed his mother.

Who is deadliest

Note: Guns will only play a small part in this match so please don't base your outcome on Firearm advantage alone.

Sweeny Todd (Tim Burton Universe) vs Norman Bates


Norman Bates: The crazed motel owner who killed people under the guise of his deceased mother.

vs

Sweeny Todd: The demon barber of fleet street, desperate for revenge against the corrupt Judge Turpin.

Who is deadliest

Predator vs Jiralhanae


Predator: The Alien tribal race who fight off hordes of xenomorphs with primitive weaponry.

vs

Jiralhanae: The brutal alien race who have a bitter rivalry with the sanghelli race.

Who is deadliest

Subspace Army vs The Covenent
Unggoy, Kig-Yar and Yanme'e vs Koopa Troopas/Goombas, R.O.B Squad and Primids

Sangheili and Jiralhanae vs Shaydas, Armights and Greaps

Mgalekgolo vs Nagagog's, Towtow's and Shellpods

Ripa 'Moramee and Prophet of Regret vs Bowser (SSBB) and Gannondorf (SSBB)

Ghost, Revenent, Anti-Vehicle Shade and Chopper vs Roturret, Roader, Glunders/Glire/Grice, Cymul and Autolance

Wraith vs Armank

Banshee vs Spaak, Puppit, Auroros and Buckot

Long Night of Solace and CCS-class battlecruiser vs Halberd and Subspace Gunship.

Scarabs vs Duon and Galleom

Ancient (Armoured):
Name: Francis Schoettmer

Age: 38

Height: 6'0

Weight: 180lbs

Eye Colour: Blue

Hair Colour: Blonde

Ethnicity: German

Bio: Francis was born the son of a great german king and was brought up from a young age to take over as monarch. He lived a privilaged life for many years and was waited on hand and foot by servents. His uncle, however, was unhappy with the birth of francis, he was fully expecting to be next in line to the throne and Francis put a spanner in the works. He tried to kill him many times but all of these attempts failed. One day, a few days before francis's 18th birthday (The day he would formally become the hier to the kingdom), his uncle staged a coup and userped his brothers kingdom, killing him and banishing his wife from the kingdom. He had Francis thrown in the river close to the castle, bound and gagged in a sack. Miraculously he managed to survive all this and washed up on the river bank, 20 miles away in france. He was freed by a group of inquisitive french villagers who quickly recognised him as a german and locked him up in the town prison cell. For 18 months he was kept imprisoned untill he managed to escape into the nearby forrest. He lived there for several years, slowly regaining his strength before finally returning to germany. From there he soon began to amass a rebellion, as well as training in archery, swordsmanship and guerrila fighting. Within 2 years he had amassed an army of over 2,000 and in a futher 5 years his small army had swelled to just under 30,000 men. With these numbers he finally had enough men to challenge his uncle. After a few years of fighting francis crushed his uncle's army, finally making it to the gates of his uncle's castle, his former home. He, along with 60 of his best men, stormed the castle, slaying any guards that remained behind to defend thier master. In the throne room he round his uncle, lying dead in the throne, his throat sliced. Francis then took his rightful place as king where he ruled for many years to come.

Weapons
Close Range: Germanic Long Sword

Mid range: German Halberd

Long range: Composite Bow

Special Weapon: German Mace

Armour: Steel Plates with Riveted Chainmail.

Men: Francis will be accompanied by 4 men. 3 of these are heavily armoured knights, two of which will be armed with halberd's. He will also have one archer who, as well as carrying a bow will also carry a dagger for close quaters combat. Francis himself will be armed with a composite bow, german mace and the germanic longsword.

Ancient (Unarmoured):
Name: Mkunga Mellobossa

Age: 25

Height: 5'4

Weight: 105lbs

Eye Colour: Green

Hair Colour: Black

Ethnicity: Indonesian

Bio: Mkunga lives on one of the many islands of indonesia and is the head of a tribe called the Wassions (Coincidentily the leader of the tribe is called the Wassboss). He, along with his tribe of 88, defend thier island against invading forces and pirates, who frequently try to settle there. Mkunga was the son of a shamen and grew up his small village, when the population was well over 200 tribesmen. They were ruled by a fair leader, someone who everyone admired, who nobody disliked, a man who put the smiles on the faces of children and elders alike, who listened to anything his people had to say. One day, a band of marauding raiders invaded the island, but were quickly repelled by the naitives. However these were no simple desperate raiders they were shipwrecked members of a large vessle of ships belonging to the british navey. These raiders soon returned but with larger numbers, something the tribe couldn't comprehend beating. However the leader knew that his tribe could beat the invaders and his couragus speechs and bravado in the face of danger, soon had the tribe believing this. And he was right. The tribesmen, using the terrain and thier knowledge of it to their advantage and within a few weeks the british forces were dead, captured or had fled back to their ships. Tragically, the leader of the tribe, who had sustained a musket shot to the stomach a few days earlier, succumbed to his wounds, naming the shamen as his successor with his dying breath. The death of the leader sent a shockwave through the tribe, which lead to infighting, resulting in the loss of many lives. Through all this, the shamen managed to keep the tribe organised and well supplied with food, which gained him respect throughout the tribe and was the main reason the infighting stopped. Many more years passed but eventually the shamen got too old to deal with camp affairs and decided to hand his leadership over to his son, Mkunga Mellobossa.

Weapons
Close range: Steel Knife (This knife has been passed down from generation to generation and came from a time before his ancestors first colonised the island. Despite it's age it is still just as sturdy and useful as a weapon)

Mid range: Snake Fang Spear (This spear is made from a hardened wooden stick with several snake fangs fashioned to the end)

Long range: Blowgun (This rather primitive weapon is fashioned out of bamboo can use normal or venom tipped darts. This particular one has a range of about 40 metres)

Special weapon: Throwing Axes (The tip of the axe is made from from bone and has been sharpened at the end for extra damage. When thrown this can have a range of up to 20 metres)

Men: Mkunga will be accompanied by 5 men. 3 of these men carry throwing axes and spears and are the main fighters of the group while the other 2 are stealth fighters, armed with a blowgun and a small primitive knife (made of stone). Mkunga himself carries 2 throwing axes, a Snake Fang Spear and his steel knife.

