User:Wassboss/Sandbox

The Infected (Left for Dead and Nazi zombies) vs Zombies (Plants vs Zombies and House of the Dead)


Notes

Gassers are called gassers because they emit a poisonous nerve gas upon death.

The Hunters main way of attack is to jump on thier opponent and push them to the ground where they proceed to rip out parts of them.

Tank can also throw boulders from a distance.

Smokers grab people from a distance with his tounge and drags them back towards himself to attack at will.

Spiiters spit a acid at thier enemies and when killed leave behind a puddle of acid.

Cosmic Silverback is a zombie gorrila. He will not have his invincilbility.

The Charger attacks by running into his opponenets and grabbing one of them and smashing them into the nearest wall or slam them repeatedly into the floor.

Pole vaulting zombie has a pole which he can use to jump over enemies but once he loses it he beomes a regular zombie.

Randy is a small ninja like zombie with a mask who has sharp claws and insane agility.

Gargantuan uses a club which is either a telephone pole, a road sign or another zombie. He can also throw a midget zombies at enemies if he is down to half health.

Johnny can throw his axes or use them as a close range weapon.

Jack-in-the-box zombie sets off his bomb by walking around twisting the handle of his jack in the box till he explodes. The jack-in-the-box plays the tune to Pop goes to weasel while it is being activated.

Frogs and leeches jump up and bite people and the vultures and owls fly down from above and attack. The leeches and frogs are much bigger than normal ones.

Football Zombie is a regular zombie with a american football helmet and football kit which make him stronger and harder to kill.

Azteca is a strong zombie who either smacks his enemy with his fists or hits them with a piece of scaffolding.

The NZ and LFD2 gang will consist of;

10 normal zombies (5 nazi zombies, 5 green flu virus infected)

3 hunters and 4 gassers

2 tanks

2 spitters and 3 smokers

2 Napalm Zombies

5 hellhounds and 10 monkeys

2 chargers and 2 cosmic silverbacks

The PVZ and HOD gang will consist of;

10 normal zombies (5 PVZ zombies and 5 HOD zombies)

3 Pole Vaulting zombies and 4 randy's

2 gargantuans

2 Pea Shooter Zombies and 3 johnny's

2 jack-in-the-box zombies

7 leeches, 7 frogs, 6 owls and 5 vultures (Because they are the weakest and smallest of the zombies except maybe the monkey's)

2 football zombies and 2 Azteca's

150 zombies vs 5 vampires vs 3 werewolves vs The perfect zombie survivalist
Zombies: The Slow moving terror of mankind who can spread thier infectious diesese with a single bite.

vs

Werewolves: The deadly beasts of the night who mix brains and brawn into a terrifying concoction.

vs

The Perfect Zombie Survivalist: The human warrior who follows the advice of the Zombie survival guide.

vs

Vampires: Speedy nocturnal hunters who suck out the blood of thier unfortunate victems.

Who is deadliest.

{C}Note: Thier are only 150 zombies as the vampires and werewolves will be distarcted by each other and the Zombie Survivalist.

Note: The Perfect Zombie Survivalist will have Only 1 Clip for his Revolver and 50 Bullets for his hunting rifle.

Note: Vampires and Werewolves can be hurt by conventional weapons and can be killed just like a normal person.

Note: Zombies Can only be killed by destroying the brain.

Note: The perfect Zombie Survivalist is only called so because he has the weapons that any zombie survivalist should have (According to the zombie survival guide). While he will know to go for a headshot is is not the perfect zombie killer. X Factors 

Vampire

Strength: 84

Speed: 89

Intelligence: 93

Durability: 80

Endurance: 87

Brutality: 88

Average: 86.83

Werewolf

Strength: 89

Speed: 86

Intelligence: 74

Durability: 86

Endurance: 89

Brutality: 85

Average: 84.83

Zombie Survivalist

Strength: 76

Speed: 70

Intelligence: 100

Durability: 69

Endurance: 74

Brutality: 70

Average: 76.5

Zombie 

Strength: 76

Speed: 17

Intelligence: 9

Durability: 72

Endurance: 100

Brutality: 96

Average: 61.6

Vote for who you think would come First, Second, Thrid and Forth.

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Daleks vs Predators
Daleks: The Ruthless alien race who are determined to exterminate all non-dalek life forms.

vs

Predators: The Alien tribal race who fight off hordes of xenomorphs with primitive weaponry.

Who is deadliest

Note: This will be a 5 on 7 battle (5 daleks vs 7 predators).

Sycorax vs Slitheen
Sycorax: The fearsome tribal alien race who are said too have survived till the end of the universe.

vs

Slitheen: The aliens from the planet Raxicolacofallapatoria who use thier keen sense of smell to find their victims.

Who is deadliest

Note: This will be a 5 on 5 battle.

Thel 'Vadam vs Six-Six


Six-Six: The Bounty hunter who uses his jet pack and rockets to bomabard his opponents.

vs

Thel 'Vadam: The former arbiter who left the covenent to join the humans.

Who is deadliest.

Note: This will be a one on one Battle.

Note: The energy blasters are pistols which fire out a small ball of plasma at the opponent. Because of its low stopping power six-six will be equipted with two of these pistols.

Note: The energy Blade and energy Chainsaw are assumed to also be made of plasma.

Note: The Energy Grenade emmits a small blast of energy with a radius of about 5 metres.

Tequila Zombie Guy vs Nikolai Belinski
Tequila Zombie Guy: The mexican who fights off zombies all while drinking Tequila

vs

Nikiolai Belinski: The russian soldier who can't live without his vodka.

Who is deadliest

Note: The Tequila Fire Shot is where he drinks a bottle of Tequila, flicks on his lighter and blows into it sending a massive ball of fire at the opponent.

Note: The Tequila Zombie Guy's explosive weapon is just a guitar that can fire off four rockets at once.

Harald Hardrada vs William Wallace
Harald Hardrada: The Mighty viking king who fought to be the king of england.

vs

William Wallace: The scottish nobel who fought for his countries indepedance.

Who is deadliest

Note: This will be a 5 on 5 battle (Harald and 4 vikings vs Wallace and 4 Highlanders).

