User blog comment:Dark is Near/Industrial Security vs Western Security/@comment-143604-20130712160606

Drayco90's Edgy Edges of Edgy Edgines-AMERICA!


 * Blunt Melee- Western. The powerful Sligs of the Industrial forces can swing their batons with great force and power, dealing major damage, but the Wolvark's Riot Shield will hold up against such blows in close range, and can deliver some pretty dangerous blows itself. When it comes down to it, I'd rather have the weapon that both hurts your enemy and protects you from damage.


 * Flesh Piercing Melee- Industrial. The Pick Axe is a decent weapon, but is ultimately limited in what it can do by its attachment to the Rifle and its design not meant for combat. It has decent range and power, and in the Wolvark's hands, can cause some serious damage, but ultimately I feel like the Hack Saw is the more powerful tool here. The Hack Saw can be swung and slashed with more quickly, and is desinged for actually cutting through people- meaning it'll clean cut through an enemy far easier than a Pick Axe, which is liable to get stuck, break, only cause blunt damage and other potential fallbacks.


 * Standard Firearms- Industrial. The Slig's T-2 Fully Automatic easily outshoots the Pick Axe Rifle, with a greater rate of fire, additional power, automatic fire, and greater ammo capacity, though it lacks in range compared to the 10 shot rifle. While the range of the SnUzi fails to measure up to the Wolvark's Semi-Rifle, the raw lethality of their firearm gives them the second edge as well- one shot from the SnUzi is all it will take to put a Wolvark t sleep- permanent like. The greater rate of fire and brutal effeciency of the gun will allow them to make up for their drawback in range.


 * Long Range- Western. The Sniper Rifle is more accurate, more effective and more likely to kill strategically to whittle down the enemy forces. The T-3 Gatling Gun has a lot of killing potential, and will deal heavy damage, but it simply won't be as viable as a Sniper Rifle at long ranges.


 * Grenades- Industrial. The Grenade Launcher has greater range and higher safety than simply throwing a grenade, allowing the Sligs to make a distinct advantage in battlefield scope. The Western explosive may stick to a target, always a strong advantage, but the added accuracy, range and versatility of the grenade launcher makes it the superior weapon.


 * Heavy Hitters- Industrial. The Big Bro Sligs are extremely powerful, dealing major damage at any range while absorbing a great deal himself, while the Snoozer is a dangerous ranged fighter capable of putting whole legions of enemies asleep in seconds. However, the Gloktigi are stealthy, mobile and effective at pinning smaller enemies. Unfortunately for them, this falls apart in the middle of a battle- and their ability to become immune to damage while unable to deal any won't protect them from the more diverse, better armed and armored and more versatile Industrial forces.


 * Deadliest Warrior- Industrial Security. The Industrial side of things simply brings more advanced and versatile technology, outclassing the Sekto's forces in nearly every category, allowing them to come out on top.