User blog comment:Necron Jesus/"Best of The Best" Advanced Recon Commandos(Star Wars) vs Kasrkin(Warhammer 40k)/@comment-26395956-20180613083842

MD 33's Vote: "Imperium of Clones!"

Rifle: DC-15A vs Hellgun

Similar to my previous battle, the Hellgun has the advantage of a greater stopping power perhaps stronger than any other standard-issue plasma/laser rifles in science fiction due to its status as basically an upgrade of 'em all. Well, the Hell-weapons of the Karskins do have one glaring weakness which is that backpack power supply. You can beat the hell out of the ARC Troopers, shred their flesh to pieces and all but you need ammo conservation. Problem is, although the DC-15A's reload is faster and it is kind of more stable, it has its own setbacks. The DC-15A is designed to be somewhat of an assault weapon. Problem is, that thing's rapid fire capability sucks and its performance under skill won't matter since other weapons also have the same kind of buff treatment under skilled hands. This one's even for me.

Heavy Weapon: PLX-1 vs Cadian Pattern Grenade Launcher

(Sigh) Not one of these things again! Rocket launcher vs grenade launcher, a classic debate that has gone shit nowadays. The Grenade Launcher is effective at trashing Orks, Eldars, Tau Fire Warriors, and other things. This reliable creature can load 20-fragging grenades so that means it can rain down hell. Problem? This thing's not even reliable at all. The recoil, oh Lord... it's so freaking powerful it can crap on its own user. The PLX-1 may have less overall power due to its smaller ammo count, but it sure is more reliable and accurate than a grenade launcher with 20 rounds and a recoil that kicks as hard as the Horus Heresy. This one goes to the ARC Troopers.

Pistol: DC-17 vs Hellpistol

Same case scenario as the first category. One has greater power but has a nightmarish ammo problem while the other is weaker but has lesser reload problems. Once again an even since the DC-17's ease of use and greater mobility matches the Hellpistol's immense strength and full-auto capability. If the Hellpistol has the same power as the DC-17, this outcome will be different as hell.

Grenade: Frag Grenades vs Krak Grenades

The krak grenades' lesser blast radius will definitely impact its performance in this battle since their enemies tend not to cluster up together in an enclosed space. The frag grenades are effective against armored targets but the Karskins are definitely armored. Quite a hard choice this is, but I have to give it to the ARC Troopers. Having a grenade with a greater punch is one thing, but that won't matter if the other grenade has a wider blast radius and can deal sufficient damage to kill an enemy in one blast.

X-Factors: ARCs vs Karskins

ARC: 87

Karskin: 86.75

EDGE: ARC Troopers

WINNER: ARC Troopers

Despite the Karskins' technical victory over the Death Troopers, apparently they bloody lost against their Light Side predecessors. Yeah sure, you people kinda notice my slight bias towards Warhammer folks at times but to be honest, this time around in this vote I'm kinda exhausted so screw it. The main weapons of these two warriors are the same, the sheer power of the Karskins' Hell-weapons matching the ARC's easier-to-use and (kinda) practical weapons. The real tiebreakers come in the form of the grenades and heavy weapons of the ARC Troopers, plus the X-Factors. Despite their apparent similarity in terms of X-Factors, the ARC's grenade and heavy weapon are just kind of better. The grenade launcher will mow down 40% of the ARC Troopers, I promise you. Thing is, what happens when you suddenly lose your line of sight thanks to the recoil and suddenly bombard your teammates? The PLX is much more reliable and accurate. The grenades on the other hand, the frag grenades are better suited for this match than the krak grenades since the Karskins aren't going to crack open bunkers and all. Overall, the ARC Troopers get this.

Bloody hell, I need to get my head back in the game.