User:BattleGames1/Sandbox

=Weapon Sets=

Knights Templar vs Sipahi

 * Longsword (Knights Templar) vs Kilij (Sipahi)
 * Flail (Knights Templar) vs Bozdogan Mace (Sipahi)
 * Crossbow (Knights Templar) vs Turkish Bow (Sipahi)
 * Poleaxe (Knights Templar) vs Teber Axe (Sipahi)

Saladin vs Oda Nobunaga

 * Scimitar (Saladin) vs Katana (Oda)
 * Pike (Saladin) vs Yari (Oda)
 * Recurve Bow (Saladin) vs Yumi (Oda)
 * Khanjar (Saladin) vs Chigiriki (Oda)

Liberation Tigers of Tamil Eelam vs 26th of July Movement

 * Piha Kaetta (LTTE) vs Machete (26JM)
 * Ruger Mk. II (LTTE) vs Makarov Pistol (26JM)
 * Sterling SMG (LTTE) vs Thompson SMG (26JM)
 * Vz. 58 (LTTE) vs SVT-40 (26JM)
 * MGL (LTTE) vs PKM Machine Gun (26JM)
 * RPO-A Shmel (LTTE) vs RPG-7 (26JM)

Landsknecht vs Streltsy

 * Katzbalger (Landsknecht) vs Sabre (Streltsy)
 * Pike (Landsknecht) vs Spontoon (Streltsy)
 * Arquebus (Landsknecht) vs Pischal (Streltsy)
 * Zweihander (Landsknecht) vs Bardiche (Streltsy)

Winged Hussar vs Mameluke

 * Szalba (Winged Hussar) vs Mameluke Sword (Mameluke)
 * Kopia Lance (Winged Hussar) vs Mameluke Lance (Mameluke)
 * Polish Crossbow with Bayonet (Winged Hussar) vs Tartare Recurve Bow (Mameluke)

Julius Caesar vs Ramses II

 * Crocea Mors (Caesar) vs Khopesh (Ramses)
 * Hasta (Caesar) vs Javelin (Ramses)
 * Arcus Bow (Caesar) vs Hyksos Composite Bow (Ramses)
 * Plumbata (Caesar) vs Flanged Mace (Ramses)

Cuirassier vs Cossack

 * Cuirassier's Sabre (Cuirassier) vs Shaksha (Cossack)
 * Reiter's Pistol (Cuirassier) vs Imperial Pistol (Cossack)
 * Cavalry Carbine (Cuirassier) vs Berdan Rifle (Cossack)
 * Horseman's Pick (Cuirassier) vs Kindjal (Cossack)

Sun Tzu vs William the Conqueror

 * Jian (Sun Tzu) vs Norman Broadsword (William)
 * Zhua (Sun Tzu) vs Dane Axe (William)
 * Repeating Crossbow (Sun Tzu) vs Composite Crossbow (William)
 * Flaming Arrows (Sun Tzu) vs Torsion Catapult (William)

Zande Warrior vs Celt

 * Makraka (Zande) vs Longsword (Celt)
 * Makrigga (Zande) vs Lancea (Celt)
 * Botto and Pima (Zande) vs Sling (Celt)
 * Kpinga (Zande) vs Burda Club (Celt)

IRA vs Russian Mafia

 * KABAR (IRA) vs Hunting Knife (Mafia)
 * Browning Hi-Power (IRA) vs Makarov PM (Mafia)
 * LP-50 Flamethrower (IRA) vs PPSh-41 (Mafia)
 * AR-15 (IRA) vs AK-47 (Mafia)
 * Nail Bomb (IRA) vs RGD-5 (Mafia)

Doc Holliday vs Ned Kelly

 * Pistol Whip (Holliday) vs Dirk (Kelly)
 * Colt Lightning (Holliday) vs Webley Revolver (Kelly)
 * Meteor 10 Gauge (Holliday) vs Spencer Rifle (Kelly)
 * Winchester M1897 (Holliday) vs "Betty" Snider-Enfield (Kelly)

El Cid vs Tomoe Gozen

 * Misericorde Dagger (El Cid) vs Tanto (Gozen)
 * Tizona and Voulge (El Cid) vs Tachi (Gozen)
 * Crossbow (El Cid) vs Yumi (Gozen)
 * Colada (El Cid) vs Naginata (Gozen)

Texas Rangers vs Baldwin-Fetts Detective Agency

 * Blackjack (Rangers) vs Maxam Knife (Agency)
 * Colt Peacemaker (Rangers) vs Mauser 1878 (Agency)
 * Remington Model 11 (Rangers) vs Colt Model 1878 (Agency)
 * Lariat (Rangers) vs TNT (Agency)

Communist Party of China (or National Revolutionary Army) vs North Korean Army

 * HY1935 Bayonet (CPC) vs AK Bayonet (NKA)
 * Shanxi Type 17 (CPC) vs Mauser C96 (NKA)
 * MP18 (CPC) vs PPSh-41 (NKA)
 * Chiang Kai-Shek Rifle (CPC) vs Mosin-Nagant (NKA)
 * Browning Automatic Rifle (CPC) vs SVT-40 (NKA)
 * Type 23 Stick Grenade (CPC) vs F1 Grenade (NKA)

Polish Home Army vs Blackshirts

 * KIS Machine Pistol (PHA) vs Beretta M1935 (Shirts)
 * Blyskawica SMG (PHA) vs Beretta M38 (Shirts)
 * Kbk Wz. 1929 (PHA) vs Carcano (Shirts)
 * Wz. 1928 (PHA) vs Breda 30 (Shirts)
 * K-Pattern Flamethrower (PHA) vs Lanciafiamme d'Assalto Model 41 (Shirts)
 * PIAT (PHA) vs Panzerfaust (Shirts)
 * Filipinka (PHA) vs M35 Red Devil (Shirts)
 * Kubus (PHA) vs Autoblinda 41 (Shirts)

Hua Mulan vs Joan of Arc vs Khutulun

 * Dao (Mulan) vs Arming Sword (Joan) vs Turko-Mongol Sabre (Khutulun)
 * Qiang (Mulan) vs Halberd (Joan) vs Jida Lance (Khutulun)
 * Repeating Crossbow (Mulan) vs Steel Crossbow (Joan) vs Mongol Bow (Khutulun)
 * Gun Staff (Mulan) vs Mace (Joan) vs Flanged Mace (Khutulun)
 * Chinese Rocket (Mulan) vs Hand Cannon (Joan) vs Fire Arrows (Khutulun)

Cesare Borgia vs Owain Glyndwr

 * Schiavona (Borgia) vs Welsh Longsword (Owain)
 * Bec de Corbin (Borgia) vs Lance (Owain)
 * Arablest (Borgia) vs Welsh Longbow (Owain)
 * Arquebus (Borgia) vs Hand Cannon (Owain)
 * War Hammer (Borgia) vs Battle Axe (Owain)

Viking vs Mongol

 * Longsword (Viking) vs Ild (Mongol)
 * Spear (Viking) vs Jida Lance (Mongol)
 * Halberd
 * War Bow (Viking) vs Bow and Arrow (Mongol)
 * Great Dane Axe (Viking) vs Flanged Mace (Mongol)
 * Wooden Shield (Viking) vs Wicker Shield (Mongol)

ANZACs vs Rough Riders

 * Billhook (ANZAC) vs Bowie Knife (Riders)
 * Enfield Mk II Revolver (ANZAC) vs Colt Single Action Army (Riders)
 * Lee-Enfield (ANZAC) vs Krag-Jorgensen Rifle (Riders)
 * Maxim Gun (ANZAC) vs Gatling Gun (Riders)
 * Lewis Automatic Machine Gun (ANZAC) vs Colt Browning M1895 (Riders)

Arditi vs Freikorps

 * Gilsenti Model 1910 (Arditi) vs Luger 9mm Pistol (FK)
 * Carcano (Arditi) vs Gewehr 98 (FK)
 * Fiat-Revelli Modello 1914 (Arditi) vs Maschinengewehr-08 (FK)
 * Cannone da 65/17 Modello 13 (Arditi) vs Wex Flammenwerfer (FK)
 * Bessozi (Arditi) vs Model 24 Stick Grenade (FK)
 * Trench Knife

Gang War 1 - MS-13 vs Bloods vs 14k Triad vs Sicilian Mafia

 * Machete (MS-13) vs Bandana (Bloods) vs Butterfly Swords (Triad) vs Stiletto (Mafia)
 * Single Shot .22 (MS-13) vs Colt M1911 (Bloods, Mafia) vs QSZ-92 (Triad)
 * S&W M76 (MS-13) vs Uzi (Bloods) vs JS-9mm (Triad) vs MAC-10 (Mafia)
 * M14 (MS-13) vs AK-47 (Bloods) vs Type 56 (Triad) vs AR-15 (Mafia)
 * Satchel Charge (MS-13) vs Pipe Bomb (Bloods) vs Car Bomb (Triad) vs Pineapple Grenade (Mafia)

Gang War 2 - Jamaican Yardie Posse vs Mungiki vs Yakuza vs Russian Mafia

 * Baseball Bat (Yardie Posse) vs Matchet (Mungiki) vs Sai & Nunchuks (Yakuza) vs Hunting Knife (Mafia)
 * Glock 17 (Yardie Posse) vs Beretta 92 (Mungiki) vs Desert Eagle (Yakuza) vs Makarov PM (Mafia)
 * Uzi (Yardie Posse) vs Skorpion (Mungiki) vs PM-9 (Yakuza) vs PPSh-41 (Mafia)
 * M16A2 (Yardie Posse) vs FN FAL (Mungiki) vs Howa Type 64 (Yakuza) vs AK-74 (Mafia)
 * Molotov Cocktail (Yardie Posse) vs RPG-7 (Mungiki) vs Satchel Charge (Yakuza) vs RGD-5 Grenade (Mafia)

Washington's Loadout vs Frederick's Loadout

 * Colichemarde vs Cavalry Musician Sword
 * British Sea Service Flintlock Pistol vs Prussian Cavalry Pistol M1731

Minutemen Loadout vs Prussian Line Infantry Loadout

 * Bayonet
 * Blunderbuss Pistol vs Prussian Pistol M1731
 * Brown Bess Musket vs Prussian Musket M1740
 * Colichemarde vs Prussian Infantry Sabre M1715
 * Iroquois Knife vs Prussian Infantry NCO's Spontoon M1715

