User:Redkite/Sandbox

Well Deadliest Fiction, now we've nailed the whole entry process and have done it very well, both factions are looking like armies ready to go to war, and oh boy, this is going to be a batle!



Welcome to 2nd phase of the Super-Powered War, in this part of the blog were going to look at a few factors as follows: ​So! Let's get started shall we?
 * We are going to rate X-factors for each character.
 * We are going to agree tiers for each character and nominate team roles for members willing to have roles within each faction.
 * We are going to agree a battle ground.

X-factors
Right, this is probably one the longest phases to do with this tournament and I do apologise for that in advance but X-factors are crucial point for this battle and can make the difference between victory and defeat, so I'll explain:
 * You will rate 6 X-factors for each character. These are - 
 * Agility
 * Reflexes
 * Skill
 * Training
 * Co-operation
 * ​I understand that this may be quite alot of work as there are quite alot of characters for either faction, therefore to make this easier, you only need to state the X-factor and although under normal circumstances I would ask for reasoning behind your rating, there is quite a workload and therefor adding to it with explinations would only make the workload much heavier.
 * In order to rate the X-factors effectivley, I will also be publishing each hero and villain in this blog further down so you can see their bio and powers to rate their X-factors accordingly.
 * Strength, Speed and Durability will also make an appearance as X-factors but they will be determined by their lifting limit, speed capability and durability as stated in their bio section.
 * The boundries for Strength, Speed and Durability (Bio Based) are as follows:
 * 50 tons, 300 mph, Can fights for days with tiring = 9
 * 45 tons, 250mph, Can fight for a very long time/withstand major military grade weaponary  = 8
 * 40 tons, 200mph, Can fight for a lengthy period/endure human weaponary = 7
 * 30 tons, 150 mph, Can fight for a reasonale period/endure limited weaponary  = 6
 * 25 tons, 100 mph, Can fight for a short period/endure melee weaponary = 5
 * 20 tons, 50 mph, Can endure combat of peak physical human condition = 4
 * 15 tons, 25 mph, Can endure some combat = 3
 * 10 tons = 2
 *  5 tons = 1
 * Now, I will provide an example, just incase your unsure:
 * RandomHeroGuy1
 * Agility - 6
 * Reflexes - 5
 * Skill - 7
 * Training - 4
 * Co-operation - 6
 * That ( ^ ) is pretty much it in a nutshell - you just state each X-factor, reasoning is optional but not advised as there are quite alot of characters to get through. 
 * After everyone has provided X-factors for each character, I will total these into a mean for each X-factor of each character then we will have our final X-factor scores!

​The Tier System and Roles
Now we have X-factors out of the way, I need to explain the tier system.. ​Now, let's take a look at the tiers and their roles?
 * The type of tier your character falls into does not make them weak or stronger.  I cannot stress that enough, don't take offense, every character has powerful potential here and they are not weaker or stronger because of their tier.
 * The tier system essentially devides up the characters of each faction based on their combat effectiveness by opinion of  you . 
 * Essentially what this means is that you decide your character('s) role. If you think they should be a Tank in the Higher Tier, then say so, but other users, myself and the faction leaders are allowed to oppose to this. I also have the power to decide your character('s) role if you do not by the blog's expire date or unless you want me to decide the role, however my decision of the roles is limited only to Higher and Lower tier roles and I cannot decide the leader, that is up to you guys.
 * Should myself or a faction leader oppose the choice of role for your character, you must respect our decision and your character's role will change according to our opinion. In the case of user opposition, 2 or more users must oppose to your role decision for it to be changed unless they provide fair evidence and a case to a leader or myself. 
 * There can be as many roles for each tier as desired based on peoples nominations.
 * The two tiers are higher and lower.
 * Higher tier characters have access to roles relating to their effectiveness in combat. Higher tier characters are presumed to strive better for certain roles in combat and these roles are related to their tier type. So a lower tier character would not be as effective in a role of a higher tier like the tank role.
 * Lower tier character have access to roles relating to their effectiveness in combat. So lower tier characters are presumed to strive better for certain roles relating to their tier type. A higher tier character would have wasted potential in a lower tier role which a lower tier character could fill perfectly.
 *  What do you mean by 'effectiveness?' - Basically, it's really how useful you are to your team in certain roles. 'Assassin' is a role for lower tier characters. This is because they are going to be out of the direct combat sniping off enemies and stalking them to weaken moral, keep enemies cautious, etc.. So a lower tier character is not going to be effective in the role of a higher tier character like a tank because the tank has been elected for the role because he is much more suited to open combat and is much more durable for this role.

Leader Tier
The leader tier is a exculsive tier to one member of either faction. There are already 2 leaders either faction. Leading the Order of Heroes is Fire Storm and the Dark Guardian, and leading the Brotherhood is Mongorth and Dargo, but either faction requires one more leader.

This leader will be elected by the users, users can wait until they have all the mean X-factors before they elect a leader or they can go based off their bio but the reasoning behind the leader needs to be valid and reflected on in their bio. It is important you elect a suitable leader with reasoning as leadership is a crucial factor toward victory as it opens up the factors of tactics, moral, co-ordination, roles, etc. This leader will be present and commanding when the other leaders are not and the 3 will converge at points during the battle as suitable. But if Fire Storm is off fighting Mongorth and the Dark Guardian taking on Dargo, these two factions are left leader-less and that is why we have a 3rd user elected leader.

Leader Requirements

 * This leader needs to have good all round X-factors and/or show good leadership capability as per their bio with regards to their past experience, natural abilities (Master tactician), etc..
 * The leadership will dictate the very flow of the battle and the fact of the matter is, if one the factions gets a leader who is an idiot, it could severly affect the chances of victory overall for that faction. 
 * The leader needs to generally have a good personality, they need to be social, communicate well and have a good relationship with the team. Don't pick an anti-social character for example. 

​Order of Heroes Leaderhsip Tier

 * TBC

​The Broterhood Leadership Tier

 * TBC

Higher Tier
Higher tier roles are generally designed for those who are much more direct with regard to combat. Higher tier roles demands combatants to be up, ready and quick to fight and but also retaining slowness and stealth at times. Higher tier roles do not have a ranking advantage over lower tier roles but their role demand differs heavily.

Tank
The Tank role is ideal for combatants who are durable and strong. Tanks are able to withstand large amounts of damage and get back up and carry on the fight and draw enemy focus onto them. Although slow in speed and agility, and in most cases intelligence in comparison to their team members, Tanks are not to be underestimated and can easily crush and kill foes should they get their hands on them.
 * TBC
 * (More tanks/brutes can be added, this is dependant on the nominations of users)

​Assault
The Assault is the combatant at the heart of the battle, skilled, strong, reliable, quick, agile, all feats of this combatant. His task is the ground infantry work, but he thrives at this and is always up for combat, whatever it's form. He is multi-skilled in combat, being able to cope in a variety of forms but the ground infantry work puts him up against all range of enemies, meaning although he is a tough combatant, he is at the heart of it, and here, only the strongest will survive.
 * TBC

Infiltrator
The Infiltrator
 * TBC

Hunter
Like the Assault, the Hunter is at the heart of the fight, but the way in which he behaves is completely different. Specific, silent and deadly, the Hunter remains in the combat, but relies on the essence of stealth and quick moving to take down specific targets for their impacts, be it moral, be it removing a tank so fellow Assaulters, can push through, etc. The Hunter's role does not come without danger, for although quick on his feet, he can lack protection and can find himself against numbers he'll struggle to escape from if caught.
 * TBC

​ Lower Tier
Lower Tier Roles are designed for those whom are much less in direct combat in compairson to higher tier combatants. Although still a lethal asset, lower tier roles engage combat by entering it quickly then exiting or performing duties like scouting and sniping. Aswell as this lower tier roles employ the element of stealth on many occaisons and rely on this to help get an edge on their enemies.

Assassin
The assassin is the combatant all smart opponents are cautious of. Stealthy, hidden, skilled, all feats of the assassin as they operate out the battle, only moving in to stirke at key targets when assigned or by long range attack like sniper rifles. They are quick on their feet and skilled in ambush, but not prolonged combat and picking a fight with numbers they can't match can be their downfall.

Tactician
The Tactician is the combatant prepared and planned. A master of plans and executing them and quick thinking, the Tactician is a core element of each team as he can often draft quick and effective plans in open combat or behind the lines in unison with the faction leaders. Although an all round skilled combatant, the Tactician is ideal for the enemies that just won't go down and he is often brought in the remove these and help allied co-ordination. At times his plans do fail and he is not the greatest warrior on the battefield but he is key to making the difference.

