User blog comment:Monkey Doctor 33/Near-Future Battle Royale! COG vs European Union (Battlefield 2142) vs USCM vs Nazi Germany (MachineGames)/@comment-379205-20181002184836

SPARTAN 119's "Ten Minutes In The Future" Edges


 * Sidearms: The EU's Periera P33 is by far the worst of the bunch, with only six shots and that laser sight which betrays the location of the firer. The MX8 snub has poor stopping power. That leaves the P60 (as is presumably the actual German designation of the Handgun 1960, and it's shorter to type) and the VP-78. The P60 still has that annoying toggle lock of the original Luger, but has a slightly larger magazine, while the VP-78 has is easier to aim. Both are capable of semi-auto and burst fire. I'll consider the P60 and the VP-78 Even. Final Score: 1st: VP-78 and Handgun 1960 (Tie), 2nd, MX8 Snub, 3rd: P33 Periera.

1st: Nazi Germany (MG) 2nd: EU, 3rd: USCM, 4th: COG
 * Mid-Range 1: While you might think the Retro Lancer is the better weapon as it is a rifle, meaning greater stopping power, it is long, especially with the bayonet, and the COG already have a long-range weapon with the original Lancer, while they lack a close-range SMG. The M39 has a lot of upgrades, but has low stopping power and accuracy, meaning it is the next out. The Turcotte is accurate, but has the smallest mag, only 28 rounds, but the close-range scope will come in useful, still, it falls short of the top spot. That leaves the MP61 for first place for its greater accuracy and high rate of fire, as well as its large mag.


 * Shotguns: The first one out is the COG's Gnasher, which literally uses technology that has been obsolete in military applications for over a century, namely the lever-action system. Next is the M37- it seems odd that a space-faring civilization would use a pump-action shotgun when a semi-auto would be far more effective. Then comes the EU's Clark 15B, which features a detachable magazine, powerful flechette rounds, and an electronic scope- finally something that actually resembles a futuristic shotgun. But even the 15B is beat out by the Schockhammer, with its full auto fire, secondary three-shell burst, and 20-shell drum magazine. 1st: Nazi Germany (Machine Games) 2nd: EU 2142, 3rd: USCM, 4th: COG

Assault Rifles: The alternate Nazi Germany ends there winning streak here, as the STG has the smallest magazines, and its AP rounds won't save it. As for the next place, I was a bit conflicted between whether the SCAR or the Lancer should come next, as the SCAR has the more useful secondary with the underbarrel shotgun- in all seriousness, a chainsaw bayonet is awesome and all, but close combat is rare on a modern battlefield, and it lacks the even the stealth features of other melee weapons. On the other hand, the Lancer has twice the mag capacity of the SCAR, so in the end, I give second place to COG. But in the end, the US Colonial Marines reign supreme with their M41A Pulse Rifle with its superior magazine capacity of 99 rounds, as well as the fact that these rounds explode, greatly increasing destructive power. Add to that the four-shot grenade launcher, the most useful attachment of the four weapons- underbarrel shotguns are rare while chainsaw bayonets are not in military service at all, while grenade launchers are commonplace. The reason should be obvious. 1st: USCM 2nd: COG, 3rd: EU, 4th Nazis


 * Sniper Rifles: The Longshot is another example of COG using outdated technology- single-shot breech loading rifles have been obsolete since the late 19th century, no matter how powerful they are. Add to that the scope glint and it will make an easy target. The next one down is the EU, with its low stopping power. That leaves the AR Marksman and the M42C. The AR has that cool plasma rifle feature, but its scope leaves something to be desired, not to mention the plasma bolts can't pierce cover. On the other hand, the M42C is essentially an anti-materiel rifle that can pierce APC armor from four miles away, and has a scope that allows the user to see behind cover. Due to its simple lethality and ability to penetrate cover, the M42C takes the win. First: USCM Second: Nazis, Third: EU, Fourth: COG


 * Grenades: The USCM's Ball Breaker is the first out- while an electric shock to the testicles isn't a pleasant experience, it is not lethal, and only hits one target at a time. Then there's the Bolo Grenade and it's ridiculous design that takes far too long to throw effectively. The next one eliminated is the Nazi's due to its nasty habit of bouncing back. Finally, there is the EU Frag grenade, which, while the most conventional, is also the only one without any of the annoying drawbacks. Sometimes the tried and true is the way to go. First: EU Second: Nazis, Third: COG, Fourth: USCM

Heavy Weapons: The first one to be eliminated is the flamethrower for its short range and dangerous fuel tank. Then, while the Hammer of Dawn seems impressive, the weapon is only useful if you are outdoors and have a satellite above you, so that will limit its utility. The Mitchell Rocket launcher has a powerful four-shot system, but the rockets don't explode, relegating it to second place behind the Kampfpistole. First: Nazis, Second: EU, Third: COG, 4th: USCM.

Machine Guns:

TO BE CONTINUED