User:Deathblade 100/Construction/Notes

This page holds notes of battles I may or may not do.

Eureka Rebels:
Long Range: Pattern 1846 Musket

Mid Range: Double Barrelled Flintlock Pistol

Close Range: Pickaxe

Special: Bowie Knife

Ikko-Ikki:
Long Range: Tanegashima Musket

Mid Range: Osutsu

Close Range: Nata

Special: Tanto

MacManus Family
Info= "And shepherds we will be for thee, my Lord for thee. Power hath descended forth unto thy hand, for our feet to swiftly carry out thy command. We will flow a river forth unto thee and teeming with souls shall it ever be. In Nomine Patris et Filii et Spiritus Sancti"

- The Macmanus Family Prayer

The MacManus Family are a family of Irish-American assassins. They are devout Catholics and go to Mass every Sunday. After receiving a vision from God, the brothers Connor and Murphy MacManus set out to cleanse Boston of crime. After trading two Desert Eagle pistols and several rolls of cash, they collected from two members of the Russian Mafia, into a gun dealer, the brothers collect two suppressed Beretta 92FS pistols and begin their mission. The brothers later met up with their father, Noah MacManus, who went by the nickname "Il Duce" (The Duke). The family later executed a Mafia boss by the name of Papa Joe Yakavetta in a courtroom hearing, in revenge for the brothers' friend, Rocco's, death. Noah "Il Duce" Macmanus= Noah Macmanus, better known as Il Duce, is the father of Connor and Murphy MacManus, and fellow partner of the vigilantes who hunt down and kill criminals and mobsters.

The Mafia used Noah under the name 'Il Duce' whenever they had a situation they could not handle. Whenever they needed someone killed, he would get them killed. When the Yakavetta family was being killed off by The Saints, The Don decided to once again release Noah from his imprisonment in order to kill The Saints. Il Duce found The Saints preforming the family prayer on their dead friend, David Della Rocco. Noah recognized the prayer and joined midway. The MacManus brothers then knew it was their father, since it was only their family who knew of that prayer. Once they reunited, The MacManus family went to kill The Yakavetta family's boss and fled to Ireland.

Weapons:

Ranged: Franchi PA3/215
 * Range: 25 metres
 * Capacity: ~5
 * Calibre: 12 gauge

Sidearms: Pistol Vest (Taurus PT-92, Para Ordance P-14, S$W Model 629, S&W Model 686, S&W 5906, and Para-Ordance P-10) Connor and Murphy MacManus= The fraternal twin sons of Noah MacManus, Connor and Murphy MacManus were raised in Boston and after having a run in with members of the Russian Mafia, turned to fighting crime in the name of God. After being released from prison for killing two Russian thugs sent to kill/threaten them, the brothers traded in the Russians' Desert Eagles and rolls of cash to a local arms dealer to purchase the weapons they needed for their crusade. After several of their hits targeted the Yakavetta Crime Family, the brothers were captured on the orders of "Papa Joe", the Yakavetta's patriarch, and forced to watch their friend, Rocco, be shot in front of them. After they untied themselves and were paying their respects to their fallen friend, the brothers had a surprise reunion with their father; who had been released by the Yakavettas to kill the brothers.
 * Range: Various
 * Capacity: Various
 * Calibre: Various

Teaming up, the three MacManuses stormed the courtroom where "Papa Joe" was on trial, and summarily executed him in front of the shocked court. The three fled to Ireland and would remain there for five years before coming out of retirement.

Weapons:

Sidearm: Beretta 92FS (Suppressed)
 * Range: 50 metres
 * Calibre: 9x19mm Parabellum
 * Capacity: 15+1
 * Suppressed

Melee: Hunting Knife
 * Length: 15 centimetres
 * Material: Steel, Rubber grip

Special: Desert Eagle Mark XIX
 * Range: 50 metres
 * Calibre: .44 Magnum
 * Capacity: 8+1

Salamanca Family:
Info= "Family is all"

- Hector Salamanca

The Salamanca Family is a criminal family that has close ties with the Juárez Cartel. The family was constantly at odd with Los Pollos Hermanos owner, Gustavo Fring, after Hector killed Gus' close friend, Max Arciniega. Since then, Gus continues to taunt Hector every time one of his remaining family is killed. The Salamanca name died out when Hector killed himself and Gus through a suicide bombing, via a pipe bomb linked to his wheelchair, in the Casa Tranquila nursing home, where Hector was living. Tuco Salamanca=

A kingpin under employment of the Juárez Cartel, Tuco Salamanca is a drug kingpin operating for the Juarez Cartel in Albuquerque and part of a lineage of criminals in his family. His uncle was a drug runner before his disability and his cousins are hitmen for the cartel. Tuco is eventuallly approached by Jesse Pinkman, who offers him some methamphetamine. Tuco loves the product but isn't satisfied about the price, but seems to still be willing to pay Pinkman with a bag of money. He then proceeds to pummel him to the ground with the bag and sends him to the hospital. Pinkman's associate, only known as Heisenberg confronts Tuco and gives him a bag of "meth". Heisenberg then throws the supposed meth and reveals that is is fuliminated mercury. Shocked but forced to cooperate, Tuco gives him his money and proceeds to make a deal, Heisenberg and Pinkman give Tuco meth and they get their money. But one deal reveals Tuco's crazier side, as he pummels one of his men to the ground after a brief misunderstanding. His safehouse is raided by the DEA but wasn't caught. Tuco takes Heisenberg and Pinkman to a safehouse in the desert where his uncle, Hector lives. Tuco plans to take them south of the border to cook meth and with his connections, would be untouchable. While in the safehouse, Tuco finds that Heisenberg's real name is Walter Hartwell White after taking his wallet and keys. Tuco then finds that one of his men, Gonzo, isn't answering his phone calls. Unbeknownst to him, Walter knows that Gonzo is dead after his DEA agent brother in law Hank Schrader sent him pictures of his corpse after finding it in a junkyard. The group sit down for a meal, but Walter puts a bit of ricin into Salamanca's meal. But with the intervention of Hector, Tuco's life is saved but in a rage, takes the two out and plans to execute them with his M4A1. In a skirmish with Jesse though, he is shot in the abdomen with his Jericho 941 pistol. He survives the gunshot, but Schrader arrives on the scene, looking for his missing brother. Recognizing Tuco's face, Schrader enters a firefight with Salamanca after he pulls out his gun and shoots him in the head with his Glock 22. Unknowingly, Walter was there and fleeing the crime scene. Later, Tuco's cousins would try to retaliate for their cousin's death by attempting to take Walter's life.

Weapons:

Ranged: M4A1 Carbine
 * Range: 500 metres
 * Calibre: 5.56x45mm NATO
 * Capacity: 30+1

Sidearms: Jericho 941 R The Cousins= Leonel and Marco Salamanca, most commonly known as "The Cousins" were twins working for the Juárez drug cartel as hitmen. The Cousins act as silent and efficient killers, executing without question. They went after Walter White for his role in the death of their cousin, Tuco Salamanca, but were later convinced to go after Hank Schrader who actually killed Tuco instead.
 * Range: 30 metres
 * Calibre: 9x19mm Parabellum
 * Capacity: 15+1

When fighting Hank, he breaks Leonel's legs with his car, and after being shot by Marco, executes him with Leonel's gun when he leaves to go get his axe to kill Hank instead. Leonel survives the confrontation, but has had his legs amputated. Gus Fring later orders Mike Ehrmantraut to kill Leonel via fatal injection to prevent him from revealing information.

Weapons:

Sidearm: Colt Gold Cup National Match
 * Range: 70 metres
 * Calibre: .45 ACP
 * Capacity: 7+1

Melee: Chrome Plated Fire Axe
 * Length: 1.2 metres
 * Material: Steel, Wooden Handle

Special: C-4
 * Radius: 10 metres
 * Weight: 3kgs

Wild Bunch:
Long Range: AKS-74U

Mid Range (Handgun): Browning Hi-Power Mark III

Mid Range (Revolver): Smith & Wesson Model 64

Close Range: Baton

Special: 2x4 Wooden Plank

MacRay Gang:
Long Range: Heckler & Koch HK416

Mid Range (Handgun): Glock 17

Mid Range (Revolver): Smith & Wesson Model 38

Close Range: Sledgehammer

Special: Pistol Whip

Walmington-on-Sea:
Captain George Mainwaring= "You stupid boy."

