User blog comment:Cfp3157/Indiana Jones vs. Chuck Greene/@comment-4392864-20131128005524

First up, I'm going to say that I like both fighters- if the Nazi's come back, I want Indy by my side. If zombies show up, I want Chuck. If Nazi-zombies show up, I want both of them.

Iconic Whip versus a crazy-chainsaw-thing. While the Paddlesaw is indeed more lethal, the whip has more uses. The whip is a silent weapon, and could be used to strangle the last guy in a column of foes. Saw turns on, and everyone will be looking at you. Also, the whip could be duel-wielded, as it were- Indy could be using another weapon alongside it, if he's got the skill to do so. Chuck on the other hand would have to chuck his weapon to use something else.

Edge-Indy.

Fighting Style- When I hear of Improvised, I think of someone who can make due with anything that comes to hand, from pool cues to knives, to firearms. As for Basic, I think of someone who is just learning how to fight- personally, I don't think that Chuck is "just learning" how to fight, though his foes tend to be unthinking, or insane, so nothing fancy is needed.

Edge-Indy (but only slightly, due to having military training from the WW1-2 Era)

Melee- There's a saying somewhere- "Beware the man with only one weapon, especially if he can use that weapon to the full extent of its capabilities" or something to the effect. Indy really know how to use his machete, and has used it to take down a rope bridge, along with about a dozen bad guys who fell to their deaths. Chuck, on the other hand, can grab anything and use it to devastating effects. Depending on the situation, I can see Chuck dominating Indy with a battleaxe, or losing to the archaeologist while armed with a "plastic toy-thing".

Edge-Even. As said, depending on the location, the available weapons will contribute to either Chuck's success, or his failure, in this fight.

Firearm- Typically, I'd pick the simi-auto handgun for the faster reload, and more rounds over the revolver handgun. However, since Chuck lacks the ability to reload, while Indy can hide behind something and reload, unless there's a bunch of zombie cops, Indy will have this in the bag.

Edge- Indy, unless Chuck gets really lucky with the zombie cops.

Explosive- A Rocket Propelled Grenade is designed to take out your basic vehicle (car or truck) while the BlamBow has dynamite strapped to arrows. The bow might be faster on the reload, but the RPG has a bigger punch.

Edge- Indy.

Deadliest Warrior- Both Chuck and Indy are not your typical warriors- Indy would rather discover artifacts, and Chuck would rather take care of his daughter. However, circumstances force these two to fight for one thing or another. Still, Indy has faced foes that are, relatively speaking, far better armed than those whom Chuck has had to fight, though dealing with a crazy person is never easy.

Edge- Indy- for fighting foes that were either saner, or more powerful, than the ones whom Chuck tends to fight.