User blog:SPARTAN 119/Nobody Survives Forever: A Survival Battle Royale

Humans are tenacious species, and have colonized practically every conceivable environment. While many died throughout history of disease, famine, natural disasters, and wars, humanity has survived and thrived to become the dominant species on Earth. The human will to survive has been reflected widely in our works of fiction- countless fictional media tell tales of survival in some adverse scenario- whether it’s a nuclear war, a zombie apocalypse, some supernatural occurence, a fucked up death game created by a madman, or simply being trapped in the wilderness 1000 miles from civilization… but no matter how prepared you are, nobody survives forever…

=Scenario= The battle will take place on an abandoned island surrounded by a dense field of sea mines (which will detonate on both personnel and boats)- essentially to the point that escape would be suicide. Thus the characters may not leave for three months. The island includes a larger abandoned port town, multiple smaller towns, forests, mountains, beaches, and other natural environments. Scattered throughout the island will be items that can be used to survive, including weapons, mostly improvised, but some purpose-built weapons such as firearms. The island will be inhabited with various wildlife that can be hunted for food, but also including large apex predators- the exact make up will depend on where the island is specifically placed, but some form of large predator (i.e. lions, tigers, bears, wolves) as well as some smaller dangerous (i.e. wild dogs, venomous snakes etc). Some larger herbivores may also be dangerous if attacked or otherwise provoked. The sea mine field will be far enough away that fishing in the waters off the island will be possible, but dangerous sea life such as sharks may also be present.

In addition to weapons, there will also be caches of food and water, however, there will only be enough food in the caches for four the residents to survive the whole three months. While it may be possible for a few extra survivors to scrape by by hunting, gathering, and fishing. So, while they don't have to fight each other per-se, it is nonetheless likely that sooner or later, food will run short, leading to conflicts, especially as their are multiple characters with sociopathic tendencies on the island.

Every survivor will be equipped with a set of “starting weapons”, though they will be able to pick up and use others. Some of them will also have some form of special abilities, however, all of these abilities are relatively limited- to the point that a skilled normal combatant would be capable of defeating them. Some of these abilities also have weaknesses that can be easily exploited.

Win Conditions
As noted above, in order to win this scenario, an participant does not need to eliminate all or any of the participants. They must simply survive for the three month period (well long enough for someone to starve to death if they don't get food). However, the "easily accessible" resources- i.e. the food caches- could only allow for four of the participants at most survive the whole three month period, meaning people are likely to fight over them. There WILL, however, be potential food sources in the natural environment- edible plants, animals that can be hunted etc.

Essentially, in order to win the scenario, a participant must survive the three month period they are trapped on the island, meaning that they must:


 * Find sufficient food and water to survive, either by securing it from the highly contested caches (meaning having to fight over it sooner or later) or by hunting/gathering/fishing from the natural environment.


 * Survive the other dangers on the island, such as dangerous predators.


 * Survive any encounters with the other participants, whether by avoiding them, eliminating them, or even cooperating, though the latter is risky as they may betray them...

Tabbers

 * -|Artyom Alekseyevich Chyornyg (Metro 2033)=

"I was filled with doubt. We had already scorched the Earth once. Now, the fire was in my hands, and I had to carry it through."

- Artyom

Note: Artyom will be the version in Metro 2033 because I haven't played Last Light or Exodus

As a child, Artyom Alekseyevich Chyornyg accidentally unleashed the Dark Ones with two of his friends and he was branded as their "chosen one". When the Dark Ones threatened his home station, VDNKh Station, he was chosen by Hunter to warn the metro system of the danger. He is also a member of The Rangers of the Order.

He was well trained by them and is also adept at stealth but also has psychological issues such as hallucinations of the past. On his journey, he fights the Fourth Reich, various mutants such as the Demons and Librarians, and bandits with the occasional help of a partner. He eventually ends up destroying the Dark Ones with missiles.

He has a chest plate and a med-kit as well as a gas mask and helmet for surviving in post-nuclear apocalypse Russia. His weapons also can have various attachments.

He returns in Metro:Last Light where he finds the last Dark One, a child, and some sleeping ones and gets them to safety. He battles the Red Line along the way before eventually dying after destroying D6, which was producing Ebola or surviving and not destroying it.

Artyom’s favored melee weapon is a trench knife with metal knuckles attacked to the knuckle guard, similar to a First World War-era trench knife. The weapon is has a single edge and a serrated section of the back of the blade for use as a saw.
 * -|Trench Knife=

Artyom’s primary weapons is a .44 magnum revolver of unknown model, possibly machined in the Metro after the apocalypse. The weapon fires .44 magnum rounds, giving it good stopping power against both human targets and mutants, however, it has a small ammunition capacity in its six-round cylinder. Artyom’s revolver will not have any modifications.
 * -|.44 Magnum=
 * .44 magnum
 * 6-round cylinder
 * 24 rounds (including those in weapon)/ 3 reloads)

The Helsing is an unusual air-powered weapon created by the inhabitants of the Metro. The weapon operates by releasing a blast of air the barrel, propelling the arrow forward at sufficient speed to reliably kill a man with a well-placed hit. The weapon has a pepperbox arrangement with eight barrels, each holding a single bolt, and a compressed air tank refilled with a manual pump.
 * -|Helsing Air Gun=
 * Arrows
 * 8-arrow cylinder
 * Starting Ammo: 8 arrows (reusable)

The Uboinik (Russian: Убойник, literally "murderer" or “killer") is a semi-automatic shotgun that utilizes a cylinder with six spring clips for holding ammunition in a revolver-like mechanism. The weapon is a short recoil operated weapon with a toggle lock similar to that of the Luger. The weapon is an effective close combat weapon, but has a short effective range.
 * -|Uboinik Revolver Shotgun=
 * 12 gauge
 * 6-round cylinder
 * Starting Ammo: 12 shells/ 1 reload

Artyom is an exprience combatant, having seen combat against a variety of enemies, including bandits, mutated creatures, the Fourth Reich, and other factions.
 * -|X-Factors=
 * Combat Experience

Artyom has survived in the post-apocalyptic Metro, filled with dangerous life forms and the occasional paranormal phenomena. However, living mostly underground and getting most of his supplies at stations, he doesn’t have much experience with wilderness survival- things like hunting for food, finding safe to drink water etc. Artyom is a member of the Rangers of the Order, and was trained in combat by them, however, while many older members were pre-war military, the training he received is no doubt less than what a pre-war military would be capable of given limited resources. Artyom seems to be in good physical condition simply given his ability to survive in the hostile environment of the Metro and the surface of post-apocalyptic Moscow. Artyom seems to be of about average intelligence. Artyom is known suffer from hallucinations related to his past life and other psychological issues. Most of the time he is relatively in touch with reality, but will some times suffer from complex hallucinations. That being said, it is not clear how much of this is due to the influence of the Dark Ones, which will not be present in this scenario. It is also suggested that he may be more mentally stable as he is not as severely effected by the psychic abilities of the Dark Ones in comparison to others, though this may also be due to past encounters with them as a child, which may make this irrelevant as no Dark Ones will appear in this match. Artyom does not have anything that would really qualify as a “superpower”.
 * Survival Experience
 * Training
 * Physicality
 * Intelligence
 * Mental Health
 * Special Abilities


 * -|Chuck Greene (Dead Rising 2)=

Chuck Greene was once just a famed motocross expert, until the Vegas Outbreak. His wife was transformed into a zombie during the chaos, and infected his daughter, Katie. Refusing to let his little girl fall to the infection, Chuck began to travel around the world, earning money any way he could to buy more Zombrex- a special medicine that could delay the infection for a day. Eventually, this lead Chuck to the gameshow Terror is Reality in Fortune City, where another zombie outbreak occurred. This time, Chuck was able to rescue his daughter and get her to the safe house to wait until the military could rescue them, but he was out of Zombrex- a fact he had to hide from security officer Raymond Sullivan. He also discovered that the television reports were framing him for the outbreak, forcing him to not only leave the Safe House to look for Zombrex, but to clear his name as well.

A master of improvised weaponry, Chuck was able to fend off thousands of zombies and the psychopaths in Fortune City as he allied himself with other survivors like Rebecca Chang and Stacey Forsythe while he looked for the truth. When the military arrived to evacuate everyone, a new breed of zombie quickly obliterated the entire force, leaving the survivors trapped with the new monsters. Chuck still tracked down the facts until he found that the people behind the outbreaks were the Phenotrans- the same group responsible for the Zombrex drug. Sullivan revealed that he was an agent for the Phenotrans and fought Chuck in a final battle, where he revealed that the Phenotrans were responsible for dozens of other outbreaks, including the Vegas one that destroyed Chuck's family, and that the driving motivation for this was that they needed to create a greater demand for the Zombrex drug. After killing Sullivan, all of the survivors that Chuck had rescued were picked up by Rebecca's news station helicopters, but Chuck was attacked by a zombie T.K., the host of Terror is Reality. While it looked like certain doom for Chuck, he was saved by the timely intervention of Frank West.

