User blog:Wassboss/Hetrosexual Life-Partners: Joseph Joestar & Caesar Zeppeli vs the Monster Hunters



Sometimes in life two people seem to be destined for each other. They might not always get along, they might argue and fight and fall out but it's plain for anyone to see that they care for each other deeply and would go to the depths of hell and back for their partner. Normally reserved for romance every once in a while there comes along a platonic friendship so strong that it might as well be a romance. In todays battle we pit together two of fictions strongest 'Bromances' in;

Joseph Joestar & Ceasar Zepelli: Two young Hamon users out to continue the fight their grandfathers started 50 years ago.

vs

The Monster Hunters: Book writers, inventors and supernatural vanquishers all wrapped into one.

Who is Deadliest

Joseph Joestar & Caesar Zeppeli
"Your next line is..."
 * -| Joseph Joestar=

- Joseph when trolling his enemies. Joseph Joestar is the grandson of Jonathan "JoJo" Joestar and primary protagonist of Battle Tendency. Orphaned at a young age he grew up in New York with his grandmother Erina. After a close family friend is supposedly killed in Mexico he head out to investigate for himself only to find himself thrust into a world of vampires, stone masks & world domination where the fate of the world rests on his shoulders.

Equipment  Powers & Abilities 
 * American Clackers: In order to come up with a special attack, Joseph adopted a pair of American clackers as his main weapon. Joseph infuses these clackers with his Ripple energy in order to make them much more lethal, able to break the skin of a person with ease. They can also be used as a projectile weapon, either to strike and opponent or tangle them up and Joseph can also use it in a boomerang like effect.
 * Ripple: Known as Hamon in the east, Ripple is the usage of energy of sun rays through a special breathing technique which allows the user to harness solar energy as an attack. Mostly used as a way to combat the undead, Ripple will also cause a severe pins & needles feeling before fainting on a normal person. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. The biggest weakness of this style is that the user must have controlled breathing in order to use Ripple and if the user cannot properly breathe (aka they were being choked) then it cannot be used. Joseph most commonly uses the following types of Ripple attacks;
 * Ripple Hair Attack: Joseph infuses strands of hair with Ripple which hardens them enough to block incoming projectiles, including gunfire. Joseph was also able to use a similar technique with spaghetti where he hardens it and uses it as a projectile, powerful enough to break a wine glass.
 * Overdrive: Overdrive sends a large pulse of Ripple energy through an object. Joseph uses this in many creative ways, from sending a burst of Ripple through a cactus, along a string to entangle someone and most notably to fire the metals caps of a bottle drink at an opponent with enough force to break bones.
 * Rebuff Overdrive: Another usage of the aforementioned Overdrive, Joseph uses Rebuff Overdrive to transmit Ripple into his elbows to deliver a powerful attack.
 * Ripple Overdrive: Another usage of Overdrive is to channel the Ripple energy through the users arm to perform a powerful chop. This slowly transfers Ripple through the point hit, advancing until it blows up, with enough power to cut through solid bone.
 * Zoom Punch: The Ripple user launches his fist forward and strikes his opponent. This attack involves a ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same ripple to dull the pain caused by the move.
 * Skilled Hand to Hand Combatant: Trained in hand to hand combat by Lisa Lisa as part of his Ripple training, Joseph is a skilled hand to hand fighter and can go toe to toe with vampires, other experienced Ripple users and even the incredibly powerful Pillar Men.
 * Quick Wit: Undoubtedly Joseph's greatest asset in any battle is his keen intelligence and quick wit which enables him to outhink and manipulate his opponent. Joseph's favourite strategy is to psyche out his opponent by predicting what they are going to say next and analysing their personality in order to figure out how to anger them or put them off. Joseph is quick to exploit any character flaws that he can pick up from his opponent such as pride, honour or determination towards a certain goal, to his own advantage. Moreover Joseph makes great use of his environment and any objects he can find lying around to aid him in battle and his Ripple Overdrive technique makes any object he does pick up all the more dangerous. Joseph has successfully used bottles, icicles, pasta, hair, pebbles and even a plane as weapons to gain an upper hand. Joseph also uses his own goofy demeanour to attack from unexpected angles or make critical moves under the guise of clumsiness and will sometimes use on obvious trick to mask another trap set up to defeat his opponent.

