User blog comment:Pygmy Hippo 2/Brotherhood of Nod (Command And Conquer 3:Tiberium Wars) vs. Soviet Military (Command And Conquer:Red Alert 3)/@comment-35680048-20181116190241

Tybaltcapulet's " If I don't vote on this Soviet masterpiece, i'll never hear the end of it" Edges: 

Infantry 

Basic Bitches: Both groups are pretty weak repspectively, the Militant Squad being very poorly trained and the Conscripts not having any armor, but being highly motivated and well trained in comparison (at least if they even survive the gulags if they aren't motivated). The Conscripts also get Molotov Cocktails, which in real life would be utterly horrible, but here, they're actually pretty effective. The Militant Squad gets the benefits of Tiberium and better main weaponry. But here's where I give an even rating. There will most likely, if the Soviets have a larger force, a shit ton more Conscripts than Militant Squads available, evening it out.Edge: Even

Explosive Boys: Call me crazy, but i'm actually giving the edge here to the Flak Trooper. This really comes down to the utility of the Magnetic Mines, which can destroy parts of the Nod base, tanks and can especially be used as a trap. The Rocket Squad's extra rocket per shot will be great for pure power, but the sheer versatility of the mine will be very helpful for the Troopers. Oh and they actually have some armor this time.Edge: THE SOVIETS BABY

Special Boys:  Giving this straight to the Teslas. Ninjas will be cool against less significant soldiers, but the Tesla Troopers have a lot more power to influence the battle. Being able to completely evisercate soldiers and immobilize vehicles like they're nothing will be devastating to Nod's organization. And Shadow team may have the glider and stealth, but they can't use their weapons in the air and if they get shocked, they're done.Edge:THE SOVIETS BABY

Overall Infantry: TBC

TBC