User blog comment:Cfp3157/PlayStation All-Stars Battle Royale: Zeus vs. Big Daddy!/@comment-2149911-20140128051921

"I Remain Calm" and give a lyrically induced vote to this muthaf--ka.

Squares, F--king Squares Man: Now let's get this round to the bare bones. This is basically a battle against Charge Attacks vs. Combo Linking Attacks. As a future player, I am more inclined to choose Big Daddy over Zeus due to his Damage leading method of attack. Each move he makes leads to chain, where each attack leads to bigger damage and can end with a Special Attack that can lead a Zeus player to having little health or a Super Move which will lead to an automatic K.O. Zeus players will know his initial square attacks are weak as hel, but they can be charge to do some bad damage. However, charging can lead to a Big Daddy player to dodge, block, or attack Zeus while his defenseless if he is close enough. To me, I want to do as much damage as quick as possible, and Daddy brings that. Edge: Big Daddy.

Gotta Play Me Some Triangles:Bare bones of this round- Long Range Attacks vs. Short Range Attacks. All of Big Daddy's attacks are melee strikers based on his big ass drill hand. They can be used to start up a ground or ariel combo, use as a finisher, or can be used to knock opponents back when he charges. However, his charge attacks can leave him at a vunerable spot if dodge and will give an opponent a chance to make a move. Zeus on the other hand has a good blend of Offense and Defense. His Offensive attacks, the lighting bolts, can keep his opponents at a distance so the player has enough time to charge up for a much stronger blast. His Defensive Attacks, The Wall of Lighting, can be used to block Big Daddy players melee attacks and can also damage them at the same time. I give this to Zeus due to a nice blend of Offense and Defense Triangle Moves. Edge: Zeus.

Tito Puente is gonna play at The Circle tonight: Bare Bones of This Round- Trickery and Deciet vs. Pure Power. Most of Zeus's Circle attacks are based on Trickery. He can create a dummy of himself that can damage the opponent if they touch them or teleport behind them and attack by surprise, which is what I assume most players like about him. This could lead to numerous advantages to where Zeus can create alot of damage from a long distance due to these Circle moves. BD's Cricle moves are all based on pure power and long range distance. His plasmid attacks can cause some serious damage on impact and can be used at longer distances. This is what BD players like about them when it come to combo chains, building up with weaker attacks and finishing up to the big finisher without wasting a Super Move. To me, I think BD's Plasmid attacks are much more reliable when it comes to damage control compare to Zeus's Trickery Assault. Edge: Big Daddy.

Grab a Hold of Dis Joint...: Bare Bones- Knockback vs.....Knockbacks. Zeus's Grab mainly relies on knocking the opponent back and then attacking them, again great for keeping foes at a distance. Big Daddy does the same thing, but with drills. I guess I'll give this one a time for being the same thing. Edge: Tie.

Behold....My Ultimate Super Move....: Bare Bones- Super Moves bitches. Zeus's Level 1 and 2 Super Moves provide a solid Long Range distance to do an instant kill, which is a damn good advantage. Big Daddy's Level 1 Super Move is a summon, but his Level 2 increases his attack abilities to instant kill, which makes his Circle moves multiple Mini Supers at his disposal for a temporary time. Both Level 3 moves are unstoppable and can rack up some kill points for a short time, however for a Zeus player the Level 1 Super is more lethal and will rack up more kills compared to Big Daddy players. Edge: Zeus.

X-Factor: Zeus takes up Strength and Ariel Mobility which makes him a good long range fighter. Big Daddy takes Mobility and Durability which makes him a good Short Range fighter. Each has its own advantage to the other, so I give this another tie. Edge: Tie.

Overall Winner:Big Pop... I mean Big Daddy baby ! It was a tough call, but I had to go with the fighter that fits my need as a player and will be more sutible to my taste. As much as I like the Long Distant and Charge Attack strategy of Zeus, I prefer the quick damage dealer of Big Daddy's combo linking attacks. They provide the building layer of doing higher damage against Zeus players, without the cost of leaving themselves wide open or wasting their Super Moves early in the game. Big Daddy is a fighter who knows when to get the job done once Round 1 is about to begin, and that's what I need in a fighter. Someone who gets the higher damage first.