No Roles
No roles are combatants whom do not/don't recieve a role for combat. They can still recieve orders and can be an effective asset to the team, but do not serve a specific purpose and will not to drafted up or demanded as other roles would be. This being said, should no roles fail to co-ordinate with their team, they could be easy pickings for the opposing team.

Example Vote
If your confused I really don't blame you - therefore, I will show example:

Dargo
​That is pretty much it. You state the X-factors of Reflexes, Skill, Training and Co-Operation and in the case your characters, their chosen role? For the others, just the X-factors and the one user you believe should be the leader tier in your faction?
 * X-Factors:
 * Strength - 8
 * Speed - 2
 * Durability - 8
 * Reflexes - 2
 * Skill - 5
 * Training - 3
 * Co-operation - 7
 * Higher Tier Combat, Role: Tank 

The Battle Ground and Plot
With regards to the final battle ground and some parts of the plot, you are entitled to your say on how this is going to go down.

Mongorth's main intention is to invade Earth, and the time grows near when this will happen. With the Brotherhood at peak numbers, and Mongorth's army nearly reaching numbers in the hundreds of millions, the time was soon dawn when Mongorth's invasion force will be prepared and armed to launch it's all out assault on Earth.

To help weaken Earth's military defences, Mongorth and a small group of scientists made by Mongorth and some members of the Broterhood have designed a weapon capable of wiping out entire cities. The Impact Cannon. The Impact Cannon is an enormous cannon matching the size of 7 normal Earth homes lined up, and fires a powerful shockwave charge at specific targets. Mongorth intends to fire the cannon through the boundary between Mongorth's dimension and Earth, and with his new developed technology, Mongorth can open the boundary anywehre, meaning the Impact Cannon can fire down on entire cities from the sky. When the Impact Cannon fires, the shockwave will smash into the ground below, and for a split second, will disrupt all bonds between particles on elements which make granite, etc. After this happens, some of the bonds are permernantly split while some reattach, but overall, this causes entire buildings to collapse instantly due to the unbounded particles, and to make matters worse, the blast radius of the Impact Cannon is enormous and in a few minutes, entire cities will be destroyed.

With the Dark Guardian's technology finally able to detect where the boundary will open between Earth's dimension and Mongorth's, it will be up to the Order of Heroes to the get to the location where the Boundary will open and stop Mongorth. Be it his invasion force or the Brotherhood which came through.

Mongorth is well aware of the Order of Heroes, but he is confident his disciples in the Brotherhood are ready to fight them. Now, the fate of the planet lies in the oncoming battle between these factions.

Your feedback on these polls will dictate the battleground and battle plot.

Poll 1, Where will the battle happen?
Where will the battle happen? A city soon to be hit by the Impact Cannon A city affected by the Impact Cannon The Brotherhood's base in Mongorth's Dimension The Order of Heroes Base Other (State idea in comments below)

Poll 2, Which battle will happen first?
Which battle will happen first? Mongorth vs. Fire Storm The User Battle They will start at the same time

Poll 3, Which battle will end first?
Which battle will end first? Mongorth vs. Fire Storm The User Battle They will end at the same time

Poll 4, If the user battle ended first, would the survivors be in a position to help their leader?
If the user battle ended first, would the survivors be in a position to help their leader? Yes No

Fire Storm
Before the events leading to Joshua's path to becoming Fire Storm, Joshua Edwards was a brilliant and highly regarded scientist. Favoured particularly for his work on the sun and solar radiation. Although Joshua spent many years studying the sun and making discoveries about it and the radiation it produced, Joshua was eager to tap into the power of solar radiation to create a knew, more powerful version of solar radiation all the world could access. In his experiment, Joshua attempted to create artifical forms of solar radiations, comfortable that they were harmless. But when Joshua was exposed a type of artifical radiation, the collapsed and pasted out in his labratory for an hour.

Waking up later, unsure and doubtful of the impacts of his exposure, Joshua's life continued normally for sometime until he began to touch things and the result would be a gradual increase in the temprature of whatever he touched, and over time this temprature increase grew and grew until when Joshua touched a table, the table caught fire almost instantly. Horrifyed by the power that he could generate through his hands, Joshua's research to understand why was limited mainly due to the fact he could not touch glass as this phase without it melting. Soon more and more powers came to Joshua and he began to be able to control fire, then, generate it through his hands and project it and eventually, he became capable of flying although as he moved, he would leave a trail of fire behind him.

Forced into self-exile by his powers due to his attempted research while exposed nearly killing a fellow scientist, Joshua's time away from humanity granted him the oppitunity to understand his powers further and over time, he developed them. He came to understand his fire abilities and used them to create weapons, produce intense blands of fire and heat and various other forms, all from concentration which he increased. Joshua noted how his exposure to the artifical solar radiation develop his human abilities when his fire related abilities began to become more significant. Joshua became far stronger, eventually being capable of lifting a   truck and cargo and became much more durable and was able to withstand a barrage of bullets.

Finally coming to accept his powers, Joshua chose not to use his previous identity as a scientist and instead donned a new identity as a super hero - taking up the name 'Fire Storm' for this. Although only a minor fix, Fire



Storm managed to attain very powerful fire/heat resistant material which he wore in short 5 minute installments to gradually develop a very durable costume complete with mask for his body which now generated heat wherever his skin was. After much work, Fire Storm develop a powerful but lightweight suit which could ignore the increased kinetic energy of particles on his skin responsible for the extreme heat he produced, Fire Storm sprayed his suit a mix of blue and red with a gold core and with his powers, worked to fight against crime with his new identity, now helping people in a new way like Joshua did as a scientist, only now as a superhero.

As the first hero of this world, Fire Storm began to notice more and more super powered being born and occaisionally arriving on Earth. Fire Storm sought out these people with there gives to offer them the oppitunity to join him as a  hero and as such, used the majority of his remaining money from Joshua's scientific career to develop a secure base off the west coast of North America where Fire Storm helped to develop these new heroes and their powers. Aswell as this, Fire Storm develop technology to identify those born with super powers unaware of this and worked to locate and bring them to become heroes too. After many years of secret existance, Fire Storm raised many heroes and eventually, publicly announced the 'Order of Heroes' under what remained of his scientific identity. At this public notification, many heroes came to join the Order, headed by Fire Storm and together, the Order of Heroes worked as an organization to combat crime and evil accross the globe.

The Dark Guardian


Hailing as the 2nd original hero and founder of the Order of Heroes, the Dark Guardian has marked fear across the entire crime community. Legendary for his intelligence, wit, skill and training.

Born to father, Michael, and mother, Louise, Aaron showed clear signs of inheriting his father's intelligence at a young age and by 3 years of age, was more than capable of building some of the most challenging Lego constructs on the planet and by 13, could take apart, modify and then put back together the latest cars. Aaron was set of a successful course with his father having worked in a variety of greatly paid jobs, varying from banking to the oil industry. But when Aaron's parents were killed in a car crash, the young boy was left a drifter and time waster until he was 16 when he joined the army. By the age of 24, he was a member of the 22nd Special Air Service in the regiment's best unit, A squadron. Here Aaron was put to his limit and this drove him into peak physical fitness having perfect strength, endurance and stamina.

After finishing his long 12 year run in the SAS, Aaron became a test subject of a joint secret British-American scientific research unit. He openly volunteered with his carelessness. Aaron was tested on for several months, the scientifc research being to generate super soldiers by means of enhanced adrenaline for fear of future war against Russia and China. The tests proveded failure with no effect until one liquid was passed into his bloodstream, which months later, caused him to undergo extreme changes, gaining supersoldier ehanced speed, strength, and intelligence but most significantly, the ability to think 10x faster than the normal human. Unfortunatley, these changes came months after the scientific unit was shut down and Aaron had left the Special Air Service. Leaving Aaron with unique powers.

Aaron never quite moved on from his parent's death and this forced him into a depression until he found a drawing book from his childhood, inside, his super-hero dream inspired by once popular comic book heroes was locked away, but this would be a dream no more as Aaron's depression drove him to do something with his life and become a super hero. Aaron worked hard on his body, working to beyond peak physical capability for a human in turn with his super human abilities.

Through his 12 year run in the SAS, Aaron had made some powerful friends and was able to attain specialised ultra-thin body armor for future soldiers, aswell as a variety of other gadgets he spent years on making. His other gadgets included specialised metal cutting throwing blades, minature ball flashbangs and ultra small C4 sticks, a pressured powered grapple gun and various other gadgets including highpowered scopes and a mask which protects him from sound and vision threats and filters sound and sight threats, making him resistant to things like flashbangs. Aaron finally finished 3 years of long body enhancement and training and finally created a super-hero but he had one more thing he wanted. Aaron attained a specialised air complusor and built them into his boots, then incorperated a special gliding system into his cape, the air would be recycled and charged in his feet, allowing him to fly and the cape would give him aerodynamics.