Frank and Chuck teamed up to track down the Phenotran facility and get the facts, becoming friends along the way. Eventually, they learned that Frank's mysterious source in the facility was actually Isabella Keyes, the same woman that helped him in the Willamette Mall, who was being forced to work with the Phenotrans against her will. The president of the Phenotrans also revealed that they had a permanent cure for the Zombie infection already, but that they refused to release it because they didn't want to lose the money from Zombrex sales. Frank and Chuck destroyed the facility, but the president escaped with Isabella and they had no proof of any of it. The two were last seen on a canyon overlooking the facility.

One of the many weapons in Dead Rising 2 is a large pipe wrench. While not designed as a weapon, it makes a decent blunt instrument.
 * -|Wrench=


 * -|CZ-75 Handgun=
 * 9mm
 * 16-round detachable magazine
 * 2 magazines/ 32 rounds

The CZ 75 is a semi-automatic pistol made by Česká zbrojovka Uherský Brod (CZUB) in the Czech Republic. First introduced in 1975, it is one of the original "wonder nines" featuring a staggered-column magazine, all-steel construction, and a hammer forged barrel. It has a good reputation amongst pistol shooters for quality and versatility at a reasonable price, and is widely distributed throughout the world. It is also the most common gun in the Czech Republic. The weapon has a 16-round magazine and an effective range of 25 meters.

The Mossberg 500 is a series of shotguns manufactured by O.F. Mossberg & Sons. The 500 series comprises widely varying models of hammerless, pump action repeaters, all of which share the same basic receiver and action, but differ in bore size, barrel length, choke options, magazine capacity, and "furniture" (stock and forearm) materials. The 590 is a tactical variant, featuring a folding stock and a pistol grip, with a six shell magazine.
 * -|Mossberg 590A Cruiser=
 * 12 gauge
 * six shell tube magazine
 * 18 rounds/ 3 reloads

Not really a weapon or power, but for the purposes of this match, Greene will be able to make all of the combination weapons in Dead Rising 2 and Dead Rising 2: Case West, provided he can find the materials. Before you ask, yes, that includes the ridiculous ones like the Laser Sword made from gems and a flashlight and the “Freedom Bear” automated turret.
 * -|Combination Weapons=
 * -|Unarmed Combat Techniques=

Chuck Greene is surprisingly skilled in unarmed combat for a motocross rider, and is deadly against zombies even when unarmed, being capable of multiple powerful unarmed attacks. Many of these skills will instantly kill a zombie and, while less lethal against human enemies (for the purposes of this match, including the other combatants), they can still cause severe damage.


 * -|X-Factors=
 * Unexpectedly skilled in combat for a motocross rider

Combat Experience
Chuck Greene has fought against zombies, psychopaths driven to murder by the outbreak, agents of Phenotrans, and even military personnel and won against all of them.

Survival Experience
Greene survived the zombie outbreak in Fortune City, but he did not really have any difficulty finding food, water, shelter etc, given that he was literally in a massive shopping mall and casino.

Training
Chuck Greene is not known to have any combat training, though for some reason, he is capable of advanced martial arts techniques and is a competent marksman.

Physicality
Chuck show surprising strength, being able to lift and swing around objects such as park benches, large public trash cans, newstands, etc, meaning he would probably qualify as a low-tier superhuman.

Intelligence
Chuck Greene is probably of average intelligence, but is highly creative, capable of fashioning a weapon out of a practically anything.

Mental Health
For most of the main game, Greene is relatively mentally stable, however, in Case West, it is shown that he is prone to lose touch with reality and become violent upon experiencing a sudden trauma- the case of Case West, the death of his daughter, Katey. Katey will not be present in this match, so that won’t be an issue, but the fact remains that Greene isn’t the most stable combatant.

Special Abilities
No real superpowers, unless you count the ability to make lightsaber from a flashlight and a handful of gems.


 * -|Courier 6=

The Courier, as his name implies, is a courier and an important figure in the Mojave Wasteland. Much of his history remains unclear, but what is known is that he has visited a number of important locations within the Wasteland, likely due to his profession.

Sometime before arriving in the Mojave, the Courier discovered a supply route into the Mojave Wasteland through the Divide. Despite the harsh environment there, a small community established itself in the area, using the old American flag as its symbol. Kept alive by the Courier, it prospered and attracted more settlers. After the New California Republic sacked Navarro, they recovered unfamiliar technology with familiar symbols (such as the Old World flag) which they linked to similar ones in the Divide. Soon after, they sent the Courier to deliver a package to the Divide; a package which turned out to be a detonator containing missile launch codes. However, after the Courier's departure, the detonator activated, causing several nukes within the Divide to explode.

Sometime later the Courier was tasked with delivering a platinum chip, which secretly held the codes to upgrade the securetrons, to Mister House, but was captured near the small settlement of Goodsprings by Benny, who intended to use the chip for his own gains, and shot in the head. But as luck would have it the Courier survived and soon was rescued by the robot Victor and nursed back to health by Doc Mitchell, Goodspring's local doctor. After being nursed back to health the Courier persued Benny, all the while getting involved with the local factions fighting for the control of the Mojave.

During his adventures, the Courier was captured and had to escape the 'haunted' Sierre Madre casino, got involved in a war between the White Legs, Dead Horses, and Sorrow tribes, was captured again by the crazy scientists of Big Mt, and battled fellow courier Ulysses who sought vengence for the destruction of the Divde's communities.


 * -|Magnum Research BFR=
 * .45-70
 * 6 shot cylinder
 * 30 rounds (including those in the weapon/ five reloads

The Magnum Research BFR is a single-action revolver manufactured by Magnum Research. It is made from stainless steel and is manufactured in a variety of heavy calibers, such as .500 S&W Magnum, including some traditional rifle cartridges, such as the .30-30 and .45-70/.450 Marlin. The name "BFR" officially is an acronym for "Big Frame Revolver" or "Biggest, Finest Revolver". However, collectors and large-caliber enthusiasts have been known to misinterpret the acronym as "Big Fucking Revolver". The BFR carried by the Courier is chambered for .45-70 and is equipped with a lower-power scope to make it more effective at long range, with an effective range of up to 200 meters

The 12.7mm submachine gun is a fictional submachine gun in the Fallout universe which resembles a TDI Vector, but with a top-mounted magazine similar to an FN P90. The weapon fires a 12.7mm pistol round presumably similar to the real-life .50 AE used by the Desert Eagle, allowing to severely damage even armored enemies and large wasteland creature such as Super Mutants and Deathclaws. Based on in-game performance, the weapon has a rate of fire of about 540 rounds per minute, and would likely have an effective range of about 100-200 meters based on similar weapons.
 * -|12.7mm SMG=
 * 12.7mm
 * 21 round magazine
 * 2 magazines/ 42 rounds

If the player has the “Wild Wasteland” Perk, the Courier will occasionally run into more bizarre occurences, most of which have some sort of pop culture reference. In one example, if the player searches Camp Searchlight, instead of mini-nukes, they will find three “Holy Frag Grenades”, a reference to Monty Python and the Holy Grail’s “Holy Hand Grenade of Antioch”. The “Holy Frag Grenade” looks similar to a normal frag grenade, with the exception of a white cross painted on the side. When detonated, rather than a normal frag grenade explosion, Holy Frag Grenades explode in a manner similar to a mini nuke.
 * -|Holy Frag Grenade x3=

The body armor used by the New California Republic Rangers is based on military and police riot control armor, which consists of a bulletproof chest plate that offers better protection than any wasteland-produced armor, but is still less effective than power armor. The suit is equipped with an armored helmet with a built-in gas mask and night-vision goggles.
 * -|NCR Ranger Armor=

The Vault-Tec Assisted Targeting System, or VATS, is an assisted aiming system used by the Courier, presumably built in to his Pip-Boy wrist-mounted computer. The system in compatible with any weapon in the Courier's arsenal, and allows him to accurately aim his weapon at any location on the enemies body and will even predict the probability of a hit on a given target. The system can also detect distant enemies, highlighting the even if they are too distant to reliably hit. For the purposes of this match, any time freezing will be assumed to be an element of game mechanics, and not present in the match, however, it will allow for increased accuracy.
 * -|Pip-Boy/Vault-Tec Assisted Targetting System (VATS)=


 * -|X-Factors=

Combat Experience
The Courier’s combat experience is extensive, having taken on raiders, super mutants, wasteland creatures, various factions in the wasteland (depending on the choice of the player), robots, and countless other enemies.

Survival Experience
The Courier has literally survived in the post-nuclear Mojave Desert, scavenging and hunting for food, performing medical treatment on himself, and avoiding radiation. They have also survived in a variety of other places in the southwest, including the nuclear ruins of the Divide, the Sierra Madre Casino, which is covered in a toxic cloud, and the almost untouched wilderness of Zion.

Training
The Courier’s background is unclear, so it’s not clear how much training he has in combat, though he is highly skileld, though it is not clear if this due to formal training or simple experience.

Physicality
At least in terms of lifting capacity, would qualify as a low-tier superhuman, being able to carry around over 300 pounds of gear. It is not clear how much of the durability is simply game mechanics, however, but it is stated by the Pip-Boy that your maximum gear loadout with the right perks can exceed 300 pounds even without power armor. That being said, they do not seem to have super-human agility- they seem to move at normal human speeds.

