User blog comment:Drayco90/Crash Bandicoot vs. Mario: Console Wars Preview Battle/@comment-5605739-20130213221821

Projectiles: Crash Bandiccot. The Wumpa Fruit Bazooka has the ability to fire very rapily, almost fully automatic, can't be lost. and is nearly unavoidable (low chance of dodging it's attack).

Primary Melee: Crash Bandicoot. The Death Tornado has a much longer duration than a simple Hammer strike. Plus, Crash can move toward his opponents as the Death tornado is engaged.

Slam Attack: Mario. After Crash's Belly Flop, it leaves him very vulnerable for a moment as he rises up from the ground. This is a bad thing.

Kick Attack: Crash Bandicoot. Crash's Slide Attack allows crash to quickly attack, it allows him to escape easily from a sticky situation, and it allows him to also become invincible while the attack is engaged.

Single Use Power-Up:Crash Bandicoot. The Aku-Aku Mask gives you an extra hit similar to the Super Mushroom, but if Crash aquires 3 Aku-Aku Masks he is invincible and instantly kills everything in his way.

Explosives: Mario. TNT Crates have to be engaged by jumping on top of them, the Bob-ombs do not need this.

Throwing Weapons: Mario. I can't stand those damn Bowling Bombs, They are clumsy and ineffective. They can roll completely away from the target. This is another bad thing.

Mobility Power-Up: Crash Bandicoot. The Jetpack allows Crash to fly around in any way he desires, while the Flying Cap's powers are limited in comparison.

Extra Power-Up: Crash Bandicoot. I rather have the ability to run away quickly than have the ability to squirt water in someones face.

X-Factors: Crash Bandicoot. Overall its Crash-385 to Mario-355.

OVERALL: Crash Bandicoot. Honestly I see no possible way Bandicoot can loose this fight. He is just simply better than Mario overall.