Eastern Fighters vs Western Warriors
Note: I count east as anything east of where europe boarders russia and the middle east (e.g. asia ,russia, australia) and west as anything west of where russia boaders europe (e.g. americas, europe, africa)

Note: Charcters from video games will be counted as being part of the country thier company is in if they are not given a nationality. Note: There will be 2 of each generic warrior classes (two saxons and two zulu's, two maori and two rajput), The anicent leader will have one man with him (Genghis a mongol and alexander a macedonian), The dictators guards will consist of two men ( two republican guard, two ss troopers), the special forces will consist of 3 men ( three korean's, three ukrainians), the terrorist orginisation will have two warriors (two IRA, two tigers of tamil) and for the rest of the fighters it's just them on thier own and there will also be only one prehistoric creature (hyenadon and short faced bear respectivly)

Medillian Drug Cartel vs Yakuza
Medillian Drug Cartel: Colombia's vicious crime lords.

vs

Yakuza: Japan's ruthless versian of the mafia.

Who is deadliest

Note: This will be a 6 on 6 Battle.

Perry the Platypus vs Mario
Perry the Platypus: The Semi-Aqautic Egg laying mammel of action

vs

Mario: The plumber who constanly saves the princess from the evil bowser.

Who is deadliest.

Emile-A239 vs Cyber Squad
Emile-A239: The knife loving spartan, whose bravado stayed strong till the very end.

vs

Cyber Squad: The one of the cybermen squadrens, who want to upgarde everything in the universe.

Who is deadliest

Note: This will be Emile vs 5 Cybermen

Gannondorf vs Bowser (Rematch)
Gannondorf: The king of the Gerudo, who tries constantly to obtain the rest of the trinforce.

vs

Bowser: The vicious king of the koopa's, who tries constantly to take over the mushroom kingdom

Who is deadliest

Note: Gannondorf can be killed by normal means for this matchup.

Assassins (Assassins Creed) vs Ninja
Assassin: The secretive warriors of the assassins brotherhood.

vs

Ninja: Fuedal Japan's silent bringers of death.

Who is deadliest

Note: This will be 5 on 5.

The Infected vs TF2 Team
The Infected: Left 4 Dead's killer zombies who use speed, skill and teamwork to hunt down thier prey.

vs

TF2 Team: The team of mercinaries who depend on thier teamwork to overcome adversary.

Who is deadliest

Note: The tank will only appear once the entire infected team has been killed and will have half it's normal health.

Note: The medic will not have his medigun.

Note: The Engineer will not be able to build despensers or teleporters but he can build a quick build turret.

Note: The witch will only attack one member of team and if she kills someone she will leave the battle and not return.

Note: The boomer and the spitter have a recharge time of 10 seconds between attacks. The boomer will attract 15 common infected per puke.

Note: Jockey victims will have 10 seconds to have the jockey pulled off them before the die (of an STD from the head humping)

Note: The spy will have his cloaking device but not his Disguse Kit.

Note: Boomer Bile will only affect the vision of an opponent for 3 seconds.

There will be;

40 common infected (more will come when boomer vomits on opponent)

1 Charger

2 Jockey's

2 Boomer (with a higher health than normal)

1 Tank

1 Witch

3 Spitters

2 Smokers

2 Hunters

LRA vs IRA
The LRA: The brutal terrorist orginisation which uses children as soldiers

vs

The IRA: The irish rebels who fought to free thier country from the british empire.

Who is deadliest

Note: The LRA fighters will all be above the age of 18.

Note: This will be to be a 5 on 5.

Para Commandos vs Parabat
Para Commandos: The largest and most important special forces unit of the indian army.

vs

Parabat: South Africa's parachuting speical forces soldiers.

Who is deadliest

Note: This will be a 5 on 5

The AMS vs The ARC
The AMS: The zombie fighting group of agents who fight tirelessly against the evil goldman and his army of undead minions.

vs

The ARC: A team of zoology experts and scientists who protect the world from the mysterious anomalies and the creatures that come through them.

Who is deadliest

Note: This will be a 7 on 7.

Left 4 Dead Zombies vs Halo Zombies
Left 4 Dead Zombies: The bloodthirsty green flue virus infected who will stop at nothing to hunt down thier prey.

vs

Halo Zombies: Former Soldiers turned zombies who use stealth, speed and numbers to overwhelm opponents.

Who is deadliest

Note: This will be 15 Halo Zombies vs 90 Common Infected, 4 Hunters, 3 Spitters, 2 Smokers and a Charger.

Induvidual Squads
G, Isaac Washington and Bill

Skullduggery Pleasent, Stephen Hart and Solid Snake

Jun, Emile and General Grievous

Bowser, Meta Knight and Wolf O Donnel

Viktor Reznoz, Connor Kenway and Rex Matheson

The Pyro, The Sniper and Nick

Ike, Link and Supreme Dalek

Tesseract, Monroe and Chase Young

Wassboss

The Spy vs James Bond
The Spy: The Ski Mask wearing assassin who is known for his sharp suits and even sharper knives.

vs

James Bond: England's finest and most famous secret agent who is prepared to do anything for his country.

Who is deadliest

Note: The spy will not have his disguse kit.

Note: This will be a 4 on 4 (Bond and 3 secret service agents vs The Spy and 3 simular looking spies). The two leaders (Bond and the Spy) will have two handguns; The main weapon and the secondary. The henchmen will be equipted with ethier handgun 1 or handgun 2. Only the leaders will have melee weapons and thier respective watches.

Darth Vader vs Skullduggery Pleasent
Darth Vader: The powerful sith lord formaly known as Anikin Skywalker.

vs

Skullduggery Pleasent: The wise cracking and sarcastic skeleton detective.

Who is deadliest

Note Skullduggery Pleasent is assumed to have one revolver with one clip already loaded and another clip on hand (12 bullets overall).

Note: This is set during the events of the Death Bringer for skullduggery and during A New Hope for Vader.

Nick Cutter vs Nick Burkhardt
Nick Cutter: The ARC's head scientist who searched for his lost wife helen for over 8 years.

vs

Nick Burkhardt: The detective from portland determined to keep peace between the human race and wesen.

Who is deadliest.

Note: The Doppelarmbrust is a crossbow with a special posion on the end.

Tesseract vs Mr Bliss
Tesseract: The muscle bound mercenary who has the unique power to break bones with the touch of a finger.

vs

Mr Bliss: The most physicaly powerful man in the world who was killed by the faceless ones.

Who is deadliest

Link vs Pit
Link: The couragus saviour of Hyrule who posseses the triforce of courage.

vs

Pit: The savior of skyworld who fought agianst and beat the mighty medusa

Who is Deadliest

Abraham Lincoln (Vampire Hunter) vs Connor Kenway


Abraham Lincoln: The vampire hunting 16th president of the united states, famed for his legendary height.

vs

Connor Kenway: The Native American Assassin, determinted to get revenge on those who killed his mother.

