User:Alockwood1/Sandbox2

This is for the Rough Outline of my battles.

Rick Grimes Versus Burt Gummer
Rick Grimes- former small-town police officer now leading survivors of a zombie apocalypse

And

Walking Dead Survivors- a group of people with a wide range of backgrounds, surviving what has to be the worst threat in the history of humanity, the undead...

VS

Burt Gummer- a para-military survivalist who leads his neighbors of the town of Perfection against the underground man-eating creatures known as graboids

And

The Citizens of Perfection Nevada- residents of an almost desert ghost town, out in the middle of nowhere, who have to watch their steps, or else it might be their last, as well as fight creatures that see body heat, and a bunch of genetically modified animals.

Who would win?

Possible weapons
Fighter: Rick Grimes (TWD Survivors) Vs Burt Gummer (Perfectionists)

Long Range: Winchester Model 70 vs. Barrett M82- .50 caliber

Rapid Firepower: Colt M4A1 vs. AR-15

Medium: Mossberg 590 vs. Remington 870

Close Range: Colt Python vs. Desert Eagle

Expolsive: M67 vs. Remote Controlled car with Bomb made from C4

Non-Leathel: Flash Bang vs. Concussion Grenade

Special 1: Crossbow vs Elephant Gun (an 8 gauge double barrel shotgun, or a .375 double barrel rifle)

Special 2: Katana Vs Pickax

Melee 1: Machete vs Bowie Knife

Rick and WD Survivors
First up, Rick and his followers get their weapons, and ammo, mainly through Scavenging and looting. As such, their weapons are mostly civilian hunting weapons, with some military/police, along with most whatever else they can get.

Winchester Model 70
A bolt-action rifle, with 3-5 rounds in the mag. Mostly used by deer hunters, it's a good sniper. Round used is likely a .30-06.

Colt M4A1
A variation of the M16, it is an automatic carbine that holds 30 5.56mm rounds in its magazine. Useful both at distance, and in close quarters.

Mossberg 590
Pump-action shotgun. Holds up to 8 rounds in the tube, with 1 in the chamber. 12 gauge. Common law-enforcement gun.

Colt Python
6-shot revolver that Rick has used since his days on the police force. Fires a .357 magnum bullet.

M67
This is a grenade that many soldiers carry. Has a pin that needs to be removed, and then has to be thrown. Blast radius- 45ft to injure, 15ft to kill.

Flash Bang
This is a non-lethal weapon designed to produce a loud noise and a flashing light, causing temporary blindness and deafness.

Crossbow
This is a silent-distance weapon, used by Daryl, both for hunting and combat. Projectiles can be reused.

Katana
Once used by the Samurai, Michonne uses this as her primary weapon. It can easily sever limbs and heads.

Machete
Rick and his group found a bag of a variety of these on the road. They have proven to be useful when firearms are not advised.

Burt and Perfectionists
As a survivalist, Burt amassed a large stockpile of "legal" weapons, and an even larger supply of ammunition. Now, while most of it was destroyed by an assblaster in 2001, Burt has regained 20% of his original weapons, and was still rebuilding as of 2003, and adding to his collection.



Barrett M82
Basically, this .50 rifle is a small anti-tank gun. Bolt action, and capable of holding up to 10 rounds in the mag, this thing will leave a very large hole in anything it hits, including graboids. Now, while Burt himself has never fired this weapon in actual combat, Tyler had that honor- killing the graboid in that situation, much to Burt's disappointment, he has practiced with this weapon for quite some time, and is used to its recoil. Accurate at over half a mile.



AR-15
Basically, the civilian version of the M16, it holds up to 30 5.56mm rounds in the mag. It and other similar guns are perfect for killing shriekers, as several people can fire from different directions when there's a swarm attack. While normally a simi-auto firearm, Burt has a tendency to convert these to full-auto.



Remington 870
A pump-action shotgun, capable of holding up to 8 shells, and is a 12 gauge. Should an Assault Rifle be unavailable for use, this weapon makes a good substitute for killing shriekers.



