User blog comment:Sith Venator/Science Fiction User Tournament Round 5: TehSpartan vs Leolab/@comment-422690-20110717031756

Close range: I win. Reaper Carbines are dual-wielded, giving a 100-round ammo capacity that will track for headshots. Yes, the Reapers track on their own and they go for the head. Edge: Me.

Mid range: I win. The CAR breaks down covalent bonds, which are the staple of most sythetic materials. Like armor. A burst can easily eat through the faceplate and kill whoever I'm attacking. It can also be used to set up indirect kills, like eating away at a support beam to take out several enemies. The Mattock is a nice weapon, but it can't get through my armor and it's semi auto. Edge: Me.

Long Range: I win. The Fareye's secondary function speeds up reaction time so much that everything on the battlefield slows down. Added to that, it's a 1S1K (one shot-one kill). Edge: Me.

Special: Draw. The Cain is a damn fine weapon, but it won't get through the energy shielding provided by the Wraith's secondary fire. That being said, it'll disable the shield in one hit, meaning that if the reload time is shorter than the wind-up delay on the Wraith, it'll significantly damage my armor. The Wraith is an absolutely devastating minigun by itself, but (as mentioned) it can put up a shield. Edge: Even.

Overall: I win. My armor has a cloaking function, and it's about as durable as the MJOLNIR armor. Plus, it enhances strength and speed, and also allows me to share intel with teammates instantly. I can also track using many different types of input, meaning that nothing invisible is going to get by me. I take this tanks to my armor and the Reapers. The Fareye helps, but I really like the Reapers. Winner: Me.