User:Pygmy Hippo 2/Sandbox

The Wolfman (2010 Remake)
Teeth:

Claws:

Physicality:

Indoraptor (Jurassic World:Fallen Kingdom)


Teeth:

Claws:

Physicality:

X-Factors
Intelligence:

Experience:

Weaknesses:

Vandal
Short Range:Migration Period Sword

Mid Range:Framea Spear

Long Range:Longbow with Poisoned Arrows

Special Weapon:Flail

Han Soldier
Short Range:Huán Shôu Dao

Mid Range:Ji Spear

Long Range:Han Double Crossbow

Special Weapon:Deer Horn Knives

United States Army
"This We'll Defend."

Short Range:Beretta M9

The US' short recoil pistol with iron sights has a range of 50m, 17 9×19mm Parabellum rounds, and a muzzle velocity of 381 m/s.

Mid Range:M4 Carbine

The Army's gas-operated, rotating bolt carbine with iron sights or M68 Close Combat Optic has a range of 500m, 30 5.56×45mm NATO rounds, a rate of fire of 850 RPM, and a muzzle velocity of 910 m/s.

Long Range:M110 Semi-Automatic Sniper System

The US' semi-automatic sniper rifle with a KAC 30mm scope has a range of 800m, 10 7.62×51mm NATO rounds, and a muzzle velocity of 783 m/s.

Special Weapon:AT4

The Army's recoilless anti-tank weapon with iron sights and night vision has a range of 300m, one HEAT round filled with 440 grams of Octol, and a muzzle velocity of 290 m/s.

Training:

Experience:

Logistics:

Canadian Army
"We stand on guard for thee."

Short Range:Browning Hi-Power

The Canadians' short recoil pistol with iron sights has a range of 50m, 15 9×19mm Parabellum rounds, and a muzzle velocity of 335 m/s.

Mid Range:Colt Canada C7

The Army's gas-operated, rotating bolt rifle with iron sights or C79 optical sight has a range of 400m, 30 5.56×45mm NATO rounds, a rate of fire of 800 RPM, and a muzzle velocity of 900 m/s.

Long Range:C14 Timberwolf Medium Range Sniper Weapon System

The Canadians' bolt-action sniper rifle with a Leupold Mark 4 16×40mm LR/T M1 Riflescope has a range of 1,500m, 5 .338 Lapua Magnum rounds, and a muzzle velocity of 823 m/s.

Special Weapon:M72 LAW

The Army's recoilless anti-tank weapon with a 25-m range increments reticle has a range of 200m, one 66 mm rocket, and a muzzle velocity of 145 m/s.

Training:

Experience:

Logistics:

Mexican Army
"Always Loyal."

Short Range:Smith & Wesson M&P

The Mexicans' short recoil pistol with iron sights has a range of 50m, 18 9×19mm Parabellum rounds, and a muzzle velocity of 370 m/s.

Mid Range:FX-05 Xiuhcoatl

The Army's gas-operated, rotating bolt rifle with iron sights or removable optical sight has a range of 500m, 30 5.56×45mm NATO rounds, a rate of fire of 750 RPM, and a muzzle velocity of 956 m/s.

Long Range:Remington Modular Sniper Rifle

The Mexicans' bolt-action sniper rifle with a Schmidt & Bender 5-25×56 PM II scope has a range of 1,500m, 10 .338 Lapua Magnum rounds, and a muzzle velocity of 1,002 m/s.

Special Weapon:Carl Gustaf

The Army's recoilless anti-tank weapon with a optical 3× laser rangefinder has a range of 375m, one 84×246 mm R round, and a muzzle velocity of 255 m/s.

Training:

Experience:

Logistics:

Zulus
"Up! Children of Zulu, your day has come. Up! And destroy them all."-King Shaka

Primary Combo:Iklwa and Isihlangu

The Zulu's short spear is 41 inches long, weighs 0.9 pounds, is made out of iron and wood, it was capable of thrusting and slashing, and was personally created by Shaka. The Zulu's shield is 20 inches wide, weighs 3 pounds, is made out of wood and ox-hide, could deflect glancing blows, and hook enemy's shields away or knock them off balance.

Throwing Spear:Assegai

The Zulu's light spear can be thrown 60 meters away, is 67 inches long, weighs 1.7 pounds, is made out of iron and wood, and despite being used as a mostly ranged weapon, it could be used for melee combat to stab enemies who got too close.

