User blog:IceLoverMei/Halloween Specials - CarnEvil Monsters vs L4D2 Survivors



Song: Poets of the Fall - Carnival of Rust

Zombies have been a common enemies in gaming history, From the Skeleton Dry Bone to the Undead of the future games, People fight off Zombie in order to try to survive the chaos going on outside. Now one of the few best survivors are gonna be up against more then zombies in the Funhouse of Hell.

It the Survivors of the Left 4 Dead 2 game

vs

The Monsters of the killer CarnEvil

It Valve Heroes vs Midway Villains for Survival.

CarnEvil Monsters


Song: CarnEvil - Final Ring "When the Moon is full and trees are bare, Walk through the Cemetery if you dare. Where skeletons rot and corpses fester, Locate the tomb with the skull of a Jester. Feed him the token all shiny and new... It is then that CarnEvil will return for YOU!"

- The local legend of CarnEvil in Greely Valley, Iowa.

CarnEvil is the legendary haunted amusement that is filled with fantastic, yet fatal rides and nightmarish creatures, and it is both the titular main setting and the primary antagonist of the 1998 Midway rail shooter arcade game with the same name.

The unnamed protagonist takes a ghost tour through the cemetery of Greely Valley, Iowa. Following the instructions of the above poem, they abandon the tour group and find the tombstone with the head of a jester, inserting a token into its mouth. The head, called Umlaut, comes to life as the horrible theme park explodes up out of the ground, completely transforming the cemetery.

The Haunted House
Enemies: Zombies, Bats, Spiders, Giant Spiders, Grabbing Hands, Gool, Hambone

Main Boss: Evil Marie

A Victorian-style mansion surrounded by a graveyard and designed as a dark ride. The player(s) fight their way through various Halloween style enemies, such as zombies, bats, spiders, ghosts, and a Jason Voorhees style Mini-boss named Hambone. You eventually make it to the second floor and onto the roof. Here, one of the ride's cars knocks the player(s) into the graveyard, where they fight the boss of the Haunted House, Evil Marie.

Rickety Town
Enemies: Tinsel, Termite, Carnie, Guilloteen, Smile Bob

Main Boss: Krampus

A traditional carnival setting that contains rides, game stalls, and a food court. The most prominent ride is the Christmas-themed "Slay Ride" roller coaster, which starts and ends the stage and delivers the player(s) to the boss fight with Krampus. In between, they are assaulted by flies, twisted elves, undead food jockeys, dinosaur mascots, and the eternally grinning mechanics all named "Mr. Smiley".

Freak Show
Enemies: Flem the Fly, Maggot Mike, Flap Jack, Nik Nak the Spider Monkey, Tort and Rodz, Eyeclop

Main Boss: Deaddy

An exhibition of the bizarre and astounding. the player(s) begin in the sideshow area, then proceed through a museum of oddities and a monkey house before entering a Tower of London-themed "Chamber of Horrors" where they battle Eyeclops. Along the way, they battle Flap Jacks (Men who have another torso where their legs should be) Maggot Mikes (maggots with man faces, who seem to become fly men when they mature), and spider monkeys (monkeys with eight legs). A grisly assembly line underneath the Chamber, populated by hideously tortured freaks, allows the player(s) to reach a giant playpen for the boss fight with either the giant baby Junior, or the giant teddy bear Deaddy. For this battle, Deaddy will be fighting.

Ludwig von Tökkentäkker's Big Top
Enemies: Smeek, Mister Ozob, Mame, Broodle, Muertito, Dr. Klot, Skeleton

Main Boss: Umlaut

Final Boss: Ludwig von Tökkentäkker

Only opening after completing all the other levels, the big top is an immense circus tent that serves as the main attraction of CarnEvil, inhabited by all manner of evil clowns, mimes, and batboys. The player(s) enter the tent and fight toward the center ring, using a cannon, trapeze, and tightrope to reach it. Once there, the player(s) are taken to Tökkentäkker's zeppelin for the final battle.

=Appearing from Haunted Mansion, She carry an Ax with her(Possibly from her twisted childhood in decapitating people). She can also fly and fire projectiles at her victims. =Appearing from Rickety Town, He carry a large sack use to slam at his opponent. He also have dangerously sharp claws that can cut through flesh, As well as use skates to get close to his enemy. =Appearing from Freak Show, Deaddy(Who gonna be replacing Junior cause reasons) hold a Skull Ratter and some safety pins which can use as a weapon(with the Pins as projectiles). It can catch up to the enemy in good speed even as fast as a Toy Train. It can also spit up acid to do some painful damages. =Appearing as servant to Tökkentäkker, Umlaut attacks are more painful then taunting the player. His attacks are involve in Charging at his opponent and taking a deep bite at them, Taking some health. Despite this, He can some argue to be the weakest of the team even as clever as he is. =As the main antagonist and final boss, His gears include smoke bombs use for teleporting, A Blunderbuss to shoot at his enemy, Bombs and Rockets(or Fireworks) to do explosive damages and(and this is optional)summon Skeleton to damage the opponent, Even if it take one hit to kill a skeleton.
 * -|Evil Marie
 * -|Krampus
 * -|Dreddy
 * -|Umlaut
 * -|Ludwig von Tökkentäkker

L4D2 Survivors


Song: Left 4 Dead 2 - Intro Theme

The Survivors are people in the world who have not (yet) contracted the Infection (by virtue of natural immunity). The term, however, is commonly used to refer to the eight playable characters from the Left 4 Dead game series. Although the playable characters are immune, a comment by Bill suggests that they could become an Infected at any point. In addition, The Sacrifice comic presents the hypothesis that the Survivors are Carriers of the Infection―and as such are a positive danger to any uninfected humans they encounter. At the start of the first campaign in Left 4 Dead 2, the playable characters have just met each other and do not even know each other's names.