Who is deadliest

Note: Guns will only play a small part in this match so please don't base your outcome on Firearm advantage alone.

Sweeny Todd (Tim Burton Universe) vs Norman Bates


Norman Bates: The crazed motel owner who killed people under the guise of his deceased mother.

vs

Sweeny Todd: The demon barber of fleet street, desperate for revenge against the corrupt Judge Turpin.

Who is deadliest

Predator vs Jiralhanae


Predator: The Alien tribal race who fight off hordes of xenomorphs with primitive weaponry.

vs

Jiralhanae: The brutal alien race who have a bitter rivalry with the sanghelli race.

Who is deadliest

Ancient (Armoured):
Name: Francis Schoettmer

Age: 38

Height: 6'0

Weight: 180lbs

Eye Colour: Blue

Hair Colour: Blonde

Ethnicity: German

Bio: Francis was born the son of a great german king and was brought up from a young age to take over as monarch. He lived a privilaged life for many years and was waited on hand and foot by servents. His uncle, however, was unhappy with the birth of francis, he was fully expecting to be next in line to the throne and Francis put a spanner in the works. He tried to kill him many times but all of these attempts failed. One day, a few days before francis's 18th birthday (The day he would formally become the hier to the kingdom), his uncle staged a coup and userped his brothers kingdom, killing him and banishing his wife from the kingdom. He had Francis thrown in the river close to the castle, bound and gagged in a sack. Miraculously he managed to survive all this and washed up on the river bank, 20 miles away in france. He was freed by a group of inquisitive french villagers who quickly recognised him as a german and locked him up in the town prison cell. For 18 months he was kept imprisoned untill he managed to escape into the nearby forrest. He lived there for several years, slowly regaining his strength before finally returning to germany. From there he soon began to amass a rebellion, as well as training in archery, swordsmanship and guerrila fighting. Within 2 years he had amassed an army of over 2,000 and in a futher 5 years his small army had swelled to just under 30,000 men. With these numbers he finally had enough men to challenge his uncle. After a few years of fighting francis crushed his uncle's army, finally making it to the gates of his uncle's castle, his former home. He, along with 60 of his best men, stormed the castle, slaying any guards that remained behind to defend thier master. In the throne room he round his uncle, lying dead in the throne, his throat sliced. Francis then took his rightful place as king where he ruled for many years to come.

Weapons
Close Range: Germanic Long Sword

Mid range: German Halberd

Long range: Composite Bow

Special Weapon: German Mace

Armour: Steel Plates with Riveted Chainmail.

Men: Francis will be accompanied by 4 men. 3 of these are heavily armoured knights, two of which will be armed with halberd's. He will also have one archer who, as well as carrying a bow will also carry a dagger for close quaters combat. Francis himself will be armed with a composite bow, german mace and the germanic longsword.

Ancient (Unarmoured):
Name: Mkunga Mellobossa

Age: 25

Height: 5'4

Weight: 105lbs

Eye Colour: Green

Hair Colour: Black

Ethnicity: Indonesian

Bio: Mkunga lives on one of the many islands of indonesia and is the head of a tribe called the Wassions (Coincidentily the leader of the tribe is called the Wassboss). He, along with his tribe of 88, defend thier island against invading forces and pirates, who frequently try to settle there. Mkunga was the son of a shamen and grew up his small village, when the population was well over 200 tribesmen. They were ruled by a fair leader, someone who everyone admired, who nobody disliked, a man who put the smiles on the faces of children and elders alike, who listened to anything his people had to say. One day, a band of marauding raiders invaded the island, but were quickly repelled by the naitives. However these were no simple desperate raiders they were shipwrecked members of a large vessle of ships belonging to the british navey. These raiders soon returned but with larger numbers, something the tribe couldn't comprehend beating. However the leader knew that his tribe could beat the invaders and his couragus speechs and bravado in the face of danger, soon had the tribe believing this. And he was right. The tribesmen, using the terrain and thier knowledge of it to their advantage and within a few weeks the british forces were dead, captured or had fled back to their ships. Tragically, the leader of the tribe, who had sustained a musket shot to the stomach a few days earlier, succumbed to his wounds, naming the shamen as his successor with his dying breath. The death of the leader sent a shockwave through the tribe, which lead to infighting, resulting in the loss of many lives. Through all this, the shamen managed to keep the tribe organised and well supplied with food, which gained him respect throughout the tribe and was the main reason the infighting stopped. Many more years passed but eventually the shamen got too old to deal with camp affairs and decided to hand his leadership over to his son, Mkunga Mellobossa.

Weapons
Close range: Steel Knife (This knife has been passed down from generation to generation and came from a time before his ancestors first colonised the island. Despite it's age it is still just as sturdy and useful as a weapon)

Mid range: Snake Fang Spear (This spear is made from a hardened wooden stick with several snake fangs fashioned to the end)

Long range: Blowgun (This rather primitive weapon is fashioned out of bamboo can use normal or venom tipped darts. This particular one has a range of about 40 metres)

Special weapon: Throwing Axes (The tip of the axe is made from from bone and has been sharpened at the end for extra damage. When thrown this can have a range of up to 20 metres)

Men: Mkunga will be accompanied by 5 men. 3 of these men carry throwing axes and spears and are the main fighters of the group while the other 2 are stealth fighters, armed with a blowgun and a small primitive knife (made of stone). Mkunga himself carries 2 throwing axes, a Snake Fang Spear and his steel knife.

Blackpowder Warrior:
Name: Angus McKinley

Age: 30

Height: 5'10

Weight: 171lbs

Eye Colour: Green

Hair Colour: Red

Ethnicity: Scottish

Bio: Mckinley was born to a poor scottish family, who lived on the outskirts of small town. They owned a farm but the crop produce was mediocre at best and they did not own many animals and could barely afford an ox to help plough the field. So, from the age of 15, Angus plowed the field for his parents, using equiptment that was desgined to be used by an ox. This made him very muscular and he was soon able to complete this task with ease. One day he was spotted by a knight, who immediatly took an intrest in him due to his abnormal strength. He asked Angus if he would like to become a knight, which Angus politely declined, being unable to leave his family behind. When the knight offered to house his family in the village near to his manor however he quickly changed his mind. The knight trained McKinley up to be a knight, teaching him swordsmanship and archey skills. McKinley was fascinated by the blackpowder weaponry but the knight forbid him from training in them. At the age of 23 McKinley was abducted by chinese merchants and shipped back to china, where he was forced to enlist in the chinese navey. He served there for 2 years, training heavily in black powder weaponry. One day however, his ship was captured by a pirate crew and his entire crew was killed in the fight. Seeing as how he did not resist capture, the pirates let him join their crew. After many years of service McKinley was a well respected member of the crew and his eye soon turned to captainship of the vessle. Using the combination of lack of food, poor living conditions and the cruelty of the captain he lead a mutiny against the captain, shooting him in the back of the head as he vomited over the side of the ship after a long night of drinking. Taking command of the ship, McKinley continued to terrorise the high seas with his great marksmanship and vicious sword skill, untill he finds his way back home.