United States Light Dragoons vs Prussian Cuirassiers

 * Cavalry Sabre vs Cavalry Musician Sword
 * Watken Flintlock Martial Pistol vs Cuirassier Pistol M1731
 * 1766 Charleville Carbine vs Prussian Cuirassier Carbine M1731

Artillery Division

 * 6-pdr Cannon vs 7-pdr Howitzer

French Naval Commandos vs Detachment 10

 * KABAR (FNC) vs Swiss Army Knife (ARD10)
 * Glock 17 (FNC) vs SIG Sauer P220 (ARD10)
 * UMP-45 (FNC) vs MP5SD3 (ARD10)
 * FAMAS G-2 (FNC) vs SIG SG 552 (ARD10)
 * FR-F2 (FNC) vs Sako TRG-42 (ARD10)
 * Claymore (FNC) vs Semtex (ARD10)

Knights Templar vs Byzantine Cataphract

 * Longsword (Templar) vs Spathi Sword (Cataphract)
 * Poleaxe (Templar) vs Kontaria Heavy Spear (Cataphract)
 * Crossbow (Templar) vs Toxoton Bow (Cataphract)

Kaizoku vs Barbary Corsair

 * Katana (Kaizoku) vs Nimcha Sabre (Corsair)
 * Naginata (Kaizoku) vs Boarding Axe (Corsair)
 * Bo-hiya (Kaizoku) vs War Bow (Corsair)
 * Osutsu (Kaizoku) vs Gurz Mace (Corsair)

Arminius vs Shaka Zulu

 * Germanic Sword (Arminius) vs Zulu Axe (Shaka)
 * Framea (Arminius) vs Iklwa (Shaka)
 * Plumbata (Arminius) vs Assegai (Shaka)
 * Fire Hardened Club (Arminius) vs Iwisa (Shaka)

Yi Sun-Shin vs Henry Morgan

 * Jingum (Sun-Shin) vs Cutlass (Morgan)
 * Woldo (Sun-Shin) vs Boarding Axe (Morgan)
 * Se-Chongtong hand cannon (Sun-Shin) vs Flintlock Pistol (Morgan)
 * Seungja-Chongtong hand cannon (Sun-Shin) vs Blunderbuss (Morgan)
 * Pyeonjeon Repeating Crossbow and Noh Catapult Crossbow (Sun-Shin) vs Flintlock Musket (Morgan)
 * Chongtong cannons - Chonja, Jija, Hyonja, Hwangja (Sun-Shin) vs Demi-Cannon (Morgan)
 * Kobukson/Turtle Ship (Sun-Shin) vs Satisfaction/Frigate (Morgan)
 * Bigyeokjincheonroe (Sun-Shin) vs Grenade (Morgan)

KSK vs SAS

 * KM2000 (KSK) vs CBM Combat Switchblade (SAS)
 * USP (KSK) vs SIG Sauer P226 (SAS)
 * UMP
 * MP7 (KSK) vs KAC PDW (SAS)
 * G36C (KSK) vs C8 Carbine (SAS)
 * PSG1 (KSK) vs AWM (SAS)
 * Stingball Grenade (KSK) vs Flashbang (SAS)
 * Panzerfaust 3 (KSK) vs M72 LAW (SAS)
 * HK21 (KSK) vs FN Minimi (SAS)

Greasers vs Hell's Angels

 * Switchblade (Greasers) vs Bowie Knife (Angels)
 * M1911 (Greasers) vs Glock 17 (Angels)
 * Sawed-Off Shotgun (Greasers) vs SPAS-12 (Angels)
 * Sten Mk. III SMG (Greasers) vs Uzi (Angels)
 * Molotov Cocktail
 * Street Fighting and Improvised Weaponry (Greasers) vs Fire Axe, Ball-Peen Hammer, Butterfly Knife and Hunting Knife (Angels)
 * 1949 Mercury 8 Hot Rod (Greasers) vs Harley Davison Motorcycle (Angels)

MVD vs GIGN

 * Russian Army Scouts Knife (MVD) vs Extrema Ratio Glauca B1 Folding Knife (GIGN)
 * OTs-20 "Gnom" Revolver (MVD) vs Manurhin MR 73 (GIGN)
 * MP-443 Grach (MVD) vs Glock 19 (GIGN)
 * PP2000 (MVD) vs H&K MP5A5 (GIGN)
 * AN-94 (MVD) vs SIG SG 550 (GIGN)
 * KS-23 (MVD) vs Benelli M3 (GIGN)
 * VSS Vintorez (MVD) vs FR-F2 (GIGN)

Miyo Takano vs Max Payne

 * Nightstick/Syringe (Takano) vs Baseball Bat/Lead Pipe (Payne)
 * M1911 (Takano) vs Taurus Judge (Payne)
 * MP5SD (Takano) vs Dual MAC-10 (Payne)
 * Howa Type 64 (Takano) vs AK-47 (Payne)
 * RPG-7 (Takano) vs M79 Grenade Launcher (Payne)
 * Hydrogen Sulfide Gas Grenade (Takano) vs Molotov Cocktail (Payne)

Takano
Training - 83

Combat Experience - 50

Killer Instinct - 92

Agility - 72

Physical Strength - 67

Psychological Health - 45

Payne
Training - 79

Combat Experience - 70

Killer Instinct - 86

Agility - 90

Physical Strength - 89

Psychological Health - 47

JS Mirai Crew vs Somalian Pirates

 * M9 Bayonet (Mirai Crew) vs Grappling Hook (Pirates)
 * SIG Sauer P220 (Mirai Crew) vs Colt Python (Pirates)
 * Howa Type 89 (Mirai Crew) vs AK-47 (Pirates)
 * M249 SAW (Mirai Crew) vs PKM (Pirates)
 * Panzerfaust 3 (Mirai Crew) vs RPG-7 (Pirates)

Social Welfare Agency vs GSG-9

 * Bayonet (all members; especially Triela) vs Glock Knife (GSG)
 * FN Five-Seven (Jose) vs Glock 17 (GSG)
 * HK USP (both sides; held by Hillshire)
 * FN P90 (Henrietta) vs MP7A1 (GSG)
 * H&K MP5 (both sides; held by Claes)
 * Steyr TMP (Marco; borrowed from Angelica) vs H&K UMP-45 (GSG)
 * Beretta SCP-70 (Jean; borrowed from Rico) vs SIG SG550
 * Steyr AUG (Angelica) vs HK21 (GSG)
 * Dragunov SVD (Rico) vs PSG1 (GSG)
 * Winchester M1897 (Triela) vs Remington 870 (GSG)
 * M67 Grenade (all members) vs Stingball Grenade (GSG)
 * C-4 (all members) vs HK69A1 (GSG)

Revy vs Niko Bellic

 * Dual Beretta 92F (Revy) vs Glock 22 (Niko)
 * PM-63 (Revy) vs Smith and Wesson MP-10 (Niko)
 * Pistol Whip (Revy) vs Baseball Bat (Niko)
 * M79 Grenade Launcher (Revy) vs M26A1 Grenade (Niko)

Ann Matsura vs Anaksha

 * H&K USP (Ann) vs Colt M1911 (Anna)
 * Walther WA-2000 (Ann) vs M24A1 (Anna)
 * Schmidt and Bender 2.5-10x (Ann) vs Leupold Mk 4 LR/T 10x40mm Fixed Power (Anna)

Shion Sonozaki vs Dexter Morgan

 * Santoku (Shion) vs Dagger (Dexter)
 * C-130 Syringe/Taser combo (Shion) vs Garrote (Dexter)
 * Katana (Shion) vs Jujitsu (Dexter)

Highschool of the Dead Gang vs Dead Island Crew

 * Katana (HotD) vs Military Knife (Dead Island)
 * Bayonet (HotD) vs Ripper Mod (Dead Island)
 * Baseball Bat (HotD) vs Police Baton (Dead Island)
 * Luger P-08 (HotD) vs Beretta M9 (Dead Island)
 * Ithaca 37 (HotD) vs Franchi SPAS-12 (Dead Island)
 * Armalite AR-10 (HotD) vs AK-105 (Dead Island)
 * Springfield M14 (HotD) vs AR-15 Carbine (Dead Island)
 * Nail Gun (HotD) vs Chainsaw (Dead Island)

Bitterman vs Doomguy vs Duke Nukem vs The Ranger

 * Hand-thrown Grenades (Bitterman) vs Chainsaw (Doomguy) vs Mighty Boot (Duke) vs Axe (Ranger)
 * Blaster (Bitterman) vs Pistol (Doomguy) vs Glock 17 (Duke)
 * Shotgun (Bitterman) vs Shotgun (Doomguy) vs Winchester 1300 Defender (Duke) vs Shotgun (Ranger)
 * Chain Gun (Bitterman) vs Chain Gun (Doomguy) vs Chain Gun Cannon (Duke) vs Nail Gun (Ranger)
 * Rocket Launcher (Bitterman) vs Rocket Launcher (Doomguy) vs RPG (Duke) vs Grenade Launcher (Ranger)
 * BFG10k (Bitterman) vs BFG 9000 (Doomguy) vs Devastator (Duke) vs Thunderbolt (Ranger)

Irene "Rally" Vincent and "Minnie" May Hopkins vs Kane and Lynch

 * CZ 75 & SIG P210 (Vincent and Hopkins) vs H&K USP & Taurus Raging Bull (Kane and Lynch)
 * Skorpion (Vincent and Hopkins) vs FN P90 (Kane and Lynch)
 * Steyr AUG (Vincent and Hopkins) vs M249 (Kane and Lynch)
 * Mossberg 500 Bullpup (Vincent and Hopkins) vs SPAS-12 (Kane and Lynch)
 * May Special (Vincent and Hopkins) vs Incendiary Grenade (Kane and Lynch)

Aragorn vs King Arthur

 * Dagger (Aragorn) vs War Hammer (Arthur)
 * Anduril (Aragorn) vs Excalibur (Arthur)
 * Gondor Bow (Aragorn) vs Norman Bow (Arthur)
 * Flaming Arrows (Aragorn) vs Lance (Arthur)

