User:Undead RVD/Sandbox 4

This is my fourth sandbox. This one is dedicated to Mixed Genre, Humorous and Special-Situation battles.

=Humorous Battles= These are battles between enemies that are overtly cartoony.

=The Mario Bros vs The Prisoners (Battle Block Theater)=

The Mario Bros
The Mario Bros are the Italian plumber-duo of Mario and Luigi. Despite their job title of being plumbers, the Mario Bros spend more of their time rescuing Princess Peach, defeating Bowser and protecting the Mushroom Kingdom, as well as the entire world, from evil.

Mario is the "older" of the twins and is shorter and pudgier of the duo. He has super jumping and stomping capabilities, proving an effective tool against most of their foes. He is able to pick up uniqe mushrooms, suits and hats that grant him unique super powers.

Luigi is the "younger: of the twins but is also taller and thinner. He too has super jumping and stomping abilities, even more powerful than Mario's abilities. He too can utilize special mushrooms, suits and hats to give him super powers.

Abilities (MB)

 * Super Jump: The Mario Bros are capable of jumping up to two stories. Likewise, they are capable of surviving immense heights without taking damage.
 * Grab-and-Throw: The Mario Bros will commonly pick up things and use them against individuals
 * Stomp: Mario's and Luigi's stomp attack allows them to take out the majority of their enemies, including Gumbas and Koopa Troopers.
 * Butt Stomp: The Mario Bros are capable of doing a super butt "stump" that can destroy bricks.
 * Butt Slide: A Mario Bro is capable of doing a "butt slide" that can take out enemies through force of their slide.

Power-ups (MB)

 * Fire Flower: Allows a Mario Brother to launch fireballs that bounce across the ground towards an enemy
 * Ice Flower: Allows a Mario Brother to launch special snowballs that bounce across the ground and freeze anyone hit into a block of ice
 * Mini Mushroom: Causes a Mario Bro to shrink down in size, allowing them to fit in tiny areas and escape situations quickly.
 * Propeller Mushroom: Gives a Mario Brother a propeller helmet, allowing them to fly up in the air and glide.
 * Penguin Suit: Turns Mario or Luigi into their penguin form, granting them traction on ice and the ability to swim faster and slide more effectively. They also get the Ice Flower ability to throw snowballs that freeze enemies.
 * Tanooki Suit: Given to them when using a Super Leaf, Mario or Luigi are given the ability to fly and can do a spin attack using their tails.
 * Mega Mushroom: Transform Mario or Luigi into giants, granting them super strength, invulnerability and the able to destroy anything in their wake. However, the user is significantly slower.

The Prisoners
The Prisoners are individuals that are held against their will in the old Battleblock Theater, forced to partake in "acts", where they must battle varies enemies and avoid traps. They vary in looks but they all have the same capabilities.

Abilities (Pr)

 * Double Jump: The Prisoners have the ability to jump up and then jump again to get up farther. They also appear to be able to fall from any distance and not die.
 * Hand to Hand Combat: Prisoners have a wide variety of unarmed combat attacks. Includes but possibly not limited to:
 * Punch and Kick: Basic unarmed attacks
 * Push: Useful to get an enemy off and into a hazard
 * Powerslide: Allows for dodging obstacle and knocking enemies back
 * Karate Chop: When jumping up, can karate chop an individual down from above
 * Uppercut (Shoryuken): Can do a jumping uppercut, capable of sending enemies flying upwards

Weapons/Tools (Pr)

 * Acid Bubble: When used, the Acid Bubble will fire a green bubble that will dissolve characters if hit from the sides or bottom. If landed on it will bounce a character up a short distance and pop.
 * Airplane: When thrown, the Airplane flies generally in a straight line until it hits something. Upon hitting an object, it will crumple. Pressing the weapon button again while in flight or while it is crumpled will cause it to explode lethally after a short delay.
 * Boomerang: When thrown, the boomerang will fly out and back to its prisoner. If a prisoner or cat is hit, it will be stunned for a short time. The boomerang can also be used to grab gems and yarn from afar.
 * Dart Gun: The Dart Gun fires a dart that will stick to most surfaces and knock down characters it hits. Stuck darts can be used as platforms and will un-stick after a short time.
 * Disk: When thrown, the Disk has a long lobbing arc which will explode lethally a short time after landing. If a character is hit with the Disk they will be knocked down.
 * Dodge Ball: The Fan pushes all characters in a straight line backwards a short distance. Enemies closer to the Fan are pushed back farther. The Fan can also be used to deflect most weapons.
 * Fan: The Fan pushes all characters in a straight line backwards a short distance. Enemies closer to the Fan are pushed back farther. The Fan can also be used to deflect most weapons.
 * Fireball: When thrown, Fireballs will ignite characters they hits in a straight line. While ablaze, characters can touch other players (Friends and Foes) to set them on fire too. If a burning character does not reach a water source quickly, he dies, but touching water while afire will launch the extinguished player into the air.
 * Force Ball: When thrown, the Forceball floats horizontally for a short time while gradually ascending. At the end of its timer, it explodes, non-lethally pushing all characters away.
 * Frog: The Frog will walk in a straight line and up or down obstacles for 26 paces before exploding. If a character comes in contact with the frog, it will detonate lethally.
 * Grenade: Once tossed, a grenade will bounce for a short distance, then explode. If the grenade hits a character before the end of its timer, it will immediately explode.
 * Ice Cannon: The Ice Cannon shoots two ice cubes in a random trajectory. If the ice cubes strike a character, they will be frozen in a block of ice for a few seconds. While trapped in ice a player can still move laterally, although at a slower pace. Being attacked by a friend or foe will release the player.
 * Vacuum: When the Vacuum is activated it will pull objects and characters towards the player. Some projectiles like acid bubbles will also be sucked in harmlessly, although grenades that are vacuumed in will cause the Vacuum's owner to express immediate surprise, then explode.

X-Factors (MBvPr)
Mario & Luigi vs Prisoner

85 85 Strength 75

75 75 Durability 90

90 90 Jumping-Power 90

The Situation (MBvPr)
=Mixed Genre Battles= These are battles between warriors from the many relms of fiction.
 * What time period or genre they come from does not matter

=Deahtstroke vs TBA=

Deathstroke
Imbued with enhanced physical powers by secret army experiments attempting to create metahuman super soldiers for the U.S. military, Deathstroke is a mercenary that is physically and mentally enhanced to be the deadliest soldier that could be made. His skills have proven him to be one of the deadliest individuals in the D.C. universe, having taken an the Justice League single-handedly and being one of the few people to par with Batman.

Weapons and Gear:
Melee (Short): Hunting Knife Melee (Long): Promethium Sword: Pistol: Beretta 92 Shotgun: Remington Model 870 Rifle: AK-74 Special: Energy Staff Armor: Promethium Mesh Armor
 * Deathstroke will carry with him a hunting knife as so he can kill people with a lightweight weapon up close.
 * Blade is around 80 cm long and made of steel
 * Is single bladed and very sharp
 * Primarily used in melee combat
 * Used to stab and slash
 * Deathstrokes deadliest tool, his Promethium Sword allows him to slice and pierce through anything.
 * Blade is approximately over 1 meter long and made of Promethium, essentially making it indestructible
 * Is duel-bladed and incredibly sharp
 * Soley used in melee combat
 * Used to stab and slash
 * Special hilt for more-efficient parrying
 * The Beretta 92 is a series of 9x19 Parabellum firing pistols developed by the Italian company, Beretta.
 * Rounds: 9×19mm Parabellum
 * Range: 50 meters
 * Fire Action: Semi-Automatic
 * Magazine: 17-round detachable box magazine
 * The Remington Model 870 is a U.S.-made pump-action shotgun.
 * Rounds: 12 Gauge
 * Range: 200 meters
 * Fire Action: Pump Action
 * Magazine: 8 shell internal tube magazine
 * AK-74 is an assault rifle developed in the early 1970s in the Soviet Union as the replacement for the inaccurate AKM.
 * Rounds: 5.45×39mm
 * Range: 650 meters
 * Fire Action: Automatic
 * Rate of Fire: 650 rounds/min
 * Magazine: 30-round detachable box magazine
 * Deathstroke wields a deadly metal staff that can produce deadly energy, either to increase its damage as a melee weapon or blast out bolts of super-fast energy bolts or balls.
 * Shaft is well over 2 meters long (around 7 feet long) and made of a super-strong metal alloy
 * Can be used in melee combat
 * Can function just like a normal staff but with more force behind it do to its energy lacing and strong build
 * Can also function like a spear, stabbing an enemy with energy
 * Can also be used to fire out beams, bolts or orbs of energy
 * Rounds: Energy Blast
 * Varies in form. Forms include Beams, Bolts or Orbs
 * Range: Very Long
 * Fire Action: "Automatic" or "Semi-Auto"
 * Magazine: Unknown (near-unlimited)
 * Deathstroke wears a suit of armor made of Promethium mesh and it does not hinder his abilities while still granting extensive protection.
 * Light weight but near-invulnerable

Special Edges:
apparently aging, he does so very slowly, appearing younger than he actually is.
 * Enhanced Super Soldier: Due to a botched military enhancement procedure, Slade Wilson's physiology was changed permanently. First, the procedure crippled his mind and body. Then, the experiment rebuilt his physical and mental faculties further than a human could process or build. These enhancements make Deathstroke an enhanced human, not superhuman and afford him the enhancements.
 * Enhanced Intellect: Able to think 9 times faster and utilize that much more of his mind than your average human for information processing and sorting, Deathstroke's mind is virtually a computer built for strategy and problem-solving, one that works at optimal ability even when under stress and fatigue. He is also ingenious in devising solutions against superior aspects of opponents, can observe and exploit, and can calculate distance, speed, and time at lightning speeds; his sense of timing is superb, bordering on perfection.
 * Enhanced Reflexes: Deathstroke possesses enhanced reflexes. The speed at which he reacts allows him to dodge fast-moving projectiles such as arrows and bullets. He can usually out-react even the fastest humans, no matter how well-trained.
 * Enhanced Speed: Ability to run at speeds of up to 30mph and long distances far out-performing any Olympic athlete.
 * Enhanced Stamina: Deathstroke can exert himself at peak capacity greater than any human could.
 * Enhanced Strength: His entire muscular system was hardened and strengthened, allowing Deathstroke to be "as strong as 10 men".
 * Enhanced Senses: Deathstroke's senses have been augmented to higher levels of ability. He can perceive things better than a normal human. This includes, but is not limited to:
 * Enhanced Hearing
 * Enhanced Sense of Smell
 * Enhanced Vision
 * Regenerative Healing Factor: With an enhanced ability to heal damaged tissue, the rate at which Deathstroke's body recovers from injury and capable of being repaired before death. As such, Deathstroke's body can take a tremendous amount of punishment before succumbing to death. Simple gunshot and stab wounds, cuts, and broken bones can heal faster than normal. He was once impaled clean through his chest, and it did nothing but slow him down and cause great pain.
 * Enhanced Immunity: Deathstroke's regenerative abilities have some effect on his body's ability to process through harmful, foreign substances and he has become naturally immune to deadly poisons and illnesses.
 * Retarded Aging: An important aspect to note is that while Deathstroke is
 * Tactical Analysis: Slade is a great strategist and tactician. Always calculating his opponents moves beforehand; he even single handedly defeated the JLA roster that lacked the "Big Three". He has been compared to Batman in terms of tactical methods. Even against metahumans he has proven more than a match for them all at once with time to prepare. Roy Harper once claimed that Slade was, "The world’s greatest tactician."
 * Hand-to-Hand Combat (Advanced): Slade trained in hand-to-hand combat and when he was in the Army, he proved himself to be one of their best fighters. Later he received martial arts training in various styles. After mastering these martial arts he furthered his studies when he sought an assassin known as Natas to train him in the ways of Ninja and had studied assassination techniques. His physical prowess is so great that he has defeated Batman in hand to hand combat.
 * Swordsmanship: Using his superior problem-solving skills, Deathstroke can work out a battle ahead of time for many possibilities and predict enemy movements and tactics after the battle has engaged by recalling and utilizing memorized mannerisms acquired through past experience on a moment's notice.

Weakness

 * Missing Eye: Deathstroke only has one eye, though he feels confident enough in himself to allow his opponents full knowledge of this weakness with his mask. It also doesn’t seem to hamper his abilities, skills or even eyesight any.

=Judge Dredd vs Punisher=

Punisher


Originally a well respected U.S. Marine and Vietnam War veteran, Frank Castle worked hard to settle down with his wife and 2 children. A loyal husband and good father, Frank had all he needed. However, life turns dark for poor Frank: While taking his wife wife and two small children to Central Park in New York Cit,. the family happened upon the scene of a mob killing on the Sheep's Meadow green in the park. Fearing witnesses, the mobsters murdered Castle's family in cold blood and escaped. Castle managed to survive the attack but was deeply traumatized by the incident.

Denied justice by the New York police department, do to their deep ties wit the Mafia, Frank decided not to return to Marine duty, but instead, outfitted himself with assorted weapons and a battle suit that displayed a large skull on the chest, and embarked on a one-man anti-crime campaign throughout New York City. Castle devoted the rest of his life to eradicating organized crime, using the nom de guerre of the Punisher.

He is reputed to have killed over 2,000 people, and has killed dozens of super-humans through sheer use of his training, tactics, and conventional weapons. He has gone into conflict with several well known heroes and villains, including Spider-Man and Wolverine, and undergone several changes, such as his time as Franken-Castle and a black man, and has even died on a few incidences. However, none of these have changed his ultimate goal: to punish the murderous criminal scum of the Earth.

