User blog:Pygmy Hippo 2/Ancient Terror Part 3:Dead By Daylight Killers vs. Hide or Die Hunters

It's the final battle of my October Specials with a familiar scenario brought back from last year, three of asymmetrical multiplayer horror games best antagonists going head-to-head. Will the veterans of the genre finally get a win with their improved cast or will the newcomers send them back to the graveyard for another round? Sparks and projectiles will fly and small lunatics will run around but only one can have this conquest.

The Dead By Daylight Killers, the DLC Chapters' finest devoted to sacrificing Survivors to the Entity!

The Hide or Die Hunters, the most large scale villains so far who terrorize and slaughter entire maps of Survivors!

Who is Deadliest?

Dead By Daylight Killers
The Electric Psycho=The Doctor



Weapon:The Stick

It's name might be pretty funny but this is actually a long metal club with spikes that Herman uses in Punishment Mode.

Power:Carter's Spark

Herman can switch to Treatment Mode and back with a slight delay switching between modes but his powers enables him to channel electricity into his hand to zap the ground to make Survivors in the nearby radius start going crazy and scream, making them see illusions of pallets, the Doctor, and finally rendering them unable to do anything except run unless they take significant time to heal their mental state. Even worse is that Carter can channel electricity through both hands to fry victim’s brains but he can't use his stick to physically harm people in this mode.

Add-on:Mouldy Electrode

Herman uses this mouldy electrode to increase his Shock Therapy attack range, at the cost of increasing the charge-up time.

Perks:Overwhelming Presence and Monitor & Abuse

Herman's two Teachable Perks include Overwhelming Presence which makes his victims use items much faster through the fear he induces and Monitor & Abuse which makes his Terror Radius quieter and allows him to see more until he gets in a chase which will make his Terror Radius louder than normal.


 * -|The Ranged Hunter=The Huntress



Weapon:Broad Axe

Anna's woodcutting tool is good for logs, planks, human skulls and torsos but is only a melee weapon.

Power:Hunting Hatchets

Anna's 'power' is simple but effective and enables her to throw hatchets which cause as much damage as her axe at Survivors from across the map if she gets the angle right. The Huntress only has five of these and she has to charge her throw for maximum effectiveness but she can get more from lockers and cancel a throw if she has to. She also has a quieter Terror Radius, although she hums which has a larger radius, at the cost of moving slower than other Killers.

Add-on:Coarse Stone

Anna uses this coarse stone to damage her hatchets which might not seem like a good idea but it causes the Haemorrhage AKA severe bleeding status effect for 30 seconds.

Perks:Beast of Prey and Territorial Imperative

Anna's two Teachable Perks include Beast of Prey which makes the Red Stain that normally shows where a Killer is looking dissappear when she gets Bloodlust and Territorial Imperative which alerts her to victims in the basement if she's far enough away.


 * -|The Tiny Menace=The Hag



Weapon:The Claw

Lisa's overgrown deformed hand has several claws on it for slashing victims and she can even tear out organs with it along with her teeth being able to rip out throats.

Power:Blackened Catalyst

Lisa can use her finger to make symbols out of mud on the ground that when triggered, cause an illusion of her to pop out, alerts her, and she can teleport to it if she's within 40 meters of it. Sherwood can only make ten of them at a time and the creation process leaves her vulnerable to attack along with the Hag's traps being harmless if crouched by and can be destroyed by flashlights or bright lights.

Add-on:Rope Necklet

Lisa wears this rigid ornament made out of dead plants to decrease the setting time of her Phantasm traps.

Perks:Hex:The Third Seal and Hex:Ruin

Lisa's two Teachable Perks include Hex:The Third Seal which enables her to apply the Blindness status effect to victims she hits, decreasing their aura reading radius, and Hex:Ruin which affects generators and makes skill checks hinder or not help progress. The only drawback is that these are actually able to be deactivated if someone finds her lit skull totems and destroys them.

Hide or Die Hunters
The Electric Psycho=The Scientist



Melee:Electric Bat

The Scientist has upgraded the baseball bat, already an infamous killing tool, with an electric conductor for a more shocking swing.

Item:Holodome

The Scientist throws these odd devices at the ground where they will emit a blue force field that prevents his prey from leaving a wide area while he is free to leave and enter again. The only drawback is that they only last for a short period of time before deactivating.

Radar:Radar

A bit repetitive with the category name being the same as the item's but the Scientist's handheld device can scan an area every so often to give some clue as to where a hiding victim might be with a circle showing if one is nearby.

Perks:Big Game and Pocket Ping

The Scientist's two unique Perks include Big Game which makes his Holodomes cover a larger area and Pocket Ping which makes his radar ping automatically and decreases the cooldown.


 * -|The Ranged Hunter=The Fisherman



Melee:Spear

The Fisherman uses a barbed fishing spear with considerable length for running through victims up close.

Item:Harpoon

The Fisherman's pride and joy is this deadly and silent ranged killer tool. While it's a single-shot gun and the reload is a bit of a pain along with the projectile dropping over time in the air, it hits hard and can be used from a surprisingly long distance to a target.

Radar:Sonar

The Fisherman places these large machines to see if there's anyone in the nearby area. After pushing a button, the sonar machines will start scanning and reveal anyone in their vicinity with only a small cooldown after placing one although they can be destroyed.

Perks:Ping+ and Battery Pack

The Fisherman's two unique Perks include Ping+ which reveals victims hit by the Sonar pulse for longer and Battery Pack which increases the rate of Sonar pulsing until the machine's destroyed.


 * -|The Tiny Menace=Stitches



Melee:Scissors

Stitches dual-wields two pairs of scissors that enable him to rapidly stab his victims to death.

Item:Jackbox

Stitches places these harmless toys for one purpose, to alert him if any victim comes near them.

Radar:True Sight

Stitches can see his victims through walls but that isn't his only natural gift as his small size makes him more nimble than the other Hunters and enables him to hide before striking his prey.

Perks:Toy Box and Bouncy Ball

Stitches' three unique Perks include Toy Box which enables him to have three Jackboxes out at once and Bouncy Ball which allows him to jump farther forwards.

X-Factors
Physicality:The Killers are able to down Survivors in two hits of their melee weapons and can break wooden pallets, can walk faster than their prey can run and gain Bloodlust if a chase goes on long enough making them faster until they hit something, and can take glass shards with a short stun and two story falls with no hindrance. The Hunters are able to kill survivors in two hits of their melee weapons and lift them out of hiding places, are able to outrun them and activate a ghost mode that enables them to travel quicker and be untouchable but must become physical again to attack, and can take tasers and some gunshots before dying.

Experience:The Killers can kill Survivors like Laurie Strode and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools, Herman was trained by the CIA, Anna has killed bears and German WW1 soldiers, and Lisa killed her cannibalistic kidnappers. The Hunters' main prey, the survivors, not only live in a post-apocalyptic world but are also armed with various weapons and tools like firearms including rifles and shotguns, tasers, and various non-lethal grenades.

Mental Health:The Doctor is implied to be a masochist who enjoys pain, the Huntress is animalistic and childlike to the point that she regularly unintentionally kills her 'adopted' children, and the Hag has horrific injuries that turned her into a literally bloodthirsty cannibal. The Scientist is confirmed to be psychotic and Stitches is a child but The Fisherman appears to have no such problems despite possibly being the oldest and is actually described as efficient.