User blog comment:So-Pro Warrior/Season 1-Battle 8: Battle of the two Forces of Good Armies: The Systems Alliance vs. The Grand Army of the Repubic/@comment-5465602-20130324061046

BeastMan14's "Longest Vote Ever!" Edges

Melee
An edge to Ashley. The Omniblade is longer, and can do damage a lot faster to both armored and unarmored foes. Edge: Ashley

Close-Range
I give a small edge to Rex. His blaster pistols as dual-wield, pack more ammo, and don't have as much kick, making up for their weakness. Edge: Rex

Long-Range
An edge to Ashley. The Avenger packs heavy punch behind each shot, alongside a faster rate of fire, and a generally faster round. The DC-15A only has an advantage in it's larger ammo per clip. Edge: Ashley

Overall Edge
Ashley. She's got the better weapons, experience, and armor, alongside a far craftier tactical mind.

Melee
Not only does Omniblade beat Vibroknife, James hand-to-hand skills damns he could easily overpower Cody in close range. Edge: James

Close-Range
The Carnifex packs a lot of power behind its shots, but its not enough to beat out the DC-17's larger ammo, range, and lack of kick. Edge: Cody

Long-Range
Giving it to the Avenger for the exact same reason I did last time. Edge: Cody

Overall Edge
James. Better weapons, armor, experience, and most importantly, creativity. Cody never really thinks outside the box in Clone Wars, and is clearly meant to be good cop to Rex's bad cop, often finding his assumptions and plans ridiculous, preferring to follow orders. James has no issue with orders, as he usually gives them and isn't afraid to think outside the box.

Overall Edge
I give this one to Hackett, narrowly. He's playing on his home-field, faced far tougher foes, and surprisingly crafty thinking.

Melee
I give it to the Alliance for the reasons listed above in the melee sections. Edge: Alliance

Close-Range
The Phalnax is unlike its brethren as in it doesn't fire in a massive kick, just smaller. It doesn't make up for its small clip, but it certainly helps make it even. The Phalnax has stopping power, while the DC-17 has ammo. Edge: Even

Mid-Range
The Hurricane easily takes this edge. It closes a lot of distance between the ammo gap the other guns have with the DC-15 and its variants, alongside actually being capable of full on automatic fire without sacrificing its accuracy and deadliness. Not even a large clip can win it here. Edge: Alliance

Long-Range
The Avenger wins it again. Edge: Alliance

Extra-Long Range
I'd like to give it to the Dc-15x, but there is a major factor that stops it. Alliance troopers shielding and armor. A Dc-15x could easily land a few shots and not kill the Alliance man, giving away the shooters position to any nearby troops. The Black Widow, being armor piercing, doesn't have this issue. Edge: Alliance

Explosives
When it comes to grenades, the GAR is usually the best for it. But, the sheer versatility and damage the Alliance packs with theirs, makes this even. Edge: Even

Rocket Launcher
This is such an easy win for the HYDRA. The fact that it can kill multiple targets at once with three explosives for each rocket is a game breaker. Edge: Alliance

Special
The Z-6 and X-42 have some advantages here, but they're so minuscule when compared to the extremely versatile biotics and tech, whose users are far more wide-spread than the force, the most powerful thing in the GAR's galaxy. Edge: Alliance

Armor
The Clone's armor is good, but lacks the protection of the Marine armor, which packs extremely tough shields, alongside armor that takes a few shots to crack, even with energy weapons. Edge: Alliance

Support
BWAHAHAHAHA! The Mako is regarded in-universe as a terrible vehicle. It's small, unwieldy, and doesn't have the firepower to stand a chance against the AT-TE, a massive über tank with enough firepower and endurance to survive a damn-near suicidal climb up a mountain at 90 degree angle. Edge: GAR

Overall Edge
When it comes to basic troops, the Alliance wins it. It only for their superior weapons and armor, but their mind. Clones aren't exactly free-minded, following orders to the T with little variation. Alliance troops are constantly adapting new tactics on the fly, facing odds that even the clones would find menacing.

Special Forces
(I never played Clone Commando, so if I make any mistakes, please inform me)

Melee
The Commando's are presumably taught a special hand-to-hand style, one that could match Alliance hand-to-hand style. The Knuckle plate blade has an advantage over regular vibroknifes due to a major surprise factor, not too different from the Omniblade in that respect. However, the Omni has better reach and killing power, making it even. Edge: Even

Close-Range
The DC-15a packs a major advantage in the fact that it operates on energy, meaning it never has to reload. This, combined with its versatility, greater damage, and range, give it a decent win over the Eagle, which is good in its own right, but not on the Dc-15m's level. Edge: Commando's/GAR

Long-Range
I'd call it even, but the DC-17m's blaster mode takes it due to its sheer versatility, meaning it could change the situation of a battle on the fly. Edge: Commando's/GAR

Special 1
The Typhoon has little going for it against the anti-armor mode. It's bog, packs severe recoil, and you can't really fire it in motion. The Anti-armor packs in such issue and could tear through N7's with little difficulty. Edge: Commando's/GAR

Special 2
Both weapons have generally little ammo, alongside a good rate of fire and reasonable power. Edge: Even

Armor
The N7 marines win this for the same reason as listed above in regular ground forces. Edge: N7/Alliance

Overall
Commandos. Better weapons and training help other cease this edge.

Vessels
I give a hesitant edge to the GAR here. Their ships pack a lot of firepower, if they're not as fast or slim as Alliance ships. Edge: GAR

Support
A close edge to the Alliance. They packs faster, more powerfully equipped ships. The GAR brings durability to their craft, but not much else. Edge: Alliance

Overall Edge
I give it Even here. The fleet battle isn't a curb stomp, but could easily come down to pure luck and skill which both sides have. The portrayal of a Star Destroyer (and fleet in general) is always inconsistent in Star Wars, with one source depicting them being destroyed by asteroids, another depicting them capable of surviving a mass bombardment with lasers. Simply, the Republic fleet packs better power and durability, but the Alliance fleet has speed and numbers.

Eden Prime
Rex and his troops storm Eden Prime at full force, being fought by Ashley in harsh defense. After initial stalemate, Ashley and her troops use their homefield advantage to ultimately defeat Rex and his troops. Ashley kills Rex after heavy fighting and casualties. Winner: Alliance

Horizon
Cody and his forces hunker down in Horizon, dealing casualties to Vega and his men. However, due to their slightly better weapons and possibly better knowledge of the area, James and his men rally and defeat Cody's forces. James kills Cody in one of the last skirmishes of the battle. Winner: Alliance

Space
Hackett and his fleet engage the GAR fleet. Despite superior firepower, the GAR fleet runs into the issue of Hackett's forces knowing the Reid that would ensue if the GAR took earth and gave it their all. Despite heavy casualties on both sides, there is no clear winner and the GAR forced to retreat. Winner: Dead Even

Deadliest Army
The Alliance. Despite my edges, its still rather close, with the Alliance winning it due to two major things. One, they are playing on their homefield, knowing the risks of letting their enemy take their home. Two, they have better leaders, with better tactics, weapons, and armor to boot. So, ultimately, after a brutal battle, the Alliance will defeat the GAR! Hoo-rah.