User blog comment:Lasifer/Clash of Comics: The Joker vs. Green Goblin/@comment-4661256-20120702045952

El Alamein's "Up-and-Coming, Soon-to-be-Prestigious" Edges!

Close Range: The Joker is a sadistic little bugger - which goes without saying, but keep that i mind throughout this whole thing, as I will show its relevance. Many of the Joker's weapons are meant for disarming, disabling and nonlethal blows. They're flashy, scary, and darkly comical but combat impractical. That said, the Joker is combat impractical, and he writes the script himself - some stupid one-liner that he'd get a kick out of would get worked into his fight just because of one possible move he could pull off - and he'd try and pull off that move to get that one-liner in. The Green Goblin is equally sadistic but without the dark humor. He'll simply punch you down and rip out your throat without wearing you down to find that one-liner to make the moment. When you compare these two mentalities it displays strengths and weaknesses. The Joker is determined in his goal but he'll draw out the fight if he has to, meaning the Green Goblin could potentially get the upper hand in a stand-off of endurance. The Green Goblin will finish the fight as quickly as he can but is single-minded, and he would fall into Joker's traps rather easily. Evaluating the weapons, the men using them and how these close-ranged weapons would be used, I'd call this even. Edge: Even

Mid Range: Here's another good comparison of two similar weapons that perform similar functions. Keeping in mind how these weapons would be used based on the two men's fighting styles, I'd call another even, but the Green Goblin has a nasty suit of armor that I think could protect him from these playing cards - sure they'll knock him back and keep him on his toes, but it'll be a highly situational kill with these playing cards. The bats are direct and deadly, and while the Joker is used to fighting an opponent with direct attacks like these (Batman's Bat-a-rangs), weapon practicality shows that the Bats are a superior killing tool in the hands of Norman Osborn. Edge: The Green Goblin

Long Range: The Harpoon Revolvers - I love 'em, because it's a great way to seriously shake your opponent's mental game. You put them on edge with the gun pointed at them, and then lower it as they see it's a practical joke - and that slight relaxation is gonna allow the Joker to deliver his one-liner, pull the trigger again, and launch those pointy flags through your skull, or your throat or into your heart and end the game. And the best part is? I'm pretty sure they're re-usable. The Pumpkin Bombs are capable of collateral damage and they deliver the direct kill Osborn needs, but once you use 'em, you're done with 'em and you better hope that they did their job. And with Joker's crazy antics and mental games being thrown against an opponent who allows his rage to channel into his emotions and disrupt his fighting style, the Pumpkin Bombs could hurt Osborn as well as help him. Edge: The Joker

Special Weapons: Hmmm... perhaps one of our most difficult examinations yet, because it's two weapons of differing capabilities. The assault rifle has a good range of 400 m, which means the Joker does have a truly long-range weapon and a serious defense against the Green Goblin's potential aerial assaults. The 5.56x45 mm NATO round is engineered to penetrate through armor and while I am not going to say it WILL kill the Green Goblin through his suit - who knows? It might.

TO BE CONTINUED

But... what do you think so far?