- Mainwaring

The manager of the Swallow Bank, Captain George Mainwaring is the head of the Walmington-on-Sea Home Guard platoon He is a pompous, blustering figure with overdeveloped sense of his importance, mostly fueled by his social status in Walmington-on-Sea as the bank manager, and his status as Captain and commander of the local Home Guard volunteer unit. Mainwaring is prudish and repressed, and can be judgemental about people who do not share his moral outlook.

Weapons:


 * Primary: Webley MK VI
 * Range: 45 metres
 * Round: .455 Webley
 * Magazine: 6


 * Secondary: M1917 Enfield
 * Range: 500 metres
 * Round: .30-06
 * Magazine: 6

Sergeant John Wilson= "Do you think that's wise?"

- Wilson

Arthur Wilson is the carefree, cheerful, well-spoken sergeant in the Walmington-on-Sea Home Guard as well as the chief clerk at the Swallow Bank. He has a mysterious aura, a vague and dreamy personality. He is a kind man, who goes with the flow of life. He is chief cashier of Walmington-on-Sea bank, and captain of the cricket club. Wilson's dream-like state leads to mimicry by the platoon, mostly Walker and Fraser, but he remains liked by those under him, and is admired by many (usually Jones, Godfrey, and most of all Pike). Rather than bark orders to the rest of the platoon, Wilson politely asks them to "would you mind awfully falling in please?".

Weapons:


 * Primary: M1917 Enfield
 * Range: 500 metres
 * Round: .30-06
 * Magazine: 6


 * Secondary: M1907 Bayonet
 * Length: 30 cm
 * Weight: 6 kg
 * Material: Steel

Lance Corporal Jack Jones= "Don't panic! Don't panic!"
 * Special: Mills Bomb
 * Range: 15 metres
 * Charge: 3.8 oz Baratol

- Jones

Lance-Corporal Jack Jones joined the army as a drummer boy in 1884 at the age of fourteen. Thereafter, he served in four military campaigns - Mahdist War in the Sudan (1884–1885), The British Reconquest of Sudan (1896–1899), The Boer War (1899–1901) and World War I (1914–1918). During his service on the Western Front, he was known as the Mad Bomber, due to his inclination to madly throw grenades. He was signed out of the First World War in 1916. He also once formed part of a Guard of Honour for Queen Victoria.

At the outbreak of World War II, Jones was retired from the army and working as a butcher, but he was so keen to join the Home Guard that, despite his age (70), Captain Mainwaring instantly appointed him as the platoon's Lance Corporal. However, it is suggested that Jones' ability to provide off-the-ration meat may have had rather more to do with this decision than Jones' abilities, which given his advanced years were declining somewhat (his vision, for example, was so poor that when signing up for duty, he initially signed the table rather than the form).

Weapons:


 * Primary: M1917 Enfield
 * Range: 500 metres
 * Round: .30-06
 * Magazine: 6

Private James Frazer= "We're doomed! Doomed!"
 * Secondary: M1907 Bayonet
 * Length: 30 cm
 * Weight: 6 kg
 * Material: Steel

- Frazer

Private James Frazer is a pessimistic, dour, trouble-stirring, exaggerating, wild-eyed Scottish undertaker. He hails from the "wild and lonely" Isle of Barra in the Outer Hebrides, an apparently desolate and bleak place that appears to have informed most of his pessimistic, dark tendencies. He was a Chief Petty Officer (and cook) in the Navy during World War One, he also mentions being one of the mine sweepers and is shown to be a crack shot due to that (although he has to wave the gun up and down, because as he says "It's the only way I can shoot sir, this is the motion of the sea"), but later retired to Walmington-On-Sea

Weapons:


 * Primary: Lewis Gun
 * Range: 500 metres
 * Round: .303 British
 * Magazine: 47


 * Secondary: M1917 Enfield
 * Range: 500 metres
 * Round: .30-06
 * Magazine: 6


 * Back-up: M1907 Bayonet
 * Length: 30 cm
 * Weight: 6 kg
 * Material: Steel

Private Frank Pike= "Reporting house clear sir."

- Pike

Private Frank Pike is the youngest of the Walmington-on-Sea Home Guard and the clerk of the Swallow Bank. Aged 17 when the series begins, he is not old enough for the army, although he has reached his 18th birthday (particularly as several series earlier, Private Frazer declared that "it took Jonesy a whole year to get it (the drill) right" in Room at the Bottom, and Wilson describes Pike as "going on 19" in War Dance a few episodes later) when he is about to receive call-up papers in When You've Got To Go; in the event, it is revealed that he possesses a rare blood-type that excludes him from military service.

Weapons:


 * Primary: M1917 Enfield
 * Range: 500 metres
 * Round: .30-06
 * Magazine: 6


 * Secondary: M1928A1 Thompson
 * Range: 50 metres
 * Round: .45 ACP
 * Magazine: 50

2nd Company:
Lieutenant Bertinck= "Yes, we did have heavy losses yesterday,"

- Bertinck, to the company cook

Lieutenant Bertinck was a lieutenant in the German army. He was in charge of 2nd Company. He was brave and a straight shooter, and he dies bravely, trying to protect the men of his unit from artillery fire.

In a novel completely full of scathing portrayals of military leaders, Bertinck makes a nice change of pace. He's well-liked by the men who serve him, including Paul, the novel's narrator, a young German man who is weary and scornful of the war. Bertinck is one of the men who truly deserves his high ranking honor - though he, like most, doesn't live through the novel.

Near the end of the novel, he grabs hold of a Gewehr 98 rifle and fires at an Allied flamethrower crew as they head towards the German trench. Despite killing several of them, a shell landed near his position and blew part of his chin off. The same blast also fatally wounds one of Paul's friends, Peter Leer.

Weapons:


 * Primary: Gewehr 98
 * Range: 500 metres
 * Round: 7.92mm Mauser
 * Magazine: 5


 * Secondary: M1915 Stielhandgranate
 * Range: 20 metres
 * Charge: 6.8 oz TNT

Corporal Himmelstoss= "You lump, will you get out – you hound, you skunk, sneak out of it, would you? ... You cow ... You swine"

- Paul berating Himmelstoss for cowardice

Corporal Himmelstoss, usually just referred to as Himmelstoss, was a German training instructor who was transferred to the 2nd Company. A postman in peacetime, Himmelstoss was almost pitiless in his training of recruits.

He was the officer in charge of Paul Baumer's regiment during their training. He's consistently shown to be cruel, even sadistic, forcing those under his command to work long hours and drill constantly. He also enforces strict, nonsensical punishments. However, he quickly shows himself to be a coward and later attempts to make up for his behaviour by rescuing a dying Haie Westhus and being one of the first to volunteer to go "over the top".

Weapons:


 * Primary: Gewehr 98
 * Range: 500 metres
 * Round: 7.92mm Mauser
 * Magazine: 5


 * Secondary: G98 Bayonet
 * Length: 25 cm
 * Weight: 4 kg
 * Material: Steel

Private Stanislaus Katczinsky= "You can take it from me, we are losing the war because we can salute too well."
 * Special: M1915 Stielhandganate
 * Range: 20 metres
 * Charge: 6.8 oz TNT

- Katczinsky

Private Stanislaus Katczinsky, commonly known as Kat, is a battle hardened member of the 2nd Company. As an older soldier, Kat is something of a leader for the other men, many of whom are in their late teens and early twenties. When the company cook refuses to serve the squad because so many men died in the squad's last battle, Kat speaks out against the cook's harshness, asking the cook 'to be generous for once' and arguing that the food is 'for the Second Company. Let's have it then. We are the Second Company.' His words spring the other soldiers to action, and they eventually have their way.

Kat also speaks with the wisdom of experience in life about the war. He mocks the leaders of the army for trying to instill discipline in the troops rather than keeping the troops rested and trained enough to win the war. What the army leaders see as discipline, Kat sees as pointless. He believes that the leaders of the war are simply prolonging the effort because they have more power than the typical soldier, and that if everyone had 'the same grub and the same pay,' the war would be over much more quickly.

Katczinsky dies near the end of the novel when he is injured by a shell fragment and while being carried to safety by Paul, is killed by another fragment to the back of the head.