Blackpowder Warrior:
Name: Angus McKinley

Age: 30

Height: 5'10

Weight: 171lbs

Eye Colour: Green

Hair Colour: Red

Ethnicity: Scottish

Bio: Mckinley was born to a poor scottish family, who lived on the outskirts of small town. They owned a farm but the crop produce was mediocre at best and they did not own many animals and could barely afford an ox to help plough the field. So, from the age of 15, Angus plowed the field for his parents, using equiptment that was desgined to be used by an ox. This made him very muscular and he was soon able to complete this task with ease. One day he was spotted by a knight, who immediatly took an intrest in him due to his abnormal strength. He asked Angus if he would like to become a knight, which Angus politely declined, being unable to leave his family behind. When the knight offered to house his family in the village near to his manor however he quickly changed his mind. The knight trained McKinley up to be a knight, teaching him swordsmanship and archey skills. McKinley was fascinated by the blackpowder weaponry but the knight forbid him from training in them. At the age of 23 McKinley was abducted by chinese merchants and shipped back to china, where he was forced to enlist in the chinese navey. He served there for 2 years, training heavily in black powder weaponry. One day however, his ship was captured by a pirate crew and his entire crew was killed in the fight. Seeing as how he did not resist capture, the pirates let him join their crew. After many years of service McKinley was a well respected member of the crew and his eye soon turned to captainship of the vessle. Using the combination of lack of food, poor living conditions and the cruelty of the captain he lead a mutiny against the captain, shooting him in the back of the head as he vomited over the side of the ship after a long night of drinking. Taking command of the ship, McKinley continued to terrorise the high seas with his great marksmanship and vicious sword skill, untill he finds his way back home.

Weapons
Close range: Dirk

Mid Range (Melee): Qi Jian

Mid range (Ranged): Chinese Flintlock Pistol

Long range: Brown Bess Musket

Special weapon: Grenado

Men: McKinley will be assisted by 4 men. Two of these men will be armed with Flintlock Pistols and the other two with Brown Bess Muskets. They will all be armed with Cutlass's and a few grenado's. McKinley himself will be armed with his Dirk, Qi Jian, a pair of Flintlock's and a Brown Bess Musket.

Mob Boss Warrior:
Name: Antonio "Goldteeth" Acconi

Age: 50

Height: 5'9

Weight: 200lbs

Hair Colour: Grey

Eye Colour: Brown

Ethnicity: Italian

Bio: Antonio was born in italy, to Antony and Nicola Accroni. At the age of two, his parents decided that they wanted to follow the american dream and not long afterwards they took the first boat to america, settling down in chicago. They lived a simple life in chicago, Antony sold goods at a local market place while his Nicola juggled her job in a grocery store with looking after young Antonio. At the age of 7 however, tragedy struck and both of his parents were killed in the crossfire between two gang's, leaving Antonio without a family or a chance of survival. However a local mobster took pity on the young boy and gave him a home, hoping to get the young boy involved with his mafia gang at some point.

21 years later and the antionio was a high ranking member of the italian mafia in chicago, ranked only below the don and his adopted father. However one frosty november evening his adopted father was stabbed in the chest by a mob goon and was taken into hospital. When Antonio went to see his father he found several men in overcoats surronding the bed. He pushed his way over just in time to see one of the men plunge a knife into his adopted father's neck. In a blind fit of rage, antonio grabbed a nearby surgen's scalpel and attacked the men, mortally wounding 3 of them. The other 2 tried to flee but antonio pulled out his pistol and gunned one of the two men, injuring the other one who managed to limp away. He then payed his respects to his dead father, vowing he would get vengence on whoever ordered the killing of the father who brought him up. He soon became involved in a massive gang warfare which lasted many years, against the russian mafia who had began to establish a empire in the city. During this time he killed 29 mobsters, 2 dons and 9 civillians (mostly relatives of mobsters). During this period the don fell gravely ill and before his death named antonio as the new don.

Within a couple of years most of the russian mafia was eliminated and now only one main group remained. Antonio  launched a full scale attack on where he beleived them to be hiding out, which turned out to be correct. The entire rival gang was slaughtered apart from the don, who was too old to be directly involved in gang warfare and his accountant. When they were brought to him, antonio immediatly recognised the accountant as the mobster he injured after the attack on his father. He ordered the "desposing" of the don and took the accountant into a private room where he tortured him for weeks before beating him to death with a crowbar. He then took his place as the most powerful mob don in the whole of chicago.

Weapons
Melee: Crowbar

Close range: Beretta 92

Mid range: Thompson Submachine Gun

Long range: M1 Garand

Explosive: M67 Grenade

Men: Antonio will be joined by 6 men. They will be armed with either the Thompson or the Garand and they all will be armed with the Beretta and a one or two will have a crowbar. Antonio will not be joining in with the actual fighting unless he has too but if he does he will be armed with a few grenades, a beretta and a crowbar.

Special Forces Warrior:
Name: Brynjar Sigurdsson

Age: 33

Height: 5'11

Weight: 175lbs

Hair Colour: Dark Brown

Eye Colour: Brown

Ethnicity: Icelandic

Bio: Brynjar was born in the icelandic capital of Reykjavik where he grew up in a stable household with his mother and father (the latter of whom served in the icelandic national police). Brynjar always looked up to his father and once he was old enough he joined the police himself, quickly rising through the ranks. However one evening on a seemingly routine check up on disruptive nieghbors his father was shot in the back multiple times, leaving him paralysed from the waist down and giving him severe brain damage (caused by the fall during which his head cracked off a spiked, metal coat rack. This left brynjar distraut and he soon resgined from the service and later left the country, moving to austria. There he joined the Jagkommando, in which he served for 3 years before leaving to join the swiss national army, from which he progressed onto the Swiss Guard a job he very much enjoyed. However it was found out that brynjar had lied on his application form, claiming he was single when in fact he was married to an austrian woman at the time but with whom he had recently broken up with. Angry with the vatican, the swiss army and himself he joined the IRA in 1992 albiet briefly, where he learnt how to make homemade explosives and fell in love with the AR-15 assault rifle.

Weapons
Pistol: Glock 19

Shotgun: Mossberg 500

SMG: Steyr TMP

Assault Rifle: AR-15

Melee: Extendable Baton

Explosive: Nail Bomb

Men: Brynjar is joined by 5 men of varying cultural and ethnic backgrounds including a former IRA member, a former swiss guard, a discharged Jagkommando officer and a  two former icelandic national police members. They will carry either the Steyr or the AR-15 as there primary weapon and the Glock as their secondary weapon. They will also all be armed with an extendable baton. Brynjar himself will be armed a Mossberg and a AR-15 and will have acess to materials which he can use to make a nail bomb.

