User blog comment:Cfp3157/Vulcan's Party vs. the Warden's Party/@comment-422690-20150222184550

So...

Leaders: I'm going to have to give this to the Warden. Vulcan has some very nice defenses and some pretty sweet fire-based magics, but all of this is nullified by two spells, the massively OP Misdirection Hex / Death Hex combo. Misdirection Hex causes anything that would normally hit to miss, and anything that would normally hit for massive damage to be far weaker. Death Hex causes any hits that would miss to hit, and anything that would hit normally do massive damage. This is without even going into the Warden's other spells, which can easily keep Vulcan at bay. Edge: Warden's Party.

Recruits: Alistair gets this one, sadly. Randval is kinda lackluster, with a sword and a taunt. Alistair has a good offense/defense combo with the sword and shield, which basically makes him a walking tank in terms of damage resistance. He has excellent talents for both daage and for staying alive. In short, Randval gets crushed.

Witches: Morrigan utterly dominates here. Sleep/Waking Nightmare will crush Edwen as an opener. Even if she passes the initial resistance check for sleep, Morrigan has more than enough other crowd control to rip her to shreds. Her Death Cloud can also combo with The Warden's Death Hex to deal massive amounts of damage (200 + 2 * (magic - 10)).

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