Weapons:


 * Primary: Gewehr 98
 * Range: 500 metres
 * Round: 7.92mm Mauser
 * Magazine: 5

Private Paul Bäumer= "Do I walk? Have I feet still? I raise my eyes, I let them move round, and turn myself with them, one circle, one circle, and I stand in the midst."
 * Secondary: G98 Bayonet
 * Length: 25 cm
 * Weight: 4 kg
 * Material: Steel

- Paul

Private Paul Bäumer is the main character of the novel All Quiet on the Western Front. Before volunteering for the German Army, he lived a quiet teenage life as a gentle young man writing poetry and plays.

This sensitive and sweet personality is contrasted throughout the book with the raw savagery of the war. During his time as a soldier, Paul is forced to act and feel the exact opposite of who he really is. Before the war, Paul lived with his father, mother, and sister in a charming German village, and attended school.

During the war, Paul has to learn to disconnect himself from his feelings and emotions, just like the other soldiers. This is important because otherwise he would go mad and die in the unforgiving chaos of war. But this emotional detachment comes at a heavy cost for Paul. He becomes uneasy everywhere he goes. Paul has a leave and goes back home to see his family, but once home, he feels lost, and he cannot wait to return to the front and see his comrades.

But even at the front, Paul has to try to detach from the pain of war, and sometimes he cannot bring himself to mourn his dead friends or any other death for that matter. When a man has seen so many dead he cannot understand any longer why there should be so much anguish over a single individual. He sees death as just another daily experience, something mundane, or ordinary.

Paul also has to learn to kill by mere survival instinct, without thinking. But he has some trouble with this, and it weighs heavily on him. When he stabs a French soldier by sheer instinct in the middle of an attack and then has to watch him die, he is unable to deal with the guilt he feels.

Paul dies at the end of the novel on the last day of the fighting. While the cause of death is unknown in the novel, the 1930 film shows him being shot by a French marksmen while reaching for a butterfly.

Weapons:


 * Primary: Gewehr 98
 * Range: 500 metres
 * Round: 7.92mm Mauser
 * Magazine: 5


 * Secondary: M1879 Reichsrevolver
 * Range: 40 metres
 * Round: 10.6mmR
 * Magazine: 6


 * Back Up: Feldspaten
 * Length: 40 cm
 * Weight: 15 kg
 * Material: Steel

Private Tjaden= "Take a run and jump at yourself, Himmelstoss."

- Tjaden.

Private Tjaden is a member of the 2nd Company and one of the biggest eaters of the unit. He has a strong disrespect for authority due to being humiliated by Himmelstoss and training camp.

Tjaden does not forget being humiliated by Himmelstoss and retaliates by joining with his friends to jump and beat Himmelstoss, using Himmelstoss's tactics of cruelty against Himmelstoss himself. Still, this is not enough for Tjaden, who also openly disrespects Himmelstoss in front of other soldiers and is court-martialed, or put on military trial and punished, for his disrespect.

He was intelligent enough to recognise that neither the French nor the German forces wanted to be in the trenches and correctly assumes the heads of both countries wanted the war in the first place.

Weapons:


 * Primary: Gewehr 98
 * Range: 500 metres
 * Round: 7.92mm Mauser
 * Magazine: 5


 * Secondary: Feldspaten
 * Length: 40 cm
 * Weight: 15 kg
 * Material: Steel

Zhang:
Rifle= Type 88 Hanyang Pistol= Mauser C96 Machine Gun= ZB vz 24/26 Armoured Vehicle= FT-17
 * Range: 500 metres
 * Calibre: 7.92x57mm Mauser
 * Capacity: 5 rounds; en-bloc clip
 * Range: 200 metres (effective)
 * Calibre: 7.63x25mm Mauser
 * Capacity: 10 rounds; stripper clip
 * Range: 500 metres
 * Calibre: 7.92x57mm Mauser
 * Capacity: 20 rounds; box feed
 * ROF: 500 RPM
 * Speed: 21 km/h
 * Armour: 8-22mm
 * Weaponry: 1x Puteaux SA 1918 37mm cannon or 1x 8mm Hotchkiss M1914
 * Number: 3

Pyotr:
Rifle= Mosin M1891 Pistol= Nagant M1895 Machine Gun= Madsen M1902 Armoured Vehicle= Mark V
 * Range: 500 metres
 * Calibre: 7.62x54mmR
 * Capacity: 5 rounds; stripper clip
 * Range: 22 metres
 * Calibre: 7.62x38mmR
 * Capacity: 7 rounds; individual loading
 * Range: 200 metres
 * Calibre: 7.62x54mmR
 * Capacity: 40 rounds; box feed
 * ROF: 450 RPM
 * Speed: 8 km/h
 * Armour: 8-16mm
 * Armament: 2x 6-pounder 6 cwt QF guns; 4x Hotchkiss Mk.1
 * Number: 1

Ulrich
Biography= "You are a solider; like me. They took everything I had. But part of me survived. It was Her."

- Ulrich Kohl.

Ulrich Kohl was born in East Germany during the Cold War. At an unspecified date he joined the Stasi and was a member of a four man espionage team and acted as a triggerman along side his team leader, Steiler. However, his colleagues, who were horrified by Kohl's love of killing and his use of needles in interrogation, wanted Kohl "gone" and made a deal with the American government. While Kohl was on the run, he heard the news that his wife, Anja, was killed in a car accident.

After spending time in an American high security prison, Kohl was transferred to a minimum security prison on orders of the German government. While he was being transferred, he overpowered the guards and escaped but, not before getting details on his former colleagues' new identities and occupations.

After he escaped, he took the alias "Wallace Negel" and successfully executed two of his three former teammates. During this, Kohl heard his wife was still alive and had a daughter he never knew about.

He met his end when John Reese, a former CIA agent and soldier with whom Kohl had a similar skill set, shot him with his own gun in an attempt to save Kohl's wife from harm. He was buried under his alias to ensure he had never existed. Firearm= Welrod Miscellaneous= Needles Close Quarters= Knowledge of Pressure points X-Factor= Trained Assassin
 * Ammo: 9x19mm Parabellum
 * Capacity: 8
 * Reload: Box
 * Bolt Action
 * Used in interrogation or torture
 * Would be dipped in poisons to incapacitate prisoners
 * Used to incapacitate prisoners or attackers
 * Former triggerman for a Stasi hit squad
 * Responsible for multiple "neutralisations" of defectors

Sherlock
Biography=

Sherlock Holmes is the world's only "consulting detective", a profession he created for himself. He is shown to have a keen interest in unusual or bizarre crimes, without which he rapidly becomes bored, relying on nicotine to keep his brain "active," though it has been hinted that he has dabbled in drugs for entertainment in the past.

Holmes is a thinker and an observer; his notable ability to notice and draw deductions from seemingly trivial details is unrivalled and his main tool for solving the crimes he investigates. However, his unusual and somewhat anti-social personality has led to many in the official police force distrusting and disliking him. Sherlock claims to be a "high-functioning sociopath." However, statements from Jim Moriarty, Sherlock's own actions and character development suggest that this is not quite true.

As of 2012 he has worked through a lot of baffling cases - some involving his archnemesis Jim Moriarty - with his partner John Watson, a former Gulf War army medic, and DI Lestrade, head of Scotland Yard. By the end of the 2012, Sherlock has faked his death following his archnemesis's suicide so as to prevent him from solving a case. Firearm= Sig-Sauer P226 Miscellaneous= Riding Crop Close Quarters= Skilled Hand-to-Hand combatant X-Factor= Excellent Deductive Skills
 * Ammo: 9x19mm Parabellum
 * Capacity: 12
 * Reload: Box
 * Semi-Auto
 * Improvised weapon
 * Length: ~30 cm
 * Can hold his own against (and incapacitate) a CIA agent

Raven:
Bio= One of two warring teams in Ravenfield, Team Raven is locked in a near perpetual war with Team Eagle. Wearing red uniforms, Raven makes use of a variety of weapons, vehicles and gadgets in their war in many locations; ranging from islands, to river deltas, to deserts, and even into the Mediterranean. Assault Rifle= Patriot/M4 Battle Rifle= MI Garand

Night King:
Night King= "The true enemy won't wait out the storm. He brings the storm."

