User blog:Godzillavkk/Angmar vs The Fire Nation



Angmar: The Icy northern land of The Witch King that destroyed the Kingdom of Arnor

The Fire Nation: The Kingdom of Fire who waged a 100 year war for world conquest

WHO IS DEADLIEST?

This is the second time I've done an army vs army battle. The first one however kinda went nowhere. I'm planning on reposting it later but for now, let's get focused on this. These are two of the most ruthless and feared kingdoms in fantasy history ans well as two of the most feared conquerors in fantasy history. It's a battle of fire vs ice and west vs west prentending to be east.

Located in Northern Eriador beyond the Ettenmoors, Angmar is a harsh land of ice and snow filled with mountains and forests. In the Third Age The Witch King of Angmar uified the many monsters and evil humans who lived there and then waged war on the nearby kingdom of Arnor. One by one Arnor's lands were swallowed up by The Witch King's empire. Angmar defeated every Arnorian army they faced, and not just Arnorian armies, but also elven armies and dwarven armies sent to aid Arnor. After 574 years, all of Arnor was conquered. One year later, Gondor and Rivendell united and defeated Angmar at the Battle of Fornost, ending it's reign of terror, but the damage was done and the Witch King abandoned his kingdom.

Soldiers (Note. Tolkein never went into heavy detail of what Angmar's army was like. So I'm going to have to use Angmar as portrayed in Lord of the Rings Battle for Middle-Earth 2 Rise of the Witch King)

Gundabad Orcs: Gundabad Orcs are a bit bigger, stronger and smarter then their southern Mordor Cousins, but are a bit less numorous. Living in Mount Gundbad has hardened them into even fiercer warriors then Mordor Orcs.

Rhudaur Men: While most of Arnor was crushed and conquered by Angmar, Rhudaur willfully submitted and aided Angmar in driving out all Arnorian influence. Armed with pointed spears and throwing axes, these barbarians while not properly trained have a fierce spirit and are numoerous

Black Númenóreans: The descendents of Númenóreans who rejected the Valar, these evil men use Númenórean weapons and tactics to defeat their enemies. Númenórean weapons, armor, and horse-riding skills could not be contested anywhere else in Arda, save for the Valar. In the case of Black Númenóreans, they weild Númenórean two handed swords and Númenórean Longbows which are effective against armies in vollys and are useful for individual targeting, even the fastest enemies can be hit by them.

Sorcerors: Black Númenóreans have been dabblers in the Dark Arts and use Dark Magic to wreck havoc on their enemies. Their spells include Black Ice (slows the enemy), Fell Strength (augments friendlies), Soul Freeze (freeze an enemy), Well of Souls (damages units, turning any it kills into wights), or Corpse Rain (downpour of exploding cadavers). However if their enemies get close to them they are very vulnerable

Dire Wolves: A native animal of Angmar, Dire Wolves are larger and faster then normal wolves. They are rather brittle, but they can tear enemies apart quicker then they can draw their sword. In addition, they can also be riden by Gundabad Orcs, making them very effective and fierce calvalry. And if equpped with Spike collers, they are well protected.

Snow and Hill Trolls: These trolls are native to Northern Middle-Earth and while they are smaller then other trolls, they are faster and smarter. Snow trolls are large and fast enough to be considered calvalry and weild pickaxes sharp enough to cut through even the strongest armor. Hill Trolls weild long spears that can kill even the most well defended mounted warriors.

Artillary: Troll Stone Thrower. Angmar's primary artillary unit, this siege engine utilizes the brute power of trolls to power a counterbalance engine similar to the historic petrary type of machine. Although simpler to construct than a Trebuchet, the Troll Stone Thrower has a similar range and power thanks to the awesome might of its troll crew.

Special Unit: Shade of the Wolf: This demonic Ghost of a Werewolf can be summoned by The Witch King himself if the situation gets dirty. As tall as a Jacksonverse Balrog, this monster can summon normal wolves to attack enemies, freeze enemies, eat enemies alive and is a very fast being.