Weapons (Punisher)
Melee (Small)= Ka-Bar Knife: Melee (Large)= M4X Knife: Handgun= M1911 (derivative): Shotgun= Franchi SPAS-12: Rifle= M16A2: Special= M203 w/ various special rounds: Armor= Kevlar Vest:
 * The Ka-bar is a classic combat knife used by U.S. military forces. It is one of the first knives Punisher was trained in using.
 * Blade is 7", single sided and made of carbon steel
 * Used to deal both slashing and stabbing damage
 * The M4X knife is a large combat knife that is made famous by the Punisher.
 * Blade is 8 1/2", single sided, made of carbon steel
 * Has saw-edge on back
 * Used to deal both slashing and stabbing damage
 * The M1911 is a classic American handgun design series used since World War II. The Punisher typically carries two stainless steel ones.
 * Rounds: .45 ACP
 * Range: 50 meters
 * Fire Action: Semi-Auto
 * Magazine: 8-round detachable clip magazine
 * The SPAS-12 is an Italian combat shotgun that was manufactured by the Italian firearms company Franchi S.p.A.
 * Rounds: 12 Gauge Buck Shot
 * Range: 40 meters meters
 * Fire Action: Semi-Auto or Pump-Action
 * Magazine: 8-round internal-tube magazine
 * The M16 series is a line of U.S. assault rifles. The M16A2 is the second generation of the series and appears to be the most common one Frank seems to wield, with a few modifications to it.
 * Rounds: 5.56×45mm NATO
 * Range: 550 meters
 * Fire Action: 3-round Burst or Automatic
 * Magazine: 30-round detachable clip magazine
 * The M203 is an underslung grenade launcher that is primarily placed to the M16 assault rifle and M4 carbine.
 * Rounds: 40mm grenades.
 * High-Explosive Dual Purpose Round (HEDP)- explodes on impact; explosions effective against both groups and armored vehicles
 * CS Round - Produces a white cloud of CS gas on impact
 * Buckshot Round - Fires multiple buckshot
 * Range: 150 meters
 * Fire Action: Single Shot
 * Magazine: 1-round Breach-loaded tube
 * The Punisher commonly wears a Kevlar vest for protection, It can stop most rifle rounds but not armor piercing. He also commonly wears a black t-shirt, black combat pants and black combat boots.
 * Kevlar vest is bullet proof (Type III) and cut/stab resistant
 * Padding on boots and knee pads are impact resistance
 * Shirt and pants are loose and lightweight for easy movement

Powers/Strengths (Punisher)
Peak Physicality: While he lacks any powers, the Punisher is at peak physical condition. He is able to bench-press 400 lbs and takes part of intense training and workout regiments.
 * Pain Tolerance: Frank has grown an immense tolerance to pain as he can take sever injuries and yet keep going.

Perseverance: The Punisher will persevere the worse in his quest to eradicate crime and will fight people to the bitter end.

Skills (Punisher)
Hand-to-Hand Combat (Expert): Frank is very well-versed in the arts of warfare and hand-to-hand combat. His styles of choice being Nash Ryu Jujutsu, (the four-style martial art founded by his Sensei Adam Nash and the Marine Corps LINE/MAPS combative systems) Ninjutsu, Shorin-Ryu Karate, Hwarang Do, and Chin Na.
 * Knife Fighter: Frank is an exceptional knife fighter who carries up to 3 or 4 different types of edged weapons, preferring the knife he learned to fight with in the USMC: the Ka-bar.

Expert Marksman: Frank is an exceptional marksman of every type of firearm and is recognized as being ambidextrous in this respect. He is skilled in sharpshooting and knife throwing as well.

Weaknesses (Punisher)
Mentally Unstable: The brutal deaths of his wife and children at the hands of the Mafia had taken a serious toll on Frank's mind. He believes he has the right to kill criminals, even though no one person should dictate whether someone lives of dies.

Criminals Only: The Punisher only seeks to punish criminals. As such, innocents and loyal police officers are never targeted.

Judge Dredd


'Born' in 2066 AD, Joe Dredd is a clone of Chief Judge Eustace Fargo, the founder of the Judge system. Like his clone brother Rico, Joe was effectively born aged five years old thanks to accelerated aging techniques, and immediately inducted into the Academy of Law. The brothers graduated the Academy in 2079 (Joe graduated second in his class; Rico was first), but Joe was forced to arrest his brother for murder and corruption shortly afterwards. Rico was sentenced to the Judges' penal colony on Titan, while Joe Dredd became known as the most respected and feared of the street Judges, his name synonymous with the law in Mega-City One.

Dredd has been instrumental in saving the city many times over the decades, facing foes such as the notorious Angel Gang, his vengeance-seeking brother Rico, the serial killer PJ Maybe, and meeting bizarre characters like Otto Sump, Max Normal, Chopper and Dave the Orangutan among many others. He led the rebellion against the insane Chief Judge Cal, defeated the robot revolutionary Call-Me-Kenneth and deposed the corrupt Chief Judge Sinfield, embarking upon the Cursed Earth saga as well as stopping The Apocalypse War, undertaking The Judge Child Quest and battling against the multidimensional, death spreading specters known as the Dark Judges.

Dredd has now been active as a Judge for over fifty years, and has been elevated to a position on the City's ruling Council of Five. He has repeatedly turned down attempts to appoint him Chief Judge as he believes he belongs on the streets, dispensing justice.

Weapons and Gear (Dredd)
Melee (Small)= Boot Knife: Melee (Large)= Daystick: Handgun= Lawgiver Mk.II: Shotgun= Widowmaker 2000: Rifle= Stub-Gun: Special= Various Lawgiver rounds: Armor= Judge Uniform:
 * Every street judge carries a knife in a scabbard attached to his boot. Unlike most boot knives, the Judge Boot Knife is much longer and more combat-effective than more common boot knives.
 * Blade is 7" long, double sided, made of steel alloy
 * Used to deal slashing and stabbing attacks
 * The Daystick is a long one- or two-handed cudgel used to deal heavy blunt-force.
 * Shaft is around 1 meter long and made of a durable synthetic material with titanium-steel core
 * Used to deal heavy blunt force
 * Surprisingly usefully at parrying attacks
 * The Lawgiver is the standard sidearm issued to Judges in Metro-City 1. It has various features and all of them accumulate to its awesomeness.
 * Rounds: Various
 * Range: Very Far
 * Fire-Action: Semi-Auto or Full Automatic
 * Magazine: Presumably a 30-round detachable clip magazine
 * Contains several Features such as:
 * Special Rounds (see Special)
 * "Fast-Focus" Viewfinder to facilitate rapid targeting.
 * Built-in motion tracker to detect movement from behind walls and in low light
 * Built-in Taser system for "non-lethal" incapacitate
 * Built-in ID scanner, which activates a self-destruct function that produces a small but powerful explosion, more than powerful enough to obliterate anyone's arm and cause lethal bleeding
 * The Colt M2000 Widowmaker is an automatic shotgun. It replaced the Lawrod rifle as the standard issue long-arm.
 * Rounds: High-Powered 12 Gauge Buck Shot
 * Range: Around 80 meters
 * Fire-Action: Automatic
 * Magazine: Presumably a 10-shell detachable clip magazine
 * The Stub-Gun is a powerful laser-rifle that fires long-reaching lasers that can cut through most anything.
 * Rounds: High-Powered Cutting Laser
 * Range: Unknown
 * Far enough to hit jet-like vehicles
 * Fire-Action: Single Beam
 * Magazine: Unknown
 * The Lawgiver Mk.II has varies rounds to fire with, all within the Lawgiver itself and chosen through either a dial on the side of the gun or by using a vocal command. All the rounds are kept in one bulk magazine
 * 1) Standard Execution (SE) - Ammunition used in response to generic situations. Capable of going through at least 2 perps.
 * 2) Armour Piercing (AP) - Ammunition used to deal with Robots or lifeforms wearing body armor. Armour Piercing rounds are also powerful enough to go through multiple unarmored perps.
 * 3) Ricochet (R) - Rubber-titanium ammunition used to shoot perps around corners and behind walls. Can be used in standoff situations to allow Judges to shoot around hostages.
 * 4) Incendiary (I) - Partially explosive chemical rounds that ignite whatever target they hit. Likely uses white phosphorus.
 * 5) High-Explosive (HE, Hi-Ex) - A round containing an amount of extremely concentrated high explosive. Effective against both large groups of enemies and single durable enemies, as well as destroying vehicles and blasting holes through walls.
 * 6) Heatseeking, "Hot-Shot" (HS) - Rounds that lock on and seek targets by their body-heat. Can be used in combination with incendiary rounds.
 * The Judge uniform consists of a navy-blue bodysuit; green padded boots, knee pads, elbow pads and gloves; golden alloy shoulder pads (the right in the shape of an eagle), and a blue and red helmet which almost entirely the wearer's face. Each peace having different levels of protection than others but are all protective.
 * Bodysuit, boots and gloves are bullet proof (Type IIIA) and cut/stab resistant
 * Reinforced Boots and Gloves are cut/stab resistant and impact resistant
 * Metal Knuckles on gloves increase damage of punches
 * Elbow & Knee pads protect against impact
 * Shoulder pads are highly bullet proof (Type III), stab/cut proof and impact resistant
 * Judge Helmet is highly bullet proof (Type IV), cut/stab proof and impact resistant
 * Entire uniform is fireproof and electricity proof
 * The Judge Helmet also has multiple features in itself
 * Respirator for safe breathing when in hazardous environments
 * HUB system for increased accuracy

Powers/Strengths(Dredd)
Near-Superhuman Physicality: Despite how old he has gotten over the years, Dredd is faster and stronger than the normal man. He was able to throw a werewolf over his head with one arm and punch a hole through Judge Fear's helmet as well as his face.
 * Pain Tolerance: Dredd has an incredibly high tolerance to pain, as bullets, knives and other weapons have gone into and through him throughout the years and yet they tend not to hamper him.
 * Age-Retardation: Judge Dredd, along with most other judges, take drugs that slow their aging process so that they can stay in the force longer.

Biotic Eyes: During a fight with a demon, Dredd had suffered sever damage to his eyes and was forced to get biotic eyes. These eyes are very effective in many ways.
 * Enhanced Vision: Dredd's vision surpasses human standards and provides superhuman clarity.
 * Night Vision: Dredd has 20/20 night vision. This means he can see almost anything while in the dark.
 * Aiming Boost: Dredd's eyes enhance his accuracy far beyond human standards.

Indomitable Will: Judge Dredd is near impossible to scare. He has faced horrors that would scare off more Judges. He even survived gazing into Judge Fear's face, which is so horrific that it causes death.

Abilities (Dredd)
Hand-to-Hand Combat (Advanced): Dredd is quite deadly in hand-to-hand combat, as he is able to take on individuals stronger and more skilled than himself.
 * Baton Expert: Dredd is much more skilled with his baton than with his fists. He can use his baton to parry against most melee attacks and use it both single-handed and duel-handed.
 * Knife Fighter: While he uses it as a "last-resort", Dredd is quite capable of using his boot knife in combat.

Expert Marksman: Dredd's skill with a gun is unmatched. The addition of his biotic eyes enhance his accuracy beyond human levels. His Lawgiver's
 * Super Quickdraw: Dredd has a quickdraw speed that beat a robot's quick draw of .002 seconds. That means that Dredd has a quick-draw time of less than .002 seconds.

Weaknesses (Dredd)
EMP: Dredd's biotic eyes are vulnerable to electromagnetic. pulses, or EMPs. If hit with one, his eyes will go down. For how long is unknown.

Follower of the Law: Dredd is a devoted follower and believer of the Law and will do nothing that goes against it. As such, he will never harm innocents or other Judges.

X-Factors (PvD)
The Punisher vs Judge Dredd

=Ermac vs TBA=

Ermac
Ermac is a Fusion of many souls destroyed in Outworld's wars who came to be controlled by Emperor Shao Kahn and his Shadow Priests. Because of this, he refers to himself as "we," "us," and "our" instead of "I," "me," and "my". Due to the sheer concentration of souls within Ermac, he possesses the gift of telekinesis, and can travel to different realms. However, the depths of Netherrealm drain his powers and souls. He is weakened dramatically while there, but a mysterious stone dubbed the Soul Stone Shujinko found for him would protect his souls.

Disappearing after the events of Mortal Kombat Trilogy, he only returned in Mortal Kombat: Deception, where he was freed from Shao Kahn's grip by the blind swordsman Kenshi, whom he repaid by teaching him the Telekinetic Slam. He decided to become a force of good partly in guilt of his past evils. To prove this, he decides to help Liu Kang free the souls of his friends from control of Onaga.

Powers:
Soul Power: As mentioned above, Ermac is not one person, but an entire collection of warriors brought together in physical form through magic, courtesy of Shao Kahn and thus, refers to himself as a group instead of a singular. Because of this, Ermac possesses powers related to the souls, mostly used in the form of telekinesis, which allows him to manipulate every aspect of living and non-living objects with his mind. In addition, he is able to manipulate soul energy because of his composition, which he uses in the form of both levitation and firing projectile attacks. Ermac's one weakness is the Netherrealm itself. Since he is a being created by magic, his powers would decrease over time the longer he stays in that realm, weakening the bond holding the souls together and threatening his very existence.


 * Soul-Telekinesis: Ermac's physical state allows him to use a form of telekinesis, capable of lifting people and objects with mental power. Ermac has many uses for this power, from throwing enemies around to slamming them into the ground intensely to ripping them apart.
 * Dismemberment: Ermac can use his telekinetic powers to tear an individual to pieces. One of his most well known uses of this skill is when he tore off Jax' arms off.
 * Levitation: Ermac can use his telekinesis to propel himself into the air.
 * Power-Enhancement: Ermac can use his powers to enhance his own speed and strength to throw out powerful melee attacks.
 * Shrinking: Ermac can shrink his opponents with his powers. How it works, I have no Idea.
 * Regeneration Process: After Sub-Zero's confrontation with a transformed Cyrax, Ermac had been disrupted from his "regeneration" process. This likely means that, given peace and quite, Ermac can heal from wounds faster than any human.