Intelligence
The Courier is surprisingly intelligent for a denizen of the post-apocalyptic wastes, having some knowledge of tribal dialects, Spanish, and Latin. They are also have a considerable knowledge of medicine, chemistry, and computer science among other things, given their ability to home-brew medicines and refill ammunition cartridges and hack into terminals.

Mental Health
Little is known that is certain about the Courier’s background and not subject to player choice, so this is difficult to judge.

Special Abilities
The Courier seems to have “low-tier” superhuman strength, but not agility, and also have the VATS system which is described above.

Shihoru is one of the main characters of the light novel and anime Grimgar of Ash and Fantasy, one six Japanese teenagers transported into a world resembling a medieval fantasy and forced to become a member of a militia in the city of Ortana, tasked with hunting hostile species such as goblins and orcs. Before arriving in Grimgar, Shihoru was a quiet girl who was often bullied by her peers, though she initially had no memory of this when she was first transported into Grimgar, as the process causes amnesia in those affected.
 * -|Shihoru=

Shihoru joined the part of Haruhiro, another person transported from Japan, and, on Haruhiro’s suggestion, becomes a mage as he figured the role “suited her”. Shihoru chose to specialize in shadow magic, which is mostly support based, with her only offensive attack being the basic “magic missile spell”.

Shihoru initially sees combat against goblins which, in spite of their reputation as the weaker of the hostile races, prove to be formidable adversaries in large numbers, on a raid on an abandoned city controlled by a large goblin force, Manato, one of the members of Haruhiro’s party is killed in combat. This death had a strong impact on Shihoru, who secretly held a crush on Manato. Nonetheless, Shihoru continues fighting, killing multiple goblins with her magic in a second attack to avenge Manato’s death.

After avenging the death of Manato, Shihoru would go on to fight kobolds in the Cyrene Mines and to take part in an assault on orcish fortress in support of the regular army. During the assault on the fortress, a second member of her party, Moguzo, a two-handed swordsman, is killed in combat.

In order to partially take up Moguzo’s role as a heavy combatant, Shihoru begins learning lightning magic to give her greater offensive powers.

A simple wooden staff with a length of about 4 feet, used to cast spells. Shihoru doesn’t use it as a melee weapon, but, for the purposes of this match, there’s nothing stopping her from using it to bash someone over the head or block a melee attack if forced to. Mind you, Shihoru’s build does not exactly lend itself well to melee combat.
 * -|Mage’s Staff=

A basic magic spell creating a ball of magic energy capable of damaging enemies. While it can kill, its stopping power is variable depending on the mage who casts it. In this case, Shihoru will be a mid-tier mage, having mastered lower-tier shadow and lightning magic, but not learned ice or dark magic yet. For the purposes of this match, the spell will be at least as effective as an arrow. Incantation is Marque em parc.
 * -|Magic Missile=


 * -|Shadow Magic=
 * Shadow Beat: A medium speed, blackish purple projectile that stun a single enemy momentarily. Likened to a physical punch. Similar to the Magic Missile. The stun often provides a opening for the rest of party members to follow up with an finishing attack. Its incantation is "Om-reil ect Vail Dash”.


 * Shadow Bind: A shadow elemental is placed on the ground, which immobilizes any enemy who steps on it. Only one elemental can be placed at a time, and only lasts for up to twenty-five seconds. Especially strong enemies can force their way out of the bind. Its incantation is "Om-reil ect Nem Dash".


 * Phantom Sleep: A shadow spell that causes opponents hit by it to fall into deep sleep. The casting range is about sixty-five feet away. The sleeping enemy can be awakened by injuries, even if it is just a slap with the back of the sword, it will immediately remove the sleep effect. Its incantation is "Om-reil ect Chrome Dash”. The attack has a magic “projectile” that can be evaded.


 * Shadow Complex: A spell that got into the heads of enemies to bewilder them. Works on alert and strong willed enemies. Its incantation is "Oom rel eckt pram das".


 * Armor Shadow: A defensive spell that neutralizes one attack. A shadow elemental envelopes the mage's body. Its incantation is "Ohm rel ect delm brem darsh".


 * Shadow Mist: It is the upgraded form of Phantom Sleep that induces an intense sleepiness in the target. It can affect multiple targets but the is less effective when the enemy is aware of the spell being cast. Its incantation is "Ohm rel ect el krom darsh”.


 * Shadow Echo: It is the upgraded form of Shadow Beat that fires three blackish purple projectiles that stun an enemy momentarily, but can be resisted by stronger enemies. Its incantation is "Ohm rel ect el vel darsh”.


 * Shadow Pond: Is the upgraded form of Shadow Bond. It is able to immobilize multiple enemies provided they are close to one another. The incantation is "Ohm rel ect el nemun darsh".


 * -|Lighting Magic=
 * Lightning: Summons a bolt of lightning from the sky to strike enemies. There is a flash of light, a roaring sound, and bolt of lighting comes down. Its incantation is "Jess yeen sark fram dart".


 * -|X-Factors=

Combat Experience
Shihoru has fought against a variety of creatures, such as goblins, orcs, and kobolds, however, as a mage, she has fought mostly in the back of the group, and thus has no experience in close combat or any sort of weapon apart from her magic.

Survival Experience
Shihoru has served as a member of a militia in a world similar to a medieval fantasy, but food, water and shelter could usually be bought in the town of Ortana. Unlike Yume of the hunter class, the mage’s guild does not emphasize hunting, training only in magic.

Training
Shihoru was trained by the mage’s guild, but their training focuses on mastering the use of magic, and thus was not trained in melee combat or other weapons or survival techniques.

Physicality
Shihoru is by far the smallest character of the group and her skills are not at all oriented towards physical combat, being tasked with attacking with magic from a distance. In other words, she doesn’t stand up well in a close-in fight.

Intelligence
Shihoru is fairly intelligent, being the second-in-command of her squad. Like the others in her squad, she does have occasional flashes of memories of her life on Earth, but has amnesia over most of it. It is possible, however, that seeing a modern object such as gun might trigger her to remember what the object is and use how to use it on a very rudementary level (i.e. even an person with no shooting experience who finds a gun could figure out how to aim, fire, and reload the thing, whether they would be able to hit anything at anything but the closest ranges is another matter).

Mental Health
Shihoru seems to be relatively stable, if introverted, however, she was effected by the deaths of her friends, particularly Manato, who she is implied to have had a crush on. Also, as stated above, like all of Haru’s party, she has amnesia involving most aspects of her life on Earth, only getting occasional flashbacks at random. Haru also got a flashback when he saw a girl he knew on Earth in Grimgar, so it is possible that if she sees an object from modern-day Earth, the knowledge of what it is will come back to her.

Special Abilities
Shihoru has her magic, which pretty much takes the place of a conventional weapons, and can be used to attack or defend against attacks. These spells, however, take at least a second to cast, and require her to “call her attack”- if someone who has previously “partied up” with Shihoru turns against her, this may given them warning of what she’s about to do.


 * -|Saeko Busujima (Highschool of the Dead)=

Saeko Busujima is a third-year in high school and president of Fujimi High School's kendo club. She is extremely skilled with a sword and close combat. Not much is known about her family except that her father had traveled abroad on a self-defense conference before the advent of the Outbreak. It is also mentioned in the manga that the Busujima family has been protecting the throne for ages, therefore all Busujima members are skilled in combat.

Saeko is shown to be a kind, caring, strong, and very reliable person, which is pointed out by other characters. Saeko often considers the feelings of other members of the group and often ensures their well being. Later on in the series, Saeko reveals her sadistic side while fighting zombies, and she explains to Takashi that she was this way before the start of the story.

Four years prior to the start of the story, a man had attempted to assault her. Armed with her bokken, she easily disposed of the would-be assailant, breaking several of his bones before the police came. This experience revealed her sadistic tendencies; she enjoyed holding the power to inflict pain on another human being. In addition to her reliance on killing the undead in order to survive, Saeko continually struggles with this part of herself, which causes momentary weaknesses in her otherwise strong demeanour.

The katana is a curved, single edged sword originating from Japan, and are one of the nation's most iconic weapons. Originally used by the samurai of Feudal Japan, the weapon has also come to be commonly known as a "Samurai Sword".
 * -|Katana=

The length of the blade is often somewhere between 60 to 73 centimeters in length. The metal of the blade is created from Tamahagane, a hard, high carbon steel for the cutting edge and sides, and the tough, low carbon steel for the core and back, giving the blade a hard edge, while allowing it to absorb blows without shattering. The gentle curvature of the blade adds to the weapons cutting power by focusing the force of the blow on a smaller area.

