User:Pygmy Hippo 2/Sandbox

Asymetrical Slashers vs. Virtual Psychos
Mastermind:Freddy Krueger "Now why don't you just fucking die?"

Clawed Glove:Freddy's homemade weapon that enables him to slash victims or stab it right through their chest or head with four blades.

Dream Demon:Freddy exists in the Dream World and can drag others into it with an outstretched hand although the process takes a couple seconds. Freddy can set up ten Dream Snares to slow targets down and see their aura if they're far enough away once they're in his realm. As he doesn't reside in the real world, the only way to tell where he is is by a children's lullaby and whatever non-sentient objects he interacts with. This makes him unable to be harmed outside of it unless he is somehow pulled out of the Dream World by a victim waking up with hands on him but makes it so he can't affect any victims not in it.

Dream Projection:Freddy can teleport to any generator in the area although his imminent appearance isn't instant and causes blood to shoot out of the machine. He can also cancel this but has to wait a couple seconds to reuse it at another generator.

Dream World Powers:Freddy's powers that the Entity restricted include transforming the environment into a twisted version of the current one, into Badham Preschool or a boiler room, or a personal area of his target. He can turn the world into bloody sludge to slow them down and transport them to a different area, use telekinesis to throw them around or close doors, regenerate his eye after it got stabbed out with scissors, and create illusions of his past victims.

Physicality:Freddy Krueger can carry people with a single hand, break pallets with his feet, and throw people around along with downing Survivors in two hits of his clawed glove or smash through closet doors with it. He can move faster than former athletes just by walking along with being able to gain Bloodlust to make him faster if a chase goes on long enough and he hasn't got a hit in but he loses it once he hits a target or gets hit and survive being lit on fire, stabbed with glass, and getting smacked repeatedly with wooden pallets along with two-story falls not hindering him although when he's outside of the Dream World, injuries affect him much more like a teenage girl hacking off part of his arm and then slitting his throat to kill him.

Intelligence:Freddy Krueger haunts his victims over several nights so that they fall asleep with little hope of waking up and to lower their capabilities of fighting back along with framing a victim's death to look like a suicide. He has a habit of playing with his victims too much however and if it looks like his prey will escape, the pressure can make him give into his anger.

Experience:Freddy Krueger can kill Survivors like Laurie Strode and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools along with killing several several victims in the Dream World outside of the Entity's realm.

Powerhouse:Jason Voorhees "You can't die, you can never die!"-Pamela Voorhees

Hockey Mask:Jason's mask covers his face and provides some protection from attacks to that but can be knocked off.

Machete:Jason's signature weapon that he uses to gut counselors and chop off limbs or heads with swings along with being a decent door opener.

Bear Traps:Jason uses three homemade wood traps to break victim’s legs and slow them down although it can be fatal the second time they step on one.

Teleportation:Jason can teleport to anywhere within an entire camp ground or swiftly catch up with victims or cars in a gas form although both these abilities have recharge times afterwards.

Sense:Jason can see if anyone is in a building or their outline if they're out in the open and making noise although this too has a recharge time after a couple seconds of use.

Stalk:Jason can become completely silent for a short period of time before this ability deactivates and needs to recharge.

Physicality:Jason Voorhees can lift up Counselors with a single hand, punch off their heads, choke them to death, kill people with a couple machete swings, and walk through walls along with being able to survive shotgun blasts although they knock him down and stand upright as a car runs into him before slamming it hard enough to kill the engine. However he is extremely slow as he can only power walk at people, he's pretty quick in water however, and blows to the head can potentially kill him if they're deep enough or remove it.

Intelligence:Jason Voorhees can stalk people without them noticing him, is hinted to hide parts that the Counselors need to escape him, and use almost anything in the environment to kill them. He is susceptible to being momentarily stunned by those who wear his mother's sweater and act like her along with killing a guy in front of his friends.

Experience:Jason Voorhees has killed Counselors armed with a variety of blades and blunt objects along with various other tools including shotguns and Tommy Jarvis who has previous knowledge of him with a shotgun and pocket knife.

Berserker:Leatherface "Oh, that gun's no good. The old way...with a sledge! You see, that way's better. They die better that way."-Nubbins Sawyer

The Sledge:Leatherface's hammer is able to kill cattle or man with a single blow to the head or two and has two sides for whacking people so hard that it makes crying for help painful and cause Survivors to drop items and damage them.

Bubba's Chainsaw:Leatherface's birthday gift that he uses to saw through people's bodies or heads and after revving it which makes him move slower, can go on a slashing spree of multiple swings to down Survivors but if he hits something that isn't a pallet which he breaks and stops swinging afterwards, he will go into a frenzy of swings that can still down Survivors, or alternatively use it to slice victims open.

