User:Wassboss/Sandbox 2

Kars vs Lord Vile
Kars: Leader of the Pillar Men, in search of the Red Stone of Aja to achieve perfect immortality.

vs

Lord Vile: Mevolent's most powerful General, looking to spread chaos and destruction through any means.

Who is Deadliest

Kars
"Don't you wish to conquer the sun? Don't you wish to rule over all? Don't you wish to purge your fears?!"

- Kars. The Leader and Eldest member of the Pillar Men, Kars was born into a race of immortal humanoids at the top of the food chain, feared and worshipped by early humans. Attempting to achieve perfect immortality, Kars slaughtered all but a select few of his race when they opposed his goals and set out to obtain the Red Stone of Aja which he believed would grant him the power to tame the sun and become the ultimate being.

Powers & Abilities
 * Pillar Men Physiology: Hailing from a race of humanoids far more advanced that we are, Kars has a level of physical ability far greater than our own. Functionally immortal, Kars skin is strong enough to protect him from most forms of damage including blunt trauma, bladed and even small arms fire although heavier attacks can pierce and harm him such as a bolt from a giant crossbow or a grenade. Kars also has superhuman strength and is able to create pressure of 95kg/cm2 with his hand and is strong enough to lift a stone pillar and use it as a make shift club. He is also unnaturally fast able slice bullets fired from an automatic machine gun with his arm blades. Kars can also manipulate his body to suit his needs and can dislocate, break and shatter his bones to fit through small spaces and absorb projectiles and fire them back at an opponent. He also is able to directly absorb living beings through contact with his skin which he uses to devour his prey. Kars' enhanced body does have several disadvantages namely that exposure to the sun or a powerful UV light will turn him to stone within seconds of exposure. Furthermore while his durability is incredibly high, sustained heavy damage requires Kars to devour more living creatures in order to heal himself otherwise he will be severely weakened.
 * Enhanced Senses: As with other Pillar Men, Kars appears to have greatly enhanced senses. His sense of smell is greatly enhanced to the point of being able to detect living beings from behind sealed containers and he can discern the number of people in a room by reading their heat signatures.
 * Light Mode: Kars' unique element mode is Light which is represented in the form of bladed appendages which he can produce from his arms that reflect blinding light at his enemies to distort their vision and confuse them. The light comes from the tiny, shark teeth-like claws running along the edge of the blade much like a chainsaw. When in this mode the blades are sharp enough to cut through near enough anything including cars (no pun intended) and bullets.
 * Skilled Combatant: With a lifespan of well over 100,000 years, Kars has faced plenty of opponents. He is skilled enough to effortlessly defeat highly skilled ripple users such as Lisa Lisa (although his method was admittedly underhanded), cyborgs with machine guns built into them and even defeated and slaughtered his own race when they turned on him, aided only by his friend Esidisi.

Lord Vile
"There was a rule we had back then. You don't go up against Vile alone. You wait until your army is gathered behind you, you all attack together and pray someone gets in a lucky shot."

- Ghastly on Lord Vile. Lord Vile was one of Mevolent's three generals during the War and out of the three was the most powerful and widely feared. Initially training as a necromancer, Lord Vile quickly became one of their most powerful sorcerers so powerful they believed him to be their saviour who would save the world. Having in interest in saving anything, Lord Vile soon joined Mevolent in order to spread as much destruction and mayhem as possible.

Powers and Abilities
 * Necromancy Powers: Lord Vile's chosen magical discipline is Necromancy, which is the power to harness the energy of the dead. Lord Vile is one of the most powerful users of this particular discipline and can use it in a variety of ways. He can make shadows into solid projectiles which can be used as blades, can be fired as jagged shards from a distance and can be used as tendrils to grab onto an opponent. Vile can also shadow-walk which is form of teleportation where the user uses the shadows to travel through the ground. Shadows can also be used to fly, supporting the mage as the move through the air. He can also create a bubble of death, in which all life force within the aptly named death bubble are sucked towards the user as it contracts, making them stronger. Necromancy also becomes more powerful when death is nearby as it allows the user to absorb the energy and buff up their magical attacks.


 * Lord Vile's Armour: Lord Vile stores his necromancy power in his armour which is described as full set of medieval armour. Unlike most Necromancy objects it is made purely of shadow as opposed to being an object and has no solid form, allowing it to shape to fit the user and gives Vile great flexibility. If removed then Vile would be unable to call upon his Necromancy powers but this is nearly impossible to do and requires a great deal of physical strength. It also functions as a normal suit of armour, albeit more powerful, and can protect Lord Vile from a variety of physical and magical attacks.


