User blog comment:Cfp3157/Evil Cole MacGrath vs. Superior Spider-Man/@comment-143604-20131217025446

Drayco90's Edgy Edges of Edgy Edgines-AMERICA!


 * Basic Melee Combat- Superior Spider-Man. Evil Cole is certainly a skilled pugilist, and his superhuman strength has been demonstrated in his ability to frequently punch dudes to death like it ain't no thang, but in raw strength, he simply can't compare to the power of Spider-Man, someone who has soloed the entire X-Men and lifts cars effortlessly. In terms of melee weaponry, the Amp is a painful bludgeoning tool, and it's functionality with his lightning makes it even deadlier, but Spidey is going at it with a pair of deadly claws built into his hands, and a set of bladed diode legs on his back. With his speed, endurance, reaction times and strength, Spock is going to dance circles around Cole's swings, and strike decisive blows in close range that weaken Cole and allow Spock a kill shot.


 * Offensive Powers- Evil Cole MacGrath. For all his Superiority, Spidey has always been a guy about swinging around, having a good time, and punching dudes really hard. His powers, at least the ones directly combat-focused, are all about close range combat. His web shooters give him good mobility, but their primary purpose in combat is bringing Spidey up close (or the enemy to Spidey, depending on the level of threat imposed by them), and stunning the enemy so he can get up close, and hit them. After taking over Pete's body, Octavius has added some neat new gadgets and toys to the Spider-Man experience, but they still ultimately revolve around basic melee combat. Meanwhile, Evil Cole is packing a ridiculous variety of damaging super powers for every range. At close range, he's fairly strong and durable, but he also has multiple shotgun-esque shock blasts of electricity, explosive grenades of electricity and fire, and a charging firebomb tackle. At medium range, Cole has numerous ranged electricity blasts and fireballs, and at long range, he can match a sniper rifle for pinpoint accuracy and range in delivering a superpowered electric shock. Cole has a tool for nearly any scenario, and his powers are also much more destructive. Cole is a straight supervillain- he couldn't care less for civilian casualties and property damage, and his powers are incredibly destructive. He'll level city blocks, wipe out dozens of people, and light massive fires in the blink of an eye. Spock may hit things hard and move fast, but he'll be hard pressed against destructive power unrestrained at this scale.


 * Defensive and Mobility Powers- Evil Cole MacGrath. Pound for pound, Cole certainly seems like he should have more mobility options- he has a web-swinging equivalent in the form of his lightning tether, the ability to hover for a long-ass period, short bursts of flight through his firebird, car-charged super jumps, parkour and induction grinding gives him ridiculous amounts of options for moving around the urban environment, even compared to the impressive array of Spock's Web-Swinging, Wall-Crawling and perfect equilibrium. However, while Cole may have a few more options for movement, in terms of other non-combat defensive powers, Superior Spider-Man packs the fearsome Spider Sense, which has often allowed Peter Parker to deal with threats greatly beyond him- there's just one problem. Spock doesn't into spider sense very well. He finds it a bother much of the time, and has demonstrated a marked lack of understanding of it and an inability to take advantage of it the way Peter did, instead chosing to rely on his securtiy network of Spider-Bots and Henchmen at Spider-Island. The big problem with this option, is that they're simply not very reliable or even good at their jobs in the latter case. Sure, sometimes it means Spock is showing up to the party in a mech suit, but most of the time, his mooks aren't able to offer the most basic of tactical advantage to him.  Evil Cole doesn't have much precognition of his own either, but it's not there as a distraction for him, and he does have a rudimentary radar sense that allows him to track hostiles a certain area and sense things a normal person shouldn't be able to, including visions of the recently dead as electric "ghosts" and the location of blast shards. This Radar will allow him to identify any of Spock's bots, and it'll prevent anyone from ambushing him. Meanwhile, he's also packing a middling quality healing factor, allowing him to shrug off some of the harder blows Spock wlill deal. He's also able to absorb any nearby thing running on electricity or any near open flame, and take them into his body- both healing him and increasing the potency of his powers. The former especially won't be a hard a thing to find at all in a place like  New York City, making it difficult at best to really wound Evil Cole once he gets going. Ultimately, I think Evil Cole has a stronger set of defensive and mobility powers, if only narrowly so. Against Peter, the Spidey Sense might be enough to really turn the tide, but Spock is crippled by it moreso than he's hurt, and Evil Cole has much better healing, restocking of power, and a wider array of just as useful mobility options.


 * X-Factors- Superior Spider-Man. In terms of X-Factors, these two are extremely close in terms of Mobility, Experience, Creativity, Durability and Tactics, but while the numbers are close, the scenarios that get them there are quite different. Spider-Man is significantly faster and more flexible than Cole, but Cole is able to reach his level, and arguably exceed it with his vast number of options that he can use to keep up with Spock. With experience, Cole hasn't fought nearly as many tough superpowered foes, but he's fought a /lot/ of enemies, and he's no stranger to super battles. Spock, on the other hand, has spent most his life the opposite- fighting super powered foes, but few enemies during his encounters, and he's not used to his new body and it's powers- he's an experience super villain, but a very inexperience super hero and Spider-Man, leveling the playing field. With Strength, Spider-Man easily overpowers Cole. He also takes intelligence, but there's an Achilles heel of that intelligence frequently making Spock too arrogant and placing himself on a higher than deserved pedestal- leading to him making critical mistakes and quite frankly, acting like a bit of an idiot, with greater amounts than Cole. Cole takes brutality, as he's an actual super villain, and has no care for what he crushes and kills to meet his goals. Spock has no problem killing criminals who deserve it for being too deadly to live, but he's still trying to be a good, just hero, tempering those killer tools and instincts of his. Ultimately this is almost, almost even in my opinion, but I'll give this edge very narrowly to Spock because he's got strength and intelligence on his side, and he and Cole are damn near matched in every other regard.


 * Deadliest Warrior- Evil Cole MacGrath. Superior Spider-Man is stronger, and he's faster, but Cole is deadlier. He's willing to do more damage, with more devestating powers at more variable ranges and isn't hindered by the same major problems that stockpile Spock's problems. This is a deadly close battle, but ultimately Cole can compete in every advantage area Spock has- but Spock can't keep up with Cole in his areas of speciality, putting him behind the fires of the competing villain.