Zombie Survivalist Warrior:
Name: Stephen Jones

Age: 40

Height: 5'9

Weight: 152lbs

Hair Colour: Light Brown

Eye Colour: Green

Ethnicity: American

Bio: Stephen is an ordinary man with an extraordinary intrest. Ever since reading the Zombie Survival Guide he has become obsessed with the possibility of a Zombie Apocolypse. He moved out of his crowded city apartment to a small house a couple of miles from the nearest major city. After work everyday he goes to the gym and works out for at least 2 hours and on the weekend he goes for a multiple mile run, in order to fully train his body for the hardships of a zombie pandemic. He acquired a small armoury of weaponry and began to prepare supplies. Sure enough, one day the zombie apocolypse but instead of the slow moving zombies he was expecting, they were instead more like the zombies from his favourite game series; Left 4 Dead. However with his huge arsenal and physical training he shouldn't have too much of a problem adapting.

Weapons
Melee: Machete

Close range: Smith and Wesson 500

Mid range: Remington 870

Long range: M4A1

Special Weapon: Crossbow

Equiptment: Crowbar, Pain Pills, Pipe Bombs

Men: Stephen is joined by 4 other simulary prepared survivors with the same physical training as him. They are all armed with either a M4A1 or a Remington and 1 of them is armed with a crossbow and the rest with Smith and Wessons. They are all also armed with ethier a machete or a crowbar and all have acess to pain pills. Stephen himself is armed with a crossbow, machete, M4A1 and a couple of pipe bombs.

Magic Warrior:
Name: Karim Kuldar

Age: 29

Height: 5'11

Weight: 160lbs

Hair Colour: Black

Eye Colour: Red

Ethnicity: Darkbringer

Bio: Karim was born into a world in which 3 major factions are fighting for control of the earth. The Lightbringers; who are determined to bring back the old gods and acend the world into paradise, The Darkbringers; who want to plunge the world into darkness by freeing the trapped demons and the Realitykeepers ; who fight to keep the world as it is now, without the corrupting influence of higher beings. Born as the son of a Darkbringer lord he was raised for greatness and was trained up to be a very powerful sorcerer, quickly being promoted to a knight and later (once his father passed on his position) a lord. He fought in many battles, mostly against the Lightbringers and by the age of 25 he was a heavily decorated war hero, with many fantastic victories. He quickly began to rise through the military ranks and it was not long before he was commanding multiple armies at a time, being mostly successful in his military campaign.

Weapons/Powers
Weapon: Karim only carries one weapon and that is his trusty sword; Blood Spiller. This 5 foot long sword is unique in it's ability to extend or decend in length at will, allowing it to be used as a short sword or a longsword depending on the situation. It is incredibly sharp and can cut through almost anything weather it be metal, stone or flesh.

Powers: Karim has mastered the art of Darkness Manipulation. He can project beams of darkness with varying power levels and grapple opponents with tendrils of darkness. He can use these powers to inhance his sword and his own strength and speed levels. He can use his tendrils to lift up objects and hurl them at opponents and can also be used to drag an opponent into the earth. As well as these offensive abilities he can also create a shield of pure darkness around himself and other people, which disintegrates any projectile that hits it and deflects any melee blow, although it is weak to light based attacks.

Futuristic Warrior:
TBA

Superhero Warrior:
TBA

Special Forces Warrior Team:
TBA

Superhero Team:


The Elder
Name: The Elder

Real Name: Unknown

Team Role: Leader

Appearance:



Bio

The Elder is an incredibly old man, thousands of years old. He has lived through almost the entirety of human history, seeing the rise and fall of countless empires, the spread of all kinds of dieases and an indefinate amount of wars and conflicts. At a young age, round about 6,000 BC, he discovered a magic fountain, which granted him eternal life and several other mystical abilities. Since that day he has travelled across the world many times, across many years, discovering many wonders and homing his abilities. Recently he discovered an ancient prophecy, foretelling a great evil that would decend across the earth, destroying all in it's path. The Elder had seen hundreds of prophecies, all of which turned out to be false, but he sensed some truth in this one especially the way his powers reacted when he read the stone tablet it was printed on. Realising that he needed to do something about this, he divised a plan to create a team of warriors, to stand against this evil and hopefully stop it. It was about the time, when the discovery of "Super Powers" was made public, with many heroes arising with a variety of powers and skills. It was these people that the Elder sought after and during his travels he was to come across many of them.

Personality

The Elder is kind and friendly, but can also be blunt and agressive when he needs to be. He gets along with people well and rarely looks for a fight. He is calm and level headed, both in combat and everyday situations and is polite and respectful of all the members of his team. Due to his extremely long life he has come to terms with death and mortality and would not let the death's of his teammates weigh to heavily on his mind should they die. Despite this, he is still very protective of his allies and will take it upon himself to protect them if he can.

Powers/Abilities 

Force Field Projection:

The Elder is able to create force fields around himself and other people. These force fields vary in power from being able to stop arrows and spears, to being able to protect someone from a nuclear explosion. The duration of the force field depends on several factors, such as the power of the force field, the number of force fields being used and how concentrated the elder is on creating them. For example, if he was just creating a force field around himself, with full concentration with enough power to stop arrows, he could keep up the force field for hours and hours on end. On the other hand, if he was creating a multiple force fields around his allies, strong enough to protect them from a nuclear bomb, while unconcentrated due to heavy fire, then the duration would be about 15 seconds.

Expert Staff Combatant:

The Elder has been training with his staff for thousands of years and thus is very skilled with it. He is able to take on multiple highly skilled foes at once and once defeated an entire ship of viking's alone. He is able to effortlessly block sword swipes and arrows with his staff and can swing it at incredibly fast speeds, too fast for most normal people to see.

Danger Awareness:

The Elder has the uncanny ability to sense danger, allowing him to counter ambushes and attacks that would have fooled even the greatest of minds.

Incredibly High Intellect: 

The Elder is easily the smartest man who ever lived. He is incredibly wise and while he does not know everything he knows a lot of things about a lot of different subjects. He knows the position of pressure points and weak spots in the human body, which he can exploit in battle. He knows massive amounts about history, geography and human behavior, having lived through thousands of years of human life. His long lifespan also gives him a vast knowledge of hundreds of different military strategies, ranging from methods employed by the ancient egyptians, all the way up to modern military tactics. He can speak any language known to man, even a few he has never heard spoken by other men before.