Nick
He is a gambler and a con artist with a shady―even violent―past. He seems reluctant to be a part of the group at all and takes the role of "the complainer," finding fault in other people's plans, the increasingly sorry state of his once-fine suit and his teammate's character flaws, as he judges them. This makes him difficult for the others to like at first, but that changes as time goes by, as he learns to trust them and proves himself a valuable part of the team.

Weapons: Submachine Gun, Assault Rifle, Magnum Pistol

Couch
He was a high-school health teacher and coordinator for the freshman football team before the Infection hit his hometown of Savannah. He is the oldest of the group and takes it upon himself to motivate his fellow Survivors.

Weapons: Shotgun, Dual P220 Pistols

Ellis
A junior mechanic by trade in the city of Savannah, he presents himself as a goofy, beer-loving country guy with an artless and sometimes naive world view. He is also easily distracted, often breaking into rants about things that have nothing to do with the current situation: far-fetched stories about his friend Keith and indulging in a flight of fantasy about marrying Zoey and taking her off on a cross-country road trip--all at the most inconvenient of times.

Weapons: Submachine Gun, Hunting Rifle, Dual P220 Pistols

Rochelle
She was employed as an associate producer on a television news station in which role she was sent on assignment to Savannah (the location of the first campaign) to cover The Infection's breaking story. As a low-level associate producer for a big-name news station, Rochelle's job mostly consisted of lugging cables and fetching coffee. But when the outbreak hit and staff started calling in sick, Rochelle got her break: producing a segment from Savannah about the evacuation center located there. She was still setting up the cameras when her big story became a war zone.

Weapons: Submachine Gun, Assault Rifle, Magnum Pistol

Extra Gears include: Medkit, Molotov, Pain Pills, Pipe Bomb and Adrenaline

= = = = = = = = = = =
 * -|Submachine Gun
 * User = Nick, Ellis and Rochelle
 * Type = Main Weapon
 * Capacity = 50
 * Carry Capacity = 650
 * Damage = 20
 * Rate = 960/minute (16/second)
 * Damage per second = 320
 * Damage per mag = 1000
 * Total damage = 14000
 * -|Auto Shotgun
 * User = Couch
 * Type = Main Weapon
 * Capacity = 10
 * Carry Capacity = 90
 * Damage = 253 (11 pellets * 23 damage each)
 * Rate = 200/minute
 * Damage per second = 840
 * Damage per mag = 2530
 * Total damage = 25300
 * -|Assault Rifle
 * User = Nick and Rochelle
 * Type = Main Weapon
 * Capacity = 50
 * Carry Capacity = 360
 * Damage = 33
 * Rate = 684/minute
 * Damage per second = 376.2
 * Damage per mag = 1650
 * Total damage = 13530
 * -|Hunting Rifle
 * User = Ellis
 * Type = Main Weapon
 * Capacity = 15
 * Carry Capacity = 150
 * Damage = 90
 * Rate = 240/minute
 * Damage per second = 360
 * Damage per mag = 1350
 * Total damage = 14850
 * -|Magnum Pistol
 * User = Nick and Rochelle
 * Type = Sidearm
 * Capacity = 8
 * Carry Capacity = Infinite
 * Damage = 80
 * Rate = 198
 * Damage per second = 267
 * Damage per mag = 640
 * Total damage = Infinite
 * -|P220 Pistols
 * User = Couch and Ellis
 * Type = Sidearm
 * Capacity = 15 (30 if Duel Wielded)
 * Carry Capacity = Infinite
 * Damage = 36
 * Rate = 300 (600)/minute
 * Damage per second = 175 (350)
 * Damage per mag = 540 (1080)
 * Total damage = Infinite
 * -|Medkit
 * User = Couch and Rochelle
 * Type = Recovery
 * Healing Type = Permanent
 * Damage Restore = 80% (One Use Only)
 * -|Pain Pills
 * User = Nick
 * Type = Recovery
 * Healing Type = Temporary
 * Damage Restore = 50 (One Use Only)
 * Effect: Gives the Survivor a temporary health boost that diminishes over time.
 * -|Adrenaline Shot
 * User = Ellis
 * Type = Recovery
 * Healing Type = Temporary
 * Damage Restore = 25 (One Use Only)
 * Effect: Eliminates melee fatigue, allows the player to perform actions faster and eliminates slowing down while Common Infected hit you or while in water.
 * -|Molotov Cocktail
 * User = Ellis and Rochelle
 * Type = Grenade
 * Capacity = 1
 * Carry Capacity = 1
 * Rate = Single Use
 * Damage per second = about 100 damage per 13 seconds.
 * -|Pipe Bomb
 * User = Nick and Couch
 * Type = Grenade
 * Capacity = 1
 * Carry Capacity = 1
 * Rate = Single Use
 * Damage per second = 500 Damages

Battle
TBA

Reason
TBA

Note

 * Voting end on Halloween in Oct 30th 2016.
 * This time, Votes will be including in both how long the survivors will survive and if they will ever defeat all the CarnEvil Monster or not.
 * The Scenario involve the survivors wondering the cemetery and Ellis putting a coin in the Jester mouth, Causing the Carnevil to rise and trap the crew.
 * While the enemies count at opponent, The Bosses are the real challenge for the Survivors.