User blog comment:Drayco90/Console Wars: Red (Pokemon) vs. Kameo (Elements of Power)/@comment-5465602-20140119065230

BeastMan14's "Oh Rare, how the mighty doth fall." Edges

Fighting types: For all his brute strength, Primeape has one set of skills that consists of jumping around, hitting and kicking things. Pummelweed can match Primeape's brute strength, and then immediately back it up with superior mobility in the form of Weed Creeper, and a brutal insta-kill in the form of Weedkill. Primeape simply isn't as versatile as his foe here. Edge: Kameo

Grass type: I'm pretty even here. Snare brings a lot more brutal attacks, but Venasaur has abilities and attacks that enable him to hold his own against Snare in the long-term game. Edge: Even

Espeon vs Rubble: This is a close one, but I think that Espeon brings the speed and psychic abilities necessary to slowly wear down Rubble as she outmaneuvers/predicts his attacks and hits him with her own. Edge: Red's Team

Bruiser-type: Tauros may lack the sheer power and sure thing attacks of Major Ruin, but he more than makes up for it because of one simple attack. Fissure. It may run the risk of not connecting, but if it does hit, Major Ruin is done, no questions asked. Edge: Red's Team

Fire-type: Ash may look like a poor man's Charizard, but in a lot of way's, he's greatly superior. Not only does he have his own batch of fire-bad attacks to hit Charizard with, but his attacks are much more versatile for setting traps and don't run the risk of healing the opponent, like Charizard's Flamethrower and Fire Spin do. Fire Spin especially, considering it surrounds Ash with open flame to heal off of as he counters Charizard's attacks. Edge: Kameo

Fire-Type 2: Thermite is an interesting creature, in that while he's small and fragile, he more than makes up for it here with a vast variety of devastating area-of-effect attacks to compare against Arcanine's mostly melee-centric attacks. Thermite can lay bombs over the stage, render himself impervious to harm from the tougher attacks in his foes arsenals, and simply disorient and smash Arcabine with a variety of explosive ranged attacks that are crazy effective in just about any area. Edge: Kameo

Big Dudes: Chilla takes this one pretty easily. As awesome as Snorlax is, a lot of his base attacks are rendered difficult to really master and use effectively in on the fly situations. Rest doesn't work in this case, as the rester can still be attacked while asleep, leaving Snorlax entirely defenseless beyond using Snore to possibly make Chilla flinch. Chilla's attack are much more hard-hitting, he's more agile and mobile, and he can back up his brute strength with actually impressive abilities. Edge: Kameo

Ice-Types: Lapras is one of my favorite Gen 1 Pokemon, but they're outclassed here by 40 Below simply because 40 Below is a real user of ice. Ice Beam and Water Gun are rendered useless by 40 Below being made of ice, while Surf could directly harm Lapras if the Pokemon tried to use the water to their advantage and 40 Below were smart enough to freeze it. 40 Below's attacks are capable of freezing the enemy solid, badly injuring them with spikes, and are simply more versatile and devastating than anything Lapras can really bring to the fight. Edge: Kameo

Leftover Types: Pikachu goes into this edge with a massive advantage. The little guy is an electric type, which is strong against water types, which is what Flex is. Lightning attacks will do more damage, while Flex's more physical and electric attacks can simply dodged or absorbed. Pikachu is a small, but absolutely devastating, foe to deal with. Edge: Red's Team

Water Types: Deep Blue is, again, a case of the more versatile and damaging warrior. Everything Blastoise can do, Deep Blue can do better, and he's much faster and more maneuverable on both land and water, giving him major edges over his slower foe. Edge: Kameo

X-Factors: Red has an overall score of 290, while Kameo has an overall score of 390. That's a 100 hundred point edge. Kameo wins X-Factors, because while she ain't as experienced as Red, she's ultimately much more capable of controlling the creatures under her command, she's a lot more brutal, and most importantly, she's capable of switching between forms in a matter of seconds, while Red takes at least 15 seconds to get out a new Pokeball, call back his Pokemon, get out a new Pokeball, and send out a new dude to the fray. That will give Kameo a major edge in preparedness when she knows what Red is sending out every time he tries to mix up his strategy. Edge: Kameo

Deadliest Warrior: Kameo. Believe it or not, I was going into this rooting for Red, and I still want him to win just a little bit, but Kameo's vastly superior creature forms and speed make it her fight to win for Team Xbox. Red's a more experienced warrior, and a fantastic trainer, no doubt, but he's hampered by the fact that he can't take truly control of his Pokemon. Attacks will miss, ailments will happen, and Pokemon will take a while to get out to the field, and it will be his downfall. Overall Score: 600-400