Sarah Kerrigan

* This is combination of the book version and Game version, which are part of the same cannon. ''' In terms of Psionic ability there are perhaps none better in the Starcraft Universe then Sarah Kerrigan. She was so powerful that the entire PSI scale had to be adjusted just for her, and has demonstrated an array of powerful moves such as creating clones of herself out of thin air, launching massive Psionic Storms, imploding ships as big as battlecruisers in a matter of seconds, and of course maintain control over the entire single-minded Zerg Swarm. Kerrigan was trained as an elite member of an agency of government assassins, and is a master of stealth even without her cloaking device. In close combat she is shown as one of the best in the SC universe, and is capable of defeating 3 highly skilled opponents at once in a dual. As a strategist Kerrigan has managed to beat an entire coalition of forces arrayed against her, even when they outnumbered her own forces, and successfully gain control of the entire Swarm before that. Psychological warfare too is another specialty of hers.   '''

 Powers: 

 Mind Attacks: 

As the only class 12 psionic on a scale of 1-10, Kerrigan possesses powers far beyond that of even the highest Terran Ghost. She can utterly thrash and destroy the brain of a target in a move known as the Psychic Attack, which she is able to do on even those with some mental resistance, like her childhood tormentor Major Rumn. It seems that this attack can also be used for incapitation, given that a young Kerrigan destroyed much of her father’s brain but did not kill him and Nova stated that she could shut down brains without killing the target, though admittedly this would probably require more concentration then normal killing. Finally she has also demonstrated the ability to force a foe to relive bad memories, feel pain, and see and feel unpleasant things with her mind.

Telikinesis:

'''  Kerrigan has also demonstrated a mastery of telekinesis, and is credited with such stunts as stopping bullets mid-air and sending them back at the people that fired them, throwing someone around the battlefield and into objects, control people’s limbs against their will, throwing objects, disable guns from the inside and remotely, a version of "force choke", telekinetically guide bullets while they are in motion and low scale levitation/brief flight. "Teeks" in Starcraft can also fire their guns remotely, physically rip apart a Hydralisk, destroy machines with relative ease and cause them to blow up and improve acrobatics. Kerrigan is the most impressive Teek in her universe with her biggest feat being able to telikinetically implode a Battlecruiser. Finally according to the Novel "Nova"  Tensile strength is also not a factor in telekinetic attacks, meaning Kerrigan’s telekinesis will do as much damage to steel as wood. '''

Psionic/Razor Storm:

''' By far her most powerful move in a battle is the Psionic Storm. The Psionic Storm summons a huge maelstrom of Psionic energy capable of frying brains, damaging vehicles, incinerating the landscape, and even changing the environment itself. In the novels it is wide enough to cover half a valley. Kerrigan learned this move from the Protoss, and later adapted it to her own specialized move, the Razor storm. Though lacking the same radius as the Psionic Storm, it summons a storm of energy barbs that tear apart armored units as fast as it does with those with unarmored. '''

 Psinoic Blast: 

''' The psionic Blast is Kerrigan’s most used move. Basically when using it she summons a vast amount of energy and launching it at the target in a ball-like form. When it reaches the target it explodes, and functions pretty much like a regular explosion would. She can utilize this power even when completely out of her energy bar in game, and is one of her hardest moves to dodge. '''

Ensanre:

''' Ensnare is a move in which Sarah Lobs a sticky green slime that halves opponents attack, agility, and speed for those caught in the sudden storm. While only minor in fatality, these can be used to slow down a quick enemy with unerring accuracy or allow the Queen of Blade to make quick work of armored opponents. In the novel "Queen of Blades" she also used these for a spiderman like pulling action. '''

Digging:

''' Kerrigan possesses the ability to dig underground in barely a few seconds time called Burrow. Further digging still, she can use Deep Tunnel to move around underground and ambush enemies. Burrowing is more stealthy but leaves Kerrigan vulnerable to attack if one should find her, though while tunneling so deep underground she is practically immune to conventional attacks from the surface (pretty much requiring the opponent to go down there and find and kill her himself). '''

MELEE:

''' These powerful dual sets of wings (six blades in total) are what gave the Queen of Blades her moniker. Roughly the length of her own body, these deadly six blades can function as spears, piercing through even the suits of space marines and the shielding of Protoss with ease. Once inside she has used the wings to literally rip an opponent in half, and demonstrated a degree of finesse. She can even use them to block and parry energetic psi-blades, and in fact in the novels her wins are resistant to them (but not Zeratul's warp blade). '''

''' For closer quarters still, she possesses seven inch nails and lethal martial arts. In two notable incidences she has used her claws to tear through power armor, and her legs to break a neck with a single kick. Spikes that still out of most of her body can be used as combat weapons too. Finally she also possesses acid spit, though she hasn’t used this deliberately in combat before. '''

DEFENSE: ''' Kerrigan doesn’t carry much for armor, instead relying on her regeneration and extreme durability, as well as some agility thrown in. However what she does have is both light and semi durable. Her hardened skin, while not preventing attacks altogether, does reduce them a little bit. In addition she has a light Zerg carapace, which is shown to be effective against small arms fire.     For further defense she can dig underground to avoid surface attacks or utilize telekinesis to slow down or negate attacks. Finally for when attacks do connect she possesses Wolverine like regeneration, being able to regenerate a wound from a specifically designed Zerg killing blade in thirty seconds. '''

 MISC: 

''' Sarah Kerrigan in her infested form can cloak if she so chooses to. Ghosts are almost solely trained for stealth, and can assassinate high profile targets without leaving a trace. '''

 *HOTS ABILITIES ONLY* 

''' This category only counts if in Heart of the Swarm it turns out she is "reinfested" or the matchmaker justs wants a combined version of Kerrigan. '''

 BROODLING NEST: 

''' In Heart of the Swarm she has gained the ability to place a broodling nest on the ground that will periodically pump out hordes of broodlings. These creatures possess large pincers and claws capable of rendering flesh apart, and are under her telepathic control at all times. '''

 Pulse/Corrosive Spores: 

''' Corrosive Spores covers an area roughly a few meters wide, targets in range are coated in a green pus that eats away at their armor, making it easier for attacks to get through whatever protects them. r. There is also Pulse, a move which does slight damage to a foe and stuns them temporarily. '''

 PSIONIC SHADDOW: 

''' But by far one of her most powerful moves is Psionic Shadow, which creates up to four clones of her at once. While possessing the same amount of health as the original Kerrigan, they have their attack halved and are incapable of using any of her advanced psionic abilities. Serve as doppelgangers and support, as well as a distraction for the enemy. '''