User:Wassboss/Sandbox 2

Kars vs Lord Vile
Kars: Leader of the Pillar Men, in search of the Red Stone of Aja to achieve perfect immortality.

vs

Lord Vile: Mevolent's most powerful General, looking to spread chaos and destruction through any means.

Who is Deadliest

Kars
"Don't you wish to conquer the sun? Don't you wish to rule over all? Don't you wish to purge your fears?!"

- Kars. The Leader and Eldest member of the Pillar Men, Kars was born into a race of immortal humanoids at the top of the food chain, feared and worshipped by early humans. Attempting to achieve perfect immortality, Kars slaughtered all but a select few of his race when they opposed his goals and set out to obtain the Red Stone of Aja which he believed would grant him the power to tame the sun and become the ultimate being.

Powers & Abilities

Lord Vile
"There was a rule we had back then. You don't go up against Vile alone. You wait until your army is gathered behind you, you all attack together and pray someone gets in a lucky shot."

- Ghastly on Lord Vile. Lord Vile was one of Mevolent's three generals during the War and out of the three was the most powerful and widely feared. Initially training as a necromancer, Lord Vile quickly became one of their most powerful sorcerers so powerful they believed him to be their saviour who would save the world. Having in interest in saving anything, Lord Vile soon joined Mevolent in order to spread as much destruction and mayhem as possible.

Powers and Abilities
 * Necromancy Powers: Lord Vile's chosen magical discipline is Necromancy, which is the power to harness the energy of the dead. Lord Vile is one of the most powerful users of this particular discipline and can use it in a variety of ways. He can make shadows into solid projectiles which can be used as blades, can be fired as jagged shards from a distance and can be used as tendrils to grab onto an opponent. Vile can also shadow-walk which is form of teleportation where the user uses the shadows to travel through the ground. Shadows can also be used to fly, supporting the mage as the move through the air. He can also create a bubble of death, in which all life force within the aptly named death bubble are sucked towards the user as it contracts, making them stronger. Necromancy also becomes more powerful when death is nearby as it allows the user to absorb the energy and buff up their magical attacks.


 * Lord Vile's Armour: Lord Vile stores his necromancy power in his armour which is described as full set of medieval armour. Unlike most Necromancy objects it is made purely of shadow as opposed to being an object and has no solid form, allowing it to shape to fit the user and gives Vile great flexibility. If removed then Vile would be unable to call upon his Necromancy powers but this is nearly impossible to do and requires a great deal of physical strength. It also functions as a normal suit of armour, albeit more powerful, and can protect Lord Vile from a variety of physical and magical attacks.


 * Superhuman Durability: Owing to his Armour, Lord Vile is incredibly durable and has survived many injuries that would have killed other people. This includes being thrown into walls, blasted with magic from multiple different mages and even being slammed into the ground from a great height and managing to come away mostly unscathed.


 * Skilled Combatant: Lord Vile is a very powerful mage and he has been known to take on entire battlefields of soldiers and come out on top. He is by far the most powerful of Mevolent's Three Generals and has been able to defeat opponents who have been able to beat Serpine and Vengeous with relative ease as well as take on multiple powerful mages at once and hold his own against a self healing, demi-god.

X Factors
Experience: Kars=/Vile=

Brutality: Kars=/Vile=

Physicality: Kars=/Vile=

Intelligence: Kars/Vile=