User blog:WraithOfWaffle/Battle Seven: Resistance (Brink) vs. Jokerz (Gotham City Impostors)



Hello I'm TheWetWaffle and welcome to my seventh battle. Today we have two groups of warriors who have killed for different reasons but raise anarchy in the process. The Resistance, the force colliding against the Security in their attempts of liberating the Ark and contacting the outside world will be fighting The Jokerz, the gang fighting the Batz all over Gotham after the Joker's incarceration. Both of these warriors will go head to head but one question remains, WHO IS DEADLIEST?

Resistance
After the rise of sea levels, a man made structure called The Ark was made. The Resistance is the rebel group of the Ark who have been trying to make contact with the outside world but have been stopped by The Security, the Ark's law enforcement group. They are lead by Joseph Chen, one of the men who helped construct the Ark but rebelled after some key decisions The Security and The Founders made like trapping The Ark's refugees. He has since lead The Resistance and has since lived in poverty while The Security have lived in wonderful conditions. Even their attire shows that they wear very poor clothes, like torn jerseys. Throughout Brink, The Resistance have sabatoged, held men prisoner, and even blew up the Founders Tower. Depending on the ending, The Resistance have made it out of The Ark but Chen's popularity reduces heavily.

There are 4 classes: Soldiers, Engineers, Operatives, and Medics.



The Jokerz
After The Joker was incarcerated in Gotham City, his henchmen have spread all over and were renamed The Jokerz. They are a diverse group as they have male and female members of various occupations. From students to garbagemen, if you are brutal enough, you can become a member of The Jokerz. They fight the rival gang The Batz all over Gotham in different locations including The Gotham Docks, ACE Chemicals, and The Amusement Park. Their attire is similar to The Clown Prince of Crime, as they wear white face make up and purple clothes.



The Resistance will be armed with...
Weight: 2.25 Pounds
 * Melee: Baseball Bat

Length: 42 Inches

Made of Wood

Blunt Damage

Improvised Weight: 2 Pounds
 * Short Range: Bul Cherokee

Capacity: 17 Rounds

Caliber: 9x19 Parabellum

Range: 50m Weight: 6 Pounds
 * Mid Range: TDI Vector

Capacity: 35 Rounds

Caliber: .45 ACP

Range: 100m

Muzzle Velocity: Unknown

Rate of Fire: 800 - 1,100 RPM Weight: 7.96 Pounds
 * Long Range 1: FAMAS F1 Felin

Capacity: 25 Rounds

Caliber:   5.56x45mm NATO

Range: 300m - 3,200m

Muzzle Velocity: 960 Meters Per Second

Rate of Fire: 900 - 1,000 RPM Weight: 11.24 Pounds
 * Long Range 2: M14 MCS

Capacity: 20 Rounds

Caliber: 7.62x51mm NATO

Range: 500m

Muzzle Velocity: 853 Meters Per Second

Rate of Fire: Shooter Dependent Explosive
 * Special 1: Landmine

Motion Tripped

Only Engineer Accessed

Bottle in a Fire
 * Special 2: Molotov Cocktail

Causes Fire

Can Hit Multiple Targets

Only Accessed by Soldiers

The Jokerz will have...
Weight: 2 Pounds
 * Melee: Hatchet

Length: 2 - 2.5 Feet

Bladed End

Steel End

Improvised Weight: 1.7 Pounds
 * Short Range: CZ-75 SP-01

Capacity: 12 Rounds

Caliber: 9x19 Parabellum

Range: 50m Weight: 4.4 Pounds
 * Mid Range: Micro Uzi

Capacity: 24 Rounds

Caliber: 9x19 Parabellum

Range: 30m

Rate of Fire: 1,250 RPM Weight: 6.81 Pounds
 * Long Range 1: Dawn Patrol (Galil/AR-18 Hybrid, Will have the stats of an AR-18)

Capacity: 25 Rounds

Caliber: 5.56x46mm NATO

Range: Unknown

Rate of Fire: 750 RPM

Muzzle Velocity: 3,250 Feet Per Second Weight: 8 Pounds
 * Long Range 2: Norinco SKS-D (With Stripper Clip)