Blunt Range:Iwisa

The Zulu's throwing club can be thrown at long range, is 31 inches long, weighs 1 pound, is made out of African hardwood, and could be used for clubbing heads at melee distance.

Secondary Melee:Zulu Axe

The Zulu's battle axe is 32 inches long, weighs 2.5 pounds, is made out of iron and wood, and has a half-moon shaped blade for hooking shields and weapons away and the handle could be used for blocking.

Iberians
"God has given to man no sharper spur to victory than contempt of death."-Hannibal Barca

Primary Combo:Falcata and Caetra

The Iberian's curved sword is 26 inches long, weighs 2.5 pounds, is made out of iron and bronze, it was capable of slashing and stabbing, and was personally prized by Hannibal. The Iberian's shield is 12 inches wide, weighs 6.6 pounds, is made out of wood, bronze, and leather, could block seords, spears, and arrows, and had a boss for punching enemies.

Throwing Spear:Soliferrum

The Iberian's heavy javelin can be thrown 30 meters away, is 78 inches long, weighs 7 pounds, is made completely out of iron, and had moldings to keep it in the user's grip before being thrown to penetrate armor and shields with hooks.

Blunt Range:Sling

The Iberian's projectile weapon has a range of 400 meters, 1.4 inch long stone bullets that weigh 0.1 pounds, is made out of flax and leather, and could rival ancient bows in combat.

Secondary Melee:Gladius Hispaniensis

The Iberian's short sword is 33 inches long, weighs 1.9 pounds, is made out of iron and wood, and had a leaf-shaped blade that could cause horrific wounds and grooves in the handle for a better grip.

X-Factors
Armor:The Zulus didn't wear any body armor into battle and relied solely on their Isihlangu shields for protection against enemy weapons. The Iberians wore a short tunic and wide leather belt on their body and some had a bronze heart protector and bronze cap on their heads along with the Caetra shield.

Experience:The Zulus fought other African tribes like the Ndwandwes and the Qwabes but also fought technologically advanced European forces like the Boer Commandos and British army. The Iberians actually fought for both Rome and Carthage although they fought mostly against the Romans in their own territories like Italy, Greece, and Sicily and fought other Iberian peninsula tribes.

Tactics:The Zulus used offensive tactics like the "buffalo horns" formation to encircle and pin enemies with one element while the main one finished them off and one final one to reinforce the army. The Iberians would use concursare fighting to charge and retreat enemies while throwing javelins and shouting at them, supported by ambushes and guerrilla tactics to avoid full contact combat.

Byzantine Cataphracts
"...all the companies were clad in iron, and all parts of their bodies were covered with thick plates, so fitted that the stiff-joints conformed with those of their limbs."-Ammianus Marcellinus

Bio:

Short Range:Spatha Sword

Mid Range:Kontos Lance

Long Range:Toxoton Composite Bow

Special Weapon:Bardoukion Mace

Armor:

Polish Winged Hussars
"We saw it...the hussars let loose their horses. God, what power! They ran through the smoke and the sound was like that of a thousand blacksmiths beating with a thousand hammers!"-Henry Sienkievich

Bio:

Short Range:Szabla Saber

Mid Range:Kopia Lance

Long Range:Tatar Reflex Bow

Special Weapon:Nadziak War Hammer

Armor:

Sir Bors of Newcastle (Elgb333)
"I need to eat."

Height:Over 5'8"

Age:Mid Thirties

Bio:Sir Bors was a knight under the English monarchy. From an early age, he was trained in warfare, combat and in the ways of the knight. As a squire he's fought under famous names such as Edward the Black Prince and Bertrand de Guesclin. By the time he was a knight, he fought battles in France, Italy, Germany Britain and the Turks. By the time he was thirty, he gave up his feudal title and became a dreaded mercenary under the legendary Sir John Harkwood; fighting in conflicts around the world. Although Sir Bors used to be a knight, he is a cunning tactican who can play his enemies to his hands. He was infamous for using asymetrical warafre against his opponents as well as dirty and unsportmanlike tricks.-Elgb333

Short Range:Longsword

-Length:39 Inches

-Weight:2.5 Pounds

-The Longsword is a sword with a straight steel double-edged blade, cruciform hilt and grip designed for two-handed use but could be used for half-swording by armored warriors. It can thrust, slice, and cut, the pommel can be used to get past a foe's armor, and even the hilt could be used as a hook for tripping an opponent or possibly as another blunt instrument.