Basic Maneuvers:

 * Force Push: Ermac lifts his opponent via telekinesis, floating them backwards helplessly until he strikes them with a telekinetic blast.
 * The enhanced version is named Telepush. Instead of striking them with another telekinetic blast, Ermac flips the opponent upside down and slams them down face first.
 * Telekinetic Throw: Ermac telekinetically tosses his opponent across the arena behind him.
 * Force Lift: Using his telekinetic powers, Ermac lifts his opponent and slams them hard on the ground allowing for a combo.
 * The enhanced version is named Telelift. Ermac lifts the opponent and slams them an additional time behind him, before the initial slam.
 * Mystic Float: Ermac uses his telekinesis to propel himself into the air for a few seconds.
 * Hover Slam: Ermac slams his back down onto the ground, creating a small shock wave. Ermac is able to manipulate this before slaming down and utilize an Airblast or Force Port to move quickly.
 * The enhanced version is named Levitate Smash, which deals vastly greater damage and can also be delayed for a short time.
 * Dive Kick: After performing "Mystic Float", Ermac can dive forward with an aerial kick.
 * Telekinetic Air Strike: Ermac makes air pressure much higher so it hits an opponent. Works only while in the air.
 * Force Port: Ermac vanishes and reappears behind his opponent through green energy, punching him.
 * The enhanced version is named Teleport. Ermac connects with the first punch and hits them with his elbow to knock the opponent down to the ground.
 * Force Ball: Ermac sends a green zig-zag beam slithering at his opponent. This can be done in the air, which is named Airblast.
 * The enhanced version is named Focus Ball, and the enhanced air attack is named Force Blast. The energy produced is larger and vastly harder to avoid.

Special Combos and Finishers

 * Cannonball Slam: Ermac lifts up his opponent with his telekinetic powers and slams them into the ground headfirst, breaking the skull, spine and neck. Ermac then hovers above his enemy with his Mystic Float and does an elbow drop to the opponent's back, crushing their spine and ribs.
 * Telekinetic Slams: Ermac repeatedly slams the opponent with his telekinetic powers until they explode.
 * Telekinetic Tear: Ermac lifts the victim into the air with his telekinetic powers. With both hands, he brings them together as the opponent's body is suddenly forced into a fetal-like position before spreading the opponent out and rips them in half.
 * Mind Over Splatter: Ermac lifts his opponent in the air with his powers, then rips off their arms and legs. He then smashes them headfirst into the ground causing their head to explode.
 * Pest Control: Ermac shrinks the opponent with his powers. The opponent starts running around in fear, then Ermac stomps on them. He then wipes his boot off on the ground.

Strengths:

 * Training: Ermac is a highly trained warrior and begun fighting since he was very young (around the age of 1 or 2).
 * Martial-Arts Expert: Ermac is as deadly with his body as he is with his powers. He can concentrate his strength and speed for powerful bone-breaking blows and create deadly combos of brutal strikes with great speed.
 * Enhanced Physicality: Ermac is very strong and very durable. He can take a beating and give one out. He can also use his powers to enhance is physical capabilities.
 * Fearless: Ermac does not fear death. He will fight to the death, never worrying about personal gain.
 * Stable Mind: Ermac is an incredibly stable minded person. He thinks carefully and never acts rashly. At the same time, he never lets ambitions get in his way.

Weaknesses:

 * Anti-Magic: Because Ermac's souls are bound together by magic, anything that absorbs or destroys magic will severely weaken him.

=RED Team vs Green Flu Infected=

Intro (REDvGFI)
Today, we pit our favorite team of red-wearing mercenaries from Team Fortress 2 against the blood-thirsty freaks from Left 4 Dead! One side is quirky as all hell but damn good at what they do. The other is mindless and homicidal, wanting only to kill.

This it the Battle of Valve's Ultimate Killers!

The RED Team, the Red-Wearing Mercenaries of the Reliable Excavation Demolition company, who have battled the BLU Team, supernatural monsters and legions of robot-duplicates.

V.S.

The Green Flue Infected, the homicidal offspring of the Green Flue infection, who live only to chase down and kill any and all humans they can see!


 * Note: Cfp3157 and TomaHawk23 are doing work on this match up. This is just a back-up.

RED Team
Reliable Excavation Demolition, better known as RED, is a holding corporation, allegedly specializing in "demolition operations". In reality, from behind a myriad of sub-fronts, it secretly controls half the world's governments, led by founder and CEO Redmond Mann. Beneath the convincing exterior of their bases of operations, computer racks, satellites, rockets, and missile installations can be found throughout these bases. RED is in constant compition with their arch rival and owner of the other half of the world's government, Builders League United or BLU. Instead of seeking obvious bureaucratic solutions to most disputes, RED and BLU will instead send in mercenaries to battle for control over territory and resources.

The RED Team is a team of elite/not so elite mercenaries hired for RED to combat the forces of BLU. The team relies heavily on brute force, firepower and explosives in combat but will also utilize advance technology and intellect to win as well.

The Heavy=

The Heavy is a towering hulk of a man that hails from the USSR. He stands as one of the most dangerus of the RED team do to his high endurance, heavy weapons and great strength. He is very fond of his Minigun whom he nicknamed "Sasha".

Weapons:

Fists: Shotgun (Ithaca 37): Minigun (GE M134 Minigun): Sandvich:
 * The Fists are simply large, meaty hands wearing fingerless gloves and curled into deadly weapons.
 * Damage Type: Blunt Force
 * A sawed-off Ithaca 37 "Shotgun" is the sidearm of choice of the Heavy.
 * Rounds: 12 gauge buckshot
 * Effective Range: 40 meters
 * Rate of Fire: Pump-Action
 * Magazine: 6 round internal tube mag
 * The Minigun, known affectionately as "Sasha", is an enormous Gatling-style machine gun with a large rotating barrel, based on the GE M134 Minigun, complete with a large white underslung ammunition case and two handles.
 * Rounds: 7.62×51mm high-velocity, custom-tooled rounds
 * Effective Range: Likely 800 meters
 * Rate of Fire: Fully Automatic
 * Magazine: 200 round ammunition case
 * The Sandvich is a half sandwich that the Heavy uses to regenerate health.
 * Made with white bread, lettuce, tomatoes, Swiss cheese, and an indeterminate meat that is referred to both ham and bologna by the Heavy. Topped with a green pimento-stuffed olive, pinned by a toothpick.
 * Regenerates full health in 4 seconds

Special Edges:
 * Man of Medicine: The Medic use to be a legit medical doctor in till he lost his medical license do to his "questionable ethics". His ability to heal allies is highly effective and important to the team.
 * Medical Genius: The Medic is among the most intelligent member of the RED team, possibly second to the Engineer. He is the one who invented the Uberdevice that grants the user Ubercharge

The Infected (Green Flu)
The Infected is the name for those infected by Green Flu and have become feral, homicidal, zombie-like beings. They have lost any form of their humanity or memories, as well as their intellect, turning them into nothing more than animals. Various mutations exist, providing a variety of dangerous Special Infected.

Units (Green Flue)
Common Infected=

Common Infected are the most frequently faced members of the Infected, and the easiest to defeat. Their strength lies in the fact that they attack in groups, more commonly referred to as the Horde, sometimes as large as several dozen.

Weapons and Abilites:

Unarmed Attacks:
 * The Common Infected utilize their hands and feet to cause bodily harm to others.
 * Includes punching, kicking, clawing and biting

Special Edges:
 * Pack Strength: What the Common Infected lack in durability or intellect they make up in shear numbers. They tend to come in full force and work to bring targets down through shear numbers.
 * Full Speed: While not naturally fast, the Common Infected to tend to charge into fights in full sprints, charging their targets with all the energy in their body.
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear or worry.
 * Tenacity: The Common Infected hold immense tenacity; They will climb over any obstacle, run through any hazard and run with any fatal injury.

Smoker=

The Smoker is an ambush class that can strangle targets with its long tongue. As the name implies, Smokers also emit smoke when killed to impair Survivors' vision. A Smoker also will frequently cough, letting the Survivors know when he is in the area.

Weapons and Attacks:

Claws: Tongue Attack: Smokey Death:
 * Smokers use clawed hands to shred their enemies apart when close enough.
 * Damage Type: Blunt Claws
 * The Smoker's iconic weapons is a disturbingly long mutated tongue, which is used akin to a lasso. They then use the tongue's incredible strength to pull any human attacked towards the Smoker and his Infected friends, or up the side of a building to be strangled
 * Projection: Lasso Tongue
 * Wraps around target and pulls individual towards Smoker; location of Smoker has different results
 * If on even level: target is pulled into the Smoker and Smoker claws into the target
 * If on higher level, target is partially pulled up the side and is strangled by the tongue
 * If killed, the Smoker explodes in a cloud of smoke. This smokes obscures vision and causes agitation in the throat.
 * Projection: Smokey Explosion
 * Individuals in blast have obscured visions and agitated throats.

Special Edges:
 * Superhuman Tongue Strength: The strength of the Smoker's tongue is great enough to drag a 200 lbs adult male a long ways.
 * Regenative Tongue: The Smoker
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

Jockey=

The Jocky is a small Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can shift his weight around and cause the Survivor to stumble in his desired direction, giving this Special Infected a type of control over the Survivor.

Weapons and Attacks:

Claws: Jump-and-Ride:
 * Jockey's use their blunt claws as weapons when attacking humans.
 * Damage Type: Blunt Claws
 * The Jockey will use his super jumps and claws to leap up onto targets and ride them around. They can throw their weight around to steer targets towards hazards.
 * Projection: Ride
 * Leaps on target and steers them around
 * Used to steer targets into hazards

Special Edges:
 * Super Jump: The Jokey has incredible jumping abilities, allowing it to leap onto individuals very quickly.
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

Spitter=

The Spitter is a Special Infected that possesses the ability to spit a green ball of acid from long distances, which, upon hitting the ground, will expand into a large puddle and damage any organism who make contact with it. After spitting, however, the Spitter is temporarily paralyzed for a second, giving the Survivors a chance to kill her. Upon death, the Spitter leaves a similar, smaller kind of puddle that has the same effect on the Survivors.

Weapons and Attacks:

Claws: Acid Spit: Death Pool:
 * Like most other Infested, the Spitter uses claws for melee combat.
 * Damage Type: Blunt Claws
 * The Spitter's primary weapon is its acid spit, which creates a pool that burns those in the pool.
 * Projection: Acid Spit
 * Spit creates a pool of acid
 * Targets are damaged when in Acid pool
 * When killed, acid spews out of the Spitter and creates a pool of acid.
 * Projection: Acid Pool upon Death
 * Targets are damaged when in pool

Special Edges:
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

Charger=

The Charger is a Special Infected with a huge mutated right arm with immense strength and a tiny, shriveled and highly useless left arm. The Charger's main attack is charging forward and plowing into the Survivors. On a successful charge, he will grab and carry a single Survivor while knocking down the others. Once the Charger has hit a wall or other surface, or after he has run a certain distance, he will begin slamming his captive into the ground until an ally frees them.

Weapons and Attacks:

Giant Fist: Charge Attack: Slam Attack:
 * The Charger uses its giant mutated arm to punch enemies with immense force.
 * Damage Type: Immense Brute Blows
 * The Charger's namesake attack is its charge attack. It uses its powerful arm and deceptive speed to charge into enemies, ramming enemies around while grabbing hold of one of them.
 * Projection: Giant Arm Charge
 * Knocks enemies away
 * One target is grabbed
 * If it misses its attack and hits a wall, it will be stunned
 * After the charge attack, the Charger will stops after a certain distance or when it hits a wall and begins to slam the target onto the ground.
 * Projection: Multiple Slams
 * Keeps slanming target in till he/she is fully dead

Special Edges:
 * Enhanced Strength and Durable: The Charger's mutation gives it massive muscles and hardness in its torso, legs and right arm (though, its left arm is shriveled). This gives the Charger incredible strength and durability.
 * Charging Speed: While slow for the most part, the Charger can move incredible fast while in a charge.
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

Witch=

The Witch initally appears more normal than the others, having an audibal cry and frightened appearince. However, when startled, the Witch stands up and reveals her enraged face, long bloody talons and monsterous scream. He is among the most dangerous Infected, capable of downing an individual near-instantly. She concentrated on only one individual at a time, ignoring all others and completely open to fire from enemies.

Weapons and Attack:

Talons:
 * The Witch has long, incredibly sharp talons that is used to tear people apart.
 * Damage Type: Razor Sharp Claws

Special Edges:
 * Superhuman Durability: It is not explained how she is so durable but a Witch is almost as durable as a Tank, withstanding shotgun blasts and sub-machine gun fire at point blank range.
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

Tank=

The Tank is the biggest and strongest of all the Infected and is reasonably fast, only slowing if hit with large amounts of constant damage. The Tank has incredible strength and resistance ― his punch can send individuals flying. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun (surprisingly not kill) individuals and dealing the same damage as a punch from a Tank.

Weapons and Attacks:

Giant Fists: Rubble Throw:
 * The Tank uses its giant fists as deadly weapons, crushing opponents and sending others flying.
 * Damage Type: Immense Brute Blows
 * Sends opponents flying
 * The Tank can pull massive chunks of rocks or concrete from the ground to fling at survivors.
 * Projection: Thrown Rocks/Concrete
 * Causes immense damage through heavy kinetic force

Special Edges:


 * Superhuman Strength and Durability: The Tank is recognized for its strength and durability, capable of pushing cars around, pulls concrete out of the ground, withstand large quantities of bullets and survive a few explosives.
 * Charging Speed: The Tank is also able to move at great speeds while charging at immense speed.
 * Pain Resistance: The Infected do not feel pain. This does not make them any tougher but this allows them to not succumb to pain.
 * Fearless: The Infected do not appear to feel fear.

X-Factors (REDvGFI)
RED Team vs Green Flu Infected RED Team=

Heavy - Scout - Soldier - Engineer - Demoman - Sniper - Spy - Pyro - Medic

Physicality

Strength and Endurance

110 - 75 - 90 - 75 - 85 - 75 - 75 - 85 - 80

The Scout, Engineer, Sniper and Spy have at most average human strength and endurance. The Medic has a tad bit more toughness than the other light-weight members. The Demoman and Pyro pack a greater level of strength and durability, capable of carrying far larger weapons at a time and take more hits than others. The Soldier wields exceptional brawn, capable of blasting a rocket under his feet with less damage to himself. At the end, though, the Heavy overshadows them all with superhuman strength; he carries around a 330.75 pound Minigun without effort and can soak far more bullets and explosives than any other member.

