User blog comment:MrPacheco101/Who's Got The Punchline: The Joker & Team Baskerville/@comment-5138827-20121204040512

Alright still figuring out how to arrange all my categories so bear with me. Also have no knowledge of the Team Baskerville so I will be sticking to the text.

Also my factors will be in no particular order:

Experience: This undeniably belongs to the Joker, who benefits from almost 60 plus years of comic book history (or 20, depending on what version you are using). The fact that he continues to stand after trolling most DC heroes and villains (in fact the villains are arguably more scared of him then the heroes) is a great testament  to his immense skill and cunning. I do not consider Dracula/Sherlock Holmes to be an equal to all the foes that the Joker has faced, and so the Joker does wonderfully here. Edge Joker

Objectives:  Alright this one has a definate edge for me, and its unfortunate that I have to give it to the person I reward it too, as under other objectives he would not achieve the edge. Joker takes it. My biggest concern is namely that Team Baskerville has a bunch of fatal weapons but a non-fatal objective, which might screw with the efficiency in which such captures could be made. I.E. I am operating under the assumption that if Baskerville does not follow the objectives, they will not achieve victory. Now if we are allowing for Joker deaths that is a different story, as the Punisher proved in a crossover that the Joker is not used to heroes going after him with a goal to kill. Furthermore the Joker makes killing civilians a past time, and sometimes makes situations where the heroes can accidently do it. Essentially the Joker is given objectives which don't really inhibit him and he would probably do anyway, while the Team, despite being highly skilled, are much more inhibited by their objectives. Edge Joker

Weapons: Holy shit! I was originally going to give the edge to Joker because I presumed that Baskerville won't be allowed to get a kill, but they have more then proved to me that, if the Joker is in their sight, they can easily get a disabling blow. Comics have proven that the Joker has been taken off gaurd when Heroes employ heavy handed tactics against him, as from his experience with Batman he doesn't expect it. The Joker by contrast will rarely use his instant kill weapons, preffering to drag it out, and are heavily demoralizing, but  Baskerville skill takes it here.

Free Roam/ The City: Hmm Team Baskervile fights in a city that is probably more familiar to them than the Joker, but Joker has a pretty decent head start. He has hacking abilities and intellect to back him up, but then again Team Baskerville has somewhatcapable investigators, and I think they could discover enough clues to pinpoint Joker in a fairly shorter amount of time then most. Unfortunately they will still suffer civilian causialties, almost gaurenteed.

Information gathering: Hmm Joker is more available in terms of information but he is manic and unpredictable enough that I don't think it will give them too much an edge. Joker on the otherhand will struggle a bit to find information about Baskervile  but it will be more worthwhile when he does, as he'll incorporate their loved ones in his traps! Joker is more "out-there " by far but when Baskerville's secrets are discovered they wi'll get really hurt.

Henchmen: I have a feeling that all of these guys are going to be taken to the hospital at best or put out of commision by Baskerville however I think Joker will use them to distract from his real location.

Alright lets set up the objectives and see who can fufill the most and how easy they can fufill it:

Capture the Joker: If they find him, they can disable him much easier then the Batman could thanks to some extremely precise shooting. They are skilled to the point where I no longer think this objective is a hassle as much as I thought of it as. The problem is no longer fighting them, which I think they would win, but finding him. Medium Difficulty

Prevent Civilian Causialties: Even people like the batman, who are very competent and know the Joker almost inside and out, have trouble doing this. Very Hard Difficulty

Locate and Disarm Traps: given the multi-layered and tricky nature of some of these traps, and the recent relevation that their best investaigator relies on instinct rather then analysis, I think the Joker will make traps designed to defy instinct, or else double layered ones. Hard difficulty.

Protect Loved Ones: ....The Joker often incorporates these into above. In a series that was based on the future (that may have been retconned out) not even Superman could protect Lois Lane from him. Hard Difficulty.

JOker's Objectives.

Cause mass Mayham/Civilian Causialties: ....Joker can do this on a good day without trying. Furthermore the lack of true investigative skills that the Dark Knight possess will likely result in more mistakes (As even Batman makes mistakes) and thus more death. I still feel that Baskerville is goood but Joker doesn't have too hard a time doing this. Medium  Difficulty

Kill/ Breakup Team Baskerville: The Joker doesn't like to outright kill, he likes to do so in grotesque and often ironic ways. It will take a while to set up traps, and gather information, but I think he could do it eventually and potentially in ways that break individual team members. Difficulty : -MediumHard

Protect Loved Ones; No mask, no hiding. Joker is going to target their loved ones and despite Baskeverille's attempts to protect I think he will succeed more often then not. The Gordon family is one example of a powerful investigator trying and failing to protect his family against the Joker...and he wasn't trying really in those situations. One of the Robins was also killed by Joker. '''Medium Difficulty. '''

Escape Tokyo....I don't think Joker is going to WANT to escape Tokyo. Not with all the fun he is having. Difficulty N.A.

ALl in all I just think Joker will have an easier time fuffiling his objectives, and will thus win. I like Baskerville but they are kind of out of their league here. Joker will have some difficulty but not as much as against the DC superhoers.