User blog comment:Cfp3157/Gotta beat 'em all! The DF Plateau!/@comment-422690-20140709130506

So... I'm pretty much copy/pasting my shit from your sandbox wiki. There are a few changes and additions, though.

Trainer
"Ethics? I have a glass of Chianti, a bandolier of throwing knives, and a pair of glasses that can glow malevolently when I want them to. Do I look like someone who gives a damn about ethics?"

- Lloyd

Name: Lloyd Hemlock

Bio: Lloyd Hemlock is a well-known Pokémon professor, obtaining his degree soon after getting the required eight gym badges to compete in the Leagues. Unlike most other professors, he does not have a specific area of study - he researches everything he can find. Lloyd has distanced himself from most of the rest of the scientific community due to his research methods, which were generally considered unethical. He has a strong friendship with fellow Pokémon trainer and Pokémon chef {Pach's Trainer}, and frequents his restaurant. Lloyd has a liking for most kinds of wine. He drinks red for work and white to relax, but makes a glass last hours. Where alcohol is inappropriate, he tends to drink white tea, with a single teaspoon of honey per cup.

He keeps his team of 6 Pokémon out of Pokéballs, due to the respect he has for them and the bonds they share. His team of 6, however, are the only Pokémon he has that he considers, and treats like, his family. The rest of his Pokémon are kept in Pokéballs, and are little more than experimental specimens. Lloyd's current pet project is researching the adaptability and recombinant properties of the Eevee evolutionary tree and of Ditto.

Personality: Lloyd is generally fairly reserved and polite, with a strong sarcastic streak. When not in battle, experimenting, or playing with his Pokemon, he can usually be found reading a book. Despite being highly intelligent, he doesn't like to show it off, using an average vocabulary and keeping most of his conclusions to himself. Similarly, he doesn't typically display his emotions, and this cold, distant manner tends to put others on edge. Under his stoically sardonic and polite veneer, he is science-driven*, cynical, sardonic, and somewhat sociopathic. While he does have strong bonds with and cares for those he considers friends and family, anyone outside that rather small circle is considered a tool to be used or an object to be removed.

Appearance: Clean-shaven young man, wears a lab coat with red stitching over a grey short-sleeved Polo & tan cargo pants. Typically wears a digital watch on his left wrist, with the watch face on the inside of the wrist. Often has a glass of wine in his left hand when battling, or one of the novels he keeps in the pockets of his lab coat. In his right hand, he has one of the six knives he keeps in a bandolier on his chest. Gesturing with these knives are how he gives commands to his Pokémon. The knives are color coded - Blue, Brown, Red, Black, Purple, and Green; respective to the order below.

* No, Cfp, I will NOT let you use "FOR SCIENCE!" as a catchphrase and will edit out any usages that aren't in character.

Team

 * -| Barkspawn =



Bio: Barkspawn was Lloyd's second Pokémon, found in the tall grass near his home as a Houndoor. Lloyd raised Barkspawn into a slightly pyromaniac Houndoom which reflected both her trainer's sense of loyalty to friends and complete disregard for those who aren't. As Lloyd's second Pokémon, she was exposed to his lab's chemicals while he was starting out and couldn't afford safety equipment. While Mariner was unaffected due to his protective shell, Barkspawn underwent a physical mutation to resemble her Mega Form without actually being in it. In the lab, Barkspawn performs experiments needing fire or some other source of heat.

Basic Info:
 * Name: Barkspawm
 * Species: Houndoom
 * Type: Dark/Fire
 * Ability: Early Bird
 * Personal Info: Flaming Vodka is her favorite drink.
 * Item: Heat Rock
 * Tactics: Typically starts off using a Beat Up -> Sunny Day combo, finishing off with Solar Beam unless the opponent resists, changes the weather, or is immune to Grass. Continues applying pressure with the rest of her moves.

Moves:
 * Fire Blast (Fire): Barkspawn charges an orb of fire between the horns on her head and then launches it at the opponent. Once it connects, it explodes. Has a chance to apply Burn to the target.
 * Flamethrower (Fire): Barkspawn unleashes a torrent of fire, streaming from the horns on her head. Has a chance to apply Burn to the target.
 * Beat Up (Dark): Barkspawn howls, and the rest of the team jumps down from the viewing stand. They all converge on the opponent, attacking physically. After some time, the other members of the team return to the stand.
 * Fire Spin (Fire): Blasts of fire come out of the two horns on her chest as she circles the opponent rapidly, trapping her foe in a spinning column of fire, trapping them. At the end of the duration, she sits and howls, causing the column to collapse onto the trapped foe. Partially-trapping move, active for two to five turns.
 * Sunny Day (Fire): Barkspawn glows white, sits, and howls, shooting a white beam from her horns at the sky. All clouds scatter, and if it's night time an artificial sun appears at the point where she shot the beams. Applies the "intense sunlight" weather effect for 8 turns.
 * Solar Beam (Grass): A ball of light appears between the horns on Barkspawn's head, and two more on the tips of the horns on her chest. They then fire in a massive, collected beam (think Death Star Laser) at the opponent. Barkspawn will not use Solar Beam if the "intense sunlight" weather condition is not present, which eliminates the need for a charging turn.


 * -| Osha =



Bio: Using a spirit drawn out by a Shedininja and special scientific equipment, Lloyd bound the spirit to a sword and created a Honedge. He raised her to an Aegislash and a loyal friend. She is very protective of Lloyd and the other five Pokémon on their team, and greatly enjoys slicing anyone or anything that would harm them to ribbons. Osha and Surgeon are frequently found discussing the finer points of cutting things. In the lab, she ensures all the safety equipment works properly and acts as Surgeon's assistant when needed.