Aaron also learnt alot about the human body in his preperation, how it ticks and it's weaknesses. He also mastered multiple hand to hand fighting combats limited people knew about and several martial arts while also have a mental fluentsy which origined from his brain. Aaron's supersoldier enhancements only improved with his peak human physical ability soon he was feeling ready. Aaron took to the streets on London to fight crime with his supersolider and peak physical, mental and technological abilities. Aaron worked around the clock fighting crime, espically the high end villains where the crime originiated from, giving the police space to work on the low end crimes. Although the police had many encounter with this vigilante, not once was he arrested as he seemed like a saviour in the dark times of London where crime had reached a new peak. Many saw him as a guardian, and since he worked at night, he became seen as 'The Dark Guardian'. Aaron lived on the outskirts of London in his parent's house. After several experiences as the Dark Guardian, Aaron realised the need to use advanced technology, as a result, Aaron turned his office into a massive room and developed a suit up system which suited him up.

Although the first take of 'The Dark Guardian' was very skeptical, people soon came to respect the super hero. Over time, Aaron introduced further highly advanced technology including specialised tracking and hacking systems, technology to lock onto signals including phones, television and even laptops and various other gadgets to use in combat including electric whips, explosive metal throwing blades and sound and thermal sensor technology which picked up where people had made or had been based on sound waves and dispersed thermal energy deposits. Aaron also develop further suits and in his later and more effective models, introduced a insuit computer and HUD within his mask and much more mechanical driven armour, blending a powerful alloy with the super soldier clothing he used.

After more than six years as the Dark Guardian, Aaron learned of another super hero vigilante active in America. Interested in this hero, Aaron quickly tracked down the hero, whom was named Fire Storm and the two develop a close friendship. When Fire Storm proposed bringing organisation to the increase in heroes, Aaron seemed doubtful but when Fire Storm showed Aaron the few children and young heroes he was already mentoring and their base, Aaron agreed to join, falling in as the 2nd and most respected memebr of all the Order of Heroes.

The Escapologist
Alexander is the son of a famous russian Magician/Escapologist known by the stage name "России Гудини" (translates as the russian houdini). Alexander, from a young age was taught many different types of tricks, illusions and escapologist techniques. It wasn't long before he was joining his father on stage, mostly as an assistant but on occasion he was allowed to take control of the show as the main magician. One day when his dad was performing a particularly dangerous trick, which being dropped from a cliff in chains and handcuffed and escaping in time to use his parachute, it went terribly wrong and the parachute did not open. His father was hospilatised with mortal injures. With his last dying breath he revealed to his son the secret of his powers of illusion and skill, as a boy he found a spirit in the woods next to the cottage he grew up in, who granted him the power to escape nearly any bond and create impossible feats that normal humans would be unable to understand or replicate. Passing him a map to this location, his father passed away.

As soon as he could, alexander took the long and dangerous journey across russia, to find the spirit who would grant him his powers. Arriving at his father's old cottage he searched the woods around it and it was not long before he came acorss the spirit. Just as his father did all those years ago he was granted the power of illusion and escapology. Not long after this he came across a man, who introduced him into the world of super powers, taking him travelling across the world, seeing sights and meeting other superhuman people. One day, when passing through the city of Birmingham, Alabama, they were attacked by a gang of superpowered thugs. Being a master of escape, Alexander was easily able to lose his attackers but his companion was caught and beaten to death by one of the members, who went by the name of Morris.

Shaken by witnessing his friend's death, he fled to new york where he heard of the formation of a superhero group known as the Order of Heroes. With nowhere else to turn he joined the Order, hoping that one day they could help him find the man who killed his friend.

Mr._Elison2.png
=== Norman was born into a family of police officers, so it was expected that he follow in the family tradition. However, fate had a different plan for him. After his college graduation, Norman decided to indeed follow the family tradition. But after circumstances and being forced to kill a criminal, he left the force as he didn't like the feel of having killed a man. He was hired as a janitor in a Wal-Mart in his home town of Chicago, and lived in a trailer with his girlfriend Lola. One day however, an alien crashed into the trailer park where he lived and Norman, being a dumbass, decided to walk up to it and took a look inside. The dying alien's name was............Tim. Norman pulled Tim from the wreckage and away from government eyes. In return, Tim granted Norman one wish. Norman wished to have super powers, having read so many comics as a child. Tim granted Norman's wish with his dying breath, which caused Norman to black out. The next morning Norman and Lola drove out to the country side and buried Tim in a field. Tim then tried figuring out his powers and found that he had many new incredible powers including flight, superhuman reflexes, i ntangibility and manipulation of liquids. ===

Torcha Pravlov Stratovo


Torcha is the only survivor of a failed cold war experiment. Somewhere in Siberia she was tested on by Russian scientists in an attempt to make super soldiers that would be able to cross the Berlin wall and invade many countries simultaniously. When the cold war ended, the funding stopped, and the labs were closed, the "patients" left to their own devising, or death. Torcha made it out by sneaking onto a transport on the way out. Despite this seemingly horrible scenario she was thrown in, she managed to get back to her father, Doctor Pravlov Stratovo. Doctor Pravlov nursed her back to heath and it was then, with her healthy and in good shape, that they discovered her powers.

At first she seemed simply smart, but it was soon realized that she had an enhanced ability to answer and asses problems and situations. after tests made by her father, it was realized that while a normal human uses a maximum of 10% of his/her brain, Torcha uses up to 43% of her brain. This enhanced thought process allows her to understand and lean languages that people thought impossible, such as some animals. In addition to this, she seems to have extremely good hand eye coordination, even with her eyes closed. She can carry on a conversation while asleep. With a good excersise regiment, she can run faster than most normal humans, and has military grade strength, with the ability to run with 200+ lbs. of weight.

After this was discovered, she was approached by The Brotherhood, trying to get her on their side with the story of how the scientists "betrayed her" "abandoned her" "outcast her." Torsha's response was simple "Убирайся из моего дома, сволочь!" (Get the hell out of my house, svoloch! [bastard]) A few days after that The Brotherhood retaliated by killing her father, Doctor Pravlov Stratovo. After she recovered from the grief, she sought out the Order of Heroes, to gain revenge on the villans that murdered her only remaining family member, and to stop them from doing the same to other people like her.

The Black Knight (Shadow)


Shadow was a troubled youth. He was shy, bullied and mocked by his peers. He never talked our showed his face. One time, a group of bullies attempted to force him to remove his hoodie and he knocked them all out. Wondering how he got this power, afetr school he went to his parents and questioned them. They reveaked themselves to not be his parents, but spirits. They told him that he was a reincarnation of the Native American hero to destroy evil. Soon after, Shadow learned of the incredible powers he had as the Native American hero, these included superhuman strength and superhuman agility, the ability to control animals and manipulate the Earth around him. When Shadow finally accepted his powers, he became a U.S Army Ranger when he was older and later became a mysterious hero. He then found out about the Order of Heroes and decided to join them.

Chlorinsero (Samuel Bennett)


Studying to be an Art Major, Samuel Bennett didn't want to be in the greenhouse, but his assignment dealt with drawing nature, and his friend the Botany Major was able to get him in after hours. While sketching a Venus Flytrap, a storm came sweeping through, forcing Samuel to get up and close the windows. While doing so, a giant thunder clap sent him jumping back into a shelf of chemicals used on the plants, as well as the Flytrap. To make matters worse, following the thunder was a blinding flash of lightning that came streaking down into the greenhouse, and striking the chemically-soaked teen. Between the chemicals, electolysis, and plant DNA, Samuel became infused with plant DNA and when he awoke, he discovered he had incredible powers relating to plants including: Control over plants, generation of plants, increased agility, reflexes and enhanced durability and regenerative abilities.

Chameleon Archer (Daniel Randolph)


Daniel Randolph was an Australian born citizen who as a child studied various fields of science and history as well as archery among other things. When he got older, he joined the Australian army. Then the ASIS (Australian Intelligence). During his time in the ASIS, he primarily used a Bow&Arrow. When he first started doing this in the ASIS, nobody took him seriously. Everybody thought he was a nutjob until he took down 3 ASIS agents using a bow (fake arrows and rubber bullets).

He quickly began getting creative. Making very unique and different kinds of arrows. He began lacing his arrows with explosives, and cyanide (a poison that can kill in seconds). He even made arrows that release cyanide in gas form. During his time in the ASIS he took down multiple Super-Humans and terror leaders as well as participating in the assassinations of at least 3 major dictators.