Meat Hook:Leatherface used this tool back in his old life and he's got enough with experience with hooks from the Entity to use this as a stabbing weapon or to hang someone from a wall.

Physicality:Leatherface can carry people around with a single arm, down Survivors with two hits of his sledge, and break wooden pallets with his feet along with being able to walk faster than a former track star and can gain Bloodlust to make him faster if a chase goes on long enough and he hasn't got a hit in but he loses it once he hits a target or gets hit. He can take getting hit in the head with a thrown wrench and his chainsaw cutting his leg, recover quickly from glass shard stabs and pallet whacks, and take two-story falls with no hindrance.

Intelligence:Leatherface has used stealth to his advantage, often jumping or running out at victims before they can react and quickly killing them with a blow to the head but sometimes he uses meat hooks and freezers to kill. However he kills out of fear of others and failing whatever rules him or his family.

Experience:Leatherface can kill Survivors like Laurie Strode and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools along with killing several victims and cattle outside of the Entity's realm.

Stalker:Michael Myers "Death has come to your little town, sheriff."-Dr. Loomis

Kitchen Knife:Michael's oversized blade enables him to slash victims or stab it right through their bodies with ease due to its sharp edges.

Unbreakable Pipe:Michael picked this weapon up to cause blunt trauma injuries and can ram it through victim’s bodies somehow.

The Evil Within:Michael's power enables him to stalk Survivors while slowing down to build up his speed with three levels and once he reaches the final one, he can down them with a single blow. However it's noticeable when he reaches this by a music cue and each victim only has so much energy to use along with large enough objects preventing him from stalking them.

Obsession:Michael can avoid attacking his Obsession for faster swings and movement speed to kill other prey. His Obsession will be Rena Ryugu for this match.

Physicality:Michael Myers can punch through wooden doors, lift a tombstone, carry people around with a single arm, and down Survivors with two hits of his kitchen knife along with breaking wooden pallets with his feet and walk faster than former athletes. He can gain Bloodlust to make him faster if a chase goes on long enough and he hasn't got a hit in but he loses it once he hits a target or gets hit along with surviving revolver shots, two-story falls, several stabs, and pallet whacks.

Intelligence:Michael Myers stalks his victims for a while before hiding in wait for them and has used numerous different weapons to kill them like wires with him using a sheet and glasses to disguise his identity. He can even drive a car and feels no emotion although he tends to let his Obsession live longer than others.

Experience:Michael Myers can kill Survivors like Detective Tapp and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools along with killing several victims as an adult and his sister as as child outside of the Entity's realm

Outcast:Amanda Young "No excuses, no equivocations...No crying."

Hidden Blade:Amanda's razor-sharp blade that is attached to a mechanism that can conceal or extend it to slice victim's throats or stab through their hands.

Reverse Bear Traps:Amanda can rig this trap that she places on victim’s heads to reduce the amount of time it takes to rip their faces open and kill them.

Smith & Wesson 5946:Amanda used this pistol in her past life and while it was a last resort, she will have three bullets to use on her victims to hopefully shoot them to death.

Jigsaw's Baptism:Amanda can crouch to sneak up on victims and close short distances quickly with a lunge attack that unfortunately causes her to roar before use and it takes a second to crouch again.

Physicality:Amanda Young can carry people around with a single arm, down Survivors with two hits of her hidden blade, and break wooden pallets with her feet along with being able to walk faster than a former track star and can gain Bloodlust to make him faster if a chase goes on long enough and she hasn't got a hit in but she loses it once she hits a target or gets hit. She can recover quickly from glass shard stabs and pallet whacks, and take two-story falls with no hindrance although she died from a gunshot to the neck in life.

Intelligence:Amanda Young can blend in with her victims and build her own unwinnable traps large enough to cover a classroom along with being able to make sacrificial hooks better, make her outfit stealthier, and tamper with her Reverse Bear Traps. However failed her final test in life and is now desperate to prove her way right over Jigsaw's.

Experience:Amanda Young can kill Survivors like Laurie Strode and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools along with only killing victims in rigged traps or by shooting them outside of the Entity's realm.

Virtual Psychos
Powerhouse:Chris Walker "Little pig, little pig. No more escape."

Chains:Chris has steel chains on his wrists and legs which could possibly be used for defense but mostly just give him a distinctive sound.

Snare Traps:Chris made several of these wires to trap fleeing victims and hang them upside-down by their legs before he kills them.

Iron Pole:Chris used this massive makeshift spear to impale a PMC soldier through his Kevlar like a flagpole.

