User blog comment:Ethank14/Spy battle 1: Ethank14 VS Leolab/@comment-4661256-20120707220723

El Alamein's "Why Couldn't I Make Up My Own Weapons?" Edges:

Close Range: Glove Guns vs. Umbrella Shotgun: When it comes to spy weapons I prefer practicality to stealth, because what good is a weapon to you if it takes five minutes to set up? The Umbrella shotgun packs a nasty punch and it's well-disguised but if it truly is an "Umbrella Shotgun" and functions without disrupting the shape of the umbrella, it won't have the barrel length and stopping power it needs to be efficient. It's going to be severely close-ranged, and I don't think it's that combat-capable anyway; how many shots can it hold? Leolab's glove guns are more practical because it means he's never without a weapon - ten shots is about the size of the magazine of a pistol anyway. Plus, because Leolab's an expert in close combat - neck chops and palm strikes are direct, quick an effective - I have to give the edge to the more efficient "close range" weapon. Edge: Leolab

Mid Range: FMG-9 vs. MAC-10: The MAC-10 can fire the .45 ACP round, and that's stopping power. The FMG-9 is a bean-shooter (which is my definition of a gun that fires the weak 9mm). If Ethank has any sort of body armor Leolab's bullets will bounce off like he was shooting a pellet gun. The MAC-10 combines this high-caliber round with over 1,000 rounds per minute flying out of the barrel. While the FMG-9 does have a similarly high rate of fire, it is also lighter and more compact, meaning as far as stealth is concerned it's the better gun. I personally like the MAC-10 better as a gun but the FMG-9 is more efficient for a stealth mission, so I'm calling it a draw. Edge: Even

Long Range: ČZW-127 vs. Dragunov: The ČZW-127 - I gotta give you props for not Googling "best sniper rifle" and copy-and-pasting Leolab because your arsenal is unique and original - has a small 5-round box magazine, which is half the size of the Dragunov's 10-round magazine. The ČZW has a remarkably low recoil, though, while the Dragunov has been shown on the Deadliest Warrior show (NKSOF had a Chinese copy of the Dragunov) to have a higher-than-average recoil. If Leolab can get on target and keep his aim steady, he'll be dropping targets downrange while Ethank struggles to keep his rifle under control. Edge: Leolab

Special: Balanced Knives vs. Chakram Hat: A tried-and-true commando's weapon vs. a WTF? A hat chakram could either be a hat that launches chakrams (impractical and likely to be big and attention getting) or else a hat that holds chakrams around it (useless and just a storage tool). Either way, Leolab's knives are smaller and his character is going to be able to sneak in up close and slit throats or keep his distance and send the daggers spinning end over end into the flesh of his foes. Edge: Leolab

Winner: Leolab

Sorry, but picking the better weapons doesn't mean you know how to use them. And while I understand it's given that your character is skilled in them, someting stupid like a "Chakram hat" will make you stand out and cancel your stealth. Leolab brings in a unique arsenal that hints that his character is a specialist, and from up close with pistols in his gloves, throwing knives and his own hands to at a distance with his ČZW sniper, he can pack the heat on Ethank. Looking at tactics, acting psycho and mocking enemies is useless against a calculated, calm foe and it really negates the point of being a spy. Oh, and guess what? Leolab is cold and calculating. His psychological game might not work against Ethank who's just a dancing fool, but he can gather his wits and throw them full force against Ethank. Leolab is prepared mentally and physically and Ethank won't be able to use his superior firearms in mid range to his advantage.