In 2005, 5 years into his career, the new head of Daniel's division sent him deep into an uncharted location of the Amazon on suspicion that there may be a super-human training camp there. When he arrived, he was immediately ambushed and captured. The head of the operation told Daniel that they were developing biological weapons. Monsters that could soak up bullets and missiles, all of which had extraordinary offensive abilities. They planned on releasing them on the world in order to put it into chaos. He was told that if he escaped and tried to contact his superiors, that if they came to rescue him or to take them out that they would release their weapons on the world. Soon enough he did escape and explained the situation to his superiors who told him to stay and wipe them out.

Over the next 2 years, Daniel would ambush, capture, interrogate, and wipe out members and the logistics of this group. While he was there, he discovered a formula for an alloy that was virtually indestructible and could cut through virtually anything. He called it zuranium. He began using this material to make arrows and armor. Two years later he destroyed the entire group and was taken out of the Amazon. The Australian government chased down anyone or anything left of this group or that had any knowledge or connection of/to them.

With technology once again at his disposal, he gave his armor the ability to change color. To mimic the color of whatever environment it is in. He did not tell anybody about his finding feeling that it is best not to be in the hands of governments. He then left the ASIS and became a solo hero. He currently attacks villains and terrorists across the globe, whoever posses the threat.

He quickly gained the attention of the Order of Heroes who invited him to join, which he proudly accepted. He is now a well respected member with a strong history of work and partnership with the Dark Guardian.

The Spartan (Ryan Walker)
When Ryan turned 18 he followed in his family lines footsteps and joined the U.S. Military at the age of 18 and served in both Afghan and Iraq for 3 years going through many battles and saving the lives of many of his friends and other soldiers lives. A Top Secret Project called Project Super was happening back in the United States and was nearing completion but a soldier was needed to complet it. The Higher Uppers looked through the files of many soldiers in the US Armed forces and came across Ryan's who showed perfect everything. Passed all the tests with 100%'s was a top shot with many weapons and had done many things that many people would call suicidal. Ryan was brought to a top secret laboratory in the US and explained to him about the Project which searched up a way to turn a soldier into a Super Soldier. Ryan agreed to go through even though he knew that this could kill him and had not been tested on anyone else. Ryan was placed inside a sealing tube which contained the Super Soldier Serum. The scientists activated the tube in which robotic arms inside injected him with the super soldier serum. After 15 minutes to see if anything bad happened Ryan awoke and the scientists opened up the tube. Ryan may of looked the same but the scientists soon showed him that he had become a Super Soldier placing him on a obstacle course that showed him his new abilites. He had gained Super Strength, Speed, Agility, Reflexes, Hearing, as well as Durability.

And to make things even more better the scientists had created a armor designed just for him dubbed the Delta 1 Armor which would increase his already increased physical capabilites x2 making him even better in combat. To test his new abilities as well as get use to his armor Ryan went through a grueling 2 years of training that would test each of his skills such as dodging bullets with his reflexes and agility, being able to jump very high and able to lift a tank due to his strength, and run Miles in just mere minutes. But his training wasn't done just yet...to home his skills even more a close friend of Ryan told him about his longtime friend and master who helped teach him skills in Hand-to-Hand as well as Stealth in Japan and that Ryan should see him to become even stronger. Ryan travelled to Japan and met with the Master who gave him 3 years of many different Hand-to-Hand combat techniques and skills and also teach him how to be stealthy as a Ninja even in his armor suit. With all he had been through with 5 years of grueling training to become what he is and knowing about history such as the culture of Sparta. Ryan decided to name himself after the legendary Spartan warrios and began to call himself...The Spartan.

Takeshi
The man who would be known as Takeshi was a lowly man who was offered greatness by the head of the mysterious ninja tribe known as the The Blazing Sun Clan. The man offered him to be a subject of a experiment to create the ultimate ninja warrior, but at cost of his entire body, having nothing to lose the man willingly accepted. Taken to a secret lab the man was heavily experimented on by various scientists, surgeons, and engineers. Taking out organs and replacing it with wires and unknown objects, before the man knew what's going on, everything went blank. The man then woke up in a large testube, where various scientists continued to conduct their work, they eventually named the subject "Takeshi". Takeshi knew he was still alive, but everything about him felt.....different. Under the supervision of the Head of the Sun Clan and several scientists, Takeshi participated in several tests to which he passed with flying colors, he was eventually placed back into his tube where he slept until he was ready for his assignment; however, fate had something different in mind. Someone booted up Takeshi's programming and awakened him from his slumber. As the doors to his test tube opened, he saw a young girl standing before him..

Hakane
Hakane is a 17 year old female shinobi and the only child of the leader of the Blazing Sun Clan. Her mother died giving birth to her, causing her father to shelter her immensley during her childhood and transform her into the fair lady of the clan, forbidding  her from practicing ninjitsu; however, Hakane wasn't interested in becoming a pompy princess and secretly practiced her ninjitsu late at night, honning her skills in the art of nippo (ninja magic). On the night of her 17th birthday a secret organization known as XISIS planned a secret assault against nnija clan. Their goal: to exterminate the clan and obtain their secret weapon. Hakane watched in horror as her friends and family were slaughtered in front of her eyes. Her father managed to hold some of them off and take her to a secret passage way, telling her to find "Takeshi", before sacrificing himself and destroying half of the troops. Taking the passage way, Hakane found herself in a large laboratory, where a mysterious ninja in large test tube stood before her. Before she could activate the tube, a large group of XISIS troops suddenly appear inside the lab. Hakane manages to hold her own in the battle, but the troop numbers were overwhelming. The soldiers attack tactics severly injured the young shinobi. Making a break for it, Hakane manages to outmaneuver the troops and activate the tube, rebooting Takeshi's programming. Takeshi awakens from his slumber and sees the young woman laying before him severly wounded. The cyborg ninja awaited his master's command to which she replies "Protect me." Aknowlending her command, Takeshi quickly dispatched the soldiers within seconds. Left without a home, her family and friends gone, and having nothing to lose, Hakane vows to avenge the spirits of her tribe and burn the XSIS organization to the ground together with her newfound ally Takeshi.

The Attorney


The Attorney's history is purely based upon rumors, speculation, and news reports since no one knows of his true identity and background. It is believed that he was a former, high-ranking Navy SEAL turned taxi driver who worked in New York City. Disgusted with the crime he witnessed on the job, he decided to quit and attended a law school to become a lawyer who specialized in prosecutions. He was able to land a job in one of the largest law firms in the country as a law clerk. After working there for a year, he began to realize that the company's leaders were as corrupt as the pimps and gangbangers he drove around in NYC as a taxi driver. Fed up with the evil society has produced, he decided to take action. He began an extreme workout regimen to become an elite vigilante. The vigilante-to-be had very little money and could not afford to buy the equipment necessary to be an effective crime fighter so he decided to take the evidence his law firm acquired from a black market that dealt classified military equipment. After sneaking into his company's archives, he discovered "Chemical-385." He drank the contents of the vial, but did not feel any effects. He proceeded through the archives, acquiring high-end military gear. Once he returned home, an hour later, he became ill and vomited every 3 mintues; he finally passed out. After waking up 6 hours later, he went out to get some fresh air and do his daily run. As he ran, he noticed he easily sped by the cars on the street and reached Yankee Stadium within a minute as compared to the normal 30 minutes. After he dashed home and examined himself, he found that he was stronger than usual. He felt and knew he was ready to battle crime.

Several years passed the day he exposed himself, and the vigilante was responsible for the killing and capturing of hundreds of criminals, including gang leaders and corrupt politicians. After the rumor of his supposed background as an employee of a law firm broke out, he became known, worldwide, as "The Attorney." As his experience fighting crime grew, so did the genetics found in Chemical-385. It continued to adapt itself with the Attorney's body and it allowed him to become a master of stealth, hand-to-hand combat, speed, and marksmanship. However, the chemical increased the cell count in his body, creating cancer within him. Knowing this, the Attorney dedicated the remaining years of his life to fighting criminals and promised himself to die trying to fight evil than wither away from the cancer within him.

Timothy Jackhammer
A popular kid with a good sense of attitude. Born in Louissiana, Timothy is an intelligent kid and a star athlete. He has a good future for him to be a doctor or a lawyer, but his family wants him to become a soldier to keep their lineage intact. When he was in highschool, Tim was taken away after graduation and was put in an army draft. This devastated him, as he had to leave his one person he loves, a girl named Karen.

He was put into a military project named Project Achilles, whre he was dipped inside a container filled with the soul waters of the river styx for three days. 1 out of 15 died, but he survived. He gained the powers of the mythical Achilles, but with upgrades. He fought for a long service in many modern wars of his day. He later rose into ranks till he was a Field Marshall.