 * Superhuman Durability: Owing to his Armour, Lord Vile is incredibly durable and has survived many injuries that would have killed other people. This includes being thrown into walls, blasted with magic from multiple different mages and even being slammed into the ground from a great height and managing to come away mostly unscathed.


 * Skilled Combatant: Lord Vile is a very powerful mage and he has been known to take on entire battlefields of soldiers and come out on top. He is by far the most powerful of Mevolent's Three Generals and has been able to defeat opponents who have been able to beat Serpine and Vengeous with relative ease as well as take on multiple powerful mages at once and hold his own against a self healing, demi-god.

X Factors
Experience: Kars=87/Vile=65

Kars is about 102,000 years old and has spent a great deal of that time travelling across the world and fighting against various types of opponents. From almost eradicating the Hamon Tribe, to defeating virtually every single member of his own race singlehandedly and god knows how many other warriors or even innocent people along the way. Lord Vile himself is no stranger to combat and has fought and defeated many powerful mages but he was only actually active for 5 years which is just a blink of an eye for someone as old as Kars. That being said though Kars has been trapped in stone for the past 2,000 years so his experience of more modern weapons and techniques are limited but he still takes a huge edge here.

Brutality: Kars=100/Vile=100

Neither of these guys show anything close to remorse for the countless people they have killed over the years and even relish in the depravity of their own acts. Kars has cruelly and sadistically toyed with and tortured Lisa Lisa & Joseph and didn't even have to hesitate to murder a child just to prevent it from becoming a threat later down the line. Lord Vile is capable of just as extreme shows of brutality from creating zombies from the remains of his opponents fallen comrades, to ripping people apart and even ripping off a man's face to use as a disguise. Needless to say we're dealing with some fucked up monsters here.

Intelligence: Kars=94/Vile=83

Kars is by far the most intelligent and cunning of all of the Pillar Men, noted as a genius amongst his own race and creator of a mask which can turn humans into vampires. He is able able to analyze and understand languages, machinery and people's minds and actions within a matter of seconds and if the other Pillar Men are anything to go by he can also quickly work out the mechanisms of weapons he has never even encountered before. Moreover Kars is an cunning and tricky fighter and used this with great effect to trick Joseph & Lisa Lisa in order to dispatch them effortlessly. Lord Vile is also very intelligent, able to quickly figure out another mages magical discipline and read when they are fatigued or weak to a certain type of attack, such as recognising a creature immune to magic and instead using his necromancy skills to crush it with a large spiked rock but it's just not on the same level as Kars.

Miscellaneous
The Battle will take place in Italy at midnight.

This will be set during the War for Lord Vile and just after the Pillar Men were freed for Kars.

Dio Brando vs Dusk
Dio Brando: Immortal Vampire and rival to Jonathan Joestar, whose legacy hangs over the entire Joestar family.

vs

Dusk: Vampire underling of Baron Vengeous, who holds murderous grudges against anyone who wrongs him.

Who is Deadliest

Dio Brando
"Your upbringing made you a villain, you say? It didn't! You've been evil since your birth!"

- Speedwagon on Dio. Adopted by George Joestar (a wealthy noblemen who owed his father his life), Dio Brando would torment his adopted brother, Jonathan "JoJo" Joestar, until Jonathan stood up to him. He attempted to poison George, just like his own father years before, but after being caught in the act he used an ancient stone mask to turn himself into a vampire to continue his hunt for power and wealth.