Judo:Chris learned this martial art from his time as a United States military policeman and it includes throws, takedowns, pins, joint locks, and chokes to immobilize and subdue.

Enhanced Senses:Chris has night-vision to see his victims in the dark, hearing to track the sources of nearby sounds, and even smell which can tell him where a target has been to track them.

Possible Resistance to Mind Hax:It doesn't appear that the Morphogenic Engine influenced Chris' personality, just gave him a purpose, suggesting that other mental attacks might not work well either.

Physicality:Chris Walker can break reinforced glass with a couple blows, rip people's torsos off or throw them through walls while lifting them up with a single hand, and send people flying with simple blows along with being able to keep up in chases with a jogger over obstacles and tanking several pistol shots including one to the mouth and a car ramming him to knock him out. He can also handle a large fall with no hindrance and ripped off part of his face with apparently no pain.

Intelligence:Chris Walker is no stranger to stealth as he appeared out of nowhere three times and presumably took out the PMC soldiers using it. He also shows some restraint in choosing targets, only going after potential Walrider hosts, but tends to avoid a quick torso rip in favor of an additional blow first.

Experience:Chris Walker served as a military policeman in several tours of Afghanistan, killed veterans but ultimately was defeated by the Pauls, and in Mount Massive Asylum has killed other Variants, security guards, and even PMC soldiers before being killed by the Walrider.

Berserker:Rena Ryugu "You were lying...Friend's don't hide things from each other, do they?

Nata:Rena uses this cleaver as her signature weapon with a hook on the bladed end and a blunt end for hacking open heads and breaking desks along with being able to throw it although that only blinded a man.

Improvised Firebomb:Rena has made several makeshift explosives including filling a room with gasoline and then carrying a Zippo lighter to blow it up or a kitchen timer with the wire cut and gasoline to blow up an entire school.

Baseball Bat:Rena uses this blunt object for breaking glass and male students' bones with equal ease.

Physicality:Rena Ryugu has knocked her older friends to the ground and incapacitated men with a single punch along with avoiding a shotgun blast by pushing the barrel upwards with her nata, catch several falling plates before they hit the ground, appear behind Keiichi after he looked away for a second, and leap into the air. She even survived a baseball bat beating that killed Mion although she died after a couple more hits and a shot to the shoulder crippled her.

Intelligence:Rena Ryugu can trick adults into following her or leaving an area and evade police detection while preparing her school timebomb trap and entering it later. She's taken Teppei and Keiichi by surprise with stealth and fake timebombs but she has a habit of scratching at her neck that could lead to her death if she doesn't keep her cool.

Experience:Rena Ryugu has killed Rina and Teppei who were both Yakuza and several crazed Hinamizawans hunters with firearms alongside Keiichi and beat Keiichi and Rika when they used blunt weapons, she even took down several Yamainu without firearms before being shot in the head by Miyo.

Stalker:Twisted Ones "I've accepted the new life you gave me. You've made me one with my creation. My name is Springtrap! I'm more than Afton ever was, and far more than Henry."

Kitchen Knife:William has a concealable blade that can kill a man with a single stab to the stomach.

Springbonnie Suit:William's costume isn't just for show as it's been triggered, the steel endoskeleton inside now provides some protection from physical attacks and doesn't hinder his movement. However it doesn't seem to protect his head or chest as that can be penetrated by steel spikes and unlike his game counterpart, he's alive in it.

Twisted Freddy:William's last Twisted Animatronic that now drags itself with one arm towards victims to shove them in it's torso filled with sharp spikes and spring locks. Due to the heavy damage it's sustained, it lacks any limbs besides a mangled head, intact torso, and arm for battering victims away or dragging them to their deaths but it's head can be easily knocked off and William is the only thing controlling it's body so if he falls, it goes with him.

Physicality:William Afton can throw people around, break arms with ease, broke an animatronic's jaw with a stomp after he got out of the suit later on, carry a teenage boy and run away while carrying him, leap on people with supernatural speed before they can react, and survived being Springtrap and shot with a pistol once. As mentioned previously, he still feels pain such as getting dazed by his head getting bashed against a rock and appears to need his head to live.

Intelligence:William Afton is a master of stealth who can quickly kidnap or kill people, can deceive people with false personalities like Dave Miller and Springtrap and even convinced his original victims that he was a friend, and made his own animatronics although his tendency to make victims suffer before killing them like beating or choking them could backfire.

Experience:William Afton has killed a police officer but his other victims were children although he controlled the Twisted Animatronics to kill three adults. Their fight record is terrible as William was beaten by Charlie and the Animatronics were killed by the Freddy's Animatronics and Charlie's human friends without any significant injuries.

