User blog:Wassboss/The Extraordinary Human Doughnut!: Koichi Hirose vs Noriaki Kakyoin

Get ready for some of that sweet JoJo madness as these two green clad heroes go toe to toe in the greenest Stand battle to date. In a world of manly men with bodies straight out of Greek artwork these two slim built teenagers stick out like a sore thumb but underestimate them and you'll find yourself in for a world of pain (unless you happen to be a blond, negative vocabulary spewing villain that is);

Koichi Hirose: Meek teenage stand user, determined to protect his town and family from malevolent forces.

vs

Noriaki Kakyoin: Quiet stand using student, travelling across the world to stop the evil vampire DIO.

Who is Deadliest.

Koichi Hirose
"You are much more cowardly than a normal person and easily give in under pressure, but when push comes to shove you can be quite courageous."

- Rohan on Koichi Koichi Hirose was a meek teenager on his way to his first day of high school he encountered two strange men and quickly became friends with one of them, Josuke Higashikata. While investigating a seemingly abandoned house he was struck by a arrow and gained a Stand ability, Echoes. After an encounter with a Stand using conman Koichi awakened the first stage of his Stand and became determined to use his new found powers to make sure his family and city was protected from other malevolent Stand users.

Stand: Echoes
Koichi's stand is called Echoes. Unusually for a Stand, Echoes has three distinct forms which evolve as Koichi grows in bravery and confidence with each Act having a different appearance and ability. Koichi can switch between each act at will.

Abilities
 * Echoes Act 1: Act 1 of Echoes takes on the appearance of a beaked turtle like creature, with wheels and a long patterned tail. Act 1's main ability is to write a sound effect with his tail or hands in katakana on anything from the environment around it to human flesh and emit a sound which repeats itself over and over with increasing volume, enough to psychologically torture a person into submission. However the effect can be broken with enough willpower as Yukako was able to dispel the effects because her delusion was strong enough. Act 1 has the furthest range of all the acts, reaching up to 50 metres from Koichi which makes it good for scouting an area.
 * Echoes Act 2: Act 2 of Echoes has the appearance of a slightly more humanoid version of Act 1 with knee and shoulder pads as well as a pyramid shaped tail tip. Act 2 boosts Act 1's sound attacks so instead of just emitting a noise, whatever is written on the surface effecting either the surface or the person who touched it. Examples of some of the effects include; a strong wind which can blow an opponent off balance, knocking the opponent back a great distance, making an object elastic and bouncy, making an object radiate enough heat to cause burns upon contact. Act 2 also becomes much faster than Act 1, moving fast enough to give the impression it has disappeared into thin air. Act 2 has a shorter range than Act 1 although it is never explicitly stated what the maximum range of this act is.
 * Echoes Act 3: Act 3 of Echoes replaces the turtle like features of the previous forms for an altogether more human look but keeps the turtle motif going with shell like bumps over it's body. Act 3 rapidly punches its target which attributes a "freezing effect" which increases the weight on an object which at it's minimum has been described by an effected party as if they had a 50kg weight on their hand. The closer Act 3 is to it's target the greater the weight applied is, enough to physically force somebody to the ground. The maximum range of Act 3 is 5 metres, the shortest of all the acts but makes up for this by being by far the fastest.

Noriaki Kakyoin
"Evil? There you are wrong. Evil refers to the loser. Justice refers to the winner. The last man standing! The method doesn't matter. The loser is the evil one!"

- Kakyoin, under the brainwashing spell of Dio. Noriaki Kakyoin acquired his Stand at a young age and struggled to make meaningful relationships with other people as they couldn't see Hierophant Green. When vacationing in Egypt with his parents he was approached by Dio Brando, who saw his Stand potential and brainwashed Kakyoin into following him. He was given the mission to kill Jotaro Kujo but was defeated and had the flesh bud pulled out of his head, breaking the brainwashing. Kakyoin then decided to join Jotaro and the others in their mission to stop Dio, to restore his pride in himself and save Jotaro's mother from Dio's curse.

Stand: Hierophant Green
Kakyoin's Stand is called Hierophant Green. Hierophant Green takes on the appearance of a humanoid robot in the upper half of his body with the bottom half being made up of snake like coils which allows Hierophant to stretch to great lengths.

Abilities 
 * Coiled Body: As mentioned above the lower half of Hierophant Green is made up of coils and it can unravel itself to stretch great distances. Kakyoin was able to stretch Hierophant across a 20 metre radius several times over in his battle against Dio and was seen stretching up to 100 metres in the battle against the Sun, although it could likely stretch to much further distances. Kakyoin can also control the thickness of the coils from being as thick as a rope to thin as a piece of string which Kakyoin can use to ensnare or immobilise his opponent. The coils can also be used as a detection device, allowing Kakyoin to create a area of sensitive strings to detect movement and attack automatically if these "tripwires" are disturbed.
 * Emerald Splash: Kakyoin's main form of attack with Hierophant Green is in the form of Emerald Splash. Hierophant gathers energy into it's body and fires it out in a shotgun like blast, in the form of rock hard emeralds. This attack has a roughly 20 metre range and can be fired multiple times in quick succession. Hierophant Green can also fire emerald splash from multiple directions as shown in the battle against Dio, where Kakyoin fires an emerald splash from a 360 degree angle.
 * Marionette Control: Hierophant also has the ability to sneak inside of somebody and take complete control of their body, either to prevent them from attack him or to use as a weapon against an opponent. This ability is particularly effective against an opponent who is unwilling to harm an innocent as he can literally use the person as an offensive option or just as a human shield. While quite fond of using this ability when brainwashed by Dio, Kakyoin is reluctant to use this ability when not under his influence and only tends to use it as a last resort against an enemy he cannot hope to defeat.

X Factors
Experience: Koichi=65/Kakyoin=75

While only having his stand for a few months at most Koichi has faced a number of powerful stand users during that time such as Yukako and Kira. However Kakyoin has not only had his stand for much longer but has also faced more powerful and experienced stand users in the journey to defeat DIO.

Physicality: Koichi=50/Kakyoin=60

Unusually for JoJo standards, neither Kakyoin or Koichi is particularly buff or physically strong and this is reflected in their Stands. Kakyoin does have an advantage in physical capabilities purely because he's much taller but neither are going to be relying on their physical prowess in this match-up.

Creativity: Koichi=87/Kakyoin=83

Due to their Stands not being directly combat orientated both of these users have to think creatively in order to use their Stand to it's full potential. Koichi can come up with some pretty creative ways to use the various sound abilities of Act 2 and Kakyoin makes great use of Hierophant's coiled body to set up traps and attack from unorthodox angles. What gives Koichi the advantage though is that having essentially three different Stands he can use them in more versatile and creative ways. Kakyoin also tends to spam Emerald Splash often as it's his only real offensive option which lowers his rating a bit.

Brutality: Koichi=60/Kakyoin=75

Due to his kind nature Koichi almost never tries to kill his opponent and all of Echoes Acts allow him to subdue his opponent non-lethally. Kakyoin, while less prone to violence than the rest of his allies, is still altogether more brutal and in his fighting style and is more willing to kill his opponent.

Voting System/Notes
Stands have a dual effect relationship with their user and if a Stand is injured then the same injury will appear on the user and the same goes for any effects applied to a Stand e.g. Act 3's "freeze" attack. However this only works one way and if the user is injured then the Stand will not be effected.

Takes place at a time when both warriors are at their peak. For Koichi this would be after Diamond is Unbreakable and for Kakyoin it would be at some point towards the end of Stardust Crusaders.

In order to be counted in full, votes must be at least 5 lines long or have been done in an edges format

I will inform anybody if their vote is considered a half vote and allow them to amend it to bring it up to a full point.

Irrelevant votes will not be counted at all.

I reserve the right to award a vote as half or discount it entirely for reason not mentioned here if I feel it is applicable.