Weapons/Equiptment 

Staff: 

The only weapon that the Elder carries is his Staff. It may look just like an ordinary staff but it is much stronger and more durable than one would expect. It is resistant to nearly all melee strikes and projectiles and will not snap or bend even under the most extreme of pressures.

The Escapologist
Name: The Escapologist

Real Name: Alexander Kruenski

Team Role: Deputy Leader

Appearance:



Bio

Alexander is the son of a famous russian Magician/Escapologist known by the stage name "России Гудини" (translates as the russian houdini). Alexander, from a young age was taught many different types of tricks, illusions and escapologist techniques. It wasn't long before he was joining his father on stage, mostly as an assistant but on occasion he was allowed to take control of the show as the main magician. One day when his dad was performing a particularly dangerous trick, which being dropped from a cliff in chains and handcuffed and escaping in time to use his parachute, it went terribly wrong and the parachute did not open. His father was hospilatised with mortal injures. With his last dying breath he revealed to his son the secret of his powers of illusion and skill, as a boy he found a spirit in the woods next to the cottage he grew up in, who granted him the power to escape nearly any bond and create impossible feats that normal humans would be unable to understand or replicate. Passing him a map to this location, his father passed away.

As soon as he could, alexander took the long and dangerous journey across russia, to find the spirit who would grant him his powers. Arriving at his father's old cottage he searched the woods around it and it was not long before he came acorss the spirit. Just as his father did all those years ago he was granted the power of illusion and escapology. Not long after this he came across an elderly man walking through the forrest. Enquiring as to his identity, Alexander was quickly introduced to the Elder, who explained to him the prophecy and his mission to put together a team to prevent it coming true. Alexander then became the first member to join the team.

Personality:

Alexander is very quiet and he keeps to himself, he's not the most social of people. He is calm and collected, rarely letting his emotions get to him. He is a good showman however and is good at captivating an audience with his charisma.

Powers/Abilities:

Master Escapologist:

Alexander can escape from anywhere. You heard right anywhere. He can effortlessly escape from any handcuffs, chains, ropes or any restraints whatsoever. Some of his amazing escapes include;

Being chained to a boulder, dropped into the baltic sea in handcuffs with no oxygen tank. He was free before he even hit the water.

Escaping from a high security prison while in solitary confidment with a straight jacket on. Was also chained to the wall. Completed his escape without being detected in half and hour.

Locked inside a bank safe. Managed to somehow unlock the multi digit combination from the inside, even though there should be no humanly way possible he should be able to do so.

Master of Ilusions:

Alexander is able to perform any magic trick ever created. He also makes great use of smoke grenades, flash bangs etc to escape from danger or to  get the upperhand on an opponent.

Stealth: 

Alexander is able to move silently in any enviroment, on any terrain, even freshly laid snow. He knows how to blend effortlessly into his enviroment, taking advantages of shadows, obstacles etc to keep himself hidden from an opponent untill he is ready to strike. As previously mentioned he managed to escape from a high security prison without being detected.

Expert Hacker/Lockpick:  

Alexander is able to pick near enough any manmade lock, even without the use of tools. He is also good at hacking into computers, security cameras, mobile phones, pretty much any electronical device.

Master of Disguise: 

Alexander is very good at disguising his identity. He can change clothing very quickly and can create detailed and intricate masks to completely change his physical appearence. He is also a good mimic, able speak in any vocal range, with any accent.

Reflexes: 

Alexander has above average reflexes and is able to dodge many melee strikes with ease.

Genius Level Intellect:

Alexander is widely considered to be one of the smartest men in the world. He has a degree level knowledge in every know subject and is able to fluently speak 5 languages; German, French, Spanish, English and Russian but can speak other languages with varying degrees of understanding. He is quickly able to adapt to his surroundings and can manipulate the emotions and thoughts of others. Has invented most of his equiptment himself. Has a vast medical knowledge and knows pressure points, the locations of vital organs and can indentify injures on a person at a quick glance.

Hand to Hand Combat/Swordsmanship: 

Alexander is a relatively skilled hand to hand combatant, able to take on multiple opponents at once, although he much prefers to use his sword. He is also a talented swordsman, able to disarm/kill most opponents.

Levitation: 

Alexander is able levitate in the air indefinatly and can reach heights of up to 10 foot.

Immunity to high pitched sounds and Flashbangs:

Alexander is immune to the high pitched noises emitted from sonic grenades and weapons. He is also uneffected by flash grenades.

Weapons/Equiptment:

Silenced Makarov: 

Alexander carries a silenced Makarov pistol as his primary firearm.

Multi Purpose Desert Eagle: 

For more direct combat, Alexander carries a modified desert eagle. As well as shooting regular bullets it can also fire, hallucinogenic gas (confuses and disorientates an opponent), pepper spray and a powerful blast of air (roughly powerful enough to knock a person off there feet).

Black Curved Turkish Sabre: 

Alexander's most prized possession is a rare black turkish sabre. It has been sharpened to a fine point and is able to cut through human skin, muscle and bone without too much trouble.

Various types of grenades: 

Alexander also carries a variety of grenades. He carries flash bangs, smoke bombs, poisonous gas grenades, super sonic grenades and hallucinogenic gas grenades.

Invisibility Cape:

A personal invention of his, Alexander's cape contains a substance that makes a person invisible to the naked eye and most heat detecting devices. When his cape is pulled over or in close proximity to a person's body, it coats them in this substance, taking effect almost immediatly. The effects lasts about 2 minutes and it can be used on other people as well.

Countless Wrist Needles:

Built into the cuff's of Alexander's sleeves are several needles, which can inject a variety of chemicals and drugs into his opponents blood stream, depending on what he fills them up with. Some of the things used include; Knockout drugs, various types of venom, toxins, hallucinogenic drugs and acids.

Razor Playing Cards:

Alexander carries several packs of razor sharp playing cards on his person. He mostly uses these as a projectile weapon, although sometimes he may fan them out and use them as a deadly melee swipe. He can throw these cards with reasonable accuracy, being able to hit a target the size of a human head from up to 25 feet away.

The Gecko
Name: The Gecko

Real Name: Morris Jones

Team Role: Brawler

Appearance:



Bio

Morris was abandoned at birth by his mother, who was 16 and unready for a child. He was born with a rare skin conditions that gave him tough, scaly, green skin. Put into an orphanage, he was builled by the other children and often got into fights, where his tough hide gave him an advantage. He got involved with the wrong crowd and was soon a renouned street fighter, oponents coming from all around the US to fight him. One day, he saw an old woman being harrased by a gang of thugs and helped her out, sending the thugs packing with a few good punches. This made him feel good and before long he was a full fledged vigilante, helping the local police force with more unorthodox methods of law enforcement. It was around this time he was given the nickname "Gecko" for his unatural climbing ability.

