User blog comment:Cfp3157/PlayStation All-Stars Battle Royale: Zeus vs. Big Daddy!/@comment-4661256-20140116233738

El Alamein's "Xbox FTW" Edges:

 Square: Zeus' Attacks vs. Big Daddy's Attacks:  Both warriors really seem to rely on punching things with their fists here for close range, but Zeus has an advantage here because his "weak" attacks can be bolstered with a brief charging session, while Big Daddy's weak attacks stay weak and his strong attacks are slow. Zeus also has an advantage with his aerial attacks as those, too, can be charged, giving him a one-up if the fight takes to the air. Combine those factors with his electrically-enhanced attacks for a surprisingly lethal close-range combo.

Edge: Zeus

 Triange: Zeus' Attacks vs. Big Daddy's Attacks:  This is basically Big Daddy's drill vs. Zeus' lightning, and once again, Zeus' speed and mobility gives him an edge over his lumbering foe. Yeah, the drill is big and punishing, but with some of the attacks a miss leaves Big Daddy vulnerable. Zeus' attacks, meanwhile, can be charged for a rapid-fire attack (3 bolts in rapid succession) and they can be charged for increased damage. If Big Daddy is closing in on him, Zeus can just do a quick zap of lightning, and if Big Daddy is far away or recovering from a blow, Zeus can charge a shot and shock him away. The drill is deadly, no doubt, but it's outranged and outclassed by the god of thunder's lightning.

Edge: Zeus

 Circle: Zeus' Attacks vs. Big Daddy's Attacks:  Here is where I see Big Daddy making his comeback. Zeus' attacks are flashy but lack substance - the vast majority of his circle moves involve teleportation or decoys. It's highly situatinal. Big Daddy's Incinerate! plasmid is a match for Zeus' lightning, and it can be charged for more power, giving him a boost in long-ranged combat that he desperately needs. His freeze and flame abilities allow him to trip Zeus up by freezing him for immobility or burning him for greater damage. Zeus' lightning attacks are by now nothing new, making his arsenal somewhat redundant.

Edge: Big Daddy

 Grabs: Zeus' Grabs vs. Big Daddy's Grabs:  Big Daddy's drill is super lethal up-close, and if he gets his hands on Zeus, it's all but game over for the Greek god. Zeus' lightning shock grabs are very handy and will probably shock his foe into submission, allowing for a follow-up attack, but I don't see a follow-up necessary once Big Daddy's done pummeling Zeus into the ground.

Edge: Big Daddy

 Super Moves: Zeus' Supers vs. Big Daddy's Supers:  To me, it's fairly even here. Zeus' supers seem to be faster - especially with the clap - and promise quicker, simpler kills. But if Zeus is stunned, or blocking, Big Daddy's more involved finishers will provide massive, brutal overkill. It all depends on which warrior beats the other - Zeus in close range, or Big Daddy in long range.

Edge: Even

WINNER: ZEUS

It's kinda weird, really, how Zeus is a ranged fighter but excels here in close range and Big Daddy's long-ranged attacks overshadow his melee abilities. But I think that Zeus' lightning, while somewhat limited in its damage potential, proves that Zeus has one specific type of weapon that he's really familiar with - his electricity. Big Daddy can't close the distance in close range to hammer Zeus to the ground if Zeus is sending out little shocks of lethal lightning his way, and even at long range Big Daddy isn't primarily a ranged fighter, so he's still at a distinct disadvantage. As long as Zeus can keep his distance (which I see as likely) then he should be able to secure victory.