User blog:Wassboss/Round 1: Marth vs Toon Link

The world of smash has been disturbed. With Tabuu defeated and the shadow bugs gone, the smashers thought that they would be safe from attack.

But they were wrong.

A new enemy, stronger, faster, smarter and more deadly that anything the smashers have ever faced before. The smashers tried to fight off the invading army but were overwhelmed and captured, knowing not of what awaits them. There opponents were not like others, they did not want to rule the world of smash, they instead wanted fighters for their favourite pasttime, Gladitorial combat. The fighters of the world of smash were forced into combat training, feed high protein diets and fitted with electronic tags, to make sure that they would fight if forced into the arena. Some, such as Meta Knight, Gannondorf and Wolf, took well to the training and began to enjoy it, reveling in the day they were able to prove themselves in the arena. Some smashers, such as Ike, Pit and Marth, did not enjoy what they were being forced into doing, but knowing they could not escape, had little choice but to continue training, hoping they would survive.

Some however would not take this lightly. Mario, Ness, Falco, all tried to escape and fight off their guards but were swiftly overpowered and executed. Princess Zelda too tried to escape and almost managed too but was caught in her sheik form, a mere 12 feet from the door that would have granted her her freedom. Instead of executing her however her guards saw how much her fighting ability incresed when in sheik form and offered not to execute her, so long as she staying in shiek form, which she unwillingly agreed to, seeing it better to live in danger that die at the hands of these savage rulers. Simulary Samus Aran also tried to escape and was also caught, having her armour removed and destroyed before being sent back to her imprisimont cell.

For some however they were not so lucky. Olimar for example was unable to keep up with the strict training regime imposed by his captors and died days after his first training session. The pokemon trainer suffered an unexpected and tragic death, after he was accidently killed by a guard, thinking he was trying to escape. This turned his pokemon from tame and controllable to wild a vicious in a matter of seconds, forcing Charizard to be relocated to a different cell, as his captors feared he would kill his fellow pokemon, now that their leader was dead.

The days slowly passed on by untill finally the day of the first battle arrived. The invaders prepared the arena for combat and the crowd slowly began to flood into the huge collesium. The fighters waited in their respective training rooms, ready for the inevitable, ethier they would die or be forced to kill those that were their allies mere weeks ago.

Let the battles begin.

Fighter 1


Name: Marth

Origin: Fire Emblem

Position on the Tier List: 7

Close range: Up Tilt
Swings his sword in a large arc above his head, front to back. It has a good all around reach and is suprisingly strong with a big knockback.

Mid Range: Dancing Blade
It is a unique move, as it consists of four different attacks chained together; a variety of combos can be performed. Marth does several quick forward slashing attacks which flow neatly from one to the other.

Long Range: Shield Breaker
Marth pulls his sword back and charges up the blow for up to five seconds. He then releases it and the sword is thrust forward, doing massive damage. As the name implies the blow is strong enough to break through any shield although the damage is significantly reduced when this occurs.

Special: Counter
If hit with a phisical attack ,(Asssuming the move has been activated), Marth will strike a pose and a small, metallic "chink" sound will be heard and marth will deliver a slash, doing damage to the attacker. If the attack is a projectile it will simply be deflected behind them and upwards at about a 30 degree angle. Explosive projectiles can still explode and will still do damage.

Finisher: Critical Hit
Marth holds his sword skywards while he builds up the strength of the blow before rushing at his target at a high speed. The blow is extreamly powerful and if it connects it will be an instant K.O.

Fighter 2


Name: Toon Link

Origin: Wind Waker

Position on the Tier List: 13

Close Range: Forward Smash
A strong sideways slash which can be followed up with another finishing slash. The first slash is not all that damaging but the second slash is quite powerful.

Mid Range: Spin Attack
Toon Link charges up the move before spinning around in a ciricle, sword held out, a total of three times. Does not have to be charged but is significantly weaker when uncharged.

Long Range: Hero's Bow
Toon Link takes out his bow and fires an arrow, which does minimal damage. Can be charged up which increses the range and power of the arrow.

Special: Bomb
Toon Link's bomb, can be thrown at other opponents, where it will explode on impact. It can be caught by an opponent but has a timer which will expire after a few seconds, exploding the instant the timer has finished counting down.

Finisher: Triforce Slash
The attack starts out with the Triforce symbol on the back of Toon Link's hand glowing. A ray of light will stun anyone horizontally in front of them. Toon Link will then dash towards any opponent stunned by the beam and strike them 18 times for an immense amount of damage before pushing them back with powerful blow.