This curve is achieved during quenching: the sword maker coats the blade with several layers of a wet clay slurry, putting a much thinner layer on the front of the blade. When the blade is thrust in water, the front of the blade cools more quickly and hardens, while the slower cooling in the back of the blade reduces lattice strain on the spine, causing the blade to curve backwards. The katana was not designed at all for penetrating armor. It was designed to make quick and decisive slashes at weak points in armor. Specifically the throat. This required extreme speed and accuracy to wield. And that required an extreme amount of training and discipline to wield. The Beretta 92 is a series of 9x19 Parabellum firing pistols developed by the Italian company, Beretta. Based around older Beretta pistols, the 92 was first produced in 1975.
 * -|Beretta 92 Vertec=
 * 9mm
 * 20-round magazine
 * Starting Ammunition: 2 magazines/ 40 rounds

The pistol has been modified to accompany larger rounds like the .40 S&W and fire in three round bursts, featured in the Beretta 93R. Dozens of countries have adopted the pistol and have been used by their police departments and armies. The M9 was specifically designed for the United States military and is popularly used because of its lightweight, low recoil, accuracy, and fast rate of fire.

The Vertec variant has a 20-round magazine chambered for 9mm and, for the purposes of this match, Saeko will have two magazines, including the one in the weapon, or 40 rounds.


 * -|X-Factors=
 * Low-tier Superhuman agility

Combat Experience
Saeko Busujima has seen extensive combat against “them”- essentially zombies, having killed hundreds and killed over a dozen in quick succession. She has more limited experience in fighting normal humans, and none against those with firearms. She also has no experience or training with firearms herself, though she did carry one.

Survival Experience
Saeko survived in an urban environment, so finding things like finding food, water etc, was as simple as scavenging in abandoned stores.

Training
Saeko is trained in kendo and kenjutsu, meaning she is highly skilled at using a sword or even a bokken as a weapon. She has no training with firearms.

Physicality
Saeko is in extremely good physical condition. While mostly seeming at peak human levels, a few of her individual feats could easily qualify as a “low-tier” superhuman. For instance, she once manages to perform a triple-backflip jump slash, lunging several feet in the air and at least 20 feet. She also does an airborne spin attack with similar reach, albeit this time launching herself by grabbing on to a moving motorcycle and letting go. Still, probably a feat of superhuman physicality.

Intelligence
Saeko is about average intelligence.

Mental Health
Saeko is has sociopathic and sadistic tendencies, realizing that she enjoys causing others pain, something she first realizes when she brutally beat a man who sexually assaulted her with a bokken. She even claims to take sexual pleasure in killing “them”. While she can control her urges, she as good as admits that in an extreme situation, she could lose control.

Special Abilities
Saeko seems to have “low-tier superhuman” agility, but apart from that no other powers.

"My Dead End involves a knife, that's not going to kill me!"
 * -| Yukiteru Amano (Future Diary)=

- Yuki Amano

Yukiteru "Yuki" Amano is a former Diary Holder and co-God of Time and Space alongside Yuno Gasai. A shy and reserved teenager with divorced parents, Yuki didn't have many friends in school and was often bullied by his classmates. In order to distract himself, Yuki began to write down notes of every object and event he came across in a diary he kept on his phone. He also had two friends whom he believed to be imaginary, God of Time and Space Deus ex Machina and his right hand, a mischievous imp called Mur Mur.

One day Deus asked Yuki if he wanted to play a game, though Yuki leaves the question unanswered. The next morning he discovers that his diary has gained the ability to predict the future of his surroundings for the next ninety days. Later that day he saw a clay figure of Mur Mur created by Yuno, which confused and frightened him. Scared, he began to run as his diary began to predict his own death with the words "DEAD END", causing him to think that Yuno would kill him. When he was backed into a corner by her, however, she kissed him and revealed that she too possed a Future Diary and that not she, but their teacher Takao Hiyama who also possed a Future Diary was out to kill them. Though they managed to kill Hiyama before he could do so.

After this, the pair was guided to Deus' Cathedral of Casualty along with ten other Diary Holders where Deus revealed his identity as the God of Time and Space and the Diary Holders now took part in a Survival Game to determine his successor as he was dying. While Yuki was distressed at this news, Yuno promised to protect him.

Largely thanks to Yuno's help Yuki was able to defeat many of the other Diary Holders until Yuno and himself were left. Not wanting to kill each other both were content with letting the world die around them however when brought up Aru's theory that she might be from a different timeline, she lashed out trying to kill him though he was saved by Mur Mur who confirmed that this Yuno was in fact from another timeline who won the Survival Game and used her powers to rest time as she couldn't revive her Yuki.

Viewing her chances of being with Yuki having failed again, Yuno trapped Yuki in an illusion world before resetting time once more. He managed to escape this illusion world but not shortly before Yuno terminated herself after confronting her third self which caused her to realize how twisted she had become. Now the last one left, Yuki was named Deus' successor and was granted his powers. Depressed, he returned to the second timeline and didn't recreate it, however, he was eventually visited by the Yuno from the third timeline, and were named co-gods by Deus of the third timeline.

Hunting Knife is the knife that hunters use to kill and cut open dead animals. It can also be used as a Combat Knife though that is not the exact design. One common design is the Bowie knife, first made in the early 1800s and popularized by famous frontiersman Jim Bowie. The Bowie knife is a characterized by its length, typically over 12 inches, and its clip point. Yuki’s knife appears to be bowie-style knife similar to the one described above.
 * -|Hunting Knife=

The Smith and Wesson Model 36 is a small, .38 revolver first manufactured in 1951. The weapon is a popular backup or off-duty weapon for police officers, and is sometimes used as a sidearm by undercover officers. The weapon has a five-round cylinder and an effective range of no more than 50 meters. Yukiteru will start with 20 rounds, or four reloads.
 * -|Smith and Wesson 36=
 * .38 caliber
 * 5-round cylinder
 * Starting ammunition: 20 rounds/ 4 reloads


 * -|MP5 Submachine Gun=
 * 9mm
 * 30-round magazine
 * 60 rounds/ 2 magazines (including one in the weapon)/ 1 reload

The Heckler and Koch MP5 is a submachine gun chambered for the 9mm round. Since the 1960s, the weapon has been popular around the world and is currently a popular weapon used by law-enforcement agencies, special forces groups, and terrorists. Through the success of the G3 battle rifle, the MP5 was created and the design of the submachine gun was based upon the rifle. The weapon was immediately was adopted by 40 countries several years after it was manufactured and by numerous law enforcement and security organizations. The rate of fire, accuracy, and light-weight of the gun was what made it successful. Their are currently 22 variants of the MP5, the two most popular being the MP5A4 and the MP5K. The weapons has a rate of fire of 800 rounds per minute with an effective range of 200 meters. Yukiteru will start with three 30-round magazines, including the one in the weapon, or 90 rounds/ two reloads. Yukiteru was given the “Random Diary” as his future diary. The random diary is one of the least specific, and thus, most versatile Future Diaries in the series, predicting random events around Yukiteru, but will not predict any event directly about Yukiteru short of his impending death. Like all Future Diaries, it must be actively read to be of any use, and reading it while fighting at the same time may be difficult. Also, Yukiteru will die if the future diary, in the form of his cell phone is destroyed.
 * -|Future Diary=


 * -|X-Factors=
 * Coward for much of the series, though this diminishes later in the anime.
 * Depends heavily on allies, specifically Yuno, who isn’t here in this match.

Combat Experience
Yuki did engage in some combat during the survival game, particularly in the later part, but for much of it, he hid behind Yuno, who did most of the fighting.

Survival Experience
The survival game was a Battle Royale taking place in present-day Japan, so the only potential threat to his life was his enemies- he didn’t have to worry about other issues like lack of food, water, the elements etc.

Training
Yuki is a normal teenager, so not trained in combat or survival in any way.

Physicality
Essentially a normal teenager, so about average for his age group.

Intelligence
Again, he is a normal teenager with no extraordinary level of intellect.

Mental Health
Yukiteru Amano is, for much of the series, a coward, relying heavily on Yuno for protection, initially reluctantly, but later, he actually falls in love with her in sort of Stockholm Syndrome. He also becomes much less averse to killing, at one point literally gunning down a group of children in cold blood. So yeah, not exactly the picture of perfect mental health.

Special Abilities
Yuki’s Future Diary, the “Random Diary” generates predictions about random events occuring around him, but will not make any predictions about Yuki himself short of warning of imminent death. These can give an early warning of enemy attacks, however, it would be difficult to both fight and read the diary at the same time. Also, if the diary is destroyed, Yuki will die.

"We have to change our way of thinking if we really want to change the future"
 * -|Saki Watanabe (Shin Sekai Yori)=

- Saki Watanabe

"One by one, I've lost my loved ones. My sister. Shun. Maria and Mamoru. If I lose Satoru as well, I'll be all alone. I'll be the only one left from Group One."

- Saki Watanabe

Saki Watanabe is the main character of the anime Shin Sekai Yori / From the New World. Saki grew up in the Kamisu 66th District of Japan in the year 210 of the calendar of her society, or around 3010 AD, a thousand year after modern society was destroyed by the sudden manifestation of psychic powers in a small portion of humans. Saki’s hometown of Kamisu 66 consisted of several smaller villages consisting entirely of psychic humans, and existed for the most part at a technology level similar to pre-Meiji Restoration Japan, with most forms of manual labor replaced with the use of telekinetic powers, and a culture steeped in mysticism based on Buddhist dogma.