Weapons
Close range: Dirk

Mid Range (Melee): Qi Jian

Mid range (Ranged): Chinese Flintlock Pistol

Long range: Brown Bess Musket

Special weapon: Grenado

Men: McKinley will be assisted by 4 men. Two of these men will be armed with Flintlock Pistols and the other two with Brown Bess Muskets. They will all be armed with Cutlass's and a few grenado's. McKinley himself will be armed with his Dirk, Qi Jian, a pair of Flintlock's and a Brown Bess Musket.

Mob Boss Warrior:
Name: Antonio "Goldteeth" Acconi

Age: 50

Height: 5'9

Weight: 200lbs

Hair Colour: Grey

Eye Colour: Brown

Ethnicity: Italian

Bio: Antonio was born in italy, to Antony and Nicola Accroni. At the age of two, his parents decided that they wanted to follow the american dream and not long afterwards they took the first boat to america, settling down in chicago. They lived a simple life in chicago, Antony sold goods at a local market place while his Nicola juggled her job in a grocery store with looking after young Antonio. At the age of 7 however, tragedy struck and both of his parents were killed in the crossfire between two gang's, leaving Antonio without a family or a chance of survival. However a local mobster took pity on the young boy and gave him a home, hoping to get the young boy involved with his mafia gang at some point.

21 years later and the antionio was a high ranking member of the italian mafia in chicago, ranked only below the don and his adopted father. However one frosty november evening his adopted father was stabbed in the chest by a mob goon and was taken into hospital. When Antonio went to see his father he found several men in overcoats surronding the bed. He pushed his way over just in time to see one of the men plunge a knife into his adopted father's neck. In a blind fit of rage, antonio grabbed a nearby surgen's scalpel and attacked the men, mortally wounding 3 of them. The other 2 tried to flee but antonio pulled out his pistol and gunned one of the two men, injuring the other one who managed to limp away. He then payed his respects to his dead father, vowing he would get vengence on whoever ordered the killing of the father who brought him up. He soon became involved in a massive gang warfare which lasted many years, against the russian mafia who had began to establish a empire in the city. During this time he killed 29 mobsters, 2 dons and 9 civillians (mostly relatives of mobsters). During this period the don fell gravely ill and before his death named antonio as the new don.

Within a couple of years most of the russian mafia was eliminated and now only one main group remained. Antonio  launched a full scale attack on where he beleived them to be hiding out, which turned out to be correct. The entire rival gang was slaughtered apart from the don, who was too old to be directly involved in gang warfare and his accountant. When they were brought to him, antonio immediatly recognised the accountant as the mobster he injured after the attack on his father. He ordered the "desposing" of the don and took the accountant into a private room where he tortured him for weeks before beating him to death with a crowbar. He then took his place as the most powerful mob don in the whole of chicago.

Weapons
Melee: Crowbar

Close range: Beretta 92

Mid range: Thompson Submachine Gun

Long range: M1 Garand

Explosive: M67 Grenade

Men: Antonio will be joined by 6 men. They will be armed with either the Thompson or the Garand and they all will be armed with the Beretta and a one or two will have a crowbar. Antonio will not be joining in with the actual fighting unless he has too but if he does he will be armed with a few grenades, a beretta and a crowbar.

Special Forces Warrior:
Name: Brynjar Sigurdsson

Age: 33

Height: 5'11

Weight: 175lbs

Hair Colour: Dark Brown

Eye Colour: Brown

Ethnicity: Icelandic

Bio: Brynjar was born in the icelandic capital of Reykjavik where he grew up in a stable household with his mother and father (the latter of whom served in the icelandic national police). Brynjar always looked up to his father and once he was old enough he joined the police himself, quickly rising through the ranks. However one evening on a seemingly routine check up on disruptive nieghbors his father was shot in the back multiple times, leaving him paralysed from the waist down and giving him severe brain damage (caused by the fall during which his head cracked off a spiked, metal coat rack. This left brynjar distraut and he soon resgined from the service and later left the country, moving to austria. There he joined the Jagkommando, in which he served for 3 years before leaving to join the swiss national army, from which he progressed onto the Swiss Guard a job he very much enjoyed. However it was found out that brynjar had lied on his application form, claiming he was single when in fact he was married to an austrian woman at the time but with whom he had recently broken up with. Angry with the vatican, the swiss army and himself he joined the IRA in 1992 albiet briefly, where he learnt how to make homemade explosives and fell in love with the AR-15 assault rifle.

Weapons
Pistol: Glock 19

Shotgun: Mossberg 500

SMG: Steyr TMP

Assault Rifle: AR-15

Melee: Extendable Baton

Explosive: Nail Bomb

Men: Brynjar is joined by 5 men of varying cultural and ethnic backgrounds including a former IRA member, a former swiss guard, a discharged Jagkommando officer and a  two former icelandic national police members. They will carry either the Steyr or the AR-15 as there primary weapon and the Glock as their secondary weapon. They will also all be armed with an extendable baton. Brynjar himself will be armed a Mossberg and a AR-15 and will have acess to materials which he can use to make a nail bomb.

Zombie Survivalist Warrior:
Name: Stephen Jones

Age: 40

Height: 5'9

Weight: 152lbs

Hair Colour: Light Brown

Eye Colour: Green

Ethnicity: American

Bio: Stephen is an ordinary man with an extraordinary intrest. Ever since reading the Zombie Survival Guide he has become obsessed with the possibility of a Zombie Apocolypse. He moved out of his crowded city apartment to a small house a couple of miles from the nearest major city. After work everyday he goes to the gym and works out for at least 2 hours and on the weekend he goes for a multiple mile run, in order to fully train his body for the hardships of a zombie pandemic. He acquired a small armoury of weaponry and began to prepare supplies. Sure enough, one day the zombie apocolypse but instead of the slow moving zombies he was expecting, they were instead more like the zombies from his favourite game series; Left 4 Dead. However with his huge arsenal and physical training he shouldn't have too much of a problem adapting.

