User blog comment:Cfp3157/Hawke vs. Kratos/@comment-5465602-20161127164319

BeastMan14's "HOLD! DEVIL'S! POT OF TEA!" Edges

Iconic: Kratos. Going to go against the grain and give Kratos's blades the edge here. In theory, Hawke's key sounds more powerful. It heals Hawke, has a chance of slowing down Kratos, and has a decent advantage with range. But the Blades themselves have a crazy range to them, and Kratos can grapple onto foes with them, enabling him to pull onto Hawke and mop the floor with him at close-range, which a more magelike Hawke will struggle with.

Projectile Magic: Kratos. Zeus Fury is a massive bolt of energy that can take people apart with one hit, and as Leo says, Hawke lacks anything that enables him to deflect it while Kratos could easily throw Stonefist back at him.

Fire Magic: Kratos. Charon's Wrath, like a lot of Kratos's magic, is up-close devestation, while Hawke's fireball is a projectile magic that Kratos has shrugged off far worse of in the past, alongside being able to throw back at him with the fleece.

Protection Magic: Kratos. Heal is a niftty spell and it can enable Hawke to keep going if need be, but the Sun Shield is a massive defensive tool that enables Kratos to throw anything blasted at him back at him.

Ice Magic: Hawke. Cone of Cold is probably one of my fav Dragon Age spells because of how handy it is at freezing targets who get up-close, which Kratos will try to get into almost immediately. Horn of Boreas has a smaller range, and Hawke should have no trouble staying out of.

Disabling Magic: Hawke. Medusa's Gaze is fun, but Kratos has to get up-close to use it effectively and Hawke can shake out of it if he gets a chance to. Horror, meanwhile, will reign absolute hell on Kratos due to the sheer amount of horrors and regrets he's faced through his life as a warrior. I could easily see Kratos stumbling around, screaming, "AREEEESSSS! ATHEEENNAAAA!", as Hawke blasts him.

Death Spell: Kratos. I think Army of Hades is slightly more effective here because it gives Hawke a minor annoyance to get distracted with, which could set up a hit for Kratos, while Walking Bomb will mostly serve as a means of taking out Spartans rather than Kratos himself.

Minion Magic: Kratos. I think Blood Slave is handy, sure, but I don't really see a brainwashed soldier attacking him giving Kratos much pause, while Efreet at full force can clear a room in a matter of seconds and slap Hawke around for a bit.

Lightning Magic: Hawke. Tempest lays down a crazy area of lightning for Kratos to deal with while he can only blast one bolt at Hawke, who takes a decisive quality and quantity edge here.

AoE Magic: Even. Poseidon's rage makes Kratos much more powerful, but Pull of the Abyss enables Hawke to slow him down and blast with spells as he struggles to get out of it, though it puts Kratos at exceptionally close range after it ends.

Super Mode: Kratos. Hawke's Blood Magic is the source of his strongest spells, but it drains his health as he uses it and he lacks much beyond Heal to help counter that. Kratos's Rage of the Gods makes him stronger and faster and doesn't take health away, so not only will Hawke have to deal with everything Kratos hits him with, he'll have to deal with a rapidly decreasing health bar.

Deadliest Warrior: Kratos. This is a close one and not just because of my affection for Dragon Age 2. Hawke's a powerful mage, and he will give Kratos a run for his money, but Kratos just has too much raw power to deal with. Add in greater experience and a more versatile arsenal, and the Champion of Kirkwall will fall to the Ghost of Sparta. Overall Score: ​530-470