Not long after this Morris was discovered by The Elder, who offered him a position in his team, which morris gladly accepted, hoping that it would help him to help people on a global scale. He then became the third member of the team.

Personality

Morris is generally polite and friendly towards people he meets, unless they are rude or mean. However if someone comments on his skin in a negative fashion he gets very angry even if it is just an honest mistake. He is very loyal to his teammates and will often go to extremes to help them out if they are in trouble. He is not afraid to come to blows with someone if they offend him which may come across as aggressive but he doesn't normally look for a fight unless provoked.

Powers/Abilities

Strength:

Despite his height, Morris has above average strength and is able to lift a grown man, albeit with a bit of strain.

Superhuman Agility/Speed:

Morris is incredibly agile, able to effortlessly preform gymnastic skills such as back flips and dodges. He is also pretty quick able to run at speeds of up to 18mph and his strikes are also very quick. He is also a skilled climber, able to climb most trees and buildings without the aid of any equiptment.

Powerful Jumping Ability:

Morris has very powerful legs and is able to jump 15 foot in any direction for a standing position and with a bit of momentum added to it has been clocked at a jumping distance of 40 foot.

Wall Walking Ability:

Morris has the ability to climb up any surface, simply by placing his feet on the surface. Glass, rock, brick, at any degree angle (even perfectly vertical) morris can climb up them all.

Hand to Hand Combat: 

Due to his time as a street fighter, Morris is an exceptionally skilled hand to hand combatant. He is able to take on multiple opponents at once with little difficulty and has defeated world renouned boxers, martial artist's and wrestlers without even breaking a sweat.

Super Human Durability:

Due to his aforementioned scaly skin, Morris is incredibly durable able to shurg off most physical blows. He has been thrown into walls by superhuman fighters and still been able to get up and fight. His skin also gives him limited protection against some blade strikes and small arms fire, although sustained damage, particulary strong blows or large arms fire should not have too much trouble breaking the skin.

Weapons/Equiptment 

Crowbar:

Morris may sometimes use a crowbar in combat although he prefers to use his fists.

Objectes laying about:

As he was a street fighter for a long time he is not adverse to picking up objects he finds lying about (bricks, sticks, metal bars etc) and using them to aid him in combat. If he manages to disarm an opponent of a weapon then he has no quarms with using it against them.

Gary Smith
Name: Gary Smith

Real Name: Gary Smith

Team Role: Tank

Appearance:



Bio 

In his previous life Gary was a private investigator, willing to help anyone out, for a reasonable price of course. He exposed cheating husbands, lying family members, swindling mobsters and even worked as a police informant a couple of time. Needless to say he made many enemies and one night, while tailing a mobster, he was ambushed and shot in the chest with a chemical gun. The blast knocked Gary off his feet and the fumes knocked him unconscious. When he awoke he felt different, more powerful. He felt a tugging on his jacket and when he looked down he saw a hobo, reaching into his pocket, trying to take his wallet. He gave the hobo a hard shove to get him away and was very suprised when the man was sent flying backwards, smacking into the side of the alleyway. Quickly figuering out he had recieved super strength from the chemicals and began testing his powers, finding he could pick up his car with ease and even being able to lift a bus full of people without much trouble.

Gary continued on with his normal job as a detective for a while before realising that he could put his powers to good use, helping people out with larger problems that simple investigation work and began to take a more direct role in helping the police, catching criminals and bringing them in for punishment. One day, a couple of years after gaining his powers, he was aproached by a trio of men, a magician, an elderly man and a small humanoid lizard, who asked him if he would be willing to join a team of heroes, to help stop an ancient prophecy from coming true. At first Gary was reluctant to believe such a ludicrous story but eventually the men managed to convince him by explaining that it would make it easier for him to help people on a grander scale by joining the team. Gary them became the next member of the team.

Personality 

Gary is the strong and silent type, rarely speaking to people he doesn't know very well. This may come across as shyness but this is not the case, he simply doesn't trust people easily due to previous job. He is an honurable fighter and rarely uses full strength during a battle, to make it fair upon the other person, although if he is in trouble he will not hesitate to unleash his full power upon a person.

Powers/Abilities 

Super Human Strength: 

Gary is an incredibly strong induvidual able to lift up to 75 tons in weight (that's about the weight of 12 and a half full grown african elephants). When his full strength is unleashed Gary can easily crush bones, rip off limbs and generaly mess a person up although he rarely uses his full strength. He is able to control his strength levels with realative ease although in moments of emotional intensity such as when he is enraged or upset it is harder to control his strength.

Super Human Durability: 

Due to his high strength level, Gary is also very durable. He is able to shrug off nearly all melee strikes and stab and bullet wounds don't seem to affect him much at all. He once stopped a speeding train in it's tracks, sustaining only minor bruises and a few cuts from the encounter.

Skilled Detective:

Gary is a reasonably skilled detective able to analyze clues and crime scenes for information for what he is dealing with. He is a good tracker as well, able to track specific targets in large crowds of people. Hasn't used his skills for a few months so may be a bit rusty but is still a very competent detective.

Weapons/Equiptment 

Bullet/Stab Proof Jacket/Shirt

Gary's jacket and shirt were custom made by a tailor, to protect him against bullets and stab wounds. Coupled with his already high durability it makes him a very hard man to kill.

Camera Hat:

Gary has a camera installed into his hat, which he uses to record conversations and videos of people. Used primarily in his detective days, he rarely uses it now although it may use it from time to time.

Black Blur
Name: Black Blur

Real Name: Mario Fedorici

Team Role: Assassin

Appearance:



Bio 

Mario was born in italy and grew up in a small village, spending most of his time in the forrest, climbing trees and playing with his friends. When he turned 25 his father introduced him to a secret orginisation, which teach people how to become assassins. Mario joined the organisation and was trained in the ways of swordmanship, stealth and espionage. Once he graduated, instead of working for the orginisation as expected, he struck out on his own, doing vigilante activities across europe, gaining the nickname "The Black Blur" for his speedy and stealthy methods of taking down targets.

One day he was approached by a group of men, asking him if he would like to join a team of "superheroes", in there quest to prevent an unknown enemy from destroying the world. Mario, having grown tired of vigilante work, decided to join the team.