Eastern Private Defence Academy vs Yakuza

 * Combat Dagger (EPDA) vs Nunchakus and Sai (Yakuza)
 * Gunto (EPDA) vs Katana (Yakuza)
 * H&K USP (EPDA) vs Desert Eagle (Yakuza)
 * Steyr TMP (EPDA) vs PM9 (Yakuza)
 * M4 Carbine (EPDA) vs Howa Type 89 (Yakuza; stolen from the JSDF and sold fresh through the black market)
 * M18 Claymore Mine (EPDA) vs Satchel Charge (Yakuza)

Viktor Reznov vs Hiroo Onoda

 * Machete (Reznov) vs Gunto (Onoda)
 * Tokarev TT-33 (Reznov) vs Nambu Pistol (Onoda)
 * PPSh-41 (Reznov) vs Type 100 SMG (Onoda)
 * Mosin-Nagant (Reznov) vs Arisaka Type 99 (Onoda)
 * ROKS Flamethrower (Reznov) vs Type 93 Flamethrower (Onoda)
 * Molotov Cocktail (Reznov) vs Kiska Grenade (Onoda)

Lead-In Battle: Call of Duty: Modern Warfare 3 vs Battlefield 3
Inner Circle, Task Force 141, Delta Force and African Militia vs USMC, Russian Army, Islamic Republic of Iran Army and People's Liberation and Resistance

Commanders/Team Composition
Inner Circle - Vladimir Makarov, 9 Inner Circle Terrorists, 1 Havoc, 1 MiG-29, 1 T-90A, 1 UAZ-469

TF141 - Soap, Yuri, 8 TF141 Operatives, 1 UGV, 1 Osprey (Piloted by Nikolai), 1 Predator

Delta Force - Sandman, Frost, Truck, Grinch, 6 Delta Force Operatives, 1 M1 Abrams, 1 Apache, 1 Humvee, 1 Thunderbolt, 2 Strykers

African Militia - Warrabe, 9 Militia Soldiers, 3 Technicals, 1 Pave Low

USMC - Misfit 1-3 Operatives (Montes, Campo, Cole, Matkovic, Chaffin), Miller, 4 USMC Marines, 1 Viper, 1 Thunderbolt, 1 Super Hornet (piloted by Hawkins), 1 Growler ITV, 1 Humvee, 1 M1 Abrams

Russian Army - 10 Russian Ground Force Soldiers, 1 Kasatka, 1 Frogfoot, 1 Flanker-E, 2 BTR-90

Iranian Army - Farukh Al-Bashir, 9 Iranian Soldiers, 1 BMP-2M, 1 T-90A

PLR - Solomon, 9 PLR Insurgents, 3 VDV Buggies, 1 Z-11W

Snipers

 * Dragunov
 * RSASS

LMGs

 * PKP Pecheneg
 * MK46
 * M60E4

Rifles

 * M4A1
 * SCAR-L
 * FAD

SMGs

 * PP90M1
 * MP5

Shotguns

 * Striker
 * Model 1887
 * AA-12

Pistols

 * USP .45
 * Five-Seven
 * MP412

Special Weapons

 * Throwing Knife
 * Tactical Knife
 * Riot Shield
 * DShK heavy machine gun
 * Stun Grenade

Explosives

 * SMAW
 * RPG-7
 * XM25
 * Semtex grenades
 * Stinger

Air Support

 * AH-64 Apache
 * Mi-28 Havoc
 * MH-53 Pave Low
 * V-22 Osprey
 * MQ-1 Predator

Aircraft

 * A-10 Thunderbolt II
 * MiG-29

Tanks

 * M1 Abrams
 * T-90A

Ground Support

 * Technical
 * UAZ-469
 * Humvee
 * UGV
 * Stryker

Snipers

 * Dragunov
 * Mk 11 Mod 0

LMGs

 * PKP Pecheneg
 * RPK-74M
 * M249 SAW

Rifles

 * M16A4
 * AK-74M
 * KH2002

SMGs

 * UMP-45
 * AKS-74U

Shotguns

 * Saiga 12K
 * 870MCS
 * M1014

Pistols

 * M9
 * Glock 17C
 * MP-443

Special Weapons

 * M9 Bayonet
 * Spetsnaz Machete
 * M18 Smoke Grenade
 * M224 Mortar
 * Flashbang

Explosives

 * SMAW
 * RPG-7
 * M320
 * M67 grenades
 * SA-18 IGLA

Air Support

 * AH-1Z Viper
 * Ka-60 Kasatka
 * Su-25TM Frogfoot
 * A-10 Thunderbolt
 * Z-11W

Aircraft

 * Su-35BM Flanker-E
 * F/A-18 Super Hornet

Tanks

 * M1 Abrams
 * T-90A

Ground Support

 * Growler ITV
 * VDV Buggy
 * Humvee
 * BMP-2M
 * BTR-90

Possible Maps

 * Damavand Peak
 * Wake Island
 * Tehran Highway
 * Gulf of Oman
 * Sharqi Peninsula
 * Noshahr Canals
 * Kharg Island

John Price vs Henry Blackburne

 * Tactical Knife (Price) vs Combat Knife (Blackburne)
 * H&K USP (Price) vs Beretta M9 (Blackburne)
 * MP5K (Price) vs AKS-47U (Blackburne)
 * M4A1 (Price) vs M416 (Blackburne)
 * M14 EBR (Price) vs M40A5 (Blackburne)
 * H&K MG4 (Price) vs M249 SAW (Blackburne)
 * M67 Grenade (Price) vs AT4 (Blackburne)

Roberta Cisneros and Fabiola Iglesias vs John and Jane Smith

 * KA-BAR Combat Knife (Roberta) vs Tanto (Both)
 * Trench Spike (Roberta) vs Folding Knife (Jane)
 * Boot Knife (Fabiola) vs Throwing Knife (Jane)
 * Dual Sistema Colt M1927 (Roberta) vs Colt M1911 (John) and Glock 19 (Jane)
 * Dual MAG-7s (Fabiola) and SPAS-12 (Roberta) vs H&K FABARM FP6 (John) and Ithaca Stakeout (Jane)
 * H&K G3 (Roberta) vs CAR-15 (John)
 * M249 SAW (Roberta) vs M60 (John, borrowed from Eddie)
 * China Lake NATIC (Fabiola) vs R-47 Widowmaker (John)

Agent Smith vs Kazuto "Kirito" Kirigaya

 * 15 types of Martial Arts (a parallel to Neo's Martial Arts skills in case you don't know) vs Kagemitsu G4 Photon Saber
 * Desert Eagle vs FN Five-Seven
 * Replication vs ALO/GGO Skills (One-Handed Sword, Blade Throwing, Parry, Battle Healing, Searching, Tracking, Hiding, Night Vision, Sprint, Bullet Deflect)

Delta Force vs Bad Company

 * FN Five-Seven (DF) vs MP-412 REX (BC)
 * H&K MP7 (DF) vs PP2000 (BC)
 * HK416 (DF) vs AN-94 (BC)
 * Barrett M82 (DF) vs M24 (BC)
 * Crossbow (DF) vs Saiga-12 (BC)

Task Force 141 vs Shayetet 13

 * Equatorian Combat Reflex Knife (141) vs XIR Equaliser Knife (13)
 * H&K USP (141) vs Jericho 941 (13)
 * UMP-45 (141) vs Uzi (13)
 * ACR (141) vs MTAR-21 (13)
 * RSASS (141) vs M89SR (13)
 * AUG HBAR (141) vs Negev (13)
 * GP-25 (141) vs M203 (13)

Hans Gruber vs Jean Vilain

 * H&K P7M13 (Hans) vs Walther P99 (Jean)
 * H&K MP5A3 (Hans) vs H&K UMP (Jean)
 * H&K HK94 (Hans) vs AKMSU (Jean)
 * M60E3 (Hans) vs AUG (Jean)
 * SMAW (Hans) vs KPV Heavy Machine Gun (Jean)

Madlax vs James Bond

 * SIG P210 Akimbo (Madlax) vs Walther PPK (Bond)
 * FAMAS (Madlax) vs HK416 (Bond)
 * M24 (Madlax) vs Dragunov (Bond)

JS Mirai Crew vs USS Colorado Crew

 * M9 Bayonet (Mirai) vs Recon 1 Knife (Colorado)
 * SIG Sauer P228 (Mirai) vs Beretta 92FS (Colorado)
 * Minebea PM-9 (Mirai) vs MP5KA4 (Colorado)
 * Howa Type 89 (Mirai) vs M4 Carbine (Colorado)
 * M24 (Mirai) vs M14 (Colorado)
 * Type 06 Rifle Grenade (Mirai) vs M67 Grenade (Colorado)
 * DDG-182 Mirai vs USS Colorado SSBN-753

Lara Croft vs Indiana Jones

 * Gerber Guardian Boot Knife vs Bullwhip
 * Desert Eagle vs Colt Python
 * Uzi vs MP40
 * M16 vs Lewis Automatic Machine Gun
 * Sticky Grenade vs Type 69 RPG

Robert Jacobs vs Christopher Stone

 * Beretta M9 vs Colt Python
 * PWS Diablo vs PP-19 Bizon
 * ACR vs AK-103
 * M200 vs Dragunov SVD
 * RPG

The Beta Suiter vs Nathaniel Renko

 * KM-33 (BS) vs Centurion Pistol (Renko)
 * Shattergun (BS) vs Volk S4 Shotgun (Renko)
 * KM2103 (BS) vs Seeker Rifle (Renko)
 * Echo Rifle (BS) vs Kasimov SNV-E99 Sniper Rifle (Renko)
 * Bloodhound (BS) vs RLS-7 (Renko)
 * Clutch Grenade (BS) vs Dethex Launcher (Renko)
 * Thunderbolt Crossbow (BS) vs Spikeshot (Renko)
 * EMF Cannon (BS) vs Autocannon (Renko)
 * Beta Suit (BS) vs Time Manipulation Device (Renko)

Thomas Beckett vs Vasily Zaytsev

 * KA-BAR (Beckett) vs NR-40 (Vasily)
 * M1911A1 (Beckett) vs Tokarev TT-33 (Vasily)
 * Remington 700/M40A1 (Beckett) vs Mosin Nagant M91/30 Sniper Rifle (Vasily)

