User blog:Cfp3157/PlayStation All-Stars Battle Royale: Zeus vs. Big Daddy!

In the first match of the tournament dedicated to our fallen user Thundrtri, we've got two titans of the All-Star universe colliding in a battle of electricity and strength! Emerging from the watery depths of Rapture, Big Daddy is ready to defend his charge from whatever attacks her on this dangerous quest! Armed with his iconic drill, unmatched power, and versatile plasmids, Big Daddy is prepared to defend his Little Sister or die trying. However, there is another opponent who just might match the palooka in combat. Atop Mount Olympus, Zeus prepares himself for battle against any who dare to challenge him for his title as King of the Gods! The Lord of the Skies' electrical powers and immense strength will topple any foes against him. When these two brutal and powerful tanks enter the arena, only one can continue to be crowned....

THE DEADLIEST WARRIOR!!!!

Zeus


Zeus is the King of the Gods and the primary antagonist of God of War 2 and 3. The son of the Titans Cronos and Rhea, Zeus defeated his father and his Titan allies in a mighty battle for swallowing his godly siblings. Claiming the throne on top of Mount Olympus, Zeus ruled as king of the Olympians and the protector of mankind. As Zeus watches a battle on Earth that involves several individuals including his own son Kratos. Zeus believes that they are fighting on behalf of some "self-proclaimed" god that dares to threaten his throne. Descending into the fray, Zeus battles the icons of PlayStation to protect his title and honor.

Zeus claps his fists together and destroys any near enemies. Zeus powers himself with the power of lightning. Zeus then summons a lightning bolt around him to attack. Any foes caught in the attack are killed. Zeus teleports his enemies to the Summits of Sacrifice, and grows himself to size of a giant. From there, Zeus can either slam his fist into the stage, create electricity between his hands in the air, or slam his arms into the ground and cover the entire ground with live electricity. All attacks kill instantly.
 * -|Square Moves=
 * Square, Neutral, Ground: Zeus performs a weak jab. Can be charged for more damage.
 * Square, Sideways, Ground: Zeus charges his fist with electricity, and punches his opponent. Can be charged for more damage.
 * Square, Up, Ground: Zeus uppercuts his opponent, sending them into the air. Can be charged for more damage.
 * Square, Down, Ground: Zeus zaps a bolt of lightning downward at his opponent. Can be charged for more damage.
 * Square, Neutral, Aerial: Zeus performs a weak jab. Can be charged for more damage.
 * Square, Sideways, Aerial: Zeus dashes forward with an electrically charged fist into his opponent. Can be charged for more damage.
 * Square, Up, Aerial: Zeus flies upward to strike his opponent. Can be charged for more damage.
 * Square, Down, Aerial: Zeus slams into the ground from the air. Can be charged for more damage.
 * -|Triangle Moves=
 * Triangle, Neutral, Ground: Zeus launches a weak bolt of lightning forward. Can be charged and launched three times.
 * Triangle, Sideways, Ground: Zeus produces a wall of lightning in front of him. Can be charged and tapped to last longer.
 * Triangle, Up, Ground: Zeus unleashes a small flurry of lightning above his own head.
 * Triangle, Down, Ground: Zeus summons a bolt of lightning above him and shocks everyone in close vicinity of him.
 * Triangle, Neutral, Aerial: Zeus launches a weak bolt of lightning bolt forward. Can be charged and launced three times.
 * Triangle, Sideways, Aerial: Zeus produces a wall of lightning in front of him. Can be charged for higher damaged and tapped to last longer.
 * Triangle, Up, Aerial: Zeus unleashes a small flurry of lightning above his own head.
 * Triangle, Down, Aerial: Zeus unleashes a small flurry of lightning unto any enemies below him.
 * -|Circle Moves=
 * Circle, Neutral, Ground: Zeus creates a shadowy image of himself and floats backwards. The clone will explode in a flash of lightning.
 * Circle, Sideways, Ground: Zeus surrounds himself briefly in an aura of electricity, damaging those nearby.
 * Circle, Up, Ground: Same as above, but can be aimed to move around.
 * Circle, Down, Ground: Zeus launches a small bolt of lightning diagonally in front of him.
 * Circle, Neutral, Aerial: Zeus creates a copy of himself that will explode.
 * Circle, Sideways, Aerial: Zeus teleports into an opponent and shocks them.
 * Circle, Up, Aerial: Same as above, but can be aimed to move around.
 * Circle, Down, Aerial: Zeus summons lightning from above and shocks his opponent.
 * -|Grabs=
 * Transgressor's Exile: Zeus grabs his opponent and slams his opponent across the battlefield.
 * Judgment of Zeus: Zeus tosses his opponent into the air, then summons a lightning bolt to shock them.
 * Fate of the Titans: Zeus holds his enemy as he electrifies them, then tosses them to the floor.
 * -|Super Moves=
 * Level One: Lightning Clap
 * Level Two: The Ultimate Storm
 * Level Three: Wrath of Zeus

Big Daddy


Big Daddies are the protectors of the Little Sisters and the mascots of the BioShock series. The result of horrific genetic experiments, a Big Daddy is an enhanced human with their organs implanted in gigantic diving suits. Big Daddies' main role is to protect Little Sisters from anything while they collect ADAM, and touching her in any way will infuriate the Big Daddy into an unimaginable rage. This particular Big Daddy wanders through the city of Rapture his his young charge. As the Little Sister chastises him for being too slow for her, the duo finds a hidden passage that leads outside of Rapture.