Personality

Mario is pretty much a lone wolf, prefering to work by himself rather than in a group. Despite this he gets on well with the other members of his team, or at least as well as he can without talking to them much. He is loyal but would not put his own life in risk to help another member of the team. His assassin training means that he is is very good at controlling his emotions and may seem robotic at times.

Powers/Abilities

Superhuman Agility/Speed:

Mario is has superhuman levels of agility and is able to perform even the most complicated gymnastic moves. He is a talented free runner and climber as well and can navigate city rooftops and back alleys with an exceptional amount of skill. He is also very fast able to run at speeds of up to 15mph and his attack speed is also very high.

Expert Swordsmanship: 

Thanks to his training as an assassin, Mario is an exceptionally skilled swordsman. He is an expert and disarming opponents and his strikes are so quick and accurate that it is rumored he once decapitated 10 people in 30 seconds. Is also a master at blocking with his sword, parrying or blocking most strikes.

Skilled in weapon use:

Mario is also a skilled knife, whip, throwing knife, blowgun and hand gauntlet user.

Accuracy:

Mario is very accurate with his throwing knives, able to hit a target the size of a human head from 30 foot away. He is also accurate with a blowgun, being able to curve and twist the dart through the air, allowing him to hit an opponent from almost any angle.

Master of Stealth: 

Mario is a master of stealth, able to stalk his opponents for days without being detected. He moves silently across any surface, whether it be stone, grass, leaves, snow; he even swims silently. Blends in effortlessly into his enviroment and even if a person is looking straight at him, they will have a hard time seeing him.

Weapons/Equiptment

Silver Tinted Scimitar:

Mario's weapon of choice is a silver tinted Scimitar, which he recieved after completing his assassins training. It is about 4 foot long.

Assortment of Knives: 

Mario carries various knives upon his person. These include; A bowie knife, a Kunai, Kuraki, a belt full of throwing knives and a switchblade. These knives are attached to many different parts of his body, from his ankles all the way to the top of his shoulder.

Blowgun:

Mario has a blowgun strapped to the underside of his right arm. He carries many darts, all of which are dipped in a deadly poision, which can stop and human's heartbeat in a few minutes.

Tiger Claw Hand Gauntlets:

Mario has a Clawed hand gauntlet concealed in both of his sleeves. When he pushes down on a button (located at the bottom of his palm), the gauntlet's are released, the blades slipping through the gaps between his fingers. Each claw is about 6 inches in length and are made of steel.

Whip:

Mario main secondary weapon is his whip. It is about 5 foot long and is about half and inch thick at the end. Mario is very skilled with his whip and is able to trip up and disarm opponents with it, as well as using it to keep an opponent at bay.

Kitrina Mellobossa
Name: Kitrina Mellobossa

Real Name: Cathrine Maloney

Team Role: Skirmisher

Appearance:



Bio

Cathrine was always a rebel. From toddler, to child, to teenager even to the present day Cathrine has rarely conformed to the rules society sets, instead choosing to follow what she deems acceptable. Throughout her teenage years she pushed her parents bounderies, going to house parties, getting drunk, falling in with the wrong crowd and trashing the house when she was in a bad mood. One day, after she lashed out and hit her mother during an argument. This was the final straw for her parents, who kicked her out of the house, telling her to not come back untill she had sorted herself out. Cathrine was furious and went on a drinking/partying spree which cumulated in her skinny dipping in a lake contaminated with nuclear waste. Waking up in a drunken blur the next day, she quickly got dressed and stumbled about, managing to come across a busy country lane. As she stepped out into the road a car came speeding round the corner, heading right for her. Instead of being hit however, Cathrine managed to twist out of the way, in a fashion not disimular to a gymnast. Angry at almost being hit, she rushed after the car and much to her suprise she began to gain on it before it sped up a bit more and left her behind.

Cathrine began testing her new found powers, figuring out that she possessed superhuman speed and agility. One day, while timing herself running, she came across a group of men, who offered her a place in a superhero team. She agreed, hoping that this would help her prove herself to her parents.

Personality

Cathrine is very rebellious and does not like taking orders, she much prefers to do what she feels best. She comes off as arrogant and overconfident to her enemies but this attitude couldn't be further from the truth. She is secretly way over her head and is afraid of failing her teammates. Despite her rebelliousness, she is generally kind to her teammates and does follow orders from time to time but usually only when she or other teammates are in grave danger.

Powers/Abilities

Superhuman Reflexes:

Cathrine is gifted with super human reflexes, which allow her to easily dodge most physical attacks. She is also adept at dodging projectiles as well and can dodge a bullet from as close as 25 feet away.

Superhuman Agility:

Cathrine is as agile as any top level gymnast and can perform an array flips and twists. She is also a skilled freerunner and when combined with her superhuman reflexes her agility allows her to navigate even the most crowded and narrow of passage ways.

Superhuman Speed: 

Cathrine is able to run at speeds of up to 45mph, although she finds it much easier and less tiring to run at speeds of around 30mph.

Basic Hand to Hand Combat Skills:

Cathrine knows some basic hand to hand combat skills and can hold her own against a skilled opponent. Her skill is mostly based around escaping from grips rather than applying them.

Weapons/Equiptment

Star Shaped Projectiles:

Cathrine has multiple star shaped projectiles attached to her trousers, which are loosely attached and easy to pull off. They are razor sharp at the tips and cathrine can throw them at a resonable accuracy, say well enough to hit a human sized target from up to 40 foot away.

Bandana Blade:

Cathrine's bandana is sharpened around the rim, allowing her to use it as a weapon. It works in a simular fashion to whip but with the added lethality of the bladed edge.

David
Name: David

Real Name: David (last name unknown)

Team Role: Healer

Appearance:



Bio

David lived in a simple community, in a technologically deprieved part of central america. Born into a christian family he was brought up to believe in and worship the christian god. He worked primarily as a shepard from an age when he was deemed fit to work and spent many hours out in the medows, mountains and fields of his hometown, practising with his sling. One day he saw an old man being harrassed by a group of strangers. He confronted the men and ended up getting in a brawl with them, his valient efforts only getting him a nasty beating. lying, bruised and beaten, in the mud a bright light appeared above him and as he gazed up he saw that the old man had transformed into a much younger man. He explained to him that he was God and his act of bravery would be rewarded. He lay his hands upon david and he felt a warmth spread inside him and his cuts and bruises were healed and he could feel power coursing through his viens.