Agility and Speed

65 - 100 - 70 - 75 - 73 - 80 - 80 - 75 - 75

Do to his hulking size and heavy weaponry, the Heavy makes it as the slowest and least agile member of the RED Team. The Soldier follows up, hampered more by his age. The Demoman is a tad bit slower than average, possibly do to his semi-drunk state. The Engineer and Pyro make it at average agility and speed. The Spy and Sniper require a great deal of finesse with their weapons and tactics but don't have amazing speed. The Medic is a tiny bit faster than most of the members. The Scout beats them all though with his near-superhuman finesse.

Mentality

Intelligence

75 - 75 - 65 - 95 - 80 - 80 - 80 - 75 - 95

The Soldier is the dumbest member, commonly speaking and doing nonsensical things at any moment. However, the Soldier also holds self-taught knowledge of weapons that helped him in his Nazi killing spree. The Heavy and Pyro don't have high intellect but their lack in some knowledge is counteracted by some impressive knowledge and skills (The Heavy's knowledge of guns and hand-to-hand combat and the Pyro's ability to make a homemade fully-functioning flamethrower). The Demoman, Sniper and Spy have much more intelligence in their areas (Demoman with demolition skills and swordsmanship; Sniper with marksmanship and hunting/survival skills; Spy with espionage skills and multilingualism). The Engineer and Medic make it at the top of intellect; the Engineer is a genius engineer and mechanic while the Medic is a talented doctor and surgeon.

Brutality

85 - 75 - 90 - 75 - 80 - 80 - 80 - 100 - 75

Sanity

75 - 75 - 65 - 80 - 75 - 80 - 80 - 50 - 70

Training

70 - 65 - 70 - 65 - 70 - 70 - 80 - 65 - 65



Infected=

Common - Boomer - Hunter - Smoker - Jokey - Spitter - Charger - Witch - Tank

Physicality

Strength and Endurance

75 - 50 - 80 - 75 - 70 - 70 - 110 - 90 - 160

Agility and Speed

75 - 40 - 80 - 70 - 80 - 75 - 75 - 80 - 70

Mentality

Intelligence

05 - 10 - 20 - 20 - 20 - 10 - 10 - 10 - 10

Sanity

00

Brutality

100

Training

00

Who and What: The Units
There will be 1 of each member of the RED Team and 1 of each Special Infected, with 12 Common Infected joining them
 * RED Team: The Heavy, The Scout, The Soldier, The Engineer, The Demo-Man, The Spy, The Sniper, The Pyro, and The Medic




 * Green Flu Infected: 20 Common Infected, 2 Boomers, 1 Hunter, 1 Smoker, 2 Jockeys, 1 Spitter, 1 Charger, 1 Witch and 1 Tank

Common:

Why: The Reason
The RED Team are preparing a

Voting
A recommended style of doing this is to compare the two sides in this style:
 * Warriors: RED Team's mercenaries vs the Infected's various types
 * Armament: RED Team's firearms, melee weapons, gadgets and skills vs the Infected's mutated "natural" weapons and abilities
 * X-Factors: RED Team's
 * Collective: RED Team vs the Infected - Who Wins?

=Battle of the Stretchy Air-Heads: Plastic Man vs Monkey D. Luffy=

Intro (PMvML)
Today, we shall pit two warriors known for their elastic powers. They are Tough! They are Stretchy! They are Goofy as all Hell!

It is the Battle of the Stretchy Air-Heads!

Plastic Man, The former Criminal turned Elastic Crime-Fighter by the Flip of the Coin!

VS

Monkey D. Luffy, The Air-Head Pirate known for both his Stretchiness and good Heart!

'''WHO IS STRETCHIEST! I MEAN, DEADLIEST!'''

Plastic Man


Plastic Man was originally a professional thief by the name of Patrick "Eel" O'Brian, who was hard to beat. However, Eel was shot by a security guard and struck by a falling drum full of an unidentified chemical, some of which entered Eel's wound. He was afterwords saved by a mysterious order of monks. He soon found out that the chemicals that seeped into his wounds changed the chemical makeup of his body and transformed his body into a form of plastic. He then had to decide whether to use his powers for good or evil and used the only logical way to decide: flipping a coin. It landed heads and he decided to use his powers for good.

His powers grants him the ability to stretch his body, change his shape, manipulate his size and be utterly indestructible. He also uses his knowledge of being a thief to be a master detective. His greatest tool, however, is the ability to deceive his foes from his great power. Many have been fooled by his goofy smile and inevitably failed to defeated him.

Powers and Abilities (Plastic)

 * Malleable Physiology: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, neither entirely liquid or solid. Plastic Man has complete control over his entire molecular structure.
 * Malleability
 * Elasticity/Plasticity: He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far he can stretch his body.
 * Size Alteration: He can shrink himself down to a few inches tall (posed as one of Batman's utility belt pockets) or become a titan (the size of skyscrapers).
 * Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. In addition, he can alter his bodily mass and physical constitution at will, there is virtually no limit to the sizes and shapes he can contort himself into.
 * Superhuman Agility: These stretching powers grant Plastic Man heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.
 * Superhuman Strength: He can alter his strength by growing or adding more muscle.
 * Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his red and yellow colored uniform.
 * Invulnerability: Plastic Man's powers extraordinarily augment his durability. He is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons, and is completely bullet proof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.
 * Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, though it does take a long time, its far faster than an ordinary human.
 * Telepathic Immunity: As stated by Batman (in JLA #88), "Plastic Man's mind is no longer organic. It's untouchable by telepathy." (Mostly immune to mind control. It's unknown if Batman meant that Plas is immune to just mind control or to telepathy altogether from that point on...considering Plas's history with mind scans, mind wipes, and the use of J'onn's telepathic link.)
 * Immortality: Plastic Man does not appear to age; if he does, it is at a rate far slower than that of normal human beings. In the aftermath of the JLA story Arc "Obsidian Age", Plastic Man was discovered to have survived for 3000 years as little more than crumbs on the bottom of the Atlantic Ocean. He is now over 3000 years old and is still active as a superhero.
 * Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.
 * Rubber-Organs: As stated by a Black Lantern Vibe. Plastic Man's internal organs such as his heart when Black Lantern Vibe try to rip it out couldn't be killed unlike many of the Black Lanterns' victims, this makes him immune to such attacks.
 * Skilled Thief: Plastic Man was once a very talented professional thief.
 * Master Detective: Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. He is also considered to be a lateral thinker and much smarter than he lets on.

Weaknesses(Plastic)

 * Extreme Temperatures: His semi-liquid form remains stable at relatively high and low temperatures...provided that the temperature change is gradual. A sudden change, induces a complete change of phase, creating a truly solid or truly liquid form. Plastic Man was incapacitated in the JLA story arc, "Tower of Babel", when mercenaries froze and shattered his body. Once thawed and reassembled, he was physically unharmed (though emotionally traumatized). In the JLA story arc "Divided We Fall", Plastic Man is shown to have some weakness to extreme heat (intense heat vision attack from a martian) and was temporarily melted.

Monkey D. Luffy


Monkey D. Luffy, also known as "Straw Hat Luffy", is a pirate and the main protagonist of the anime and manga, One Piece. He is the son of the Revolutionary Army's commander, Monkey D. Dragon, the grandson of the famed Marine, Monkey D. Garp, the foster son of a mountain bandit, Curly Dadan, and the adopted brother of the late "Fire Fist" Portgas D. Ace and Sabo. His life long goal is to become the Pirate King by finding the legendary treasure left behind by the Pirate King, Gol D. Roger. He believes being Pirate King means one has the most freedom in the world. He has eaten the Gomu Gomu no Mi. As the founder and captain of the Straw Hat Pirates, he is the first member who makes up the crew, as well as one of its top three fighters.

Powers(Luffy)

 * Gomu Gomu no Mi: Luffy has been gained extraordinary stretching powers from eating the Gomu Gomu no Mi (lit. Rubber Rubber Fruit, Gum-Gum Fruit in the English dub), which is one of the rare and legendary Devil Fruits. After consuming the Gomu Gomu no Mi, Luffy's body became like rubber, giving him the ability to stretch and attack long distances.
 * Malleability Attacks: Luffy regularly uses his stretching powers in ingenious and creative ways, as he is able to use the malleable stretchiness of his limbs to gain tremendous velocity, and hit his enemies with devastating impacts and blows.
 * Superhuman Durability: His endurance and durability is incredible; taking continuous, deadly assaults from powerful opponents that would have killed a normal person easily in most of his fights, yet still being able to stand up and continue fighting effectively. His rubber body is also extremely durable and virtually immune to blunt attacks such as bullets (in One Piece, bullets are still round pellets, except for Don Krieg's), punches, and electricity, more often than not, bouncing off his body harmlessly or canceling out the attack.
 * Gear Second: Gear Second (ギア･セカンド Gia Sekando?) is where Luffy uses his legs to pump blood throughout his body at a much faster rate. Activating Gear Second also uses a lot of stored energy from his body. Leaving his body exhausted, his heart rate also increases to levels that are normally impossible. His veins are able to withstand this since they are made of rubber. In this form, Luffy gains a considerable boost in speed and strength.
 * Gear Third: Gear Third (ギア･サード Gia Sādo?) is where Luffy pumps air through his bones to make them literally gigantic. Obviously, only Luffy can do such a thing by using the Gomu Gomu no Mi. Used with his already-strong physiology, this apparently gives his arm more mass and a larger area to attack with far greater force, but he sacrifices mobility for this strength, as his limbs are now so large that Luffy has extreme trouble moving unless he is in his Fusen form.
 * Superhuman Strength: Monkey D. Luffy has immense physical strength, and is capable of lifting up large boulders, breaking stone, shattering steel with his bare hands, pushing apart large buildings and shoulder flipping a huge man. Luffy's sheer physical strength and dexterity is a result of his grandfather's unorthodox training methods (such as being thrown into a bottomless ravine, tied to a balloon, thrown into a forest at night, etc.) and he claimed he had a punch as powerful as a pistol even at seven years of age.
 * Superhuman Speed and Agility: Luffy also possesses tremendous speed, agility and reflexes to match his strength and endurance. In fact, on more than one occasion, Luffy was able to anticipate moves and counter attacks that would normally be beyond his field of vision due to his sharp reflexes.
 * Willpower: His vast strength is only exceeded by his enormous willpower, as demonstrated on several occasions throughout the series. This willpower even lets him survive far beyond what normal people are capable of, as demonstrated when he was poisoned very far beyond what a human is capable of surviving, only living on despite his critical condition through sheer willpower.
 * Toxin Resistance: He has gained powerful antitoxins in his blood stream from his fight with Magellan in Impel Down, which grant him a high resistance against poison. Hyouzou, a poisonous blue-ringed octopus merman in the New Fishman Pirates, poisoned Luffy during their fight and Luffy would not have taken any notice to it if Chopper had not seen the entry point in his arm.

Weaknesses (Luffy)

 * Manual Stretching: Luffy cannot automatically stretch his limbs out, and since his body acts much like an actual rubber band, he has to throw some force into his punches in order for his limbs to stretch out.
 * Air Head: Luffy is a bit of a air head. He will do things off the whim of the hat and will not think carefully when doing his random stuff. He is also vulnerable to hypnosis.
 * Can't Swim: Like all Devil Fruit users, Luffy cannot swim. However, unlike other Devil Fruit users, he does not avoid water sports, and sometimes will jump into the ocean to save someone from drowning (though will drown himself as well). Luffy could not swim before eating his Devil Fruit so this has made little difference in this capacity.

=Vampire Hunter D vs Alacard (Hellsing)=

Intro (DvA)


Today, we pit two of the greatest Vampire Hunters against each other to see who is the superior! They are Cold! They are Powerful! They are Forces of Unnatural Nature!

 This is the Battle of the Vampire Slayers!

Vampire Hunter D, the Dhampir son of Dracula, who lives to hunt down the Nobles and destroy his father's Legacy...

VS

Alucard, The Vampire Killing Vampire, who stands as the Hellsing Organization's most powerful Operative....

 WHO IS DEADLIEST?

Vampire Hunter D


D is a dhampir, half vampire, half man who traveling around The Frontier in search of the Nobility. In almost every book it is noted that D has superior strength, skills and knowledge in comparison to other dhampirs. It his hinted that this is because he has some special connection to the Sacred Ancestor, Dracula (it is generally regarded that D is his son, although this has never been explicitly stated) and that he is the result of experiments carried out on him by Dracula. He is renowned for his consummate skill and unearthly grace, but feared and despised for his mixed lineage: born of both races but belonging to neither. Unlike most dhampirs, D is able to live as a "normal" human; however, he is marked by his unearthly beauty and exceptionally powerful aura, and thus rarely accepted by human settlements.