When Saki reached the age of 11, she developed her powers or “Cantus” as it is known in her society and is placed into Sage Academy to learn to use her powers, being grouped with Satoru Asahina, Mamoru Itou, Maria Akizuki, Shun Aonuma, and Reiko Amano. Soon after, Reiko Amano leaves the school without reason. At age 12, Saki is sent out into the wilderness along with the rest of her group in school to spend a few days surviving with her Cantus as part of her standard education. Here, Saki and the others discover a robotic database containing the true history of the world, including the fact that psychic powers were the result of the destruction of the “golden age” of humanity. Soon after, the robotic terminal is destroyed by a member of the priesthood, who also seals all of their powers, only to be ambushed and killed by a group of foreign Monster Rats. Thankfully, soon after, Saki and the others regain their powers, and go on to support a friendly Monster Rat colony and annihilate the forces of the invaders. After her escape, however, it would not be end of Saki’s troubles. A couple years later, Saki would discover the true nature of the system she grew up in, including the disposal of children who were considered likely become dangerous. One of her friends, Shun Aonuma suffered this fate after he lost control of his power. When Mamoru was threatened with a similar Fate, he fled Kamisu 66 along with his love interest, Maria Akizuki. Both would later die, killed by Monster Rats.

At age 26, Saki would face the consequences of that incident when much of the human population of Kamisu 66 was wiped out by a Monster Rat uprising under a charismatic leader known as Squealer or Yakomaru used a combination of firearms, ambush tactics, and the daughter of Maria and Mamoru, raised to see herself as a Monster Rat and kill humans with impunity. Saki and Satoru, however, would survive the attack and find a way to defeat Squealer and his “Messiah”, as he called the girl.

The residents of Kamisu 66 refer to their psychic powers as “Cantus”, and use it for a variety of manual labor and other tasks. While some Cantus users can expand their field of vision, as well as other feats such inducing cold fusion and even regenerating the telomeres in their DNA to make themselves immortal, Saki is an average Cantus user, and DOES NOT have such powers, being limited to more common skills such as telekinesis. It should also be noted that like all of Cantus users, she cannot use her powers to kill a human, lest it trigger a “biological self-destruct” that will kill her as well, detailed in the X-Factors. It is, however, possible for a Cantus user to use their powers to incapacitate, disarm, and defend against attacks, and she can also use her abilities to attack non-human animals. Another weakness of Cantus is that it does not grant any form of extrasensory preception, and thus a Cantus user must detect potential threats using their five senses like everyone else.
 * -|Cantus=

Telekinesis
Saki is capable of using her Cantus to move objects through the air without touching them. Average Cantus users such as Saki can move objects up to the size of large trees and throw them through the air. While the “Death Feedback” prevents direct use against humans, in combat against other species, Saki has used her Cantus to kill a tiger-sized “Tainted Cat” by twisting it’s spine a full 360 degrees, and has killed multiple Monster Rats by cauising them to explode from within. The effective range of her powers appears to be limited by her visual ranges, and she obviously can only interact with an object if she is aware it is there.

Telekinetic Shield
Cantus users are capable of projecting a their powers into a shield capable of repelling projectiles such as arrows or bullets, however, they have to consciously maintain the shield and obviously must be aware of a threat to deploy it.

Flight
Another use of her telekinetic abilities that Saki exhibits is the ability to levitate, hover, and fly with her powers, however, she uses it rarely, so it may require more concentration or willpower than others means of Cantus-assisted transport, such as pushing a boat or skis along.

Pyrokinesis
Saki is also capable of causing objects or beings to spontaneously combust, which she may use an offensive weapon (within the limits of the “death feedback” described above), to disarm an enemy by setting fire to their weapon, and potentially also to create a “wall of flames” to block the approach of an enemy. The ability is also used for more “mundane” purposes such as starting a campfire.


 * -|X-Factors=
 * ”Death Feedback”: Cannot directly kill humans- if she does, it will trigger a “biological self-destruct” built into her genetics. Can disable them, though this will cause great discomfort and pain, and can destroy a weapon without harming the user to disarm them. That being said, it is confirmed that this can be “cheated” if an action removes the perpetrator from the consequences of killing sufficiently, such as using a poison or biological agent. It may also be possible for her to set traps (such as explosives, if she scavenges some and figures out how to use them) if they are not activated while she is within visual range. It should be noted that her opponents will not know this, so Saki may be able to “bluff” her way out a situation.

Combat Experience
Saki has fought against various psychically mutated creatures of post-apocalyptic Japan. The two most dangerous being Tainted Cats, tiger-sized creatures bred for stealth, intended to eliminate psychics before they see them and can turn their powers against them, and Monster Rats, a sapient species capable of combatting psychic humans using complex tactics and technologies such as firearms. However, because the “Death Feedback” mentioned above, she cannot kill humans, though she can use her powers to block, disarm, evade, and at most incapacitate.

Survival Experience
Saki has survived multiple conflicts and has competent evasion skills, and during her school years, she and the rest of her group were sent to camp out in the wilderness for a few days. As Maria and Mamoru noted, their Cantus makes creating shelter and fire, and to a lesser extent, hunting food very easy.

Training
Saki is trained in the use of her Cantus, which proved sufficient for combat against Monster Rats, but otherwise has no combat or survival training.

Physicality
Saki seems to be in decent shape for a woman of her age, but like all of her society, does not engage in physical combat or manual labor, using her Cantus for many tasks that would otherwise be performed manually.

Intelligence
Saki is quite intelligent, and also a lot more creative and free-thinking than most in her society, having not been given the usual indoctrination that most in her dystopian society receive. For instance, she is able to figure out the true nature of the Monster Rat’s “Messiah” and defeat them. That being said, her society for the most part rejects technology, so while she would know what a gun is, having faced them in the hands of the Monster Rats, she would have no knowledge of things like fully automatic fire or what a grenade or RPG is until she encounters them… and by then it might be too late.

Mental Health
Saki was noted as being exceptionally mentally healthy and stable, and copes very well with learning the dark secrets of her dystopian society, knowledge that gets all but one of her classmates killed. She is also able to remain calm even during the Monster Rat attack on her home village.

Special Abilities
Saki has her Cantus, which is described thoroughly above. This gives her some useful abilities to survive, but as she cannot kill humans lest she die herself, she will be forced to use them defensively to block, disarm, and at most, incapacitate, though doing the latter will cause her severe pain. Essentially her powers force her into playing defensively.

"You don't have the fucking right, manipulating people's lives like this!"
 * -|Ethan Thomas (Condemned)=

- Ethan Thomas

Ethan Thomas was an agent of the FBI's Serial Crimes Unit in an unnamed U.S. city that was experiencing a major crime wave. Ethan was sent to a crime scene, where, in the midst of investigating, he was attacked by several homeless individuals armed with various improvised weapons, as well as a mysterious man who stole his gun and killed two police officers. Ethan was forced to flee after he was falsely accused of the murder.

He later discovered the man who stole his weapon was Leland Vanhorn, a serial killer known as Serial Killer X, who preyed on other serial killers. Ethan tracked SKX through the city, fight off countless attackers with both firearms and melee weapons, before making his way to an abandoned orchard outside of town, where he confronted Leland Vanhorn and his uncle, Malcolm Vanhorn, eventually shooting Leland.

At the orchard, Ethan encountered a group of mysterious individual with metal implant in their body, who Malcolm stated were responsible for the chaos in the city.

A year later, Ethan's name was cleared, but he had left the FBI, and was an alcoholic, living on the streets. He was summoned by the FBI after the SKX made a reappearance, murdering his uncle.

Ethan was forced to fight his way through the city streets yet again to uncover the mystery of SKX and the mysterious events surrounding the crime wave in the city. Ethan discovered that the crime wave was the work of cult known as the Oro Invictus, who placed sonic emitters throughout the city, and had metal implants in their bodies that themselves acted as sonic emitters. These emitters emit a frequency that causes insanity among those exposed to them.

Ethan eventually fought his way to the Oro compound, contending not only with individuals influenced by the Oro, but also Oro-controlled SWAT teams sent to eliminate him.

Eventually, Ethan reached the center of the Oro compound and, overloaded the core of the sonic emitters, defeated a high ranking cult member and SCU agent named Dorland, and destroyed the Oro compound. Serial Killer X, however, remains at large.

One of the most common improvised weapons used by Ethan Thomas is a crowbar. A crowbar, wrecking bar, pry bar or prybar, pinch-bar, or occasionally a prise bar or prisebar, colloquially, in Britain and Australia sometimes called a jimmy (also called jimmy bar or jemmy), gooseneck, or pig foot, is a tool used to removing nails, prying open boards, and general demolition. The tool consists of a metal rod with a hook on one end and a small edge on the other, both used for prying.
 * -|Crowbar=

While not intended to be used as one, crowbars can be used as a bludgeoning weapon, and the hook end might even cause limited sharp force trauma if it hits directly.


 * -|SIG Sauer P226=
 * 9mm
 * 16-round magazine
 * Starting Ammo: 2 magazines/ 32 rounds

The SIG Sauer P220 seruies is a family of pistols based upon the design of the P220. The pistols of this series are semi-automatic and fires the 9x19 Parabellum, .45 ACP, and .30 Luger. The series is currently manufactured by Sauer & Sohn and is released from Eckernförde, Germany. The weapon is recoil operated and the P226 featured in Condemned 2: Bloodshot has a magazine capacity of 16 rounds and is 9mm caliber. The weapon has a maximum effective range of about 50 meters.