- Jon Snow, on the Night King

The Night King was the ruler of the White Walkers, having existed since the age of the First Men. Created by the Children of the Forest as a weapon to destroy the First Men, he later led the White Walkers against both the First Men and the Children of the Forest in a war known as the "Long Night", or the "War of the Dawn". Eventually, the White Walkers were driven back to the Lands of Always Winter by the legendary hero, Azor Ahai. After the War for the Dawn, the Wall was put up to prevent the Night King from ever returning into Westeros.

By the time of the War of the Five Kings, nearly everyone believed the White Walkers and the Night King were a myth. The Night's Watch would later investigate the mass exodus of Wildings, or Free Folk, heading south of The Wall. The Night's Watch would later come under attack by the White Walkers at the Fist of the First Men.

The Night King seems to have had some form of arrangement with the Wildling, Craster, whereby Craster gave the Night King his newborn sons as sacrifice in exchange for protection. The Night King demonstrates the ability to create new White Walkers from newborns by touching their cheek. Weapon= Ice Falx Magic=
 * Length: 5 feet (1.52 metres)
 * Made of enchanted ice crystals
 * Can shatter most weapons on contact*
 * Produces extreme cold*
 * Necromancy


 * Superhuman Strength


 * Cryokinesis


 * Geokinesis

Generals= White Walkers "In that darkness the White Walkers came for the first time. They swept through cities and kingdoms, riding their dead horses, hunting with their packs of pale spiders big as hounds."
 * Storm creation

- Old Nan

The White Walkers, also known as the Others, were an ancient race of formerly-human ice creatures who came from the Far North of Westeros. After remaining hidden for thousands of years, they returned and were sighted by several sworn brothers of the Night's Watch and countless wildlings. However, most who live south of the Wall believed them to be nothing more than creatures of legend.

The White Walkers were thousands of years old, coming from the time preceding the Age of Heroes. Born of powerful and untested magic, they were created to protect the Children of the Forest from the First Men, who had waged war on them ever since they had arrived from Essos. However, the White Walkers eventually broke free of the Children's control and became the most feared creatures in Westeros, posing a threat to anything living.

Weapons

 * Ice Sword
 * Length: ~2 ft (60 cm)
 * Made of enchanted ice crystals
 * Can shatter most weapons on contact
 * Produces extreme cold


 * Ice Spear
 * Length: 5 ft (1.52 metres)
 * Made of enchanted ice crystals
 * Can shatter most weapons on contact
 * Produces extreme cold


 * Superhuman Strength


 * Cryokinesis

Soldiers= Wights Wights are the reanimated servants of the White Walkers. Any dead body not burned or destroyed beyond repair can be reanimated by the touch of a White Walker or by the Night King himself. Non-human corpses (like those of animals or giants), can be revived and incorporated into the Army of the Dead. Wights can only be destroyed by fire or by complete dismemberment.
 * Storm creation

Weapons:

 * Sword


 * Bare hands

Heavy Support= Wight Giants Giants are a non-human race considered to be a legend by the inhabitants of the Seven Kingdoms south of the Wall. However, giants do actually exist in the furthest north beyond the Wall, and have had some interactions with the human wildlings. This is in contrast with both the Children of the Forest and the White Walkers, which even the wildlings claim to have not seen in thousands of years. Deceased giants can be reanimated by White Walkers as Wights.
 * Number: 100,000

Weapons:

 * Bare hands

Mount= Viserion Viserion was one of the dragons of the exiled Targaryen queen, Daenerys "Stormborn"; the daughter of King Aerys Targaryen II "The Mad King". Born from a fossilised dragon egg in the funeral pyre of Khal Drogo, Viserion had green and cream coloured scales. In the show, the Night King kills Viserion with a thrown spear and promptly reanimates the remains as a Wight.
 * Number: 3

Abilities

 * Fire Breath


 * Flight

Witch King
Witch King= "Do not pursue him! He will not return to these lands. Far off yet is his doom, and not by the hand of man shall he fall."

- Glorfindel's infamous prophecy

Long ago, the Nazgul Ringwraith known as the Witch-King of Angmar was a great lord among men, one of nine selected to receive Rings of Power forged by the dark lord Sauron. This ring, like others of its kind, twisted the heart of the King, and eventually transformed him into a creature of hate and destruction, loyal only to the Dark Lord, and he became the leader of the Nine- wraiths that traveled the lands of Middle-Earth to ensure Sauron's dominance was insured. After Sauron's death and return as "The Necromancer", the Witch-King founded the nation of Angmar in the North, near the lost realm of Arnor. He began an open war against the three kingdoms which had divided from the legendary Arnor, Arthedain, Rhudaur, and Cardolan, planning to have complete dominion over the realm. His conquest was swift and powerful, and he toppled the realms and after taking the mighty Fornost, his victory was complete. Complete, but shortlived, as Eärnur of Gondor soon lead a successful campaign alongside the Elves to displace the Witch-King from the Arnor. The Nazgul and Eärnur finally clashed in The Battle of Fornost, which ended in the crushing defeat of the Ringwraith, though as he fled, the elf Glorfindel prevented the Gondorian general from following, delivering a famous (and often misunderstood) prophecy that the Witch-King's ultimate death was not to come from the hand of man. Weapon= Sword Morgul Blade Magic=
 * Length: 3 feet (90 cm)
 * Material: Steel
 * Black Breath


 * Superhuman Strength


 * Aura of Terror


 * Telekinesis


 * Nigh-Indestructibility

Generals= Nazgul "Come not between the Nazgûl and his prey! Or he will not slay thee in thy turn. He will bear thee away to the houses of lamentation, beyond all darkness, where thy flesh shall be devoured, and thy shrivelled mind be left naked to the Lidless Eye."
 * Voice of Terror

- The Witch King

The Ringwraiths, also known as Nazgul, Black Riders or the Nine, are shades of nine mortal kings. They were enslaved by Sauron through their rings and are forced to do his bidding. The Ringwraiths were tasked with searching for the One Ring. They were eventually destroyed when the Ring was thrown into Mount Doom. They were led by the Witch-King.

Weapons

 * Sword


 * Aura of Terror


 * Voice of Terror

Soldiers= Orcs Orcs, also called goblins, were created in the deep past, in an age when the elves were a brand new race, the eyes of Morgoth, the evil and most powerful Valar spirit, set his eyes on the races of the Creator Illuvatar. Taking several individuals from the races of the earth, he twisted, mutated each one to sire countless races of monsters. For those Elves he captured, he tortured and mutilated into horrid forms; the first orcs. From these were bred a race of countless number that made war on the free peoples of Middle Earth.
 * Morgul Blade

Weapons

 * Bows


 * Scimitar

Heavy Support= Olog-hai The Olog-hai, or "Troll folk" in Black Speech, were bred by Sauron who sought to create a new race of Trolls, but none of the Troll weaknesses. They lived primarily in Mordor and in southern Mirkwood. During the War of the Ring all Olog-hai were killed.
 * Number: 50,000

Olog-hai possessed the strengths of their Troll ancestors, possessing superhuman physicalities and a thick hide, without their weaknesses, being able to walk into direct sunlight without turning to stone and being generally smarter and agiler. They usually carried giant spiked maces, swords, or warhammers, and were covered in spiky scaled armor.

Thanks to their great strength they were often used as frontline shock troops, guardsmen of Mordor, to drag siege towers, or act as siege units.

Weapons:

 * Warhammer

Mount= Fell Beast Fell Beasts were dragon-like creatures created by the Dark Lord, Sauron, in Mordor. They were often used as mounts by many of Sauron's top lieutenants including the Nazgul and Agandaur. They were presumably destroyed with the destruction of the One Ring.
 * Number: 3

In this battle, only the Witch-King will use a Fell Beast.

Abilities

 * Flight

Warriors
Horace= Biography "You Rangers love being the puppet masters don't you?"

- Horace, to Halt and Will Horace Altman was a knight from the Kingdom of Araluen (presumably England judging by its location) in Ranger's Apprentice. He was an orphan like Will Treaty and was selected to become a knight. He was bullied in his first year of battleschool and his trainers quickly find out he is a natural swordsman. Horace is later saved by Will in a boar hunt and form a friendship. Horace follows Will and Halt to: Gallica (France), Hibernia (Ireland), Skandia (Scandinavia) and the Arridi desert.