Mastermind:Slender Man "We didn't want to go, we didn't want to kill them, but its persistent silence and outstretched arms horrified and comforted us at the same time..."-Unknown

Shapeshifting:Slender Man can change his form into various humanoid beings to fit in with humans or a tree but his most impressive power is his tendrils. The six ones on his back can extend throughout a section of burning forest to cut off paths and drag victims to him along with being able to crush children to death and walk on. His arms can turn into tendrils with a shorter range that can stab through two sides of plate armor and a man's side.

Slender Walking:Slender Man has a form of teleportation that enables him to keep up with victims however he doesn't tend to use his max speed immediately, possibly to toy with victims.

Slender Sickness:Slender Man's mere presence can cause people to cough up blood in coughing fits, occasional nausea, paranoia, vomiting, and extreme exhaustion. He can also cause bloody noses and fever along with possible amnesia and can cause cameras to fail.

Mental Powers:Slender Man is capable of mimicking voices, only being visible to his targets, and potentially affect the weather/time of day to cause more fear in victims. He can close doors from afar, degrade a person's mental state until he is able to turn them into a Proxy under his control, and knows where his targets are at all times. He might have pyrokinesis that enables him to start fires in forests or buildings.

Physicality:Slender Man can apparently overpower people and impale them on tree branches to remove their organs with only his fingers. He could easily kill pets and is surprisingly fast even without his Slender Walking although it's unknown how well he can take damage and the various stories show that he tries to avoid getting hit or is as durable as a normal human.

Intelligence:Slender Man knows if a person is knowledgeable of him and will make them a target along with being able to stalk people for long periods and lure children to him. Unfortunately it's hard to tell what is powers or intellect with him and he plays with his victims perhaps a bit too much.

Experience:Slender Man has gone after mostly random people and children in recent years but he has taken down cats and dogs, knights, and WW2 soldiers in the past although the only thing that's close to his modern attacks in the time frame is the pets.

Outcast:Darius the Party Hard Killer "Come on John, sooner or later you're going to have to admit it to yourself. You enjoy the rush just as much as I do. The splatter. The silence."

Hunting Knife:Darius' blade may not have a clip-point but it can decapitate with a single swing or kill with a single stab.

Ninjato Sword:Darius uses this sword to decapitate three victims at once with a single swing although he can also stab with it.

Speaker Trap:Darius has the ability to turn speakers into explosives with enough force to kill a person and will have one set up already.

Physicality:Darius the Party Hard Killer can kill bears and lift people's bodies, run for short periods of time, and tank a glancing hit from a police car although most other injuries injuries of that caliber kill him.

Intelligence:Darius blends in at parties with the help of spare clothes, wrenches to pin blame on others, and indirect methods of killing like poison and falling cabinets although he has used more noticeable methods like stabbing sprees and bombs.

Experience:Darius the Party Hard Killer killed numerous people in various parties at sea, in the woods, and at rooftops but had to rely on indirect methods to kill police and bouncers that he came across as they outmatched him physically.

The Wolfman (2010 Remake)
"Even a man who is pure in heart and says his prayers by night, may become a wolf when the wolfbane blooms, and the autumn moon is bright."-Maleva

Bio:Lawrence Talbot is an actor and the son of Sir John Talbot who returned to Blackmoor after his brother Ben was murdered on a hunt and his fiancée Gwen Conliffe informed him of it. Lawrence looks for the killer, suspecting the Gypsies and their dancing bear at first, but discovers that a werewolf is behind the murders and is bit by it. He soon begins developing supernatural physical traits and an inspector named Abberline shows up in Blackmoor who suspects him due to Talbot previously being sent to a mental hospital by his father. Lawrence makes Gwen leave town before going with his father to his late mother's crypt and gets locked in there by him where he transforms into the Wolfman for the first time and kills his first victims, hunters looking for the killer. The police then take him back to London's Lambeth Hospital for further treatment where his father visits and reveals that he was the original werewolf who killed the rest of his family. Talbot kills several people including a doctor at the asylum as the Wolfman once more before escaping the police force's clutches. Lawrence meets up with Gwen one last time before returning to Blackmoor, with Abberline and Conliffe following behind, the latter searches for a cure. He has a battle with his werewolf father as the Wolfman that ends in the original killer's death and Talbot Hall being set on fire. The Wolfman then bites the inspector and hunts down Gwen before finally being shot with a silver bullet and Lawrence thanks her before dying.

Teeth:The Wolfman's teeth are much like a wolf's and enable him to tear open throats and tear out innards from his victim’s bodies.

