User blog comment:Wassboss/Early Halloween Special: RED Team vs The Infected (Left 4 Dead 2)/@comment-5043545-20190930145110

WanderingSkull's GraveDigging Tunes "They Can't Stop Us All"

Scout: One of the most questionable in terms of survival as he is easily the fastest of the group and has a weapon, his scattergun that will noticeable shred any of the infected. Yet in this battle, his best advantage is already put in some serious trouble as infected are about the same speed if only a little slower, but have the benefit of swarming methods which is something that Scouts tend to struggle with. Scout based on personality usually prefers to annoying groups by pelting them with shots or attack singular targets ahead of his group, both of which are bad moves. He can certainly prove to be a great asset to the group if he stuck around, but his strategy is either going to get him pinned or pounced on by Hunters. Status: Dead

The Soldier: Honestly, one of the most busted classes in this scenario and one of the most valuable in terms of crowd control and and weapons. The rocket launcher is a devastating tool which will either blast through hordes or decimate the Tank. Soldier's loose cannon personality or rather how dumb he is may get him or the group in some hot water, but honestly I doubt it'll be something they can't handle. His biggest issue comes down to noise level as the rocket launcher will likely attract more of the horde, but even then he wouldn't be the sole cause of this. Plus, his personality may work to their benefit if he does run around as he'll drag infected towards him and alleviate the heat on his team. Also, rocket jumping, a skill he's shown to even have in his trailers to represent him shows its in fact canon and greatly increases his agility and positioning. Status: Alive

Pyro: Great crowd control, but horrible mental health and lack of ranged options will be the death of the Pyro as the hordes increase in number and he finds himself at worse and worse odds. The psychological effect of fire is effective against Humans, not so much against a living corpse who has no real self preservation instinct. Far too flashy and will attract the dead to him in droves and will kill many of them, but still he's going to run out of fuel or just run off to the hordes thinking they're one of the many hallucinations that he has. Also, no jet pack means no real maneuverability and leaves him on the ground with team mates that are terrified of him and may just let the infected finish the job. Status: Dead

Demoman: TBA