But then he later learn that little Karen, now named Madame Cavorite, is wreaking havok. He knows all of the Madame's evil goals. But is torned apart by her sudden change. He left his office to go in the field, and  stop the Madame's devious plot, before the whole universe is destroyed.

The Leopress


As a girl, Britney Silvia was an average book worm. She had a facination with travel as a child and one day dreamed of traveling the world. Come high school, Britney descovered a new facination with archeology and culture. She studied it almost constantly throughout high school and into college. Duiring her senior year in college, she traveled to Africa to learn about african culture first hand. While there, she found a witch doctor who presented her with an ancient cat icon. When the witch doctor's back was turned, out of curiosity, Britney touched the icon. Almost immediately a surge of magic shot through her body. She then felt herself changing, fur sprouted all over her body, and her bones and muscles became much more denser. She was confused with her condition and pressed the witch doctor to tell her what had happened to her. The witch doctor explained that the icon was an ancient relic that contained a cat spirit from many years ago. When she touched the Icon, she released the spirit which, without anywhere else to go, went into her, enfusing her with it's power. Apon returning home, she wasn't exactly welcomed warmly, many people saw her as somewhat of a monster. So she tried to distance herself. However, she soon discovered her powers, after accedently breaking several objects. Although, most people thought of her negatively, Britney believed she should use her powers for good, and soon made herself known as a hero after thwarting several bank robberies and other criminal activity, and adopted the title of the Leopress. Although she can sometimes become a bit violent due to the cat spirit in her, her heart is in the right place, and will continue to battle crime for as long as she lives.

Sergeant South
James McManus was born on a small ranch in Texas, on October 8th, 1841, he grew up in the common life at the time, doing ranchwork, hunting etc. Then, in 1857 when he was 16, Comanches raided his family's ranch, they did their best to hold them off, but it was no use. The entire family was slaughtered, all excep for James and his sister, who was kidnapped and never seen again. James was nearly killed after the incident, and the only thing keeping him alive was the herbal remedies his mother had taught him. He was eventually rescued by the people of a nearby town, and was nursed back to health. He fell in love with the mayor's daughter, Helen Anderson, when the Mayor discovered this, he was furious, he sent the sheriff and his men after James, which led to a gunfight. James managed to kill two lawmen before fleeing with Helen, and started the life of an outlaw. In 1859, James eventually settled down on a small farm in Florida, and was married to Helen on July 20th, 1859. The next year, his daughter was born, on December 3rd, 1860. When the Southern States seceded in 1861, James enlisted for Confederate Army. He rose to the rank of First Sergeant, and fought in several major battles, including both battles of Bull Run. In 1865 the Confederacy surrendered, James was shocked by the defeat, but was glad to return to his family. He was horiffied to find the family farm set afire, he rushed like a madman to put out the fire, snd when he did, he found his daughter's charred corpse, but Helen was nowhere to be found. He cried that night, not of sadness, but of rage. About half a mile from the farm he found his wife's raped body, he knew the culprits were a Northern Platoon that had been passing through the area. After finally arriving at the platoon's camp, he saw 12 men, drawing his Cavalry sword, he charged into the camp with a bloodcurdling scream. After the fight, the enire platoon lay dead, and James' lifeless body with three bullet holes in his stomach, and his sword, which pierced the heart of the platoon's commanding officer. James awoke inside a tipi, with a Cherokee shaman standing over him, chanting something he couldn't understand. He reached for his revolver in it's holster, but it was gone. To his surprise, the Cherokee let him walk freely among the camp, he later found out he had been blessed by their gods to not age.

James traveled the world during his life, he tried to perfect his skills, learning several different martial arts. He eventually was chosen by the military to act a specialist operative. He guards the Southern States from everthing evil, and never harms an innocent. He prefers to arrest rather then kill, but won't hesitate to kill if their is no other choice.

Danny Sexbang and Ninja Brian
Danny Sexbang was your average badass, killer of a thousand men, all in all, the toughest f--king ninja you have ever seen. But that's all in the past. All he wants to do is dance. After retiring from being a ninja, he tried the dance circle, where he was f--king amazing 'n' shizzle. He realized that this was not what he truly wanted however, and he sought out to find the Awesometer with his sidekick, Ninja Brian. Once the two discovered the Legendary Awesometer, they turned that s--t up to an eleven...out of a possible five. Creating Uncharted Awesomeness.



Danny Sexbang was made even to the stronger and somehow even more handsome Unicorn Wizard. After gaining new awesome powers that no-one has even fathomed, Danny Sexbang vowed to use his powers for good and stop crime all the time, except when Game of Thrones is on.

Being turned into the Unicorn Wizard, Danny Sexbang has access to a wide variety of powers. Sexbang is able to lift over 35 tons and run/fly at 200 miles per hour. Yes, flight. Because flight is awesome. He is also able to shoot out epic-magic two-foot long horn-spike things from his palms at a rapid rate. Danny is so handsome he can manipulate his foes into helping him or going to prison, because that's where scum belong.

The Watch Dog (Morgan Monroe)
Morgan Monroe was born to a military based family who had much to live up to as he was expected to do the same when he grew up. At the age of 10 he began being trained by multiple family members the art of war. He became an amazing shot by the age of 13 and was considered to have some great potineal as a solider. At the age of 18 he was offically part of the US Army and later joined the Rangers at the age of 21 and quickly rose to the rank of Captain. During a mission he was forced to experience an airstrike on a small villiage that contained a major terrorist. He later joined SEAL Team 6 at the 25 and left a year later to join Blackwater were he felt his skills were needed.

There he meet Spec Ops from all around the globe and learn their ways of war and how they operated. After becoming tired of the way of war he left Blackwater at the age of 28 and traveled the globe for the next year seeking spirtual enlightenment. After finding a small tree villiage in Brazil he settled down their for the time being. While traveling through the jungle one day he stumbled upon a small beautiful lake where he saw a spirit he belives to this day to be god. This spririt told him of the recent inbalance in the world of Good and Evil and he has choosen him to help balance the world. He accepted this mission seeking to find a higher purpose in life was the reason he traveled in the first place. He would awaken a week later with powers beyond him and at that time at the age of 30 he would become "The Watch Dog." For the past 7 years he worked around the globe seeking to rid the world of villians. At the age of 34 he joined the League and is a rather well-liked member and has asssited and fought a great vareity of villians. He will always give any member a basic rundown of any enemy they may face in the future.

Achilles ( Joshua Quinton)


Joshua Quinton grew up reading about heroes and their quests, slaying beasts and fighting the Trojans. When he grew up, he became a proffessor of ancient history at Princeton University. At the age of 29, he was asked to join an Achaelogical dig in Greece to uncover the possible burial grounds of the great hero, Achilles. When they uncovered the tomb, he was shot by a gold burst of light. He later woke up 1 week later in a hospital in Greece. During that week, his mind was flooded with messages of god-like beings. Upon his return to the US, he discovered that these messages were from the Olympian Gods. When the Gods call upon him, he is transformed into the reincarnated form of Achilles, called back from the dead to fight off the last of the villains of Olympus. These include various monsters such as the Hydra, Nemean Lion, Medusa, and the Chimera. He also fought the decendants of Circe and King Meidas as well as the reincarnation of his arch-nemesis Prince Hector among many, many other foes. In the form of Achilles he retains all of the great greek-hero's memories, personality traits and skills. Each person or creature he kills is banished to Tartarus for an eternal life of suffering.

Mongorth the Destroyer
Little is known of the tyrant Mongorth the Destroyer, but what is famed of him is his ruthlessness and brutality. Origin unknown, Mongorth is known to be a powerful wielder of the forces of magic which exsist and are natural in the dimension from which he came. Known to have been exiled by his race, they cast Mongorth out and into a dimension shifting devise, sending Mongorth to Earth and out of their civillisation forever. But what the previous people were not aware of was Mongorth's true power and knowledge of the banned arts of dark magic he possessed. With the magical power he was capable of, Mongorth forged a new body and learnt more powers, all to prepare himself for the domination of Earth. But in Mongorth's preparation, he realised he was clearly out numbered against the now growing number of heroes and as such, would need both a safer place to reside and a new plan for his conquest to suceed.

Using the powers of dark magic to shift time and space, Mongorth created a small but suitable dimension inbetween Earth and the others which resided. In this dimension, Mongorth was able to truley access his power which some was not sceintifically possible of Earth. Mongorth used his magic to create an entire castle, forged in evil magic and fire - much to his liking.

Mongorth then began to pray on the weak and fallen in Earth, coming across from his dimension through to Earth to recuirt these people, claiming to be an angel as Earth's lore foretold of such. But when taking away these people, Mongorth used his twisted magic to create slaves and began to forge an entire army which would be suitable to combat any defence Earth attempted when he attacked and to crush the increasing number of heroes. Mongorth also prayed on those whom had such powers, but did not used them for herosim, and instead exploited the use of their powers to their liking. These villains were recuirted by Mongorth to serve as superiors to his army and he give the secure base from which they could operate and do so together to both achieve greater crimes, and combat the organized heroes, now aware to Mongorth as the Order of Heroes.

