User blog:Elgb333/Batman Beyond vs Batman (TDKRverse)



Ah yes. The Dark Knight. That iconic pointy eared cowl... that badass flowing cape... that white stare that will make you piss your manliness away. Everybody loves Batman (Who doesn't). He's one of the most iconic pop culture icons of today. Virtually every other badass in real life want to become like Batman. That awesome magnificent creature of the knight that doesn't need superpowers to kick some god's ass.

But did you know? That there are more versions of the Caped Crusader than you have girlfriends in your entire life And now, we're going to out two of Batman's most popular "future" selves.

Terry McGinnis: The Batman Beyond, who took up the mantle of the legendary hero to continue the fight against crime!

vs

Batman (DKRverse): The now wrinkled Caped Crusader who took on the most powerful being in his universe... and WON!!!



No Rules, No Safety... and No MERCY!!! It's a duel to the death... to decide who is... THE DEADLIEST WARRIOR!!

Batman Beyond
"You've made your father's killers pay for his murder, then put your own needs aside to help the city when it most needed a hero. You've honored the reputation of Batman many times and for that, I thank you."

- Bruce Wayne, to Terry

Terry McGinnis was born in Gotham on August 18, 2023, to Warren and Mary McGinnis, a research scientist at Wayne-Powers and an astronomer at Astro-Tech respectively. By his own admission, he was once a "bad kid." As a former member of a street gang run by youthful racketeer Charlie "Big Time" Bigelow, Terry had his fair share of run-ins with the Gotham City Police at age fourteen while his parents were going through a divorce, even serving a three-month stint in juvenile hall (having been underage, he is spared Charlie's three-year sentence). Years after Batman is last seen, Terry finds himself on the run from the Jokerz, another street gang, who have modelled themselves after the long-dead Gotham city legend, the Joker. Terry flees onto the grounds of Wayne Manor, where an aged Bruce Wayne comes to his defense. The strain of the fight places substantial stress on Bruce's weak heart, so Terry helps Bruce into the mansion and gets him his medication; Bruce proceeds to fall asleep afterward. Before leaving, Terry notices a bat stuck inside a grandfather clock. As he tries to free it, he stumbles upon the entrance to the Batcave and realizes that the elder man was the city's heroic Dark Knight. He is then forced to leave by an enraged Bruce.

Convinced that there is still a need for a Batman, Bruce hires Terry as his "personal assistant" and begins secretly training him for his new role as Gotham's Dark Knight. In addition, Bruce assists Terry in the field primarily by keeping in continual contact with the boy at the Batcave. Beyond the vigilante duties as Batman, Terry is also Bruce's chauffeur as well as assisting Bruce's daily business and personal tasks at his home and office.

Weapons

 * Batsuit- The batsuit comes with the ability to temporarily cloak itself from vision, however this does not stop UV detection. The pads on the soles of the boots also allow electromagnetic adesion to most surfaces, allowing batman to adhere to ceilings or walls and when used with the claws let him climb nearly any surface. The suit's visor give's batman enhanced vision and hearing is also enhanced by the suit's integrated earpiece. Batman also has the option to conduct electrical discharges which he can either discharge out one part of the suit (the gauntlets for instance) or throughout the entire suit. The suit is also equipped with a pair of wings that retract out from under the arms to aid in flight as well as rockets located in the boots. These enable Batman to fly longer distances without the aid of wind or a cape. Most of all, it protects Batman from limited gunfire and energy attacsk, as well as enhance his strength through neuromuscular amplification.
 * Batarangs and discs- The Suit dispenses batarangs for Batman to use in combat. The batarangs eject from the suit into Terry's hands and come in multiple varieties such as the common Batarang which as sharp enough to cut metal, the electric batarang, and the explosive batarang. The suit is also able to launch discs out of the forearms. These discs shoot faster and require less prep time and appear to be alot sharper, often used to cut rather than disarm.
 * Explosives, Gasses and Bolas- As well as the explosive batarangs Terry also comes equipped with various explosives that are dispensed from his belt, these include traditional explosives as well as flashbang grenades. The suit also dispenses Smoke pellets used to distract enemies and knockout gas. Another commonly used tool are the electable Bolas, which fire out of the batsuit and are used to knock down, and catch or bind enemies.
 * Retractable Claws and forearm spikes- The suit's finger tips are equipped with claws that can extend when Batman needs them. They are often used in combat or for other purposes and are sharp enough to cut metal. The spikes on the arms can also be extended for use in combat, being used to cut robots in half.
 * Other gadgets - The suit posses many more gadgetry including several grappling guns, a buzz saw located in the belt buckle used for combat, a wrist mounted laser, tracers, handcuffs and more.