Weapons
Melee: Machete

Close range: Smith and Wesson 500

Mid range: Remington 870

Long range: M4A1

Special Weapon: Crossbow

Equiptment: Crowbar, Pain Pills, Pipe Bombs

Men: Stephen is joined by 4 other simulary prepared survivors with the same physical training as him. They are all armed with either a M4A1 or a Remington and 1 of them is armed with a crossbow and the rest with Smith and Wessons. They are all also armed with ethier a machete or a crowbar and all have acess to pain pills. Stephen himself is armed with a crossbow, machete, M4A1 and a couple of pipe bombs.

Magic Warrior:
Name: Karim Kuldar

Age: 29

Height: 5'11

Weight: 160lbs

Hair Colour: Black

Eye Colour: Red

Ethnicity: Darkbringer

Bio: Karim was born into a world in which 3 major factions are fighting for control of the earth. The Lightbringers; who are determined to bring back the old gods and acend the world into paradise, The Darkbringers; who want to plunge the world into darkness by freeing the trapped demons and the Realitykeepers ; who fight to keep the world as it is now, without the corrupting influence of higher beings. Born as the son of a Darkbringer lord he was raised for greatness and was trained up to be a very powerful sorcerer, quickly being promoted to a knight and later (once his father passed on his position) a lord. He fought in many battles, mostly against the Lightbringers and by the age of 25 he was a heavily decorated war hero, with many fantastic victories. He quickly began to rise through the military ranks and it was not long before he was commanding multiple armies at a time, being mostly successful in his military campaign.

Weapons/Powers
Weapon: Karim only carries one weapon and that is his trusty sword; Blood Spiller. This 5 foot long sword is unique in it's ability to extend or decend in length at will, allowing it to be used as a short sword or a longsword depending on the situation. It is incredibly sharp and can cut through almost anything weather it be metal, stone or flesh.

Powers: Karim has mastered the art of Darkness Manipulation. He can project beams of darkness with varying power levels and grapple opponents with tendrils of darkness. He can use these powers to inhance his sword and his own strength and speed levels. He can use his tendrils to lift up objects and hurl them at opponents and can also be used to drag an opponent into the earth. As well as these offensive abilities he can also create a shield of pure darkness around himself and other people, which disintegrates any projectile that hits it and deflects any melee blow, although it is weak to light based attacks.

Futuristic Warrior:
TBA

Superhero Warrior:
TBA

Special Forces Warrior Team:
TBA

Superhero Team:


The Elder
Name: The Elder

Real Name: Unknown

Team Role: Leader

Appearance:



Bio

The Elder is an incredibly old man, thousands of years old. He has lived through almost the entirety of human history, seeing the rise and fall of countless empires, the spread of all kinds of dieases and an indefinate amount of wars and conflicts. At a young age, round about 3,000 BC, he discovered a magic fountain, which granted him eternal life and several other mystical abilities. Since that day he has travelled across the world many times, across many years, discovering many wonders and homing his abilities. Recently he discovered an ancient prophecy, foretelling a great evil that would decend across the earth, destroying all in it's path. The Elder had seen hundreds of prophecies, all of which turned out to be false, but he sensed some truth in this one especially the way his powers reacted when he read the stone tablet it was printed on. Realising that he needed to do something about this, he divised a plan to create a team of warriors, to stand against this evil and hopefully stop it. It was about the time, when the discovery of "Super Powers" was made public, with many heroes arising with a variety of powers and skills. It was these people that the Elder sought after and during his travels he was to come across many of them.

Personality

The Elder is kind and friendly, but can also be blunt and agressive when he needs to be. He gets along with people well and rarely looks for a fight. He is calm and level headed, both in combat and everyday situations and is polite and respectful of all the members of his team. Due to his extremely long life he has come to terms with death and mortality and would not let the death's of his teammates weigh to heavily on his mind should they die. Despite this, he is still very protective of his allies and will take it upon himself to protect them if he can.

Powers/Abilities 

Force Field Projection:

The Elder is able to create force fields around himself and other people. These force fields vary in power from being able to stop arrows and spears, to being able to protect someone from a nuclear explosion. The duration of the force field depends on several factors, such as the power of the force field, the number of force fields being used and how concentrated the elder is on creating them. For example, if he was just creating a force field around himself, with full concentration with enough power to stop arrows, he could keep up the force field for hours and hours on end. On the other hand, if he was creating a multiple force fields around his allies, strong enough to protect them from a nuclear bomb, while unconcentrated due to heavy fire, then the duration would be about 15 seconds.

Expert Staff Combatant:

The Elder has been training with his staff for thousands of years and thus is very skilled with it. He is able to take on multiple highly skilled foes at once and once defeated an entire ship of viking's alone. He is able to effortlessly block sword swipes and arrows with his staff and can swing it at incredibly fast speeds, too fast for most normal people to see.

Danger Awareness:

The Elder has the uncanny ability to sense danger, allowing him to counter ambushes and attacks that would have fooled even the greatest of minds.

Incredibly High Intellect: 

The Elder is easily the smartest man who ever lived. He is incredibly wise and while he does not know everything he knows a lot of things about a lot of different subjects. He knows the position of pressure points and weak spots in the human body, which he can exploit in battle. He knows massive amounts about history, geography and human behavior, having lived through thousands of years of human life. His long lifespan also gives him a vast knowledge of hundreds of different military strategies, ranging from methods employed by the ancient egyptians, all the way up to modern military tactics.

Weapons/Equiptment 

Staff: 

The only weapon that the Elder carries is his Staff. It may look just like an ordinary staff but it is much stronger and more durable than one would expect. It is resistant to nearly all melee strikes and projectiles and will not snap or bend even under the most extreme of pressures.

Relationship with teammates

TBC

The Escapologist
Name: The Escapologist

Real Name: Alexander Kruenski

Team Role: Deputy Leader

Apperance:



Bio: 

Alexander is the son of a famous russian Magician/Escapologist known by the stage name "России Гудини" (translates as the russian houdini). Alexander, from a young age was taught many different types of tricks, illusions and escapologist techniques. It wasn't long before he was joining his father on stage, mostly as an assistant but on occasion he was allowed to take control of the show as the main magician. One day when his dad was performing a particularly dangerous trick, which being dropped from a cliff in chains and handcuffed and escaping in time to use his parachute, it went terribly wrong and the parachute did not open. His father was hospilatised with mortal injures. With his last dying breath he revealed to his son the secret of his powers of illusion and skill, as a boy he found a spirit in the woods next to the cottage he grew up in, who granted him the power to escape nearly any bond and create impossible feats that normal humans would be unable to understand or replicate. Passing him a map to this location, his father passed away.

