User blog comment:LB&SCR/Something Old, Something New: RED Team vs. Overwatch/@comment-25242759-20171022031105

'''Deathblade's "Mmmph!" edges'''

Let's get started,

Offense-

Tracer vs Scout: Draw. The Scout has more options offense wise than Tracer. While Tracer has more futuristic technology, the Scout's main advantage over Tracer is he doesn't need special technology to keep himself stabilised in time. Remeber as Tracer is suffering from temporal desynchronisation, she needs the Chronal accelerator to remain stabilised. Also as Laqy said below, the Chronal Accelerator can overheat and malfunction with repeated use. That said, if Tracer can outflank Scout and tag him with a bomb, it's game over.

Soldier: 76 vs Soldier: Overwatch. The second slowest class in TF2 probably is going to have a hard time getting to the fight. While his Rocket Launchers are major advantages over most of the Soldier's opponents and his melee attacks will dominate 76, he's virtually useless against his opponent. Rocket Jumping is great and all but against a guy whose visor auto tracks enemies, the Soldier's done for.

Pyro vs Mei: Pyro. Okay, I might be a tad biased here; I am a Pyro main in TF2. Fire beats ice 99% of the time. Follow up with the potential for crits/mini-crits from the Flare and the Backburner and the Pyro will win an offensive one on one. In defensive capabilities, Mei has her blizzard and not much more. The compression blast can redirect Mei's icicles at the cost of losing 25 fuel from the flamethrower (50 from the Backburner). All in all, Pyro wins.

Defense-

Demo vs Reinhardt: Demo. TBF