Mid Range:Halberd

-Length 5 Feet Ten Inches

-Weight:5.8 Pounds

-The Halberd is a polearm that is mostly made out of wood with a steel head including a axe blade, spike, and hook for dismounting foes and an added butt spike for another point to stab with and superior balance. It's extremely versatile thanks to all the points on it and can effectively deal with spears and pikes or be used against infantry with equal success.

Long Range:English Longbow

-Range:180-365 Meters

-Projectile:30 Inch Arrows

-The English Longbow is an odd weapon for a knight and was actually used by the Welsh and English for hunting and warfare. It has a yew bowstave, hemp bowstring, and uses steel broad and bodkin arrows with a draw weight of 105 pounds which required considerable training to use but it made up for this with armor piercing capabilities although close ranges were the only distance at which a significant wound could be caused.

Special Weapon:Greek Fire Siphon

-Range:15-30 Feet

-Weight:Heavy

-The Greek Fire Siphon is a Byzantine Empire weapon that is basically a medieval flamethrower with a possible mix of naphtha and quicklime that renders armor obsolete and water even struggles to extinguish it. The heavy weight and short range of this weapon meant that it was usually used against ships and is a last resort against opposing ground forces.

Armor:Plate Armor

-Weight:33 Pounds

-Steel and Gambeson

-Sir Bors' Plate Armor is standard but well crafted and includes a basinet for his head and faulds and cuisses for his legs with the whole set protecting his entire body while barely hindering mobility. These suits were weak to blunt force weapons, certain arrows, and crossbow bolts but it took firearms to end their time and other weapons were pretty much useless. The gambeson is multiple layers of leather and cotton to provide additional protection under the main armor.

Gökhan (Tybaltcapulet)
"Country before self."

Height:5ft 10"

Age:50

Bio:Gökhan was a Janissary for the Ottoman Empire. Without a living mother, he was trained by his father in hand-to-hand combat, Matchlock Musket usage, and strong mental conditioning. All of this was so he could follow his father's footsteps as a Janissary and was well prepared for the Ottoman army's training. He fought the Safavid Persians and the Mamluks in many great battles where he regularly won fights despite being outnumbered. After the Ottomans retired the Janissaries, he worked as a bounty hunter for Hişam and took down targets like Christian militant groups with former Janissaries in their ranks and local gangs until his demise due to an ambush by 15 men.

Short Range:Kilij

-Length:35 Inches

-Weight:2 Pounds

-The Kilij is a sword with a moderately curved steel single-edged blade, false edge for greater cutting power, and quillions on the hilt guard designed for one-handed use. It is designed more for cutting and slicing than thrusting and was used until the early 1800s. This particular sword is a gift from his late father with the inscribed message "Country before self".

Mid Range:Ottoman Axe

-Length:5 Feet

-Weight:6.6 Pounds

-The Ottoman Axe is a battle axe that is mostly made out of wood with a steel axe blade and sqiare hammer that was used for mounted and dismounted combat. It can do everything a normal axe can do and could potentially be used as a blunt object along with some models having a hidden blade in the hilt and most surprisingly, it's quite the effective throwing weapon.

Long Range:Matchlock Musket

-Range:50-100 Meters

-Projectile:.72 Caliber Bullet

-The Matchlock Musket is a common and iconic Janissary weapon that was used around the world in various forms for warfare. The firing process boils down to lighting a match and placing it in the flash pan's priming powder but this was simple and reliable, it's a smoothbore weapon with a trigger, a Damascus steel barrel, Circassian walnut stock, similar muskets have muzzle energy values of at least 4444 joules, and it was effective against armored foes.

Special Weapon:Ottoman Grenade

-Range:10-15 Feet

-Weight:Light

-The Ottoman Grenade is a primitive explosive that is used by lighting its match and throwing it at the enemy with and least 200 grams of blackpowder inside a glass container. This weapon was regularly used against infantry and despite its small blast radius, it was effective like its modern successors and it doesn't hurt that it's extremely light.

