Splicers

Description

 * "This little fish looks like he just had his cherry popped. I wonder if he's still got some ADAM on him."
 * ―Splicers looking on Jack, searching for ADAM in his body

Splicers are the main enemies within the BioShock series. The remains of Rapture's human population, they are the result of the violent conflict during the Rapture Civil War. During this war and the chaotic days that followed, the Splicers apparently murdered most of the sane population of the city. Due to abusive ADAM consumption, their bodies and minds have been deformed beyond repair (though some of their physical deformities can be attributed to Dr. J.S. Steinman's plastic surgery), and they have become dependent on the substance, both mentally and physically. Many of them still wear Masquerade Ball masks, perhaps, as Atlas suggested, out of shame at how ADAM has deformed their bodies.

In BioShock Splicers wander the corridors and the tunnels of Rapture, searching for ADAM, usually in the form of Little Sisters, which often puts them at odds with their Big Daddy protectors—something which Jack can easily exploit to help him survive. Splicers tend to wear very little armor (if any), but they have advanced physical strength and tend to be extremely aggressive in contrast to the calmer Big Daddies. They will sometimes work in groups, use Plasmids and sometimes even play dead to get the advantage on the player.

After ten years of splicing and surviving, Splicers have become much more powerful than those who were encountered in the original game. They are far more deformed, with their faces often having conformed to the shape of their masks they often used to wear. Their limbs have heavily mutated, becoming lankier and, in some cases, the bone structure remodeling itself (such as the development of extra fingers, toes, or even talons). However, the remaining Splicers show a twisted form of unity, due to the influence of Sofia Lamb and the Rapture Family. The Splicers loyal to the Family are no longer hostile to Little Sisters, but they see Subject Delta as an enemy and attack him on sight.

Some Splicer models seen in the first game are still present in BioShock 2, such as Leadhead Splicers and Spider Splicers, among other newer or evolved models, now unique to the second game. Splicers are also able to throw grenades while firing their weapons at Delta.

(From The BioShock Wiki)

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