User blog comment:Monkey Doctor 33/Assault of Rogue Troopers! EXALT vs Anti-Troopers/@comment-35680048-20181112175208

Tybaltcapulet's " Space Jihad" Edges:

Main Rifle: While the DC-15A's automatic fire is a bit iffy here, I still have to give it the edge. Their power will both be enough to combat each other, making that point pretty moot. The LAR requires a charge up which makes it harder to use quickly.ANd speaking of quickness, the LAR is also semi-auto only, making it even less useful. The fact that the DC-15A even has the option to have automatic fire is an immediate edge in my book.Edge: Anti-Troopers

Sniper Rifle: Again I have to give the edge to the Anti-troopers and the DC-15x Sniper Rifle. And the Sniper rifle suffers from the same problem as the LAR. Its charge up that makes it pretty annoying to use quickly. And let's not forget that it also has 2 less rounds which on a sniper rifle, is more important than most weapons. And to top it all off, the Anti-Trooper snipers have their own sidearm in case things get to close range.Edge: Anti-Troopers

Machine Gun: I would give the edge to the Laser if the EXALT men weren't so incompetent at aiming(missing shots with this thing at close range is quite bad). But the chaingun isn't exactly the most accurate thing in the world either being quite difficult to use as well, needing to also be charged. So with both their fair share of problems, I give this an even rating.Edge: Even

Grenade: Having a grenade that can blast apart walls with ease compared to a 6m radius standard Thermal detonator is a pretty big plus. The Alien Grenade is just simply the better grenade in every way. And then there's the nice utility of the Smoke grenade to be the cherry on top Edge: EXALT

Special: I'm actually giving this to the DC-15 pistol here. And it's for one reason. The Rocket launcher has ONE round and then it's done. If you miss with it, you're done, the weapon's dead weight. The pistol provides a stream of more accurate shots, and has a shit ton more rounds on it, making it much more useful in a sustained conflict. And let us not foget that every single one of the Troopers has as will be demonstrated in the next category, a jetpack to avoid the rocket launcher. Oh, the rocket launcher can't lock on to enemies  in mid freaking air? Tough shit, because you only get one shotEdge: Anti-Troopers

Utility: This is the really scary thing that the Anti-Troopers have to worry about... Gene-Mods. Well sort of. Three of the mods are honestly pretty bad if you ask me. Iron Skin is sort of useless because a well-aimed shot  with one of their more powerful weapons will end them anyways. Regen Pheremones don't actually heal EXALT's teamates, but instead gives them a limited shield. And it's like the Jetpack was made for Depth Perception, being a direct counter. Adrenaline Surge is the only thing that can actually be really useful, providing better aim and power to EXALT soldiers. But even then, if the EXALT soldier is killed, bye bye Adrenaline Surge. So that leaves us with the Medikit, which finally is actually useful, giving a way to heal up their wounds. But again it has a catch. There are only three of them, so when the battle gets super intense, the Medikits will go away pretty quickly. And then there was one, the Jetpack which yes, I'm giving the edge to, but hopefully you'll understand my reasoning. Firstly, the mobility and potential for strategy is quite useful, and doesn't have any major catches to it, making it pretty reliable unlike most of the Gene-Mods. Secondly all Anti-Troopers get them, unlike with EXALT, where only medics get the Medikit.Edge: Anti-Troopers

X-factors: In terms of Training, the Anti-Troopers clearly get the edge here, as they have been extensively training for 10 years. Sure EXALT is good at explosive and squad tactics, in other facets, they utterly fail. The Anti-Troopers, suffer in Experience though, having only faced the 501st, Boba Fett and a detachment of Death Troopers. EXALT has faced numerous enemies across their universe. For Endurance, EXALT is damn tough, being able to tank many rounds easily compared to the Anti-Troopers whose armor is pretty bad (Keep in mind their Jetpacks though, which provide a counter against this). Technology is pretty standard on both sides so it really doesn't matter. So I honestly have to give an even rating here. It is shown that EXALT is pretty incompetent when it comes to small arms fire and training. But the Anti-Troopers lack the experience.Edge: Even

Overall: I'm gonna go against the curb and give this to the Anti-Troopers. I do understand that EXALT are very, very tough and can take quite a bit of punishment, but it seems to me that even with their experience, they seem to be pretty incompetent. How an EXALT heavy can miss with the laser machine gun is beyond me, and against soldiers who literally have jetpacks, making it easier to move around and escape, this will be a major disadvantage. As for weaponry, all the important edges belong to the Anti-Troopers. Their main weapon, which will be constantly in use has a faster rate of fire (despite it's accuracy) and doesn't need to be charged. Their Sniper obviously reigns supreme, being faster and having more rounds. The Machine guns are even having their pros and cons. Grenades are pretty straight forward, with the Alien and smoke grenade combo being a great help. And then there is the best "weapon" that the Anti-Troopers have, being able to counter several of EXALT's weapons, the Jetpack. It counters the grenades, the rocket launcher, laser machine gun, being able to manuver around their shots and blasts, making it much easier to survive long enough to flank them, and take advantage of them. The gene-mods seem scary at first, but that's before one really takes a look at them and sees all of the weaknesses and catches they have. Finally, this isn't a massive, very long term engagement, where obviously if it was, EXALT would utterly crush them. But with the training, mobility and superior weaponry, I have to give the Anti-Troopers the slight edge here.

Anti-Troopers: 2650

EXALT: 2350