Claws:The Wolfman's claws are fairly long and sharp enough to easily cut through flesh and stab into people's bodies to kill them and he can stick to walls for a moment.

Legs:The Wolfman's legs aren't usually used for combat but can send an opponent flying with a double kick and enable him to leap out of large holes and from building to building.

Physicality:The Wolfman is strong enough to decapitate people, lift up and throw chairs, and rip off arms with his hands, fast enough to evade Sir John in combat and gunfire from a police blockade, and tough enough to take revolver shots and hits from his stronger father including being thrown around. He has enhanced senses including night-vision, smell to sniff his victims out, and hearing to hear far away noises like horses and heartbeats as just a human and healed a bite that would have completely rendered his arm unable to move in a week as a human.

The Indoraptor (Jurassic World:Fallen Kingdom)


"A creature of the future, made from pieces of the past! Ladies and gentlemen, please be warned! This is the perfect hybrid of the two most dangerous creatures that ever walked the Earth! We call it...the Indoraptor!"-Gunnar Eversol

Bio:The Indoraptor was a new genetically engineered dinosaur created by the scientist Dr. Henry Wu using the DNA of the deceased Indominus rex and a Velociraptor. Wu wanted to inject the DNA of Blue, the last living Velociraptor, into enhanced versions of the Indoraptor to give them Blue's ability to respond to commands. When the Lockwood Manor Auction began, people began bidding ridiculous amounts of money on the Indoraptor despite Wu's protests that he was only in a prototype stage and not ready to be auctioned yet. Owen Grady then appeared on the scene with a Stygimoloch, who disrupted the auction under Owen's guidence. When the area emptied, the mercenary commander Ken Wheatley tranquilized the Indoraptor and tried to take his tooth so he could add it to his ghoulish collection of dinosaur teeth, but it turned out that the Indoraptor had put on a big show of passing out and killed Wheatley before escaping from his cage and killing auctioneer Gunnar Eversol and other people immediately after. After Eli Mills revealed to Owen and Claire Dearing that Benjamin Lockwood cloned his granddaughter Maisie from his deceased daughter (which was the reason why the late John Hammond cut all ties with Lockwood, as he opposed human cloning), the Indoraptor hunted the trio throughout the Lockwood Manor until Blue saved Owen and Maisie from certain death and pushed the Indoraptor through a glass roof, fatally impaling him on the brow horns of a Triceratops skull.-DF Wiki Page

Teeth:The Indoraptor's are a crooked mix that enables him to lift up victims with his mouth before chomping their arms off.

Claws:The Indoraptor's arms have sharp and long claws that can be used for scaling buildings or tearing into prey's flesh.

Legs:The Indoraptor's legs enable him to leap short distances and he has the distinctive sickle claws on his feet for stabbing into human limbs with ease.

Physicality:The Indoraptor is strong enough to smash wooden doors and dinosaur skeletons, throw Blue around in combat and break a metal beam, fast enough to chase running victims and keep up with Blue in combat, and tough enough to take getting thrown through a window by her and rifle shots. He has enhanced senses including smell to track down targets and hearing to use in conjuction with his sickle claws for echolocation along with a tail for another offensive option.

X-Factors
Intelligence:The Wolfman is great at taking victims by surprise with stealth, will use the environment to his advantage like windows and fireplaces, remembers people that Lawrence knows, and always finds a safe place to rest before turning back into Talbot. The Indoraptor can take mercenaries by surprise with stealth, open doors with his hand claws, fool a mercenary commander into thinking he was tranquilized, and was made with the DNA of the two smartest dinosaurs.

Experience:The Wolfman has killed several people over a couple nights including Blackmoor hunters, asylum staff, police officers, and Sir John using his intellect extensively in the fight against the latter. The Indoraptor only got out for a single fight but killed several mercenaries and auctioneers before only being killed through the combined effort of several humans and Blue.

Weaknesses:The Wolfman is weak to fire which can burn off all his hair and leave him more vulnerable to attack, decapitation will kill him, and silver weapons especially bullets will kill him as well. The Indoraptor has a sadistic personality that might cause it to toy with victims before killing them, can be tricked into attacking with lasers and high-frequency sounds, and could still be killed like a normal being if something gets deep enough under his skin.

Vandal
Short Range:Migration Period Sword

Mid Range:Framea Spear

Long Range:Longbow with Poisoned Arrows

Special Weapon:Flail

Han Soldier
Short Range:Huán Shôu Dao

Mid Range:Ji Spear

Long Range:Han Double Crossbow

Special Weapon:Deer Horn Knives

United States Army
"This We'll Defend."