Drill Forward Eject: Big Daddy grabs his opponent and smacks his drill into them, launching them across the battlefield. Drill Up Ejected: Big Daddy grabs his opponent and uses its drill to send the opponent upward. Slam: Big Daddy grabs the opponent with his fist and throws them into the ground. Big Daddy's Little Sister jumps a short distance and plunges her ADAM needle into the ground, killing anybody caught by the needle. Big Daddy becomes empowered by rage and anger, and all of his moves kill. Big Daddy unleashes the waters of Rapture, hindering opponent's mobility and completely eliminating the possibility of attacking. Meanwhile, Big Daddy's mobility is vastly increased, as he dashes forward to attack in the watery battlefield. All of his attack will kill immediately.
 * -|Square Moves=
 * Square, Neutral, Ground: Big Daddy weakly jabs an opponent in front of him.
 * Square, Sideways, Ground: Big Daddy swings his fist downward at his foe.
 * Square, Up, Ground: Big Daddy uppercuts his foe.
 * Square, Down, Ground: Big Daddy swings his fist underneath his foe and trips them.
 * Square, Neutral, Aerial: Big Daddy weakly jabs his opponent in the air.
 * Square, Sideways, Aerial: Big Daddy swings his fist into his opponent's chest.
 * Square, Up, Aerial: Big Daddy uppercuts his foe in the air.
 * Square, Down, Aerial: Big Daddy punches his foe back to the ground.
 * -|Triangle Moves=
 * Triangle, Neutral, Ground: Big Daddy slams his drill hand into his opponent's chest.
 * Triangle, Sideways, Ground: Big Daddy charges into his foe. If he misses and crashes into a wall, Big Daddy has a moment of vulnerability and can be attacked.
 * Triangle, Up, Ground: Big Daddy drills his opponent and sends them flying into the air.
 * Triangle, Down, Ground: Big Daddy drills into the ground and continues to pound it into the ground. Can be tapped to continue drilling.
 * Triangle, Neutral, Aerial: Big Daddy dashes forward and drills into his opponent.
 * Triangle, Sideways, Aerial: Big Daddy crashes into the direction of his opponent.
 * Triangle, Up, Aerial: Big Daddy performs an uppercut with his drill.
 * Triangle, Down, Aerial: Big Daddy plummets down to the ground and pounds his drill into the ground, knocking back any opponents in the vicinity. Can be tapped to continue drilling.
 * -|Circle Moves=
 * Circle, Neutral, Ground: Big Daddy uses the Incinerate! plasmid and creates a small explosion from his hand. Can be charged for more power.
 * Circle, Sideways, Ground: Big Daddy lets lose his Electro Bolt plasmid and sends a small lightning blast a medium distance away.
 * Circle, Up, Ground: Big Daddy creates a miniature cyclone that damages enemies caught in the twister.
 * Circle, Down, Ground: Big Daddy uses an ice plasmid to create a trap on the floor and freeze enemies caught in the freeze bream.
 * Circle, Neutral, Aerial: Big Daddy unleashes a torrent of flames at the opponent. Can be held to last longer.
 * Circle, Sideways, Aerial: Big Daddy unleashes a small bolt of electricity at his opponent.
 * Circle, Up, Aerial: Big Daddy creates a small twister to harm enemies caught in the attack.
 * Circle, Down, Aerial: Big Daddy uses an ice plasmid to freeze his opponent.
 * -|Grabs=
 * -|Super Moves=
 * Level One: Little Sister Gather
 * Level Two: Frenzy
 * Level Three: Flood

X-Factors

 * Zeus/X-Factor/Big Daddy


 * 85 Strength 80 

Both of these warriors are powerful brutes when it comes to getting up close and personal. However, Zeus' attacks are much more focused on power and high damage, at the cost of the slower preparation of them. Big Daddy's attack are powerful for sure, but they simply don't have the knockback that Zeus' do.


 * 50 Mobility 60

Zeus' power and damage dealing powers come at a cost; They've got a slow prep time to go to their most powerful potential. Add the fact that his basic moving speed is the same as Big Daddy's, it's an obvious disadvantage. Both have mobility powers, but in reality Big Daddy's packing a set of moves that are quicker to the punch than Zeus' are.


 * 70 Aerial Ability 40 

Zeus has several different lightning powers that allow him to get his opponents into the air and keep them there. Big Daddy can hold his own, but he's meant for ground combat and he's only got a few true moves for aerial moments, and those are designed to get him back to the ground.


 * 75 Durability 80

Zeus can take quite a few hits in a fight, but he's not remarkable in the aspect and can be phased in his combs if needed. Big Daddy, meanwhile, has a minor chance of invulnerability when he engages in a few of his attacks that gives him a small but important advantage here.