Judge Dredd vs RoboCop

 * Boot Knife & Nightstick (Dredd) vs Superhuman Strength (RC)
 * Lawgiver (Dredd) vs Auto 9 (RC)
 * Widowmaker and Stub Gun (Dredd) vs Cobra Assault Cannon and Weapon Arm (RC)
 * Lawmaster Motorcycle (Dredd) vs Flightpack/Jetpack (RC)

SEAL Team 6 vs Ghost Recon

 * Recon 1 Knife (ST6) vs Survival Knife (Ghost)
 * TAC 45 (ST6) vs TDI Kard (Ghost)
 * PDW-57 (ST6) vs FN P90 (Ghost)
 * M8A1 (ST6) vs 417 (Ghost)
 * M1216 (ST6) vs M590A1 (Ghost)
 * Mk 48 (ST6) vs LSAT (Ghost)
 * DSR 50 (ST6) vs SRR (Ghost)
 * SMAW (ST6) vs Mk40GL (Ghost)
 * Knuckle Duster/Defibrillator (ST6) vs Stun Gun (Ghost)
 * Shock Sticks (ST6) vs BLD-3 Flash Bulb (Ghost)

Conan the Barbarian vs Cuchulainn

 * Atlantean Sword (Conan) vs Cruaiden Cadatchenn (Cuchulainn)
 * Battle Axe (Conan) vs Axe of Uath (Cuchulainn)
 * Bow and Arrow (Conan) vs Sling (Cuchulainn)
 * Dagger of Khostral Khel (Conan) vs Gae Bolga (Cuchulainn)

Payday Robbers vs MacRay Gang

 * Beretta 92 (Payday) vs H&K USP Compact (MacRay)
 * Taurus Raging Bull (Payday) vs S&W Model 64 (MacRay)
 * MAC-10 (Payday) vs TEC-9 (MacRay)
 * M4A1 (Payday) vs HK416 (MacRay)
 * Semtex Trip Mine (Payday) vs C4 (MacRay)

Chise vs Optimus Prime (Movieverse)

 * Spontaneous Matter Generation vs Dual Energon Swords
 * 25mm Gatling Gun vs Chain Gun
 * Directed Energy Wrist Cannon vs Barrage Cannon
 * Back-mounted Missile Launcher vs Jet Engine Shoulders
 * Spontaneous Nuclear-level Explosion Generation vs Dual Energon Hooks

Siris/Ausar vs Sir Daniel Fortesque

 * Infinity Blade (Siris) vs Magic Broadsword (Daniel)
 * Torren's Legacy (Siris) vs Battle Axe (Daniel)
 * Ring of Fire and Ice (Siris) vs Magic Longbow (Daniel)
 * Nodus (Siris) vs Gold Shield (Daniel)

Ai Enma vs Hanyuu Furude

 * Illusions (Ai) vs Hallucinations (Furude)
 * Dark Energy (Ai) vs Energy (Furude)
 * Charging Fireball (Ai) vs Freezing Beam (Furude)
 * Teleportation (Ai) vs Onigari Sword (Furude)

Tempestas vs John Marston vs Magnificent Seven

 * Bowie Knife
 * Smith & Wesson Model 29 (Tempestas) vs Schofield Revolver (Marston) vs Colt Single Action Army (Seven)
 * Winchester M1897 (Tempestas, Marston) vs Winchester M1892 (Seven)
 * Colt M1855 Revolving Carbine (Tempestas) vs 1860 Henry Rifle (Marston) vs Winchester Model 1866 (Seven; borrowed from the farmers)
 * Tomahawk (Marston) vs Throwing Knives (Seven, Tempestas)

Tequila Yen vs Harry Callahan

 * Ruger GP100 (Yen) vs Smith & Wesson Model 29 (Harry)
 * Norinco Type 54 akimbo (Yen) vs AMP Auto Mag Model 180 (Harry)
 * Mossberg 590 (Yen) vs Winchester Model 70 (Harry)
 * M26 (Yen) vs M72 LAW (Harry)

Seven Samurai vs Merry Men

 * Tanto (Samurai; retrieved from the farmer's cache) vs Rondel Dagger (Archers)
 * Katana (Samurai) vs Longsword (Archers)
 * Yumi (Samurai; retrieved from the farmer's cache) vs English Longbow (Archers)
 * Tanegashima Rifle (Samurai; swiped off bandits) vs Warhammer (Archers)

Frank Woods vs John Rambo

 * SOG Knife (Woods) vs Hunting Knife (Rambo)
 * ASP (Woods) vs Colt M1911 (Rambo)
 * MP5K (Woods) vs Skorpion (Rambo)
 * CAR-15 (Woods) vs M16 (Rambo)
 * M60
 * Crossbow (Woods) vs Composite Bow (Rambo)

Wirawee Militia vs Wolverines

 * H&K USP (Wirawee; swiped from enemy invaders stockpile) vs Colt SAA (Wolverines)
 * Ithaca 37 (Wirawee) vs Winchester Model 12 (Wolverines)
 * AKM (swiped from enemy invaders stockpile for Wirawee)
 * Ruger Mini-14 (Wirawee) vs Valmet M76 (Wolverines)
 * Winchester Model 70 (Wirawee) vs Savage 110 (Wolverines)
 * Type 69 RPG (Wirawee) vs RPG-7 (Wolverines)
 * M26 (Wirawee) vs RGD-5 (Wolverines)

Merida vs Robin Hood

 * Dirk vs Rondel Dagger
 * Claymore and Targe vs Longsword and Buckler
 * Longbow
 * Battle Axe vs Warhammer
 * Ball and Chain vs Quarterstaff

=Spies vs Mercs User Tourney=

Scenario
Gentlemen (and Ladies), as you all know we are on the edge of our seat as WWIII is about to boil over. The Oriental Hemispheric Alliance and the Free Spirit Union have been at each other's throats. Battles have been fought out in the deserts of Arabia and the iciness of the Arctic but so far it has been stalemate, with territorial dominance swinging back and forth like an old pendulum clock. You, however, are about to change things around forever.

We selected you for this op because you have shown your military superiors that you possess the necessary skills for our line of work. You demonstrate to us the pinnacle of what a human being can do - agile like a cheetah yet ferocious like a fire-breathing dragon; tactially sound like the ancient general Sun Tzu yet battle-hardened like your country's veterans of today. This mission will put you onto the limit of what you can do, so I expect you all to be prepared in both body and mind for what is to come.

Just last week, intel gathered by agents installed in our enemies' central government agency suggests that there has been secret weapons testing being done under our noses, but they haven't gotten as far as the entrance to the weapons testing and research facility where coincidentally the nuclear missiles our enemies' arrogant leaders have been boasting about are kept. Your mission is to infiltrate the weapons facility, hack into their network systems and gather any intelligence regarding the activities of our enemies - secret weapons developments, tactical manoeuvres, anything viable. Of course given my earlier statement about the nuclear missiles, it is also expected that our enemies firepower should be crippled by the losses of said missiles which is another objective I'm sure you can accomplish.

Another thing our agents in the field have picked up is that our enemies have also hired a 5-person team of mercenaries to guard key areas of the facility including the network terminals and the weapons storage hold. Do not underestimate this team however as our enemies have selected the best of the best they can find. These mercenaries are extremely dangerous and about as skilled as you are - terminating all enemies with extreme prejudice, precision and the latest in combat technology - so it is recommended you watch each other's backs on this assignment.

If any member of your team (if not all) is caught and killed in action, the government will deny any involvement with your affairs, so make sure everything goes as planned.

The fate of this war rests in your hands, people. Make sure that swings our way.

General

 * There will be a 6-man team of spies from both the Oriental Hemispheric Alliance and Free Spirit Union that contain the following classes:
 * 1 x Intelligence Scout
 * 2 x Saboteur
 * 2 x Predator
 * 1 x Getaway Driver
 * In addition, both sides will also have a 6-man team of mercenaries that contain the following classes:
 * 2 x Peacemaker
 * 2 x Hunter
 * 1 x Disruptor
 * 1 x Convoy Transporter
 * With all of what I have said above, there will be 2 battles/missions in play - one occurring within Washington DC, the other in Moscow.
 * One user entry per role (making it 10 users max.)
 * Entry application must include the following details:
 * Name
 * Age
 * Allegiance (OHA or FSU)
 * Team and Role
 * Background & Military Experience (no longer than 15 sentences)
 * Strengths & Weaknesses/X-Factors
 * Weapons:
 * Combat Knife (e.g. KA-BAR, Fairbairn-Sykes, etc; no swords or polearms)
 * Handgun (no revolvers; attachments are optional)
 * Secondary Weapon (for Spies, this is an SMG; for Mercs, this is a shotgun or assault rifle)
 * Infiltration/Exfiltration Vehicle (Getaway Driver and Convoy Transporter only; military/civilian utility vehicles and naval landing craft only)

Spies
Spies are the agile and stealthy squad of soldiers in this scenario.

Spies can climb up walls, pipes and vents, hang off ledges, and lurk in cover. They also have the ability to Shadowblend, meaning that they will disappear from enemy sight in the shadows.

Lacking heavy weapons and armor, Spies are fragile in a shootout but excellent at sneaking up on enemies.
 * The classes contain the following items:
 * Intelligence Scout - Thermal Vision Goggles, Intel Suit (enemy mercenaries can be temporarily "tagged" via echolocation), Infiltration Helmet (nullifies electronic signatures emitted from goggles and gadgets), Spider Gloves (enhanced grip on surfaces - doesn't make you stick to walls though), Armoured Pants, Sprinter Boots, 2 x EMP grenades (limited blast radius), Hacking and Data Retrieval Equipment
 * Predator - Sonar Vision Goggles, Digital Ghillie Suit (renders you 95% invisible temporarily), Gas Mask, Armoured Gloves, ID Blocker Pants (scrambles ID electronic signals i.e. mercs might confuse you for a spy from their own allegiance), Silenced Boots, 2 x Smoke Grenades, Stun Crossbow
 * Saboteur - EMF Vision, Overcharge Suit (small EMP blast detonates nearby explosives and disables gadgets temporarily), Ghost Helmet (scrambles enemy radar signals), Takedown Gloves (thicker combat gloves), Gadget Pants (extra pockets for extra gadgets), Armoured Boots, 3 x Flashbang, 3 x Sticky Camera (remote camera that can stick to surfaces and be remotely detonated), 10 x C4 w/ Timer (for the sabotage only)
 * Getaway Driver - 4E Tactical Headgear, Kevlar vest, 4E Field Gloves, 4E Tactical Pants, 4E Combat Boots, Disguise Kit, Cellphone (linked up to the earpieces of the other spies)
 * Conditions for spies to win:
 * Primary Objective - Successfully extract intelligence files by hacking all three computer terminals
 * Secondary Objective - Sabotage enemy SLBM payload system
 * Escape from the enemy base (either via land or sea - dependent on vehicle)

Mercenaries
Mercs are the slow, yet powerful squad of soldiers in this scenario.

