User:Oshbosh/Sandbox

Here is a bunch of soon to be done battles.

Weapons
League of Shadows weapons

Melee: League of Shadows sword

Mid Range: Uzi

Long Range: AK-47

Special: Barett M82

Ape-Men Weapons

Melee: Hand Sycthe

Mid Range: Madsen M50

Long Range: M16 Rifle

Special: Flaming Arrows

Weapons
Sektor weapons

Melee: Pulse Sabers

Mid Range: Laser Pistol

Long Range: Arm Flamethrower

Special: Missle Launchers from body.

Vehicle: Warship

Tekunin Weapons

Same as Sektor

Judge Dredd Weapons

Melee: Daystick and Boot Knife

Mid Range: Widowmaker Shotgun

Long Range: Lawgiver MK 2

Special: Stub Gun (A laser gun that cuts through anything)

Vehicle: Lawmaster Bike

Street Judges Weapons

Same as Judge Dredd

Order of Mata Nui
Helryx Weapons and Powers

Spiked Mace and Shield

Power over water

Axonn Weapons and Powers

Giant Ax that can be thrown and can shoot energy blasts

Shoot energy from his hands

Krakua Weapons and Powers

Sonic Sword

Control over Sonics which let him see invisible objects, create shockwaves, and shake a target to dust.

Mazeka Weapons and Powers

Dagger

Normally rides on the Swamp Strider, a 4 legged walking turret

Brutaka Weapons and Powers

Rotating Blades powered with lightning

Two hidden Protosteel Daggers on his back

Hydravon Weapons and Powers

Wrist Blades

Explosive Boomerang

Crodak Blaster, a revoling 6 barreled cannon

Tobduk Weapons and Powers

Staff

Daggers

Trinuma Powers and Weapons

Shield

Nynrah Ghost Blasters, a launcher that can shoot wahtever the user wants

"Anchient" Weapons and Powers

Levitaional kanoka discs

Rhotuka Launcher

Autobot Elite Guard
Ultra Magnus Weapons and Powers

Magnus Hammer

Can create storm clouds and shoot lightning

Transformation is Heavy Expanded Mobillity Tank

Jazz Weapons and Powers

Nunchacku

Transforms into Dragon Wagon

Jetfire weapons and abillies

Shoot bursts on fire

Can merge with Jetstorm to create Safeguard

Transforms into a Superjet

Jetstorm Weapons and Abillities

Can create cyclone

Can merge with Jetfire to become Safeguard

Safeguard Weapons and Abillities

Stronger versions of the twins abillities

Warpath Weapons and Powers

Giant gun in his chest

Transforms into a tank

Blurr Weapons and Powers

Energy Saw that can turn into a shield as well

Transforms into a Race Car

Sentinel Prime

Skyboom Laser lance and shield

Transforms into a Monster truck snowplow

Weapons
Alien Hominid

Melee: Knife

Mid Range: Teeth

Long Range: Ray Gun

Special: Grenades

Invader Zim

Melee:Irkan PAK(Features 4 mechanical spider legs, laser cutter, sharp weapons a jetpack and a levitation device)

Mid Range: Plunger of Doom

Long Range: GIR and Minimoose

Special: Megadoomer X-3 Combat Stealth Mech

Invasion of the Daleks
They are coming. They will exterminate us all. They will destroy anything not of their kind. They are...the Daleks. The Daleks will come to exterminate all things non-Dalek. If it isn't stopped...then all the fictional universe will perish. Will the other planets succeed? Or will they fail?

List of Worlds the Daleks will invade
Voya Nui (Bionicle)

Earth 616 (Marvel)

New Earth (DC)

Earthrealm (Mortal Kombat)

Outworld (Mortal Kombat)

The Grid (Tron)

Net City (Megaman NT)

Furon (Destroy All Humans)

Mega City One (Judge Dredd)

Galactic Alliance (Buzz Lightyear)

Digiworld (Digimon)

Video Land (Captain N:The Game Master)

Ninjago (Ninjago)

Rapture (Bioshock)

Tatoonine (Star Wars)

Kashyyyk (Star Wars)

Cybertron (Transformers)

Irk (Invader Zim)

Pandora (Borderlands)

How Battles Work
Battles will work like this. The battle changes depending on planet, but the core rule is still the same. Each planet has 1 to 5 commanders, 10 Hero units, 5 types of infanty and 4 ultimate weapons. Depending on planet, the Daleks will fight both the the heros and villains separately. For example, on New Earth, Earth 616, Voya Nui, Net City, Mega City One, Cybertron, Ninjago, Rapture, Video Land, Earthrealm, Galactic Alliance and Digiworld and The Grid, the Daleks will battle the heroes, then the villains. On Furon, Tatoonine, Kashyyk, Earthrealm, Outworld and Irk, They fight whichever heroes or villains populate the planet. The battles will be in army vs army format, similar to that of Drayco09's Galaxy Under Siege.

Weapons
Duck Dodgers

Melee: Laser Nunchauks

Mid Range: Intergrating Pistol

Long Range: Predator Rifle

Special Weapons: Green Lantern Ring

Fox McCloud

Melee: Cornarian Staff

Mid Range: Blaster Pistol

Long Range: Sniper Rifle

Special: Reflector and Homing Launcher

Weapons
Cybermen

Melee: Electro Attack

Mid Range: Wrist Blasters

Long Range: Energy Blasters

Special: Tranquilizer Darts from mouth

R.O.B Squad

Melee:Fists

Mid Range: Laser blasts from eyes

Long Range: Missle Launcher from eye

Special: Subspace Bomb

Members
Toon Patrol

Smarty: Switchblade, Revolver

Greasy: Switchblade

Physco: Straight Razor

Wheezy: Tommy Gun

Stupid: Baseball Bat with a nail through it

O.W.C.A

Perry the Platypus: Handheld Buzzsaw, Crossbow, Grapple Gun, Ray Gun (all agents have martial arts,raygun,crossbow and grapple gun)

Terry the Turtle: Carbonator Gun

Agent E (an Eagel): Talons

Agent F (Frog): Long tongue

Agent R (A racoon): Claws

Weapons
Joe Musashi

Melee: Katana

Mid Range: Shuriken

Long Range: Powered up Shurikens

Special: Ninja Magic

Ryu Hayabusa

Melee: Dragon Sword

Mid Range: Lunar Staff

Long Range: Howling Cannon

Special: Ninpo techniques