Horace had also fought and killed the evil warlord Morgarath in single combat. His swordsmanship led to him being called the "Oakleaf Knight" in Gallica and Araluen and "The Sunrise Warrior" in Hibernia. He later married the princess Cassandra and had one child, Madelyn Altman. Primary= Araluan Cavalry Sword Horace, as befitting his position as Premier Knight of Araluan and one of the most prominent warriors of Araluan, wields a steel longsword. The sword is about one and a half metres in length (4.5 feet). Horace lost his first, Araluan-made sword in a gully in Nihon-Ja, his second one was forged with Nihon-Jan techniques making it stronger than most Araluan swords. Secondary= Buckler While hardly the greatest weapon in history, Araluan soldiers wield bucklers in battle. Horace's bucklers are about 1.5 metres in length and made of steel with an enameled front emblazoned with an oakleaf (the symbol of the Ranger Corps). Horace is depicted using his buckler in both aggressive and defensive manners. Armour= Chainmail Horace wears a suit of chainmail under a padded tunic. He also wears an acorn-style steel helmet. Despite what Deadliest Warrior depicted, most suits of chainmail are incredibly hard to pierce unless struck with bludgeons or armour piercing weapons. Notes= Jaime= Biography "It's a strange thing, the first time you cut a man. You realize we're nothing but sacks of meat and blood and some bone to keep it all standing."
 * Length: 1.5 metres
 * Weight: 6 kgs
 * Material: Folded Steel
 * Material: Steel
 * Width: 1.5 metres
 * Weight: 20 kgs
 * Material: Steel rings
 * This is Horace when he's in his prime; i.e. post-Emperor of Nihon-Ja. As such, he has faced Morgorath and his Wargals, Lord Deparnieux, the Temujai of Shan Haz'kam, Skandians, the Tualaghi bandits of Arridi, John Buttle and Sir Keren, the Outsider Cult, and the Senshi warrior caste of Nihon-Ja. This means he's incredibly experienced for a man in his mid-late twenties.
 * Horace is a natural swordsman. This means he is easily capable of deflecting strikes from his opponent's weapon, the sword blade seems alive in his hand, and he can deliver multiple strikes in a short space of time.
 * Horace however is kind and will not kill an enemy who has been defeated. Given Jaime's treacherous nature, it will worth keeping in mind.

- Jaime

Ser Jaime Lannister is a knight of the Kingsguard, the eldest son of Tywin Lannister, twin brother of Queen Cersei Lannister, and older brother of Tyrion Lannister. Previously he served in the Kingsguard of Aerys II Targaryen and, infamously, he betrayed and killed Aerys during the Sack of King's Landing, earning him the sobriquet "The Kingslayer". Jaime is involved in an incestuous sexual relationship with Cersei, and, unknown to most, is the biological father of her three children, Joffrey Baratheon, Myrcella and Tommen.

Jaime visits Winterfell in Robert Baratheon's entourage; he pushes Bran Stark from a window when Bran sees him having intercourse with Cersei. Bran survives, but is paralyzed and with no memory of the event. Evidence implicating House Lannister emerges and sparks a war with the Starks, which eventually escalates into a major conflict.

Jaime leaves his post to join his father's attack on the Riverlands. After Joffrey assumes the Iron Throne, Jaime is promoted in absentia to Lord Commander of the Kingsguard. However, his army is routed by Robb Stark's forces during the Battle of the Whispering Wood and he is taken, prisoner. Catelyn Stark later releases him with the promise that he will return her daughters Sansa and Arya Stark to her. Escorted by Brienne of Tarth, they begin an arduous journey back to King's Landing, during which Jaime's sword hand is cut off by Locke.

The pair eventually reached King's Landing where Jaime's hand was replaced with a metal prosthetic. Jaime continued to play an important role for the Lannister family and retained his title as Lord Commander despite the loss of his sword hand. After Jon Snow convinced the Lords of Westeros of the threat that the White Walkers posed, Jaime wished to fight them and was enraged to learn of Cersei's plan to stay out of the war to ready her troops for when Daenerys turned on her. Angered, Jaime left for Winterfell to join up with the other forces of men.

Jaime survived the ensuing battle and later returned to King's Landing in the hopes of saving his sister from Daenerys' wrath. As the pair were making their escape through the Red Keep's underground tunnels the ceiling collapsed on them, killing them both. Primary= Widow's Wail Following his son/nephew's death, Jaime inherited the new Valyrian Steel sword of House Lannister, "Widow's Wail". Valyrian Steel can maintain a razor sharp edge and is much lighter than normal steel. Secondary= Dagger Jaime made use of a long bladed dagger in his duel with Ned Stark's entourage; most notably using it to dispatch Rory Cassel. Armour= Jaime wears gold-plated, steel plate armour as a member of the Kingsguard of both Robert Baratheon and Aerys II Targaryen. He also has a full face, crested steel helmet. Notes=
 * Length: 1.5 metres
 * Weight: 4 kgs
 * Material: Valyrian Steel
 * Length: 15 cms
 * Weight: 10 kgs
 * Material: Steel
 * Weight: 28 kgs
 * Material: Steel
 * This is Jaime prior to the removal of his sword hand.
 * Jaime is a natural swordsman like Horace. Jaime was trained by Ser Barristan "the Bold" Selmy, Prince Lewyn Martell, Ser Gerold Hightower, Ser Jonothor Darry, and Ser Arthur Dayne "the Sword in the Morning"; all other members of the Kingsguard of Aerys II.
 * Unlike Horace, Jaime is decietful and will attack if his opponent is lulled into a false sense of security.

Simo:
Biography= Simo "Simuna" Häyhä, nicknamed The White Death by his Russian enemies, was a Finnish sniper who fought in the Winter War, in which Finland was invaded by the Soviet Union. He is among the deadliest snipers in history, with 505 confirmed kills.

Häyhä was born in 1905 in Rautjärvi, Finland. Seventeen years later, he began his military career by joining the White Guard, a voluntary militia. He quickly proved his skill at marksmanship during his time with the Guard, and won many awards for marksmanship.

On November 30, 1939, the Winter War began and the Soviet Union began to occupy parts of Finland. Serving in the Finnish Army, Häyhä started his career as a sniper. Over the course of the three-month-long Battle of Kollaa, which occurred against the backdrop of heavy snow and subzero temperatures, Häyhä earned his reputation as a master marksman, earning 505 confirmed kills in under 100 days.

Despite having a vast numerical advantage, the Soviet Red Army was highly disorganized, and did have use of camouflage. Therefore, it was easy for Häyhä to locate his targets amid the heavy snow. Häyhä himself was covered in white camoflage, making him almost impossible to spot.

Late in the war, Häyhä was hit by an explosive bullet from a Soviet soldier. He survived, but was left with a disfigured face. He awakened from his coma on March 13, 1940, the same day that the Winter War ended with the Moscow Peace Treaty. Häyhä was promoted to Second Lieutenant for his efforts. He died in 2002. Rifle= SAKO M/38 Simo made use of a custom built SAKO M/38 rifle (a Finnish copy of the Russian Mosin-Nagant). Simo neglected the use of a scope to maintain a lower profile in the conditions of the Winter War. He managed to kill close to 500 Red Army officers and soldiers with this rifle.
 * Range: 500 metres (effective)
 * Calibre: 7.62x53mmR
 * Capacity: 5 rounds; stripper clip or individual feed
 * Turn bolt

Francis:
Biography= Francis Pegahmagabow was a First Nations soldier most highly decorated for bravery in Canadian military history and the most effective sniper of World War I. Three times awarded the Military Medal and seriously wounded, he was an expert marksman and scout, credited with killing 378 Germans and capturing 300 more.Later in life, he served as chief and a councilor for the Wasauksing First Nation, and as an activist and leader in several First Nations organizations. He corresponded with and met other noted aboriginal figures including Fred Loft, Jules Sioui, Andrew Paull and John Tootoosis. Rifle= Ross M1910 Francis makes use of the Canadian manufactured Ross Model 1910 rifle. While withdrawn from active service by the Canadian army in 1916 for reliability issues in mud, the Ross was kept in service for use of Canadian snipers, marksmen, and sharpshooters due to its high accuracy.
 * Range: 500 metres (effective)
 * Calibre: .303 Enfield
 * Capacity: 5
 * Reload: Stripper Clip/Individual Rounds
 * Straight Pull

Manchukuo
Biography= Patterned off of the Japanese Imperial Guard and the older Qing Imperial Guard, the Imperial Manchukuo Guard was an elite unit of the Imperial Manchukuo Army. Tasked with protecting Aisin-Gioro Puyi, the puppet Emperor of Manchukuo, and the imperial palace at Hsinking, the Imperial Manchukuo Guard were made up only of ethnic Manchus and trained independently of the Manchukuo Army and the Japanese Kwantung Army.