Powers & Abilities  Weaknesses 
 * Vampire Physiology : Dio's vampirism gives him many advantages over a normal human. Dio possesses superhuman strength and he is able to punch through brick walls and lift and drop a road roller from a great height as well as having a finger pressure of 325kg/cm2. Dio also possesses superhuman agility in his vampire form being able to leap 13 foot in the air and casually hang from the ceiling and walls. Furthermore Dio has a high regeneration factor and can survive being cleaved in half and having various body parts cut off and can reattach missing limbs or control them independently.
 * Space Ripper Stingy Eyes: Dio is able to pressurise liquid in his eyeballs and then create small openings in his pupils, eventually creating two fluid jets which are powerful enough to slice through stone.
 * Vaporisation Freezing Technique: Dio can willingly freeze his own body parts and transfer this over to other people or objects to freeze them in place. Dio can also freeze the blood of a Hamon user to prevent them from using Hamon against him.
 * Minion Creation: Dio has a variety of ways to create his own undead soldiers to do his bidding. The most prominent way is through use of spores created through Dio's hair which burrow their way into a living person and allows Dio to control them like a puppet. Dio can also create zombies by draining a living person's blood and create fellow vampires by giving them his own blood. Finally Dio can fuse different species of animals together to create an inhuman hybrid and can even fuse himself with living beings and take control of them.
 * Keen Intelligence: Even when living in poverty Dio is constantly reading to add to his knowledge and can outsmart grown men in games of strategy such as chess. This carries over into his adult life where he can effortlessly manipulate the emotions of others and using his knowledge of his opponent to predict what their next move will be.
 * Sunlight: As with all Vampires, Dio has a fatal weaknesses to the sun or any sunlight based attacks and any part of his body exposed to sunlight will instantly turn to dust and attacks such as Hamon severely weaken his ability to regenerate his limbs.
 * Damage to the Brain: Dio may be able to shrug off what would be fatal wounds to a normal human but severe damage to the brain is enough to disable him completely and while it doesn't outright kill him, leave him helpless to defend himself. As a side note Dio needs the life energy of people or animals in order to heal from sustained heavy damage.
 * Arrogance: Despite (or perhaps because of) his high intelligence and cunning nature Dio is very arrogant and dismissing of his opponents and will often toy with them to prolong their torture. The first time Dio was defeated was because of his underestimating of his opponent and showing off his new found vampire abilities.

Dusk
"He has a habit of holding grudges. I had an associate who crossed him. It took years, but Dusk finally managed to track him down and the death he provided was not a quick one."

- China Sorrows on Dusk. Dusk is a centuries old vampire, known for his brutal violence and his habit of holding lethal grudges against those who he feels have wronged him. Dusk originally worked Baron Vengeous but after his imprisonment he abandoned him to avoid capture himself. Having grown bored of his immortal life and filled with rage at his vampire state, Dusk is determined to find the one who turned him to exact his ultimate revenge.

Powers & Abilities Weaknesses 
 * Vampire Physiology: Even when not in his full vampire form, Dusk can still exhibit several superhuman physical abilities. Dusk has superhuman strength which enables him to easily pick up and carry a normal person, rip someone's head off with his bare hands and send someone flying with a strong push. Vampires are also described as unnaturally graceful, able to contort their bodies to land perfectly on their feet and leap long distances with a byproduct of this being that they can move silently even without trying. Dusk is also incredibly fast even by vampire standards and his movement is almost like a blur allowing him to effortlessly keep up with running humans and dodge blows in close proximity which allow him to outpace even his own kind. Dusk has is also shown to be incredibly durable falling from a 4 story building and walking away with only a limp.
 * Enhanced Senses: Vampires have a keen sense of taste and after they taste the blood of a person they are able to locate them no matter where they go and also possess incredible hearing, able to hear a persons heartbeat.
 * Vampire Form: When the sun goes down a vampire will shed it's human skin and reveal their true form. Heavily muscled, with pale skin and soulless black eyes a Vampire becomes even stronger, quicker, agile and durable than their human selves and even experienced mages such as Skulduggery Pleasant have trouble defeating them. Vampires also grow long claws and huge teeth which they can use to rip and tear into any unfortunate person to get in their way. All this comes at the cost of their human intelligence and they become feral beats, obeying only their primal thirst for blood.
 * Minion Creation: Just like Dio, Dusk can create his own undead minions to serve his cause. When bitten by Dusk, a human will become and mindless minion who will follow his every command without question and after 2 days they turn into a fully fledged vampire. Until then they retain the same physical capacities as a human albeit with the inability to feel pain.
 * Skilled Hand to Hand Combatant: Having a lifespan of several centuries and backed up by his vampire abilities Dusk is an incredibly skilled hand to hand combatant. He an hold his own against experienced mages including the infamous Skulduggery Pleasant and he can even defeat other vampires without too much trouble even those more experienced than himself.
 * Salt Water: As with all vampires, Dusk has an extreme allergy to salt water and coming into contact with it will cause his throat to constrict and suffocate him.
 * Vampire Code:  The vampire code which states that a vampire may never kill another vampire irregardless of what they have done even if they have broken the code themselves. Dusk honours this code strictly and even when fighting Caelan, a vampire whom had killed his only friend, he refused to kill him even through nobody would have known about it.