Desert Eagle
Holding between 7-9 .50 bullets, this is Burt's preferred handgun when other firearms are unavailable.



Remote Control Car Bomb
Now, the best way to kill graboids is with explosives. However, there are two problems: 1- How to deliver the explosive? 2- How to make sure explosive explodes before the worm spits it up? The answer is remarkably simple- Remote Control Car with a plastic explosive, like C4, that has a remote detonation trigger. One can drive the car around, attract the worm, let it get eaten, and then press the detonator. With the right model of R/C car, over 4 pounds of explosive can be delivered, though Burt has said that "4 pounds of C4 (was) excessive".



Concussion Grenade
This bad boy is loud! Since Perfection survives on the Tourists that come into the valley, it would be ill-advised for them to get eaten by El Blanco. Of course, it's also ill-advised to seriously hurt the white graboid, so the Perfectionists will use this to drive him/it away from potentially unwanted meals, and even dangerous situations. However, humans caught within the blast radius do suffer from temporary deafness, and disorientation.



Elephant Gun
Either an 8 gauge double barrel shotgun, or a .375 double barrel rifle, this firearm is designed for killing thick-skinned game, like elephants, rhinos, and hippos. It was with a gun similar to this that Burt killed his first graboid. Since then, it has been a backup weapon, for when Burt runs out of bullets for his Barrett M82 (or other similar gun), or for his friends, like in the 1996 Incursion in Mexico. Thing is, if not used properly, the recoil can hurt the user.



Pickax
Typically used during mining and breaking rocks, this tool is a fairly effective weapon against the hard armor-like skin of a graboid. In fact, a pickax was the first known weapon to actually kill a graboid, back during the 1890 Incursion, of course, said graboid was basically a 5-foot long baby. When used against an 30 foot long adult graboid in the 1990 Incursion, the pickax failed to kill the graboid, but it achieved something just as important- distracting the creature long enough to save Rhonda LeBeck from becoming its lunch, as it tried to remove the item from the roof of its mouth.



Bowie Knife
While never actually used to kill any creatures, Burt has used a 12-inch Bowie, or another similar knife, during graboid situations. The most important use of it in the series was to cut a length of fire hose from its coupling in order to provide a "rope" for Earl Basset to escape from a werehouse full of shriekers during the 1996 incursion.

A look at the Fighters
A quick bio of the fighters.

Rick
Rick is a small-town cop who ended up in a coma during a shootout. When he woke up, he found that the world had been overrun with the undead. With some help from some new friends, he managed to reunite with his family. However, he soon found himself at odds with his old partner in regards to his wife, who was found to be pregnant, and was forced to kill him. Eventually, after a series of attacks, and running around, he found a safe place- the Prison. However, he soon found himself in conflict with the town of Woodbury. After a series of hit-and-running battles, during which, most of the able-bodied citizens of the town were killed, Rick allowed the remainder, mostly women and children, and elderly, to move in with his group, especially after the Governor deserted them.

Burt
A paranoid para-military gun-loving survivalist, Burt moved to the small town of Perfection Nevada to be in a safe place to survive the possible threat of World War 3 with the Soviet Union. However, he soon found out that Russian Soldiers were the least of his worries, once underground 30-foot long worms started attacking people. While he was not the overall leader in the First Graboid Incursion, his expertise, both at killing graboids and their ilk, as well as making explosives and other weapons, and using weapons, not to mention his stash of weapons, have proved to be valuable resources. Because of this, during Current Incursions, most look to him for help with their own graboid problems, and dealing with Incursions in Perfection, along with attacks from Mixmaster mutants.

Walking Dead Survivors
The Survivors compose people of many backgrounds, including police officers, petty criminals, ex-military, ordinary civilians- basically, anyone who's still alive. They follow Rick because he has proven himself to them.

Perfectionists
The people of Perfection Nevada. They moved to this almost ghost town for a variety of reasons- get away from people, certain family obligations, to make money from the Graboid Tour tourists, because their job is there, in the case of a certain farmhand, and a certain government agent, or for some other reason- most people don't pry into another person's background much, perfect place to live if you're in Hiding from the Mob, providing that you're willing to have a subterranean killing-machine coming near you on a daily basis, along with all of the other creatures that tend to show up, not to mention dealing with a certain gun-toting paranoid survivalist. They look to Burt mostly because he has plenty of previous experience dealing with the creatures, and because he has, practically, the safest place in town to stay at during an incursion.