Ethan Thomas will be equipped with the FBI field kit in the games, a futuristic crime scene investigation tool equipped with a GPS, camera, a communications device, a UV blacklight for uncovering hidden fingerprints, cleaned up blood trails, and faded writing, and even a miniature mass spectrometer that can determine the chemical composition of an object just by pointing at it. While its utility of some of the functions will be limited in this scenario, the spectrometer could prove very useful for detecting toxic chemicals in water or food, for instance, and the GPS will come in very useful for navigation.
 * -|FBI Field Kit=

In the final level of Condemned 2: Bloodshot, Ethan unlocks the full potential of his mutated vocal chords, which allow him to produce sounds at the resonant frequency of human flesh. Essentially, this means he can produce a deadly blast similar to an explosive blast wave, capable of instantly killing a man at least a dozen meters. The “voice attack” has a “cool-down” time of several seconds after use.
 * -|Voice Attack=


 * -|X-Factors=

Combat Experience
Ethan Thomas has extensive experience with firearms and in melee combat, fighting against a literal city gone mad as well as the agents of the Oro Invictus, the cult responsible. Among the more dangerous adversaries he has taken on include serial killers, Oro assassins, and corrupt SWAT teams under control of the Oro.

Survival Experience
Ethan Thomas for the most part, fought in an urban setting, so issues like finding food, water, shelter etc were not a problem, though at one point, Agent Thomas survives a plane crash in the mountains, and is forced to contend with cold weather and evade a rabid grizzly bear in order to survive.

Training
Ethan is an FBI agent, and thus is trained in the use of firearms, and probably has some close combat training.

Physicality
Ethan is in very good physical condition, being able to engaged in unarmed and melee combat with multiple attackers, jump from over wide gaps between platforms, and outrun a group of rioters.

Intelligence
Ethan Thomas is was FBI agent tasked with investigating crime scenes, and thus likely has a university degree in forensic science, and is trained to operate the cutting edge Serial Crimes Unit Field Kit, a device combines a camera, UV blacklight, and even a minature mass spectrometer to scan the composition of objects.

Mental Health
Ethan Thomas is hardly the most mentally stable individual, and frequently subject to hallucinations. While the version of Ethan in this match will be over his alcoholism, he still occasionally suffers from hallucinations- no doubt spending months as a homeless vagrant living on the streets filled with devices literally designed to drive people insane hasn’t helped.

Special Abilities
Ethan has his mutated vocal chords and his voice attack described above.


 * -|Isaac Clarke (Dead Space)=

Born in 2465, Isaac Clarke lived with his parents Poul Clarke, a ship designer, and Octavia Clarke, a Unitologist, in the Northeastern American seaboard sector. As a child, Isaac lived most of his life with his mother as his father left before he could even get to know him. Isaac took after his father and obtained an education in electrical and mechanical engineering, later selected to attend a prominent engineering academy. Unfortunately, he was unable to afford the tuition fees as his mother, a devoted Unitologist, spent the family funds to purchase a vested-level title in the Church of Unitology.

Despite financial difficulties, Isaac managed to graduate with high honors from a lesser college and became a systems engineer. Several years later, he signed up for the Merchant Marines division, allowing him to illustrate his abilities in original engineering solutions to his superiors. Impressed by his progress, Isaac's superiors promoted Isaac to a position closer to major shipping lines. According to Nicole in Dead Space Extraction, Isaac had apparently worked on the Ishimura in the past. Isaac previously lived with his girlfriend Nicole Brennan, but his career had began to stagnate around the same time as her assignment - and promotion - to the Ishimura two years prior to its communication blackout.

In 2508, Isaac was part of an emergency response unit attached to the USG Kellion. The crew was dispatched to the USG Ishimura, a CEC mining ship last reported to be over Aegis VII, to investigate and handle the ship's problems. After "shocking out", the Kellion tried to hail the Ishimura and establish communication with the ship's crew. Unfortunately, as the Kellion tried to land into the Ishimura's landing bay, the ship was severely damaged due to a docking procedure malfunction and was forced to crash into the landing bay, severely damaging the ship and losing its port boosters. Shortly after disembarking from the damaged Kellion and noticing that the ship seemed deserted, the party was attacked by several unidentified entities in the flight lounge, later revealed to be infected crew members now known as Necromorphs. In the aftermath of the attack, only Computer Specialist Kendra Daniels, and the team's commander, Zach Hammond survived.

The 211-V Plasma Cutter is a tool made by Schofield Tools in the Dead Space Universe. Its primary purpose is for cutting through rocks and minerals in mining operations using a jet of superheated plasma. This plasma, however, can be fired at a distance of at least 20 meters, allowing the tool to be used as an improvised handgun. The weapon has a laser sight for aiming, and the cutting plane can be changed from vertical to horizontal. The weapon is operated using plasma energy batteries, and holds enough power for 25 shots before the battery must be replaced.
 * -|Plasma Cutter=
 * Plasma Energy
 * 25-shot magazine
 * 50 shots/ 2 magazines

The Resource Integration Gear is a type suit used by Isaac Clarke while on board the USG Ushimura and the Sprawl. The RIG is equipped with a back mounted health monitor, though how it precisely measures the user’s health is unknown. The RIG is equipped with a holographic display that can be used for communications with other RIGs, as well as display a map of the area for navigation. The RIG also has some degree of armor, but it an be broken if struck with enough forces, as the Necromorphs demonstrate upon a game over.
 * -|Resourse Integration Gear=

Stasis Module
A stasis module is a modification to the rig that produces a field of energy that temporarily slows an object, and is capable of effecting both living and non-living targets. Kinesis modules are used for a variety of applications, including medical treatment, slowing malfunctioning machinery so they can be repaired, and non-lethally incapacitating criminals by slowing them so they can more easily be subdued. Clarke used his module on the Sprawl both to slow dangerous machines like fan blades to allow passage and to slow attacking Necromorphs to get a clear shot. The kinesis module’s power will recharge over time, but can only be used a certain amount within a given period of time.

Kinesis Module
The kinesis module is a modification to the RIG that adds a device known as the G.R.I.P., capable of remotely lifting, moving, and throwing objects without touching them. Clarke often uses this as a weapon, throwing dangerous objects such as sharp necromorph limbs and explosive barrels at enemies.

Airlock
The RIG used by Isaac Clarke is sealed to allow Clarke to safely enter the vacuum of space and protect from toxic gases. Of course, the only the latter will be likely to see any use by Clarke, at least if he runs into Kousuke Kira’s poison gas grenades.
 * -|X-Factors=

Combat Experience
Isaac Clarke has seen combat against a variety of highly dangerous Necromorphs as well as heavily armed unitologist cultists. He is an experienced marksman with the futuristic arsenal of Dead Space, however, he will only have a limited supply of plasma ammo, potentially forcing him to use the real-world weapons scattered around the map, which he may be less used to using, though some skills he developed still will prove useful even with them.

Survival Experience
Clarke survived alone aboard the Ishimura, however, as it was a ship, he did not have much difficulty finding food or water, for instance. He also has no experience surviving in a terrestrial environment, though his skills and equipment should still prove useful in that situation.

Training
Isaac Clarke was educated and trained as a mechanical engineer in the distant future world of Dead Space, and while he is trained in the use of the tools he uses as improvised weapons, he has no combat training.

Physicality
Isaac seems to be in good physical condition, having no problem engaging necromorphs in combat, however, it should be noted that his work as an engineer, which required him to enter many tight spaces on ships, causes him to walk with a noticable hunch.

Intelligence
Clarke is highly intelligent and knowledgable about electronics and mining tools, showing no problem hacking computers and repairing or dismantling electronic devices. Clarke is shown to be quite creative in his use of tools, such as dismatling hospital machinery to get access to a kinesis module and improvising a plasma cutter out of a surgical device and a flashlight.

Mental Health
While no Markers will be present, so the effects of the marker will not impact Isaac in this match, he still suffers from depression, guilt, and PTSD over the death of his wife, Nicole, and is also relectant to trust others, having been betrayed by those he thought were his allies before.

Special Abilities
Clarke has the kinesis and stasis modules on his suit, described above.

"Our mission went from recon to rescue the minute we found US soldiers butchered."
 * -|Martin Walker (Spec Ops: The Line)=

- Captain Martin Walker

"Do you feel like a hero yet?"

- A loading screen message shows Walker’s deteriorating mental state

Captain Martin Walker is the main character of the video game Spec Ops: The Line. Walker is a member of Delta Force sent along with a squad of two others into Dubai, which was cut off from the rest of the world by presistant sandstorm, after getting a distress signal from Colonel John Konrad of the 33rd Infantry Battalion. Walker enters Dubai and is forced to engage in combat with both the civilian militias and the 33rd, who have effectively gone rogue, taking control of the city.