X Factors
''*Note: Separate ratings will be given for Dusk and his vampire form where necessary. ''

Experience: Dio=40/Dusk=85

For all his vampire powers and boasting, Dio actually has very little combat experience and the only real fight as a vampire was against Jonathan & Co, which didn't last very long an quickly lead to his defeat. Dusk on the other hand is centuries old and has hunted and killed people all throughout that time as well as going up against and defeating powerful mages during his time serving Baron Vengeous.

Brutality: Dio=100/Dusk=80(Vampire Form=100)

Dio is was sadistic and violent even before his transformation into a vampire and once he rejects his humanity he is able to indulge his urges to the fullest degree, openly bragging about the people he's killed and even forcing a mother to devour her own child. Dusk is also a vicious killer who will brutally rip apart anyone who wrongs him but his vampire code prevents him from actually killing Dio and so he'll be holding back. Once he turns into his Vampire Form though all bets are off and he'll tear apart anything he comes across.

Self Control: Dio=88/Dusk=82(Vampire Form=37) 

Dio presents himself as a cool and collected figure and for the most part he can keep a hold on his emotions in battle. He does sometimes lose his cool (notably when he feels his pride has been damaged) but for the most part he managed to retain his self control. Dusk portrays himself as emotionally detached but he is prone to indulging his bestial nature especially when angered. However this is nothing compared to his Vampire Form in which he loses any semblance of critical thinking and obeys only his predatory urges.

Miscellaneous
The battle will take place at some point after the War for Dusk. For Dio the battle will take place in an alternate timeline where he was not decapitated by Jonathan and instead escaped in tact.

Battle will take place a short time before sundown and Dusk will not have access to serum to control his vampire form.

Joseph Joestar & Caesar Zeppeli vs Monster Hunters


Joseph Joestar & Ceasar Zepelli: Two young Hamon users out to continue the fight their grandfathers started 50 years ago.

vs

The Monster Hunters: Book writing, inventors and supernatural vanquishers all wrapped into one.

Who is Deadliest

Joseph Joestar & Caesar Zeppeli
"Your next line is..."
 * -| Joseph Joestar=

- Joseph when trolling his enemies. Joseph Joestar is the grandson of Jonathan "JoJo" Joestar and primary protagonist of Battle Tendency. Orphaned at a young age he grew up in New York with his grandmother Erina. After a close family friend is supposedly killed in Mexico he head out to investigate for himself only to find himself thrust into a world of vampires, stone masks & world domination where the fate of the world rests on his shoulders.

Equipment  Powers & Abilities 
 * American Clackers: In order to come up with a special attack, Joseph adopted a pair of American clackers as his main weapon. Joseph infuses these clackers with his Ripple energy in order to make them much more lethal, able to break the skin of a person with ease. They can also be used as a projectile weapon, either to strike and opponent or tangle them up and Joseph can also use it in a boomerang like effect.
 * Ripple: Known as Hamon in the east, Ripple is the usage of energy of sun rays through a special breathing technique which allows the user to harness solar energy as an attack. Mostly used as a way to combat the undead, Ripple will also cause a severe pins & needles feeling before fainting on a normal person. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. The biggest weakness of this style is that the user must have controlled breathing in order to use Ripple and if the user cannot properly breathe (aka they were being choked) then it cannot be used. Joseph most commonly uses the following types of Ripple attacks;
 * Ripple Hair Attack: Joseph infuses strands of hair with Ripple which hardens them enough to block incoming projectiles, including gunfire. Joseph was also able to use a similar technique with spaghetti where he hardens it and uses it as a projectile, powerful enough to break a wine glass.
 * Overdrive: Overdrive sends a large pulse of Ripple energy through an object. Joseph uses this in many creative ways, from sending a burst of Ripple through a cactus, along a string to entangle someone and most notably to fire the metals caps of a bottle drink at an opponent with enough force to break bones.
 * Rebuff Overdrive: Another usage of the aforementioned Overdrive, Joseph uses Rebuff Overdrive to transmit Ripple into his elbows to deliver a powerful attack.
 * Ripple Overdrive: Another usage of Overdrive is to channel the Ripple energy through the users arm to perform a powerful chop. This slowly transfers Ripple through the point hit, advancing until it blows up, with enough power to cut through solid bone.
 * Zoom Punch: The Ripple user launches his fist forward and strikes his opponent. This attack involves a ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same ripple to dull the pain caused by the move.
 * Skilled Hand to Hand Combatant: Trained in hand to hand combat by Lisa Lisa as part of his Ripple training, Joseph is a skilled hand to hand fighter and can go toe to toe with vampires, other experienced Ripple users and even the incredibly powerful Pillar Men.
 * Quick Wit: Undoubtedly Joseph's greatest asset in any battle is his keen intelligence and quick wit which enables him to outhink and manipulate his opponent. Joseph's favourite strategy is to psyche out his opponent by predicting what they are going to say next and analysing their personality in order to figure out how to anger them or put them off. Joseph is quick to exploit any character flaws that he can pick up from his opponent such as pride, honour or determination towards a certain goal, to his own advantage. Moreover Joseph makes great use of his environment and any objects he can find lying around to aid him in battle and his Ripple Overdrive technique makes any object he does pick up all the more dangerous. Joseph has successfully used bottles, icicles, pasta, hair, pebbles and even a plane as weapons to gain an upper hand. Joseph also uses his own goofy demeanour to attack from unexpected angles or make critical moves under the guise of clumsiness and will sometimes use on obvious trick to mask another trap set up to defeat his opponent.