Armor:Zirh Gomlek

-Weight:26 Pounds

-Chainmail and Cotton

-Gökhan's Zirh Gomlek is standard for Ottoman forces and is made out of multiple rows of steel chainmail with inscription and cotton for padding underneath along with a steel helmet to protect most of the upper body. This hauberk is effective against slashing attacks and some thrusting and piercing weapons although certain swords, polearms, and projectiles could penetrate it and the user would still suffer from the impact which made blunt force weapons effective.

X-Factors
Skills:Sir Bors of Newcastle is as strong as five men and this enables him to not only grapple but pick up armored foes, he's survived treacherous environments with minimal resources, and is an expert marksman who can shoot a sparrow out of the sky with a crossbow. Gökhan could take down 3 or more armored men while tired with only his axe and break bones, could avoid matchlock fire, survive long falls and several matchlock shots before an Abus Gun blows his head up, do multiple laps around the city of Izmir, and can kill people with his musket outside of the effective range.

Experience:As mentioned in his bio, Sir Bors of Newcastle has fought pretty much every possible foe in medieval Europe and then became a global mercenary along with having a substantial amount of training including Newcastle falconers teaching him how to use the English Longbow. Gökhan has fought perhaps less varied opponents but he went up against the Ottoman Empire's enemies and was trained by them and his former Janissary father before spending the rest of his life as a bounty hunter taking down threats to the public in Izmir.

Tactics:Sir Bors of Newcastle is a master of asymmetrical warfare which means he has no problems with winning against larger forces than his own and he's an expert in using the terrain to his advantage, of course, he's also not exactly a fair fighter either. Gökhan isn't much of a strategist as he's usually able to prevail against larger forces with his impressive skills and can use his Gray Death axe as a distraction against superior fighters by throwing it at them.

Rena Ryugu (When They Cry)
Primary:Nata

Secondary:Metal Pipe

Special:Hacksaw

Harry Warden (My Bloody Valentine)
Primary:Pickaxe

Secondary:Nailgun

Special:Hunting Knife

X-Factors
Physicality:

Experience:

Tactics:

Inuit Raider
Short Range:War Club

Mid Range:Unak Harpoon

Long Range:Cable-Backed Bow

Special Weapon:Savitsuk Snow Knife

Armor:Walrus Ivory Armor

Maasai Warrior
Short Range:Rungu Club

Mid Range:Lion Spear

Long Range:Maasai Bow

Special Weapon:Simi Knife

Armor:Buffalo Hide Shield

Pier Gerlofs Donia (Netherlands)
"Butter, bread, and green cheese; whoever cannot say that is not a true Frisian."

Year:1518

Height:7 Feet 1 Inch

Weight:242 Pounds

Armor:Plate Armor

Loyalty:Frisia/Arumer Zwarte Hoop

Bio:

Short Range:Katzbalger

-2 Feet 7 Inches

-3 Pounds

-Steel

Mid Range:Zweihander

-7 Feet

-6.2 Pounds

-Steel

Long Range:Arquebus

-328 Feet 1 Inch Range

-9 Pounds

-.75 Caliber Lead Ball

Special Weapon:Crossbow

-210 Feet Range

-6.75 Pounds

-17.5 Inch Steel Bolts

Armor:

Experience:

Tactics:

Oliver Cromwell (United Kingdom)
"Truly England and the Church of God hath had a great favour from the Lord, in this great victory given to us."

Year:1650

Height:5 Feet 10 Inches

Weight:208 Pounds

Armor:Cuirassier Armour

Loyalty:England/New Model Army

Bio:

Short Range:Mortuary-hilt Sword

-3 Feet 5 Inches

-2.5 Pounds

-Steel

Mid Range:Pike

-14 Feet

-5.5 Pounds

-Steel and Wood

Long Range:Matchlock Musket

-656 Feet 2 Inches Range

-10 Pounds

-.75 Caliber Lead Ball

Special Weapon:Grenado

-10 Feet Range

-1.5 Pounds

-.Blackpowder and Lead Shot Charge

Armor:

Experience:

Tactics:

Edward Richtofen (Call of Duty:World at War)
"A genius like me can't die! Hahahahahahahahaha!"

