User blog comment:Cfp3157/Ride Immortal, Beasts of War: Immortan Joe vs. Commandant/@comment-4661256-20160608033239

El Alamein's Edges:

 Melee: Thunderstick vs. Machete:  The Thunderstick is an awesome weapon--it's not only cool in terms of visual and explosive power, but I actually see it being somewhat practical. For one thing, it has more range than the machete, and its blast radius has not only some serious psychological impact but also the very real possibility of taking out more than one of Commandant's soldiers with one explosion. The machete is obviously a far more pragmatic weapon, and while it will do its fair share of damage in this fight, it's simply overshadowed by a weapon that manages to be simultaneously scarier and deadlier. That's impressive.

Edge: Immortan Joe

 Close Range: Colt Anaconda vs. Makarov PM:  The Makarov PM gets the edge just because it's going to be a more controllable and more precise weapon on the battlefield. Its magazine will be faster to change than a revolver's cylinder, it holds more rounds, and it has less recoil. While it also has less stopping power, I don't consider this to be as important a factor when taken in consideration with the other points I mentioned above.

Edge: Commandant

 Mid Range: AK-47 vs. AK-47:  As Elgb brought up, the superior physicality and experience of Commandant and his men will enable them to fight more effectively with the AK-47. Its recoil and weight will be more manageable for the (comparatively) healthier African militia troops, and their superior combat experience will make them more familiar with the tool. These factors are pretty significant when it comes to combat capability, especially with a general-purpose tool like an assault rifle.

Edge: Commandant

 Long Range: SKS vs. M1 Carbine:  The SKS has a scope for greater accuracy at longer ranges, while the M1 Carbine has a larger magazine capacity and can be used more comfortably at closer distances without a scope. I have to agree with Wass though that neither group is particularly combat capable at extremely long ranges, so the M1 Carbine's larger magazine capacity and its more practical application at closer ranges will enable it to function better given both warriors' respective capabilities.

Edge: Commandant

 Special Weapons: RPD vs. PKM:  Easy edge for the RPD. It's a lighter, more maneuverable weapon, which is important in a squad fight as it's more portable and more easily deployed. Plus, the  RPD's drum magazine will be a lot easier to reload than the PKM's simple belt magazine. This is all about suppressive fire, something both sides will likely be good at--but the RPD is a better tool for suppression.

Edge: Immortan Joe

WINNER: COMMANDANT

Immortan Joe is scary and intimidating, something that will definitely affect the poorly disciplined African militia troops, but the thing is he's a lot physically weaker and his men are much less prepared for this type of combat. Yes, there are trucks involved, but this isn't Mad Max's glorious car-carnage. At its core, this fight is a simple squad encounter that is the bread and butter of Commandant's combat experience. With effective close- and medium-ranged weapons like the M1 carbine and AK-47, they have a huge advantage where it counts. Things like the Thunderstick and RPD might be flashy and scary, but they're all about visuals and shock, awe, and suppression more than actually putting an enemy down to stay down. Top off these weapons advantages with better combat experience, better physical health (and let me tell you, if you're in worse health than African rebel soldiers, you're really unhealthy), and a more brutal mindset, and Commandant is taking this fight home hard to Immortan Joe and his Warboys.