User:Alockwood1/Sandbox2

This is for the Rough Outline of my battles.

Walking Dead Survivors Versus Citizens of Perfection Nevada
Rick Grimes- former small-town police officer now leading survivors of a zombie apocalypse

And

Walking Dead Survivors- a group of people with a wide range of backgrounds, surviving what has to be the worst threat in the history of humanity, the undead...



VS

Burt Gummer- a para-military survivalist who leads his neighbors of the town of Perfection against the underground man-eating creatures known as graboids



And

The Citizens of Perfection Nevada- residents of an almost desert ghost town, out in the middle of nowhere, who have to watch their steps, or else it might be their last, as well as fight creatures that see body heat, and a bunch of genetically modified animals.



Who would win?

Possible weapons
Fighter: Rick Grimes (TWD Survivors) Vs Burt Gummer (Perfectionists)

Long Range: Winchester Model 70 vs. Barrett M82- .50 caliber

Rapid Firepower: Colt M4A1 vs. M16A2

Medium: Mossberg 590 vs. Remington 870

Close Range: Colt Python vs. Desert Eagle

Expolsive: M67 vs. Remote Controlled car with Bomb made from C4

Non-Leathel: Flash Bang vs. Concussion Grenade

Special 1: Crossbow vs Elephant Gun (William Moore & Co. 8 gauge shotgun, or a Westley Richards 480 in .375 H&H Mag)

Special 2: Katana Vs Pickax

Melee 1: Machete vs Bowie Knife

Rick and WD Survivors
First up, Rick and his followers get their weapons, and ammo, mainly through Scavenging and looting. As such, their weapons are mostly civilian hunting weapons, with some military/police, along with most whatever else they can get.

Winchester Model 70
A bolt-action rifle, with 3-5 rounds in the mag. Mostly used by deer hunters, it's a good sniper. Round used is likely a .30-06.

Colt M4A1
A variation of the M16, it is an automatic carbine that holds 30 5.56mm rounds in its magazine. Useful both at distance, and in close quarters.

Mossberg 590
Pump-action shotgun. Holds up to 8 rounds in the tube, with 1 in the chamber. 12 gauge. Common law-enforcement gun.

Colt Python
6-shot revolver that Rick has used since his days on the police force. Fires a .357 magnum bullet. Of course, other survivors have their own handgun.

M67
This is a grenade that many soldiers carry. Has a pin that needs to be removed, and then has to be thrown. Blast radius- 45ft to injure, 15ft to kill.

Flash Bang
This is a non-lethal weapon designed to produce a loud noise and a flashing light, causing temporary blindness and deafness.

Crossbow
This is a silent-distance weapon, used by Daryl, both for hunting and combat. Projectiles can be reused.

Katana
Once used by the Samurai, Michonne uses this as her primary weapon. It can easily sever limbs and heads.

Machete
Rick and his group found a bag of a variety of these on the road. They have proven to be useful when firearms are not advised.

Burt and Perfectionists
As a survivalist, Burt amassed a large stockpile of "legal" weapons, and an even larger supply of ammunition. Now, while most of it was destroyed by an assblaster in 2001, Burt has regained 20% of his original weapons, and was still rebuilding as of 2003, and adding to his collection. As it is, you can locate most of the firearms in the town on his famous "Gun Wall", with ammunition nearby.



Barrett M82
Basically, this .50 rifle is a small anti-tank gun. Bolt action, and capable of holding up to 10 rounds in the mag, this thing will leave a very large hole in anything it hits, including graboids. Now, while Burt himself has never fired this weapon in actual combat, Tyler had that honor- killing the graboid in that situation, much to Burt's disappointment, he has practiced with this weapon for quite some time, and is used to its recoil. Accurate at over half a mile.



M16A2
Don't ask Burt how he was able to get his hands on this (which was through a certain arrangement with a certain government agent (Twitchell), to allow him to have any gun he wanted, for the sake of fighting the creatures), but he has a few M16s, in one form or another, laying around, or hanging on his Gun Wall. Fires a 5.56mm round, and has a 30-round magazine- the perfect weapon for dealing with a herd of shriekers, though any assault rifle or submachine gun is good for those heat-seeking bastards.



Remington 870
A pump-action shotgun, capable of holding up to 8 shells, and is a 12 gauge. Should an Assault Rifle be unavailable for use, this weapon makes a good substitute for killing shriekers.



Desert Eagle
Holding between 7-9 .50 bullets, this is Burt's preferred handgun when other firearms are unavailable. Of course, some of the others have their own prefered handgun.



Remote Control Car Bomb
Now, the best way to kill graboids is with explosives. However, there are two problems: 1- How to deliver the explosive? 2- How to make sure explosive explodes before the worm spits it up? The answer is remarkably simple- Remote Control Car with a plastic explosive, like C4, that has a remote detonation trigger. One can drive the car around, attract the worm, let it get eaten, and then press the detonator. With the right model of R/C car, over 4 pounds of explosive can be delivered, though Burt has said that "4 pounds of C4 (was) excessive".



Concussion Grenade
This bad boy is loud! Since Perfection survives on the Tourists that come into the valley, it would be ill-advised for them to get eaten by El Blanco. Of course, it's also ill-advised to seriously hurt the white graboid, so the Perfectionists will use this to drive him/it away from potentially unwanted meals, and even dangerous situations. However, humans caught within the blast radius do suffer from temporary deafness, and disorientation.



Elephant Gun
Either a William Moore & Co. 8 gauge shotgun that uses slugs, or a Westley Richards 480 rifle that uses bullets in .375 H&H Mag, (Double-barrel either way) this firearm is designed for killing thick-skinned game, like elephants, rhinos, and hippos. It was with a gun similar to this that Burt killed his first graboid. Since then, it has been a backup weapon, for when Burt runs out of bullets for his Barrett M82 (or other similar gun), or for his friends, like in the 1996 Incursion in Mexico. Thing is, if not used properly, the recoil can hurt the user.



Pickax
Typically used during mining and breaking rocks, this tool is a fairly effective weapon against the hard armor-like skin of a graboid. In fact, a pickax was the first known weapon to actually kill a graboid, back during the 1890 Incursion, of course, said graboid was basically a 5-foot long baby. When used against an 30 foot long adult graboid in the 1990 Incursion, the pickax failed to kill the graboid, but it achieved something just as important- distracting the creature long enough to save Rhonda LeBeck from becoming its lunch, as it tried to remove the item from the roof of its mouth.



Bowie Knife
While not actually "known" to have been used to kill any creatures, Burt has used a 12-inch Bowie, or another similar knife, during several graboid situations. The most important use of it in the series was to cut a length of fire hose from its coupling in order to provide a "rope" for Earl Basset to escape from a werehouse full of shriekers during the 1996 incursion. Of course, during that same incursion, it's possible that Burt used his knife to kill a few shriekers when several of them jumped into his truck, forcing him to fight in hand-to-hand combat, from what he told others who were fighting in Mexico at that time.

A look at the Fighters
A quick bio of the fighters.

Rick
Rick is a small-town cop who ended up in a coma during a shootout. When he woke up, he found that the world had been overrun with the undead. With some help from some new friends, he managed to reunite with his family. However, he soon found himself at odds with his old partner in regards to his wife, who was found to be pregnant, and was forced to kill him. Eventually, after a series of attacks, and running around, he found a safe place- the Prison. However, he soon found himself in conflict with the town of Woodbury. After a series of hit-and-running battles, during which, most of the able-bodied citizens of the town were killed, Rick allowed the remainder, mostly women and children, and elderly, to move in with his group, especially after the Governor deserted them.

