User blog:Pygmy Hippo 2/Brotherhood of Nod (Command And Conquer 3:Tiberium Wars) vs. Soviet Military (Command And Conquer:Red Alert 3)

The RTS genre has seen severalgreat series but none have as many titles as the Command And Conquer series did. While EA drove it into the griund, let's remember the better times when the third games of the two main series were released on Xbox 360 along with Lord of the Rings:Battle For Middle Earth II and more specifically, the most recent at the time incarnations of the main antagonistswho both have red as their primary color.

The Brotherhood of Nod, Kane's religious terrorists who seek to destroy the Global Defense Initiative!

The Soviet Military, the Premier's defense against foes of the Union who have the Allies on the run!

Who is Deadliest?

Brotherhood Of Nod (Command And Conquer 3:Tiberium Wars)


"Brotherhood. Unity. Peace."-Nod Motto

Bio:The Brotherhood of Nod, often shortened to Nod or the Brotherhood, is a fanatical, worldwide, militant religious movement. Their leader is a mysterious, charismatic, and seemingly immortal "prophet" named Kane. Their goal of worldwide conquest revolves around Tiberium, a mysterious and highly toxic crystalline material which crashed on Earth from space in the year 1995. Nod's citizens believe Tiberium is the key to the next stage of human evolution, and thus utilize it as much as possible, in everything from weapons to human experiments.

In a world ravaged by the spread of the toxic crystal, Nod has gathered huge support from third-world countries. They achieve this by providing military and medical support, and by convincing them that the wealthy nations of the world do not care about them. In combat, Nod forces rely mostly on hit-and-run guerrilla tactics, as well as their extensive Tiberium-fueled arsenal. In addition, Nod has a large supply of WMDs for when they want to strike a truly massive blow to their opponents. The Brotherhood of Nod have fought their enemies, the Global Defense Initiative, in four Tiberium Wars, and although they were defeated all four times, they always brought the Earth to the brink of collapse before falling.-DF Wiki Page

Infantry-

Militant Squad:Basic infantry with a variety of weapons including GAU-3 Eliminator assault rifles with 5.56×45mm detachable box magazines and GD-2 rifles with detachable box magazines. Most have combat helmets and bulletproof vests but some wear Second Tiberium War combat armor. They may be poorly trained but are fanatics with Tiberium infusions.

Militant Rocket Squad:Basic infantry who can attack vehicles and aircraft with their Airburst rocket launchers which fires two rockets at once. Unfortunately they don't wear armor. They do have former military training and Tiberium infusions however.

Shadow Team:Elite infantry with dual machine pistols for attacking other infantry and detonation packs for destroying buildings. They all wear lightweight body armor and a plexiglass helmet. They were trained like ninjas and can swiftly attack with complete stealth. They also have specialized gliders to increase their maneuverability but must land before attacking again.

Vehicles-

Raider Buggies:Light vehicles with a rear-mounted machine gun for eliminating infantry and aircraft and EMP coils for disabling vehicles in their vicinity but completely immobilizes them as well. They have light armor and four wheels. They are mainly used for reconnaissance but can be upgraded with Spitfire laser capacitors for increased damage.

Scorpion Tanks:Light tanks with a classic 105mm APDS cannon which is still moderately effective against modern armor and forward mounted dozer blades for increased armor and the ability to crush heavier infantry. The front is protected by sloped hardened steel but the rear is unprotected and it has three treads. They are highly maneuverable and fast however along with being able to be upgraded with a Spitfire laser capacitor for a nastier "sting".

Avatar Warmechs:Heavy assault walkers with an Obelisk laser to fire three powerful lasers at once and can crush most vehicles with its feet. They are bipedal with heavy armor and a neural link to their pilot along with being usable on all terrain. Their claws can take parts from Nod vehicles to upgrade themselves and the ones here will have a flamethrower from a Flame Tank.

Aircraft-

Venoms:Light aircraft with either a single auto-cannon or chaingun for attacking enemy infantry and aircraft that can be upgraded to a more damaging laser cannon. They have arch ceramic armor, a pressurized cockpit, and are helicopters. They also have signature generators to show multiple targets on enemy radar to confuse them.

Vertigo Bombers:Heavy bombers with a single heavy bomb for dealing extensive damage to a single target that can be reloaded at air towers and tail guns for protecting against pursuing aircraft. They have decent armor and a Lightbender stealth generator to turn invisible before they attack but are slow. They can also drop disruption pods to cloak friendly units.

Hero:Commando

A fanatical woman who seeks to kill all enemies of Kane with her dual laser pistols that have enough power to destroy light vehicles and det-packs for destroying buildings. She has been through a harsh training regime by the Black Hand, uses her agility in combat, and can be used as a sleeper agent. She also has a portable stealth generator that cloaks her when she stays still.

Soviet Military (Command And Conquer:Red Alert 3)


"FOR MOTHER RUSSIA!"-Conscript Motto

Bio:The Union of Soviet Socialist Republics was the communist superpower that attempted to liberate Europe during Great World War II, Great World War III and the real World War III. While gaining the upper hand initially, it soon found itself outmaneuvered and eventually defeated in the three conflicts by the Allied Forces. The Soviet Union is a communist nation, following Marxism-Leninism version of the communist ideology, calling for world communist revolution to be brought.