Year:1945

Height:6 Foot 1 Inch

Weight:202 Pounds

Armor:None

Loyalty:Nazi Germany/Group 935

Bio:

Short Range:Bowie Knife

-1 Foot

-1.5 Pounds

-Clip-Point Blade

Mid Range:Luger P08

-50m Range

-8 7.65×21mm Parabellum Rounds

-350 m/s Muzzle Velocity

Long Range:Karabiner 98K

-500m Range

-5 7.92×57mm Rounds

-760 m/s Muzzle Velocity

Special Weapon:MP-40

-100m Range

-32 9×19mm Parabellum Rounds

-500 Rounds per Minute

Explosive Weapon:Model 24

-1.3 Pounds

-TNT Charge

-10m Range

Experience:

Tactics:

Brutality:

Leon Trotsky (The Real World)
"The end may justify the means as long as there is something that justifies the end."

Year:1917

Height:5 Foot 9 Inches

Weight:168 Pounds

Armor:None

Loyalty:Bolshevik Russia/Red Army

Bio:

Short Range:Spike Bayonet

-2 Feet

-1 Pound

-Straight Blade

Mid Range:Nagant M1895

-46m Range

-7 7.62×38mmR Rounds

-272 m/s Muzzle Velocity

Long Range:Mosin-Nagant

-500m Range

-5 7.62×54mmR Rounds

-865 m/s Muzzle Velocity

Special Weapon:Fedorov Avtomat

-400m Range

-25 6.5×50mmSR Arisaka Rounds

-400 Rounds per Minute

Explosive Weapon:Model 1914

-1.1 Pounds

-Picric Acid Charge

-Unknown Range

Experience:

Tactics:

Brutality

Dead By Daylight Killers
The Electric Psycho:The Doctor Weapon:The Stick

It's name might be pretty funny but this is actually a long metal club with spikes that Herman uses in Punishment Mode.

Power:Carter's Spark

Herman can switch to Treatment Mode and back with a slight delay switching between modes but his powers enables him to channel electricity into his hand to zap the ground to make Survivors in the nearby radius start going crazy and scream, making them see illusions of pallets, the Doctor, and finally rendering them unable to do anything except run unless they take significant time to heal their mental state. Even worse is that Carter can channel electricity through both hands to fry victim’s brains but he can't use his stick to physically harm people in this mode.

Add-on:Mouldy Electrode

Herman uses this mouldy electrode to increase his Shock Therapy attack range, at the cost of increasing the charge-up time.

Perks:Overwhelming Presence and Monitor & Abuse

Herman's two Teachable Perks include Overwhelming Presence which makes his victims use items much faster through the fear he induces and Monitor & Abuse which makes his Terror Radius quieter and allows him to see more until he gets in a chase which will make his Terror Radius louder than normal.

The Ranged Hunter:The Huntress Weapon:Broad Axe

Anna's woodcutting tool is good for logs, planks, human skulls and torsos but is only a melee weapon.

Power:Hunting Hatchets

Anna's 'power' is simple but effective and enables her to throw hatchets which cause as much damage as her axe at Survivors from across the map if she gets the angle right. The Huntress only has five of these and she has to charge her throw for maximum effectiveness but she can get more from lockers and cancel a throw if she has to. She also doesn't have a Terror Radius, instead she hums which has a larger radius, at the cost of moving slower than other Killers.

Add-on:Coarse Stone

Anna uses this coarse stone to damage her hatchets which might not seem like a good idea but it causes the Haemorrhage AKA severe bleeding status effect for 30 seconds.

Perks:Beast of Prey and Territorial Imperative

Anna's two Teachable Perks include Beast of Prey which makes the Red Stain that normally shows where a Killer is looking dissappear when she gets Bloodlust and Territorial Imperative which alerts her to victims in the basement if she's far enough away.

The Tiny Menace:The Hag Weapon:The Claw

Lisa's overgrown deformed hand has several claws on it for slashing victims and she can even tear out organs with it along with her teeth being able to rip out throats.

Power:Blackened Catalyst

Lisa can use her finger to make symbols out of mud on the ground that when triggered, cause an illusion of her to pop out, alerts her, and she can teleport to it if she's within 40 meters of it. Sherwood can only make ten of them at a time and the creation process leaves her vulnerable to attack along with the Hag's traps being harmless if crouched by and can be destroyed by flashlights or bright lights.

Add-on:Rope Necklet

Lisa wears this rigid ornament made out of dead plants to decrease the setting time of her Phantasm traps.