Burt
A paranoid para-military gun-loving survivalist, Burt moved to the small town of Perfection Nevada to be in a safe place to survive the possible threat of World War 3 with the Soviet Union. However, he soon found out that Russian Soldiers were the least of his worries, once underground 30-foot long worms started attacking people. While he was not the overall leader in the First Graboid Incursion, his expertise, both at killing graboids and their ilk, as well as making explosives and other weapons, and using weapons, not to mention his stash of weapons, have proved to be valuable resources. Because of this, during Current Incursions, most look to him for help with their own graboid problems, and dealing with Incursions in Perfection, along with attacks from Mixmaster mutants.

Walking Dead Survivors
The Survivors compose people of many backgrounds, including police officers, petty criminals, ex-military, ordinary civilians- basically, anyone who's still alive. They follow Rick because he has proven himself to them.

Perfectionists
The people of Perfection Nevada. They moved to this almost ghost town for a variety of reasons- get away from people, certain family obligations, to make money from the Graboid Tour tourists, because their job is there, in the case of a certain farmhand, and a certain government agent, or for some other reason- most people don't pry into another person's background much, perfect place to live if you're in Hiding from the Mob, providing that you're willing to have a subterranean killing-machine coming near you on a daily basis, along with all of the other creatures that tend to show up, not to mention dealing with a certain gun-toting paranoid survivalist. They look to Burt mostly because he has plenty of previous experience dealing with the creatures, and because he has, practically, the safest place in town to stay at during an incursion.

Supply Stash
How do these guys get their food, weapons, and other supplies?

Rick and WD Survivors
Suffice it to say, Rick and his Survivors get their supplies mainly through hunting, foraging, and scavenging and looting homes, stores, other places, and of course, the dead. Quality and quantity tends to vary- sometimes the score is good, other times it's poor.

Recently though, they've had a good run of luck: finding the prison, which has a good store of food (prison issue, but considering that most of the group spent 8 months on the road, even mystery meat stew sounded pretty good by then), getting weapons and ammunition from their friend Morgan, who had enough for a small army, and, after the deaths of most of the Woodbury Army, and the surrender/truce/alliance with those left in Woodbury, have, presumably, got those weapons and supplies as well.

Burt and Perfectionists
On the other hand, Burt had been once preparing for WW3, and thus, had amassed a large collection of firearms and food for 10 years (in the form of MREs), among other things. In 2001 however, an Ass Blaster reduced this to nil. Since then though, Burt has rebuilt from the ground up, and while he doesn't have all of the weapons he used to have (he's up to 20% Pre-Incursion numbers), and he once had to subsist on local plants - like cactus pears, until, at the suggestion of Tyler, he set up a survival school, and began taking on jobs from the government, and thus has regained most of what he's lost.

Suffice it to say, he has enough food in his bunker for all the residents of Perfection to last several years, enough ammo to hold off a small army, as well as enough weapons to arm his neighbors, as well as the ability, and resources, to make ammo for the firearms.

Training
Where did these warriors learn how to use their weapons?

Rick
First up- Rick Grimes was a police officer, meaning he's had, at the very least, basic police academy training, or equivalent. Since then, he has had hands-on training when it comes to fighting the undead.

Burt
Based on his ability to make explosives, not to mention various other comments, it can be assumed Burt's had military training. He also practices with his main weapons on a daily basis, especially when sighting in a new firearm. Of course, he's had a lot of hands-on training when it comes to his underground foes, along with his heat-seeking ones.

Walking Dead Survivors
Some of the survivors, like Daryl, used their weapons for survival before the apocalypse. Others have had to learn while on the run- thankfully, one teacher was a qualified firearms instructor. However, they are all very deadly with their chosen weapons.

Citizens of Perfection
To be honest, the Perfectionists were not trained to deal with their foes, and had to learn some harsh lessons. However, most knew how to use a firearm, even keeping them close, as 911 wouldn't respond quick enough, due to Perfection's distance from the nearest police force- 40 miles south in Bixby, (which is some distance north of Las Vegas), the Perfectionists tended to act as their own First Responders. Ever since the 2001 Incursion, the Perfectionists have taken their survival even more seriously, especially with El Blanco living in the area. Also, their individual expertise have helped each other out.

Weapons Experiance
How do these warriors utilize their weapons?



Firearms
How often do these warriors fire a gun?

Rick and WD Survivors
Rick and his friends use firearms quite frequently, but are forced to limit themselves to firing only as necessary, as they are low on ammunition, or at least they were. This has forced them to make each shot count, making most of them very accurate. Typical firearms are of the more common variety- .30-06 rifles, 12 gauge shotguns, 9 mil handguns- or other similar firearms.

Walkers- you don't need a powerful gun to kill these things- even a .22 short would do the job, but one must be accurate, and aim for the head, basically, right between the eyes.

Burt and Perfectionists
Much like the Walking Dead Survivors, the Perfectionists make frequent use of firearms, as they are the preferred weapons to deal with shriekers and ass blasters. Thanks to Burt's large supply of ammunition, there's plenty of bullets to go around, and given the way shriekers attack, you're bound to do some serious damage, even if you don't make a kill shot.

For graboid- something along the lines of an anti-tank gun, like a .50 rifle, or an elephant gun with slugs (or actual bullets for that matter). Of course, one must know how to handle said guns right, or the recoil could hurt- thankfully, most know how to deal with them. Shrieker- an M16-variant is very nice, although a 12-gauge pump also works. Ass Blaster- It is currently unknown what's the smallest, killable, firearm to use on a A.B., but a flaming arrow in the right spot can cause its internal chemicals to combine and thus cause the creature to explode. Backup firearms- you want something that can fire a good-sized, and powerful, round. For instance, a Colt Detective Special is not enough protection half the time- because the bullet it fires doesn't have the stopping power needed.

Melee
How often do these warriors fight up close and personal?

Rick and WD Survivors
Due to a shortage of ammunition, Rick and his friends use melee quite a bit. This also reduces the amount of noise, reducing the odds of being swarmed by walkers that are on the other side of a building. Also, some of the members of the group, for one reason or another, specialize using a melee weapon, like Michonne and her katana, Tyresse and his hammer, and a few others.

Burt and Perfectionists
On the other hand, Burt and his friends rarely use melee weapons- it's way too dangerous for any serious offensive strategies. However, they can be used in a pinch, such as when trying to escape from the creatures, with some weapons being effective at distracting the creatures, or, potentially, killing them.



Hand-to-Hand
How often do these guys engage in good old-fashion fisticuffs?

Rick and WD Survivors
Fighting hand-to-hand against walkers is dangerous, though utilizing shoves can keep the creatures at a distance. However, against living humans, the use of various kicks, punches, shoves, and some throws can either disable an attacker, or make them retreat.

Burt and Perfectionists
Just like with Rick and his survivors, it is dangerous for Burt and his neighbors to engage graboids, shriekers, and assblasters, along with the various Mixmaster mutations, in hand-to-hand combat. However, kicks to the right places can distract shriekers and assblasters- don't attempt this unless you have to- giving you time to fun to safety. Against humans, the Perfectionists have utilized a mixture of wrestling, grappling, and shoving, with the general intention to apprehend the assailant.

Explosives
How often do these guys blow stuff up?

Rick and WD Survivors
Explosives seem to have little use against the undead, and can be somewhat difficult to find. However, they do have uses for quick escapes and fighting human foes. Overall though, the group has little experience dealing with them, except for Rick.

Burt and Perfectionists
On the other hand, Burt and his friends use explosives a lot! One of the simplest methods of killing graboids is to place an explosive, like C-4, onto an RC vehicle, drive the contraption around a bit, until a graboid swallows the bait, press a detonation button, and Kaboom! end of graboid- just remember to remain in a sheltered location, or you'll be showered in earth and guts.

Improvisation
What would these warriors do if dropped into a junk yard, and were equipped with little more than what the average person might have- t-shirt, pants, shoes, Swiss Army knife, and a cigarette lighter? How would they protect themselves?

Rick and WD Survivors
Rick and his friends would likely find some good-sized pieces of rebar, some broom-handles they could turn into spears, and that would be about it.