Mongorth also realised the advantage of a banner to fall on his villains and as such, created 'The Brotherhood' which were based in his personal dimension and at any time cross over into Earth and back by their demand. From the creation of the Brotherhood, Mongorth spent much time in his personal dimension, forging his power and readying it, and training his villains so when the time came, they would invade and crush Earth.

As Mongorth did occaisionaly cross over to Earth personally either to recuirt the broken and weak humans to fall victim to his army or slaughter some heroes, he came into quarrel with the Order of Heroes and soon found hiself a rival, by the name of Fire Storm. These two, the leaders of these two growing armies of heroes and villains, were both well aware of each other's exsistance as Mongorth was one of the many to hear of the annoucment of the Order of Heroes while the discovary of the Brotherhood came from the Dark Guardians research into these villains that served Mongorth.

Knowing that the Order of Heroes would act a serious threat when Mongorth and his forces do decend of Earth, he prepares for on the horizon comes of the storm of a mighty war, concluded in a battle that either Mongorth's forces will win, or the Order of Heroes.

Dargo
Known best as the expendable brute that acts as Mongorth's enforcer. Dargo is a blend of the twisted magic Mongorth is known for and what remains of a shattered man. Accounts of Mongorth's experiments with dark magic suggest that Dargo was an experiment gone wrong when Mongorth took a broken man, whom had lost his family when a novice hero failed to save them in time, and blended him Mongorth's dark magic, of which Mongorth promised the man would have the magic search him for the memories of his family and they would be recreated. This never happend. Instead the dark magic surged through the man, wiping the majority of his mind and all his memory and morphing him into a large brute. Disappointed at first with the result of the experiment Mongorth debated what to do with the brute, whom had lost the intelligence for even simple maths sums, if he knew what maths was..

Instead Mongorth dispatched Dargo to do his open but dirty work, for he found the brute posssessed incredible durability and strength and for a long time, Dargo, whom had recieved some education from Mongorth, acted as the hand of Mongorth's reach to all new initatives into the Brotherhood. But as the numbers of the Brotherhood grew and grew, Mongorth found more intelligect members could do a better job, especially as they were capable of remembering the location for new members of the Brotherhood to come and meet at to join at. Mongorth soon found Dargo did a better job serving as the enforcer of the group, and as such, he would prevent any internal quarrels between Brotherhood members and act as security to Brotherhood realm. From time to time, Dargo showed signs or revelations of the past man he was, but at this, Mongorth would again expose the dark magic upon him, wiping these revelations and keeping what was left of the shattered man a slave to the Destroyer.

Last time, Deadpool out performed and slayed the infamous Snake Eyes in a tough battle to the death. This time, two warriors will meet, both super powered, two god like warriors in their respective universe will collide in a collaberation between Redkite and MrPacheco101, but only one will prevail!

Goku:

 Darkseid: The all powerful God of Apokolips and arch enemy of Superman, a savage, ruthless and brutal opponent willing to use all god like powers to obliterate any in his way!

WHO, IS, DEADLIEST?

To find out, our professional wiki members are analising history's most lethal warriors..

Using 21st century data, we'll see what happens when two warriors go head to head..

No rules,

No mercy,

It's a duel to the death, to find out who is..

 THE DEADLIEST WARRIOR!

Darkseid (By Redkite)


"I am many things Kal-El, you couldn't even begin to imagine half of them, but for now I shall take the role of executioner."

- Darkseid to Superman before attacking him

Breif Biography
The son to a mighty King and Queen, Prince Uxas (Darkseid), was second in line to the throne of Apokolips, a mighty and military forged planet. During his time as prince, Uxas plotted to seize power over the planet and become it's one ruler however, when his brother, Drax, attempted to claim the legendary Omega Force, a mighty aura granting immense power, Uxas murdered him and took the power for himself which transformed him into a stone, beast-like creature. With his look changed, Uxas took a new name: Darkseid. In time to come, Darkseid would rise to become the supreme ruler of Apokolips and his love would die in the process.

As the supreme ruler of Apokolips, Darkseid would lead the planet in a violent and destructive war against enemy planet, New Genesis, and the war between the planets would bring both to their knees and transform Apokolips into a industrial wasteland of military and industry centres.

As leader of Apokolips, Darkseid came to deem himself a god and his goal arose to be to eliminate all free will from the universe and reshape it into his own image. He sought to achieve his goal in various ways including through the mind powers of the people of Earth. Darkseid intended to probe the minds of every human in order to piece together a special equation to help in his goal however his attempt would be feuded countless times by the Kryptonian Superman and his allies whom would come to be his greatest enemy as they defended Earth. Darkseid  has battled and defeated Superman several times and taken on various other great heroes in the DC Universe, and in one incident, it took both the efforts of Superman and Supergirl is only temporarily defeat Darkseid.

Other Information
Origin: Forever People #1 1971

Timeline: Darkseid's rise to rule Apololips - Present

Region of Operation: Entire Universe, primarily Apokolips and Earth.

Weapons

 * Super Strength, Speed, Endurance, Stamina and Reactions - Darkseid posseses powers which are all on par with Superman and Doomsday whom are argueabley his only physical match. Darkseid posseses speed which has allowed him to catch Superman off guard and endurance allowing him take immense damage from combatants like Superman and still carry on. Darkseid is also know to have nano-second speed reactions.
 * Flight - Darkseid is capable of flying at his will. Although not his most favoured method of movement, he is still capabel of flight.
 * Telekinesis - Darkseid's mind and will is known to be so powerful that he can lift, raise and control objects varying from small objects to enormous boulders.
 * Teleportation - Darkseid's godly powers allow him to teleport himself or anyone to a chosen location by his will.
 * Omega Beam - Darkseid's legendary and feared attack is his Omega Beam, two immensley powerful beams that can be produced from his eyes at his will. They are capable of destroying enemies whom are not powerful enough to withstand the beams and can travel in a variety of directions, making it very hard to avoid them.
 * Energy Blasts - Darkseid is also capable of producing powerful energy beams from his hands which can inflict massive damage his enemies and the enviroment.
 * Enemy Shields - Darkseid's godly powers allow him to produce a very powerful and enduring energy shield capable of protecting him from attacks but simply raising his hand. This energy shield is capabel of enduring very powerful attacks, including a combined attack of various DC heroes attacks and Superman's heat vision.
 * Genius Level Intellect - Darkseid possess immense intelligence, specifically in combat and related aspects due his years of experience commanding Apokolips forces against New Genesis.

Black Adam
In 1200 BC, Ancient Wizard Shazam was growing older, and he sought a champion worthy to inherit his powers. The young prince Teth-Adam of Kahndaq impressed the wizard greatly due his fair behaviour and decency, however before Shazam could give Teh-Adam his powers, the wizard's daughter, Blaze, made a deal with the god Set that when Teth-Adam was to speak the word "Shazam" (Which would of in normal cases given him the wizard's powers) he was instead blessed with the power of six Egyptian gods: Shu, Heru, Amon, Zehuti, Aton and Mehen. Teth-Adam went on to serve Egypt for many years, but this duty drew him away from his wife and children in Kahndaq.

While away, insane priest, Ahk-ton ravaged Kahndaq and killed Adam's family and Adam could not apprehend Ahk-ton for his crimes, so he entombed his family and returned to the court of Ramses. There he served as Egypt's champion alongside another great wizard, Nabu. Mighty-Adam was a success as a hero for Egypt, but his service kept him away from his wife, Shiruta, and his sons Gon and Hurut.

In later time, Adam's homeland was destroyed and his family killed by the evil priest Ahk-ton, and a disparaged Adam continued to serve in Rameses' court. Eventually he met three travellers from the future: Hawkgirl, Mr. Terrific, and Captain Marvel. Adam felt relieved that his legacy would continue through Marvel, and thought highly of his future counterpart. With the help of these visitors and the wizard Nabu, Adam was able to capture Ahk-ton, whom he killed as retribution for murdering Adam's family.

When Adam returned to Khandaq, he forcefully overthrew the government there and appointed himself ruler. The wizard Shazam saw this and believed Adam had been corrupted by Blaze, so he unleashed a powerful spell. He trapped Adam's soul and powers within a powerful scarab rendering Adam's de-powered body, now several hundred years old, into a withered corpse. Shazam then buried both the body and the scarab in the tomb of Ramses II, where he had planned for it to remain for all eternity. In death, the former hero was referred to as "Khem-Adam" ("Black Adam").