Short Range:Beretta M9

The US' short recoil pistol with iron sights has a range of 50m, 17 9×19mm Parabellum rounds, and a muzzle velocity of 381 m/s.

Mid Range:M4 Carbine

The Army's gas-operated, rotating bolt carbine with iron sights or M68 Close Combat Optic has a range of 500m, 30 5.56×45mm NATO rounds, a rate of fire of 850 RPM, and a muzzle velocity of 910 m/s.

Long Range:M110 Semi-Automatic Sniper System

The US' semi-automatic sniper rifle with a KAC 30mm scope has a range of 800m, 10 7.62×51mm NATO rounds, and a muzzle velocity of 783 m/s.

Special Weapon:AT4

The Army's recoilless anti-tank weapon with iron sights and night vision has a range of 300m, one HEAT round filled with 440 grams of Octol, and a muzzle velocity of 290 m/s.

Training:The United States Army soldiers are trained mostly by drill sergeants in everything from how to use their weapons correctly, physical exercise, unarmed combat, navigating areas, first aid, problem solving, and basic marksmanship along with some guard duty.

Experience:The United States Army has fought in a Haiti operation, Afghanistan, the Philippines, and Iraq since 1994 and has been attacked by shooters in Arkansas and Texas.

Logistics:The United States Army has a logistics branch and shares over 693 billion in funding with three other military branches but their soldiers' training doesn't prepare them for combat, rely on bases for supplies, and can't move troops to foreign areas as well as before.

Canadian Army
"We stand on guard for thee."

Short Range:Browning Hi-Power

The Canadians' short recoil pistol with iron sights has a range of 50m, 15 9×19mm Parabellum rounds, and a muzzle velocity of 335 m/s.

Mid Range:Colt Canada C7

The Army's gas-operated, rotating bolt rifle with iron sights or C79 optical sight has a range of 400m, 30 5.56×45mm NATO rounds, a rate of fire of 800 RPM, and a muzzle velocity of 900 m/s.

Long Range:C14 Timberwolf Medium Range Sniper Weapon System

The Canadians' bolt-action sniper rifle with a Leupold Mark 4 16×40mm LR/T M1 Riflescope has a range of 1,500m, 5 .338 Lapua Magnum rounds, and a muzzle velocity of 823 m/s.

Special Weapon:M72 LAW

The Army's recoilless anti-tank weapon with a 25-m range increments reticle has a range of 200m, one 66 mm rocket, and a muzzle velocity of 145 m/s.

Training:The Canadian Army soldiers are trained by a Warrant Officer or Petty Officer First Class in physical and mental endurance, combat skills with weapons, cohesive teamwork, good working habits, discipline, first aid, and fieldcraft like survival skills and camouflage.

Experience:The Canadian Army has fought in a Croatia operation, Afghanistan, and some soldiers might have experience in Iraq along with helping in natural disasters.

Logistics:The Canadian Army has a logistics branch and shares 20.1 billion in funding with two other military branches with logistics trucks to transport equipment and personnel but the federal government isn't funding them as much as it said it would.

Mexican Army
"Always Loyal."

Short Range:Smith & Wesson M&P

The Mexicans' short recoil pistol with iron sights has a range of 50m, 18 9×19mm Parabellum rounds, and a muzzle velocity of 370 m/s.

Mid Range:FX-05 Xiuhcoatl

The Army's gas-operated, rotating bolt rifle with iron sights or removable optical sight has a range of 500m, 30 5.56×45mm NATO rounds, a rate of fire of 750 RPM, and a muzzle velocity of 956 m/s.

Long Range:Remington Modular Sniper Rifle

The Mexicans' bolt-action sniper rifle with a Schmidt & Bender 5-25×56 PM II scope has a range of 1,500m, 10 .338 Lapua Magnum rounds, and a muzzle velocity of 1,002 m/s.

Special Weapon:Carl Gustaf

The Army's recoilless anti-tank weapon with a optical 3× laser rangefinder has a range of 375m, one 84×246 mm R round, and a muzzle velocity of 255 m/s.

Training:The Mexican Army soldiers are trained at the Heroic Military college in marksmanship, military ethics such as honor and duty to their country, physical fitness, and can receive further advanced infantry training along with mandatory conscription.

Experience:The Mexican Army has fought in the 1994 Zapatista Rebellion in Chiapas and the Mexican Drug War along with helping with Hurricane Katrina and sending troops to United Nations forces.

Logistics:The Mexican Army shares 7 billion in funding with one other military branch and has three departments to design modern weapons and armor for their soldiers and agriculture to maintain their military economy but were recently defeated by a cartel in battle.