Weapons and Gear(D)
Melee: Crescent Longsword Ranged: Wooden Needles
 * D wields a crescent longsword which looks similar to Yoshitaka Amano's scimitar sword design found in many of his works of art, but the sword has a hefty length, similar to that of a Japanese nodachi.
 * Blade is 1.7 meters long and made of unknown material
 * Is amazingly strong, incredibly sharp and highly aerodynamic
 * Very likely supernatural
 * Can be used single-handed or duel-wielded
 * Highly effective at both slashing and stabbing
 * D also uses wooden needles which he can throw with amazing speed.
 * Needles are made of strong wood
 * Can be thrown so fast that it glows white from friction-induced heat

Gear 1: Cybernetic Horse Gear 2: Pendant
 * D rides a cybernetic horse with mechanical legs and other enhancements that grants it superior speed, strength, durability and stamina to natural horses.
 * D always wears a mystical blue pendant; it prevents many of the automatic defenses (such as laser fields and small nuclear blasters) created by the Nobility in past millennia from working properly, and allows him to enter their sealed castles.
 * Will not make a major impact in this fight as Alucard does not utilize super-advanced technology

Powers(D)
Dhampir Attributes= D is a dhampir, the half-breed child of a vampire father and human mother, the ideal vampire hunter. Often underestimated by his opponents, D possesses surprising power and resourcefulness, having most of the strengths of the Nobility (high ranking vampires) and only mild levels of their common weaknesses. D is able to physically restrain opponents with his aura and having godlike reflexes surpassing even those of Nobles. Left Hand= D is the host for a sentient symbiote, Left Hand, a wise-cracking human face residing in his left palm, who can suck in massive amounts of matter through a wind void or vacuum tunnel. Besides providing a contrast to D's reserved demeanor, Left Hand is incredibly useful, possessing many mysterious powers such as psychometry, inducing sleep, determining the medical condition of a victim, and the ability to size up the supernatural powers or prowess of an enemy, even beyond D's keen senses. Magic/Supernatural Powers= It has been that his power is not only physical, but extends into the magical realm as well. His supernatural powers make him one of the strongest beings in the world, if not the second strongest second only to his father. However, D prefers his physical abilities, only using his magic in times of great need.
 * Immortality: D is over 5,000 and yet hasn't aged a day after 17 or 18.
 * Superhuman Strength: Dhampir are vastly stronger than any human and D stands as the strongest of them all, paring even the likes of high-ranking Nobility
 * Superhuman Speed and Reflexes: D is phenomenally fast and has godlike reflexes surpassing even those of Nobles. He very likely can dodge gun fire.
 * Superhuman Agility: D can perform gymnastic feats that no other human can. He can flip with ungodly grace, maneuver himself fantastically when in the air and leap from one location to another with pin-point accuracy.
 * Superhuman Endurance: D is the most powerful dhampir in his world. He can resist sun-sickness longer than any dhampir and survived wounds that would kill any human and many vampires.
 * Superhuman Senses: D's senses are beyond any human. He can hear things most humans can't hear and notice details unnoticed by most.
 * Regeneration: D can heal from any wound inflicted onto his body. He can be killed through decapitation or a stake to the heart. However, when the stake is removed, he was able to regenerate from the wound and get back up.
 * Immunity to Vampiric Weaknesses: D holds almost none of the weaknesses of true vampires and most Dhampir. He is capable of surviving in the sun for a long while, is immune to garlic, silver and holy items and can cross running water.
 * Vacuum: Utilizing a powerful vacuum from inside himself, Left Hand can absorb a massive amount of matter, both natural world and supernatural. He can even suck in the souls of individuals.
 * Psychometry: Psychometry is a form of extra-sensory perception characterized by the claimed ability to make relevant associations from an object of unknown history by making physical contact with that object.
 * Sleep Induction: Left Hand can use mystical energies to render any human unconscious.
 * Medical Identification: Left Hand can tell D the medical condition of any individual.
 * Power Measurement: Left Hand is capable of identifying the level of powerful enemies and figure out if he and D have a chance or not.
 * Revival: Left Hand can also revive D when his physical condition is suffering, by consuming the four elements and converting the resulting energy into life force. This ability even saved D from the usually fatal stake through the heart he received from Rei-Ginsei.
 * Knowledge Reservoir: Left Hand provides a reservoir of knowledge pertaining to the lost Noble culture.
 * Telekinesis/Psychokinesis: D is able to lift things with his mind and has used it to resist another vampire's telekinesis and kill him.
 * Mental Resistance: D has a supernatural resistance to illusions and mind control.
 * Anti-Regeneration Attack: D can negate regenerative powers of others. He has used this on a powerful werewolf to deliver strikes the werewolf couldn't regenerate from. It will likely work on Alucard.
 * Soul Damage: D is one of the few individuals who can harm the souls of vampires.
 * Reality Alteration: D's most powerful power is his ability to manipulate time and space. D can destroy wormholes with his sword and create dimensional rifts with a cut. He can cut through the very fount of life, as well as the essence of death itself, as proven in his fight against the agents of paradise and the Death Knights. These reality warping powers stem from the fact that D Is unbound by fate/probability. He was able to override the Akashic records, which contains the entire past, present, and future of the entire universe. Basically, D can warp reality around himself and his sword.

Edges(D)
Skills= Unique Attributes= Weaknesses=
 * Master Swordsman: D is a master swordsmen and able to use his sword in versatile ways.
 * Incredible Intellect: Do to his great age, D has learned many things. He knows how to mend fatal wounds on others and how to combat a large selection of enemies. He can also identify different creatures in the world and different security systems
 * Stealth: D is capable of infiltrating into castles and other heavily protected areas without detection.
 * Determination: D's determination and strength of will allowed him to resist and defeat Camilla's illusions. D unleashed his inner power that broke Carmilla's hold and weakened her before she could fully reform her body, giving Left Hand the chance to suck up Carmilla's soul.
 * Experience: D possess centuries of combat experience. He has faced a wide variety of enemies, from mutants and monsters to vampires, demons and cosmic forces. D has fought a large selection of different vampires, with powers ranging to shape-shifting, illusions and mind-control, psychokinesis, control over monsters and mastery of the Dark Arts.
 * Sun-Sicknesses: In terms of weaknesses, he is randomly susceptible to sun-sickness, a severe type of sunstroke, about once every five years (far less than most dhampirs). D also recovers from it at a rate far greater than other dhampirs. Usually it takes several days to recover from sunlight syndrome, longer if the dhampir is exceedingly powerful, but D recovered in a few hours (around 1–6 hours approximately) despite being one of the strongest if not the strongest dhampir alive. Otherwise, D does not appear to suffer from other vampiric weaknesses usual to dhampirs.
 * Temptation: D has on occasion almost fall under the temptation of feeding on people. His will was strong enough to resist this and can survive without blood but the temptation has come to him before.

Alucard (Hellsing)


Alucard, real name Dracula, is an incredibly old vampire and is the most powerful warrior of the Hellsing Organization which works against vampires and other such supernatural forces. Alucard is no mere vampire; it has been implied that he is the most powerful vampire, as well as the most powerful entity in the entire series.

Weapons and Gear (Aluchard)
Melee: Longsword Ranged: Hellsing ARMS Casull
 * Alucard has used swords in combat. He is most seen using a large long-sword.
 * Blade is 1.5 meters and made of steel
 * Is sharp and Strong but not the most aerodynamic
 * Not magical
 * Effective at slashing and stabbing at a laser extent
 * The Hellsing ARMS .454 Casull Auto, sometimes shortened to Casull, is a powerful semi-automatic handgun that is one of Alucard's favorite weapons of choice.
 * Rounds: .454 Explosive Silver Rounds
 * Range: Likely 50 meters
 * Rate of Fire: Semi-Auto
 * Magazine: 7 rounds

Gear: Unique Items
 * Alucard utilizes varies items that are harmful to vampires, such as silver and garlic.
 * Will not make a major impact in this fight as D is immune to most vampire weaknesses save for overexposure to sunlight (five months worth to be precise)

Powers (Aluchard)
Unique Vampire Attributes= Alucard demonstrates attributes that are far more powerful than any other vampire around. Magic= Aluchard also utilizes a variety of magical abilities, from physical powers to
 * "Immortality": This ability is rather ambiguous, as Alucard, himself has stated that immortality is a myth. However, what it most likely refers to is the human souls inside Alucard; it has been speculated that, when damaged by blow that would have killed or incapacitated him such as exceedingly holy weapons, the damage is instead directed to his reservoir of souls. Because this ability does not really grant him true immortality, it can be considered as pseudo-immortality.
 * Advanced Regeneration: Alucard's ability to regenerate is considerably greater than any other vampire's. He has regenerated from a pool of blood and from being decapitated, blown to shreds by gunfire, incinerated completely, etc. When damaged to an extreme extent, his body simply turns into a shadow-like substance and reconstitutes. Exceedingly holy weapons have been shown to incapacitate him for a time, but even Anderson, augmented with Helena's Nail, could do no lasting harm to him. While regenerating against Anderson, he became a shadow entity at one point.
 * Superhuman Accuracy: Alucard has been known to hit targets at great range using handguns while looking the other way. He does this by using his so-called 'third eye'.
 * Superhuman Strength: The extent is unknown, but Alucard can physically rip humans and vampires apart with ease.
 * Superhuman Speed: He can move faster than the eye can see, such as when he seemingly appeared to be a glint of light like artificial vampires have shown in his fight with Tubalcain. He's fast enough to keep up with a vampirized Walter Dornez, who was shown to be able to outpace bullets from machine guns when he was human.
 * Superhuman Reflexes: He has demonstrated the ability to catch bullets (both Rip Van Winkle's and ordinary ones).
 * Superhuman Agility: The ability to defy gravity to an uncertain limit. He is also seen leaping impossible distances and can walk up vertical surfaces.
 * Bloodsucking: The ability to suck a person's blood and absorb their soul and, consequently, their knowledge and memories. (He learns more about Millennium after absorbing Tubalcain). He can also absorb blood through his clothes and skin, as he does with Luke Valentine's blood after his hell hound had eaten Luke's body. Alucard can draw in blood over vast distances (at least throughout the city of London).
 * Hibernation: Alucard is able to survive long periods of time without consuming blood, but is able to fight at a usual level of strength after drinking even the smallest bit of blood.
 * Immunity to Vampiric Weaknesses: His abilities and health are not in any way compromised by such things as sunlight or silver. In fact, it appears that the only weapons capable of harming him to any real extent are the most holy of Christian artifacts, such as Father Anderson after augmenting his abilities with Helena's Nail (a nail, which was from the True Cross, which crucified Jesus Christ, and was blessed by his blood) but even that did no permanent, or even lasting, damage.
 * Shadow Manipulation: Manipulation of shadows into physical form, which he can then use however he wishes.
 * Intangibility: The ability to pass through solid objects.
 * Shape-Shifting: Alucard can transform himself or parts of himself into bats, insects, snakes, hellhounds, other human forms including a little girl, an amorphous mass of darkness, and many other forms. Alucard has four known human forms, each with different characteristics and weapons. He also states that his form means nothing and that he can take any form that he chooses.
 * Weather Control: The ability to control the weather to an unknown limit, as demonstrated by the fog created when he returned to London aboard the H.M.S Eagle.
 * Illusions: The ability to cast illusions, such as when he tricked Walter into seeing Luke Valentine as himself.
 * Teleportation: The ability to disappear and reappear somewhere else. He also has the ability to levitate.
 * Telekinesis: In the manga, Alucard uses telekinesis to close a door on a fleeing SWAT officer. He also launched six SWAT officers into the air and guided them to flag poles where they were impaled. Alucard is later seen moving a broken down air-craft carrier from the Gulf of Italy to the Dover of London all in a little less than 40 minutes.
 * Telepathy: Alucard can speak telepathically to his fledgling, Seras Victoria.
 * Mind Control and Hypnosis: Alucard is capable of taking over the mind of his enemies, if their will is weak enough.
 * Precognition: As a standard for a vampire, he has precognition, the ability to see into the immediate future, which allows him to predict the movements of the humans he's fighting. According to Pip, a vampire can easily dodge a bullet with their ability to predict human movements.
 * Summoning: The ability to summon familiars, the souls of those whose blood he has sucked in a variety of forms that either sprout from his body or swarm around him as an army numbering in the millions. These familiars can also include animals such as horses and the weapons and abilities that the familiars possessed in life, but Alucard can only use this ability when Control Art Restriction System Level Zero is released. The familiars can come in two ways, one is similar to a ghoul, mindless and constantly moaning in pain, while the other is the soul manifesting exactly how it was when it was alive, personality, powers, and all.
 * Supernatural Sense: The ability to sense supernatural activity.

Edges (Aluchard)
Skills= Special Edges= Weaknesses=
 * Marksman: Alucard is highly skilled with his guns as he can hit with superhuman accuracy.
 * Intellect: Alucard knows almost anything about vampires, namely their weaknesses.
 * Experience: Alucard possesses centuries of combat experience. While he usually relies on crushing his opponents with sheer power, he does at times use strategy.
 * Energy Limitation: Alucard's powers are likely limited to the number of souls he has. If he utilizes the a massive amount of energy, he loses much of his power and becomes more vulnerable.
 * Arrogance: Do to his vast power, Alucard is highly arrogant and is overly-confident of him. He may underestimate his foes and make a mistake. He has been taken by surprise from time to time.

X-Factors (DVA)
D vs Alucard Physical=

100+ Strength 100+

Neither have a gauged strength level but they are both stronger than any human and most vampires. I will say they are potentially even.

150 Speed 150

Both are capable of moving at blinding speed. Alacard is capable of catching magic bullets with his teeth and keep up with a vampire fast enough to out run machine-gun fire, while D can swing his sword faster than cloud-to-ground lightning and throw wooden needles so fast that they burn white as well as catch a needle thrown at him at the same speed. Both are capable of moving and reacting at incredible speeds and with that, I say they are even.

90 Regeneration 90

Both are capable of healing from almost any wound. Alucard naturally would the edge as he can survive a stake to the heart or being decapitated while D was incapacitated by a stake to the heart. However, Alucard does not have a perfect regenerative agility as his power is based on the souls in him and if he uses up too much energy, he may stop healing. The real downfall for Alucard here, though, is the fact that D has the ability to negate the regenerative abilities of many of his foes. If D hits Alucard with his anti-regenerative attack, Alucard will become vulnerable. As such, the two are even: in the beginning, Alucard has a major edge but D can very well negate Alucard's regenerative ability and make him the inferior.

Mental=

110 Intellect 90

Both are very intelligent in the realm of vampire slaying but I have to give it to Vampire Hunter D. Alucard has been around almost 500 years and has learned a lot, but D is well over 5,000 years old, allowing him to learn vastly more. He is also in the distant future so he will know more of the world and its sciences. As such, D wins by a long shot.

75 Brutality 99

D is not inherently brutal. He fights to protect humanity, will never harm an innocent and will even spare the lives of vampires he was sent out to defeat as long as he gets done what he needs to get done. Alucard, on the other hand, acts like killing is a sport. He will riddle his foes with bullets and tear them apart without a thought of guilt.

97 Sanity 70

While Alucard has been able to think clearly, his immensely violent nature likely stems from mental instability. He has some humanity left in him but he has lost most of it. D, on the other hand, has more sanity than any other man. He is able to think clearly at all times and never fall for mind games, save for the most supernatural of them all. D has been tempted by his vampiric urges but he is able to control them better than any dhampir.