"This is the Zeppeli Family Spirit, from the past to the future! It's the human spirit!"
 * -| Caesar Zeppeli=

- Caesar Zeppeli

Caesar Zeppeli is the grandson of William Zeppeli, the Ripple mentor of Jonathan Joestar. When he was young his father abandoned him and without a father figure he quickly descended into delinquency. When he was sixteen he spotted his father and tailed him with the intention of killing him but after he saved his life from the Pillar Men, Caesar finally understood why he father had abandoned him and set out on a journey to continue his family legacy.

Equipment  Powers & Abilities
 * Gloves: Caesar has coated his gloves in a special soap-like substance. Ceasar uses this to create bubbles through his hand movements which he can then infuse with Ripple to use as against an opponent.
 * Ripple: Known as Hamon in the east, Ripple is the usage of energy of sun rays through a special breathing technique which allows the user to harness solar energy as an attack. Mostly used as a way to combat the undead, Ripple will also cause a severe pins & needles feeling before fainting on a normal person. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. The biggest weakness of this style is that the user must have controlled breathing in order to use Ripple and if the user cannot properly breathe (aka they were being choked) then it cannot be used. Ceasar most commonly uses the following types of Ripple attacks;
 * Bubble Launcher: Using the aforementioned gloves, Ceasar fires out a barrage of bubbles from his gloves, each coated in Ripple, which increases their density and strike an object or opponent with greater impact. The barrage is powerful enough to completely knock someone off their feet.
 * Bubble Barrier: Instead of several miniature bubbles, Ceasar instead creates a single gigantic bubble which is capable of absorbing and trapping its target.
 * Bubble Cutter: Unlike his original attack, the bubbles spin at high speed and use centrifugal force, but are able to stay intact due to the Ripple. This causes them to form shapes much like saucers with a small blade-like ring surrounding each bubble. These bubbles move at a higher velocity and can slice through flesh and bone like blades.
 * Bubble Cutter Gliding: A variation on the above technique, Caesar creates fewer bubbles but ones which can be aimed much more accurately. These bubbles can be used as a homing projectile and Ceasar can manoeuvre them around obstacles and have more precise strikes.
 * Bubble Lenses:  The bubbles have the ability to refract light and focus them into beams, much like a magnifying glass. After launching them, the bubbles become stationary and any light source passing through will cause a domino effect, connecting the bubbles together and eventually shooting multiple beams at their target.
 * Repel: Caesar is able to use his Ripple as a repellent as well as a shield. He was able to use Ripple to deflect a high pressured oil jet to avoid harm.
 * Skilled Hand to Hand Combatant: Trained in hand to hand combat by Lisa Lisa as part of his Ripple training, Caesar is a skilled hand to hand fighter and can go toe to toe with vampires, other experienced Ripple users and even the incredibly powerful Pillar Men.