As soon as he could, alexander took the long and dangerous journey across russia, to find the spirit who would grant him his powers. Arriving at his father's old cottage he searched the woods around it and it was not long before he came acorss the spirit. Just as his father did all those years ago he was granted the power of illusion and escapology. Not long after this he came across an elderly man walking through the forrest. Enquiring as to his identity, Alexander was quickly introduced to the Elder, who explained to him the prophecy and his mission to put together a team to prevent it coming true. Alexander then became the first member to join the team.

Personality:

Alexander is very quiet and he keeps to himself, he's not the most social of people. He is calm and collected, rarely letting his emotions get to him. He is a good showman however and is good at captivating an audience with his charisma.

Powers/Abilities:

Master Escapologist:

Alexander can escape from anywhere. You heard right anywhere. He can effortlessly escape from any handcuffs, chains, ropes or any restraints whatsoever. Some of his amazing escapes include;

Being chained to a boulder, dropped into the baltic sea in handcuffs with no oxygen tank. He was free before he even hit the water.

Escaping from a high security prison while in solitary confidment with a straight jacket on. Was also chained to the wall. Completed his escape without being detected in half and hour.

Locked inside a bank safe. Managed to somehow unlock the multi digit combination from the inside, even though there should be no humanly way possible he should be able to do so.

Master of Ilusions:

Alexander is able to perform any magic trick ever created. He also makes great use of smoke grenades, flash bangs etc to escape from danger or to  get the upperhand on an opponent.

Stealth: 

Alexander is able to move silently in any enviroment, on any terrain, even freshly laid snow. He knows how to blend effortlessly into his enviroment, taking advantages of shadows, obstacles etc to keep himself hidden from an opponent untill he is ready to strike. As previously mentioned he managed to escape from a high security prison without being detected.

Expert Hacker/Lockpick:  

Alexander is able to pick near enough any manmade lock, even without the use of tools. He is also good at hacking into computers, security cameras, mobile phones, pretty much any electronical device.

Master of Disguise: 

Alexander is very good at disguising his identity. He can change clothing very quickly and can create detailed and intricate masks to completely change his physical appearence. He is also a good mimic, able speak in any vocal range, with any accent.

Reflexes: 

Alexander has above average reflexes and is able to dodge many melee strikes with ease.

Genius Level Intellect:

Alexander is widely considered to be one of the smartest men in the world. He has a degree level knowledge in every know subject and is able to fluently speak 5 languages; German, French, Spanish, English and Russian but can speak other languages with varying degrees of understanding. He is quickly able to adapt to his surroundings and can manipulate the emotions and thoughts of others. Has invented most of his equiptment himself. Has a vast medical knowledge and knows pressure points, the locations of vital organs and can indentify injures on a person at a quick glance.

Hand to Hand Combat/Swordsmanship: 

Alexander is a relatively skilled hand to hand combatant, able to take on multiple opponents at once, although he much prefers to use his sword. He is also a talented swordsman, able to disarm/kill most opponents.

Levitation: 

Alexander is able levitate in the air indefinatly and can reach heights of up to 10 foot.

Immunity to high pitched sounds and Flashbangs:

Alexander is immune to the high pitched noises emitted from sonic grenades and weapons. He is also uneffected by flash grenades.

Weapons/Equiptment:

Silenced Makarov: 

Alexander carries a silenced Makarov pistol as his primary firearm.

Multi Purpose Desert Eagle: 

For more direct combat, Alexander carries a modified desert eagle. As well as shooting regular bullets it can also fire, hallucinogenic gas (confuses and disorientates an opponent), pepper spray and a powerful blast of air (roughly powerful enough to knock a person off there feet).

Black Curved Turkish Sabre: 

Alexander's most prized possession is a rare black turkish sabre. It has been sharpened to a fine point and is able to cut through human skin, muscle and bone without too much trouble.

Various types of grenades: 

Alexander also carries a variety of grenades. He carries flash bangs, smoke bombs, poisonous gas grenades, super sonic grenades and hallucinogenic gas grenades.

Invisibility Cape:

A personal invention of his, Alexander's cape contains a substance that makes a person invisible to the naked eye and most heat detecting devices. When his cape is pulled over or in close proximity to a person's body, it coats them in this substance, taking effect almost immediatly. The effects lasts about 2 minutes and it can be used on other people as well.

Countless Wrist Needles:

Built into the cuff's of Alexander's sleeves are several needles, which can inject a variety of chemicals and drugs into his opponents blood stream, depending on what he fills them up with. Some of the things used include; Knockout drugs, cyanide, various types of venom, toxins, hallucinogenic drugs and acids.

Razor Playing Cards:

Alexander carries several packs of razor sharp playing cards on his person. He mostly uses these as a projectile weapon, although sometimes he may fan them out and use them as a deadly melee swipe. He can throw these cards with reasonable accuracy, being able to hit a target the size of a human head from up to 25 feet away.

Relationship with teammates

TBW

The Gecko
Name: The Gecko

Real Name: Morris Jones

Team Role: Brawler

Appearance:



Bio

Morris was abandoned at birth by his mother, who was 16 and unready for a child. He was born with a rare skin conditions that gave him tough, scaly, green skin. Put into an orphanage, he was builled by the other children and often got into fights, where his tough hide gave him an advantage. He got involved with the wrong crowd and was soon a renouned street fighter, oponents coming from all around the US to fight him. One day, he saw an old woman being harrased by a gang of thugs and helped her out, sending the thugs packing with a few good punches. This made him feel good and before long he was a full fledged vigilante, helping the local police force with more unorthodox methods of law enforcement. It was around this time he was given the nickname "Gecko" for his unatural climbing ability.

Not long after this Morris was discovered by The Elder, who offered him a position in his team, which morris gladly accepted, hoping that it would help him to help people on a global scale. He then became the third member of the team.

Personality

Morris is generally polite and friendly towards people he meets, unless they are rude or mean. However if someone comments on his skin in a negative fashion he gets very angry even if it is just an honest mistake. He is very loyal to his teammates and will often go to extremes to help them out if they are in trouble. He is not afraid to come to blows with someone if they offend him which may come across as aggressive but he doesn't normally look for a fight unless provoked.

Powers/Abilities

Strength:

Despite his height, Morris has above average strength and is able to lift a grown man, albeit with a bit of strain.

Superhuman Agility/Speed:

Morris is incredibly agile, able to effortlessly preform gymnastic skills such as back flips and dodges. He is also pretty quick able to run at speeds of up to 25mph and his strikes are also very quick. He is also a skilled climber, able to climb most trees and buildings without the aid of any equiptment.