David returned to his village and explained his tale to the villagers who praised his new found abilities as a reward from god. His new powers proved helpful with the heavily manual labour orientated duties of the town and he made life easier for the others in his community. However they became too lazy and complecent and began to abuse the gift David possesed. David grew angry with this and the final straw came when he broke his arm after trying to wrangle an escaped horse and his parents seemed more concerned with the effect on the productivity of the community rather than if he was actually okay. Shocked, he fled under the cover of night (his arm having healed miraculously), hoping to find a place where people would not abuse his powers. After many days of running, he came across the camp of a group of people, who took him in and showed him kindess. Feeling an acceptance he hadn't for a while, when asked if he would want to help them to save the world, he eagerly agreed, hoping he could purify the human race by teaching them to love and care, rather than hate and abuse.

Personality

David is very kind and polite young man and he is rarely rude of aggressive. He is very naive and trusting but he has a strong contempt for rude, mean or untruthful people. He is also very intolerent of other relgions, fobbing them off as lies. He has a very strong morality and does not kill, much prefering to knock an opponent unconscious.

Powers/Abilities 

Superhuman Strength: 

David was blessed with superhuman strength and he is able to lift up to 400kgs. This also makes his punches alot stronger and he is quite easily able to break ribs with a single punch.

Superhuman Accuracy: 

David is incredibly accurate with his sling, able to hit opponents at almost any range with unnerving accuracy and has been recorded a hitting a target the size of a human head from 250 foot away.

Regeneration: 

David is able to regenerate wounds much quicker than normal humans. Cuts and bruises heal in a matter of minetes and more serious wounds such as broken bones and missing limbs can be regenerated in a few hours.

Uncanny Luck: 

David has, on several occasions, shown incredible luck. He has escaped surely fatal accidents through ways which would seem impossible to replicate or happen again and important information has been made aware to him, almost as though it had been deliberatly placed there by a higher power. Some of these lucky circumstances include:

Almost being crushed by a helicopter, only to be saved by a single branch in the tree he was resting beneath managing to hold the 2,000lbs helicopter long enough for him to move out of the way.

Found a specific book in a library of thousands upon thousands of books on the first go.

Managed to hit a fleeing opponent from 65 foot away, managing to direct the stone through thick vegetation and a small gap in a boulder. The chances of achieving this feet were estimated to be about 1 in 2,000,000. He did it twice.

Weapons/Equiptment 

Sling: ​  

David most prized possession is his sling which was given to him by his father at the age of 8. He has spent years and years honing his skills and is now incredibly accurate with it and almost never misses a target.

Wooden Shield: 

David also carries around a wooden shield which is made from the wood of a sacred oak tree, believed to make anything made of it much tougher than normal wooden creations. The shield has been shown to defend against the force of a full on impact from a bull's charge and is especially resistent to bullets. If any damage is done to the shield then it will slowly grow back to the way it looked before, making it almost impossible to completly destroy.

Metal Cross: 

David keeps a cross around his neck at all times as a show of respect to his christian beliefs. It is made from a currently undiscovered metal and while david is healing it glows, suggesting this is what gives him his regeneration ability. He is also able to heal his teammates with his cross by placing it over the wound although it takes longer than if he was healing himself.

The Zulu
Name : The Zulu

Real Name: Kwesi Ihejirika

Team role: Hunter

Appearance:



Bio 

Kwesi was the son of an african king, who presided over his kingdom in northern africa in the late 19th century. As he was born into royalty he was brought up as a warrior, to one day take over the throne from his father. Unfortunatly this was when the race for africa was just beginning and european powers had set there sights of his fathers land. On his 18th birthday he was gifted with a rare pale lion, a beast that had been bred from generations of lions, all of which had been gifted to future kings. Not long after this the french invaded his fathers land and using there technological advancements in weaponry, easily cast aside the spear wielding tribe. In a desperate attempt to keep the blood line going, his father ordered him to flee into the jungle but he refused to leave his tribe behind. Left with little other choice, his father drugged him while he slept and had his guards take him away and make sure that he did not return. Once he awoke, he demanded that his guards take him back and when they refused he broke free of his shackles and returned, only to find that he was too late and his village had been ransacked, his father killed. He fled in shame and travelled across the african continent, finding that it was not just his kingdom who had been brutalised by the white man.

One day he came across a fellow african king who was lying, bloodied and dying in the sweltering heat. He offered Kwesi a magical leaf, which granted the person who consumed it magical abilities, begging that Kwesi consume it as his own sons were dead and he had nobody to pass its magic down to. Kwesi fulfilled the dying king's wish and found himself blessed with several magical abilities including the de-acceleration of his ageing process, allowing him to live much longer than other men. After over a century of wandering the african contienent he was approached by a group of supposed warriors who had heard of his many exploits of the years and wanted him to join with them, to help people on a greater scale. Not wanting to see his people face the dangers they had faced all his life he agreed, hoping that he could help to protect his home continent and the people who inhabited it.

Personality

Kwesi is an honourable man and he prides himself on his chivalrus behaviour. He always makes sure that he keeps his promises and always tries to carry out what is asked of him, even if it could put him in danger. He is polite and respecful of others, especially those more experianced or older than he is. However he dislikes prejudice and discrimination and anyone who he sees exhibiting these behaviors will be challenged, more than likely with violence.

Powers/Abilities

De-acceleration of the ageing process: 

The leaf that Kwesi ingested had a dramatic effect on his ageing process, de-accelerating it drastically. Despite being over 120 years old he still has the appearance of a man in his late 20's roughly about the age he ingested the leaf and still boasts the mental and physical capabilities of that age as well. It is unknown how much his ageing is de-accelerated and whether it will rapidly accelerate in the future but for the moment it just seems as those his ageing is just heavily stunted.

Enhanced Senses: 

Kwesi also possesses several enhancements to his senses. His eyesight is much better than a average human and he can spot small objects from great distances. His hearing is also much improved and he can detect the faintest sounds such as a person breathing, making him very hard to sneak up on. He also has a heightened sense of smell and taste which he can use to distinguish between and hone onto different scents and tastes, making him good at tracking people.

Peak Physical Fitness: 

Kwesi has trained and built up his body to be as good as it can be. He possesses above average strength, agility and running speed. His endurance is notably better than most people and he can run for hours upon hours without breaking a sweat even in hostile enviroments. He also has a high pain tolerance and will not flinch at cuts or bruises, although more serious wounds may provoke a respose. His reflexes are also considered above human and he is quite capable of dodging multiple stikes at once.