Supply Stash
How do these guys get their food, weapons, and other supplies?

Rick and WD Survivors
Suffice it to say, Rick and his Survivors get their supplies mainly through hunting, foraging, and scavenging and looting homes, stores, other places, and of course, the dead. Quality and quantity tends to vary- sometimes the score is good, other times it's poor.

Recently though, they've had a good run of luck: finding the prison, which has a good store of food (prison issue, but considering that most of the group spent 8 months on the road, even mystery meat stew sounded pretty good by then), getting weapons and ammunition from their friend Morgan, who had enough for a small army, and, after the deaths of most of the Woodbury Army, and the surrender/truce/alliance with those left in Woodbury, have, presumably, got those weapons and supplies as well.

Burt and Perfectionists
On the other hand, Burt had been once preparing for WW3, and thus, had amassed a large collection of firearms and food for 10 years (in the form of MREs), among other things. In 2001 however, an Ass Blaster reduced this to nil. Since then though, Burt has rebuilt from the ground up, and while he doesn't have all of the weapons he used to have (he's up to 20% Pre-Incursion numbers), and he once had to subsist on local plants - like cactus pears, until, at the suggestion of Tyler, he set up a survival school, and began taking on jobs from the government, and thus has regained most of what he's lost.

Suffice it to say, he has enough food in his bunker for all the residents of Perfection to last several years, enough ammo to hold off a small army, as well as enough weapons to arm his neighbors, as well as the ability, and resources, to make ammo for the firearms.

Training
Where did these warriors learn how to use their weapons?

Rick
First up- Rick Grimes was a police officer, meaning he's had, at the very least, basic police academy training, or equivalent. Since then, he has had hands-on training when it comes to fighting the undead.

Burt
Based on his ability to make explosives, not to mention various other comments, it can be assumed Burt's had military training. He also practices with his main weapons on a daily basis, especially when sighting in a new firearm. Of course, he's had a lot of hands-on training when it comes to his underground foes, along with his heat-seeking ones.

Walking Dead Survivors
Some of the survivors, like Daryl, used their weapons for survival before the apocalypse. Others have had to learn while on the run- thankfully, one teacher was a qualified firearms instructor. However, they are all very deadly with their chosen weapons.

Citizens of Perfection
To be honest, the Perfectionists were not trained to deal with their foes, and had to learn some harsh lessons. However, most knew how to use a firearm, even keeping them close, as 911 wouldn't respond quick enough, due to Perfection's distance from the nearest police force- 40 miles south in Bixby, (which is some distance north of Las Vegas), the Perfectionists tended to act as their own First Responders. Ever since the 2001 Incursion, the Perfectionists have taken their survival even more seriously, especially with El Blanco living in the area. Also, their individual expertise have helped each other out.

Weapons Experiance
How do these warriors utilize their weapons?



Firearms
How often do these warriors fire a gun?

Rick and WD Survivors
Rick and his friends use firearms quite frequently, but are forced to limit themselves to firing only as necessary, as they are low on ammunition, or at least they were. This has forced them to make each shot count, making most of them very accurate. Typical firearms are of the more common variety- .30-06 rifles, 12 gauge shotguns, 9 mil handguns- or other similar firearms.

Walkers- you don't need a powerful gun to kill these things- even a .22 short would do the job, but one must be accurate, and aim for the head, basically, right between the eyes.

Burt and Perfectionists
Much like the Walking Dead Survivors, the Perfectionists make frequent use of firearms, as they are the preferred weapons to deal with shriekers and ass blasters. Thanks to Burt's large supply of ammunition, there's plenty of bullets to go around, and given the way shriekers attack, you're bound to do some serious damage, even if you don't make a kill shot.

