User blog comment:El Alamein/The Master (ActRaiser) vs. the Hero (Fate)/@comment-5795750-20140211103232

BG1's "Fate is tempted once again" Edges:

Primary Weapon: Because the Greatsword possesses as much power as the Sword and can be wielded with one hand (allowing The Hero to hold something else with the other hand like a shield)and the Greatsword has a longer blade length, I give the Greatsword the edge

EDGE: The Hero

Secondary Weapon: Hmmm... a crossbow that acts like a machine gun vs a sword projectile that acts like a shotgun... I have to go with the Flame Sword here since for one thing The Master doesn't need to change weapons to enable the Flame Sword's capabilities (other than the Hero who has to change between the sword and crossbow) and for another the buckshot-like spread of the Flame Sword projectile allows for multiple targets to be hit

EDGE: The Master

Armour: The Statue Armour may be impressive but the Hero's Outfit is essentially the Statue Armour but with a greater degree of durability and protection

EDGE: The Hero

Magic

Fire-Based: Both of these attacks are essentially a hit-or-miss type of shot seeing as how they only go in one direction but I have to give it to The Hero's fireball spell since it has a shorter recharge time and since the projectile has a longer tail of fire, it has a higher chance of dealing damage to someone than the Magical Fire

EDGE: The Hero

Aerial-Based: I essentially have to call this even since the Hero's "homing" comets are very deadly but they only can go as far as The Hero can make them go (judging by what Cfp states); the Magical Stardust may be less deadly but given its wide area-of-effect, there is a chance that not only the Hero gets hit but also his ally

EDGE: The Master

Heaven-Based: Essentially its almost the same story as the Fire-Based magic attack but I call this even given that the Holy Ring has a wider area-of-effect than the Magical Light but the Magical Light can kill at all ranges (rather than the Holy Ring which kills at short range but incapacitates at longer ranges)

EDGE: Even

Defence-Based: Both of these spells work very similar to each other in that they enhance their caster's defensive-offensive capabilities but I have to give the Spectral Armour the edge here since it works for a much longer time than the Aura and despite the wide and long range the Aura balls have in their offense, they are (much like the other magical attacks here) a hit-or-miss kind of shot which in this case might hinder the Master more

EDGE: The Hero

Ally: The Angel is a very useful ally for the Master to have... to a degree since the Pet can transform itself into any creature (for the land or the air) while the Angel can only fend off against aerial creatures; sure both are durable in their own way and I can see Angel's flight enabling it to dodge any attacks the Pet (when transformed) can bring but yeah the Pet as a powerful beast can do an anti-air-like attack that the Angel (as powerful as it is) can't retaliate against (but I could be wrong on that); having Fate in this battle seems a bit OP in my opinion since it will be always letting the Hero win but if its ok for you then its ok for me (especially if you are going to tell me that as a god, the Master can tip fate into his favour if such a thing is possible)

EDGE: The Hero

Base: As someone has already pointed out, the Grove is an unfortified town whereas the Sky Palace is... well, a mobile flying fortress that can perhaps withstand any attack that the Hero or his pet can throw at it

EDGE: The Master

X-Factors: Average of 82.2 for The Master; Average of 80.8 for The Hero

EDGE: The Master

Overall Winner: This is a very close fight but I believe that with superior armour, a more lethal sword, more protective armour and more balanced X-Factors, The Hero wins this (I seriously wanted the Master to win this but the facts/edges tell me otherwise)