Equipped with the latest weapons and Japanese-style swords, the unit's role was largely symbolic. However, they participated in wiping out Chinese and Korean guerrillas in Manchukuo and were commanded by Puyi's younger brother, Aisin-Gioro Pujie. The unit was functionally and practically disbanded following its last act of military use; during the Soviet Invasion of Manchukuo in 1945. Rifle= Mukden Mauser The region of Inner Manchuria was home to the Mukden Arsenal. During the 1920s, the leading Fengtian Clique set about production of Mauser-style rifles at the arsenal. The rifle ceased production when the Japanese took over the facility in 1932. Machine Gun= Type 3 HMG The Manchukuoan state was heavily armed by their Japanese overlords. As such, the Imperial Guard made use of Japanese Type 3 Heavy Machine Guns; a copy of the French/US Hotchkiss pattern of machine gun used in the First World War. Pistol= Mauser C96 The Chinese Armies of the early 20th Century favoured the use of the Mauser C96. Despite being mostly Japanese equipped, C96 pistols were used extensively by the Manchukuoan Army and Imperial Guard; especially among officers. SMG= MP 18 The MP-18 was manufactured in a significant quantity in China (mostly from Tsingtao Arsenal). As it was plentiful enough in the Warlord Era of the 1920s, some of them would have found their way into the hands of the Manchukuoan Imperial Guards and Army following the Pacification of Manchukuo in 1932.
 * Range: 500 metres
 * Calibre: 6.5x50mmSR Arisaka
 * Capacity: 5 rounds; Stripper Clip/Individual Rounds
 * Range: 700 metres
 * Calibre: 7.7x57mm Arisaka
 * Rate of Fire: 450 RPM
 * Capacity: 30 round strip
 * Range: 200 metres (effective)
 * Calibre: 7.63x25mm Mauser
 * Capacity: 10 rounds[ stripper clip
 * Range: 100 metres
 * Calibre: 9x19mm Parabellum
 * Rate of Fire: 500 RPM
 * Capacity: 20 rounds; stick magazine

Blackshirts
Biography= The Blackshirts or squadristi, officialy called Milizia Volontaria per la Sicurezza (MVSN) Nazionale were Fascist, paramilitary Italians who united and served before World War II. They remained in service until the end of the war.

Formally the Blackshirts are known as the Milizia Volontaria per la Sicurezza Nazionale, or National Security Volunteer Militia. Formed by the dictator Benito Mussolini, the main objective of the Blackshirts was to remove any threats to the Fascist empire. The group's role evolved and they became a paramilitary force that soon operated in Africa. Members helped fight in the invasion of Ethiopia, Italy's rival at this time, and helped topple Ethiopia's government. The group soon fought alongside Italian regulars after they proved their military worth in the African campaigns. Rifle= Carcano Modello 1938 The Italian army made use of the Carcano rifle. During the Second World War, Italian forces utilised three Carcano models; the full-sized M1891, the M1891/30, and the M38. The M38 was supposed to replace the older M1891 but the orders were never fulfilled. Machine Gun= Breda Modello 30 The Italians used the Breda Modello 30 Light Machine Gun in the Second World War. With a fixed magazine loaded by stripper clips, and a builtin oiler, the Breda 30 was hardly the best weapon of the Second World War, especially in its use in the African Theatre. Pistol= Beretta Modello 1935 The Italian Modello 1935 was the replacement for the older Modello 1915. Although chambered in a poor cartridge for military use, it served the Italians from 1935 through til the end of the War. SMG= Beretta Modello 38A The Beretta M38A was considered the best Axis submachine gun of WW2. The MAB38A was arguably the most reliable weapon in the Italian arsenal at the start of World War II. However, once the war went downhill for the Axis, the Italians simplified the design to suit wartime production.
 * Range: 500 metres
 * Calibre: 7.35x51mm Carcano
 * Capacity: 6 rounds; En-bloc clip
 * Range: 800 metres
 * Calibre: 6.5x52mm Carcano
 * Rate Of Fire: 500 RPM (theory); 150 RPM (practical)
 * Capacity: 20 rounds; stripper clip
 * Range: 35 metres
 * Calibre: .32 ACP
 * Capacity: 8 rounds; box magazine
 * Range: 250 metres
 * Calibre: 9x19mm Parabellum
 * Rate of Fire: 600 RPM
 * Capacity: 40 rounds; stick magazine

Warriors
Bismarck= The Bismarck was a German battleship built in the 1930s. Equipped with 8x 38cm SK C/34, 12 x 15cm SK C/28, 16x 10.5cm SK C/33, 16x 3.7cm SK C/30 naval guns and 12x 20mm Flak guns, it was one of the largest ships in the Kriegsmarine.

During the Second World War, the Oberkommando des Marine, Erich Raeder, persuaded Hitler to release the Bismarck against the Allied shipping fleets in the Atlantic Ocean. Alongside the Prinz Eugen, the Bismarck sank the HMS Hood, the flagship of the British Navy, and critically damaged the HMS Prince of Wales. Following the sinking of the Hood, the Bismarck was damaged by 16 obsolescent Fairey Swordfish biplane torpedo bombers launched from the HMS Ark Royal. The attack knocked out the Bismarck's steering gear. The next day, two British battleships and heavy cruisers engaged the Bismarck; resulting in heavy damage. The crew scuttled the battleship with severe loss of life. Commander= Otto Ernst Lindemann was the only captain of the Bismarck for its eight months of service. Having participated in the Battle of Albion in World War 1, Lindemann was made captain and commanding officer of the Bismarck just one year after the Second World War began.

Assigned to a task force with the Prinz Eugen, Lindemann participated in the Battle of the Denmark Strait; which led to the HMS Hood being sunk. A week later, the Bismarck was attacked and severely damaged by the Royal Navy. Lindemann and his crew scuttled the Bismarck; leading to great loss of life. Lindemann was posthumously granted the Knight's Cross of the Iron Cross; the highest medal in the German military. Weaponry= The Bismarck was equipped with a variety of battleship guns in its short service. These included: Yamato= The Yamato was the lead ship of the Yamato-class of battleships used by the Imperial Japanese Navy. Along with its sister ship, Musashi, it was the heaviest battleship of all time; displacing close to 72,800 tonnes.
 * 8× 38cm SK C/34
 * ROF: 2.5 rounds/minute
 * Effective Range: 36.5 km
 * 12x 15cm SK C/28
 * ROF: 8 rounds/minute
 * Effective Range: 23 km
 * 16x 10.5cm SK C/33
 * ROF: 16 rounds/minute
 * Effective Range: 17.6 km
 * 16x 3.7cm SK C/30
 * ROF: 30 rounds/minute
 * Effective Range: 2 km
 * 12x 20mm Flak
 * ROF: 180 rounds/minute
 * Effective Range: 2.2 km

Launched a week after Pearl Harbour, the Yamato became the flagship of the Combined Fleet and was commanded at the Battle of Midway by prestigious admiral, Isoroku Yamamoto. By 1945, with chronic fuel shortages plaguing Japan, the Yamato was sent to Okinawa as part of Operation Ten-Go, a plan to deliberately beach warships for use as static artillery batteries as part of the Kamikaze doctrine. However, the Yamato was sighted by US submarines and the battleship was sunk by a US airstrike by carrier-bombers and torpedo bombers in June 1945. Commander= Isoroku Yamamoto Isoroku Yamamoto was a high-ranking Japanese admiral and the commander of the Combined Fleet during both World Wars. Having distinguished himself at the Battle of Tsushima in the 1904-1905 Russo-Japanese War, Yamamoto returned to the Naval Staff Academy in 1914 and was promoted a lieutenant-commander.