For graboid- something along the lines of an anti-tank gun, like a .50 rifle, or an elephant gun with slugs (or actual bullets for that matter). Of course, one must know how to handle said guns right, or the recoil could hurt- thankfully, most know how to deal with them. Shrieker- an M16-variant is very nice, although a 12-gauge pump also works. Ass Blaster- It is currently unknown what's the smallest, killable, firearm to use on a A.B., but a flaming arrow in the right spot can cause its internal chemicals to combine and thus cause the creature to explode. Backup firearms- you want something that can fire a good-sized, and powerful, round. For instance, a Colt Detective Special is not enough protection half the time- because the bullet it fires doesn't have the stopping power needed.

Melee
How often do these warriors fight up close and personal?

Rick and WD Survivors
Due to a shortage of ammunition, Rick and his friends use melee quite a bit. This also reduces the amount of noise, reducing the odds of being swarmed by walkers that are on the other side of a building. Also, some of the members of the group, for one reason or another, specialize using a melee weapon, like Michonne and her katana, Tyresse and his hammer, and a few others.

Burt and Perfectionists
On the other hand, Burt and his friends rarely use melee weapons- way too dangerous for any serious attacking. However, they can be used in a pinch, as the sound of an axe-head, or another similar object, being tapped on a residual boulder, is like the sound of a dinner bell to graboids. Also, if a graboid gets a pickax planted in its head, it will be more focused on removing that, instead of some person it had been trying to drag into its gullet. However, they are not good for killing these creatures.

Explosives
How often do these guys blow stuff up?

Rick and WD Survivors
Explosives seem to have little use against the undead, and can be somewhat difficult to find. However, they do have uses for quick escapes and fighting human foes. Overall though, the group has little experience dealing with them, except for Rick.

Burt and Perfectionists
On the other hand, Burt and his friends use explosives a lot! One of the simplest methods of killing graboids is to place an explosive, like C-4, onto an RC vehicle, drive the contraption around a bit, until a graboid swallows the bait, press a detonation button, and Kaboom! end of graboid- just remember to remain in a sheltered location, or you'll be showered in earth and guts.

Improvisation
What would these warriors do if dropped into a junk yard, and were equipped with little more than what the average person might have- t-shirt, pants, shoes, Swiss Army knife, and a cigarette lighter? How would they protect themselves?

Rick and WD Survivors
Rick and his friends would likely find some good-sized pieces of rebar, some broom-handles they could turn into spears, and that would be about it.

Burt and Perfectionists
Burt and his friends would likely plan a bit about what they were going to do, and spread out a bit, searching in various piles, calling out what they'd found, and either keeping the item, or move on, and eventually, they'd regroup, and make their contraption, which might be a flamethrower or a "potato gun" that shoots homemade arrows instead of potatoes. Also, said contraption actually works.

Weapons' Swap
What would happen if each group had the other's weapons instead?

Rick and WD Survivors
If Rick and his friends had Burt's guns, they would appreciate the availability of the ammo, but they would complain that the .50 rifle, and the elephant guns, were overkill- also those who fired them might hurt themselves. The other weapons are similar to what they already use, and have even used some of the same types, though they might complain bit about the melee weapons. Also, the Remote Controlled vehicle bomb might puzzle them.

Burt and Perfectionists
While Burt might initially moan the loss of his beloved .50, he and his friends would have no problems using Rick's guns to try and get it back. The only real complaints that they'd have would be that the weapons would be no good against graboids, and that they'd might end up being low on ammo after they had to engage a swarm of shriekers. Other than that, they'd be fine using the weapons.

Combat Experience
What sorts of experiences do these fighters have when it come to fighting.

Daily Living
How do these guys survive on a day-to-day basis?

Rick and WD Survivors
Rick and his people survive mainly through stealth, moving quickly and quietly, and traveling only if need be, due to a limited supply of fuel, though they managed to find enough during 8 months of being on the move before finding the prison. The group also tries to avoid combat, as they know that it dwindles their numbers. Also, they stay as quiet as possible, as sound can attract Walkers.