Byzantine Cataphracts
"...all the companies were clad in iron, and all parts of their bodies were covered with thick plates, so fitted that the stiff-joints conformed with those of their limbs."-Ammianus Marcellinus

Bio:

Short Range:Spatha Sword

Mid Range:Kontos Lance

Long Range:Toxoton Composite Bow

Special Weapon:Bardoukion Mace

Armor:

Polish Winged Hussars
"We saw it...the hussars let loose their horses. God, what power! They ran through the smoke and the sound was like that of a thousand blacksmiths beating with a thousand hammers!"-Henry Sienkievich

Bio:

Short Range:Szabla Saber

Mid Range:Kopia Lance

Long Range:Tatar Reflex Bow

Special Weapon:Nadziak War Hammer

Armor:

Byzantine Cataphracts
"...all the companies were clad in iron, and all parts of their bodies were covered with thick plates, so fitted that the stiff-joints conformed with those of their limbs."-Ammianus Marcellinus

Short Range:Spathion Sword

The Byzantine's straight long sword is 36 nches long, weighs 2.7 pounds, made of iron with a cross-guard, and double-edged to slash and stab.

Mid Range:Kontarion Lance

The Cataphracts' lance is 7-13 feet long, weighs 5-7 pounds, with a capped point made of iron, and had a chain attached to the horse for enough power to penetrate medieval chainmail.

Long Range:Byzantine Composite Bow

The Byzantine's bow has a range of 365 meters, weighs 2.5 pounds, made out of horn, sinew, and animal glues to fire iron arrows, and was based off of the powerful Hunnic bows.

Armor:Iron Scale Armor

The Cataphracts' wore iron scale armor with overlapping rounded plates on their bodies and limbs along with a close-fitting helmet with a mail skirt to protect their head and neck. They also carried the 35 inches in diameter skoutaria domed round shield. Their horses were protected by an iron headpiece and ox-hide lamellar on their chest and neck. Unfortunately this meant that the iron scale armor alone could weigh 88 pounds without the rest of the set included.

Emishi Horse Archers
"In the Eastern wilds there is a country called Hitakami. The people of this country, both men and women, tie up their hair in the form of a mallet, and tattoo their bodies. They are of fierce temper, and their general name is Yemishi."-Takechi no Sukune

Short Range:Tsurugi Sword

The Emishi's straight long sword is 43 inches long, weighs 1.3 pounds, made of iron and based on the Jian, and double-edged to slash and stab.

Mid Range:Kumayari Throwing Spear

The Archers' spear is 5-6 feet long, lightweight, with a long blade point made of iron, and could be used for thrusting or throwing to kill wild boars.

Long Range:Ebisu Yumi Composite Bow

The Emishi's bow has a range of 200 meters, weighs 2 pounds, made out of wood to fire iron arrows, and the arrow tips could possibly be dipped in wolfbane poison.

Armor:Keiko Iron Lamellar

The Archers' wore keiko iron lamellar that was based off of Korean armor with metal scales for full body protection and a lamellae skirt to protect their lower body and thighs and they wore a mabizashi-tsuki kabuto helmet and shikoro neck-guard to protect their head and neck. Unfortunately their horses had no armor and their limbs lacked protection but it was light enough to walk in to be able to fight as infantry if they lost their mount.

X-Factors
Training:The Byzantine Cataphracts were part of their empires army and most likely the most important part so they were intensively trained and had drills to prepare for combat. The Emishi Horse Archers served a similar role in their people's army but were mainly hunter-gatherers who hunted animals from horseback to practice their archery skills.

Experience:The Byzantine Cataphracts existed since the Late Roman Army and fought for their empire against foes like the Sassarian Empire, the Norman Duchy of Apulia and Calabria, the Ottoman Empire, and Serbian Despitate but couldn't prevent it's downfall. The Emishi Horse Archers fought against other Emishi tribes frequently and proved too much for the Yamato army at first but were eventually brought down after a 38 year war.

Tactics:The Byzantine Cataphracts preferred to fire arrow volleys to soften up their enemies for a lance charge and from there, using melee weapons to cause even more damage to the opposing formation. The Emishi Horse Archers didn't want to close the distance and instead used hit-and-run tactics with their bows from horseback to wear down slower forces.