Equipped with heavy weapons and armor, Mercs tear through opponents in open Combat.

Unlike Spies, Mercs can't climb ledges or hide in cover. They need to maintain long sightlines to shoot down attacks, and be watchful to avoid walking into an ambush.
 * The classes contain the following items:
 * Peacemaker - Motion Tracker Eyepiece, Adrenaline Suit (combat suit injects adrenalin into the Mercenary, making them temporarily superhuman with a regenerative healing factor, quicker reflexes and enhanced senses and durability against stun weapons except for flashbangs), Armoured Helmet, Fast Reload Gloves, Armoured Pants, Armoured Boots, 2 x M26 Frag Grenades
 * Hunter - ATS (Acoustics Targeting System) Eyepiece, UAV Suit (provides compartment for small UAV drone i.e. a downsized MQ-27 Dragonfire, and a computer system with which you can control and detonate the system with), Gunslinger Gloves, Gadget Pants, Sprinter Boots, 2 x VX Gas Grenade, Intel Device (similar to Intel Suit but in a handheld device)
 * Disruptor - RFD (Radio Frequency Detector) Eyepiece, Disruptor Suit (like the EMP grenade and Overcharge Suit combined), Anti-Flash Visor, Armoured Gloves, Gunner Pants (increases speed), Sharpshooter Boots (limits body motion when aiming), 2 x Proximity Mines
 * Convoy Transporter - 4E Tactical Headgear, Kevlar vest, 4E Field Gloves, 4E Tactical Pants, 4E Combat Boots, Walkie-Talkie (linked to the earpieces of the other mercenaries)
 * Conditions for the mercenaries to win:
 * Primary Objective - Prevent the Spies from hacking into the terminals
 * Secondary Objective - Prevent the Spies from sabotaging the missile payload
 * Prevent the Spies from escaping the facility and reaching their extraction helicopter (i.e. capture and retrieve the stolen data)

Disqualifications
Users can be disqualified for one of several reasons. Other users can and should point out if another user's entry meets any of the below, but I have the final say.

The below are grounds for disqualification, which are subject to additions: =Deadliest Pirates of the Caribbean User Tournament=
 * 1) Stating that you've never failed a combat or espionage mission
 * 2) X-Factors/Strengths and Weaknesses cop-outs, like "adapts to the enemy," etc.
 * 3) No invincible soldiers (and no superhuman powers either)
 * 4) No fictional weaponry or background (i.e. no fantasy or sci-fi stuff)
 * 5) No relation to any fictional spy or mercenary groups (i.e. no relation to James Bond, Project Blackbriar, HYDRA, The Expendables, etc)

A spiritual successor to the User Siege Tourney set up by the great admin Leolab, users in this tournament are about to enter the high seas in a knockout tournament to see which Pirate and their crew will reach the fabled Ciudad del Oro Perdido and claim that precious booty. There will cannons blowing, ropes being hoisted, ships crashing and swords clashing as we find out DF's Deadliest Pirate of the Caribbean.

The Tournament - Outline

 * 1) This tournament will be in the style of a single-elimination knockout meaning not everyone will verse each other and there is no match between losers. 16 pirate crews will participate in this quest for gold but only one will be left standing to claim the booty. However the ending isn't simply the pirates of the winning user find the gold and dig it up but they will actually be looting a large rich village akin to those you find in the Caribbean during the Golden Age of Piracy, but the twist is that you have to fight off a kind of mercenary force set up by me to tackle the pirate invasion.
 * 2) The pirate ship battles will occur in the waters of the southwestern Atlantic and Caribbean where the seas can get rough or calm according to weather and there will be a variety of hazards. Fighting within the ship (if it ever gets to that stage) will mainly be both up on deck and below it, provided the ship being invaded doesn't sink. More will be provided in the section below
 * 3) X-Factors will be decided as a cohort with a blog made to determine such things after the entries are made.
 * 4) The pirate crew will be carrying a limited supply of cargo on board their ship but after each match, the winning pirate can loot the loser's stockpile of food, ammunition and luxuries (including sugar and spices). The food, luxuries and spices won't be affecting the pirates within the battle itself but numbers are subject to change in-between battles that will affect how pirates behave in the next battle (i.e. too low an amount and your pirates are unhappy, too high an amount however and the ship is heavier).
 * 5) Like Leo states with his entries, BE DETAILED. You can't just simply say "Cannon" as everyone will assume its a cannon you'd normally find in a castle siege, for example.

General

 * Each user will be present at the battle as the Captain of the pirate ship.
 * Provide yourself with no more than three weapons - a firearm, a sword and a melee weapon other than a sword (e.g. club, bottle, etc; polearms also fit into this category).
 * Provide a short bio - no less than 7 sentences but no greater than 15.
 * Provide battle plans and tactics - it will be assumed that all pirates in this tournament have heard of each other so that's the gathering of information out of the way but not how the pirate will eventually engage in combat
 * It will be assumed that two Captains in the heat of the battle will duel each other because they come across each other happenstance
 * Since a small portion of the tournament will see the Captain conversing with the crew and lashing out words at the other pirate, add some personality that you want to see be displayed.
 * When adding cannons or any special equipment on the ship, remember that they need a crew manning it and ammunition. Add in how many people are manning each cannon and how much ammunition is used (variety is encouraged here i.e. grape shot, etc). If you don't specify, it will be assumed no-one will be manning the cannons below deck.
 * There is to be at least a First, Second and Third Mate on board the ship as well as a boatswain, quartermaster, helmsman, gunner and navigator. The other crew of the ship are assumed to be locked away somewhere as the battle rages. The winning pirate may choose to recruit those members of the crew (Cabin Boy, Cook, Cleric, etc) into their own if they wish.
 * Unless you specifically state otherwise, all weapons are steel.
 * You are allowed to use weaponry and ships up to the end of the early modern period (i.e. early 18th century which means no rifles or revolvers or any weapon dating after the time period; same when talking about ships i.e. no steam-powered vessels or such)
 * Alongside the support crew members, the general will be outfitted with:
 * A telescope / looking glass for his personal use and others for the commanders
 * Several maps of the area
 * Navigation compass

Locations
Given the 1-v-1 nature of this tournament, there will be 8 separate locations these battles will occur (of which I will designate each of you to at random):
 * The strait between Lago de Maracaibo/Lake Maracaibo and Golfo de Venezuela/Gulf of Venezuela
 * Limon Bay off the coast of Panama
 * Amatique Bay off the coast of Guatemala
 * Somewhere within the Gulf of Mexico
 * Off the coast of Bermuda
 * The archipelago between Grenada and St. Vincent and the Grenadines
 * Key West archipelago off the southern tip of Florida
 * The Cayman Islands

Ship & Crew

 * Number of Crew Members and Cannons on board a ship is dependent upon what type of ship it is and type also determines what happens both in and out battle (e.g. smaller ships are more agile and faster on the water whereas bigger ships offer more protection and hold more cargo, crew and cannons)

=Strogg Invasion Battles=

Terran Marines (by Drayco90)
TBA

COG (by Drayco90)
TBA

Shepard's Team (by BeastMan14)
Stages - 13 Team Members vs ??? Strogg
 * Metal Bladed Protrusions vs Biotics
 * Mace vs Omni-Blade
 * Blaster vs M-6 Carnifex
 * Shotgun vs M-27 Scimitar
 * Hyperblaster vs M-8 Avenger
 * Machine Gun vs M-4 Shuriken
 * Nailgun vs M-15 Vindicator
 * Grenade Launcher vs M-100 Grenade Launcher
 * Rocket Launcher vs ML-77 Missile Launcher
 * Railgun vs M-92 Mantis
 * Flame Projector vs Arc Projector
 * MIRV Rockets vs M-920 Cain
 * Dark Matter Gun vs M-490 Blackstorm
 * Stage 1 - MCC Landing Site: 15 Guards (5 of each type), 5 Grunts, 5 Berserkers
 * Stage 2 - Medical Facilities: 5 Scientists, 10 Gunners, 12 Guards, 3 Berserkers
 * Stage 3 - Waste Processing Factory: 15 Tactical Strogg, 5 Gunners, 5 Berserkers, Voss (Stroggified)
 * Stage 4 - Data Storage Terminal: 15 Guards, 5 Grunts, 15 Tactical Strogg, 4 Light Tanks, 4 Gunners, 2 Berserkers
 * Stage 5 - Tram Hub Station + Tram Rail: 45 Guards, 3 Gunners, 3 Berserkers, 3 Gladiators, 3 Light Tanks, 15 Tactical Strogg, 5 Grunts
 * Stage 6  - Data Processing Terminal: 5 Stream Protectors, 8 Tactical Strogg, 3 Iron Maidens, 3 Gladiators, 3 Light Tanks, 3 Gunners, 9 Guards
 * Stage 7 - Data Networking Terminal: 5 Berserkers, 9 Guards, 4 Gladiators, 8 Tactical Strogg, 3 Light Tanks, Network Guardian
 * Stage 8 - Nexus Hub: 12 Guards, 5 Grunts, 5 Gunners, 5 Gladiators, 5 Berserkers, 5 Stream Protectors
 * Stage 9 - Nexus (Shepard only): Makron