In 1939, Yamamoto was transferred to command the Combined Fleet by acting-Navy Minister Mitsumasa Yonai, as Konai feared that if Yamamoto had remained on the Home Islands, he'd be killed by the Imperial Army's agents. Yamamoto urged caution when Prime Minister, Hideki Tojo, pushed for war with the European powers. Following Pearl Harbour and the Battle of Midway, which Yamamoto had planned, he visited the naval airbase at Rabaul and took off in a Mitsubishi G4M bomber with six A6M "Zero" fighters as escort for Balalae Airfield. During the trip, sixteen P-38s ambushed the convoy and shot down Yamamoto over Bouganinville. Weaponry= The Yamato was equipped with:
 * 9x Type 94 45cm
 * ROF: 2 rounds/minute
 * Effective Range: 25 km
 * 12x 15.5cm 3rd Year Type
 * ROF: 5 rounds/minute
 * Effective Range: 27.4 km
 * 12x 12.7cm Type 89
 * ROF: 9 rounds/minute
 * Effective Range: 14.8 km
 * 24x 25mm Type 96 AA
 * ROF: 160 rounds/minute
 * Effective Range: 3 km
 * 4x 13.2mm Type 93 machine guns
 * ROF: 200 rounds/minute
 * Effective Range: 4 km

CIS
Bio= The Confederacy of Independent Systems, also known as the CIS or Separatists, were a federation of varying planets, organisations and species who declared independence form the Galactic Republic due to rampant corruption. Members of the CIS included the Inter-Galactic Banking Clan, the Techno Union, the Trade Federation, Commerce Guild, and the Geonosians, among others. Each member contributed to their war effort. The Separatists were eventually destroyed at the end of the Clone Wars and their leaders were killed by Anakin Skywalker on Mustafa. Following their collapse, the CIS' assets were seized by the Galactic Empire. Leader= General Grievous General Grievous was originally a deadly Kaleesh warrior named Qymaen jal Sheelal. For generations a race of insect-like creatures known as the Huk (roughly "souless bugs") ripped apart the Kaleesh homeworld, turning it into a war-torn wasteland, all in the name of taking the Kaleesh people as slaves. In this war, Qymaen learned the art of war and rose into a master strategist, and he made enough kills to be hailed a demi-god by his people. Under his command, the Kaleesh people not only force the Huk off of Kalee, but nearly conquered all of Huk space- finally chasing the insects back to their homeplanet. The Huk successfully obtained the aid of the Republic, and the Jedi forced Qymaen's forces to retreat from Huk, but Kalee was still a famine stricken wasteland after so many years of constant war- and his people were forced to starve. Desperate to aid his people, Grievous contacted the Inter-Galactic Banking Clan, becoming an enforcer for them. When the Huk attacked his planet again, he returned to his home to return to war, but the Confederacy of Independent Systems sabotaged his shuttle, and the resulting explosion nearly killed him- forcing the CIS to rebuild him as a cyborg. Hivemind= Geonosians An insectoid race native to the desert world of Geonosis, the Geonosians were an industrious civilization with a strong caste system. A hive mind ruled by a queen, the Geonosians lived in great hive spires and were responsible for the production of the vast majority of the Confederacy's Droid Army and also designed the plans for the Death Star. After the Republic became the Galactic Empire, the Geonosians were forced to construct the Death Star. After the hyperdrive of the Death Star was fully operational, the Empire nerve gassed the Geonosians to keep the battle station's existence a secret. Money Grabbers= Trade Federation

The Trade Federation was an intergalactic shipping and trade conglomerate based from Cato Neimoidia. Known for heavy use of blockades to force planets to sign their lucrative contracts, the Trade Federation came under the leadership of the Neimoidians, a race known for their business dealings and cutthroat negotiating, and eventually got a position in the Galactic Senate. At the height of their power, the Trade Federation had expanded its reach into the Outer Rim via exploiting loopholes. At the end of the Clone Wars, the Trade Federation was disbanded after Darth Vader killed Viceroy Nute Gunray on Mustafa. Militarists= Umbarans

TBA Slavers= Zygerrians

TBA

Alliance
Bio=

TBA Leader= Dalek Supreme

Hive Mind= Nestene Consciousness

Money Grabbers= Slitheen

TBA Militarists= Sontarans

TBA Slavers= Sycorax

TBA

Sontaran SAS
Bio= The Special Assault Squad, abbreviated to SAS (not to be confused with the British Spec-ops), was an elite, covert forces unit of the Sontaran war machine. Attached to other units like the Tenth Sontaran Battle Fleet, the Special Assault Squad was charged with covert strikes and behind the lines operations.

Unlike their regular soldiers, the SAS utilise cloaking fields on their ships and individual armour, and often made use of drones for reconnaissance, as well as neural implants for mind control purposes. The most notable appearance of the Special Assault Squad was in the Sontaran's 2009 Invasion of Eath, where three members of the unit were attached to the Tenth Sontaran Fleet. Primary= SAS Carbine Unlike their regular soldiers, members of the Special Assault Squad carry some form of carbine variant of the standard battle rifle. This was equipped with a stun setting as well as the regular lethal setting. The carbine could be holstered in a pouch on the Sontaran's leg. Some variants of the carbine could be manufactured with the capability to disintegrate organic targets with one shot, however that may have just been the exception, not the norm. Similar to the full length rifle, the SAS Carbine is semi-automatic in design. Secondary= Sontaran Rifle While not seen being used by the SAS on screen, it stands to reason that the Special Assault Squad would have access to the full length rifles used by the rank-and-file Sontarans. The rifles could also double as a sniper rifle if the mission called for it. The Sontaran Rifles fire in a semi-automatic fashion as the Sontarans are seen pulling the trigger after every shot when they engaged UNIT in 2009. The rifle and its carbine variant are powered by Cobalt Blue. Tactical= Perception Camouflage Matrix Members of the Special Assault Squad are equipped with a Perception Camouflage Matrix; a really fancy name for a cloaking device. It can be equipped on either a standard Sontaran scout ship or on the SAS member's person and can be activated by the Sontaran's communicator.

Death Troopers
Bio= Death troopers are an elite variant of the stormtroopers. They served as bodyguards for important Imperial officers and members of the Tarkin Initiative, as well as being used as special-mission experts.

The earliest known deployment of the death troopers was in 13 BBY when they served Director Orson Krennic on his mission to find and capture Galen Erso. They would continue to protect the director until his death on the planet of Scarif at the start of the Galactic Civil War. A unit of Death Troopers was also used by Grand Admiral Thrawn during the Lothal Insurrection up until the Liberation of Lothal in 0 BBY. Primary= E-11D Blaster Rifle Death Troopers use the E-11D Blaster Rifle; an upgrade to the Stormtroopers' E-11. Like the standard model, the E-11D has a capacity of 500 plasma shots and has the standard "stun-sting-kill" settings. The E-11D also has a heavier barrel for a faster rate of fire but it can overheat. Secondary= DLT-19D heavy blaster rifle Death Troopers also carry the DLT-19D Heavy Blaster Rifle. Like the E-11D, the DLT-19D is an upgrade to the DLT-19. It seems to fill the role of a light machine gun or squad automatic weapon for the Galactic Empire; boasting a high rate of fire. Due to the presence of a scope on the weapon, it appears the DLT-19D could also function as a marksman's weapon. Tactical= Sonic Imploder The Sonic Imploder is the Galactic Empire's equivalent to the M84 Stun Grenade. After twisting the cap, the Sonic Imploder uses shockwaves to temporarily deafen, disorientate, and blind enemies before they get eliminated. That said, if the target is too close, the Imploder can potentially kill them.

Covenant
Biography= The Covenant Empire, also simply referred to as the Covenant, was a religious hegemony made up of many alien species that controlled a large portion of the Orion Arm in the Milky Way galaxy. They waged a genocidal campaign against Humanity until they were defeated due to many factors, the most crucial of which was an internal conflict. While the Covenant's leadership was either lost during the Flood infection of High Charity or during the Battle of Installation 00, the Covenant continues to exist even after the conclusion of the war. In exactly what capacity it continues to operate in remains unknown.