Leader: The Witch King of Angmar. Sauron's most trusted and deadliest servent and first of the 9. Like all Nazgul he is sustained by Sauron's power and any normal weapon will be destroyed if used on him. He is armed with the Nazgul's trademark sword, a black mace and his Morgul Blade. His voice can also terrify his enemies. But his deadliest weapon is his Black Breath. Which at low power can send a warrior running and at full power can kill instantly. His breath can even break the bravest warriors and heroes. He even can operate in sunlight properly while lesser Nazgul cannot. However the Witch King does have some weaknesses. He can be hurt enchanted weapons whough they two will break if used on him as shown with Marry's dagger breaking after he stabbed the Witch King. If he's hurt by an enchanted weapon he can then be killed by a normal weapon as shown with Eowyn killing him after Merry disbaled him. He is also vulnerable to water though it cannot actually kill him, just hurt or immobilize him. He is also vulnerable to and afraid of fire, but like water it cannot actually kill him, just hurt or immobilize him.

Located on a series of Islands in the Western Hemisphere, The Fire Nation is one of the four nations of The World representing one of the four fantasy elements. In the Nation, an ancient, but deadly mystical martial art known as Firebending is practiced.(I know Katarra said bending was not magic but qi, a natural and real source of energy of the human body is so often exaggerated in fantasy that is practically is magic). For many years the Fire Nation coexisted with the other nations, it traded with them and helped them with problems, and in return were helped with their own problems. That all changed when the Nation was going through a time of such great economic and social prosperity, that Fire Lord Sozin decided to "share" it with the world by expanding the kingdom. His best friend Avatar Roku heavily discouraged this and threatened to end their friendship if Sozin continued his plans. But years later Roku was betrayed by Sozin and left to die. Sozin began the 100 years war and ordered a genocide of the Air Nomads so that the Avatar could not stop him. Over the next hundred years, The Fire Nation under the leadership of Sozin, then his son Azulon, then his Son Ozai slowly knawed away at the Earth Kingdom and Water Tribe until the final and 100th year of the war Avatar Aang finally ended their conquests at the Battle of Wulong Forest. After that, Ozai's son Zuko bacame Fire Lord and returned the Fire Nation to it's peaceful nature.

Soldiers

Nonbenders: These individuals, while not benders are adept in swordplay, especially with the dao sword. In additon they are taught more standard martial arts.

Firebenders: Firebenders are the elite infantry. Trained in firebending they roast their enemies alive and have ruthless onslaught. However they are also equpped with normal weapons in the event beding is useless.

Yu Yan Archers: These one shot soldiers are the elite archers of the nation. They can shoot fast moving objects and have quick reflexes.

Kommodo Rhinos: The Calvalry of the Nation, these animals have tough hides and deadly horns, but are a bit slow

Artillary: Tanks: Fire Nation tanks are fast moving light artillary that can shoot fireballs and come with grappbling hooks for harder terrain. However they are only effective against infantry and structures.

Special Unit: The Drill. Used for breaching the most impregnable defences, this bad boy is filled with soldiers and is almost unstabbable.

Leaders: Firelord Ozai

The Fire Lord durring the final years of the war, Ozai was the ruthless bender of his time. Using his hatred and focus to control fire and utilize it in fire balls and waves. In addition he can utilize lightning to deadly effect. He is fuelled by a deadly ambition to turn the Fire Nation into the Fire World and rule it as "Phoenix King". Despite his firebending skills, he is vulnerable as any other firebender to the bending weaknesses. Cold weather and full moons reduce it's effectivness. It is unfit for defense and even it it is used for defense it consumed energy quickly. A bender must have a strong drive for bending to be fully functional. Firebending also decreasing while underwater. Poor breath or lung control also reduces firebendings effectivness. Lack of self control causes Fire bedning to go out of control and threaten then bender. Lack of sunlight can weaken bending and a solar eclipse will render it innactive.

This will be a tricky battle to decide as day and night are taken into account for both factions. If I had to give an edge, my edge goes to Angmar. While the Fire Nation has more advanced technology and the firebenders will cause massive casualties, Angmar's magic will wreck even greater havoc on the benders and nonbenders. The Shade of the Wolf will destroy the tanks and drill with it's strength. And when Ozai innvitably comes face to face with The Witch King, his firebending will frighten and hurt him badly, but fire cannot actually kill the Witch King. And I doubt Ozai has any protection against Black Breath or the Morgul Blade.

Battle begins November 1st. Both factions will be come with fortresses camps for their armies. Please leave comments below. Battlefield suggestions and time of day or night are welcome. (Note. Sozin's Comet will NOT be present)