User blog comment:Undead RVD/RED Team vs Dinosauriergruppe/@comment-5078776-20140617003359

'CFP3157'S EDGES OF MASSIVE DESTRUCTION: "You are in my world now! You are not welcome in my world!" ' The Scout may not be able to outrun the Velociraptor, but it has a significant range advantage over the dinosaur with his Scattergun. Add the fact that the Velociraptor is a helluva lot less intelligent then the Scout, it'll be confused as the Scout continues to manuever his way around and inside buildings while inflicting powerful damage with his bat or Scattergun. The Soldier may be batshit insane and his Rocket Launcher isn't really that accurate, but his Rocket Jump gives him the ability to access areas Karl can barely reach. THe Launcher can achieve much more power if it does connect, turning the veteran soldier into bloody mush. The Sniper's Sniper Rifle is one-shot, and while it can charge it's still an incredibly slow rate of fire. The Jarate will be major support for his team, but the piss can only do some much to help without actually hurting someone. The Kar98K can fire far faster and the Pteradon suicide bomber will do far more damage than piss. Demoman is a goddamn drunk, but he's equipped with far better weapons for this fight. His Grenade Launcher can let him attack around corners or from indirect angles, and his Stickybomb Launcher will be a devastating advantage. He can basically camp in one spot, and if the Compsognathus gets too close he'll blow it to bits. The Pyro's fire-based weapons allow him to continously slowly damage the dinos slowly and ambush them for maximum zerg rush. The Flamethrower is a great personal defense weapon against the sheep or anybody that gets to close to him, and the Flare Gun will work wonder to deal with his larger, faster foe at a long range. Easily the Engineer. His Level 1 Sentry might be a weak thing, but the Level 3 will cause any small units to get caught in a massive wave of bullets and rockets. The larger units will just be big dumb targets for the Engineer, and his Dispenser will give health and metal for the Engineer or his allies to use. The Medic does take this edge in the fight. For one, he is easily the smarter man, being able to create the incredibly complex MediGun. Finally, but most importantly, the medi-Gun outranges Medkits by a decent margin. Even if he gets hit, his own health either regenerates or he can get it from the Dispenser. Unlike Gaff, the Medic has others to rely on if his health falls, while Gaff doesn't. The Ubercharge can cause complete invincibility for him and an ally. The Spy's Disguise Kit lets him join the ranks of the other members, and if he eliminates any of the humans with his backstab it'll cause complete disarray among the dinos. The Microraptor can fly, but it'll hardly matter if it falls victim to the Spy's backstab or a Sentry. His cloaking will let him slip by with ease, and his Dead Ringer is great for deceiving the enemies that they've dealt with him. The Heavy is a far faster and smarter warrior, who can heal on his own with the Sandvich and wields a faster gun. The Dematosuchus, however, is simply way too powerful a creature for the Heavy to take down alone. However, he can hardly hit the Heavy with his 20mm anti-aircraft, because the damn thing takes a super-long time to load and shoot. Truth is, neither can really do damage to the other for the above reasons. This should be no surprise for anybody. The dinos are dumb creatures, and are only being helped by three humans. In a sharp contrast, the RED Team is a group of mercenaries armed with a wide variety of skills, and the know-how to use them correctly. They're a team, who can easily work together and support each other to win. The Nazi dinos may be uber-cool, but they fall significantly behind to RED Team.
 * Harassment Units: RED Team 
 * Soldier Units: RED Team
 * Sniper Units: Dinosauriergruppe 
 * Explosive Units: RED Team 
 * Destroyer Units: RED Team
 * Support Units: RED Team
 * Healer Units: RED Team
 * Surprise Units: RED Team 
 * Heavy Units: Even
 * WINNER: RED Team