User blog comment:GSFB/Ents vs SEAL Team 13 (Age of Voodoo)/@comment-5795750-20131002105338

BG1's "The American Way of Life Grows on Trees" Edges:

Short Range: Come on, this is no contest - how can CQC and a short knife work against such a being who can shrug off tiny cuts and basically send people flying with its superhuman throws?

EDGE: Ents

Mid Range: Bullets coming from submachine guns and pistols cannot seriously damage a rock let alone a boulder; and the bullets themselves cannot harm the trees unless the bullets dig in deep enough to the extent the Ent's sap (i.e. their blood methinks) drains out (which methinks is highly unlikely but not impossible)

EDGE: Ents (just)

Long Range: Giant Boulders may be big and they may result in either direct kills or kills associated with its shockwave but something worth noting is that the Ents have poor eyesight meaning they don't know where to aim; the SEAL Team on the other hand do and with enough bullets for their guns, enough grenades for their launchers and enough rocket heads for the RPGs, then the SEAL Team will probably have no trouble tearing a tree down (especially with the M60 even if it jams up but I wish they had a bigger machine gun such as the Browning or an anti-aircraft gun or an anti-materiel sniper sniper rifle)

EDGE: SEAL Team 13 (just)

Special: Flash grenades make too small an impact to impair the Ents' already poor eyesight but a well placed C4 charge or grenade should be able to blow an Ent's legs off to the point the Ents collapse and die from sap loss; I do not understand the nature of the trinkets or talismans the Team carry but I agree they might not provide good defense against the Ents - on the flipside, I can perhaps see some trinkets or talismans providing the team with good offensive capabilities that can demolish the integrity of the Ents structure; the Huorns however give the Ents a bit of an advantage given their sentience and thus capacity for almost human-like intelligence and tactics but the SEAL Team with their extensive training being a Tier-One spec ops unit (if thats the name for it) should outweigh that edge but only slightly

EDGE: SEAL Team 13 (just)

X-Factors: Certainly the Ents are large, strong, durable and have lived for thousands of years but the SEAL Team 13 can use the Ents' large size against them seeing as how the Team have also faced off against very large and powerful enemies (dragons, bigfoot, heck even demons) and come out victorious in the end; and sure the Ents may have some degree of resistance but as I stated in earlier edges, maybe the bullets can inflict some wounds on the Ents that would cause their sap or blood-like fluid to ooze out in effect bleeding the Ent to death; also while the Ents have lived longer than the SEAL Team by eons, the Ents have only faced off enemies of a more medieval/antiquated nature who have swords and staffs and magical stuff rather than the modern tech the SEAL Team bring in with guns, rockets and grenades (some material not even the Huorns might counteract against)

EDGE: SEAL Team 13 (just)

Overall Winner: Human ingenuity and experience dealing with monsters of titanic proportions like the Ents plus their weapons that can potentially cripple and/or kill and Ent by letting it bleed after the legs (or arms) have blown off make me wanna label the SEAL Team 13 as the victors here but it will be mightily close given that the Ents have size and boulders on their side - this battle is essentially like David and Goliath really only "Goliath" is less well-equipped and "David" is beefed up to the max ready to strike (did I also mention that the Ents have poor eyesight meaning they won't see the Team coming and make tactical blunders?)