Throughout his travels through ruined city, Walker both witnesses and, in some cases, inadvertantly commits atrocities, most notably the use of white phosphorous incendiary shells against a 33rd Infantry base that was also housed hundreds of civilian refugees. Walker would also lose both of his comrades in the operation in Dubai. As the mission progresses, Walker’s mental state deteriorates greatly, eventually reaching the point he starts seeing hallucinations, including being attacked by reanimated bodies scorched by white phosphorous or by his dead comrades.

The ending depends on the player’s actions, but Walker may be driven to suicide, be killed when he attempts to attack the retrieval team, end up living in the ruined city of Dubai, or return to the US alive, albeit suffering from severe PTSD.


 * -|AA-12 w/ explosive slugs=
 * 12 gauge (can use regular shells if they are scavenged)
 * 20-round detachable magazine
 * Starting Ammo: 1x 20-round magazine w/ FRAG-12 explosive rounds

The Auto Assault-12 (AA-12), originally designed and known as the Atchisson Assault Shotgun, is a shotgun developed in 1972 by Maxwell Atchisson. The current 2005 version has been developed over 18 years since the patent was sold to Military Police Systems, Inc. The original design was the basis of several later weapons, including the USAS-12. The weapon is selective fire, operating as a semi-automatic, or in fully automatic mode at 300 rounds per minute. It is fed from either an 8-shell box magazine, or a 20- or 32-shell drum magazine. The weapon has an effective range of up to 200 meters with FRAG-12 explosive shells, but a much shorter range of 100 meters with slugs and 50 metres with buckshot.


 * -|Beretta Model 92=
 * 9mm
 * 16-round detachable magazine
 * Starting Ammo: 32 rounds/ two magazines
 * Equipped with a suppressor

The Beretta 92 is a series of 9x19 Parabellum firing pistols developed by the Italian company, Beretta. Based around older Beretta pistols, the 92 was first produced in 1975.

The pistol has been modified to accompany larger rounds like the .40 S&W and fire in three round bursts, featured in the Beretta 93R. Dozens of countries have adopted the pistol and have been used by their police departments and armies. The M9 was specifically designed for the United States military and is popularly used because of its lightweight, low recoil, accuracy, and fast rate of fire. The weapon has an effective range of 50 meters.

The M67 fragmentation grenade is the current standard issue hand grenade for the United States and other military forces worldwide. The grenade was first issued in the 1970s, replacing the M26 and M61 grenades used during the Vietnam War. The grenade is activated by pulling the safety pin and then throwing the grenade. Pulling the pin releases the safety lever or "spoon", however, the spoon should be held in place by the users hand until the grenade is thrown, at which point the spoon releases, activating the fuse.
 * -|M67 Frag Grenades x2=


 * -|X-Factors=

Combat Experience
Walker is an officer in Delta Force, and has extensive combat experience. In Dubai, he fought against both armed civilian militias and rogue ex-US military forces of the 33rd Infantry, surviving firefights against larger groups of enemies and killing hundreds of enemy personnel.

Survival Experience
While not explicitly shown in-game, Walker managed to survive for an extended period of time in the ruins of Dubai after the city was cut off from the outside world, overrun by sandstorms, and much of the pre-war infrastructure broke down, including water supplies, so he must have been able to find food and water in a ruined urban environment. He would also have extensive wilderness survival training during his Delta Force training.

Training
Captain Walker is a member of Delta Force, meaning that he has passed the most rigorous combat training in the US military, being highly trained in close combat, marksmanship, small unit tactics, survival, evasion, the use of parachute, and numerous other skills. Because of this, he is probably the best trained combatant in this match.

Physicality
As stated above, Martin Walker is a member of Delta Force, meaning he has passed the most rigorous training in the US military, of which only a small portion make it through. As such, he is at peak human strength, agility, and endurance.

Intelligence
Walker is clearly of at least average, perhaps above average intelligence and is has an extensive knowledge of combat tactics and survival from his Delta Force training.

Mental Health
Captain Walker began showing symptoms of severe post-traumatic stress disorder even as he was still fighting in Dubai, including vivid hallucinations related to his experiences. For instance, he started seeing hallucinations of charred figures running at him while on fire- the result of his guilt over unintentionally firing white phosphorous shells at an enemy base that also contained a refugee camp, killing hundreds of civilians.

Special Abilities
While he is is a highly trained Delta Force operator with peak human strength, agility, and endurance and the training and experience to handle a variety of combat and survival situations, Walker has nothing you could really consider a “superpower”.


 * -|Booker DeWitt (Bioshock Infinite)=

Booker DeWitt is a private investigator, former Pinkerton agent, and once apart of the United States Army. DeWitt infamously fought in the Battle of Wounded Knee. Later in life, his actions at Wounded Knee caused him severe depression and mental scarring, leading him to a path of alcoholism and gambling. He tried to redeem himself through baptism, but changed his mind and refused his baptism at the last minute. DeWitt later became a member of the Pinkerton Agency, being tasked to break up union strike efforts, though was eventually disgraced to do his extreme actions on the job. He eventually married, though his wife died while giving birth. As Booker's gambling debts grew, he was contacted by a Robert Lutece, a scientist who was invented machines in order to access other universes, offering to wipe away all of his debts in exchange for finding his infant daughter, Anna. Agreeing to at first, but almost instantly regretted his decision.

In a last attempt to get his daughter back, Booker chased after Lutece and tried to wrestle Anna away from him, only for Lutece to escape through the portal, which accidentally severed Anna's finger once it closed. As punishment Booker branded Anna's initials, AD, into his hand.


 * -|Mauser C96/“Broadsider”=
 * 7.65mm Mauser
 * 12 round fixed magazine
 * Starting ammo: 36 rounds/ 3 stripper clips

The “Broadsider” is a handgun manufactured by Fink Manufacturing in Columbia. The weapon appears to be a copy of the Mauser C96 with a 12-round magazine. The Mauser C96 (Construktion 96) is a semi-automatic pistol that was originally produced by German arms manufacturer Mauser from 1896 to 1937. Unlicensed copies of the gun were also manufactured in Spain and China in the first half of the 20th century.

A Sky-Hook is a mechanical device used for latching on to Sky-Lines, essentially large rails running between Columbia’s many floating islands. The Sky Hook is essentially a handheld device with three rotating magnetized hooks, which the user hooks onto a Sky Line and holds on as he rides along the Sky Line. While Booker may be able to do this with some objects, such as inactive electrical lines on the map for the purposes of this match, the Sky Hook will probably see most use in this match as an effective melee weapon with its rapidly rotating hooks which can easily be used to injure enemies.
 * -|Sky Hook=

Vigors are genetic modification drugs based on the Plasmids of Rapture discovered when Jeremiah Fink observed Rapture through a tear. The vigors were modified from the original plasmids to be able to be consumed by drinking them, rather than by injection. Vigors provide the user with various abilities, including pyrokinesis, electrokinesis, telekinesis and other abilities. They are marketed as a domestic aids, allowing one light a fire, move objects, or power machinery even without a connection with the power grid, as well as weapons for self-defense, the primary use that Booker used them for. For the purposes of this match, Booker will have the Devil’s Kiss, Shock Jockey, and Bucking Bronco Vigors in their base form, without any upgrades.
 * -|Vigors=

Devil’s Kiss
The “Devil’s Kiss” Vigor grants the user the ability to throw a flaming projectile which can be used as a weapon to damage enemies. The vigor also has the secondary function of being able to lay a trap that will detonate like a land mine when walked over.

Shock Jockey
Shock Jockey is a Vigor that grants the user the ability to generate bolts of electricity from their hands. These bolts can stun an enemy and render them vulnerable to attack, and can also be used to power electrical devices. Shock Jockey also can be used to create an electric field to shock an enemy that comes near it. Electrical attacks cause severe damage to enemies that are in water.

Bucking Bronco
The Bucking Bronco Vigor grants the user telekinetic powers, allowing them to cause objects or persons to levitate, rendering them vulnerable to attack.


 * -|X-Factors=

Combat Experience
Booker saw combat in the 7th Cavalry at the Battle of Wounded Knee, and later saw extensive combat against a variety of human enemies, turrets, robots, and other creations of Columbia during his time in the floating city.

Survival Experience
Booker may have had to survive in the wilderness in during his time in the 7th Cavalry, but in Columbia, he was within a city, albeit a floating one, so he didn’t have to worry about scavenging for food and water, starting fires, finding shelter etc. Some of his Vigors could prove useful in this regard, though.

Training
Booker DeWitt was trained in combat, including horsemanship and marksmanship by the US military during his service in the Indian Wars, however, much like in Columbia, his training would be of limited use with the more advanced automatic weapons he will encounter.

Physicality
Booker is in very good physical condition, being able to engage in extended combat within Columbia and has no trouble holding onto a Sky Hook with one hand for an extended period to move around the floating city.

Intelligence
Booker DeWitt is quite intelligent, with one alternate version of him being familiar with high-order mathematics and quantum physics, however, the main version seen in the game has attained anywhere near that level of education, but is still capable of understanding the use of new weapons he finds in Columbia, and even figures out how to pilot a zeppelin.

Mental Health
Booker suffers from deep-seated regrets and self-loathing from his role in the Wounded Knee Massacre, though he does not seem to suffer from any of the symptoms of PTSD.

