User blog comment:BattleGames1/Invasion of Stroggos Battle 2 - Strogg vs Covenant Empire/@comment-422690-20130827155744

Well, voting is going to be a massive pain, but I'll do the best I can. You should really try to pare down your voting requirements.

So...

Weapons comparison:

Protrusions v Energy Sword: I've got to give it to the energy sword here. It's a more efficient weapon, and since "ionized gas" is a fancy name for plasma, it's going to shear off those protrusions. Edge: Covenant.

Blunt Weaponry v Grav Hammer: This one goes to the Grav Hammer. It may be a little slow, but that nice AoE damage/knockback is too powerful to ignore.

Blaster v Plasma Pistol: The Blaster takes this one. The Plasma Pistol is prone to overheating, and has a very slow fire rate. Even if the shots are lethal against unarmored targets, the Blaster's got no reload. On top of that, even though this is game mechanics, it's a hitscan weapon. What this means in a more realistic context is that the energy shots travel in a very flat trajectory, enabling the multiple hits needed to kill at a very large distance. Edge: Strogg.

Shotgun v Plasma Rifle: Plasma rifle takes this one. It's got a higher rate of fire, for one, and on top of that, when it overheats you can pull out another weapon while it recharges. The shotgun needs to be loaded shell by shell. And before anyone asks why this wasn't an advantage in pistol v blaster, it's because the blaster had the advantage of continuous fire. Edge: Covenant.

Hyperblaster v Spiker: Well, this one's interesting. The Hyperblaster is a suped-up Blaster, but it needs to reload to compensate. With a 60-shot mag on full auto, it'll go through its ammunition fast, even with good trigger discipline. However, it fires plasma bullets, giving it a very nice damage output. The Spiker, however, shoots superheated metal spikes. While this gives it a shorter range, it also gives it a simple but effective armor penetration. Does this compensate for the range loss? I think so. Edge: Covenant.

Machine Gun v Storm Rifle: Machine Gun wins. It's light, portable, and can be easily used in close quarters. The Storm Rifle is much larger, and it overheats after five seconds of continuous fire. That needs some very good trigger discipline to be effective. Edge: Strogg.

And that's all for now. I'll add more later today.