User blog comment:MrPacheco101/User Fighting Game Round 2: Dragon Man (Created by Undead RVD) vs. Skully R. Brooks (Created by WanderingSkull)/@comment-143604-20130527042643

Drayco90's Edgy Edges of Edgy Edgines-AMERICA!


 * Regular Shizz- Even. At first examination, this category looks like it's Skully's to win, but paying more attention evens the playing field a bit. Almost all of Skully's attacks are chains and combos on single use- this is good if they hit, but realistically, they leave him easily punished if they're blocked or dodged, and Dragon Man has a teleport evade with no specifically named exploits or punishes, meaning he can easily disrupt any one of Skully's combos by 'porting behind him and using a combo of his own to punish the already committed in one direction for 3+ strikes Skully. Skully's moves are more damaging, more versatile and has more projectiles, but Dragon Man's teleport and Skully's commitment to each strike evens this out for me.


 * Unique Smooth Jazz- Dragon Man. Skully's unique shizz and normal shizz combo together better, but Dragon Man has a counter attack that could easily be a comeback mechanic to salvage any round by easily sapping the hard-commitment of Skully's moves to bring Dragon Man back to full health. Having a technique that could cancel Skully's big finish could potentially be a gamechanger if used correctly as well.


 * Superior House of Matresses- Skully. Assuming the Dragon King Kick thing-a-dood isn't one-hit kills like it sounds like it could be (cuz that'd be awful and dumb as shit), then Skully's more versatile and impressive array gives him more options with attacking here. Though it's kind of meaningless, since Dragon Man has a unique smooth jazz that cancels superior matress houses.
 * Deadliest Warrizzle- Dragon Man. He's got teleports, he's got enemy move cancels, he makes health from nothing, he's got decent combos and Skully's normal shizzes are easy for him to counter and punish.