Capacity: 20 Rounds

Caliber: 7.62x39mm

Range: 402m

Rate of Fire: 40 RPM

Muzzle Velocity: 735 Meters Per Second Proximity Activated
 * Special 1: Trap-In-The-Box

Dynamite Pops Out, Bouncing Betty Style

In A Jack In The Box Sharp, Bladed Projectile
 * Special 2: Shuriken

Only Attacks One Person

Explanations

 * The Resistance gets the edge for Combat Experience, as they fight a trained armed force (The Security) while The Jokerz primarly fight The Batz, a rival gang.
 * For Training, The Resistance gets the edge. The Jokerz are just a bunch of ordinary people with guns and a desire for The Joker. Meanwhile The Resistance is an actual armed rebellion with some possibe form of training.
 * The Resistance question Chen's moral fiber and are hesitant in some of their missions. The Jokerz meanwhile love killing others and show some enjoyment in the chaos.
 * The Jokerz take Physical Health. They aren't living in poverty with a lack of food, clean water, and aren't surrounded by disease like The Resistance.
 * The Resistance are a lot more mentally healthy. While they do question some of their leader's actions, they are a lot more ready for battle and aren't as crazy as The Jokerz.
 * In Brink, you have to work with your allies to complete missions. This means that The Resistance must cooperate with each other while The Jokerz don't really work together.
 * The Resistance have very poor quality weapons. While the guns themselves function properly, they are rusted due to their owners bad homes. The Jokerz have pretty good quality weaponry despite the fact that they don't have access to much.

​Edges
Edge: The Jokerz Edge: Even Edge: The Jokerz Edge: The Jokerz Edge: The Resistance Edge: Even Edge: The Resistance
 * Melee: The baseball bat is a pretty sturdy weapon with a decent reach and can even break bones. The hatchet meanwhile has a bladed end, which means that you can cut off limbs and bladed damage can always do a lot of damage. In the end, the bladed weapon is superior.
 * Short Range: Both of these guns shoot the 9x19 Parabellum round and have a capacity of 17 rounds. Heck, the Cherokee is a copy of the CZ-75 series. It's even for me since they are practically the same gun.
 * Mid Range: The Vector shoots the always reliable .45 ACP round and is a pretty solid gun. But the Micro Uzi is lighter, shoots faster, and has more range. In the end, the Micro Uzi is the superior weapon.
 * Long Range 1: The Dawn Patrol and FAMAS are pretty solid guns. The FAMAS is lighter, has a bullpup design, and has a fast rate of fire. The Dawn Patrol is accurate, doesn't drain it's magazine as fast, and has a faster muzzle velocity. In the end, the Dawn Patrol is the gun that gets the edge.
 * Long Range 2: The SKS-D is a pretty old weapon, about 50 years to be exact. It's lighter than the M14 MCS but fails in every other catagory. It's more modern, shoots the stronger round, and is the more accurate weapon.
 * Special 1: The Trap-In-The-Box and Landmine are pretty much the same. Both are proximity activated bombs that go off in a certain distance. The Trap-In-The-Box has a Bouncing Betty style to it which can surprise the enemy but the Landmine goes off instantly which is more practical. It's dead even for me.
 * Special 2: The Molotov is not a practical weapon, as the fiery shrapnel can hit you or an ally once you throw it. At the same time, it's unpredictable and the fire stays for an extended period of time. The Shuriken can only hit one person but is pretty reliable in the end as it doesn't hurt you. In the end though, The Resistance gets the edge.

Setting
Where shall this battle take place? Container City (A level in Brink located in the poverty side of The Ark) Gotham City Docks (A map in Gotham City Impostors located in Gotham City)

Next Battle Poll
Which battle would you like to see next? Zoran Lazerevich (Uncharted 2: Among Thieves) vs. Vladimir Makarov (Call of Duty: Modern Warfare Series) Hans Gruber (Die Hard) vs. Charles Rane (Passanger 57) John "Soap" Mactavish (Call of Duty: Modern Warfare Series) vs. David "Section" Mason (Call of Duty: Black Ops Series)

Voting

 * Voting will end January 31, 2014
 * A vote must include weapons edges or a well written paragraph to count.

Battle
The Resistance: 123456

The Jokerz: 123456

To be written...