Offensive Capabilities=

99 Melee Combat 80

While both are deadly with the sword, D is specialized in swordsmanship combat, though is not limited to it. He has defeated many with his blade and it is almost impossible to par him. Alucard is deadly with a sword, as he used it back when he was Vlad but his skills can't compare to D.

80 Range Combat 99

This is where Alucard shines. He is a master with his guns and can hit with incredible accuracy. He can even hit targets without looking at their direction. D isn't poor in range combat, though. He has thrown wooden needles at near-impossible speeds and with amazing accuracy. However, Alucard is the master in this case.

90 Tactics 80

While Alacard is capable of careful thinking, he prefers to just use brute force and sheer power to dominate his foes. D, however, thinks about things very carefully. He can counteract attacks using careful thinking and know what to do. Left hand's ability to gauge their enemy's level of power also allows D to know of how careful he needs to be. Alacard has the ability to see into the near future but rarely does this change his tactics.

Defensive Capabilities=

<p style="text-align: center;">100 Mental Strength 100

Neither can be effected by illusions and mind control. D has resisted the illusions of Carmella, who was able to trick the minds of almost everyone. Alucard does not have an as notable feet of mental strength but he likely pars D do to his immense powers and high ranking as a vampire.

<p style="text-align: center;">98 Courage 98

Both have great courage. They will never back down and will fight to the bitter end.

Experience:=

<p style="text-align: center;">250 Experience 99

No mater how many vampires Alucard has slain, he pails to compare to D in experience. D has over 5,000 years of experience on him and has slain a vast selection of foes. He likely will be able to utilize his experience with past vampires, mutants, demons and cosmic entities to combat Alucard. Alucard has only been in service for less than 500 years (do to his time slumbering or being imprisoned) and does not have the as-consistent experience of D. Overall, D wins this x-factor by a mile.

Who and What: The Warriors and their Gear
Vampire Hunter D will be armed with his signature longsword and several wooden needles. He will also have his horse and his mystical pendent.

Alucard will be armed with a longsword and his Hellsing ARMS Casull handgun with a couple spare rounds. He will also have a few anti-vampire trinkets on him for combat.

Where: The Location
The Place will take place in a very old, and yet very well maintained, castle that was once owned by a Noble (high-ranking vampire). Their will be several parts to it, such as a courtyard, some towers, several chambers, labyrinths, a dungeon/oubliette and a very large graveyard. It will also have several dark supernatural and griddy sci-fi locations, like several experimentation labs and conjuring chambers.

Why: The Reason
The Hellsing Organization has obtained information that has them very worried. Their Intel reports that an unknown castle in Easter Europe is producing strange anomalies and supernatural levels off the charts. They learn that the castle is an ancient one and yet does not look aged at all. The Castle is in is said to be the home for a very powerful vampire, possibly at par with Alucard himself, though Alucard believes this is nothing more than rumor. However, he still knows that this slaying will require great skill, perceferince and luck. He and Seras Victoria are taken there secretly. However, the "vampire" they are after has no true form and is really a supernatural entity. It is unbound from time and uses its powers to send Alucard into a possible future.

Over 10,000 years into the future, a young woman was kidnapped by an unknown vampire that resides is a massive, unaged castle near the woman's village. The woman is to become its leader and is highly important, but every attempt they try in beseiging the castle ends in mass death. They grow afraid of the castle and dare not enter it themselves. In desperation they send out bounty card to collect several vampire-slayers to destroy the vampire and save the woman. Most of them die and they start to lose hope. When all looked bleak, hope strange as one takes the bounty into his own hands and goes forth the fight the vampire himself. The villagers are afraid of this vampire hunter, though, as he is a dhampir. However, they have no choice and take this hunters offer. This hunter, of course, is none other than the mysterious Vampire Hunter D.

D rides forth to the castle and is able to infultrate it. The vampiric force knows that D has the potential of destroying. However, it has forsaw this and had already had a plan: It had sent Alucard far into the future over 10,000 years ago, and know it has him return in its castle, just for the former Vampire Lord to face the Dhampir son of Dracula to battle. It hopes the two will destroy each other. Alucard believes that D is he vampire he is after (not quite knowing that he was sent into the distant future), while D is forced to fight this foe. He does not believe Alucard to the vampire he is after but cannot stand down as this vampire is trying to kill him.

How: The Conditions
The two will battle each other and the winner is the warrior that is still standing. Simple enough.

=Xemnu vs TBA=

Xemnu the Titan


Xemnu, the Living Titan, is an intergalactic, extraterrestrial criminal who has a massive build, a genius intellect and powerful powers of the mind. His first appearance on Earth was when his ship crashed landed on Earth and he was revived by electrician Joe Harper. Upon awakening, Xemnu reveals his true existence and takes over the world's population through global-wide hypnosis, crafting him a massive ship with a blast-off powerful enough to destroy the world. However, Joe was able to get out of the control, sabotaged the ship, and saved the world by trapping Xemnu in space. However, Xemnu would return to Earth and try to conquer it through varies means. Through time, Xemnu had gone up against some of the most powerful individuals across the Marvel Universe, including the Hulk, Dr. Strange, Namor, Moondragon and many more.

Powers(Xemnu)
Alien Physiology/Cybernetic Augmentation: Xemnu is an alien cyborg from the planet Titan and remains as one of the last surviving members of his race. His unique physiology and cybernetic enhancements grants him immense physical capabilities.
 * Superhuman Strength: Xemnu wields enough strength to create immense shock-wave in to the Earth with his bare fists and stand up to the Hulk in a fight, putting him well into the 100+ category.
 * Superhuman Durability: Xemnu's durability equals his mass strength. He is capable of taking an immense beating from the Hulk and is able to withstand the immense heat of lava without harm.
 * Energy Absorption: Xemnu can absorb certain forms of energy, like electricity, and increase his telekinetic and telepathic powers.
 * Vaper Form: If his body is destroyed, Xemnu is capable of changing to a cloud of scattered atoms. In this form, he is capable of flying faster than light-speed.
 * Host Possession and Transformation: Xemnu is capable of taking over a host body in his gaseous form. This victim seems to gradually become his new body, not as a temporary host but as a fully functioning body.

Mental Powers: It is unknown whether Xemnu's mental powers are do to his alien species, his cybernetics or something unique about him. No matter the case, Xemnu has proven to be powerful with the powers of the mind.
 * Telepathy: Xemnu stands as one of the most powerful telepaths in the Marvel universe.
 * Mind Control: Xemnu commonly use his telepathy to take over minds. When at his full power, Xemnu is capable of taking over the minds of every person on Earth through most materials. While he hasn't wielded this power for a while, his telepathy is still great, powerful enough to take over the minds of Wonderman, take control of several intergalactic monsters and force Red Hulk to beat himself to near death.
 * Incapacitation: Xemnu is capable of using his telepathic powers to incapacitate individuals. He has used this to render She-Hulk unconscious (twice) through telepathic suggestion. This is a feat as She-Hulk has shown resistant to telepathic attacks from Moondragon.
 * Telepathic Combat: Xemnu is capable of combating the telepathic powers of others, such as when he and Moondragon resulted in a push (with Xemnu ending it with a punch to Moondragon's face).
 * Mental Blocks: Xemnu's telepathic powers allows him to create mental blocks in people, limiting or even disabling an individual's powers or knowledge. Xemnu has used this on Doctor Strange to render him powerless for a short time.
 * Control over Machinery: Xemnu's telepathic powers also stem to machinery. How this works is unknown but should not be
 * "Mento-Blast": One of Xemnu's unique attacks, the Mento-Blast is a psionic concussive blast that is a combination of telepathic and telekinetic energy, allowing for a powerful attacks that injures individuals both physically and mentally. It is powerful enough to incapacitate Namor and even an early Hulk, before he obtained his full resistance to telepathy.
 * Telekinesis: Xemnu's mental powers also stem to the physical world. He is capable of moving massive objects through telekinesis, such as an asteroid to knock his ship towards Earth when he had little to no energy left.
 * Enhance Strength: Xemnu is capable of using his telekinesis to enhance his strength to greater levels.
 * Decent Reduction: Xemnu is capable of using his telekinesis to slow down descents from great falls, allowing him to survive.
 * Telekinetic Fields: Xemnu is capable of creating a shield-like field around himself to provide him with protection.
 * "Atmos-Sphere": Xemnu is able to create a sphere from his telekinetic field. It is controlled with his mind, provides levitation, is resistant to physical force and creates an atmosphere for Xemnu to breath in.
 * Psychic Aura: Xemnu is capable of creating an aura of psionic energy that grants him immunity to magic. He used this against Doctor Strange, making many of his powers useless.

Strengths and Abilities

 * Genius-Level Intellect: Xemnu is a genius in several areas of science. Noted sciences include:
 * Cybernetics and Robotics: Xemnu is capable of creating and controlling an assortment of advanced devices, robots and machines.
 * Aerospace Engineering: Xemnu knows an immense about intergalactic travel and aerospace engineering, such as how to build and pilot space crafts on his own.
 * Genetic Engineering: Xemnu is capable of cloning monsters to use as servants and even genetically engineering monsters of his own, such as Kluh. He has also found ways to change the genetic make-up of individuals, transforming them into members of his own species.
 * Above Average Hand-to-Hand Combatants: While he prefers to use his intellect, mental powers and creations/minions, Xemnu has proven himself to be a capable fighter, being able to take down individuals using his physical capabilities.

Weaknesses

 * Touching: When an individual is directly touching Xemnu, they are not effected by his telepathy.
 * Glotter: Xemnu has a need to gloat over people inferior to him. This was the fact with

=Roshi vs Gouken=

Master Roshi


Master Roshi is an ancient and wise martial arts master, and the developer of the trademark Kamehameha. Roshi was a student of the Master Mutaito, the founder and teacher of the Mutaito Training Academy. He also climbed Korin Tower in search of the Sacred Water but learn that obtaining it from Korin was the power-increasing process itself. He succeeded after three years of hard work.

Years later, Roshi would stand as one of the two remaining members of the Academy to survive the wrath of King Piccolo's children. After his master defeated King Piccolo with the Evil Containment Wave and died from the power drain of it, Roshi would find the Turtle School, a martial arts school that taught its students of physical improvement and going beyond the human limits rather than specific techniques. He would take in Grandpa Gohan, Ox-King, Goku, Krillin, and Yamcha. He would later meet and battle the great King Piccolo and tries to use the Evil Containment Wave, which fails only because container that was to be used closed prematurely and the wave drained Roshi of his ki and killed him. He was brought back through the use of the Dragon Balls after Shenron was brought back to life by Kami.

Though he seems frail, Roshi is actually a mighty warrior. He frequently wears a turtle shell that weighs around 50 pounds to 100 pounds. He also has his students wear these to enhance their abilities as they train. He is able to tap into his ki to unlock potential the average human does not wield, up into the superhuman level. He is also able to unleash his inner ki to produce powerful waves. His power matches his wisdom and teaching skills.

Powers, Abilities and Techniques (Roshi)
Powers= Ki Manipulation  - Ki is a unique inner spiritual power. It is consisted of Genki (Energy), Yūki (Courage) and Shōki (Mind). This means that the use of ki requires immense physical, spiritual and mental training. Master Roshi has mastered the power of ki and is able to use his ki to create energy waves, enhance his abilities and utilize other amazing powers.
 * Near-Superhuman Strength - Roshi has demonstrated incredible strength on a few occasions, such as moving a large rock that a normal human could't move.
 * Near-Superhuman Endurance - Roshi is able to take blows that would kill another man.
 * Superhuman Speed - Despite his incredible age, Master Roshi is capable of moving at speeds impossible by human standards. While testing Goku and Krillin, he demonstrates the ability to run 100 meters in 5.6 seconds. That's nearly 40 miles per hour!
 * Superhuman Reflexes - Master Roshi's reflexes have shown to be equal to his speed, as he is able to catch sub-machine gun bullets with relative ease.
 * Superhuman Agility - Master Roshi is able to leap heights that normal men cannot reach. He has demonstrated this in many fights.
 * Power Increase - Master Roshi is capable of enhancing his strength through a technique that increases his muscle mass by a decent level, granting him superhuman strength and endurance. This also enhances his ki wave's power.
 * Superhuman Strength
 * Superhuman Endurance
 * Ki Output Increase
 * MAX Form - Roshi is able to enhance his muscle build to the point of increasing his size, strength, durability and ki power to its maximum state but at cost to his speed and stamina.
 * Major Superhuman Strength
 * Major Superhuman Endurance
 * Major Ki Output Increase
 * Telepathy – Telepaty is the ability to channel one's thoughts to another being as to read or communicate with the other being's mind. Master Roshi uses this at the 21st World Martial Arts Tournament to read the mind of Nam who was in desperate need of water for his drought-ridden village. He later uses this to converse between himself and the Master Shen during the 22nd World Martial Arts Tournament, even if the conversation was merely exchanging insults.
 * Ki Sense: Ki Sense is the ability to sense others' power levels. Roshi is shown to possess this ability at various points in the series.
 * Ki Waves: Master Roshi is able to project ki energy in the form of waves, beams and blasts.

Immortality - Master Roshi has drunk the "immortality elixir", granting him immortality. This means he can not die from old age.

Gouken


Gouken is a highly skilled martial arts master and warrior. He and his brother Akuma were pupils to Goutetsu, a martial arts master who taught a martial arts rooted in Ansatsuken, an ancient and very deadly art. Gouken, however, decided to develop a sub-style that removes the leathel aspects of it. Akuma, on the other hand, succumbed to the power of Satsui no Hado and killed Goutetsu. This started a hateful rivalry between the two.

Gouken would start his own dojo to teach in the way of his non-lethal martial arts. He took in Dan as his first student but found that he seek to use this skill for revenge. Knowing that this may lead to him going the path of anger and evil, Douken kicks him out. He later adopts an abandoned infant, who he names Ryu and teaches him since he was a child. He later takes in Ken Masters as another student and the two youths learn the Ansatsuken-based style. However, Akuma appears to challenge him, with Gouken the merciful victor. After letting his students go to increase their strength on their own, Akuma returns for a rematch, with the raging demon supposedly kills his brother. However, Gouken survives through a technique that empties the soul of emotions, merely leaving him in a deep coma. He would reawaken to the surprise of Ryu and Ken and would fight to keep Ryu off the path of Satsui no Hado. Akuma becomes interested in fighting Ryu but Gouken would eventually fight Akuma once more and (presumably) defeated the raging demon.