Perks:Hex:The Third Seal and Hex:Ruin

Lisa's two Teachable Perks include Hex:The Third Seal which enables her to apply the Blindness status effect to victims she hits, decreasing their aura reading radius, and Hex:Ruin which affects generators and makes skill checks hinder or not help progress. The only drawback is that these are actually able to be deactivated if someone finds her lit skull totems and destroys them.

Hide or Die Hunters
The Electric Psycho:The Scientist Melee:Electric Bat

The Scientist has upgraded the baseball bat, already an infamous killing tool, with an electric conductor for a more shocking swing.

Item:Holodome

The Scientist throws these odd devices at the ground where they will emit a blue force field that prevents his prey from leaving a wide area while he is free to leave and enter again. The only drawback is that they only last for a short period of time before deactivating.

Radar:Radar

A bit repetitive with the category name being the same as the item's but the Scientist's handheld device can scan an area every so often to give some clue as to where a hiding victim might be with a circle showing if one is nearby.

Perks:Big Game and Pocket Ping

The Scientist's two unique Perks include Big Game which makes his Holodomes cover a larger area and Pocket Ping which makes his radar ping automatically and decreases the cooldown.

The Ranged Hunter:The Fisherman Melee:Spear

The Fisherman uses a barbed fishing spear with considerable length for running through victims up close.

Item:Harpoon

The Fisherman's pride and joy is this deadly and silent ranged killer tool. While it's a single-shot gun and the reload is a bit of a pain along with the projectile dropping over time in the air, it hits hard and can be used from a surprisingly long distance to a target.

Radar:Sonar

The Fisherman places these large machines to see if there's anyone in the nearby area. After pushing a button, the sonar machines will start scanning and reveal anyone in their vicinity with only a small cooldown after placing one although they can be destroyed.

Perks:Ping+ and Battery Pack

The Fisherman's two unique Perks include Ping+ which reveals victims hit by the Sonar pulse for longer and Battery Pack which increases the rate of Sonar pulsing until the machine's destroyed.

The Tiny Menace:Stitches Melee:Scissors

Stitches dual-wields two pairs of scissors that enable him to rapidly stab his victims to death.

Item:Jackbox

Stitches places these harmless toys for one purpose, to alert him if any victim comes near them.

Radar:True Sight

Stitches can see his victims through walls but that isn't his only natural gift as his small size makes him more nimble than the other Hunters and enables him to hide before striking his prey.

Perks:Toy Box and Bouncy Ball

Stitches' three unique Perks include Toy Box which enables him to have three Jackboxes out at once and Bouncy Ball which allows him to jump farther forwards.

X-Factors
Physicality:The Killers are able to down Survivors in two hits of their melee weapons and can break wooden pallets, can walk faster than their prey can run and gain Bloodlust if a chase goes on long enough making them faster until they hit something, and can take glass shards with a short stun and two story falls with no hindrance. The Hunters are able to kill survivors in two hits of their melee weapons and lift them out of hiding places, are able to outrun them and activate a ghost mode that enables them to travel quicker and be untouchable but must become physical again to attack, and can take tasers and some gunshots before dying.

Experience:The Killers can kill Survivors like Laurie Strode and Bill Overbeck when they only have flashlights, pallets, and glass shards for offensive tools, Herman was trained by the CIA, Anna has killed bears and German WW1 soldiers, and Lisa killed her cannibalistic kidnappers. The Hunters' main prey, the survivors, not only live in a post-apocalyptic world but are also armed with various weapons and tools like firearms including rifles and shotguns, tasers, and various non-lethal grenades.

Mental Health:The Doctor is implied to be a masochist who enjoys pain, the Huntress is animalistic and childlike to the point that she regularly unintentionally kills her 'adopted' children, and the Hag has horrific injuries that turned her into a literally bloodthirsty cannibal. The Scientist is confirmed to be psychotic and Stitches is a child but The Fisherman appears to have no such problems despite possibly being the oldest and is actually described as efficient.

Carver
Short Range:Bowie Knife

Mid Range:Hands

Champawat Tiger
Short Range:Damaged Teeth

Mid Range:Claws

Yeoman Archers
Short Range:Arming Sword

Mid Range:Bastard Sword

Long Range:Longbow

Special Weapon:Warhammer

Streltsy
Short Range:Sablia

Mid Range:Bardiche

Long Range:Pischal

Special Weapon:Kindjal

X-Factors
Armor:

Experience: