User blog comment:Appelmonkey/RED Team vs. Overwatch/@comment-3189283-20191101121345

Let’s see shall we

The Speedster

Tracer wins because Death Battle said so

Seriously though, I’ve got to (as many have done before me) disagree with the result that Death Battle came to when they did this match-up and give the advantage to Scout here. His scattergun is by far the most powerful weapon out of the pair and while it does require him to get right up close and personal to get the most damage out of, he has the mobility to be able to do this effectively. Tracer’s feats of speed are largely down to her Chronal Accelerator allowing her to mess with her time flow whereas Scout is just naturally fast and agile. Furthermore, Tracer’s Chronal Accelerator cannot simply be spammed constantly otherwise she will be sent back into the past which restricts her ability to use her Blink & Recall and just her other weaponry in general which puts her at a huge disadvantage. Scout, meanwhile, has none of those issues and has the weaponry to do enough damage to the Chronal Accelerator to cause Tracer some serious problems.

Edge: RED Team

The Veteran

Soldier 76 gets the advantage over the Soldier in this battle primarily because of his more advanced equipment. His Pulse Rifle has over 6 times the capacity of the Rocket Launcher, hell his rocket launcher attachment has almost as many rounds at the Rocket Launcher. His Biotic Emitter can be used to heal himself and his teammates and his tactical visor allows him to lock onto his enemies, which will be particularly helpful against the rocket jumping Soldier as well as the previously discussed Scout. Speaking of Rocket Jumping that’s probably the only thing the Soldier has going for him because of the increased mobility it gives him but it doesn’t make up for his less technologically advanced loadout.

Edge: Overwatch

The Polar Opposites

This is a pretty simple win for the Pyro because, well, fire beats ice. All of Mei’s gadgets are meant to be used for freezing and creating frozen constructs all of which the Pyro can just simply melt down with the flamethrower. The Gas Passer allows them to give an extra damage boost to their team as well as being a good counter to Mei’s ice constructs, they might even be able to use it to help melt through Mei’s Cryo-Freeze and the Thermal Thruster gives them a unprecedented mobility, on par with the Soldier’s rocket jumping but without the damage penalty making her Ice Walls laughably ineffective. In plain terms Pyro is Mei’s hard counter and will utterly destroy her in a fight.

Edge: RED Team

The Medieval Guy

Reinhardt is a monster in close range and against any of the Mercs he’ll dominate. This includes the Demoman who even with his “Demoknight” subclass weapons won’t be able to do much against Reinhardt’s armour. However, this strength is also a big weakness, as he has no way to fight at a range and this is his undoing. The Demoman has the most damaging weaponry in this entire match-up with his sticky bombs and grenade launcher doing massive damage, more than enough to get past Reinhardt’s armour. Reinhardt’s barrier field will do little to stop him as he can use the environment to bounce his grenades around it or simply arc them above it. On a more general note, the Demoman will also be able to greatly control the battlefield through use of his stickies, either to use as traps or just as a deterrent to stop people from going certain ways. A good Demoman is a scary sight to behold and Reinhardt will quickly feel the fear when he has to go toe to toe with him.

Edge: RED Team

The Big Boy 

In terms of raw power, the Heavy has the better weapon. The Mini-Gun deals massive damage, especially at the close ranges Winston operates in and given the Heavy’s great durability I don’t think the Tesla cannon will do much to harm him, at least not enough to stop him pumping Winston full of lead. However, where Winston really shines is in his support capabilities. Winston is covered in gives him good protection against pretty much all of RED Team’s weapons, including the Mini-Gun. The Heavy meanwhile doesn’t have any armour and while he is tough, he’s still tanking the damage pretty much by himself. Winston also appears to move much faster than the Heavy can and his jump pack gives him way more mobility. Finally, his Barrier Projector gives him even more resistance against the Heavy’s Mini-Gun and just projectiles in general. The Heavy’s Sandwich is certainly helpful for healing himself and his allies but still I think Winston is the better at actually supporting his team. And since this is a team battle, I have to give the edge to Winston.

Edge: Overwatch

The Mechanic

As an actual combatant Torbjörn is easily more capable than the Engineer, with more powerful weaponry and armour. However, the Engineer isn’t meant to be a fighter, his strength comes from his buildings and in that he blows the dwarf out of the water. At level one his Sentry is already a match for the Turret and with each upgrade it only gets more and more powerful, even just a level 2 Sentry outclasses the Turret. Even more importantly than that however are his Dispenser and Teleporters. The Dispenser is a portable healing and ammo dispensing device for Engie and his teammates so they’re not going to be scrambling around looking for extra ammo like the Overwatch will be. His Teleporters allow his teammates and himself to manoeuvre around the battlefield and or if he keeps the exit near his dispenser, give them a quick way to get back for some healing or ammo should they need to. The Engineer is the ultimate support class and his worth to the team is much greater than Torbjörn’s to Overwatch.

Edge: RED Team

The Healer

Since their primary role is as a healer, I’m basically going to disregard the Medic’s and Mercy’s weaponry as they aren’t going to be using them except as a last resort. Looking at their healing properties and I have to give it to the Medic. His ability to overheal is a big advantage and can keep his teammates in the fight longer and he can overheal his entire team at by switching his medi-beam about. Mercy can give her teammates a boost to their damage output but she can only do this or heal them, not both at the same time and can only do it to one person at a time. which makes it less effective than the Medic’s overheal. Their special abilities I also have to call even. Medic’s ubercharge makes him and his teammates invulnerable to damage and allows them to push forward through traps and chokepoints, or just to get some free shots in without having to worry about getting hurt. Mercy’s being able to resurrect her teammates is also very useful, not just for the obvious of bringing back her teammates but also surprising the Mercs when an enemy they thought they’d killed comes back to life. With all that in mind I’m giving a slight edge to the Medic because of his overheal capability which makes him that bit more effective as a healer.

Edge: RED Team

Sniper

Despite literally being named “the Sniper”, RED Team’s New Zealand bush man is utterly outclassed by Ana. While his Sniper Rifle is better for damage output Ana’s rifle can be used to both harm her enemies and heal her allies. She also has various special items to help her teammates out, such as boosting them with her Nano Boost Dart or healing them with her Biotic Grenade and the latter’s ability to disrupt the healing of others is a pretty significant attribute and could effectively turn the tide of a fight. All the Sniper has in the way of support is Jarate, which requires him to get very close to use and since he’ll be spending most of his time hiding in the backlines, he won’t get much of a chance to use it effectively. As is becoming a theme in these edges Ana’s greater use to her team overall gets her the edge.

Edge: Overwatch

The Sneaky One

The Spy is kind of screwed when it comes to inflicting damage here as many of Overwatch’s members are wearing armour so he won’t be able to just stick a knife in their back and sneak away. Where he will shine however is with his Sapper, which can completely shut down many of Overwatch’s members electronic weapons and equipment and in the case of Tracer and Genji can completely disable them (as Tracer’s Chronal Accelerator malfunctioning will send her back to the past and Genji is a cyborg). His disguise kit is also something the Overwatch won’t be expecting and he could use that to attach his sapper or get a cheeky backstab. Genji on the other hand is much more of an offensive force with his car slicing katana and his incredible mobility. His speed especially is a big advantage as he can quite easily avoid a lot of RED Team’s projectiles or slice through them. To be honest I have to give this edge to Genji because he’s just going to have an easier time and even if an ambush fails, he has the physicality to be able to either escape or put up a good fight. If the Spy gets caught out then he’s as good as dead and his methods of attack are much more finickity and prone to mishaps than Genji’s much simpler style.

Edge: Overwatch

Final Verdict 

TBC