User blog comment:Killermoves/Xbox 360 Tribute: The Tyrant King (Fable III) vs The Agent (Crackdown 2)/@comment-26395956-20191214220846

MD 33's Vote: Xbox Master Race!

Primary Weapons

Though the Agent possesses more modern and advanced weapons, the Tyrant King's weapons are magical in nature, which means that they are more than capable of damaging the Agent even with his power armor. Melee-wise, the Tyrant King dominates the Agent due to his array of dedicated melee weapons. Wait, 'dominate'. No, that doesn't sound right. The Tyrant King has physical capabilities above those of a peak human's, yet his melee weapons are somewhat inconsistent. The Sword will deal a comparatively miniscule amount of damage to the Agent, but the Hammer will gladly shock and burn the Agent with magical damage. Problem is, the Hammer is very slow and the Agent's CQC ability actually allows him to make the most out of his superior strength. Dude, he can literally launch vehicles into the air with his bare hands and break metal! I can't give the edge in melee weapons completely to the Agent, however, so it's a tie for the melee sub-category.

In terms of ranged weapons, the Agent takes the cake due to his more modern guns compared to the Tyrant King's 'primitive' magical guns. Yes, the Bonesmasher and Facemelter can damage the Agent, but so can the Ultra SMG and Assault Rifle to the Tyrant King. The Ultra guns have much more ammo capacity than the magic shotgun and rifle, and they're both more accurate and powerful seeing how the Agent has superhuman strength that enables him to effectively control both weapons' recoils, with a nice backing from their foregrips. The Ultra SMG has 'little' power and range, but it's more accurate than the magic shotgun overall due to its nature as a sub-machine gun. Then we have the Ultra AR vs Facemelter. The latter can deal burn damage, but the AR won't let the Tyrant King unleash effective shots with it as the Agent rains down both accurate and suppressive fire.

Overall, the weapons go to the Agent.

Specialized Weapons

The Tyrant King's magical gauntlets are more versatile than the Agent's entire collection of specialized weapons, no question. The Agent's weapons can burn people, pin down people through their bodies, immobilize fellas, and act as a type of improvised mine. The thing is, I can't see how the gauntlets' features are unable to replicate the functionalities of the Agents' weapons. The Tyrant King can immobilize the Agent should he wish to with a localized blizzard or with that Vortex Spell thingie, set him ablaze with magical flames that are actually lethal (the UV Shotgun lacks power against human targets, yes? Even if the Tyrant King is 'just a degree above humans', he is not, by definition of Crackdown, a Freak, yes?), stun the King's enemy with a semi-Force Push, and surprise the Agent with an array of flying swords.

Obviously, I give this one to the Tyrant King. The Agent's supplementary equipment are powerful and useful, but most of them are better as tools instead of weapons, and their lethality is quite overshadowed by the Tyrant King's magical gauntlets. Those weapons can also be disarmed more easily than the gauntlets. You can use the Mass Driver to hold the TK in place and just blast his ass with an array of Flocket missiles. But then, can you do so when the guy conjures up a freaking hurricane of fire (which he can spam without limit, by the way)? I think not.

Consumables

TK's potions enhance his naturally amazing magical prowess by restoring his strength, manipulating time itself to increase his potency and speed, as well as summoning a bunch of creatures to wreak havoc upon the enemy. Those things are useful, yes, but I can see that the Agent's grenades are going to mess up TK hard. Yes, TK can summon minions and heal himself, but what use are those potions of if the Agent suddenly throws a bunch of sticky grenades up TK's asses and potions, blowing the sucker off just before he can drink his bottles?

But wait! Those minions the TK summons are ghosts, so they are invulnerable! Indeed, and they will be a giant problem for the Agent. The potions are not useless whatsoever, I should tell you. The power to stop time itself is a massive advantage for TK, and it can potentially give him a quick victory should he use it early on and just spam his gauntlets like advertisements to devastate the Agent.

I give the edge slightly (65%, mon) to the Tyrant King due to his consumables being more versatile. Though they are less devastating directly, they perfectly complement TK's power and can sustain his assault in near-indefinite durations. Let's see, how about you stop time and just blast out the Agent and his ramshackle armor with magic swords and electric bursts, the latter of which may be capable of shorting out his armor?

Armor

The tables turn and the Agent receives another edge. The Tyrant King's armor is just a glorified version of an elite fighting force's protective wear while the Agent's Bio-Armor is a state-of-the-art Power Armor that may not even be as advanced as a Mark 1 Thunder Armor, but  TBC