The Dark Knight Returns
"My parents taught me a different lesson... lying on this street... shaking in deep shock... dying for no reason at all. They showed me that the world only makes sense when you force it to."

- Batman

"What are you, dense? Are you retarded or something? Who the hell do you think I am? I'm the goddamn Batman"

- Batman to his future sidekick. Dick Grayson

The story of The Dark Knight Returns' takes place in a dystopian version of the DC Universe (Earth-31) where superheroes were long gone and those who remained such as Superman and Wonder Woman, have been integrated into the government as their enforcers. Others such as the Flash and Atom, were locked away and their powers used for the government's advantage. Some like Elastic Man and the Question, now used their powers to become famous public images and stars. In this era of time Bruce Wayne, aka Batman, is now aged 55 and has retired, following the death of his sidekick Jason Todd. After a great wave of crime has overtaken Gotham, Bruce Wayne takes up the mantle as Batman once again and fights. He takes on the new gang calling themselves the Mutants, as well as his old villains such as Two-Face and the Joker. When the government dispatches Superman to stop him, Bruce Wayne defeats him by cunning, and apparently dies. However, it was revealed that Bruce Wayne faked his own death to continue his fight, not against crime anymore, but on the government. Which was actually being manipulated by a now empowered Lex Luthor and Braniac.

Batman then establishes a resistance team of former mutant members now calling themselves the Sons of Batman, his sidekick Carrie Kelly, and other forgotten superheroes whom he rescued from the clutches of Luthor. They fight Superman and Wonder Woman, defeats Braniac and frees the Kryptonians whom they have locked away. Batman then fights his now deranged and superpowered former sidekick Dick Grayson and defeats him, before finally defeating Luthor once and for all.

Weapons

 * Batsuit: Batman's batsuit is a hulking armor which he designed to take on the world's most powerful hero: Superman. While not possessing the same strength, speed and durability as the Man of Steel, it is strong enough to go toe to toe with Superman in a fistfight and take on his punches and laser beams. The armor increases Batman's strength (allowing him to pick and throw the Bat tank like a softball, smash concrete walls and roads) and durability a hundredfold. It also has rocket boots that gives Batman limited boost, and can project electricity, whom he manually connects to a city's power source, which is powerful enough to stun Superman.
 * Batarangs: Batman's iconic batarang which he can throw with speed and precision able to dismember limbs and gouge one's eye.
 * Forearm spikes: Batman also sues his iconic forearm gauntlet spikes to block and parry blows and slice human flesh and armor.
 * Smoke bombs, flashbangs and explosives: Batman also utilizes smokes to conceal his presence not just to run away but also as an offensive tool. His smoke grenades are mixed with fear toxin to make himself more intimidating and cause hallucinations to his enemies. His explosive grenades are powerful enough to level buildings. He also carries a burning/corrosive chemical that was enough to blind even Superman.
 * Sonic emitter: Batman used a handheld device capable of projecting sound waves whose force is powerful enough to break glass, knock Superman on his knees and make him bleed.
 * Other gadgets: Grappling gun rifle, mini lasers, falsh bombs ropes (no vehicles in this battle).

X-Factors
Batman Beyond vs Batman (DKRverse)

90 - Physicality - 77

Terry takes this due to being in his prime. Both can dodge gunfire and smash people's faces. And Batman is strong enough to break bones and doge automatic fire, but a lot of characters have noted how old he had become. It also doesn't help taht Batman ahs just gone through retirement, so he's not in the best shape.

75 - Intelligence - 95

Batman takes this. While Terry is a smart and cunning Batman, Bruce had years of experience in him that allowed him to plan a way to get through hsi enemies. Such as how he managed to defeat Superman, Lex Luthor and even Braniac. While one can argue that Batman's plans in DKR2 wasn't that impressive (due to Frank Miller's horrible writing), Batman still led an army to take down a powerful dystopian government.

80 - Brutality - 95

While both don't kill, Bruce is just way more ahrdcore than Terry. He breaks bones and gauges eyes like nothing. He's even ready to sacrifice anyone ot anything just to win.

98 - Logistics - 85

Terry carries the more advanced technology and resources. Bruce is resourceful too, but he just came out of retirement so he's still stretching his resources.