User blog:BeastMan14/Terrorist Showdown: Cobra vs The League of Shadows vs The Inner Circle

Title Card to be put in later

Cobra!, The fierce enemy of G.I Joe, out to conquer the world!

VS

The League of Shadows!, Men convinced that they are fighting for the greater good!

VS

The Inner Circle!, Ruthless Ultranationalists responsible for World War 3!

WHO....IS....DEADLIEST?

Cobra
"COBRA!"

- Cobra forces

Bio: Formed by a bankrupt businessman, Cobra is a ruthless organization focused only on world domination. Initially gaining support as a business, Cobra revealed itself as a paramilitary front and was declared to be a terrorist organization by the U.S government. They proved themselves to be a major threat, and only G.I Joe, one of the finest counter-terrorist forces out there, ever show a challenge to Cobra.

The League of Shadows
"To manipulate the fears of others, you must first master your own. Are you ready to begin?"

- Ra's al Ghul

Bio: The League of Shadows was an ancient society, hellbent in restoring order no matter what the cost is. Led by the charismatic Ra's Al Ghul, the League were the ones responsible for the training of Bruce Wayne a.k.a Batman in his ways of stealth, and were seemingly destroyed when Bruce lit fire to their main base of operations after they attempted to make him kill someone. However, they reemerged months later, with the plan of using Jonathan Crane's fear toxin to destroy Gotham. Bruce stopped the plan and Ra's was killed, seemingly stopping the League for good. They reemerged and were defeated once again under the lead of Bane 8 years later. It is unknown what happened to the League after Bane's death.

The Inner Circle
""С нами Бог. (God is with us.)"

- Makarov

Bio: Led by Makarov, the Inner Circle was formed during the Russian Civil War, after the fall of the Ultranationalist party and the death of their leader, Imran Zakhaev. Fiercely devoted to Makarov, they followed his orders unflinchingly, eventually following him on a massacre through the Zakhaev International Airport in an attempt to start World War 3 between Russia and America. They succeeded, and took a backseat as the war ensued. However, the U.S eventually overcame Russia, and Makarov was killed by Captain Price, one of the last members of Task Force 141. It is unknown what happened to the Circle afterwards, but they presumably collapsed without their leader.

Cobra
Close-Range: Tokarev TT-3, with a semi-automatic fire rate, 8 rounds per clip, and a range of 50 meters.

Mid-Range: Skorpion, with an automatic fire rate of 850 rounds per minute, 20 rounds per clip, and a range of 50-150 meters.

Long-Range: AK-74, with an automatic fire rate of 650 rounds per minute, 30 rounds per clip, and a range of 625 meters.

Explosive: Semtex. With a varying blast radius and weight.

The League of Shadows
Close-Range: Double-Barrel Shotgun

Mid-Range: Uzi, with an automatic fire rate of 600 round per minute, 25 rounds per clip, and a range of 200 meters

Long-Range: Heckler & Koch G36, with a fire rate of 750 rounds per minute, 30 rounds per clip, and a range of 625 meters.

Explosive: RGD-5 Hand Grenade with an effective blast radius of 20 meters.

The Inner Circle
Close-Range: FN Five Seven, with a semi-automatic fire rate of 1000 RPM, 20 rounds per clip, and a range of 50 meters.

Mid-Range: PP90MI, with an automatic fire rate of 600 RPM, 36 rounds per clip, and a range of 200 meters

Long-Range: M4A1, with a fire rate of 700 rounds per minute, 40 rounds per clip, and a range of 500 meters

Explosive: M79 Grenade Launcher, with one grenade per clip, and a range of 300 meters.

'''X-Factors
Cobra vs The League of Shadows vs The Inner Circle   Training 82\95\80 All three forces rely on a mixture of volunteers and mercenaries, with true training varying. Cobra forces receive some training after they join, but not much. The League of Shadows has brutal, but incredibly effective training. Hell, these people made Batman! The Inner Circle consists of a mix of regular Russian citizens and former soldiers. Makarov himself is ex-Spetsnaz.

 Brutality 100/100/100 All three factions were remorseless in their efforts in their attempts to achieve their goals.

 Loyalty 98/100/100 While the League and Circle have fanatical devotion of the men to their leaders, both completely willing to die for their cause, Cobra Commander is such a terrifying boss that he relies mainly on fear to keep control. This hasn't always worked, as certain Cobra forces will occasionally attempt a revolt against him, usually failing.

 Tactics 75/90/92 Cobra forces rely more on their brutality and numbers to win battles for them, as its very clear they usually don't posses tactics better than "Charge in, shoot shit up, repeat until successful". The League has brilliant plans for their missions, but these are usually created by their leaders, while the Inner Circle has good tactics alongside these plans being given to various members of Makarov's personal team.

Creativity 99/95/95 One thing that can be counted on with all three is that they're incredible planmakers, with extremely variable plans no one expects. Cobra gets this due to the sheer variety of plans they've come up with (losing a point because there is always a loophole that the Joes can exploit), with the Inner Circle and League close behind mainly because they're still hampered by reality to some extent.