The Soviet Generals usualy use "strength in numbers" tactics to defeat their enemies, believing that assaulting with a large number of untrained units (Conscripts) and heavy tanks are the way to go. After erasing Einstein, the Soviets broke the Iron Curtain and stormed Western Europe. Without Einstein, the Allies were on the run, but the Soviets unknowingly spawned a new, Pacific-native, technologically advanced, anime-influenced superpower: Japan, in the form of the Empire of the Rising Sun. So, the Japanese invaded the USSR from the east and the Soviets was forced to push them out of their Motherland in retaking Leningrad, Krasna-45 Launch Facility and Vladivostok and other cities, which were attacked by Japanese forces.-Command And Conquer Wiki

Infantry-

Conscripts:Anti-infantry/antigarrison infantry with ADK-45 assault rifles with 7.62mm rounds and a bayonet along with molotov cocktails filled with petroleum that can clear buildings and produce tear inducing smoke. Unfortunately they don't wear armor. Their training focuses on raising morale and properly firing their guns but have a high casualty rate.

Flak Troopers:Antiaircraft/antiarmor infantry with heavy flak cannons for shooting down aircraft and volatile magnetic mines for destroying vehicles and buildings. They wear combat helmets and armor around the neck and shoulders. They are Gulag inmates forced into service however.

Tesla Troopers:Advanced antisurface infantry with a pair of Tesla discharge devices which are anti-tank weapons that can reduce a man to a skeleton with a single shock but have a slow rate of fire. They wear massive Tesla-powered armor that grants great protection but makes them extremely slow. They are elite shock troopers with an EM disruptor to deactivate vehicles in their vicinity but completely immobilizes them as well.

Vehicles-

Bullfrogs:Antiair troop carriers with four PVS 5-7 Tucha 23mm cannons that fire flak rounds to bring down aircraft and can track them. They do have weak armor but is amphibious and has all-terrain treads for land travel. Their most unique feature is the CC98 Hlopushka Troop-Deployment System that can launch infantry a thousand meters and gives them a parachute for a safe landing.

Hammer Tanks:Antiarmor tanks with a 85mm ZiS-S-53 autoloading cannon with a high rate of fire and low recoil and a TS1 "Tsarsky" Leech Beam which can be used to heal them by ripping apart other vehicles. They have heavy integral steel-cavity armor plating and two treads. They also have a one-size-fits-all auxiliary weapons port that can take the main weapon of any vehicle they destroy with the Leech Beam or if they are destroyed by other units.

Apocalypse Tanks:Advanced antiarmor tanks with dual 125mm Drakon cannons which are each more powerful than any other tank's cannon and a "Shchuka" magnetic harpoon to drag smaller vehicles towards them. They have 16-layer steel armor and "Myasorubka" chain treads for grinding up almost anything. Unfortunately they are slow and lack antiair weapons.

Aircraft-

Twinblades:Antisurface air transports with dual 12.7mm PKX heavy machine guns for taking out infantry and four Oduvanchik 60mm rocket pods for destroying vehicles and buildings. They have sturdy platesteel armor and are helicopters. They can carry all vehicles including Apocalypse Tanks and are also used to prevent desertion.

Kirov Airships:Heavy bombers with a limitless supply of armor-piercing 800kg BOR-850 bombs that can destroy anything they fly over. They have a titanium compact frame and heavy-duty envelope but are slow. They can use their Gastroburners to increase their speed but this eats away at their integrity, destroying them in 30 seconds if continously used.

Hero:Natasha

A professional woman who kills for the Union with her Korshunov SV sniper rifle that can kill any infantry in a single shot and a laser target designator to set up heavier targets for airstrikes. She is an elite black ops agent who knows how to swim and wears a kevlar-based sports bra and bottom. Her most feared ability has to be her pilot snipe that has left numerous vehicles open to Soviet control.

X-Factors
Experience:The Brotherhood of Nod has always faced more powerful opponents, the Global Defense Initiative multiple times and dominates direct ground combat and a new threat, the alien Scrin who dominate the skies and have bizarre technology. The Soviet Military is unique in that this version is dominating the Allies despite their indirect tactics but is facing a serious threat in the form of the highly advanced Empire of the Rising Sun. Both sides have also fought rogue armies of their own former allies.

Tactics:The Brotherhood of Nod has always used its stealth and speed to confuse and baffle the Global Defense Initiative whenever they reappear. The Soviet Military has always preferred direct combat and superior might to the Allies and it hasn't changed in this timeline.

Leadership:While the commanders of both sides are capable of great feats, the higher-up show a greater divide. Kane has brought back the Brotherhood of Nod several times with numerous tricks up his sleeves every time and his armies are fanatically loyal to him. Cherdenko may have been the Premier but betrayed the Soviet Military's commander who would soon become the new Premier and most likely a superior one.