"This is the Zeppeli Family Spirit, from the past to the future! It's the human spirit!"
 * -| Caesar Zeppeli=

- Caesar Zeppeli

Caesar Zeppeli is the grandson of William Zeppeli, the Ripple mentor of Jonathan Joestar. When he was young his father abandoned him and without a father figure he quickly descended into delinquency. When he was sixteen he spotted his father and tailed him with the intention of killing him but after he saved his life from the Pillar Men, Caesar finally understood why he father had abandoned him and set out on a journey to continue his family legacy.

Equipment  Powers & Abilities
 * Gloves: Caesar has coated his gloves in a special soap-like substance. Ceasar uses this to create bubbles through his hand movements which he can then infuse with Ripple to use as against an opponent.
 * Ripple: Known as Hamon in the east, Ripple is the usage of energy of sun rays through a special breathing technique which allows the user to harness solar energy as an attack. Mostly used as a way to combat the undead, Ripple will also cause a severe pins & needles feeling before fainting on a normal person. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. The biggest weakness of this style is that the user must have controlled breathing in order to use Ripple and if the user cannot properly breathe (aka they were being choked) then it cannot be used. Ceasar most commonly uses the following types of Ripple attacks;
 * Bubble Launcher: Using the aforementioned gloves, Ceasar fires out a barrage of bubbles from his gloves, each coated in Ripple, which increases their density and strike an object or opponent with greater impact. The barrage is powerful enough to completely knock someone off their feet.
 * Bubble Barrier: Instead of several miniature bubbles, Ceasar instead creates a single gigantic bubble which is capable of absorbing and trapping its target.
 * Bubble Cutter: Unlike his original attack, the bubbles spin at high speed and use centrifugal force, but are able to stay intact due to the Ripple. This causes them to form shapes much like saucers with a small blade-like ring surrounding each bubble. These bubbles move at a higher velocity and can slice through flesh and bone like blades.
 * Bubble Cutter Gliding: A variation on the above technique, Caesar creates fewer bubbles but ones which can be aimed much more accurately. These bubbles can be used as a homing projectile and Ceasar can manoeuvre them around obstacles and have more precise strikes.
 * Bubble Lenses:  The bubbles have the ability to refract light and focus them into beams, much like a magnifying glass. After launching them, the bubbles become stationary and any light source passing through will cause a domino effect, connecting the bubbles together and eventually shooting multiple beams at their target.
 * Repel: Caesar is able to use his Ripple as a repellent as well as a shield. He was able to use Ripple to deflect a high pressured oil jet to avoid harm.
 * Skilled Hand to Hand Combatant: Trained in hand to hand combat by Lisa Lisa as part of his Ripple training, Caesar is a skilled hand to hand fighter and can go toe to toe with vampires, other experienced Ripple users and even the incredibly powerful Pillar Men.

The Monster Hunters
"Gracious is book-smart. He leaves the real thinking to people like you and me and the small dogs he meets."
 * -|Gracious O'Callahan =