Years later Rameses II's tomb was excavated by the Batsons under the orders of the Sivana Federation. A colleague of the Batsons, Adam's descendant Theo, murdered the Batsons after finding the scarab. Suspecting something was odd, his sister, Sarah, had Mary Batson adopted by the Bromfields to keep her away from Theo. When Theo saw Billy Batson as Captain Marvel, he realized the power and said "Shazam" and "Black Adam." The two battled, with Shazam temporarily removing Adam's ability to speak. This was undone by the evil Blaze, and Adam was defeated temporarily. Adam would go on to act as an anti-hero then super villain and enemy to Captain Marvel, Superman, and the whole Justice League.

Powers/Abilities

 * Divine Empowerment - All of the powers granted by the collection of six by gods and figures of legend either directly or through Shazam.
 * Accelerated Healing
 * Clairvoyance - The ability to understand situations from many angles, including future and past consequences with superhuman clarity and accuracy.
 * Divine Grace - Innate luck and divine guidance that allows finesse in actions and dealings with others.
 * Photographic Memory
 * Energy Resistance|Magic Resistance to weaker forms of magic
 * Enhanced Intellect - Intellect and wisdom are heightened to superhuman levels. This also provides great or comprehensive knowledge in many areas, including:
 * Multilingualism/Language
 * Tactical Analysis/Tactics of War
 * Science/Mathematics
 * Flight - The ability to hover or soar at high speed through an act of sheer will.
 * Healing - The ability to concentrate and use transformative lightning to heal others or ones self instantly.
 * Indomitable Will - An incredible amount of willpower that allows perseverance in overwhelming odds and seemingly unbeatable situations.
 * Magical Electric Powers - Black Adam is capable of unleashing powerful electric charges from his hands or his chest.
 * Self-Sustenance - The ability to survive without sleep, food, water, or air.
 * Superhuman Speed - The ability to run or fly at incredible rates of speed.
 * Superhuman Reflexes
 * Superhuman Agility
 * Superhuman Stamina
 * Superhuman Strength - Black Adam possesses immense strength allowing him to effortlessly lift 100, 000 tons and take on Superman with ease.

Right - this is where things are going to get a little bit complicated, but don't worry you'll able to sort this.

Here are some points: 10, with these points, your going to open  one  power tree, just one, and from there, you can buy various powers. To open up a power tree, you'll need to buy powers from the specific tree.
 * Powers are your primary attack, they can vary from sticky grenades to flamethrower hands, to ice armour or summon mind warriors to fight for you.
 * You can only a open  one  power tree, so pick wisely.
 * There various powers to choose from, with them you unlock a power tree, we'll look at that in a second.

Each tree has a massive arsenal of unique powers to pick from, some powers will cost 1 point, they'll be weak but can be used again and again quickly, some powers will be more expensive and will cost 3 points, they'll be very powerful with a huge splash damage radius but take time to charge up each shot.

Let's meet the powers and their trees?

Fire
With a roar of flames you master fire. You control flames and summon them to your hands to do your bidding, be this burning your enemies with a furosious flame thrower or summoning a fire wall to defend yourself. This is the power of Fire. Fire is good against Nature and Sorcery, but it is weak against Ice and Earth.
 * Basic Attack - [Comes free with the tree] Blasts a small fire balls from your hands at your enemy, dealing moderate damage.
 * Immolation - 1 Point: Instantly engulfs you in flames for 5 seconds, damaging nearby enemies and reflecting any attacks back at your enemies. 10 second cool down time.
 * Fireball - 1 Point: Blasts a searing hot fireball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Heat Beam - 1 Point: Produce a beam of heat to cast at your enemies, dealing moderate damage and stopping any enemies attacks if you hit them first. 7 second cool down time.
 * Flamethrower - 1 Point: Produce a mighty flamethrower from your hands for 5 seconds, dealing moderate damage and stopping any enemies attacks if you hit them first. 10 second cool down time.
 * Burning Rage - 1 Point: All your x-factors increase by 1 point for 5 seconds and any enemy with a mentality below 3 will be intimidated and stop attacking for 5 seconds. Only usable twice per battle.
 * Detonation - 2 Points: Cause the area around your enemy to explode in a firey bang, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. 15 second cool down time.
 * Backdraft - 2 Points: [Must be on the ground to work] Suck your enemy in with a wind then release them a firey explosion, sending your enemy back out tumbling while dealing improved damage. 25 second cool down time.
 * Lava Eruption - 2 Points: [Must be on the ground to work] Using your fire powers, drag searing hot lava up out of the ground to spew on your enemies, doing improved damage and knocking off 1 Defense point from your enemy's Defence X-factor for 10 seconds.
 * Firestomp - 3 Points: [Must be on the ground to work] Stomp the ground with your foot causing a massive crack toward your foe which spews out lava and fire, dealing improved damage and knocking off 1 defense point from your foe's Defense X-factor. Only usable once per battle.
 * Burning Hurricane - 5 Points: With the fury of fire in your fingertips, use your hands to generate a mighty hurricane of fire around your foe, trapping them where they are, dealing good damage and preventing them from moving for the length of the attack. Only usable once per battle, takes 10 seconds to charge up, and is liable to be interupted.
 * Balefire - 5 Points: Your hands unleash a large powerful and very accurate barrage of pure fire at your enemy, dealing good damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable once per battle.

Ice
The freezing fury of ice is loyal to you. As master of ice, you can use it's powers to your will, should it be a ice armour you seek or a arsenal of sharp pikes to send your foes into chaos. This is the power of Ice. Ice is good against Fire and Mental but is weak against Electricty and Gadgets.
 * Basic Attack - [Comes free with the tree] Blasts a small ice shards at your enemy, dealing moderate damage.
 * Cold Snap - 1 Point: Your body's core temprature plummets, increasing your ice powers and as a result, enhancing all your X-factors by 1 point for 7 seconds. Only usable twice per battle.
 * Snow Ball - 1 Point: Casts a massive freezing cold snow ball at your enemies from your hands dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Freeze Wave - 1 Point: Blasts out a wave of subzero air around you, knocking your enemy to the floor and temporarily stopping them from attacking for 5 seconds after they get up. 10 second cool down time.
 * Ice Trap - 1 Point: [Must be on the ground to work] Shoots two freezing patchs of rock hard from your hands ice at your enemies feet, holding them still for 10 seconds and preventing them from attacking. 10 seconds cold down time.
 * Ice Patch - 1 Point: [Must be on the ground to work] The enviroment around you severly drops in temprature, enhancing 2 chosen X-factors by 1 point and producing ice patches around you and preventing your enemy from moving unless and making them fall over unless they have the same element tree as you for 10 seconds. Only usable three times per battle.
 * Glacier Flash - 2 Points: Launches an ice cold barrage of frozen shards at your enemy from your hands, dealing improved damage and knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * Ice Fists - 2 Points: Your arms are armoued with rock hard layers of sharp ice allowing you to pound your enemies with ease, enhancing your strength X-factor by 2 points for 10 seconds and dealing improved damage. 20 second cool down time.
 * Freezing Barrage - 2 Points: Unleashes a freezing wave of ice cold air on your enemy through your hands, freezing them completely still for 15 seconds and dealing improved damage. 30 second cool down time.
 * Shard Storm - 3 Points: Summon a barrage of frozen shards to smash down on your enemy, dealing improved damage and knocking off 2 defense points from your foe's Defense and Endurance X-factor. Only usable twice per battle, takes 5 seconds to cast, liable to be interrupted.
 * Elemental Armour - 5 Points: You are transformed into a large ice warrior armoured with rock hard ice, as a result, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.
 * Snow Demon - 5 Points: Through your ice powers, a demon made of snow is summoned to fight along your side for a minute, the demon is capable of inflicting improved damage. Only usable once per battle, takes 5 seconds to cast, liable to be interrupted.