Powerful Jumping Ability:

Morris has very powerful legs and is able to jump 15 foot in any direction for a standing position and with a bit of momentum added to it has been clocked at a jumping distance of 40 foot.

Wall Walking Ability:

Morris has the ability to climb up any surface, simply by placing his feet on the surface. Glass, rock, brick, at any degree angle (even perfectly vertical) morris can climb up them all.

Hand to Hand Combat: 

Due to his time as a street fighter, Morris is an exceptionally skilled hand to hand combatant. He is able to take on multiple opponents at once with little difficulty and has defeated world renouned boxers, martial artist's and wrestlers without even breaking a sweat.

Super Human Durability:

Due to his aforementioned scaly skin, Morris is incredibly durable able to shurg off most physical blows. He has been thrown into walls by superhuman fighters and still been able to get up and fight. His skin also gives him limited protection against some blade strikes and small arms fire, although sustained damage, particulary strong blows or large arms fire should not have too much trouble breaking the skin.

Weapons/Equiptment 

Crowbar:

Morris may sometimes use a crowbar in combat although he prefers to use his fists.

Objectes laying about:

As he was a street fighter for a long time he is not adverse to picking up objects he finds lying about (bricks, sticks, metal bars etc) and using them to aid him in combat. If he manages to disarm an opponent of a weapon then he has no quarms with using it against them.

Releationship with Teammates

TBW

Gary Smith
Name: Gary Smith

Real Name: Gary Smith

Team Role: Tank

Appearance:



Bio 

In his previous life Gary was a private investigator, willing to help anyone out, for a reasonable price of course. He exposed cheating husbands, lying family members, swindling mobsters and even worked as a police informant a couple of time. Needless to say he made many enemies and one night, while tailing a mobster, he was ambushed and shot in the chest with a chemical gun. The blast knocked Gary off his feet and the fumes knocked him unconscious. When he awoke he felt different, more powerful. He felt a tugging on his jacket and when he looked down he saw a hobo, reaching into his pocket, trying to take his wallet. He gave the hobo a hard shove to get him away and was very suprised when the man was sent flying backwards, smacking into the side of the alleyway. Quickly figuering out he had recieved super strength from the chemicals and began testing his powers, finding he could pick up his car with ease and even being able to lift a bus full of people without much trouble.

Gary continued on with his normal job as a detective for a while before realising that he could put his powers to good use, helping people out with larger problems that simple investigation work and began to take a more direct role in helping the police, catching criminals and bringing them in for punishment. One day, a couple of years after gaining his powers, he was aproached by a trio of men, a magician, an elderly man and a small humanoid lizard, who asked him if he would be willing to join a team of heroes, to help stop an ancient prophecy from coming true. At first Gary was reluctant to believe such a ludicrous story but eventually the men managed to convince him by explaining that it would make it easier for him to help people on a grander scale by joining the team. Gary them became the next member of the team.

Personality 

Gary is the strong and silent type, rarely speaking to people he doesn't know very well. This may come across as shyness but this is not the case, he simply doesn't trust people easily due to previous job. He is an honurable fighter and rarely uses full strength during a battle, to make it fair upon the other person, although if he is in trouble he will not hesitate to unleash his full power upon a person.

Powers/Abilities 

Super Human Strength: 

Gary is an incredibly strong induvidual able to lift up to 75 tons in weight (that's about the weight of 12 and a half full grown african elephants). When his full strength is unleashed Gary can easily crush bones, rip off limbs and generaly mess a person up although he rarely uses his full strength. When fighting normal humans he usually fights with a strength level of a little more than an average human but when fighting against superhuman foes he usually goes up to about 5-10 tonnes of punching power, depending on how tough they are.

Super Human Durability: 

Due to his high strength level, Gary is also very durable. He is able to shrug off nearly all melee strikes and stab and bullet wounds don't seem to affect him much at all. He once stopped a speeding train in it's tracks, sustaining only minor bruises and a few cuts from the encounter.

Skilled Detective:

Gary is a reasonably skilled detective able to analyze clues and crime scenes for information for what he is dealing with. He is a good tracker as well, able to track specific targets in large crowds of people. Hasn't used his skills for a few months so may be a bit rusty but is still a very competent detective.

Weapons/Equiptment 

Bullet/Stab Proof Jacket/Shirt

Gary's jacket and shirt were custom made by a tailor, to protect him against bullets and stab wounds. Coupled with his already high durability it makes him a very hard man to kill.

Camera Hat:

Gary has a camera installed into his hat, which he uses to record conversations and videos of people. Used primarily in his detective days, he rarely uses it now although it may use it from time to time.

Relationship with Teammates

TBW

Black Blur
Name: Black Blur

Real Name: Mario Fedorici

Team Role: Infiltrator

Appearance:



Bio 

Mario was born in italy and grew up in a small village, spending most of his time in the forrest, climbing trees and playing with his friends. When he turned 25 his father introduced him to a secret orginisation, which teach people how to become assassins. Mario joined the organisation and was trained in the ways of swordmanship, stealth and espionage. Once he graduated, instead of working for the orginisation as expected, he struck out on his own, doing vigilante activities across europe, gaining the nickname "The Black Blur" for his speedy and stealthy methods of taking down targets.

One day he was approached by a group of men, asking him if he would like to join a team of "superheroes", in there quest to prevent an unknown enemy from destroying the world. Mario, having grown tired of vigilante work, decided to join the team.

Personality

Mario is pretty much a lone wolf, prefering to work by himself rather than in a group. Despite this he gets on well with the other members of his team, or at least as well as he can without talking to them much. He is loyal but would not put his own life in risk to help another member of the team. His assassin training means that he is is very good at controlling his emotions and may seem robotic at times.

Powers/Abilities

Superhuman Agility/Speed:

Mario is has superhuman levels of agility and is able to perform even the most complicated gymnastic moves. He is a talented free runner and climber as well and can navigate city rooftops and back alleys with an exceptional amount of skill. He is also very fast able to run at speeds of up to 20mph and his attack speed is also very high.

Expert Swordsmanship: 

Thanks to his training as an assassin, Mario is an exceptionally skilled swordsman. He is an expert and disarming opponents and his strikes are so quick and accurate that it is rumored he once decapitated 10 people in 30 seconds. Is also a master at blocking with his sword, parrying or blocking most strikes.

Skilled in weapon use:

Mario is also a skilled knife, whip, throwing knife, blowgun and hand gauntlet user.

