User blog comment:Cfp3157/Mewtwo vs. Cole MacGrath/@comment-5465602-20190316210218

BeastMan14's "She Blinded Me with Science" Edges

Iconic: Mewtwo. Mewtwo's immense psychic strength is it's greatest asset in this fight, making this edge no question. Mewtwo can not only deal damage on it's own, but also deflect Cole's attacks, stop him in his tracks, and easily outmanuever him by flying around with a form of levitation much more nimble than Cole's own. The bolts, by comparison, can just hit Mewtwo from a distance, and that's about it.

Melee: Mewtwo. The Amp is a very cool weapon and Cole can use it very effectively, but Mewtwo's Psycho Cut is an instant attack with small range behind it, meaning Mewtwo could surprise Cole with it while it would be able to see the Amp coming and effectively disarm him.

Close-Range: Cole. Psystrike requires Cole to make physical contact with Mewtwo to work, and while Shockwave doesn't have the same damage potential, it has a great chance of leaving Mewtwo defensless and open for attacks from Cole.

Mid-Range: Cole. Shadow Ball is just one attack, while Shock Grenades can be chained together into a really devastating attack that can either knock the opponent on their ass or outright paralyze them. Also, Shadow Ball is easier to dodge, while Shock Grenade can actively stick to surfaces and explode near the target, still dealing a decent amount of damage.

Long-Range: Mewtwo. Swift lacks the same punch as Electric Rocket, but it makes up for it with being able to fire several projectiles that will naturally hone in on the target rather than just one large explosive.

TBF