User blog comment:Wassboss/Round 1: Captain Falcon vs Sonic/@comment-143604-20120723164128

Drayco90's Edgy Edges of Edgy AMURICA


 * Close Range- Even. Sonic's forward smash will do less raw damage but will probably be easier to hit with and will have higher priority The Falcon Dive, while a little harder to pull off, will send an enemy flying farther and faster, and will do the maximum amount of damage Sonic's fully charged punch can do every single time he does it. It's pretty easy to combo into this attack and can be combined with Falcon's other specials to blast an enemy off the map, plus it's great for stopping an enemy from edge-guarding. The only thing that makes me call this one even, is that Sonic's higher priority and Captain Falcon's hitboxes and vulnerable frames will allow the Hedgehog to pull out a good combo (dat ain't Falco!) assuming he can avoid the Dive.


 * Mid-Range- Captain Falcon. The Raptor Dive has much higher priority, allowing it to cut through many of Sonic's basic attacks and do damage directly to the Hedgehog without worrying about defense, and the Dive is extremely easy to combo into- a follow up knee or Falcon Dive can easily create some effective KOs. While the Raptor Dive can be punished, and poor use could blow up in Falcon's face, the good Captain will be doing far more damage with it than Sonic will be doing with his much weaker and lower priority kick, which will also leave him vulnerable to various attacks and grabs, and can be dodged rather easily.


 * Long Range- Captain Falcon. The Spin Dash is effective for covering ground, but outside of some invincibility frames at the beginning, is a punishable and easily avoided attack, and can be easily lethal to Sonic himself. The Falcon Kick is an attack almost designed for punishing a foe, and can allow him to come up close on an enemy attempting to play a defensive/dodging game and really do some damage. The Falcon Kick can also be canceled into various other abilities like a sex kick if needed, allowing the Captain's damage output to go up, while Sonic's Spin Dash remains isolated from his other attacks- he can't really combo into it or out of it, can't cancel into other moves and is most likely going to get punished for trying it.


 * Special Attack- Captain Falcon. Homing Attack is a decent smash, but it doesn't have the kind of damage or knock back to compete with the legendary Falcon Pawnch, which can easily shatter through Sonic's defenses and attacks and launch him across the arena, making it a great move to end a combo. In direct reference to the Homing Attack, which attempts to attack an enemy from behind, Falcon can now twist around mid-start up to unleash an even stronger Falcon Punch that will really punish anyone trying to sneak up on him during the charge.


 * Finisher- Sonic. The Blue Falcon is okay, but the Super Sonic transformation is ridiculous, allowing Sonic to move faster than Falcon could hope to predict and making it incredibly hard to dodge and wait out, allowing for easier KOs.


 * Deadliest Warrior- Captain Falcon. Falcon is nearly as fast as Sonic is, is a better fighter, is stronger and does more damage with his attacks, which will prevent Sonic from doing much of anything in this match up.