Burt and Perfectionists
As of 2001, or at least until 2004, most of the Perfectionists live, relatively, normal lives, going to work, chatting with friends at the store, and of course, doing their famous Graboid Tours. About the only thing different is that all of them watch-like devices called wrist-sismos- items that will warn the wearer if a graboid is within 50 yards through a series of vibrations. Said devices are connected, via satellite, to a series of geo-phones which detect vibrations in the ground. Once the person feels the vibrations, one implements appropriate actions- getting to a residual boulder, or someplace high above the ground, making sure breakable objects won't crash to the ground, turning off TVs and Radios, and, above all else, staying still and quiet, even if one can't get to a safe boulder. Once the graboid has left, things can resume.



Creature Combat
What do these guys do to fight creatures?

Rick and WD Survivors
First up, Walkers are basically dead humans who can still walk, grab, and of course, bite. These creatures hunt through sight and sound. To kill them, it is necessary to destroy the brain, or severally damage it. Most any firearm from a .22 on up will kill the creature. However, silent weapons are a must, when trying to avoid attention from a nearby heard, and most all survivors carry a melee weapon as backup for that purpose.

Burt and Perfectionists
To quote Burt, when it comes to graboids, shriekers, and assblasters, "These bastards are smart, and the harder you come at them, the smarter they get!" Needless to say, hunting the creatures takes careful planning, like knowing the terrain, and even supplies- a good rule of thumb is to bring more than you think you need, because, as Burt says, "If you need it, and don't have it, you sing a different tune." Of course, there's a bit of good news, the creatures can be cannibalistic- the last free assblaster of the 2001 incursion was killed by El Blanco when Jack tossed Burt's watch- which was giving out an ultrasonic frequency- onto the creature, using a ball of wadded duct tape to cause it to stick to its hide.

Graboids
Subterranean, up to thirty feet in length, and capable of swallowing a man whole. These creatures hunt by sound, and are very patient- more than a few people have died of dehydration due to being stuck in one place for over three days. Preferred methods of killing them include explosives and high-powered anti-tank rifles, though weapons designed to kill whales, elephants, and other large animals will do at a pinch.

Shriekers
These things resemble mutant ostriches, in that they can run at a good clip on two legs. They are pack orientated- sort of- communicating through loud screeches, which give off a lot of heat, which other shriekers can see. Shriekers will grab onto their prey, and tear it to pieces, causing the prey to die from blood lose. However, shriekers are not picky eaters- rodents, snakes, cows, humans, cactus, grain, MREs, snack food- all are perfectly fine for them. Also, should they have enough food, they reproduce in an asexual manner- by basically burping up a baby, which grows up rather quickly. Rapid firepower is best against them, like a machinegun.

Assblaster
These things get around by lighting their own farts, and gliding in the air. Much like their Shrieker predecessors, these things see heat. Best way to kill them is to use their own explosive internal chemicals against them, and shot them with something akin to a flaming arrow, right in the posterior, or by trapping them in place with some sort of flammable liquid, like gasoline.

Mixmaster Mutations
During the 1970's, a company called Proudfoot conducted Top Secret genetic experiments in the valley, using a compound they called Mixmaster. This compound splices together the D.N.A. of any non-human organism- plant, animal, bacteria, whatever- and makes it extremely dangerous. Methods to stop them have depended on the creature, but have included fire (on two occasions), dry ice, a high powered vacuum, and a powerful herbicide/poison.



Human Foes
What happens when someone pulls a gun on our fighters?

Rick and WD Survivors
Rick and his Survivors have engaged in armed combat on several occasions, especially with Woodbury in recent times. The basic strategy is to hold their position, and fire at the enemy, until the enemy retreats, or the group has achieved their objective- such as freeing a captured group member. Also, the group is willing to kill, if need be, to protect their friends and family.

Burt and Perfectionists
Burt and his neighbors haven't engaged in armed combat much- it wouldn't be good for the town's reputation. However, they have faced minor criminals on several occasions. The basic tactic is to be in a good position, both out of the line of fire, but, more importantly, out of El Blanco's reach. After this, they will attempt to reason with the opposition, taking a hostage if need be. Should this fail, they will trade shots, making enough noise for E.B. to show up, and at least snag one of the opposition- this will normally cause the foe to break, and run. Of course, since Perfection is their home, and a man's home is his castle, if push came to shove, it's possible that the Perfectionists would resort to killing, if that's what it took to protect their home, and El Blanco.