- Donegan on Gracious. One half of the famous Monster Hunters, Gracious O'Callahan is a huge fan of all things science fiction and fantasy. Gracious is altogether more relaxed and laid back than his partner and his goofy antics mask the creative mind of a skilled inventor, much to the annoyance of his long time partner Donegan Bane. Equipment  Powers & Abilities  "We're going hunting. Just like we always do. Don't let him worry you, Fletcher. We've done this a thousand times and we'll do it a thousand more. We're professionals."
 * Handgun: Gracious always carries an standard handgun around with him even at inappropriate times.
 * Red Bouncing Ball: One of Gracious' many inventions, the rubber ball emits a flash bang like blast which causes temporary sensory shutdown on anyone within a several feet vicinity for several minutes, leaving them unconscious.
 * Superhuman Strength & Durability: Despite his small stature, Gracious is heavily muscled and his magical discipline is Superhuman Strength. Gracious is strong enough to punch holes in walls, send a person flying with a single blow and if other users of the same discipline are anything to go by he can also crush or snap bones with his powerful grip. Gracious was the only person capable of delivering a blow strong enough to send the warlock Charivari, a 10 foot tall heavily muscled mage, reeling. As a side effect of this strength Gracious also possesses superhuman durability and can withstand multiple punches, being thrown into walls and even take a punch head on from the aforementioned Charivari without serious injury.
 * Top Class Marksman: Gracious is a highly skilled marksman able to hit targets from long distances.
 * Skilled Hand to Hand Combatant: Owing to his great strength and centuries of hunting monsters, Gracious is a highly skilled hand to hand combatant able to go toe to toe with vampires and take on a horde of rage zombies alongside Donegan.
 * Master of Stealth: As his job requires hunting down monsters, many with highly developed senses, Gracious is incredibly stealthy and even a group of seasoned mages were unable to find them after a mission went wrong and he was forced to flee.
 * -|Donegan Bane =

- Donegan Bane

The other half of the Monster Hunters, 'Donegan Bane is a lot more serious than the more goofy Gracious and is often required to keep his mind focused on the task at hand. An equally talented inventor, Donegan specialises in the more practical and less flashy side of science.

Equipment  Powers & Abilities 
 * Handgun: Donegan carries a standard handgun.
 * Energy-Throwing: Donegan's chosen magical discipline is Energy Throwing which as the name suggests involves firing a powerful blast of energy from the users hands. The power of these can vary from causing a nasty burn to being able to cut through even the toughest of materials and can even be used to slice through and kill Wraiths, beings who are tough enough to shrug off sword blows and bullets with ease.
 * Top Class Marksman: Donegan is a highly skilled marksman able to hit targets from long distances.
 * Skilled Hand to Hand Combatant: Owing to his centuries of monster hunting, Donegan is a highly skilled hand to hand combatant able to go toe to toe with vampires and take on a horde of rage zombies alongside Gracious.
 * Master of Stealth: As his job requires hunting down monsters, many with highly developed senses, Donegan is incredibly stealthy and even a group of seasoned mages were unable to find them after a mission went wrong and he was forced to flee.

X Factors
Training: J&C=88/MH=65

Joseph & Caesar have both received an intensive month long training in Ripple and general combat skills which included scaling a 24 metre tower using only Ripple and being trained in how to use Ripple Breathing even under immense physical strain. Donegan & Gracious would have likely have had training to develop their magical abilities but aside from it's never explained if they have any further training in their other skills or if they are self taught.

Experience: J&C=62/MH=83

While exceedingly well trained, Joseph & Caesar don't have much in the way of combat experience with only a few battles against the Pillar Men and their undead minions and even then most of that was just Joseph, with Caesar only really fighting Wamuu. The Monster Hunters have been hunting monsters for centuries and on top of that have also taken part in several battles against other mages including the Seige of Roarhaven and against insane magically boosted mages.

Brutality: J&C=79/MH=75

Both Joseph & Caesar show little remorse to their undead opponents and even people who are simply rude to them, with Joseph more than willing to beat up policemen & mobsters for rudeness and Caesar was a violent delinquent in his youth. Donegan & Gracious hunt monsters for a living and can be quick to resort to violence but against normal sorcerers they prefer to leave them alive rather than kill them.

Creativity: J&C=90/MH=83

As previously mentioned this is Joseph's forte. The guy is ridiculously creative and intelligent in his usage of his Ripple and the environment around him and outsmart millennia old beings without breaking a sweat. Caesar may lack the keen wits of Joseph but he can still use Ripple in a creative and unorthodox way as showcased by his Ripple bubbles. Both Donegan & Gracious are genius inventors and make use of their invention often in their monster hunting as well as outsmarting and evading other mages.

Teamwork: J&C=62/MH=85

Joseph & Caesar for the most part don't get on very well and even while they can work together well it's only ever briefly that we see them teaming up in combat. The Monster Hunters have been working together for centuries and have an almost telepathic knowledge of how the other fights and often finish off each others opponents as showcased against a horde of rage zombies.

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