Burt and Perfectionists
Burt and his friends would likely plan a bit about what they were going to do, and spread out a bit, searching in various piles, calling out what they'd found, and either keeping the item, or move on, and eventually, they'd regroup, and make their contraption, which might be a flamethrower or a "potato gun" that shoots homemade arrows instead of potatoes. Also, said contraption actually works.

Weapons' Swap
What would happen if each group had the other's weapons instead?

Rick and WD Survivors
If Rick and his friends had Burt's guns, they would appreciate the availability of the ammo, but they would complain that the .50 rifle, and the elephant guns, were overkill- also those who fired them might hurt themselves. The other weapons are similar to what they already use, and have even used some of the same types, though they might complain bit about the melee weapons. Also, the Remote Controlled vehicle bomb might puzzle them.

Burt and Perfectionists
While Burt might initially moan the loss of his beloved .50, he and his friends would have no problems using Rick's guns to try and get it back. The only real complaints that they'd have would be that the weapons would be no good against graboids, and that they'd might end up being low on ammo after they had to engage a swarm of shriekers. Other than that, they'd be fine using the weapons.

Combat Experience
What sorts of experiences do these fighters have when it come to fighting.

Daily Living
How do these guys survive on a day-to-day basis?

Rick and WD Survivors
Rick and his people survive mainly through stealth, moving quickly and quietly, and traveling only if need be, due to a limited supply of fuel, though they managed to find enough during 8 months of being on the move before finding the prison. The group also tries to avoid combat, as they know that it dwindles their numbers. Also, they stay as quiet as possible, as sound can attract Walkers.

Burt and Perfectionists
As of 2001, or at least until 2004, most of the Perfectionists live, relatively, normal lives, going to work, chatting with friends at the store, and of course, doing their famous Graboid Tours. About the only thing different is that all of them watch-like devices called wrist-sismos- items that will warn the wearer if a graboid is within 50 yards through a series of vibrations. Said devices are connected, via satellite, to a series of geo-phones which detect vibrations in the ground. Once the person feels the vibrations, one implements appropriate actions- getting to a residual boulder, or someplace high above the ground, making sure breakable objects won't crash to the ground, turning off TVs and Radios, and, above all else, staying still and quiet, even if one can't get to a safe boulder. Once the graboid has left, things can resume.



Creature Combat
What do these guys do to fight creatures?

Rick and WD Survivors
First up, Walkers are basically dead humans who can still walk, grab, and of course, bite. These creatures hunt through sight and sound. To kill them, it is necessary to destroy the brain, or severally damage it. Most any firearm from a .22 on up will kill the creature. However, silent weapons are a must, when trying to avoid attention from a nearby heard, and most all survivors carry a melee weapon as backup for that purpose.

Burt and Perfectionists
To quote Burt, when it comes to graboids, shriekers, and assblasters, "These bastards are smart, and the harder you come at them, the smarter they get!" Needless to say, hunting the creatures takes careful planning, like knowing the terrain, and even supplies- a good rule of thumb is to bring more than you think you need, because, as Burt says, "If you need it, and don't have it, you sing a different tune." Of course, there's a bit of good news, the creatures can be cannibalistic- the last free assblaster of the 2001 incursion was killed by El Blanco when Jack tossed Burt's watch- which was giving out an ultrasonic frequency- onto the creature, using a ball of wadded duct tape to cause it to stick to its hide.

Graboids
Subterranean, up to thirty feet in length, and capable of swallowing a man whole. These creatures hunt by sound, and are very patient- more than a few people have died of dehydration due to being stuck in one place for over three days. Preferred methods of killing them include explosives and high-powered anti-tank rifles, though weapons designed to kill whales, elephants, and other large animals will do at a pinch.

Shriekers
These things resemble mutant ostriches, in that they can run at a good clip on two legs. They are pack orientated- sort of- communicating through loud screeches, which give off a lot of heat, which other shriekers can see. Shriekers will grab onto their prey, and tear it to pieces, causing the prey to die from blood lose. However, shriekers are not picky eaters- rodents, snakes, cows, humans, cactus, grain, MREs, snack food- all are perfectly fine for them. Also, should they have enough food, they reproduce in an asexual manner- by basically burping up a baby, which grows up rather quickly. Rapid firepower is best against them, like a machinegun.

Assblaster
These things get around by lighting their own farts, and gliding in the air. Much like their Shrieker predecessors, these things see heat. Best way to kill them is to use their own explosive internal chemicals against them, and shot them with something akin to a flaming arrow, right in the posterior, or by trapping them in place with some sort of flammable liquid, like gasoline.

Mixmaster Mutations
During the 1970's, a company called Proudfoot conducted Top Secret genetic experiments in the valley, using a compound they called Mixmaster. This compound splices together the D.N.A. of any non-human organism- plant, animal, bacteria, whatever- and makes it extremely dangerous. Methods to stop them have depended on the creature, but have included fire (on two occasions), dry ice, a high powered vacuum, and a powerful herbicide/poison.



Human Foes
What happens when someone pulls a gun on our fighters?

Rick and WD Survivors
Rick and his Survivors have engaged in armed combat on several occasions, especially with Woodbury in recent times. The basic strategy is to hold their position, and fire at the enemy, until the enemy retreats, or the group has achieved their objective- such as freeing a captured group member. Also, the group is willing to kill, if need be, to protect their friends and family.

Burt and Perfectionists
Burt and his neighbors haven't engaged in armed combat much- it wouldn't be good for the town's reputation. However, they have faced minor criminals on several occasions. The basic tactic is to be in a good position, both out of the line of fire, but, more importantly, out of El Blanco's reach. After this, they will attempt to reason with the opposition, taking a hostage if need be. Should this fail, they will trade shots, making enough noise for E.B. to show up, and at least snag one of the opposition- this will normally cause the foe to break, and run. Of course, since Perfection is their home, and a man's home is his castle, if push came to shove, it's possible that the Perfectionists would resort to killing, if that's what it took to protect their home, and El Blanco.

Leadership
How well are these guys led?

Leader is Present
What happens when the leader is around?

Rick Grimes and WD Survivors
Rick is capable of leading his Survivors quite well, though he's had some trouble with certain members in the past, including one who tried to kill him. He has shown himself to fight alongside the others, much like others who battle alongside their men. Presumably, during the course of his police training, he learned how to lead others, and has applied parts of that training during the Post-Apocalypse.

Burt Gummer and Perfectionists
Originally, Burt was not the leader of the Perfectionists, and wasn't trained to be one, and is, technically, not the leader of Perfection, Nevada. However, when the shit hits the fan, most everyone in the valley, including scientists, tourists, and even a certain government agent, turns to him to get them out of trouble. This is due, in part, to his overall combat experience, knowledge with weapons, and general, all-around intelligence. However, Burt is not easy to get along with, at least initially, but, if you can prove yourself, he'll warm up to you, and he'll even risk his life for you.



Leader is Not Present
How well does the group handle themselves if their traditional leader is not around?

WD Survivors
Most of the survivors know how to take care of themselves, and those around them. Daryl spent plenty of time fending for himself when he was young, and Carl has become the "man of the house" when the able-bodied adults are off getting supplies, or rescuing others.

Perfectionists
While Burt is critical to the survival of the valley, the Perfectionists are not without knowing a few tricks to survive, including quick wits, excellent driving skills, good luck, and a number of other things that tend to be in their favor.



Leader is Present, but not at "Home"
How does the group deal with their leader when the person is not in their right mind?

WD Survivors
Understandably, Rick was suffering from depression after Lori's death, and was seeing what he thought was her ghost, and talking, or even yelling, at it. On one occasion, this caused him to drive off some survivors that had wanted to join his group- and they thought that he'd gone nuts as a result. At no point did any of the others say something like, "Come on Rick, let's get you to bed; you've had a rough couple of days. We can talk more about this in a few hours." Thankfully, he's gotten better.