Special Abilities
DeWitt has his Vigors, described above.

"I'll show you who's the strongest and who has to listen to who!"
 * -|Kousuke Kira (BTOOOM!)=

- Kousuke Kira, after killing his father.

Kousuke Kira was a troubled child, having been physically and sexually abused by his father. As is sometimes the case, Kira himself developed criminal tendencies, starting in petty thefts, but culminating the murder and post-mortem rape of several women at an age of only 14. Kira was arrested for his crimes, but thanks to a lawyer named Soichi Natsume, he received a light sentence because of his past.

Sometime after Kousuke's presumed incarceration or institutionalization, Kousuke, his father, and Natsume were all chosen to participate in an illegal "death game" run by Tyrannos Japan, makers of the video game BTOOOM!, a multiplayer game where the players are armed only explosives such as grenades and mines. Among Kira’s first actions in the death game was to kill his own father with an implosion grenade and go off on his own.

Kousuke Kira is first seen killing frogs with a wooden staff he uses as a walking stick. The weapon is only used for this purposes in the anime, however, it appeared to be large enough to make an effective club against a human target. For the purposes of this match, Kira will be able to use if for this purpose.
 * -|Wooden Staff=

The primary weapons of BTOOOM are small grenades called BIMs. These devices come in a variety of forms, identical to their versions in the video game.
 * -|BIMs=

2x “Cracker” (Impact) BIM
The most common type of BIM is the impact detonated “cracker” version, a roughly golf ball-sized explosive device. This device creates an explosion on impact, and will be assumed to have a similar lethal radius to a real-life V-40 "Mini Frag", with a blast radius of 5 meters (16 ft).

2x Timed BIM
The second-most common BIM is a square BIM that acts as a timed explosive device. The device can be set for between 1 and 10 seconds, and can also be disarmed with a second press of the arming button. If disarmed, it will be only reactivatable by the person who disarmed it.

2x Implosion BIM
The Implosion BIM is an unusual grenade that, through an unknown technology, creates an implosion that consumes everything in a radius of about four feet.

2x Homing BIM
The Homing BIM is among the most unusual. The weapon is essentially a micro-unmanned aerial vehicle with a helicopter-like rotor which automatically homes in on the body heat of a human target. It has very low explosive power, however, and can be evaded, and for the purposes of this match will run out of power and self destruct after about 50 meters.

1x Poison Gas BIM
The poison gas BIM produces a cloud of highly corrosive gas, which will literally disintegrate organic matter in seconds. The weapon has a massive lethal radius up to perhaps 50-100 meters in spite of its small size, being about the size an shape of a soda can. It is unknown how the device achieves this. The gas, however, can sometimes be survived, though it is disfiguring and excruciatingly painful. The spreading gas can also be outran... if the target discovers the device and the gas in time.

2x Remote Mine
The Remote Mine BIM has a similar blast radius to the impact and timed versions, but is detonated by pressing a button on a corresponding watch-like detonator. If an adversary takes the detonator, he will be able to stop Kira from using the devices or even use them against him.

2x Incendiary BIM
The incendiary BIM is a small incendiary device shaped like a shuriken, but thicker and with blunt ends, and designed to be thrown in a similar manner. The device contains a flammable oil that burns at 1300 degrees Celsius.


 * -|X-Factors=

Combat Experience
Kousuke Kira survived for an extended period in the death game, proving proficient in using the BIMs to the full level of their capabilities.

Survival Experience
Kousuke Kira survived on his own on an island covered in dense jungle filled with unfriendly wildlife, including Komodo dragons, however, he was able to get food and water, as well as extra BIMs from periodic supply drops arranged by the organizers of the “death game”. So he has some survival experience, but had an easier time finding food.

Training
Kousuke was a Japanese teenager, albeit one convicted of murder, and as such has no combat training.

Physicality
Kousuke Kira is fairly agile, able to evade incoming BIMs and move very quickly during fights. That being said, he might not be as strong as other combatants, being only a young teenager with a relatively small frame.

Intelligence
Kousuke is fairly intelligence, being skilled in using the capabilities of his BIMs to set traps, and once he gets to know their attributes, may be able to do the same with other weapons should he be forced to use them. He also might figure out that the other combatants had never seen BIMs before an may use them to catch them by surprise.

Mental Health
Kousuke Kira’s abuse at the hands of his father (who was incidentally later killed by Kira) turned him into a sociopath who committed multiple brutal murders, including the murder and post-mortem rape of multiple women. Kousuke considers killing to be nothing more than entertainment, and has no sense of empathy, meaning he would likely attack the first person he sees.

Special Abilities
Kousuke has no special abilities in and of himself, though he does possess an advanced weapon that cannot be reproduced with modern technology, namely the implosion BIM.

"Because it was you who killed me"
 * -|”Gun God” (Notes)=

- The remnants of Type Venus on why she came to “Gun God”. The man known as “Gun God” is the protagonist of the novel Notes by Kinoko Nasu, and the last unmodified human on Earth after pollution and warfare caused the planet to die, leaving a hellish wasteland where only cybernetically or genetically modified humans and creatures remain. When he was about 12, his parents were killed by an attack by Type Jupiter, one of the “Ultimate Ones” alien being of near godlike power that came to Earth do avenge the death of the planet and destroy what remained of humanity. The man that would become “Gun God” would learn to use firearms to avenge his family, and later discover the Black Barrel, not realizing it was a magic rifle that can destroy being composed of the magical life force or “Grain” that composes the entire body of the Ultimate Ones, and is also present in the augmented “A-Rays” that populate the world. He would also uncover a pistol with similar properties.

“Gun God” would become a pilot and take part on the military operations against Type Venus, and would be the only pilot who was not killed in the battle. He would (for some reason) go up in an unarmed aircraft and be forced to fire the Black Barrel from within the his plane and hit Type Venus in the forehead, killing it. It was for this that he became known as the “Gun God” or “False God” for his defeating the godlike being.

“Gun God” would later go on to serve as a hunter of “angels” that were spawned by the destruction of Type Venus, and later encounter and fall in love with a non-hostile angel in the form of a human female. The angel would reveal she was the last remnants of Type Venus. Soon after, “Gun God” would be called back to his old career as a fighter pilot and sortie against Type Saturn, only to be killed in battle.

The Black Barrel is a magically enhanced firearm that “Gun God” found, not knowing of its power until he used it to kill Type Venus. The weapon is a “conceptual weapon” that does increased damage to being filled with the magical life force or “Grain” that is everywhere in the “Land of Steel”, and can also “force” the concept of a finite life span on otherwise immortal entities, thereby killing them. Against a normal human, it would (presumably, given that “Gun God” is the only one left) act like a normal bullet. The weapon is described as a highly customizable rifle that can be equipped with a scope among other items, which “Gun God” has modified for use as a sniper rifle. The weapon seems to be magazine-fed, though the exact number of rounds is unclear. The weapon fires commonly available bullets, with the properties of the guns “charging” the otherwise ordinary rounds. For the purposes of this match, it will use rounds available in the ammo caches lying around the location of the fight.
 * -|The Black Barrel=
 * unknown ammo type
 * unknown magazine size
 * 30 rounds starting ammo

In addition to the Black Barrel, “Gun God” also excavated a second magic weapon, the Black Barrel Replica, a weapon with similar properties, but in the form of a handgun. The weapon was not frequently used by “Gun God” who favored the longer range of the rifle form of the Black Barrel, being used more frequently by Sion Eltnam Atlasia 1000 years earlier. In an official manga, the weapon looks like a CZ-75 in Sion’s hands, and will be assumed to have similar characteristics.
 * -|Black Barrel Replica=
 * unknown ammo type
 * magazine size unclear
 * 30 starting rounds


 * -|X-Factors=

Combat Experience
“Gun God” is has fought extensively against foes stronger than himself, including the techno-magically augmented A-Rays, and even killed one of the “Types” or Ultimate Ones, nigh-indestructible alien entities with massive destructive power.

Survival Experience
“Gun God” was the last unmodified human to survive in the “Land of Steel”, the hellish post-apocalyptic world, contaminated by pollution that forces him to take special medicine just to live, and is populated with hostile species far more powerful than himself, all thanks to his skill, determination and a really badass gun.

Training
“Gun God” was a pilot, was also a highly skilled marksman, suggesting he may have had some military marksmanship training, at least as far as is possible in his post-apocalyptic world.

Physicality
“Gun God” is capable of fighting against being far stronger than himself, albeit with the help of his weapons. Still, he must be decent at evading attacks from enemies such as A-rays.

Intelligence
“Gun God” is clearly smart enough to operate a futuristic aircraft, thought that has a built-in AI which might make things easier. Still, seems to be of at least average intelligence.

Mental Health
Given his dark past, Gun God is not traumatized, but rather is cold, logical, and emotionless, though he shows some greater range of emotion once he meets and falls in love with the “Angel” that was the last remnants of Type Venus, even gaining something of a sense of humor, but still showing little emotion.

Special Abilities
While he was described as a “Gun God” or a “God Wannabe” after he killed the god-tier alien horror known as Type Venus, the man known as “Gun God” is just that, a normal man with a really badass magic gun.