User blog comment:Geomax/Normandy SR2 vs Guard Ship Amaretsu/@comment-5795750-20121226124304

BG1's 'War in Space' Edges

Close Range: As you describe the systems, the missiles and torpedos really did nothing in the anime - and compared with the GARDian lasers, they won't stand a chance (unless they come in separate clusters which would make the job harder but either way...)

EDGE: SR2

Medium Range: The Javelin launchers seem like a very deadly weapon but like you put it, it is experimental and thus may have a chance of failing; the laser revolver seems unavoidable and I think that with the revolver, the Amaretsu crew has a higher rate of fire with it

EDGE: Amaretsu

Long Range: Both weapons are very very deadly as you put it; im not familiar with Mass Effect and thus the SR-2's cannon and since you say it can obliterate a Collector ship in two shots, and the plasma ship can take out a ship with one shot of the plasma cannon at a great range, I have to side myself with the Amaretsu crew on this one just because of the firepower of the plasma cannon

EDGE: Amaretsu

Special: Self-destruct sequences should only be used as a last resort and then it can only be used once; the kinetic barriers I assume can be used indefinitely albeit causing a significant drain in power - and if I were to choose between a ship losing its power and a ship about to explode, I'd rather be blown to bits rather than be a sitting duck

EDGE: Amaretsu

Overall Winner: Amaretsu Crew for the simple reason that their starship is designed for combat whereas the SR-2 is equipped with civilian leisure compartments possibly causing unnecessary heaviness - if I were to compare this fight to something else its like David vs Goliath and we all know what happened in that story