Perfectionists
Let's face it, Burt is paranoid, and is mostly anti-social, and doesn't like dealing with people outside of the valley. Because of this, he tends to alienate the very people he's often asked to help. This is where Tyler Reed, and others like him, come into play. Tyler is able to keep Burt focused on the graboid situation, while smoothing the feathers of any locals that Burt might have ruffled. Also, Tyler has an innate understanding of psychology; in "Paranoia Among Friends", he was able to convince Burt to "admit" to the alien-crazy locals that they "were government agents sent to hunt down, and kill, a murderous alien". This convinced the locals to help them hunt down a graboid that had been killing several of the townfolk.

Other X-Factors
For all those other things that need to be mentioned.



Psychological Health
How well are these guys in the head?

Rick Grimes
Rick was once very sane, but after ten months of hardship, being forced to kill his best friend, and later his wife dying while giving birth to a child, that might not be his, had unhinged him. Also, he soon began hearing voices on the telephone, when no one was on the other end, and he was seeing the ghost of Lori. As a result, he made rash, almost suicidal decisions, and wasn't in the mood to let others join his group. It wasn't until his second encounter with Morgan, and later finding out that the Governor had murdered his own men after a failed attack on the Prison, not to mention the death of Andrea, that Rick's sanity began to come back, and he allowed the Woodbury inhabitants to join his group.

WD Survivors
Spend 10 months living through Hell on Earth, and it would be a wonder to find anyone completely sane. Everyone, even Carl, has become hardened during this time, in one way or another. However, there are those who work on keeping the humanity of the group alive, Hershel Greene for one. Many also worry when Rick's behavior begins to change for the worse, but supported him anyways. However, since Rick's mental recovery, the group tends to respect him more.

Burt Gummer
Let's face it, Burt was not the sanest person to begin with, preparing to survive WW3, should it occur, some even saying he'd have a heart attack before he'd get the chance to do so. After his first encounter with graboids in 1990, he began preparing for the next incursion, which occurred in 2001. He also distrusts the Government, but not without reason- his great-grandfather founded Perfection in 1890, but the place wasn't recognized as a town until 1902, and, more importantly, one government-funded organization used the place for making bio-weapons, in the form of mutant animals. However, there are some things in his favor; he isn't seeing visions of dead friends, or hearing their voices on the radio.

Perfectionists
The first thing that comes to mind when you think of Perfection is this: Who'd be crazy enough to live there? First up, it's in the middle of nowhere. Second, it's in the middle of the desert. Third, you have El Blanco, a 30-foot long subterranean killing-machine, roaming the area, and passing under the town, once or twice a day. Thing is, most of them are very sane, though the mad scientist is questionable, and the sci-fi movie geek wannabe is certifiable. They tend to make a fairly good living, dealing with E.B. and the quirks of each other. Of course, some wonder about the pasts of a few of the inhabitants, but don't pursue the matter.

Death
How does the deaths of others affect these fighters?

Rick and WD Survivors
When it comes to the deaths of friends/family, it can cause some to break down. They know that the deaths weaken the group, and thus try to keep them to a minimal. Also, if someone doesn't die from severe brain trauma, or a bullet to the head, the others have to put a bullet in the person's skull, so that they don't come back as a walker. As a result, some are hardened to the sight of killing others.

Burt and Perfectionists
When someone dies, Burt and the Perfectionists know that they have trouble on their hands, as deaths are not good for a tourist attraction. As a result, they will hunt down the creature, and deal with it, with a vengeance. Upon seeing their first dead body, some may pray to God, cross themselves, or throw up. In later situations, while the deaths of others might disturb them, they will examine the remains for clues, and hope that they, and their friends, aren't the next victims.



Brutality
Just how brutal are these guys against their foes?

Rick and WD Survivors
Against Creatures: In ordinary situations, Rick and the others put down walkers like most people put down possums, raccoons, skunks, and other such pests, without much thinking, except to make sure that they won't get bitten. Of course, when angry, they may vent out their frustrations on one, and turn it into a mess.

Against Humans: Sometimes it's Personal, other times it's not. If it's not personal, they'll just kill the guy. If it is personal, they might do more to them, like killing them in gruesome ways. Of course, necessity dictates that all corpses have their brains severely damaged.

Burt and Perfectionists
Against Creatures: Burt and his neighbors deal with graboids, shriekers, and assblasters, and other creatures, much like most deal with a troublesome pack of coyotes. Of course, Burt's somewhat overzealous, and will just shoot the creature to pieces, though, given the nature of the Perfectionists' weapons, the creatures rarely have intact bodies.

Against Humans: One thing to be proud of is this; in spite of having some incredibly powerful, and devastating, weapons, Burt and his friend have never, directly, killed another human being. Of course, one might wonder about Black Hand Kelly, a gunslinger hired by Burt's great-grandfather, but that's something for another time. Of course, Burt and his friends haven't had to kill another human- E.B. does it for them. As it is, Perfection Valley is a desert, and is almost 40 miles from the nearest place with people, and, unlike the locals, outsiders are rarely prepared to deal with the valley's dangers, and not just from E.B.- The days are hot, and the nights are cold. Of course, if E.B. has it in his mind to take someone for a meal, and said person reaches a safe spot, they still aren't out of the woods- the graboid will just wait nearby, and unless help comes, if the graboid doesn't get the person, exposure, dehydration, and/or starvation, will.



Direct Combat Experience
There's a saying somewhere- "War is 90% sheer boredom, followed by 10% sheer terror". So, how much experience do these guys have with sheer terror? For the sake of argument, Direct Combat Experience is calculated by the days that pass in the movies and each of the TV episodes, for both Tremors and The Walking Dead- as of the 3rd season. The rest of the Time- like the 8+ months between Season 2 and Season 3 of the Walking Dead, not to mention the number of years between Graboid incursions in the Tremors series, shall be discussed under Training.

Rick and WD Survivors
Rick and his survivors have spent a little over a month directly directly engaged in battle with both the undead and hostile humans, as of the Beginning of Season 4. Other than the fact that the creatures can only be killed by destroying the brain, Walkers can be easily defeated, if not for the fact that they tend to travel in large numbers. Human foes on the other hand, are not so easy, as they will use weapons, like firearms, though they are easier to kill.

Burt and Perfectionists
Including the events of the 1890 incursion, and up to the incidents as of 2004, Burt and his neighbors, and their ancestors, and their respective allies, have spent approximately two months engaged in combat with creatures that can learn from others' mistakes, and their own, plan ambushes/set up traps, wait patiently, and of course, change from an underground creature that hunts by sound, into one that can walk on land and "see" body heat, and then later change into a creature that can "fly". As a result, Burt and the Perfectionists are often forced to adapt their fighting methods, sometimes on the fly.



Training Days
During that 90% of sheer boredom, warriors train, eat, sleep, and think of ways to fight their foes. So, just how much experience do these guys have at training? For sake of argument, this is the time where nothing is going on- time before troubles, between Incursions, Movies/Seasons, up to the Present of their respective series.

Rick and WD Survivors
Pre-Apocalypse- Rick, Daryl, and several of the others, used their weapons for other purposes before the Outbreak- like hunting and Law Enforcement.

During- Rick and the other Survivors have spent a little over a year and a half living in the "New World" and learning how to survive- first spending about 10 months on the road, going from place to place, and then another 8 living in, and fortifying, a prison. During this time, they've learned how to care for themselves, how to maintain their "Home", how to use their weapons, how to fight as a team, and a number of other things.

Burt and Perfectionists
Previous to 1890 Incursion- Black Hand Kelly- a gunfighter later hired by Hiram Gummer- Burt's Great-grandfather, spends 20+ years perfecting his skills, and becoming well-known. Other later inhabitants of what would become Rejection, and later Perfection, learn skills for mining, hunting, and other such things, some of which come in handy for the 1890 Incursion.