As the preceding master of the martial art that Ryu and Ken practice and wield in the series, Gouken is nonetheless the originator and peerless practitioner of the toned down assassination martial art taught by Goutetsu. As seen in his moveset, Gouken has mastered the martial art to the point that he has grown to create techniques that better suit his own dynamics and philosophies, one that follows the use of both the Chikara no Hado and the Power of Nothingness for an effective and powerful form of self defense, rather than the violent and destructive form of the martial art that his brother wields with the Satsui no Hado.

Powers, Abilities and Techniques (Gouken)
Powers= Ki Manipulation - Much like his students, Gouken has learned the way of manipulating his ki to enhance his physical form as well as perform unique ki-powered maneuvers.
 * Near-Superhuman Strength - Through use of his ki, Gouken is given near-superhuman strength, more than enough to incapacitate his foes.
 * Near-Superhuman Endurance - Gouken has near-superhuman endurance along with his strength, capable of taking fatal blows without slowing down before giving in.
 * Superhuman Stamina - Gouken is also able to use his ki to increase his energy when in fights, giving him more stamina than any other human being.
 * Near-Superhuman Speed - Gouken is notably faster than normal humans. This is evident in his ability to keep up with Akuma in hand-to-hand combat, who is well known for his blinding speed.
 * Superhuman Reflexes - Gouken is able to process information faster than normal humans. His reflexes are nearly at level with the likes of Akuma.
 * Ki-Powered Attacks - Gouken can use his ki to perform extraordinary attacks that normal fighters cannot perform.
 * Ki-Sense (possibly) - While not demonstrated, Gouken is likely able to sense one's sense, much like his student Ryu.

Power of Nothingness - The Power of Nothingness is a state of consciousness transcending ordinary perspective, born through spiritual and mental refinement. It is the complete opposite of the Satsui no Hado. As such, it can only be used by a person of pure mind, compassion, mercy and peace. Such a person must have embraced the peaceful and spiritual aspect of the art to their fullest extent. Just like the Satsui no Hado, the Power of Nothingness makes a person unbelievably powerful. Gouken used this to save Ryu from the Satsui no Hado and to match Akuma in their third fight.
 * Superhuman Strength
 * Superhuman Endurance
 * Ki Output Increase
 * Survival of fatal injuries

X-Factors (RvG)
Roshi vs Gouken Physicality= 120 Strength and Endurance 100 Gouken likely holds superiority in strength and endurance compared to Roshi in his relaxed state. However, when in his Increased Power state, Roshi's strength and endurance likely matches and possibly surpasses Gouken's, and Roshi's MAX form easily wins out.

120 Speed and Reflexes 90 Both men are faster than normal men but Roshi falls in the area of superhuman, as the man can create afterimages, catch submachine-gun fire and sprint at 40 miles per hour.

100 Stamina 100 Both show levels stamina greater than the average person. Both have survived intense beat downs that would kill a normal man. However, both have their limits and can only fight for so long.

Mentality= 90 Intelligence/Wisdom 90 Both are incredibly wise men and geniuses in the area of martial arts. At the same time, though, Roshi is far older (the man is 300 years old) and has studied and taught martial arts far more than Gouken. At the same time, though, Roshi's goofy, perverted nature can get in the way at times. Gouken, on the other hand, does not have the stupid tendencies that Roshi has but cannot match his aged wisdom and studies.

85 Courage 95 Both warriors are willing to die when lives are on the line, especially those who are close to them. However, of the two, Roshi is much more likely to to stand down against someone stronger than himself.

60 Brutality 60 Neither warrior seeks to kill. Both men are able to see the good in people and know that blood-lust corrupt the souls of men. As such, both men seek to find the safest way to fight.

Tactical= 90 Training 85

95 Fighting Style 95

History= 150 Experience 95

=Special-Situation Battles=

These battles are not about one side killing the other. It is about one side getting a situation done or they lose the situation.

=They're Mercenaries: Boba Fett and Deadpool fight some Crazy S**t=

Intro (BF&DP)



 * image by m7781

<p style="text-align: center;">'''Boba Fett. Deadpool. They're Mercenaries!'''

We know of these two deadly warriors. They have defeated many foes, both in their own worlds and on this site. Now, we shall put them together and see.... If they can work together. When an unknown force strikes an unsuspecting city on a peaceful planet, Boba Fett and Deadpool will have to learn to work together and save the city. Will they fail to work together, costing hundreds, if not thousands, of innocent lives, or will the two become a deadly dynamic duo and save the city?

<p style="text-align: center;"> IT IS UP TO YOU!

Our Unlikely Dynamic Duo: Boba Fett and Deadpool
We know of both Boba Fett and Deadpool but let's get a recap:

Boba Fett
""There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the galaxy for you to run. Might as well give up now.""

- Boba Fett on his famous starship, Slave I.

Boba Fett was a Mandalorian warrior and bounty hunter. He was the clone son of Bounty Hunter Jango Fett and learned almost all he knew from his father and several books he was able to get his hands on. His father educated him how to fight, hunt and kill while his books allowed him to learn sciences and other knowledge of the mind. When he and his father went to Geonosis, his father was decapitated by Mace Windu. He then grew a deep hatred for Jedi and decided to avenge his father. Over the course of his life, he has hunted down, captured and killed hundreds of people, good many being dangerous force sensitives, pirate lords, masterminds and other deadly foes. He has even lead a Mandalorain Fighting Force to infiltrate the Yuuzhan Vong, a powerful alien race that almost brought the end of the New Galactic Republic, and eventually pushed them out of at least three planets under Vong control.

Weapons:
Sacros K-11 Blaster Pistol: EE-3 Carbine Rifle: LD-1 Target Blaster Rifle: DXR-6 Disruptor Rifle: ZX miniature flame projector: Dur-24 wrist laser: MM9 rocket system: Whipcord Launcher: Dart Launchers: Z-6 Jetpack w/ Homing Missile: Class-A thermal detonator: Mandalorian Armor w/ Power Armor Liner:
 * Boba Fett carried with him a Sacros K-11. It likely functions like many other heavy blaster pistols.
 * Accuracy: High
 * Round: High-Energy Particle-Beam
 * Damage: High
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Magazine: Approximately 50 bolts
 * The EE-3 carbine rifle was a blaster that functions much like the E-11 blaster rifle but vastly more powerful and had a vastly greater range. Boba Fett almost exclusively used the EE-3 as his primary weapon.
 * Accuracy: Very High
 * Rounds: High-Energy Particle-Beam
 * Damage: Very High
 * Rate of Fire: Single Action or Burst Fire
 * Recoil: Low
 * Magazine: Approximately 100 bolts
 * Features a scope and stock for Long Range shooting
 * The Merr-Sonn LD-1 target blaster rifle was technically a sporting blaster, but in actuality it is nearly as powerful as a military-grade blaster rifle
 * Accuracy: Very High
 * Rounds: High-Energy Particle-Beam
 * Damage: High
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Magazine: 50 bolts
 * The DXR-6 Disruptor Rifle, a generally illegal weapon, could disintegrate matter at the molecular level and rip apart living material with ease and speed.
 * Accuracy: Very High
 * Rounds: Disruptor Beam
 * Damage: Very, Very High (Disintegration)
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Magazine: 10 bolts
 * The ZX miniature flame projector is a personal, concealed, portable incendiary weapon produced by Czerka Corporation. Fett keeps this weapon in his left gauntlets.
 * Accuracy: Medium
 * Rounds: Stream of Fire
 * Damage: Very High (Fire Damage)
 * Area of Effect: 5 foot long cone with 1 meter radius
 * Recoil: none
 * Rate of Fire: Single Stream
 * Magazine: Three minutes of operation
 * The Dur-24 is comparable to a standard BlasTech blaster rifle in terms of power. Fett keeps this weapon in his left gauntlets.
 * Accuracy: High
 * Rounds: High-Energy Particle Laser
 * Damage: High
 * Recoil: none
 * Rate of Fire: Semi-Auto
 * Magazine: Approximately 50 bolts
 * The MM9 mini concussion rocket launcher, also known as an MM9 wrist rocket, is a formidable weapon which utilized computer target tracking. Fett keeps this weapon in his left gauntlets.
 * Accuracy: High (Homing)
 * Rounds: High-Explosive Rocket
 * Damage: Very High
 * Recoil: Low
 * Rate of Fire: Single Shot
 * Magazine: 1 rocket at a time
 * The whipcord launcher was a personal weapon that fires a thin fibercord whip which then wrapped around and ensnared the target to restrict mobility.
 * Accuracy: High
 * Rounds: 20-foot Fibercord whip
 * Damage: none (Ensnarement)
 * Very Dificult to break (Can ensnare and halt a full-grown wookie)
 * Recoil: none
 * Rate of Fire: Semi-Auto
 * Magazine: 10 cords
 * Fett has a Dart Launcher in his right gauntlet. He also has knee pads with rocket dart launchers.
 * Accuracy: High (Gauntlet); Medium (Knee)
 * Rounds: Darts
 * Damage: Depends on toxin or agent used. Agents used include:
 * Malkite themfar: lethal nerve toxin with instantaneous effect
 * Stun Agent: non-lethal agent that paralyzes its target
 * Recoil: none
 * Rate of Fire: Single Shot
 * Magazine: 5 darts (gauntlet); 2 darts (each knee pad)
 * One of Boba Fett's most well known tools is his Z-6 Jetpack. It allows him to fly distances and fire a powerful homing missile off his back.
 * Accuracy: High (Homing)
 * Effective Range: Around
 * Rounds: High Explosive War Head
 * Damage: Very, Very High
 * Recoil: Medium
 * Rate of Fire: Single Shot
 * Magazine: 1 Warhead
 * This powerful thermal detonator is used by many individuals and can do devastating damage.
 * Damage: Powerful Thermal Blast
 * Damage: Very, Very High (Vaporization)
 * Area of Effect: 20 meter radius
 * Rate of Fire: Thrown
 * Magazine: 1 grenade
 * Boba Fett's iconic Mandalorian Armor is made of Mandalorian Iron, a metal regarded to be on of the strongest metals in the Star Wars Universe. It is backed with Power Armor Liner to help absorb excess kinetic energy from the attacks.
 * Mandalorian Armor consists of plating on the chest, wrists, knees and shoulders, a Helmet and strong mesh armor, all made of Mandalorian Iron.
 * Can protect user from Lightsabers, accelerated projectiles, plasma blasts and explosives with great ease.
 * The Power Armor Liner has a micro energy field projector and two layers of thin ceramic plates, in order to disperse physical and blast impacts.

Special Edges:

 * Experience: Boba Fett has been hunting and fighting for almost 66 years. Many of the warriors he has faced include Jedi and Sith. He has even fought Vader on two occasions.
 * Peak Human Strength, Stamina and Agility: Despite his lean build and old age, Boba Fett is deceptively strong. He demonstrated that ability to hold the infamous Trandoshan bounty Bossk (whose species was known for its brute physical power) at bay with brute strength.
 * Strong Will: Boba Fett has resisted Darth Vader's Mind trick, showing that he has an incredibly strong will.
 * Advanced Hand-to-Hand: Boba Fett is a skilled unarmed fighter and is capable of killing a man without a weapon.
 * Mandalorian Training: His father trained him a little in the ways of Mandalorians before his father's death. He was able to continue it later in his life.
 * Master Tactician and Strategist: Boba is a master strategist, tactician and hacker. He is also well known processing information at extreme levels and quickly finding out who he is going up against, what they will do, and exactly how to counter them.
 * Master Marksman: Fett is an expert marksman. During his time with the Clone Youth Brigade, he was able to shoot down all of the targets with one shot each on the Endurance, while the other members couldn't even hit the targets.
 * Stealth: As a bounty hunter, Boba knows how to stay out of sight and stalk his target without them knowing.
 * Versatility: Boba is able to use a vast array of weapons. His skill with a lightsaber can par with some Jedi and can hit almost any target from a great distance with his blasters.
 * Adapting: Boba is able to use whatever he need to use to get his prey. He will even forgo his tech to hunt down a bounty that is able to detect his technology.
 * Jetpack: The fuel tank holds enough fuel for three 20-second blasts, 20 three-second blasts or one minute of continuous operation. Each three second blast moves Fett up to 100 meters horizontally or 7 meters vertically. Fett can reach a top speed of 145 kilometers per hour with a maximum range of two kilometers. Directional thrusters features gyro-stabilizers to apply counter-thrust for maneuvering and landing.
 * Helmet Gear: Boba Fett's helmet had several special features other than being extremely strong and great at preventing head shots.
 * Boba Fett's Mandalorian helmet can record video and play it back on command, compensate automatically for low or high light conditions, pick up on minute sounds and amplify them and could connect with the onboard computer of Slave I
 * Fett can control weapons, sensors, and his jet pack with verbal commands. His helmet's HUD (heads-up-display) features information on the surrounding environment as well as a 360-degree field of vision. The HUD's data streams can be controlled by eye movements and blinking. In addition, an advanced penetrating radar allows his HUD to provide information on nearby rooms, and can be used to scan the HoloNet and connect with databases, allowing him to perform tasks which would normally require a computer terminal, such as searching databases for individuals or even trading on the stock market and buying real estate, from anywhere that was accessible through the HoloNet. The macrobinocular viewplate can be magnified to allow Fett to see great distances, and is equipped with, among other things, an infrared scanner that could be magnified up to 50 times. The infrared scanner magnifies light up to 100 times or displays heat gradations.
 * The helmet's broad band antenna is capable of intercepting and unscrambling comlink and starship comm transmissions. Also, with assistance from his ships computer, jamming transmissions or sending fake transmissions, even while not in his ship. At the top of the antenna is a rangefinder capable of tracking up to 30 targets from a distance of 100 meters. The rangefinder feeds data to a display overlay inside the helmet showing range and movement for targets in a 360 degree radius. The overlay also links to Fett's weapons systems to display fire vector and range data. The rangefinder could be deployed horizontally or vertically.
 * The environmental filter system can filter out poisons and contaminants as well as provide Fett with a two hour reserve air tank.

