User blog comment:Drayco90/Crash Bandicoot vs. Mario: Console Wars Preview Battle/@comment-6500101-20130216103208

projectile- the bazooka fires fruit and mario's in-game solution for fruit has always been to kick it, have yoshi eat it, or toss it in the water and judging by his soccer skills, lack of yoshi, and large bodies of water I say mario would deflect most of the fruit with his feet

melee- mario can swing things like bowser by the tail so I believe he can swing a simple hammer for longer than crash's spin, so which tornado wins? THE ONE WITH A HAMMER!

slam- Mario has an anus that crushes stone, breaks brick, and pounds logs into the earth not to mention the direct after cancel and reset pound; if he hits you once with this there will be no C-C-C-Combo break!

kick- mario's kick is too flashy, stationary, & short-range *use as a last resort, even if it juggles it has to hit first. This means two things: Crash is mentally challenged and doomed if this hits, but that wont happen, he is not that dumb.

single- yeah! mario is taller...... crash is invincible, for the love of Odin's beard.WHY!?

multiple hit > 1 hit

explosive- bob-ombs are close-range (we see this with bricks in the games) and variable size from les than 5 inches in diameter in the movie to king bob-omb in 64. The king doesn't blow up because if you are a bigger bob-omb you don't want to risk stature to death, not including that the featured bob-omb in the pic isn't a wind up variant, so mario can not control it without lighting the fuse and once lit he can't guarantee that it wont run in a panic trying to save its own life and yes, I'm talking to you E. Also of note, jumping removes a tnt crate but mario can't jump with heavy objects; one must ask how heavy the crate would be and bob-ombs are jumped on to be subdued as well as detonated in SMB 3 (of course only true of wind-ups), LSP. No edge, tnt is too orderly and bob-ombs too erratic.

throwing- koopa shells ricochet bowling bombs...not so much and they are more dangerous to the user than shells especially if the shells are owned by mario as in the rpgs, he just trips and takes no damage, Undead. Bowling bombs take accuracy to use properly and while crash lines up a shot the fuse is lit. Shells broke Bowser's arm... Mario wins this and once a shell ricochets enough it breaks into a powerup, look who earned more shells.

mobility- mario flies faster, jetpacks are more maneuverable, but restrict personal movement. Mario's cap is temporary and requires a successive triple jump to fly while crash just takes off also his cap has the habit of disappearing when least wanted. As for your speed factor, landing is really screwed by the cap which can be executed with a face dive or ground pound which from height-to-perception differential, can prove fatal; mario might think he can land and ends up pounding his way off of a cliff. Crash

extra- like Frank West, Mario has to stand still to fire accurately. I suppose Crash could run around hitting mario, but mario can execute a spin spray which may stop an advance and mario may be more accurate than me playing as him; he used a superscope after all. Mario, Crash isn't supersonic.

X-Factor- Who else but Mario? His experience makes up for creativity, kicks work in space use 'em, he's versatile. I don't agree with strength like I stated on the ground pound.

Call him Mario, Mr. Mario is his father.

Let it also be known that this is a offensive maneuver on Undead's vote.