Accuracy:

Mario is very accurate with his throwing knives, able to hit a target the size of a human head from 30 foot away. He is also accurate with a blowgun, being able to curve and twist the dart through the air, allowing him to hit an opponent from almost any angle.

Master of Stealth: 

Mario is a master of stealth, able to stalk his opponents for days without being detected. He moves silently across any surface, weather it be stone, grass, leaves, snow; he even swims silently. Blends in effortlessly into his enviroment and even if a person is looking straight at him, they will have a hard time seeing him.

Weapons/Equiptment

Silver Tinted Scimitar:

Mario's weapon of choice is a silver tinted Scimitar, which he recieved after completing his assassins training. It is about 4 foot long.

Assortment of Knives: 

Mario carries various knives upon his person. These include; A bowie knife, a Kunai, Kuraki, a belt full of throwing knives and a switchblade. These knives are attached to many different parts of his body, from his ankles all the way to the top of his shoulder.

Blowgun:

Mario has a blowgun strapped to the underside of his right arm. He carries many darts, all of which are dipped in a deadly poision, which can stop and human's heartbeat in a few minutes.

Tiger Claw Hand Gauntlets:

Mario has a Clawed hand gauntlet concealed in both of his sleeves. When he pushes down on a button (located at the bottom of his palm), the gauntlet's are released, the blades slipping through the gaps between his fingers. Each claw is about 6 inches in length and are made of steel.

Whip:

Mario main secondary weapon is his whip. It is about 5 foot long and is about half and inch thick at the end. Mario is very skilled with his whip and is able to trip up and disarm opponents with it, as well as using it to keep an opponent at bay.

Releationship with teammates

TBW

Kitrina Mellobossa
Name: Kitrina Mellobossa

Real Name: Cathrine Maloney

Team Role: Skirmisher

Appearance:



Bio

Cathrine was always a rebel. From toddler, to child, to teenager even to the present day Cathrine has rarely conformed to the rules society sets, instead choosing to follow what she deems acceptable. Throughout her teenage years she pushed her parents bounderies, going to house parties, getting drunk, falling in with the wrong crowd and trashing the house when she was in a bad mood. One day, after she lashed out and hit her mother during an argument. This was the final straw for her parents, who kicked her out of the house, telling her to not come back untill she had sorted herself out. Cathrine was furious and went on a drinking/partying spree which cumulated in her skinny dipping in a lake contaminated with nuclear waste. Waking up in a drunken blur the next day, she quickly got dressed and stumbled about, managing to come across a busy country lane. As she stepped out into the road a car came speeding round the corner, heading right for her. Instead of being hit however, Cathrine managed to twist out of the way, in a fashion not disimular to a gymnast. Angry at almost being hit, she rushed after the car and much to her suprise she began to gain on it before it sped up a bit more and left her behind.

Cathrine began testing her new found powers, figuring out that she possessed superhuman speed and agility. One day, while timing herself running, she came across a group of men, who offered her a place in a superhero team. She agreed, hoping that this would help her prove herself to her parents.

Personality

Cathrine is very rebellious and does not like taking orders, she much prefers to do what she feels best. She comes off as arrogant and overconfident to her enemies but this attitude couldn't be further from the truth. She is secretly way over her head and is afraid of failing her teammates. Despite her rebelliousness, she is generally kind to her teammates and does follow orders from time to time but usually only when she or other teammates are in grave danger.

Powers/Abilities

Superhuman Reflexes:

Cathrine is gifted with super human reflexes, which allow her to easily dodge most physical attacks. She is also adept at dodging projectiles as well and can dodge a bullet from as close as 15 feet away.

Superhuman Agility:

Cathrine is as agile as any top level gymnast and can perform an array flips and twists. She is also a skilled freerunner and when combined with her superhuman reflexes her agility allows her to navigate even the most crowded and narrow of passage ways.

Superhuman Speed: 

Cathrine is able to run at speeds of up to 50 miles per hour, although she finds it much easier and less tiring to run at speeds of around 30mph.

Basic Hand to Hand Combat Skills:

Cathrine knows some basic hand to hand combat skills and can hold her own against a skilled opponent. Her skill is mostly based around escaping from grips rather than applying them.

Weapons/Equiptment

Star Shaped Projectiles:

Cathrine has multiple star shaped projectiles attached to her trousers, which are loosely attached and easy to pull off. They are razor sharp at the tips and cathrine can throw them at a resonable accuracy, say well enough to hit a human sized target from up to 40 foot away.

Bandana Blade:

Cathrine's bandana is sharpened around the rim, allowing her to use it as a weapon. It works in a simular fashion to whip but with the added lethality of the bladed edge.

Releationship with Teammates:

TBW

David
Name: David

Real Name: David (last name unknown)

Team Role: Healer

Appearance:



Bio

David was just an ordinary shepard in a very technologically impaired part of america, where electricity doesn't exist. Working in the fields since a young boy, David homed his skills with a sling while defending his flock against predators such as wolves and wild cats. One day, he saw an elderly man being attacked by a mob of angry villagers. Running to his aid, he fought off the mob with no regards for his own safety, managing to scatter them. Turning to help the man, he found that he had transformed into a young man, with long hair and barefooted. He claimed that he was god and promised that for is courage and selflessness that he would be blessed. This made david very religious and he prayed daily to his new god and as a reward for his continued faith he was granted with much better luck than his neighbors, such as less loss of livestock to diseases and better crop growth in times of hardship. He also helped out the people in his small town using his newly aquired powers to help with construction and fending off bandits.

One day, while tending his flock, he was approached by a group of people, asking if he knew of any superhumans who would be willing to join them on a quest. David saw an oppourtunity however and claimed that he was a superhero, showcasing his skill with a sling and his strength as proof of this. He was accepted into the group, hoping that it would allow him to appease his god with even more good deeds.

Personality

David is very kind and polite young man and he is rarely rude of aggressive. He is very naive and trusting but he has a strong contempt for rude, mean or untruthful people. He is also very intolerent of other relgions, fobbing them off as lies. He has a very strong morality and does not kill, much prefering to knock an opponent unconscious.

Powers/Abilities 

Superhuman Strength: David was blessed with superhuman strength and he is able to lift up to 400kgs. This also makes his punches alot stronger and he is quite easily able to break ribs with a single punch.

Superhuman Accuracy: 

David is also incredibly accurate with his sling able to hit a target from up to 100 foot away. His shots are just as powerful and accurate at 100 foot away as they are at 10 foot away.

Mixed Fictional Character Squad:
TBA