User:Dargoo Faust

Well, looks like I'm having to use this account then.

''As one can see by the 'A.K.A.' modifier on my account, my previous account was Aaron Siegel, who did some amount of writing here. This account was broken into, so, I'll be using this account for further activity.''

Plans
Unlike my previous account, I'm going to sporadically release content instead of making a strict schedule, so I can write about things I'm interested, when I'm interested in them. Topic-wise, however, I'll be mainly doing the same topics as before with the Foundation and Elder Scrolls, however with my new-found love for the open-world Fallout games I'll probably be writing some extra goodies in that category. The only thing I have currently assurance that I'll do is probably add an article for the protagonist of Fallout 4, which seems to be my major time consumer now. The Witcher franchise is also being explored by myself currently.

SCP To-Read List, Again
As I've probably made apparent already, I'm a big fan of the SCP Foundation, and like my previous account here is a succulent list of juicy articles for your eyes to read. are among my current favorites.
 * 1) SCP-2017 - by MissMercurial.
 * 2) SCP-1968 - by Requitefahrenheit.
 * 3) SCP-2428 - by TwistedGears.

How I define X- Factors

 * Strength/Physicality - I mainly focus on physical strength on this factor, and often incorporate body condition into classification as well. A measure of the maximum physical abilities of the fighter, even if they are expressed in a short amount of time.
 * Endurance - How long a fighter can last, and how long they can keep a constant level of physical ability. Cardio is also included in this. A speed runner can outpace a marathon runner for the first ten minutes, but after hours or days the marathon runner will eventually outpace the speed runner.
 * Intelligence - I tend to focus on combat-based intelligence, and how much prior knowledge the fighter has into the abilities of his combatant. Since all my fights involve fighters with no preparation, a fighter with a higher insight into the abilities of his opponent can have clear advantages. For example, the Ghost Busters have innate knowledge of how to deal with and capture ghosts, which would make many ghost-based enemies easier for them to beat. In special cases, however, all types of intelligence can be included for more impromptu battle settings.
 * Experience/Training - While intelligence is a measure of prior insight of the opponent's abilities, experience is melded with training to quantify how well the fighter knows combat. If one is the strongest and smartest, but does not have any experience in a fight, it can be a major edge against them. The more fights, battles, etc. that a combatant has been in, the higher this number is.
 * Durability - How many hits the fighter can take. I tend to use this stat in battles involving a glass cannon, or two ultra-durable fighters (i.e., SCP-096 and the Hulk). In most fights however, this is mostly within the armor/equipment of the users, and doesn't need an X-Factor slot.
 * Brutality - Another sparsely used X-Factor, I'll only really use this when one fighter is either particularly viscous in his/her attacks, or is repelled by most forms of conflict. A measure of how much gore, blood, violence, and overall animalistic attacking the fighter will stand for and/or commit to.
 * Stealth - Only used in battles involving fighters that specialize in covert operations or illusions. How easily a fighter can keep themselves hidden within the span of combat.