The species that make up the confederation known as the Covenant come from different parts of the galaxy and take all kinds of physical forms. Organized into a caste system by their religious leaders the San'Shyuum, the different species of the Covenant have many divisions but there is one powerful force that unites them — their blind faith in the Great Journey. Cannon Fodder= Unggoy The Unggoy are a sapient species of squat bipedal lifeforms in the unified races of the Covenant. They were the fourth species to be assimilated into the Covenant. They are the lowest-ranking species in the hierarchy, and are frequently mistreated by almost every higher-ranking race. Unggoy are primarily used as laborers, slaves, or in combat situations, as cannon fodder. They are one of the later races to be introduced into the Covenant, and were either the second or third Covenant species to be encountered by humans. They are referred to as Grunts by humans, as they are considered weak in comparison to their superiors, because they perform the majority of the physical labor required by the Covenant and they lack the knowledge of combat compared to other Covenant species. Ground Forces= Jiralhanae A Fearsome and barbaric people, the Jiralhanae, better known as the Brutes, are native to the magma-heated Earth-like planet, Doisac. The Brutes raised their civilisation to a Space-Age level, before they were torn apart in a bloody civil war that reduced their population and crippled their technology and culture. However, their savagery and skill in battle did not go unnoticed, and when they were in this weakened state, The Covenant Empire launched a full invasion, quickly pummelling the Brutes and absorbing them into the Covenant ranks in 2492. Initially meant only to serve as guards and heavy infantry, the Jiralhanae proved incredibly quick converts- they quickly adapted and moulded to the Prophet's religion, and despite their inability to truly grasp ideas like sanctity, they quickly became devout and even fanatical to The Great Journey. Shock Troops= Sangheili The Sangheili, also known as Elites, are a saurian species of fierce, proud, strong, agile and intelligent warriors and skilled combat tacticians. Sangheili are named after their home planet, Sanghelios. Known to humans as Elites, due to their skill in combat, the Sangheili formed the military backbone of the Covenant Empire for almost the entirety of its existence. They had a very strong rivalry with the Brutes, which finally became open hatred during the Great Schism, and the conclusion of the Human-Covenant war. Heavy Weapons= Mgalekgolo The Mgalekgolo, more commonly known as Hunters, are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures. When grouped together to form a Mgalekgolo, Lekgolo exponentially increase their intelligence, strength, and maneuverability. Mgalekgolo are armed with weapons that fire streams of plasma generated using an incendiary gel similar to that used in Fuel Rod Cannon projectiles. They also carry large metal shields which can both block anything smaller than an anti-tank rocket and can also be used as devastating blunt weapons, capable of crushing smaller species with a single strike. Lekgolo colonies can be killed by single hits with rockets or heavy vehicle-mounted weapons such as tank cannons, and can also be harmed by small arms fire to the gaps in the armor, including the rear, as well as smaller gaps such as the "head". Mgalekgolo almost always fight in pairs. Armour= Wraith The Wraith is a heavily armored vehicle which hovers using an anti-gravity drive. While heavily armored and often described as a tank, it is truly more of a self-propelled artillery piece, fairing poorly in direct fire engagements with UNSC Scorpion main battle tanks. The Wraith carries a heavy plasma mortar with firepower about equivalent to a 90mm gun. The Wraith is also armed with a light plasma turret forward of the mortar to defend against infantry, and is capable of, albeit briefly boosting the anti-gravity drive. The Wraith's main gun is fixed and cannot traverse like a tank turret. Warship= SDV Corvette The SDV Corvette is the lightest class of Covenant space-warship, being about 400 meters in length and powered by four sublight thrusters for space and atmospheric maneuvering, and a slipspace drive for making faster-than-light jumps between star systems. The craft is armed with multiple plasma torpedo launchers, capable of destroying all but the most heavily fortified structure in a single shot, as well as effortlessly destroying unshielded ships. The craft also carries several smaller plasma cannons for engaging incoming fighters. Unlike heavier Covenant ships, the Corvette only has energy shields over open hangar doors. The rest of the craft is unshielded, but vulnerable to UNSC magnetic accelerator cannons and missiles fired from fighters and ground-based craft. Fire to the unshielded thrusters can render it incapable of maneuvering, and, if the craft is in atmosphere (which it presumably will be for the purposes of this match), this would likely cause the craft to lose power and crash.
 * Numbers: 50,000
 * Weapons:
 * Plasma Pistols
 * Plasma Grenades
 * Needlers
 * Numbers: 10,000
 * Weapons:
 * Brute Spikers
 * Brute Shot
 * Gravity Hammer
 * Numbers: 3000
 * Weapons:
 * Energy Sword
 * Plasma Rifle
 * Plasma Grenades
 * Number: 6
 * Weapons:
 * Fuel Rod Cannon
 * Number 300
 * Weapons:
 * Plasma Mortar
 * Plasma Turret
 * Number: 3
 * Weaponry:
 * Plasma Cannons
 * Plasma Turrets

Reapers
Biography= The Reapers are an ancient race of alien synthetics that exist beyond recordable time and with the sole purpose of harvesting organic life in order to keep it from completely destroying itself.

Before the Reapers an ancient race of giant squid-like beings called the Leviathans created an "Intelligence" to solve the problem of organics and synthetics killing each other. However, this Intelligence turned on them, slaughtering most of their kind and processing others into the very first true Reaper, Harbinger. Harbinger's form, that of the Leviathans themselves, became the template for subsequent Reapers harvested from the galaxy's races on cyclical purges over the next millions of years.

In order to speed things up between harvests, the Reapers created technological constructs such as the Mass Relays, the Citadel, and various information beacons to help organic life develop faster.

Eventually, the Reapers would be finally defeated by a united Galaxy which created a doomsday device called the Crucible in order to break their harvesting cycle. Cannon Fodder= Husk Species captured by the Reapers and impaled on top of special technology known as Dragon's Teeth, Husks are savage and mindless creatures loyal to the Reapers, and capable of a variety of different uses on the battlefield. While originally only human husk existed, the Reaper invasion caused a variety of new species to emerge, making the Husks the de facto main force on the battlefield most of the time. Ground Forces= Geth A race of extremely intelligent and connected synthetic beings, the Geth were initially created by the Quarians to serve as slaves. But after centuries of harsh treatment, the Geth rebelled, killing millions of Quarians in a short war, then driving the survivors into space. For some time afterwards, the Geth were treated by many of the galaxies species as a threat, and it eventually brought them into connection with the Reapers, who they deemed as the "Old Machines". The Reapers offered to assist the Geth in creating a large object that could connect all the Geth forever in return for their service against the other species. While most of the Geth refused, some took the Reaper's offer, causing a schism. The Geth assisted in numerous conflicts until the battle of the Citadel, where Sovereign and Saren Arterius were killed. Shock Troops= Marauders Harvested from Turians, the Marauders are a Husk variant that serve the Reapers as tough shock troops on the battlefield, and are often seen guarding or assaulting vital objectives. For weapons and abilities, they bring the ability to create barriers over allies and nearby objects, and they wield the Phaeston assault rifle, a full-auto Turian assault rifle with 50 rounds per clip. Heavy Weapons= Husk Brutes The Brutes are a Husk variant made from a fusion of Turians and Krogan which can soak up massive amount of damage as it wreaks havok with its super strength and armor, and comes with a special charge attack that can plow through defenses and troops. Armour= Destroyers Destroyers are the smallest form of Reaper, and are used for ground invasions. They have a toned down fire-power consisting of an eye laser that is still highly capable of destroying large swaths of enemies. They are slightly weaker, requiring only a small fleets combined fire-power to take it down. Warship= Reaper Dreadnought The Reaper Dreadnoughts are the most devastating of Reaper troops. At a length of 2 kilometres long, they can easily ram through powerfully-armored ships and fire massive beams and lasers that easily wipe out everything in their paths. Dreadnoughts strike fear into all that they come across.
 * Number: 50,000
 * Weapons:
 * Bare Hands
 * Number: 10,000
 * Weapons:
 * Geth Pulse Rifle
 * Rocket Launcher
 * Number: 3000
 * Weapons:
 * Phaeston Assault Rifle
 * Biotic Barrier
 * Number: 3
 * Weapons:
 * Bare Hands
 * Number: 3
 * Weaponry:
 * Magnetohydrodynamic cannon
 * Number: 1
 * Weaponry:
 * Magnetohydrodynamic cannon