User blog comment:Urbancommando77/Cpl. Kane VS "Doomguy"/@comment-143604-20120304054703

Drayco90's Edgy Edges of Edginess
 * Close Range- Doomguy. The Doom Pistol isn't as advanced, but it's still useful in a pinch. The Blaster may not need to reload, but even the charged shots hardly do anything- without charging? You may as well be firing a staple gun. Filled with rubber staples. That turn into butterflies upon contact with oxygen. And then explode into happy-fun-time confetti.
 * Mid-Range- Doomguy. These are nearly the same weapon, but the Doom Shotgun can hold nearly seven times as much ammo. Outside of this advantage, the weapons are near identical, but this one advantage is large enough that the Doom Shotgun has more tactical options alone than the Quake equivalent.
 * Long Range- Doomguy. The Doom machine gun has a larger clip, almost three times as much ammo and is identical to the Quake MG in firing rate and range. As a result, the Doom machine gun gets the edge for simply being able to fire longer, without having to worry about ammo nearly as much.
 * Special- Even. This one is a lot like comparing apples and oranges- the Doomguy's signature chaingun is one of his most effective weapons, and it can be used to fortify a position or to pin down an enemy. Kane's grenade launcher, on the other hand, is more useful for driving a foe out of cover or for scattering his foes from the grenade. Both are highly lethal and have uses to varied to tell the superior.
 * Explosive- Doomguy. The Doom Rocket Launcher has over twice as much ammo, and a single clip of five times as many rockets as the Quake Rocket Launcher. While Kane's rockets can be used to home in on the enemy, doing so requires work and slows the rockets down enough for them to be shot down.
 * Uber- Even. Both of these weapons are essentially single-shot kills with large splash damage, but while the Soul Cube requires souls to work, it's an assured kill on Kane if it is in working shape, and is pretty accurate. The Dark Matter Gun still requires ammo, which is scarce, and can be missed, placed poorly or just plain proove ineffective at times, all problems that the Soul Cube don't have. In the end, it depends more on which weapon is used first- and if the Dark Matter Gun misses it's first shot, because Doomguy isn't likely to miss his.
 * Deadliest Warrior- Doomguy. Despite missing his most iconic weapon (one of the most iconic weapons in the history of gaming, in fact), the Marine pulls a win here- he has more experience fighting stronger enemies and has better weapons with much, much larger surplus of ammo. Kane will run out of ammo, while Doomguy can either rain bullets and rockets on his position aaaaaaalllllll day long, or he can get in close and "RIP AND TEAR" out Kane's "HUGE GUTS". God, I love that comic. Point is- Doomguy takes this, even without the BFG.