Leadership
How well are these guys led?

Leader is Present
What happens when the leader is around?

Rick Grimes and WD Survivors
Rick is capable of leading his Survivors quite well, though he's had some trouble with certain members in the past, including one who tried to kill him. He has shown himself to fight alongside the others, much like others who battle alongside their men. Presumably, during the course of his police training, he learned how to lead others, and has applied parts of that training during the Post-Apocalypse.

Burt Gummer and Perfectionists
Originally, Burt was not the leader of the Perfectionists, and wasn't trained to be one, and is, technically, not the leader of Perfection, Nevada. However, when the shit hits the fan, most everyone in the valley, including scientists, tourists, and even a certain government agent, turns to him to get them out of trouble. This is due, in part, to his overall combat experience, knowledge with weapons, and general, all-around intelligence. However, Burt is not easy to get along with, at least initially, but, if you can prove yourself, he'll warm up to you, and he'll even risk his life for you.



Leader is Not Present
How well does the group handle themselves if their traditional leader is not around?

WD Survivors
Most of the survivors know how to take care of themselves, and those around them. Daryl spent plenty of time fending for himself when he was young, and Carl has become the "man of the house" when the able-bodied adults are off getting supplies, or rescuing others.

Perfectionists
While Burt is critical to the survival of the valley, the Perfectionists are not without knowing a few tricks to survive, including quick wits, excellent driving skills, good luck, and a number of other things that tend to be in their favor.



Leader is Present, but not at "Home"
How does the group deal with their leader when the person is not in their right mind?

WD Survivors
Understandably, Rick was suffering from depression after Lori's death, and was seeing what he thought was her ghost, and talking, or even yelling, at it. On one occasion, this caused him to drive off some survivors that has wanted to join his group- and they thought that he'd gone nuts as a result. At no point did any of the others say something like, "Come on Rick, let's get you to bed; you've had a rough couple of days. We can talk more about this in a few hours."

Perfectionists
Let's face it, Burt is paranoid, and is mostly anti-social, and doesn't like dealing with people outside of the valley. Because of this, he tends to alienate the very people he's often asked to help. This is where Tyler Reed, and others like him, come into play. Tyler is able to keep Burt focused on the graboid situation, while smoothing the feathers of any locals that Burt might have ruffled. Also, Tyler has an innate understanding of psychology; in "Paranoia Among Friends", he was able to convince Burt to "admit" to the alien-crazy locals that they "were government agents sent to hunt down, and kill, a murderous alien". This convinced the locals to help them hunt down a graboid that had been killing several of the townfolk.

Other X-Factors
For all those other things that need to be mentioned.



Psychological Health
How well are these guys in the head?

Rick Grimes
Rick was once very sane, but after ten months of hardship, being forced to kill his best friend, and later his wife dying while giving birth to a child, that might not be his, had unhinged him. Also, he soon began hearing voices on the telephone, when no one was on the other end, and he was seeing the ghost of Lori. As a result, he made rash, almost suicidal decisions, and wasn't in the mood to let others join his group. It wasn't until his second encounter with Morgan, and later finding out that the Governor had murdered his own men after a failed attack on the Prison, not to mention the death of Andrea, that Rick's sanity began to come back, and he allowed the Woodbury inhabitants to join his group.

WD Survivors
Spend 10 months living through Hell on Earth, and it would be a wonder to find anyone completely sane. Everyone, even Carl, has become hardened during this time, in one way or another. However, there are those who work on keeping the humanity of the group alive, Hershel Greene for one. Many also worry when Rick's behavior begins to change for the worse, but supported him anyways. However, since Rick's mental recovery, the group tends to respect him more.

