User blog comment:Appelmonkey/RED Team vs. Overwatch/@comment-25242759-20191110025044

Deathblade's "I swear I've done this before" edges

Okay going to C&P and edit my edges from LB's version of the fight,

Speedy Ones: RED. While Tracer has more futuristic technology, the Scout's main advantages over Tracer are that he doesn't need special technology to keep himself stabilised in time and he has better weapons offense wise. Remember as Tracer is suffering from temporal desynchronisation, she needs the Chronal Accelerator to remain stabilised. The Chronal Accelerator is prone to overheating and malfunction from overuse. All in all, if the Scout can land a lucky shot on Tracer's Chronal Accelerator, it's game over for her.

Old Soldiers: OW. The second slowest class in TF2 probably is going to have a hard time getting to the fight outside of rocket jumping. While his Rocket Launchers are major advantages over most of the Soldier's opponents and his melee attacks will dominate 76, he's virtually useless against his faster and more effective opponent. Rocket Jumping is great and all but against a guy whose visor auto tracks enemies, the Soldier's done for.

A Song of Fire and Ice: RED. Okay, I might be a tad biased here; I am a Pyro main in TF2 and I fucking hate Mei with the passion of one million burning suns. Fire beats ice 99% of the time. The Pyro can easily out maneuvre Mei and Overwatch with the Thermal Thruster and has the capacity to ensure every attack ignites his opponents with the Gas Passer. In defensive capabilities, Mei has her adorable  snow drone, a wall of ice and the ability to turn herself into a block of ice, and not much more. The compression blast can redirect Mei's icicles at the cost of losing a portion of fuel from the flamethrower. All in all, Pyro wins.

Medieval Dudes: OW. TBC