Project Freelancer (by BeastMan14)
Stages - 10 Freelancers vs 153 Strogg
 * Metal Bladed Protrusions vs Combat Knife
 * Mace vs Brute Shot Spike
 * Blaster vs M6D Magnum
 * Shotgun vs M90 Shotgun
 * Machine Gun vs M7 Submachine Gun
 * Hyperblaster vs MA5C Assault Rifle
 * Nailgun vs BR55 Battle Rifle
 * Grenade Launcher vs Brute Shot
 * Rocket Launcher vs M41 Rocket Launcher
 * Railgun vs 99D-S2 Anti-Materiel Sniper Rifle
 * Flame Projector vs Dual Plasma Rifles
 * MIRV Rockets vs Missile Pod
 * Dark Matter Gun vs Mother of Invention MAC
 * Stage 1 - MCC Landing Site - 30 Guards, 5 Grunts, 5 Sentries
 * Stage 2 - Aqueducts - 15 Gunners, 15 Berserkers
 * Stage 3 - Strogg Medical Facilities - 15 Scientists, 20 Tactical Strogg, Voss (Stroggified)
 * Stage 4 - Data Processing Terminal - 10 Iron Maidens, 15 Gladiators, 5 Light Tanks, Network Guardian
 * Stage 5 - Nexus - 10 Heavy Hover Tanks, 5 Stream Protectors, Makron

Space Marines (by Geomax)

 * Metal Bladed Protrusions vs Chainsword
 * Mace vs Power Fist
 * Blaster vs Bolt Pistol
 * Shotgun vs Assault Shotgun
 * Hyperblaster vs Meltagun
 * Machine Gun vs Bolter
 * Nailgun vs Storm Bolter
 * Grenade Launcher vs Frag Grenades
 * Rocket Launcher vs Missile Launcher
 * Railgun vs Heavy Bolter
 * Flame Projector vs Flamer
 * MIRV Rockets vs Assault Cannon
 * Dark Matter Gun vs Lascannon

=Halloween Special - Japanese Horror Femme Fatales vs Sick Minded Slashers=

Kayako Saeki
 Kayako Saeki  (佐伯　伽椰子 Saeki Kayako, née Kawamata) is one of the more prominent fulfillers of the Ju-on curse in the Saeki House. Since their deaths, the ghosts of Kayako, her son, Toshio, and her enraged husband Takeo, kill everyone who steps into the Saeki House (and anywhere the curse is transmitted). Kayako is typically characterized as an incredibly pale Japanese woman in her late twenties, usually wearing a white slip, with long dark hair hiding her face. Her dress and body alternates between being stained in blood and being absent of any mark on her despite her environment. As a ghost, she can move easily between any location and material but has characterised, twisted body movements when moving physically due to the brutal nature of her death; her bones can be heard cracking when she attempts to put weight on them. She seems to prefer dragging herself across the floor with her hands; again due to the brutal nature of her demise. As an Onryo, Kayako is capable of changing her form, teleporting and instant movement, telekinesis, and possession; wether it be only mental possession or full-body abduction and alteration. She alternates between killing her victims and leaving their bodies for people to find or simply physically dragging them into an unknown location where they are presumed dead. With near limitless abilities, Kayako's iconic weapon seems to be her hair, which she can control and use to irritate, bind and kill her victims. A croaking sound constantly emits from her mouth when she attempts to physically speak; again due to the brutal nature of her death. The croak has become her iconic sound. Although Takeo and Toshio are around in aiding Kayako's hauntings of the place, for this battle, they will be absent.

Abilities

 * Teleportation - Seen in every movie when she haunts people who entered the house . Examples being The Grudge (2004) when she appears in a bus window, she also appears at the foot of a stairwell to Susan Williams and then moments after appears at the top of the stairwell trying to get through a door; in The Grudge 2 she appears in a photograph, which turns into a reality portal, with Kayako climbing out of the it.
 * Illusions - She has the ability to make her victims hear sounds that aren't actually present: a dog barking in Ju-on: The Grudge game and Matthew's voice on the intercom of Susan's apartment to lure her. She even assumes Matthew's form; Matthew by this time being dead. In The Grudge 2 when she assumes Eason's form she also makes every photograph in his darkroom resemble her face. She makes more illusions throughout the series (most of them are from her past).
 * Possession and Shapeshifting - Kayako can assume other human forms, usually those of her recent victims: i.e. assuming the form of Matthew Williams just before killing his sister Susan, another notable example being Trish Kimble in The Grudge 2. In Ju-on: The Curse 2 she possesses Yoshimi Kitada and kills her husband. At one point Yoshimi starts behaving and talking like Kayako did during her life.
 * Sentient Hair - Kayako's primary weapon is her hair. She firstly uses it to kill her husband and to strangle, blind, stab (i.e. grab a kitchen knife or any sharp utensil) or bind others.
 * Electrokinesis - She has the ability to make power switch on (for the purposes of this battle) and go out. In the house she sometimes make the lights switch. in The Grudge 2 she turns off the TV when Eason sees her on the TV. She also blacked out the card reader in The Grudge 3 so Dr. Sullivan couldn't escape her.
 * Paralysis: Most victims (most likely the human ones) are most likely paralized of fear when they see Kayako, making them unable to defend themselves.
 * Superhuman Speed: At times, Kayako will not teleport away but instead crawl away at a speed akin to (or even surpassing that of) a human being despite the mortal damage in her bones
 * Telekinesis: As an Onryo, Kayako possess the ability to telekinetically move objects or people around, to the point that it is violent and often lethal (either tearing up people or breaking their bones)
 * Omnipresence/Superhuman Intelligence: No matter where someone is in the Kayako household (where the battle will take place), Kayako will always try to formulate a way to keep the person trapped; even when that someone leaves the house, the curse will be imparted onto them, leaving Kayako to use the environment to her own demonic advantage

Freddy Krueger
 Freddy Kreuger  is the main antagnonist of the Nightmare on Elm Street franchise. Freddy was known as the Springwood Slasher, killing several kids from Springwood inside a boiler room. When his wife Loretta discovered his secret, he strangled her in front of his daughter, Kathryn, who also found out about the murders and later informed the authorities. Freddy was arrested and put on trial, but was released on a technicality. So the parents of Springwood burned him to death inside his boiler room using Molotov cocktails. However, three dream demons approached him before his death, and entered him into their domain to give him their powers. From here, Freddy invaded people's dreams, where he would kill them using his clawed glove, or else manipulating the dream world in a way to reflect the victim's fears or personality. Whatever he did to them in the dream world would affect them in the real world.

Abilities

 * Clawed Glove - Freddy wears a clawed glove with butcher knives strapped to the fingers. For the purposes of this battle, Freddy can also remove this glove and throw it a certain distance
 * Hellfire - Freddy is capable of lighting fire to his targets with a wave if his hand.
 * Teleportation - Freddy can teleport in a flash of hellfire and a sinister laugh. It is not very stealthy and more flashy.
 * Superhuman Powers - In the real world he has enhanced physical capabilities (e.g. superhuman speed and strength) and is quite adept with his metal claws and can withstand an incredible amount of damage that no living human can take.

Sadako Yamamura
 Sadako Yamamura  is the antagonist in Koji Suzuki's novel Ring and the 1998 film adaptation. She returns as the antagonist in Rasen and the protagonist in Ring 0: Birthday, and appears in the Korean and American remakes of the Ring Trilogy, although as different characters.

In all versions of the Ring cycle, she appears as a shadowy young woman dressed in white, whose face is concealed behind her long black hair. The first film explains that, as a young girl, she was thrown into a deep well and left to die. Her spirit survived, however, and put itself into a videotape that kills anyone who views it unless someone else watches it within seven days. If not, Sadako herself emerges from the television screen, and the viewer supposedly dies of fright.

Sadako's initial origin story differs between the novels and films. In the novels, she is born to Shizuko Yamamura and Dr. Heihachiro Ikuma. Ikuma convinces Shizuko to give a public demonstration of her psychic powers. However, Shizuko bows out of the demonstration due to migraines brought on by her powers and is labelled a fraud by the press. Shizuko eventually goes into a deep depression and commits suicide by jumping into Oshima Island's volcano, which Shizuko had correctly predicted would erupt at a specific date and time. Sadako remains living with her family on the island, while Ikuma attempts to awaken potential psychic powers within himself by standing under waterfalls. This experiment succeeds only in making him sick, and he is hospitalized for many years.

At the age of nineteen, Sadako joins a Tokyo-based acting troupe and falls in love with the sound operator, Hiroshi Toyama. He learns of her powers but accepts them. Unfortunately, an early form of the curse is created in the form of a sound recording which kills four people including the troupe's director, resulting in a heartbroken Sadako leaving Toyama. Sadako visits Ikuma in hospital, only to be raped by a doctor named Nagao Jotaro. When Sadako attacks him with her powers, Nagao throws her down a nearby well and seals her within. Foreseeing herself being reborn years later, Sadako vows revenge on the world before she dies.

Her past alters in the films after the demonstration. During which, a journalist named Miyaji accuses Shizuko of being a fraud. Enraged, Sadako kills him using her powers, giving him a heart attack, which would later become Sadako's preferred method of killing. At this point, Sadako splits apart into two identical girls. One is kind and gentle, the other wrathful and destructive. After Shizuko's suicide, Ikuma moves to Izu County where he locks up the evil twin and drugs her to prevent her from aging, but allows the good twin to live a normal life. As in the novels, the good Sadako joins the acting troupe and falls in love with Toyama. However, Miyaji's wife Akiko arrives to avenge her husband. Sadako's evil twin calls out her other self, causing her to lose control of her powers and murder Ikuma. The troupe members, except for Toyama, kill the good twin, and drive to Ikuma's house to kill the evil one, only for her to escape and bond with her revived good self. Unable to recognise friend from foe, Sadako goes on a murderous rampage and kills the entire troupe, including Toyama. The good Sadako re-emerges only to be attacked by a distraught Ikuma and pushed down the well.

During her entrapment, a summer resort is built over the well. Using her powers, Sadako projects a series of images from her past into a cursed videotape which, when watched, kills the viewer after seven days. In the films, it is revealed Sadako survived down the well for over 30 years by sheer will, but died after creating the videotape. In the second novel, Spiral, Sadako is able to resurrect herself using Ando Mitsuo, Mai Takano, and the effects of the Ring Virus as catalysts. Sadako also resurrects Ryuji Takayama and later Ando's dead son, in exchange for selling the journal of Kazuyuki Asakawa to spread her virus.