Burt Gummer
Let's face it, Burt was not the sanest person to begin with, preparing to survive WW3, should it occur, some even saying he'd have a heart attack before he'd get the chance to do so. After his first encounter with graboids in 1990, he began preparing for the next incursion, which occurred in 2001. He also distrusts the Government, but not without reason- his great-grandfather founded Perfection in 1890, but the place wasn't recognized as a town until 1902, and, more importantly, one government-funded organization used the place for making bio-weapons, in the form of mutant animals. However, there are some things in his favor; he isn't seeing visions of dead friends, or hearing their voices on the radio.

Perfectionists
The first thing that comes to mind when you think of Perfection is this: Who'd be crazy enough to live there? First up, it's in the middle of nowhere. Second, it's in the middle of the desert. Third, you have El Blanco, a 30-foot long subterranean killing-machine, roaming the area, and passing under the town, once or twice a day. Thing is, most of them are very sane, though the mad scientist is questionable, and the sci-fi movie geek wannabe is certifiable. They tend to make a fairly good living, dealing with E.B. and the quirks of each other. Of course, some wonder about the pasts of a few of the inhabitants, but don't pursue the matter.

Death
How does the deaths of others affect these fighters?

Rick and WD Survivors
When it comes to the deaths of friends/family, it can cause some to break down. They know that the deaths weaken the group, and thus try to keep them to a minimal. Also, if someone doesn't die from severe brain trauma, or a bullet to the head, the others have to put a bullet in the person's skull, so that they don't come back as a walker. As a result, some are hardened to the sight of killing others.

Burt and Perfectionists
When someone dies, Burt and the Perfectionists know that they have trouble on their hands, as deaths are not good for a tourist attraction. As a result, they will hunt down the creature, and deal with it, with a vengeance. Upon seeing their first dead body, some may pray to God, cross themselves, or throw up. In later situations, while the deaths of others might disturb them, they will examine the remains for clues, and hope that they, and their friends, aren't the next victims.



Brutality
Just how brutal are these guys against their foes?

Rick and WD Survivors
Against Creatures: In ordinary situations, Rick and the others put down walkers like most people put down possums, raccoons, skunks, and other such pests, without much thinking, except to make sure that they won't get bitten. Of course, when angry, they may vent out their frustrations on one, and turn it into a mess.

Against Humans: Sometimes it's Personal, other times it's not. If it's not personal, they'll just kill the guy. If it is personal, they might do more to them, like killing them in gruesome ways. Of course, necessity dictates that all corpses have their brains severely damaged.

Burt and Perfectionists
Against Creatures: Burt and his neighbors deal with graboids, shriekers, and assblasters, and other creatures, much like most deal with a troublesome pack of coyotes. Of course, Burt's somewhat overzealous, and will just shoot the creature to pieces, though, given the nature of the Perfectionists' weapons, the creatures rarely have intact bodies.

Against Humans: One thing to be proud of is this; in spite of having some incredibly powerful, and devastating, weapons, Burt and his friend have never, directly, killed another human being. Of course, one might wonder about Black Hand Kelly, a gunslinger hired by Burt's great-grandfather, but that's something for another time. Of course, Burt and his friends haven't had to kill another human- E.B. does it for them. As it is, Perfection Valley is a desert, and is almost 40 miles from the nearest place with people, and, unlike the locals, outsiders are rarely prepared to deal with the valley's dangers, and not just from E.B.- The days are hot, and the nights are cold. Of course, if E.B. has it in his mind to take someone for a meal, and said person reaches a safe spot, they still aren't out of the woods- the graboid will just wait nearby, and unless help comes, if the graboid doesn't get the person, exposure, dehydration, and/or starvation, will.



Combat Experience
There's a saying somewhere- "War is 90% sheer boredom, followed by 10% sheer terror". So, how much experience do these guys have with sheer terror?

Shriekers Vrs Raptors
Heat-seeing creatures versus a pack of dinos

Burt Gummer vrs Raptors
Perfection Survivalist fights Dinos

Robert Muldoon Vrs Shriekers
Big game hunter/park warden versus heat-seeing creatures

Burt Gummer and Robert Muldoon
Can the Survivalist and the Dino Hunter work together to get of the island?