Inuit Raider
Short Range:War Club

Mid Range:Unak Harpoon

Long Range:Cable-Backed Bow

Special Weapon:Savitsuk Snow Knife

Armor:Walrus Ivory Armor

Maasai Warrior
Short Range:Rungu Club

Mid Range:Lion Spear

Long Range:Maasai Bow

Special Weapon:Simi Knife

Armor:Buffalo Hide Shield

X-Factors
Training:

Experience:

Physique:

Endurance:

Ruthlessness:

Michael Myers the Shape (Halloween)
"Death has come to your little town, sheriff."-Dr. Loomis

Year:1978

Height:6 Foot 7 Inches

Weight:240 Pounds

Armor:None

Loyalty:Himself

Bio:Michael Myers the Shape was once a boy who stabbed his older sister to death and was apprehended by the police before being sent to a sanitarium. Dr. Loomis met with him several times and concluded that he was pure evil before he escaped on Halloween several years later to hunt his remaining sister Laurie Strode. He failed to kill her on his first murder spree but started a second the same night where he was eventually put down by an explosion in a hospital.

Weapons-

Kitchen Knife

-1 Foot 5 Inches

-1.25 Pounds

-Stainless Steel

Claw Hammer

-1 Foot

-1 Pound

-Steel

Syringes

-1 Foot Five Inches

-Lightweight

-Glass

Physicality:

Experience:

Tactics:

Pier Gerlofs Donia (Netherlands)
"Butter, bread, and green cheese; whoever cannot say that is not a true Frisian."

Year:1518

Height:7 Feet 1 Inch

Weight:242 Pounds

Armor:Plate Armor

Loyalty:Frisia/Arumer Zwarte Hoop

Bio:

Short Range:Katzbalger

-2 Feet 7 Inches

-3 Pounds

-Steel

Mid Range:Zweihander

-7 Feet

-6.2 Pounds

-Steel

Long Range:Arquebus

-328 Feet 1 Inch Range

-9 Pounds

-.75 Caliber Lead Ball

Special Weapon:Crossbow

-210 Feet Range

-6.75 Pounds

-17.5 Inch Steel Bolts

Armor:

Experience:

Tactics:

Oliver Cromwell (United Kingdom)
"Truly England and the Church of God hath had a great favour from the Lord, in this great victory given to us."

Year:1650

Height:5 Feet 10 Inches

Weight:208 Pounds

Armor:Cuirassier Armour

Loyalty:England/New Model Army

Bio:

Short Range:Mortuary-hilt Sword

-3 Feet 5 Inches

-2.5 Pounds

-Steel

Mid Range:Pike

-14 Feet

-5.5 Pounds

-Steel and Wood

Long Range:Matchlock Musket

-656 Feet 2 Inches Range

-10 Pounds

-.75 Caliber Lead Ball

Special Weapon:Grenado

-10 Feet Range

-1.5 Pounds

-.Blackpowder and Lead Shot Charge

Armor:

Experience:

Tactics:

Edward Richtofen (Call of Duty:World at War)
"A genius like me can't die! Hahahahahahahahaha!"

Year:1945

Height:6 Foot 1 Inch

Weight:202 Pounds

Armor:None

Loyalty:Nazi Germany/Group 935

Bio:

Short Range:Bowie Knife

-1 Foot

-1.5 Pounds

-Clip-Point Blade

Mid Range:Luger P08

-50m Range

-8 7.65×21mm Parabellum Rounds

-350 m/s Muzzle Velocity

Long Range:Karabiner 98K

-500m Range

-5 7.92×57mm Rounds

-760 m/s Muzzle Velocity

Special Weapon:MP-40

-100m Range

-32 9×19mm Parabellum Rounds

-500 Rounds per Minute

Explosive Weapon:Model 24

-1.3 Pounds

-TNT Charge

-10m Range

Experience:

Tactics:

Brutality:

Leon Trotsky (The Real World)
"The end may justify the means as long as there is something that justifies the end."

Year:1917

Height:5 Foot 9 Inches

Weight:168 Pounds

Armor:None

Loyalty:Bolshevik Russia/Red Army

Bio:

Short Range:Spike Bayonet

-2 Feet

-1 Pound

-Straight Blade

Mid Range:Nagant M1895

-46m Range

-7 7.62×38mmR Rounds

-272 m/s Muzzle Velocity

Long Range:Mosin-Nagant

-500m Range

-5 7.62×54mmR Rounds

-865 m/s Muzzle Velocity

Special Weapon:Fedorov Avtomat

-400m Range

-25 6.5×50mmSR Arisaka Rounds

-400 Rounds per Minute

Explosive Weapon:Model 1914

-1.1 Pounds

-Picric Acid Charge

-Unknown Range

Experience:

Tactics:

Brutality

Yeoman Archers
Short Range:Arming Sword

Mid Range:Bastard Sword

Long Range:Longbow

Special Weapon:Warhammer

Streltsy
Short Range:Sablia

Mid Range:Bardiche

Long Range:Pischal

Special Weapon:Kindjal

X-Factors
Armor:

Experience: