User blog comment:Monkey Doctor 33/Special Battle 3: Ork Kommandoz (Warhammer 40K) vs Scout Troopers (Star Wars)/@comment-24.229.228.144-20170105204907

Ok, as a fan of both Warhammer 40k and Star Wars (and someone who's favorite group is the Orks and the Empire Repsictively) I'm going to vote.

Short Range:  The Slugga is probably much shorter range (though given the fact that the pistol is only for emergencies I'm not sure,) but it's much more powerful and has much more ammo than the pistol does. I don't think the pressure grip will change that. Edge:  Slugga

Medium Range:  The Shoota is much more powerful than the E-11, as the Shoota pierces power armor and the E-11 doesn't. However, despite being a "close range" (according to canon/legends sources anyway) the E-11 has more range, it can be modified for rate of fire and range, and unlike in the movies, in canon (or legneds) it is not NEARLY as bad for hitting people as the Shoota. Edge: E-11

Long Range: This one is much easier to call. The Shoota is big, loud, and as an Ork weapon, likely much more close ranged than the Sniper Rifle. While it likely has more ammo, I'm giving this one to the Sniper Rifle for it's better range and accuracy, and given it's noise, it is much less likely to get an advantage over a sniper. Edge: <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Sniper Rifle

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Explosive 1: <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> This one is very easy. While the stick bomb can stun people and beat them around, the Barium Core Thermal Detonator is much more powerful and with it's adjustable timer and greater range, there's a much high chance of surviving throwing it and still killing people. <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Edge: <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Barium Core Thermal Detonator

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Explosive 2: <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> The Rokkit Launcha is accurate for Orks, but Orks are notoriously bad at hitting people. The weapon also damages tanks, but the Missile Launcher can blow up vehicles. Also, the Missile Launcher is more accurate. The fact that the Orks can use the Rokkit Launch while moving doesn't help them as it has less ammo. <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Edge: <span style="font-size:13.333333333333332px;font-family:Arial;color:#d5d4d4;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Missile Launcher

Melee: The Choppa is, simply put, much more powerful than the Vibroblade (it can't actually block lightabers because cortosis is very rare,) and Choppas tend to be bigger as well. Backed with the fact that Orks are stronger than humans, this is a sure win in my opinion, because the armor it pierces tends to be much stronger than Stormtrooper Armor. Also Choppa's tend to not really get as stuck as you would think as Orks freely swing them around and kill large amounts of enemies with them Edge: Choppa

Transportation: The Ork Warbike has more guns than the 74-Z does, but it is just as weak and also most likely slower. Also, it's VERY easy to follow because of the smoke (Not to mention the Scout's sensors they get from the Speeder.) Edge: Speeder Bike

X-factors: This section to me goes to the Kommandos. While the Scouts have a higher average, if you are outperformed in everything except for one category, it doesn't necessarily matter how close you are to your opponent and how far away they are in that one category. Another thing is, the Kommandos are actually much more durable than state here, as all Orks in canon actually can absorb heavy concentrations of laser fire (though Star Wars guns aren't really lasesrs, they're plasma enhanced gas discharges or something like that so they should be more powerful than the 40k guns and take a little less to kill the Orks) so they win very convincingly. Edge: Ork Kommandoz

VERDICT: The Scout Troopers win this. While I think the Kommandos would put up a decent fight, and they would most likely win if they didn't use their respective "bikes," the fact that the Ork bikes is really loud and leaves WAY too much of a trail completely nullifies the Ork's 2nd most valuable (in my opinion) edge, which is stealth, besides that, the Speeders allow people to sense the area around them, which would give away all the Ork's locations. They are melee fighters, without stealth, the Scouts will pick them off, while it will be challenging to get through their hides with blasters, it can be done, and the Missiles and Detonators don't have that problem.

WINNER: SCOUT TROOPERS