Abilities

 * Videotaped Curse/Ring Virus/Psychic DNA Manipulation: In the films her method of killing with the video curse is not explained, but when someone is killed by it she is seen climbing out of the nearest reflective surface (the most famous portrayal of this being her crawl from a television screen) and approaching them. The corpses are discovered with looks of unearthly anguish on their faces, so it could be presumed that they "die of fright", i.e. a heart attack. In Spiral, the curse is explained in detail, and is discovered to in fact be a virus. When someone watches the cursed tape (or something else carrying the curse) some of their DNA is changed to become that of the Ring Virus (i.e. a hybrid of Sadako's DNA and that of the smallpox virus). This travels through their body and in most cases causes a sarcoma to form on one of the arteries of their heart. If the curse has not been appeased within seven days, the sarcoma detaches from the artery and clogs it, causing heart failure.
 * Nensha/Projected Thermography - Her most notable power is that of Nensha, an ability which allows her to telekinetically burn images onto surfaces or into a person's mind. This allows her to create the videotape while trapped in the well. Because of this abilitiy, the Ring virus is able to infect people through means other than videotapes, such as a report detailing the events of Ring written by Asakawa which the virus had entered from Asakawa's body, a novel version of the report published by Asakawa's brother, a movie based on the novel (which Sadako was cast as herself in), and finally the Metastatic Human Cancer virus, a mutated form of the virus which escaped the Loop and plagued the real world. For the purposes of this battle, I will just have one or two video-related equipment and materials lying around which she can project herself onto or out of (a VCR/TV system and perhaps a projector)
 * In Ring 0 Sadako exhibits a variety of abilities, including telekinesis, the ability to kill people instantly with psychic powers, healing abilities, ESP, and possibly the ability to split herself into two beings and merge them again.
 * In Ring 2 the protagonists discover that Sadako was alive in the well for 30 years, dying shortly before she was uncovered in the previous film by Reiko Asakawa. This implies that she had remained alive until she imparted her curse onto the tape, meaning that she also had superhuman endurance and longevity, as well as inedia (the ability to live for extended periods without nourishment).

Michael Myers
 Michael Myers  is the primary antagonist of the Halloween horror movie franchise (except for Halloween 3). On Halloween night 1963 in Haddonfield, Illinois, the six year old Michael Myers under the influence of an ancient cult, murdered his older sister and was sent to Smith's Grove Sanitarium for 15 years where he was examined by Dr. Samuel Loomis. He concluded that Michael was pure evil and would stop at nothing to kill every member of his family. On Halloween night 1978, Michael escaped and went on a killing spree in his hometown of Haddonfield where he tried to kill his younger sister. Eventually, Dr. Loomis shot him six times in the chest but Michael escaped and stalked the town throughout the night. He found his sister at the hospital where after trying to kill her, Dr. Loomis blows up a room with him and Michael in it. However, they both survive. Micheal's younger sister fakes her death and moves to California while leaving her daughter behiend in Haddonfield. In 1988, Michael wakes up from a coma he had been in since Halloween night 1978 and goes after his niece. He continues to hunt down his niece in Haddonfield for seven years while being perused by Dr. Loomis. In 1995 he success in killing his niece and still under the influence of the cult, is put in prison for his relentless murders until he is busted out and set free by the cult leader. In 1998, he finds out his sister is still alive and travels to California to find her. Eventually his sister confronts him and decapitates who she thinks is Michael. It is later revealed that the person she decapitated isn't Michael and he had switched clothes with a paramedic and escaped. Michael finally kills his sister in 2002 and returns to Haddonfield where his house is being used as the setting for an internet horror lock in series. Michael is defeated by one of the involved with the project and the house is set on fire. Michael survives this and it is unknown what happens to him after this.

Abilities

 * Weapons - Michael Myers primary weapon used to kill his victims throughout the series is a stainless steel kitchen knife.
 * Michael Myers as described by Dr. Samuel Loomis is evil on two legs. He has no emotions, no sense of right or wrong and is unstoppable in his actions. Michael has superhuman strength being able to lift a 500 pound tombstone and flip a car by himself. His strength gives him the ability to crush people's bones with his bare hands. Michael has a healing factor meaning he can regenerate lost tissue and organs. He can survive nearly any situation that would kill a normal person such as being shot multiple times, falling down a mine shaft, being stabbed, being blown up and set on fire and most other situations. When he is not using his knife his secondary weapon seems to be his bare hands or the environment around him. His supernatural abilities come from an ancient cult that gives him strange abilities. The cult put a curse on him that makes him kill all members of his family as a sacrifice in order to prevent famine and disease and he wont stop killing until all members of his family are dead. He can disappear and reappear almost like a ghost.

Kuchisake-Onna
 Kuchisake-Onna  (口裂け女?, "Slit-Mouthed Woman") is a figure appearing in Japanese urban legends. She is a woman who is mutilated by a jealous husband (in the original legend, a samurai) or a horrible surgery-gone-wrong and returns as a malicious spirit (depicted as a yurei or yokai). According to the legend, children walking alone at night may encounter a woman wearing a surgical mask, which is not an unusual sight in Japan as people wear them to protect others from their colds or sickness. The woman will stop the child and ask, "Am I beautiful?" If the child answers no, the child is killed with a pair of scissors which the woman carries. If the child answers yes, the woman pulls away the mask, revealing that her mouth is slit from ear to ear, and asks "How about now?". If the child answers no, he/she will be cut in half. If the child answers yes, then she will slit his/her mouth like hers. It is impossible to run away from her, as she will simply reappear in front of the victim.

The origin story of Kuchisake-Onna is retconned in the films Carved: The Slit-Mouthed Woman and Carved 2: The Scissors Massacre (although it is presumed that the latter is prequel to the former). In Carved, the origin story is that Takeo Matsuzaki, a sickly and unhinged woman who would abuse her children, "disappeared" the day the Kuchisake-Onna murders began when in reality, Takeo's son Noboru tried to mercy kill her through decapitation but instead slit her mouth and supposedly hid her away.

In Carved 2, the origin story changes again with the setting being 1978. During that year, a high school girl named Mayumi who one night was attacked by an ex-boyfriend of her sister's when the boyfriend poured sulfuric acid over Mayumi's face, disfiguring her mouth. After a series of tragic and mentally unstable events, Mayumi's secret as a serial killer is discovered by her elder sisters Yukie and Sachiko which leads the sister to poison Mayumi one breakfast morning. Despite her supposed burial out in the woods, Mayumi reappears as Kuchisake-Onna, killing Yukie, her employer, Sachiko and her unborn child. The film ends with a young boy staring in shock having witnessed the murder, perhaps triggering the legend's association with children.

According to a police report given in the film's epilogue, Kuchisake-Onna (although she isnt named) has been known to kill 13 people and injure 52 and the case involving the discovery of the Slit-Mouthed Woman will remain a mystery. Given this kill total in the Carved 2, the events of Carved and the legend extending back to the Samurai era of Japanese history, it can presumed that Kuchisake-Onna has been possessing live women and committing an unknown amount of murders (Mayumi and Takeo simply inhabiting the curse moments before death).

Abilities

 * Weapons: Kuchisake-onna is usually equipped with a sharp, bladed weapon, in some cases, a large scythe or in the case of the Kuchisake-Onna movies a large pair of scissors. For the purposes of this battle, she will use both weapons.
 * Superhuman Endurance and Speed: The reason why she keeps on going terrorising her victims and being able to catch them as they escape is because she moves at a super-human speed and can hunt victims down for long periods of time without stopping. It is also in the films that she can survive being stabbed but to kill her completely, she must be beheaded.
 * Possession: Although Kuchisake-Onna can be physically decapitated, she can transfer her soul to another female person thus turning her into another Kuchisake-Onna figure (but only if there is one available)

Jason Voorhees
 Jason Voorhees  the son of Pamela Voorhees, was born deformed. He lived with his mother at Camp Crystal Lake (his mother was the camp cook), in the city of Crystal Lake. Jason was bullied incessantly until, in 1957, he tried to prove to the bullies that he could swim and drowned in Crystal Lake. One year later two of the Camp Crystal Lake counselors were murdered and the camp was shut down. Future attempts to reopen the camp were plagued with problems, including poisoned water and unexplained fires. In 1980 eight new counselors planned to reopen the camp, but ultimately all but one of the new counselors were murdered. The killer is ultimately revealed to be Pamela Voorhees. Pamela is then beheaded by the only survivor, Alice. The very next year Alice is murdered by an unseen killer in her home. Five years after Alice's murder a group of counselors return to Camp Crystal Lake for training, and all but 2 are murdered (though one of the survivors cannot be found). The killer turns out to be Jason Voorhees. Full grown and seemingly indestructible, Jason kills to avenge his mother's death and to carry on her quest to keep the camp closed. In each new incarnation Jason returns to be an unstoppable killer, only to be "killed" then later resurrected.

Abilities

 * Weapons - Through most of the franchise, Jason has utilised a lot of weaponry to slowly kill his victims. For the purposes of this battle, he will utilise his iconic machete as the primary weapon.
 * Superhuman Strength and Durability - Jason is superhumanly strong and durable, casually shrugging off bullets, being burned alive, electrocuted, and even submerged in a flood of toxic waste. In the event that he is injured, he can rapidly regenerate himself, retaining his eyesight despite being stabbed in the eyes, and even regrowing his severed fingers after his battle with Freddy Krueger. He has displayed his incredible strength on several occasions, smashing through solid walls and wooden barriers, lifting adult humans off the ground with one hand, and at one point punching a young man in the face with such force that his head popped off his shoulders.

Mimiko Mizunuma
 Mimiko Mizunuma  is the primary antagonist of the 2004 Japanese film One Missed Call (着信アリ Chakushin ari). Much like most antagonists in most Japanese horror film, Mimiko is a vengeful ghost (Onryo) responsible for spreading the One Missed Call curse. The nature of the curse is as follows - the recipient's cellphone will ring an eerie cartoon-styled ringtone; if not answered immediately, the 'call' is transferred to the phone's voice-mail (chakushin); the call itself is a death omen from a future date, and the voice message will contain nothing more than the dying scream of the victim. Nothing much is known of Mimiko's past history except that she was born to Marie Mizunuma along with her sister Nanako. At a young age, Mimiko suffered asthma and due to her mother's neglect, she died. Her sister Nanako, traumatised, becomes mute and is sent to an orphanage after Marie disappeared following a hospital fire. According to a nanny cam set up by Marie, it is revealed that she was abusive towards Nanako - which Nanako kept silent about thanks to red candies offered by Mimiko in return for her silence. This behaviour went unreported until Mimiko cuts Nanako's hand with a kitchen knife. This forced Marie to take Nanako to the hospital whereupon Mimiko, left alone in the house, suffers her fatal asthma attack. According to film One Missed Call 2, Mimiko is in fact not the origin of the One Missed Call curse but another victim in it - the actual curse sparking from a village in Taiwan a century before regarding a prophetic girl named Li Li. What makes her a more memorable villain than Li Li though is that she just happens to be a suitable carrier of the curse in the modern/digital age of cellular technology. In the flashbacks to her death, Mimiko is portrayed as a little girl. When it comes to her hauntings and eventual killing of her victims, she is portrayed with a more teenage build implying that she has been spreading the curse for quite some time.