Skilled Spear Wielder: 

Kwesi is a highly skilled and experienced spear wielder and can take on most skilled swordsmen or other weapon wielding warriors. He can also throw the weapon with relative accuracy and could hit a moving target the size of a human from about 50 foot away. He can also use it fluently with his Ishlangu shield in combat.

Understanding of Animals: 

Kwesi has a deep understanding of animals and he can use this to influence their behaviour or make them feel more comfortable around him. This is most notably seen in his interactions with his companion, Chike, whom he has an unwavering bond with and who obeys his orders even without the need of verbal instruction.

Experianced Survivalist: 

Owing to his great age, Kwesi has an in depth knowledge of survival tactics. Having spent most of his life travelling across africa he has had to survive in the wilderness. He knows how to find food and water and is able to distinguish merely from smell or sight what is and isn't safe to eat. He is also an accomplished hunter and tracker able to find animals based on the tiniest of clues.

Weapons/Equiptment

Spear: 

Kwesi's weapon of choice is his spear. Roughly about 6 foot long it had a predominantly wooden shaft with the last 2 foot or so being made of metal including the tip. It is very flexible but depsite this is still very sturdy and can stand up to several blows from a sword without breaking.

Ishlangu Shield: 

Kwesi also carries a variation of the Ishlangu shield. It is roughly about 6 foot in length and can cover the vast majority of Kwesi's body, even more if he crouches behind it. Kwesi has treated it with a special spray which hardens the outer hide and makes it much more durable than a regular Ishlangu shield and as has been recorded to stop a bullet, although it needed to be repaired afterwards.

Chike: 

Chike is Kwesi's pet lion which had been specially bred from a line of lions which had been genetically passed down through his family for centuries. He has built up a strong bond with the creature and even before he gained his understanding to animals he could control it with verbal commands. Chike has razor sharp claws and teeth and a bite force of about 691 PSI and like all lions has an acute sense of smell and hearing and helps Kwesi when tracking or hunting as well as in a more obvious combat role.

Angel Archer
Name: Angel Archer

Real Name: Chryseis Praxis

Team role: Scout

Appearance:



Bio

Chryseis was born into a race of winged beings known as Volucerius who have been engaged in combat with the beings of "lower earth" for a number of centuries. Born at time of gender imbalance, when females outnumbered males by a ratio of 3:1, she was given up by her parents too the military, who trained her from an early age, ready for combat. Once she hit puberty at age 12 she was assigned a role in the mobile infantry and thus she was genetically enhanced to grow wings and exclusivly taught in archery. Once she reached the minimum age for combat duty she was rushed out into front line action almost immediately. In her first deployment she was part of a suprise attack on an enemy base. However it was a trick by the enemy forces who captured most of the Volucerius warriors, with only Chryseis and a few others managing to escape. They were eventually tracked down and she was attacked by a Bovarius foot soldier. Whilst trying to defend herself, the ground beneath the two cracked open, emitting a purpley-pinky light, which sucked the two of them through.

On the other side of the crack, she found herself no longer in the mountain they had been camping on but instead in the middle of a forrest, almost as if she had been transported to a new location. Confused and worried, she took to the sky, not looking back to see if her aggressor had been brought through with her. She flew about for a while to get her bearings before looking around to see if she could find anyone to help her figure out what was going on. She came across a group of humanoid beings and flew down to ask them if they knew where she was and hopefully direct her to the nearest Volucerius base. Once she landed however, she found that none of them could speak the same language as she could. Fortunately, one of the humanoids, a impossibly old man, could seem to understand her and after spending a few weeks with them she began to learn there language and the old man began to learn hers as well. It was then that she found out she had been transported to another dimension and that none of these people knew how she had got here and how to get her back. Having no other choice, she decided to stay with these people and help them with there cause to defeat a great evil, until she could find her way back home.

Personality

Chryseis is quiet and composed and rarely speaks, although this is more down to her not fully understanding the english language rather than shyness. She is quick thinking and calm in battle due to her training as an archer, where losing concentration could lead to massive repercussions. However she is still very young (the youngest in the team) and coupled with being stuck in a parallel dimension means she can get very emotional at times especially when she is around the Minotaur Foot Soldier, the only person from her dimension.

Powers/Abilities

Flight: 

Chryseis is able to fly at speeds of up to 60mph but when diving this can reach almost 100mph. She is very nimble and quick in the air and is able to dodge projectiles with relative ease. Her main pair of wings, protruding from her back are used primarily for gliding while the smaller pair on her feet enable her to manouver herself better through the air.

Excellent Archer: 

Chryseis is an expert archer, owing to her training from a young age. She is able to hit a target the size of a human head from 300ft away and can fire accurately from any angle even upside down. She can also fire multiple arrows at once, although her accuracy decreases dramatically while doing do. She also has a rapid firing rate and has been recorded firing 10 arrows a minute, managing to hit 7 out of the 10 targets.

Enhanced Eyesight: 

Chryseis has excellent eyesight and can spot small objects, such as say a mouse, from up to 350 ft away.

Mild Telepathic Ability: 

Chryseis has the ability to telepathically connect to people whom she trusts and can share with them thoughts and ideas and can communicate with them over far distances. So far this bond is only shared with her pet Falcon and the Elder.

Weapons/Equiptment 

Bow and Arrows: 

Chryseis's main and sole weapon his her bow. Forged by talented bowyers it is desgined to provide maximum accuracy and power while also being lightweight and easy to carry. It's maximum range is roughly 700ft. The arrows have also been specially desgined to be as aerodynamic as possible and Chryseis carries a pouch of a deadly toxin on her which she can dip her arrows in and cause a slow and painful death within 5 minutes of entering the blood stream.

Plate Armour: 

Chryseis wears metal plate armour with a thick leather vest underneath. This covers most of her torso and her shoulders but does not provide any protection to her arms, legs or head. This armour is able to survive most melee strikes and some projectiles and can even stop a bullet depending on the power of the firearm fired at her.

Falcon: 

Chryseis has befriended and trained a falcon which she can command to scout areas and find out important information about people and locations. As previously mentioned she has a telepathic link to this falcon and through this link she can understand and command the bird. While not inherently trained for combat Chryseis is sure to coat the falcons talons in her toxin when entering into combat so that if needed it can pose some sort of physical threat.

Minotaur Foot Soldier
Name: Minotaur Foot Soldier

Real name: Unknown

Team role: Armed Brawler

Appearance:



Bio 

Mixed Fictional Character Squad:
TBA