User blog comment:Leolab/Shadowbringers Special: Adventurers (Final Fantasy XIV) v The Inquisition (Dragon Age: Inquisition)/@comment-5465602-20190503212835

BeastMan14's "Fuck Off, We Can't Beat Them!" Edges

Tanks: Adventurers. While the Heavy Soldiers will be able to deal out a fair amount of damage, they're fairly outgunned in terms of versatility by the Paladins, Warriors, and Dark Knights, who can batter them with a wide variety of attacks that deal much greater amounts of damage. On top of this, they've also got a variety of healing spells and ranged attacks that the Heavy Soldiers lack, making them a more capable tank with a few more tricks up their sleeves.

Melee DPS: Adventurers. The Standard Soldiers suffer here because they, once again, lack the wild versatility of the Adventurers own forces. While the defensive abilities built around forcing the enemy to engage you head-on will be useful at repelling attacks from the Monks and Dragoons, who won't be able to manuever as well against it, they're not really gonna have an edge on the Samurai, whose powerful damage output pretty much overwhelms any counters to it. The Adventurers can also cover greater distances, setting up ambushes and potentially trapping any defenders that can't counter quickly, especially since their own abilities aren't really suited for fighting crowds.

Support DPS: TBC.