During 1890 Incursion- Hiram learns important lessons that are later passed on down to his Great-grandson: Know your enemy, and be Prepared for Anything.

Between 1890-1990- Skills passed down. Gummers amass their fortune and weapons. Burt and others are born and later reside in Perfection.

During 1990 Incursion- Perfectionists learn about their foes, and how to kill them.

Between 1990 and 2001- Town is rebuilt, buildings prepared for Next incursion.

1995 Incursion- Survivors of 1990 incursion are asked to help out Mexico- Strapping C4 to a remote control car and blowing it up when the car is eaten works best for killing graboids, initially. Once Graboids change, Perfectionists have learn how to kill their new foes.

Between 1995-2001- Burt fortifies his home, including 2-foot thick cement wall and floor in basement. Chang's Market is built with Graboid Ladder, providing an easy access to the roof.

2001 Incursions- Argentina- Burt single-handed kills 300+ shriekers with anti-aircraft machinegun. Perfection- Shriekers turn into assblasters, and thus, Perfectionists learn how to fight new foes. One graboid is left alive, due to it being sterile, and one assblaster is taken captive using food.

Post 2001 Incursion to 2004 (Present)- Perfectionists learn to live with El Blanco (soul surviving graboid), which Burt lets live as he keeps the place from being developed. Tour business involving said graboid starts up again with an ex-NASCAR driver (Tyler Reed) driving the tour jeep. Mixmaster Mutations are discovered. Burt and Tyler get sent on assignments to deal with graboid incursions outside the valley.

In total, Modern Perfectionists have 14 years of training, plus another 100+ years of knowing how to fend for themselves.



Humanity
Just how likely are these guys to try and help someone who isn't one of their group?

Rick and WD Survivors
In the beginning, Rick and his friends were willing to save/work with others, and thus gained some members in this way, like the Greene family. They even saved a young man who'd been fighting with them just a while earlier. After Lori's death, Rick wasn't into saving others, though some of the others, like Daryl were. After the massacre of the Woodbury Army by the Governor and Andrea's suicide, Rick and the others began helping others more, asking them three questions before allowing them to join the group: How many walkers have you killed? How many people have you killed? Why? (to the second question)

Burt and Perfectionists
Since deaths are not good for business, Burt and his neighbors do not hesitate to help out when people are in danger of being eaten by EL Blonco, or something else, not if they can help out. They will not hesitate to even try to help those who'd been hostile to them, which can especially be seen in the TV episode "A Little Paranoia Among Friends", in which Burt and Tyler try to save a town full of UFO-Nuts from the graboid eating their friends and families.



Medical Knowledge
What happens when one of these guys yells "Medic!"?

Rick and WD Survivors
Rick has, as of the start of Season 4, several current/ex-doctors and one veterinarian who can fill in for one if need be. However, medical supplies have to be brought in from outside the Prison, and thus supply can be limited.

Burt and Perfectionists
To be honest, the Town Doctor was killed early on during the 1990 Incursion. However, the residents of Perfection know First Aid, Chang's Market has a stock of medical supplies, and Burt knows how to make medicine from herbs and such.



Scientific Knowledge
If E=MC^2, just how much scientific know-how do these guys have, and could they figure out what the other folks' foes are made of?

Rick and WD Survivors
Among the survivors, there are some doctors, who would know some of the basics of science. However, there's a shortage of scientific equipment, meaning that they wouldn't know what the Mixmaster Mutations were made of should a sample be taken.

Burt and Perfectionists
Due to the nature of the Mixmaster compound, there's a government lab in the valley, to which the Perfectionists have access to. If a walker were to be captured, the equipment at the lab would allow the scientists to discover both viruses- the one that kills, and the one that reanimates the body.

Night of the Living Dead Survivors (1968) Versus Mosquito Survivors
In 1968, George Romero created Night of the Living Dead, where a group of survivors try to survive the night in a two-story house, while under attack by the Living Dead, thus giving birth to the Modern version of the Zombie Story.

Later, in 1995, Gary Jones created Mosquito, a science fiction film staring Gunnar Hansen of Texas Chainsaw Massacre fame. In the film, a group of people have to work together to survive against mosquitoes mutated by the blood of an alien.

Weapons
Here are the weapons used by the fighters.

Night of the Living Dead
These survivors fend off the Living Dead with-

Long Range
Winchester Model 1894- Lever-action rifle that holds up to 8 .30-30 bullets in the tube.

Medium Range
S&W Model 10- Six-shot revolver that uses .38 Special rounds.

Special
Molotov Cocktails- Glass bottles with gasoline/petrol and a rag fuse. Fuse is lit, bottle is tossed, and contents are set on fire.

Melee
Claw Hammer- Used for pounding in nails, and bashing in heads.

Wooden Board with Nails- Useful in a pinch.

Assorted Tools- Useful for self-defense against the undead when nothing else is available.

Mosquito
These survivors swat mosquitoes with-

Long Range
Franchi SPAS-12- Combat Shotgun that holds 8+1 12 gauge shells.

Remington Model 870- Pump-action shotgun used for hunting. Holds 7+1 12 gauge shells.

Medium Range
S&W Model 29- Six-shot revolver that uses .44 Magnum rounds.

Special
Chainsaw- Perfect for cutting down trees in a hurry- gasoline powered.

Melee
Hatchet- small ax-like tool

Mutant Mosquito Proboscis- The sucking mouth part of a mutant mosquito. Functions much like a hollow dagger, but made with a substance similar to the make up of a fingernail- roughly a foot in length.

Assorted tools- plenty of things can be found in a house to kill mosquitoes with.

X-Factors
Things you can't place into a computer.

Composition
What makes up these groups?

NotLD Survivors
Comprises of a group of civilians, who all end up at a house, when the dead start coming back to life. Comprised of a Strong Black man-Ben, Scared Woman-Barbra, Teenage Boy-Tom, Teenage Girl-Judy, and a Cowardly White man- Harry.

Mosquito Survivors
In a way, chance also threw these guys together- Air Force Meteor Chaser-Parks, a Rookie Park Ranger-Megan, the Rookie Ranger's Boyfriend-Ray, a Veteran Park Ranger-Hendricks, and a Bank Robber/Murderer-Earl.

Teamwork
How well do these guys work together?

NotLD Survivors
While most of the survivors work fine together, there's strong friction between the two adult males, Ben and Harry, which causes the eventual downfall of the group.

Mosquito Survivors
While there was some initial friction between Earl and the others, and Hendricks tends to complain about the situation, Earl becomes willing to work with the rest after the death of his brother, and Hendricks doesn't complain as much when the plan is one he likes.

Health
What kind of shape are these guys in?

NotLD Survivors
When it comes to the main fighters, 4 are in relatively good shape, but have been up most of the night. As for Barbra, she's mostly out of it.

Mosquito Survivors
These people have spent a "long two days" fighting the mosquitoes, or running from them. Several are also injured due to the fighting, especially Earl and Hendricks, who have injured legs.



Mission Success and Survival
Were these fighters successful in their mission? Did they survive?

NotLD Survivors
Of the fighters, only Ben managed to survive the night. However, he was soon killed by a zombie hunting posse, having been mistaken for one of the undead.

Mosquito Survivors
Of the fighters, Ray, Megan, and Parks manage to survive. Hendricks died when his dumbwaiter fell into a mosquito infested cellar, in one manner or another, and Earl was killed trying to rescue him.



Protection
How did these guys protect themselves from all-out attack?

NotLD Survivors
The survivors used a house, which they boarded the windows and doors of. However, this protection gave way at a critical moment, and the only safe place was the cellar, which had some of the Undead, which Ben had to deal with.

Mosquito Survivors
At first, the fighters used an RV as protection, until it was crashed by the creatures. They then used a sewer, along with fire. Afterwards, they hid in a farm house, which they fortified with boards. Of course, said house was blown up when the place was turned into a trap for the mosquitoes, when it was found that the basement was full of the creatures' eggs.