The Monster Hunters
"Gracious is book-smart. He leaves the real thinking to people like you and me and the small dogs he meets."
 * -|Gracious O'Callahan =

- Donegan on Gracious. One half of the famous Monster Hunters, Gracious O'Callahan is a huge fan of all things science fiction and fantasy. Gracious is altogether more relaxed and laid back than his partner and his goofy antics mask the creative mind of a skilled inventor, much to the annoyance of his long time partner Donegan Bane. Equipment  Powers & Abilities  "We're going hunting. Just like we always do. Don't let him worry you, Fletcher. We've done this a thousand times and we'll do it a thousand more. We're professionals."
 * Handgun: Gracious always carries an standard handgun around with him even at inappropriate times.
 * Red Bouncing Ball: One of Gracious' many inventions, the rubber ball emits a flash bang like blast which causes temporary sensory shutdown on anyone within a several feet vicinity for several minutes, leaving them unconscious.
 * Superhuman Strength & Durability: Despite his small stature, Gracious is heavily muscled and his magical discipline is Superhuman Strength. Gracious is strong enough to punch holes in walls, send a person flying with a single blow and if other users of the same discipline are anything to go by he can also crush or snap bones with his powerful grip. Gracious was the only person capable of delivering a blow strong enough to send the warlock Charivari, a 10 foot tall heavily muscled mage, reeling. As a side effect of this strength Gracious also possesses superhuman durability and can withstand multiple punches, being thrown into walls and even take a punch head on from the aforementioned Charivari without serious injury.
 * Top Class Marksman: Gracious is a highly skilled marksman able to hit targets from long distances.
 * Skilled Hand to Hand Combatant: Owing to his great strength and centuries of hunting monsters, Gracious is a highly skilled hand to hand combatant able to go toe to toe with vampires and take on a horde of rage zombies alongside Donegan.
 * Master of Stealth: As his job requires hunting down monsters, many with highly developed senses, Gracious is incredibly stealthy and even a group of seasoned mages were unable to find them after a mission went wrong and he was forced to flee.
 * -|Donegan Bane =

- Donegan Bane

The other half of the Monster Hunters, 'Donegan Bane is a lot more serious than the more goofy Gracious and is often required to keep his mind focused on the task at hand. An equally talented inventor, Donegan specialises in the more practical and less flashy side of science.

Equipment  Powers & Abilities 
 * Handgun: Donegan carries a standard handgun.
 * Energy-Throwing: Donegan's chosen magical discipline is Energy Throwing which as the name suggests involves firing a powerful blast of energy from the users hands. The power of these can vary from causing a nasty burn to being able to cut through even the toughest of materials and can even be used to slice through and kill Wraiths, beings who are tough enough to shrug off sword blows and bullets with ease.
 * Top Class Marksman: Donegan is a highly skilled marksman able to hit targets from long distances.
 * Skilled Hand to Hand Combatant: Owing to his centuries of monster hunting, Donegan is a highly skilled hand to hand combatant able to go toe to toe with vampires and take on a horde of rage zombies alongside Gracious.
 * Master of Stealth: As his job requires hunting down monsters, many with highly developed senses, Donegan is incredibly stealthy and even a group of seasoned mages were unable to find them after a mission went wrong and he was forced to flee.

X Factors
Training: J&C=88/MH=65

Joseph & Caesar have both received an intensive month long training in Ripple and general combat skills which included scaling a 24 metre tower using only Ripple and being trained in how to use Ripple Breathing even under immense physical strain. Donegan & Gracious would have likely have had training to develop their magical abilities but aside from it's never explained if they have any further training in their other skills or if they are self taught.

Experience: J&C=62/MH=83

While exceedingly well trained, Joseph & Caesar don't have much in the way of combat experience with only a few battles against the Pillar Men and their undead minions and even then most of that was just Joseph, with Caesar only really fighting Wamuu. The Monster Hunters have been hunting monsters for centuries and on top of that have also taken part in several battles against other mages including the Seige of Roarhaven and against insane magically boosted mages.

Brutality: J&C=79/MH=75

Both Joseph & Caesar show little remorse to their undead opponents and even people who are simply rude to them, with Joseph more than willing to beat up policemen & mobsters for rudeness and Caesar was a violent delinquent in his youth. Donegan & Gracious hunt monsters for a living and can be quick to resort to violence but against normal sorcerers they prefer to leave them alive rather than kill them.

Creativity: J&C=90/MH=83

As previously mentioned this is Joseph's forte. The guy is ridiculously creative and intelligent in his usage of his Ripple and the environment around him and outsmart millennia old beings without breaking a sweat. Caesar may lack the keen wits of Joseph but he can still use Ripple in a creative and unorthodox way as showcased by his Ripple bubbles. Both Donegan & Gracious are genius inventors and make use of their invention often in their monster hunting as well as outsmarting and evading other mages.

Teamwork: J&C=62/MH=85

Joseph & Caesar for the most part don't get on very well and even while they can work together well it's only ever briefly that we see them teaming up in combat. The Monster Hunters have been working together for centuries and have an almost telepathic knowledge of how the other fights and often finish off each others opponents as showcased against a horde of rage zombies.

