User blog comment:BeastMan14/Shepards Team vs Delta Team (Gears of War)/@comment-143604-20120927153801

Drayco90's Edgy Edges of Edgin-AMERICA!


 * Close Range- Shepard's Team. The Boltok Pistol not only has a smaller clip, but doesn't have near the punch to get through the Kinetic Barriers of Shepard's team members. The Carnifex has far, far more kick and does much greater damage, and when it's fired it will actually do damage to Delta Team, unlike the Boltok.


 * Mid-Range- Shepard's Team. The Lancer is a terrible, terrible weapon. It's range is mediocre, it's very prone to jamming in the middle of battle and just plain falling apart, and the bayonet is nearly useless in most situations outside of the normal context in the games. The Vindicator has it beat in range by a long shot, it has more power behind each shot and it never jams and is very reliable. The more reliable, longer ranged, more damaging weapon will always take the day.


 * Long Range- Shepard's Team. Once again, the Longshot is a weapon that may be dangerous against the poorly armored opponents of the Gears universe, but against the kinetic barriers and shielding of the Mass Effect univer, Delta Squad's sniper won't be nearly as effective. The Mantis has more ammo, and won't have to worry about getting through any kind of major defense- it could take numerous shots from the Longshot before a Gear even gets close to damaging one of Shepard's Squad, leaving themselves open and vulnerable during the process.


 * Shotguns- Shepard's Team. The Gnasher may have an advantage in terms of ammo, but the shielding and armor of a Mass Effect universe warrior will make the COG strategy of "run up and make him explode with shotgun" tactic a useless suicide attack- leading directly into the Scimitar, which will kill once that Gear closes the distance.


 * Explosive- Shepard's Team. It's been said how useless a weapon the Bola Grenade is here many, many times and I don't fancy repeating myself yet again. The Incendiary Grenade is easier to use, doesn't make you vulnerable while throwing it, and splinters off once thrown, making a deadly trap or being able to kill a whole squad in a single toss.


 * Special- Shepard's Team. The Hammer of Dawn is a flashy weapon, but it's not incredibly effective in most situations- the thing is hindered in both cloudy or bad weather and indoors, and is a slow moving weapon that can easily be dodged by an aware warrior- plus the thing eats through it's "ammo" quickly and soon finds itself useless. The Biotic and Tech powers are absolute gamechangers that can be deployed anywhere and anytime, and can outright leave the enemy unable to move or fight back, tear the COG limb from limb, set them and the environment around them bursting into a flaming explosion and so much more. The powers are more versatile and more deadly, and the COG will never expect them coming, making them an extra dangerous weapon.


 * Deadliest Warrior- Shepard's Team. This should be an absolute cakewalk for Shepard's Team. They work together in a fight much better than Delta Team, who are prone to splitting apart constantly and fighting in pairs than as a group, they have much greater experience and their technology is leagues ahead of Gears. The Mass Effect universe, like nearly every other sci-fi universe, has curb stomped Gears in every fight that they've been pitted in for a reason- it's simply a stronger and more advanced universe that leaves the Gears with no chance or hope of winning at all. Between Mass Accelerator weapons, to crazy powerful Biotics to Kinetic Barriers- anyone who thinks otherwise simply doesn't know anything about the technology of the Mass Effect warriors.