Personality Changes
How did the fighters change?

NotLD Survivors
At first, there was a certain amount of teamwork between the fighters. However, after the deaths of some of the fighters, tensions turned violent between Ben and Harry, with Harry trying to steal the rifle, and Ben being forced to kill him in self-defense.

Mosquito Survivors
In the beginning, Earl wanted to kill the others, or at least dominate them. However, after the loss of his brother, the bank-robbing murderer went through a period of shock, claiming that "this is Hell". After surviving the night, he resolved to get revenge, and was willing to work with the others if it resulted in the destruction of the mutant mosquitoes. Later, when Hendricks was trapped in the mosquito-filled cellar, he risked his life to save the park ranger, knowing that the odds were against him, in an act of redemption of sorts, and got his revenge when a spark from his chainsaw hitting a stone wall ignited the gas that they'd filled the house with, killing the creatures trapped inside.

Night of the Living Dead Survivors- 1968 Versus 1990
In 1968, George Romero crated his famous Night of the Living Dead. In 1990, it was remade by Tom Savini, with certain changes.

Weapons
What do these fighters use to fight the undead?

NotLD 1968
The fighters of the 1968 version used-

Long Range
Winchester Model 1894- Lever-action rifle that uses 8 .30-30 rounds. Loading is done near the trigger. "The Gun that Won the West".

Medium Range
S&W Model 10- 6-shot revolver, using .38 rounds. This model has a tapered barrel and a half-moon sight. Pre-70's Model.

Special
Molotov Cocktails- improvised explosives using glass bottles, gasoline, and a rag fuse. Can set an area on fire.

Melee
Hammer- Useful for pounding in nails and bashing in heads.

Board with nails- a last-ditch weapon, a 2x4.

Assorted tools- plenty of things can be found in a house.

NotLD 1990
The fighters of the 1990 version used-



Long Ranger
Henry 1860 Rifle- Lever-action rifle that uses 16 .44 rimfire rounds. Had to be loaded in an opening near the muzzle. "That damn Yankee rifle that you could load on Sunday and shoot all week".

Stoeger/IGA Uplander- Double-barrel side-by-side break-action shotgun. Uses 2 12 gauge shells.

Medium Range
S&W Model 10 HB (Heavy Barrel)- 6-shot revolver, using .38 rounds. This model has a straight bull barrel and a sloped milled ramp front sight. Post-70's Model.

S&W Model 10 Snubnose- 6-shot revolver with a short barrel, using .38 rounds.

Special
Table-leg torch- Cloth wrapped around one end is lit on fire.

Melee
Crowbar- useful for removing nails, and bashing in skulls.

Fireplace poker- useful for moving burning logs, and stabbing.

Assorted Tools- There are plenty of things that can be used for protection.

Character Factors
Since we have the same people, let's see how they are different.



Ben
The black man who tries to lead the group.

1968
He is the main fighter, often using the Winchester. Had learned that the ghouls disliked fire from an earlier encounter, and used it to keep the creatures at bay. Kills Harry in self-defense. Gets killed by a posse in the end- mistaken for one of the undead.

1990
Ben tends to act as the brains of the group, or tries to. Had learned that the creatures die to being shot in the head, or other similar damage. Is one of the main fighters. Gets in a shootout with Harry when the man steals the rifle, defending himself with a snubnose revolver, getting seriously wounded in the process. He dies of his wounds, reanimates, and is put down by a member of a posse.



Barbra
The woman who looses her brother, and falls into shock.

1968
The woman tries to help fortify the place, but the shock is too much for her. She becomes comatose, babbling on about her brother and other things. She tries to once again help out in the end, but the sight of her now-undead brother breaks her completely, and she's dragged outside by the horde- presumably killed.

1990
The woman manages to overcome her shock, and, by using the Henry, becomes the main fighter of the group, proving to the disbelievers that the dead were dead, and could only die by brain damage. She manages to escape the house after Harry's treachery, armed with a police revolver. She comes back in the morning with a posse, and finds an undead Ben. She then locates Harry, and kills him for the trouble he'd caused.



Tom
The young man who is found hiding in the house.

1968
Tom tries to keep the piece between Ben and Harry. He's killed in the attempt to fill the truck with gas.

1990
Tom is the nephew/cousin of the house's owners, who had died/reanimated. He is armed with a double-barrel shotgun. His death is similar to the original.



Judy
Tom's girlfriend.

1968
She more or less rushes out to help Tom and Ben when they go to refill the truck. However, the truck catches on fire and she's caught in the explosion, due to having her coat caught in the door.

1990
She actually asks Ben if she can help getting the gas, saying that it would be a three person job- one person driving, one person keeping watch, and one person using the gas pump. This is granted. Her death is similar to the original, except that her coat wasn't caught in the door.



Harry
The cowardly white man who resents Ben's authority.

1968
Wanted the others to hide in the basement, and would argue with Ben. He did help in one escape attempt, by throwing Molotov Cocktails. He tries to steal the Winchester from Ben, only to be fatally wounded. He dies as a result, and come back as a ghoul, only to be put down by Ben.

1990
Again, wanted the others to hide in the basement, and argued with Ben. He did not help in the failed escape attempt, but he did manage to steal the Henry Rifle from Barbra, and engaged in a gunfight with her and Ben over the fate of his undead daughter. He mortally wounds Ben, and hides up in the attic as Barbra escapes the house. When Barbra returns with a posse, she kills him for what he'd done, saying, "Another one for the fire."

X-Factors
Those little things.



Health
How healthy are the fighters?

1968
Of the main fighters, four are healthy, with one being comatose. Also, of the group, only Ben survived until morning, only to mistaken for one of the dead.

1990
All five of the main fighters are healthy. Of the group, only Barbra survived the entire thing, a member of the rescue posse putting down an undead Ben, and Barbra killed Harry for all the trouble he'd caused.



Teamwork
How well do they work together?

1968
After the deaths of Tom and Judy, teamwork suffered greatly, with Ben being forced to kill Harry. Barbra tried to help Ben, only to lose all of it when she saw her undead brother.

1990
Teamwork still suffers after the death of Tom and Judy, but because of her better health, Barbra was able to help Ben better when Harry managed to steal the Henry rifle.



Killer Instinct
How well do these fighters kill?

1968
The fighters had some trouble killing their undead foes, though they knew that the creatures hated fire. However, Ben managed to kill a few undead by the end, and had caused the death of Harry, later putting down his undead form.

1990
Ben had figured out, from an earlier encounter, that to kill the creatures, the brain bad to be damaged. Barbra surprised him a bit, being the one to use the rifle the most. Later on, when Harry staged his mutiny, Ben and Barbra managed to protect themselves, and in the end, Barbra kills Harry.

Mosquito Survivors Versus Night of the Living Dead Survivors (1990)
A remake of sorts, using the survivors for Mosquito and the 1990 remake of Night of the Living Dead.

Weapons
What did they use to fight?

Mosquito
These survivors swat mosquitoes with-

Long Range
Franchi SPAS-12- Combat Shotgun that holds 8+1 12 gauge shells.

Remington Model 870- Pump-action shotgun used for hunting. Holds 7+1 12 gauge shells.

Medium Range
S&W Model 29- Six-shot revolver that uses .44 Magnum rounds.

Special
Chainsaw- Perfect for cutting down trees in a hurry- gasoline powered.

Melee
Hatchet- small ax-like tool

Mutant Mosquito Proboscis- The sucking mouth part of a mutant mosquito. Functions much like a hollow dagger, but made with a substance similar to the make up of a fingernail- roughly a foot in length.

Assorted tools- plenty of things can be found in a house to kill mosquitoes with.