Deadpool
"Here comes DEADPOOL!"

- Deadpool

Originally a normal man named Wade Wilson, Deadpool was enlisted into a project called Weapon X, whose goal was to turn humans into (Literally) living weapons. Unfortunately, because Wade had cancer, he nearly died. Luckily, he is given a special regeneration ability from the experiment that saved him. He was put into a reject room called the DEADPOOL, where the rejects were left to die. Luckily, because of his regeneration ability, he was spared. He now works as a mecenary for hire named Deadpool.

His role in the comics changes. Sometimes he's a hero, sometimes a villian. He is considered a anti-hero. He is known for his twisted sense of humor and sometimes breaking the fourth wall.

Weapons:
Hunting Knife: Duel Katanas: Duel Beretta 92: Duel MP5Ks: HK416: M79 grenade launcher: C4 Charges: M67 grenade: Teleporter:
 * Deadpool carries with him a large hunting knife so that he has a bladed weapon when he is not armed with his katanas.
 * Damage Type: Sharp Blade
 * Effective at slashing and stabbing
 * Deadpool's most iconic weapons are his duel katanas, which can slice through mofos with ease.
 * Damage Type: Really Sharp Blade
 * Effective at slashing and stabbing
 * The Beretta 92 (also Beretta 96 and Beretta 98) is a series of semi-automatic pistols designed and manufactured by Beretta of Italy.
 * Range: 50 meters
 * Rounds: 9×19mm Parabellum
 * Muzzle Velocity: 381 m/s
 * Recoil: Low
 * Rate of Fire: Semi-Auto
 * Magazine: 15 rounds in each (30 together)
 * In 1976 a shortened version of the MP5A2 was introduced; the MP5K was designed for close quarters battle use.
 * Effective Range: 100 meters
 * Rounds: 9×19mm Parabellum
 * Muzzle Velocity: 375 m/s
 * Recoil: Medium
 * Rate of Fire: Automatic (900 rounds/min)
 * Magazine: 32 rounds in each (64 together)
 * The Heckler & Koch HK416 is an assault rifle designed and manufactured by Heckler & Koch.
 * Effective Range: Around 550 meters
 * Rounds: 5.56×45mm NATO
 * Muzzle Velocity: Around 880 m/s
 * Recoil: Medium
 * Rate of Fire: Automatic (700 – 900 rounds/min}
 * Magazine: 30 rounds
 * The M79 grenade launcher is a single-shot, shoulder-fired, break-action grenade launcher that fires a 40x46mm grenade which uses what the US Army calls the High-Low Propulsion System to keep recoil forces low, and first appeared during the Vietnam War.
 * Effective Range: 350 meters
 * Rounds: 40mm grenade
 * Muzzle Velocity: 76 m/s
 * Explosive Blast
 * Recoil: Low
 * Rate of Fire: Single Fire
 * Magazine: 1 grenade
 * C-4 or Composition C-4 is a common variety of the plastic explosive known as Composition C.
 * Planted on a surface
 * Primary used to break through doors and and walls
 * Damage Type: Concussive Blast
 * Damage effected by amount used
 * Blast radius also effected by amount used
 * The M67 grenade is a fragmentation hand grenade used by the United States military.
 * Damage Type: Fragmentation Grenade
 * Damage: High
 * Are of Effect: Death at 5 meters; Injury at 15 meters
 * Rate of Fire: Thrown
 * Magazine: One grenade at a time
 * Deadpool has utilized different teleportation devices to whisk him out of (and occasionally into) danger.
 * Deadpool can teleport both quick short distances and longer long distances.

Special Edges:

 * Regenerative Healing Factor: Deadpool possesses a superhuman healing factor derived from that of the mutant Wolverine that allows him to regenerate damaged or destroyed bodily tissue with far greater speed and efficiency than an ordinary human. Deadpool is able to heal from injuries such as slashes, puncture wounds, bullet wounds, beheading, and severe burns within moments. His healing factor is significantly more powerful than Wolverines as he can regrow missing limbs and organs and was able to recover after the Hulk liquidated everything from his waist up. His head or any other limb can be reattached using this ability, but has to be placed in the proper place. Even though being beheaded, Deadpool can still move his body normally. As Deadpool had cancer at the time of the gene therapy which endowed him with these abilities, it bound to the "healing factor" so that in a sense the cancer is his healing factor, which is why his skin is still horribly scarred. Unlike Wolverine’s natural healing factor, Deadpool’s is mentally driven to a partial extent. With his healing factor he can survive in the vacuum of space (though he would sometimes wear spacesuits to look cool), survive a nuke blast, and was even said that throwing him in a massive supernova won't kill him.
 * Foreign Chemical Resistance: Deadpool's body is highly resistant to most drugs and toxins. For example, it is extremely difficult, though not impossible, for him to become intoxicated (Blind Al made several references to Deadpool being hung-over since he once drunkenly spoke to the Telletubbies on the TV he was watching). He can, however, be affected by certain drugs, such as tranquilizers, if he is exposed to a large enough dosage.
 * Disease Immunity: The unique regenerative qualities of Deadpool's healing factor also extend to his immune system, rendering him immune to the effects of all known diseases and infections.
 * Extended Longevity: Deadpool's healing factor provides him with an extended lifespan by slowing the effects of the aging process to an unknown degree. His life span is extended to such a degree, that an alternate reality version of him was alive and still in business as Deadpool 800 years in the future[32]. Deadpool has established a relationship with the personification of Death and as a result has been cursed by Thanos, to be unable to die.
 * Telepathic Immunity: The healing factor causes his brain cells to be in a constant state of flux and regeneration, rendering him immune to psychics such as Professor X and Emma Frost. Recently Deadpool has not demonstrated this ability. He was able to be telepathically linked to the rest of the X-Force team by Psylocke and has fallen under mind control of Shadow King. But it has recently returned. Deadpool can even shrug off the Ghost Rider's penance stare.
 * Possession Resistance: Similiar to the telepathic immunity, Deadpool is able to remain in partial control of himself while supernatural beings are trying to take control of him. During Xaphan's attempt to take control of him, Wade was able to fight for control of his body. Because half of his soul is owned by Satana by rules of marriage, no one can touch his soul. Deadpool even remembers Spider-Man unmasking as Peter Parker during the Civil War even though Mephisto erased that event.
 * Peak human Strength: Deadpool possesses great, though not unnatural, physical strength. However, he does have at least the strength of an Olympic level weightlifter. He is capable of lifting at least 420 lbs. but no more than 800 lbs.
 * Superhuman Stamina: Deadpool's musculature generates considerably less fatigue toxins than the muscles of an ordinary human being, granting him superhuman levels of stamina in all physical activities. He can physically exert himself at peak capacity for several days before boredom or stress takes over, and could have possibly go on further.
 * Superhuman Agility: Deadpool's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
 * Superhuman Reflexes: His reflexes are similarly enhanced, superior to those of even the finest human athlete.
 * Superhuman Speed: Deadpool has superhuman speed thanks to Weapon X, but he sometimes relies on his teleportation device.
 * Master Martial Artist: Deadpool is an extraordinary hand-to-hand combatant and is a master in multiple unarmed combat techniques. He has been shown fighting such amazingly skilled fighters as Wolverine and Taskmaster and even defeating them in hand to hand combat. This shows that Deadpool himself is among the most skilled fighters in the Marvel universe, although in some fights it has been attributed to him being unpredictable because of his insanity.
 * Master Assassin: He is a master of assassination techniques, espionage methods, covert operations, infiltration methods, escape artistry, marksmanship, and is highly skilled with many bladed weapons (frequently carrying two swords strapped to his back), and a number of other weapons including firearms.
 * Unpredictability: It is difficult for anyone to know what Deadpool will do at any given moment, given that he himself barely knows what he'll do at any given moment. This makes it difficult for most opponents to predict what he will do.

X-Factors:
<p style="text-align: center;">Boba Fett vs Deadpool

<p style="text-align: center;">90 Strength 90

Both warriors have peak human strength and durability. Neither are superhuman but they can hold back warriors stronger then themselves (Boba Fett against Bossk and Deadpool against a large selection of enemies stronger than himself).

<p style="text-align: center;">92 Durability/Pain Tolerance 85

While Deadpool can take an amazing beating, his body is not indestructible. He still feels pain and bullets go through him like everyone else. He can heal from it almost instantly but he doesn't like getting shot and can be incapacitated. Boba Fett, however, has grown a high resistance to pain. He has fell into the sarlac trip, took shots from plasters and was almost crushed to death by Darth Vader's use of the Force. Fett has grown to ignore pain while Deadpool still feels the pain of getting shot, making him want to avoid getting shot.

<p style="text-align: center;">89 Foreign Chemical Tolerance 99

Boba has toughened himself and can resist the effects of poisons and toxins. However, Deadpool's resistance to foreign chemicals are at a superhuman level. Poisons have little effect on him. It is even impossible for Deadpool to get drunk, though Deadpool would not look at that as a victory. Deadpool can be rendered unconscious with a large enough dose but it takes a very large dose for it to work, so he can take ALLOT without succumbing to its effects.

<p style="text-align: center;">85 Speed and Agility 100

Boba Fett is pretty fast and agile but Deadpool is at a level no human can reach. Boba Fett can use his jetpack to move faster and make super jumps but Deadpool can perform feats of gymnastic skill that no gymnast can mimic and can dodge gunfire. For this, Deadpool gets the edge.

<p style="text-align: center;">97 Senses 85

Deadpool's senses are very great but they are not superhuman. Boba Fett's is not superhuman either but his helmet grants him multiple different forms of vision, can modulate light sensitivity to make blinding lights or pitch blackness no longer a problem, grant him 360 degree sight, enhance sounds so that he can pick up on very weak or very quick sounds. He can also detect enemies using sensors in his helmet. All of this makes sneaking up on him very hard. He also has the benefit of not hallucinating allot, unlike Deadpool.

<p style="text-align: center;">95 Intelligence 85

Both Boba and Deadpool are very smart. Deadpool is fluent in Japanese, German, Spanish, Russian, Pashto, Urduamongst and other languages, can figure out if a weapon is heavier than it should be and is a master escape artist. However, Deadpool is also a bit of an idiot. When he tries to solve a problem, he usually makes more problems. He had sunken a nuclear-submarine, easily bamboozled on several occasions and has botched up several contracts. Boba Fett, on the other hand, is very intelligent and none of the idiot. He can understand alien languages, learn to use any weapon in a short time, use effective tactics, think carefully on the fly and operate almost any vehicle. For this, Boba has the superior intelligence since he does less stupid stuff.

<p style="text-align: center;">95 Mentality 60

Boba Fett is very concentrated and really hard to distract. He is cautious, always thinking and knows what he will do next. Deadpool, however, get's destracted allot, whether it is by big guns, chimichongas, hot large-breasted girls (allot of those in the Marvel Universe), oddly shaped heads, shiny things or several other things. He may be able to stay concentrated long enough to get his jobs done but he typically f--ks around and make the situation worse.

<p style="text-align: center;">80 Unpredictability 100

It is hard as hell to predict what either of them will do. Boba Fett has a master poker-face (thanks to his helmet) and figuring out what he is thinking is near impossible. However, Deadpool has him beat, do to the fact that not even Deadpool knows what Deadpool will do next. For this, Deadpool gets the win pretty easily.

<p style="text-align: center;">92 Brutality 92

Both are willing to beat the living shit out of their enemies and even kill them. They tie out on this part as both are willing to blow a person to kingdom-come. However, both have their morals. Boba Fett will fight to protect those he cares and will not kill innocents. Deadpool will also protect those he cares for and will not take innocent lives. Both can fall under the classification of Anti-Hero.

<p style="text-align: center;">90 Fearlessness 92

Neither one is afraid of death but Deadpool gets the win as his insanity and knowledge that most anything can't kill him makes it impossible to scare him. Boba is near-impossible to intimidate but he knows that their are stuff he can't handle. Deadpool can't die so he becomes more likely to take on enemies that he couldn't handle without his regenerative powers.

<p style="text-align: center;">97 Marksmanship 97

Both of these two mercenaries are crack shots and can take heads off with his gun. Boba proved his skill with a gun when he was young, when he was with a group of young clones-in-training during a combat exercise and he was able to hit every target with one shot each while the rest failed to hit one. Deadpool was able to shoot the leader of a Freak-Show in the head while facing the other way and using a mirror to aim for his target. Either way, both are crack shots and can hit their enemies with ease.

<p style="text-align: center;">91 Up-Close Combat Skills 102

Boba Fett is deadly up close do to his unarmed combat skills, agility and ability to use almost any weapon but Deadpool has him beat. He is a master of multiple unarmed combat techniques, can use almost any weapon and is unpredictable as hell. His skills even allow him to beat the likes of Wolverine and Taskmaster, who are amongst the greatest fighters around. His superhuman speed and agility also makes him especially deadly in up close.

<p style="text-align: center;">95 Armor 5

This is where the two differ the most. Deadpool does not need armor as he can regenerate any wound he takes. However, this makes damaging and even incapacitating him easier. He does have one piece of armor he can call apon: a cup he wairs so that a kick to the nuts hurts allot less. Boba Fett does not have a healing factor but his armor makes him next to impossible to hurt. It would require incredible power as his Mandalorian Armor can absorb most weapon attacks and his Power Armor Liner can absorb what gets past the body armor. For this, Boba gets this X-Factor pretty damn easy.

<p style="text-align: center;">95 Experience 95

This one is too difficult to pick. Where Deadpool has faced a wider selection of enemies, Boba Fett has been fighting for a vastly longer time (Possibly 30 years for Deadpool vs around 66 years for Boba Fett). Both have fought powerful forces (Deadpool fought the likes of Sinister while Boba Fett fought Darth Vader twice, along with other Jedi and Sith) and will likely fight more. Overall, I say they are even. Boba has fought longer but Deadpool has faced allot in his short time.