Miscellaneous
This battle takes place in an alternate timeline where Caesar was badly wounded by Wamuu instead of being killed and takes place after the events of Battle Tendency. For the Monster Hunters it takes place at some point before the first book.

Lisa Lisa vs China Sorrows
Lisa Lisa: The Ripple Master, who trained Joseph and Caesar so they were ready for their showdown against the Pillar Men.

vs

China Sorrows: Former follower of Mevolent and master of Symbol Magic, known for her treachery and deceit.

Who is Deadliest.

Lisa Lisa
"The last thing I need right now is listening to trash like you, let alone being touched by you. But if you want to embrace me, feel free to try… as long as you don’t mind a painful demise."

- Lisa Lisa to Wired Beck. Lisa Lisa is a mysterious Ripple master who lives on an island next to the city of Venice. Lisa Lisa is the guardian of the Red Stone of Aja a mysterious gem with unimaginable power and trains Joseph Joestar and Caesar Zeppeli in the art of Ripple in order to prepare them for their battle against the Pillar Men. After a month of training she joins the pair on their journey after the Gem is stolen and proves to be a valuable ally and teacher.

Equipment Powers and Abilities 
 * Snake Muffler: Lisa Lisa's always wears a scarf made with the yarn of the Sathiphorosia Scaraba  beetle, which can conduct Ripple at 100%. She uses this often in her fighting style, draping it over opponents to pump them full of ripple energy and as a clutch for her acrobatic flips.
 * Ripple: Known as Hamon in the east, Ripple is the usage of energy of sun rays through a special breathing technique which allows the user to harness solar energy as an attack. Mostly used as a way to combat the undead, Ripple will also cause a severe pins & needles feeling before fainting on a normal person. An object, while charged with Ripple energy, will become more dangerous, and its user can perform several techniques that can combine with the warrior's own tactics, to allow for a very flexible fighting style. The biggest weakness of this style is that the user must have controlled breathing in order to use Ripple and if the user cannot properly breathe (aka they were being choked) then it cannot be used. As a Ripple Master, Lisa Lisa can use the following techniques:
 * Overdrive: Overdrive sends a large pulse of Ripple energy through an object. Joseph uses this in many creative ways, from sending a burst of Ripple through a cactus, along a string to entangle someone and most notably to fire the metals caps of a bottle drink at an opponent with enough force to break bones.
 * Ripple Overdrive: Another usage of Overdrive is to channel the Ripple energy through the users arm to perform a powerful chop. This slowly transfers Ripple through the point hit, advancing until it blows up, with enough power to cut through solid bone.
 * Zoom Punch: The Ripple user launches their fist forward and strikes their opponent. This attack involves a ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same ripple to dull the pain caused by the move.
 * Ripple Beat: The user can charge their hand with ripple and perform a powerful chop attack.
 * Repel: Ripple can also be used as a repellent as well as a shield such as being able to deflect a high powered jet of oil without harming the user.
 * Sunlight Yellow Overdrive: A devastating and rapid flurry of Ripple infused punches with power comparable to the sun itself which can completely obliterate the undead.
 * Life Detector: Owing to Snake Muffler, Lisa Lisa can detect life signals and prewarn her of incoming attacks even if they are out of her line of sight.
 * Skilled Hand to Hand Combatant: In addition to her many ripple abilities, Lisa Lisa is also a skilled hand to hand combatant able to go toe to toe with vampires and the incredibly powerful Pillar Man, Kars.
 * Superhuman Agility and Speed: Lisa Lisa is a skilled acrobat and is able incorporate flips and acrobatic kicks into her fighting style, often in conjunction with Snake Muffler. For example she can channel her Ripple through her scarf to stand upside down, leaving the now rigid scarf the only part of her in contact with the ground. She can also glide quickly in front of people, fast enough that she looks blurred.

China Sorrows
"But we’re all like that, aren’t we? We’re all barbarians at our core. We’re all savage, murderous beasts. I know I am. I’m sure you are. The only difference between us, Mr Prave, is how loudly we roar. I know I roar very loudly indeed. How about you? Do you think you can match me?”"

- China Sorrows. China Sorrows s a collector of magical objects and tomes, the rarer the better. Once a devout follower of the Faceless Ones and founder of the Diablerie she would later become "Neutral" and after the war opened up a library for sorcerers with many rare and important books within. Despite her apparent neutrality she is a strong ally and information provider for Skulduggery Pleasant and often finds herself fighting on his side.

