User blog comment:Lasifer/Clash of Comics: The Joker vs. Green Goblin/@comment-4978251-20120703192353

Close Range- The only weapon the Green Goblin will actually see is the crowbar, while the other two he won't see coming until it's too late. The acid will go through his armor and cause serious damage, and the joy buzzer is kind of like the discharge glove, but less expected. The joy buzzer also, probaly, has the ability to cancel out the discharge glove, should they connect while both of them are active. Edge- The Joker

Mid Range- I like the the razor cards, but the only real advantage with them is the fact you could have an entire deck of them, but that is cancelled out by The Green Goblins armor. The bats are much more lethal, and are a bit more precise. Edge- Green Goblin

Long range- The harpoon guns are alot more useful then the bombs. They come as a surprise, are much more accurate, and the Green Goblin will think the guns are actual gags, giving the Joker time to aim for Green Goblins head, wich isn't armored. All the Joker needs is a small amount of time since actually is a decent shot. The Joker is also known for pistol-whipping when his enemies don't expect it. Edge- The Joker

Special Weapon- The Tar has range, reliability, and actual killing potential unlike the bag, with impratical weapons, even by The Joker standards if you read whats inside the bag. Edge- The Joker

Overall- While The Green Goblin has taken a vast amount of the x-factors, but he lacks the advantage of tactics and creativity that, when put together with Goblins mentally crippled mind, will result in a loss for the Green Goblin and victory for The Joker. The Joker's weapons are less expected, and much hardr to see, except for the crowbar. The only weapon the Joker will have a hard time seeing is the glove, which could be cancelled out by accident is it connects with joy buzzer. Winner- The Joker