Abilities

 * According to Toho Kingdom - Telekinesis that can sometimes manifest into powerful shockwaves; able to possess the bodies of her victims; teleportation; prophecy; invisiblity; can materialize a variety of objects. For the purposes of the battle, there will be a mobile phone lying somewhere in the household as well as a landline - those two being ways in which Mimiko can taunt her victims.
 * Weapons - The primary weapon I am giving her is a stainless steel kitchen knife like the one seen in the movie. She has been known to use this weapon when killing some of her victims, especially Kyoko Okudera and Yuting Chen at the end of One Missed Call 2 (perhaps you should watch the first two One Missed Call movies to get an idea how her victims are killed)

Ghostface
 Ghostface  is the primary antagonist of the Scream horror film franchise. Rather than being an actual person, Ghostface is a fictional identity adopted by the primary antagonists of each of the films as a way to get at their common victim, Sidney Prescott.The Ghostface persona remains the same throughout the Scream series, featuring a black hood and cloak with a jagged base and a white rubber-mask resembling a ghost with a screaming expression. Ghostface is often shown to taunt his targets, initially representing himself as charming and even flirtatious when speaking. His conversations turn confrontational and intimidating, using his knowledge of other characters or graphically describing his intentions before appearing to the target physically.

Abilities

 * Weapons - The main weapon Ghostface uses to kill his victims is an 8-inch hunting knife with a clip joint.
 * Though each iteration of Ghostface is human, they often exhibit extreme durability against physical harm, high levels of physical strength, and an almost supernatural stealth ability; able to appear and disappear in seemingly impossible situations. He is also shown to be very smart, stealthy, and plans out his victim's death, often spying and stalking his victims before his big kill. In this battle however, he will have to make do with on-the-fly combat planning.

Mitsuko Kawai
 Mitsuko Kawai  is the primary antagonist of the 2002 Japanese horror film Dark Water. Not much is known about her past except that she was old enough to go to Kindergarten when her mother abandoned her and later vanished. Left all alone, Mitsuko continued to attend her classes until one day when she lost her red school bag in the school's water tank and subsequently drowned in an attempt to retrieve it. From then on, her ghost continues to haunt the apartment block she resided in - if one (such as the protagonist of Dark Water, Yoshimi Matsubara) lives near to it then they can hear loud footsteps and the sound of children playing as well as experience leaking ceilings and other supernatural occurrences such as murky water, hair in the water, etc.

Abilities

 * Hydrokinesis (again from Toho Kingdom) - Able to secrete a vast amount of water from her body (hence the frequent leaking found in the building or being able to fill an entire bathtub without stopping); can dematerialize and reemerge from bodies of water that she has created when they reach a depth to support her size
 * It is also implied in Dark Water that Mitsuko possess telekinetic (in combination with her hydrokinetic) powers, the ability to create psychological illusions and shapeshifting

Chucky
 Chucky the Demon Doll  is a fictional character and the primary antagonist of the Child's Play series, also known by his real name Charles Lee Ray. Charles Lee Ray was a voodoo practioner and serial strangler originally from Hackensack, New Jersey. Charles Lee Ray was born to an Irish American mother who came from a wealthy family but worked as a bartender and dancer, and an Austrian immigrant father who was an alcoholic who frequently abused him and his mother. On November 9, 1988, Charles Lee Ray, the notorious "Lakeshore Strangler" was being chased down a street by a cop, Mike Norris, who proceeded to fire on Ray, fatally injuring him. Bleeding heavily, Ray stumbled into a toy store and collapsed into a pile of Good Guy dolls. Knowing he would probably die, Ray used voodoo to transfer his soul into one of the dolls. The store was then struck by lightning, and it burned to the ground. He attempts to use Andy Barclay to transfer his soul into since Andy was the first person to whom Chucky revealed his secret, and thus the only person Chucky could transfer his soul to, in accordance with the voodoo spell. Chucky is finally killed when he is burnt alive by Andy, gets his arm, leg, and head shot off by Karen, and is finally shot in the heart by detective Mike Norris. Two Years Later, Andy has moved in with a foster family while his mother undergoes psychiatric evaluation. According to the Child's Play comic miniseries, Detective Norris was threatened into facing dismissal unless he told the authorities that Karen was unstable. To prove their bad publicity wrong, Play Pals Inc., the creators of the Good Guy dolls, decided to rebuild Chucky, who is then brought back to life. Chucky resumes his search for Andy, encountering and killing Andy's foster father. Andy is blamed for murdering the foster father and returned to the orphanage. After killing Andy's foster mother, Chucky takes Kyle, Andy's foster sister, hostage to help him find Andy. Chucky brings Andy to the Good Guy factory with Kyle in pursuit. After failing to transfer his soul into Andy's body, Chucky realizes that he is trapped in doll form. He attempts to kill Andy and Kyle, but is instead doused in hot molten plastic after his legs and right arm are severed. The enraged and mangled Chucky is killed when Kyle shoves an air hose into his mouth, causing his head to explode. Upon turning 16, Andy is sent to military school having failed to cope in several foster homes. Meanwhile, Play Pals Inc. re-releases its old "Good Guy" toyline, believing that their bad publicity has abated. When workers clean up the Good Guy Factory, a crane pierces one of Chucky's severed arms, causing blood to drip out. When Chucky's headless corpse goes over a vat of liquid plastic, some of Chucky's blood leaks out into the vat, bringing him back to life once more. He resumes his spree of killing by choking to death the president of the company, Upon discovering the location of Andy, Chucky cleverly mails himself to Andy's school, where he is discovered by a young private named Ronald Tyler. Realizing that Tyler is the first person to whom he revealed his identity in his new body, Chucky must now use Tyler, instead of Andy, for the soul transfer. Andy was in pursuit to stop Chucky from transferring his soul into Tyler's body. The pursuit ended inside a amusement park ride and Chucky was killed by Andy when he was thrown into a giant fan, tearing his body into pieces.

Abilities

 * Chucky uses a array of weapons to kill his victims. In this battle he will use... a switchblade (because the kitchen knife is being used by other people).
 * When Chucky was a human, he practiced vodoo magic. He is a former convict. He is very speedy and as high stamina due to him being a doll. He can take lots of damage as well, being able to survive falling off a cliff, stabbed in the chest, and other whacky situations (in other words, he has voodoo magic, a little bit of experience as a criminal, superhuman durability, speed and stamina)

Asami Yamazaki
 Asamai Yamazaki  is the main antagonist of the 1999 film Audition (オーディション Ōdishon). Insecure, quiet, obedient, and well-spoken, Asami is everything a man dreams of in a woman. She was a ballerina, and had a promising future. However, an accident ended her career before it even began. She said that accepting a life without ballet was like accepting death. Asami decided to go to the Audition held by Shigeharu Aoyama and his friend Yoshikawa. Aoyama was immediately taken with this young beautiful woman even before the audition began. She is of course quiet and obedient during the audition. Aoyama is attracted to her physical beauty as well as her emotional depth and asks her out. She thought she had found love with Aoyama, so she opened up to him. She told him of her tragic and painful past. As a child Asami suffered abuse by her step-father and he took great pleasure in her pain. She confided this to Aoyama and showed him her scars. She felt comforted and asked him to love only her. He said he would and she thought this time it might be true. Her last lover cheated on her and she taught him a valuable lesson. After all, how could he have loved only her if he was seeing another woman? She took pleasure in her lessons and felt strongly that it was good for them. She didn’t kill him, she instead made him realize what it means to need someone. She took care of him since he couldn’t talk, walk, or eat without her help. It wasn’t until later that Aoyama learned just what “Love her only” meant. Asami found out that he loved his son, their dog, and his deceased wife. He couldn’t love only her if he loved those people too. She was betrayed again. Because of the abuse she suffered as a child she took pleasure in other people’s pain and suffering. She had to teach Aoyama a lesson, and she had to make sure he would forever “love only her” and no one else. He also needed to learn what it meant to need someone. Her life was full of sadness and betrayal and she never found that one person who could really love “only her.” Aoyama’s son surprised her while she was educating Aoyama and her lessons are no more. Before anyone can say that she doesn't fit the definition of a warrior as per the guidelines, please watch the movie and you'll surprisingly find she does - she has actually killed someone in cold blood and tortured/maimed others - but I'm only using her exclusively for this battle.

Abilities

 * Weapons - Her main weapons that she uses in the film Audition are: a number of acupuncture needles (maximum size to max out the pain), a wire saw (mix between a garrotte and a hacksaw), an injection needle filled with a paralysis agent and pepper spray.

Norman Bates
 Norman Bates  is the main antagonist of Alfred Hitchcock's film Psycho made in 1960. Bates is a serial killer whose family ran a motel in Arizona. Bates was deeply attached to his mother, and after her death, created in alternate personality which literally was his mother, and kept her body hidden in the basement of their house, located next to the motel. Bates would murder anyone who angered his "mother", particularly other women who attracted his attention, committing the crime in the guise of his mother.

Abilities

 * Weapons - His main weapons of choice as seen in the film Psycho are a kitchen knife (yes that knife again) and needles (SPARTAN119 says he saw it in his film class but after doing research I found he does use them as a weapon or is implied to in episode 3 of Bates Motel)

X-Factors

 * For the Girls: Masters of Stealth, Powerful Psychokinetic Powers (except for Asami), Intimidation, Deception
 * For the Slashers: Bladed Weapons, Minimal amount of Experience (facing armed individuals), Intelligence (except for Jason, maybe), Strong Physicality