Powers and Abilities
 * Symbol Magic: A form of adept magic, symbol magic (as the name suggests, is based around using ancient symbols and patterns as a way of tapping into a variety of magical abilities. China is a China is an expert in the use of magical symbols and has several invisible sigils at various points on her body which can be used to perform a variety of magical spells;
 * Energy Attacks: China can create daggers of red energy using her symbols which she can throw at an opponent with great accuracy. She can also use it to shoot a blue energy beam which is strong enough to knock a person off their feet and create a dazzling beam of light to momentarily blind and opponent. By tapping a symbol on her wrist she can  shock an opponent with magic, sort of like a taser, which will kill them if contact is made long enough.
 * Physical Enhancements: China can also use her symbols to greatly increase her physical capabilities. Using various symbols on her body she can make herself move fast enough that she looks like a blur, drop from a second story window and land unharmed and enhance her strength enough to send a mage wearing Lord Vile's armour staggering.
 * Shield: As well as her various offensive magical abilities, China can also use her symbols to create a shield of yellow which can hold back magical and physical attacks including powerful necromancy magic. China can also carve traps and protective barriers to use against her opponents although some set up would be required.
 * Healing: By tracing a symbol across her jawline which initiates a healing process as well as forcing out anything which has become stuck under her skin such as a bullet or piece of metal. China seems to suffer no ill effects immediately after the healing but she will become gradually weaker with prolonged physical activity.
 * Incineration: Originally created by Mevolent for the purpose of killing Skulduggery Pleasant, China has a series of tattoos running straight down her sternum which when activated together send out a powerful stream of heat which will instantly incinerate anybody whom China makes contact with. However the extreme heat will also incinerate China after a few minutes and it would only be used as a last resort.


 * Infatuation Ability: China has the ability to make any person, male or female, fall in love with her whenever they meet her. This can be used to cloud their judgement and manipulate them with frightening ease, she can basically order most normal mortal people to just do what she wants. This effect wears off after prolonged exposure however and China herself can call off the spell.


 * Skilled hand to hand combatant: China is a very skilled hand to hand combatant and can take on and beat other skilled mages as well as taking on multiple fighters at once. She has been shown able to fight and shackle a mage whose powers had been boosted by 100%, although she was badly injured and can hold her own against Baron Vengeous (who was wearing Lord Vile's armour at the time).

X Factors
Training: Lisa Lisa=90/China=80

Lisa Lisa has received extensive training in both Ripple and general combat skills up to her 18th birthday, taught to her by her adopted father Straizo, who as a Ripple master would have passed on many techniques and undoubtedly used a tough training regime. China has no specifically mentioned training in terms of combat ability but the mastery of symbol magic takes decades and while not heavy on practical activity would have required a lot of research and experimentation to get to her current level.

Experience: Lisa Lisa=70/China=86

While being exceptionally well trained, Lisa Lisa has little in the way of combat experience, besides brief fights against Wired Beck, Kars (in which she was soundly outsmarted and beaten) and the vampire who killed her husband. China on the other hand spent most of her adult life fighting in the War for Mevolent against some incredibly powerful mages and even after her "Neutrality" she often finds herself dragged into combat due to her shady past.

Self Control: Lisa Lisa=93/China=88

Being a master Ripple Master, Lisa Lisa has trained and practised all her life to control her body, from controlling her breathing to controlling her emotions. She can stay calm even when the odds are stacked against her, such as when she bluffed her way into a fair fight despite being surrounded by an army of vampires, and every move she makes is carefully planned so as to not waste the slightest bit of energy. China is equally calm when in combat and rarely shows any emotion except when needed to manipulate of distract an opponent or dealer in order to get her own way. What gives Lisa Lisa a slim advantage though is that China can occasionally be angered enough to make a rash decision although this rashness has depleted with age.

Brutality: Lisa Lisa=79/China=90

As a byproduct of her emotion detachment, Lisa Lisa can be extremely ruthless with her opponents and was even willing to let her own son and favourite student die if they were unable to complete their brutal Ripple training. However this doesn't hold a candle to China who has several symbols designed to cause excessive pain and suffering to an opponent and as a former disciple of the faceless ones has no qualms with brutally killing an opponent including former friends and even her own brother.

Miscellaneous
Battle will take place before Battle Tendency for Lisa Lisa and before the events of the first Skulduggery Pleasant Book for China.

Battle takes place in Venice.