Basic Info:
 * Name: Osha
 * Species: Shiny Aegislash
 * Type: Steel/Ghost
 * Ability: Stance Change
 * Personal Info: Green tea is her favorite drink.
 * Item: Focus Band
 * Tactics: Osha tends to use Rock Slide and Iron Head fairly often, using King's Shield if she thinks a big attack is coming. Shadow Ball and Brick Break are thrown in randomly to keep the opponent guessing. Hyper Beam is used only when either the opponent or Osha are low on health.

Moves:
 * King's Shield (Steel): Osha switches to Defense Form and glows with a dark red-black aura. Guards against all non-status effect moves, and drops the attack of foes that make physical contact.
 * Rock Slide (Rock): Osha charges a white orb in the center of the shield and then slams her shield into the ground. The white orb shatters into many others, and rises up over the opponent. The orbs turn into boulders and slam down on the opponent. Has a chance to cause the opponent to flinch.
 * Brick Break (Fighting): Osha brings her shield smashing down onto her opponent. Removes and ignores Light Screen and Reflect.
 * Iron Head (Steel): Osha assumes Shield Form, and charges straight at the foe, point-first. She does back to Sword Form afterwards. Has a chance to cause the opponent to flinch.
 * Shadow Ball (Ghost): Osha charges a black sphere in the center of her shield. She aims it at the opponent, and the sphere shoots out to strike. Has a chance to lower target's special defense.
 * Hyper Beam (Normal): Osha charges a red sphere in the center of her shield. She aims it at the opponent, and the sphere turns into a beam. Move requires a recharge turn afterwards.


 * -| Splicer =



Bio: Lloyd created Splicer, his Spiritomb, in the lab. Using captive Yamask and spirits drawn out by several Chandelure and Shedinja, Lloyd recreated the effects of an ancient ritual with modern science to bind all 108 spirits to create the body of a Spiritomb. Another ritual bound that to a Keystone, anchoring it. The Spiritomb's inquisitiveness and slightly malicious curiosity was the basis of a lasting friendship between the two. Due to his nature as a composite creature, Splicer enjoys experimenting with gene splicing between different Pokémon.

Basic Info:
 * Name: Splicer
 * Species: Spiritomb
 * Type: Ghost/Dark
 * Ability: Pressure
 * Personal Info: Hot Chocolate is his favorite drink.
 * Item: Spell Tag
 * Tactics: All-out assault, pulls no punches. The gloves don't come off with Splicer, because he never had gloves on in the first place.

Moves:
 * Icy Wind (Ice): Splicer exhales, blowing icy particles towards the opponent at high speed. Reduces the target's speed.
 * Shadow Sneak (Ghost): Splicer melts into the ground, becoming a small, hard to notice shadow. He moves towards his target for a sneak attack. Increased priority move.
 * Ominous Wind (Ghost): Spiritomb's projected body increases in size and exhales, infusing his breath with the malice contained within the souls that make up his body to damage his foe. Has a chance to increase all stats except accuracy and evasion.
 * Dark Pulse (Dark): Splicer's keystone turns black, and two orbs made out of rotating black circles obscure its eyes. These get fired at the opponent as a beam. Has a chance of making the opponent flinch.
 * Foul Play (Dark): Splicer's projected body pulses, and his foe leaps in for an attack. The swipe passes through his body, which shifts space to have the target strike itself.
 * Uproar (Normal): Splicer's body pulses, and emits unearthly shrieks and banshee wails that assault the opponent with sound for a few turns. Locked into move for 2-5 turns, cannot be slept, wakes up any sleeping Pokemon on the field.


 * -| Shale =



Bio: While experimenting, Lloyd built a Golurk. After activating, the Golurk showed an affinity for punching things, which it did with great force. It has a particular dislike for bird Pokémon, and the Pidgey line in particular. In the lab, Shale prefers to take on any heavy lifting when he's not experimenting with ways to punch things more effectively.

Basic Info:
 * Name: Shale
 * Species: Shiny Golurk
 * Type: Ground/Ghost
 * Ability: Iron Fist
 * Personal Info: Motor Oil is his favorite drink.
 * Item: Muscle Belt
 * Tactics: Charges in and punches things, varying the move depending on type advantage. Throws in Fly randomly to dodge attacks and to throw the opponent off.

Moves:
 * Shadow Punch (Ghost): Shale's fist glows dark purple and becomes intangible. He punches his foe, and his fist turns sold just as it hits. Move unaffected by changes in accuracy or evasion.
 * Thunder Punch (Electric): Shale's fist glows yellow & black and is surrounded by lightning. He punches the foe, who receives an electric jolt. Has a chance to paralyze opponent.
 * Drain Punch (Fighting): Shale's fist glows black, and the aura grows several spikes on his knuckles. He then punches his foe, and drains some of their life force to heal himself.
 * Fly (Flying): Feet retract into legs and hands retract into arms, creating four sets of thrusters which activate and propel Shale skyward. Next turn, he swoops down and body slams the opponent. Two turns, first is semi-invulnerable.
 * Ice Punch (Ice): Shale's fist is surrounded in a pale, bluish-white mist. He then punches the foe. Has a chance to freeze the opponent.
 * Fire Punch (Fire): Shale's fist is surrounded with a red and orange aura, which turns into fire. He then punches the opponent. Has a chance to burn the opponent.