User blog:Wassboss/Round 1: Captain Falcon vs Sonic



The world of smash has been disturbed. With Tabuu defeated and the shadow bugs gone, the smashers thought that they would be safe from attack.

But they were wrong.

A new enemy, stronger, faster, smarter and more deadly that anything the smashers have ever faced before. The smashers tried to fight off the invading army but were overwhelmed and captured, knowing not of what awaits them. There opponents were not like others, they did not want to rule the world of smash, they instead wanted fighters for their favourite pasttime, Gladitorial combat. The fighters of the world of smash were forced into combat training, feed high protein diets and fitted with electronic tags, to make sure that they would fight if forced into the arena. Some, such as Meta Knight, Gannondorf and Wolf, took well to the training and began to enjoy it, reveling in the day they were able to prove themselves in the arena. Some smashers, such as Ike, Pit and Marth, did not enjoy what they were being forced into doing, but knowing they could not escape, had little choice but to continue training, hoping they would survive.

Some however would not take this lightly. Mario, Ness, Falco, all tried to escape and fight off their guards but were swiftly overpowered and executed. Princess Zelda too tried to escape and almost managed too but was caught in her sheik form, a mere 12 feet from the door that would have granted her her freedom. Instead of executing her however her guards saw how much her fighting ability incresed when in sheik form and offered not to execute her, so long as she staying in shiek form, which she unwillingly agreed to, seeing it better to live in danger that die at the hands of these savage rulers. Simulary Samus Aran also tried to escape and was also caught, having her armour removed and destroyed before being sent back to her imprisimont cell.

For some however they were not so lucky. Olimar for example was unable to keep up with the strict training regime imposed by his captors and died days after his first training session. The pokemon trainer suffered an unexpected and tragic death, after he was accidently killed by a guard, thinking he was trying to escape. This turned his pokemon from tame and controllable to wild a vicious in a matter of seconds, forcing Charizard to be relocated to a different cell, as his captors feared he would kill his fellow pokemon, now that their leader was dead.

The days slowly passed on by untill finally the day of the first battle arrived. The invaders prepared the arena for combat and the crowd slowly began to flood into the huge collesium. The fighters waited in their respective training rooms, ready for the inevitable, ethier they would die or be forced to kill those that were their allies mere weeks ago.

Let the battles begin.

Fighter 1


Name: Captain Falcon

Origin: F-Zero Series

Position on the Tier List: 34

Close range: Falcon Dive
Falcon does a leap in the air, fist extended while glowing green. If Captain Falcon catches the foe while still ascending, he'll grab the foe and launch off. The attack cause an explosion and burns the opponent after Captain Falcon launches off.

Mid range: Raptor Boost
When used, Captain Falcon pauses for a split second before dashing a short distance forwards. If he hits an enemy, he proceeds to unleash a fiery uppercut. When used in the air, the move changes from an uppercut to a downpunch.

Long Range: Falcon Kick
Captain falcons launches himself forward in a firey kick, his foot held outstreched infront of him. When used in the air instead of shooting forward, captain falcon kicks downwards in a simular fashion.

Special: Falcon Punch
The move consists of Captain Falcon throwing a powerful punch, with his fist engulfed in flames shaped like a falcon.

Finisher: Blue Falcon
It starts when Captain Falcon calls for his F-Zero machine, the Blue Falcon. The Blue Falcon crashes through the Stage in front of Captain Falcon. Whoever it hits will then be rammed into by the blue falcon and sent flying off screen.

Fighter 2


Name: Sonic

Origin: Sonic the Hedgehog Series

Position on the Tier List: 22

Close range: Forward Smash
Winds up his arm during the charge and attacks with a slow but powerful punch. When fully charged the move has a moderate knockback.

Mid range: Down Aerial
Sonic stalls for a brief moment, then shoots downwards foot first, his foot flaming all the while. Does not stomp right into the ground.

Long range: Spin Dash
The spin dash is a rolling tackle. Sonic rolls up into a ball and charges up for a bit, before launching himself at the opponent with a hop. He can be manourvered backwards and forwards (side to side as well for this matchup) multiple times before exiting his ball form.

Special: Homing Attack
When used, Sonic curls up into a ball, hovers momentarily while slowly moving upwards, then shoots towards the opponent closest to him, bouncing off them if the move connects.

Finisher
When Sonic transforms, he gains the ability to fly around the stage at an incredible speed. The transformation lasts for about 15 seconds and, while Sonic is transformed, he is completely Invincible. Sonic can attack in this form by simply ramming into opponents; the faster he is going, the more damage is dealt.