Mental
Power lies in your mind, unlock it. With mental powers, your thoughts are your deadliest weapon. Move objects at your will like cars and trucks or summon spirits loyal to you to fight your battles.
 * Basic Attack -  [Comes free with the tree] Blasts a small shot of purple aura at your enemy, dealing moderate damage.
 * Might of Will - 1 Point: Your enemy is stopped in his tracked and raised into the air, as he floats helplessly, surrounding objects will be sucked toward him at high speed, dealing moderate damage. 20 second cool down time.
 * Psychic Force - 1 Point: Concentrating your psychic powers, you blast two beams out of either palm's of your hands at your opponent, dealing moderate damage. 10 second cool down time.
 * Beast Within - 1 Point: Homing in your will, your unleash your inner power and temporarily enhance all your X-factor points by 1 point for 5 seconds. 20 second cool down time.
 * Flashbang - 1 Point: Using your psychic powers, you cast a small purple ball at your enemy, which when impacts, explodes producing a blinding light which temporarily blinds your enemy and lower's their Defence X-factor by 1 point for 5 seconds. 20 second cool down time.
 * Phantom Flames - 1 Point: Targetting your enemy and concentrating your will, you set your enemy on fire for 5 seconds, dealing moderate damage. 25 second cool down time.
 * Mind Wipe - 2 Points: Using the psychic powers, you cause your enemy to forget one of their powers at your choice for 1 minute. 1 minute cool down time.
 * Bolt Barrage - 2 Points: Bombards your enemies with a barrage of telekentic bolts, dealing improved damage. 30 second cool down time.
 * Pyschic Wall - 2 Points: Using your psychic will, you summon a great purple aura wall infront of you, protecting you from your enemies attacks while allowing you to attack them and should your enemy strike the wall, they will be knocked to the floor and dealt moderate damage. 35 second cool down time.
 * Shadows - 3 Points: Using your mind powers, you give the illusion to your enemies at you are invisible for 30 seconds, in this time your enemy's defense X-factor will be lowered by 1 point and when you attack, you inflict good damage. Only usable once per battle, takes 5 seconds to prepare, liable to be interrupted.
 * Poisoned Will - 5 Points: Using your pyschic will, you over power your enemy's mind and knock off 2 points from 2 chosen X-factors of your enemy for the rest of the battle. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.
 * Grand Levetation - 5 Points: Charing your strongest telekentic powers, you trap your enemies in a forceful control and raise them from the ground, preventing them from attacking, a barrage of powerful bolts then blast your enemy from all side inflicting good damage for 20 seconds. Only usable once per battle, takes 5 seconds to inflict, liable to be interrupted.

Earth
The ground you walk on is yours to command. Your special power unlocks you control of the ground with your hands, you can raise mighty rock structures and pull a great boulder out of the ground to plummel your enemies. This is the power of Earth.
 * Basic Attack -  [Comes free with the tree] Blasts a small rock from the ground at your enemy, dealing moderate damage.
 * Earthen Grip - 1 Point: Grabs your enemy with a hand made of Earth to stun and trap them for 5 seconds. 10 second cool down time.
 * Entrapment - 1 Point: Raises the ground around your enemy, trapping them and applying pressure on them, dealing moderate damage. 20 second cool down time.
 * Rock Shards - 1 Point: Summons several hard rock shards from the ground and bombards them at your enemy, dealing moderate damage and knocking any foe with Defence X-factor below 3 to the floor. 5 second cool down time.
 * Rock Armour - 1 Point: Your body is armoued with a studry layer of rock allowing, enhancing your defence X-factor by 1 point for 10 seconds. 20 second cool down time.
 * Earth First - 1 Point: Your preferable fist is armoued with a hard layer of rock allowing you to pound your enemies with improved ease, enhancing your strength X-factor by 1 point for 10 seconds and dealing moderate damage. 15 second cool down time.
 * Shelter - 2 Points:
 * Ground Shift - 2 Points:
 * Earthern Might - 2 Points:
 * Tornado - 3 Points:
 * Avalanche - 5 Points:
 * Rock Golem - 5 Points:

Electricity
With a spik' and a spark', you command the electrical currents of your enviroment. You are capable of summoning electricty with your hands to shock your foe with powerful blasts or control metal objects. This is the power of Electricity.
 * Basic Attack -  [Comes free with the tree] Blasts a small electrical charge from your fingertips at your enemy, dealing moderate damage.

Nature
Plants are no longer underestimated. Unleash their powers and their maximum potential as you summon roots to embed your foes in the ground or summon a mighty wall to block your foes attacks. This is the power of Nature.

Sorcery
Unleashed the magical powers you are capable of and crush your enemies as you shapeshift into beasts or summon a mystical lock and entrap your enemies. This is the power of Sorcery. Sorcery is good against Electricity and Gadgets but is weak against Fire and Earth. ​
 * Basic Attack -  [Comes free with the tree] Blasts a small  dark, purple-ish magical blast at your opponent, dealing moderate damage.
 * Enchantment - 1 Point: You cast a spell which enhances your magical attacks and X-Factors by 1 point for 7 seconds. Only usable twice per battle.
 * Energy Blast - 1 Point: Your hands engulf in green energy, allowing you to throw 4 energy balls at your opponent, dealing moderate damage. 15 second cool down time.
 * Energy Beam- 1 Point: Your hands engulf in purple energy, and a beam of energy is produced from your palms to blast at your enemy, dealing moderate damage and  knocking any foe with Defence X-factor below 3 to the floor. 15 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Cyclone- 1 Point: You place a green energy cyclone on the ground, if stepped on by you or an opponent, it moderatley damages you and launches you in the air. 20 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Mystic Rage - 1 Point: You concentrate your dark energy and touch the ground with your palm, as a result, the environment enhances your All your X-factors by 1 point for 5 seconds and a dark energy emerges from the ground trapping your enemy for 5 seconds. 25 cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Teleport- 2 Points: You quickly teleport anywhere in the area upon your choice. 30 second cool down time, only usable 5 times per battle.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Telekinesis- 2 Points: Homing on your mystic powers, you are able to control any object in the area and move it with your powers for 5 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Paralysis- 2 Points: Concentrating on your enemy, you snap your fingers and your enemy is stunned and unable to attack for 7 seconds. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Energy Grab- 3 Points: A rope made of energy launches from your hand and wraps around the enemy, allowing you to throw then in the air, into objects or bring them toward you. 30 second cool down time.
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Undead Army- 5 Points: You summon 6 undead ancient warriors to attack your opponent, all dealing moderate damage with X-factors 1/4 of yours. Only usable once per fight
 * <span style="color:rgb(255,255,255);line-height:15.59375px;white-space:pre-line;">Shape Shift- 5 Points: You morph into a large goliath-like beast, all X-factors are increased by 1 point except 2 chosen X-factors which are enhanced by 2 points. Only usable once per battle.

Gadgets
Incredible intelligence has unlocked a massive technical arsenal is at your finger tips. Be it deploying ant-sized rockets from your bag to destroy your foes or unleashing technological whips to trap and shock your foes. This is the power of Gadgets.

Weapons
Right, now you've sorted your powers, you going to have an alternate form of attack to use if you didn't think ripping apart your foes with mystical, burning hot, ice cold powers was enough. You can also bring melee weapons to this battle, they vary from your fists to pointy objects but if you want them, there are a few boundries.. Now, here are 3 Points. With these points, you can pick several attacks to use again your foe in combat. Good luck!
 * You may only pick  one  weapon.
 * Once you've chosen your weapon, you will open the weapon tree and have a choice of attacks to pick from.
 * You may give your weapon a name or even a story liked to your bio, it's up to you.
 * As long as your weapon sticks to the boundries, most weapons can vary on which type there are: e.g. Dual Wield can be two swords, or two daggers, or two katannas, or two hammers, etc..

Bow
Archers wield their bows with shocking speed, precision, and power. Combat with a bow is an improvised flurry of ranged attacks with arrows or bludgeoning attacks with the bow itself when the fighting gets in close. Archers are very unpredictable and can use their trick shots to take most enemies by surprise from any distance.

Brawling
Brawlers are powerful fighters that sacrifice technique for brute strength. Brawlers hold nothing back as they batter their opponents with punches that could knock a normal person down the block.

Dual Wield
Characters that dual wield melee weapons make every movement a potential attack. Dual-wielding characters spin, flip, and unleash a flurry of blinding strikes in a series of timed attacks that keep opponents reeling. They are excellent at fighting multiple opponents and can easily keep a group of enemies at bay.

Hand Blast
Wielders of amazing abilities, hand blasters hurl their power at their foes with a thrust of their arms or a wave of their hands. Their ranged attacks are chained together with grace and power to keep their enemies at bay, and they excel at charging up their attacks to put even more strength into each blast.

Martial Arts
Martial arts fighters strike with speed and fury. They dart in close, strike from all angles, and string together combinations of punches and kicks. Martial artists are the most defensive fighting style, as they can dodge and block while executing various counterattacks.

One Handed
Masters of one-handed combat wield their weapons with a mix of precision and strength. They execute quick, strong swings to create openings, before unleashing powerful assaults.

Staff
Wielders of the staff whirl their weapons with blinding speed and force. They strike at their foes with combinations of sweeping arcs, spins, and twirling motions. They are masters of keeping the battlefield under control with stunning efficiency.

Two Handed
Colossal attacks are the usual fare for two-handed weapon masters. Two-handed weapon fighters use mass and reach to their advantage as they swing, slam, and smash their weapons in a series of slow but powerful attacks.