NotLD 1990
The fighters of the 1990 version used-



Long Ranger
Henry 1860 Rifle- Lever-action rifle that uses 16 .44 rimfire rounds. Had to be loaded in an opening near the muzzle. "That damn Yankee rifle that you could load on Sunday and shoot all week".

Stoeger/IGA Uplander- Double-barrel side-by-side break-action shotgun. Uses 2 12 gauge shells.

Medium Range
S&W Model 10 HB (Heavy Barrel)- 6-shot revolver, using .38 rounds. This model has a straight bull barrel and a sloped milled ramp front sight. Post-70's Model.

S&W Model 10 Snubnose- 6-shot revolver with a short barrel, using .38 rounds.

Special
Table-leg torch- Cloth wrapped around one end is lit on fire.

Melee
Crowbar- useful for removing nails, and bashing in skulls.

Fireplace poker- useful for moving burning logs, and stabbing.

Assorted Tools- There are plenty of things that can be used for protection.

LAPD SWAT (S.W.A.T.) Versus Sommerton Junction Police Department (The Last Stand)
Can Arnold Schwarzenegger's small town deputies, who managed to take on, and defeat, a group of ex-Military Mexican Cartel gang members, hold out against Samuel L. Jackson's S.W.A.T. team, who escorted an internationally wanted criminal to federal custody, braving gangbangers, and some of their own-turned-rouge.

When these two police forces face off, who will be Deadliest?

Sommerton Junction Police Department
After a bad shootout took the life of his partner, and several others, Ray Owens retired from the LAPD's Narcotics Division, and decided to play Sheriff in a small town just North of the Border. Things were quiet there, and that was how he liked it, the most trouble being a farmer who didn't like trespassers, and several of his deputies joining a gun enthusiast for target practice, not to mention locking up the local town drunk and dealing with a mayor who liked to park his car in the fire zone.

However, trouble heats up when a local farmer is murdered, and two of the deputies end up in a shootout with some ex-military cartel members, who are trying to help their leader, who escaped from Federal Custody, cross the border into Mexico. During the shootout, one of the deputies, who had wanted to join the Los Angeles Police Department like his superior, is killed. Realizing that he's outmanned and outgunned, Ray deputizes the town drunk, because the man was a good shot, and because the slain deputy had been a friend of his. He also deputizes the local gun enthusiast, so that he can gain access to his rather large arsenal of firearms, most of which have been obsolete for 50+ years, but still work, including a Vickers Machine Gun.

The cartel soon arrived in town, expecting the job to be a turkey shoot, only to find the police ready for them. Much to their surprise, the Sommerton Junction Police Department manages to kill all the cartel members, and recapture the cartel boss, while only suffering from relatively light casualties, with two deputies being shot in their shoulders, and Ray being cut up from his fight with the boss. The FBI congratulated the locals as they placed the cartel boss back into Federal Custody, along with the Rouge officer who had facilitated his escape.

LAPD SWAT
After a shootout gets him kicked off S.W.A.T., due to injuring a hostage, Jim Street is placed on Armory Duty, and his partner is kicked off the force altogether. However, veteran officer Hondo soon gives him a second chance, when he's tasked to put the force back together. Street, along with a number of others who never got a chance, are picked to be a member, much to the chagrin of certain superiors.

After their training, where they learned to work together, the team soon gets their first big assignment, escorting a highly dangerous criminal to Federal Custody. Along they way, the team battles gang members and a few rouge officers, including Street's old partner, who manage to free the criminal. However, the team gets him back, and deals with his would-be rescuers.

Sommerton Junction Weapons
Sniper Rifle- Browning A-Bolt- bolt-action rifle- 5 .30-06 rounds.

Assault Rifle- M4A1 (confiscated from Cartel members)- 30 round magazine, 5.56 mm round.

Submachine gun- Thompson M1921AC (Gifted by Dinkum)- 50 round drum, .45 ACP rounds.

Shotgun- Remington 870- pump action, 7+1 12 gauge rounds

Handguns- Glock 17 (Deputies)- 9mm 17 rounds, semi-auto; Colt MK IV Series 80 (Ray) - 7+1 .45 ACP rounds, semi-auto; Smith & Wesson Model 500 (Dinkum)- 5 .500 S&W Magnum rounds, revolver

Melee- Push Dagger (confiscated)- Held using a T-handle between second and third finger, 3 inch blade, double sided.

Special- Vickers Machine Gun (Gifted by Dinkum)- .303 British, 250 rounds on a cloth canvas belt.

LAPD S.W.A.T Weapons
Sniper Rifle- Remington 700PSS- Bolt-action, 6 7.62x51mm NATO (.308) rounds.

Assault Rifle- M4A1- 30 round magazine, 5.56 mm round.

Submachine gun- Heckler & Koch MP5A2- 9x19mm 30 round mag

Shotgun- Benelli M1 Super 90- 7 12 gauge rounds, simi-auto

Handguns- Beretta 92FS- 15 9mm clip, semi-auto; Kimber Custom TLE II- 7 .45 rounds, semi-auto; SIG-Sauer P220 Sport (confiscated)- 8 .45 rounds, semi-auto

Melee- Nightstick- 24 inches of blunt-force, low-lethal.

Special- M18A1 Claymore (confiscated)- Anti-personnel mine, 700 steel balls

X-Factors
Those little things that make a big difference.



Foes Faced
What kinds of foes did these guys fight?

Deputies
The Sommerton Junction Police/Deputies had to deal with a highly trained, and well armed, and armored, group of the Mexican Cartel, while the Deputies primarily had their service weapons, plus what they got from Dinkum's Museum. These men outnumbered the Deputies by at least 2 to 1, if not 3 to 1, and were armed in the latest in assault rifles and submachine guns, even a Carl Gustav Recoilless Rifle. In spite of this, all of the henchmen were killed- one even being done in by a little old lady, who'd been insulated by being called "granny" by a "trespasser", while the man was trying to ambush the sheriff after he'd fallen off of a roof. Also, the leader of the group was captured and sent back to Federal Custody.

SWAT
SWAT had to fight a number of criminals who wanted the hundred million dollars that the one prisoner had offered. Most of these were just members of gangs, but two were rouge/ex SWAT members. All were dealt with, with the Prisoner being recaptured and sent to Federal Custody.



Training
Just how well trained are these police officers?

Deputies
Aside from the Sheriff, who is ex-LAPD (elite tactical division, narcotics), and the one deputized citizen, an Iraq/Afghanistan War veteran, the training of the Deputies is limited primarily to just target practice, but all of them are fairly good shots. Also, they are fairly good at driving fast, even shooting from a moving vehical, and can drive large vehicles, like school buses, without much trouble, even while under fire.

SWAT
The SWAT members have extensive training in fighting inside of buildings, like homes, marksmanship, and more. They even broke the record for rescuing hostages and taking out hijackers that had taken over a plane, in one training simulation, thanks in part to Street knowing about an additional way onto the plane, that most overlook.



Reason to Fight
Why do these guys fight?

Deputies
There's a few reasons that the Deputies fight their foes- the primary reason being that, according to Ray, the Sheriff "this is our town, and I'm not going to let them through without a fight." Another reason is the fact that the cartel henchmen had killed one of theirs, along with a number of other police officers between Las Vegas and the Mexico border, which is where Sommerton is located, on the USA side. Also, there's a matter of honor, as Ray once lost some friends in a similar situation while on the LAPD force.

SWAT
The main members of this team were those on the captain's "shit list", and thus the group not expected to be successful at becoming S.W.A.T. officers. They proved him wrong. Later, when one of their own betrayed the team, the rest had to prove that they were not on the take, and recapture their prisoner.



Logistics
Just how far away are these guys from supplies and reinforcement?

Deputies
At first glace, Ray's small-town police force doesn't have much going for them, being armed primarily with shotguns and service pistols, not to mention being an hour, or more, from any major source of aid for manpower, like a S.W.A.T. team or the National Guard. However, upon closer inspection, Ray's Deputies are aided by the fact that they know the location, know the people, and know that the people will aid them, either in hiding injured officers, telling them how to get up on the roofs, giving them weapons, or even engaging in the fight on the Deputies' behalf, for one reason or another.

SWAT
At first glance, things look good as a member of LAPD S.W.A.T., as it's part of of a large police department, with plenty of money for supplies, weapons, and training, not to mention potential help from other police officers and S.W.A.T. teams. However, upon closer inspection, Hondo's S.W.A.T. officers are in a dangerous neighborhood, and surrounded by enemies who are determined to free his prisoner for the man's promised one hundred million dollars for securing his freedom. Also, they have no way to resupply themselves.



Killer Instinct
Just how willing are these guys to pull the trigger?

Deputies
Being ordinary police officers/deputized citizens, killing is something they are not used to doing. However, when local residents, or other officers/deputies are in danger, even the most cowardly person will make themselves seem like the most dangerous person, if only to divert attention from the fleeing citizen or injured officer, killing several of the enemy in the process.

SWAT
Killing is something these specialized police officers try to avoid. However, given the choice between their squad mates' lives over that of criminals, they'll pick their squad mates every time.



Tactics
How do these guys fight?

Deputies
One Deputy will act as a Decoy, armed with a Thompson, while another will take the position of a Sniper, luring the foe into a trap. The rest will then come with the heavy artillery, the Vickers. Should this fail, the Deputies will spread out, taking cover behind cars and the like, with each Officer/Deputy covering the other. Improvisation is key here, with the plan being a General one, with plenty of flexibility.

S.W.A.T.
Relying on their armor, these S.W.A.T. officers tend to stick together, unless their plan says otherwise. They tend to plan things out and, with a few exceptions, very rarely deviate from them. Discipline is key here, with the plan being a Specific one, with some flexibility.

Ghost Rider (Movie) Versus John Milton (Drive Angry)
This is a battle between two Nicolas Cage Characters-

First up, we have Johnny Blaze- Motorcycle Stunt Rider by day, by at night, in the Presence of Evil, he becomes The Ghost Rider, the Devil's Bounty Hunter, who sends those who are evil straight to Hell.

Next, we have John Milton, a criminal sent to Hell for his deeds. However, when his daughter is murdered, and his granddaughter is taken by a Satanic cult, who plans to sacrifice her to Satan, Milton busts out of Hell, with plans to get her back.

What happens when these Hell-raisers meet up?

Ghost Rider's Weapons
Long Range- Winchester Model 1887- lever-action shotgun, that has 5+1 12 gauge shells- that can be modified by GR's own powers.

Medium Range- Length of chain- that GR uses as a whip, even using his powers to enhance it.

Special Weapon- Penitence Stare- forces those who've done evil to look at all the bad things in their life, as their soul is sent to Hell.

X-Power- Due to his deal with the Devil, Johnny can heal from almost any injury, fairly quickly.

Milton's Weapons
Long Range- Remington 870- Pump-action shotgun, that has 7+1 12 gauge shells.

Medium Range- Colt M1911A1- simi-auto handgun, that uses 7+1 .45 ACP rounds.

Special Weapon- God Killer- a Pepperbox-like handgun, the bullets of which have the power to destroy a person's soul, meaning no Heaven, or Hell, for them. Holds 5 rounds, though it only has three rounds- no reloads. Also, it has quite the recoil, sending the shooter back some distance. In short- big ass handgun, with big ass bullets, a big ass recoil, and a big ass explosion.

X-Power- Milton is already dead, and thus can't be killed. However, he can be injured, and the injuries can take a while to heal.

Captain Jack Sparrow (PotC Series) versus Captain Morgan Adams (Cutthroat Island)
Sparrow is known as the pirate who has beaten every man who has crossed swords with him, through fair means or foul.

However, what if his opponent is a man, only by name- for Morgan is a woman, who has defeated more than her fair share of men, rival pirates and Royal Navy alike.

When these two swashbucklers meet, who will get the booty, and who will get the boot?

Jack's Bio
Captain Jack Sparrow is a pirate who could be best described as both mad and brilliant, the worst and the best, and the most lucky, and unlucky pirate of them all. He has survived being marooned on a deserted island, fought, and beaten, or outwitted, those who mutinied against him (who by that time had been cursed to become skeletons in moonlight), and later against Davy Jones's fishmen, and later on against Blackbeard. However, he does have a penchant for losing The Black Pearl, getting caught, and being out of rum. But, it's a pirate's life for him.

Sparrow's Weapons
Close Range- .50 cal English Flintlock Pistol- single shot

Backup- Double Barreled Flintlock Pistol- side-by-side

Melee 1- Cutlass- a typical naval sword, with a curved blade.

Melee 2- boarding ax (borrowed)

Improvised- Boat Oar

Morgan's Bio
An attractive woman, Morgan comes from a long line of pirates, her grandfather having captured, and looted, a Spanish Galleon filled with gold, and then hiding that gold on a place called Cutthroat Island. Her father and uncles were also pirates. After her father is murdered by her one uncle, Morgan sets sail on a quest for vengeance and treasure. However, standing in the way of her goals are mutineers, her uncle's crew, and elements of the British Royal Navy/Army. But, that's life, when you use your feminine wiles while busting a con man that can read Latin out of Port Royal, hunt down treasure, avenge your father's murder, and recover the largest amount of treasure that any pirate ever set eyes upon.

Adams' Weapons
Close Range- Spanish Miqulet Flintlock Pistol- single shot

Backup- English Double-Barrel Flintlock Pistol- Over-Under

Melee 1- Straight Sword- similar to the Espada Ropera

Melee 2- Main Gauche

Improvised- Shovel

X-Factors
All those little things.

Crew Loyalty
How willing are the men to fight for their captain?

Jack Sparrow
One of Jack's biggest problems is the fact that he has a hard time finding a loyal crew, having been marooned or deserted by them many times. Even those close to him have left him behind, or have attempted to kill him. Of course, there are some he can count on, most of the time, like Mr. Gibbs.

Morgan Adams
While Morgan suffered a mutiny, due in part to stormy weather, she still had some loyal to her with her. Also, when the mutineers were double-crossed by the new captain, who joined with the crew's most hated enemy, Black Dawg, most of the crew was quick to rejoin Morgan when she showed up to free the ship, and thus aided her against the die-hard mutineers, Black Dawg's Crew, and the Royal Navy/Army.



Combat Experience
Whom all have these warriors fought?

Jack Sparrow
In addition to the East Indian Trading Company, and elements of the Royal Navy, Jack has fought undead skeleton pirates, Davy Jones' fishmen, and Blackbeard's zombie pirates, in addition to a few other things.

Morgan Adams
The foes that Morgan has fought against are mutineers from her own crew, that of her uncle- Black Dawg, and elements of the Royal Navy/Army.



Killer Instinct
Just how quick are these guys to spill blood?

Jack Sparrow
While Jack has been in plenty of fights, there isn't a whole lot of notches on his sword, as it were, as most of his kills were the main villain, who was either resurrected, or was killed with someone else's help, or the person wasn't real. He didn't even kill many of the "average" foes that came after him- those under the command of his enemies.

Morgan Adams
While Morgan might not have been in as many fights as Jack, or fought Supernatural foes, she has plenty of notches on her sword, as it were, having killed plenty of the rank-and-file rival pirates and navymen and soldiers.

Tremors Versus Jurassic Park
What happens when the warriors of Perfection Nevada encounter those of the Lost World?

Shriekers Versus Raptors
Heat-seeing creatures versus a pack of dinos

Burt Gummer versus Raptors
Perfection Survivalist fights Dinos

Robert Muldoon Versus Shriekers
Big game hunter/park warden versus heat-seeing creatures

Burt Gummer and Robert Muldoon
Can the Survivalist and the Dino Hunter work together to get of the island?